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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | - | Player = game:GetService("Players").LocalPlayer
|
| 5 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | - | Mouse = Player:GetMouse() |
| 11 | + | local Event = Instance.new("RemoteEvent")
|
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | -- Synapse Decompiler | |
| 87 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
| 88 | ||
| 89 | wait(0.2) | |
| 90 | Player = owner | |
| 91 | PlayerGui = Player.PlayerGui | |
| 92 | Cam = workspace.CurrentCamera | |
| 93 | Backpack = Player.Backpack | |
| 94 | Character = Player.Character | |
| 95 | Humanoid = Character.Humanoid | |
| 96 | RootPart = Character.HumanoidRootPart | |
| 97 | Torso = Character.Torso | |
| 98 | Head = Character.Head | |
| 99 | RightArm = Character["Right Arm"] | |
| 100 | LeftArm = Character["Left Arm"] | |
| 101 | RightLeg = Character["Right Leg"] | |
| 102 | LeftLeg = Character["Left Leg"] | |
| 103 | RootJoint = RootPart.RootJoint | |
| 104 | Neck = Torso.Neck | |
| 105 | RightShoulder = Torso["Right Shoulder"] | |
| 106 | LeftShoulder = Torso["Left Shoulder"] | |
| 107 | RightHip = Torso["Right Hip"] | |
| 108 | LeftHip = Torso["Left Hip"] | |
| 109 | local sick = Instance.new("Sound", Torso)
| |
| 110 | sick.SoundId = "rbxassetid://152000442" | |
| 111 | sick.Looped = true | |
| 112 | sick.Pitch = 1 | |
| 113 | sick.Volume = 1 | |
| 114 | sick:Play() | |
| 115 | IT = Instance.new | |
| 116 | CF = CFrame.new | |
| 117 | VT = Vector3.new | |
| 118 | RAD = math.rad | |
| 119 | C3 = Color3.new | |
| 120 | UD2 = UDim2.new | |
| 121 | BRICKC = BrickColor.new | |
| 122 | ANGLES = CFrame.Angles | |
| 123 | EULER = CFrame.fromEulerAnglesXYZ | |
| 124 | COS = math.cos | |
| 125 | ACOS = math.acos | |
| 126 | SIN = math.sin | |
| 127 | ASIN = math.asin | |
| 128 | ABS = math.abs | |
| 129 | MRANDOM = math.random | |
| 130 | FLOOR = math.floor | |
| 131 | Animation_Speed = 3 | |
| 132 | Humanoid.HipHeight = 1 | |
| 133 | Frame_Speed = 0.016666666666666666 | |
| 134 | local Speed = 75 | |
| 135 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 136 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 137 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 138 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 139 | local DAMAGEMULTIPLIER = 1 | |
| 140 | local ANIM = "Idle" | |
| 141 | local ATTACK = false | |
| 142 | local EQUIPPED = false | |
| 143 | local HOLD = false | |
| 144 | local COMBO = 1 | |
| 145 | local Rooted = false | |
| 146 | local SINE = 0 | |
| 147 | local KEYHOLD = false | |
| 148 | local CHANGE = 2 / Animation_Speed | |
| 149 | local WALKINGANIM = false | |
| 150 | local VALUE1 = false | |
| 151 | local VALUE2 = false | |
| 152 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 153 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 154 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 155 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 156 | WEAPONGUI.Name = "Weapon GUI" | |
| 157 | local Weapon = IT("Model")
| |
| 158 | Weapon.Name = "Adds" | |
| 159 | local Effects = IT("Folder", Weapon)
| |
| 160 | Effects.Name = "Effects" | |
| 161 | local ANIMATOR = Humanoid.Animator | |
| 162 | local ANIMATE = Character.Animate | |
| 163 | local UNANCHOR = true | |
| 164 | local FORCEWINGS = false | |
| 165 | local GYRO, FLIGHTFORCE | |
| 166 | local INTRO = false | |
| 167 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 168 | ArtificialHB.Name = "ArtificialHB" | |
| 169 | script:WaitForChild("ArtificialHB")
| |
| 170 | frame = Frame_Speed | |
| 171 | tf = 0 | |
| 172 | allowframeloss = false | |
| 173 | tossremainder = false | |
| 174 | lastframe = tick() | |
| 175 | script.ArtificialHB:Fire() | |
| 176 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 177 | tf = tf + s | |
| 178 | if tf >= frame then | |
| 179 | if allowframeloss then | |
| 180 | script.ArtificialHB:Fire() | |
| 181 | lastframe = tick() | |
| 182 | else | |
| 183 | for i = 1, math.floor(tf / frame) do | |
| 184 | script.ArtificialHB:Fire() | |
| 185 | end | |
| 186 | lastframe = tick() | |
| 187 | end | |
| 188 | if tossremainder then | |
| 189 | tf = 0 | |
| 190 | else | |
| 191 | tf = tf - frame * math.floor(tf / frame) | |
| 192 | end | |
| 193 | end | |
| 194 | end) | |
| 195 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 196 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 197 | end | |
| 198 | function PositiveAngle(NUMBER) | |
| 199 | if NUMBER >= 0 then | |
| 200 | NUMBER = 0 | |
| 201 | end | |
| 202 | return NUMBER | |
| 203 | end | |
| 204 | function NegativeAngle(NUMBER) | |
| 205 | if NUMBER <= 0 then | |
| 206 | NUMBER = 0 | |
| 207 | end | |
| 208 | return NUMBER | |
| 209 | end | |
| 210 | function Swait(NUMBER) | |
| 211 | if NUMBER == 0 or NUMBER == nil then | |
| 212 | ArtificialHB.Event:wait() | |
| 213 | else | |
| 214 | for i = 1, NUMBER do | |
| 215 | ArtificialHB.Event:wait() | |
| 216 | end | |
| 217 | end | |
| 218 | end | |
| 219 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 220 | local NEWMESH = IT(MESH) | |
| 221 | if MESH == "SpecialMesh" then | |
| 222 | NEWMESH.MeshType = MESHTYPE | |
| 223 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 224 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 225 | end | |
| 226 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 227 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 228 | end | |
| 229 | end | |
| 230 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 231 | NEWMESH.Scale = SCALE | |
| 232 | NEWMESH.Parent = PARENT | |
| 233 | return NEWMESH | |
| 234 | end | |
| 235 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 236 | local NEWPART = IT("Part")
| |
| 237 | NEWPART.formFactor = FORMFACTOR | |
| 238 | NEWPART.Reflectance = REFLECTANCE | |
| 239 | NEWPART.Transparency = TRANSPARENCY | |
| 240 | NEWPART.CanCollide = false | |
| 241 | NEWPART.Locked = true | |
| 242 | NEWPART.Anchored = true | |
| 243 | if ANCHOR == false then | |
| 244 | NEWPART.Anchored = false | |
| 245 | end | |
| 246 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 247 | NEWPART.Name = NAME | |
| 248 | NEWPART.Size = SIZE | |
| 249 | NEWPART.Position = Torso.Position | |
| 250 | NEWPART.Material = MATERIAL | |
| 251 | NEWPART:BreakJoints() | |
| 252 | NEWPART.Parent = PARENT | |
| 253 | return NEWPART | |
| 254 | end | |
| 255 | function QuaternionFromCFrame(cf) | |
| 256 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 257 | local trace = m00 + m11 + m22 | |
| 258 | if trace > 0 then | |
| 259 | local s = math.sqrt(1 + trace) | |
| 260 | local recip = 0.5 / s | |
| 261 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 262 | else | |
| 263 | local i = 0 | |
| 264 | if m00 < m11 then | |
| 265 | i = 1 | |
| 266 | end | |
| 267 | if m22 > (i == 0 and m00 or m11) then | |
| 268 | i = 2 | |
| 269 | end | |
| 270 | if i == 0 then | |
| 271 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 272 | local recip = 0.5 / s | |
| 273 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 274 | elseif i == 1 then | |
| 275 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 276 | local recip = 0.5 / s | |
| 277 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 278 | elseif i == 2 then | |
| 279 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 280 | local recip = 0.5 / s | |
| 281 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 282 | end | |
| 283 | end | |
| 284 | end | |
