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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
| |
| 5 | ||
| 6 | -- Rideket | |
| 7 | -- @Acecateer | |
| 8 | ||
| 9 | -- Acecateer Rideket | |
| 10 | ||
| 11 | wait(0.5) | |
| 12 | ||
| 13 | --[[ Missile properties ]]-- | |
| 14 | local currentSpeed = 0 | |
| 15 | local ejectedSpeed = 0 | |
| 16 | local maxSpeed = 3550 | |
| 17 | local increaseTime = 0 | |
| 18 | local increaseIncrement = 3 | |
| 19 | local decreaseTime = 0.2 | |
| 20 | local decreaseIncrement = 2 | |
| 21 | local collisionSpeed = 900 | |
| 22 | local doPrints = false | |
| 23 | local Color = false | |
| 24 | local speedGauge = true | |
| 25 | ||
| 26 | local Player = game.Players.LocalPlayer | |
| 27 | local Mouse = Player:GetMouse() | |
| 28 | Mouse.TargetFilter = workspace | |
| 29 | local mousePos | |
| 30 | repeat wait() until Player.Character:IsDescendantOf(workspace) | |
| 31 | local Character = Player.Character | |
| 32 | repeat wait() until Character:FindFirstChild("Humanoid")
| |
| 33 | local Humanoid = Character.Humanoid | |
| 34 | Humanoid:WaitForChild("Animator"):Destroy()
| |
| 35 | ||
| 36 | -- Services | |
| 37 | local InputService = game:GetService("UserInputService")
| |
| 38 | local RunService = game:GetService("RunService")
| |
| 39 | ||
| 40 | -- Set up character variables | |
| 41 | local bodyParts = {}
| |
| 42 | local Joints = {}
| |
| 43 | ||
| 44 | local scanCharacter = function() | |
| 45 | Scan = function(Target) | |
| 46 | for _, child in pairs(Target:GetChildren()) do | |
| 47 | if child:IsA("Part") then
| |
| 48 | bodyParts[child.Name] = child | |
| 49 | if #child:GetChildren() > 0 then | |
| 50 | Scan(child) | |
| 51 | end | |
| 52 | elseif child:IsA("Motor6D") then
| |
| 53 | Joints[child.Name] = child | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | Scan(Character) | |
| 58 | end | |
| 59 | scanCharacter() | |
| 60 | ||
| 61 | local fromRootC0, fromRootC1 = Joints["RootJoint"].C0, Joints["RootJoint"].C1 | |
| 62 | local fromNeck = Joints["Neck"].C1 | |
| 63 | local fromLeftShoulder = Joints["Left Shoulder"].C1 | |
| 64 | local fromRightShoulder = Joints["Right Shoulder"].C1 | |
| 65 | local fromLeftHip = Joints["Left Hip"].C1 | |
| 66 | local fromRightHip = Joints["Right Hip"].C1 | |
| 67 | ||
| 68 | local Seat = Instance.new("Seat", Character)
| |
| 69 | Seat.Transparency = 1 | |
| 70 | Seat.CanCollide = false | |
| 71 | Seat.FormFactor = Enum.FormFactor.Custom | |
| 72 | Seat.Size = Vector3.new(1, 0.5, 1) | |
| 73 | local seatWeld = Instance.new("Weld", Seat)
| |
| 74 | seatWeld.Part0 = Seat | |
| 75 | seatWeld.Part1 = bodyParts["Torso"] | |
| 76 | seatWeld.C1 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.pi/2, 0, 0) | |
| 77 | ||
| 78 | local lastSeatChar | |
| 79 | local preLeftJoint, preRightJoint | |
| 80 | Seat.Changed:connect(function(Property) | |
| 81 | if Property == "Occupant" and Seat.Occupant then | |
| 82 | lastSeatChar = Seat.Occupant.Parent | |
