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bdr498's Mob Arena Full Guide:
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Regular Rounds (Every round excluding other special waves):
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	List of monsters (with 1-10 spawn chance/rate):
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		- Zombies: 10
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		- Skeletons: 10
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		- Spider: 10
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		- Creepers: 10
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		- Angry Wolves: 10
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		- Cave Spiders: 2
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		- Powered Creepers: 1
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Special Rounds (Every 4 rounds):
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	List of monsters (with 1-10 spawn chance/rate):
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		- Witch: 10
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		- Wither Skeletons: 10
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		- Huge Magma Cubes: 10
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		- Powered Creepers: 10
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		- Zombie Pigmen: 10
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		- Blazes: 10
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Swarm Rounds:
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	Wave 6; small sized slimes:
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		- A swarm of slimes, amount = low
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	Wave 11; skeletons
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		- A swarm of skeletons, amount = low
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	Wave 15; small sized magma cubes:
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		- A mob of magma cubes, amount = medium
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	Wave 19; zombies
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		- A swarm of zombies, amount = high
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	Wave 30; wolves
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		- A pack of angry wolves, amount = psycho
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	Wave 43; creepers
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		- A terrifying swarm of normal creepers, amount = psycho
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Bosses (Abilities loop through a pattern in order, intervals in seconds):
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	Wave 13; Zombie Villager Trickster Boss:
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		Abilities;
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		- Shuffle positions, pull distant, throw nearby, disorient nearby, disorient distant, throw distant, root target
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		Ability Interval: 4
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	Wave 17; Small Slime Throwing Boss:
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		Abilities;
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		- Pull distant, pull nearby, fetch nearby, pull nearby, throw nearby, throw nearby
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		Ability Interval: 2
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	Wave 23; Wither Skeleton Flaming Boss:
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		Abilities;
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		- Fire aura, fireballs
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		Ability Interval: 2.5
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	Wave 31; Death King (Strongest Boss Currently):
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		Abilities;
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		-----------
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		Ability Interval: --------
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	Wave 35; Sanic the Silverfish:
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		Abilities;
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		- Pull nearby, fireballs, disorient nearby
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		Ability Interval: 1
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	Wave 41; Flaming Skeleton:
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		Abilities;
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		- Fireballs
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		Ability Interval: 2
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	Wave 46; Baby Zombie:
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		Abilities;
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		- Fetch target, arrows, root target, fireballs
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		Ability Interval: 3
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Supply Rounds (Mules that drop healing I potions):
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- Each player in the arena adds another mule;
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	- Round 14, Potions: 1
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	- Round 18, Potions: 1
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	- Round 25, Potions: 3
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	- Round 33, Potions: 5
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	- Round 37, Potions: 5
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	- Round 42, Potions: 5
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	- Round 47, Potions: 5
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Classes (Dye is for leather armor):
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	Knight;
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		Items: Diamond sword, 10 potions of healing, horse mount
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		Armor: Full iron armor
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	Tank;
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		Items: Iron sword, 5 potions of healing II
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		Armor: Full diamond armor
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	Archer;
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		Items: Wooden sword, power II bow, 256 arrows, 10 potions of healing, 2 dogs
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		Armor: Full leather armor
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	Chemist(Max 1 per game);
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		Items: Stone sword, 30 splash potions of harming II, 8 splash potions of poison, 20 splash potions of healing, 10 potions of healing, potion of speed II
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		Armor: Full gold armor
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	Rusher (Max 1 per game);
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		Items: Iron sword knockback II, 2 potions of healing, bow, 16 arrows, 24 speed II potions, 24 strength II potions
