ManOhMan

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Aug 24th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -- Synapse Decompiler
  87. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  88.  
  89. wait(0.2)
  90. Player = owner
  91. PlayerGui = Player.PlayerGui
  92. Cam = workspace.CurrentCamera
  93. Backpack = Player.Backpack
  94. Character = Player.Character
  95. Humanoid = Character.Humanoid
  96. RootPart = Character.HumanoidRootPart
  97. Torso = Character.Torso
  98. Head = Character.Head
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart.RootJoint
  104. Neck = Torso.Neck
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109. local sick = Instance.new("Sound", Torso)
  110. sick.SoundId = "rbxassetid://152000442"
  111. sick.Looped = true
  112. sick.Pitch = 1
  113. sick.Volume = 1
  114. sick:Play()
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131. Animation_Speed = 3
  132. Humanoid.HipHeight = 1
  133. Frame_Speed = 0.016666666666666666
  134. local Speed = 75
  135. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  138. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  139. local DAMAGEMULTIPLIER = 1
  140. local ANIM = "Idle"
  141. local ATTACK = false
  142. local EQUIPPED = false
  143. local HOLD = false
  144. local COMBO = 1
  145. local Rooted = false
  146. local SINE = 0
  147. local KEYHOLD = false
  148. local CHANGE = 2 / Animation_Speed
  149. local WALKINGANIM = false
  150. local VALUE1 = false
  151. local VALUE2 = false
  152. local ROBLOXIDLEANIMATION = IT("Animation")
  153. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  154. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  155. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  156. WEAPONGUI.Name = "Weapon GUI"
  157. local Weapon = IT("Model")
  158. Weapon.Name = "Adds"
  159. local Effects = IT("Folder", Weapon)
  160. Effects.Name = "Effects"
  161. local ANIMATOR = Humanoid.Animator
  162. local ANIMATE = Character.Animate
  163. local UNANCHOR = true
  164. local FORCEWINGS = false
  165. local GYRO, FLIGHTFORCE
  166. local INTRO = false
  167. ArtificialHB = Instance.new("BindableEvent", script)
  168. ArtificialHB.Name = "ArtificialHB"
  169. script:WaitForChild("ArtificialHB")
  170. frame = Frame_Speed
  171. tf = 0
  172. allowframeloss = false
  173. tossremainder = false
  174. lastframe = tick()
  175. script.ArtificialHB:Fire()
  176. game:GetService("RunService").Heartbeat:connect(function(s, p)
  177. tf = tf + s
  178. if tf >= frame then
  179. if allowframeloss then
  180. script.ArtificialHB:Fire()
  181. lastframe = tick()
  182. else
  183. for i = 1, math.floor(tf / frame) do
  184. script.ArtificialHB:Fire()
  185. end
  186. lastframe = tick()
  187. end
  188. if tossremainder then
  189. tf = 0
  190. else
  191. tf = tf - frame * math.floor(tf / frame)
  192. end
  193. end
  194. end)
  195. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  196. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  197. end
  198. function PositiveAngle(NUMBER)
  199. if NUMBER >= 0 then
  200. NUMBER = 0
  201. end
  202. return NUMBER
  203. end
  204. function NegativeAngle(NUMBER)
  205. if NUMBER <= 0 then
  206. NUMBER = 0
  207. end
  208. return NUMBER
  209. end
  210. function Swait(NUMBER)
  211. if NUMBER == 0 or NUMBER == nil then
  212. ArtificialHB.Event:wait()
  213. else
  214. for i = 1, NUMBER do
  215. ArtificialHB.Event:wait()
  216. end
  217. end
  218. end
  219. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  220. local NEWMESH = IT(MESH)
  221. if MESH == "SpecialMesh" then
  222. NEWMESH.MeshType = MESHTYPE
  223. if MESHID ~= "nil" and MESHID ~= "" then
  224. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  225. end
  226. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  227. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  228. end
  229. end
  230. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  231. NEWMESH.Scale = SCALE
  232. NEWMESH.Parent = PARENT
  233. return NEWMESH
  234. end
  235. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  236. local NEWPART = IT("Part")
  237. NEWPART.formFactor = FORMFACTOR
  238. NEWPART.Reflectance = REFLECTANCE
  239. NEWPART.Transparency = TRANSPARENCY
  240. NEWPART.CanCollide = false
  241. NEWPART.Locked = true
  242. NEWPART.Anchored = true
  243. if ANCHOR == false then
  244. NEWPART.Anchored = false
  245. end
  246. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  247. NEWPART.Name = NAME
  248. NEWPART.Size = SIZE
  249. NEWPART.Position = Torso.Position
  250. NEWPART.Material = MATERIAL
  251. NEWPART:BreakJoints()
  252. NEWPART.Parent = PARENT
  253. return NEWPART
  254. end
  255. function QuaternionFromCFrame(cf)
  256. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  257. local trace = m00 + m11 + m22
  258. if trace > 0 then
  259. local s = math.sqrt(1 + trace)
  260. local recip = 0.5 / s
  261. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  262. else
  263. local i = 0
  264. if m00 < m11 then
  265. i = 1
  266. end
  267. if m22 > (i == 0 and m00 or m11) then
  268. i = 2
  269. end
  270. if i == 0 then
  271. local s = math.sqrt(m00 - m11 - m22 + 1)
  272. local recip = 0.5 / s
  273. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  274. elseif i == 1 then
  275. local s = math.sqrt(m11 - m22 - m00 + 1)
  276. local recip = 0.5 / s
  277. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  278. elseif i == 2 then
  279. local s = math.sqrt(m22 - m00 - m11 + 1)
  280. local recip = 0.5 / s
  281. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  282. end
  283. end
  284. end
  285. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  286. local xs, ys, zs = x + x, y + y, z + z
  287. local wx, wy, wz = w * xs, w * ys, w * zs
  288. local xx = x * xs
  289. local xy = x * ys
  290. local xz = x * zs
  291. local yy = y * ys
  292. local yz = y * zs
  293. local zz = z * zs
  294. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  295. end
  296. function QuaternionSlerp(a, b, t)
