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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | - | Player = game:GetService("Players").LocalPlayer |
17 | + | t.connect = t.Connect |
18 | return t | |
19 | - | Mouse = Player:GetMouse() |
19 | + | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | warn("Due to logger so i need to leak this") | |
87 | warn("also nameclan gonna showcase this too soon") | |
88 | --//====================================================\\- | |
89 | --|| CHAOTIC GLITCHER | |
90 | --|| ALL PURPOSE SWITCHER... | |
91 | --|| CHAOTIC GLITCHER BY WANTH092 | |
92 | --|| EDIT HELPING BY KILLERZTH_1596 | |
93 | --\\====================================================//-- | |
94 | ||
95 | game:GetService("StarterGui"):SetCore("SendNotification", { | |
96 | Title = "Chaotic Glitcher"; | |
97 | Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)"; | |
98 | }) | |
99 | ||
100 | wait(0.2) | |
101 | ||
102 | Player = owner | |
103 | PlayerGui = Player.PlayerGui | |
104 | Cam = workspace.CurrentCamera | |
105 | Backpack = Player.Backpack | |
106 | Character = Player.Character | |
107 | Humanoid = Character.Humanoid | |
108 | RootPart = Character["HumanoidRootPart"] | |
109 | Torso = Character["Torso"] | |
110 | Head = Character["Head"] | |
111 | RightArm = Character["Right Arm"] | |
112 | LeftArm = Character["Left Arm"] | |
113 | RightLeg = Character["Right Leg"] | |
114 | LeftLeg = Character["Left Leg"] | |
115 | RootJoint = RootPart["RootJoint"] | |
116 | Neck = Torso["Neck"] | |
117 | RightShoulder = Torso["Right Shoulder"] | |
118 | LeftShoulder = Torso["Left Shoulder"] | |
119 | RightHip = Torso["Right Hip"] | |
120 | LeftHip = Torso["Left Hip"] | |
121 | local sick = Instance.new("Sound",Torso) | |
122 | local SONG = 561833161 | |
123 | local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763} | |
124 | sick:Play() | |
125 | ||
126 | IT = Instance.new | |
127 | CF = CFrame.new | |
128 | VT = Vector3.new | |
129 | RAD = math.rad | |
130 | C3 = Color3.new | |
131 | UD2 = UDim2.new | |
132 | BRICKC = BrickColor.new | |
133 | ANGLES = CFrame.Angles | |
134 | EULER = CFrame.fromEulerAnglesXYZ | |
135 | COS = math.cos | |
136 | ACOS = math.acos | |
137 | SIN = math.sin | |
138 | ASIN = math.asin | |
139 | ABS = math.abs | |
140 | MRANDOM = math.random | |
141 | FLOOR = math.floor | |
142 | local RCHOICE = MRANDOM(1,7) | |
143 | ||
144 | --//=================================\\ | |
145 | --|| USEFUL VALUES | |
146 | --\\=================================// | |
147 | ||
148 | Animation_Speed = 3 | |
149 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
150 | local Speed = 13 | |
151 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
152 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
153 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
154 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
155 | local DAMAGEMULTIPLIER = 1 | |
156 | local ANIM = "Idle" | |
157 | local ATTACK = false | |
158 | local EQUIPPED = false | |
159 | local HOLD = false | |
160 | local COMBO = 1 | |
161 | local Rooted = false | |
162 | local SINE = 0 | |
163 | local KEYHOLD = false | |
164 | local CHANGE = 2 / Animation_Speed | |
165 | local WALKINGANIM = false | |
166 | local VALUE1 = false | |
167 | local VALUE2 = false | |
168 | local ROBLOXIDLEANIMATION = IT("Animation") | |
169 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
170 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
171 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
172 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
173 | WEAPONGUI.Name = "Weapon GUI" | |
174 | local Effects = IT("Folder", Character) | |
175 | Effects.Name = "Effects" | |
176 | local BALL = IT("Folder", Character) | |
177 | BALL.Name = "BALL-EYE" | |
178 | local XEYE = IT("Folder", Character) | |
179 | XEYE.Name = "X - EYE" | |
180 | local ANIMATOR = Humanoid.Animator | |
181 | local ANIMATE = Character.Animate | |
182 | local UNANCHOR = true | |
183 | local WHITELIST = {} | |
184 | local TAUNT = false | |
185 | local OFFSET = 0 | |
186 | local FULL = false | |
187 | local MODE = "Lunar" | |
188 | local PITCH = 1 | |
189 | local VOLUME = 3 | |
190 | local FACE = 176217464 | |
191 | local SIZE = 1 | |
192 | ||
193 | --//=================================\\ | |
194 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
195 | --\\=================================// | |
196 | ||
197 | ArtificialHB = Instance.new("BindableEvent", script) | |
198 | ArtificialHB.Name = "ArtificialHB" | |
199 | ||
200 | script:WaitForChild("ArtificialHB") | |
201 | Frame_Speed = 1 / 60 | |
202 | frame = Frame_Speed | |
203 | tf = 0 | |
204 | allowframeloss = false | |
205 | tossremainder = false | |
206 | lastframe = tick() | |
207 | script.ArtificialHB:Fire() | |
208 | ||
209 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
210 | tf = tf + s | |
211 | if tf >= frame then | |
212 | if allowframeloss then | |
213 | script.ArtificialHB:Fire() | |
214 | lastframe = tick() | |
215 | else | |
216 | for i = 1, math.floor(tf / frame) do | |
217 | script.ArtificialHB:Fire() | |
218 | end | |
219 | lastframe = tick() | |
220 | end | |
221 | if tossremainder then | |
222 | tf = 0 | |
223 | else | |
224 | tf = tf - frame * math.floor(tf / frame) | |
225 | end | |
226 | end | |
227 | end) | |
228 | ||
229 | --//=================================\\ | |
230 | --// NOOBYGAME12'S CODE | |
231 | --\\=================================// | |
232 | ||
233 | plr = game:GetService("Players").LocalPlayer | |
234 | char = plr.Character | |
235 | hum = char.Humanoid | |
236 | local cam = game.Workspace.CurrentCamera | |
237 | Camera = cam | |
238 | local CamInterrupt = false | |
239 | local TwoD = false | |
240 | local TargetInfo = {nil, nil} | |
241 | cam.CameraType = "Custom" | |
242 | t = char.Torso | |
243 | h = char.Head | |
244 | ra = char["Right Arm"] | |
245 | la = char["Left Arm"] | |
246 | rl = char["Right Leg"] | |
247 | ll = char["Left Leg"] | |
248 | tors = char.Torso | |
249 | lleg = char["Left Leg"] | |
250 | root = char.HumanoidRootPart | |
251 | hed = char.Head | |
252 | rleg = char["Right Leg"] | |
253 | rarm = char["Right Arm"] | |
254 | larm = char["Left Arm"] | |
255 | Player = plr | |
256 | Character=Player.Character | |
257 | PlayerGui=Player.PlayerGui | |
258 | Backpack=Player.Backpack | |
259 | Torso=Character.Torso | |
260 | Head=Character.Head | |
261 | Humanoid=Character.Humanoid | |
262 | m=Instance.new('Model',Character) | |
263 | LeftArm=Character["Left Arm"] | |
264 | LeftLeg=Character["Left Leg"] | |
265 | RightArm=Character["Right Arm"] | |
266 | RightLeg=Character["Right Leg"] | |
267 | LS=Torso["Left Shoulder"] | |
268 | LH=Torso["Left Hip"] | |
269 | RS=Torso["Right Shoulder"] | |
270 | RH=Torso["Right Hip"] | |
271 | Face = Head.face | |
272 | Neck=Torso.Neck | |
273 | it=Instance.new | |
274 | attacktype=1 | |
275 | vt=Vector3.new | |
276 | cf=CFrame.new | |
277 | euler=CFrame.fromEulerAnglesXYZ | |
278 | angles=CFrame.Angles | |
279 | cloaked=false | |
280 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
281 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
282 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
283 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
284 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
285 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
286 | RootPart=Character.HumanoidRootPart | |
287 | RootJoint=RootPart.RootJoint | |
288 | RootCF=euler(-1.57,0,3.14) | |
289 | radian = math.rad | |
290 | random = math.random | |
291 | Vec3 = Vector3.new | |
292 | Inst = Instance.new | |
293 | cFrame = CFrame.new | |
294 | Euler = CFrame.fromEulerAnglesXYZ | |
295 | vt = Vector3.new | |
296 | bc = BrickColor.new | |
297 | br = BrickColor.random | |
298 | it = Instance.new | |
299 | cf = CFrame.new | |
300 | local Player_Size = 0 | |
301 | cam = game.Workspace.CurrentCamera | |
302 | CF = CFrame.new | |
303 | angles = CFrame.Angles | |
304 | attack = false | |
305 | Euler = CFrame.fromEulerAnglesXYZ | |
306 | Rad = math.rad | |
307 | IT = Instance.new | |
308 | BrickC = BrickColor.new | |
309 | Cos = math.cos | |
310 | Acos = math.acos | |
311 | Sin = math.sin | |
312 | Asin = math.asin | |
313 | Abs = math.abs | |
314 | Mrandom = math.random | |
315 | Floor = math.floor | |
316 | IT = Instance.new | |
317 | CF = CFrame.new | |
318 | VT = Vector3.new | |
319 | RAD = math.rad | |
320 | C3 = Color3.new | |
321 | UD2 = UDim2.new | |
322 | BRICKC = BrickColor.new | |
323 | ANGLES = CFrame.Angles | |
324 | EULER = CFrame.fromEulerAnglesXYZ | |
325 | COS = math.cos | |
326 | ACOS = math.acos | |
327 | SIN = math.sin | |
328 | ASIN = math.asin | |
329 | ABS = math.abs | |
330 | MRANDOM = math.random | |
331 | FLOOR = math.floor | |
332 | ||
333 | ||
334 | local Booleans = { | |
335 | CamFollow = true, | |
336 | GyroUse = true | |
337 | } | |
338 | ||
339 | function lerp(object, newCFrame, alpha) | |
340 | return object:lerp(newCFrame, alpha) | |
341 | end | |
342 | ||
343 | local Directer = Inst("BodyGyro", root) | |
344 | Directer.MaxTorque = Vec3(0, 0, 0) | |
345 | Directer.P = 600000 | |
346 | local CPart = Inst("Part") | |
347 | CPart.Anchored = true | |
348 | CPart.CanCollide = false | |
349 | CPart.Locked = true | |
350 | CPart.Transparency = 1 | |
351 | ||
352 | local rainbowmode = false | |
353 | local chaosmode = false | |
354 | ||
355 | local mutedtog = false | |
356 | ||
357 | function CameraEnshaking(Length,Intensity) | |
358 | coroutine.resume(coroutine.create(function() | |
359 | local intensity = 1*Intensity | |
360 | local rotM = 0.01*Intensity | |
361 | for i = 0, Length, 0.1 do | |
362 | Swait() | |
363 | intensity = intensity - 0.05*Intensity/Length | |
364 | rotM = rotM - 0.0005*Intensity/Length | |
365 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
366 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
367 | end | |
368 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
369 | end)) | |
370 | end | |
371 | CamShake=function(Part,Distan,Power,Times) | |
372 | local de=Part.Position | |
373 | for i,v in pairs(workspace:children()) do | |
374 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
375 | for _,c in pairs(v:children()) do | |
376 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
377 | local Noob=v.Humanoid | |
378 | if Noob~=nil then | |
379 | coroutine.resume(coroutine.create(function() | |
380 | FV = Instance.new("BoolValue", Noob) | |
381 | FV.Name = "CameraShake" | |
382 | for ShakeNum=1,Times do | |
383 | Swait() | |
384 | local ef=Power | |
385 | if ef>=1 then | |
386 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
387 | else | |
388 | ef=Power*10 | |
389 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
390 | end | |
391 | end | |
392 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
393 | FV:Destroy() | |
394 | end)) | |
395 | end | |
396 | end | |
397 | end | |
398 | end | |
399 | end | |
400 | end | |
401 | ||
402 | local toggleTag = true | |
403 | local bilguit = Instance.new("BillboardGui", hed) | |
404 | bilguit.Adornee = nil | |
405 | bilguit.Name = "ModeName" | |
406 | bilguit.Size = UDim2.new(4, 0, 1.2, 0) | |
407 | bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
408 | ||
409 | ||
410 | function chatfunc(text,color,typet,font,timeex) | |
411 | local chat = coroutine.wrap(function() | |
412 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
413 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
414 | end | |
415 | local naeeym2 = Instance.new("BillboardGui",Character) | |
416 | naeeym2.Size = UDim2.new(0,100,0,40) | |
417 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
418 | naeeym2.Adornee = Character.Head | |
419 | naeeym2.Name = "TalkingBillBoard" | |
420 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
421 | tecks2.BackgroundTransparency = 1 | |
422 | tecks2.BorderSizePixel = 0 | |
423 | tecks2.Text = "" | |
424 | tecks2.Font = font | |
425 | tecks2.TextSize = 30 | |
426 | tecks2.TextStrokeTransparency = 0 | |
427 | tecks2.TextColor3 = color | |
428 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
429 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
430 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
431 | tecks3.BackgroundTransparency = 1 | |
432 | tecks3.BorderSizePixel = 0 | |
433 | tecks3.Text = "" | |
434 | tecks3.Font = font | |
435 | tecks3.TextSize = 30 | |
436 | tecks3.TextStrokeTransparency = 0 | |
437 | if typet == "Inverted" then | |
438 | tecks3.TextColor3 = Color3.new(0,0,0) | |
439 | tecks3.TextStrokeColor3 = color | |
440 | elseif typet == "Normal" then | |
441 | tecks3.TextColor3 = color | |
442 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
443 | end | |
444 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
445 | coroutine.resume(coroutine.create(function() | |
446 | while true do | |
447 | Swait(1) | |
448 | if chaosmode == true then | |
449 | tecks2.TextColor3 = BrickColor.random().Color | |
450 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
451 | end | |
452 | end | |
453 | end)) | |
454 | text.TextTransparency = text.TextTransparency + 1 | |
455 | text.TextStrokeTransparency = text.TextStrokeTransparency + 1 | |
456 | for i = 0, 74*timeex do | |
457 | Swait() | |
458 | text.TextTransparency = 1 | |
459 | text.TextStrokeTransparency = 1 | |
460 | tecks2.Text = text | |
461 | tecks3.Text = text | |
462 | end | |
463 | local randomrot = math.random(1,2) | |
464 | if randomrot == 1 then | |
465 | for i = 1, 50 do | |
466 | Swait() | |
467 | tecks2.Text = text | |
468 | tecks3.Text = text | |
469 | text.TextTransparency = text.TextTransparency - .02 | |
470 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
471 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
472 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
473 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
474 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
475 | end | |
476 | elseif randomrot == 2 then | |
477 | for i = 1, 50 do | |
478 | Swait() | |
479 | tecks2.Text = text | |
480 | tecks3.Text = text | |
481 | text.TextTransparency = text.TextTransparency - .02 | |
482 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
483 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
484 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
485 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
486 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
487 | end | |
488 | end | |
489 | text.TextTransparency = 0 | |
490 | text.TextStrokeTransparency = 0 | |
491 | if toggleTag == false then | |
492 | text.TextTransparency = 1 | |
493 | text.TextStrokeTransparency = 1 | |
494 | end | |
495 | naeeym2:Destroy() | |
496 | end) | |
497 | chat() | |
498 | end | |
499 | ||
500 | ||
501 | ||
502 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
503 | local gui = it(GuiType) | |
504 | gui.Parent = parent | |
505 | gui.Text = text | |
506 | gui.BackgroundTransparency = backtrans | |
507 | gui.BackgroundColor3 = backcol | |
508 | gui.SizeConstraint = "RelativeXY" | |
509 | gui.TextXAlignment = "Center" | |
510 | gui.TextYAlignment = "Center" | |
511 | gui.Position = pos | |
512 | gui.Size = size | |
513 | gui.Font = "SourceSans" | |
514 | gui.FontSize = "Size14" | |
515 | gui.TextWrapped = false | |
516 | gui.TextStrokeTransparency = 0 | |
517 | gui.TextColor = BrickColor.new("White") | |
518 | return gui | |
519 | end | |
520 | --------------------------- GUI STUFF | |
521 | local basgui = it("GuiMain") | |
522 | basgui.Parent = plr.PlayerGui | |
523 | basgui.Name = "VISgui" | |
524 | local fullscreenz = it("Frame") | |
525 | fullscreenz.Parent = basgui | |
526 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
527 | fullscreenz.BackgroundTransparency = 1 | |
528 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
529 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
530 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
531 | local imgl2 = Instance.new("ImageLabel",fullscreenz) | |
532 | imgl2.BackgroundTransparency = 1 | |
533 | imgl2.BorderSizePixel = 0 | |
534 | imgl2.ImageTransparency = 0.5 | |
535 | imgl2.Position = UDim2.new(0.70,-200,0.50,-200) | |
536 | imgl2.Size = UDim2.new(0,1000,0,1000) | |
537 | imgl2.Image = "rbxassetid://2344830904" | |
538 | local techc = imgl2:Clone() | |
539 | techc.Parent = fullscreenz | |
540 | techc.ImageTransparency = 0 | |
541 | techc.Size = UDim2.new(0,900,0,900) | |
542 | techc.Position = UDim2.new(0.70,-150,0.50,-150) | |
543 | techc.Image = "rbxassetid://2092248396" | |
544 | local circl = imgl2:Clone() | |
545 | circl.Parent = fullscreenz | |
546 | circl.ImageTransparency = 0 | |
547 | circl.Size = UDim2.new(0,550,0,550) | |
548 | circl.Position = UDim2.new(0.70,25,0.50,25) | |
549 | circl.Image = "rbxassetid://2312119891" | |
550 | local circl2 = imgl2:Clone() | |
551 | circl2.Parent = fullscreenz | |
552 | circl2.ImageTransparency = 0 | |
553 | circl2.Size = UDim2.new(0,700,0,700) | |
554 | circl2.Position = UDim2.new(0.70,-50,0.50,-50) | |
555 | circl2.Image = "rbxassetid://2312119891" | |
556 | local imgl2b = imgl2:Clone() | |
557 | imgl2b.Parent = fullscreenz | |
558 | imgl2b.ImageTransparency = 0 | |
559 | imgl2b.Size = UDim2.new(0,800,0,800) | |
560 | imgl2b.Position = UDim2.new(0.70,-100,0.50,-100) | |
561 | imgl2b.ImageColor3 = Color3.new(0,0,0) | |
562 | local ned = Instance.new("TextLabel",fullscreenz) | |
563 | ned.ZIndex = 2 | |
564 | ned.Font = "Bodoni" | |
565 | ned.BackgroundTransparency = 1 | |
566 | ned.BorderSizePixel = 0.65 | |
567 | ned.Size = UDim2.new(0.6,0,0.6,0) | |
568 | ned.Position = UDim2.new(0,0,0,0) | |
569 | ned.TextScaled = true | |
570 | ned.TextStrokeTransparency = 0 | |
571 | ned.Text = "Lunar" | |
572 | ned.TextSize = 48 | |
573 | ned.Rotation = 1 | |
574 | ned.TextXAlignment = "Left" | |
575 | ned.TextYAlignment = "Top" | |
576 | ||
577 | --//=================================\\ | |
578 | --// WINGY STUFF | |
579 | --\\=================================// | |
580 | ||
581 | local extrawingmod1 = Instance.new("Model",Character) | |
582 | local extrawingmod2 = Instance.new("Model",Character) | |
583 | ||
584 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
585 | local p = Instance.new("Part") | |
586 | p.TopSurface = 0 | |
587 | p.BottomSurface = 0 | |
588 | p.Parent = parent | |
589 | p.Size = Vector3.new(0.1,0.1,0.1) | |
590 | p.Transparency = transparency | |
591 | p.Reflectance = reflectance | |
592 | p.CanCollide = false | |
593 | p.Locked = true | |
594 | p.BrickColor = brickcolor | |
595 | p.Material = material | |
596 | return p | |
597 | end | |
598 | ||
599 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
600 | local mesh = Instance.new("SpecialMesh",parent) | |
601 | mesh.MeshType = meshtype | |
602 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
603 | return mesh | |
604 | end | |
605 | ||
606 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
607 | local mesh = Instance.new("SpecialMesh",parent) | |
608 | mesh.MeshType = "FileMesh" | |
609 | mesh.MeshId = meshid | |
610 | mesh.Scale = Vector3.new(x1,y1,z1) | |
611 | return mesh | |
612 | end | |
613 | ||
614 | ||
615 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
616 | local mesh = Instance.new("SpecialMesh",parent) | |
617 | mesh.MeshType = "FileMesh" | |
618 | mesh.MeshId = meshid | |
619 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
620 | mesh.Scale = Vector3.new(x1,y1,z1) | |
621 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
622 | return mesh | |
623 | end | |
624 | ||
625 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
626 | local weld = Instance.new("Weld") | |
627 | weld.Parent = parent | |
628 | weld.Part0 = part0 | |
629 | weld.Part1 = part1 | |
630 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
631 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
632 | return weld | |
633 | end | |
634 | ||
635 | function RemoveOutlines(part) | |
636 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
637 | end | |
638 | ||
639 | local Create = LoadLibrary("RbxUtility").Create | |
640 | ||
641 | CFuncs = { | |
642 | ["Part"] = { | |
643 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
644 | local Part = Create("Part"){ | |
645 | Parent = Parent, | |
646 | Reflectance = Reflectance, | |
647 | Transparency = Transparency, | |
648 | CanCollide = false, | |
649 | Locked = true, | |
650 | BrickColor = BrickColor.new(tostring(BColor)), | |
651 | Name = Name, | |
652 | Size = Size, | |
653 | Material = Material, | |
654 | } | |
655 | RemoveOutlines(Part) | |
656 | return Part | |
657 | end; | |
658 | }; | |
659 | ||
660 | ["Mesh"] = { | |
661 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
662 | local Msh = Create(Mesh){ | |
663 | Parent = Part, | |
664 | Offset = OffSet, | |
665 | Scale = Scale, | |
666 | } | |
667 | if Mesh == "SpecialMesh" then | |
668 | Msh.MeshType = MeshType | |
669 | Msh.MeshId = MeshId | |
670 | end | |
671 | return Msh | |
672 | end; | |
673 | }; | |
674 | ||
675 | ["Mesh"] = { | |
676 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
677 | local Msh = Create(Mesh){ | |
678 | Parent = Part, | |
679 | Offset = OffSet, | |
680 | Scale = Scale, | |
681 | } | |
682 | if Mesh == "SpecialMesh" then | |
683 | Msh.MeshType = MeshType | |
684 | Msh.MeshId = MeshId | |
685 | end | |
686 | return Msh | |
687 | end; | |
688 | }; | |
689 | ||
690 | ["Weld"] = { | |
691 | Create = function(Parent, Part0, Part1, C0, C1) | |
692 | local Weld = Create("Weld"){ | |
693 | Parent = Parent, | |
694 | Part0 = Part0, | |
695 | Part1 = Part1, | |
696 | C0 = C0, | |
697 | C1 = C1, | |
698 | } | |
699 | return Weld | |
700 | end; | |
701 | }; | |
702 | ||
703 | ["Sound"] = { | |
704 | Create = function(id, par, vol, pit) | |
705 | coroutine.resume(coroutine.create(function() | |
706 | local S = Create("Sound"){ | |
707 | Volume = vol, | |
708 | Name = "EffectSoundo", | |
709 | Pitch = pit or 1, | |
710 | SoundId = id, | |
711 | Parent = par or workspace, | |
712 | } | |
713 | wait() | |
714 | S:play() | |