| 83 | local Torso = lastSeatChar:FindFirstChild("Torso")
| |
| 84 | if Torso then | |
| 85 | local LeftJoint = Torso["Left Hip"] | |
| 86 | local RightJoint = Torso["Right Hip"] | |
| 87 | preLeftJoint = LeftJoint.C1 | |
| 88 | preRightJoint = RightJoint.C1 | |
| 89 | LeftJoint.C1 = LeftJoint.C1 * CFrame.Angles(math.rad(25), 0, 0) | |
| 90 | RightJoint.C1 = RightJoint.C1 * CFrame.Angles(math.rad(25), 0, 0) | |
| 91 | end | |
| 92 | elseif not Seat.Occupant and lastSeatChar then | |
| 93 | local Torso = lastSeatChar:FindFirstChild("Torso")
| |
| 94 | if Torso then | |
| 95 | local LeftJoint = Torso["Left Hip"] | |
| 96 | local RightJoint = Torso["Right Hip"] | |
| 97 | LeftJoint.C1 = preLeftJoint | |
| 98 | RightJoint.C1 = preRightJoint | |
| 99 | end | |
| 100 | end | |
| 101 | end) | |
| 102 | ||
| 103 | createMissile = function() | |
| 104 | local Ejected = false | |
| 105 | ||
| 106 | Humanoid.Jump = true; wait(0.3) | |
| 107 | ||
| 108 | local Missile = Instance.new("Part", Character)
| |
| 109 | Missile.Name = "Missile" | |
| 110 | if Color then Missile.BrickColor = Color end | |
| 111 | Missile.FormFactor = Enum.FormFactor.Custom | |
| 112 | Missile.Size = Vector3.new(1.56, 1.37, 5.65) | |
| 113 | ||
| 114 | local Mesh = Instance.new("SpecialMesh", Missile)
| |
| 115 | Mesh.MeshId = "http://www.roblox.com/asset/?id=103970395" | |
| 116 | if not Color then Mesh.TextureId = "http://www.roblox.com/asset/?id=103967643" end | |
| 117 | Mesh.Scale = Vector3.new(4, 4, 4) | |
| 118 | ||
| 119 | local EmitterPart = Instance.new("Part", Character)
| |
| 120 | EmitterPart.Name = "SmokeEmitter" | |
| 121 | EmitterPart.CanCollide = false | |
| 122 | EmitterPart.Transparency = 1 | |
| 123 | EmitterPart.FormFactor = Enum.FormFactor.Custom | |
| 124 | EmitterPart.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 125 | ||
| 126 | local EmitterWeld = Instance.new("Weld", Missile)
| |
| 127 | EmitterWeld.Part0 = Missile | |
| 128 | EmitterWeld.Part1 = EmitterPart | |
| 129 | EmitterWeld.C0 = CFrame.Angles(math.pi/2, 0, 0) | |
| 130 | EmitterWeld.C1 = CFrame.new(0, -Missile.Size.Z/2, 0) | |
| 131 | ||
| 132 | local Smoke = Instance.new("ParticleEmitter", EmitterPart)
| |
| 133 | Smoke.Enabled = false | |
| 134 | Smoke.Size = NumberSequence.new(0.8) | |
| 135 | Smoke.Texture = "rbxassetid://243661573" | |
| 136 | Smoke.Lifetime = NumberRange.new(0.5, 1) | |
| 137 | Smoke.Rate = 25 | |
| 138 | Smoke.Rotation = NumberRange.new(-15, 15) | |
| 139 | Smoke.RotSpeed = NumberRange.new(50) | |
| 140 | Smoke.Speed = NumberRange.new(5, 10) | |
| 141 | Smoke.VelocitySpread = 30 | |
| 142 | ||
| 143 | Joints["RootJoint"].C0 = fromRootC0 * CFrame.Angles(math.pi/2, 0, 0) | |
| 144 | Joints["RootJoint"].C1 = fromRootC1 * CFrame.new(0, 3, 0) | |
| 145 | local Weld = Instance.new("Weld", bodyParts["Torso"])
| |
| 146 | Weld.Part0 = bodyParts["Torso"] | |
| 147 | Weld.Part1 = Missile | |
| 148 | Weld.C0 = CFrame.new(0, 0, -1) | |
| 149 | Weld.C1 = CFrame.Angles(-math.pi/2, 0, 0) | |
