View difference between Paste ID: V87MkrQh and S1zknfNJ
SHOW: | | - or go back to the newest paste.
1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17-
Player = game:GetService("Players").LocalPlayer
17+
		t.connect = t.Connect
18
		return t
19-
Mouse = Player:GetMouse()
19+
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
warn("Due to logger so i need to leak this")
87
warn("also nameclan gonna showcase this too soon")
88
--//====================================================\\-
89
--||               CHAOTIC GLITCHER
90
--||             ALL PURPOSE SWITCHER...
91
--||	      CHAOTIC GLITCHER BY WANTH092
92
--||         EDIT HELPING BY KILLERZTH_1596
93
--\\====================================================//--
94
95
game:GetService("StarterGui"):SetCore("SendNotification", {
96
	Title = "Chaotic Glitcher";
97
	Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
98
})
99
100
wait(0.2)
101
102
Player = owner
103
PlayerGui = Player.PlayerGui
104
Cam = workspace.CurrentCamera
105
Backpack = Player.Backpack
106
Character = Player.Character
107
Humanoid = Character.Humanoid
108
RootPart = Character["HumanoidRootPart"]
109
Torso = Character["Torso"]
110
Head = Character["Head"]
111
RightArm = Character["Right Arm"]
112
LeftArm = Character["Left Arm"]
113
RightLeg = Character["Right Leg"]
114
LeftLeg = Character["Left Leg"]
115
RootJoint = RootPart["RootJoint"]
116
Neck = Torso["Neck"]
117
RightShoulder = Torso["Right Shoulder"]
118
LeftShoulder = Torso["Left Shoulder"]
119
RightHip = Torso["Right Hip"]
120
LeftHip = Torso["Left Hip"]
121
local sick = Instance.new("Sound",Torso)
122
local SONG = 561833161
123
local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
124
sick:Play()
125
126
IT = Instance.new
127
CF = CFrame.new
128
VT = Vector3.new
129
RAD = math.rad
130
C3 = Color3.new
131
UD2 = UDim2.new
132
BRICKC = BrickColor.new
133
ANGLES = CFrame.Angles
134
EULER = CFrame.fromEulerAnglesXYZ
135
COS = math.cos
136
ACOS = math.acos
137
SIN = math.sin
138
ASIN = math.asin
139
ABS = math.abs
140
MRANDOM = math.random
141
FLOOR = math.floor
142
local RCHOICE = MRANDOM(1,7) 
143
144
--//=================================\\
145
--|| 	      USEFUL VALUES
146
--\\=================================//
147
148
Animation_Speed = 3
149
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
150
local Speed = 13
151
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
152
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
153
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
154
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
155
local DAMAGEMULTIPLIER = 1
156
local ANIM = "Idle"
157
local ATTACK = false
158
local EQUIPPED = false
159
local HOLD = false
160
local COMBO = 1
161
local Rooted = false
162
local SINE = 0
163
local KEYHOLD = false
164
local CHANGE = 2 / Animation_Speed
165
local WALKINGANIM = false
166
local VALUE1 = false
167
local VALUE2 = false
168
local ROBLOXIDLEANIMATION = IT("Animation")
169
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
170
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
171
--ROBLOXIDLEANIMATION.Parent = Humanoid
172
local WEAPONGUI = IT("ScreenGui", PlayerGui)
173
WEAPONGUI.Name = "Weapon GUI"
174
local Effects = IT("Folder", Character)
175
Effects.Name = "Effects"
176
local BALL = IT("Folder", Character)
177
BALL.Name = "BALL-EYE"
178
local XEYE = IT("Folder", Character)
179
XEYE.Name = "X - EYE"
180
local ANIMATOR = Humanoid.Animator
181
local ANIMATE = Character.Animate
182
local UNANCHOR = true
183
local WHITELIST = {}
184
local TAUNT = false
185
local OFFSET = 0
186
local FULL = false
187
local MODE = "Lunar"
188
local PITCH = 1
189
local VOLUME = 3
190
local FACE = 176217464
191
local SIZE = 1
192
193
--//=================================\\
194
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
195
--\\=================================//
196
197
ArtificialHB = Instance.new("BindableEvent", script)
198
ArtificialHB.Name = "ArtificialHB"
199
200
script:WaitForChild("ArtificialHB")
201
Frame_Speed = 1 / 60
202
frame = Frame_Speed
203
tf = 0
204
allowframeloss = false
205
tossremainder = false
206
lastframe = tick()
207
script.ArtificialHB:Fire()
208
209
game:GetService("RunService").Heartbeat:connect(function(s, p)
210
	tf = tf + s
211
	if tf >= frame then
212
		if allowframeloss then
213
			script.ArtificialHB:Fire()
214
			lastframe = tick()
215
		else
216
			for i = 1, math.floor(tf / frame) do
217
				script.ArtificialHB:Fire()
218
			end
219
		lastframe = tick()
220
		end
221
		if tossremainder then
222
			tf = 0
223
		else
224
			tf = tf - frame * math.floor(tf / frame)
225
		end
226
	end
227
end)
228
229
--//=================================\\
230
--//       NOOBYGAME12'S CODE
231
--\\=================================//
232
233
plr = game:GetService("Players").LocalPlayer
234
char = plr.Character
235
hum = char.Humanoid
236
local cam = game.Workspace.CurrentCamera
237
Camera = cam
238
local CamInterrupt = false
239
local TwoD = false
240
local TargetInfo = {nil, nil}
241
cam.CameraType = "Custom"
242
t = char.Torso
243
h = char.Head
244
ra = char["Right Arm"]
245
la = char["Left Arm"]
246
rl = char["Right Leg"]
247
ll = char["Left Leg"]
248
tors = char.Torso
249
lleg = char["Left Leg"]
250
root = char.HumanoidRootPart
251
hed = char.Head
252
rleg = char["Right Leg"]
253
rarm = char["Right Arm"]
254
larm = char["Left Arm"]
255
Player = plr
256
Character=Player.Character 
257
PlayerGui=Player.PlayerGui 
258
Backpack=Player.Backpack 
259
Torso=Character.Torso 
260
Head=Character.Head 
261
Humanoid=Character.Humanoid
262
m=Instance.new('Model',Character)
263
LeftArm=Character["Left Arm"] 
264
LeftLeg=Character["Left Leg"] 
265
RightArm=Character["Right Arm"] 
266
RightLeg=Character["Right Leg"] 
267
LS=Torso["Left Shoulder"] 
268
LH=Torso["Left Hip"] 
269
RS=Torso["Right Shoulder"] 
270
RH=Torso["Right Hip"] 
271
Face = Head.face
272
Neck=Torso.Neck
273
it=Instance.new
274
attacktype=1
275
vt=Vector3.new
276
cf=CFrame.new
277
euler=CFrame.fromEulerAnglesXYZ
278
angles=CFrame.Angles
279
cloaked=false
280
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
281
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
282
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
283
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
284
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
285
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
286
RootPart=Character.HumanoidRootPart
287
RootJoint=RootPart.RootJoint
288
RootCF=euler(-1.57,0,3.14)
289
radian = math.rad
290
random = math.random
291
Vec3 = Vector3.new
292
Inst = Instance.new
293
cFrame = CFrame.new
294
Euler = CFrame.fromEulerAnglesXYZ
295
vt = Vector3.new
296
bc = BrickColor.new
297
br = BrickColor.random
298
it = Instance.new
299
cf = CFrame.new
300
local Player_Size = 0
301
cam = game.Workspace.CurrentCamera
302
CF = CFrame.new
303
angles = CFrame.Angles
304
attack = false
305
Euler = CFrame.fromEulerAnglesXYZ
306
Rad = math.rad
307
IT = Instance.new
308
BrickC = BrickColor.new
309
Cos = math.cos
310
Acos = math.acos
311
Sin = math.sin
312
Asin = math.asin
313
Abs = math.abs
314
Mrandom = math.random
315
Floor = math.floor
316
IT = Instance.new
317
CF = CFrame.new
318
VT = Vector3.new
319
RAD = math.rad
320
C3 = Color3.new
321
UD2 = UDim2.new
322
BRICKC = BrickColor.new
323
ANGLES = CFrame.Angles
324
EULER = CFrame.fromEulerAnglesXYZ
325
COS = math.cos
326
ACOS = math.acos
327
SIN = math.sin
328
ASIN = math.asin
329
ABS = math.abs
330
MRANDOM = math.random
331
FLOOR = math.floor
332
333
334
local Booleans = {
335
  CamFollow = true,
336
  GyroUse = true
337
}
338
339
function lerp(object, newCFrame, alpha)
340
  return object:lerp(newCFrame, alpha)
341
end
342
343
local Directer = Inst("BodyGyro", root)
344
Directer.MaxTorque = Vec3(0, 0, 0)
345
Directer.P = 600000
346
local CPart = Inst("Part")
347
CPart.Anchored = true
348
CPart.CanCollide = false
349
CPart.Locked = true
350
CPart.Transparency = 1
351
352
local rainbowmode = false
353
local chaosmode = false
354
355
local mutedtog = false
356
357
function CameraEnshaking(Length,Intensity)
358
coroutine.resume(coroutine.create(function()
359
      local intensity = 1*Intensity
360
      local rotM = 0.01*Intensity
361
for i = 0, Length, 0.1 do
362
Swait()
363
intensity = intensity - 0.05*Intensity/Length
364
rotM = rotM - 0.0005*Intensity/Length
365
      hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
366
      cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
367
end
368
Humanoid.CameraOffset = Vec3(0, 0, 0)
369
end))
370
end
371
CamShake=function(Part,Distan,Power,Times) 
372
local de=Part.Position
373
for i,v in pairs(workspace:children()) do
374
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
375
for _,c in pairs(v:children()) do
376
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
377
local Noob=v.Humanoid
378
if Noob~=nil then
379
coroutine.resume(coroutine.create(function()
380
FV = Instance.new("BoolValue", Noob)
381
FV.Name = "CameraShake"
382
for ShakeNum=1,Times do
383
Swait()
384
local ef=Power
385
  if ef>=1 then
386
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
387
  else
388
   ef=Power*10
389
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
390
  end	
391
end
392
Humanoid.CameraOffset = Vector3.new(0,0,0)
393
FV:Destroy()
394
end))
395
end
396
end
397
end
398
end
399
end
400
end
401
402
local toggleTag = true
403
local bilguit = Instance.new("BillboardGui", hed)
404
bilguit.Adornee = nil
405
bilguit.Name = "ModeName"
406
bilguit.Size = UDim2.new(4, 0, 1.2, 0)
407
bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
408
409
410
function chatfunc(text,color,typet,font,timeex)
411
local chat = coroutine.wrap(function()
412
if Character:FindFirstChild("TalkingBillBoard")~= nil then
413
Character:FindFirstChild("TalkingBillBoard"):destroy()
414
end
415
local naeeym2 = Instance.new("BillboardGui",Character)
416
naeeym2.Size = UDim2.new(0,100,0,40)
417
naeeym2.StudsOffset = Vector3.new(0,3,0)
418
naeeym2.Adornee = Character.Head
419
naeeym2.Name = "TalkingBillBoard"
420
local tecks2 = Instance.new("TextLabel",naeeym2)
421
tecks2.BackgroundTransparency = 1
422
tecks2.BorderSizePixel = 0
423
tecks2.Text = ""
424
tecks2.Font = font
425
tecks2.TextSize = 30
426
tecks2.TextStrokeTransparency = 0
427
tecks2.TextColor3 = color
428
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
429
tecks2.Size = UDim2.new(1,0,0.5,0)
430
local tecks3 = Instance.new("TextLabel",naeeym2)
431
tecks3.BackgroundTransparency = 1
432
tecks3.BorderSizePixel = 0
433
tecks3.Text = ""
434
tecks3.Font = font
435
tecks3.TextSize = 30
436
tecks3.TextStrokeTransparency = 0
437
if typet == "Inverted" then
438
tecks3.TextColor3 = Color3.new(0,0,0)
439
tecks3.TextStrokeColor3 = color
440
elseif typet == "Normal" then
441
tecks3.TextColor3 = color
442
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
443
end
444
tecks3.Size = UDim2.new(1,0,0.5,0)
445
coroutine.resume(coroutine.create(function()
446
while true do
447
Swait(1)
448
if chaosmode == true then
449
tecks2.TextColor3 = BrickColor.random().Color
450
tecks3.TextStrokeColor3 = BrickColor.random().Color
451
end
452
end
453
end))
454
text.TextTransparency = text.TextTransparency  + 1
455
text.TextStrokeTransparency = text.TextStrokeTransparency + 1
456
for i = 0, 74*timeex do
457
Swait()
458
text.TextTransparency = 1
459
text.TextStrokeTransparency = 1
460
tecks2.Text = text
461
tecks3.Text = text
462
end
463
local randomrot = math.random(1,2)
464
if randomrot == 1 then
465
for i = 1, 50 do
466
Swait()
467
tecks2.Text = text
468
tecks3.Text = text
469
text.TextTransparency = text.TextTransparency - .02
470
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
471
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
472
tecks2.TextTransparency = tecks2.TextTransparency + .04
473
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
474
tecks3.TextTransparency = tecks2.TextTransparency + .04
475
end
476
elseif randomrot == 2 then
477
	for i = 1, 50 do
478
Swait()
479
tecks2.Text = text
480
tecks3.Text = text
481
text.TextTransparency = text.TextTransparency - .02
482
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
483
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
484
tecks2.TextTransparency = tecks2.TextTransparency + .04
485
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
486
tecks3.TextTransparency = tecks2.TextTransparency + .04
487
end
488
end
489
text.TextTransparency = 0
490
text.TextStrokeTransparency = 0
491
if toggleTag == false then
492
text.TextTransparency = 1
493
text.TextStrokeTransparency = 1
494
end
495
naeeym2:Destroy()
496
end)
497
chat()
498
end
499
500
501
502
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
503
  local gui = it(GuiType)
504
  gui.Parent = parent
505
  gui.Text = text
506
  gui.BackgroundTransparency = backtrans
507
  gui.BackgroundColor3 = backcol
508
  gui.SizeConstraint = "RelativeXY"
509
  gui.TextXAlignment = "Center"
510
  gui.TextYAlignment = "Center"
511
  gui.Position = pos
512
  gui.Size = size
513
  gui.Font = "SourceSans"
514
  gui.FontSize = "Size14"
515
  gui.TextWrapped = false
516
  gui.TextStrokeTransparency = 0
517
  gui.TextColor = BrickColor.new("White")
518
  return gui
519
end
520
--------------------------- GUI STUFF
521
local basgui = it("GuiMain")
522
basgui.Parent = plr.PlayerGui
523
basgui.Name = "VISgui"
524
local fullscreenz = it("Frame")
525
fullscreenz.Parent = basgui
526
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
527
fullscreenz.BackgroundTransparency = 1
528
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
529
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
530
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
531
local imgl2 = Instance.new("ImageLabel",fullscreenz)
532
imgl2.BackgroundTransparency = 1
533
imgl2.BorderSizePixel = 0
534
imgl2.ImageTransparency = 0.5
535
imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
536
imgl2.Size = UDim2.new(0,1000,0,1000)
537
imgl2.Image = "rbxassetid://2344830904"
538
local techc = imgl2:Clone()
539
techc.Parent = fullscreenz
540
techc.ImageTransparency = 0
541
techc.Size = UDim2.new(0,900,0,900)
542
techc.Position = UDim2.new(0.70,-150,0.50,-150)
543
techc.Image = "rbxassetid://2092248396"
544
local circl = imgl2:Clone()
545
circl.Parent = fullscreenz
546
circl.ImageTransparency = 0
547
circl.Size = UDim2.new(0,550,0,550)
548
circl.Position = UDim2.new(0.70,25,0.50,25)
549
circl.Image = "rbxassetid://2312119891"
550
local circl2 = imgl2:Clone()
551
circl2.Parent = fullscreenz
552
circl2.ImageTransparency = 0
553
circl2.Size = UDim2.new(0,700,0,700)
554
circl2.Position = UDim2.new(0.70,-50,0.50,-50)
555
circl2.Image = "rbxassetid://2312119891"
556
local imgl2b = imgl2:Clone()
557
imgl2b.Parent = fullscreenz
558
imgl2b.ImageTransparency = 0
559
imgl2b.Size = UDim2.new(0,800,0,800)
560
imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
561
imgl2b.ImageColor3 = Color3.new(0,0,0)
562
local ned = Instance.new("TextLabel",fullscreenz)
563
ned.ZIndex = 2
564
ned.Font = "Bodoni"
565
ned.BackgroundTransparency = 1
566
ned.BorderSizePixel = 0.65
567
ned.Size = UDim2.new(0.6,0,0.6,0)
568
ned.Position = UDim2.new(0,0,0,0)
569
ned.TextScaled = true
570
ned.TextStrokeTransparency = 0
571
ned.Text = "Lunar"
572
ned.TextSize = 48
573
ned.Rotation = 1
574
ned.TextXAlignment = "Left"
575
ned.TextYAlignment = "Top"
576
577
--//=================================\\
578
--//          WINGY STUFF
579
--\\=================================//
580
581
local extrawingmod1 = Instance.new("Model",Character)
582
local extrawingmod2 = Instance.new("Model",Character)
583
584
function CreateParta(parent,transparency,reflectance,material,brickcolor)
585
local p = Instance.new("Part")
586
p.TopSurface = 0
587
p.BottomSurface = 0
588
p.Parent = parent
589
p.Size = Vector3.new(0.1,0.1,0.1)
590
p.Transparency = transparency
591
p.Reflectance = reflectance
592
p.CanCollide = false
593
p.Locked = true
594
p.BrickColor = brickcolor
595
p.Material = material
596
return p
597
end
598
599
function CreateMesh(parent,meshtype,x1,y1,z1)
600
local mesh = Instance.new("SpecialMesh",parent)
601
mesh.MeshType = meshtype
602
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
603
return mesh
604
end
605
606
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
607
local mesh = Instance.new("SpecialMesh",parent)
608
mesh.MeshType = "FileMesh"
609
mesh.MeshId = meshid
610
mesh.Scale = Vector3.new(x1,y1,z1)
611
return mesh
612
end
613
614
615
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
616
local mesh = Instance.new("SpecialMesh",parent)
617
mesh.MeshType = "FileMesh"
618
mesh.MeshId = meshid
619
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
620
mesh.Scale = Vector3.new(x1,y1,z1)
621
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
622
return mesh
623
end
624
625
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
626
local weld = Instance.new("Weld")
627
weld.Parent = parent
628
weld.Part0 = part0
629
weld.Part1 = part1
630
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
631
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
632
return weld
633
end
634
635
function RemoveOutlines(part)
636
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
637
end
638
639
local Create = LoadLibrary("RbxUtility").Create
640
641
CFuncs = {	
642
	["Part"] = {
643
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
644
			local Part = Create("Part"){
645
				Parent = Parent,
646
				Reflectance = Reflectance,
647
				Transparency = Transparency,
648
				CanCollide = false,
649
				Locked = true,
650
				BrickColor = BrickColor.new(tostring(BColor)),
651
				Name = Name,
652
				Size = Size,
653
				Material = Material,
654
			}
655
			RemoveOutlines(Part)
656
			return Part
657
		end;
658
	};
659
	
