RobloxHackImporium

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Mar 17th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. warn("Due to logger so i need to leak this")
  87. warn("also nameclan gonna showcase this too soon")
  88. --//====================================================\\-
  89. --||               CHAOTIC GLITCHER
  90. --||             ALL PURPOSE SWITCHER...
  91. --||          CHAOTIC GLITCHER BY WANTH092
  92. --||         EDIT HELPING BY KILLERZTH_1596
  93. --\\====================================================//--
  94.  
  95. game:GetService("StarterGui"):SetCore("SendNotification", {
  96.     Title = "Chaotic Glitcher";
  97.     Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  98. })
  99.  
  100. wait(0.2)
  101.  
  102. Player = owner
  103. PlayerGui = Player.PlayerGui
  104. Cam = workspace.CurrentCamera
  105. Backpack = Player.Backpack
  106. Character = Player.Character
  107. Humanoid = Character.Humanoid
  108. RootPart = Character["HumanoidRootPart"]
  109. Torso = Character["Torso"]
  110. Head = Character["Head"]
  111. RightArm = Character["Right Arm"]
  112. LeftArm = Character["Left Arm"]
  113. RightLeg = Character["Right Leg"]
  114. LeftLeg = Character["Left Leg"]
  115. RootJoint = RootPart["RootJoint"]
  116. Neck = Torso["Neck"]
  117. RightShoulder = Torso["Right Shoulder"]
  118. LeftShoulder = Torso["Left Shoulder"]
  119. RightHip = Torso["Right Hip"]
  120. LeftHip = Torso["Left Hip"]
  121. local sick = Instance.new("Sound",Torso)
  122. local SONG = 561833161
  123. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  124. sick:Play()
  125.  
  126. IT = Instance.new
  127. CF = CFrame.new
  128. VT = Vector3.new
  129. RAD = math.rad
  130. C3 = Color3.new
  131. UD2 = UDim2.new
  132. BRICKC = BrickColor.new
  133. ANGLES = CFrame.Angles
  134. EULER = CFrame.fromEulerAnglesXYZ
  135. COS = math.cos
  136. ACOS = math.acos
  137. SIN = math.sin
  138. ASIN = math.asin
  139. ABS = math.abs
  140. MRANDOM = math.random
  141. FLOOR = math.floor
  142. local RCHOICE = MRANDOM(1,7)
  143.  
  144. --//=================================\\
  145. --||          USEFUL VALUES
  146. --\\=================================//
  147.  
  148. Animation_Speed = 3
  149. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  150. local Speed = 13
  151. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  154. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  155. local DAMAGEMULTIPLIER = 1
  156. local ANIM = "Idle"
  157. local ATTACK = false
  158. local EQUIPPED = false
  159. local HOLD = false
  160. local COMBO = 1
  161. local Rooted = false
  162. local SINE = 0
  163. local KEYHOLD = false
  164. local CHANGE = 2 / Animation_Speed
  165. local WALKINGANIM = false
  166. local VALUE1 = false
  167. local VALUE2 = false
  168. local ROBLOXIDLEANIMATION = IT("Animation")
  169. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  170. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  171. --ROBLOXIDLEANIMATION.Parent = Humanoid
  172. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  173. WEAPONGUI.Name = "Weapon GUI"
  174. local Effects = IT("Folder", Character)
  175. Effects.Name = "Effects"
  176. local BALL = IT("Folder", Character)
  177. BALL.Name = "BALL-EYE"
  178. local XEYE = IT("Folder", Character)
  179. XEYE.Name = "X - EYE"
  180. local ANIMATOR = Humanoid.Animator
  181. local ANIMATE = Character.Animate
  182. local UNANCHOR = true
  183. local WHITELIST = {}
  184. local TAUNT = false
  185. local OFFSET = 0
  186. local FULL = false
  187. local MODE = "Lunar"
  188. local PITCH = 1
  189. local VOLUME = 3
  190. local FACE = 176217464
  191. local SIZE = 1
  192.  
  193. --//=================================\\
  194. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  195. --\\=================================//
  196.  
  197. ArtificialHB = Instance.new("BindableEvent", script)
  198. ArtificialHB.Name = "ArtificialHB"
  199.  
  200. script:WaitForChild("ArtificialHB")
  201. Frame_Speed = 1 / 60
  202. frame = Frame_Speed
  203. tf = 0
  204. allowframeloss = false
  205. tossremainder = false
  206. lastframe = tick()
  207. script.ArtificialHB:Fire()
  208.  
  209. game:GetService("RunService").Heartbeat:connect(function(s, p)
  210.     tf = tf + s
  211.     if tf >= frame then
  212.         if allowframeloss then
  213.             script.ArtificialHB:Fire()
  214.             lastframe = tick()
  215.         else
  216.             for i = 1, math.floor(tf / frame) do
  217.                 script.ArtificialHB:Fire()
  218.             end
  219.         lastframe = tick()
  220.         end
  221.         if tossremainder then
  222.             tf = 0
  223.         else
  224.             tf = tf - frame * math.floor(tf / frame)
  225.         end
  226.     end
  227. end)
  228.  
  229. --//=================================\\
  230. --//       NOOBYGAME12'S CODE
  231. --\\=================================//
  232.  
  233. plr = game:GetService("Players").LocalPlayer
  234. char = plr.Character
  235. hum = char.Humanoid
  236. local cam = game.Workspace.CurrentCamera
  237. Camera = cam
  238. local CamInterrupt = false
  239. local TwoD = false
  240. local TargetInfo = {nil, nil}
  241. cam.CameraType = "Custom"
  242. t = char.Torso
  243. h = char.Head
  244. ra = char["Right Arm"]
  245. la = char["Left Arm"]
  246. rl = char["Right Leg"]
  247. ll = char["Left Leg"]
  248. tors = char.Torso
  249. lleg = char["Left Leg"]
  250. root = char.HumanoidRootPart
  251. hed = char.Head
  252. rleg = char["Right Leg"]
  253. rarm = char["Right Arm"]
  254. larm = char["Left Arm"]
  255. Player = plr
  256. Character=Player.Character
  257. PlayerGui=Player.PlayerGui
  258. Backpack=Player.Backpack
  259. Torso=Character.Torso
  260. Head=Character.Head
  261. Humanoid=Character.Humanoid
  262. m=Instance.new('Model',Character)
  263. LeftArm=Character["Left Arm"]
  264. LeftLeg=Character["Left Leg"]
  265. RightArm=Character["Right Arm"]
  266. RightLeg=Character["Right Leg"]
  267. LS=Torso["Left Shoulder"]
  268. LH=Torso["Left Hip"]
  269. RS=Torso["Right Shoulder"]
  270. RH=Torso["Right Hip"]
  271. Face = Head.face
  272. Neck=Torso.Neck
  273. it=Instance.new
  274. attacktype=1
  275. vt=Vector3.new
  276. cf=CFrame.new
  277. euler=CFrame.fromEulerAnglesXYZ
  278. angles=CFrame.Angles
  279. cloaked=false
  280. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  281. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  282. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  283. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  284. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  285. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  286. RootPart=Character.HumanoidRootPart
  287. RootJoint=RootPart.RootJoint
  288. RootCF=euler(-1.57,0,3.14)
  289. radian = math.rad
  290. random = math.random
  291. Vec3 = Vector3.new
  292. Inst = Instance.new
  293. cFrame = CFrame.new
  294. Euler = CFrame.fromEulerAnglesXYZ
  295. vt = Vector3.new
  296. bc = BrickColor.new
  297. br = BrickColor.random
  298. it = Instance.new
  299. cf = CFrame.new
  300. local Player_Size = 0
  301. cam = game.Workspace.CurrentCamera
  302. CF = CFrame.new
  303. angles = CFrame.Angles
  304. attack = false
  305. Euler = CFrame.fromEulerAnglesXYZ
  306. Rad = math.rad
  307. IT = Instance.new
  308. BrickC = BrickColor.new
  309. Cos = math.cos
  310. Acos = math.acos
  311. Sin = math.sin
  312. Asin = math.asin
  313. Abs = math.abs
  314. Mrandom = math.random
  315. Floor = math.floor
  316. IT = Instance.new
  317. CF = CFrame.new
  318. VT = Vector3.new
  319. RAD = math.rad
  320. C3 = Color3.new
  321. UD2 = UDim2.new
  322. BRICKC = BrickColor.new
  323. ANGLES = CFrame.Angles
  324. EULER = CFrame.fromEulerAnglesXYZ
  325. COS = math.cos
  326. ACOS = math.acos
  327. SIN = math.sin
  328. ASIN = math.asin
  329. ABS = math.abs
  330. MRANDOM = math.random
  331. FLOOR = math.floor
  332.  
  333.  
  334. local Booleans = {
  335.   CamFollow = true,
  336.   GyroUse = true
  337. }
  338.  
  339. function lerp(object, newCFrame, alpha)
  340.   return object:lerp(newCFrame, alpha)
  341. end
  342.  
  343. local Directer = Inst("BodyGyro", root)
  344. Directer.MaxTorque = Vec3(0, 0, 0)
  345. Directer.P = 600000
  346. local CPart = Inst("Part")
  347. CPart.Anchored = true
  348. CPart.CanCollide = false
  349. CPart.Locked = true
  350. CPart.Transparency = 1
  351.  
  352. local rainbowmode = false
  353. local chaosmode = false
  354.  
  355. local mutedtog = false
  356.  
  357. function CameraEnshaking(Length,Intensity)
  358. coroutine.resume(coroutine.create(function()
  359.       local intensity = 1*Intensity
  360.       local rotM = 0.01*Intensity
  361. for i = 0, Length, 0.1 do
  362. Swait()
  363. intensity = intensity - 0.05*Intensity/Length
  364. rotM = rotM - 0.0005*Intensity/Length
  365.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  366.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  367. end
  368. Humanoid.CameraOffset = Vec3(0, 0, 0)
  369. end))
  370. end
  371. CamShake=function(Part,Distan,Power,Times)
  372. local de=Part.Position
  373. for i,v in pairs(workspace:children()) do
  374.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  375. for _,c in pairs(v:children()) do
  376. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  377. local Noob=v.Humanoid
  378. if Noob~=nil then
  379. coroutine.resume(coroutine.create(function()
  380. FV = Instance.new("BoolValue", Noob)
  381. FV.Name = "CameraShake"
  382. for ShakeNum=1,Times do
  383. Swait()
  384. local ef=Power
  385.   if ef>=1 then
  386.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  387.   else
  388.    ef=Power*10
  389.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  390.   end  
  391. end
  392. Humanoid.CameraOffset = Vector3.new(0,0,0)
  393. FV:Destroy()
  394. end))
  395. end
  396. end
  397. end
  398. end
  399. end
  400. end
  401.  
  402. local toggleTag = true
  403. local bilguit = Instance.new("BillboardGui", hed)
  404. bilguit.Adornee = nil
  405. bilguit.Name = "ModeName"
  406. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  407. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  408.  
  409.  
  410. function chatfunc(text,color,typet,font,timeex)
  411. local chat = coroutine.wrap(function()
  412. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  413. Character:FindFirstChild("TalkingBillBoard"):destroy()
  414. end
  415. local naeeym2 = Instance.new("BillboardGui",Character)
  416. naeeym2.Size = UDim2.new(0,100,0,40)
  417. naeeym2.StudsOffset = Vector3.new(0,3,0)
  418. naeeym2.Adornee = Character.Head
  419. naeeym2.Name = "TalkingBillBoard"
  420. local tecks2 = Instance.new("TextLabel",naeeym2)
  421. tecks2.BackgroundTransparency = 1
  422. tecks2.BorderSizePixel = 0
  423. tecks2.Text = ""
  424. tecks2.Font = font
  425. tecks2.TextSize = 30
  426. tecks2.TextStrokeTransparency = 0
  427. tecks2.TextColor3 = color
  428. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  429. tecks2.Size = UDim2.new(1,0,0.5,0)
  430. local tecks3 = Instance.new("TextLabel",naeeym2)
  431. tecks3.BackgroundTransparency = 1
  432. tecks3.BorderSizePixel = 0
  433. tecks3.Text = ""
  434. tecks3.Font = font
  435. tecks3.TextSize = 30
  436. tecks3.TextStrokeTransparency = 0
  437. if typet == "Inverted" then
  438. tecks3.TextColor3 = Color3.new(0,0,0)
  439. tecks3.TextStrokeColor3 = color
  440. elseif typet == "Normal" then
  441. tecks3.TextColor3 = color
  442. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  443. end
  444. tecks3.Size = UDim2.new(1,0,0.5,0)
  445. coroutine.resume(coroutine.create(function()
  446. while true do
  447. Swait(1)
  448. if chaosmode == true then
  449. tecks2.TextColor3 = BrickColor.random().Color
  450. tecks3.TextStrokeColor3 = BrickColor.random().Color
  451. end
  452. end
  453. end))
  454. text.TextTransparency = text.TextTransparency  + 1
  455. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  456. for i = 0, 74*timeex do
  457. Swait()
  458. text.TextTransparency = 1
  459. text.TextStrokeTransparency = 1
  460. tecks2.Text = text
  461. tecks3.Text = text
  462. end
  463. local randomrot = math.random(1,2)
  464. if randomrot == 1 then
  465. for i = 1, 50 do
  466. Swait()
  467. tecks2.Text = text
  468. tecks3.Text = text
  469. text.TextTransparency = text.TextTransparency - .02
  470. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  471. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  472. tecks2.TextTransparency = tecks2.TextTransparency + .04
  473. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  474. tecks3.TextTransparency = tecks2.TextTransparency + .04
  475. end
  476. elseif randomrot == 2 then
  477.     for i = 1, 50 do
  478. Swait()
  479. tecks2.Text = text
  480. tecks3.Text = text
  481. text.TextTransparency = text.TextTransparency - .02
  482. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  483. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  484. tecks2.TextTransparency = tecks2.TextTransparency + .04
  485. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  486. tecks3.TextTransparency = tecks2.TextTransparency + .04
  487. end
  488. end
  489. text.TextTransparency = 0
  490. text.TextStrokeTransparency = 0
  491. if toggleTag == false then
  492. text.TextTransparency = 1
  493. text.TextStrokeTransparency = 1
  494. end
  495. naeeym2:Destroy()
  496. end)
  497. chat()
  498. end
  499.  
  500.  
  501.  
  502. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  503.   local gui = it(GuiType)
  504.   gui.Parent = parent
  505.   gui.Text = text
  506.   gui.BackgroundTransparency = backtrans
  507.   gui.BackgroundColor3 = backcol
  508.   gui.SizeConstraint = "RelativeXY"
  509.   gui.TextXAlignment = "Center"
  510.   gui.TextYAlignment = "Center"
  511.   gui.Position = pos
  512.   gui.Size = size
  513.   gui.Font = "SourceSans"
  514.   gui.FontSize = "Size14"
  515.   gui.TextWrapped = false
  516.   gui.TextStrokeTransparency = 0
  517.   gui.TextColor = BrickColor.new("White")
  518.   return gui
  519. end
  520. --------------------------- GUI STUFF
  521. local basgui = it("GuiMain")
  522. basgui.Parent = plr.PlayerGui
  523. basgui.Name = "VISgui"
  524. local fullscreenz = it("Frame")
  525. fullscreenz.Parent = basgui
  526. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  527. fullscreenz.BackgroundTransparency = 1
  528. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  529. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  530. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  531. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  532. imgl2.BackgroundTransparency = 1
  533. imgl2.BorderSizePixel = 0
  534. imgl2.ImageTransparency = 0.5
  535. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  536. imgl2.Size = UDim2.new(0,1000,0,1000)
  537. imgl2.Image = "rbxassetid://2344830904"
  538. local techc = imgl2:Clone()
  539. techc.Parent = fullscreenz
  540. techc.ImageTransparency = 0
  541. techc.Size = UDim2.new(0,900,0,900)
  542. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  543. techc.Image = "rbxassetid://2092248396"
  544. local circl = imgl2:Clone()
  545. circl.Parent = fullscreenz
  546. circl.ImageTransparency = 0
  547. circl.Size = UDim2.new(0,550,0,550)
  548. circl.Position = UDim2.new(0.70,25,0.50,25)
  549. circl.Image = "rbxassetid://2312119891"
  550. local circl2 = imgl2:Clone()
  551. circl2.Parent = fullscreenz
  552. circl2.ImageTransparency = 0
  553. circl2.Size = UDim2.new(0,700,0,700)
  554. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  555. circl2.Image = "rbxassetid://2312119891"
  556. local imgl2b = imgl2:Clone()
  557. imgl2b.Parent = fullscreenz
  558. imgl2b.ImageTransparency = 0
  559. imgl2b.Size = UDim2.new(0,800,0,800)
  560. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  561. imgl2b.ImageColor3 = Color3.new(0,0,0)
  562. local ned = Instance.new("TextLabel",fullscreenz)
  563. ned.ZIndex = 2
  564. ned.Font = "Bodoni"
  565. ned.BackgroundTransparency = 1
  566. ned.BorderSizePixel = 0.65
  567. ned.Size = UDim2.new(0.6,0,0.6,0)
  568. ned.Position = UDim2.new(0,0,0,0)
  569. ned.TextScaled = true
  570. ned.TextStrokeTransparency = 0
  571. ned.Text = "Lunar"
  572. ned.TextSize = 48
  573. ned.Rotation = 1
  574. ned.TextXAlignment = "Left"
  575. ned.TextYAlignment = "Top"
  576.  