| 285 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 286 | local xs, ys, zs = x + x, y + y, z + z | |
| 287 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 288 | local xx = x * xs | |
| 289 | local xy = x * ys | |
| 290 | local xz = x * zs | |
| 291 | local yy = y * ys | |
| 292 | local yz = y * zs | |
| 293 | local zz = z * zs | |
| 294 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 295 | end | |
| 296 | function QuaternionSlerp(a, b, t) | |
| 297 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 298 | local startInterp, finishInterp | |
| 299 | if cosTheta >= 1.0E-4 then | |
| 300 | if 1 - cosTheta > 1.0E-4 then | |
| 301 | local theta = ACOS(cosTheta) | |
| 302 | local invSinTheta = 1 / SIN(theta) | |
| 303 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 304 | finishInterp = SIN(t * theta) * invSinTheta | |
| 305 | else | |
| 306 | startInterp = 1 - t | |
| 307 | finishInterp = t | |
| 308 | end | |
| 309 | elseif 1 + cosTheta > 1.0E-4 then | |
| 310 | local theta = ACOS(-cosTheta) | |
| 311 | local invSinTheta = 1 / SIN(theta) | |
| 312 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 313 | finishInterp = SIN(t * theta) * invSinTheta | |
| 314 | else | |
| 315 | startInterp = t - 1 | |
| 316 | finishInterp = t | |
| 317 | end | |
| 318 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 319 | end | |
| 320 | function Clerp(a, b, t) | |
| 321 | local qa = {
| |
| 322 | QuaternionFromCFrame(a) | |
| 323 | } | |
| 324 | local qb = {
| |
| 325 | QuaternionFromCFrame(b) | |
| 326 | } | |
| 327 | local ax, ay, az = a.x, a.y, a.z | |
| 328 | local bx, by, bz = b.x, b.y, b.z | |
| 329 | local _t = 1 - t | |
| 330 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 331 | end | |
| 332 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 333 | local frame = IT("Frame")
| |
| 334 | frame.BackgroundTransparency = TRANSPARENCY | |
| 335 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 336 | frame.Position = POSITION | |
| 337 | frame.Size = SIZE | |
| 338 | frame.BackgroundColor3 = COLOR | |
| 339 | frame.BorderColor3 = BORDERCOLOR | |
| 340 | frame.Name = NAME | |
| 341 | frame.Parent = PARENT | |
| 342 | return frame | |
| 343 | end | |
| 344 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 345 | local label = IT("TextLabel")
| |
| 346 | label.BackgroundTransparency = 1 | |
| 347 | label.Size = UD2(1, 0, 1, 0) | |
| 348 | label.Position = UD2(0, 0, 0, 0) | |
| 349 | label.TextColor3 = TEXTCOLOR | |
| 350 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 351 | label.TextTransparency = TRANSPARENCY | |
| 352 | label.FontSize = TEXTFONTSIZE | |
| 353 | label.Font = TEXTFONT | |
| 354 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 355 | label.TextScaled = false | |
| 356 | label.Text = TEXT | |
| 357 | label.Name = NAME | |
| 358 | label.Parent = PARENT | |
| 359 | return label | |
| 360 | end | |
| 361 | function NoOutlines(PART) | |
| 362 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 363 | end | |
| 364 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 365 | local NEWWELD = IT(TYPE) | |
| 366 | NEWWELD.Part0 = PART0 | |
| 367 | NEWWELD.Part1 = PART1 | |
| 368 | NEWWELD.C0 = C0 | |
| 369 | NEWWELD.C1 = C1 | |
| 370 | NEWWELD.Parent = PARENT | |
| 371 | return NEWWELD | |
| 372 | end | |
| 373 | local S = IT("Sound")
| |
| 374 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 375 | local NEWSOUND | |
| 376 | coroutine.resume(coroutine.create(function() | |
| 377 | NEWSOUND = S:Clone() | |
| 378 | NEWSOUND.Parent = PARENT | |
| 379 | NEWSOUND.Volume = VOLUME | |
| 380 | NEWSOUND.Pitch = PITCH | |
| 381 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 382 | NEWSOUND:play() | |
| 383 | if DOESLOOP == true then | |
| 384 | NEWSOUND.Looped = true | |
| 385 | else | |
| 386 | repeat | |
| 387 | wait(1) | |
| 388 | until NEWSOUND.Playing == false | |
| 389 | NEWSOUND:remove() | |
| 390 | end | |
| 391 | end)) | |
| 392 | return NEWSOUND | |
| 393 | end | |
| 394 | function CFrameFromTopBack(at, top, back) | |
| 395 | local right = top:Cross(back) | |
| 396 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 397 | end | |
| 398 | function WACKYEFFECT(Table) | |
| 399 | local TYPE = Table.EffectType or "Sphere" | |
| 400 | local SIZE = Table.Size or VT(1, 1, 1) | |
| 401 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 402 | local TRANSPARENCY = Table.Transparency or 0 | |
| 403 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 404 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 405 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 406 | local ROTATION1 = Table.RotationX or 0 | |
| 407 | local ROTATION2 = Table.RotationY or 0 | |
| 408 | local ROTATION3 = Table.RotationZ or 0 | |
| 409 | local MATERIAL = Table.Material or "Neon" | |
| 410 | local COLOR = Table.Color or C3(1, 1, 1) | |
| 411 | local TIME = Table.Time or 45 | |
| 412 | local SOUNDID = Table.SoundID or nil | |
| 413 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 414 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 415 | coroutine.resume(coroutine.create(function() | |
| 416 | local PLAYSSOUND = false | |
| 417 | local SOUND | |
| 418 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
| |
| 419 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 420 | PLAYSSOUND = true | |
| 421 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 422 | end | |
| 423 | EFFECT.Color = COLOR | |
| 424 | local MSH | |
| 425 | if TYPE == "Sphere" then | |
| 426 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 427 | elseif TYPE == "Block" then | |
| 428 | MSH = IT("BlockMesh", EFFECT)
| |
| 429 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
| 430 | elseif TYPE == "Wave" then | |
| 431 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 432 | elseif TYPE == "Ring" then | |
| 433 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 434 | elseif TYPE == "Slash" then | |
| 435 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 436 | elseif TYPE == "Round Slash" then | |
| 437 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 438 | elseif TYPE == "Swirl" then | |
| 439 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
| |
| 440 | elseif TYPE == "Skull" then | |
| 441 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 442 | elseif TYPE == "Crystal" then | |
| 443 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
| |
| 444 | end | |
| 445 | if MSH ~= nil then | |
| 446 | local MOVESPEED | |
| 447 | if MOVEDIRECTION ~= nil then | |
| 448 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
| 449 | end | |
| 450 | local GROWTH = SIZE - ENDSIZE | |
| 451 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 452 | if TYPE == "Block" then | |
| 453 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 454 | else | |
| 455 | EFFECT.CFrame = CFRAME | |
| 456 | end | |
| 457 | for LOOP = 1, TIME + 1 do | |
| 458 | Swait() | |
| 459 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 460 | if TYPE == "Wave" then | |
| 461 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
| 462 | end | |
| 463 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 464 | if TYPE == "Block" then | |
| 465 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 466 | else | |
| 467 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 468 | end | |
| 469 | if MOVEDIRECTION ~= nil then | |
| 470 | local ORI = EFFECT.Orientation | |
| 471 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
| 472 | EFFECT.Orientation = ORI | |
| 473 | end | |
| 474 | end | |
| 475 | if PLAYSSOUND == false then | |