  297. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  298. local startInterp, finishInterp
  299. if cosTheta >= 1.0E-4 then
  300. if 1 - cosTheta > 1.0E-4 then
  301. local theta = ACOS(cosTheta)
  302. local invSinTheta = 1 / SIN(theta)
  303. startInterp = SIN((1 - t) * theta) * invSinTheta
  304. finishInterp = SIN(t * theta) * invSinTheta
  305. else
  306. startInterp = 1 - t
  307. finishInterp = t
  308. end
  309. elseif 1 + cosTheta > 1.0E-4 then
  310. local theta = ACOS(-cosTheta)
  311. local invSinTheta = 1 / SIN(theta)
  312. startInterp = SIN((t - 1) * theta) * invSinTheta
  313. finishInterp = SIN(t * theta) * invSinTheta
  314. else
  315. startInterp = t - 1
  316. finishInterp = t
  317. end
  318. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  319. end
  320. function Clerp(a, b, t)
  321. local qa = {
  322. QuaternionFromCFrame(a)
  323. }
  324. local qb = {
  325. QuaternionFromCFrame(b)
  326. }
  327. local ax, ay, az = a.x, a.y, a.z
  328. local bx, by, bz = b.x, b.y, b.z
  329. local _t = 1 - t
  330. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  331. end
  332. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  333. local frame = IT("Frame")
  334. frame.BackgroundTransparency = TRANSPARENCY
  335. frame.BorderSizePixel = BORDERSIZEPIXEL
  336. frame.Position = POSITION
  337. frame.Size = SIZE
  338. frame.BackgroundColor3 = COLOR
  339. frame.BorderColor3 = BORDERCOLOR
  340. frame.Name = NAME
  341. frame.Parent = PARENT
  342. return frame
  343. end
  344. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  345. local label = IT("TextLabel")
  346. label.BackgroundTransparency = 1
  347. label.Size = UD2(1, 0, 1, 0)
  348. label.Position = UD2(0, 0, 0, 0)
  349. label.TextColor3 = TEXTCOLOR
  350. label.TextStrokeTransparency = STROKETRANSPARENCY
  351. label.TextTransparency = TRANSPARENCY
  352. label.FontSize = TEXTFONTSIZE
  353. label.Font = TEXTFONT
  354. label.BorderSizePixel = BORDERSIZEPIXEL
  355. label.TextScaled = false
  356. label.Text = TEXT
  357. label.Name = NAME
  358. label.Parent = PARENT
  359. return label
  360. end
  361. function NoOutlines(PART)
  362. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  363. end
  364. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  365. local NEWWELD = IT(TYPE)
  366. NEWWELD.Part0 = PART0
  367. NEWWELD.Part1 = PART1
  368. NEWWELD.C0 = C0
  369. NEWWELD.C1 = C1
  370. NEWWELD.Parent = PARENT
  371. return NEWWELD
  372. end
  373. local S = IT("Sound")
  374. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  375. local NEWSOUND
  376. coroutine.resume(coroutine.create(function()
  377. NEWSOUND = S:Clone()
  378. NEWSOUND.Parent = PARENT
  379. NEWSOUND.Volume = VOLUME
  380. NEWSOUND.Pitch = PITCH
  381. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  382. NEWSOUND:play()
  383. if DOESLOOP == true then
  384. NEWSOUND.Looped = true
  385. else
  386. repeat
  387. wait(1)
  388. until NEWSOUND.Playing == false
  389. NEWSOUND:remove()
  390. end
  391. end))
  392. return NEWSOUND
  393. end
  394. function CFrameFromTopBack(at, top, back)
  395. local right = top:Cross(back)
  396. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  397. end
  398. function WACKYEFFECT(Table)
  399. local TYPE = Table.EffectType or "Sphere"
  400. local SIZE = Table.Size or VT(1, 1, 1)
  401. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  402. local TRANSPARENCY = Table.Transparency or 0
  403. local ENDTRANSPARENCY = Table.Transparency2 or 1
  404. local CFRAME = Table.CFrame or Torso.CFrame
  405. local MOVEDIRECTION = Table.MoveToPos or nil
  406. local ROTATION1 = Table.RotationX or 0
  407. local ROTATION2 = Table.RotationY or 0
  408. local ROTATION3 = Table.RotationZ or 0
  409. local MATERIAL = Table.Material or "Neon"
  410. local COLOR = Table.Color or C3(1, 1, 1)
  411. local TIME = Table.Time or 45
  412. local SOUNDID = Table.SoundID or nil
  413. local SOUNDPITCH = Table.SoundPitch or nil
  414. local SOUNDVOLUME = Table.SoundVolume or nil
  415. coroutine.resume(coroutine.create(function()
  416. local PLAYSSOUND = false
  417. local SOUND
  418. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  419. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  420. PLAYSSOUND = true
  421. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  422. end
  423. EFFECT.Color = COLOR
  424. local MSH
  425. if TYPE == "Sphere" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  427. elseif TYPE == "Block" then
  428. MSH = IT("BlockMesh", EFFECT)
  429. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  430. elseif TYPE == "Wave" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  432. elseif TYPE == "Ring" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  434. elseif TYPE == "Slash" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  436. elseif TYPE == "Round Slash" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  438. elseif TYPE == "Swirl" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  440. elseif TYPE == "Skull" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  442. elseif TYPE == "Crystal" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  444. end
  445. if MSH ~= nil then
  446. local MOVESPEED
  447. if MOVEDIRECTION ~= nil then
  448. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  449. end
  450. local GROWTH = SIZE - ENDSIZE
  451. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  452. if TYPE == "Block" then
  453. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  454. else
  455. EFFECT.CFrame = CFRAME
  456. end
  457. for LOOP = 1, TIME + 1 do
  458. Swait()
  459. MSH.Scale = MSH.Scale - GROWTH / TIME
  460. if TYPE == "Wave" then
  461. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  462. end
  463. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  464. if TYPE == "Block" then
  465. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  466. else
  467. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  468. end
  469. if MOVEDIRECTION ~= nil then
  470. local ORI = EFFECT.Orientation