| 150 | ||
| 151 | -- Set up posture! | |
| 152 | local currentLeftShoulder, currentRightShoulder = Joints["Left Shoulder"].C1, Joints["Right Shoulder"].C1 | |
| 153 | local currentLeftHip, currentRightHip = Joints["Left Hip"].C1, Joints["Right Hip"].C1 | |
| 154 | local currentNeck = Joints["Neck"].C1 | |
| 155 | local toNeck = fromNeck * CFrame.new(0, 0.25, 0) * CFrame.Angles(math.rad(80), 0, 0) | |
| 156 | local toLeftShoulder = fromLeftShoulder * CFrame.new(-0.3, 0, 0.5) * CFrame.Angles(math.pi/2, math.rad(120), 0) | |
| 157 | local toRightShoulder = fromRightShoulder * CFrame.new(0.3, 0, 0.5) * CFrame.Angles(math.pi/2, -math.rad(120), 0) | |
| 158 | local toLeftHip = fromLeftHip * CFrame.new(0.5, -0.5, 0) * CFrame.Angles(math.rad(30), math.rad(40), math.rad(20)) | |
| 159 | local toRightHip = fromRightHip * CFrame.new(-0.5, -0.5, 0) * CFrame.Angles(math.rad(30), -math.rad(40), -math.rad(20)) | |
| 160 | spawn(function() | |
| 161 | for i = 0, 1, 0.1 do | |
| 162 | Joints["Neck"].C1 = currentNeck:lerp(toNeck, i) | |
| 163 | Joints["Left Shoulder"].C1 = currentLeftShoulder:lerp(toLeftShoulder, i) | |
| 164 | Joints["Right Shoulder"].C1 = currentRightShoulder:lerp(toRightShoulder, i) | |
| 165 | Joints["Left Hip"].C1 = currentLeftHip:lerp(toLeftHip, i) | |
| 166 | Joints["Right Hip"].C1 = currentRightHip:lerp(toRightHip, i) | |
| 167 | RunService.RenderStepped:wait() | |
| 168 | end | |
| 169 | end) | |
| 170 | ||
| 171 | local EjectAnimation = function() | |
| 172 | local currentLeftShoulder, currentRightShoulder = Joints["Left Shoulder"].C1, Joints["Right Shoulder"].C1 | |
| 173 | local currentLeftHip, currentRightHip = Joints["Left Hip"].C1, Joints["Right Hip"].C1 | |
| 174 | local currentRootC0, currentRootC1 = Joints["RootJoint"].C0, Joints["RootJoint"].C1 | |
| 175 | local currentNeck = Joints["Neck"].C1 | |
| 176 | local toRootC0, toRootC1 = fromRootC0, fromRootC1 | |
| 177 | local toLeftShoulder = fromLeftShoulder * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(120), math.rad(30), 0) | |
| 178 | local toRightShoulder = fromRightShoulder * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(120), -math.rad(30), 0) | |
| 179 | local toLeftHip = fromLeftHip * CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(20), 0, 0) | |
| 180 | local toRightHip = fromRightHip * CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(20), 0, 0) | |
| 181 | for i = 0, 1, 0.1 do | |
| 182 | Joints["Neck"].C1 = currentNeck:lerp(fromNeck, i) | |
| 183 | Joints["RootJoint"].C0 = currentRootC0:lerp(toRootC0, i) | |
| 184 | Joints["RootJoint"].C1 = currentRootC1:lerp(toRootC1, i) | |
| 185 | Joints["Left Shoulder"].C1 = currentLeftShoulder:lerp(toLeftShoulder, i) | |
| 186 | Joints["Right Shoulder"].C1 = currentRightShoulder:lerp(toRightShoulder, i) | |
| 187 | Joints["Left Hip"].C1 = currentLeftHip:lerp(toLeftHip, i) | |
| 188 | Joints["Right Hip"].C1 = currentRightHip:lerp(toRightHip, i) | |
| 189 | RunService.RenderStepped:wait() | |