  577. --//=================================\\
  578. --//          WINGY STUFF
  579. --\\=================================//
  580.  
  581. local extrawingmod1 = Instance.new("Model",Character)
  582. local extrawingmod2 = Instance.new("Model",Character)
  583.  
  584. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  585. local p = Instance.new("Part")
  586. p.TopSurface = 0
  587. p.BottomSurface = 0
  588. p.Parent = parent
  589. p.Size = Vector3.new(0.1,0.1,0.1)
  590. p.Transparency = transparency
  591. p.Reflectance = reflectance
  592. p.CanCollide = false
  593. p.Locked = true
  594. p.BrickColor = brickcolor
  595. p.Material = material
  596. return p
  597. end
  598.  
  599. function CreateMesh(parent,meshtype,x1,y1,z1)
  600. local mesh = Instance.new("SpecialMesh",parent)
  601. mesh.MeshType = meshtype
  602. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  603. return mesh
  604. end
  605.  
  606. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  607. local mesh = Instance.new("SpecialMesh",parent)
  608. mesh.MeshType = "FileMesh"
  609. mesh.MeshId = meshid
  610. mesh.Scale = Vector3.new(x1,y1,z1)
  611. return mesh
  612. end
  613.  
  614.  
  615. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  616. local mesh = Instance.new("SpecialMesh",parent)
  617. mesh.MeshType = "FileMesh"
  618. mesh.MeshId = meshid
  619. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  620. mesh.Scale = Vector3.new(x1,y1,z1)
  621. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  622. return mesh
  623. end
  624.  
  625. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  626. local weld = Instance.new("Weld")
  627. weld.Parent = parent
  628. weld.Part0 = part0
  629. weld.Part1 = part1
  630. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  631. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  632. return weld
  633. end
  634.  
  635. function RemoveOutlines(part)
  636.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  637. end
  638.  
  639. local Create = LoadLibrary("RbxUtility").Create
  640.  
  641. CFuncs = { 
  642.     ["Part"] = {
  643.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  644.             local Part = Create("Part"){
  645.                 Parent = Parent,
  646.                 Reflectance = Reflectance,
  647.                 Transparency = Transparency,
  648.                 CanCollide = false,
  649.                 Locked = true,
  650.                 BrickColor = BrickColor.new(tostring(BColor)),
  651.                 Name = Name,
  652.                 Size = Size,
  653.                 Material = Material,
  654.             }
  655.             RemoveOutlines(Part)
  656.             return Part
  657.         end;
  658.     };
  659.    
  660.     ["Mesh"] = {
  661.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  662.             local Msh = Create(Mesh){
  663.                 Parent = Part,
  664.                 Offset = OffSet,
  665.                 Scale = Scale,
  666.             }
  667.             if Mesh == "SpecialMesh" then
  668.                 Msh.MeshType = MeshType
  669.                 Msh.MeshId = MeshId
  670.             end
  671.             return Msh
  672.         end;
  673.     };
  674.    
  675.     ["Mesh"] = {
  676.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  677.             local Msh = Create(Mesh){
  678.                 Parent = Part,
  679.                 Offset = OffSet,
  680.                 Scale = Scale,
  681.             }
  682.             if Mesh == "SpecialMesh" then
  683.                 Msh.MeshType = MeshType
  684.                 Msh.MeshId = MeshId
  685.             end
  686.             return Msh
  687.         end;
  688.     };
  689.    
  690.     ["Weld"] = {
  691.         Create = function(Parent, Part0, Part1, C0, C1)
  692.             local Weld = Create("Weld"){
  693.                 Parent = Parent,
  694.                 Part0 = Part0,
  695.                 Part1 = Part1,
  696.                 C0 = C0,
  697.                 C1 = C1,
  698.             }
  699.             return Weld
  700.         end;
  701.     };
  702.  
  703.     ["Sound"] = {
  704.         Create = function(id, par, vol, pit)
  705.             coroutine.resume(coroutine.create(function()
  706.                 local S = Create("Sound"){
  707.                     Volume = vol,
  708.                                         Name = "EffectSoundo",
  709.                     Pitch = pit or 1,
  710.                     SoundId = id,
  711.                     Parent = par or workspace,
  712.                 }
  713.                 wait()
  714.                 S:play()
  715.                 game:GetService("Debris"):AddItem(S, 10)
  716.             end))
  717.         end;
  718.     };
  719.  
  720. ["LongSound"] = {
  721.         Create = function(id, par, vol, pit)
  722.             coroutine.resume(coroutine.create(function()
  723.                 local S = Create("Sound"){
  724.                     Volume = vol,
  725.                     Pitch = pit or 1,
  726.                     SoundId = id,
  727.                     Parent = par or workspace,
  728.                 }
  729.                 wait()
  730.                 S:play()
  731.                 game:GetService("Debris"):AddItem(S, 60)
  732.             end))
  733.         end;
  734.     };
  735.    
  736.     ["ParticleEmitter"] = {
  737.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  738.             local fp = Create("ParticleEmitter"){
  739.                 Parent = Parent,
  740.                 Color = ColorSequence.new(Color1, Color2),
  741.                 LightEmission = LightEmission,
  742.                 Size = Size,
  743.                 Texture = Texture,
  744.                 Transparency = Transparency,
  745.                 ZOffset = ZOffset,
  746.                 Acceleration = Accel,
  747.                 Drag = Drag,
  748.                 LockedToPart = LockedToPart,
  749.                 VelocityInheritance = VelocityInheritance,
  750.                 EmissionDirection = EmissionDirection,
  751.                 Enabled = Enabled,
  752.                 Lifetime = LifeTime,
  753.                 Rate = Rate,
  754.                 Rotation = Rotation,
  755.                 RotSpeed = RotSpeed,
  756.                 Speed = Speed,
  757.                 VelocitySpread = VelocitySpread,
  758.             }
  759.             return fp
  760.         end;
  761.     };
  762.  
  763.     CreateTemplate = {
  764.    
  765.     };
  766. }
  767.  
  768.  
  769.  
  770. New = function(Object, Parent, Name, Data)
  771.     local Object = Instance.new(Object)
  772.     for Index, Value in pairs(Data or {}) do
  773.         Object[Index] = Value
  774.     end
  775.     Object.Parent = Parent
  776.     Object.Name = Name
  777.     return Object
  778. end
  779.  
  780. local halocolor = BrickColor.new("Mid gray")
  781. local halocolor2 = BrickColor.new("Mid gray")
  782. local halocolor3 = BrickColor.new("Really black")
  783. local starcolor = BrickColor.new("Bright yellow")
  784. local lunacolor = BrickColor.new("Navy blue")
  785. local lunacolor2 = BrickColor.new("Bright blue")
  786. local wepcolor = BrickColor.new("Deep blue")
  787. local maincolor = BrickColor.new("Lapis")
  788. local secondcolor = BrickColor.new("Lapis")
  789. local m = Instance.new("Model",Character)
  790. local m2 = Instance.new("Model",Character)
  791. local m3 = Instance.new("Model",Character)
  792. local mw1 = Instance.new("Model",Character)
  793. local mw2 = Instance.new("Model",Character)
  794. local mw3 = Instance.new("Model",Character)
  795. local mw4 = Instance.new("Model",Character)
  796.  
  797. --------------
  798. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  799. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  800. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  801. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  802.  
  803. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  804. CreateMesh(handle,"Brick",0,0,0)
  805. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  806. local valuaring = 10
  807.  
  808. local refec = Instance.new("ParticleEmitter",handlex)
  809. refec.Texture = "rbxassetid://284205403"
  810. refec.LightEmission = 0.95
  811. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  812. refec.Rate = 50
  813. refec.Lifetime = NumberRange.new(0.5)
  814. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  815. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  816. refec.Speed = NumberRange.new(0,2)
  817. refec.Drag = 5
  818. refec.LockedToPart = true
  819. refec.Rotation = NumberRange.new(-500,500)
  820. refec.VelocitySpread = 9000
  821. refec.RotSpeed = NumberRange.new(-500,500)
  822. local refec2 = refec:Clone()
  823. refec2.LightEmission = 0.75
  824. refec2.Texture = "rbxassetid://254287058"
  825. refec2.Parent = handlex
  826. refec2.Rate = 25
  827. refec2.Lifetime = NumberRange.new(0.75)
  828. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  829. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  830. refec2.Speed = NumberRange.new(0)
  831. local refec3 = refec:Clone()
  832. refec3.LightEmission = 0.75
  833. refec3.Texture = "rbxassetid://363275192"
  834. refec3.Parent = handlex
  835. refec3.Rate = 25
  836. refec3.Lifetime = NumberRange.new(1)
  837. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  838. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  839. refec3.Speed = NumberRange.new(0)
  840. refec3.RotSpeed = NumberRange.new(-50,50)
  841.  
  842. for i = 0, 35 do
  843.     valuaring = valuaring + 10
  844. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  845. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  846. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  848. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  849. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  851. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  852. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  854. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  855. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. end
  857.  
  858.  
  859. local handle = CreateParta(m,1,1,"Neon",maincolor)
  860. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  861. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862.  
  863.  
  864.  
  865. --- Left wing.
  866.  
  867. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  868. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  869. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870.  
  871. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  872. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  873. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  875. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  876. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  878. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  879. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  881. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  882. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  883. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  884. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  885. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  886. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  887. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  888. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  889. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  890. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  891. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  893. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  894. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  896. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  897. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  899. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  900. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901.  
  902.  
  903. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  904. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  905. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906.  
  907. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  908. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  909. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  911. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  912. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  914. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  915. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  917. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  918. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  920. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  921. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  923. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  924. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  926. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  927. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  929. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  930. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  932. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  933. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  934. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  935. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  936. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937.  
  938. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  939. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  940. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941.  
  942. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  943. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  944. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  946. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  947. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  949. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  950. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  952. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  953. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  955. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  956. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  958. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  959. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  961. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  962. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  964. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  965. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  966. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  967. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  968. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  969. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  970. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  971. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972.  
  973.  
  974. -- Right wing --
  975.  
  976. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  977. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  978. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979.  
  980. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  981. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  982. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  984. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  985. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  987. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  988. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  990. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  991. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  993. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  994. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  995. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  996. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  997. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  998. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  999. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1000. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1001. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1002. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1003. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1004. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1005. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1006. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1007. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1008. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1009. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1010.  
  1011. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1012. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1013. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1014.  
  1015. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1016. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1017. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1019. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1020. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1022. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1023. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1024. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1025. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1026. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1028. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1029. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1030. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1031. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1032. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1033. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1034. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1035. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1036. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1037. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1038. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1039. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1040. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1041. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1042. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1043. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1044. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1045.  
  1046. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1047. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1048. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049.  
  1050.  
  1051. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1052. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1053. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1054. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1055. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1056. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1057. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1058. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1059. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1060. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1061. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1062. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1063. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1064. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1065. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1066. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1067. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1068. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1069. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1070. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1071. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1072. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1073. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1074. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1075. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1076. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1077. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1078. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1079. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1080. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1081.  
  1082. ------------- Trails
  1083. local A0 = Instance.new("Attachment",lwing1)
  1084. A0.Position = Vector3.new(0,-0.7,0)
  1085. local A1 = Instance.new("Attachment",lwing1)
  1086. A1.Position = Vector3.new(0,-3.5,0)
  1087. tl1 = Instance.new('Trail',lwing1)
  1088. tl1.Attachment0 = A0
  1089. tl1.Attachment1 = A1
  1090. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1091. tl1.LightEmission = 1
  1092. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1093. tl1.Color = ColorSequence.new(halocolor.Color)
  1094. tl1.Lifetime = 0.5
  1095.  
  1096. local A0 = Instance.new("Attachment",lwing2)
  1097. A0.Position = Vector3.new(0,-0.7,0)
  1098. local A1 = Instance.new("Attachment",lwing2)
  1099. A1.Position = Vector3.new(0,-3.5,0)
  1100. tl2 = Instance.new('Trail',lwing2)
  1101. tl2.Attachment0 = A0
  1102. tl2.Attachment1 = A1
  1103. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1104. tl2.LightEmission = 1
  1105. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1106. tl2.Color = ColorSequence.new(halocolor.Color)
  1107. tl2.Lifetime = 0.5
  1108.  
  1109. local A0 = Instance.new("Attachment",lwing3)
  1110. A0.Position = Vector3.new(0,-0.7,0)
  1111. local A1 = Instance.new("Attachment",lwing3)
  1112. A1.Position = Vector3.new(0,-3.5,0)
  1113. tl3 = Instance.new('Trail',lwing3)
  1114. tl3.Attachment0 = A0
  1115. tl3.Attachment1 = A1
  1116. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1117. tl3.LightEmission = 1
  1118. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1119. tl3.Color = ColorSequence.new(halocolor.Color)
  1120. tl3.Lifetime = 0.5
  1121.  
  1122. local A0 = Instance.new("Attachment",rwing1)
  1123. A0.Position = Vector3.new(0,-0.7,0)
  1124. local A1 = Instance.new("Attachment",rwing1)
  1125. A1.Position = Vector3.new(0,-3.5,0)
  1126. tr1 = Instance.new('Trail',rwing1)
  1127. tr1.Attachment0 = A0
  1128. tr1.Attachment1 = A1
  1129. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1130. tr1.LightEmission = 1
  1131. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1132. tr1.Color = ColorSequence.new(halocolor2.Color)
  1133. tr1.Lifetime = 0.5
  1134.  
  1135. local A0 = Instance.new("Attachment",rwing2)
  1136. A0.Position = Vector3.new(0,-0.7,0)
  1137. local A1 = Instance.new("Attachment",rwing2)
  1138. A1.Position = Vector3.new(0,-3.5,0)
  1139. tr2 = Instance.new('Trail',rwing2)
  1140. tr2.Attachment0 = A0
  1141. tr2.Attachment1 = A1
  1142. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1143. tr2.LightEmission = 1
  1144. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1145. tr2.Color = ColorSequence.new(halocolor2.Color)
  1146. tr2.Lifetime = 0.5
  1147.  
  1148. local A0 = Instance.new("Attachment",rwing3)
  1149. A0.Position = Vector3.new(0,-0.7,0)
  1150. local A1 = Instance.new("Attachment",rwing3)
  1151. A1.Position = Vector3.new(0,-3.5,0)
  1152. tr3 = Instance.new('Trail',rwing3)
  1153. tr3.Attachment0 = A0
  1154. tr3.Attachment1 = A1
  1155. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1156. tr3.LightEmission = 1
  1157. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1158. tr3.Color = ColorSequence.new(halocolor2.Color)
  1159. tr3.Lifetime = 0.5
  1160.  
  1161. --------------
  1162.  
  1163.  
  1164.  
  1165. for i, v in pairs(mw2:GetChildren()) do
  1166. if v:IsA("Part") then
  1167. v.BrickColor = BrickColor.new("White")
  1168. v.Material = "Neon"
  1169. end
  1170. end
  1171. for i, v in pairs(mw1:GetChildren()) do
  1172. if v:IsA("Part") then
  1173. v.Transparency = 0
  1174. v.BrickColor = BrickColor.new("White")
  1175. v.Material = "Neon"
  1176. end
  1177. end
  1178. for i, v in pairs(extrawingmod1:GetChildren()) do
  1179. if v:IsA("Part") then
  1180. v.Transparency = 1
  1181. v.BrickColor = BrickColor.new("White")
  1182. v.Material = "Neon"
  1183. end
  1184. end
  1185. for i, v in pairs(extrawingmod2:GetChildren()) do
  1186. if v:IsA("Part") then
  1187. v.Transparency = 1
  1188. v.BrickColor = BrickColor.new("White")
  1189. v.Material = "Neon"
  1190. end
  1191. end
  1192. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1193. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1194. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1195.  