  471. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  472. EFFECT.Orientation = ORI
  473. end
  474. end
  475. if PLAYSSOUND == false then
  476. EFFECT:remove()
  477. else
  478. SOUND.Stopped:Connect(function()
  479. EFFECT:remove()
  480. end)
  481. end
  482. elseif PLAYSSOUND == false then
  483. EFFECT:remove()
  484. else
  485. repeat
  486. Swait()
  487. until SOUND.Playing == false
  488. EFFECT:remove()
  489. end
  490. end))
  491. end
  492. function MakeForm(PART, TYPE)
  493. if TYPE == "Cyl" then
  494. local MSH = IT("CylinderMesh", PART)
  495. elseif TYPE == "Ball" then
  496. local MSH = IT("SpecialMesh", PART)
  497. MSH.MeshType = "Sphere"
  498. elseif TYPE == "Pine" then
  499. CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0, 0, 0))
  500. end
  501. end
  502. Debris = game:GetService("Debris")
  503. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  504. local DIRECTION = CF(StartPos, EndPos).lookVector
  505. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  506. end
  507. function turnto(position)
  508. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  509. end
  510. function Lightning(Table)
  511. local Color = Table.Color or C3(1, 1, 1)
  512. local StartPos = Table.Start or Torso.Position
  513. local EndPos = Table.End or Mouse.Hit.p
  514. local SegmentLength = Table.SegmentL or 2
  515. local Thickness = Table.Thickness or 0.1
  516. local Dissapear = Table.DoesFade or false
  517. local Parent = Table.Ignore or Character
  518. local MaxDist = Table.MaxDist or 400
  519. local Branches = Table.Branches or false
  520. local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  521. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / SegmentLength)
  522. local LIGHTNINGMODEL = IT("Model", Effects)
  523. LIGHTNINGMODEL.Name = "Lightning"
  524. local LastBolt
  525. for E = 1, DISTANCE do
  526. local ExtraSize = (DISTANCE - E) / 15
  527. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize))
  528. PART.Color = Color
  529. MakeForm(PART, "Cyl")
  530. if LastBolt == nil then
  531. PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  532. else
  533. PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SegmentLength / 3 + (DISTANCE - E)).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  534. end
  535. LastBolt = PART
  536. if Branches == true then
  537. local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2)
  538. if CHOICE == 1 then
  539. local LASTBRANCH
  540. for i = 1, MRANDOM(2, 5) do
  541. local ExtraSize2 = (DISTANCE - E) / 25 / i
  542. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2))
  543. PART.Color = Color
  544. MakeForm(PART, "Cyl")
  545. if LASTBRANCH == nil then
  546. PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  547. else
  548. PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  549. end
  550. LASTBRANCH = PART
  551. end
  552. end
  553. end
  554. end
  555. if Dissapear == true then
  556. coroutine.resume(coroutine.create(function()
  557. for i = 1, 30 do
  558. Swait()
  559. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  560. if c.ClassName == "Part" then
  561. c.Transparency = i / 30
  562. end
  563. end
  564. end
  565. LIGHTNINGMODEL:remove()
  566. end))
  567. elseif Dissapear == false then
  568. Debris:AddItem(LIGHTNINGMODEL, 0.1)
  569. end
  570. return {
  571. End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z / 2).p,
  572. LastBolt = LastBolt,
  573. Model = LIGHTNINGMODEL
  574. }
  575. end
  576. local Particle = IT("ParticleEmitter", nil)
  577. Particle.Enabled = false
  578. Particle.Transparency = NumberSequence.new({
  579. NumberSequenceKeypoint.new(0, 0),
  580. NumberSequenceKeypoint.new(0.7, 0),
  581. NumberSequenceKeypoint.new(1, 1)
  582. })
  583. Particle.LightEmission = 0.5
  584. Particle.Rate = 500
  585. Particle.Rotation = NumberRange.new(-180, 180)
  586. Particle.RotSpeed = NumberRange.new(-180, 180)
  587. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  588. Particle.Color = ColorSequence.new(C3(1, 1, 1))
  589. function ParticleEmitter(Table)
  590. local PRTCL = Particle:Clone()
  591. local Speed = Table.Speed or 5
  592. local Drag = Table.Drag or 0
  593. local Size1 = Table.Size1 or 1
  594. local Size2 = Table.Size2 or 5
  595. local Lifetime1 = Table.Lifetime1 or 1
  596. local Lifetime2 = Table.Lifetime2 or 1.5
  597. local Parent = Table.Parent or Torso
  598. local Emit = Table.Emit or 100
  599. local Offset = Table.Offset or 360
  600. local Enabled = Table.Enabled or false
  601. PRTCL.Parent = Parent
  602. PRTCL.Size = NumberSequence.new(Size1, Size2)
  603. PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2)
  604. PRTCL.Speed = NumberRange.new(Speed)
  605. PRTCL.VelocitySpread = Offset
  606. PRTCL.Drag = Drag
  607. if Enabled == false then
  608. PRTCL:Emit(Emit)
  609. Debris:AddItem(PRTCL, Lifetime2)
  610. else
  611. PRTCL.Enabled = true
  612. end
  613. return PRTCL
  614. end
  615. local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", VT(2, 3, 2) * 1.5, false)
  616. RWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  617. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1, 2, 0.5), CF(-1.5, 0, 0))
  618. local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", VT(2, 3, 2) * 1.5, false)
  619. LWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  620. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1, 2, 0.5), CF(1.6, 0, 0))
  621. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  622. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  623. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 1, 1), false)
  624. CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  625. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0, -0.5), CF(0, 0, 0))
  626. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3, 0.1, 1.3), false)
  627. MakeForm(Mask, "Cyl")
  628. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0.2, 0), CF(0, 0, 0))
  629. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3), false)
  630. Black.Color = C3(0, 0, 0)