660
	["Mesh"] = {
661
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
662
			local Msh = Create(Mesh){
663
				Parent = Part,
664
				Offset = OffSet,
665
				Scale = Scale,
666
			}
667
			if Mesh == "SpecialMesh" then
668
				Msh.MeshType = MeshType
669
				Msh.MeshId = MeshId
670
			end
671
			return Msh
672
		end;
673
	};
674
	
675
	["Mesh"] = {
676
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
677
			local Msh = Create(Mesh){
678
				Parent = Part,
679
				Offset = OffSet,
680
				Scale = Scale,
681
			}
682
			if Mesh == "SpecialMesh" then
683
				Msh.MeshType = MeshType
684
				Msh.MeshId = MeshId
685
			end
686
			return Msh
687
		end;
688
	};
689
	
690
	["Weld"] = {
691
		Create = function(Parent, Part0, Part1, C0, C1)
692
			local Weld = Create("Weld"){
693
				Parent = Parent,
694
				Part0 = Part0,
695
				Part1 = Part1,
696
				C0 = C0,
697
				C1 = C1,
698
			}
699
			return Weld
700
		end;
701
	};
702
703
	["Sound"] = {
704
		Create = function(id, par, vol, pit) 
705
			coroutine.resume(coroutine.create(function()
706
				local S = Create("Sound"){
707
					Volume = vol,
708
                                        Name = "EffectSoundo",
709
					Pitch = pit or 1,
710
					SoundId = id,
711
					Parent = par or workspace,
712
				}
713
				wait() 
714
				S:play() 
715
				game:GetService("Debris"):AddItem(S, 10)
716
			end))
717
		end;
718
	};
719
720
["LongSound"] = {
721
		Create = function(id, par, vol, pit) 
722
			coroutine.resume(coroutine.create(function()
723
				local S = Create("Sound"){
724
					Volume = vol,
725
					Pitch = pit or 1,
726
					SoundId = id,
727
					Parent = par or workspace,
728
				}
729
				wait() 
730
				S:play() 
731
				game:GetService("Debris"):AddItem(S, 60)
732
			end))
733
		end;
734
	};
735
	
736
	["ParticleEmitter"] = {
737
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
738
			local fp = Create("ParticleEmitter"){
739
				Parent = Parent,
740
				Color = ColorSequence.new(Color1, Color2),
741
				LightEmission = LightEmission,
742
				Size = Size,
743
				Texture = Texture,
744
				Transparency = Transparency,
745
				ZOffset = ZOffset,
746
				Acceleration = Accel,
747
				Drag = Drag,
748
				LockedToPart = LockedToPart,
749
				VelocityInheritance = VelocityInheritance,
750
				EmissionDirection = EmissionDirection,
751
				Enabled = Enabled,
752
				Lifetime = LifeTime,
753
				Rate = Rate,
754
				Rotation = Rotation,
755
				RotSpeed = RotSpeed,
756
				Speed = Speed,
757
				VelocitySpread = VelocitySpread,
758
			}
759
			return fp
760
		end;
761
	};
762
763
	CreateTemplate = {
764
	
765
	};
766
}
767
768
769
770
New = function(Object, Parent, Name, Data)
771
	local Object = Instance.new(Object)
772
	for Index, Value in pairs(Data or {}) do
773
		Object[Index] = Value
774
	end
775
	Object.Parent = Parent
776
	Object.Name = Name
777
	return Object
778
end
779
780
local halocolor = BrickColor.new("Mid gray")
781
local halocolor2 = BrickColor.new("Mid gray")
782
local halocolor3 = BrickColor.new("Really black")
783
local starcolor = BrickColor.new("Bright yellow")
784
local lunacolor = BrickColor.new("Navy blue")
785
local lunacolor2 = BrickColor.new("Bright blue")
786
local wepcolor = BrickColor.new("Deep blue")
787
local maincolor = BrickColor.new("Lapis")
788
local secondcolor = BrickColor.new("Lapis")
789
local m = Instance.new("Model",Character)
790
local m2 = Instance.new("Model",Character)
791
local m3 = Instance.new("Model",Character)
792
local mw1 = Instance.new("Model",Character)
793
local mw2 = Instance.new("Model",Character)
794
local mw3 = Instance.new("Model",Character)
795
local mw4 = Instance.new("Model",Character)
796
797
--------------
798
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
799
CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
800
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
801
CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
802
803
local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
804
CreateMesh(handle,"Brick",0,0,0)
805
local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
806
local valuaring = 10
807
808
local refec = Instance.new("ParticleEmitter",handlex)
809
refec.Texture = "rbxassetid://284205403"
810
refec.LightEmission = 0.95
811
refec.Color = ColorSequence.new(BrickColor.new("White").Color)
812
refec.Rate = 50
813
refec.Lifetime = NumberRange.new(0.5)
814
refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
815
refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
816
refec.Speed = NumberRange.new(0,2)
817
refec.Drag = 5
818
refec.LockedToPart = true
819
refec.Rotation = NumberRange.new(-500,500)
820
refec.VelocitySpread = 9000
821
refec.RotSpeed = NumberRange.new(-500,500)
822
local refec2 = refec:Clone()
823
refec2.LightEmission = 0.75
824
refec2.Texture = "rbxassetid://254287058"
825
refec2.Parent = handlex
826
refec2.Rate = 25
827
refec2.Lifetime = NumberRange.new(0.75)
828
refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
829
refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
830
refec2.Speed = NumberRange.new(0)
831
local refec3 = refec:Clone()
832
refec3.LightEmission = 0.75
833
refec3.Texture = "rbxassetid://363275192"
834
refec3.Parent = handlex
835
refec3.Rate = 25
836
refec3.Lifetime = NumberRange.new(1)
837
refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
838
refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
839
refec3.Speed = NumberRange.new(0)
840
refec3.RotSpeed = NumberRange.new(-50,50)
841
842
for i = 0, 35 do
843
	valuaring = valuaring + 10
844
rn = CreateParta(mw2,0,0,"Neon",halocolor)
845
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
846
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
847
rn = CreateParta(mw2,0,0,"Neon",halocolor)
848
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
849
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
850
rn = CreateParta(mw2,0,0,"Neon",halocolor)
851
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
852
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
853
rn = CreateParta(mw2,0,0,"Neon",halocolor)
854
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
855
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
856
end
857
858
859
local handle = CreateParta(m,1,1,"Neon",maincolor)
860
CreateMesh(handle,"Brick",0.5,0.5,0.5)
861
local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
862
863
864
865
--- Left wing.
866
867
local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
868
CreateMesh(handle,"Brick",0.5,0.5,0.5)
869
local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
870
871
wed = CreateParta(mw1,0,0,"Neon",halocolor)
872
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
873
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
874
wed = CreateParta(mw1,0,0,"Neon",halocolor)
875
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
876
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
877
wed = CreateParta(mw1,0,0,"Neon",halocolor)
878
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
879
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
880
wed = CreateParta(mw1,0,0,"Neon",halocolor)
881
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
882
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
883
wed = CreateParta(mw1,0,0,"Neon",halocolor)
884
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
885
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
886
wed = CreateParta(mw1,0,0,"Neon",halocolor)
887
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
888
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
889
wed = CreateParta(mw1,0,0,"Neon",halocolor)
890
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
891
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
892
wed = CreateParta(mw1,0,0,"Neon",halocolor)
893
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
894
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
895
wed = CreateParta(mw1,0,0,"Neon",halocolor)
896
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
897
CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
898
wed = CreateParta(mw1,0,0,"Neon",halocolor)
899
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
900
CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
901
902
903
local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
904
CreateMesh(handle,"Brick",0.5,0.5,0.5)
905
local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
906
907
wed = CreateParta(mw1,0,0,"Neon",halocolor)
908
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
909
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
910
wed = CreateParta(mw1,0,0,"Neon",halocolor)
911
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
912
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
913
wed = CreateParta(mw1,0,0,"Neon",halocolor)
914
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
915
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
916
wed = CreateParta(mw1,0,0,"Neon",halocolor)
917
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
918
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
919
wed = CreateParta(mw1,0,0,"Neon",halocolor)
920
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
921
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
922
wed = CreateParta(mw1,0,0,"Neon",halocolor)
923
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
924
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
925
wed = CreateParta(mw1,0,0,"Neon",halocolor)
926
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
927
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
928
wed = CreateParta(mw1,0,0,"Neon",halocolor)
929
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
930
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
931
wed = CreateParta(mw1,0,0,"Neon",halocolor)
932
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
933
CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
934
wed = CreateParta(mw1,0,0,"Neon",halocolor)
935
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
936
CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
937
938
local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
939
CreateMesh(handle,"Brick",0.5,0.5,0.5)
940
local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
941
942
wed = CreateParta(mw1,0,0,"Neon",halocolor)
943
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
944
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
945
wed = CreateParta(mw1,0,0,"Neon",halocolor)
946
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
947
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
948
wed = CreateParta(mw1,0,0,"Neon",halocolor)
949
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
950
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
951
wed = CreateParta(mw1,0,0,"Neon",halocolor)
952
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
953
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
954
wed = CreateParta(mw1,0,0,"Neon",halocolor)
955
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
956
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
957
wed = CreateParta(mw1,0,0,"Neon",halocolor)
958
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
959
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
960
wed = CreateParta(mw1,0,0,"Neon",halocolor)
961
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
962
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
963
wed = CreateParta(mw1,0,0,"Neon",halocolor)
964
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
965
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
966
wed = CreateParta(mw1,0,0,"Neon",halocolor)
967
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
968
CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
969
wed = CreateParta(mw1,0,0,"Neon",halocolor)
970
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
971
CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
972
973
974
-- Right wing --
975
976
local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
977
CreateMesh(handle,"Brick",0.5,0.5,0.5)
978
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
979
980
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
981
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
982
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
983
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
984
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
985
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
986
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
987
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
988
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
989
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
990
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
991
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
992
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
993
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
994
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
995
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
996
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
997
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
998
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
999
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1000
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1001
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1002
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1003
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1004
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1005
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1006
CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1007
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1008
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1009
CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1010
1011
local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
1012
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1013
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1014
1015
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1016
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1017
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1018
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1019
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1020
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1021
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1022
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1023
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1024
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1025
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1026
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1027
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1028
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1029
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1030
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1031
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1032
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1033
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1034
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1035
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1036
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1037
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1038
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1039
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1040
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1041
CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1042
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1043
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1044
CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1045
1046
local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
1047
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1048
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1049
1050
1051
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1052
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1053
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1054
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1055
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1056
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1057
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1058
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1059
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1060
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1061
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1062
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1063
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1064
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1065
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1066
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1067
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1068
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1069
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1070
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1071
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1072
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1073
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1074
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1075
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1076
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1077
CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1078
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1079
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1080
CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1081
1082
------------- Trails
1083
local A0 = Instance.new("Attachment",lwing1)
1084
A0.Position = Vector3.new(0,-0.7,0)
1085
local A1 = Instance.new("Attachment",lwing1)
1086
A1.Position = Vector3.new(0,-3.5,0)
1087
tl1 = Instance.new('Trail',lwing1)
1088
tl1.Attachment0 = A0
1089
tl1.Attachment1 = A1
1090
tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1091
tl1.LightEmission = 1
1092
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1093
tl1.Color = ColorSequence.new(halocolor.Color)
1094
tl1.Lifetime = 0.5
1095
1096
local A0 = Instance.new("Attachment",lwing2)
1097
A0.Position = Vector3.new(0,-0.7,0)
1098
local A1 = Instance.new("Attachment",lwing2)
1099
A1.Position = Vector3.new(0,-3.5,0)
1100
tl2 = Instance.new('Trail',lwing2)
1101
tl2.Attachment0 = A0
1102
tl2.Attachment1 = A1
1103
tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1104
tl2.LightEmission = 1
1105
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1106
tl2.Color = ColorSequence.new(halocolor.Color)
1107
tl2.Lifetime = 0.5
1108
1109
local A0 = Instance.new("Attachment",lwing3)
1110
A0.Position = Vector3.new(0,-0.7,0)
1111
local A1 = Instance.new("Attachment",lwing3)
1112
A1.Position = Vector3.new(0,-3.5,0)
1113
tl3 = Instance.new('Trail',lwing3)
1114
tl3.Attachment0 = A0
1115
tl3.Attachment1 = A1
1116
tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1117
tl3.LightEmission = 1
1118
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1119
tl3.Color = ColorSequence.new(halocolor.Color)
1120
tl3.Lifetime = 0.5
1121
1122
local A0 = Instance.new("Attachment",rwing1)
1123
A0.Position = Vector3.new(0,-0.7,0)
1124
local A1 = Instance.new("Attachment",rwing1)
1125
A1.Position = Vector3.new(0,-3.5,0)
1126
tr1 = Instance.new('Trail',rwing1)
1127
tr1.Attachment0 = A0
1128
tr1.Attachment1 = A1
1129
tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1130
tr1.LightEmission = 1
1131
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1132
tr1.Color = ColorSequence.new(halocolor2.Color)
1133
tr1.Lifetime = 0.5
1134
1135
local A0 = Instance.new("Attachment",rwing2)
1136
A0.Position = Vector3.new(0,-0.7,0)
1137
local A1 = Instance.new("Attachment",rwing2)
1138
A1.Position = Vector3.new(0,-3.5,0)
1139
tr2 = Instance.new('Trail',rwing2)
1140
tr2.Attachment0 = A0
1141
tr2.Attachment1 = A1
1142
tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1143
tr2.LightEmission = 1
1144
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1145
tr2.Color = ColorSequence.new(halocolor2.Color)
1146
tr2.Lifetime = 0.5
1147
1148
local A0 = Instance.new("Attachment",rwing3)
1149
A0.Position = Vector3.new(0,-0.7,0)
1150
local A1 = Instance.new("Attachment",rwing3)
1151
A1.Position = Vector3.new(0,-3.5,0)
1152
tr3 = Instance.new('Trail',rwing3)
1153
tr3.Attachment0 = A0
1154
tr3.Attachment1 = A1
1155
tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1156
tr3.LightEmission = 1
1157
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1158
tr3.Color = ColorSequence.new(halocolor2.Color)
1159
tr3.Lifetime = 0.5
1160
1161
--------------
1162
1163
1164
1165
for i, v in pairs(mw2:GetChildren()) do
1166
if v:IsA("Part") then
1167
v.BrickColor = BrickColor.new("White")
1168
v.Material = "Neon"
1169
end
1170
end
1171
for i, v in pairs(mw1:GetChildren()) do
1172
if v:IsA("Part") then
1173
v.Transparency = 0
1174
v.BrickColor = BrickColor.new("White")
1175
v.Material = "Neon"
1176
end
1177
end
1178
for i, v in pairs(extrawingmod1:GetChildren()) do
1179
if v:IsA("Part") then
1180
v.Transparency = 1
1181
v.BrickColor = BrickColor.new("White")
1182
v.Material = "Neon"
1183
end
1184
end
1185
for i, v in pairs(extrawingmod2:GetChildren()) do
1186
if v:IsA("Part") then
1187
v.Transparency = 1
1188
v.BrickColor = BrickColor.new("White")
1189
v.Material = "Neon"
1190
end
1191
end
1192
local MAINRUINCOLOR = BrickColor.new("Navy blue")
1193
local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
1194
local THIRDRUINCOLOR = BrickColor.new("Really black")
1195
1196
function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
1197
for i, v in pairs(mw2:GetChildren()) do
1198
if v:IsA("Part") then
1199
v.BrickColor = one
1200
v.Material = "Neon"
1201
end
1202
end
1203
refec.Color = ColorSequence.new(one.Color)
1204
refec2.Color = ColorSequence.new(one.Color)
1205
refec3.Color = ColorSequence.new(one.Color)
1206
tr1.Color = ColorSequence.new(one.Color)
1207
tr2.Color = ColorSequence.new(one.Color)
1208
tr3.Color = ColorSequence.new(one.Color)
1209
imgl2.ImageColor3 = one.Color
1210
circl.ImageColor3 = two.Color
1211
techc.ImageColor3 = one.Color
1212
circl2.ImageColor3 = one.Color
1213
ned.TextColor3 = two.Color
1214
ned.TextStrokeColor3 = one.Color
1215
for i, v in pairs(mw1:GetChildren()) do
1216
if v:IsA("Part") then
1217
v.Transparency = 0
1218
v.BrickColor = two
1219
v.Material = "Neon"
1220
end
1221
end
1222
tl1.Color = ColorSequence.new(two.Color)
1223
tl2.Color = ColorSequence.new(two.Color)
1224
tl3.Color = ColorSequence.new(two.Color)
1225
for i, v in pairs(m:GetChildren()) do
1226
if v:IsA("Part") then
1227
v.BrickColor = three
1228
v.Material = "Ice"
1229
end
1230
end
1231
for i, v in pairs(m2:GetChildren()) do
1232
if v:IsA("Part") then
1233
v.BrickColor = four
1234
v.Material = "Ice"
1235
end
1236
end
1237
for i, v in pairs(m3:GetChildren()) do
1238
if v:IsA("Part") then
1239
v.BrickColor = five
1240
v.Material = "Neon"
1241
end
1242
end
1243
for i, v in pairs(extrawingmod1:GetChildren()) do
1244
if v:IsA("Part") then
1245
v.Transparency = exonetran
1246
v.BrickColor = exone
1247
v.Material = "Neon"
1248
end
1249
end
1250
for i, v in pairs(extrawingmod2:GetChildren()) do
1251
if v:IsA("Part") then
1252
v.Transparency = extwotran
1253
v.BrickColor = extwo
1254
v.Material = "Neon"
1255
end
1256
end
1257
end
1258
1259
imgl2.ImageColor3 = MAINRUINCOLOR.Color
1260
circl.ImageColor3 = SECONDRUINCOLOR.Color
1261
techc.ImageColor3 = MAINRUINCOLOR.Color
1262
circl2.ImageColor3 = MAINRUINCOLOR.Color
1263
ned.TextColor3 = MAINRUINCOLOR.Color
1264
ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
1265
1266
1267
function bosschatfunc(text,color,watval)
1268
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1269
coroutine.resume(coroutine.create(function()
1270
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1271
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1272
end
1273
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1274
scrg.Name = "Dialog"
1275
local txtlb = Instance.new("TextLabel",scrg)
1276
txtlb.Text = ""
1277
txtlb.Font = "Bodoni"
1278
txtlb.TextColor3 = Color3.new(0,0,0)
1279
txtlb.TextStrokeTransparency = 0
1280
txtlb.BackgroundTransparency = 0.75
1281
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1282
txtlb.TextStrokeColor3 = color
1283
txtlb.TextScaled = true
1284
txtlb.Size = UDim2.new(1,0,0.25,0)
1285
txtlb.TextXAlignment = "Left"
1286
txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
1287
local txtlb2 = Instance.new("TextLabel",scrg)
1288
txtlb2.Text = "Chaotic:"
1289
txtlb2.Font = "Arcade"
1290
txtlb2.TextColor3 = Color3.new(0,0,0)
1291
txtlb2.TextStrokeTransparency = 0
1292
txtlb2.BackgroundTransparency = 1
1293
txtlb2.TextStrokeColor3 = color
1294
txtlb2.TextSize = 40
1295
txtlb2.Size = UDim2.new(1,0,0.25,0)
1296
txtlb2.TextXAlignment = "Left"
1297
txtlb2.Position = UDim2.new(0,0,1,0)
1298
local fvalen = 0.55
1299
local fval = -0.49
1300
coroutine.resume(coroutine.create(function()
1301
while true do
1302
Swait()
1303
if MODE == "Sanity" then
1304
txtlb.Rotation = math.random(-1,1)
1305
txtlb2.Rotation = math.random(-1,1)
1306
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1307
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1308
txtlb.TextStrokeColor3 = BrickColor.random().Color
1309
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1310
end
1311
end
1312
end))
1313
coroutine.resume(coroutine.create(function()
1314
while true do
1315
Swait()
1316
if scrg.Parent ~= nil then
1317
	fvalen = fvalen - 0.0001
1318
elseif scrg.Parent == nil then
1319
break
1320
end
1321
end
1322
end))
1323
local flol = 1.75
1324
local flil = 1.6
1325
coroutine.resume(coroutine.create(function()
1326
	for i = 0, 9 do
1327
		Swait()
1328
		fval = fval + 0.05
1329
		flol = flol - 0.1
1330
		flil = flil - 0.1
1331
		txtlb.Text = ""
1332
		txtlb.Position = UDim2.new(0,0,flol,0)
1333
		txtlb2.Position = UDim2.new(0,0,flil,0)
1334
	end
1335
	txtlb.Text = text
1336
wait(watval)
1337
local valinc = 0
1338
for i = 0, 99 do
1339
Swait()
1340
valinc = valinc + 0.0001
1341
flol = flol + valinc
1342
flil = flil + valinc
1343
txtlb.Rotation = txtlb.Rotation + valinc*20
1344
txtlb2.Rotation = txtlb2.Rotation - valinc*50
1345
txtlb.Position = UDim2.new(0,0,flol,0)
1346
txtlb2.Position = UDim2.new(0,0,flil,0)
1347
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1348
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1349
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1350
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1351
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1352
end
1353
scrg:Destroy()
1354
end))
1355
end))
1356
end
1357
end
1358
1359
function BigBlack(text,color,watval)
1360
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1361
coroutine.resume(coroutine.create(function()
1362
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1363
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1364
end
1365
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1366
scrg.Name = "Dialog"
1367
local txtlb = Instance.new("TextLabel",scrg)
1368
txtlb.Text = ""
1369
txtlb.Font = "Bodoni"
1370
txtlb.TextColor3 = Color3.new(0,0,0)
1371
txtlb.TextStrokeTransparency = 1
1372
txtlb.BackgroundTransparency = 1
1373
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1374
txtlb.TextStrokeColor3 = color
1375
txtlb.TextScaled = true
1376
txtlb.Size = UDim2.new(1,0,1,0)
1377
txtlb.TextXAlignment = "Center"
1378
txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
1379
local txtlb2 = Instance.new("TextLabel",scrg)
1380
txtlb2.Text = "Chaotic:"
1381
txtlb2.Font = "Arcade"
1382
txtlb2.TextColor3 = Color3.new(0,0,0)
1383
txtlb2.TextStrokeTransparency = 0
1384
txtlb2.BackgroundTransparency = 1
1385
txtlb2.TextStrokeColor3 = color
1386
txtlb2.TextSize = 40
1387
txtlb2.Size = UDim2.new(1,0,0.25,0)
1388
txtlb2.TextXAlignment = "Left"
1389
txtlb2.Position = UDim2.new(0,0,1,0)
1390
local fvalen = 0.55
1391
local fval = -0.49
1392
coroutine.resume(coroutine.create(function()
1393
while true do
1394
Swait()
1395
if MODE == "Sanity" then
1396
txtlb.Rotation = math.random(-1,1)
1397
txtlb2.Rotation = math.random(-1,1)
1398
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1399
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1400
txtlb.TextStrokeColor3 = BrickColor.random().Color
1401
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1402
end
1403
end
1404
end))
1405
coroutine.resume(coroutine.create(function()
1406
while true do
1407
Swait()
1408
if scrg.Parent ~= nil then
1409
	fvalen = fvalen - 0.0001
1410
elseif scrg.Parent == nil then
1411
break
1412
end
1413
end
1414
end))
1415
local flol = 1.05
1416
local flil = 0.75
1417
local flil2 = -0.2
1418
	coroutine.resume(coroutine.create(function()
1419
	for i = 1,string.len(text),1 do
1420
		wait()
1421
		text.Text = string.sub(text,1,i)
1422
	end
1423
	end))
1424
coroutine.resume(coroutine.create(function()
1425
	for i = 0, 1 do
1426
		fval = fval + 0.05
1427
		flol = flol - 0.1
1428
		flil2 = flil2 + 0.1
1429
		txtlb.Text = ""
1430
		txtlb.Position = UDim2.new(flil2,0,0,0)
1431
		txtlb.BackgroundTransparency = 1 - 0.1
1432
		txtlb2.Position = UDim2.new(flil2,0,0,0)
1433
	end
1434
	