| 476 | EFFECT:remove() | |
| 477 | else | |
| 478 | SOUND.Stopped:Connect(function() | |
| 479 | EFFECT:remove() | |
| 480 | end) | |
| 481 | end | |
| 482 | elseif PLAYSSOUND == false then | |
| 483 | EFFECT:remove() | |
| 484 | else | |
| 485 | repeat | |
| 486 | Swait() | |
| 487 | until SOUND.Playing == false | |
| 488 | EFFECT:remove() | |
| 489 | end | |
| 490 | end)) | |
| 491 | end | |
| 492 | function MakeForm(PART, TYPE) | |
| 493 | if TYPE == "Cyl" then | |
| 494 | local MSH = IT("CylinderMesh", PART)
| |
| 495 | elseif TYPE == "Ball" then | |
| 496 | local MSH = IT("SpecialMesh", PART)
| |
| 497 | MSH.MeshType = "Sphere" | |
| 498 | elseif TYPE == "Pine" then | |
| 499 | CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0, 0, 0))
| |
| 500 | end | |
| 501 | end | |
| 502 | Debris = game:GetService("Debris")
| |
| 503 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 504 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 505 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 506 | end | |
| 507 | function turnto(position) | |
| 508 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 509 | end | |
| 510 | function Lightning(Table) | |
| 511 | local Color = Table.Color or C3(1, 1, 1) | |
| 512 | local StartPos = Table.Start or Torso.Position | |
| 513 | local EndPos = Table.End or Mouse.Hit.p | |
| 514 | local SegmentLength = Table.SegmentL or 2 | |
| 515 | local Thickness = Table.Thickness or 0.1 | |
| 516 | local Dissapear = Table.DoesFade or false | |
| 517 | local Parent = Table.Ignore or Character | |
| 518 | local MaxDist = Table.MaxDist or 400 | |
| 519 | local Branches = Table.Branches or false | |
| 520 | local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 521 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / SegmentLength) | |
| 522 | local LIGHTNINGMODEL = IT("Model", Effects)
| |
| 523 | LIGHTNINGMODEL.Name = "Lightning" | |
| 524 | local LastBolt | |
| 525 | for E = 1, DISTANCE do | |
| 526 | local ExtraSize = (DISTANCE - E) / 15 | |
| 527 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize))
| |
| 528 | PART.Color = Color | |
| 529 | MakeForm(PART, "Cyl") | |
| 530 | if LastBolt == nil then | |
| 531 | PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
| 532 | else | |
| 533 | PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SegmentLength / 3 + (DISTANCE - E)).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
| 534 | end | |
| 535 | LastBolt = PART | |
| 536 | if Branches == true then | |
| 537 | local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2) | |
| 538 | if CHOICE == 1 then | |
| 539 | local LASTBRANCH | |
| 540 | for i = 1, MRANDOM(2, 5) do | |
| 541 | local ExtraSize2 = (DISTANCE - E) / 25 / i | |
| 542 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2))
| |
| 543 | PART.Color = Color | |
| 544 | MakeForm(PART, "Cyl") | |
| 545 | if LASTBRANCH == nil then | |
| 546 | PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
| 547 | else | |
| 548 | PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
| 549 | end | |
| 550 | LASTBRANCH = PART | |
| 551 | end | |
| 552 | end | |
| 553 | end | |
| 554 | end | |
| 555 | if Dissapear == true then | |
| 556 | coroutine.resume(coroutine.create(function() | |
| 557 | for i = 1, 30 do | |
| 558 | Swait() | |
| 559 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 560 | if c.ClassName == "Part" then | |
| 561 | c.Transparency = i / 30 | |
| 562 | end | |
| 563 | end | |
| 564 | end | |
| 565 | LIGHTNINGMODEL:remove() | |
| 566 | end)) | |
| 567 | elseif Dissapear == false then | |
| 568 | Debris:AddItem(LIGHTNINGMODEL, 0.1) | |
| 569 | end | |
| 570 | return {
| |
| 571 | End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z / 2).p, | |
| 572 | LastBolt = LastBolt, | |
| 573 | Model = LIGHTNINGMODEL | |
| 574 | } | |
| 575 | end | |
| 576 | local Particle = IT("ParticleEmitter", nil)
| |
| 577 | Particle.Enabled = false | |
| 578 | Particle.Transparency = NumberSequence.new({
| |
| 579 | NumberSequenceKeypoint.new(0, 0), | |
| 580 | NumberSequenceKeypoint.new(0.7, 0), | |
| 581 | NumberSequenceKeypoint.new(1, 1) | |
| 582 | }) | |
| 583 | Particle.LightEmission = 0.5 | |
| 584 | Particle.Rate = 500 | |
| 585 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 586 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 587 | Particle.Texture = "http://www.roblox.com/asset/?id=51349099" | |
| 588 | Particle.Color = ColorSequence.new(C3(1, 1, 1)) | |
| 589 | function ParticleEmitter(Table) | |
| 590 | local PRTCL = Particle:Clone() | |
| 591 | local Speed = Table.Speed or 5 | |
| 592 | local Drag = Table.Drag or 0 | |
| 593 | local Size1 = Table.Size1 or 1 | |
| 594 | local Size2 = Table.Size2 or 5 | |
| 595 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 596 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 597 | local Parent = Table.Parent or Torso | |
| 598 | local Emit = Table.Emit or 100 | |
| 599 | local Offset = Table.Offset or 360 | |
| 600 | local Enabled = Table.Enabled or false | |
| 601 | PRTCL.Parent = Parent | |
| 602 | PRTCL.Size = NumberSequence.new(Size1, Size2) | |
| 603 | PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2) | |
| 604 | PRTCL.Speed = NumberRange.new(Speed) | |
| 605 | PRTCL.VelocitySpread = Offset | |
| 606 | PRTCL.Drag = Drag | |
| 607 | if Enabled == false then | |
| 608 | PRTCL:Emit(Emit) | |
| 609 | Debris:AddItem(PRTCL, Lifetime2) | |
| 610 | else | |
| 611 | PRTCL.Enabled = true | |
| 612 | end | |
| 613 | return PRTCL | |
| 614 | end | |
| 615 | local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", VT(2, 3, 2) * 1.5, false) | |
| 616 | RWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137) | |
| 617 | local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1, 2, 0.5), CF(-1.5, 0, 0))
| |
| 618 | local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", VT(2, 3, 2) * 1.5, false) | |
| 619 | LWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137) | |
| 620 | local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1, 2, 0.5), CF(1.6, 0, 0))
| |
| 621 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
| |
| 622 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
| |
| 623 | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 1, 1), false) | |
| 624 | CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
| |
| 625 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0, -0.5), CF(0, 0, 0))
| |
| 626 | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3, 0.1, 1.3), false) | |
| 627 | MakeForm(Mask, "Cyl") | |
| 628 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0.2, 0), CF(0, 0, 0))
| |
| 629 | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3), false) | |
| 630 | Black.Color = C3(0, 0, 0) | |
| 631 | MakeForm(Black, "Ball") | |
| 632 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.05, -0.6), CF(0, 0, 0))
| |
| 633 | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3), false) | |
| 634 | Black.Color = C3(0, 0, 0) | |
| 635 | MakeForm(Black, "Ball") | |
| 636 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.1, -0.6), CF(0, 0, 0))
| |
| 637 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false) | |
| 638 | MakeForm(Eye, "Ball") | |
| 639 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22, 0.1, -0.7), CF(0, 0, 0))
| |
| 640 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false) | |
| 641 | MakeForm(Eye, "Ball") | |
| 642 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22, 0.1, -0.7), CF(0, 0, 0))
| |
| 643 | local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1, 1, 1), false) | |