  1196. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1197. for i, v in pairs(mw2:GetChildren()) do
  1198. if v:IsA("Part") then
  1199. v.BrickColor = one
  1200. v.Material = "Neon"
  1201. end
  1202. end
  1203. refec.Color = ColorSequence.new(one.Color)
  1204. refec2.Color = ColorSequence.new(one.Color)
  1205. refec3.Color = ColorSequence.new(one.Color)
  1206. tr1.Color = ColorSequence.new(one.Color)
  1207. tr2.Color = ColorSequence.new(one.Color)
  1208. tr3.Color = ColorSequence.new(one.Color)
  1209. imgl2.ImageColor3 = one.Color
  1210. circl.ImageColor3 = two.Color
  1211. techc.ImageColor3 = one.Color
  1212. circl2.ImageColor3 = one.Color
  1213. ned.TextColor3 = two.Color
  1214. ned.TextStrokeColor3 = one.Color
  1215. for i, v in pairs(mw1:GetChildren()) do
  1216. if v:IsA("Part") then
  1217. v.Transparency = 0
  1218. v.BrickColor = two
  1219. v.Material = "Neon"
  1220. end
  1221. end
  1222. tl1.Color = ColorSequence.new(two.Color)
  1223. tl2.Color = ColorSequence.new(two.Color)
  1224. tl3.Color = ColorSequence.new(two.Color)
  1225. for i, v in pairs(m:GetChildren()) do
  1226. if v:IsA("Part") then
  1227. v.BrickColor = three
  1228. v.Material = "Ice"
  1229. end
  1230. end
  1231. for i, v in pairs(m2:GetChildren()) do
  1232. if v:IsA("Part") then
  1233. v.BrickColor = four
  1234. v.Material = "Ice"
  1235. end
  1236. end
  1237. for i, v in pairs(m3:GetChildren()) do
  1238. if v:IsA("Part") then
  1239. v.BrickColor = five
  1240. v.Material = "Neon"
  1241. end
  1242. end
  1243. for i, v in pairs(extrawingmod1:GetChildren()) do
  1244. if v:IsA("Part") then
  1245. v.Transparency = exonetran
  1246. v.BrickColor = exone
  1247. v.Material = "Neon"
  1248. end
  1249. end
  1250. for i, v in pairs(extrawingmod2:GetChildren()) do
  1251. if v:IsA("Part") then
  1252. v.Transparency = extwotran
  1253. v.BrickColor = extwo
  1254. v.Material = "Neon"
  1255. end
  1256. end
  1257. end
  1258.  
  1259. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1260. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1261. techc.ImageColor3 = MAINRUINCOLOR.Color
  1262. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1263. ned.TextColor3 = MAINRUINCOLOR.Color
  1264. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1265.  
  1266.  
  1267. function bosschatfunc(text,color,watval)
  1268. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1269. coroutine.resume(coroutine.create(function()
  1270. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1271. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1272. end
  1273. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1274. scrg.Name = "Dialog"
  1275. local txtlb = Instance.new("TextLabel",scrg)
  1276. txtlb.Text = ""
  1277. txtlb.Font = "Bodoni"
  1278. txtlb.TextColor3 = Color3.new(0,0,0)
  1279. txtlb.TextStrokeTransparency = 0
  1280. txtlb.BackgroundTransparency = 0.75
  1281. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1282. txtlb.TextStrokeColor3 = color
  1283. txtlb.TextScaled = true
  1284. txtlb.Size = UDim2.new(1,0,0.25,0)
  1285. txtlb.TextXAlignment = "Left"
  1286. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1287. local txtlb2 = Instance.new("TextLabel",scrg)
  1288. txtlb2.Text = "Chaotic:"
  1289. txtlb2.Font = "Arcade"
  1290. txtlb2.TextColor3 = Color3.new(0,0,0)
  1291. txtlb2.TextStrokeTransparency = 0
  1292. txtlb2.BackgroundTransparency = 1
  1293. txtlb2.TextStrokeColor3 = color
  1294. txtlb2.TextSize = 40
  1295. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1296. txtlb2.TextXAlignment = "Left"
  1297. txtlb2.Position = UDim2.new(0,0,1,0)
  1298. local fvalen = 0.55
  1299. local fval = -0.49
  1300. coroutine.resume(coroutine.create(function()
  1301. while true do
  1302. Swait()
  1303. if MODE == "Sanity" then
  1304. txtlb.Rotation = math.random(-1,1)
  1305. txtlb2.Rotation = math.random(-1,1)
  1306. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1307. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1308. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1309. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1310. end
  1311. end
  1312. end))
  1313. coroutine.resume(coroutine.create(function()
  1314. while true do
  1315. Swait()
  1316. if scrg.Parent ~= nil then
  1317.     fvalen = fvalen - 0.0001
  1318. elseif scrg.Parent == nil then
  1319. break
  1320. end
  1321. end
  1322. end))
  1323. local flol = 1.75
  1324. local flil = 1.6
  1325. coroutine.resume(coroutine.create(function()
  1326.     for i = 0, 9 do
  1327.         Swait()
  1328.         fval = fval + 0.05
  1329.         flol = flol - 0.1
  1330.         flil = flil - 0.1
  1331.         txtlb.Text = ""
  1332.         txtlb.Position = UDim2.new(0,0,flol,0)
  1333.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1334.     end
  1335.     txtlb.Text = text
  1336. wait(watval)
  1337. local valinc = 0
  1338. for i = 0, 99 do
  1339. Swait()
  1340. valinc = valinc + 0.0001
  1341. flol = flol + valinc
  1342. flil = flil + valinc
  1343. txtlb.Rotation = txtlb.Rotation + valinc*20
  1344. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1345. txtlb.Position = UDim2.new(0,0,flol,0)
  1346. txtlb2.Position = UDim2.new(0,0,flil,0)
  1347. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1348. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1349. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1350. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1351. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1352. end
  1353. scrg:Destroy()
  1354. end))
  1355. end))
  1356. end
  1357. end
  1358.  
  1359. function BigBlack(text,color,watval)
  1360. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1361. coroutine.resume(coroutine.create(function()
  1362. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1363. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1364. end
  1365. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1366. scrg.Name = "Dialog"
  1367. local txtlb = Instance.new("TextLabel",scrg)
  1368. txtlb.Text = ""
  1369. txtlb.Font = "Bodoni"
  1370. txtlb.TextColor3 = Color3.new(0,0,0)
  1371. txtlb.TextStrokeTransparency = 1
  1372. txtlb.BackgroundTransparency = 1
  1373. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1374. txtlb.TextStrokeColor3 = color
  1375. txtlb.TextScaled = true
  1376. txtlb.Size = UDim2.new(1,0,1,0)
  1377. txtlb.TextXAlignment = "Center"
  1378. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1379. local txtlb2 = Instance.new("TextLabel",scrg)
  1380. txtlb2.Text = "Chaotic:"
  1381. txtlb2.Font = "Arcade"
  1382. txtlb2.TextColor3 = Color3.new(0,0,0)
  1383. txtlb2.TextStrokeTransparency = 0
  1384. txtlb2.BackgroundTransparency = 1
  1385. txtlb2.TextStrokeColor3 = color
  1386. txtlb2.TextSize = 40
  1387. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1388. txtlb2.TextXAlignment = "Left"
  1389. txtlb2.Position = UDim2.new(0,0,1,0)
  1390. local fvalen = 0.55
  1391. local fval = -0.49
  1392. coroutine.resume(coroutine.create(function()
  1393. while true do
  1394. Swait()
  1395. if MODE == "Sanity" then
  1396. txtlb.Rotation = math.random(-1,1)
  1397. txtlb2.Rotation = math.random(-1,1)
  1398. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1399. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1400. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1401. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1402. end
  1403. end
  1404. end))
  1405. coroutine.resume(coroutine.create(function()
  1406. while true do
  1407. Swait()
  1408. if scrg.Parent ~= nil then
  1409.     fvalen = fvalen - 0.0001
  1410. elseif scrg.Parent == nil then
  1411. break
  1412. end
  1413. end
  1414. end))
  1415. local flol = 1.05
  1416. local flil = 0.75
  1417. local flil2 = -0.2
  1418.     coroutine.resume(coroutine.create(function()
  1419.     for i = 1,string.len(text),1 do
  1420.         wait()
  1421.         text.Text = string.sub(text,1,i)
  1422.     end
  1423.     end))
  1424. coroutine.resume(coroutine.create(function()
  1425.     for i = 0, 1 do
  1426.         fval = fval + 0.05
  1427.         flol = flol - 0.1
  1428.         flil2 = flil2 + 0.1
  1429.         txtlb.Text = ""
  1430.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1431.         txtlb.BackgroundTransparency = 1 - 0.1
  1432.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1433.     end
  1434.    
  1435.         for i = 0, 99 do
  1436. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1437. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1438. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1439. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1440. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1441.     end
  1442.    
  1443.     txtlb.Text = text
  1444. wait(watval)
  1445. local valinc = 0
  1446. for i = 0, 99 do
  1447. Swait()
  1448. valinc = valinc + 0.0002
  1449. flol = flol + valinc
  1450. flil2 = flil2 + valinc
  1451. txtlb.Rotation = txtlb.Rotation + valinc*15
  1452. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1453. txtlb.Position = UDim2.new(flil2,0,0,0)
  1454. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1455. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1456. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1457. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1458. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1459. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1460. end
  1461. scrg:Destroy()
  1462. end))
  1463. end))
  1464. end
  1465. end
  1466.  
  1467. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1468.  
  1469. --//=================================\\
  1470. --||          SOME TAG EDIT
  1471. --\\=================================//
  1472. local TEXTCOLOR = C3(0, 0, 1)
  1473.  
  1474. m = game.Players.LocalPlayer
  1475. char = m.Character
  1476. local txt = Instance.new("BillboardGui", char)
  1477. txt.Adornee = char.Head
  1478. txt.Name = "_status"
  1479. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1480. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1481. local text = Instance.new("TextLabel", txt)
  1482. text.Size = UDim2.new(20, 0, 7, 0)
  1483. text.FontSize = "Size24"
  1484. text.TextScaled = true
  1485. text.TextTransparency = 0
  1486. text.BackgroundTransparency = 1
  1487. text.TextTransparency = 0
  1488. text.TextStrokeTransparency = 0
  1489. text.Font = "Bodoni"
  1490. v = Instance.new("Part")
  1491. v.Name = "ColorBrick"
  1492. v.Parent = m.Character
  1493. v.FormFactor = "Symmetric"
  1494. v.Anchored = true
  1495. v.CanCollide = false
  1496. v.BottomSurface = "Smooth"
  1497. v.TopSurface = "Smooth"
  1498. v.Size = Vector3.new(10, 5, 3)
  1499. v.Transparency = 1
  1500. v.CFrame = char.Torso.CFrame
  1501. v.BrickColor = BrickColor.new("Really black")
  1502. v.Transparency = 1
  1503. v.Shape = "Block"
  1504. text.Text = "Lunar"
  1505.  
  1506. function RecolorTextAndRename(name,col1,col2,font)
  1507. text.TextStrokeColor3 = col2
  1508. text.TextColor3 = col1
  1509. text.Font = font
  1510. text.Text = name
  1511. techc.ImageColor3 = col2
  1512. circl.ImageColor3 = col2
  1513. circl2.ImageColor3 = col1
  1514. imgl2.ImageColor3 = col1
  1515. imgl2b.ImageColor3 = col2
  1516. ned.Text = name
  1517. ned.TextColor3 = col1
  1518. ned.TextStrokeColor3 = col2
  1519. end
  1520. --//=================================\\
  1521. --||          SOME FUNCTIONS
  1522. --\\=================================//
  1523.  
  1524.  
  1525.  
  1526. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1527.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1528. end
  1529.  
  1530. function PositiveAngle(NUMBER)
  1531.     if NUMBER >= 0 then
  1532.         NUMBER = 0
  1533.     end
  1534.     return NUMBER
  1535. end
  1536.  
  1537. function NegativeAngle(NUMBER)
  1538.     if NUMBER <= 0 then
  1539.         NUMBER = 0
  1540.     end
  1541.     return NUMBER
  1542. end
  1543.  
  1544. function Swait(NUMBER)
  1545.     if NUMBER == 0 or NUMBER == nil then
  1546.         ArtificialHB.Event:wait()
  1547.     else
  1548.         for i = 1, NUMBER do
  1549.             ArtificialHB.Event:wait()
  1550.         end
  1551.     end
  1552. end
  1553.  
  1554. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1555.     local NEWMESH = IT(MESH)
  1556.     if MESH == "SpecialMesh" then
  1557.         NEWMESH.MeshType = MESHTYPE
  1558.         if MESHID ~= "nil" and MESHID ~= "" then
  1559.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1560.         end
  1561.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1562.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1563.         end
  1564.     end
  1565.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1566.     NEWMESH.Scale = SCALE
  1567.     NEWMESH.Parent = PARENT
  1568.     return NEWMESH
  1569. end
  1570.  
  1571. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1572.     local NEWPART = IT("Part")
  1573.     NEWPART.formFactor = FORMFACTOR
  1574.     NEWPART.Reflectance = REFLECTANCE
  1575.     NEWPART.Transparency = TRANSPARENCY
  1576.     NEWPART.CanCollide = false
  1577.     NEWPART.Locked = true
  1578.     NEWPART.Anchored = true
  1579.     if ANCHOR == false then
  1580.         NEWPART.Anchored = false
  1581.     end
  1582.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1583.     NEWPART.Name = NAME
  1584.     NEWPART.Size = SIZE
  1585.     NEWPART.Position = Torso.Position
  1586.     NEWPART.Material = MATERIAL
  1587.     NEWPART:BreakJoints()
  1588.     NEWPART.Parent = PARENT
  1589.     return NEWPART
  1590. end
  1591.  
  1592.     local function weldBetween(a, b)
  1593.         local weldd = Instance.new("ManualWeld")
  1594.         weldd.Part0 = a
  1595.         weldd.Part1 = b
  1596.         weldd.C0 = CFrame.new()
  1597.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1598.         weldd.Parent = a
  1599.         return weldd
  1600.     end
  1601.  
  1602.  
  1603. function QuaternionFromCFrame(cf)
  1604.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1605.     local trace = m00 + m11 + m22
  1606.     if trace > 0 then
  1607.         local s = math.sqrt(1 + trace)
  1608.         local recip = 0.5 / s
  1609.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1610.     else
  1611.         local i = 0
  1612.         if m11 > m00 then
  1613.             i = 1
  1614.         end
  1615.         if m22 > (i == 0 and m00 or m11) then
  1616.             i = 2
  1617.         end
  1618.         if i == 0 then
  1619.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1620.             local recip = 0.5 / s
  1621.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1622.         elseif i == 1 then
  1623.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1624.             local recip = 0.5 / s
  1625.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1626.         elseif i == 2 then
  1627.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1628.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1629.         end
  1630.     end
  1631. end
  1632.  
  1633. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1634.     local xs, ys, zs = x + x, y + y, z + z
  1635.     local wx, wy, wz = w * xs, w * ys, w * zs
  1636.     local xx = x * xs
  1637.     local xy = x * ys
  1638.     local xz = x * zs
  1639.     local yy = y * ys
  1640.     local yz = y * zs
  1641.     local zz = z * zs
  1642.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1643. end
  1644.  
  1645. function QuaternionSlerp(a, b, t)
  1646.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1647.     local startInterp, finishInterp;
  1648.     if cosTheta >= 0.0001 then
  1649.         if (1 - cosTheta) > 0.0001 then
  1650.             local theta = ACOS(cosTheta)
  1651.             local invSinTheta = 1 / SIN(theta)
  1652.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1653.             finishInterp = SIN(t * theta) * invSinTheta
  1654.         else
  1655.             startInterp = 1 - t
  1656.             finishInterp = t
  1657.         end
  1658.     else
  1659.         if (1 + cosTheta) > 0.0001 then
  1660.             local theta = ACOS(-cosTheta)
  1661.             local invSinTheta = 1 / SIN(theta)
  1662.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1663.             finishInterp = SIN(t * theta) * invSinTheta
  1664.         else
  1665.             startInterp = t - 1
  1666.             finishInterp = t
  1667.         end
  1668.     end
  1669.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1670. end
  1671.  
  1672. function Clerp(a, b, t)
  1673.     local qa = {QuaternionFromCFrame(a)}
  1674.     local qb = {QuaternionFromCFrame(b)}
  1675.     local ax, ay, az = a.x, a.y, a.z
  1676.     local bx, by, bz = b.x, b.y, b.z
  1677.     local _t = 1 - t
  1678.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1679. end
  1680.  
  1681. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1682.     local frame = IT("Frame")
  1683.     frame.BackgroundTransparency = TRANSPARENCY
  1684.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1685.     frame.Position = POSITION
  1686.     frame.Size = SIZE
  1687.     frame.BackgroundColor3 = COLOR
  1688.     frame.BorderColor3 = BORDERCOLOR
  1689.     frame.Name = NAME
  1690.     frame.Parent = PARENT
  1691.     return frame
  1692. end
  1693.  
  1694. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1695.     local label = IT("TextLabel")
  1696.     label.BackgroundTransparency = 1
  1697.     label.Size = UD2(1, 0, 1, 0)
  1698.     label.Position = UD2(0, 0, 0, 0)
  1699.     label.TextColor3 = TEXTCOLOR
  1700.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1701.     label.TextTransparency = TRANSPARENCY
  1702.     label.FontSize = TEXTFONTSIZE
  1703.     label.Font = TEXTFONT
  1704.     label.BorderSizePixel = BORDERSIZEPIXEL
  1705.     label.TextScaled = false
  1706.     label.Text = TEXT
  1707.     label.Name = NAME
  1708.     label.Parent = PARENT
  1709.     return label
  1710. end
  1711.  