715 | game:GetService("Debris"):AddItem(S, 10) | |
716 | end)) | |
717 | end; | |
718 | }; | |
719 | ||
720 | ["LongSound"] = { | |
721 | Create = function(id, par, vol, pit) | |
722 | coroutine.resume(coroutine.create(function() | |
723 | local S = Create("Sound"){ | |
724 | Volume = vol, | |
725 | Pitch = pit or 1, | |
726 | SoundId = id, | |
727 | Parent = par or workspace, | |
728 | } | |
729 | wait() | |
730 | S:play() | |
731 | game:GetService("Debris"):AddItem(S, 60) | |
732 | end)) | |
733 | end; | |
734 | }; | |
735 | ||
736 | ["ParticleEmitter"] = { | |
737 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
738 | local fp = Create("ParticleEmitter"){ | |
739 | Parent = Parent, | |
740 | Color = ColorSequence.new(Color1, Color2), | |
741 | LightEmission = LightEmission, | |
742 | Size = Size, | |
743 | Texture = Texture, | |
744 | Transparency = Transparency, | |
745 | ZOffset = ZOffset, | |
746 | Acceleration = Accel, | |
747 | Drag = Drag, | |
748 | LockedToPart = LockedToPart, | |
749 | VelocityInheritance = VelocityInheritance, | |
750 | EmissionDirection = EmissionDirection, | |
751 | Enabled = Enabled, | |
752 | Lifetime = LifeTime, | |
753 | Rate = Rate, | |
754 | Rotation = Rotation, | |
755 | RotSpeed = RotSpeed, | |
756 | Speed = Speed, | |
757 | VelocitySpread = VelocitySpread, | |
758 | } | |
759 | return fp | |
760 | end; | |
761 | }; | |
762 | ||
763 | CreateTemplate = { | |
764 | ||
765 | }; | |
766 | } | |
767 | ||
768 | ||
769 | ||
770 | New = function(Object, Parent, Name, Data) | |
771 | local Object = Instance.new(Object) | |
772 | for Index, Value in pairs(Data or {}) do | |
773 | Object[Index] = Value | |
774 | end | |
775 | Object.Parent = Parent | |
776 | Object.Name = Name | |
777 | return Object | |
778 | end | |
779 | ||
780 | local halocolor = BrickColor.new("Mid gray") | |
781 | local halocolor2 = BrickColor.new("Mid gray") | |
782 | local halocolor3 = BrickColor.new("Really black") | |
783 | local starcolor = BrickColor.new("Bright yellow") | |
784 | local lunacolor = BrickColor.new("Navy blue") | |
785 | local lunacolor2 = BrickColor.new("Bright blue") | |
786 | local wepcolor = BrickColor.new("Deep blue") | |
787 | local maincolor = BrickColor.new("Lapis") | |
788 | local secondcolor = BrickColor.new("Lapis") | |
789 | local m = Instance.new("Model",Character) | |
790 | local m2 = Instance.new("Model",Character) | |
791 | local m3 = Instance.new("Model",Character) | |
792 | local mw1 = Instance.new("Model",Character) | |
793 | local mw2 = Instance.new("Model",Character) | |
794 | local mw3 = Instance.new("Model",Character) | |
795 | local mw4 = Instance.new("Model",Character) | |
796 | ||
797 | -------------- | |
798 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
799 | CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
800 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
801 | CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
802 | ||
803 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
804 | CreateMesh(handle,"Brick",0,0,0) | |
805 | local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
806 | local valuaring = 10 | |
807 | ||
808 | local refec = Instance.new("ParticleEmitter",handlex) | |
809 | refec.Texture = "rbxassetid://284205403" | |
810 | refec.LightEmission = 0.95 | |
811 | refec.Color = ColorSequence.new(BrickColor.new("White").Color) | |
812 | refec.Rate = 50 | |
813 | refec.Lifetime = NumberRange.new(0.5) | |
814 | refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
815 | refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)}) | |
816 | refec.Speed = NumberRange.new(0,2) | |
817 | refec.Drag = 5 | |
818 | refec.LockedToPart = true | |
819 | refec.Rotation = NumberRange.new(-500,500) | |
820 | refec.VelocitySpread = 9000 | |
821 | refec.RotSpeed = NumberRange.new(-500,500) | |
822 | local refec2 = refec:Clone() | |
823 | refec2.LightEmission = 0.75 | |
824 | refec2.Texture = "rbxassetid://254287058" | |
825 | refec2.Parent = handlex | |
826 | refec2.Rate = 25 | |
827 | refec2.Lifetime = NumberRange.new(0.75) | |
828 | refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
829 | refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)}) | |
830 | refec2.Speed = NumberRange.new(0) | |
831 | local refec3 = refec:Clone() | |
832 | refec3.LightEmission = 0.75 | |
833 | refec3.Texture = "rbxassetid://363275192" | |
834 | refec3.Parent = handlex | |
835 | refec3.Rate = 25 | |
836 | refec3.Lifetime = NumberRange.new(1) | |
837 | refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
838 | refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)}) | |
839 | refec3.Speed = NumberRange.new(0) | |
840 | refec3.RotSpeed = NumberRange.new(-50,50) | |
841 | ||
842 | for i = 0, 35 do | |
843 | valuaring = valuaring + 10 | |
844 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
845 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
846 | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
847 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
848 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
849 | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
850 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
851 | CreateMesh(rn,"Wedge",0.1,0.2,0.05) | |
852 | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
853 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
854 | CreateMesh(rn,"Wedge",0.1,0.2,0.05) | |
855 | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
856 | end | |
857 | ||
858 | ||
859 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
860 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
861 | local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
862 | ||
863 | ||
864 | ||
865 | --- Left wing. | |
866 | ||
867 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
868 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
869 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
870 | ||
871 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
872 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
873 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
874 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
875 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
876 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
877 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
878 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
879 | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
880 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
881 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
882 | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
883 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
884 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
885 | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
886 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
887 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
888 | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
889 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
890 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
891 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
892 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
893 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
894 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
895 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
896 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
897 | CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
898 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
899 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
900 | CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
901 | ||
902 | ||
903 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
904 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
905 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
906 | ||
907 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
908 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
909 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
910 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
911 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
912 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
913 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
914 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
915 | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
916 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
917 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
918 | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
919 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
920 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
921 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
922 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
923 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
924 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
925 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
926 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
927 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
928 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
929 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
930 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
931 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
932 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
933 | CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
934 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
935 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
936 | CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
937 | ||
938 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
939 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
940 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
941 | ||
942 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
943 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
944 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
945 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
946 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
947 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
948 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
949 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
950 | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
951 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
952 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
953 | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
954 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
955 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
956 | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
957 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
958 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
959 | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
960 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
961 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
962 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
963 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
964 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
965 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
966 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
967 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
968 | CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
969 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
970 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
971 | CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
972 | ||
973 | ||
974 | -- Right wing -- | |
975 | ||
976 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
977 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
978 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
979 | ||
980 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
981 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
982 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
983 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
984 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
985 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
986 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
987 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
988 | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
989 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
990 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
991 | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
992 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
993 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
994 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
995 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
996 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
997 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
998 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
999 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1000 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1001 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1002 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1003 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1004 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1005 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1006 | CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1007 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1008 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1009 | CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1010 | ||
1011 | local rwing2 = CreateParta(m,1,1,"Neon",secondcolor) | |
1012 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1013 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1014 | ||
1015 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1016 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1017 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1018 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1019 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1020 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1021 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1022 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1023 | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1024 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1025 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1026 | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1027 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1028 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1029 | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1030 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1031 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1032 | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1033 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1034 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1035 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1036 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1037 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1038 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1039 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1040 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1041 | CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1042 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1043 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1044 | CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1045 | ||
1046 | local rwing3 = CreateParta(m,1,1,"Neon",secondcolor) | |
1047 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1048 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1049 | ||
1050 | ||
1051 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1052 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1053 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1054 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1055 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1056 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1057 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1058 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1059 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1060 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1061 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1062 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1063 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1064 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1065 | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1066 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1067 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1068 | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1069 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1070 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1071 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1072 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1073 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1074 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1075 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1076 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1077 | CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1078 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1079 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1080 | CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1081 | ||
1082 | ------------- Trails | |
1083 | local A0 = Instance.new("Attachment",lwing1) | |
1084 | A0.Position = Vector3.new(0,-0.7,0) | |
1085 | local A1 = Instance.new("Attachment",lwing1) | |
1086 | A1.Position = Vector3.new(0,-3.5,0) | |
1087 | tl1 = Instance.new('Trail',lwing1) | |
1088 | tl1.Attachment0 = A0 | |
1089 | tl1.Attachment1 = A1 | |
1090 | tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1091 | tl1.LightEmission = 1 | |
1092 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1093 | tl1.Color = ColorSequence.new(halocolor.Color) | |
1094 | tl1.Lifetime = 0.5 | |
1095 | ||
1096 | local A0 = Instance.new("Attachment",lwing2) | |
1097 | A0.Position = Vector3.new(0,-0.7,0) | |
1098 | local A1 = Instance.new("Attachment",lwing2) | |
1099 | A1.Position = Vector3.new(0,-3.5,0) | |
1100 | tl2 = Instance.new('Trail',lwing2) | |
1101 | tl2.Attachment0 = A0 | |
1102 | tl2.Attachment1 = A1 | |
1103 | tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1104 | tl2.LightEmission = 1 | |
1105 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1106 | tl2.Color = ColorSequence.new(halocolor.Color) | |
1107 | tl2.Lifetime = 0.5 | |
1108 | ||
1109 | local A0 = Instance.new("Attachment",lwing3) | |
1110 | A0.Position = Vector3.new(0,-0.7,0) | |
1111 | local A1 = Instance.new("Attachment",lwing3) | |
1112 | A1.Position = Vector3.new(0,-3.5,0) | |
1113 | tl3 = Instance.new('Trail',lwing3) | |
1114 | tl3.Attachment0 = A0 | |
1115 | tl3.Attachment1 = A1 | |
1116 | tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1117 | tl3.LightEmission = 1 | |
1118 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1119 | tl3.Color = ColorSequence.new(halocolor.Color) | |
1120 | tl3.Lifetime = 0.5 | |
1121 | ||
1122 | local A0 = Instance.new("Attachment",rwing1) | |
1123 | A0.Position = Vector3.new(0,-0.7,0) | |
1124 | local A1 = Instance.new("Attachment",rwing1) | |
1125 | A1.Position = Vector3.new(0,-3.5,0) | |
1126 | tr1 = Instance.new('Trail',rwing1) | |
1127 | tr1.Attachment0 = A0 | |
1128 | tr1.Attachment1 = A1 | |
1129 | tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1130 | tr1.LightEmission = 1 | |
1131 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1132 | tr1.Color = ColorSequence.new(halocolor2.Color) | |
1133 | tr1.Lifetime = 0.5 | |
1134 | ||
1135 | local A0 = Instance.new("Attachment",rwing2) | |
1136 | A0.Position = Vector3.new(0,-0.7,0) | |
1137 | local A1 = Instance.new("Attachment",rwing2) | |
1138 | A1.Position = Vector3.new(0,-3.5,0) | |
1139 | tr2 = Instance.new('Trail',rwing2) | |
1140 | tr2.Attachment0 = A0 | |
1141 | tr2.Attachment1 = A1 | |
1142 | tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1143 | tr2.LightEmission = 1 | |
1144 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1145 | tr2.Color = ColorSequence.new(halocolor2.Color) | |
1146 | tr2.Lifetime = 0.5 | |
1147 | ||
1148 | local A0 = Instance.new("Attachment",rwing3) | |
1149 | A0.Position = Vector3.new(0,-0.7,0) | |
1150 | local A1 = Instance.new("Attachment",rwing3) | |
1151 | A1.Position = Vector3.new(0,-3.5,0) | |
1152 | tr3 = Instance.new('Trail',rwing3) | |
1153 | tr3.Attachment0 = A0 | |
1154 | tr3.Attachment1 = A1 | |
1155 | tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1156 | tr3.LightEmission = 1 | |
1157 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1158 | tr3.Color = ColorSequence.new(halocolor2.Color) | |
1159 | tr3.Lifetime = 0.5 | |
1160 | ||
1161 | -------------- | |
1162 | ||
1163 | ||
1164 | ||
1165 | for i, v in pairs(mw2:GetChildren()) do | |
1166 | if v:IsA("Part") then | |
1167 | v.BrickColor = BrickColor.new("White") | |
1168 | v.Material = "Neon" | |
1169 | end | |
1170 | end | |
1171 | for i, v in pairs(mw1:GetChildren()) do | |
1172 | if v:IsA("Part") then | |
1173 | v.Transparency = 0 | |
1174 | v.BrickColor = BrickColor.new("White") | |
1175 | v.Material = "Neon" | |
1176 | end | |
1177 | end | |
1178 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1179 | if v:IsA("Part") then | |
1180 | v.Transparency = 1 | |
1181 | v.BrickColor = BrickColor.new("White") | |
1182 | v.Material = "Neon" | |
1183 | end | |
1184 | end | |
1185 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1186 | if v:IsA("Part") then | |
1187 | v.Transparency = 1 | |
1188 | v.BrickColor = BrickColor.new("White") | |
1189 | v.Material = "Neon" | |
1190 | end | |
1191 | end | |
1192 | local MAINRUINCOLOR = BrickColor.new("Navy blue") | |
1193 | local SECONDRUINCOLOR = BrickColor.new("Navy blue") | |
1194 | local THIRDRUINCOLOR = BrickColor.new("Really black") | |
1195 | ||
1196 | function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo) | |
