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1
///////////////////////////////////////////////////////
2-
//////////-----\\KEI'S SETTINGS 4/2012\\-----//////////
2+
//////////-----\\KEI'S SETTINGS 5/2012\\-----//////////
3
///////////////////////////////////////////////////////
4-
4+
 
5-
con_enable "1"							// Console in game									(0/1 = Disables/Enables)
5+
con_enable "1"                                  // Console in game                                      (0/1 = Disables/Enables)
6-
6+
 
7
//------------/GAME INTERFACE/----------//
8-
dota_ability_quick_cast "1"				// Doubletapping to selfcast 						(0/1 = Disables/Enables)
8+
dota_ability_quick_cast "1"                     // Doubletapping to selfcast                            (0/1 = Disables/Enables)
9-
dota_always_show_player_names "0"		// Always show player names 						(0/1 = Disables/Enables)
9+
dota_always_show_player_names "0"               // Always show player names                             (0/1 = Disables/Enables)
10-
dota_camera_accelerate "50" 			// Decelerating map scroll 							(1-50 = smooth slowdown - instant stop)
10+
dota_camera_accelerate "50"                     // Decelerating map scroll                              (1-50 = smooth slowdown - instant stop)
11-
dota_camera_edgemove "1" 				// Moves camera when cursor hits edge of screen		(0/1 = Disables/Enables)
11+
dota_camera_edgemove "1"                        // Moves camera when cursor hits edge of screen         (0/1 = Disables/Enables)
12-
dota_camera_reverse "0"					// Inverted movements when gripping camera			(0/1 = Disables/Enables)
12+
dota_camera_reverse "0"                        	// Inverted movements when gripping camera              (0/1 = Disables/Enables)
13-
dota_camera_speed "4000"				// Scrolling speed 									(Default = 3000)
13+
dota_camera_speed "4000"                        // Scrolling speed                                      (Default = 3000)
14-
dota_disable_range_finder "0" 			// Visual spell range indicator						(0/1 = Enables/Disables)
14+
dota_disable_range_finder "0"                   // Visual spell range indicator                         (0/1 = Enables/Disables)
15-
dota_camera_disable_zoom "1"			// Control mouse scroll for zooming in and out		(0/1 = Enables/Disables)
15+
dota_camera_disable_zoom "1"                    // Control mouse scroll for zooming in and out          (0/1 = Enables/Disables)
16-
dota_force_right_click_attack "0" 		// Right click deny 								(0/1 = Disables/Enables)
16+
dota_force_right_click_attack "0"               // Right click deny                                     (0/1 = Disables/Enables)
17-
dota_gamescom_althack "0"				// Alt-Binding hotkey								(0/1 = Disables/Enables)
17+
dota_gamescom_althack "0"                       // Alt-Binding hotkey                                   (0/1 = Disables/Enables)
18-
dota_health_per_vertical_marker "250" 	// Health segmenting in the lifebar					(Default = 250)
18+
dota_health_per_vertical_marker "250"   	// Health segmenting in the lifebar                     (Default = 250)
19-
dota_health_marker_major_alpha "0"		// Opacity major healthbar divider 					(0-255 = invisible - opaque)
19+
dota_health_marker_major_alpha "0"              // Opacity major healthbar divider                      (0-255 = invisible - opaque)
20-
dota_health_marker_minor_alpha "0"		// Opacity minor healthbar divider 					(0-255 = invisible - opaque)
20+
dota_health_marker_minor_alpha "0"              // Opacity minor healthbar divider                      (0-255 = invisible - opaque)
21-
dota_hero_tooltip "1"					// Style of the hero tooltip						(0/1/2 = Corner/Overhead/Inline Overhead)
21+
dota_hero_tooltip "1"                           // Style of the hero tooltip                            (0/1/2 = Corner/Overhead/Inline Overhead)
22-
dota_hud_healthbar_number "0"			// Health number above the lifebar					(0/1 = Disables/Enables)
22+
dota_hud_healthbar_number "0"                   // Health number above the lifebar                      (0/1 = Disables/Enables)
23-
dota_killcam_show "1"					// Information windows upon death					(0/1 = Disables/Enables)
23+
