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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
- -- Rideket
- -- @Acecateer
- -- Acecateer Rideket
- wait(0.5)
- --[[ Missile properties ]]--
- local currentSpeed = 0
- local ejectedSpeed = 0
- local maxSpeed = 3550
- local increaseTime = 0
- local increaseIncrement = 3
- local decreaseTime = 0.2
- local decreaseIncrement = 2
- local collisionSpeed = 900
- local doPrints = false
- local Color = false
- local speedGauge = true
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- Mouse.TargetFilter = workspace
- local mousePos
- repeat wait() until Player.Character:IsDescendantOf(workspace)
- local Character = Player.Character
- repeat wait() until Character:FindFirstChild("Humanoid")
- local Humanoid = Character.Humanoid
- Humanoid:WaitForChild("Animator"):Destroy()
- -- Services
- local InputService = game:GetService("UserInputService")
- local RunService = game:GetService("RunService")
- -- Set up character variables
- local bodyParts = {}
- local Joints = {}
- local scanCharacter = function()
- Scan = function(Target)
- for _, child in pairs(Target:GetChildren()) do
- if child:IsA("Part") then
- bodyParts[child.Name] = child
- if #child:GetChildren() > 0 then
- Scan(child)
- end
- elseif child:IsA("Motor6D") then
- Joints[child.Name] = child
- end
- end
- end
- Scan(Character)
- end
- scanCharacter()
- local fromRootC0, fromRootC1 = Joints["RootJoint"].C0, Joints["RootJoint"].C1
- local fromNeck = Joints["Neck"].C1
- local fromLeftShoulder = Joints["Left Shoulder"].C1
- local fromRightShoulder = Joints["Right Shoulder"].C1
- local fromLeftHip = Joints["Left Hip"].C1
- local fromRightHip = Joints["Right Hip"].C1
- local Seat = Instance.new("Seat", Character)
- Seat.Transparency = 1
- Seat.CanCollide = false
- Seat.FormFactor = Enum.FormFactor.Custom
- Seat.Size = Vector3.new(1, 0.5, 1)
- local seatWeld = Instance.new("Weld", Seat)
- seatWeld.Part0 = Seat
- seatWeld.Part1 = bodyParts["Torso"]
- seatWeld.C1 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.pi/2, 0, 0)
- local lastSeatChar
- local preLeftJoint, preRightJoint
- Seat.Changed:connect(function(Property)
- if Property == "Occupant" and Seat.Occupant then
- lastSeatChar = Seat.Occupant.Parent
- local Torso = lastSeatChar:FindFirstChild("Torso")
- if Torso then
- local LeftJoint = Torso["Left Hip"]
- local RightJoint = Torso["Right Hip"]
- preLeftJoint = LeftJoint.C1
- preRightJoint = RightJoint.C1
- LeftJoint.C1 = LeftJoint.C1 * CFrame.Angles(math.rad(25), 0, 0)
- RightJoint.C1 = RightJoint.C1 * CFrame.Angles(math.rad(25), 0, 0)
- end
- elseif not Seat.Occupant and lastSeatChar then
- local Torso = lastSeatChar:FindFirstChild("Torso")
- if Torso then
- local LeftJoint = Torso["Left Hip"]
- local RightJoint = Torso["Right Hip"]
- LeftJoint.C1 = preLeftJoint
- RightJoint.C1 = preRightJoint
- end
- end
- end)
- createMissile = function()
- local Ejected = false
- Humanoid.Jump = true; wait(0.3)
- local Missile = Instance.new("Part", Character)
- Missile.Name = "Missile"
- if Color then Missile.BrickColor = Color end