1197 | for i, v in pairs(mw2:GetChildren()) do | |
1198 | if v:IsA("Part") then | |
1199 | v.BrickColor = one | |
1200 | v.Material = "Neon" | |
1201 | end | |
1202 | end | |
1203 | refec.Color = ColorSequence.new(one.Color) | |
1204 | refec2.Color = ColorSequence.new(one.Color) | |
1205 | refec3.Color = ColorSequence.new(one.Color) | |
1206 | tr1.Color = ColorSequence.new(one.Color) | |
1207 | tr2.Color = ColorSequence.new(one.Color) | |
1208 | tr3.Color = ColorSequence.new(one.Color) | |
1209 | imgl2.ImageColor3 = one.Color | |
1210 | circl.ImageColor3 = two.Color | |
1211 | techc.ImageColor3 = one.Color | |
1212 | circl2.ImageColor3 = one.Color | |
1213 | ned.TextColor3 = two.Color | |
1214 | ned.TextStrokeColor3 = one.Color | |
1215 | for i, v in pairs(mw1:GetChildren()) do | |
1216 | if v:IsA("Part") then | |
1217 | v.Transparency = 0 | |
1218 | v.BrickColor = two | |
1219 | v.Material = "Neon" | |
1220 | end | |
1221 | end | |
1222 | tl1.Color = ColorSequence.new(two.Color) | |
1223 | tl2.Color = ColorSequence.new(two.Color) | |
1224 | tl3.Color = ColorSequence.new(two.Color) | |
1225 | for i, v in pairs(m:GetChildren()) do | |
1226 | if v:IsA("Part") then | |
1227 | v.BrickColor = three | |
1228 | v.Material = "Ice" | |
1229 | end | |
1230 | end | |
1231 | for i, v in pairs(m2:GetChildren()) do | |
1232 | if v:IsA("Part") then | |
1233 | v.BrickColor = four | |
1234 | v.Material = "Ice" | |
1235 | end | |
1236 | end | |
1237 | for i, v in pairs(m3:GetChildren()) do | |
1238 | if v:IsA("Part") then | |
1239 | v.BrickColor = five | |
1240 | v.Material = "Neon" | |
1241 | end | |
1242 | end | |
1243 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1244 | if v:IsA("Part") then | |
1245 | v.Transparency = exonetran | |
1246 | v.BrickColor = exone | |
1247 | v.Material = "Neon" | |
1248 | end | |
1249 | end | |
1250 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1251 | if v:IsA("Part") then | |
1252 | v.Transparency = extwotran | |
1253 | v.BrickColor = extwo | |
1254 | v.Material = "Neon" | |
1255 | end | |
1256 | end | |
1257 | end | |
1258 | ||
1259 | imgl2.ImageColor3 = MAINRUINCOLOR.Color | |
1260 | circl.ImageColor3 = SECONDRUINCOLOR.Color | |
1261 | techc.ImageColor3 = MAINRUINCOLOR.Color | |
1262 | circl2.ImageColor3 = MAINRUINCOLOR.Color | |
1263 | ned.TextColor3 = MAINRUINCOLOR.Color | |
1264 | ned.TextStrokeColor3 = SECONDRUINCOLOR.Color | |
1265 | ||
1266 | ||
1267 | function bosschatfunc(text,color,watval) | |
1268 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
1269 | coroutine.resume(coroutine.create(function() | |
1270 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
1271 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
1272 | end | |
1273 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
1274 | scrg.Name = "Dialog" | |
1275 | local txtlb = Instance.new("TextLabel",scrg) | |
1276 | txtlb.Text = "" | |
1277 | txtlb.Font = "Bodoni" | |
1278 | txtlb.TextColor3 = Color3.new(0,0,0) | |
1279 | txtlb.TextStrokeTransparency = 0 | |
1280 | txtlb.BackgroundTransparency = 0.75 | |
1281 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
1282 | txtlb.TextStrokeColor3 = color | |
1283 | txtlb.TextScaled = true | |
1284 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
1285 | txtlb.TextXAlignment = "Left" | |
1286 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
1287 | local txtlb2 = Instance.new("TextLabel",scrg) | |
1288 | txtlb2.Text = "Chaotic:" | |
1289 | txtlb2.Font = "Arcade" | |
1290 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
1291 | txtlb2.TextStrokeTransparency = 0 | |
1292 | txtlb2.BackgroundTransparency = 1 | |
1293 | txtlb2.TextStrokeColor3 = color | |
1294 | txtlb2.TextSize = 40 | |
1295 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
1296 | txtlb2.TextXAlignment = "Left" | |
1297 | txtlb2.Position = UDim2.new(0,0,1,0) | |
1298 | local fvalen = 0.55 | |
1299 | local fval = -0.49 | |
1300 | coroutine.resume(coroutine.create(function() | |
1301 | while true do | |
1302 | Swait() | |
1303 | if MODE == "Sanity" then | |
1304 | txtlb.Rotation = math.random(-1,1) | |
1305 | txtlb2.Rotation = math.random(-1,1) | |
1306 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1307 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1308 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
1309 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
1310 | end | |
1311 | end | |
1312 | end)) | |
1313 | coroutine.resume(coroutine.create(function() | |
1314 | while true do | |
1315 | Swait() | |
1316 | if scrg.Parent ~= nil then | |
1317 | fvalen = fvalen - 0.0001 | |
1318 | elseif scrg.Parent == nil then | |
1319 | break | |
1320 | end | |
1321 | end | |
1322 | end)) | |
1323 | local flol = 1.75 | |
1324 | local flil = 1.6 | |
1325 | coroutine.resume(coroutine.create(function() | |
1326 | for i = 0, 9 do | |
1327 | Swait() | |
1328 | fval = fval + 0.05 | |
1329 | flol = flol - 0.1 | |
1330 | flil = flil - 0.1 | |
1331 | txtlb.Text = "" | |
1332 | txtlb.Position = UDim2.new(0,0,flol,0) | |
1333 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
1334 | end | |
1335 | txtlb.Text = text | |
1336 | wait(watval) | |
1337 | local valinc = 0 | |
1338 | for i = 0, 99 do | |
1339 | Swait() | |
1340 | valinc = valinc + 0.0001 | |
1341 | flol = flol + valinc | |
1342 | flil = flil + valinc | |
1343 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
1344 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
1345 | txtlb.Position = UDim2.new(0,0,flol,0) | |
1346 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
1347 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
1348 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
1349 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
1350 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
1351 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
1352 | end | |
1353 | scrg:Destroy() | |
1354 | end)) | |
1355 | end)) | |
1356 | end | |
1357 | end | |
1358 | ||
1359 | function BigBlack(text,color,watval) | |
1360 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
1361 | coroutine.resume(coroutine.create(function() | |
1362 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
1363 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
1364 | end | |
1365 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
1366 | scrg.Name = "Dialog" | |
1367 | local txtlb = Instance.new("TextLabel",scrg) | |
1368 | txtlb.Text = "" | |
1369 | txtlb.Font = "Bodoni" | |
1370 | txtlb.TextColor3 = Color3.new(0,0,0) | |
1371 | txtlb.TextStrokeTransparency = 1 | |
1372 | txtlb.BackgroundTransparency = 1 | |
1373 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
1374 | txtlb.TextStrokeColor3 = color | |
1375 | txtlb.TextScaled = true | |
1376 | txtlb.Size = UDim2.new(1,0,1,0) | |
1377 | txtlb.TextXAlignment = "Center" | |
1378 | txtlb.Position = UDim2.new(0,0,6.75 + 1,0) | |
1379 | local txtlb2 = Instance.new("TextLabel",scrg) | |
1380 | txtlb2.Text = "Chaotic:" | |
1381 | txtlb2.Font = "Arcade" | |
1382 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
1383 | txtlb2.TextStrokeTransparency = 0 | |
1384 | txtlb2.BackgroundTransparency = 1 | |
1385 | txtlb2.TextStrokeColor3 = color | |
1386 | txtlb2.TextSize = 40 | |
1387 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
1388 | txtlb2.TextXAlignment = "Left" | |
1389 | txtlb2.Position = UDim2.new(0,0,1,0) | |
1390 | local fvalen = 0.55 | |
1391 | local fval = -0.49 | |
1392 | coroutine.resume(coroutine.create(function() | |
1393 | while true do | |
1394 | Swait() | |
1395 | if MODE == "Sanity" then | |
1396 | txtlb.Rotation = math.random(-1,1) | |
1397 | txtlb2.Rotation = math.random(-1,1) | |
1398 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1399 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1400 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
1401 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
1402 | end | |
1403 | end | |
1404 | end)) | |
1405 | coroutine.resume(coroutine.create(function() | |
1406 | while true do | |
1407 | Swait() | |
1408 | if scrg.Parent ~= nil then | |
1409 | fvalen = fvalen - 0.0001 | |
1410 | elseif scrg.Parent == nil then | |
1411 | break | |
1412 | end | |
1413 | end | |
1414 | end)) | |
1415 | local flol = 1.05 | |
1416 | local flil = 0.75 | |
1417 | local flil2 = -0.2 | |
1418 | coroutine.resume(coroutine.create(function() | |
1419 | for i = 1,string.len(text),1 do | |
1420 | wait() | |
1421 | text.Text = string.sub(text,1,i) | |
1422 | end | |
1423 | end)) | |
1424 | coroutine.resume(coroutine.create(function() | |
1425 | for i = 0, 1 do | |
1426 | fval = fval + 0.05 | |
1427 | flol = flol - 0.1 | |
1428 | flil2 = flil2 + 0.1 | |
1429 | txtlb.Text = "" | |
1430 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
1431 | txtlb.BackgroundTransparency = 1 - 0.1 | |
1432 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
1433 | end | |
1434 | ||
1435 | for i = 0, 99 do | |
1436 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01 | |
1437 | txtlb.TextTransparency = txtlb.TextTransparency - 0.01 | |
1438 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01 | |
1439 | txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01 | |
1440 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025 | |
1441 | end | |
1442 | ||
1443 | txtlb.Text = text | |
1444 | wait(watval) | |
1445 | local valinc = 0 | |
1446 | for i = 0, 99 do | |
1447 | Swait() | |
1448 | valinc = valinc + 0.0002 | |
1449 | flol = flol + valinc | |
1450 | flil2 = flil2 + valinc | |
1451 | txtlb.Rotation = txtlb.Rotation + valinc*15 | |
1452 | txtlb2.Rotation = txtlb2.Rotation - valinc*15 | |
1453 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
1454 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
1455 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
1456 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
1457 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
1458 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
1459 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
1460 | end | |
1461 | scrg:Destroy() | |
1462 | end)) | |
1463 | end)) | |
1464 | end | |
1465 | end | |
1466 | ||
1467 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
1468 | ||
1469 | --//=================================\\ | |
1470 | --|| SOME TAG EDIT | |
1471 | --\\=================================// | |
1472 | local TEXTCOLOR = C3(0, 0, 1) | |
1473 | ||
1474 | m = game.Players.LocalPlayer | |
1475 | char = m.Character | |
1476 | local txt = Instance.new("BillboardGui", char) | |
1477 | txt.Adornee = char.Head | |
1478 | txt.Name = "_status" | |
1479 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1480 | txt.StudsOffset = Vector3.new(-18.75, 8, 0) | |
1481 | local text = Instance.new("TextLabel", txt) | |
1482 | text.Size = UDim2.new(20, 0, 7, 0) | |
1483 | text.FontSize = "Size24" | |
1484 | text.TextScaled = true | |
1485 | text.TextTransparency = 0 | |
1486 | text.BackgroundTransparency = 1 | |
1487 | text.TextTransparency = 0 | |
1488 | text.TextStrokeTransparency = 0 | |
1489 | text.Font = "Bodoni" | |
1490 | v = Instance.new("Part") | |
1491 | v.Name = "ColorBrick" | |
1492 | v.Parent = m.Character | |
1493 | v.FormFactor = "Symmetric" | |
1494 | v.Anchored = true | |
1495 | v.CanCollide = false | |
1496 | v.BottomSurface = "Smooth" | |
1497 | v.TopSurface = "Smooth" | |
1498 | v.Size = Vector3.new(10, 5, 3) | |
1499 | v.Transparency = 1 | |
1500 | v.CFrame = char.Torso.CFrame | |
1501 | v.BrickColor = BrickColor.new("Really black") | |
1502 | v.Transparency = 1 | |
1503 | v.Shape = "Block" | |
1504 | text.Text = "Lunar" | |
1505 | ||
1506 | function RecolorTextAndRename(name,col1,col2,font) | |
1507 | text.TextStrokeColor3 = col2 | |
1508 | text.TextColor3 = col1 | |
1509 | text.Font = font | |
1510 | text.Text = name | |
1511 | techc.ImageColor3 = col2 | |
1512 | circl.ImageColor3 = col2 | |
1513 | circl2.ImageColor3 = col1 | |
1514 | imgl2.ImageColor3 = col1 | |
1515 | imgl2b.ImageColor3 = col2 | |
1516 | ned.Text = name | |
1517 | ned.TextColor3 = col1 | |
1518 | ned.TextStrokeColor3 = col2 | |
1519 | end | |
1520 | --//=================================\\ | |
1521 | --|| SOME FUNCTIONS | |
1522 | --\\=================================// | |
1523 | ||
1524 | ||
1525 | ||
1526 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1527 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1528 | end | |
1529 | ||
1530 | function PositiveAngle(NUMBER) | |
1531 | if NUMBER >= 0 then | |
1532 | NUMBER = 0 | |
1533 | end | |
1534 | return NUMBER | |
1535 | end | |
1536 | ||
1537 | function NegativeAngle(NUMBER) | |
1538 | if NUMBER <= 0 then | |
1539 | NUMBER = 0 | |
1540 | end | |
1541 | return NUMBER | |
1542 | end | |
1543 | ||
1544 | function Swait(NUMBER) | |
1545 | if NUMBER == 0 or NUMBER == nil then | |
1546 | ArtificialHB.Event:wait() | |
1547 | else | |
1548 | for i = 1, NUMBER do | |
1549 | ArtificialHB.Event:wait() | |
1550 | end | |
1551 | end | |
1552 | end | |
1553 | ||
1554 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1555 | local NEWMESH = IT(MESH) | |
1556 | if MESH == "SpecialMesh" then | |
1557 | NEWMESH.MeshType = MESHTYPE | |
1558 | if MESHID ~= "nil" and MESHID ~= "" then | |
1559 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1560 | end | |
1561 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1562 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1563 | end | |
1564 | end | |
1565 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1566 | NEWMESH.Scale = SCALE | |
1567 | NEWMESH.Parent = PARENT | |
1568 | return NEWMESH | |
1569 | end | |
1570 | ||
1571 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1572 | local NEWPART = IT("Part") | |
1573 | NEWPART.formFactor = FORMFACTOR | |
1574 | NEWPART.Reflectance = REFLECTANCE | |
1575 | NEWPART.Transparency = TRANSPARENCY | |
1576 | NEWPART.CanCollide = false | |
1577 | NEWPART.Locked = true | |
1578 | NEWPART.Anchored = true | |
1579 | if ANCHOR == false then | |
1580 | NEWPART.Anchored = false | |
1581 | end | |
1582 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1583 | NEWPART.Name = NAME | |
1584 | NEWPART.Size = SIZE | |
1585 | NEWPART.Position = Torso.Position | |
1586 | NEWPART.Material = MATERIAL | |
1587 | NEWPART:BreakJoints() | |
1588 | NEWPART.Parent = PARENT | |
1589 | return NEWPART | |
1590 | end | |
1591 | ||
1592 | local function weldBetween(a, b) | |
1593 | local weldd = Instance.new("ManualWeld") | |
1594 | weldd.Part0 = a | |
1595 | weldd.Part1 = b | |
1596 | weldd.C0 = CFrame.new() | |
1597 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1598 | weldd.Parent = a | |
1599 | return weldd | |
1600 | end | |
1601 | ||
1602 | ||
1603 | function QuaternionFromCFrame(cf) | |
1604 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1605 | local trace = m00 + m11 + m22 | |
1606 | if trace > 0 then | |
1607 | local s = math.sqrt(1 + trace) | |
1608 | local recip = 0.5 / s | |
1609 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1610 | else | |
1611 | local i = 0 | |
1612 | if m11 > m00 then | |
1613 | i = 1 | |
1614 | end | |
1615 | if m22 > (i == 0 and m00 or m11) then | |
1616 | i = 2 | |
1617 | end | |
1618 | if i == 0 then | |
1619 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1620 | local recip = 0.5 / s | |
1621 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1622 | elseif i == 1 then | |
1623 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1624 | local recip = 0.5 / s | |
1625 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1626 | elseif i == 2 then | |
1627 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1628 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1629 | end | |
1630 | end | |
1631 | end | |
1632 | ||
1633 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1634 | local xs, ys, zs = x + x, y + y, z + z | |
1635 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1636 | local xx = x * xs | |
1637 | local xy = x * ys | |
1638 | local xz = x * zs | |
1639 | local yy = y * ys | |
1640 | local yz = y * zs | |
1641 | local zz = z * zs | |
1642 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1643 | end | |
1644 | ||
1645 | function QuaternionSlerp(a, b, t) | |
1646 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1647 | local startInterp, finishInterp; | |
1648 | if cosTheta >= 0.0001 then | |
1649 | if (1 - cosTheta) > 0.0001 then | |
1650 | local theta = ACOS(cosTheta) | |
1651 | local invSinTheta = 1 / SIN(theta) | |
1652 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1653 | finishInterp = SIN(t * theta) * invSinTheta | |
1654 | else | |
1655 | startInterp = 1 - t | |
1656 | finishInterp = t | |
1657 | end | |
1658 | else | |
1659 | if (1 + cosTheta) > 0.0001 then | |
1660 | local theta = ACOS(-cosTheta) | |
1661 | local invSinTheta = 1 / SIN(theta) | |
1662 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1663 | finishInterp = SIN(t * theta) * invSinTheta | |
1664 | else | |
1665 | startInterp = t - 1 | |
1666 | finishInterp = t | |
1667 | end | |
1668 | end | |
1669 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1670 | end | |
1671 | ||
1672 | function Clerp(a, b, t) | |
1673 | local qa = {QuaternionFromCFrame(a)} | |
1674 | local qb = {QuaternionFromCFrame(b)} | |
1675 | local ax, ay, az = a.x, a.y, a.z | |
1676 | local bx, by, bz = b.x, b.y, b.z | |
1677 | local _t = 1 - t | |
1678 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1679 | end | |
1680 | ||
1681 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1682 | local frame = IT("Frame") | |
1683 | frame.BackgroundTransparency = TRANSPARENCY | |
1684 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1685 | frame.Position = POSITION | |
1686 | frame.Size = SIZE | |
1687 | frame.BackgroundColor3 = COLOR | |
1688 | frame.BorderColor3 = BORDERCOLOR | |
1689 | frame.Name = NAME | |
1690 | frame.Parent = PARENT | |
1691 | return frame | |
1692 | end | |
1693 | ||
1694 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1695 | local label = IT("TextLabel") | |
1696 | label.BackgroundTransparency = 1 | |
1697 | label.Size = UD2(1, 0, 1, 0) | |
1698 | label.Position = UD2(0, 0, 0, 0) | |
1699 | label.TextColor3 = TEXTCOLOR | |
1700 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1701 | label.TextTransparency = TRANSPARENCY | |
1702 | label.FontSize = TEXTFONTSIZE | |
1703 | label.Font = TEXTFONT | |
1704 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1705 | label.TextScaled = false | |
1706 | label.Text = TEXT | |
1707 | label.Name = NAME | |
1708 | label.Parent = PARENT | |
1709 | return label | |
1710 | end | |
1711 | ||
1712 | function NoOutlines(PART) | |
1713 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1714 | end | |
1715 | ||
1716 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1717 | local NEWWELD = IT(TYPE) | |
1718 | NEWWELD.Part0 = PART0 | |
1719 | NEWWELD.Part1 = PART1 | |
1720 | NEWWELD.C0 = C0 | |
1721 | NEWWELD.C1 = C1 | |
1722 | NEWWELD.Parent = PARENT | |
1723 | return NEWWELD | |
1724 | end | |
1725 | ||
1726 | local S = IT("Sound") | |
1727 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1728 | local NEWSOUND = nil | |
1729 | coroutine.resume(coroutine.create(function() | |
1730 | NEWSOUND = S:Clone() | |
1731 | NEWSOUND.Parent = PARENT | |
1732 | NEWSOUND.Volume = VOLUME | |
1733 | NEWSOUND.Pitch = PITCH | |
1734 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1735 | NEWSOUND:play() | |
1736 | if DOESLOOP == true then | |
1737 | NEWSOUND.Looped = true | |
1738 | else | |
1739 | repeat wait(1) until NEWSOUND.Playing == false | |
1740 | NEWSOUND:remove() | |
1741 | end | |
1742 | end)) | |
1743 | return NEWSOUND | |
1744 | end | |
1745 | ||
1746 | function CFrameFromTopBack(at, top, back) | |
1747 | local right = top:Cross(back) | |
1748 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1749 | end | |
1750 | ||
1751 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1752 | function WACKYEFFECT(Table) | |
1753 | local TYPE = (Table.EffectType or "Sphere") | |
1754 | local SIZE = (Table.Size or VT(1,1,1)) | |
1755 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1756 | local TRANSPARENCY = (Table.Transparency or 0) | |
1757 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1758 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1759 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1760 | local ROTATION1 = (Table.RotationX or 0) | |
1761 | local ROTATION2 = (Table.RotationY or 0) | |
1762 | local ROTATION3 = (Table.RotationZ or 0) | |
1763 | local MATERIAL = (Table.Material or "Neon") | |
1764 | local COLOR = (Table.Color or C3(1,1,1)) | |
1765 | local TIME = (Table.Time or 45) | |
1766 | local SOUNDID = (Table.SoundID or nil) | |
1767 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1768 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1769 | coroutine.resume(coroutine.create(function() | |
1770 | local PLAYSSOUND = false | |
1771 | local SOUND = nil | |
1772 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1773 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1774 | PLAYSSOUND = true | |
1775 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1776 | end | |
1777 | EFFECT.Color = COLOR | |
1778 | local MSH = nil | |
1779 | if TYPE == "Sphere" then | |
1780 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1781 | elseif TYPE == "Block" or TYPE == "Box" then | |
1782 | MSH = IT("BlockMesh",EFFECT) | |
1783 | MSH.Scale = SIZE | |
1784 | elseif TYPE == "Wave" then | |
1785 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1786 | elseif TYPE == "Ring" then | |
1787 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1788 | elseif TYPE == "Slash" then | |
1789 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1790 | elseif TYPE == "Round Slash" then | |
1791 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1792 | elseif TYPE == "Swirl" then | |
1793 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1794 | elseif TYPE == "Skull" then | |
1795 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1796 | elseif TYPE == "Crystal" then | |