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		Armor [Breakable]: Full chainmail armor
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	Skeleton Slayer;
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		Items: Wooden sword smite III knockback I, 3 potions of healing, bow punch II, 128 arrows
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		Armor: Wither skull, iron chestplate projectile protection III, iron leggings projectile protection III, iron boots projectile protection III
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	Alchemist (Max 1 per game);
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		Items: Wooden sword fire aspect I, 20 splash potions of healing, 15 splash potions of harming II, 3 splash fire resistance potions, 2 splash potions of regeneration, 2 splash potions of night vision, splash potion of strength II, bow flame I, 64 arrows
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		Armor: Gold helmet, gold chestplate, gold leggings, leather boots
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	Carrot Tank;
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		Items: Carrot on a stick sharpness I, 2 splash potions of healing II
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		Armor: Wool, diamond chestplate protection IV thorns III, diamond leggings protection IV thorns III, diamond boots protection IV thorns III
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	Wizard (Max 1 per game);
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		Items: Stone sword, 10 splash potions of healing, 2 splash potions of fire resistance, 2 splash potions of night vision, 2 splash potions of strength, 2 splash potions of invisibility, 2 splash potions of speed II, 5 splash potions of healing II
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		Armor: NONE
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	Berserker;
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		Items: Diamond axe sharpness I knockback I, 10 potions of healing
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		Armor: Iron helmet, diamond chestplate, iron leggings, iron boots
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	Pyro;
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		Items: Iron sword fire aspect II, bow flame I, 64 arrows, flint and steel, 10 potions of healing
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		Armor: Full iron armor
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	Spider Hunter;
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		Items: Iron sword knockback I bane of arthropods IV, 10 potions of healing
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		Armor: Full chainmail armor
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	Fire Imp;
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		Items: Golden sword sharpness II fire aspect II, 5 potions of instant health II, bow flame I punch I power I fire aspect II, 96 arrows fire aspect II, 5 potions of fire resistance fire aspect II, 3 orange dye fire aspect II
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		Armor: Nether quartz ore fire protection IV, leather chestplate protection II fire protection IV, leather leggings protection II fire protection IV, leather boots protection II fire protection IV
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	Snow Golem;
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		Items: Bow punch II infinity I, arrow, 5 potions of healing II, 3 bone meal
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		Armor: Pumpkin protection II
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	Bird;
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		Items [Breakable]: Feather sharpness IV, bow infinity I, arrow, 5 potions of healing, 20 potions of speed II
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		Armor [Breakable]: Leather helmet, leather chestplate, leather leggings, gold boots protection IV
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	Buff Archer;
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		Items: Wooden sword knockback II, 4 potions of healing II, potion of regeneration II, bow, 256 arrows, horse mount
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		Armor: Leather helmet, diamond chestplate, diamond leggings, gold boots
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	Astronaut;
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		Items: Iron sword smite I sharpness I knockback II bane of arthropods I, 10 potions of healing II
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		Armor: Beacon, iron chestplate blast protection I, iron leggings blast protection I, iron boots blast protection I
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	The Ender;
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		Items: Diamond sword sharpness III, 10 potions of healing II, 8 potions of night vision, 8 potions of speed II
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		Armor: Leather cap projectile protection IV, leather chestplate projectile protection IV, leather leggings projectile protection IV, leather boots projectile protection IV
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	Rambo;
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		Items: Diamond sword sharpness III, bow power I, 256 arrows, 10 potions of healing, 2 dogs
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		Armor: Leather chestplate
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	Zombie Slayer;
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		Items: Golden sword smite IV, 4 splash potions of healing, potion of night vision, horse mount
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		Armor: Zombie head, gold chestplate, gold leggings, gold boots
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	Milkman;
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		Items: Bucket sharpness III, 16 buckets of milk (for witch poison), 2 splash potions of healing II, splash potion of regeneration II, splash potion of strength, 4 dogs
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How Rewards Work:
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- Different rewards every 3, 5, and 10 rounds
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- Specific rewards after wave 7, 13, 16, 27, 31, 35, 41, and 46
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General:
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- Mob Arena bosses will be added as people get further in the arena, current record is wave 43
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- Classes will be added/buffed/nerfed when I feel there is a problem or need for a change.
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- Rounds or rewards follow the same guidelines depending on how my experience as well as what suggestions/complains I get
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For details on mob arena in general and how the config works:
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https://github.com/garbagemule/MobArena/wiki/Setting-up-the-config-file