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mat_antialias 0
2
mat_forceaniso 0
3
mat_hdr_enabled 0
4
mat_hdr_level 0
5
mat_picmip 2
6
mat_trilinear 0
7
mat_vsync 0
8
r_rootlod 2
9
mat_monitorgamma "1.6"
10
fov_desired 90
11
cl_detaildist "0"
12
cl_detailfade "0"
13
cl_drawmonitors "0"
14
cl_ejectbrass "0"
15
cl_forcepreload "1"
16
cl_lagcomp_errorcheck "1"
17
cl_lagcompensation "1"
18
cl_ejectbrass "0"
19
cl_forcepreload 1
20
cl_phys_props_enable "1"
21
cl_phys_props_max "300"
22
cl_show_splashes "1"
23
cl_smoothtime "0.01"
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cl_smooth 1
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commentary 0
26
mat_aaquality "0"
27
mat_autoexposure_max "0"
28
mat_autoexposure_min "0"
29
mat_bloomscale "0"
30
mat_bufferprimitives "0"
31
mat_bumpmap "0"
32
mat_clipz "1"
33
mat_compressedtextures "1"
34
mat_diffuse "1"
35
mat_disable_bloom "1"
36
mat_disable_fancy_blending "1"
37
mat_disable_lightwarp "1"
38
mat_disable_ps_patch "1"
39
mat_envmapsize "0"
40
mat_excludetextures "1"
41
mat_envmaptgasize "0"
42
mat_fastspecular "1"
43
mat_filterlightmaps "1"
44
mat_filtertextures "1"
45
mat_forceaniso "0"
46
mat_forcehardwaresync "0"
47
mat_forcemanagedtextureintohardware "0"
48
mat_framebuffercopyoverlaysize "0"
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mat_hdr_enabled "0"
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mat_hdr_level "0"
51
mat_hdr_manual_tonemap_rate "0"
52
mat_mipmaptextures "0"
53
mat_lightmap_pfms "0"
54
mat_maxframelatency "0"
55
mat_max_worldmesh_vertices "0"
56
mat_parallaxmap "0"
57-
mat_queue_mode "-1"
57+
mat_queue_mode "0"
58
mat_reducefillrate "0"
59
mat_shadowstate "0"
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mat_show_ab_hdr "0"
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mat_showlightmappage "-1"
62
mat_specular "1"
63
mat_texture_limit "-1"
64
mat_trilinear "0"
65
mat_use_compressed_hdr_textures "1"
66
mat_showenvmapmask "0"
67
mat_showlowresimage "0"
68
mat_showmaterials "0"
69
mat_showmaterialsverbose "0"
70
mat_supportflashlight "0"
71
mat_wateroverlaysize "0"
72
mat_motion_blur_enabled "0"
73
mat_motion_blur_percent_of_screen_max "0"
74
mat_softwarelighting "0"
75
mp_decals "200"
76
muzzleflash_light "0"
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net_maxfragments "1280"
78
net_maxfragments "1280"
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net_showevents "0"
80
npc_height_adjust "1"
81
props_break_max_pieces "-1"
82
props_break_max_pieces_perframe "-1"
83
r_3dnow "0"
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r_3dsky "0"
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r_PhysPropStaticLighting "1"
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r_WaterDrawReflection "0"
87
r_WaterDrawRefraction "1"
88
r_ambientboost "0"
89
r_cheapwaterend "1"
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r_cheapwaterstart "1"
91
r_decal_cullsize "0"
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r_decals "2048"
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r_dopixelvisibility "0"
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r_drawbatchdecals "0"
95
r_drawflecks "0"
96
r_drawmodeldecals "0"
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r_drawmodelstatsoverlaymax "1.5"
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r_drawmodelstatsoverlaymin "0.01"
99
r_drawspecificstaticprop "0"
100
r_dynamic "0"
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r_eyeglintlodpixels "20"
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r_eyemove 1
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r_fastzreject "0"
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r_flashlightrendermodels "0"
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r_unloadlightmaps "1"
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r_flashlightrenderworld "0"
107
r_flex "0"
108
r_forcewaterleaf "0"
109