1797 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1798 | end | |
1799 | if MSH ~= nil then | |
1800 | local MOVESPEED = nil | |
1801 | if MOVEDIRECTION ~= nil then | |
1802 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1803 | end | |
1804 | local GROWTH = SIZE - ENDSIZE | |
1805 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1806 | if TYPE == "Block" then | |
1807 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1808 | else | |
1809 | EFFECT.CFrame = CFRAME | |
1810 | end | |
1811 | for LOOP = 1, TIME+1 do | |
1812 | Swait() | |
1813 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1814 | if TYPE == "Wave" then | |
1815 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1816 | end | |
1817 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1818 | if TYPE == "Block" then | |
1819 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1820 | else | |
1821 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1822 | end | |
1823 | if MOVEDIRECTION ~= nil then | |
1824 | local ORI = EFFECT.Orientation | |
1825 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1826 | EFFECT.Orientation = ORI | |
1827 | end | |
1828 | end | |
1829 | if PLAYSSOUND == false then | |
1830 | EFFECT:remove() | |
1831 | else | |
1832 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1833 | EFFECT:remove() | |
1834 | end | |
1835 | else | |
1836 | if PLAYSSOUND == false then | |
1837 | EFFECT:remove() | |
1838 | else | |
1839 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1840 | EFFECT:remove() | |
1841 | end | |
1842 | end | |
1843 | end)) | |
1844 | end | |
1845 | ||
1846 | function MakeForm(PART,TYPE) | |
1847 | if TYPE == "Cyl" then | |
1848 | local MSH = IT("CylinderMesh",PART) | |
1849 | elseif TYPE == "Ball" then | |
1850 | local MSH = IT("SpecialMesh",PART) | |
1851 | MSH.MeshType = "Sphere" | |
1852 | elseif TYPE == "Wedge" then | |
1853 | local MSH = IT("SpecialMesh",PART) | |
1854 | MSH.MeshType = "Wedge" | |
1855 | end | |
1856 | end | |
1857 | ||
1858 | Debris = game:GetService("Debris") | |
1859 | ||
1860 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1861 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1862 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1863 | end | |
1864 | ||
1865 | local EyeSizes={ | |
1866 | NumberSequenceKeypoint.new(0,1,0), | |
1867 | NumberSequenceKeypoint.new(1,0,0) | |
1868 | } | |
1869 | local EyeTrans={ | |
1870 | NumberSequenceKeypoint.new(0,0.8,0), | |
1871 | NumberSequenceKeypoint.new(1,1,0) | |
1872 | } | |
1873 | local PE=Instance.new("ParticleEmitter",nil) | |
1874 | PE.LightEmission=.8 | |
1875 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
1876 | PE.Size=NumberSequence.new(EyeSizes) | |
1877 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1878 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
1879 | PE.Rotation=NumberRange.new(0,360) | |
1880 | PE.Rate=999 | |
1881 | PE.VelocitySpread = 10000 | |
1882 | PE.Acceleration = Vector3.new(0,0,0) | |
1883 | PE.Drag = 5 | |
1884 | PE.Speed = NumberRange.new(0,0,0) | |
1885 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
1886 | PE.ZOffset = -0 | |
1887 | PE.Name = "PE" | |
1888 | PE.Enabled = false | |
1889 | ||
1890 | function particles(art) | |
1891 | local PARTICLES = PE:Clone() | |
1892 | PARTICLES.Parent = art | |
1893 | end | |
1894 | ||
1895 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1896 | if FLOOR ~= nil then | |
1897 | coroutine.resume(coroutine.create(function() | |
1898 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1899 | PART.CFrame = CF(POSITION) | |
1900 | for i = 1, 45 do | |
1901 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1902 | RingPiece.Material = FLOOR.Material | |
1903 | RingPiece.Color = FLOOR.Color | |
1904 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1905 | Debris:AddItem(RingPiece,SWAIT) | |
1906 | end | |
1907 | PART:remove() | |
1908 | end)) | |
1909 | end | |
1910 | end | |
1911 | ||
1912 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1913 | if FLOOR ~= nil then | |
1914 | for i = 1, AMOUNT do | |
1915 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1916 | DEBREE.Material = FLOOR.Material | |
1917 | DEBREE.Color = FLOOR.Color | |
1918 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1919 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1920 | coroutine.resume(coroutine.create(function() | |
1921 | Swait(15) | |
1922 | DEBREE.Parent = workspace | |
1923 | DEBREE.CanCollide = true | |
1924 | Debris:AddItem(DEBREE,SWAIT) | |
1925 | end)) | |
1926 | end | |
1927 | end | |
1928 | end | |
1929 | ||
1930 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1931 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1932 | local mesh = IT("SpecialMesh",wave) | |
1933 | mesh.MeshType = "Sphere" | |
1934 | mesh.Scale = SIZE | |
1935 | mesh.Offset = VT(0,0,0) | |
1936 | wave.CFrame = CFRAME | |
1937 | coroutine.resume(coroutine.create(function(PART) | |
1938 | for i = 1, WAIT do | |
1939 | Swait() | |
1940 | mesh.Scale = mesh.Scale + GROW | |
1941 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1942 | if wave.Transparency > 0.99 then | |
1943 | wave:remove() | |
1944 | end | |
1945 | end | |
1946 | end)) | |
1947 | end | |
1948 | ||
1949 | ||
1950 | bosschatfunc("Hi..",MAINRUINCOLOR.Color,1) | |
1951 | ||
1952 | --//=================================\\ | |
1953 | --|| WEAPON CREATION | |
1954 | --\\=================================// | |
1955 | ||
1956 | function chatfunc(text) | |
1957 | local chat = coroutine.wrap(function() | |
1958 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1959 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1960 | end | |
1961 | local Bill = Instance.new("BillboardGui",Character) | |
1962 | Bill.Size = UDim2.new(0,100,0,40) | |
1963 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1964 | Bill.Adornee = Character.Head | |
1965 | Bill.Name = "TalkingBillBoard" | |
1966 | local Hehe = Instance.new("TextLabel",Bill) | |
1967 | Hehe.BackgroundTransparency = 1 | |
1968 | Hehe.BorderSizePixel = 0 | |
1969 | Hehe.Text = "" | |
1970 | Hehe.Font = "Fantasy" | |
1971 | Hehe.TextSize = 40 | |
1972 | Hehe.TextStrokeTransparency = 0 | |
1973 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1974 | coroutine.resume(coroutine.create(function() | |
1975 | while Hehe ~= nil do | |
1976 | wait() | |
1977 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1978 | Hehe.Rotation = math.random(-5,5) | |
1979 | Hehe.TextColor3 = Color3.new(27/255,42/255,53/255) | |
1980 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
1981 | end | |
1982 | end)) | |
1983 | for i = 1,string.len(text),1 do | |
1984 | wait() | |
1985 | Hehe.Text = string.sub(text,1,i) | |
1986 | end | |
1987 | wait(1)--Re[math.random(1, 93)] | |
1988 | for i = 0, 1, .025 do | |
1989 | wait() | |
1990 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1991 | Hehe.TextStrokeTransparency = i | |
1992 | Hehe.TextTransparency = i | |
1993 | end | |
1994 | Bill:Destroy() | |
1995 | end) | |
1996 | chat() | |
1997 | end | |
1998 | ||
1999 | function onChatted(msg) | |
2000 | chatfunc(msg) | |
2001 | end | |
2002 | ||
2003 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
2004 | PRT.Color = C3(0,0,0) | |
2005 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
2006 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
2007 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false) | |
2008 | PRT.Color = C3(0/255,0/255,255/255) | |
2009 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2010 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
2011 | for i = 1, 16 do | |
2012 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
2013 | FACE.Color = C3(0,0,0) | |
2014 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
2015 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
2016 | end | |
2017 | local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
2018 | MakeForm(EYE,"Ball") | |
2019 | EYE.Color = C3(0/255,0/255,255/255) | |
2020 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
2021 | local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
2022 | MakeForm(EYE2,"Ball") | |
2023 | EYE2.Color = C3(0/255,0/255,255/255) | |
2024 | ||
2025 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
2026 | ||
2027 | local LASTPART = Head | |
2028 | for i = 1, 20 do | |
2029 | local MATH = (1-(i/25)) | |
2030 | if LASTPART == Head then | |
2031 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2032 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
2033 | LASTPART = Horn | |
2034 | Horn.Color = C3((i*3-3)/0,0,0) | |
2035 | else | |
2036 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2037 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
2038 | LASTPART = Horn | |
2039 | Horn.Color = C3((i*3-3)/0,0,0) | |
2040 | end | |
2041 | end | |
2042 | local LASTPART = Head | |
2043 | for i = 1, 20 do | |
2044 | local MATH = (1-(i/25)) | |
2045 | if LASTPART == Head then | |
2046 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2047 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
2048 | LASTPART = Horn | |
2049 | Horn.Color = C3((i*3-3)/0,0,0) | |
2050 | else | |
2051 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2052 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
2053 | LASTPART = Horn | |
2054 | Horn.Color = C3((i*3-3)/0,0,0) | |
2055 | end | |
2056 | end | |
2057 | ||
2058 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
2059 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2060 | Hair.Color = C3(0/255,0/255,255/255) | |
2061 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
2062 | local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
2063 | local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2064 | Hair2.Color = C3(0/255,0/255,255/255) | |
2065 | CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
2066 | ||
2067 | local BODY = {} | |
2068 | ||
2069 | for _, c in pairs(Character:GetDescendants()) do | |
2070 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
2071 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
2072 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2073 | end | |
2074 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
2075 | elseif c:IsA("JointInstance") then | |
2076 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
2077 | end | |
2078 | end | |
2079 | ||
2080 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
2081 | MakeForm(Eye,"Ball") | |
2082 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
2083 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
2084 | MakeForm(Eye,"Ball") | |
2085 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
2086 | local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false) | |
2087 | MakeForm(Eye2,"Ball") | |
2088 | CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0)) | |
2089 | ||
2090 | ||
2091 | XEYE.Parent = nil | |
2092 | BALL.Parent = Character | |
2093 | ||
2094 | for e = 1, #BODY do | |
2095 | if BODY[e] ~= nil then | |
2096 | local STUFF = BODY[e] | |
2097 | local PART = STUFF[1] | |
2098 | local PARENT = STUFF[2] | |
2099 | local MATERIAL = STUFF[3] | |
2100 | local COLOR = STUFF[4] | |
2101 | local TRANSPARENCY = STUFF[5] | |
2102 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2103 | PART.Material = MATERIAL | |
2104 | PART.Color = COLOR | |
2105 | PART.Transparency = TRANSPARENCY | |
2106 | end | |
2107 | PART.AncestryChanged:Connect(function() | |
2108 | PART.Parent = PARENT | |
2109 | end) | |
2110 | end | |
2111 | end | |
2112 | ||
2113 | local SKILLTEXTCOLOR = C3(0,0,0) | |
2114 | local SKILLFONT = "Antique" | |
2115 | local SKILLTEXTSIZE = 7 | |
2116 | ||
2117 | function Blink() | |
2118 | coroutine.resume(coroutine.create(function() | |
2119 | if EYE ~= nil then | |
2120 | for i = 1, 5 do | |
2121 | Swait() | |
2122 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
2123 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2124 | end | |
2125 | for i = 1, 7 do | |
2126 | Swait() | |
2127 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
2128 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2129 | end | |
2130 | EYE.Mesh.Scale = VT(1,1,1) | |
2131 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2132 | end | |
2133 | end)) | |
2134 | end | |
2135 | ||
2136 | function Blink2() | |
2137 | coroutine.resume(coroutine.create(function() | |
2138 | if Eye ~= nil then | |
2139 | for i = 1, 5 do | |
2140 | Swait() | |
2141 | Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
2142 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2143 | end | |
2144 | for i = 1, 7 do | |
2145 | Swait() | |
2146 | Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
2147 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2148 | end | |
2149 | Eye.Mesh.Scale = VT(1,1,1) | |
2150 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2151 | end | |
2152 | end)) | |
2153 | end | |
2154 | ||
2155 | function refit() | |
2156 | Character.Parent = workspace | |
2157 | for e = 1, #BODY do | |
2158 | if BODY[e] ~= nil then | |
2159 | local STUFF = BODY[e] | |
2160 | local PART = STUFF[1] | |
2161 | local PARENT = STUFF[2] | |
2162 | local MATERIAL = STUFF[3] | |
2163 | local COLOR = STUFF[4] | |
2164 | local TRANSPARENCY = STUFF[5] | |
2165 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2166 | PART.Material = MATERIAL | |
2167 | PART.Color = COLOR | |
2168 | PART.Transparency = TRANSPARENCY | |
2169 | end | |
2170 | if PART.Parent ~= PARENT then | |
2171 | Humanoid:remove() | |
2172 | PART.Parent = PARENT | |
2173 | Humanoid = IT("Humanoid",Character) | |
2174 | end | |
2175 | end | |
2176 | end | |
2177 | end | |
2178 | ||
2179 | Humanoid.Died:connect(function() | |
2180 | refit() | |
2181 | end) | |
2182 | ||
2183 | --//=================================\\ | |
2184 | --|| DAMAGE FUNCTIONS | |
2185 | --\\=================================// | |
2186 | ||
2187 | function StatLabel(CFRAME, TEXT, COLOR) | |
2188 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2189 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
2190 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2191 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2192 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2193 | BILLBOARDGUI.Adornee = STATPART | |
2194 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2195 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2196 | BILLBOARDGUI.AlwaysOnTop = false | |
2197 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2198 | TEXTLABEL.BackgroundTransparency = 1 | |
2199 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2200 | TEXTLABEL.Text = TEXT | |
2201 | TEXTLABEL.Font = SKILLFONT | |
2202 | TEXTLABEL.FontSize="Size42" | |
2203 | TEXTLABEL.TextColor3 = COLOR | |
2204 | TEXTLABEL.TextStrokeTransparency = 0 | |
2205 | TEXTLABEL.TextScaled = true | |
2206 | TEXTLABEL.TextWrapped = true | |
2207 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2208 | for i = 1, 50 do | |
2209 | Swait() | |
2210 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
2211 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
2212 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
2213 | end | |
2214 | THEPART.Parent = nil | |
2215 | end),STATPART, TEXTLABEL) | |
2216 | end | |
2217 | ||
2218 | --//=================================\\ | |
2219 | --|| DAMAGING | |
2220 | --\\=================================// | |
2221 | ||
2222 | function KillChildren(v) | |
2223 | v:BreakJoints() | |
2224 | for _, c in pairs(v:GetChildren()) do | |
2225 | if c:IsA("BasePart") then | |
2226 | if c.Transparency < 1 then | |
2227 | if c:FindFirstChildOfClass("Decal") then | |
2228 | c:FindFirstChildOfClass("Decal"):remove() | |
2229 | end | |
2230 | particles(c) | |
2231 | c.PE.Enabled = true | |
2232 | c.Parent = Effects | |
2233 | c.CanCollide = false | |
2234 | c.Material = "Neon" | |
2235 | c.Color = C3(1,0,0) | |
2236 | c.Transparency = 1 | |
2237 | local grav = Instance.new("BodyPosition",c) | |
2238 | grav.P = 20000 | |
2239 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2240 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
2241 | grav.Name = "GravityForce" | |
2242 | coroutine.resume(coroutine.create(function() | |
2243 | for i = 1, 20 do | |
2244 | Swait() | |
2245 | c.Transparency = c.Transparency + 1/20 | |
2246 | end | |
2247 | c.PE.Enabled = false | |
2248 | Debris:AddItem(c,2) | |
2249 | end)) | |
2250 | end | |
2251 | end | |
2252 | end | |
2253 | end | |
2254 | ||
2255 | function ApplyAoE(POSITION,RANGE) | |
2256 | local CHILDREN = workspace:GetDescendants() | |
2257 | for index, CHILD in pairs(CHILDREN) do | |
2258 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2259 | local LISTED = false | |
2260 | for LIST = 1, #WHITELIST do | |
2261 | if WHITELIST[LIST] ~= nil then | |
2262 | if CHILD.Name == WHITELIST[LIST] then | |
2263 | LISTED = true | |
2264 | end | |
2265 | end | |
2266 | end | |
2267 | if LISTED == false then | |
2268 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2269 | if HUM then | |
2270 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2271 | if TORSO then | |
2272 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
2273 | KillChildren(CHILD) | |
2274 | end | |
2275 | end | |
2276 | end | |
2277 | end | |
2278 | end | |
2279 | end | |
2280 | end | |
2281 | ||
2282 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
2283 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2284 | defence.Name = ("HitBy"..Player.Name) | |
2285 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2286 | Damage = Damage * DAMAGEMULTIPLIER | |
2287 | if Humanoid.Health ~= 0 then | |
2288 | local CritChance = MRANDOM(1,100) | |
2289 | if Damage > Humanoid.Health then | |
2290 | Damage = math.ceil(Humanoid.Health) | |
2291 | if Damage == 0 then | |
2292 | Damage = 0.1 | |
2293 | end | |
2294 | end | |
2295 | Humanoid.Health = Humanoid.Health - Damage | |
2296 | end | |
2297 | end | |
2298 | ||
2299 | function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2300 | local CHILDREN = workspace:GetDescendants() | |
2301 | for index, CHILD in pairs(CHILDREN) do | |
2302 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2303 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2304 | if HUM then | |
2305 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2306 | if TORSO then | |
2307 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2308 | if INSTAKILL == true then | |
2309 | CHILD:BreakJoints() | |
2310 | else | |
2311 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2312 | ApplyDamage(HUM,DMG,TORSO) | |
2313 | end | |
2314 | if FLING > 0 then | |
2315 | for _, c in pairs(CHILD:GetChildren()) do | |
2316 | if c:IsA("BasePart") then | |
2317 | local bv = Instance.new("BodyVelocity") | |
2318 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2319 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2320 | bv.Parent = c | |
2321 | Debris:AddItem(bv,0.05) | |
2322 | end | |
2323 | end | |
2324 | end | |
2325 | end | |
2326 | end | |
2327 | end | |
2328 | end | |
2329 | end | |
2330 | end | |
2331 | ||
2332 | --//=================================\\ | |
2333 | --|| MODE SWITCHING | |
2334 | --\\=================================// | |
2335 | ||
2336 | function ResetMode() | |
2337 | ATTACK = true | |
2338 | Rooted = true | |
2339 | BALL.Parent = Character | |
2340 | XEYE.Parent = nil | |
2341 | SONG = 561833161 | |
2342 | PITCH = 1 | |
2343 | VOLUME = 3 | |
2344 | sick.TimePosition = 7 | |
2345 | FACE = 176217464 | |
2346 | Speed = 13 | |
2347 | text.Text = "Lunar" | |
2348 | TEXTCOLOR = C3(0, 0, 1) | |
2349 | EYE.Color = C3(0/255,0/255,255/255) | |
2350 | EYE2.Color = C3(0/255,0/255,255/255) | |
2351 | Hair.Color = C3(0/255,0/255,255/255) | |
2352 | Hair2.Color = C3(0/255,0/255,255/255) | |
2353 | PRT.Color = C3(0/255,0/255,255/255) | |
2354 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
2355 | SECONDRUINCOLOR = BrickColor.new("Navy blue") | |
2356 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2357 | bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1) | |
2358 | MODE = "Lunar" | |
2359 | ned.Text = "Lunar" | |
2360 | ATTACK = false | |
2361 | Rooted = false | |
2362 | end | |
2363 | ||
2364 | function SolarForm() | |
2365 | ATTACK = true | |
2366 | Rooted = true | |
2367 | BALL.Parent = Character | |
2368 | XEYE.Parent = nil | |
2369 | SONG = 1259692095 | |
2370 | PITCH = 1 | |
2371 | VOLUME = 4 | |
2372 | sick.TimePosition = 0 | |
2373 | FACE = 404306534 | |
2374 | Speed = 16 | |
2375 | text.Text = "Solar" | |
2376 | TEXTCOLOR = C3(215/255,147/255,0/255) | |
2377 | PRT.Color = C3(215/255,147/255,0/255) | |
2378 | EYE.Color = C3(215/255,147/255,0/255) | |
2379 | EYE2.Color = C3(143/255,98/255,0/255) | |
2380 | Hair.Color = C3(215/255,147/255,0/255) | |
2381 | Hair2.Color = C3(171/255,117/255,0/255) | |
2382 | MAINRUINCOLOR = BrickColor.new("Neon orange") | |
2383 | SECONDRUINCOLOR = BrickColor.new("Neon orange") | |
2384 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2385 | MODE = "Solar" | |
2386 | ned.Text = "Solar" | |
2387 | ATTACK = false | |
2388 | Rooted = false | |
2389 | end | |
2390 | ||
2391 | function SuperiorForm() | |
2392 | ATTACK = true | |
2393 | Rooted = true | |
2394 | BALL.Parent = Character | |
2395 | XEYE.Parent = nil | |
2396 | SONG = 1873219898 | |
2397 | PITCH = 1 | |
2398 | VOLUME = 4 | |
2399 | sick.TimePosition = 0.01 | |
2400 | FACE = 404306534 | |
2401 | Speed = 25 | |
2402 | text.Text = "Superior" | |
2403 | TEXTCOLOR = C3(107/255,0/255,0/255) | |
2404 | PRT.Color = C3(117/255,0/255,0/255) | |
2405 | EYE.Color = C3(255/255,0/255,0/255) | |
2406 | EYE2.Color = C3(255/255,0/255,0/255) | |
2407 | Hair.Color = C3(151/255,0/255,0/255) | |
2408 | Hair2.Color = C3(151/255,0/255,0/255) | |
2409 | MAINRUINCOLOR = BrickColor.new("Really black") | |
2410 | SECONDRUINCOLOR = BrickColor.new("Really red") | |
2411 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2412 | MODE = "Superior" | |
2413 | ned.Text = "Superior" | |
2414 | ATTACK = false | |
2415 | Rooted = false | |
2416 | end | |