| 644 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0, 0.6, 0.1), CF(0, 0, 0))
| |
| 645 | local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0, 0, 0))
| |
| 646 | MSH.VertexColor = VT(1, 1, 0.5) | |
| 647 | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false) | |
| 648 | MakeForm(MaskPart, "Ball") | |
| 649 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35, 0.35, -0.5), CF(0, 0, 0))
| |
| 650 | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false) | |
| 651 | MakeForm(MaskPart, "Ball") | |
| 652 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35, 0.35, -0.5), CF(0, 0, 0))
| |
| 653 | local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2, 1, 0.2), false) | |
| 654 | MakeForm(Handle, "Cyl") | |
| 655 | local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 656 | local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5, 0.5, 0.5), false) | |
| 657 | MakeForm(Bop, "Ball") | |
| 658 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0, 0.7, 0), CF(0, 0, 0))
| |
| 659 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5, 0.2, 0.5), false) | |
| 660 | MakeForm(Part, "Pine") | |
| 661 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 662 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6, 0.3, 0.6), false) | |
| 663 | MakeForm(Part, "Pine") | |
| 664 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 665 | local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3, 5, 0.3), false) | |
| 666 | MakeForm(Blade, "Pine") | |
| 667 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0, -2.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 668 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05, 0.1, 1.05), false) | |
| 669 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0, -0.3, 0), CF(0, 0, 0))
| |
| 670 | local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2, 2, 1), false) | |
| 671 | CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1, 1, 1), VT(0, 0, 0))
| |
| 672 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 673 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false) | |
| 674 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
| |
| 675 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4, -0.3, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 676 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false) | |
| 677 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
| |
| 678 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 679 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false) | |
| 680 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7, 0.7, 1), VT(0, 0, 0))
| |
| 681 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 682 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false) | |
| 683 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
| |
| 684 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 685 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 2, 0.2), false) | |
| 686 | MakeForm(Shield, "Ball") | |
| 687 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
| |
| 688 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 0.2, 2), false) | |
| 689 | MakeForm(Shield, "Ball") | |
| 690 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
| |
| 691 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 2, 0.3), false) | |
| 692 | MakeForm(Shield, "Ball") | |
| 693 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
| |
| 694 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 0.3, 2), false) | |
| 695 | MakeForm(Shield, "Ball") | |
| 696 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
| |
| 697 | local SKILLTEXTCOLOR = BRICKC("Magenta").Color
| |
| 698 | local SKILLFONT = "SciFi" | |
| 699 | local SKILLTEXTSIZE = 12 | |
| 700 | Humanoid.DisplayDistanceType = "None" | |
| 701 | local naeeym2 = IT("BillboardGui", Character)
| |
| 702 | naeeym2.AlwaysOnTop = true | |
| 703 | naeeym2.Size = UDim2.new(5, 35, 2, 15) | |
| 704 | naeeym2.StudsOffset = Vector3.new(0, 1.3, 0) | |
| 705 | naeeym2.MaxDistance = 75 | |
| 706 | naeeym2.Adornee = Character.Head | |
| 707 | naeeym2.Name = "Name" | |
| 708 | naeeym2.PlayerToHideFrom = Player | |
| 709 | local tecks2 = IT("TextLabel", naeeym2)
| |
| 710 | tecks2.BackgroundTransparency = 1 | |
| 711 | tecks2.TextScaled = true | |
| 712 | tecks2.BorderSizePixel = 0 | |
| 713 | tecks2.Text = Player.Name | |
| 714 | tecks2.Font = "SciFi" | |
| 715 | tecks2.TextSize = 30 | |
| 716 | tecks2.TextStrokeTransparency = 0 | |
| 717 | tecks2.TextColor3 = C3(1, 1, 1) | |
| 718 | tecks2.TextStrokeColor3 = SKILLTEXTCOLOR | |
| 719 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 720 | tecks2.Parent = naeeym2 | |
| 721 | for _, c in pairs(Weapon:GetChildren()) do | |
| 722 | if c.ClassName == "Part" then | |
| 723 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 724 | end | |
| 725 | end | |
| 726 | Weapon.Parent = Character | |
| 727 | Humanoid.Died:connect(function() | |
| 728 | ATTACK = true | |
| 729 | end) | |
| 730 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Frame") | |
| 731 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X - Q ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text") | |
| 732 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
| 733 | local defence = Instance.new("BoolValue", Humanoid.Parent)
| |
| 734 | defence.Name = "HitBy" .. Player.Name | |
| 735 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 736 | Damage = Damage * DAMAGEMULTIPLIER | |
| 737 | if Humanoid.Health ~= 0 then | |
| 738 | local CritChance = MRANDOM(1, 100) | |
| 739 | if Damage > Humanoid.Health then | |
| 740 | Damage = math.ceil(Humanoid.Health) | |
| 741 | if Damage == 0 then | |
| 742 | Damage = 0.1 | |
| 743 | end | |
| 744 | end | |
| 745 | Humanoid.Health = Humanoid.Health - Damage | |
| 746 | end | |
| 747 | end | |
| 748 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, FRAME) | |
| 749 | local CHILDREN = workspace:GetDescendants() | |
| 750 | for index, CHILD in pairs(CHILDREN) do | |
| 751 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild(Player.Name .. "Frames") == nil then | |
| 752 | do | |
| 753 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 754 | if HUM then | |
| 755 | do | |
| 756 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 757 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude and HUM.Health > 0 then | |
| 758 | do | |
| 759 | local FRAMES = IT("Folder", CHILD)
| |
| 760 | FRAMES.Name = Player.Name .. "Frames" | |
| 761 | local DMG = 0 | |
| 762 | if MINDMG > 1 then | |
| 763 | DMG = MRANDOM(MINDMG, MAXDMG) | |
| 764 | else | |
| 765 | DMG = MINDMG | |
| 766 | end | |
| 767 | ApplyDamage(HUM, DMG, TORSO) | |
| 768 | CreateSound(12222242, TORSO, 5, 1, false) | |
| 769 | coroutine.resume(coroutine.create(function() | |
| 770 | for _, c in pairs(CHILD:GetDescendants()) do | |
| 771 | if c:IsA("BasePart") then
| |
| 772 | local bv = Instance.new("BodyVelocity")
| |
| 773 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 774 | if POSITION.Y < TORSO.Position.Y then | |
| 775 | bv.velocity = CF(POSITION, TORSO.Position + VT(0, TORSO.Position.Y - POSITION.Y, 0)).lookVector * FLING | |
| 776 | else | |
| 777 | bv.velocity = CF(POSITION, TORSO.Position + VT(0, 5, 0)).lookVector * FLING | |
| 778 | end | |
| 779 | bv.Parent = c | |
| 780 | c.Reflectance = c.Transparency | |
| 781 | c.Transparency = 1 | |
| 782 | Debris:AddItem(bv, 0.05) | |
| 783 | end | |
| 784 | end | |
| 785 | if 0 < HUM.Health then | |
| 786 | if FRAME > 0 then | |
| 787 | for i = 1, FRAME do | |
