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1
Points In Reserve: 0
2
Haiiro: Magician
3
Ability: Manipulation of Color
4
Modus operandi: Have fun. Cause a minor incident, or a major one, as long as she does something of note that can really be called an incident. And then, of course, make it hard to get actually resolved, with the fight of a lifetime. Perhaps won or lost, though she won't stop until she's beaten because what kind of incident stops with a loss? Either way, that revolves around getting a whole bunch of small time followers and becoming powerful enough to contend with the likes of our premier incident solver, Reimu. In the meantime, pranking people is OK.
5
6
Aspects:
7
Might: 1
8-
Agility: 5
8+
9
--------
10
Thought: 5 (6)
11-
Spirit: 3
11+
Spirit: 4
12
Mystique: 1
13
14
Derived Statistics:
15
Lives: 5
16
Spellcards: 6
17
Cherry Dice: 11
18
19
Combat Talents:
20-
Dodge: 5
20+
21
22
Danmaku Talents:
23-
Curvy: 4
23+
Curvy: 5
24-
Laser: 4
24+
Laser: 5
25
Unusual: 5
26
27
Other Talents:
28
Willpower: 5
29
Awareness: 3
30
Incident Lore: 3
31
Stealth: 2
32
33
Advantages:
34
Beautiful Mind (3)
35
Wondrous Hat (3)
36
Shikigami (3): Honoo
37
Property (3): Haiiro's Mansion
38
Determination (3): 'Gensokyo, if not interesting, is nothing!'
39
Magical Talent (2)
40
41
Disadvantages:
42
Weak: Might (+3)
43
Infamous (+2)
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45
Magic:
46
CP Spent: 16 (52)
47
Leftover SP: 0
48
Where'd that extra 4 come from: Exploration is magic, literally
49
Spells Per Day: 18 (Royal Rainbow and White Wind are cast on both parties at the beginning of each day, so 14)
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- Black Bale (8 SP, 2 2/3 CP + 2 Bonus, Negative): Dice Kept (5), Side (3), Damage (0)
51
- White Wind (8 SP, 2 2/3 CP, Positive): Fast Flight (3), Day (5)
52
- Teal Teleportation (6 SP, 2 CP, Positive): Teleport (3), Side (3)
53
- Royal Rainbow (8 SP, 2 2/3 CP + 2 Bonus, Positive): Small Hitbox (3), Day (5)
54
- Purple Prison (22 SP, 7 1/3 CP, Negative): Freeze (5), Encounter (3), Side (3), Eidetic Memory (-1), Kept Dice (5), Create Light (-1), Heal (-4)
55
56
Spellcards:
57
Five From That Other List I'll Copy Paste Them Later
58
WHEN, THOUGH, SERIOUSLY
59
GOD DAMN ARE YOU EVEN GONNA USE THESE
60
SERIOUSLY, MAN, YOU HAVE DANMAKU TALENTS
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LIKE, ACTUALLY HAVE THEM
62
JESUS
63
64
65
66
67
68
(Cost +1)
69
Points In Reserve: 1
70
Honoo: Fairy
71
Ability: Manipulation of Fire
72
Modus operandi: Warmth. Fire. Something to do. Haiiro has supplied her with the last, and made the others much easier. Yay!
73
74
Aspects:
75
Might: 1
76
Agility: 5 (6)
77
--------
78
Thought: 1
79
Spirit: 5 (6)
80
Mystique: 1
81
82
Derived Statistics:
83
Lives: 6
84
Spellcards: 6
85
Cherry Dice: 12
86
87
Combat Talents:
88
Dodge: 6
89
90
Danmaku Talents:
91
Fast: 6
92
93
Other Talents:
94
Knowledge (Fire, And Everything About It): 3
95
Willpower (THE FLAME BURNS TOO BRIGHTLY): 5
96-
Wondrous Body (3): TAKEN TO THE LIMIT
96+
97
Advantages:
98
Servants (4): Troop of Technicolor Fire Fairies, BEST OF THE BUNCH
99
Impressive Theme Song (1)
100
Specialist (2): Fire, And Everything About It
101
Property (1): Access To Haiiro's Mansion
102-
Phobia (1): Ice, Snow, Intense Cold
102+
103
Wondrous Hat (3): TAKEN TO THE LIMIT
104
Beautiful Mind (3): WHAT HAVE YOU DONE
105
106
Disadvantages:
107
Fairy Loved (2)
108
Infamous (2): Fairy of Fire
109
Phobia (1): Ice, Snow, Intense Cold (It doesn't seem to bother her as much. It still bugs her, but...)
110
111
Magic:
112
Nay
113-
magic 8 ball says 'Most likely.' but not yet it's like [really late]
113+
114-
but even if it isn't just treat it like a maxed out attack and catch easy graze on two of the weakest shots ever that follow if you can dodge the first
114+
115
A Hot, Windy Day
116
Honoo summons up some flammable goods, and sends them at the enemy, where they quickly ignite. Spellcards are quite diverse, aren't they? Watch the oil lasers.
117
Spirit-Fast,
118
119
will I ever finish the Honoo Spellcards
120
magic 8 ball says 'Most likely.' but it seems to be full of shit
121
just treat it like a maxed out attack and catch easy graze on two of the weakest shots ever that follow if you can dodge the first