| 190 | end | |
| 191 | end | |
| 192 | ||
| 193 | -- Set up HUD | |
| 194 | local HUD = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 195 | HUD.Name = "HUD" | |
| 196 | local ActivateFrame = Instance.new("Frame", HUD)
| |
| 197 | ActivateFrame.Name = "ActivateFrame" | |
| 198 | ActivateFrame.Position = UDim2.new(1, -150, 1, -50) | |
| 199 | ActivateFrame.Size = UDim2.new(0, 150, 0, 50) | |
| 200 | ActivateFrame.Style = "RobloxRound" | |
| 201 | local Button = Instance.new("TextButton", ActivateFrame)
| |
| 202 | Button.Name = "Button" | |
| 203 | Button.Position = UDim2.new(0, -8, 0, -8) | |
| 204 | Button.Size = UDim2.new(1, 16, 1, 16) | |
| 205 | Button.Style = "RobloxRoundDropdownButton" | |
| 206 | Button.Text = "" | |
| 207 | local buttonText = Instance.new("TextLabel", Button)
| |
| 208 | buttonText.ZIndex = 2 | |
| 209 | buttonText.Name = "Text" | |
| 210 | buttonText.BackgroundTransparency = 1 | |
| 211 | buttonText.Position = UDim2.new(0, -5, 0, -5) | |
| 212 | buttonText.Size = UDim2.new(1, 10, 1, 10) | |
| 213 | buttonText.Font = Enum.Font.SourceSansBold | |
| 214 | buttonText.TextScaled = true | |
| 215 | buttonText.Text = "Activate" | |
| 216 | buttonText.TextColor3 = Color3.new() | |
| 217 | buttonText.TextTransparency = 0.2 | |
| 218 | local Shadow = buttonText:Clone() | |
| 219 | Shadow.Parent = Button | |
| 220 | Shadow.Name = "Shadow" | |
| 221 | Shadow.Position = UDim2.new(0, -3, 0, -3) | |
| 222 | Shadow.ZIndex = 1 | |
| 223 | Shadow.TextColor3 = Color3.new(116/255, 116/255, 116/255) | |
| 224 | ||
| 225 | if speedGauge then | |
| 226 | local speedFrame = ActivateFrame:Clone() | |
| 227 | speedFrame.Position = UDim2.new(1, -305, 1, -50) | |
| 228 | local speedButton = speedFrame:WaitForChild("Button")
| |
| 229 | speedButton.Active = false | |
| 230 | speedButton.AutoButtonColor = false | |
| 231 | speedButtonText = speedButton:WaitForChild("Text")
| |
| 232 | speedButtonText.Text = "0 Studs/s" | |
| 233 | speedShadow = speedButton:WaitForChild("Shadow")
| |
| 234 | speedShadow.Text = "0 Studs/s" | |
| 235 | speedFrame.Parent = HUD | |
| 236 | end | |
| 237 | ||
| 238 | local Activated = true | |
| 239 | Button.Style = "RobloxRoundButton" | |
| 240 | buttonText.Text = "Un-Activate" | |
| 241 | Shadow.Text = "Un-Activate" | |
| 242 | ||
| 243 | Button.MouseButton1Click:connect(function() | |
| 244 | if not Activated then | |
| 245 | Activated = true | |
| 246 | Button.Style = "RobloxRoundButton" | |
| 247 | buttonText.Text = "Un-Activate" | |
| 248 | Shadow.Text = "Un-Activate" | |
| 249 | else | |
| 250 | Activated = false | |
| 251 | Button.Style = "RobloxRoundDropdownButton" | |
| 252 | buttonText.Text = "Activate" | |
| 253 | Shadow.Text = "Activate" | |
| 254 | end | |
| 255 | end) | |
| 256 | ||
| 257 | -- Fly away stanley, be free! | |
| 258 | local bodyGyro = Instance.new("BodyGyro", Missile)
| |
| 259 | bodyGyro.maxTorque = Vector3.new(400000, 400000, 400000) | |
| 260 | bodyGyro.P = 6000 | |