  631. MakeForm(Black, "Ball")
  632. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.05, -0.6), CF(0, 0, 0))
  633. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3), false)
  634. Black.Color = C3(0, 0, 0)
  635. MakeForm(Black, "Ball")
  636. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.1, -0.6), CF(0, 0, 0))
  637. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  638. MakeForm(Eye, "Ball")
  639. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22, 0.1, -0.7), CF(0, 0, 0))
  640. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  641. MakeForm(Eye, "Ball")
  642. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22, 0.1, -0.7), CF(0, 0, 0))
  643. local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1, 1, 1), false)
  644. CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0, 0.6, 0.1), CF(0, 0, 0))
  645. local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0, 0, 0))
  646. MSH.VertexColor = VT(1, 1, 0.5)
  647. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  648. MakeForm(MaskPart, "Ball")
  649. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35, 0.35, -0.5), CF(0, 0, 0))
  650. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  651. MakeForm(MaskPart, "Ball")
  652. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35, 0.35, -0.5), CF(0, 0, 0))
  653. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2, 1, 0.2), false)
  654. MakeForm(Handle, "Cyl")
  655. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  656. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5, 0.5, 0.5), false)
  657. MakeForm(Bop, "Ball")
  658. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0, 0.7, 0), CF(0, 0, 0))
  659. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5, 0.2, 0.5), false)
  660. MakeForm(Part, "Pine")
  661. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6, 0.3, 0.6), false)
  663. MakeForm(Part, "Pine")
  664. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  665. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3, 5, 0.3), false)
  666. MakeForm(Blade, "Pine")
  667. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0, -2.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05, 0.1, 1.05), false)
  669. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0, -0.3, 0), CF(0, 0, 0))
  670. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2, 2, 1), false)
  671. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1, 1, 1), VT(0, 0, 0))
  672. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  673. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  674. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  675. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4, -0.3, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  676. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  677. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  678. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  679. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  680. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7, 0.7, 1), VT(0, 0, 0))
  681. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  682. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  683. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  684. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  685. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 2, 0.2), false)
  686. MakeForm(Shield, "Ball")
  687. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  688. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 0.2, 2), false)
  689. MakeForm(Shield, "Ball")
  690. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  691. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 2, 0.3), false)
  692. MakeForm(Shield, "Ball")
  693. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  694. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 0.3, 2), false)
  695. MakeForm(Shield, "Ball")
  696. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  697. local SKILLTEXTCOLOR = BRICKC("Magenta").Color
  698. local SKILLFONT = "SciFi"
  699. local SKILLTEXTSIZE = 12
  700. Humanoid.DisplayDistanceType = "None"
  701. local naeeym2 = IT("BillboardGui", Character)
  702. naeeym2.AlwaysOnTop = true
  703. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  704. naeeym2.StudsOffset = Vector3.new(0, 1.3, 0)
  705. naeeym2.MaxDistance = 75
  706. naeeym2.Adornee = Character.Head
  707. naeeym2.Name = "Name"
  708. naeeym2.PlayerToHideFrom = Player
  709. local tecks2 = IT("TextLabel", naeeym2)
  710. tecks2.BackgroundTransparency = 1
  711. tecks2.TextScaled = true
  712. tecks2.BorderSizePixel = 0
  713. tecks2.Text = Player.Name
  714. tecks2.Font = "SciFi"
  715. tecks2.TextSize = 30
  716. tecks2.TextStrokeTransparency = 0
  717. tecks2.TextColor3 = C3(1, 1, 1)
  718. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
  719. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  720. tecks2.Parent = naeeym2
  721. for _, c in pairs(Weapon:GetChildren()) do
  722. if c.ClassName == "Part" then
  723. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  724. end
  725. end
  726. Weapon.Parent = Character
  727. Humanoid.Died:connect(function()
  728. ATTACK = true
  729. end)
  730. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Frame")
  731. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X - Q ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
  732. function ApplyDamage(Humanoid, Damage, TorsoPart)
  733. local defence = Instance.new("BoolValue", Humanoid.Parent)
  734. defence.Name = "HitBy" .. Player.Name
  735. game:GetService("Debris"):AddItem(defence, 0.001)
  736. Damage = Damage * DAMAGEMULTIPLIER
  737. if Humanoid.Health ~= 0 then
  738. local CritChance = MRANDOM(1, 100)
  739. if Damage > Humanoid.Health then
  740. Damage = math.ceil(Humanoid.Health)
  741. if Damage == 0 then
  742. Damage = 0.1
  743. end
  744. end
  745. Humanoid.Health = Humanoid.Health - Damage
  746. end
  747. end
  748. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, FRAME)
  749. local CHILDREN = workspace:GetDescendants()
  750. for index, CHILD in pairs(CHILDREN) do
