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on death:
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	victim is a player
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	set {_a} to attacker
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	if {_a} is not set:
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		broadcast "&7[&6Death&7]&b%{_v}%は死んでしまった"
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	else:
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		broadcast "&7[&6Death&7]&b%{_v}%は%{_a}%によって殺された"