- Missile.FormFactor = Enum.FormFactor.Custom
- Missile.Size = Vector3.new(1.56, 1.37, 5.65)
- local Mesh = Instance.new("SpecialMesh", Missile)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=103970395"
- if not Color then Mesh.TextureId = "http://www.roblox.com/asset/?id=103967643" end
- Mesh.Scale = Vector3.new(4, 4, 4)
- local EmitterPart = Instance.new("Part", Character)
- EmitterPart.Name = "SmokeEmitter"
- EmitterPart.CanCollide = false
- EmitterPart.Transparency = 1
- EmitterPart.FormFactor = Enum.FormFactor.Custom
- EmitterPart.Size = Vector3.new(0.2, 0.2, 0.2)
- local EmitterWeld = Instance.new("Weld", Missile)
- EmitterWeld.Part0 = Missile
- EmitterWeld.Part1 = EmitterPart
- EmitterWeld.C0 = CFrame.Angles(math.pi/2, 0, 0)
- EmitterWeld.C1 = CFrame.new(0, -Missile.Size.Z/2, 0)
- local Smoke = Instance.new("ParticleEmitter", EmitterPart)
- Smoke.Enabled = false
- Smoke.Size = NumberSequence.new(0.8)
- Smoke.Texture = "rbxassetid://243661573"
- Smoke.Lifetime = NumberRange.new(0.5, 1)
- Smoke.Rate = 25
- Smoke.Rotation = NumberRange.new(-15, 15)
- Smoke.RotSpeed = NumberRange.new(50)
- Smoke.Speed = NumberRange.new(5, 10)
- Smoke.VelocitySpread = 30
- Joints["RootJoint"].C0 = fromRootC0 * CFrame.Angles(math.pi/2, 0, 0)
- Joints["RootJoint"].C1 = fromRootC1 * CFrame.new(0, 3, 0)
- local Weld = Instance.new("Weld", bodyParts["Torso"])
- Weld.Part0 = bodyParts["Torso"]
- Weld.Part1 = Missile
- Weld.C0 = CFrame.new(0, 0, -1)
- Weld.C1 = CFrame.Angles(-math.pi/2, 0, 0)
- -- Set up posture!
- local currentLeftShoulder, currentRightShoulder = Joints["Left Shoulder"].C1, Joints["Right Shoulder"].C1
- local currentLeftHip, currentRightHip = Joints["Left Hip"].C1, Joints["Right Hip"].C1
- local currentNeck = Joints["Neck"].C1
- local toNeck = fromNeck * CFrame.new(0, 0.25, 0) * CFrame.Angles(math.rad(80), 0, 0)
- local toLeftShoulder = fromLeftShoulder * CFrame.new(-0.3, 0, 0.5) * CFrame.Angles(math.pi/2, math.rad(120), 0)
- local toRightShoulder = fromRightShoulder * CFrame.new(0.3, 0, 0.5) * CFrame.Angles(math.pi/2, -math.rad(120), 0)
- local toLeftHip = fromLeftHip * CFrame.new(0.5, -0.5, 0) * CFrame.Angles(math.rad(30), math.rad(40), math.rad(20))
- local toRightHip = fromRightHip * CFrame.new(-0.5, -0.5, 0) * CFrame.Angles(math.rad(30), -math.rad(40), -math.rad(20))
- spawn(function()
- for i = 0, 1, 0.1 do
- Joints["Neck"].C1 = currentNeck:lerp(toNeck, i)
- Joints["Left Shoulder"].C1 = currentLeftShoulder:lerp(toLeftShoulder, i)
- Joints["Right Shoulder"].C1 = currentRightShoulder:lerp(toRightShoulder, i)
- Joints["Left Hip"].C1 = currentLeftHip:lerp(toLeftHip, i)
- Joints["Right Hip"].C1 = currentRightHip:lerp(toRightHip, i)
- RunService.RenderStepped:wait()
- end
- end)
- local EjectAnimation = function()
- local currentLeftShoulder, currentRightShoulder = Joints["Left Shoulder"].C1, Joints["Right Shoulder"].C1
- local currentLeftHip, currentRightHip = Joints["Left Hip"].C1, Joints["Right Hip"].C1
- local currentRootC0, currentRootC1 = Joints["RootJoint"].C0, Joints["RootJoint"].C1
- local currentNeck = Joints["Neck"].C1
- local toRootC0, toRootC1 = fromRootC0, fromRootC1