2417 | ||
2418 | function BlackWhiteForm() | |
2419 | ATTACK = true | |
2420 | Rooted = true | |
2421 | XEYE.Parent = nil | |
2422 | BALL.Parent = Character | |
2423 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
2424 | text.Text = " " | |
2425 | for i = 0, 1, 0.1 / Animation_Speed do | |
2426 | Swait() | |
2427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2431 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2433 | end | |
2434 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2435 | UNANCHOR = false | |
2436 | RootPart.Anchored = true | |
2437 | for i = 0, 2, 0.1 / Animation_Speed do | |
2438 | Swait() | |
2439 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2440 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2441 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2442 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2443 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2444 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2445 | end | |
2446 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
2447 | Swait() | |
2448 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2449 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2450 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2451 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2452 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2453 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2454 | end | |
2455 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2456 | UNANCHOR = true | |
2457 | RootPart.Anchored = false | |
2458 | MODE = "90s" | |
2459 | SONG = 1166995642 | |
2460 | PITCH = 1 | |
2461 | VOLUME = 3.5 | |
2462 | sick.TimePosition = 17.5 | |
2463 | FACE = 2365263255 | |
2464 | Speed = 16 | |
2465 | text.Text = "90's" | |
2466 | ned.Text = "90's" | |
2467 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
2468 | PRT.Color = C3(255/255,255/255,255/255) | |
2469 | EYE.Color = C3(95/255,95/255,95/255) | |
2470 | EYE2.Color = C3(95/255,95/255,95/255) | |
2471 | Hair.Color = C3(255/255,255/255,255/255) | |
2472 | Hair2.Color = C3(27/255,42/255,53/255) | |
2473 | MAINRUINCOLOR = BrickColor.new("Institutional white") | |
2474 | SECONDRUINCOLOR = BrickColor.new("Black") | |
2475 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2476 | ATTACK = false | |
2477 | Rooted = false | |
2478 | end | |
2479 | ||
2480 | function EightyForm() | |
2481 | ATTACK = true | |
2482 | Rooted = true | |
2483 | XEYE.Parent = nil | |
2484 | BALL.Parent = Character | |
2485 | text.Text = " " | |
2486 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
2487 | for i = 0, 1, 0.1 / Animation_Speed do | |
2488 | Swait() | |
2489 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2490 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2491 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2495 | end | |
2496 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2497 | UNANCHOR = false | |
2498 | RootPart.Anchored = true | |
2499 | for i = 0, 2, 0.1 / Animation_Speed do | |
2500 | Swait() | |
2501 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2505 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2507 | end | |
2508 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
2509 | Swait() | |
2510 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2511 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2514 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2515 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2516 | end | |
2517 | UNANCHOR = true | |
2518 | RootPart.Anchored = false | |
2519 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2520 | MODE = "80s" | |
2521 | text.Text = "80's" | |
2522 | ned.Text = "80's" | |
2523 | TEXTCOLOR = C3(27/255,42/255,53/255) | |
2524 | PRT.Color = C3(27/255,42/255,53/255) | |
2525 | EYE.Color = C3(95/255,95/255,95/255) | |
2526 | EYE2.Color = C3(95/255,95/255,95/255) | |
2527 | Hair.Color = C3(27/255,42/255,53/255) | |
2528 | Hair2.Color = C3(255/255,255/255,255/255) | |
2529 | MAINRUINCOLOR = BrickColor.new("Black") | |
2530 | SECONDRUINCOLOR = BrickColor.new("Institutional white") | |
2531 | FACE = 2365263255 | |
2532 | SONG = 1141556798 | |
2533 | PITCH = 1 | |
2534 | VOLUME = 3.5 | |
2535 | sick.TimePosition = 0.1 | |
2536 | Speed = 16 | |
2537 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2538 | UNANCHOR = true | |
2539 | RootPart.Anchored = false | |
2540 | ATTACK = false | |
2541 | Rooted = false | |
2542 | end | |
2543 | ||
2544 | function BlackForm() | |
2545 | ATTACK = true | |
2546 | Rooted = true | |
2547 | BALL.Parent = Character | |
2548 | XEYE.Parent = nil | |
2549 | SONG = 1420353940 | |
2550 | PITCH = 1 | |
2551 | VOLUME = 2.5 | |
2552 | sick.TimePosition = 0.5 | |
2553 | text.Text = "" | |
2554 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2555 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
2556 | chatfunc("Riddle me this..") | |
2557 | BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3) | |
2558 | for i=0, 4, 0.1 / Animation_Speed do | |
2559 | Swait() | |
2560 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2561 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2562 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2563 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2564 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2565 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2566 | end | |
2567 | BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3) | |
2568 | chatfunc("Riddle me that..") | |
2569 | for i=0, 4, 0.1 / Animation_Speed do | |
2570 | Swait() | |
2571 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2573 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2574 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2575 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2576 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2577 | end | |
2578 | BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5) | |
2579 | chatfunc("Who's afraid of The Big Black?") | |
2580 | for i=0, 5, 0.1 / Animation_Speed do | |
2581 | Swait() | |
2582 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2583 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2584 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
2585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
2586 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2588 | end | |
2589 | WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2590 | WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2591 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2592 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2593 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2594 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2595 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2596 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2597 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2598 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2599 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2600 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2601 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2602 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2603 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2604 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2605 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2606 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2607 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2608 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2609 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2610 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2611 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2612 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2613 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2614 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2615 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2616 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2617 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2618 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2619 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2620 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2621 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2622 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2623 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2624 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2625 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2626 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2627 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2628 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2629 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2630 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2631 | CreateSound(206082327,Torso,3,1,false) | |
2632 | for i=0, 0.7, 0.1 / Animation_Speed do | |
2633 | Swait() | |
2634 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2638 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2640 | end | |
2641 | MODE = "Black" | |
2642 | FACE = 148988280 | |
2643 | Speed = 45 | |
2644 | text.Text = "THE BIG BLACK" | |
2645 | ned.Text = "TBB" | |
2646 | TEXTCOLOR = C3(27/255,42/255,53/255) | |
2647 | PRT.Color = C3(27/255,42/255,53/255) | |
2648 | EYE.Color = C3(27/255,42/255,53/255) | |
2649 | EYE2.Color = C3(27/255,42/255,53/255) | |
2650 | Hair.Color = C3(27/255,42/255,53/255) | |
2651 | Hair2.Color = C3(27/255,42/255,53/255) | |
2652 | MAINRUINCOLOR = BrickColor.new("Black") | |
2653 | SECONDRUINCOLOR = BrickColor.new("Black") | |
2654 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2655 | ATTACK = false | |
2656 | Rooted = false | |
2657 | end | |
2658 | ||
2659 | function LostForm() | |
2660 | ATTACK = true | |
2661 | Rooted = true | |
2662 | BALL.Parent = Character | |
2663 | XEYE.Parent = nil | |
2664 | SONG = 723652641 | |
2665 | PITCH = 1 | |
2666 | VOLUME = 3 | |
2667 | sick.TimePosition = 0.5 | |
2668 | FACE = 0 | |
2669 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2670 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
2671 | CreateSound(136007472,Torso,5,1.2,false) | |
2672 | for i=0, 2.5, 0.1 / Animation_Speed do | |
2673 | Swait() | |
2674 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2677 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
2678 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2680 | end | |
2681 | WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2682 | WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2683 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2684 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2685 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2686 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2687 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2688 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2689 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2690 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2691 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2692 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2693 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2694 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2695 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2696 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2697 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2698 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2699 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2700 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2701 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2702 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2703 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2704 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2705 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2706 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2707 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2708 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2709 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2710 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2711 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2712 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2713 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2714 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2715 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2716 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2717 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2718 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2719 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2720 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2721 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2722 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2723 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2724 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2725 | CreateSound(847061203,Torso,3,1,false) | |
2726 | CreateSound(239000203,Torso,3,1,false) | |
2727 | CreateSound(579687077,Torso,3,0.75,false) | |
2728 | MODE = "LostHope" | |
2729 | Speed = 12 | |
2730 | text.Text = "The Lost" | |
2731 | ned.Text = "Lost" | |
2732 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
2733 | PRT.Color = C3(0/255,0/255,0/255) | |
2734 | EYE.Color = C3(0/255,0/255,0/255) | |
2735 | EYE2.Color = C3(0/255,0/255,0/255) | |
2736 | Hair.Color = C3(0/255,0/255,0/255) | |
2737 | Hair2.Color = C3(0/255,0/255,0/255) | |
2738 | MAINRUINCOLOR = BrickColor.new("Really black") | |
2739 | SECONDRUINCOLOR = BrickColor.new("Really black") | |
2740 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2741 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2742 | Swait() | |
2743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2749 | end | |
2750 | ATTACK = false | |
2751 | Rooted = false | |
2752 | end | |
2753 | ||
2754 | function TerraForm() | |
2755 | ATTACK = true | |
2756 | Rooted = true | |
2757 | BALL.Parent = Character | |
2758 | XEYE.Parent = nil | |
2759 | SONG = 157460916 | |
2760 | PITCH = 1 | |
2761 | VOLUME = 3 | |
2762 | sick.TimePosition = 0 | |
2763 | FACE = 155195214 | |
2764 | Speed = 27 | |
2765 | MODE = "Hexa" | |
2766 | text.Text = "Terra" | |
2767 | ned.Text = "Terra" | |
2768 | TEXTCOLOR = C3(170/255,85/255,0/255) | |
2769 | PRT.Color = C3(86/255,66/255,54/255) | |
2770 | EYE.Color = C3(39/255,70/255,45/255) | |
2771 | EYE2.Color = C3(39/255,70/255,45/255) | |
2772 | Hair.Color = C3(39/255,70/255,45/255) | |
2773 | Hair2.Color = C3(39/255,70/255,45/255) | |
2774 | MAINRUINCOLOR = BrickColor.new("Dirt brown") | |
2775 | SECONDRUINCOLOR = BrickColor.new("Dirt brown") | |
2776 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2777 | ATTACK = false | |
2778 | Rooted = false | |
2779 | end | |
2780 | ||
2781 | function RandomForm() | |
2782 | ATTACK = true | |
2783 | Rooted = true | |
2784 | XEYE.Parent = nil | |
2785 | BALL.Parent = Character | |
2786 | UNANCHOR = true | |
2787 | RootPart.Anchored = false | |
2788 | MODE = "Random" | |
2789 | SONG = 0 | |
2790 | PITCH = 1 | |
2791 | VOLUME = 3.5 | |
2792 | sick.TimePosition = 0 | |
2793 | FACE = 2365263255 | |
2794 | Speed = 20 | |
2795 | text.Text = "Randomizer" | |
2796 | ned.Text = "Randomizer" | |
2797 | TEXTCOLOR = BrickColor.Random().Color | |
2798 | PRT.Color = BrickColor.Random().Color | |
2799 | EYE.Color = BrickColor.Random().Color | |
2800 | EYE2.Color = BrickColor.Random().Color | |
2801 | Hair.Color = BrickColor.Random().Color | |
2802 | Hair2.Color = BrickColor.Random().Color | |
2803 | MAINRUINCOLOR = BrickColor.Random() | |
2804 | SECONDRUINCOLOR = BrickColor.Random() | |
2805 | RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random()) | |
2806 | ATTACK = false | |
2807 | Rooted = false | |
2808 | end | |
2809 | ||
2810 | function VantaForm() | |
2811 | ATTACK = true | |
2812 | Rooted = true | |
2813 | BALL.Parent = Character | |
2814 | XEYE.Parent = nil | |
2815 | SONG = 190845741 | |
2816 | PITCH = 1 | |
2817 | VOLUME = 6 | |
2818 | sick.TimePosition = 12.5 | |
2819 | wait(1) | |
2820 | for i=0, 2.5, 0.1 / Animation_Speed do | |
2821 | Swait() | |
2822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2826 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2828 | end | |
2829 | MODE = "Vanta" | |
2830 | WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2831 | FACE = 404306534 | |
2832 | Speed = 12 | |
2833 | text.Text = "Vanta-X" | |
2834 | ned.Text = "Vanta-X" | |
2835 | TEXTCOLOR = C3(107/255,50/255,124/255) | |
2836 | PRT.Color = C3(107/255,50/255,124/255) | |
2837 | EYE.Color = C3(155/255,0/255,255/255) | |
2838 | EYE2.Color = C3(155/255,0/255,255/255) | |
2839 | Hair.Color = C3(80/255,0/255,180/255) | |
2840 | Hair2.Color = C3(50/255,0/255,150/255) | |
2841 | MAINRUINCOLOR = BrickColor.new("Royal purple") | |
2842 | SECONDRUINCOLOR = BrickColor.new("Dark indigo") | |
2843 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2844 | ATTACK = false | |
2845 | Rooted = false | |
2846 | end | |
2847 | ||
2848 | function ChronoForm() | |
2849 | ATTACK = true | |
2850 | Rooted = true | |
2851 | BALL.Parent = Character | |
2852 | XEYE.Parent = nil | |
2853 | SONG = 432493949 | |
2854 | PITCH = 1 | |
2855 | VOLUME = 3 | |
2856 | sick.TimePosition = 0 | |
2857 | FACE = 2371494469 | |
2858 | Speed = 16 | |
2859 | MODE = "Time" | |
2860 | text.Text = "Chronos" | |
2861 | ned.Text = "Chronos" | |
2862 | TEXTCOLOR = C3(0/255,255/255,0/255) | |
2863 | PRT.Color = C3(0/255,155/255,0/255) | |
2864 | EYE.Color = C3(0/255,255/255,0/255) | |
2865 | EYE2.Color = C3(0/255,255/255,0/255) | |
2866 | Hair.Color = C3(239/255,184/255,56/255) | |
2867 | Hair2.Color = C3(245/255,205/255,48/255) | |
2868 | MODE = "Time" | |
2869 | MAINRUINCOLOR = BrickColor.new("Lime green") | |
2870 | SECONDRUINCOLOR = BrickColor.new("Lime green") | |
2871 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2872 | ATTACK = false | |
2873 | Rooted = false | |
2874 | end | |
2875 | ||
2876 | function SenseForm() | |
2877 | ATTACK = true | |
2878 | Rooted = true | |
2879 | BALL.Parent = Character | |
2880 | XEYE.Parent = nil | |
2881 | SONG = 1497785701 | |
2882 | PITCH = 1 | |
2883 | VOLUME = 3 | |
2884 | sick.TimePosition = 13.75 | |
2885 | FACE = 2375008868 | |
2886 | Speed = 13 | |
2887 | MODE = "Sense" | |
2888 | text.TextColor3 = C3(255/255,255/255,255/255) | |
2889 | text.Text = "None-Sense" | |
2890 | ned.Text = "Non-Sense" | |
2891 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
2892 | coroutine.resume(coroutine.create(function() | |
2893 | repeat | |
2894 | text.TextColor3 = C3(13/255,105/255,172/255) | |
2895 | Swait(5) | |
2896 | text.TextColor3 = C3(196/255,40/255,28/255) | |
2897 | Swait(5) | |
2898 | until MODE ~= "Sense" | |
2899 | text.TextColor3 = C3(27/255,42/255,53/255) | |
2900 | end)) | |
2901 | PRT.Color = C3(13/255,105/255,172/255) | |
2902 | EYE.Color = C3(255/255,255/255,255/255) | |
2903 | EYE2.Color = C3(255/255,255/255,255/255) | |
2904 | Hair.Color = C3(196/255,40/255,28/255) | |
2905 | Hair2.Color = C3(196/255,40/255,28/255) | |
2906 | MAINRUINCOLOR = BrickColor.new("Bright red") | |
2907 | SECONDRUINCOLOR = BrickColor.new("Bright blue") | |
2908 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2909 | ATTACK = false | |
2910 | Rooted = false | |
2911 | end | |
2912 | ||
2913 | function SanityForm() | |
2914 | ATTACK = true | |
2915 | Rooted = true | |
2916 | BALL.Parent = Character | |
2917 | XEYE.Parent = nil | |
2918 | SONG = 2347469019 | |
2919 | PITCH = 1 | |
2920 | VOLUME = 3 | |
2921 | sick.TimePosition = 0 | |
2922 | FACE = 2375030229 | |
2923 | Speed = 30 | |
2924 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
2925 | text.Text = "Sanity-Less" | |
2926 | coroutine.resume(coroutine.create(function() | |
2927 | repeat | |
2928 | ned.Text = "Sanity-Less" | |
2929 | PRT.Color = BrickColor.Random().Color | |
2930 | EYE.Color = BrickColor.Random().Color | |
2931 | EYE2.Color = BrickColor.Random().Color | |
2932 | Hair.Color = BrickColor.Random().Color | |
2933 | Hair2.Color = BrickColor.Random().Color | |
2934 | MAINRUINCOLOR = BrickColor.Random() | |
2935 | SECONDRUINCOLOR = BrickColor.Random() | |
2936 | text.TextColor3 = BrickColor.Random().Color | |
2937 | text.TextStrokeColor3 = BrickColor.Random().Color | |
2938 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2939 | Swait(5) | |
2940 | until MODE ~= "Sanity" | |
2941 | text.TextColor3 = C3(27/255,42/255,53/255) | |
2942 | end)) | |
2943 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
2944 | PRT.Color = C3(99/255,95/255,98/255) | |
2945 | EYE.Color = C3(99/255,95/255,98/255) | |
2946 | EYE2.Color = C3(99/255,95/255,98/255) | |
2947 | Hair.Color = C3(99/255,95/255,98/255) | |
2948 | Hair2.Color = C3(99/255,95/255,98/255) | |
2949 | MODE = "Sanity" | |
2950 | ATTACK = false | |
2951 | Rooted = false | |
2952 | end | |
2953 | ||
2954 | function FairyForm() | |
2955 | ATTACK = true | |
2956 | Rooted = true | |
2957 | BALL.Parent = Character | |
2958 | XEYE.Parent = nil | |
2959 | for i=0, 2, 0.1 / Animation_Speed do | |
2960 | Swait() | |
2961 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2962 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2967 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2969 | end | |
2970 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15}) | |
2971 | MODE = "Fairy" | |
2972 | ned.Text = "Fairy" | |
2973 | TEXTCOLOR = C3(255/255,102/255,204/255) | |
2974 | PRT.Color = C3(98/255,37/255,209/255) | |
2975 | EYE.Color = C3(255/255,152/255,220/255) | |
2976 | EYE2.Color = C3(255/255,152/255,220/255) | |
2977 | Hair.Color = C3(170/255,0/255,170/255) | |
2978 | Hair2.Color = C3(170/255,0/255,170/255) | |
2979 | MAINRUINCOLOR = BrickColor.new("Carnation pink") | |
2980 | SECONDRUINCOLOR = BrickColor.new("Carnation pink") | |
2981 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2982 | SONG = 228428389 | |
2983 | PITCH = 1 | |
2984 | VOLUME = 3 | |