  1712. function NoOutlines(PART)
  1713.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1714. end
  1715.  
  1716. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1717.     local NEWWELD = IT(TYPE)
  1718.     NEWWELD.Part0 = PART0
  1719.     NEWWELD.Part1 = PART1
  1720.     NEWWELD.C0 = C0
  1721.     NEWWELD.C1 = C1
  1722.     NEWWELD.Parent = PARENT
  1723.     return NEWWELD
  1724. end
  1725.  
  1726. local S = IT("Sound")
  1727. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1728.     local NEWSOUND = nil
  1729.     coroutine.resume(coroutine.create(function()
  1730.         NEWSOUND = S:Clone()
  1731.         NEWSOUND.Parent = PARENT
  1732.         NEWSOUND.Volume = VOLUME
  1733.         NEWSOUND.Pitch = PITCH
  1734.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1735.         NEWSOUND:play()
  1736.         if DOESLOOP == true then
  1737.             NEWSOUND.Looped = true
  1738.         else
  1739.             repeat wait(1) until NEWSOUND.Playing == false
  1740.             NEWSOUND:remove()
  1741.         end
  1742.     end))
  1743.     return NEWSOUND
  1744. end
  1745.  
  1746. function CFrameFromTopBack(at, top, back)
  1747.     local right = top:Cross(back)
  1748.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1749. end
  1750.  
  1751. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1752. function WACKYEFFECT(Table)
  1753.     local TYPE = (Table.EffectType or "Sphere")
  1754.     local SIZE = (Table.Size or VT(1,1,1))
  1755.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1756.     local TRANSPARENCY = (Table.Transparency or 0)
  1757.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1758.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1759.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1760.     local ROTATION1 = (Table.RotationX or 0)
  1761.     local ROTATION2 = (Table.RotationY or 0)
  1762.     local ROTATION3 = (Table.RotationZ or 0)
  1763.     local MATERIAL = (Table.Material or "Neon")
  1764.     local COLOR = (Table.Color or C3(1,1,1))
  1765.     local TIME = (Table.Time or 45)
  1766.     local SOUNDID = (Table.SoundID or nil)
  1767.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1768.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1769.     coroutine.resume(coroutine.create(function()
  1770.         local PLAYSSOUND = false
  1771.         local SOUND = nil
  1772.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1773.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1774.             PLAYSSOUND = true
  1775.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1776.         end
  1777.         EFFECT.Color = COLOR
  1778.         local MSH = nil
  1779.         if TYPE == "Sphere" then
  1780.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1781.         elseif TYPE == "Block" or TYPE == "Box" then
  1782.             MSH = IT("BlockMesh",EFFECT)
  1783.             MSH.Scale = SIZE
  1784.         elseif TYPE == "Wave" then
  1785.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1786.         elseif TYPE == "Ring" then
  1787.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1788.         elseif TYPE == "Slash" then
  1789.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1790.         elseif TYPE == "Round Slash" then
  1791.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1792.         elseif TYPE == "Swirl" then
  1793.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1794.         elseif TYPE == "Skull" then
  1795.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1796.         elseif TYPE == "Crystal" then
  1797.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1798.         end
  1799.         if MSH ~= nil then
  1800.             local MOVESPEED = nil
  1801.             if MOVEDIRECTION ~= nil then
  1802.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1803.             end
  1804.             local GROWTH = SIZE - ENDSIZE
  1805.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1806.             if TYPE == "Block" then
  1807.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1808.             else
  1809.                 EFFECT.CFrame = CFRAME
  1810.             end
  1811.             for LOOP = 1, TIME+1 do
  1812.                 Swait()
  1813.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1814.                 if TYPE == "Wave" then
  1815.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1816.                 end
  1817.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1818.                 if TYPE == "Block" then
  1819.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1820.                 else
  1821.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1822.                 end
  1823.                 if MOVEDIRECTION ~= nil then
  1824.                     local ORI = EFFECT.Orientation
  1825.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1826.                     EFFECT.Orientation = ORI
  1827.                 end
  1828.             end
  1829.             if PLAYSSOUND == false then
  1830.                 EFFECT:remove()
  1831.             else
  1832.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1833.                 EFFECT:remove()
  1834.             end
  1835.         else
  1836.             if PLAYSSOUND == false then
  1837.                 EFFECT:remove()
  1838.             else
  1839.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1840.                 EFFECT:remove()
  1841.             end
  1842.         end
  1843.     end))
  1844. end
  1845.  
  1846. function MakeForm(PART,TYPE)
  1847.     if TYPE == "Cyl" then
  1848.         local MSH = IT("CylinderMesh",PART)
  1849.     elseif TYPE == "Ball" then
  1850.         local MSH = IT("SpecialMesh",PART)
  1851.         MSH.MeshType = "Sphere"
  1852.     elseif TYPE == "Wedge" then
  1853.         local MSH = IT("SpecialMesh",PART)
  1854.         MSH.MeshType = "Wedge"
  1855.     end
  1856. end
  1857.  
  1858. Debris = game:GetService("Debris")
  1859.  
  1860. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1861.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1862.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1863. end
  1864.  
  1865. local EyeSizes={
  1866.     NumberSequenceKeypoint.new(0,1,0),
  1867.     NumberSequenceKeypoint.new(1,0,0)
  1868. }
  1869. local EyeTrans={
  1870.     NumberSequenceKeypoint.new(0,0.8,0),
  1871.     NumberSequenceKeypoint.new(1,1,0)
  1872. }
  1873. local PE=Instance.new("ParticleEmitter",nil)
  1874. PE.LightEmission=.8
  1875. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1876. PE.Size=NumberSequence.new(EyeSizes)
  1877. PE.Transparency=NumberSequence.new(EyeTrans)
  1878. PE.Lifetime=NumberRange.new(0.35,1.5)
  1879. PE.Rotation=NumberRange.new(0,360)
  1880. PE.Rate=999
  1881. PE.VelocitySpread = 10000
  1882. PE.Acceleration = Vector3.new(0,0,0)
  1883. PE.Drag = 5
  1884. PE.Speed = NumberRange.new(0,0,0)
  1885. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1886. PE.ZOffset = -0
  1887. PE.Name = "PE"
  1888. PE.Enabled = false
  1889.  
  1890. function particles(art)
  1891.     local PARTICLES = PE:Clone()
  1892.     PARTICLES.Parent = art
  1893. end
  1894.  
  1895. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1896.     if FLOOR ~= nil then
  1897.         coroutine.resume(coroutine.create(function()
  1898.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1899.             PART.CFrame = CF(POSITION)
  1900.             for i = 1, 45 do
  1901.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1902.                 RingPiece.Material = FLOOR.Material
  1903.                 RingPiece.Color = FLOOR.Color
  1904.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1905.                 Debris:AddItem(RingPiece,SWAIT)
  1906.             end
  1907.             PART:remove()
  1908.         end))
  1909.     end
  1910. end
  1911.  
  1912. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1913.     if FLOOR ~= nil then
  1914.         for i = 1, AMOUNT do
  1915.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1916.             DEBREE.Material = FLOOR.Material
  1917.             DEBREE.Color = FLOOR.Color
  1918.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1919.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1920.             coroutine.resume(coroutine.create(function()
  1921.                 Swait(15)
  1922.                 DEBREE.Parent = workspace
  1923.                 DEBREE.CanCollide = true
  1924.                 Debris:AddItem(DEBREE,SWAIT)
  1925.             end))
  1926.         end
  1927.     end
  1928. end
  1929.  
  1930. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1931.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1932.     local mesh = IT("SpecialMesh",wave)
  1933.     mesh.MeshType = "Sphere"
  1934.     mesh.Scale = SIZE
  1935.     mesh.Offset = VT(0,0,0)
  1936.     wave.CFrame = CFRAME
  1937.     coroutine.resume(coroutine.create(function(PART)
  1938.         for i = 1, WAIT do
  1939.             Swait()
  1940.             mesh.Scale = mesh.Scale + GROW
  1941.             wave.Transparency = wave.Transparency + (1/WAIT)
  1942.             if wave.Transparency > 0.99 then
  1943.                 wave:remove()
  1944.             end
  1945.         end
  1946.     end))
  1947. end
  1948.  
  1949.  
  1950. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1951.  
  1952. --//=================================\\
  1953. --||         WEAPON CREATION
  1954. --\\=================================//
  1955.  
  1956. function chatfunc(text)
  1957.     local chat = coroutine.wrap(function()
  1958.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1959.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1960.     end
  1961.     local Bill = Instance.new("BillboardGui",Character)
  1962.     Bill.Size = UDim2.new(0,100,0,40)
  1963.     Bill.StudsOffset = Vector3.new(0,3,0)
  1964.     Bill.Adornee = Character.Head
  1965.     Bill.Name = "TalkingBillBoard"
  1966.     local Hehe = Instance.new("TextLabel",Bill)
  1967.     Hehe.BackgroundTransparency = 1
  1968.     Hehe.BorderSizePixel = 0
  1969.     Hehe.Text = ""
  1970.     Hehe.Font = "Fantasy"
  1971.     Hehe.TextSize = 40
  1972.     Hehe.TextStrokeTransparency = 0
  1973.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1974.     coroutine.resume(coroutine.create(function()
  1975.         while Hehe ~= nil do
  1976.             wait() 
  1977.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1978.             Hehe.Rotation = math.random(-5,5)
  1979.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1980.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1981.         end
  1982.     end))
  1983.     for i = 1,string.len(text),1 do
  1984.         wait()
  1985.         Hehe.Text = string.sub(text,1,i)
  1986.     end
  1987.     wait(1)--Re[math.random(1, 93)]
  1988.     for i = 0, 1, .025 do
  1989.         wait()
  1990.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1991.         Hehe.TextStrokeTransparency = i
  1992.         Hehe.TextTransparency = i
  1993.     end
  1994.     Bill:Destroy()
  1995.     end)
  1996. chat()
  1997. end
  1998.  
  1999. function onChatted(msg)
  2000.     chatfunc(msg)
  2001. end
  2002.  
  2003. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2004. PRT.Color = C3(0,0,0)
  2005. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2006. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2007. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2008. PRT.Color = C3(0/255,0/255,255/255)
  2009. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2010. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2011. for i = 1, 16 do
  2012.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2013.     FACE.Color = C3(0,0,0)
  2014.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2015.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2016. end
  2017. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2018. MakeForm(EYE,"Ball")
  2019. EYE.Color = C3(0/255,0/255,255/255)
  2020. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2021. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2022. MakeForm(EYE2,"Ball")
  2023. EYE2.Color = C3(0/255,0/255,255/255)
  2024.  
  2025. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2026.  
  2027. local LASTPART = Head
  2028. for i = 1, 20 do
  2029.     local MATH = (1-(i/25))
  2030.     if LASTPART == Head then
  2031.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2032.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2033.         LASTPART = Horn
  2034.         Horn.Color = C3((i*3-3)/0,0,0)
  2035.     else
  2036.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2037.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2038.         LASTPART = Horn
  2039.         Horn.Color = C3((i*3-3)/0,0,0)
  2040.     end
  2041. end
  2042. local LASTPART = Head
  2043. for i = 1, 20 do
  2044.     local MATH = (1-(i/25))
  2045.     if LASTPART == Head then
  2046.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2047.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2048.         LASTPART = Horn
  2049.         Horn.Color = C3((i*3-3)/0,0,0)
  2050.     else
  2051.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2052.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2053.         LASTPART = Horn
  2054.         Horn.Color = C3((i*3-3)/0,0,0)
  2055.     end
  2056. end
  2057.  
  2058. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2059. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2060. Hair.Color = C3(0/255,0/255,255/255)
  2061. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2062. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2063. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2064. Hair2.Color = C3(0/255,0/255,255/255)
  2065. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2066.  
  2067. local BODY = {}
  2068.  
  2069. for _, c in pairs(Character:GetDescendants()) do
  2070.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2071.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2072.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2073.         end
  2074.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2075.     elseif c:IsA("JointInstance") then
  2076.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2077.     end
  2078. end
  2079.  
  2080. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2081. MakeForm(Eye,"Ball")
  2082. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2083. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2084. MakeForm(Eye,"Ball")
  2085. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2086. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2087. MakeForm(Eye2,"Ball")
  2088. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2089.  
  2090.  
  2091. XEYE.Parent = nil
  2092. BALL.Parent = Character
  2093.  
  2094. for e = 1, #BODY do
  2095.     if BODY[e] ~= nil then
  2096.         local STUFF = BODY[e]
  2097.         local PART = STUFF[1]
  2098.         local PARENT = STUFF[2]
  2099.         local MATERIAL = STUFF[3]
  2100.         local COLOR = STUFF[4]
  2101.         local TRANSPARENCY = STUFF[5]
  2102.         if PART.ClassName == "Part" and PART ~= RootPart then
  2103.             PART.Material = MATERIAL
  2104.             PART.Color = COLOR
  2105.             PART.Transparency = TRANSPARENCY
  2106.         end
  2107.         PART.AncestryChanged:Connect(function()
  2108.             PART.Parent = PARENT
  2109.         end)
  2110.     end
  2111. end
  2112.  
  2113. local SKILLTEXTCOLOR = C3(0,0,0)
  2114. local SKILLFONT = "Antique"
  2115. local SKILLTEXTSIZE = 7
  2116.  
  2117. function Blink()
  2118.     coroutine.resume(coroutine.create(function()
  2119.         if EYE ~= nil then
  2120.             for i = 1, 5 do
  2121.                 Swait()
  2122.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2123.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2124.             end
  2125.             for i = 1, 7 do
  2126.                 Swait()
  2127.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2128.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2129.             end
  2130.             EYE.Mesh.Scale = VT(1,1,1)
  2131.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2132.         end
  2133.     end))
  2134. end
  2135.  
  2136. function Blink2()
  2137.     coroutine.resume(coroutine.create(function()
  2138.         if Eye ~= nil then
  2139.             for i = 1, 5 do
  2140.                 Swait()
  2141.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2142.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2143.             end
  2144.             for i = 1, 7 do
  2145.                 Swait()
  2146.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2147.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2148.             end
  2149.             Eye.Mesh.Scale = VT(1,1,1)
  2150.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2151.         end
  2152.     end))
  2153. end
  2154.  
  2155. function refit()
  2156.     Character.Parent = workspace
  2157.     for e = 1, #BODY do
  2158.         if BODY[e] ~= nil then
  2159.             local STUFF = BODY[e]
  2160.             local PART = STUFF[1]
  2161.             local PARENT = STUFF[2]
  2162.             local MATERIAL = STUFF[3]
  2163.             local COLOR = STUFF[4]
  2164.             local TRANSPARENCY = STUFF[5]
  2165.             if PART.ClassName == "Part" and PART ~= RootPart then
  2166.                 PART.Material = MATERIAL
  2167.                 PART.Color = COLOR
  2168.                 PART.Transparency = TRANSPARENCY
  2169.             end
  2170.             if PART.Parent ~= PARENT then
  2171.                 Humanoid:remove()
  2172.                 PART.Parent = PARENT
  2173.                 Humanoid = IT("Humanoid",Character)
  2174.             end
  2175.         end
  2176.     end
  2177. end
  2178.  
  2179. Humanoid.Died:connect(function()
  2180.     refit()
  2181. end)
  2182.  
  2183. --//=================================\\
  2184. --||         DAMAGE FUNCTIONS
  2185. --\\=================================//
  2186.  
  2187. function StatLabel(CFRAME, TEXT, COLOR)
  2188.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2189.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2190.     local BODYGYRO = IT("BodyGyro", STATPART)
  2191.     game:GetService("Debris"):AddItem(STATPART ,5)
  2192.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2193.     BILLBOARDGUI.Adornee = STATPART
  2194.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2195.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2196.     BILLBOARDGUI.AlwaysOnTop = false
  2197.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2198.     TEXTLABEL.BackgroundTransparency = 1
  2199.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2200.     TEXTLABEL.Text = TEXT
  2201.     TEXTLABEL.Font = SKILLFONT
  2202.     TEXTLABEL.FontSize="Size42"
  2203.     TEXTLABEL.TextColor3 = COLOR
  2204.     TEXTLABEL.TextStrokeTransparency = 0
  2205.     TEXTLABEL.TextScaled = true
  2206.     TEXTLABEL.TextWrapped = true
  2207.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2208.         for i = 1, 50 do
  2209.             Swait()
  2210.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2211.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2212.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2213.         end
  2214.         THEPART.Parent = nil
  2215.     end),STATPART, TEXTLABEL)
  2216. end
  2217.  
  2218. --//=================================\\
  2219. --||            DAMAGING
  2220. --\\=================================//
  2221.  