r_lightaverage "0"
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r_lod "2"
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r_staticprop_lod "4"
112
r_maxdlights "0"
113
r_maxmodeldecal "0"
114
r_maxnewsamples "0"
115
r_maxsampledist "0"
116
r_minnewsamples "0"
117
r_mmx "1"
118
r_norefresh "0"
119
r_occlusion "0"
120
r_renderoverlayfragment "0"
121
r_queued_decals "1"
122
r_ropetranslucent "0"
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r_shadowmaxrendered "32"
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r_shadowrendertotexture "1"
125
r_shadows "1"
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r_spray_lifetime "2"
127
r_sse "1"
128
r_sse2 "1"
129
r_staticpropinfo "0"
130
r_updaterefracttexture "0"
131
le "0"
132
budget_history_range_ms "5"
133
budget_peaks_window "0"
134
budget_show_averages "0"
135
budget_show_history "0"
136
budget_show_peaks "0"
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cl_class "default"
138
cl_detaildist "0"
139
cl_detailfade "0"
140
cl_drawmonitors "0"
141
cl_playback_screenshots "1"
142
cl_ejectbrass "0"
143
cl_forcepreload "1"
144
cl_lagcompensation "1"
145
cl_logofile "0"
146
cl_rumblescale "0"
147
cl_show_splashes "0"
148
closecaption "0"
149
dsp_water "14"
150
flex_smooth "0"
151
g_ragdoll_fadespeed "0"
152
g_ragdoll_important_maxcount "0"
153
g_ragdoll_lvfadespeed "0"
154
g_ragdoll_maxcount "0"
155
gl_clear "0"
156
hud_fastswitch "1"
157
jpeg_quality "100"
158
lod_TransitionDist "0"
159
mat_autoexposure_max "0"
160
mat_autoexposure_min "0"
161
mat_bloomscale "0"
162
mat_bufferprimitives "1"
163
mat_bumpmap "0"
164
mat_clipz "1"
165
mat_colorcorrection "0"
166
mat_compressedtextures "1"
167
mat_debug_postprocessing_effects "0"
168
mat_debugdepth "0"
169
mat_debugdepthmode "0"
170
mat_debugdepthval "0"
171
mat_debugdepthvalmax "0"
172
mat_disable_bloom "1"
173
mat_disable_fancy_blending "1"
174
mat_disable_lightwarp "1"
175
mat_disable_ps_patch "1"
176
mat_envmapsize "0"
177
mat_envmaptgasize "0"
178
mat_fastspecular "1"
179
mat_filterlightmaps "1"
180
mat_filtertextures "0"
181
mat_forceaniso "0"
182
mat_forcehardwaresync "0"
183
mat_forcemanagedtextureintohardware "0"
184
mat_framebuffercopyoverlaysize "0"
185
mat_hdr_enabled "0"
186
mat_hdr_level "0"
187
mat_parallaxmap "0"
188
mat_picmip "2"
189
mat_reducefillrate "1"
190
mat_shadowstate "0"
191
mat_showlightmappage "-1"
192
mat_specular "1"
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mat_texture_limit "-1"
194
mat_trilinear "0"
195
mat_wateroverlaysize "0"
196
mp_decals "0"
197
muzzleflash_light "0"
198
net_showevents "0"
199
r_PhysPropStaticLighting "0"
200
r_WaterDrawReflection "0"
201
r_WaterDrawRefraction "1"
202
r_ambientboost "0"
203
r_ambientfactor "1"
204
r_cheapwaterend "1"
205
r_cheapwaterstart "1"
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r_decal_cullsize "0"
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r_decals "0"
208
r_dopixelvisibility "0"
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r_drawbatchdecals "0"
210
r_drawdetailprops "0"
211
r_drawflecks "0"
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r_drawflecks "0"
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r_drawmodelstatsoverlaymax "1.5"
214
r_drawmodelstatsoverlaymin "0.01"
215
r_drawspecificstaticprop "0"
216
r_dynamic "0"
217
r_eyeglintlodpixels "0"
218
r_eyegloss "0"
219
r_eyemove "0"
220
r_eyes "0"
221
r_eyeshift_x "0"
222
r_eyeshift_y "0"
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r_eyeshift_z "0"
224
r_eyesize "0"
225
r_fastzreject "0"
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r_flashlightrendermodels "0"
227
r_flashlightrenderworld "0"
228
r_flex "0"
229
r_forcewaterleaf "0"
230
r_lightaverage "0"
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r_lod "2"
232
r_maxdlights "0"
233
r_maxnewsamples "0"
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r_maxsampledist "0"