2985 | sick.TimePosition = 0.5 | |
2986 | FACE = 21635489 | |
2987 | Speed = 20 | |
2988 | text.Text = "Fairy" | |
2989 | ATTACK = false | |
2990 | Rooted = false | |
2991 | end | |
2992 | ||
2993 | function DevilForm() | |
2994 | ATTACK = true | |
2995 | Rooted = true | |
2996 | BALL.Parent = Character | |
2997 | XEYE.Parent = nil | |
2998 | for i=0, 1, 0.1 / Animation_Speed do | |
2999 | Swait() | |
3000 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3004 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3006 | end | |
3007 | CreateSound(363808674, Torso, 6, 1, false) | |
3008 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3009 | Swait() | |
3010 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3016 | end | |
3017 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3018 | Swait() | |
3019 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3020 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
3021 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3022 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3023 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3024 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3025 | end | |
3026 | CreateSound(363808674, Torso, 6, 1, false) | |
3027 | WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10}) | |
3028 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3029 | Swait() | |
3030 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3034 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3036 | end | |
3037 | MODE = "Devil" | |
3038 | ned.Text = "Devil" | |
3039 | SONG = 919231299 | |
3040 | PITCH = 1 | |
3041 | VOLUME = 3 | |
3042 | sick.TimePosition = 15.2 | |
3043 | FACE = 405705854 | |
3044 | Speed = 20 | |
3045 | text.Text = "Devil" | |
3046 | TEXTCOLOR = C3(127/255,0/255,0/255) | |
3047 | PRT.Color = C3(98/255,0/255,0/255) | |
3048 | EYE.Color = C3(255/255,0/255,0/255) | |
3049 | EYE2.Color = C3(255/255,0/255,0/255) | |
3050 | Hair.Color = C3(21/255,0/255,0/255) | |
3051 | Hair2.Color = C3(53/255,0/255,0/255) | |
3052 | MAINRUINCOLOR = BrickColor.new("Maroon") | |
3053 | SECONDRUINCOLOR = BrickColor.new("Bright red") | |
3054 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3055 | ATTACK = false | |
3056 | Rooted = false | |
3057 | end | |
3058 | ||
3059 | function PurgeForm() | |
3060 | ATTACK = true | |
3061 | Rooted = true | |
3062 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15}) | |
3063 | MODE = "Purged" | |
3064 | XEYE.Parent = Character | |
3065 | BALL.Parent = nil | |
3066 | TEXTCOLOR = C3(39/255,70/255,45/255) | |
3067 | PRT.Color = C3(0/255,0/255,0/255) | |
3068 | EYE.Color = C3(0/255,0/255,0/255) | |
3069 | EYE2.Color = C3(0/255,0/255,0/255) | |
3070 | Hair.Color = C3(0/255,0/255,0/255) | |
3071 | Hair2.Color = C3(0/255,0/255,0/255) | |
3072 | MAINRUINCOLOR = BrickColor.new("Earth green") | |
3073 | SECONDRUINCOLOR = BrickColor.new("Earth green") | |
3074 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3075 | SONG = 1103329236 | |
3076 | PITCH = 1 | |
3077 | VOLUME = 3 | |
3078 | sick.TimePosition = 0 | |
3079 | FACE = 2378683942 | |
3080 | Speed = 20 | |
3081 | text.Text = "The Purge" | |
3082 | ned.Text = "Purge" | |
3083 | for i=0, 1, 0.1 / Animation_Speed do | |
3084 | Swait() | |
3085 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3086 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3087 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3089 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3091 | end | |
3092 | CreateSound(363808674, Head, 9999, 1, false) | |
3093 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3094 | Swait() | |
3095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3101 | end | |
3102 | ATTACK = false | |
3103 | Rooted = false | |
3104 | end | |
3105 | ||
3106 | function OriginsForm() | |
3107 | ATTACK = true | |
3108 | Rooted = true | |
3109 | MODE = "Origins" | |
3110 | SONG = 265913095 | |
3111 | PITCH = 1 | |
3112 | VOLUME = 3 | |
3113 | sick.TimePosition = 17.5 | |
3114 | FACE = 404306534 | |
3115 | Speed = 19 | |
3116 | text.Text = "The Origins" | |
3117 | ned.Text = "Origins" | |
3118 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
3119 | PRT.Color = C3(215/255,147/255,0/255) | |
3120 | EYE.Color = C3(255/255,0/255,0/255) | |
3121 | EYE2.Color = C3(255/255,0/255,0/255) | |
3122 | Hair.Color = C3(0/255,0/255,255/255) | |
3123 | Hair2.Color = C3(0/255,0/255,255/255) | |
3124 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
3125 | SECONDRUINCOLOR = BrickColor.new("Neon orange") | |
3126 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3127 | ATTACK = false | |
3128 | Rooted = false | |
3129 | end | |
3130 | ||
3131 | --//=================================\\ | |
3132 | --|| ATTACK FUNCTIONS AND STUFF | |
3133 | --\\=================================// | |
3134 | function CameraEnshaking(Length, Intensity) | |
3135 | coroutine.resume(coroutine.create(function() | |
3136 | local intensity = 1 * Intensity | |
3137 | local rotM = 0.01 * Intensity | |
3138 | for i = 0, Length, 0.1 do | |
3139 | Swait() | |
3140 | intensity = intensity - 0.05 * Intensity / Length | |
3141 | rotM = rotM - 5.0E-4 * Intensity / Length | |
3142 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
3143 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
3144 | end | |
3145 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
3146 | end)) | |
3147 | end | |
3148 | ||
3149 | function ManualDamage(Humanoid,Damage,TorsoPart) | |
3150 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3151 | defence.Name = ("HitBy"..Player.Name) | |
3152 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3153 | Damage = Damage * DAMAGEMULTIPLIER | |
3154 | if Humanoid.Health ~= 0 then | |
3155 | local CritChance = MRANDOM(1,100) | |
3156 | if Damage > Humanoid.Health then | |
3157 | Damage = math.ceil(Humanoid.Health) | |
3158 | if Damage == 0 then | |
3159 | Damage = 0.1 | |
3160 | end | |
3161 | end | |
3162 | Humanoid.Health = Humanoid.Health - Damage | |
3163 | end | |
3164 | end | |
3165 | ||
3166 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
3167 | local CHILDREN = workspace:GetDescendants() | |
3168 | for index, CHILD in pairs(CHILDREN) do | |
3169 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3170 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3171 | if HUM then | |
3172 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3173 | if TORSO then | |
3174 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3175 | if INSTAKILL == true then | |
3176 | CHILD:BreakJoints() | |
3177 | else | |
3178 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
3179 | ManualDamage(HUM,DMG,TORSO) | |
3180 | end | |
3181 | if FLING > 0 then | |
3182 | for _, c in pairs(CHILD:GetChildren()) do | |
3183 | if c:IsA("BasePart") then | |
3184 | local bv = Instance.new("BodyVelocity") | |
3185 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3186 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3187 | bv.Parent = c | |
3188 | Debris:AddItem(bv,0.05) | |
3189 | end | |
3190 | end | |
3191 | end | |
3192 | end | |
3193 | end | |
3194 | end | |
3195 | end | |
3196 | end | |
3197 | end | |
3198 | ||
3199 | function MeleeDMG(Humanoid,Damage) | |
3200 | Damage = Damage * DAMAGEMULTIPLIER | |
3201 | if Humanoid.Health < 2000 then | |
3202 | if Humanoid.Health - Damage > 0 then | |
3203 | Humanoid.Health = Humanoid.Health - Damage | |
3204 | else | |
3205 | Humanoid.Parent:BreakJoints() | |
3206 | end | |
3207 | else | |
3208 | Humanoid.Parent:BreakJoints() | |
3209 | end | |
3210 | end | |
3211 | ||
3212 | ||
3213 | function BasicCombo() | |
3214 | ATTACK = true | |
3215 | Rooted = false | |
3216 | EQUIPPED = true | |
3217 | local HIT2 = function() | |
3218 | local HITS2 = {} | |
3219 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3220 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3221 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3222 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3223 | if TORSO and HUM.Health > 0 then | |
3224 | local PASS = true | |
3225 | for i = 1, #HITS2 do | |
3226 | if HITS2[i] == hit.Parent then | |
3227 | PASS = false | |
3228 | end | |
3229 | end | |
3230 | table.insert(HITS2,hit.Parent) | |
3231 | if PASS == true then | |
3232 | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) | |
3233 | end | |
3234 | end | |
3235 | end | |
3236 | end) | |
3237 | return TOUCH2 | |
3238 | end | |
3239 | local HIT = function() | |
3240 | local HITS = {} | |
3241 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
3242 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3243 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3244 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3245 | if TORSO and HUM.Health > 0 then | |
3246 | local PASS = true | |
3247 | for i = 1, #HITS do | |
3248 | if HITS[i] == hit.Parent then | |
3249 | PASS = false | |
3250 | end | |
3251 | end | |
3252 | table.insert(HITS,hit.Parent) | |
3253 | if PASS == true then | |
3254 | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) | |
3255 | end | |
3256 | end | |
3257 | end | |
3258 | end) | |
3259 | return TOUCH | |
3260 | end | |
3261 | if COMBO == 1 then | |
3262 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3263 | Swait() | |
3264 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3265 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3266 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3267 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3268 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3269 | end | |
3270 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3271 | local TOUCHED = HIT() | |
3272 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3273 | Swait() | |
3274 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3275 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3276 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3277 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3278 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3279 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3280 | end | |
3281 | TOUCHED:Disconnect() | |
3282 | COMBO = 2 | |
3283 | elseif COMBO == 2 then | |
3284 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3285 | Swait() | |
3286 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3287 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3288 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3289 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3290 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3291 | end | |
3292 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3293 | local TOUCHED = HIT2() | |
3294 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3295 | Swait() | |
3296 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3302 | end | |
3303 | TOUCHED:Disconnect() | |
3304 | COMBO = 3 | |
3305 | elseif COMBO == 3 then | |
3306 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3307 | Swait() | |
3308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3309 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3310 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3311 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3312 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3313 | end | |
3314 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3315 | local TOUCHED = HIT2() | |
3316 | local TOUCHED2 = HIT() | |
3317 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3318 | Swait() | |
3319 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3320 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3321 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3326 | end | |
3327 | TOUCHED:Disconnect() | |
3328 | TOUCHED2:Disconnect() | |
3329 | COMBO = 4 | |
3330 | elseif COMBO == 4 then | |
3331 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3332 | Swait() | |
3333 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3334 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3335 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3336 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3337 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3338 | end | |
3339 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
3340 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3341 | CameraEnshaking(3,10) | |
3342 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
3343 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3344 | Swait() | |
3345 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3348 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3350 | end | |
3351 | COMBO = 1 | |
3352 | end | |
3353 | coroutine.resume(coroutine.create(function() | |
3354 | for i = 1, 50 do | |
3355 | Swait() | |
3356 | if ATTACK == true then | |
3357 | break | |
3358 | end | |
3359 | end | |
3360 | if ATTACK == false then | |
3361 | COMBO = 1 | |
3362 | end | |
3363 | end)) | |
3364 | ATTACK = false | |
3365 | Rooted = false | |
3366 | EQUIPPED = false | |
3367 | end | |
3368 | ||
3369 | function ColorfulCombo() | |
3370 | ATTACK = true | |
3371 | Rooted = false | |
3372 | EQUIPPED = true | |
3373 | local HIT2 = function() | |
3374 | local HITS2 = {} | |
3375 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3376 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3377 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3378 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3379 | if TORSO and HUM.Health > 0 then | |
3380 | local PASS = true | |
3381 | for i = 1, #HITS2 do | |
3382 | if HITS2[i] == hit.Parent then | |
3383 | PASS = false | |
3384 | end | |
3385 | end | |
3386 | table.insert(HITS2,hit.Parent) | |
3387 | if PASS == true then | |
3388 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
3389 | end | |
3390 | end | |
3391 | end | |
3392 | end) | |
3393 | return TOUCH2 | |
3394 | end | |
3395 | local HIT = function() | |
3396 | local HITS = {} | |
3397 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
3398 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3399 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3400 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3401 | if TORSO and HUM.Health > 0 then | |
3402 | local PASS = true | |
3403 | for i = 1, #HITS do | |
3404 | if HITS[i] == hit.Parent then | |
3405 | PASS = false | |
3406 | end | |
3407 | end | |
3408 | table.insert(HITS,hit.Parent) | |
3409 | if PASS == true then | |
3410 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
3411 | end | |
3412 | end | |
3413 | end | |
3414 | end) | |
3415 | return TOUCH | |
3416 | end | |
3417 | if COMBO == 1 then | |
3418 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3419 | Swait() | |
3420 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3423 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3425 | end | |
3426 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3427 | local TOUCHED = HIT() | |
3428 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3429 | Swait() | |
3430 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3431 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3436 | end | |
3437 | TOUCHED:Disconnect() | |
3438 | COMBO = 2 | |
3439 | elseif COMBO == 2 then | |
3440 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3441 | Swait() | |
3442 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3447 | end | |
3448 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3449 | local TOUCHED = HIT2() | |
3450 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3451 | Swait() | |
3452 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3454 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3455 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3456 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3457 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3458 | end | |
3459 | TOUCHED:Disconnect() | |
3460 | COMBO = 3 | |
3461 | elseif COMBO == 3 then | |
3462 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3463 | Swait() | |
3464 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3467 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3468 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3469 | end | |
3470 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3471 | local TOUCHED = HIT2() | |
3472 | local TOUCHED2 = HIT() | |
3473 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3474 | Swait() | |
3475 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3476 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3477 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3478 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3479 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3480 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3481 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3482 | end | |
3483 | TOUCHED:Disconnect() | |
3484 | TOUCHED2:Disconnect() | |
3485 | COMBO = 4 | |
3486 | elseif COMBO == 4 then | |
3487 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3488 | Swait() | |
3489 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3492 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3494 | end | |
3495 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
3496 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3497 | CameraEnshaking(3,10) | |
3498 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
3499 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3500 | Swait() | |
3501 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3504 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3506 | end | |
3507 | COMBO = 1 | |
3508 | end | |
3509 | coroutine.resume(coroutine.create(function() | |
3510 | for i = 1, 50 do | |
3511 | Swait() | |
3512 | if ATTACK == true then | |
3513 | break | |
3514 | end | |
3515 | end | |
3516 | if ATTACK == false then | |
3517 | COMBO = 1 | |
3518 | end | |
3519 | end)) | |
3520 | ATTACK = false | |
3521 | Rooted = false | |
3522 | EQUIPPED = false | |
3523 | end | |
3524 | ||
3525 | function PurgeCombo() | |
3526 | ATTACK = true | |
3527 | Rooted = false | |
3528 | EQUIPPED = true | |
3529 | local HIT2 = function() | |
3530 | local HITS2 = {} | |
3531 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3532 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3533 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3534 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3535 | if TORSO and HUM.Health > 0 then | |
3536 | local PASS = true | |
3537 | for i = 1, #HITS2 do | |
3538 | if HITS2[i] == hit.Parent then | |
3539 | PASS = false | |
3540 | end | |
3541 | end | |
3542 | table.insert(HITS2,hit.Parent) | |
3543 | if PASS == true then | |
3544 | ManualDamage(HUM,MRANDOM(5,10),HUM.Torso) | |
3545 | end | |
3546 | end | |
3547 | end | |
3548 | end) | |
3549 | return TOUCH2 | |
3550 | end | |
3551 | local HIT = function() | |
3552 | local HITS = {} | |
3553 | local TOUCH = RightLeg.Touched:Connect(function(hit) | |
3554 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3555 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3556 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3557 | if TORSO and HUM.Health > 0 then | |
3558 | local PASS = true | |
3559 | for i = 1, #HITS do | |
3560 | if HITS[i] == hit.Parent then | |
3561 | PASS = false | |
3562 | end | |
3563 | end | |
3564 | table.insert(HITS,hit.Parent) | |
3565 | if PASS == true then | |
3566 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
3567 | end | |
3568 | end | |
3569 | end | |
3570 | end) | |
3571 | return TOUCH | |
3572 | end | |
3573 | local HIT3 = function() | |
3574 | local HITS3 = {} | |
3575 | local TOUCH3 = LeftLeg.Touched:Connect(function(hit) | |
3576 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3577 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3578 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3579 | if TORSO and HUM.Health > 0 then | |
3580 | local PASS = true | |
3581 | for i = 1, #HITS3 do | |
3582 | if HITS3[i] == hit.Parent then | |
3583 | PASS = false | |
3584 | end | |
3585 | end | |
3586 | table.insert(HITS3,hit.Parent) | |
3587 | if PASS == true then | |
3588 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
3589 | end | |
3590 | end | |
3591 | end | |
3592 | end) | |
3593 | return TOUCH3 | |
3594 | end | |
3595 | if COMBO == 1 then | |
3596 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3597 | Swait() | |
3598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3600 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3602 | end | |
3603 | CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3604 | local TOUCHED = HIT() | |
3605 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3606 | Swait() | |
3607 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3612 | end | |
3613 | TOUCHED:Disconnect() | |
3614 | COMBO = 2 | |
3615 | elseif COMBO == 2 then | |
3616 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3617 | Swait() | |
3618 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3619 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3620 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3621 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3622 | end | |
3623 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3624 | local TOUCHED = HIT2() | |
3625 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3626 | Swait() | |
3627 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3628 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3632 | end | |
3633 | TOUCHED:Disconnect() | |
3634 | COMBO = 3 | |
3635 | elseif COMBO == 3 then | |
3636 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3637 | Swait() | |
3638 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3640 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3641 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3642 | end | |
3643 | CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3644 | local TOUCHED = HIT3() | |
3645 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3646 | Swait() | |
3647 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed) | |