| 261 | bodyGyro.cframe = Missile.CFrame | |
| 262 | ||
| 263 | local bodyPos = Instance.new("BodyPosition", Missile)
| |
| 264 | bodyPos.maxForce = Vector3.new(100000, 100000, 100000) | |
| 265 | bodyPos.P = 1000 | |
| 266 | bodyPos.position = bodyParts["Torso"].Position | |
| 267 | ||
| 268 | local Sound = Instance.new("Sound", Missile)
| |
| 269 | Sound.SoundId = "rbxassetid://169572883" | |
| 270 | Sound.Looped = true | |
| 271 | ||
| 272 | local lastTick = tick() | |
| 273 | local Connection1 = InputService.InputBegan:connect(function(Input) | |
| 274 | if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch then | |
| 275 | Sound:Play(); Smoke.Enabled = true | |
| 276 | RunService:UnbindFromRenderStep("Stopping")
| |
| 277 | RunService:BindToRenderStep("Flying", 1, function()
| |
| 278 | local currentTick = tick() | |
| 279 | if currentTick - lastTick >= increaseTime and currentSpeed < maxSpeed then | |
| 280 | currentSpeed = currentSpeed + increaseIncrement | |
| 281 | if currentSpeed > maxSpeed then currentSpeed = maxSpeed end | |
| 282 | if doPrints then print("Increased speed!", "Current speed: "..currentSpeed) end
| |
| 283 | if speedGauge then | |
| 284 | speedButtonText.Text = currentSpeed .. " Studs/s" | |
| 285 | speedShadow.Text = currentSpeed .. " Studs/s" | |
| 286 | end | |
| 287 | lastTick = currentTick | |
| 288 | end | |
| 289 | mousePos = Mouse.Hit.p | |
| 290 | bodyGyro.cframe = CFrame.new(Missile.Position, mousePos) | |
| 291 | bodyPos.position = Missile.Position + (mousePos - Missile.Position).unit * currentSpeed | |
| 292 | end) | |
| 293 | end | |
| 294 | end) | |
| 295 | ||
| 296 | local Connection2 = InputService.InputEnded:connect(function(Input) | |
| 297 | if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch then | |
| 298 | Sound:Stop(); Smoke.Enabled = false | |
| 299 | RunService:UnbindFromRenderStep("Flying")
| |
| 300 | RunService:BindToRenderStep("Stopping", 1, function()
| |
| 301 | local currentTick = tick() | |
| 302 | if currentTick - lastTick >= decreaseTime and currentSpeed > 0 then | |
| 303 | currentSpeed = currentSpeed - decreaseIncrement | |
| 304 | if currentSpeed < 0 then currentSpeed = 0 end | |
| 305 | if doPrints then print("Decreased speed!", "Current speed: "..currentSpeed) end
| |
| 306 | if speedGauge then | |
| 307 | speedButtonText.Text = currentSpeed .. " Studs/s" | |
| 308 | speedShadow.Text = currentSpeed .. " Studs/s" | |
| 309 | end | |
| 310 | lastTick = currentTick | |
| 311 | end | |
| 312 | mousePos = Mouse.Hit.p | |
| 313 | bodyGyro.cframe = CFrame.new(Missile.Position, mousePos) | |
| 314 | bodyPos.position = Missile.Position + (mousePos - Missile.Position).unit * currentSpeed | |
| 315 | end) | |
| 316 | end | |
| 317 | end) | |
| 318 | ||
| 319 | local killConnections = function(Destroy) | |
| 320 | RunService:UnbindFromRenderStep("Flying")
| |
| 321 | RunService:UnbindFromRenderStep("Stopping")
| |
| 322 | if Connection1 and Connection2 then Connection1:disconnect(); Connection2:disconnect() end | |
