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| 1 | command /start: | |
| 2 | permission: sk.start | |
| 3 | trigger: | |
| 4 | loop all players: | |
| 5 | if {%loop-player%_join?} is "join":
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| 6 | if loop-player has a iron sword: | |
| 7 | - | message "&7You are &cMurder" to loop-player |
| 7 | + | message "&7You are &cKiller" to loop-player |
| 8 | else if loop-player has a bow: | |
| 9 | message "&7You are &aDetective" to loop-player | |
| 10 | else: | |
| 11 | message "&7You are &fBystander" to loop-player | |
| 12 | command /join: | |
| 13 | trigger: | |
| 14 | set {%player%_join?} to "join"
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| 15 | command /quit: | |
| 16 | trigger: | |
| 17 | set {%player%_join?} to "quit" |