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- on death:
- victim is a player
- set {_v} to victim
- set {_a} to attacker
- if {_a} is not set:
- broadcast "&7[&6Death&7]&b%{_v}%は死んでしまった"
- else:
- broadcast "&7[&6Death&7]&b%{_v}%は%{_a}%によって殺された"
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