| 788 | for _, c in pairs(CHILD:GetDescendants()) do | |
| 789 | if c:IsA("BasePart") then
| |
| 790 | c.Transparency = c.Reflectance | |
| 791 | c.Reflectance = 0 | |
| 792 | end | |
| 793 | end | |
| 794 | wait() | |
| 795 | for _, c in pairs(CHILD:GetDescendants()) do | |
| 796 | if c:IsA("BasePart") then
| |
| 797 | c.Reflectance = c.Transparency | |
| 798 | c.Transparency = 1 | |
| 799 | end | |
| 800 | end | |
| 801 | wait() | |
| 802 | end | |
| 803 | else | |
| 804 | coroutine.resume(coroutine.create(function() | |
| 805 | HUM.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
| 806 | end)) | |
| 807 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 808 | end | |
| 809 | for _, c in pairs(CHILD:GetDescendants()) do | |
| 810 | if c:IsA("BasePart") then
| |
| 811 | c.Transparency = c.Reflectance | |
| 812 | c.Reflectance = 0 | |
| 813 | end | |
| 814 | end | |
| 815 | else | |
| 816 | for _, c in pairs(CHILD:GetDescendants()) do | |
| 817 | if c:IsA("BasePart") then
| |
| 818 | c.Transparency = c.Reflectance | |
| 819 | c.Reflectance = 0 | |
| 820 | end | |
| 821 | end | |
| 822 | end | |
| 823 | coroutine.resume(coroutine.create(function() | |
| 824 | HUM.CameraOffset = VT(0, 0, 0) | |
| 825 | end)) | |
| 826 | FRAMES:remove() | |
| 827 | end)) | |
| 828 | end | |
| 829 | end | |
| 830 | end | |
| 831 | end | |
| 832 | end | |
| 833 | end | |
| 834 | end | |
| 835 | end | |
| 836 | function X() | |
| 837 | ATTACK = true | |
| 838 | Rooted = true | |
| 839 | local TOAIM = Mouse.Hit.p | |
| 840 | turnto(Mouse.Hit.p) | |
| 841 | local DONE = false | |
| 842 | Humanoid.HipHeight = 5 | |
| 843 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 844 | Swait() | |
| 845 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 846 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed) | |
| 847 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 848 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 849 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 850 | end | |
| 851 | for i = 0, 1.3, 0.1 / Animation_Speed do | |
| 852 | Swait() | |
| 853 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed) | |
| 854 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
| 855 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 856 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 857 | end | |
| 858 | CreateSound(1537955136, Blade, 5, 1, false) | |
| 859 | local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0, 16, 0)) | |
| 860 | MakeForm(SLICE, "Ball") | |
| 861 | CreateSound(342793847, SLICE, 5, 3, false) | |
| 862 | SLICE.CFrame = CF(RootPart.CFrame * CF(0, 0, 4).p, TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45)) | |
| 863 | ParticleEmitter({
| |
| 864 | Speed = 2, | |
| 865 | Drag = 3, | |
| 866 | Size1 = 0.2, | |
| 867 | Size2 = 1, | |
| 868 | Lifetime1 = 1, | |
| 869 | Lifetime2 = 3, | |
| 870 | Parent = SLICE, | |
| 871 | Emit = 15, | |
| 872 | Offset = 360, | |
| 873 | Enabled = false | |
| 874 | }) | |
| 875 | coroutine.resume(coroutine.create(function() | |
| 876 | Swait(35) | |
| 877 | SLICE.Transparency = 0 | |
| 878 | for i = 1, 45 do | |
| 879 | Swait() | |
| 880 | SLICE.Size = SLICE.Size + VT(1 + i / 45, 0, 0) / 5 | |
| 881 | end | |
| 882 | wait(0.3) | |
| 883 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0, 0, 0)) | |
| 884 | MakeForm(BEAM, "Cyl") | |
| 885 | BEAM.Color = SLICE.Color | |
| 886 | local AIMHIT, AIMPOS = CastProperRay(SLICE.Position, TOAIM, 750, Character) | |
| 887 | local DISTANCE = (SLICE.Position - AIMPOS).Magnitude | |
| 888 | BEAM.CFrame = CF(SLICE.Position, AIMPOS) * CF(0, 0, -(DISTANCE / 2) - 7.5) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 889 | BEAM.Size = VT(0, DISTANCE + 15, 0) | |
| 890 | BEAM.Mesh.Scale = VT(1.8, 1, 1.8) | |
| 891 | local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0, 0, 0)) | |
| 892 | MakeForm(BOP, "Ball") | |
| 893 | BOP.Color = SLICE.Color | |
| 894 | BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0) | |
| 895 | wait(0.1) | |
| 896 | local SIZE = SLICE.Size.X | |
| 897 | local SOUND = CreateSound(415700134, SLICE, 10, 1, false) | |
| 898 | local PRT = ParticleEmitter({
| |
| 899 | Speed = 0, | |
| 900 | Drag = 0, | |
| 901 | Size1 = 0.3, | |
| 902 | Size2 = 0.7, | |
| 903 | Lifetime1 = 1, | |
| 904 | Lifetime2 = 1.5, | |
| 905 | Parent = BEAM, | |
| 906 | Emit = 100, | |
| 907 | Offset = 360, | |
| 908 | Enabled = true | |
| 909 | }) | |
| 910 | PRT.ZOffset = 12 | |
| 911 | for i = 1, 25 do | |
| 912 | Swait() | |
| 913 | for i = 1, math.ceil(BEAM.Size.Y / 5) do | |
| 914 | ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X / 1.5, 1, 1, 5, 0) | |
| 915 | end | |
| 916 | BEAM.Size = BEAM.Size + VT(SIZE / 25, 0, SIZE / 25) / 1.8 | |
| 917 | BOP.Size = BOP.Size + VT(SIZE / 25, SIZE / 25, SIZE / 25) | |
| 918 | Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
| 919 | end | |
| 920 | repeat | |
| 921 | Swait() | |
| 922 | BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0) | |
| 923 | SOUND.Parent = SLICE | |
| 924 | for i = 1, math.ceil(BEAM.Size.Y / 5) do | |
| 925 | ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X, 1, 1, 5, 0) | |
| 926 | end | |
| 927 | Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
| 928 | until SOUND.Playing == false | |
| 929 | BOP:remove() | |
| 930 | BEAM:remove() | |
| 931 | DONE = true | |
| 932 | Humanoid.CameraOffset = VT(0, 0, 0) | |
| 933 | for i = 1, 45 do | |
| 934 | Swait() | |
| 935 | SLICE.Size = SLICE.Size - VT(1 + i / 45, 0, 0) / 5 | |
| 936 | end | |
| 937 | SLICE:remove() | |
| 938 | end)) | |
| 939 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 940 | Swait() | |
| 941 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 942 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed) | |
| 943 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 944 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 945 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 946 | end | |
| 947 | FORCEWINGS = true | |
| 948 | for i = 1, 200 do | |
| 949 | Swait() | |
| 950 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 951 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180 + i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i * 5), 0.75 / Animation_Speed) | |
| 952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 955 | end | |
| 956 | repeat | |
| 957 | wait() | |
| 958 | until DONE == true | |
| 959 | RootJoint.C0 = CF(0, 300, 0) | |
| 960 | Humanoid.HipHeight = 1 | |
| 961 | for i = 1, 50 do | |
| 962 | Swait() | |
| 963 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 964 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed) | |
| 965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 968 | end | |
| 969 | ATTACK = false | |
| 970 | Rooted = false | |
| 971 | FORCEWINGS = false | |
| 972 | end | |
| 973 | function Intro() | |
| 974 | ATTACK = true | |
| 975 | Rooted = true | |
| 976 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 977 | Swait() | |
| 978 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
| 979 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
| 980 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
| 981 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
| 982 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 983 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 984 | end | |
| 985 | for i = 0, 3, 0.1 / Animation_Speed do | |
| 986 | Swait() | |
| 987 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 988 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 989 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