1435
		for i = 0, 99 do
1436
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
1437
txtlb.TextTransparency = txtlb.TextTransparency - 0.01
1438
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
1439
txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
1440
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
1441
	end
1442
	
1443
	txtlb.Text = text
1444
wait(watval)
1445
local valinc = 0
1446
for i = 0, 99 do
1447
Swait()
1448
valinc = valinc + 0.0002
1449
flol = flol + valinc
1450
flil2 = flil2 + valinc
1451
txtlb.Rotation = txtlb.Rotation + valinc*15
1452
txtlb2.Rotation = txtlb2.Rotation - valinc*15
1453
txtlb.Position = UDim2.new(flil2,0,0,0)
1454
txtlb2.Position = UDim2.new(flil2,0,0,0)
1455
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1456
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1457
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1458
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1459
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1460
end
1461
scrg:Destroy()
1462
end))
1463
end))
1464
end
1465
end
1466
1467
RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
1468
1469
--//=================================\\
1470
--||          SOME TAG EDIT
1471
--\\=================================//
1472
local TEXTCOLOR = C3(0, 0, 1)
1473
1474
m = game.Players.LocalPlayer
1475
char = m.Character
1476
local txt = Instance.new("BillboardGui", char)
1477
txt.Adornee = char.Head
1478
txt.Name = "_status"
1479
txt.Size = UDim2.new(2, 0, 1.2, 0)
1480
txt.StudsOffset = Vector3.new(-18.75, 8, 0)
1481
local text = Instance.new("TextLabel", txt)
1482
text.Size = UDim2.new(20, 0, 7, 0)
1483
text.FontSize = "Size24"
1484
text.TextScaled = true
1485
text.TextTransparency = 0
1486
text.BackgroundTransparency = 1
1487
text.TextTransparency = 0
1488
text.TextStrokeTransparency = 0
1489
text.Font = "Bodoni"
1490
v = Instance.new("Part")
1491
v.Name = "ColorBrick"
1492
v.Parent = m.Character
1493
v.FormFactor = "Symmetric"
1494
v.Anchored = true
1495
v.CanCollide = false
1496
v.BottomSurface = "Smooth"
1497
v.TopSurface = "Smooth"
1498
v.Size = Vector3.new(10, 5, 3)
1499
v.Transparency = 1
1500
v.CFrame = char.Torso.CFrame
1501
v.BrickColor = BrickColor.new("Really black")
1502
v.Transparency = 1
1503
v.Shape = "Block"
1504
text.Text = "Lunar"
1505
1506
function RecolorTextAndRename(name,col1,col2,font)
1507
text.TextStrokeColor3 = col2
1508
text.TextColor3 = col1
1509
text.Font = font
1510
text.Text = name
1511
techc.ImageColor3 = col2
1512
circl.ImageColor3 = col2
1513
circl2.ImageColor3 = col1
1514
imgl2.ImageColor3 = col1
1515
imgl2b.ImageColor3 = col2
1516
ned.Text = name
1517
ned.TextColor3 = col1
1518
ned.TextStrokeColor3 = col2
1519
end
1520
--//=================================\\
1521
--|| 	      SOME FUNCTIONS
1522
--\\=================================//
1523
1524
1525
1526
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1527
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1528
end
1529
1530
function PositiveAngle(NUMBER)
1531
	if NUMBER >= 0 then
1532
		NUMBER = 0
1533
	end
1534
	return NUMBER
1535
end
1536
1537
function NegativeAngle(NUMBER)
1538
	if NUMBER <= 0 then
1539
		NUMBER = 0
1540
	end
1541
	return NUMBER
1542
end
1543
1544
function Swait(NUMBER)
1545
	if NUMBER == 0 or NUMBER == nil then
1546
		ArtificialHB.Event:wait()
1547
	else
1548
		for i = 1, NUMBER do
1549
			ArtificialHB.Event:wait()
1550
		end
1551
	end
1552
end
1553
1554
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1555
	local NEWMESH = IT(MESH)
1556
	if MESH == "SpecialMesh" then
1557
		NEWMESH.MeshType = MESHTYPE
1558
		if MESHID ~= "nil" and MESHID ~= "" then
1559
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1560
		end
1561
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1562
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1563
		end
1564
	end
1565
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1566
	NEWMESH.Scale = SCALE
1567
	NEWMESH.Parent = PARENT
1568
	return NEWMESH
1569
end
1570
1571
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1572
	local NEWPART = IT("Part")
1573
	NEWPART.formFactor = FORMFACTOR
1574
	NEWPART.Reflectance = REFLECTANCE
1575
	NEWPART.Transparency = TRANSPARENCY
1576
	NEWPART.CanCollide = false
1577
	NEWPART.Locked = true
1578
	NEWPART.Anchored = true
1579
	if ANCHOR == false then
1580
		NEWPART.Anchored = false
1581
	end
1582
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1583
	NEWPART.Name = NAME
1584
	NEWPART.Size = SIZE
1585
	NEWPART.Position = Torso.Position
1586
	NEWPART.Material = MATERIAL
1587
	NEWPART:BreakJoints()
1588
	NEWPART.Parent = PARENT
1589
	return NEWPART
1590
end
1591
1592
	local function weldBetween(a, b)
1593
	    local weldd = Instance.new("ManualWeld")
1594
	    weldd.Part0 = a
1595
	    weldd.Part1 = b
1596
	    weldd.C0 = CFrame.new()
1597
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1598
	    weldd.Parent = a
1599
	    return weldd
1600
	end
1601
1602
1603
function QuaternionFromCFrame(cf)
1604
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1605
	local trace = m00 + m11 + m22
1606
	if trace > 0 then 
1607
		local s = math.sqrt(1 + trace)
1608
		local recip = 0.5 / s
1609
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1610
	else
1611
		local i = 0
1612
		if m11 > m00 then
1613
			i = 1
1614
		end
1615
		if m22 > (i == 0 and m00 or m11) then
1616
			i = 2
1617
		end
1618
		if i == 0 then
1619
			local s = math.sqrt(m00 - m11 - m22 + 1)
1620
			local recip = 0.5 / s
1621
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1622
		elseif i == 1 then
1623
			local s = math.sqrt(m11 - m22 - m00 + 1)
1624
			local recip = 0.5 / s
1625
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1626
		elseif i == 2 then
1627
			local s = math.sqrt(m22 - m00 - m11 + 1)
1628
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1629
		end
1630
	end
1631
end
1632
 
1633
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1634
	local xs, ys, zs = x + x, y + y, z + z
1635
	local wx, wy, wz = w * xs, w * ys, w * zs
1636
	local xx = x * xs
1637
	local xy = x * ys
1638
	local xz = x * zs
1639
	local yy = y * ys
1640
	local yz = y * zs
1641
	local zz = z * zs
1642
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1643
end
1644
 
