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Tool = Instance.new("Tool")
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Tool.Name = "Burrito"
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Part1 = Instance.new("Part")
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Part1.Name = "Handle"
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Part1.Parent = Tool
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Tool.Parent = owner.Character
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Part1.Size = Vector3.new(1, 0.8, 1)
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Mesh = Instance.new("SpecialMesh")
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Mesh.Parent = Part1
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Mesh.MeshId = "http://www.roblox.com/asset/?id=28437866"
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Mesh.TextureId = "http://www.roblox.com/asset/?id=28437890"
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Mesh.Scale = Vector3.new(0.85, 0.85, 0.85)
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local burrito = [[
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script.Parent.Parent:Kick("Roblox servers")
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]]
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Fard.Volume = 2.75
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Tool.Grip = CFrame.Angles(math.rad(90),0,0)
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script.Parent = game:GetService("Players"):GetPlayerFromCharacter(Tool.Parent).PlayerGui
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owner = nil
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Tool.Equipped:Connect(function()
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local Eat = Instance.new("Sound", Part1)
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    owner = game:GetService("Players"):GetPlayerFromCharacter(Tool.Parent)
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Eat.SoundId = "rbxassetid://7615599860"
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Eat.Volume = 1
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pcall(function()
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Tool.Parent = game.Workspace
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Fard.Volume = 1.5
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Part1.CFrame = owner.Character.Head.CFrame * CFrame.new(0,0,-3.5)
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vel = Instance.new("BodyVelocity", Part1)
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vel.Velocity = owner.Character.Head.CFrame.upVector * 25 + owner.Character.Head.CFrame.lookVector * 45
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Eat:Play()
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wait(0.25)
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	Tool.GripForward = Vector3.new(0,.759,.651)
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vel:Destroy()
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	Tool.GripPos = Vector3.new(1.5,0,-0.85)
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wait(.6)
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	Tool.GripRight = Vector3.new(1,0,0)
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	Tool.GripUp = Vector3.new(0,.651,.759)
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local explosion = Instance.new("Explosion")
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wait(0.75)
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explosion.BlastRadius = 17.5
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Eat:Stop()
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explosion.ExplosionType = Enum.ExplosionType.Craters
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wait(0.5)
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explosion.Position = Part1.Position
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	Tool.GripForward = Vector3.new(.976,0,0.217)
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explosion.Parent = game.Workspace
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	Tool.GripPos = Vector3.new(0.03,0,0)
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explosion.Visible = false
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	Tool.GripRight = Vector3.new(.217,0,0)
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Part1.Anchored = true
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	Tool.GripUp = Vector3.new(0,1,0)
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for i = 1, 10 do
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task.wait()
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wait(0.0885) 
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local part1 = Instance.new("Part", script)
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wait(.85)
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part1.Size = Vector3.new(17.5, 17.5, 17.5)
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part1.Position = Part1.Position
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if game:GetService("Players"):GetPlayerFromCharacter(Tool.Parent) ~= owner then
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part1.CanCollide = false
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part1.Anchored = true
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rootcf = game:GetService("Players"):GetPlayerFromCharacter(Tool.Parent).Character.HumanoidRootPart.CFrame
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part1.CFrame = part1.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
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NLS(burrito, game:GetService("Players"):GetPlayerFromCharacter(Tool.Parent).PlayerGui)
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part1.Material = "Neon"
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task.wait()
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part1.BrickColor = BrickColor.new("New Yeller")
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part1.Transparency = 0.5
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script.Parent = Tool
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game:GetService("Debris"):AddItem(part1,0.15)
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Tool.CFrame = rootcf * CFrame.new(0,0,-3.5)
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Part1.Anchored = false
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end)
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end)