3649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3652 | end | |
3653 | TOUCHED:Disconnect() | |
3654 | COMBO = 4 | |
3655 | elseif COMBO == 4 then | |
3656 | Rooted = true | |
3657 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3658 | Swait() | |
3659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3660 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3661 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3662 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3663 | end | |
3664 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3665 | Swait() | |
3666 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3667 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3668 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3670 | end | |
3671 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
3672 | WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10}) | |
3673 | WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3674 | CameraEnshaking(3,10) | |
3675 | ManualAoE(HITPOS,15,20,45,75,false) | |
3676 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3677 | Swait() | |
3678 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
3680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3682 | end | |
3683 | Rooted = false | |
3684 | COMBO = 1 | |
3685 | end | |
3686 | coroutine.resume(coroutine.create(function() | |
3687 | for i = 1, 50 do | |
3688 | Swait() | |
3689 | if ATTACK == true then | |
3690 | break | |
3691 | end | |
3692 | end | |
3693 | if ATTACK == false then | |
3694 | COMBO = 1 | |
3695 | end | |
3696 | end)) | |
3697 | ATTACK = false | |
3698 | Rooted = false | |
3699 | EQUIPPED = false | |
3700 | end | |
3701 | ||
3702 | function FlyingCombo() | |
3703 | ATTACK = true | |
3704 | Rooted = false | |
3705 | EQUIPPED = true | |
3706 | local HIT2 = function() | |
3707 | local HITS2 = {} | |
3708 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3709 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3710 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3711 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3712 | if TORSO and HUM.Health > 0 then | |
3713 | local PASS = true | |
3714 | for i = 1, #HITS2 do | |
3715 | if HITS2[i] == hit.Parent then | |
3716 | PASS = false | |
3717 | end | |
3718 | end | |
3719 | table.insert(HITS2,hit.Parent) | |
3720 | if PASS == true then | |
3721 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
3722 | end | |
3723 | end | |
3724 | end | |
3725 | end) | |
3726 | return TOUCH2 | |
3727 | end | |
3728 | local HIT = function() | |
3729 | local HITS = {} | |
3730 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
3731 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3732 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3733 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3734 | if TORSO and HUM.Health > 0 then | |
3735 | local PASS = true | |
3736 | for i = 1, #HITS do | |
3737 | if HITS[i] == hit.Parent then | |
3738 | PASS = false | |
3739 | end | |
3740 | end | |
3741 | table.insert(HITS,hit.Parent) | |
3742 | if PASS == true then | |
3743 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
3744 | end | |
3745 | end | |
3746 | end | |
3747 | end) | |
3748 | return TOUCH | |
3749 | end | |
3750 | local HIT3 = function() | |
3751 | local HITS3 = {} | |
3752 | local TOUCH3 = RightLeg.Touched:Connect(function(hit) | |
3753 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3754 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3755 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3756 | if TORSO and HUM.Health > 0 then | |
3757 | local PASS = true | |
3758 | for i = 1, #HITS3 do | |
3759 | if HITS3[i] == hit.Parent then | |
3760 | PASS = false | |
3761 | end | |
3762 | end | |
3763 | table.insert(HITS3,hit.Parent) | |
3764 | if PASS == true then | |
3765 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
3766 | end | |
3767 | end | |
3768 | end | |
3769 | end) | |
3770 | return TOUCH3 | |
3771 | end | |
3772 | local HIT4 = function() | |
3773 | local HITS4 = {} | |
3774 | local TOUCH4 = LeftLeg.Touched:Connect(function(hit) | |
3775 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3776 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3777 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3778 | if TORSO and HUM.Health > 0 then | |
3779 | local PASS = true | |
3780 | for i = 1, #HITS4 do | |
3781 | if HITS4[i] == hit.Parent then | |
3782 | PASS = false | |
3783 | end | |
3784 | end | |
3785 | table.insert(HITS4,hit.Parent) | |
3786 | if PASS == true then | |
3787 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
3788 | end | |
3789 | end | |
3790 | end | |
3791 | end) | |
3792 | return TOUCH4 | |
3793 | end | |
3794 | if COMBO == 1 then | |
3795 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3796 | Swait() | |
3797 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3798 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3799 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3800 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3801 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3802 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3803 | end | |
3804 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3805 | local TOUCHED2 = HIT4() | |
3806 | local TOUCHED = HIT3() | |
3807 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3808 | Swait() | |
3809 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3810 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3811 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3812 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3813 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3815 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3817 | end | |
3818 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3819 | Swait() | |
3820 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3821 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3826 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3828 | end | |
3829 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3830 | Swait() | |
3831 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3832 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3839 | end | |
3840 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3841 | Swait() | |
3842 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3843 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3844 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3848 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3849 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3850 | end | |
3851 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3852 | Swait() | |
3853 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3854 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3861 | end | |
3862 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3863 | Swait() | |
3864 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3865 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3866 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3867 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3868 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3869 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3870 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3871 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3872 | end | |
3873 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3874 | Swait() | |
3875 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3876 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3877 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3883 | end | |
3884 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3885 | Swait() | |
3886 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3887 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3894 | end | |
3895 | TOUCHED:Disconnect() | |
3896 | TOUCHED2:Disconnect() | |
3897 | COMBO = 2 | |
3898 | elseif COMBO == 2 then | |
3899 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3900 | Swait() | |
3901 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3902 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3903 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3904 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3905 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3906 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3907 | end | |
3908 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3909 | local TOUCHED2 = HIT4() | |
3910 | local TOUCHED = HIT3() | |
3911 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3912 | Swait() | |
3913 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3914 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3915 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3916 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3919 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3920 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3921 | end | |
3922 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3923 | Swait() | |
3924 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3925 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3926 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3927 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3930 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3931 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3932 | end | |
3933 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3934 | Swait() | |
3935 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3936 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3937 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3938 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3939 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3940 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3941 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3942 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3943 | end | |
3944 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3945 | Swait() | |
3946 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3947 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3954 | end | |
3955 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3956 | Swait() | |
3957 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3958 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3959 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3963 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3964 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3965 | end | |
3966 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3967 | Swait() | |
3968 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3969 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3970 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3976 | end | |
3977 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3978 | Swait() | |
3979 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3980 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3981 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3985 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3987 | end | |
3988 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3989 | Swait() | |
3990 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3991 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3992 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3996 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3998 | end | |
3999 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4000 | Swait() | |
4001 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4002 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4007 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4009 | end | |
4010 | TOUCHED:Disconnect() | |
4011 | TOUCHED2:Disconnect() | |
4012 | COMBO = 3 | |
4013 | elseif COMBO == 3 then | |
4014 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4015 | Swait() | |
4016 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4021 | end | |
4022 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4023 | local TOUCHED = HIT2() | |
4024 | local TOUCHED2 = HIT() | |
4025 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4026 | Swait() | |
4027 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4028 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4029 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4034 | end | |
4035 | TOUCHED:Disconnect() | |
4036 | TOUCHED2:Disconnect() | |
4037 | COMBO = 4 | |
4038 | elseif COMBO == 4 then | |
4039 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4040 | Swait() | |
4041 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4046 | end | |
4047 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
4048 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4049 | CameraEnshaking(3,10) | |
4050 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
4051 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4052 | Swait() | |
4053 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4056 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4057 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4058 | end | |
4059 | COMBO = 1 | |
4060 | end | |
4061 | coroutine.resume(coroutine.create(function() | |
4062 | for i = 1, 50 do | |
4063 | Swait() | |
4064 | if ATTACK == true then | |
4065 | break | |
4066 | end | |
4067 | end | |
4068 | if ATTACK == false then | |
4069 | COMBO = 1 | |
4070 | end | |
4071 | end)) | |
4072 | ATTACK = false | |
4073 | Rooted = false | |
4074 | EQUIPPED = false | |
4075 | end | |
4076 | ||
4077 | function SuperStomm() | |
4078 | ATTACK = true | |
4079 | Rooted = true | |
4080 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
4081 | coroutine.resume(coroutine.create(function() | |
4082 | Swait(65) | |
4083 | CameraEnshaking(3,25) | |
4084 | CreateSound(262562442,RightLeg,60,1,false) | |
4085 | CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2) | |
4086 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
4087 | ApplyAoE2(HITPOS,80,50,100,75,false) | |
4088 | end)) | |
4089 | CreateSound(163619849,RightLeg,10,1,false) | |
4090 | for i=0, 2, 0.1 / Animation_Speed do | |
4091 | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4092 | Swait() | |
4093 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) | |
4094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
4095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4097 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4099 | end | |
4100 | for i=0, 1, 0.1 / Animation_Speed do | |
4101 | Swait() | |
4102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4106 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
4108 | end | |
4109 | ATTACK = false | |
4110 | Rooted = false | |
4111 | end | |
4112 | ||
4113 | ||
4114 | ||
4115 | --//=================================\\ | |
4116 | --|| ASSIGN THINGS TO KEYS | |
4117 | --\\=================================// | |
4118 | ||
4119 | function MouseDown(Mouse) | |
4120 | if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then | |
4121 | BasicCombo() | |
4122 | elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then | |
4123 | ColorfulCombo() | |
4124 | elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then | |
4125 | FlyingCombo() | |
4126 | elseif ATTACK == false and MODE == "Purged" then | |
4127 | PurgeCombo() | |
4128 | end | |
4129 | end | |
4130 | ||
4131 | function MouseUp(Mouse) | |
4132 | HOLD = false | |
4133 | end | |
4134 | ||
4135 | function KeyDown(Key) | |
4136 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
4137 | KEYHOLD = true | |
4138 | if Key == "n" and ATTACK == false and MODE == "Lunar" then | |
4139 | SolarForm() | |
4140 | ||
4141 | elseif Key == "n" and ATTACK == false and MODE == "Solar" then | |
4142 | ResetMode() | |
4143 | end | |
4144 | ||
4145 | if Key == "m" and ATTACK == false and MODE == "Lunar" then | |
4146 | OriginsForm() | |
4147 | ||
4148 | elseif Key == "m" and ATTACK == false and MODE == "Origins" then | |
4149 | ResetMode() | |
4150 | end | |
4151 | ||
4152 | if Key == "q" and ATTACK == false and MODE ~= "Time" then | |
4153 | ChronoForm() | |
4154 | ||
4155 | elseif Key == "m" and ATTACK == false and MODE == "Time" then | |
4156 | SuperiorForm() | |
4157 | ||
4158 | elseif Key == "q" and ATTACK == false and MODE == "Time" then | |
4159 | ResetMode() | |
4160 | end | |
4161 | ||
4162 | if Key == "e" and ATTACK == false and MODE ~= "Hexa" then | |
4163 | TerraForm() | |
4164 | ||
4165 | elseif Key == "e" and ATTACK == false and MODE == "Hexa" then | |
4166 | ResetMode() | |
4167 | end | |
4168 | ||
4169 | if Key == "p" and ATTACK == false and MODE ~= "Random" then | |
4170 | RandomForm() | |
4171 | sick.TimePosition = 0.01 | |
4172 | RCHOICE = MRANDOM(1,6) | |
4173 | ||
4174 | elseif Key == "m" and ATTACK == false and MODE == "Random" then | |
4175 | RCHOICE = MRANDOM(1,6) | |
4176 | sick.TimePosition = 0.01 | |
4177 | ||
4178 | elseif Key == "p" and ATTACK == false and MODE == "Random" then | |
4179 | ResetMode() | |
4180 | end | |
4181 | ||
4182 | if Key == "m" and ATTACK == false and MODE == "Hexa" then | |
4183 | VantaForm() | |
4184 | end | |
4185 | ||
4186 | elseif Key == "m" and ATTACK == false and MODE == "Vanta" then | |
4187 | TerraForm() | |
4188 | end | |
4189 | ||
4190 | if Key == "r" and ATTACK == false and MODE ~= "Sense" then | |
4191 | SenseForm() | |
4192 | ||
4193 | elseif Key == "r" and ATTACK == false and MODE == "Sense" then | |
4194 | ResetMode() | |
4195 | end | |
4196 | ||
4197 | if Key == "m" and ATTACK == false and MODE == "Sense" then | |
4198 | SanityForm() | |
4199 | ||
4200 | elseif Key == "m" and ATTACK == false and MODE == "Sanity" then | |
4201 | SenseForm() | |
4202 | end | |
4203 | ||
4204 | if Key == "y" and ATTACK == false and MODE ~= "Fairy" then | |
4205 | FairyForm() | |
4206 | ||
4207 | elseif Key == "y" and ATTACK == false and MODE == "Fairy" then | |
4208 | ResetMode() | |
4209 | end | |
4210 | ||
4211 | if Key == "m" and ATTACK == false and MODE == "Fairy" then | |
4212 | DevilForm() | |
4213 | ||
4214 | elseif Key == "m" and ATTACK == false and MODE == "Devil" then | |
4215 | FairyForm() | |
4216 | end | |
4217 | ||
4218 | if Key == "u" and ATTACK == false and MODE ~= "90s" then | |
4219 | BlackWhiteForm() | |
4220 | ||
4221 | elseif Key == "u" and ATTACK == false and MODE == "90s" then | |
4222 | ResetMode() | |
4223 | end | |
4224 | ||
4225 | if Key == "m" and ATTACK == false and MODE == "90s" then | |
4226 | EightyForm() | |
4227 | ||
4228 | elseif Key == "m" and ATTACK == false and MODE == "80s" then | |
4229 | BlackWhiteForm() | |
4230 | end | |
4231 | ||
4232 | if Key == "t" and ATTACK == false and MODE ~= "LostHope" then | |
4233 | LostForm() | |
4234 | ||
4235 | elseif Key == "t" and ATTACK == false and MODE == "LostHope" then | |
4236 | ResetMode() | |
4237 | end | |
4238 | ||
4239 | if Key == "n" and ATTACK == false and MODE == "LostHope" then | |
4240 | PurgeForm() | |
4241 | elseif Key == "n" and ATTACK == false and MODE == "Purged" then | |
4242 | LostForm() | |
4243 | ||
4244 | elseif Key == "m" and ATTACK == false and MODE == "LostHope" then | |
4245 | BlackForm() | |
4246 | ||
4247 | elseif Key == "m" and ATTACK == false and MODE == "Black" then | |
4248 | LostForm() | |
4249 | end | |
4250 | ||
4251 | if Key == "z" and ATTACK == false and MODE == "Superior" then | |
4252 | SuperStomm() | |
4253 | end | |
4254 | end | |
4255 | ||
4256 | function KeyUp(Key) | |
4257 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
4258 | KEYHOLD = false | |
4259 | end | |
4260 | end | |
4261 | ||
4262 | Mouse.Button1Down:connect(function(NEWKEY) | |
4263 | MouseDown(NEWKEY) | |
4264 | end) | |
4265 | Mouse.Button1Up:connect(function(NEWKEY) | |
4266 | MouseUp(NEWKEY) | |
4267 | end) | |
4268 | Mouse.KeyDown:connect(function(NEWKEY) | |
4269 | KeyDown(NEWKEY) | |
4270 | end) | |
4271 | Mouse.KeyUp:connect(function(NEWKEY) | |
4272 | KeyUp(NEWKEY) | |
4273 | end) | |
4274 | ||
4275 | --//=================================\\ | |
4276 | --\\=================================// | |
4277 | ||
4278 | ||
4279 | function unanchor() | |
4280 | if UNANCHOR == true then | |
4281 | g = Character:GetChildren() | |
4282 | for i = 1, #g do | |
4283 | if g[i].ClassName == "Part" then | |
4284 | g[i].Anchored = false | |
4285 | end | |
4286 | end | |
4287 | end | |
4288 | end | |
4289 | ||
4290 | ||
4291 | --//=================================\\ | |
4292 | --|| WRAP THE WHOLE SCRIPT UP | |
4293 | --\\=================================// | |
4294 | ||
4295 | Humanoid.Changed:connect(function(Jump) | |
4296 | if Jump == "Jump" and (Disable_Jump == true) then | |
4297 | Humanoid.Jump = false | |
4298 | end | |
4299 | end) | |
4300 | ||
4301 | local BLINKLOOP = 0 | |
4302 | script.Parent = WEAPONGUI | |
4303 | ANIMATE.Parent = nil | |
4304 | ||
4305 | local bguis = Instance.new("BillboardGui",tors) | |
4306 | bguis.Size = UDim2.new(25, 0, 25, 0) | |
4307 | local imgca = Instance.new("ImageLabel",bguis) | |
4308 | imgca.BackgroundTransparency = 1 | |
4309 | imgca.ImageTransparency = 1 | |
4310 | imgca.Size = UDim2.new(3,0,3,0) | |
4311 | imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891 | |
4312 | imgca.ImageColor3 = Color3.new(0,0,0) | |
4313 | ||
4314 | coroutine.resume(coroutine.create(function() | |
4315 | repeat | |
4316 | Swait() | |
4317 | imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25 | |
4318 | bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0) | |
4319 | imgca.ImageColor3 = MAINRUINCOLOR.Color | |
4320 | imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30) | |
4321 | text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45)) | |
4322 | text.Rotation = 0 - 2 * math.cos(SINE / 24) | |
4323 | techc.Rotation = techc.Rotation + 1 | |
4324 | circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75 | |
4325 | circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50 | |
4326 | imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50 | |
4327 | imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25 | |