1645
function QuaternionSlerp(a, b, t)
1646
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1647
	local startInterp, finishInterp;
1648
	if cosTheta >= 0.0001 then
1649
		if (1 - cosTheta) > 0.0001 then
1650
			local theta = ACOS(cosTheta)
1651
			local invSinTheta = 1 / SIN(theta)
1652
			startInterp = SIN((1 - t) * theta) * invSinTheta
1653
			finishInterp = SIN(t * theta) * invSinTheta
1654
		else
1655
			startInterp = 1 - t
1656
			finishInterp = t
1657
		end
1658
	else
1659
		if (1 + cosTheta) > 0.0001 then
1660
			local theta = ACOS(-cosTheta)
1661
			local invSinTheta = 1 / SIN(theta)
1662
			startInterp = SIN((t - 1) * theta) * invSinTheta
1663
			finishInterp = SIN(t * theta) * invSinTheta
1664
		else
1665
			startInterp = t - 1
1666
			finishInterp = t
1667
		end
1668
	end
1669
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1670
end
1671
1672
function Clerp(a, b, t)
1673
	local qa = {QuaternionFromCFrame(a)}
1674
	local qb = {QuaternionFromCFrame(b)}
1675
	local ax, ay, az = a.x, a.y, a.z
1676
	local bx, by, bz = b.x, b.y, b.z
1677
	local _t = 1 - t
1678
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1679
end
1680
1681
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1682
	local frame = IT("Frame")
1683
	frame.BackgroundTransparency = TRANSPARENCY
1684
	frame.BorderSizePixel = BORDERSIZEPIXEL
1685
	frame.Position = POSITION
1686
	frame.Size = SIZE
1687
	frame.BackgroundColor3 = COLOR
1688
	frame.BorderColor3 = BORDERCOLOR
1689
	frame.Name = NAME
1690
	frame.Parent = PARENT
1691
	return frame
1692
end
1693
1694
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1695
	local label = IT("TextLabel")
1696
	label.BackgroundTransparency = 1
1697
	label.Size = UD2(1, 0, 1, 0)
1698
	label.Position = UD2(0, 0, 0, 0)
1699
	label.TextColor3 = TEXTCOLOR
1700
	label.TextStrokeTransparency = STROKETRANSPARENCY
1701
	label.TextTransparency = TRANSPARENCY
1702
	label.FontSize = TEXTFONTSIZE
1703
	label.Font = TEXTFONT
1704
	label.BorderSizePixel = BORDERSIZEPIXEL
1705
	label.TextScaled = false
1706
	label.Text = TEXT
1707
	label.Name = NAME
1708
	label.Parent = PARENT
1709
	return label
1710
end
1711
1712
function NoOutlines(PART)
1713
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1714
end
1715
1716
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1717
	local NEWWELD = IT(TYPE)
1718
	NEWWELD.Part0 = PART0
1719
	NEWWELD.Part1 = PART1
1720
	NEWWELD.C0 = C0
1721
	NEWWELD.C1 = C1
1722
	NEWWELD.Parent = PARENT
1723
	return NEWWELD
1724
end
1725
1726
local S = IT("Sound")
1727
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1728
	local NEWSOUND = nil
1729
	coroutine.resume(coroutine.create(function()
1730
		NEWSOUND = S:Clone()
1731
		NEWSOUND.Parent = PARENT
1732
		NEWSOUND.Volume = VOLUME
1733
		NEWSOUND.Pitch = PITCH
1734
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1735
		NEWSOUND:play()
1736
		if DOESLOOP == true then
1737
			NEWSOUND.Looped = true
1738
		else
1739
			repeat wait(1) until NEWSOUND.Playing == false
1740
			NEWSOUND:remove()
1741
		end
1742
	end))
1743
	return NEWSOUND
1744
end
1745
1746
function CFrameFromTopBack(at, top, back)
1747
	local right = top:Cross(back)
1748
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1749
end
1750
1751
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1752
function WACKYEFFECT(Table)
1753
	local TYPE = (Table.EffectType or "Sphere")
1754
	local SIZE = (Table.Size or VT(1,1,1))
1755
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1756
	local TRANSPARENCY = (Table.Transparency or 0)
1757
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1758
	local CFRAME = (Table.CFrame or Torso.CFrame)
1759
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1760
	local ROTATION1 = (Table.RotationX or 0)
1761
	local ROTATION2 = (Table.RotationY or 0)
1762
	local ROTATION3 = (Table.RotationZ or 0)
1763
	local MATERIAL = (Table.Material or "Neon")
1764
	local COLOR = (Table.Color or C3(1,1,1))
1765
	local TIME = (Table.Time or 45)
1766
	local SOUNDID = (Table.SoundID or nil)
1767
	local SOUNDPITCH = (Table.SoundPitch or nil)
1768
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1769
	coroutine.resume(coroutine.create(function()
1770
		local PLAYSSOUND = false
1771
		local SOUND = nil
1772
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1773
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1774
			PLAYSSOUND = true
1775
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1776
		end
1777
		EFFECT.Color = COLOR
1778
		local MSH = nil
1779
		if TYPE == "Sphere" then
1780
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1781
		elseif TYPE == "Block" or TYPE == "Box" then
1782
			MSH = IT("BlockMesh",EFFECT)
1783
			MSH.Scale = SIZE
1784
		elseif TYPE == "Wave" then
1785
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1786
		elseif TYPE == "Ring" then
1787
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1788
		elseif TYPE == "Slash" then
1789
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1790
		elseif TYPE == "Round Slash" then
1791
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1792
		elseif TYPE == "Swirl" then
1793
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1794
		elseif TYPE == "Skull" then
1795
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1796
		elseif TYPE == "Crystal" then
1797
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1798
		end
1799
		if MSH ~= nil then
1800
			local MOVESPEED = nil
1801
			if MOVEDIRECTION ~= nil then
1802
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1803
			end
1804
			local GROWTH = SIZE - ENDSIZE
1805
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1806
			if TYPE == "Block" then
1807
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1808
			else
1809
				EFFECT.CFrame = CFRAME
1810
			end
1811
			for LOOP = 1, TIME+1 do
1812
				Swait()
1813
				MSH.Scale = MSH.Scale - GROWTH/TIME
1814
				if TYPE == "Wave" then
1815
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1816
				end
1817
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1818
				if TYPE == "Block" then
1819
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1820
				else
1821
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1822
				end
1823
				if MOVEDIRECTION ~= nil then
1824
					local ORI = EFFECT.Orientation
1825
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1826
					EFFECT.Orientation = ORI
1827
				end
1828
			end
1829
			if PLAYSSOUND == false then
1830
				EFFECT:remove()
1831
			else
1832
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1833
				EFFECT:remove()
1834
			end
1835
		else
1836
			if PLAYSSOUND == false then
1837
				EFFECT:remove()
1838
			else
1839
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1840
				EFFECT:remove()
1841
			end
1842
		end
1843
	end))
1844
end
1845
1846
function MakeForm(PART,TYPE)
1847
	if TYPE == "Cyl" then
1848
		local MSH = IT("CylinderMesh",PART)
1849
	elseif TYPE == "Ball" then
1850
		local MSH = IT("SpecialMesh",PART)
1851
		MSH.MeshType = "Sphere"
1852
	elseif TYPE == "Wedge" then
1853
		local MSH = IT("SpecialMesh",PART)
1854
		MSH.MeshType = "Wedge"
1855
	end
1856
end
1857
1858
Debris = game:GetService("Debris")
1859
1860
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1861
	local DIRECTION = CF(StartPos,EndPos).lookVector
1862
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1863
end
1864
1865
local EyeSizes={
1866
	NumberSequenceKeypoint.new(0,1,0),
1867
	NumberSequenceKeypoint.new(1,0,0)
1868
}
1869
local EyeTrans={
1870
	NumberSequenceKeypoint.new(0,0.8,0),
1871
	NumberSequenceKeypoint.new(1,1,0)
1872
}
1873
local PE=Instance.new("ParticleEmitter",nil)
1874
PE.LightEmission=.8
1875
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
1876
PE.Size=NumberSequence.new(EyeSizes)
1877
PE.Transparency=NumberSequence.new(EyeTrans)
1878
PE.Lifetime=NumberRange.new(0.35,1.5)
1879
PE.Rotation=NumberRange.new(0,360)
1880
PE.Rate=999
1881
PE.VelocitySpread = 10000
1882
PE.Acceleration = Vector3.new(0,0,0)
1883
PE.Drag = 5
1884
PE.Speed = NumberRange.new(0,0,0)
1885
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
1886
PE.ZOffset = -0
1887
PE.Name = "PE"
1888
PE.Enabled = false
1889
1890
function particles(art)
1891
	local PARTICLES = PE:Clone()
1892
	PARTICLES.Parent = art
1893
end
1894
1895
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
1896
	if FLOOR ~= nil then
1897
		coroutine.resume(coroutine.create(function()
1898
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
1899
			PART.CFrame = CF(POSITION)
1900
			for i = 1, 45 do
1901
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
1902
				RingPiece.Material = FLOOR.Material
1903
				RingPiece.Color = FLOOR.Color
1904
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1905
				Debris:AddItem(RingPiece,SWAIT)
1906
			end
1907
			PART:remove()
1908
		end))
1909
	end
1910
end
1911
1912
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1913
	if FLOOR ~= nil then
1914
		for i = 1, AMOUNT do
1915
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1916
			DEBREE.Material = FLOOR.Material
1917
			DEBREE.Color = FLOOR.Color
1918
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1919
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1920
			coroutine.resume(coroutine.create(function()
1921
				Swait(15)
1922
				DEBREE.Parent = workspace
1923
				DEBREE.CanCollide = true
1924
				Debris:AddItem(DEBREE,SWAIT)
1925
			end))
1926
		end
1927
	end
1928
end
1929
1930
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
1931
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
1932
    local mesh = IT("SpecialMesh",wave)
1933
    mesh.MeshType = "Sphere"
1934
    mesh.Scale = SIZE
1935
    mesh.Offset = VT(0,0,0)
1936
    wave.CFrame = CFRAME
1937
    coroutine.resume(coroutine.create(function(PART)
1938
        for i = 1, WAIT do
1939
            Swait()
1940
            mesh.Scale = mesh.Scale + GROW
1941
            wave.Transparency = wave.Transparency + (1/WAIT)
1942
            if wave.Transparency > 0.99 then
1943
                wave:remove()
1944
            end
1945
        end
1946
    end))
1947
end
1948
1949
1950
bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
1951
1952
--//=================================\\
1953
--||	     WEAPON CREATION
1954
--\\=================================//
1955
1956
function chatfunc(text)
1957
	local chat = coroutine.wrap(function()
1958
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1959
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1960
	end
1961
	local Bill = Instance.new("BillboardGui",Character)
1962
	Bill.Size = UDim2.new(0,100,0,40)
1963
	Bill.StudsOffset = Vector3.new(0,3,0)
1964
	Bill.Adornee = Character.Head
1965
	Bill.Name = "TalkingBillBoard"
1966
	local Hehe = Instance.new("TextLabel",Bill)
1967
	Hehe.BackgroundTransparency = 1
1968
	Hehe.BorderSizePixel = 0
1969
	Hehe.Text = ""
1970
	Hehe.Font = "Fantasy"
1971
	Hehe.TextSize = 40
1972
	Hehe.TextStrokeTransparency = 0
1973
	Hehe.Size = UDim2.new(1,0,0.5,0)
1974
	coroutine.resume(coroutine.create(function()
1975
		while Hehe ~= nil do
1976
			wait()	
1977
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1978
			Hehe.Rotation = math.random(-5,5)
1979
			Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
1980
			Hehe.TextStrokeColor3 = Color3.new(0,0,0)
1981
		end
1982
	end))
1983
	for i = 1,string.len(text),1 do
1984
		wait()
1985
		Hehe.Text = string.sub(text,1,i)
1986
	end
1987
	wait(1)--Re[math.random(1, 93)]
1988
	for i = 0, 1, .025 do
1989
		wait()
1990
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1991
		Hehe.TextStrokeTransparency = i
1992
		Hehe.TextTransparency = i
1993
	end
1994
	Bill:Destroy()
1995
	end)
1996
chat()
1997
end
1998
1999
function onChatted(msg)
2000
	chatfunc(msg)
2001
end
2002
2003
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
2004
PRT.Color = C3(0,0,0)
2005
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
2006
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
2007
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
2008
PRT.Color = C3(0/255,0/255,255/255)
2009
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
2010
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
2011
for i = 1, 16 do
2012
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
2013
	FACE.Color = C3(0,0,0)
2014
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
2015
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
2016
end
2017
local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2018
MakeForm(EYE,"Ball")
2019
EYE.Color = C3(0/255,0/255,255/255)
2020
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
2021
local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2022
MakeForm(EYE2,"Ball")
2023
EYE2.Color = C3(0/255,0/255,255/255)
2024
2025
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
2026
2027
local LASTPART = Head
2028
for i = 1, 20 do
2029
	local MATH = (1-(i/25))
2030
	if LASTPART == Head then
2031
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2032
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
2033
		LASTPART = Horn
2034
		Horn.Color = C3((i*3-3)/0,0,0)
2035
	else
2036
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2037
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
2038
		LASTPART = Horn
2039
		Horn.Color = C3((i*3-3)/0,0,0)
2040
	end
2041
end
2042
local LASTPART = Head
2043
for i = 1, 20 do
2044
	local MATH = (1-(i/25))
2045
	if LASTPART == Head then
2046
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2047
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
2048
		LASTPART = Horn
2049
		Horn.Color = C3((i*3-3)/0,0,0)
2050
	else
2051
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2052
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
2053
		LASTPART = Horn
2054
		Horn.Color = C3((i*3-3)/0,0,0)
2055
	end
2056
end
2057
2058
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2059
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2060
Hair.Color = C3(0/255,0/255,255/255)
2061
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
2062
local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2063
local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2064
Hair2.Color = C3(0/255,0/255,255/255)
2065
CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
2066
2067
local BODY = {}
2068
2069
for _, c in pairs(Character:GetDescendants()) do
2070
	if c:IsA("BasePart") and c.Name ~= "Handle" then
2071
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
2072
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
2073
		end
2074
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
2075
	elseif c:IsA("JointInstance") then
2076
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
2077
	end
2078
end
2079
2080
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
2081
MakeForm(Eye,"Ball")
2082
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
2083
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
2084
MakeForm(Eye,"Ball")
2085
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
2086
local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
2087
MakeForm(Eye2,"Ball")
2088
CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
2089
2090
2091
XEYE.Parent = nil
2092
BALL.Parent = Character
2093
2094
for e = 1, #BODY do
2095
	if BODY[e] ~= nil then
2096
		local STUFF = BODY[e]
2097
		local PART = STUFF[1]
2098
		local PARENT = STUFF[2]
2099
		local MATERIAL = STUFF[3]
2100
		local COLOR = STUFF[4]
2101
		local TRANSPARENCY = STUFF[5]
2102
		if PART.ClassName == "Part" and PART ~= RootPart then
2103
			PART.Material = MATERIAL
2104
			PART.Color = COLOR
2105
			PART.Transparency = TRANSPARENCY
2106
		end
2107
		PART.AncestryChanged:Connect(function()
2108
			PART.Parent = PARENT
2109
		end)
2110
	end
2111
end
2112
2113
local SKILLTEXTCOLOR = C3(0,0,0)
2114
local SKILLFONT = "Antique"
2115
local SKILLTEXTSIZE = 7
2116
2117
function Blink()
2118
	coroutine.resume(coroutine.create(function()
2119
		if EYE ~= nil then
2120
			for i = 1, 5 do
2121
				Swait()
2122
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2123
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2124
			end
2125
			for i = 1, 7 do
2126
				Swait()
2127
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2128
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2129
			end
2130
			EYE.Mesh.Scale = VT(1,1,1)
2131
			EYE2.Mesh.Scale = EYE.Mesh.Scale
2132
		end
2133
	end))
2134
end
2135
2136
function Blink2()
2137
	coroutine.resume(coroutine.create(function()
2138
		if Eye ~= nil then
2139
			for i = 1, 5 do
2140
				Swait()
2141
				Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2142
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2143
			end
2144
			for i = 1, 7 do
2145
				Swait()
2146
				Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2147
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2148
			end
2149
			Eye.Mesh.Scale = VT(1,1,1)
2150
			Eye2.Mesh.Scale = EYE.Mesh.Scale
2151
		end
2152
	end))
2153
end
2154
2155
function refit()
2156
	Character.Parent = workspace
2157
	for e = 1, #BODY do
2158
		if BODY[e] ~= nil then
2159
			local STUFF = BODY[e]
2160
			local PART = STUFF[1]
2161
			local PARENT = STUFF[2]
2162
			local MATERIAL = STUFF[3]
2163
			local COLOR = STUFF[4]
2164
			local TRANSPARENCY = STUFF[5]
2165
			if PART.ClassName == "Part" and PART ~= RootPart then
2166
				PART.Material = MATERIAL
2167
				PART.Color = COLOR
2168
				PART.Transparency = TRANSPARENCY
2169
			end
2170
			if PART.Parent ~= PARENT then
2171
				Humanoid:remove()
2172
				PART.Parent = PARENT
2173
				Humanoid = IT("Humanoid",Character)
2174
			end
2175
		end
2176
	end
2177
end
2178
2179
Humanoid.Died:connect(function()
2180
	refit()
2181
end)
2182
2183
--//=================================\\
2184
--||	     DAMAGE FUNCTIONS
2185
--\\=================================//
2186
2187
function StatLabel(CFRAME, TEXT, COLOR)
2188
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
2189
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
2190
	local BODYGYRO = IT("BodyGyro", STATPART)
2191
	game:GetService("Debris"):AddItem(STATPART ,5)
2192
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
2193
	BILLBOARDGUI.Adornee = STATPART
2194
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
2195
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
2196
	BILLBOARDGUI.AlwaysOnTop = false
2197
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
2198
	TEXTLABEL.BackgroundTransparency = 1
2199
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
2200
	TEXTLABEL.Text = TEXT
2201
	TEXTLABEL.Font = SKILLFONT
2202
	TEXTLABEL.FontSize="Size42"
2203
	TEXTLABEL.TextColor3 = COLOR
2204
	TEXTLABEL.TextStrokeTransparency = 0
2205
	TEXTLABEL.TextScaled = true
2206
	TEXTLABEL.TextWrapped = true
2207
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
2208
		for i = 1, 50 do
2209
			Swait()
2210
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
2211
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
2212
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
2213
		end
2214
		THEPART.Parent = nil
2215
	end),STATPART, TEXTLABEL)
2216
end
2217
2218
--//=================================\\
2219
--||			DAMAGING
2220
--\\=================================//
2221
2222
function KillChildren(v)
2223
	v:BreakJoints()
2224
	for _, c in pairs(v:GetChildren()) do
2225
		if c:IsA("BasePart") then
2226
			if c.Transparency < 1 then
2227
				if c:FindFirstChildOfClass("Decal") then
2228
					c:FindFirstChildOfClass("Decal"):remove()
2229
				end
2230
				particles(c)
2231
				c.PE.Enabled = true
2232
				c.Parent = Effects
2233
				c.CanCollide = false
2234
				c.Material = "Neon"
2235
				c.Color = C3(1,0,0)
2236
				c.Transparency = 1
2237
				local grav = Instance.new("BodyPosition",c)
2238
				grav.P = 20000
2239
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2240
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
2241
				grav.Name = "GravityForce"
2242
				coroutine.resume(coroutine.create(function()
2243
					for i = 1, 20 do
2244
						Swait()
2245
						c.Transparency = c.Transparency + 1/20
2246
					end
2247
					c.PE.Enabled = false
2248
					Debris:AddItem(c,2)
2249
				end))
2250
			end
2251
		end
2252
	end
2253
end
2254
2255
function ApplyAoE(POSITION,RANGE)
2256
	local CHILDREN = workspace:GetDescendants()
2257
	for index, CHILD in pairs(CHILDREN) do
2258
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2259
			local LISTED = false
2260
			for LIST = 1, #WHITELIST do
2261
				if WHITELIST[LIST] ~= nil then
2262
					if CHILD.Name == WHITELIST[LIST] then
2263
						LISTED = true
2264
					end
2265
				end
2266
			end
2267
			if LISTED == false then
2268
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2269
				if HUM then
2270
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2271
					if TORSO then
2272
						if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
2273
							KillChildren(CHILD)
2274
						end
2275
					end
2276
				end
2277
			end
2278
		end
2279
	end
2280
end
2281
2282
function ApplyDamage(Humanoid,Damage,TorsoPart)
2283
	local defence = Instance.new("BoolValue",Humanoid.Parent)
2284
	defence.Name = ("HitBy"..Player.Name)
2285
	game:GetService("Debris"):AddItem(defence, 0.001)
2286
	Damage = Damage * DAMAGEMULTIPLIER
2287
	if Humanoid.Health ~= 0 then
2288
		local CritChance = MRANDOM(1,100)
2289
		if Damage > Humanoid.Health then
2290
			Damage = math.ceil(Humanoid.Health)
2291
			if Damage == 0 then
2292
				Damage = 0.1
2293
			end
2294
		end
2295
		Humanoid.Health = Humanoid.Health - Damage
2296
	end
2297
end
2298
2299
function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
2300
	local CHILDREN = workspace:GetDescendants()
2301
	for index, CHILD in pairs(CHILDREN) do
2302
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2303
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2304
			if HUM then
2305
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2306
				if TORSO then
2307
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2308
						if INSTAKILL == true then
2309
							CHILD:BreakJoints()
2310
						else
2311
							local DMG = MRANDOM(MINDMG,MAXDMG)
2312
							ApplyDamage(HUM,DMG,TORSO)
2313
						end
2314
						if FLING > 0 then
2315
							for _, c in pairs(CHILD:GetChildren()) do
2316
								if c:IsA("BasePart") then
2317
									local bv = Instance.new("BodyVelocity") 
2318
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2319
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2320
									bv.Parent = c
2321
									Debris:AddItem(bv,0.05)
2322
								end
2323
							end
2324
						end
2325
					end
2326
				end
2327
			end
2328
		end
2329
	end
2330
end
2331
2332
--//=================================\\
2333
--||	     MODE SWITCHING
2334
--\\=================================//
2335
2336
function ResetMode()
2337
	ATTACK = true
2338
	Rooted = true
2339
	BALL.Parent = Character
2340
	XEYE.Parent = nil
2341
		SONG = 561833161
2342
        PITCH = 1
2343
        VOLUME = 3
2344
        sick.TimePosition = 7
2345
        FACE = 176217464
2346
        Speed = 13
2347
        text.Text = "Lunar"
2348
        TEXTCOLOR = C3(0, 0, 1)
2349
		EYE.Color = C3(0/255,0/255,255/255)
2350
		EYE2.Color = C3(0/255,0/255,255/255)
2351
		Hair.Color = C3(0/255,0/255,255/255)
2352
		Hair2.Color = C3(0/255,0/255,255/255)
2353
		PRT.Color = C3(0/255,0/255,255/255)
2354
        MAINRUINCOLOR = BrickColor.new("Navy blue")
2355
        SECONDRUINCOLOR  = BrickColor.new("Navy blue")
2356
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2357
        bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
2358
		MODE = "Lunar"
2359
        ned.Text = "Lunar"
2360
	ATTACK = false
2361
	Rooted = false
2362
	end
2363
2364
function SolarForm()
2365
	ATTACK = true
2366
	Rooted = true
2367
	BALL.Parent = Character
2368
	XEYE.Parent = nil
2369
		SONG = 1259692095
2370
        PITCH = 1
2371
        VOLUME = 4
2372
        sick.TimePosition = 0
2373
        FACE = 404306534
2374
        Speed = 16
2375
        text.Text = "Solar"
2376
        TEXTCOLOR = C3(215/255,147/255,0/255)
2377
		PRT.Color = C3(215/255,147/255,0/255)
2378
		EYE.Color = C3(215/255,147/255,0/255)
2379
		EYE2.Color = C3(143/255,98/255,0/255)
2380
		Hair.Color = C3(215/255,147/255,0/255)
2381
		Hair2.Color = C3(171/255,117/255,0/255)
2382
        MAINRUINCOLOR = BrickColor.new("Neon orange")
2383
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
2384
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2385
		MODE = "Solar"
2386
        ned.Text = "Solar"
2387
	ATTACK = false
2388
	Rooted = false
2389
end
2390
2391
function SuperiorForm()
2392
	ATTACK = true
2393
	Rooted = true
2394
	BALL.Parent = Character
2395
	XEYE.Parent = nil
2396
		SONG = 1873219898
2397
        PITCH = 1
2398
        VOLUME = 4
2399
        sick.TimePosition = 0.01
2400
        FACE = 404306534
2401
        Speed = 25
2402
        text.Text = "Superior"
2403
        TEXTCOLOR = C3(107/255,0/255,0/255)
2404
		PRT.Color = C3(117/255,0/255,0/255)
2405
		EYE.Color = C3(255/255,0/255,0/255)
2406
		EYE2.Color = C3(255/255,0/255,0/255)
2407
		Hair.Color = C3(151/255,0/255,0/255)
2408
		Hair2.Color = C3(151/255,0/255,0/255)
2409
        MAINRUINCOLOR = BrickColor.new("Really black")
2410
        SECONDRUINCOLOR  = BrickColor.new("Really red")
2411
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2412
		MODE = "Superior"
2413
        ned.Text = "Superior"
2414
	ATTACK = false
2415
	Rooted = false
2416
end
2417
2418
function BlackWhiteForm()
2419
	ATTACK = true
2420
	Rooted = true
2421
	XEYE.Parent = nil
2422
	BALL.Parent = Character
2423
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2424
    text.Text = " "
2425
	for i = 0, 1, 0.1 / Animation_Speed do
2426
		Swait()
2427
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2428
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2429
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2430
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2431
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2432
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2433
	end
2434
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2435
	UNANCHOR = false
2436
	RootPart.Anchored = true
2437
	for i = 0, 2, 0.1 / Animation_Speed do
2438
		Swait()
2439
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2440
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2441
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2442
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2443
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2444
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2445
	end
2446
	for i = 0, 0.1, 0.1 / Animation_Speed do
2447
		Swait()
2448
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2449
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2450
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2451
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2452
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2453
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2454
	end
2455
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2456
	    UNANCHOR = true
2457
	    RootPart.Anchored = false
2458
        MODE = "90s"
2459
		SONG = 1166995642
2460
        PITCH = 1
2461
        VOLUME = 3.5
2462
        sick.TimePosition = 17.5
2463
        FACE = 2365263255
2464
        Speed = 16
2465
        text.Text = "90's"
2466
        ned.Text = "90's"
2467
        TEXTCOLOR = C3(255/255,255/255,255/255)
2468
		PRT.Color = C3(255/255,255/255,255/255)
2469
		EYE.Color = C3(95/255,95/255,95/255)
2470
		EYE2.Color = C3(95/255,95/255,95/255)
2471
		Hair.Color = C3(255/255,255/255,255/255)
2472
		Hair2.Color = C3(27/255,42/255,53/255)
2473
        MAINRUINCOLOR = BrickColor.new("Institutional white")
2474
        SECONDRUINCOLOR  = BrickColor.new("Black")
2475
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2476
	ATTACK = false
2477
	Rooted = false
2478
end
2479
2480
function EightyForm()
2481
	ATTACK = true
2482
	Rooted = true
2483
	XEYE.Parent = nil
2484
	BALL.Parent = Character
2485
    text.Text = " "
2486
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2487
	for i = 0, 1, 0.1 / Animation_Speed do
2488
		Swait()
2489
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2490
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2491
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2492
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2493
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2494
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2495
	end
2496
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2497
	UNANCHOR = false
2498
	RootPart.Anchored = true
2499
	for i = 0, 2, 0.1 / Animation_Speed do
2500
		Swait()
2501
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2502
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2503
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2504
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2505
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2506
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2507
	end
2508
	for i = 0, 0.1, 0.1 / Animation_Speed do
2509
		Swait()
2510
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2511
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2512
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2513
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2514
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2515
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2516
	end
2517
	UNANCHOR = true
2518
	RootPart.Anchored = false
2519
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2520
        MODE = "80s"
2521
        text.Text = "80's"
2522
        ned.Text = "80's"
2523
        TEXTCOLOR = C3(27/255,42/255,53/255)
2524
		PRT.Color = C3(27/255,42/255,53/255)
2525
		EYE.Color = C3(95/255,95/255,95/255)
2526
		EYE2.Color = C3(95/255,95/255,95/255)
2527
		Hair.Color = C3(27/255,42/255,53/255)
2528
		Hair2.Color = C3(255/255,255/255,255/255)
2529
        MAINRUINCOLOR = BrickColor.new("Black")
2530
        SECONDRUINCOLOR  = BrickColor.new("Institutional white")
2531
        FACE = 2365263255
2532