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r_minnewsamples "0"
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r_norefresh "0"
237
r_occlusion "0"
238
r_renderoverlayfragment "0"
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r_rootlod "2"
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r_ropetranslucent "0"
241
r_shadowmaxrendered "0"
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r_shadowrendertotexture "0"
243
r_shadows "0"
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r_spray_lifetime "0.1"
245
r_teeth "0"
246
r_visualizeproplightcaching "1"
247
r_waterforceexpensive "0"
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r_waterforcereflectentities "0"
249
r_worldlightmin "0"
250
r_worldlights "0"
251
scene_showfaceto "0"
252
scene_showlook "0"
253
scene_showmoveto "0"
254
showhitlocation "1"
255
spec_scoreboard "0"
256
sv_alternateticks "0"
257
texture_budget_background_alpha "9999999"
258
texture_budget_panel_height "0"
259
texture_budget_panel_width "0"
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dsp_enhance_stereo "0"
261
dsp_slow_cpu "0"
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dsp_spatial "40"
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dsp_speaker "50"
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dsp_volume "2"
265
snd_async_fullyasync "0"
266
snd_mixahead "0.1"
267
snd_noextraupdate "1"
268
snd_profile "0"
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snd_duckerthreshold "0.15"
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snd_duckerreleasetime "2.5"
271
snd_duckerattacktime "0.5"
272
snd_ducktovolume "0.55"
273
suitvolume "0"
274
sv_voiceenable "0"
275
voice_enable "1"
276
voice_modenable "1"
277
voice_scale "1"
278
con_enable "1"
279
func_break_max_pieces "0"
280
npc_height_adjust "1"
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props_break_max_pieces "-1"
282
props_break_max_pieces_perframe "-1"
283
r_3dsky "0"
284
r_sse2 "1"
285
weapon_showproficiency "0"
286
rope_averagelight "0"
287
rope_collide "0"
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rope_shake "0"
289
rope_smooth "0"
290
rope_smooth_enlarge "0"
291
rope_smooth_maxalpha "0"
292
rope_smooth_maxalphawidth "0"
293
rope_smooth_minalpha "0"
294
rope_smooth_minwidth "0"
295
rope_subdiv "0"
296
rope_wind_dist "0.01"
297
cl_phys_props_max "0"
298
cl_ragdoll_collide "0"
299
cl_ragdoll_physics_enable "0"
300
cl_ragdoll_fade_time "0"
301
cl_ragdoll_forcefade "1"
302
r_drawmodeldecals "0"
303
r_maxmodeldecal "0"
304
ragdoll_sleepaftertime "0"
305
violence_ablood "1"
306
violence_agibs "1"
307
violence_hblood "1"
308
violence_hgibs "1"
309
cl_phys_props_enable "0"
310
mat_hdr_manual_tonemap_rate "0"
311
r_updaterefracttexture "0"
312
r_visualizeproplightcaching "1"
313
r_waterforceexpensive "0"
314
r_waterforcereflectentities"0"
315
rope_averagelight "0"
316
rope_collide "0"
317
rope_shake "0"
318
rope_smooth "0"
319
rope_smooth_enlarge "0"
320
rope_smooth_maxalpha "0"
321
rope_smooth_maxalphawidth "0"
322
rope_smooth_minalpha "0"
323
rope_smooth_minwidth "0"
324
rope_subdiv "0"
325
rope_wind_dist "0"
326
violence_ablood 1
327
violence_agibs 1
328
violence_hblood 1
329
violence_hgibs 1 
330
331
332
// THIS SHIT FIXES SPRAYS DOOKS.
333
mp_decals				"200"	// def. "200"		# Count of Decals used for Multiplayer
334
335
r_decal_cullsize			"5"	// def. "5"		# The distance (0-15) from which bulletholes are visible. Higher numbers mean a shorter viewing
336
r_decals				"2048"	// def. "2048"		# Count of Decals used by the entire SourceEngine
337
r_drawmodeldecals			"0"	// def. ""		# Render decals on the Models on(1)/off(0) 
338
r_maxmodeldecal				"32"	// def. "32"		# Count of Decals to Render on the Models
339
r_queued_decals				"0"	// def. "0"		# Offloads a bit of decal rendering setup work to the material system queue when enabled. on(1)/off(0)
340
r_spray_lifetime			"2"	// def. "2"		# Number of rounds player sprays are visible