  2222. function KillChildren(v)
  2223.     v:BreakJoints()
  2224.     for _, c in pairs(v:GetChildren()) do
  2225.         if c:IsA("BasePart") then
  2226.             if c.Transparency < 1 then
  2227.                 if c:FindFirstChildOfClass("Decal") then
  2228.                     c:FindFirstChildOfClass("Decal"):remove()
  2229.                 end
  2230.                 particles(c)
  2231.                 c.PE.Enabled = true
  2232.                 c.Parent = Effects
  2233.                 c.CanCollide = false
  2234.                 c.Material = "Neon"
  2235.                 c.Color = C3(1,0,0)
  2236.                 c.Transparency = 1
  2237.                 local grav = Instance.new("BodyPosition",c)
  2238.                 grav.P = 20000
  2239.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2240.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2241.                 grav.Name = "GravityForce"
  2242.                 coroutine.resume(coroutine.create(function()
  2243.                     for i = 1, 20 do
  2244.                         Swait()
  2245.                         c.Transparency = c.Transparency + 1/20
  2246.                     end
  2247.                     c.PE.Enabled = false
  2248.                     Debris:AddItem(c,2)
  2249.                 end))
  2250.             end
  2251.         end
  2252.     end
  2253. end
  2254.  
  2255. function ApplyAoE(POSITION,RANGE)
  2256.     local CHILDREN = workspace:GetDescendants()
  2257.     for index, CHILD in pairs(CHILDREN) do
  2258.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2259.             local LISTED = false
  2260.             for LIST = 1, #WHITELIST do
  2261.                 if WHITELIST[LIST] ~= nil then
  2262.                     if CHILD.Name == WHITELIST[LIST] then
  2263.                         LISTED = true
  2264.                     end
  2265.                 end
  2266.             end
  2267.             if LISTED == false then
  2268.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2269.                 if HUM then
  2270.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2271.                     if TORSO then
  2272.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2273.                             KillChildren(CHILD)
  2274.                         end
  2275.                     end
  2276.                 end
  2277.             end
  2278.         end
  2279.     end
  2280. end
  2281.  
  2282. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2283.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2284.     defence.Name = ("HitBy"..Player.Name)
  2285.     game:GetService("Debris"):AddItem(defence, 0.001)
  2286.     Damage = Damage * DAMAGEMULTIPLIER
  2287.     if Humanoid.Health ~= 0 then
  2288.         local CritChance = MRANDOM(1,100)
  2289.         if Damage > Humanoid.Health then
  2290.             Damage = math.ceil(Humanoid.Health)
  2291.             if Damage == 0 then
  2292.                 Damage = 0.1
  2293.             end
  2294.         end
  2295.         Humanoid.Health = Humanoid.Health - Damage
  2296.     end
  2297. end
  2298.  
  2299. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2300.     local CHILDREN = workspace:GetDescendants()
  2301.     for index, CHILD in pairs(CHILDREN) do
  2302.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2303.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2304.             if HUM then
  2305.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2306.                 if TORSO then
  2307.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2308.                         if INSTAKILL == true then
  2309.                             CHILD:BreakJoints()
  2310.                         else
  2311.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2312.                             ApplyDamage(HUM,DMG,TORSO)
  2313.                         end
  2314.                         if FLING > 0 then
  2315.                             for _, c in pairs(CHILD:GetChildren()) do
  2316.                                 if c:IsA("BasePart") then
  2317.                                     local bv = Instance.new("BodyVelocity")
  2318.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2319.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2320.                                     bv.Parent = c
  2321.                                     Debris:AddItem(bv,0.05)
  2322.                                 end
  2323.                             end
  2324.                         end
  2325.                     end
  2326.                 end
  2327.             end
  2328.         end
  2329.     end
  2330. end
  2331.  
  2332. --//=================================\\
  2333. --||         MODE SWITCHING
  2334. --\\=================================//
  2335.  
  2336. function ResetMode()
  2337.     ATTACK = true
  2338.     Rooted = true
  2339.     BALL.Parent = Character
  2340.     XEYE.Parent = nil
  2341.         SONG = 561833161
  2342.         PITCH = 1
  2343.         VOLUME = 3
  2344.         sick.TimePosition = 7
  2345.         FACE = 176217464
  2346.         Speed = 13
  2347.         text.Text = "Lunar"
  2348.         TEXTCOLOR = C3(0, 0, 1)
  2349.         EYE.Color = C3(0/255,0/255,255/255)
  2350.         EYE2.Color = C3(0/255,0/255,255/255)
  2351.         Hair.Color = C3(0/255,0/255,255/255)
  2352.         Hair2.Color = C3(0/255,0/255,255/255)
  2353.         PRT.Color = C3(0/255,0/255,255/255)
  2354.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2355.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2356.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2357.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2358.         MODE = "Lunar"
  2359.         ned.Text = "Lunar"
  2360.     ATTACK = false
  2361.     Rooted = false
  2362.     end
  2363.  
  2364. function SolarForm()
  2365.     ATTACK = true
  2366.     Rooted = true
  2367.     BALL.Parent = Character
  2368.     XEYE.Parent = nil
  2369.         SONG = 1259692095
  2370.         PITCH = 1
  2371.         VOLUME = 4
  2372.         sick.TimePosition = 0
  2373.         FACE = 404306534
  2374.         Speed = 16
  2375.         text.Text = "Solar"
  2376.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2377.         PRT.Color = C3(215/255,147/255,0/255)
  2378.         EYE.Color = C3(215/255,147/255,0/255)
  2379.         EYE2.Color = C3(143/255,98/255,0/255)
  2380.         Hair.Color = C3(215/255,147/255,0/255)
  2381.         Hair2.Color = C3(171/255,117/255,0/255)
  2382.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2383.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2384.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2385.         MODE = "Solar"
  2386.         ned.Text = "Solar"
  2387.     ATTACK = false
  2388.     Rooted = false
  2389. end
  2390.  
  2391. function SuperiorForm()
  2392.     ATTACK = true
  2393.     Rooted = true
  2394.     BALL.Parent = Character
  2395.     XEYE.Parent = nil
  2396.         SONG = 1873219898
  2397.         PITCH = 1
  2398.         VOLUME = 4
  2399.         sick.TimePosition = 0.01
  2400.         FACE = 404306534
  2401.         Speed = 25
  2402.         text.Text = "Superior"
  2403.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2404.         PRT.Color = C3(117/255,0/255,0/255)
  2405.         EYE.Color = C3(255/255,0/255,0/255)
  2406.         EYE2.Color = C3(255/255,0/255,0/255)
  2407.         Hair.Color = C3(151/255,0/255,0/255)
  2408.         Hair2.Color = C3(151/255,0/255,0/255)
  2409.         MAINRUINCOLOR = BrickColor.new("Really black")
  2410.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2411.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2412.         MODE = "Superior"
  2413.         ned.Text = "Superior"
  2414.     ATTACK = false
  2415.     Rooted = false
  2416. end
  2417.  
  2418. function BlackWhiteForm()
  2419.     ATTACK = true
  2420.     Rooted = true
  2421.     XEYE.Parent = nil
  2422.     BALL.Parent = Character
  2423.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2424.     text.Text = " "
  2425.     for i = 0, 1, 0.1 / Animation_Speed do
  2426.         Swait()
  2427.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2430.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2431.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2432.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2433.     end
  2434.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2435.     UNANCHOR = false
  2436.     RootPart.Anchored = true
  2437.     for i = 0, 2, 0.1 / Animation_Speed do
  2438.         Swait()
  2439.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2440.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2441.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2442.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2443.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2444.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445.     end
  2446.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2447.         Swait()
  2448.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2450.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2451.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2452.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2454.     end
  2455.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2456.         UNANCHOR = true
  2457.         RootPart.Anchored = false
  2458.         MODE = "90s"
  2459.         SONG = 1166995642
  2460.         PITCH = 1
  2461.         VOLUME = 3.5
  2462.         sick.TimePosition = 17.5
  2463.         FACE = 2365263255
  2464.         Speed = 16
  2465.         text.Text = "90's"
  2466.         ned.Text = "90's"
  2467.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2468.         PRT.Color = C3(255/255,255/255,255/255)
  2469.         EYE.Color = C3(95/255,95/255,95/255)
  2470.         EYE2.Color = C3(95/255,95/255,95/255)
  2471.         Hair.Color = C3(255/255,255/255,255/255)
  2472.         Hair2.Color = C3(27/255,42/255,53/255)
  2473.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2474.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2475.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2476.     ATTACK = false
  2477.     Rooted = false
  2478. end
  2479.  
  2480. function EightyForm()
  2481.     ATTACK = true
  2482.     Rooted = true
  2483.     XEYE.Parent = nil
  2484.     BALL.Parent = Character
  2485.     text.Text = " "
  2486.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2487.     for i = 0, 1, 0.1 / Animation_Speed do
  2488.         Swait()
  2489.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2492.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2493.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495.     end
  2496.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2497.     UNANCHOR = false
  2498.     RootPart.Anchored = true
  2499.     for i = 0, 2, 0.1 / Animation_Speed do
  2500.         Swait()
  2501.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2504.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2505.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2506.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507.     end
  2508.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2509.         Swait()
  2510.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2513.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2514.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516.     end
  2517.     UNANCHOR = true
  2518.     RootPart.Anchored = false
  2519.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2520.         MODE = "80s"
  2521.         text.Text = "80's"
  2522.         ned.Text = "80's"
  2523.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2524.         PRT.Color = C3(27/255,42/255,53/255)
  2525.         EYE.Color = C3(95/255,95/255,95/255)
  2526.         EYE2.Color = C3(95/255,95/255,95/255)
  2527.         Hair.Color = C3(27/255,42/255,53/255)
  2528.         Hair2.Color = C3(255/255,255/255,255/255)
  2529.         MAINRUINCOLOR = BrickColor.new("Black")
  2530.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2531.         FACE = 2365263255
  2532.         SONG = 1141556798
  2533.         PITCH = 1
  2534.         VOLUME = 3.5
  2535.         sick.TimePosition = 0.1
  2536.         Speed = 16
  2537.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2538.         UNANCHOR = true
  2539.         RootPart.Anchored = false
  2540.     ATTACK = false
  2541.     Rooted = false
  2542. end
  2543.  
  2544. function BlackForm()
  2545.     ATTACK = true
  2546.     Rooted = true
  2547.     BALL.Parent = Character
  2548.     XEYE.Parent = nil
  2549.     SONG = 1420353940
  2550.     PITCH = 1
  2551.     VOLUME = 2.5
  2552.     sick.TimePosition = 0.5
  2553.     text.Text = ""
  2554.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2555.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2556.     chatfunc("Riddle me this..")
  2557.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2558.     for i=0, 4, 0.1 / Animation_Speed do
  2559.         Swait()
  2560.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2561.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2562.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2563.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2564.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2566.     end
  2567.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2568.     chatfunc("Riddle me that..")
  2569.     for i=0, 4, 0.1 / Animation_Speed do
  2570.         Swait()
  2571.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2572.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2573.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2574.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2575.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2576.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2577.     end
  2578.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2579.     chatfunc("Who's afraid of The Big Black?")
  2580.     for i=0, 5, 0.1 / Animation_Speed do
  2581.         Swait()
  2582.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2583.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2584.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2585.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2586.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2587.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2588.     end
  2589.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631.     CreateSound(206082327,Torso,3,1,false)
  2632.     for i=0, 0.7, 0.1 / Animation_Speed do
  2633.         Swait()
  2634.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2637.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2638.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2640.     end
  2641.         MODE = "Black"
  2642.         FACE = 148988280
  2643.         Speed = 45
  2644.         text.Text = "THE BIG BLACK"
  2645.         ned.Text = "TBB"
  2646.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2647.         PRT.Color = C3(27/255,42/255,53/255)
  2648.         EYE.Color = C3(27/255,42/255,53/255)
  2649.         EYE2.Color = C3(27/255,42/255,53/255)
  2650.         Hair.Color = C3(27/255,42/255,53/255)
  2651.         Hair2.Color = C3(27/255,42/255,53/255)
  2652.         MAINRUINCOLOR = BrickColor.new("Black")
  2653.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2654.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2655.     ATTACK = false
  2656.     Rooted = false
  2657. end
  2658.  
  2659. function LostForm()
  2660.     ATTACK = true
  2661.     Rooted = true
  2662.     BALL.Parent = Character
  2663.     XEYE.Parent = nil
  2664.         SONG = 723652641
  2665.         PITCH = 1
  2666.         VOLUME = 3
  2667.         sick.TimePosition = 0.5
  2668.         FACE = 0
  2669.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2670.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2671.     CreateSound(136007472,Torso,5,1.2,false)
  2672.     for i=0, 2.5, 0.1 / Animation_Speed do
  2673.         Swait()
  2674.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2675.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2676.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2677.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2678.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2679.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2680.     end
  2681.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2708.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2709.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2711.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2712.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2713.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2714.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2715.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2717.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2718.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2719.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2720.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2721.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2722.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2723.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2724.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2725.     CreateSound(847061203,Torso,3,1,false)
  2726.     CreateSound(239000203,Torso,3,1,false)
  2727.     CreateSound(579687077,Torso,3,0.75,false)
  2728.         MODE = "LostHope"
  2729.         Speed = 12
  2730.         text.Text = "The Lost"
  2731.         ned.Text = "Lost"
  2732.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2733.         PRT.Color = C3(0/255,0/255,0/255)
  2734.         EYE.Color = C3(0/255,0/255,0/255)
  2735.         EYE2.Color = C3(0/255,0/255,0/255)
  2736.         Hair.Color = C3(0/255,0/255,0/255)
  2737.         Hair2.Color = C3(0/255,0/255,0/255)
  2738.         MAINRUINCOLOR = BrickColor.new("Really black")
  2739.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2740.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2741.     for i=0, 1.5, 0.1 / Animation_Speed do
  2742.         Swait()
  2743.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2745.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2746.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2747.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2749.     end
  2750.     ATTACK = false
  2751.     Rooted = false
  2752. end
  2753.  
  2754. function TerraForm()
  2755.     ATTACK = true
  2756.     Rooted = true
  2757.     BALL.Parent = Character
  2758.     XEYE.Parent = nil
  2759.         SONG = 157460916
  2760.         PITCH = 1
  2761.         VOLUME = 3
  2762.         sick.TimePosition = 0
  2763.         FACE = 155195214
  2764.         Speed = 27
  2765.         MODE = "Hexa"
  2766.         text.Text = "Terra"
  2767.         ned.Text = "Terra"
  2768.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2769.         PRT.Color = C3(86/255,66/255,54/255)
  2770.         EYE.Color = C3(39/255,70/255,45/255)
  2771.         EYE2.Color = C3(39/255,70/255,45/255)
  2772.         Hair.Color = C3(39/255,70/255,45/255)
  2773.         Hair2.Color = C3(39/255,70/255,45/255)
  2774.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2775.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2776.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2777.     ATTACK = false
  2778.     Rooted = false
  2779. end
  2780.  
  2781. function RandomForm()
  2782.     ATTACK = true
  2783.     Rooted = true
  2784.     XEYE.Parent = nil
  2785.     BALL.Parent = Character
  2786.         UNANCHOR = true
  2787.         RootPart.Anchored = false
  2788.         MODE = "Random"
  2789.         SONG = 0
  2790.         PITCH = 1
  2791.         VOLUME = 3.5
  2792.         sick.TimePosition = 0
  2793.         FACE = 2365263255
  2794.         Speed = 20
  2795.         text.Text = "Randomizer"
  2796.         ned.Text = "Randomizer"
  2797.         TEXTCOLOR = BrickColor.Random().Color
  2798.         PRT.Color = BrickColor.Random().Color
  2799.         EYE.Color = BrickColor.Random().Color
  2800.         EYE2.Color = BrickColor.Random().Color
  2801.         Hair.Color = BrickColor.Random().Color
  2802.         Hair2.Color = BrickColor.Random().Color
  2803.         MAINRUINCOLOR = BrickColor.Random()
  2804.         SECONDRUINCOLOR  = BrickColor.Random()
  2805.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2806.     ATTACK = false
  2807.     Rooted = false
  2808. end
  2809.  
  2810. function VantaForm()
  2811.     ATTACK = true
  2812.     Rooted = true
  2813.     BALL.Parent = Character
  2814.     XEYE.Parent = nil
  2815.         SONG = 190845741
  2816.         PITCH = 1
  2817.         VOLUME = 6
  2818.         sick.TimePosition = 12.5
  2819.         wait(1)
  2820.         for i=0, 2.5, 0.1 / Animation_Speed do
  2821.             Swait()
  2822.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2823.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2824.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2825.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2826.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2827.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2828.         end
  2829.         MODE = "Vanta"
  2830.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2831.         FACE = 404306534
  2832.         Speed = 12
  2833.         text.Text = "Vanta-X"
  2834.         ned.Text = "Vanta-X"
  2835.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2836.         PRT.Color = C3(107/255,50/255,124/255)
  2837.         EYE.Color = C3(155/255,0/255,255/255)
  2838.         EYE2.Color = C3(155/255,0/255,255/255)
  2839.         Hair.Color = C3(80/255,0/255,180/255)
  2840.         Hair2.Color = C3(50/255,0/255,150/255)
  2841.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2842.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2843.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2844.     ATTACK = false
  2845.     Rooted = false
  2846. end
  2847.  