		SONG = 1141556798
2533
        PITCH = 1
2534
        VOLUME = 3.5
2535
        sick.TimePosition = 0.1
2536
        Speed = 16
2537
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2538
	    UNANCHOR = true
2539
	    RootPart.Anchored = false
2540
	ATTACK = false
2541
	Rooted = false
2542
end
2543
2544
function BlackForm()
2545
	ATTACK = true
2546
	Rooted = true
2547
	BALL.Parent = Character
2548
	XEYE.Parent = nil
2549
	SONG = 1420353940
2550
    PITCH = 1
2551
    VOLUME = 2.5
2552
    sick.TimePosition = 0.5
2553
    text.Text = ""
2554
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2555
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2556
    chatfunc("Riddle me this..")
2557
    BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
2558
	for i=0, 4, 0.1 / Animation_Speed do
2559
		Swait()
2560
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2561
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2562
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2563
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2564
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2565
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2566
	end
2567
    BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
2568
	chatfunc("Riddle me that..")
2569
	for i=0, 4, 0.1 / Animation_Speed do
2570
		Swait()
2571
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2572
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2573
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2574
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2575
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2576
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2577
	end
2578
	BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
2579
	chatfunc("Who's afraid of The Big Black?")
2580
	for i=0, 5, 0.1 / Animation_Speed do
2581
		Swait()
2582
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2583
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2584
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2585
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2586
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2587
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)				
2588
	end
2589
    WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2590
    WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2591
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2592
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2593
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2594
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2595
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2596
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2597
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2598
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2599
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2600
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2601
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2602
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2603
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2604
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2605
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2606
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2607
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2608
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2609
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2610
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2611
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2612
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2613
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2614
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2615
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2616
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2617
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2618
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2619
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2620
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2621
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2622
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2623
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2624
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2625
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2626
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2627
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2628
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2629
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2630
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2631
	CreateSound(206082327,Torso,3,1,false)
2632
	for i=0, 0.7, 0.1 / Animation_Speed do
2633
		Swait()
2634
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2635
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
2636
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2637
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2638
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2639
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2640
	end
2641
		MODE = "Black"
2642
        FACE = 148988280
2643
        Speed = 45
2644
        text.Text = "THE BIG BLACK"
2645
        ned.Text = "TBB"
2646
        TEXTCOLOR = C3(27/255,42/255,53/255)
2647
		PRT.Color = C3(27/255,42/255,53/255)
2648
		EYE.Color = C3(27/255,42/255,53/255)
2649
		EYE2.Color = C3(27/255,42/255,53/255)
2650
		Hair.Color = C3(27/255,42/255,53/255)
2651
		Hair2.Color = C3(27/255,42/255,53/255)
2652
        MAINRUINCOLOR = BrickColor.new("Black")
2653
        SECONDRUINCOLOR  = BrickColor.new("Black")
2654
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2655
	ATTACK = false
2656
	Rooted = false
2657
end
2658
2659
function LostForm()
2660
	ATTACK = true
2661
	Rooted = true
2662
	BALL.Parent = Character
2663
	XEYE.Parent = nil
2664
		SONG = 723652641
2665
        PITCH = 1
2666
        VOLUME = 3
2667
        sick.TimePosition = 0.5
2668
        FACE = 0
2669
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2670
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2671
    CreateSound(136007472,Torso,5,1.2,false)
2672
	for i=0, 2.5, 0.1 / Animation_Speed do
2673
		Swait()
2674
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2675
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2676
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2677
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2678
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2679
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)			
2680
	end
2681
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2682
    WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2683
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2684
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2685
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2686
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2687
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2688
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2689
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2690
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2691
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2692
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2693
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2694
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2695
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2696
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2697
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2698
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2699
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2700
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2701
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2702
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2703
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2704
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2705
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2706
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2707
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2708
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2709
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2710
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2711
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2712
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2713
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2714
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2715
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2716
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2717
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2718
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2719
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2720
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2721
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2722
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2723
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2724
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2725
    CreateSound(847061203,Torso,3,1,false)
2726
    CreateSound(239000203,Torso,3,1,false)
2727
    CreateSound(579687077,Torso,3,0.75,false)
2728
        MODE = "LostHope"
2729
        Speed = 12
2730
        text.Text = "The Lost"
2731
        ned.Text = "Lost"
2732
        TEXTCOLOR = C3(0/255,0/255,0/255)
2733
		PRT.Color = C3(0/255,0/255,0/255)
2734
		EYE.Color = C3(0/255,0/255,0/255)
2735
		EYE2.Color = C3(0/255,0/255,0/255)
2736
		Hair.Color = C3(0/255,0/255,0/255)
2737
		Hair2.Color = C3(0/255,0/255,0/255)
2738
        MAINRUINCOLOR = BrickColor.new("Really black")
2739
        SECONDRUINCOLOR  = BrickColor.new("Really black")
2740
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2741
	for i=0, 1.5, 0.1 / Animation_Speed do
2742
		Swait()
2743
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2744
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2745
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2746
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2747
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2748
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2749
	end
2750
	ATTACK = false
2751
	Rooted = false
2752
end
2753
2754
function TerraForm()
2755
	ATTACK = true
2756
	Rooted = true
2757
	BALL.Parent = Character
2758
	XEYE.Parent = nil
2759
		SONG = 157460916
2760
        PITCH = 1
2761
        VOLUME = 3
2762
        sick.TimePosition = 0
2763
        FACE = 155195214
2764
        Speed = 27
2765
        MODE = "Hexa"
2766
        text.Text = "Terra"
2767
        ned.Text = "Terra"
2768
        TEXTCOLOR = C3(170/255,85/255,0/255)
2769
		PRT.Color = C3(86/255,66/255,54/255)
2770
		EYE.Color = C3(39/255,70/255,45/255)
2771
		EYE2.Color = C3(39/255,70/255,45/255)
2772
		Hair.Color = C3(39/255,70/255,45/255)
2773
		Hair2.Color = C3(39/255,70/255,45/255)
2774
        MAINRUINCOLOR = BrickColor.new("Dirt brown")
2775
        SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
2776
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2777
	ATTACK = false
2778
	Rooted = false
2779
end
2780
2781
function RandomForm()
2782
	ATTACK = true
2783
	Rooted = true
2784
	XEYE.Parent = nil
2785
	BALL.Parent = Character
2786
	    UNANCHOR = true
2787
	    RootPart.Anchored = false
2788
        MODE = "Random"
2789
		SONG = 0
2790
        PITCH = 1
2791
        VOLUME = 3.5
2792
        sick.TimePosition = 0
2793
        FACE = 2365263255
2794
        Speed = 20
2795
        text.Text = "Randomizer"
2796
        ned.Text = "Randomizer"
2797
        TEXTCOLOR = BrickColor.Random().Color
2798
		PRT.Color = BrickColor.Random().Color
2799
		EYE.Color = BrickColor.Random().Color
2800
		EYE2.Color = BrickColor.Random().Color
2801
		Hair.Color = BrickColor.Random().Color
2802
		Hair2.Color = BrickColor.Random().Color
2803
        MAINRUINCOLOR = BrickColor.Random()
2804
        SECONDRUINCOLOR  = BrickColor.Random()
2805
        RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
2806
	ATTACK = false
2807
	Rooted = false
2808
end
2809
2810
function VantaForm()
2811
	ATTACK = true
2812
	Rooted = true
2813
	BALL.Parent = Character
2814
	XEYE.Parent = nil
2815
		SONG = 190845741
2816
        PITCH = 1
2817
        VOLUME = 6
2818
        sick.TimePosition = 12.5
2819
		wait(1)
2820
		for i=0, 2.5, 0.1 / Animation_Speed do
2821
		    Swait()
2822
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2823
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2824
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2825
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2826
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2827
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2828
        end
2829
		MODE = "Vanta"
2830
        WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2831
        FACE = 404306534
2832
        Speed = 12
2833
        text.Text = "Vanta-X"
2834
        ned.Text = "Vanta-X"
2835
        TEXTCOLOR = C3(107/255,50/255,124/255)
2836
		PRT.Color = C3(107/255,50/255,124/255)
2837
		EYE.Color = C3(155/255,0/255,255/255)
2838
		EYE2.Color = C3(155/255,0/255,255/255)
2839
		Hair.Color = C3(80/255,0/255,180/255)
2840
		Hair2.Color = C3(50/255,0/255,150/255)
2841
        MAINRUINCOLOR = BrickColor.new("Royal purple")
2842
        SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
2843
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2844
	ATTACK = false
2845
	Rooted = false
2846
end
2847
2848
function ChronoForm()
2849
	ATTACK = true
2850
	Rooted = true
2851
	BALL.Parent = Character
2852
	XEYE.Parent = nil
2853
		SONG = 432493949
2854
        PITCH = 1
2855
        VOLUME = 3
2856
        sick.TimePosition = 0
2857
        FACE = 2371494469
2858
        Speed = 16
2859
        MODE = "Time"
2860
        text.Text = "Chronos"
2861
        ned.Text = "Chronos"
2862
        TEXTCOLOR = C3(0/255,255/255,0/255)
2863
		PRT.Color = C3(0/255,155/255,0/255)
2864
		EYE.Color = C3(0/255,255/255,0/255)
2865
		EYE2.Color = C3(0/255,255/255,0/255)
2866
		Hair.Color = C3(239/255,184/255,56/255)
2867
		Hair2.Color = C3(245/255,205/255,48/255)
2868
		MODE = "Time"
2869
        MAINRUINCOLOR = BrickColor.new("Lime green")
2870
        SECONDRUINCOLOR  = BrickColor.new("Lime green")
2871
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2872
	ATTACK = false
2873
	Rooted = false
2874
end
2875
2876
function SenseForm()
2877
	ATTACK = true
2878
	Rooted = true
2879
	BALL.Parent = Character
2880
	XEYE.Parent = nil
2881
		SONG = 1497785701
2882
        PITCH = 1
2883
        VOLUME = 3
2884
        sick.TimePosition = 13.75
2885
        FACE = 2375008868
2886
        Speed = 13
2887
        MODE = "Sense"
2888
        text.TextColor3 = C3(255/255,255/255,255/255)
2889
        text.Text = "None-Sense"
2890
        ned.Text = "Non-Sense"
2891
        TEXTCOLOR = C3(255/255,255/255,255/255)
2892
        coroutine.resume(coroutine.create(function()
2893
	    repeat
2894
		text.TextColor3 = C3(13/255,105/255,172/255)
2895
		Swait(5)
2896
        text.TextColor3 = C3(196/255,40/255,28/255)
2897
        Swait(5)
2898
	    until MODE ~= "Sense"
2899
        text.TextColor3 = C3(27/255,42/255,53/255)
2900
        end))
2901
		PRT.Color = C3(13/255,105/255,172/255)
2902
		EYE.Color = C3(255/255,255/255,255/255)
2903
		EYE2.Color = C3(255/255,255/255,255/255)
2904
		Hair.Color = C3(196/255,40/255,28/255)
2905
		Hair2.Color = C3(196/255,40/255,28/255)
2906
        MAINRUINCOLOR = BrickColor.new("Bright red")
2907
        SECONDRUINCOLOR  = BrickColor.new("Bright blue")
2908
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2909
	ATTACK = false
2910
	Rooted = false
2911
end
2912
2913
function SanityForm()
2914
	ATTACK = true
2915
	Rooted = true
2916
	BALL.Parent = Character
2917
	XEYE.Parent = nil
2918
		SONG = 2347469019
2919
        PITCH = 1
2920
        VOLUME = 3
2921
        sick.TimePosition = 0
2922
        FACE = 2375030229
2923
        Speed = 30
2924
        TEXTCOLOR = C3(0/255,0/255,0/255)
2925
        text.Text = "Sanity-Less"
2926
        coroutine.resume(coroutine.create(function()
2927
	    repeat
2928
        ned.Text = "Sanity-Less"
2929
		PRT.Color = BrickColor.Random().Color
2930
		EYE.Color = BrickColor.Random().Color
2931
		EYE2.Color = BrickColor.Random().Color
2932
		Hair.Color = BrickColor.Random().Color
2933
		Hair2.Color = BrickColor.Random().Color
2934
        MAINRUINCOLOR = BrickColor.Random()
2935
        SECONDRUINCOLOR = BrickColor.Random()
2936
	    text.TextColor3 = BrickColor.Random().Color
2937
	    text.TextStrokeColor3 = BrickColor.Random().Color
2938
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2939
        Swait(5)
2940
	 	until MODE ~= "Sanity"
2941
	    text.TextColor3 = C3(27/255,42/255,53/255)
2942
    end))
2943
        TEXTCOLOR = C3(0/255,0/255,0/255)
2944
		PRT.Color = C3(99/255,95/255,98/255)
2945
		EYE.Color = C3(99/255,95/255,98/255)
2946
		EYE2.Color = C3(99/255,95/255,98/255)
2947
		Hair.Color = C3(99/255,95/255,98/255)
2948
		Hair2.Color = C3(99/255,95/255,98/255)
2949
		MODE = "Sanity"
2950
	ATTACK = false
2951
	Rooted = false
2952
end
2953
2954
function FairyForm()
2955
	ATTACK = true
2956
	Rooted = true
2957
	BALL.Parent = Character
2958
	XEYE.Parent = nil
2959
	for i=0, 2, 0.1 / Animation_Speed do
2960
            Swait()
2961
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2962
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2963
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2964
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2965
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2966
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2967
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2968
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2969
	     end
2970
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
2971
        MODE = "Fairy"
2972
        ned.Text = "Fairy"
2973
        TEXTCOLOR = C3(255/255,102/255,204/255)
2974
		PRT.Color = C3(98/255,37/255,209/255)
2975
		EYE.Color = C3(255/255,152/255,220/255)
2976
		EYE2.Color = C3(255/255,152/255,220/255)
2977
		Hair.Color = C3(170/255,0/255,170/255)
2978
		Hair2.Color = C3(170/255,0/255,170/255)
2979
        MAINRUINCOLOR = BrickColor.new("Carnation pink")
2980
        SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
2981
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2982
		SONG = 228428389
2983
        PITCH = 1
2984
        VOLUME = 3
2985
        sick.TimePosition = 0.5
2986
        FACE = 21635489
2987
        Speed = 20
2988
        text.Text = "Fairy"
2989
	ATTACK = false
2990
	Rooted = false
2991
end
2992
2993
function DevilForm()
2994
	ATTACK = true
2995
	Rooted = true
2996
	BALL.Parent = Character
2997
	XEYE.Parent = nil
2998
		for i=0, 1, 0.1 / Animation_Speed do
2999
			Swait()
3000
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3001
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
3002
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3003
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3004
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3005
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3006
		end
3007
		CreateSound(363808674, Torso, 6, 1, false)
3008
		for i=0, 0.5, 0.1 / Animation_Speed do
3009
			Swait()
3010
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3011
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
3012
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3013
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3014
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3015
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3016
		end	
3017
		for i=0, 0.5, 0.1 / Animation_Speed do
3018
			Swait()
3019
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3020
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
3021
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3022
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3023
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3024
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3025
		end
3026
		CreateSound(363808674, Torso, 6, 1, false)
3027
		WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
3028
		for i=0, 0.5, 0.1 / Animation_Speed do
3029
			Swait()
3030
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3031
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
3032
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3033
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3034
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3035
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3036
		end
3037
		MODE = "Devil"
3038
        ned.Text = "Devil"
3039
		SONG = 919231299
3040
        PITCH = 1
3041
        VOLUME = 3
3042
        sick.TimePosition = 15.2
3043
        FACE = 405705854
3044
        Speed = 20
3045
        text.Text = "Devil"
3046
        TEXTCOLOR = C3(127/255,0/255,0/255)
3047
		PRT.Color = C3(98/255,0/255,0/255)
3048
		EYE.Color = C3(255/255,0/255,0/255)
3049
		EYE2.Color = C3(255/255,0/255,0/255)
3050
		Hair.Color = C3(21/255,0/255,0/255)
3051
		Hair2.Color = C3(53/255,0/255,0/255)
3052
        MAINRUINCOLOR = BrickColor.new("Maroon")
3053
        SECONDRUINCOLOR  = BrickColor.new("Bright red")
3054
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3055
	ATTACK = false
3056
	Rooted = false
3057
end
3058
3059
function PurgeForm()
3060
	ATTACK = true
3061
	Rooted = true
3062
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
3063
        MODE = "Purged"
3064
        XEYE.Parent = Character
3065
        BALL.Parent = nil
3066
        TEXTCOLOR = C3(39/255,70/255,45/255)
3067
		PRT.Color = C3(0/255,0/255,0/255)
3068
		EYE.Color = C3(0/255,0/255,0/255)
3069
		EYE2.Color = C3(0/255,0/255,0/255)
3070
		Hair.Color = C3(0/255,0/255,0/255)
3071
		Hair2.Color = C3(0/255,0/255,0/255)
3072
        MAINRUINCOLOR = BrickColor.new("Earth green")
3073
        SECONDRUINCOLOR  = BrickColor.new("Earth green")
3074
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3075
		SONG = 1103329236
3076
        PITCH = 1
3077
        VOLUME = 3
3078
        sick.TimePosition = 0
3079
        FACE = 2378683942
3080
        Speed = 20
3081
        text.Text = "The Purge"
3082
        ned.Text = "Purge"
3083
        for i=0, 1, 0.1 / Animation_Speed do
3084
	        Swait()
3085
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3086
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3087
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3088
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3089
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3090
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3091
        end
3092
    CreateSound(363808674, Head, 9999, 1, false)
3093
        for i=0, 0.2, 0.1 / Animation_Speed do
3094
	        Swait()
3095
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3096
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3097
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3098
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3099
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3100
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3101
        end
3102
	ATTACK = false
3103
	Rooted = false
3104
end
3105
3106
function OriginsForm()
3107
	ATTACK = true
3108
	Rooted = true
3109
	    MODE = "Origins"
3110
		SONG = 265913095
3111
        PITCH = 1
3112
        VOLUME = 3
3113
        sick.TimePosition = 17.5
3114
        FACE = 404306534
3115
        Speed = 19
3116
        text.Text = "The Origins"
3117
        ned.Text = "Origins"
3118
        TEXTCOLOR = C3(0/255,0/255,0/255)
3119
		PRT.Color = C3(215/255,147/255,0/255)
3120
		EYE.Color = C3(255/255,0/255,0/255)
3121
		EYE2.Color = C3(255/255,0/255,0/255)
3122
		Hair.Color = C3(0/255,0/255,255/255)
3123
		Hair2.Color = C3(0/255,0/255,255/255)
3124
        MAINRUINCOLOR = BrickColor.new("Navy blue")
3125
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
3126
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3127
	ATTACK = false
3128
	Rooted = false
3129
end
3130
3131
--//=================================\\
3132
--||	ATTACK FUNCTIONS AND STUFF
3133
--\\=================================//
3134
function CameraEnshaking(Length, Intensity)
3135
	coroutine.resume(coroutine.create(function()
3136
		local intensity = 1 * Intensity
3137
		local rotM = 0.01 * Intensity
3138
		for i = 0, Length, 0.1 do
3139
			Swait()
3140
			intensity = intensity - 0.05 * Intensity / Length
3141
			rotM = rotM - 5.0E-4 * Intensity / Length
3142
			Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
3143
			Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
3144
		end
3145
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
3146
	end))
3147
end
3148
3149
function ManualDamage(Humanoid,Damage,TorsoPart)
3150
	local defence = Instance.new("BoolValue",Humanoid.Parent)
3151
	defence.Name = ("HitBy"..Player.Name)
3152
	game:GetService("Debris"):AddItem(defence, 0.001)
3153
	Damage = Damage * DAMAGEMULTIPLIER
3154
	if Humanoid.Health ~= 0 then
3155
		local CritChance = MRANDOM(1,100)
3156
		if Damage > Humanoid.Health then
3157
			Damage = math.ceil(Humanoid.Health)
3158
			if Damage == 0 then
3159
				Damage = 0.1
3160
			end
3161
		end
3162
		Humanoid.Health = Humanoid.Health - Damage
3163
	end
3164
end
3165
3166
function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
3167
	local CHILDREN = workspace:GetDescendants()
3168
	for index, CHILD in pairs(CHILDREN) do
3169
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
3170
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
3171
			if HUM then
3172
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
3173
				if TORSO then
3174
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
3175
						if INSTAKILL == true then
3176
							CHILD:BreakJoints()
3177
						else
3178
							local DMG = MRANDOM(MINDMG,MAXDMG)
3179
							ManualDamage(HUM,DMG,TORSO)
3180
						end
3181
						if FLING > 0 then
3182
							for _, c in pairs(CHILD:GetChildren()) do
3183
								if c:IsA("BasePart") then
3184
									local bv = Instance.new("BodyVelocity") 
3185
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3186
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
3187
									bv.Parent = c
3188
									Debris:AddItem(bv,0.05)
3189
								end
3190
							end
3191
						end
3192
					end
3193
				end
3194
			end
3195
		end
3196
	end
3197
end
3198
3199
function MeleeDMG(Humanoid,Damage)
3200
	Damage = Damage * DAMAGEMULTIPLIER
3201
	if Humanoid.Health < 2000 then
3202
		if Humanoid.Health - Damage > 0 then
3203
			Humanoid.Health = Humanoid.Health - Damage
3204
		else
3205
			Humanoid.Parent:BreakJoints()
3206
		end
3207
	else
3208
		Humanoid.Parent:BreakJoints()
3209
	end
3210
end
3211
3212
3213
function BasicCombo()
3214
	ATTACK = true
3215
	Rooted = false
3216
	EQUIPPED = true
3217
	local HIT2 = function()
3218
		local HITS2 = {}
3219
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3220
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3221
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3222
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3223
				if TORSO and HUM.Health > 0 then
3224
					local PASS = true
3225
					for i = 1, #HITS2 do
3226
						if HITS2[i] == hit.Parent then
3227
							PASS = false
3228
						end
3229
					end
3230
					table.insert(HITS2,hit.Parent)
3231
						if PASS == true then
3232
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3233
					end
3234
				end
3235
			end
3236
		end)
3237
		return TOUCH2
3238
	end
3239
	local HIT = function()
3240
		local HITS = {}
3241
		local TOUCH = RightArm.Touched:Connect(function(hit)
3242
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3243
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3244
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3245
				if TORSO and HUM.Health > 0 then
3246
					local PASS = true
3247
					for i = 1, #HITS do
3248
						if HITS[i] == hit.Parent then
3249
							PASS = false
3250
						end
3251
					end
3252
					table.insert(HITS,hit.Parent)
3253
						if PASS == true then
3254
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3255
					end
3256
				end
3257
			end
3258
		end)
3259
		return TOUCH
3260
	end
3261
	if COMBO == 1 then
3262
		for i=0, 0.35, 0.1 / Animation_Speed do
3263
			Swait()
3264
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3265
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3266
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3267
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3268
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3269
		end
3270
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3271
		local TOUCHED = HIT()
3272
		for i=0, 0.5, 0.1 / Animation_Speed do
3273
			Swait()
3274
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3275
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3276
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3277
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3278
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3279
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3280
		end
3281
		TOUCHED:Disconnect()
3282
		COMBO = 2
3283
	elseif COMBO == 2 then
3284
		for i=0, 0.35, 0.1 / Animation_Speed do
3285
			Swait()
3286
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3287
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3288
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3289
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3290
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3291
		end
3292
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3293
		local TOUCHED = HIT2()
3294
		for i=0, 0.5, 0.1 / Animation_Speed do
3295
			Swait()
3296
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3297
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3298
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3299
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3300
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3301
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3302
