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| 1 | Mapping: sigil control | |
| 2 | info_sigilnode | |
| 3 | ||
| 4 | Keyvalues: | |
| 5 | targetname: for inputs and outputs | |
| 6 | locked (0/1): if locked, players cannot teleport to the sigil, cannot be uncorrupted | |
| 7 | ||
| 8 | Inputs: | |
| 9 | LockSigil - enables teleporting to this sigil, cannot be uncorrupted | |
| 10 | UnlockSigil - disables teleporting to this sigil | |
| 11 | Corrupt - corrupt the sigil(s) | |
| 12 | Uncorrupt - uncorrupt the sigil(s) | |
| 13 | ||
| 14 | Outputs: | |
| 15 | OnCorrupted - fired when the sigil is corrupted. | |
| 16 | OnUncorrupted - fired when the sigil is uncorrupted. | |
| 17 | OnSigilSpawn - fired when the sigil spawns in this location. useful for controlling map elements such as prop placement or adjustments to the surrounding area. |