SHOW:
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- or go back to the newest paste.
| 1 | Points In Reserve: 0 | |
| 2 | Haiiro: Magician | |
| 3 | Ability: Manipulation of Color | |
| 4 | Modus operandi: Have fun. Cause a minor incident, or a major one, as long as she does something of note that can really be called an incident. And then, of course, make it hard to get actually resolved, with the fight of a lifetime. Perhaps won or lost, though she won't stop until she's beaten because what kind of incident stops with a loss? Either way, that revolves around getting a whole bunch of small time followers and becoming powerful enough to contend with the likes of our premier incident solver, Reimu. In the meantime, pranking people is OK. | |
| 5 | ||
| 6 | Aspects: | |
| 7 | Might: 1 | |
| 8 | - | Agility: 5 |
| 8 | + | |
| 9 | -------- | |
| 10 | Thought: 5 (6) | |
| 11 | - | Spirit: 3 |
| 11 | + | Spirit: 4 |
| 12 | Mystique: 1 | |
| 13 | ||
| 14 | Derived Statistics: | |
| 15 | Lives: 5 | |
| 16 | Spellcards: 6 | |
| 17 | Cherry Dice: 11 | |
| 18 | ||
| 19 | Combat Talents: | |
| 20 | - | Dodge: 5 |
| 20 | + | |
| 21 | ||
| 22 | Danmaku Talents: | |
| 23 | - | Curvy: 4 |
| 23 | + | Curvy: 5 |
| 24 | - | Laser: 4 |
| 24 | + | Laser: 5 |
| 25 | Unusual: 5 | |
| 26 | ||
| 27 | Other Talents: | |
| 28 | Willpower: 5 | |
| 29 | Awareness: 3 | |
| 30 | Incident Lore: 3 | |
| 31 | Stealth: 2 | |
| 32 | ||
| 33 | Advantages: | |
| 34 | Beautiful Mind (3) | |
| 35 | Wondrous Hat (3) | |
| 36 | Shikigami (3): Honoo | |
| 37 | Property (3): Haiiro's Mansion | |
| 38 | Determination (3): 'Gensokyo, if not interesting, is nothing!' | |
| 39 | Magical Talent (2) | |
| 40 | ||
| 41 | Disadvantages: | |
| 42 | Weak: Might (+3) | |
| 43 | Infamous (+2) | |
| 44 | ||
| 45 | Magic: | |
| 46 | CP Spent: 16 (52) | |
| 47 | Leftover SP: 0 | |
| 48 | Where'd that extra 4 come from: Exploration is magic, literally | |
| 49 | Spells Per Day: 18 (Royal Rainbow and White Wind are cast on both parties at the beginning of each day, so 14) | |
| 50 | - Black Bale (8 SP, 2 2/3 CP + 2 Bonus, Negative): Dice Kept (5), Side (3), Damage (0) | |
| 51 | - White Wind (8 SP, 2 2/3 CP, Positive): Fast Flight (3), Day (5) | |
| 52 | - Teal Teleportation (6 SP, 2 CP, Positive): Teleport (3), Side (3) | |
| 53 | - Royal Rainbow (8 SP, 2 2/3 CP + 2 Bonus, Positive): Small Hitbox (3), Day (5) | |
| 54 | - Purple Prison (22 SP, 7 1/3 CP, Negative): Freeze (5), Encounter (3), Side (3), Eidetic Memory (-1), Kept Dice (5), Create Light (-1), Heal (-4) | |
| 55 | ||
| 56 | Spellcards: | |
| 57 | Five From That Other List I'll Copy Paste Them Later | |
| 58 | WHEN, THOUGH, SERIOUSLY | |
| 59 | GOD DAMN ARE YOU EVEN GONNA USE THESE | |
| 60 | SERIOUSLY, MAN, YOU HAVE DANMAKU TALENTS | |
| 61 | LIKE, ACTUALLY HAVE THEM | |
| 62 | JESUS | |
| 63 | ||
| 64 | ||
| 65 | ||
| 66 | ||
| 67 | ||
| 68 | (Cost +1) | |
| 69 | Points In Reserve: 1 | |
| 70 | Honoo: Fairy | |
| 71 | Ability: Manipulation of Fire | |
| 72 | Modus operandi: Warmth. Fire. Something to do. Haiiro has supplied her with the last, and made the others much easier. Yay! | |
| 73 | ||
| 74 | Aspects: | |
| 75 | Might: 1 | |
| 76 | Agility: 5 (6) | |
| 77 | -------- | |
| 78 | Thought: 1 | |
| 79 | Spirit: 5 (6) | |
| 80 | Mystique: 1 | |
| 81 | ||
| 82 | Derived Statistics: | |
| 83 | Lives: 6 | |
| 84 | Spellcards: 6 | |
| 85 | Cherry Dice: 12 | |
| 86 | ||
| 87 | Combat Talents: | |
| 88 | Dodge: 6 | |
| 89 | ||
| 90 | Danmaku Talents: | |
| 91 | Fast: 6 | |
| 92 | ||
| 93 | Other Talents: | |
| 94 | Knowledge (Fire, And Everything About It): 3 | |
| 95 | Willpower (THE FLAME BURNS TOO BRIGHTLY): 5 | |
| 96 | - | Wondrous Body (3): TAKEN TO THE LIMIT |
| 96 | + | |
| 97 | Advantages: | |
| 98 | Servants (4): Troop of Technicolor Fire Fairies, BEST OF THE BUNCH | |
| 99 | Impressive Theme Song (1) | |
| 100 | Specialist (2): Fire, And Everything About It | |
| 101 | Property (1): Access To Haiiro's Mansion | |
| 102 | - | Phobia (1): Ice, Snow, Intense Cold |
| 102 | + | |
| 103 | Wondrous Hat (3): TAKEN TO THE LIMIT | |
| 104 | Beautiful Mind (3): WHAT HAVE YOU DONE | |
| 105 | ||
| 106 | Disadvantages: | |
| 107 | Fairy Loved (2) | |
| 108 | Infamous (2): Fairy of Fire | |
| 109 | Phobia (1): Ice, Snow, Intense Cold (It doesn't seem to bother her as much. It still bugs her, but...) | |
| 110 | ||
| 111 | Magic: | |
| 112 | Nay | |
| 113 | - | magic 8 ball says 'Most likely.' but not yet it's like [really late] |
| 113 | + | |
| 114 | - | but even if it isn't just treat it like a maxed out attack and catch easy graze on two of the weakest shots ever that follow if you can dodge the first |
| 114 | + | |
| 115 | A Hot, Windy Day | |
| 116 | Honoo summons up some flammable goods, and sends them at the enemy, where they quickly ignite. Spellcards are quite diverse, aren't they? Watch the oil lasers. | |
| 117 | Spirit-Fast, | |
| 118 | ||
| 119 | will I ever finish the Honoo Spellcards | |
| 120 | magic 8 ball says 'Most likely.' but it seems to be full of shit | |
| 121 | just treat it like a maxed out attack and catch easy graze on two of the weakest shots ever that follow if you can dodge the first |