- local toLeftShoulder = fromLeftShoulder * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(120), math.rad(30), 0)
- local toRightShoulder = fromRightShoulder * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(120), -math.rad(30), 0)
- local toLeftHip = fromLeftHip * CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(20), 0, 0)
- local toRightHip = fromRightHip * CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(20), 0, 0)
- for i = 0, 1, 0.1 do
- Joints["Neck"].C1 = currentNeck:lerp(fromNeck, i)
- Joints["RootJoint"].C0 = currentRootC0:lerp(toRootC0, i)
- Joints["RootJoint"].C1 = currentRootC1:lerp(toRootC1, i)
- Joints["Left Shoulder"].C1 = currentLeftShoulder:lerp(toLeftShoulder, i)
- Joints["Right Shoulder"].C1 = currentRightShoulder:lerp(toRightShoulder, i)
- Joints["Left Hip"].C1 = currentLeftHip:lerp(toLeftHip, i)
- Joints["Right Hip"].C1 = currentRightHip:lerp(toRightHip, i)
- RunService.RenderStepped:wait()
- end
- end
- -- Set up HUD
- local HUD = Instance.new("ScreenGui", Player.PlayerGui)
- HUD.Name = "HUD"
- local ActivateFrame = Instance.new("Frame", HUD)
- ActivateFrame.Name = "ActivateFrame"
- ActivateFrame.Position = UDim2.new(1, -150, 1, -50)
- ActivateFrame.Size = UDim2.new(0, 150, 0, 50)
- ActivateFrame.Style = "RobloxRound"
- local Button = Instance.new("TextButton", ActivateFrame)
- Button.Name = "Button"
- Button.Position = UDim2.new(0, -8, 0, -8)
- Button.Size = UDim2.new(1, 16, 1, 16)
- Button.Style = "RobloxRoundDropdownButton"
- Button.Text = ""
- local buttonText = Instance.new("TextLabel", Button)
- buttonText.ZIndex = 2
- buttonText.Name = "Text"
- buttonText.BackgroundTransparency = 1
- buttonText.Position = UDim2.new(0, -5, 0, -5)
- buttonText.Size = UDim2.new(1, 10, 1, 10)
- buttonText.Font = Enum.Font.SourceSansBold
- buttonText.TextScaled = true
- buttonText.Text = "Activate"
- buttonText.TextColor3 = Color3.new()
- buttonText.TextTransparency = 0.2
- local Shadow = buttonText:Clone()
- Shadow.Parent = Button
- Shadow.Name = "Shadow"
- Shadow.Position = UDim2.new(0, -3, 0, -3)
- Shadow.ZIndex = 1
- Shadow.TextColor3 = Color3.new(116/255, 116/255, 116/255)
- if speedGauge then
- local speedFrame = ActivateFrame:Clone()
- speedFrame.Position = UDim2.new(1, -305, 1, -50)
- local speedButton = speedFrame:WaitForChild("Button")
- speedButton.Active = false
- speedButton.AutoButtonColor = false
- speedButtonText = speedButton:WaitForChild("Text")
- speedButtonText.Text = "0 Studs/s"
- speedShadow = speedButton:WaitForChild("Shadow")
- speedShadow.Text = "0 Studs/s"
- speedFrame.Parent = HUD
- end
- local Activated = true
- Button.Style = "RobloxRoundButton"
- buttonText.Text = "Un-Activate"
- Shadow.Text = "Un-Activate"
- Button.MouseButton1Click:connect(function()
- if not Activated then
- Activated = true
- Button.Style = "RobloxRoundButton"
- buttonText.Text = "Un-Activate"
- Shadow.Text = "Un-Activate"
- else
- Activated = false
- Button.Style = "RobloxRoundDropdownButton"
- buttonText.Text = "Activate"
- Shadow.Text = "Activate"
- end
- end)
- -- Fly away stanley, be free!