  2848. function ChronoForm()
  2849.     ATTACK = true
  2850.     Rooted = true
  2851.     BALL.Parent = Character
  2852.     XEYE.Parent = nil
  2853.         SONG = 432493949
  2854.         PITCH = 1
  2855.         VOLUME = 3
  2856.         sick.TimePosition = 0
  2857.         FACE = 2371494469
  2858.         Speed = 16
  2859.         MODE = "Time"
  2860.         text.Text = "Chronos"
  2861.         ned.Text = "Chronos"
  2862.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2863.         PRT.Color = C3(0/255,155/255,0/255)
  2864.         EYE.Color = C3(0/255,255/255,0/255)
  2865.         EYE2.Color = C3(0/255,255/255,0/255)
  2866.         Hair.Color = C3(239/255,184/255,56/255)
  2867.         Hair2.Color = C3(245/255,205/255,48/255)
  2868.         MODE = "Time"
  2869.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2870.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2871.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2872.     ATTACK = false
  2873.     Rooted = false
  2874. end
  2875.  
  2876. function SenseForm()
  2877.     ATTACK = true
  2878.     Rooted = true
  2879.     BALL.Parent = Character
  2880.     XEYE.Parent = nil
  2881.         SONG = 1497785701
  2882.         PITCH = 1
  2883.         VOLUME = 3
  2884.         sick.TimePosition = 13.75
  2885.         FACE = 2375008868
  2886.         Speed = 13
  2887.         MODE = "Sense"
  2888.         text.TextColor3 = C3(255/255,255/255,255/255)
  2889.         text.Text = "None-Sense"
  2890.         ned.Text = "Non-Sense"
  2891.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2892.         coroutine.resume(coroutine.create(function()
  2893.         repeat
  2894.         text.TextColor3 = C3(13/255,105/255,172/255)
  2895.         Swait(5)
  2896.         text.TextColor3 = C3(196/255,40/255,28/255)
  2897.         Swait(5)
  2898.         until MODE ~= "Sense"
  2899.         text.TextColor3 = C3(27/255,42/255,53/255)
  2900.         end))
  2901.         PRT.Color = C3(13/255,105/255,172/255)
  2902.         EYE.Color = C3(255/255,255/255,255/255)
  2903.         EYE2.Color = C3(255/255,255/255,255/255)
  2904.         Hair.Color = C3(196/255,40/255,28/255)
  2905.         Hair2.Color = C3(196/255,40/255,28/255)
  2906.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2907.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2908.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2909.     ATTACK = false
  2910.     Rooted = false
  2911. end
  2912.  
  2913. function SanityForm()
  2914.     ATTACK = true
  2915.     Rooted = true
  2916.     BALL.Parent = Character
  2917.     XEYE.Parent = nil
  2918.         SONG = 2347469019
  2919.         PITCH = 1
  2920.         VOLUME = 3
  2921.         sick.TimePosition = 0
  2922.         FACE = 2375030229
  2923.         Speed = 30
  2924.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2925.         text.Text = "Sanity-Less"
  2926.         coroutine.resume(coroutine.create(function()
  2927.         repeat
  2928.         ned.Text = "Sanity-Less"
  2929.         PRT.Color = BrickColor.Random().Color
  2930.         EYE.Color = BrickColor.Random().Color
  2931.         EYE2.Color = BrickColor.Random().Color
  2932.         Hair.Color = BrickColor.Random().Color
  2933.         Hair2.Color = BrickColor.Random().Color
  2934.         MAINRUINCOLOR = BrickColor.Random()
  2935.         SECONDRUINCOLOR = BrickColor.Random()
  2936.         text.TextColor3 = BrickColor.Random().Color
  2937.         text.TextStrokeColor3 = BrickColor.Random().Color
  2938.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2939.         Swait(5)
  2940.         until MODE ~= "Sanity"
  2941.         text.TextColor3 = C3(27/255,42/255,53/255)
  2942.     end))
  2943.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2944.         PRT.Color = C3(99/255,95/255,98/255)
  2945.         EYE.Color = C3(99/255,95/255,98/255)
  2946.         EYE2.Color = C3(99/255,95/255,98/255)
  2947.         Hair.Color = C3(99/255,95/255,98/255)
  2948.         Hair2.Color = C3(99/255,95/255,98/255)
  2949.         MODE = "Sanity"
  2950.     ATTACK = false
  2951.     Rooted = false
  2952. end
  2953.  
  2954. function FairyForm()
  2955.     ATTACK = true
  2956.     Rooted = true
  2957.     BALL.Parent = Character
  2958.     XEYE.Parent = nil
  2959.     for i=0, 2, 0.1 / Animation_Speed do
  2960.             Swait()
  2961.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2962.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2963.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2964.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2965.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2966.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2967.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2968.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2969.          end
  2970.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2971.         MODE = "Fairy"
  2972.         ned.Text = "Fairy"
  2973.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2974.         PRT.Color = C3(98/255,37/255,209/255)
  2975.         EYE.Color = C3(255/255,152/255,220/255)
  2976.         EYE2.Color = C3(255/255,152/255,220/255)
  2977.         Hair.Color = C3(170/255,0/255,170/255)
  2978.         Hair2.Color = C3(170/255,0/255,170/255)
  2979.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2980.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2981.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2982.         SONG = 228428389
  2983.         PITCH = 1
  2984.         VOLUME = 3
  2985.         sick.TimePosition = 0.5
  2986.         FACE = 21635489
  2987.         Speed = 20
  2988.         text.Text = "Fairy"
  2989.     ATTACK = false
  2990.     Rooted = false
  2991. end
  2992.  
  2993. function DevilForm()
  2994.     ATTACK = true
  2995.     Rooted = true
  2996.     BALL.Parent = Character
  2997.     XEYE.Parent = nil
  2998.         for i=0, 1, 0.1 / Animation_Speed do
  2999.             Swait()
  3000.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3001.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3002.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3003.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3004.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3005.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3006.         end
  3007.         CreateSound(363808674, Torso, 6, 1, false)
  3008.         for i=0, 0.5, 0.1 / Animation_Speed do
  3009.             Swait()
  3010.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3011.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3012.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3013.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3014.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3015.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3016.         end
  3017.         for i=0, 0.5, 0.1 / Animation_Speed do
  3018.             Swait()
  3019.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3020.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3021.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3022.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3023.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3024.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3025.         end
  3026.         CreateSound(363808674, Torso, 6, 1, false)
  3027.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3028.         for i=0, 0.5, 0.1 / Animation_Speed do
  3029.             Swait()
  3030.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3031.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3032.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3033.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3034.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3035.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3036.         end
  3037.         MODE = "Devil"
  3038.         ned.Text = "Devil"
  3039.         SONG = 919231299
  3040.         PITCH = 1
  3041.         VOLUME = 3
  3042.         sick.TimePosition = 15.2
  3043.         FACE = 405705854
  3044.         Speed = 20
  3045.         text.Text = "Devil"
  3046.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3047.         PRT.Color = C3(98/255,0/255,0/255)
  3048.         EYE.Color = C3(255/255,0/255,0/255)
  3049.         EYE2.Color = C3(255/255,0/255,0/255)
  3050.         Hair.Color = C3(21/255,0/255,0/255)
  3051.         Hair2.Color = C3(53/255,0/255,0/255)
  3052.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3053.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3054.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3055.     ATTACK = false
  3056.     Rooted = false
  3057. end
  3058.  
  3059. function PurgeForm()
  3060.     ATTACK = true
  3061.     Rooted = true
  3062.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3063.         MODE = "Purged"
  3064.         XEYE.Parent = Character
  3065.         BALL.Parent = nil
  3066.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3067.         PRT.Color = C3(0/255,0/255,0/255)
  3068.         EYE.Color = C3(0/255,0/255,0/255)
  3069.         EYE2.Color = C3(0/255,0/255,0/255)
  3070.         Hair.Color = C3(0/255,0/255,0/255)
  3071.         Hair2.Color = C3(0/255,0/255,0/255)
  3072.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3073.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3074.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3075.         SONG = 1103329236
  3076.         PITCH = 1
  3077.         VOLUME = 3
  3078.         sick.TimePosition = 0
  3079.         FACE = 2378683942
  3080.         Speed = 20
  3081.         text.Text = "The Purge"
  3082.         ned.Text = "Purge"
  3083.         for i=0, 1, 0.1 / Animation_Speed do
  3084.             Swait()
  3085.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3086.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3087.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3088.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3089.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3090.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3091.         end
  3092.     CreateSound(363808674, Head, 9999, 1, false)
  3093.         for i=0, 0.2, 0.1 / Animation_Speed do
  3094.             Swait()
  3095.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3096.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3097.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3098.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3099.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3100.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3101.         end
  3102.     ATTACK = false
  3103.     Rooted = false
  3104. end
  3105.  
  3106. function OriginsForm()
  3107.     ATTACK = true
  3108.     Rooted = true
  3109.         MODE = "Origins"
  3110.         SONG = 265913095
  3111.         PITCH = 1
  3112.         VOLUME = 3
  3113.         sick.TimePosition = 17.5
  3114.         FACE = 404306534
  3115.         Speed = 19
  3116.         text.Text = "The Origins"
  3117.         ned.Text = "Origins"
  3118.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3119.         PRT.Color = C3(215/255,147/255,0/255)
  3120.         EYE.Color = C3(255/255,0/255,0/255)
  3121.         EYE2.Color = C3(255/255,0/255,0/255)
  3122.         Hair.Color = C3(0/255,0/255,255/255)
  3123.         Hair2.Color = C3(0/255,0/255,255/255)
  3124.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3125.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3126.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3127.     ATTACK = false
  3128.     Rooted = false
  3129. end
  3130.  
  3131. --//=================================\\
  3132. --||    ATTACK FUNCTIONS AND STUFF
  3133. --\\=================================//
  3134. function CameraEnshaking(Length, Intensity)
  3135.     coroutine.resume(coroutine.create(function()
  3136.         local intensity = 1 * Intensity
  3137.         local rotM = 0.01 * Intensity
  3138.         for i = 0, Length, 0.1 do
  3139.             Swait()
  3140.             intensity = intensity - 0.05 * Intensity / Length
  3141.             rotM = rotM - 5.0E-4 * Intensity / Length
  3142.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3143.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3144.         end
  3145.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3146.     end))
  3147. end
  3148.  
  3149. function ManualDamage(Humanoid,Damage,TorsoPart)
  3150.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3151.     defence.Name = ("HitBy"..Player.Name)
  3152.     game:GetService("Debris"):AddItem(defence, 0.001)
  3153.     Damage = Damage * DAMAGEMULTIPLIER
  3154.     if Humanoid.Health ~= 0 then
  3155.         local CritChance = MRANDOM(1,100)
  3156.         if Damage > Humanoid.Health then
  3157.             Damage = math.ceil(Humanoid.Health)
  3158.             if Damage == 0 then
  3159.                 Damage = 0.1
  3160.             end
  3161.         end
  3162.         Humanoid.Health = Humanoid.Health - Damage
  3163.     end
  3164. end
  3165.  
  3166. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3167.     local CHILDREN = workspace:GetDescendants()
  3168.     for index, CHILD in pairs(CHILDREN) do
  3169.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3170.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3171.             if HUM then
  3172.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3173.                 if TORSO then
  3174.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3175.                         if INSTAKILL == true then
  3176.                             CHILD:BreakJoints()
  3177.                         else
  3178.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3179.                             ManualDamage(HUM,DMG,TORSO)
  3180.                         end
  3181.                         if FLING > 0 then
  3182.                             for _, c in pairs(CHILD:GetChildren()) do
  3183.                                 if c:IsA("BasePart") then
  3184.                                     local bv = Instance.new("BodyVelocity")
  3185.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3186.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3187.                                     bv.Parent = c
  3188.                                     Debris:AddItem(bv,0.05)
  3189.                                 end
  3190.                             end
  3191.                         end
  3192.                     end
  3193.                 end
  3194.             end
  3195.         end
  3196.     end
  3197. end
  3198.  
  3199. function MeleeDMG(Humanoid,Damage)
  3200.     Damage = Damage * DAMAGEMULTIPLIER
  3201.     if Humanoid.Health < 2000 then
  3202.         if Humanoid.Health - Damage > 0 then
  3203.             Humanoid.Health = Humanoid.Health - Damage
  3204.         else
  3205.             Humanoid.Parent:BreakJoints()
  3206.         end
  3207.     else
  3208.         Humanoid.Parent:BreakJoints()
  3209.     end
  3210. end
  3211.  
  3212.  
  3213. function BasicCombo()
  3214.     ATTACK = true
  3215.     Rooted = false
  3216.     EQUIPPED = true
  3217.     local HIT2 = function()
  3218.         local HITS2 = {}
  3219.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3220.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3221.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3222.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3223.                 if TORSO and HUM.Health > 0 then
  3224.                     local PASS = true
  3225.                     for i = 1, #HITS2 do
  3226.                         if HITS2[i] == hit.Parent then
  3227.                             PASS = false
  3228.                         end
  3229.                     end
  3230.                     table.insert(HITS2,hit.Parent)
  3231.                         if PASS == true then
  3232.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3233.                     end
  3234.                 end
  3235.             end
  3236.         end)
  3237.         return TOUCH2
  3238.     end
  3239.     local HIT = function()
  3240.         local HITS = {}
  3241.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3242.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3243.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3244.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3245.                 if TORSO and HUM.Health > 0 then
  3246.                     local PASS = true
  3247.                     for i = 1, #HITS do
  3248.                         if HITS[i] == hit.Parent then
  3249.                             PASS = false
  3250.                         end
  3251.                     end
  3252.                     table.insert(HITS,hit.Parent)
  3253.                         if PASS == true then
  3254.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3255.                     end
  3256.                 end
  3257.             end
  3258.         end)
  3259.         return TOUCH
  3260.     end
  3261.     if COMBO == 1 then
  3262.         for i=0, 0.35, 0.1 / Animation_Speed do
  3263.             Swait()
  3264.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3265.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3266.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3267.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3268.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3269.         end
  3270.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3271.         local TOUCHED = HIT()
  3272.         for i=0, 0.5, 0.1 / Animation_Speed do
  3273.             Swait()
  3274.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3275.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3276.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3277.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3278.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3279.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3280.         end
  3281.         TOUCHED:Disconnect()
  3282.         COMBO = 2
  3283.     elseif COMBO == 2 then
  3284.         for i=0, 0.35, 0.1 / Animation_Speed do
  3285.             Swait()
  3286.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3287.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3288.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3289.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3290.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3291.         end
  3292.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3293.         local TOUCHED = HIT2()
  3294.         for i=0, 0.5, 0.1 / Animation_Speed do
  3295.             Swait()
  3296.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3297.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3298.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3299.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3300.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3301.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3302.         end
  3303.         TOUCHED:Disconnect()
  3304.         COMBO = 3
  3305.     elseif COMBO == 3 then
  3306.         for i=0, 0.35, 0.1 / Animation_Speed do
  3307.             Swait()
  3308.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3309.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3310.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3311.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3312.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3313.         end
  3314.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3315.         local TOUCHED = HIT2()
  3316.         local TOUCHED2 = HIT()
  3317.         for i=0, 0.5, 0.1 / Animation_Speed do
  3318.             Swait()
  3319.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3320.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3321.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3322.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3323.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3324.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3325.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3326.         end
  3327.         TOUCHED:Disconnect()
  3328.         TOUCHED2:Disconnect()
  3329.         COMBO = 4
  3330.     elseif COMBO == 4 then
  3331.         for i=0, 0.5, 0.1 / Animation_Speed do
  3332.             Swait()
  3333.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3334.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3335.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3336.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3337.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3338.         end
  3339.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3340.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3341.         CameraEnshaking(3,10)
  3342.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3343.         for i=0, 0.5, 0.1 / Animation_Speed do
  3344.             Swait()
  3345.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3346.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3347.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3348.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3349.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350.         end
  3351.         COMBO = 1
  3352.     end
  3353.     coroutine.resume(coroutine.create(function()
  3354.         for i = 1, 50 do
  3355.             Swait()
  3356.             if ATTACK == true then
  3357.                 break
  3358.             end
  3359.         end
  3360.         if ATTACK == false then
  3361.             COMBO = 1
  3362.         end
  3363.     end))
  3364.     ATTACK = false
  3365.     Rooted = false
  3366.     EQUIPPED = false
  3367. end
  3368.  