dota_killcam_show "1"                           // Information windows upon death                       (0/1 = Disables/Enables)
24-
dota_minimap_hero_size "750" 			// Hero icon's size on minimap 						(Default = 600)
24+
dota_minimap_hero_size "750"                    // Hero icon's size on minimap                          (Default = 600)
25-
dota_minimap_hide_background "0"		// Backround of minimap								(0/1 = Enables/Disables)
25+
dota_minimap_hide_background "0"                // Backround of minimap                                 (0/1 = Enables/Disables)
26-
dota_minimap_misclick_time "0" 			// Threshold delay to accept minimap clicks 		(Default = 0.2)
26+
dota_minimap_misclick_time "0"                  // Threshold delay to accept minimap clicks             (Default = 0.2)
27-
dota_minimap_ping_duration "1"			// Duration of pings								(Default = 3)
27+
dota_minimap_ping_duration "1"                  // Duration of pings                                    (Default = 3)
28-
dota_minimap_show_hero_icon "1"			// Minimap portraits								(0/1 = Disables/Enables)
28+
dota_minimap_show_hero_icon "1"                 // Minimap portraits                                    (0/1 = Disables/Enables)
29-
dota_minimap_simple_colors "1"			// Player colors									(0/1 = Slot color/Team color)
29+
dota_minimap_simple_colors "1"                  // Player colors                                        (0/1 = Slot color/Team color)
30-
dota_portrait_animate "0"				// Portait animation								(0/1 = Disables/Enables)
30+
dota_portrait_animate "0"                       // Portait animation                                    (0/1 = Disables/Enables)
31-
dota_player_multipler_orders "1"		// Control units with CTRL click 					(0/1 = Disables/Enables)
31+
dota_player_multipler_orders "1"                // Control units with CTRL click                        (0/1 = Disables/Enables)
32-
dota_player_units_auto_attack "1"		// Hero auto-attack									(0/1 = Disables/Enables)
32+
dota_player_units_auto_attack "1"               // Hero auto-attack                                     (0/1 = Disables/Enables)
33-
dota_reset_camera_on_spawn "1"			// Reset camera to your hero when you respawn		(0/1 = Disables/Enables)
33+
dota_reset_camera_on_spawn "1"                  // Reset camera to your hero when you respawn           (0/1 = Disables/Enables)
34-
dota_screen_shake "1"					// Screen shake on certain spell effects			(0/1 = Disables/Enables)
34+
dota_screen_shake "1"                           // Screen shake on certain spell effects                (0/1 = Disables/Enables)
35-
dota_shop_force_hotkeys "0"				// Force using shop hotkeys when buying from shops	(0/1 = Disables/Enables)
35+
dota_shop_force_hotkeys "0"                     // Force using shop hotkeys when buying from shops      (0/1 = Disables/Enables)
36-
dota_shop_recommended_open "0"			// Recommended items for hero when open shop menu	Determines whether netgraph font is proportional or not
36+
dota_shop_recommended_open "0"                  // Recommended items for hero when open shop menu       (0/1 = Disables/Enables)
37-
dota_shop_view_mode "0"					// Shop view mode									(0/1 = Detail/Icon only)
37+
dota_shop_view_mode "0"                         // Shop view mode                                       (0/1 = Detail/Icon only)
38-
dota_health_hurt_decay_time_max "0"		// Fade time on hp bars MAX							(Default = 0.8)
38+
dota_health_hurt_decay_time_max "0"             // Fade time on hp bars MAX                             (Default = 0.8)
39-
dota_health_hurt_decay_time_min "0"		// Fade time on hp bars MIN							(Default = 0.3)
39+
dota_health_hurt_decay_time_min "0"             // Fade time on hp bars MIN                             (Default = 0.3)
40-
dota_health_hurt_delay "0"				// Fade time on hp bars DELAY						(Default = 0.1)
40+
dota_health_hurt_delay "0"                      // Fade time on hp bars DELAY                           (Default = 0.1)
41-
dota_pain_decay "0"						// Fade time on hp bars DECAY						(Default = 0.8)
41+
dota_pain_decay "0"                             // Fade time on hp bars DECAY                           (Default = 0.8)
42-
dota_pain_factor "0"					// Fade time on hp bars FACTOR						(Default = 3)