		end
3303
		TOUCHED:Disconnect()
3304
		COMBO = 3
3305
	elseif COMBO == 3 then
3306
		for i=0, 0.35, 0.1 / Animation_Speed do
3307
			Swait()
3308
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3309
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3310
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3311
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3312
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3313
		end
3314
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3315
		local TOUCHED = HIT2()
3316
		local TOUCHED2 = HIT()
3317
		for i=0, 0.5, 0.1 / Animation_Speed do
3318
			Swait()
3319
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3320
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3321
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3322
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3323
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3324
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3325
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3326
		end
3327
		TOUCHED:Disconnect()
3328
		TOUCHED2:Disconnect()
3329
		COMBO = 4
3330
	elseif COMBO == 4 then
3331
		for i=0, 0.5, 0.1 / Animation_Speed do
3332
			Swait()
3333
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3334
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3335
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3336
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3337
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3338
		end	
3339
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3340
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3341
        CameraEnshaking(3,10)
3342
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3343
		for i=0, 0.5, 0.1 / Animation_Speed do
3344
			Swait()
3345
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3346
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3347
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3348
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3349
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3350
		end	
3351
		COMBO = 1
3352
	end
3353
	coroutine.resume(coroutine.create(function()
3354
		for i = 1, 50 do
3355
			Swait()
3356
			if ATTACK == true then
3357
				break
3358
			end
3359
		end
3360
		if ATTACK == false then
3361
			COMBO = 1
3362
		end
3363
	end))
3364
	ATTACK = false
3365
	Rooted = false
3366
	EQUIPPED = false
3367
end
3368
3369
function ColorfulCombo()
3370
	ATTACK = true
3371
	Rooted = false
3372
	EQUIPPED = true
3373
	local HIT2 = function()
3374
		local HITS2 = {}
3375
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3376
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3377
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3378
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3379
				if TORSO and HUM.Health > 0 then
3380
					local PASS = true
3381
					for i = 1, #HITS2 do
3382
						if HITS2[i] == hit.Parent then
3383
							PASS = false
3384
						end
3385
					end
3386
					table.insert(HITS2,hit.Parent)
3387
						if PASS == true then
3388
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3389
					end
3390
				end
3391
			end
3392
		end)
3393
		return TOUCH2
3394
	end
3395
	local HIT = function()
3396
		local HITS = {}
3397
		local TOUCH = RightArm.Touched:Connect(function(hit)
3398
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3399
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3400
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3401
				if TORSO and HUM.Health > 0 then
3402
					local PASS = true
3403
					for i = 1, #HITS do
3404
						if HITS[i] == hit.Parent then
3405
							PASS = false
3406
						end
3407
					end
3408
					table.insert(HITS,hit.Parent)
3409
						if PASS == true then
3410
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3411
					end
3412
				end
3413
			end
3414
		end)
3415
		return TOUCH
3416
	end
3417
	if COMBO == 1 then
3418
		for i=0, 0.35, 0.1 / Animation_Speed do
3419
			Swait()
3420
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3421
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3422
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3423
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3424
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3425
		end
3426
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3427
		local TOUCHED = HIT()
3428
		for i=0, 0.5, 0.1 / Animation_Speed do
3429
			Swait()
3430
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3431
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3432
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3433
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3434
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3435
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3436
		end
3437
		TOUCHED:Disconnect()
3438
		COMBO = 2
3439
	elseif COMBO == 2 then
3440
		for i=0, 0.35, 0.1 / Animation_Speed do
3441
			Swait()
3442
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3443
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3444
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3445
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3446
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3447
		end
3448
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3449
		local TOUCHED = HIT2()
3450
		for i=0, 0.5, 0.1 / Animation_Speed do
3451
			Swait()
3452
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3453
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3454
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3455
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3456
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3457
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3458
		end
3459
		TOUCHED:Disconnect()
3460
		COMBO = 3
3461
	elseif COMBO == 3 then
3462
		for i=0, 0.35, 0.1 / Animation_Speed do
3463
			Swait()
3464
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3465
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3466
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3467
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3468
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3469
		end
3470
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3471
		local TOUCHED = HIT2()
3472
		local TOUCHED2 = HIT()
3473
		for i=0, 0.5, 0.1 / Animation_Speed do
3474
			Swait()
3475
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3476
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3477
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3478
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3479
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3480
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3481
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3482
		end
3483
		TOUCHED:Disconnect()
3484
		TOUCHED2:Disconnect()
3485
		COMBO = 4
3486
	elseif COMBO == 4 then
3487
		for i=0, 0.5, 0.1 / Animation_Speed do
3488
			Swait()
3489
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3490
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3491
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3492
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3493
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3494
		end	
3495
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3496
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3497
        CameraEnshaking(3,10)
3498
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3499
		for i=0, 0.5, 0.1 / Animation_Speed do
3500
			Swait()
3501
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3502
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3503
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3504
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3505
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3506
		end	
3507
		COMBO = 1
3508
	end
3509
	coroutine.resume(coroutine.create(function()
3510
		for i = 1, 50 do
3511
			Swait()
3512
			if ATTACK == true then
3513
				break
3514
			end
3515
		end
3516
		if ATTACK == false then
3517
			COMBO = 1
3518
		end
3519
	end))
3520
	ATTACK = false
3521
	Rooted = false
3522
	EQUIPPED = false
3523
end
3524
3525
function PurgeCombo()
3526
	ATTACK = true
3527
	Rooted = false
3528
	EQUIPPED = true
3529
	local HIT2 = function()
3530
		local HITS2 = {}
3531
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3532
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3533
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3534
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3535
				if TORSO and HUM.Health > 0 then
3536
					local PASS = true
3537
					for i = 1, #HITS2 do
3538
						if HITS2[i] == hit.Parent then
3539
							PASS = false
3540
						end
3541
					end
3542
					table.insert(HITS2,hit.Parent)
3543
						if PASS == true then
3544
						ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
3545
					end
3546
				end
3547
			end
3548
		end)
3549
		return TOUCH2
3550
	end
3551
	local HIT = function()
3552
		local HITS = {}
3553
		local TOUCH = RightLeg.Touched:Connect(function(hit)
3554
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3555
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3556
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3557
				if TORSO and HUM.Health > 0 then
3558
					local PASS = true
3559
					for i = 1, #HITS do
3560
						if HITS[i] == hit.Parent then
3561
							PASS = false
3562
						end
3563
					end
3564
					table.insert(HITS,hit.Parent)
3565
						if PASS == true then
3566
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3567
					end
3568
				end
3569
			end
3570
		end)
3571
		return TOUCH
3572
	end
3573
	local HIT3 = function()
3574
		local HITS3 = {}
3575
		local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
3576
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3577
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3578
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3579
				if TORSO and HUM.Health > 0 then
3580
					local PASS = true
3581
					for i = 1, #HITS3 do
3582
						if HITS3[i] == hit.Parent then
3583
							PASS = false
3584
						end
3585
					end
3586
					table.insert(HITS3,hit.Parent)
3587
						if PASS == true then
3588
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3589
					end
3590
				end
3591
			end
3592
		end)
3593
		return TOUCH3
3594
	end
3595
	if COMBO == 1 then
3596
		for i=0, 0.35, 0.1 / Animation_Speed do
3597
			Swait()
3598
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3599
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3600
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3601
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3602
		end
3603
		CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3604
		local TOUCHED = HIT()
3605
		for i=0, 0.5, 0.1 / Animation_Speed do
3606
			Swait()
3607
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3608
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
3609
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3610
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3611
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3612
		end
3613
		TOUCHED:Disconnect()
3614
		COMBO = 2
3615
	elseif COMBO == 2 then
3616
		for i=0, 0.35, 0.1 / Animation_Speed do
3617
			Swait()
3618
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3619
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3620
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3621
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3622
		end
3623
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3624
		local TOUCHED = HIT2()
3625
		for i=0, 0.5, 0.1 / Animation_Speed do
3626
			Swait()
3627
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3628
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3629
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3630
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3631
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3632
		end
3633
		TOUCHED:Disconnect()
3634
		COMBO = 3
3635
	elseif COMBO == 3 then
3636
		for i=0, 0.2, 0.1 / Animation_Speed do
3637
			Swait()
3638
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3639
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3640
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3641
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3642
		end
3643
		CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3644
		local TOUCHED = HIT3()
3645
		for i=0, 0.5, 0.1 / Animation_Speed do
3646
			Swait()
3647
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3648
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
3649
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3650
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3651
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3652
		end
3653
		TOUCHED:Disconnect()
3654
		COMBO = 4
3655
	elseif COMBO == 4 then
3656
		Rooted = true
3657
		for i=0, 0.5, 0.1 / Animation_Speed do
3658
			Swait()
3659
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3660
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3661
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3662
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3663
		end	
3664
		for i=0, 0.1, 0.1 / Animation_Speed do
3665
			Swait()
3666
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3667
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3668
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3669
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3670
		end	
3671
        local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3672
        WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
3673
        WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3674
        CameraEnshaking(3,10)
3675
		ManualAoE(HITPOS,15,20,45,75,false)
3676
		for i=0, 0.5, 0.1 / Animation_Speed do
3677
			Swait()
3678
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
3679
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3680
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3681
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3682
		end	
3683
		Rooted = false
3684
		COMBO = 1
3685
	end
3686
	coroutine.resume(coroutine.create(function()
3687
		for i = 1, 50 do
3688
			Swait()
3689
			if ATTACK == true then
3690
				break
3691
			end
3692
		end
3693
		if ATTACK == false then
3694
			COMBO = 1
3695
		end
3696
	end))
3697
	ATTACK = false
3698
	Rooted = false
3699
	EQUIPPED = false
3700
end
3701
3702
function FlyingCombo()
3703
	ATTACK = true
3704
	Rooted = false
3705
	EQUIPPED = true
3706
	local HIT2 = function()
3707
		local HITS2 = {}
3708
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3709
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3710
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3711
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3712
				if TORSO and HUM.Health > 0 then
3713
					local PASS = true
3714
					for i = 1, #HITS2 do
3715
						if HITS2[i] == hit.Parent then
3716
							PASS = false
3717
						end
3718
					end
3719
					table.insert(HITS2,hit.Parent)
3720
						if PASS == true then
3721
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3722
					end
3723
				end
3724
			end
3725
		end)
3726
		return TOUCH2
3727
	end
3728
	local HIT = function()
3729
		local HITS = {}
3730
		local TOUCH = RightArm.Touched:Connect(function(hit)
3731
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3732
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3733
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3734
				if TORSO and HUM.Health > 0 then
3735
					local PASS = true
3736
					for i = 1, #HITS do
3737
						if HITS[i] == hit.Parent then
3738
							PASS = false
3739
						end
3740
					end
3741
					table.insert(HITS,hit.Parent)
3742
						if PASS == true then
3743
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3744
					end
3745
				end
3746
			end
3747
		end)
3748
		return TOUCH
3749
	end
3750
	local HIT3 = function()
3751
		local HITS3 = {}
3752
		local TOUCH3 = RightLeg.Touched:Connect(function(hit)
3753
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3754
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3755
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3756
				if TORSO and HUM.Health > 0 then
3757
					local PASS = true
3758
					for i = 1, #HITS3 do
3759
						if HITS3[i] == hit.Parent then
3760
							PASS = false
3761
						end
3762
					end
3763
					table.insert(HITS3,hit.Parent)
3764
						if PASS == true then
3765
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3766
					end
3767
				end
3768
			end
3769
		end)
3770
		return TOUCH3
3771
	end
3772
	local HIT4 = function()
3773
		local HITS4 = {}
3774
		local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
3775
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3776
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3777
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3778
				if TORSO and HUM.Health > 0 then
3779
					local PASS = true
3780
					for i = 1, #HITS4 do
3781
						if HITS4[i] == hit.Parent then
3782
							PASS = false
3783
						end
3784
					end
3785
					table.insert(HITS4,hit.Parent)
3786
						if PASS == true then
3787
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3788
					end
3789
				end
3790
			end
3791
		end)
3792
		return TOUCH4
3793
	end
3794
	if COMBO == 1 then
3795
		for i=0, 0.3, 0.1 / Animation_Speed do
3796
			Swait()
3797
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3798
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3799
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3800
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3801
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3802
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3803
		end
3804
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3805
		local TOUCHED2 = HIT4()
3806
		local TOUCHED = HIT3()
3807
		for i=0, 0.075, 0.1 / Animation_Speed do
3808
			Swait()
3809
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3810
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3811
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3812
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3813
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3814
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3815
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3816
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3817
		end
3818
		for i=0, 0.075, 0.1 / Animation_Speed do
3819
			Swait()
3820
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3821
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3822
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3823
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3824
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3825
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3826
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3827
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3828
		end
3829
		for i=0, 0.075, 0.1 / Animation_Speed do
3830
			Swait()
3831
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3832
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3833
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3834
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3835
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3836
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3837
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3838
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3839
		end
3840
		for i=0, 0.075, 0.1 / Animation_Speed do
3841
			Swait()
3842
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3843
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3844
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3845
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3846
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3847
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3848
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3849
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3850
		end
3851
		for i=0, 0.075, 0.1 / Animation_Speed do
3852
			Swait()
3853
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3854
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3855
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3856
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3857
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3858
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3859
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3860
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3861
		end
3862
		for i=0, 0.075, 0.1 / Animation_Speed do
3863
			Swait()
3864
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3865
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3866
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3867
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3868
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3869
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3870
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3871
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3872
		end
3873
		for i=0, 0.075, 0.1 / Animation_Speed do
3874
			Swait()
3875
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3876
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3877
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3878
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3879
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3880
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3881
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3882
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3883
		end
3884
		for i=0, 0.075, 0.1 / Animation_Speed do
3885
			Swait()
3886
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3887
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3888
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3889
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3890
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3891
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3892
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3893
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3894
		end
3895
		TOUCHED:Disconnect()
3896
		TOUCHED2:Disconnect()
3897
		COMBO = 2
3898
	elseif COMBO == 2 then
3899
		for i=0, 0.3, 0.1 / Animation_Speed do
3900
			Swait()
3901
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
3902
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3903
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3904
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3905
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3906
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3907
		end
3908
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3909
		local TOUCHED2 = HIT4()
3910
		local TOUCHED = HIT3()
3911
		for i=0, 0.075, 0.1 / Animation_Speed do
3912
			Swait()
3913
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3914
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3915
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3916
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3917
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3918
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3919
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3920
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3921
		end
3922
		for i=0, 0.075, 0.1 / Animation_Speed do
3923
			Swait()
3924
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3925
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3926
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3927
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3928
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3929
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3930
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3931
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3932
		end
3933
		for i=0, 0.075, 0.1 / Animation_Speed do
3934
			Swait()
3935
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3936
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3937
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3938
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3939
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3940
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3941
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3942
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3943
		end
3944
		for i=0, 0.075, 0.1 / Animation_Speed do
3945
			Swait()
3946
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3947
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3948
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3949
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3950
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3951
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3952
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3953
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3954
		end
3955
		for i=0, 0.075, 0.1 / Animation_Speed do
3956
			Swait()
3957
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3958
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3959
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3960
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3961
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3962
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3963
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3964
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3965
		end
3966
		for i=0, 0.075, 0.1 / Animation_Speed do
3967
			Swait()
3968
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3969
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3970
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3971
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3972
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3973
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3974
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3975
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3976
		end
3977
		for i=0, 0.075, 0.1 / Animation_Speed do
3978
			Swait()
3979
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3980
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3981
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3982
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3983
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3984
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3985
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3986
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3987
		end
3988
		for i=0, 0.075, 0.1 / Animation_Speed do
3989
			Swait()
3990
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3991
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3992
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3993
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3994
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3995
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3996
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3997
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3998
		end
3999
		for i=0, 0.075, 0.1 / Animation_Speed do
4000
			Swait()
4001
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4002
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4003
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4004
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4005
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4006
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4007
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4008
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4009
		end
4010
		TOUCHED:Disconnect()
4011
		TOUCHED2:Disconnect()
4012
		COMBO = 3
4013
	elseif COMBO == 3 then
4014
		for i=0, 0.35, 0.1 / Animation_Speed do
4015
			Swait()
4016
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4017
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4018
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4019
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4020
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4021
		end
4022
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
4023
		local TOUCHED = HIT2()
4024
		local TOUCHED2 = HIT()
4025
		for i=0, 0.5, 0.1 / Animation_Speed do
4026
			Swait()
4027
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4028
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4029
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
4030
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4031
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4032
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4033
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4034
		end
4035
		TOUCHED:Disconnect()
4036
		TOUCHED2:Disconnect()
4037
		COMBO = 4
4038
	elseif COMBO == 4 then
4039
		for i=0, 0.5, 0.1 / Animation_Speed do
4040
			Swait()
4041
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
4042
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4043
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4044
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4045
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4046
		end	
4047
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
4048
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4049
        CameraEnshaking(3,10)
4050
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
4051
		for i=0, 0.5, 0.1 / Animation_Speed do
4052
			Swait()
4053
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4054
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4055
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4056
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4057
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4058
		end	
4059
		COMBO = 1
4060
	end
4061
	coroutine.resume(coroutine.create(function()
4062
		for i = 1, 50 do
4063
			Swait()
4064
			if ATTACK == true then
4065
				break
4066
			end
4067
		end
4068
		if ATTACK == false then
4069
			COMBO = 1
4070
		end
4071
	end))
4072
	ATTACK = false
4073
	Rooted = false
4074
	EQUIPPED = false
4075
end
4076
	