  3369. function ColorfulCombo()
  3370.     ATTACK = true
  3371.     Rooted = false
  3372.     EQUIPPED = true
  3373.     local HIT2 = function()
  3374.         local HITS2 = {}
  3375.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3376.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3377.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3378.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3379.                 if TORSO and HUM.Health > 0 then
  3380.                     local PASS = true
  3381.                     for i = 1, #HITS2 do
  3382.                         if HITS2[i] == hit.Parent then
  3383.                             PASS = false
  3384.                         end
  3385.                     end
  3386.                     table.insert(HITS2,hit.Parent)
  3387.                         if PASS == true then
  3388.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3389.                     end
  3390.                 end
  3391.             end
  3392.         end)
  3393.         return TOUCH2
  3394.     end
  3395.     local HIT = function()
  3396.         local HITS = {}
  3397.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3398.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3399.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3400.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3401.                 if TORSO and HUM.Health > 0 then
  3402.                     local PASS = true
  3403.                     for i = 1, #HITS do
  3404.                         if HITS[i] == hit.Parent then
  3405.                             PASS = false
  3406.                         end
  3407.                     end
  3408.                     table.insert(HITS,hit.Parent)
  3409.                         if PASS == true then
  3410.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3411.                     end
  3412.                 end
  3413.             end
  3414.         end)
  3415.         return TOUCH
  3416.     end
  3417.     if COMBO == 1 then
  3418.         for i=0, 0.35, 0.1 / Animation_Speed do
  3419.             Swait()
  3420.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3421.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3422.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3423.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3424.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3425.         end
  3426.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3427.         local TOUCHED = HIT()
  3428.         for i=0, 0.5, 0.1 / Animation_Speed do
  3429.             Swait()
  3430.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3431.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3432.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3433.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3434.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3435.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3436.         end
  3437.         TOUCHED:Disconnect()
  3438.         COMBO = 2
  3439.     elseif COMBO == 2 then
  3440.         for i=0, 0.35, 0.1 / Animation_Speed do
  3441.             Swait()
  3442.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3443.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3444.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3445.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3446.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3447.         end
  3448.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3449.         local TOUCHED = HIT2()
  3450.         for i=0, 0.5, 0.1 / Animation_Speed do
  3451.             Swait()
  3452.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3453.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3454.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3455.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3456.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3457.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3458.         end
  3459.         TOUCHED:Disconnect()
  3460.         COMBO = 3
  3461.     elseif COMBO == 3 then
  3462.         for i=0, 0.35, 0.1 / Animation_Speed do
  3463.             Swait()
  3464.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3465.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3466.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3467.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3468.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3469.         end
  3470.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3471.         local TOUCHED = HIT2()
  3472.         local TOUCHED2 = HIT()
  3473.         for i=0, 0.5, 0.1 / Animation_Speed do
  3474.             Swait()
  3475.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3476.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3477.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3478.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3479.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3480.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3481.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3482.         end
  3483.         TOUCHED:Disconnect()
  3484.         TOUCHED2:Disconnect()
  3485.         COMBO = 4
  3486.     elseif COMBO == 4 then
  3487.         for i=0, 0.5, 0.1 / Animation_Speed do
  3488.             Swait()
  3489.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3490.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3491.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3492.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3493.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3494.         end
  3495.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3496.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3497.         CameraEnshaking(3,10)
  3498.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3499.         for i=0, 0.5, 0.1 / Animation_Speed do
  3500.             Swait()
  3501.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3502.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3503.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3504.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3505.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3506.         end
  3507.         COMBO = 1
  3508.     end
  3509.     coroutine.resume(coroutine.create(function()
  3510.         for i = 1, 50 do
  3511.             Swait()
  3512.             if ATTACK == true then
  3513.                 break
  3514.             end
  3515.         end
  3516.         if ATTACK == false then
  3517.             COMBO = 1
  3518.         end
  3519.     end))
  3520.     ATTACK = false
  3521.     Rooted = false
  3522.     EQUIPPED = false
  3523. end
  3524.  
  3525. function PurgeCombo()
  3526.     ATTACK = true
  3527.     Rooted = false
  3528.     EQUIPPED = true
  3529.     local HIT2 = function()
  3530.         local HITS2 = {}
  3531.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3532.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3533.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3534.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3535.                 if TORSO and HUM.Health > 0 then
  3536.                     local PASS = true
  3537.                     for i = 1, #HITS2 do
  3538.                         if HITS2[i] == hit.Parent then
  3539.                             PASS = false
  3540.                         end
  3541.                     end
  3542.                     table.insert(HITS2,hit.Parent)
  3543.                         if PASS == true then
  3544.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3545.                     end
  3546.                 end
  3547.             end
  3548.         end)
  3549.         return TOUCH2
  3550.     end
  3551.     local HIT = function()
  3552.         local HITS = {}
  3553.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3554.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3555.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3556.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3557.                 if TORSO and HUM.Health > 0 then
  3558.                     local PASS = true
  3559.                     for i = 1, #HITS do
  3560.                         if HITS[i] == hit.Parent then
  3561.                             PASS = false
  3562.                         end
  3563.                     end
  3564.                     table.insert(HITS,hit.Parent)
  3565.                         if PASS == true then
  3566.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3567.                     end
  3568.                 end
  3569.             end
  3570.         end)
  3571.         return TOUCH
  3572.     end
  3573.     local HIT3 = function()
  3574.         local HITS3 = {}
  3575.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3576.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3577.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3578.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3579.                 if TORSO and HUM.Health > 0 then
  3580.                     local PASS = true
  3581.                     for i = 1, #HITS3 do
  3582.                         if HITS3[i] == hit.Parent then
  3583.                             PASS = false
  3584.                         end
  3585.                     end
  3586.                     table.insert(HITS3,hit.Parent)
  3587.                         if PASS == true then
  3588.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3589.                     end
  3590.                 end
  3591.             end
  3592.         end)
  3593.         return TOUCH3
  3594.     end
  3595.     if COMBO == 1 then
  3596.         for i=0, 0.35, 0.1 / Animation_Speed do
  3597.             Swait()
  3598.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3599.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3600.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3601.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3602.         end
  3603.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3604.         local TOUCHED = HIT()
  3605.         for i=0, 0.5, 0.1 / Animation_Speed do
  3606.             Swait()
  3607.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3608.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3609.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3610.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3611.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3612.         end
  3613.         TOUCHED:Disconnect()
  3614.         COMBO = 2
  3615.     elseif COMBO == 2 then
  3616.         for i=0, 0.35, 0.1 / Animation_Speed do
  3617.             Swait()
  3618.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3619.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3620.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3621.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3622.         end
  3623.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3624.         local TOUCHED = HIT2()
  3625.         for i=0, 0.5, 0.1 / Animation_Speed do
  3626.             Swait()
  3627.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3628.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3629.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3630.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3632.         end
  3633.         TOUCHED:Disconnect()
  3634.         COMBO = 3
  3635.     elseif COMBO == 3 then
  3636.         for i=0, 0.2, 0.1 / Animation_Speed do
  3637.             Swait()
  3638.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3639.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3640.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3641.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3642.         end
  3643.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3644.         local TOUCHED = HIT3()
  3645.         for i=0, 0.5, 0.1 / Animation_Speed do
  3646.             Swait()
  3647.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3648.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3649.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3650.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3651.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3652.         end
  3653.         TOUCHED:Disconnect()
  3654.         COMBO = 4
  3655.     elseif COMBO == 4 then
  3656.         Rooted = true
  3657.         for i=0, 0.5, 0.1 / Animation_Speed do
  3658.             Swait()
  3659.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3660.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3661.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3662.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3663.         end
  3664.         for i=0, 0.1, 0.1 / Animation_Speed do
  3665.             Swait()
  3666.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3667.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3668.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3669.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3670.         end
  3671.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3672.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3673.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3674.         CameraEnshaking(3,10)
  3675.         ManualAoE(HITPOS,15,20,45,75,false)
  3676.         for i=0, 0.5, 0.1 / Animation_Speed do
  3677.             Swait()
  3678.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3679.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3680.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3681.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3682.         end
  3683.         Rooted = false
  3684.         COMBO = 1
  3685.     end
  3686.     coroutine.resume(coroutine.create(function()
  3687.         for i = 1, 50 do
  3688.             Swait()
  3689.             if ATTACK == true then
  3690.                 break
  3691.             end
  3692.         end
  3693.         if ATTACK == false then
  3694.             COMBO = 1
  3695.         end
  3696.     end))
  3697.     ATTACK = false
  3698.     Rooted = false
  3699.     EQUIPPED = false
  3700. end
  3701.  
  3702. function FlyingCombo()
  3703.     ATTACK = true
  3704.     Rooted = false
  3705.     EQUIPPED = true
  3706.     local HIT2 = function()
  3707.         local HITS2 = {}
  3708.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3709.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3710.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3711.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3712.                 if TORSO and HUM.Health > 0 then
  3713.                     local PASS = true
  3714.                     for i = 1, #HITS2 do
  3715.                         if HITS2[i] == hit.Parent then
  3716.                             PASS = false
  3717.                         end
  3718.                     end
  3719.                     table.insert(HITS2,hit.Parent)
  3720.                         if PASS == true then
  3721.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3722.                     end
  3723.                 end
  3724.             end
  3725.         end)
  3726.         return TOUCH2
  3727.     end
  3728.     local HIT = function()
  3729.         local HITS = {}
  3730.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3731.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3732.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3733.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3734.                 if TORSO and HUM.Health > 0 then
  3735.                     local PASS = true
  3736.                     for i = 1, #HITS do
  3737.                         if HITS[i] == hit.Parent then
  3738.                             PASS = false
  3739.                         end
  3740.                     end
  3741.                     table.insert(HITS,hit.Parent)
  3742.                         if PASS == true then
  3743.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3744.                     end
  3745.                 end
  3746.             end
  3747.         end)
  3748.         return TOUCH
  3749.     end
  3750.     local HIT3 = function()
  3751.         local HITS3 = {}
  3752.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3753.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3754.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3755.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3756.                 if TORSO and HUM.Health > 0 then
  3757.                     local PASS = true
  3758.                     for i = 1, #HITS3 do
  3759.                         if HITS3[i] == hit.Parent then
  3760.                             PASS = false
  3761.                         end
  3762.                     end
  3763.                     table.insert(HITS3,hit.Parent)
  3764.                         if PASS == true then
  3765.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3766.                     end
  3767.                 end
  3768.             end
  3769.         end)
  3770.         return TOUCH3
  3771.     end
  3772.     local HIT4 = function()
  3773.         local HITS4 = {}
  3774.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3775.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3776.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3777.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3778.                 if TORSO and HUM.Health > 0 then
  3779.                     local PASS = true
  3780.                     for i = 1, #HITS4 do
  3781.                         if HITS4[i] == hit.Parent then
  3782.                             PASS = false
  3783.                         end
  3784.                     end
  3785.                     table.insert(HITS4,hit.Parent)
  3786.                         if PASS == true then
  3787.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3788.                     end
  3789.                 end
  3790.             end
  3791.         end)
  3792.         return TOUCH4
  3793.     end
  3794.     if COMBO == 1 then
  3795.         for i=0, 0.3, 0.1 / Animation_Speed do
  3796.             Swait()
  3797.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3800.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3801.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3802.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803.         end
  3804.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3805.         local TOUCHED2 = HIT4()
  3806.         local TOUCHED = HIT3()
  3807.         for i=0, 0.075, 0.1 / Animation_Speed do
  3808.             Swait()
  3809.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3810.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3811.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3812.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3813.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3814.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3815.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817.         end
  3818.         for i=0, 0.075, 0.1 / Animation_Speed do
  3819.             Swait()
  3820.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3821.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3822.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3823.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3825.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3826.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828.         end
  3829.         for i=0, 0.075, 0.1 / Animation_Speed do
  3830.             Swait()
  3831.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3832.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3833.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3834.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3836.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3837.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839.         end
  3840.         for i=0, 0.075, 0.1 / Animation_Speed do
  3841.             Swait()
  3842.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3843.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3844.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3845.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3847.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3848.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850.         end
  3851.         for i=0, 0.075, 0.1 / Animation_Speed do
  3852.             Swait()
  3853.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3854.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3855.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3856.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3857.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3858.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3859.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861.         end
  3862.         for i=0, 0.075, 0.1 / Animation_Speed do
  3863.             Swait()
  3864.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3865.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3866.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3867.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3869.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3870.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3871.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872.         end
  3873.         for i=0, 0.075, 0.1 / Animation_Speed do
  3874.             Swait()
  3875.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3876.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3877.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3878.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3880.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3881.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883.         end
  3884.         for i=0, 0.075, 0.1 / Animation_Speed do
  3885.             Swait()
  3886.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3887.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3888.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3889.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3891.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3892.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3893.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894.         end
  3895.         TOUCHED:Disconnect()
  3896.         TOUCHED2:Disconnect()
  3897.         COMBO = 2
  3898.     elseif COMBO == 2 then
  3899.         for i=0, 0.3, 0.1 / Animation_Speed do
  3900.             Swait()
  3901.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3904.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3905.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907.         end
  3908.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3909.         local TOUCHED2 = HIT4()
  3910.         local TOUCHED = HIT3()
  3911.         for i=0, 0.075, 0.1 / Animation_Speed do
  3912.             Swait()
  3913.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3914.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3916.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3918.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3919.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921.         end
  3922.         for i=0, 0.075, 0.1 / Animation_Speed do
  3923.             Swait()
  3924.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3925.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3926.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3927.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3929.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3930.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932.         end
  3933.         for i=0, 0.075, 0.1 / Animation_Speed do
  3934.             Swait()
  3935.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3936.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3938.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3940.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3941.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943.         end
  3944.         for i=0, 0.075, 0.1 / Animation_Speed do
  3945.             Swait()
  3946.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3947.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3948.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3949.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3951.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3952.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954.         end
  3955.         for i=0, 0.075, 0.1 / Animation_Speed do
  3956.             Swait()
  3957.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3958.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3959.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3960.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3962.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3963.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3964.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965.         end
  3966.         for i=0, 0.075, 0.1 / Animation_Speed do
  3967.             Swait()
  3968.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3969.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3970.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3971.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3973.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3974.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976.         end
  3977.         for i=0, 0.075, 0.1 / Animation_Speed do
  3978.             Swait()
  3979.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3980.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3981.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3982.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3983.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3984.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3985.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3986.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987.         end
  3988.         for i=0, 0.075, 0.1 / Animation_Speed do
  3989.             Swait()
  3990.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3991.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3992.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3993.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3994.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3995.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3996.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3997.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998.         end
  3999.         for i=0, 0.075, 0.1 / Animation_Speed do
  4000.             Swait()
  4001.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4002.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4003.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4004.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4005.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4006.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4007.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4008.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009.         end
  4010.         TOUCHED:Disconnect()
  4011.         TOUCHED2:Disconnect()
  4012.         COMBO = 3
  4013.     elseif COMBO == 3 then
  4014.         for i=0, 0.35, 0.1 / Animation_Speed do
  4015.             Swait()
  4016.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4017.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4018.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4019.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4020.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021.         end
  4022.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4023.         local TOUCHED = HIT2()
  4024.         local TOUCHED2 = HIT()
  4025.         for i=0, 0.5, 0.1 / Animation_Speed do
  4026.             Swait()
  4027.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4028.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4029.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4030.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4031.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4032.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4033.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034.         end
  4035.         TOUCHED:Disconnect()
  4036.         TOUCHED2:Disconnect()
  4037.         COMBO = 4
  4038.     elseif COMBO == 4 then
  4039.         for i=0, 0.5, 0.1 / Animation_Speed do
  4040.             Swait()
  4041.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4042.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4043.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4044.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4045.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046.         end
  4047.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4048.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4049.         CameraEnshaking(3,10)
  4050.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4051.         for i=0, 0.5, 0.1 / Animation_Speed do
  4052.             Swait()
  4053.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4054.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4055.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4056.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4057.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4058.         end
  4059.         COMBO = 1
  4060.     end
  4061.     coroutine.resume(coroutine.create(function()
  4062.         for i = 1, 50 do
  4063.             Swait()
  4064.             if ATTACK == true then
  4065.                 break
  4066.             end
  4067.         end
  4068.         if ATTACK == false then
  4069.             COMBO = 1
  4070.         end
  4071.     end))
  4072.     ATTACK = false
  4073.     Rooted = false
  4074.     EQUIPPED = false
  4075. end
  4076.    
  4077. function SuperStomm()
  4078.     ATTACK = true
  4079.     Rooted = true
  4080.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4081.     coroutine.resume(coroutine.create(function()
  4082.        Swait(65)
  4083.        CameraEnshaking(3,25)
  4084.        CreateSound(262562442,RightLeg,60,1,false)
  4085.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4086.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4087.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4088.             end))
  4089.     CreateSound(163619849,RightLeg,10,1,false)
  4090.     for i=0, 2, 0.1 / Animation_Speed do
  4091.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4092.         Swait()
  4093.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4094.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4095.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4096.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4097.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4098.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4099.     end
  4100.     for i=0, 1, 0.1 / Animation_Speed do
  4101.         Swait()
  4102.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4103.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4104.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4105.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4106.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4107.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4108.     end
  4109.     ATTACK = false
  4110.     Rooted = false
  4111. end
  4112.  