42+
dota_pain_factor "0"                            // Fade time on hp bars FACTOR                          (Default = 3)
43-
dota_pain_fade_rate "0"					// Fade time on hp bars RATE						(Default = 3)
43+
dota_pain_fade_rate "0"                         // Fade time on hp bars RATE                            (Default = 3)
44-
dota_pain_multiplier "0"				// Fade time on hp bars MULTIPLIER					(Default = 0.8)
44+
dota_pain_multiplier "0"                        // Fade time on hp bars MULTIPLIER                      (Default = 0.8)
45-
dota_unit_fly_bonus_height "100"		// Flying height of air units						(Default = 150)
45+
dota_unit_fly_bonus_height "100"                // Flying height of air units                           (Default = 150)
46-
net_graph "1"							// Enables the net graph							(0/1 = Disables/Enables)
46+
net_graph "1"                                   // Enables the net graph                                (0/1 = Disables/Enables)
47-
net_graphinsetbottom "90"				// Position from bottom edge						(Default = 0)
47+
net_graphinsetbottom "90"                       // Position from bottom edge                            (Default = 0)
48-
net_graphinsetright "900"				// Position from right edge							(Default = 0)
48+
net_graphinsetright "900"                       // Position from right edge                             (Default = 0)
49-
net_graphproportionalfont "0"			// Determines net graph font						(0/1 = Not proportional/Proportional)
49+
net_graphproportionalfont "0"                   // Determines net graph font                            (0/1 = Not proportional/Proportional)
50-
50+
 
51
//-------------/graphic/-----------//
52-
snd_mix_async "0"						// Multicore sound rendering						(0/1 = Disables/Enables)
52+
snd_mix_async "0"                               // Multicore sound rendering                            (0/1 = Disables/Enables)
53-
mat_antialias "0"						// Anti-aliasing									(0/2/4/6)
53+
mat_antialias "0"                               // Anti-aliasing                                        (0/2/4/6)
54
mat_aaquality "0"
55-
mat_forceaniso "0" 						// Antiscopic filtering 							(0/2/4/8/16)
55+
mat_forceaniso "0"                              // Antiscopic filtering                                 (0/2/4/8/16)
56-
mat_triplebuffered "1"					// Enable with vsync for a performance boost		(0/1 = Disables/Enables)
56+
mat_triplebuffered "1"                          // Enable with vsync for a performance boost            (0/1 = Disables/Enables)
57-
mat_queue_mode "-1"						// Quad core rendering 								(-1/0/1/2 = Default/Synchronous single/Queued single thread/Queued)
57+
mat_queue_mode "-1"                             // Quad core rendering                                  (-1/0/1/2 = Default/Synchronous single/Queued single thread/Queued)
58-
mat_picmip "2"							// Texture details 									(-10/0/1/2/3/4 = Ultra/High/Medium/Low/Rather Low/Very Low)
58+
mat_picmip "2"                                  // Texture details                                      (-10/0/1/2/3/4 = Ultra/High/Medium/Low/Rather Low/Very Low)
59-
mat_reducefillrate "1"					// Shader details 									(0/1 = High/Low)
59+
mat_reducefillrate "1"                          // Shader details                                       (0/1 = High/Low)
60-
mat_viewportscale "0.8"					// Render texture
60+
mat_viewportscale "0.8"                         // Render texture
61-
r_3dsky "0" 							// Render the 3D skybox projection 					(0/1 = Disables/Enables)
61+
r_3dsky "0"                                     // Render the 3D skybox projection                      (0/1 = Disables/Enables)
62-
r_drawdetailprops "0" 					// 'Detailed' props, such as grass 					(0/1/2 = Off/Normal/Wireframe)
62+
r_drawdetailprops "0"                           // 'Detailed' props, such as grass                      (0/1/2 = Off/Normal/Wireframe)
63-
r_drawflecks "0" 						// Impact debris									(0/1 = Disables/Enables)
63+
r_drawflecks "0"                                // Impact debris                                        (0/1 = Disables/Enables)
64-
r_dynamic "0" 							// Dynamic lighting 								(0/1 = Disables/Enables)
64+