| 990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
| 991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 993 | end | |
| 994 | CreateSound(1537955136, Blade, 5, 1, false) | |
| 995 | RWING.Transparency = 0 | |
| 996 | LWING.Transparency = 0 | |
| 997 | for i = 1, 15 do | |
| 998 | Swait() | |
| 999 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
| 1000 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
| 1001 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50 - i / 15 * 360)), 0.75 / Animation_Speed) | |
| 1002 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
| 1003 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1004 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1005 | end | |
| 1006 | for i = 1, 15 do | |
| 1007 | Swait() | |
| 1008 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
| 1009 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
| 1010 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
| 1011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
| 1012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1014 | end | |
| 1015 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1016 | Swait() | |
| 1017 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
| 1018 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
| 1019 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1020 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1021 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1022 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1023 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1024 | end | |
| 1025 | ATTACK = false | |
| 1026 | Rooted = false | |
| 1027 | end | |
| 1028 | function Z() | |
| 1029 | ATTACK = true | |
| 1030 | Rooted = true | |
| 1031 | CreateSound(1537955136, Torso, 5, 1, false) | |
| 1032 | for i = 1, 15 do | |
| 1033 | Swait() | |
| 1034 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.5) | |
| 1035 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
| 1036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
| 1037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1039 | end | |
| 1040 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1041 | Swait() | |
| 1042 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015) | |
| 1043 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
| 1044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
| 1045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1047 | end | |
| 1048 | FORCEWINGS = true | |
| 1049 | for i = 1, 10 do | |
| 1050 | for i = 0, 0.02, 0.1 / Animation_Speed do | |
| 1051 | Swait() | |
| 1052 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1053 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
| 1054 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
| 1055 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1056 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1057 | end | |
| 1058 | do | |
| 1059 | local RANDOM = MRANDOM(-7, 7) / 5 | |
| 1060 | local RANDOM2 = MRANDOM(-7, 7) / 5 | |
| 1061 | for i = 0, 0.01, 0.1 / Animation_Speed do | |
| 1062 | Swait() | |
| 1063 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2) | |
| 1064 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1065 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed) | |
| 1066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed) | |
| 1067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5 + RANDOM, 0 + RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1069 | end | |
| 1070 | local WAVES = {}
| |
| 1071 | coroutine.resume(coroutine.create(function() | |
| 1072 | repeat | |
| 1073 | Swait() | |
| 1074 | for E = 1, #WAVES do | |
| 1075 | if WAVES[E] ~= nil then | |
| 1076 | ApplyAoE(WAVES[E].Position, 3, 25, 35, 35, 3) | |
| 1077 | if WAVES[E].Transparency > 0.99 then | |
| 1078 | WAVES[E]:remove() | |
| 1079 | table.remove(WAVES, E) | |
| 1080 | else | |
| 1081 | WAVES[E].CFrame = WAVES[E].CFrame * CF(0, 1.2, 0) | |
| 1082 | WAVES[E].Transparency = WAVES[E].Transparency + 0.03 | |
| 1083 | end | |
| 1084 | end | |
| 1085 | end | |
| 1086 | until #WAVES == 0 | |
| 1087 | end)) | |
| 1088 | local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1, 3, 1)) | |
| 1089 | MakeForm(Wave, "Pine") | |
| 1090 | Wave.CFrame = Blade.CFrame | |
| 1091 | table.insert(WAVES, Wave) | |
| 1092 | CreateSound(1537955679, Wave, 7, 1, true) | |
| 1093 | end | |
| 1094 | end | |
| 1095 | ATTACK = false | |
| 1096 | Rooted = false | |
| 1097 | FORCEWINGS = false | |
| 1098 | end | |
| 1099 | function B() | |
| 1100 | ATTACK = true | |
| 1101 | Rooted = false | |
| 1102 | FORCEWINGS = true | |
| 1103 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1104 | Swait() | |
| 1105 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1106 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1110 | end | |
| 1111 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
| 1112 | Rooted = true | |
| 1113 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1114 | Swait() | |
| 1115 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
| 1116 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1117 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1118 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1119 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1120 | end | |
| 1121 | coroutine.resume(coroutine.create(function() | |
| 1122 | local FRAME = RootPart.CFrame * CF(0, -5, -0.5) | |
| 1123 | for i = 1, 125 do | |
| 1124 | Swait() | |
| 1125 | FRAME = FRAME * CF(0, 0, -1) | |
| 1126 | ApplyAoE(FRAME.p, 5, 45, 55, 35, 15) | |
| 1127 | WACKYEFFECT({
| |
| 1128 | Time = 25, | |
| 1129 | EffectType = "Sphere", | |
| 1130 | Size = VT(1, 18, 1), | |
| 1131 | Size2 = VT(1, 0, 1), | |
| 1132 | Transparency = 0, | |
| 1133 | Transparency2 = 1, | |
| 1134 | CFrame = FRAME, | |
| 1135 | MoveToPos = nil, | |
| 1136 | RotationX = 0, | |
| 1137 | RotationY = 0, | |
| 1138 | RotationZ = 0, | |
| 1139 | Material = "Neon", | |
| 1140 | Color = RWING.Color, | |
| 1141 | SoundID = nil, | |
| 1142 | SoundPitch = nil, | |
| 1143 | SoundVolume = nil | |
| 1144 | }) | |
| 1145 | end | |
| 1146 | end)) | |
| 1147 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1148 | Swait() | |
| 1149 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
| 1150 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1151 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1152 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1153 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1154 | end | |
| 1155 | FORCEWINGS = false | |
| 1156 | ATTACK = false | |
| 1157 | Rooted = false | |
| 1158 | end | |
| 1159 | function C() | |
| 1160 | FORCEWINGS = true | |
| 1161 | ATTACK = true | |
| 1162 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1163 | Swait() | |
| 1164 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1168 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1169 | end | |
| 1170 | Rooted = true | |
| 1171 | local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0, 0, 0)) | |
| 1172 | MakeForm(Orb, "Ball") | |
| 1173 | Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0) | |
| 1174 | for i = 1, 35 do | |
| 1175 | Swait() | |
| 1176 | Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0) | |
| 1177 | Orb.Size = Orb.Size + VT(0.05, 0.05, 0.05) | |
| 1178 | end | |
| 1179 | local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0, 0, 0)) | |
| 1180 | MakeForm(MAIN, "Cyl") | |