4077
function SuperStomm()
4078
	ATTACK = true
4079
	Rooted = true
4080
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
4081
	coroutine.resume(coroutine.create(function()
4082
       Swait(65)
4083
       CameraEnshaking(3,25)
4084
       CreateSound(262562442,RightLeg,60,1,false)
4085
       CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
4086
       WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
4087
       ApplyAoE2(HITPOS,80,50,100,75,false)
4088
		    end))
4089
	CreateSound(163619849,RightLeg,10,1,false)
4090
	for i=0, 2, 0.1 / Animation_Speed do
4091
		WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
4092
		Swait()
4093
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
4094
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
4095
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
4096
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4097
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4098
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4099
	end
4100
	for i=0, 1, 0.1 / Animation_Speed do
4101
		Swait()
4102
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
4103
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
4104
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4105
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4106
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4107
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
4108
	end
4109
	ATTACK = false
4110
	Rooted = false
4111
end
4112
4113
4114
	
4115
--//=================================\\
4116
--||	  ASSIGN THINGS TO KEYS
4117
--\\=================================//
4118
4119
function MouseDown(Mouse)
4120
	if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
4121
		BasicCombo()
4122
	elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
4123
		ColorfulCombo()
4124
	elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
4125
		FlyingCombo()
4126
	elseif ATTACK == false and MODE == "Purged" then
4127
		PurgeCombo()
4128
	end
4129
end
4130
4131
function MouseUp(Mouse)
4132
HOLD = false
4133
end
4134
4135
function KeyDown(Key)
4136
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4137
		KEYHOLD = true
4138
		if Key == "n" and ATTACK == false and MODE == "Lunar" then
4139
			SolarForm()
4140
		