- local bodyGyro = Instance.new("BodyGyro", Missile)
- bodyGyro.maxTorque = Vector3.new(400000, 400000, 400000)
- bodyGyro.P = 6000
- bodyGyro.cframe = Missile.CFrame
- local bodyPos = Instance.new("BodyPosition", Missile)
- bodyPos.maxForce = Vector3.new(100000, 100000, 100000)
- bodyPos.P = 1000
- bodyPos.position = bodyParts["Torso"].Position
- local Sound = Instance.new("Sound", Missile)
- Sound.SoundId = "rbxassetid://169572883"
- Sound.Looped = true
- local lastTick = tick()
- local Connection1 = InputService.InputBegan:connect(function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch then
- Sound:Play(); Smoke.Enabled = true
- RunService:UnbindFromRenderStep("Stopping")
- RunService:BindToRenderStep("Flying", 1, function()
- local currentTick = tick()
- if currentTick - lastTick >= increaseTime and currentSpeed < maxSpeed then
- currentSpeed = currentSpeed + increaseIncrement
- if currentSpeed > maxSpeed then currentSpeed = maxSpeed end
- if doPrints then print("Increased speed!", "Current speed: "..currentSpeed) end
- if speedGauge then
- speedButtonText.Text = currentSpeed .. " Studs/s"
- speedShadow.Text = currentSpeed .. " Studs/s"
- end
- lastTick = currentTick
- end
- mousePos = Mouse.Hit.p
- bodyGyro.cframe = CFrame.new(Missile.Position, mousePos)
- bodyPos.position = Missile.Position + (mousePos - Missile.Position).unit * currentSpeed
- end)
- end
- end)
- local Connection2 = InputService.InputEnded:connect(function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch then
- Sound:Stop(); Smoke.Enabled = false
- RunService:UnbindFromRenderStep("Flying")
- RunService:BindToRenderStep("Stopping", 1, function()
- local currentTick = tick()
- if currentTick - lastTick >= decreaseTime and currentSpeed > 0 then
- currentSpeed = currentSpeed - decreaseIncrement
- if currentSpeed < 0 then currentSpeed = 0 end
- if doPrints then print("Decreased speed!", "Current speed: "..currentSpeed) end
- if speedGauge then
- speedButtonText.Text = currentSpeed .. " Studs/s"
- speedShadow.Text = currentSpeed .. " Studs/s"
- end
- lastTick = currentTick
- end
- mousePos = Mouse.Hit.p
- bodyGyro.cframe = CFrame.new(Missile.Position, mousePos)
- bodyPos.position = Missile.Position + (mousePos - Missile.Position).unit * currentSpeed
- end)
- end
- end)
- local killConnections = function(Destroy)
- RunService:UnbindFromRenderStep("Flying")
- RunService:UnbindFromRenderStep("Stopping")
- if Connection1 and Connection2 then Connection1:disconnect(); Connection2:disconnect() end
- if Destroy then Missile:Destroy(); EmitterPart:Destroy() end
- end
- local Explode = function(Missile, isEjected)
- local Explosion = Instance.new("Explosion")
- Explosion.BlastRadius = 50
- Explosion.DestroyJointRadiusPercent = 20
- Explosion.Position = Missile.Position
- Explosion.Parent = workspace
- local boomPart = Instance.new("Part", workspace)
- boomPart.Name = "Boom"
- boomPart.Transparency = 1
- boomPart.Anchored = true
- boomPart.CanCollide = false
- boomPart.FormFactor = Enum.FormFactor.Custom
- boomPart.Size = Vector3.new(0.2, 0.2, 0.2)
- boomPart.Position = Missile.Position
- local Boom = Instance.new("Sound", boomPart)
- Boom.SoundId = "rbxassetid://157878578"
- Boom:Play()
- game:GetService("Debris"):AddItem(boomPart, 1)
- if isEjected then
- Missile:Destroy(); EmitterPart:Destroy()
- else
- killConnections(true)
- end
- end
- local MissileCon = Missile.Touched:connect(function(Hit)
- if Activated and not Hit:IsDescendantOf(Character) and Hit.CanCollide and (currentSpeed >= collisionSpeed or (Ejected and ejectedSpeed >= collisionSpeed)) then
- Explode(Missile)
- end
- end)
- if Humanoid.Health <= 0 then killConnections(true) end
- Humanoid.Died:connect(function() killConnections(true) end)
- local Connection3
- Connection3 = InputService.InputBegan:connect(function(Input)
- if Input.KeyCode == Enum.KeyCode.E and currentSpeed >= 100 then
- Connection3:disconnect()
- killConnections()
- MissileCon:disconnect()
- Ejected = true
- local ejectedMissile = Missile
- ejectedMissile.Touched:connect(function(Hit)
- if not Hit:IsDescendantOf(Character) and Hit.CanCollide then
- Explode(ejectedMissile, true)
- end
- end)
- local ejectedBodyPos = bodyPos
- ejectedSpeed = currentSpeed
- currentSpeed = 0
- local toPos = mousePos
- Weld:Destroy()
- HUD:Destroy()
- game:GetService("Debris"):AddItem(ejectedMissile, 5); game:GetService("Debris"):AddItem(EmitterPart, 5)
- local Ejected = RunService.RenderStepped:connect(function()
- ejectedBodyPos.position = ejectedMissile.Position + (toPos - ejectedMissile.Position).unit * ejectedSpeed
- end)
- wait(0.1)
- bodyParts["Torso"].Velocity = Vector3.new(0, 100, 0)
- EjectAnimation()
- wait(0.5)
- createMissile()
- end
- end)
- end
- createMissile()
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