| 323 | if Destroy then Missile:Destroy(); EmitterPart:Destroy() end | |
| 324 | end | |
| 325 | ||
| 326 | local Explode = function(Missile, isEjected) | |
| 327 | local Explosion = Instance.new("Explosion")
| |
| 328 | Explosion.BlastRadius = 50 | |
| 329 | Explosion.DestroyJointRadiusPercent = 20 | |
| 330 | Explosion.Position = Missile.Position | |
| 331 | Explosion.Parent = workspace | |
| 332 | ||
| 333 | local boomPart = Instance.new("Part", workspace)
| |
| 334 | boomPart.Name = "Boom" | |
| 335 | boomPart.Transparency = 1 | |
| 336 | boomPart.Anchored = true | |
| 337 | boomPart.CanCollide = false | |
| 338 | boomPart.FormFactor = Enum.FormFactor.Custom | |
| 339 | boomPart.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 340 | boomPart.Position = Missile.Position | |
| 341 | local Boom = Instance.new("Sound", boomPart)
| |
| 342 | Boom.SoundId = "rbxassetid://157878578" | |
| 343 | Boom:Play() | |
| 344 | game:GetService("Debris"):AddItem(boomPart, 1)
| |
| 345 | ||
| 346 | if isEjected then | |
| 347 | Missile:Destroy(); EmitterPart:Destroy() | |
| 348 | else | |
| 349 | killConnections(true) | |
| 350 | end | |
| 351 | end | |
| 352 | ||
| 353 | local MissileCon = Missile.Touched:connect(function(Hit) | |
| 354 | if Activated and not Hit:IsDescendantOf(Character) and Hit.CanCollide and (currentSpeed >= collisionSpeed or (Ejected and ejectedSpeed >= collisionSpeed)) then | |
| 355 | Explode(Missile) | |
| 356 | end | |
| 357 | end) | |
| 358 | ||
| 359 | if Humanoid.Health <= 0 then killConnections(true) end | |
| 360 | Humanoid.Died:connect(function() killConnections(true) end) | |
| 361 | ||
| 362 | local Connection3 | |
| 363 | Connection3 = InputService.InputBegan:connect(function(Input) | |
| 364 | if Input.KeyCode == Enum.KeyCode.E and currentSpeed >= 100 then | |
| 365 | Connection3:disconnect() | |
| 366 | killConnections() | |
| 367 | MissileCon:disconnect() | |
| 368 | Ejected = true | |
| 369 | ||
| 370 | local ejectedMissile = Missile | |
| 371 | ejectedMissile.Touched:connect(function(Hit) | |
| 372 | if not Hit:IsDescendantOf(Character) and Hit.CanCollide then | |
| 373 | Explode(ejectedMissile, true) | |
| 374 | end | |
| 375 | end) | |
| 376 | ||
| 377 | local ejectedBodyPos = bodyPos | |
| 378 | ejectedSpeed = currentSpeed | |
| 379 | currentSpeed = 0 | |
| 380 | local toPos = mousePos | |
| 381 | Weld:Destroy() | |
| 382 | HUD:Destroy() | |
| 383 | game:GetService("Debris"):AddItem(ejectedMissile, 5); game:GetService("Debris"):AddItem(EmitterPart, 5)
| |
| 384 | local Ejected = RunService.RenderStepped:connect(function() | |
| 385 | ejectedBodyPos.position = ejectedMissile.Position + (toPos - ejectedMissile.Position).unit * ejectedSpeed | |
| 386 | end) | |
| 387 | wait(0.1) | |
| 388 | bodyParts["Torso"].Velocity = Vector3.new(0, 100, 0) | |
| 389 | EjectAnimation() | |
| 390 | wait(0.5) | |
| 391 | createMissile() | |
| 392 | end | |
| 393 | end) | |
| 394 | end | |
| 395 | createMissile() |