r_dynamic "0"                                   // Dynamic lighting                                     (0/1 = Disables/Enables)
65-
r_lod "2" 								// Model level of detail 							(-1/0/1/2 = Ultra/High/Medium/Low)
65+
r_lod "2"                                       // Model level of detail                                (-1/0/1/2 = Ultra/High/Medium/Low)
66-
r_rootlod "2"							// Model details 									(0/1/2 = High/Medium/Low)
66+
r_rootlod "2"                                   // Model details                                        (0/1/2 = High/Medium/Low)
67-
r_renderoverlayfragment "0" 			// Overlaid textures								(0/1 = Disables/Enables)
67+
r_renderoverlayfragment "0"                     // Overlaid textures                                    (0/1 = Disables/Enables)
68-
r_shadows "1" 							// Player Shadows 									(0/1 = Disables/Enables)
68+
r_shadows "1"                                   // Player Shadows                                       (0/1 = Disables/Enables)
69-
r_shadowmaxrendered "4" 				// The amount of rendered player shadows			(0/2/4/8/16/32)
69+
r_shadowmaxrendered "4"                         // The amount of rendered player shadows                (0/2/4/8/16/32)
70-
r_propsmaxdist "0" 						// Maximum visible distance of props				(Default = 1200)
70+
r_propsmaxdist "0"                              // Maximum visible distance of props                    (Default = 1200)
71-
r_waterdrawreflection "0" 				// Water reflection									(0/1 = Disables/Enables)
71+
r_waterdrawreflection "0"                       // Water reflection                                     (0/1 = Disables/Enables)
72-
r_waterforceexpensive "0" 				// Detailed water 									(0/1 = Single reflections/Reflect world)
72+
r_waterforceexpensive "0"                       // Detailed water                                       (0/1 = Single reflections/Reflect world)
73-
r_waterforcereflectentities "0" 		// Allow water object reflection 					(0/1 = Default/Reflect all)
73+
r_waterforcereflectentities "0"                 // Allow water object reflection                        (0/1 = Default/Reflect all)
74-
r_worldlights "0" 						// Lights that reflect off your weapon				(0/2/4)
74+
r_worldlights "0"                               // Lights that reflect off your weapon                  (0/2/4)
75
r_ropetranslucent "0"
76
rope_smooth "0"
77
rope_wind_dist "0"
78
rope_collide "0"
79
rope_subdiv "0"
80-
fps_max "60" 							// Max FPS for client to render						(0-120)
80+
fps_max "60"                                    // Max FPS for client to render                         (0-120)
81
cl_idealpitchscale "0"
82-
cl_lagcompensation "1"					// Perform server side lag compensation				(0/1 = Disables/Enables)
82+
cl_lagcompensation "1"                          // Perform server side lag compensation                 (0/1 = Disables/Enables)
83-
83+
 
84
//-------------/sound/-----------//
85-
dota_speech_level "1"					// Amount of verbal events from heroes				(0/1/2 = Off/Events/On)
85+
dota_speech_level "1"                           // Amount of verbal events from heroes                  (0/1/2 = Off/Events/On)
86-
snd_musicvolume "0"						// Ingame music volume 								(0-1 = Min-Max)
86+
snd_musicvolume "0"                             // Ingame music volume                                  (0-1 = Min-Max)
87-
snd_mute_losefocus "1"					// Background sound when minimized					(0/1 = Disables/Enables)
87+
snd_mute_losefocus "1"                          // Background sound when minimized                      (0/1 = Disables/Enables)
88-
volume "1"								// Sound effects									(0-1 = Min-Max)
88+
volume "1"                                      // Sound effects                                        (0-1 = Min-Max)
89-
voice_threshold "1"						// Threshold on open mic							(0-1 = Min-Max)
89+
voice_threshold "1"                             // Threshold on open mic                                (0-1 = Min-Max)
90-
voice_mixer_volume "1"					// Voice transmit volume							(0-1 = Min-Max)
90+
voice_mixer_volume "1"                          // Voice transmit volume                                (0-1 = Min-Max)
91-
