Shuku

ANOTHER SHEET UPDATE, A RARE SPAWN

Oct 6th, 2013
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  1. Points In Reserve: 0
  2. Haiiro: Magician
  3. Ability: Manipulation of Color
  4. Modus operandi: Have fun. Cause a minor incident, or a major one, as long as she does something of note that can really be called an incident. And then, of course, make it hard to get actually resolved, with the fight of a lifetime. Perhaps won or lost, though she won't stop until she's beaten because what kind of incident stops with a loss? Either way, that revolves around getting a whole bunch of small time followers and becoming powerful enough to contend with the likes of our premier incident solver, Reimu. In the meantime, pranking people is OK.
  5.  
  6. Aspects:
  7. Might: 1
  8. Agility: 5 (6)
  9. --------
  10. Thought: 5 (6)
  11. Spirit: 4
  12. Mystique: 1
  13.  
  14. Derived Statistics:
  15. Lives: 5
  16. Spellcards: 6
  17. Cherry Dice: 11
  18.  
  19. Combat Talents:
  20. Dodge: 6
  21.  
  22. Danmaku Talents:
  23. Curvy: 5
  24. Laser: 5
  25. Unusual: 5
  26.  
  27. Other Talents:
  28. Willpower: 5
  29. Awareness: 3
  30. Incident Lore: 3
  31. Stealth: 2
  32.  
  33. Advantages:
  34. Beautiful Mind (3)
  35. Wondrous Hat (3)
  36. Shikigami (3): Honoo
  37. Property (3): Haiiro's Mansion
  38. Determination (3): 'Gensokyo, if not interesting, is nothing!'
  39. Magical Talent (2)
  40.  
  41. Disadvantages:
  42. Weak: Might (+3)
  43. Infamous (+2)
  44.  
  45. Magic:
  46. CP Spent: 16 (52)
  47. Leftover SP: 0
  48. Where'd that extra 4 come from: Exploration is magic, literally
  49. Spells Per Day: 18 (Royal Rainbow and White Wind are cast on both parties at the beginning of each day, so 14)
  50. - Black Bale (8 SP, 2 2/3 CP + 2 Bonus, Negative): Dice Kept (5), Side (3), Damage (0)
  51. - White Wind (8 SP, 2 2/3 CP, Positive): Fast Flight (3), Day (5)
  52. - Teal Teleportation (6 SP, 2 CP, Positive): Teleport (3), Side (3)
  53. - Royal Rainbow (8 SP, 2 2/3 CP + 2 Bonus, Positive): Small Hitbox (3), Day (5)
  54. - Purple Prison (22 SP, 7 1/3 CP, Negative): Freeze (5), Encounter (3), Side (3), Eidetic Memory (-1), Kept Dice (5), Create Light (-1), Heal (-4)
  55.  
  56. Spellcards:
  57. Five From That Other List I'll Copy Paste Them Later
  58. WHEN, THOUGH, SERIOUSLY
  59. GOD DAMN ARE YOU EVEN GONNA USE THESE
  60. SERIOUSLY, MAN, YOU HAVE DANMAKU TALENTS
  61. LIKE, ACTUALLY HAVE THEM
  62. JESUS
  63.  
  64.  
  65.  
  66.  
  67.  
  68. (Cost +1)
  69. Points In Reserve: 1
  70. Honoo: Fairy
  71. Ability: Manipulation of Fire
  72. Modus operandi: Warmth. Fire. Something to do. Haiiro has supplied her with the last, and made the others much easier. Yay!
  73.  
  74. Aspects:
  75. Might: 1
  76. Agility: 5 (6)
  77. --------
  78. Thought: 1
  79. Spirit: 5 (6)
  80. Mystique: 1
  81.  
  82. Derived Statistics:
  83. Lives: 6
  84. Spellcards: 6
  85. Cherry Dice: 12
  86.  
  87. Combat Talents:
  88. Dodge: 6
  89.  
  90. Danmaku Talents:
  91. Fast: 6
  92.  
  93. Other Talents:
  94. Knowledge (Fire, And Everything About It): 3
  95. Willpower (THE FLAME BURNS TOO BRIGHTLY): 5
  96.  
  97. Advantages:
  98. Servants (4): Troop of Technicolor Fire Fairies, BEST OF THE BUNCH
  99. Impressive Theme Song (1)
  100. Specialist (2): Fire, And Everything About It
  101. Property (1): Access To Haiiro's Mansion
  102. Confidence (2): Totally The Strongest Fairy, Who's This Cirno
  103. Wondrous Hat (3): TAKEN TO THE LIMIT
  104. Beautiful Mind (3): WHAT HAVE YOU DONE
  105.  
  106. Disadvantages:
  107. Fairy Loved (2)
  108. Infamous (2): Fairy of Fire
  109. Phobia (1): Ice, Snow, Intense Cold (It doesn't seem to bother her as much. It still bugs her, but...)
  110.  
  111. Magic:
  112. Nay
  113.  
  114. Spellcards:
  115. A Hot, Windy Day
  116. Honoo summons up some flammable goods, and sends them at the enemy, where they quickly ignite. Spellcards are quite diverse, aren't they? Watch the oil lasers.
  117. Spirit-Fast,
  118.  
  119. will I ever finish the Honoo Spellcards
  120. magic 8 ball says 'Most likely.' but it seems to be full of shit
  121. just treat it like a maxed out attack and catch easy graze on two of the weakest shots ever that follow if you can dodge the first
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