4328 | ned.Rotation = 0 - 4 * math.cos(SINE / 24) | |
4329 | ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45)) | |
4330 | until Humanoid.Health == 0 | |
4331 | end)) | |
4332 | ||
4333 | while true do | |
4334 | Swait() | |
4335 | if Humanoid then | |
4336 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
4337 | IDLEANIMATION:Play() | |
4338 | end | |
4339 | SINE = SINE + CHANGE*2 | |
4340 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
4341 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
4342 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
4343 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
4344 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4345 | Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4346 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4347 | handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2)) | |
4348 | if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then | |
4349 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4350 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4351 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4352 | lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4353 | lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4354 | lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4355 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4356 | end | |
4357 | if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then | |
4358 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4359 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4360 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4361 | lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4362 | lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4363 | lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4364 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4365 | end | |
4366 | if MODE == "Black" then | |
4367 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed) | |
4368 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed) | |
4369 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed) | |
4370 | lwing1weld.C1 = rwing2weld.C1 | |
4371 | lwing2weld.C1 = rwing2weld.C1 | |
4372 | lwing3weld.C1 = rwing2weld.C1 | |
4373 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed) | |
4374 | end | |
4375 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
4376 | if MODE == "Lunar" then | |
4377 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4378 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4379 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
4380 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
4381 | elseif MODE == "Solar" then | |
4382 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4383 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4384 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4385 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4386 | elseif MODE == "Fairy" then | |
4387 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4388 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4389 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
4390 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4391 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4392 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4393 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4394 | elseif MODE == "Hexa" then | |
4395 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4396 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4397 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4398 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4399 | elseif MODE == "Time" then | |
4400 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4401 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4402 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4403 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4404 | elseif MODE == "Vanta" then | |
4405 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4406 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4407 | elseif MODE == "Black" then | |
4408 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4409 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4410 | elseif MODE == "Devil" then | |
4411 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4412 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4413 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4414 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4415 | end | |
4416 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
4417 | if MODE == "Lunar" then | |
4418 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4419 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4420 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4421 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4422 | elseif MODE == "Solar" then | |
4423 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4424 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4425 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4426 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4427 | elseif MODE == "Fairy" then | |
4428 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4429 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4430 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
4431 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4432 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4433 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4434 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4435 | elseif MODE == "Hexa" then | |
4436 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4437 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4438 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4439 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4440 | elseif MODE == "Time" then | |
4441 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4442 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4443 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4444 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4445 | elseif MODE == "Vanta" then | |
4446 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4447 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4448 | elseif MODE == "Black" then | |
4449 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4450 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4451 | elseif MODE == "Devil" then | |
4452 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4453 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4454 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4455 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4456 | end | |
4457 | end | |
4458 | if FULL == false then | |
4459 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
4460 | ANIM = "Jump" | |
4461 | if ATTACK == false then | |
4462 | if MODE ~= "Purged" then | |
4463 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4464 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4467 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
4468 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4469 | elseif MODE == "Purged" then | |
4470 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4471 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
4472 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4474 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
4475 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4476 | ||
4477 | end | |
4478 | end | |
4479 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
4480 | ANIM = "Fall" | |
4481 | if ATTACK == false then | |
4482 | if MODE ~= "Purged" then | |
4483 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4487 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
4489 | elseif MODE == "Purged" then | |
4490 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
4492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
4496 | ||
4497 | end | |
4498 | end | |
4499 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
4500 | ANIM = "Idle" | |
4501 | if ATTACK == false then | |
4502 | if MODE == "Lunar" then | |
4503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4505 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4509 | elseif MODE == "Hexa" then | |
4510 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4511 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4514 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4515 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4516 | elseif MODE == "Fairy" then | |
4517 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4518 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4521 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
4522 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
4523 | elseif MODE == "Origins" then | |
4524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4526 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4527 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4528 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4529 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4530 | elseif MODE == "Solar" then | |
4531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4533 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4537 | elseif MODE == "Purged" then | |
4538 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
4539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4540 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
4541 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
4542 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4544 | elseif MODE == "Sanity" then | |
4545 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4546 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4549 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4551 | elseif MODE == "Time" then | |
4552 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4553 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
4555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
4556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4558 | elseif MODE == "80s" then | |
4559 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4560 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4563 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4565 | elseif MODE == "90s" then | |
4566 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4567 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4568 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4569 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4570 | RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4571 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4572 | elseif MODE == "Random" then | |
4573 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4574 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4575 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4576 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4577 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4578 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) | |
4579 | elseif MODE == "Superior" then | |
4580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
4582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4584 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4586 | elseif ATTACK == false and MODE == "Vanta" then | |
4587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4589 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4590 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4591 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4592 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4593 | elseif MODE == "Sense" then | |
4594 | if MRANDOM(1,20) == 1 then | |
4595 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
4596 | end | |
4597 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4598 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4599 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4600 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4601 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4602 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4603 | elseif MODE == "Devil" then | |
4604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed) | |
4606 | if MRANDOM(1,7) == 1 then | |
4607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
4608 | end | |
4609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4613 | elseif MODE == "LostHope" then | |
4614 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed) | |
4615 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4616 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4620 | elseif ATTACK == false and MODE == "Black" then | |
4621 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
4622 | if MRANDOM(1,3) == 1 then | |
4623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
4624 | end | |
4625 | if MRANDOM(1,2) == 1 then | |
4626 | MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15)) | |
4627 | MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15)) | |
4628 | end | |
4629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4630 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed) | |
4631 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4632 | RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4633 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4634 | end | |
4635 | end | |
4636 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
4637 | ANIM = "Walk" | |
4638 | if ATTACK == false then | |
4639 | if MODE == "Lunar" then | |
4640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
4641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4644 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4646 | elseif MODE == "Superior" then | |
4647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
4649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4651 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4653 | elseif MODE == "80s" then | |
4654 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4658 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4660 | elseif MODE == "Solar" then | |
4661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4665 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4667 | elseif MODE == "Origins" then | |
4668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
4669 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4670 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4672 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
4673 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
4674 | elseif MODE == "Purged" then | |
4675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
4676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4679 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4681 | elseif MODE == "Sanity" then | |
4682 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4683 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4684 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4685 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4686 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed) | |
4687 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
4688 | elseif MODE == "Fairy" then | |
4689 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
4690 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4691 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4692 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4693 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4694 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4695 | elseif MODE == "Devil" then | |
4696 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4697 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
4698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4700 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4702 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then | |
4703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4707 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4709 | elseif MODE == "Hexa" or MODE == "Time" then | |
4710 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4714 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4716 | elseif MODE == "LostHope" then | |
4717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed) | |
4718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4719 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4720 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4721 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4723 | elseif MODE == "Vanta" then | |
4724 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4725 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4726 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4728 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4730 | elseif MODE == "Black" then | |
4731 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4733 | if MRANDOM(1,3) == 1 then | |
4734 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1) | |
4735 | end | |
4736 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4738 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4740 | end | |
4741 | end | |
4742 | end | |
4743 | end | |
4744 | text.TextStrokeColor3 = TEXTCOLOR | |
4745 | unanchor() | |
4746 | Humanoid.MaxHealth = "inf" | |
4747 | Humanoid.Health = "inf" | |
4748 | if Rooted == false then | |
4749 | Disable_Jump = false | |
4750 | Humanoid.WalkSpeed = Speed | |
4751 | elseif Rooted == true then | |
4752 | Disable_Jump = true | |
4753 | Humanoid.WalkSpeed = 0 | |
4754 | end | |
4755 | if Head:FindFirstChild("face") then | |
4756 | Head.face.Texture = "rbxassetid://"..FACE | |
4757 | end | |
4758 | if MODE ~= "Random" then | |
4759 | sick.SoundId = "rbxassetid://"..SONG | |
4760 | elseif MODE == "Random" then | |
4761 | sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE] | |
4762 | end | |
4763 | sick.Looped = true | |
4764 | sick.Pitch = PITCH | |
4765 | sick.Volume = VOLUME | |
4766 | Humanoid.Name = MRANDOM(100000000,999999999) | |
4767 | Humanoid.PlatformStand = false | |
4768 | for _, c in pairs(Cam:GetChildren()) do | |
4769 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
4770 | c:remove() | |
4771 | end | |
4772 | end | |
4773 | for LIST = 1, #WHITELIST do | |
4774 | if WHITELIST[LIST] ~= nil then | |
4775 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
4776 | if CHARACTER then | |
4777 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
4778 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
4779 | if TORSO then | |
4780 | CreateSound(201858045, Cam, 3, 1) | |
4781 | local GUI = Instance.new("BillboardGui",Cam) | |
4782 | GUI.Name = WHITELIST[LIST] | |
4783 | GUI.Size = UDim2.new(5,0,5,0) | |
4784 | GUI.Adornee = TORSO | |
4785 | local GUI2 = IT("ImageLabel",GUI) | |
4786 | GUI2.BackgroundTransparency = 1 | |
4787 | GUI2.BorderSizePixel = 0 | |
4788 | GUI2.ImageTransparency = 1 | |
4789 | GUI2.Size = UDim2.new(1,0,1,0) | |
4790 | GUI2.SizeConstraint = "RelativeYY" | |
4791 | GUI.AlwaysOnTop = true | |
4792 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
4793 | end | |
4794 | else | |
4795 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
4796 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
4797 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
4798 | end | |
4799 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
4800 | if TORSO then | |
4801 | GUI.Adornee = TORSO | |
4802 | end | |
4803 | end | |
4804 | else | |
4805 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
4806 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
4807 | end | |
4808 | end | |
4809 | else | |
4810 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
4811 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
4812 | end | |
4813 | table.remove(WHITELIST,LIST) | |
4814 | end | |
4815 | end | |
4816 | if Character:FindFirstChildOfClass("Accessory") then | |
4817 | Character:FindFirstChildOfClass("Accessory"):remove() | |
4818 | elseif Character:FindFirstChildOfClass("Hat") then | |
4819 | Character:FindFirstChildOfClass("Hat"):remove() | |
4820 | end | |
4821 | BLINKLOOP = BLINKLOOP + 1 | |
4822 | if BLINKLOOP >=325 then | |
4823 | BLINKLOOP = 0 | |
4824 | Blink() | |
4825 | BLINKLOOP = BLINKLOOP + 1 | |
4826 | if BLINKLOOP >=250 then | |
4827 | BLINKLOOP = 0 | |
4828 | Blink2() | |
4829 | end | |
4830 | end | |
4831 | if MODE == "90s" or MODE == "80s" then | |
4832 | if HITFLOOR ~= nil then | |
4833 | if MRANDOM(1,12) == 1 then | |
4834 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4835 | ||
4836 | end | |
4837 | end | |
4838 | end | |
4839 | if MODE == "Devil" then | |
4840 | if HITFLOOR ~= nil then | |
4841 | if MRANDOM(1,4) == 1 then | |
4842 | WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4843 | end | |
4844 | end | |
4845 | end | |
4846 | if MODE == "Black" or MODE == "Fairy" then | |
4847 | if HITFLOOR ~= nil then | |
4848 | if MRANDOM(1,9) == 1 then | |
4849 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4850 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4851 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4852 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4853 | if MRANDOM(1,7) == 1 then | |
4854 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4855 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4856 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4857 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4858 | end | |
4859 | end | |
4860 | end | |
4861 | end | |
4862 | Humanoid.DisplayDistanceType = "None" | |
4863 | Humanoid.PlatformStand = false | |
4864 | for _, c in pairs(Torso:GetChildren()) do | |
4865 | if c:IsA("JointInstance") or c.ClassName == "Sound" then | |
4866 | else | |
4867 | c:remove() | |
4868 | end | |
4869 | end | |
4870 | end | |
4871 | --//=================================\\ | |
4872 | --\\=================================// | |
4873 | ||
4874 | ||
4875 | ||
4876 | ||
4877 | ||
4878 | --//====================================================\\-- | |
4879 | --|| END OF SCRIPT | |
4880 | --\\====================================================//-- |