voice_scale "1"							// Voice recieve volume								(0-1 = Min-Max)
91+
voice_scale "1"                                 // Voice recieve volume                                 (0-1 = Min-Max)
92-
voice_enable "1"						// Voice chat										(0/1 = Disables/Enables)
92+
voice_enable "1"                                // Voice chat                                           (0/1 = Disables/Enables)
93-
voice_mixer_boost "0"					// Mic boost										(0/1 = Disables/Enables)
93+
voice_mixer_boost "0"                           // Mic boost                                            (0/1 = Disables/Enables)
94-
voice_vox "0"							// Open mic											(0/1 = Disables/Enables)
94+
voice_vox "0"                                   // Open mic                                             (0/1 = Disables/Enables)
95-
snd_pitchquality "1"					// Sound quality									(0/1/2 = Low/Medium/High)
95+
snd_pitchquality "1"                            // Sound quality                                        (0/1/2 = Low/Medium/High)
96-
cc_subtitles "0"						// Subtitles										(0/1 = Subtitles and effects/Subtitles)
96+
cc_subtitles "0"                                // Subtitles                                            (0/1 = Subtitles and effects/Subtitles)
97-
closecaption "0"						// Controls subtitles								(0/1 = Disables/Enables)
97+
closecaption "0"                                // Controls subtitles                                   (0/1 = Disables/Enables)
98-
98+
 
99
//-------------/network/-----------//
100-
chat_join "VietNam"						// Join chat channel
100+
chat_join "VietNam"                             // Join chat channel
101-
rate "40000"							// Total amount of bandwidth may use				(Default = 80000)
101+
rate "40000"                                    // Total amount of bandwidth may use                    (Default = 80000)
102-
cl_updaterate "30"						// Amount of updates recieved from server per sec 	(Default = 40)
102+
cl_updaterate "30"                              // Amount of updates recieved from server per sec       (Default = 40)
103-
cl_cmdrate "30"							// Amount of updates sent to server per sec			(Default = 40)
103+
cl_cmdrate "30"                                 // Amount of updates sent to server per sec             (Default = 40)
104-
cl_interp "0"							// Sets the interpolation amount					(Default = 0.1)
104+
cl_interp "0"                                   // Sets the interpolation amount                        (Default = 0.1)
105-
cl_interp_ratio "1"						// Multiplies final result of cl_interp				(Default = 2)
105+
cl_interp_ratio "1"                             // Multiplies final result of cl_interp                 (Default = 2)
106-
cl_smoothtime "0.01"					// When errors occur smooth display over X time		(Default 0.1)
106+
cl_smoothtime "0.01"                            // When errors occur smooth display over X time         (Default 0.1)
107-
107+
 
108
//-------------/script/----------//
109
alias "showgraph" "showgraph_off"
110
alias "showgraph_on" "net_graph 1; alias showgraph showgraph_off"
111
alias "showgraph_off" "net_graph 0; alias showgraph showgraph_on"
112-
112+
 
113
//-------------/control/----------//
114
bind "1" "dota_item_execute 0"
115
bind "2" "dota_item_execute 1"
116
bind "3" "dota_item_execute 2"
117
bind "b" "toggleshoppanel"
118
bind "z" "dota_ability_learn_mode"
119
bind "x" "dota_learn_stats"
120
bind "`" "dota_select_courier"
121
bind "c" "+showscores"
122
bind "ENTER" "say"
123
bind "SPACE" "dota_recent_event"
124
bind "TAB" "dota_cycle_selected"
125
bind "ESCAPE" "cancelselect"
126
bind "UPARROW" "say_team miss top"
127
bind "LEFTARROW" "say_team miss mid"
128
bind "DOWNARROW" "say_team miss bot"
129
bind "RIGHTARROW" "say_team back"
130
bind "F1" "+dota_camera_follow"
131
bind "F3" "askconnect_accept"
132
bind "F6" "jpeg"
133
bind "F11" "exec kei.cfg"
134
bind "F12" "toggleconsole"
135
bind "p" "dota_pause"
136
bind "F10" "showgraph"
137
bind "MOUSE1" "+attack"
138
bind "MOUSE2" "+attack2"
139
bind "KP_ENTER" "dota_glyph"
140-
140+
 
141
//////////////////////////////////////////
142
echo "Kei's Config Loaded."
143
say_team "---Kei's config loaded---"
144
//////////////////////////////////////////