  4113.  
  4114.    
  4115. --//=================================\\
  4116. --||      ASSIGN THINGS TO KEYS
  4117. --\\=================================//
  4118.  
  4119. function MouseDown(Mouse)
  4120.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4121.         BasicCombo()
  4122.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4123.         ColorfulCombo()
  4124.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4125.         FlyingCombo()
  4126.     elseif ATTACK == false and MODE == "Purged" then
  4127.         PurgeCombo()
  4128.     end
  4129. end
  4130.  
  4131. function MouseUp(Mouse)
  4132. HOLD = false
  4133. end
  4134.  
  4135. function KeyDown(Key)
  4136.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4137.         KEYHOLD = true
  4138.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4139.             SolarForm()
  4140.        
  4141.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4142.             ResetMode()
  4143.         end
  4144.  
  4145.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4146.             OriginsForm()
  4147.        
  4148.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4149.             ResetMode()
  4150.         end
  4151.  
  4152.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4153.             ChronoForm()
  4154.  
  4155.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4156.             SuperiorForm()
  4157.  
  4158.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4159.             ResetMode()
  4160.         end
  4161.  
  4162.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4163.             TerraForm()
  4164.  
  4165.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4166.             ResetMode()
  4167.         end
  4168.  
  4169.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4170.             RandomForm()
  4171.             sick.TimePosition = 0.01
  4172.             RCHOICE = MRANDOM(1,6)
  4173.  
  4174.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4175.             RCHOICE = MRANDOM(1,6)
  4176.             sick.TimePosition = 0.01
  4177.  
  4178.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4179.             ResetMode()
  4180.         end
  4181.  
  4182.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4183.             VantaForm()
  4184.         end
  4185.    
  4186.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4187.             TerraForm()
  4188.         end
  4189.    
  4190.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4191.             SenseForm()
  4192.  
  4193.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4194.             ResetMode()
  4195.         end
  4196.    
  4197.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4198.             SanityForm()
  4199.  
  4200.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4201.             SenseForm()
  4202.         end
  4203.    
  4204.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4205.             FairyForm()
  4206.  
  4207.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4208.             ResetMode()
  4209.         end
  4210.    
  4211.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4212.             DevilForm()
  4213.  
  4214.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4215.             FairyForm()
  4216.         end
  4217.    
  4218.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4219.             BlackWhiteForm()
  4220.  
  4221.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4222.             ResetMode()
  4223.         end
  4224.  
  4225.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4226.             EightyForm()
  4227.  
  4228.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4229.             BlackWhiteForm()
  4230.         end
  4231.  
  4232.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4233.             LostForm()
  4234.  
  4235.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4236.             ResetMode()
  4237.         end
  4238.  
  4239.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4240.             PurgeForm()
  4241.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4242.             LostForm()
  4243.  
  4244.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4245.             BlackForm()
  4246.  
  4247.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4248.             LostForm()
  4249.         end
  4250.  
  4251.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4252.             SuperStomm()
  4253.         end
  4254.    end
  4255.  
  4256. function KeyUp(Key)
  4257.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4258.         KEYHOLD = false
  4259.     end
  4260. end
  4261.  
  4262.     Mouse.Button1Down:connect(function(NEWKEY)
  4263.         MouseDown(NEWKEY)
  4264.     end)
  4265.     Mouse.Button1Up:connect(function(NEWKEY)
  4266.         MouseUp(NEWKEY)
  4267.     end)
  4268.     Mouse.KeyDown:connect(function(NEWKEY)
  4269.         KeyDown(NEWKEY)
  4270.     end)
  4271.     Mouse.KeyUp:connect(function(NEWKEY)
  4272.         KeyUp(NEWKEY)
  4273.     end)
  4274.  
  4275. --//=================================\\
  4276. --\\=================================//
  4277.  
  4278.  
  4279. function unanchor()
  4280.     if UNANCHOR == true then
  4281.         g = Character:GetChildren()
  4282.         for i = 1, #g do
  4283.             if g[i].ClassName == "Part" then
  4284.                 g[i].Anchored = false
  4285.             end
  4286.         end
  4287.     end
  4288. end
  4289.  
  4290.  
  4291. --//=================================\\
  4292. --||    WRAP THE WHOLE SCRIPT UP
  4293. --\\=================================//
  4294.  
  4295. Humanoid.Changed:connect(function(Jump)
  4296.     if Jump == "Jump" and (Disable_Jump == true) then
  4297.         Humanoid.Jump = false
  4298.     end
  4299. end)
  4300.  
  4301. local BLINKLOOP = 0
  4302. script.Parent = WEAPONGUI
  4303. ANIMATE.Parent = nil
  4304.  
  4305. local bguis = Instance.new("BillboardGui",tors)
  4306. bguis.Size = UDim2.new(25, 0, 25, 0)
  4307. local imgca = Instance.new("ImageLabel",bguis)
  4308. imgca.BackgroundTransparency = 1
  4309. imgca.ImageTransparency = 1
  4310. imgca.Size = UDim2.new(3,0,3,0)
  4311. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4312. imgca.ImageColor3 = Color3.new(0,0,0)
  4313.  
  4314. coroutine.resume(coroutine.create(function()
  4315.     repeat
  4316.         Swait()
  4317. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4318. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4319. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4320. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4321. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4322. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4323. techc.Rotation = techc.Rotation + 1
  4324. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4325. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4326. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4327. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4328. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4329. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4330. until Humanoid.Health == 0
  4331. end))
  4332.  
  4333. while true do
  4334.     Swait()
  4335.     if Humanoid then
  4336.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4337.         IDLEANIMATION:Play()
  4338.     end
  4339.     SINE = SINE + CHANGE*2
  4340.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4341.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4342.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4343.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4344.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4345.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4346.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4347.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4348.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4349.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4350.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4351.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4352.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4353.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4354.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4355.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4356.     end
  4357.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4358.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4359.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4360.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4361.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4362.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4363.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4364.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4365.     end
  4366.     if MODE == "Black" then
  4367.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4368.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4369.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4370.     lwing1weld.C1 = rwing2weld.C1
  4371.     lwing2weld.C1 = rwing2weld.C1
  4372.     lwing3weld.C1 = rwing2weld.C1
  4373.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4374.     end
  4375.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4376.         if MODE == "Lunar" then
  4377.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4378.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4379.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4380.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4381.         elseif MODE == "Solar" then
  4382.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4383.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4384.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4385.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4386.         elseif MODE == "Fairy" then
  4387.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4388.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4390.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4391.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4392.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4393.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4394.         elseif MODE == "Hexa" then
  4395.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4396.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4397.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4398.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4399.         elseif MODE == "Time" then
  4400.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4401.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4402.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4403.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4404.        elseif MODE == "Vanta" then
  4405.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4406.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4407.         elseif MODE == "Black" then
  4408.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4409.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4410.         elseif MODE == "Devil" then
  4411.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4412.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4413.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4414.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4415. end
  4416.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4417.         if MODE == "Lunar" then
  4418.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4419.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4420.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4421.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4422.         elseif MODE == "Solar" then
  4423.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4424.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4425.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4426.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4427.         elseif MODE == "Fairy" then
  4428.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4429.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4431.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4432.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4433.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4434.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4435.         elseif MODE == "Hexa" then
  4436.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4437.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4438.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4439.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4440.         elseif MODE == "Time" then
  4441.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4442.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4443.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4444.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4445.         elseif MODE == "Vanta" then
  4446.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4447.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4448.         elseif MODE == "Black" then
  4449.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4450.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4451.         elseif MODE == "Devil" then
  4452.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4453.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4454.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4455.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4456.     end
  4457. end
  4458.     if FULL == false then
  4459.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4460.             ANIM = "Jump"
  4461.             if ATTACK == false then
  4462.             if MODE ~= "Purged" then
  4463.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4464.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4465.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4466.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4467.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4468.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4469.             elseif MODE == "Purged" then
  4470.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4471.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4472.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4473.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4474.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4475.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4476.  
  4477.             end
  4478. end
  4479.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4480.             ANIM = "Fall"
  4481.             if ATTACK == false then
  4482.             if MODE ~= "Purged" then
  4483.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4484.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4485.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4486.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4487.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4488.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4489.             elseif MODE == "Purged" then
  4490.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4491.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4492.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4493.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4494.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4495.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4496.                
  4497.         end
  4498.            end
  4499.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4500.             ANIM = "Idle"
  4501.             if ATTACK == false then
  4502.             if MODE == "Lunar" then
  4503.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4504.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4505.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4506.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4507.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4508.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4509.             elseif MODE == "Hexa" then
  4510.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4511.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4512.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4513.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4514.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4515.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4516.             elseif MODE == "Fairy" then
  4517.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4518.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4519.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4520.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4521.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4522.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4523.             elseif MODE == "Origins" then
  4524.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4525.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4526.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4527.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4528.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4529.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4530.             elseif MODE == "Solar" then
  4531.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4532.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4533.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4534.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4535.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4537.             elseif MODE == "Purged" then
  4538.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4539.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4540.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4541.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4542.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4543.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4544.             elseif MODE == "Sanity" then
  4545.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4546.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4547.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4548.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4549.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4550.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551.             elseif MODE == "Time" then
  4552.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4553.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4554.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4555.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4556.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4557.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4558.             elseif MODE == "80s" then
  4559.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4560.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4562.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4563.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565.             elseif MODE == "90s" then
  4566.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4567.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4568.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4569.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4570.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4571.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4572.             elseif MODE == "Random" then
  4573.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4574.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4575.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4576.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4577.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4578.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4579.             elseif MODE == "Superior" then
  4580.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4581.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4582.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4583.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4584.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4585.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4586.             elseif ATTACK == false and MODE == "Vanta" then
  4587.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4588.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4589.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4590.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4591.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4592.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4593.             elseif MODE == "Sense" then
  4594.             if MRANDOM(1,20) == 1 then
  4595.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4596.             end
  4597.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4598.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4599.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4600.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4601.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4602.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4603.             elseif MODE == "Devil" then
  4604.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4605.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4606.             if MRANDOM(1,7) == 1 then
  4607.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4608.             end
  4609.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4610.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4611.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4613.             elseif MODE == "LostHope" then
  4614.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4615.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4616.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4617.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4618.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4619.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4620.             elseif ATTACK == false and MODE == "Black" then
  4621.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4622.             if MRANDOM(1,3) == 1 then
  4623.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4624.             end
  4625.             if MRANDOM(1,2) == 1 then
  4626.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4627.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4628.             end
  4629.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4630.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4631.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4632.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4633.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4634.             end
  4635.             end
  4636.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4637.             ANIM = "Walk"
  4638.             if ATTACK == false then
  4639.             if MODE == "Lunar" then
  4640.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4641.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4642.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4643.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4644.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4645.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4646.             elseif MODE == "Superior" then
  4647.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4648.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4649.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4650.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4651.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4652.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4653.             elseif MODE == "80s" then
  4654.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4655.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4656.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4657.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4658.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4659.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4660.             elseif MODE == "Solar" then
  4661.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4662.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4663.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4664.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4665.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4666.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4667.             elseif MODE == "Origins" then
  4668.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4669.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4670.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4671.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4672.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4673.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4674.             elseif MODE == "Purged" then
  4675.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4676.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4677.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4678.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4679.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4680.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4681.             elseif MODE == "Sanity" then
  4682.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4683.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4684.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4685.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4686.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4687.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4688.             elseif MODE == "Fairy" then
  4689.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4690.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4691.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4692.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4693.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4694.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4695.             elseif MODE == "Devil" then
  4696.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4697.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4698.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4699.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4700.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4701.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4702.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4703.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4704.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4705.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4706.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4707.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4708.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4709.             elseif MODE == "Hexa" or MODE == "Time" then
  4710.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4711.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4712.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4713.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4714.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4715.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4716.             elseif MODE == "LostHope" then
  4717.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4718.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4719.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4720.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4721.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4722.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4723.             elseif MODE == "Vanta" then
  4724.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4725.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4726.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4727.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4728.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4729.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4730.             elseif MODE == "Black" then
  4731.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4732.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4733.             if MRANDOM(1,3) == 1 then
  4734.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4735.             end
  4736.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4737.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4738.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4739.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4740.                end
  4741.             end
  4742.         end
  4743.     end
  4744.     text.TextStrokeColor3 = TEXTCOLOR
  4745.     unanchor()
  4746.     Humanoid.MaxHealth = "inf"
  4747.     Humanoid.Health = "inf"
  4748.     if Rooted == false then
  4749.         Disable_Jump = false
  4750.         Humanoid.WalkSpeed = Speed
  4751.     elseif Rooted == true then
  4752.         Disable_Jump = true
  4753.         Humanoid.WalkSpeed = 0
  4754.     end
  4755.     if Head:FindFirstChild("face") then
  4756.         Head.face.Texture = "rbxassetid://"..FACE
  4757.     end
  4758.     if MODE ~= "Random" then
  4759.     sick.SoundId = "rbxassetid://"..SONG
  4760.     elseif MODE == "Random" then
  4761.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4762.     end
  4763.     sick.Looped = true
  4764.     sick.Pitch = PITCH
  4765.     sick.Volume = VOLUME
  4766.     Humanoid.Name = MRANDOM(100000000,999999999)
  4767.     Humanoid.PlatformStand = false
  4768.     for _, c in pairs(Cam:GetChildren()) do
  4769.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4770.             c:remove()
  4771.         end
  4772.     end
  4773.     for LIST = 1, #WHITELIST do
  4774.         if WHITELIST[LIST] ~= nil then
  4775.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4776.             if CHARACTER then
  4777.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4778.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4779.                     if TORSO then
  4780.                         CreateSound(201858045, Cam, 3, 1)  
  4781.                         local GUI = Instance.new("BillboardGui",Cam)
  4782.                         GUI.Name = WHITELIST[LIST]
  4783.                         GUI.Size = UDim2.new(5,0,5,0)
  4784.                         GUI.Adornee = TORSO
  4785.                         local GUI2 = IT("ImageLabel",GUI)
  4786.                         GUI2.BackgroundTransparency = 1
  4787.                         GUI2.BorderSizePixel = 0
  4788.                         GUI2.ImageTransparency = 1
  4789.                         GUI2.Size = UDim2.new(1,0,1,0)
  4790.                         GUI2.SizeConstraint = "RelativeYY"
  4791.                         GUI.AlwaysOnTop = true
  4792.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4793.                     end
  4794.                 else
  4795.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4796.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4797.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4798.                     end
  4799.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4800.                     if TORSO then
  4801.                         GUI.Adornee = TORSO
  4802.                     end
  4803.                 end
  4804.             else
  4805.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4806.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4807.                 end
  4808.             end
  4809.         else
  4810.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4811.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4812.             end
  4813.             table.remove(WHITELIST,LIST)
  4814.         end
  4815.     end
  4816.     if Character:FindFirstChildOfClass("Accessory") then
  4817.         Character:FindFirstChildOfClass("Accessory"):remove()
  4818.     elseif Character:FindFirstChildOfClass("Hat") then
  4819.         Character:FindFirstChildOfClass("Hat"):remove()
  4820.     end
  4821.     BLINKLOOP = BLINKLOOP + 1
  4822.     if BLINKLOOP >=325 then
  4823.         BLINKLOOP = 0
  4824.         Blink()
  4825.     BLINKLOOP = BLINKLOOP + 1
  4826.     if BLINKLOOP >=250 then
  4827.         BLINKLOOP = 0
  4828.         Blink2()
  4829.     end
  4830.     end
  4831.     if MODE == "90s" or MODE == "80s" then
  4832.     if HITFLOOR ~= nil then
  4833.        if MRANDOM(1,12) == 1 then
  4834.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4835.  
  4836.     end
  4837.     end
  4838.     end
  4839.     if MODE == "Devil" then
  4840.     if HITFLOOR ~= nil then
  4841.        if MRANDOM(1,4) == 1 then
  4842.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4843.     end
  4844.     end
  4845.     end
  4846.         if MODE == "Black" or MODE == "Fairy" then
  4847.         if HITFLOOR ~= nil then
  4848.         if MRANDOM(1,9) == 1 then
  4849.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4850.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4851.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4852.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4853.         if MRANDOM(1,7) == 1 then
  4854.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4855.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4856.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4857.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4858.     end
  4859.     end
  4860.     end
  4861.     end
  4862.     Humanoid.DisplayDistanceType = "None"
  4863.     Humanoid.PlatformStand = false
  4864.     for _, c in pairs(Torso:GetChildren()) do
  4865.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4866.         else
  4867.             c:remove()
  4868.         end
  4869.     end
  4870. end
  4871. --//=================================\\
  4872. --\\=================================//
  4873.  
  4874.  
  4875.  
  4876.  
  4877.  
  4878. --//====================================================\\--
  4879. --||                     END OF SCRIPT
  4880. --\\====================================================//--
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