| 1181 | for i = 1, 200 do | |
| 1182 | Swait() | |
| 1183 | local AIMHIT, AIMPOS = CastProperRay(Orb.Position, Mouse.Hit.p, 750, Character) | |
| 1184 | local DISTANCE = (Orb.Position - AIMPOS).Magnitude | |
| 1185 | MAIN.CFrame = CF(Orb.Position, AIMPOS) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1186 | MAIN.Size = VT(0.7, DISTANCE, 0.7) | |
| 1187 | ApplyAoE(AIMPOS, 3, 35, 65, 35, 20) | |
| 1188 | end | |
| 1189 | MAIN:remove() | |
| 1190 | ATTACK = false | |
| 1191 | Rooted = false | |
| 1192 | FORCEWINGS = false | |
| 1193 | for i = 1, 35 do | |
| 1194 | Swait() | |
| 1195 | Orb.Size = Orb.Size - VT(0.05, 0.05, 0.05) | |
| 1196 | end | |
| 1197 | Orb:remove() | |
| 1198 | end | |
| 1199 | function V() | |
| 1200 | FORCEWINGS = true | |
| 1201 | ATTACK = true | |
| 1202 | Rooted = true | |
| 1203 | local AREAS = {}
| |
| 1204 | for i = 1, 15 do | |
| 1205 | local AREA = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(6, 35)).p | |
| 1206 | local HITFLOOR, HITPOS = CastProperRay(AREA + VT(0, 35, 0), AREA - VT(0, 35, 0), 65, Character) | |
| 1207 | if HITFLOOR then | |
| 1208 | table.insert(AREAS, HITPOS) | |
| 1209 | end | |
| 1210 | end | |
| 1211 | for E = 1, 35 do | |
| 1212 | Swait() | |
| 1213 | for i = 1, #AREAS do | |
| 1214 | WACKYEFFECT({
| |
| 1215 | Time = 5, | |
| 1216 | EffectType = "Wave", | |
| 1217 | Size = VT(5, 1, 5), | |
| 1218 | Size2 = VT(5, 1, 5), | |
| 1219 | Transparency = 0.5, | |
| 1220 | Transparency2 = 1, | |
| 1221 | CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), | |
| 1222 | MoveToPos = nil, | |
| 1223 | RotationX = 0, | |
| 1224 | RotationY = 0, | |
| 1225 | RotationZ = 0, | |
| 1226 | Material = "Neon", | |
| 1227 | Color = RWING.Color, | |
| 1228 | SoundID = nil, | |
| 1229 | SoundPitch = nil, | |
| 1230 | SoundVolume = nil | |
| 1231 | }) | |
| 1232 | end | |
| 1233 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
| 1234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
| 1235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1237 | end | |
| 1238 | for E = 1, 12 do | |
| 1239 | Swait() | |
| 1240 | for i = 1, #AREAS do | |
| 1241 | WACKYEFFECT({
| |
| 1242 | Time = 5, | |
| 1243 | EffectType = "Wave", | |
| 1244 | Size = VT(5, 1, 5), | |
| 1245 | Size2 = VT(5, 1, 5), | |
| 1246 | Transparency = 0.5, | |
| 1247 | Transparency2 = 1, | |
| 1248 | CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E + 35), RAD(0)), | |
| 1249 | MoveToPos = nil, | |
| 1250 | RotationX = 0, | |
| 1251 | RotationY = 0, | |
| 1252 | RotationZ = 0, | |
| 1253 | Material = "Neon", | |
| 1254 | Color = RWING.Color, | |
| 1255 | SoundID = nil, | |
| 1256 | SoundPitch = nil, | |
| 1257 | SoundVolume = nil | |
| 1258 | }) | |
| 1259 | end | |
| 1260 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1264 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1265 | end | |
| 1266 | for i = 1, #AREAS do | |
| 1267 | ApplyAoE(AREAS[i], 15, 45, 55, 35, 20) | |
| 1268 | Lightning({
| |
| 1269 | Color = BRICKC("New Yeller").Color,
| |
| 1270 | Start = AREAS[i], | |
| 1271 | End = AREAS[i] + VT(0, 100, 0), | |
| 1272 | SegmentL = 2, | |
| 1273 | Thickness = 0.2, | |
| 1274 | DoesFade = true, | |
| 1275 | Ignore = workspace, | |
| 1276 | MaxDist = 30, | |
| 1277 | Branches = false | |
| 1278 | }) | |
| 1279 | Lightning({
| |
| 1280 | Color = RWING.Color, | |
| 1281 | Start = AREAS[i], | |
| 1282 | End = AREAS[i] + VT(0, 100, 0), | |
| 1283 | SegmentL = 2, | |
| 1284 | Thickness = 0.3, | |
| 1285 | DoesFade = true, | |
| 1286 | Ignore = workspace, | |
| 1287 | MaxDist = 35, | |
| 1288 | Branches = false | |
| 1289 | }) | |
| 1290 | WACKYEFFECT({
| |
| 1291 | Time = 15, | |
| 1292 | EffectType = "Wave", | |
| 1293 | Size = VT(10, 0, 10), | |
| 1294 | Size2 = VT(9, 5, 9), | |
| 1295 | Transparency = 0, | |
| 1296 | Transparency2 = 1, | |
| 1297 | CFrame = CF(AREAS[i]), | |
| 1298 | MoveToPos = nil, | |
| 1299 | RotationX = 0, | |
| 1300 | RotationY = 5, | |
| 1301 | RotationZ = 0, | |
| 1302 | Material = "Neon", | |
| 1303 | Color = RWING.Color, | |
| 1304 | SoundID = 1537955136, | |
| 1305 | SoundPitch = MRANDOM(6, 8) / 10, | |
| 1306 | SoundVolume = 2 | |
| 1307 | }) | |
| 1308 | end | |
| 1309 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1310 | Swait() | |
| 1311 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1312 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1313 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1314 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1315 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1316 | end | |
| 1317 | FORCEWINGS = false | |
| 1318 | ATTACK = false | |
| 1319 | Rooted = false | |
| 1320 | end | |
| 1321 | function G() | |
| 1322 | ATTACK = true | |
| 1323 | Rooted = true | |
| 1324 | FORCEWINGS = true | |
| 1325 | CreateSound(1537955136, Torso, 5, 1, false) | |
| 1326 | for i = 1, 15 do | |
| 1327 | Swait() | |
| 1328 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.8) | |
| 1329 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
| 1330 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
| 1331 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1332 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1333 | end | |
| 1334 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1335 | Swait() | |
| 1336 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015) | |
| 1337 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
| 1338 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
| 1339 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1340 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1341 | end | |
| 1342 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1343 | Swait() | |
| 1344 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1345 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1346 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1347 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1348 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1349 | end | |
| 1350 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
| 1351 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1352 | Swait() | |
| 1353 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
| 1354 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1358 | end | |
| 1359 | local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5, 22.5, 5)) | |
| 1360 | MakeForm(TORNADOBASE, "Ball") | |
| 1361 | TORNADOBASE.Mesh.Scale = VT(1, 8, 1) | |
| 1362 | local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0)) | |
| 1363 | CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
| |
| 1364 | local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0)) | |
| 1365 | CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
| |
| 1366 | CreateSound(415700134, TORNADOBASE, 3, 0.5, true) | |
| 1367 | coroutine.resume(coroutine.create(function() | |
| 1368 | local FRAME = RootPart.CFrame * CF(0, -5, -0.5) | |
| 1369 | for E = 1, 185 do | |
| 1370 | Swait() | |
| 1371 | FRAME = FRAME * CF(0, 0, -0.8) | |
| 1372 | TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0) | |
| 1373 | SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0)) | |
| 1374 | SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0)) | |
| 1375 | for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do | |
| 1376 | ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0) | |
| 1377 | end | |
| 1378 | WACKYEFFECT({
| |
| 1379 | Time = 5, | |
| 1380 | EffectType = "Wave", | |
| 1381 | Size = VT(10, 8, 10), | |
| 1382 | Size2 = VT(0, 0, 0), | |
