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Mapping: sigil control
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info_sigilnode
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Keyvalues:
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targetname: for inputs and outputs
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locked (0/1): if locked, players cannot teleport to the sigil, cannot be uncorrupted
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Inputs:
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LockSigil - enables teleporting to this sigil, cannot be uncorrupted
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UnlockSigil - disables teleporting to this sigil
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Corrupt - corrupt the sigil(s)
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Uncorrupt - uncorrupt the sigil(s)
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Outputs:
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OnCorrupted - fired when the sigil is corrupted.
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OnUncorrupted - fired when the sigil is uncorrupted.
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OnSigilSpawn - fired when the sigil spawns in this location. useful for controlling map elements such as prop placement or adjustments to the surrounding area.