  751. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild(Player.Name .. "Frames") == nil then
  752. do
  753. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  754. if HUM then
  755. do
  756. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  757. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude and HUM.Health > 0 then
  758. do
  759. local FRAMES = IT("Folder", CHILD)
  760. FRAMES.Name = Player.Name .. "Frames"
  761. local DMG = 0
  762. if MINDMG > 1 then
  763. DMG = MRANDOM(MINDMG, MAXDMG)
  764. else
  765. DMG = MINDMG
  766. end
  767. ApplyDamage(HUM, DMG, TORSO)
  768. CreateSound(12222242, TORSO, 5, 1, false)
  769. coroutine.resume(coroutine.create(function()
  770. for _, c in pairs(CHILD:GetDescendants()) do
  771. if c:IsA("BasePart") then
  772. local bv = Instance.new("BodyVelocity")
  773. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  774. if POSITION.Y < TORSO.Position.Y then
  775. bv.velocity = CF(POSITION, TORSO.Position + VT(0, TORSO.Position.Y - POSITION.Y, 0)).lookVector * FLING
  776. else
  777. bv.velocity = CF(POSITION, TORSO.Position + VT(0, 5, 0)).lookVector * FLING
  778. end
  779. bv.Parent = c
  780. c.Reflectance = c.Transparency
  781. c.Transparency = 1
  782. Debris:AddItem(bv, 0.05)
  783. end
  784. end
  785. if 0 < HUM.Health then
  786. if FRAME > 0 then
  787. for i = 1, FRAME do
  788. for _, c in pairs(CHILD:GetDescendants()) do
  789. if c:IsA("BasePart") then
  790. c.Transparency = c.Reflectance
  791. c.Reflectance = 0
  792. end
  793. end
  794. wait()
  795. for _, c in pairs(CHILD:GetDescendants()) do
  796. if c:IsA("BasePart") then
  797. c.Reflectance = c.Transparency
  798. c.Transparency = 1
  799. end
  800. end
  801. wait()
  802. end
  803. else
  804. coroutine.resume(coroutine.create(function()
  805. HUM.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  806. end))
  807. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  808. end
  809. for _, c in pairs(CHILD:GetDescendants()) do
  810. if c:IsA("BasePart") then
  811. c.Transparency = c.Reflectance
  812. c.Reflectance = 0
  813. end
  814. end
  815. else
  816. for _, c in pairs(CHILD:GetDescendants()) do
  817. if c:IsA("BasePart") then
  818. c.Transparency = c.Reflectance
  819. c.Reflectance = 0
  820. end
  821. end
  822. end
  823. coroutine.resume(coroutine.create(function()
  824. HUM.CameraOffset = VT(0, 0, 0)
  825. end))
  826. FRAMES:remove()
  827. end))
  828. end
  829. end
  830. end
  831. end
  832. end
  833. end
  834. end
  835. end
  836. function X()
  837. ATTACK = true
  838. Rooted = true
  839. local TOAIM = Mouse.Hit.p
  840. turnto(Mouse.Hit.p)
  841. local DONE = false
  842. Humanoid.HipHeight = 5
  843. for i = 0, 0.2, 0.1 / Animation_Speed do
  844. Swait()
  845. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  846. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  850. end
  851. for i = 0, 1.3, 0.1 / Animation_Speed do
  852. Swait()
  853. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  857. end
  858. CreateSound(1537955136, Blade, 5, 1, false)
  859. local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0, 16, 0))
  860. MakeForm(SLICE, "Ball")
  861. CreateSound(342793847, SLICE, 5, 3, false)
  862. SLICE.CFrame = CF(RootPart.CFrame * CF(0, 0, 4).p, TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  863. ParticleEmitter({
  864. Speed = 2,
  865. Drag = 3,
  866. Size1 = 0.2,
  867. Size2 = 1,
  868. Lifetime1 = 1,
  869. Lifetime2 = 3,
  870. Parent = SLICE,
  871. Emit = 15,
  872. Offset = 360,
  873. Enabled = false
  874. })
  875. coroutine.resume(coroutine.create(function()
  876. Swait(35)
  877. SLICE.Transparency = 0
  878. for i = 1, 45 do
  879. Swait()
  880. SLICE.Size = SLICE.Size + VT(1 + i / 45, 0, 0) / 5
  881. end
  882. wait(0.3)
  883. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0, 0, 0))
  884. MakeForm(BEAM, "Cyl")
  885. BEAM.Color = SLICE.Color
  886. local AIMHIT, AIMPOS = CastProperRay(SLICE.Position, TOAIM, 750, Character)
  887. local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  888. BEAM.CFrame = CF(SLICE.Position, AIMPOS) * CF(0, 0, -(DISTANCE / 2) - 7.5) * ANGLES(RAD(90), RAD(0), RAD(0))
  889. BEAM.Size = VT(0, DISTANCE + 15, 0)
  890. BEAM.Mesh.Scale = VT(1.8, 1, 1.8)
  891. local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0, 0, 0))
  892. MakeForm(BOP, "Ball")
  893. BOP.Color = SLICE.Color
  894. BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  895. wait(0.1)
  896. local SIZE = SLICE.Size.X
  897. local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  898. local PRT = ParticleEmitter({
  899. Speed = 0,
  900. Drag = 0,
  901. Size1 = 0.3,
  902. Size2 = 0.7,
  903. Lifetime1 = 1,
  904. Lifetime2 = 1.5,
  905. Parent = BEAM,
  906. Emit = 100,
  907. Offset = 360,
  908. Enabled = true
  909. })
  910. PRT.ZOffset = 12
  911. for i = 1, 25 do
  912. Swait()
  913. for i = 1, math.ceil(BEAM.Size.Y / 5) do
  914. ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X / 1.5, 1, 1, 5, 0)
  915. end
  916. BEAM.Size = BEAM.Size + VT(SIZE / 25, 0, SIZE / 25) / 1.8
  917. BOP.Size = BOP.Size + VT(SIZE / 25, SIZE / 25, SIZE / 25)
  918. Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  919. end
  920. repeat
  921. Swait()
  922. BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  923. SOUND.Parent = SLICE
  924. for i = 1, math.ceil(BEAM.Size.Y / 5) do
  925. ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X, 1, 1, 5, 0)
  926. end
  927. Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  928. until SOUND.Playing == false
  929. BOP:remove()
  930. BEAM:remove()
  931. DONE = true
  932. Humanoid.CameraOffset = VT(0, 0, 0)
  933. for i = 1, 45 do
  934. Swait()
  935. SLICE.Size = SLICE.Size - VT(1 + i / 45, 0, 0) / 5
  936. end
  937. SLICE:remove()
  938. end))
  939. for i = 0, 1, 0.1 / Animation_Speed do
  940. Swait()
  941. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  946. end
  947. FORCEWINGS = true
  948. for i = 1, 200 do
  949. Swait()