| 1383 | Transparency = 0, | |
| 1384 | Transparency2 = 1, | |
| 1385 | CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)), | |
| 1386 | MoveToPos = nil, | |
| 1387 | RotationX = 0, | |
| 1388 | RotationY = 5, | |
| 1389 | RotationZ = 0, | |
| 1390 | Material = "Neon", | |
| 1391 | Color = TORNADOBASE.Color, | |
| 1392 | SoundID = nil, | |
| 1393 | SoundPitch = MRANDOM(6, 8) / 10, | |
| 1394 | SoundVolume = 2 | |
| 1395 | }) | |
| 1396 | end | |
| 1397 | for i = 1, 15 do | |
| 1398 | Swait() | |
| 1399 | TORNADOBASE.Transparency = i / 15 | |
| 1400 | SWIRL.Transparency = i / 15 | |
| 1401 | SWIRL2.Transparency = i / 15 | |
| 1402 | SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0)) | |
| 1403 | SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0)) | |
| 1404 | end | |
| 1405 | TORNADOBASE:remove() | |
| 1406 | SWIRL:remove() | |
| 1407 | SWIRL2:remove() | |
| 1408 | end)) | |
| 1409 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1410 | Swait() | |
| 1411 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
| 1412 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1416 | end | |
| 1417 | FORCEWINGS = false | |
| 1418 | ATTACK = false | |
| 1419 | Rooted = false | |
| 1420 | end | |
| 1421 | function MouseDown(Mouse) | |
| 1422 | if ATTACK == false then | |
| 1423 | end | |
| 1424 | end | |
| 1425 | function MouseUp(Mouse) | |
| 1426 | HOLD = false | |
| 1427 | end | |
| 1428 | function KeyDown(Key) | |
| 1429 | KEYHOLD = true | |
| 1430 | if VALUE1 == false then | |
| 1431 | if Key == "z" and ATTACK == false then | |
| 1432 | Z() | |
| 1433 | end | |
| 1434 | if Key == "b" and ATTACK == false then | |
| 1435 | B() | |
| 1436 | end | |
| 1437 | if Key == "c" and ATTACK == false then | |
| 1438 | C() | |
| 1439 | end | |
| 1440 | if Key == "v" and ATTACK == false then | |
| 1441 | V() | |
| 1442 | end | |
| 1443 | if Key == "g" and ATTACK == false then | |
| 1444 | G() | |
| 1445 | end | |
| 1446 | if Key == "x" and ATTACK == false then | |
| 1447 | X() | |
| 1448 | end | |
| 1449 | if Key == "q" and ATTACK == false then | |
| 1450 | VALUE1 = true | |
| 1451 | GYRO = IT("BodyGyro", RootPart)
| |
| 1452 | GYRO.D = 75 | |
| 1453 | GYRO.P = 40000 | |
| 1454 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
| 1455 | GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p) | |
| 1456 | FLIGHTFORCE = Instance.new("BodyPosition", RootPart)
| |
| 1457 | FLIGHTFORCE.D = 215 | |
| 1458 | FLIGHTFORCE.P = 20000 | |
| 1459 | FLIGHTFORCE.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1460 | FLIGHTFORCE.position = RootPart.Position + VT(0, 1, 0) | |
| 1461 | end | |
| 1462 | elseif VALUE1 == true then | |
| 1463 | if Key == "q" and ATTACK == false then | |
| 1464 | VALUE1 = false | |
| 1465 | end | |
| 1466 | if Key == "w" and ATTACK == false then | |
| 1467 | CreateSound(1537955679, RWING, 7, 1.2, false) | |
| 1468 | CreateSound(1537955679, LWING, 7, 1.2, false) | |
| 1469 | repeat | |
| 1470 | VALUE2 = true | |
| 1471 | Swait() | |
| 1472 | FLIGHTFORCE.Position = RootPart.CFrame * CF(0, 0, -5).p | |
| 1473 | until KEYHOLD == false | |
| 1474 | VALUE2 = false | |
| 1475 | end | |
| 1476 | end | |
| 1477 | end | |
| 1478 | function KeyUp(Key) | |
| 1479 | KEYHOLD = false | |
| 1480 | end | |
| 1481 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1482 | MouseDown(NEWKEY) | |
| 1483 | end) | |
| 1484 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1485 | MouseUp(NEWKEY) | |
| 1486 | end) | |
| 1487 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1488 | KeyDown(NEWKEY) | |
| 1489 | end) | |
| 1490 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1491 | KeyUp(NEWKEY) | |
| 1492 | end) | |
| 1493 | function unanchor() | |
| 1494 | if UNANCHOR == true then | |
| 1495 | g = Character:GetChildren() | |
| 1496 | for i = 1, #g do | |
| 1497 | if g[i].ClassName == "Part" then | |
| 1498 | g[i].Anchored = false | |
| 1499 | end | |
| 1500 | end | |
| 1501 | end | |
| 1502 | end | |
| 1503 | Humanoid.Changed:connect(function(Jump) | |
| 1504 | if Jump == "Jump" and Disable_Jump == true then | |
| 1505 | Humanoid.Jump = false | |
| 1506 | end | |
| 1507 | end) | |
| 1508 | while true do | |
| 1509 | Swait() | |
| 1510 | script.Parent = WEAPONGUI | |
| 1511 | ANIMATE.Parent = nil | |
| 1512 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1513 | v:Stop() | |
| 1514 | end | |
| 1515 | SINE = SINE + CHANGE * 2 | |
| 1516 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1517 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1518 | if VALUE1 == false then | |
| 1519 | if GYRO ~= nil then | |
| 1520 | GYRO:remove() | |
| 1521 | end | |
| 1522 | if FLIGHTFORCE ~= nil then | |
| 1523 | FLIGHTFORCE:remove() | |
| 1524 | end | |
| 1525 | if ATTACK == false then | |
| 1526 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1527 | if TORSOVELOCITY < 1 then | |
| 1528 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed) | |
| 1529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1532 | elseif TORSOVELOCITY > 1 then | |
| 1533 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1534 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1535 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1536 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1537 | end | |
| 1538 | end | |
| 1539 | elseif VALUE1 == true then | |
| 1540 | if VALUE2 == false and ATTACK == false then | |
| 1541 | if GYRO ~= nil then | |
| 1542 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 1543 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 1544 | end | |
| 1545 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed) | |
| 1546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1549 | elseif VALUE2 == true and ATTACK == false then | |
| 1550 | if GYRO ~= nil then | |
| 1551 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
| 1552 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 1553 | end | |
| 1554 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1555 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1556 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1558 | end | |
| 1559 | end | |
| 1560 | if FORCEWINGS == true or ATTACK == false then | |
| 1561 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed) | |
| 1562 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed) | |
| 1563 | end | |
| 1564 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1565 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1566 | unanchor() | |
| 1567 | Humanoid.MaxHealth = "inf" | |
| 1568 | Humanoid.Health = "inf" | |
| 1569 | if Rooted == false then | |
| 1570 | Disable_Jump = false | |
| 1571 | Humanoid.WalkSpeed = Speed | |
| 1572 | elseif Rooted == true then | |
| 1573 | Disable_Jump = true | |
| 1574 | Humanoid.WalkSpeed = 0 | |
| 1575 | end | |
| 1576 | sick.SoundId = "rbxassetid://152000442" | |
| 1577 | sick.Looped = true | |
| 1578 | sick.Pitch = 1 | |
| 1579 | sick.Volume = 3 | |
| 1580 | sick.Parent = Torso | |
| 1581 | sick:Resume() | |
| 1582 | if INTRO == false then | |
| 1583 | INTRO = true | |
| 1584 | coroutine.resume(coroutine.create(function() | |
| 1585 | Intro() | |
| 1586 | end)) | |
| 1587 | end | |
| 1588 | for _, c in pairs(Character:GetChildren()) do | |
| 1589 | if c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
| 1590 | c:remove() | |
| 1591 | elseif c.ClassName == "Accessory" and c.Handle:FindFirstChild("HairAttachment") == nil then
| |
| 1592 | c:remove() | |
| 1593 | end | |
| 1594 | end | |
| 1595 | Humanoid.Name = "Galacta " .. Player.Name | |
| 1596 | end |