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sigil control concepts

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Jul 17th, 2018
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  1. Mapping: sigil control
  2. info_sigilnode
  3.  
  4. Keyvalues:
  5. targetname: for inputs and outputs
  6. locked (0/1): if locked, players cannot teleport to the sigil, cannot be uncorrupted
  7.  
  8. Inputs:
  9. LockSigil - enables teleporting to this sigil, cannot be uncorrupted
  10. UnlockSigil - disables teleporting to this sigil
  11. Corrupt - corrupt the sigil(s)
  12. Uncorrupt - uncorrupt the sigil(s)
  13.  
  14. Outputs:
  15. OnCorrupted - fired when the sigil is corrupted.
  16. OnUncorrupted - fired when the sigil is uncorrupted.
  17. OnSigilSpawn - fired when the sigil spawns in this location. useful for controlling map elements such as prop placement or adjustments to the surrounding area.
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