  950. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  951. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180 + i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i * 5), 0.75 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  955. end
  956. repeat
  957. wait()
  958. until DONE == true
  959. RootJoint.C0 = CF(0, 300, 0)
  960. Humanoid.HipHeight = 1
  961. for i = 1, 50 do
  962. Swait()
  963. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  964. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  968. end
  969. ATTACK = false
  970. Rooted = false
  971. FORCEWINGS = false
  972. end
  973. function Intro()
  974. ATTACK = true
  975. Rooted = true
  976. for i = 0, 0.2, 0.1 / Animation_Speed do
  977. Swait()
  978. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  979. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  980. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  984. end
  985. for i = 0, 3, 0.1 / Animation_Speed do
  986. Swait()
  987. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  988. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  989. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  993. end
  994. CreateSound(1537955136, Blade, 5, 1, false)
  995. RWING.Transparency = 0
  996. LWING.Transparency = 0
  997. for i = 1, 15 do
  998. Swait()
  999. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1000. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1001. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50 - i / 15 * 360)), 0.75 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1005. end
  1006. for i = 1, 15 do
  1007. Swait()
  1008. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1009. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1010. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1014. end
  1015. for i = 0, 1, 0.1 / Animation_Speed do
  1016. Swait()
  1017. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1018. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1019. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1023. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1024. end
  1025. ATTACK = false
  1026. Rooted = false
  1027. end
  1028. function Z()
  1029. ATTACK = true
  1030. Rooted = true
  1031. CreateSound(1537955136, Torso, 5, 1, false)
  1032. for i = 1, 15 do
  1033. Swait()
  1034. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.5)
  1035. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1039. end
  1040. for i = 0, 0.3, 0.1 / Animation_Speed do
  1041. Swait()
  1042. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  1043. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1047. end
  1048. FORCEWINGS = true
  1049. for i = 1, 10 do
  1050. for i = 0, 0.02, 0.1 / Animation_Speed do
  1051. Swait()
  1052. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  1053. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1057. end
  1058. do
  1059. local RANDOM = MRANDOM(-7, 7) / 5
  1060. local RANDOM2 = MRANDOM(-7, 7) / 5
  1061. for i = 0, 0.01, 0.1 / Animation_Speed do
  1062. Swait()
  1063. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2)
  1064. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1065. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5 + RANDOM, 0 + RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1069. end
  1070. local WAVES = {}
  1071. coroutine.resume(coroutine.create(function()
  1072. repeat
  1073. Swait()
  1074. for E = 1, #WAVES do
  1075. if WAVES[E] ~= nil then
  1076. ApplyAoE(WAVES[E].Position, 3, 25, 35, 35, 3)
  1077. if WAVES[E].Transparency > 0.99 then
  1078. WAVES[E]:remove()
  1079. table.remove(WAVES, E)
  1080. else
  1081. WAVES[E].CFrame = WAVES[E].CFrame * CF(0, 1.2, 0)
  1082. WAVES[E].Transparency = WAVES[E].Transparency + 0.03
  1083. end
  1084. end
  1085. end
  1086. until #WAVES == 0
  1087. end))
  1088. local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1, 3, 1))
  1089. MakeForm(Wave, "Pine")
  1090. Wave.CFrame = Blade.CFrame
  1091. table.insert(WAVES, Wave)
  1092. CreateSound(1537955679, Wave, 7, 1, true)
  1093. end
  1094. end
  1095. ATTACK = false
  1096. Rooted = false
  1097. FORCEWINGS = false
  1098. end
  1099. function B()
  1100. ATTACK = true
  1101. Rooted = false
  1102. FORCEWINGS = true
  1103. for i = 0, 1, 0.1 / Animation_Speed do
  1104. Swait()
  1105. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1110. end
  1111. CreateSound(1537955679, Blade, 7, 0.7, false)
  1112. Rooted = true
  1113. for i = 0, 0.4, 0.1 / Animation_Speed do
  1114. Swait()
  1115. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1116. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1120. end
  1121. coroutine.resume(coroutine.create(function()
  1122. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1123. for i = 1, 125 do
  1124. Swait()
  1125. FRAME = FRAME * CF(0, 0, -1)
  1126. ApplyAoE(FRAME.p, 5, 45, 55, 35, 15)
  1127. WACKYEFFECT({
  1128. Time = 25,
  1129. EffectType = "Sphere",
  1130. Size = VT(1, 18, 1),
  1131. Size2 = VT(1, 0, 1),
  1132. Transparency = 0,
  1133. Transparency2 = 1,
  1134. CFrame = FRAME,
  1135. MoveToPos = nil,
  1136. RotationX = 0,
  1137. RotationY = 0,
  1138. RotationZ = 0,
  1139. Material = "Neon",
  1140. Color = RWING.Color,
  1141. SoundID = nil,
  1142. SoundPitch = nil,
  1143. SoundVolume = nil
  1144. })
  1145. end
  1146. end))
  1147. for i = 0, 0.2, 0.1 / Animation_Speed do
  1148. Swait()
  1149. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1150. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1154. end
  1155. FORCEWINGS = false
  1156. ATTACK = false
  1157. Rooted = false
  1158. end
  1159. function C()
  1160. FORCEWINGS = true
  1161. ATTACK = true
  1162. for i = 0, 1, 0.1 / Animation_Speed do
  1163. Swait()
  1164. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1168. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1169. end
  1170. Rooted = true
  1171. local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0, 0, 0))
  1172. MakeForm(Orb, "Ball")
  1173. Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1174. for i = 1, 35 do