4141
		elseif Key == "n" and ATTACK == false and MODE == "Solar" then
4142
			ResetMode()
4143
		end
4144
4145
		if Key == "m" and ATTACK == false and MODE == "Lunar" then
4146
			OriginsForm()
4147
		
4148
		elseif Key == "m" and ATTACK == false and MODE == "Origins" then
4149
			ResetMode()
4150
		end
4151
4152
		if Key == "q" and ATTACK == false and MODE ~= "Time" then
4153
			ChronoForm()
4154
4155
		elseif Key == "m" and ATTACK == false and MODE == "Time" then
4156
			SuperiorForm()
4157
4158
		elseif Key == "q" and ATTACK == false and MODE == "Time" then
4159
			ResetMode()
4160
		end
4161
4162
		if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
4163
			TerraForm()
4164
4165
		elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
4166
			ResetMode()
4167
		end
4168
4169
		if Key == "p" and ATTACK == false and MODE ~= "Random" then
4170
			RandomForm()
4171
            sick.TimePosition = 0.01
4172
            RCHOICE = MRANDOM(1,6)
4173
4174
		elseif Key == "m" and ATTACK == false and MODE == "Random" then
4175
		    RCHOICE = MRANDOM(1,6)
4176
            sick.TimePosition = 0.01
4177
4178
		elseif Key == "p" and ATTACK == false and MODE == "Random" then
4179
			ResetMode()
4180
		end
4181
4182
        if Key == "m" and ATTACK == false and MODE == "Hexa" then
4183
	        VantaForm()
4184
	    end
4185
	
4186
        elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
4187
	        TerraForm()
4188
        end
4189
	
4190
		if Key == "r" and ATTACK == false and MODE ~= "Sense" then
4191
			SenseForm()
4192
4193
		elseif Key == "r" and ATTACK == false and MODE == "Sense" then
4194
			ResetMode()
4195
     	end
4196
	
4197
		if Key == "m" and ATTACK == false and MODE == "Sense" then
4198
			SanityForm()
4199
4200
		elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
4201
			SenseForm()
4202
     	end
4203
	
4204
		if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
4205
			FairyForm()
4206
4207
		elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
4208
			ResetMode()
4209
		end
4210
	
4211
		if Key == "m" and ATTACK == false and MODE == "Fairy" then
4212
			DevilForm()
4213
4214
		elseif Key == "m" and ATTACK == false and MODE == "Devil" then
4215
			FairyForm()
4216
     	end
4217
	
4218
		if Key == "u" and ATTACK == false and MODE ~= "90s" then
4219
			BlackWhiteForm()
4220
4221
		elseif Key == "u" and ATTACK == false and MODE == "90s" then
4222
			ResetMode()
4223
		end
4224
4225
		if Key == "m" and ATTACK == false and MODE == "90s" then
4226
			EightyForm()
4227
4228
		elseif Key == "m" and ATTACK == false and MODE == "80s" then
4229
			BlackWhiteForm()
4230
     	end
4231
4232
		if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
4233
			LostForm()
4234
4235
		elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
4236
			ResetMode()
4237
		end
4238
4239
		if Key == "n" and ATTACK == false and MODE == "LostHope" then
4240
			PurgeForm()
4241
		elseif Key == "n" and ATTACK == false and MODE == "Purged" then
4242
			LostForm()
4243
4244
		elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
4245
			BlackForm()
4246
4247
		elseif Key == "m" and ATTACK == false and MODE == "Black" then
4248
			LostForm()
4249
		end
4250
4251
		if Key == "z" and ATTACK == false and MODE == "Superior" then
4252
			SuperStomm()
4253
		end
4254
   end
4255
4256
function KeyUp(Key)
4257
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4258
		KEYHOLD = false
4259
	end
4260
end
4261
4262
	Mouse.Button1Down:connect(function(NEWKEY)
4263
		MouseDown(NEWKEY)
4264
	end)
4265
	Mouse.Button1Up:connect(function(NEWKEY)
4266
		MouseUp(NEWKEY)
4267
	end)
4268
	Mouse.KeyDown:connect(function(NEWKEY)
4269
		KeyDown(NEWKEY)
4270
	end)
4271
	Mouse.KeyUp:connect(function(NEWKEY)
4272
		KeyUp(NEWKEY)
4273
	end)
4274
4275
--//=================================\\
4276
--\\=================================//
4277
4278
4279
function unanchor()
4280
	if UNANCHOR == true then
4281
		g = Character:GetChildren()
4282
		for i = 1, #g do
4283
			if g[i].ClassName == "Part" then
4284
				g[i].Anchored = false
4285
			end
4286
		end
4287
	end
4288
end
4289
4290
4291
--//=================================\\
4292
--||	WRAP THE WHOLE SCRIPT UP
4293
--\\=================================//
4294
4295
Humanoid.Changed:connect(function(Jump)
4296
	if Jump == "Jump" and (Disable_Jump == true) then
4297
		Humanoid.Jump = false
4298
	end
4299
end)
4300
4301
local BLINKLOOP = 0
4302
script.Parent = WEAPONGUI
4303
ANIMATE.Parent = nil
4304
4305
local bguis = Instance.new("BillboardGui",tors)
4306
bguis.Size = UDim2.new(25, 0, 25, 0)
4307
local imgca = Instance.new("ImageLabel",bguis)
4308
imgca.BackgroundTransparency = 1
4309
imgca.ImageTransparency = 1
4310
imgca.Size = UDim2.new(3,0,3,0)
4311
imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
4312
imgca.ImageColor3 = Color3.new(0,0,0)
4313
4314
coroutine.resume(coroutine.create(function()
4315
	repeat
4316
		Swait()
4317
imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
4318
bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
4319
imgca.ImageColor3 = MAINRUINCOLOR.Color
4320
imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
4321
text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
4322
text.Rotation = 0 - 2 * math.cos(SINE / 24)
4323
techc.Rotation = techc.Rotation + 1
4324
circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
4325
circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
4326
imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
4327
imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
4328
ned.Rotation = 0 - 4 * math.cos(SINE / 24)
4329
ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
4330
until Humanoid.Health == 0
4331
end))
4332
4333
while true do
4334
	Swait()
4335
	if Humanoid then
4336
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4337
		IDLEANIMATION:Play()
4338
	end
4339
	SINE = SINE + CHANGE*2
4340
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4341
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4342
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
4343
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
4344
	HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4345
	Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4346
	HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
4347
	handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
4348
    if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
4349
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4350
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4351
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4352
    lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4353
    lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4354
    lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4355
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4356
    end
4357
    if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
4358
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4359
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4360
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4361
    lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4362
    lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4363
    lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4364
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4365
    end
4366
    if MODE == "Black" then
4367
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
4368
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
4369
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
4370
    lwing1weld.C1 = rwing2weld.C1
4371
    lwing2weld.C1 = rwing2weld.C1
4372
    lwing3weld.C1 = rwing2weld.C1
4373
    handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
4374
    end
4375
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
4376
		if MODE == "Lunar" then
4377
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4378
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4379
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4380
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4381
		elseif MODE == "Solar" then
4382
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4383
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4384
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4385
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4386
		elseif MODE == "Fairy" then
4387
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4388
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4389
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4390
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4391
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4392
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4393
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4394
		elseif MODE == "Hexa" then
4395
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4396
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4397
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4398
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4399
 		elseif MODE == "Time" then
4400
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4401
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4402
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4403
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4404
       elseif MODE == "Vanta" then
4405
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4406
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4407
        elseif MODE == "Black" then
4408
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4409
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4410
		elseif MODE == "Devil" then
4411
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4412
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4413
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4414
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4415
end
4416
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4417
        if MODE == "Lunar" then
4418
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4419
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4420
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4421
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4422
        elseif MODE == "Solar" then
4423
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4424
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4425
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4426
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4427
        elseif MODE == "Fairy" then
4428
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4429
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4430
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4431
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4432
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4433
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4434
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)	    
4435
		elseif MODE == "Hexa" then
4436
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4437
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4438
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4439
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4440
		elseif MODE == "Time" then
4441
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4442
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4443
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4444
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4445
        elseif MODE == "Vanta" then
4446
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4447
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4448
        elseif MODE == "Black" then
4449
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4450
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4451
        elseif MODE == "Devil" then
4452
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4453
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4454
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4455
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4456
	end
4457
end
4458
	if FULL == false then
4459
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4460
			ANIM = "Jump"
4461
			if ATTACK == false then
4462
		    if MODE ~= "Purged" then
4463
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4464
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
4465
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4466
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4467
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4468
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4469
            elseif MODE == "Purged" then
4470
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4471
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4472
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4473
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4474
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4475
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4476
4477
            end
4478
end
4479
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4480
			ANIM = "Fall"
4481
			if ATTACK == false then
4482
			if MODE ~= "Purged" then
4483
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4484
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
4485
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4486
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4487
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4488
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4489
			elseif MODE == "Purged" then
4490
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4491
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4492
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4493
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4494
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4495
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4496
				
4497
		end
4498
           end
4499
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4500
			ANIM = "Idle"
4501
			if ATTACK == false then
4502
			if MODE == "Lunar" then
4503
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4504
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4505
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4506
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4507
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4508
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4509
			elseif MODE == "Hexa" then
4510
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4511
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4512
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4513
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4514
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4515
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4516
            elseif MODE == "Fairy" then
4517
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4518
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4519
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4520
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4521
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
4522
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
4523
			elseif MODE == "Origins" then
4524
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4525
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4526
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4527
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4528
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4529
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4530
			elseif MODE == "Solar" then
4531
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4532
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4533
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4534
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4535
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4536
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4537
			elseif MODE == "Purged" then
4538
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4539
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4540
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
4541
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
4542
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4543
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4544
			elseif MODE == "Sanity" then
4545
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4546
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4547
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4548
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4549
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4550
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4551
			elseif MODE == "Time" then
4552
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4553
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4554
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
4555
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
4556
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4557
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4558
			elseif MODE == "80s" then
4559
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4560
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4561
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4562
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4563
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4564
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) 
4565
			elseif MODE == "90s" then
4566
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4567
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4568
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4569
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4570
			RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4571
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4572
			elseif MODE == "Random" then
4573
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4574
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4575
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4576
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4577
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4578
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) 
4579
			elseif MODE == "Superior" then
4580
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4581
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
4582
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4583
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4584
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4585
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4586
			elseif ATTACK == false and MODE == "Vanta" then
4587
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4588
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4589
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4590
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4591
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4592
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)				
4593
			elseif MODE == "Sense" then
4594
			if MRANDOM(1,20) == 1 then
4595
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4596
            end
4597
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4598
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4599
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4600
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4601
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4602
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4603
            elseif MODE == "Devil" then
4604
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4605
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
4606
			if MRANDOM(1,7) == 1 then
4607
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
4608
			end
4609
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4610
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4611
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4612
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4613
			elseif MODE == "LostHope" then
4614
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
4615
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4616
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4617
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4618
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4619
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4620
			elseif ATTACK == false and MODE == "Black" then
4621
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
4622
			if MRANDOM(1,3) == 1 then
4623
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4624
            end
4625
			if MRANDOM(1,2) == 1 then
4626
               MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
4627
               MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
4628
            end
4629
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4630
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
4631
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4632
			RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4633
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4634
			end
4635
			end
4636
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4637
			ANIM = "Walk"
4638
			if ATTACK == false then
4639
			if MODE == "Lunar" then
4640
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4641
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4642
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4643
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4644
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4645
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4646
			elseif MODE == "Superior" then
4647
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4648
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
4649
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4650
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4651
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4652
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4653
            elseif MODE == "80s" then
4654
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
4655
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4656
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4657
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4658
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4659
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4660
			elseif MODE == "Solar" then
4661
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4662
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4663
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4664
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4665
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4666
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4667
			elseif MODE == "Origins" then
4668
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4669
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4670
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4671
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4672
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4673
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4674
			elseif MODE == "Purged" then
4675
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4676
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4677
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4678
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4679
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4680
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4681
			elseif MODE == "Sanity" then
4682
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4683
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4684
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4685
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4686
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
4687
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
4688
            elseif MODE == "Fairy" then
4689
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
4690
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4691
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4692
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4693
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4694
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4695
			elseif MODE == "Devil" then
4696
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4697
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
4698
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4699
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4700
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4701
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4702
			elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
4703
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4704
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4705
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4706
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4707
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4708
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4709
			elseif MODE == "Hexa" or MODE == "Time" then
4710
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
4711
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4712
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4713
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4714
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4715
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4716
			elseif MODE == "LostHope" then
4717
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
4718
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4719
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4720
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4721
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4722
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4723
			elseif MODE == "Vanta" then
4724
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4725
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4726
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4727
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4728
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4729
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4730
			elseif MODE == "Black" then
4731
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4732
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4733
			if MRANDOM(1,3) == 1 then
4734
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
4735
            end
4736
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4737
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4738
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4739
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4740
			   end
4741
            end
4742
		end
4743
	end
4744
	text.TextStrokeColor3 = TEXTCOLOR
4745
	unanchor()
4746
	Humanoid.MaxHealth = "inf"
4747
	Humanoid.Health = "inf"
4748
	if Rooted == false then
4749
		Disable_Jump = false
4750
		Humanoid.WalkSpeed = Speed
4751
	elseif Rooted == true then
4752
		Disable_Jump = true
4753
		Humanoid.WalkSpeed = 0
4754
	end
4755
	if Head:FindFirstChild("face") then
4756
		Head.face.Texture = "rbxassetid://"..FACE
4757
	end
4758
    if MODE ~= "Random" then
4759
	sick.SoundId = "rbxassetid://"..SONG
4760
    elseif MODE == "Random" then
4761
	sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
4762
    end
4763
    sick.Looped = true
4764
    sick.Pitch = PITCH
4765
    sick.Volume = VOLUME
4766
	Humanoid.Name = MRANDOM(100000000,999999999)
4767
	Humanoid.PlatformStand = false
4768
	for _, c in pairs(Cam:GetChildren()) do
4769
		if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
4770
			c:remove()
4771
		end
4772
	end
4773
	for LIST = 1, #WHITELIST do
4774
		if WHITELIST[LIST] ~= nil then
4775
			local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
4776
			if CHARACTER then
4777
				if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
4778
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4779
					if TORSO then
4780
						CreateSound(201858045, Cam, 3, 1)	
4781
						local GUI = Instance.new("BillboardGui",Cam)
4782
						GUI.Name = WHITELIST[LIST]
4783
						GUI.Size = UDim2.new(5,0,5,0)
4784
						GUI.Adornee = TORSO
4785
						local GUI2 = IT("ImageLabel",GUI)
4786
						GUI2.BackgroundTransparency = 1
4787
						GUI2.BorderSizePixel = 0
4788
						GUI2.ImageTransparency = 1
4789
						GUI2.Size = UDim2.new(1,0,1,0)
4790
						GUI2.SizeConstraint = "RelativeYY"
4791
						GUI.AlwaysOnTop = true
4792
						GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
4793
					end
4794
				else
4795
					local GUI = Cam:FindFirstChild(WHITELIST[LIST])
4796
					if GUI.ImageLabel.ImageTransparency <= 1 then
4797
						GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
4798
					end
4799
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4800
					if TORSO then
4801
						GUI.Adornee = TORSO
4802
					end
4803
				end
4804
			else
4805
				if Cam:FindFirstChild(WHITELIST[LIST]) then
4806
					Cam:FindFirstChild(WHITELIST[LIST]):remove()
4807
				end
4808
			end
4809
		else
4810
			if Cam:FindFirstChild(WHITELIST[LIST]) then
4811
				Cam:FindFirstChild(WHITELIST[LIST]):remove()
4812
			end
4813
			table.remove(WHITELIST,LIST)
4814
		end
4815
	end
4816
	if Character:FindFirstChildOfClass("Accessory") then
4817
		Character:FindFirstChildOfClass("Accessory"):remove()
4818
	elseif Character:FindFirstChildOfClass("Hat") then
4819
		Character:FindFirstChildOfClass("Hat"):remove()
4820
	end
4821
	BLINKLOOP = BLINKLOOP + 1
4822
	if BLINKLOOP >=325 then
4823
		BLINKLOOP = 0
4824
		Blink()
4825
	BLINKLOOP = BLINKLOOP + 1
4826
	if BLINKLOOP >=250 then
4827
		BLINKLOOP = 0
4828
		Blink2()
4829
    end
4830
	end
4831
	if MODE == "90s" or MODE == "80s" then
4832
	if HITFLOOR ~= nil then
4833
       if MRANDOM(1,12) == 1 then
4834
        WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4835
4836
	end
4837
	end
4838
	end
4839
	if MODE == "Devil" then
4840
	if HITFLOOR ~= nil then
4841
	   if MRANDOM(1,4) == 1 then
4842
         WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4843
 	end
4844
	end
4845
	end
4846
	    if MODE == "Black" or MODE == "Fairy" then
4847
		if HITFLOOR ~= nil then
4848
		if MRANDOM(1,9) == 1 then
4849
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4850
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4851
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4852
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4853
        if MRANDOM(1,7) == 1 then
4854
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4855
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4856
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4857
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4858
    end
4859
	end
4860
    end
4861
    end
4862
	Humanoid.DisplayDistanceType = "None"
4863
	Humanoid.PlatformStand = false
4864
	for _, c in pairs(Torso:GetChildren()) do
4865
		if c:IsA("JointInstance") or c.ClassName == "Sound" then
4866
		else
4867
			c:remove()
4868
		end
4869
	end
4870
end
4871
--//=================================\\
4872
--\\=================================//
4873
4874
4875
4876
4877
4878
--//====================================================\\--
4879
--||			  		 END OF SCRIPT
4880
--\\====================================================//--