  1175. Swait()
  1176. Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1177. Orb.Size = Orb.Size + VT(0.05, 0.05, 0.05)
  1178. end
  1179. local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0, 0, 0))
  1180. MakeForm(MAIN, "Cyl")
  1181. for i = 1, 200 do
  1182. Swait()
  1183. local AIMHIT, AIMPOS = CastProperRay(Orb.Position, Mouse.Hit.p, 750, Character)
  1184. local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1185. MAIN.CFrame = CF(Orb.Position, AIMPOS) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1186. MAIN.Size = VT(0.7, DISTANCE, 0.7)
  1187. ApplyAoE(AIMPOS, 3, 35, 65, 35, 20)
  1188. end
  1189. MAIN:remove()
  1190. ATTACK = false
  1191. Rooted = false
  1192. FORCEWINGS = false
  1193. for i = 1, 35 do
  1194. Swait()
  1195. Orb.Size = Orb.Size - VT(0.05, 0.05, 0.05)
  1196. end
  1197. Orb:remove()
  1198. end
  1199. function V()
  1200. FORCEWINGS = true
  1201. ATTACK = true
  1202. Rooted = true
  1203. local AREAS = {}
  1204. for i = 1, 15 do
  1205. local AREA = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(6, 35)).p
  1206. local HITFLOOR, HITPOS = CastProperRay(AREA + VT(0, 35, 0), AREA - VT(0, 35, 0), 65, Character)
  1207. if HITFLOOR then
  1208. table.insert(AREAS, HITPOS)
  1209. end
  1210. end
  1211. for E = 1, 35 do
  1212. Swait()
  1213. for i = 1, #AREAS do
  1214. WACKYEFFECT({
  1215. Time = 5,
  1216. EffectType = "Wave",
  1217. Size = VT(5, 1, 5),
  1218. Size2 = VT(5, 1, 5),
  1219. Transparency = 0.5,
  1220. Transparency2 = 1,
  1221. CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)),
  1222. MoveToPos = nil,
  1223. RotationX = 0,
  1224. RotationY = 0,
  1225. RotationZ = 0,
  1226. Material = "Neon",
  1227. Color = RWING.Color,
  1228. SoundID = nil,
  1229. SoundPitch = nil,
  1230. SoundVolume = nil
  1231. })
  1232. end
  1233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1237. end
  1238. for E = 1, 12 do
  1239. Swait()
  1240. for i = 1, #AREAS do
  1241. WACKYEFFECT({
  1242. Time = 5,
  1243. EffectType = "Wave",
  1244. Size = VT(5, 1, 5),
  1245. Size2 = VT(5, 1, 5),
  1246. Transparency = 0.5,
  1247. Transparency2 = 1,
  1248. CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E + 35), RAD(0)),
  1249. MoveToPos = nil,
  1250. RotationX = 0,
  1251. RotationY = 0,
  1252. RotationZ = 0,
  1253. Material = "Neon",
  1254. Color = RWING.Color,
  1255. SoundID = nil,
  1256. SoundPitch = nil,
  1257. SoundVolume = nil
  1258. })
  1259. end
  1260. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1264. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1265. end
  1266. for i = 1, #AREAS do
  1267. ApplyAoE(AREAS[i], 15, 45, 55, 35, 20)
  1268. Lightning({
  1269. Color = BRICKC("New Yeller").Color,
  1270. Start = AREAS[i],
  1271. End = AREAS[i] + VT(0, 100, 0),
  1272. SegmentL = 2,
  1273. Thickness = 0.2,
  1274. DoesFade = true,
  1275. Ignore = workspace,
  1276. MaxDist = 30,
  1277. Branches = false
  1278. })
  1279. Lightning({
  1280. Color = RWING.Color,
  1281. Start = AREAS[i],
  1282. End = AREAS[i] + VT(0, 100, 0),
  1283. SegmentL = 2,
  1284. Thickness = 0.3,
  1285. DoesFade = true,
  1286. Ignore = workspace,
  1287. MaxDist = 35,
  1288. Branches = false
  1289. })
  1290. WACKYEFFECT({
  1291. Time = 15,
  1292. EffectType = "Wave",
  1293. Size = VT(10, 0, 10),
  1294. Size2 = VT(9, 5, 9),
  1295. Transparency = 0,
  1296. Transparency2 = 1,
  1297. CFrame = CF(AREAS[i]),
  1298. MoveToPos = nil,
  1299. RotationX = 0,
  1300. RotationY = 5,
  1301. RotationZ = 0,
  1302. Material = "Neon",
  1303. Color = RWING.Color,
  1304. SoundID = 1537955136,
  1305. SoundPitch = MRANDOM(6, 8) / 10,
  1306. SoundVolume = 2
  1307. })
  1308. end
  1309. for i = 0, 0.5, 0.1 / Animation_Speed do
  1310. Swait()
  1311. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1315. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1316. end
  1317. FORCEWINGS = false
  1318. ATTACK = false
  1319. Rooted = false
  1320. end
  1321. function G()
  1322. ATTACK = true
  1323. Rooted = true
  1324. FORCEWINGS = true
  1325. CreateSound(1537955136, Torso, 5, 1, false)
  1326. for i = 1, 15 do
  1327. Swait()
  1328. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.8)
  1329. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1333. end
  1334. for i = 0, 0.3, 0.1 / Animation_Speed do
  1335. Swait()
  1336. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  1337. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1341. end
  1342. for i = 0, 1, 0.1 / Animation_Speed do
  1343. Swait()
  1344. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1345. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1349. end
  1350. CreateSound(1537955679, Blade, 7, 0.7, false)
  1351. for i = 0, 0.4, 0.1 / Animation_Speed do
  1352. Swait()
  1353. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1354. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1358. end
  1359. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5, 22.5, 5))
  1360. MakeForm(TORNADOBASE, "Ball")
  1361. TORNADOBASE.Mesh.Scale = VT(1, 8, 1)
  1362. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1363. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1364. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1365. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1366. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1367. coroutine.resume(coroutine.create(function()
  1368. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1369. for E = 1, 185 do
  1370. Swait()
  1371. FRAME = FRAME * CF(0, 0, -0.8)
  1372. TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0)
  1373. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0))
  1374. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  1375. for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do
  1376. ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0)
  1377. end
  1378. WACKYEFFECT({
  1379. Time = 5,
  1380. EffectType = "Wave",
  1381. Size = VT(10, 8, 10),
  1382. Size2 = VT(0, 0, 0),
  1383. Transparency = 0,
  1384. Transparency2 = 1,
  1385. CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)),
  1386. MoveToPos = nil,
  1387. RotationX = 0,
  1388. RotationY = 5,
  1389. RotationZ = 0,
  1390. Material = "Neon",
  1391. Color = TORNADOBASE.Color,
  1392. SoundID = nil,
  1393. SoundPitch = MRANDOM(6, 8) / 10,
  1394. SoundVolume = 2
  1395. })
  1396. end
  1397. for i = 1, 15 do
  1398. Swait()
  1399. TORNADOBASE.Transparency = i / 15
  1400. SWIRL.Transparency = i / 15
  1401. SWIRL2.Transparency = i / 15
  1402. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0))
  1403. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0))
  1404. end
  1405. TORNADOBASE:remove()
  1406. SWIRL:remove()
  1407. SWIRL2:remove()
  1408. end))
  1409. for i = 0, 0.2, 0.1 / Animation_Speed do
  1410. Swait()
  1411. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1412. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1416. end
  1417. FORCEWINGS = false
  1418. ATTACK = false
  1419. Rooted = false
  1420. end
  1421. function MouseDown(Mouse)
  1422. if ATTACK == false then
  1423. end
  1424. end
  1425. function MouseUp(Mouse)
  1426. HOLD = false
  1427. end
  1428. function KeyDown(Key)
  1429. KEYHOLD = true
  1430. if VALUE1 == false then
  1431. if Key == "z" and ATTACK == false then
  1432. Z()
  1433. end
  1434. if Key == "b" and ATTACK == false then
  1435. B()
  1436. end
  1437. if Key == "c" and ATTACK == false then
  1438. C()
  1439. end
  1440. if Key == "v" and ATTACK == false then
  1441. V()
  1442. end
  1443. if Key == "g" and ATTACK == false then
  1444. G()
  1445. end
  1446. if Key == "x" and ATTACK == false then
  1447. X()
  1448. end
  1449. if Key == "q" and ATTACK == false then
  1450. VALUE1 = true
  1451. GYRO = IT("BodyGyro", RootPart)
  1452. GYRO.D = 75
  1453. GYRO.P = 40000
  1454. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1455. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  1456. FLIGHTFORCE = Instance.new("BodyPosition", RootPart)
  1457. FLIGHTFORCE.D = 215
  1458. FLIGHTFORCE.P = 20000
  1459. FLIGHTFORCE.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1460. FLIGHTFORCE.position = RootPart.Position + VT(0, 1, 0)
  1461. end
  1462. elseif VALUE1 == true then
  1463. if Key == "q" and ATTACK == false then
  1464. VALUE1 = false
  1465. end
  1466. if Key == "w" and ATTACK == false then
  1467. CreateSound(1537955679, RWING, 7, 1.2, false)
  1468. CreateSound(1537955679, LWING, 7, 1.2, false)
  1469. repeat
  1470. VALUE2 = true
  1471. Swait()
  1472. FLIGHTFORCE.Position = RootPart.CFrame * CF(0, 0, -5).p
  1473. until KEYHOLD == false
  1474. VALUE2 = false
  1475. end
  1476. end
  1477. end
  1478. function KeyUp(Key)
  1479. KEYHOLD = false
  1480. end
  1481. Mouse.Button1Down:connect(function(NEWKEY)
  1482. MouseDown(NEWKEY)
  1483. end)
  1484. Mouse.Button1Up:connect(function(NEWKEY)
  1485. MouseUp(NEWKEY)
  1486. end)
  1487. Mouse.KeyDown:connect(function(NEWKEY)
  1488. KeyDown(NEWKEY)
  1489. end)
  1490. Mouse.KeyUp:connect(function(NEWKEY)
  1491. KeyUp(NEWKEY)
  1492. end)
  1493. function unanchor()
  1494. if UNANCHOR == true then
  1495. g = Character:GetChildren()
  1496. for i = 1, #g do
  1497. if g[i].ClassName == "Part" then
  1498. g[i].Anchored = false
  1499. end
  1500. end
  1501. end
  1502. end
  1503. Humanoid.Changed:connect(function(Jump)
  1504. if Jump == "Jump" and Disable_Jump == true then
  1505. Humanoid.Jump = false
  1506. end
  1507. end)
  1508. while true do
  1509. Swait()
  1510. script.Parent = WEAPONGUI
  1511. ANIMATE.Parent = nil
  1512. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1513. v:Stop()
  1514. end
  1515. SINE = SINE + CHANGE * 2
  1516. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1517. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1518. if VALUE1 == false then
  1519. if GYRO ~= nil then
  1520. GYRO:remove()
  1521. end
  1522. if FLIGHTFORCE ~= nil then
  1523. FLIGHTFORCE:remove()
  1524. end
  1525. if ATTACK == false then
  1526. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1527. if TORSOVELOCITY < 1 then
  1528. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1532. elseif TORSOVELOCITY > 1 then
  1533. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1537. end
  1538. end
  1539. elseif VALUE1 == true then
  1540. if VALUE2 == false and ATTACK == false then
  1541. if GYRO ~= nil then
  1542. GYRO.MaxTorque = VT(0, 40000, 0)
  1543. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1544. end
  1545. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1549. elseif VALUE2 == true and ATTACK == false then
  1550. if GYRO ~= nil then
  1551. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1552. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1553. end
  1554. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1558. end
  1559. end
  1560. if FORCEWINGS == true or ATTACK == false then
  1561. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  1562. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  1563. end
  1564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1566. unanchor()
  1567. Humanoid.MaxHealth = "inf"
  1568. Humanoid.Health = "inf"
  1569. if Rooted == false then
  1570. Disable_Jump = false
  1571. Humanoid.WalkSpeed = Speed
  1572. elseif Rooted == true then
  1573. Disable_Jump = true
  1574. Humanoid.WalkSpeed = 0
  1575. end
  1576. sick.SoundId = "rbxassetid://152000442"
  1577. sick.Looped = true
  1578. sick.Pitch = 1
  1579. sick.Volume = 3
  1580. sick.Parent = Torso
  1581. sick:Resume()
  1582. if INTRO == false then
  1583. INTRO = true
  1584. coroutine.resume(coroutine.create(function()
  1585. Intro()
  1586. end))
  1587. end
  1588. for _, c in pairs(Character:GetChildren()) do
  1589. if c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1590. c:remove()
  1591. elseif c.ClassName == "Accessory" and c.Handle:FindFirstChild("HairAttachment") == nil then
  1592. c:remove()
  1593. end
  1594. end
  1595. Humanoid.Name = "Galacta " .. Player.Name
  1596. end
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