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- bdr498's Mob Arena Full Guide:
- Regular Rounds (Every round excluding other special waves):
- List of monsters (with 1-10 spawn chance/rate):
- - Zombies: 10
- - Skeletons: 10
- - Spider: 10
- - Creepers: 10
- - Angry Wolves: 10
- - Cave Spiders: 2
- - Powered Creepers: 1
- Special Rounds (Every 4 rounds):
- List of monsters (with 1-10 spawn chance/rate):
- - Witch: 10
- - Wither Skeletons: 10
- - Huge Magma Cubes: 10
- - Powered Creepers: 10
- - Zombie Pigmen: 10
- - Blazes: 10
- Swarm Rounds:
- Wave 6; small sized slimes:
- - A swarm of slimes, amount = low
- Wave 11; skeletons
- - A swarm of skeletons, amount = low
- Wave 15; small sized magma cubes:
- - A mob of magma cubes, amount = medium
- Wave 19; zombies
- - A swarm of zombies, amount = high
- Wave 30; wolves
- - A pack of angry wolves, amount = psycho
- Wave 43; creepers
- - A terrifying swarm of normal creepers, amount = psycho
- Bosses (Abilities loop through a pattern in order, intervals in seconds):
- Wave 13; Zombie Villager Trickster Boss:
- Abilities;
- - Shuffle positions, pull distant, throw nearby, disorient nearby, disorient distant, throw distant, root target
- Ability Interval: 4
- Wave 17; Small Slime Throwing Boss:
- Abilities;
- - Pull distant, pull nearby, fetch nearby, pull nearby, throw nearby, throw nearby
- Ability Interval: 2
- Wave 23; Wither Skeleton Flaming Boss:
- Abilities;
- - Fire aura, fireballs
- Ability Interval: 2.5
- Wave 31; Death King (Strongest Boss Currently):
- Abilities;
- -----------
- Ability Interval: --------
- Wave 35; Sanic the Silverfish:
- Abilities;
- - Pull nearby, fireballs, disorient nearby
- Ability Interval: 1
- Wave 41; Flaming Skeleton:
- Abilities;
- - Fireballs
- Ability Interval: 2
- Wave 46; Baby Zombie:
- Abilities;
- - Fetch target, arrows, root target, fireballs
- Ability Interval: 3
- Supply Rounds (Mules that drop healing I potions):
- - Each player in the arena adds another mule;
- - Round 14, Potions: 1
- - Round 18, Potions: 1
- - Round 25, Potions: 3
- - Round 33, Potions: 5
- - Round 37, Potions: 5
- - Round 42, Potions: 5
- - Round 47, Potions: 5
- Classes (Dye is for leather armor):
- Knight;
- Items: Diamond sword, 10 potions of healing, horse mount
- Armor: Full iron armor
- Tank;
- Items: Iron sword, 5 potions of healing II
- Armor: Full diamond armor
- Archer;
- Items: Wooden sword, power II bow, 256 arrows, 10 potions of healing, 2 dogs
- Armor: Full leather armor
- Chemist(Max 1 per game);
- Items: Stone sword, 30 splash potions of harming II, 8 splash potions of poison, 20 splash potions of healing, 10 potions of healing, potion of speed II
- Armor: Full gold armor
- Rusher (Max 1 per game);
- Items: Iron sword knockback II, 2 potions of healing, bow, 16 arrows, 24 speed II potions, 24 strength II potions
- Armor [Breakable]: Full chainmail armor
- Skeleton Slayer;
- Items: Wooden sword smite III knockback I, 3 potions of healing, bow punch II, 128 arrows
- Armor: Wither skull, iron chestplate projectile protection III, iron leggings projectile protection III, iron boots projectile protection III
- Alchemist (Max 1 per game);
- Items: Wooden sword fire aspect I, 20 splash potions of healing, 15 splash potions of harming II, 3 splash fire resistance potions, 2 splash potions of regeneration, 2 splash potions of night vision, splash potion of strength II, bow flame I, 64 arrows
- Armor: Gold helmet, gold chestplate, gold leggings, leather boots
- Carrot Tank;
- Items: Carrot on a stick sharpness I, 2 splash potions of healing II
- Armor: Wool, diamond chestplate protection IV thorns III, diamond leggings protection IV thorns III, diamond boots protection IV thorns III
- Wizard (Max 1 per game);
- Items: Stone sword, 10 splash potions of healing, 2 splash potions of fire resistance, 2 splash potions of night vision, 2 splash potions of strength, 2 splash potions of invisibility, 2 splash potions of speed II, 5 splash potions of healing II
- Armor: NONE
- Berserker;
- Items: Diamond axe sharpness I knockback I, 10 potions of healing
- Armor: Iron helmet, diamond chestplate, iron leggings, iron boots
- Pyro;
- Items: Iron sword fire aspect II, bow flame I, 64 arrows, flint and steel, 10 potions of healing
- Armor: Full iron armor
- Spider Hunter;
- Items: Iron sword knockback I bane of arthropods IV, 10 potions of healing
- Armor: Full chainmail armor
- Fire Imp;
- Items: Golden sword sharpness II fire aspect II, 5 potions of instant health II, bow flame I punch I power I fire aspect II, 96 arrows fire aspect II, 5 potions of fire resistance fire aspect II, 3 orange dye fire aspect II
- Armor: Nether quartz ore fire protection IV, leather chestplate protection II fire protection IV, leather leggings protection II fire protection IV, leather boots protection II fire protection IV
- Snow Golem;
- Items: Bow punch II infinity I, arrow, 5 potions of healing II, 3 bone meal
- Armor: Pumpkin protection II
- Bird;
- Items [Breakable]: Feather sharpness IV, bow infinity I, arrow, 5 potions of healing, 20 potions of speed II
- Armor [Breakable]: Leather helmet, leather chestplate, leather leggings, gold boots protection IV
- Buff Archer;
- Items: Wooden sword knockback II, 4 potions of healing II, potion of regeneration II, bow, 256 arrows, horse mount
- Armor: Leather helmet, diamond chestplate, diamond leggings, gold boots
- Astronaut;
- Items: Iron sword smite I sharpness I knockback II bane of arthropods I, 10 potions of healing II
- Armor: Beacon, iron chestplate blast protection I, iron leggings blast protection I, iron boots blast protection I
- The Ender;
- Items: Diamond sword sharpness III, 10 potions of healing II, 8 potions of night vision, 8 potions of speed II
- Armor: Leather cap projectile protection IV, leather chestplate projectile protection IV, leather leggings projectile protection IV, leather boots projectile protection IV
- Rambo;
- Items: Diamond sword sharpness III, bow power I, 256 arrows, 10 potions of healing, 2 dogs
- Armor: Leather chestplate
- Zombie Slayer;
- Items: Golden sword smite IV, 4 splash potions of healing, potion of night vision, horse mount
- Armor: Zombie head, gold chestplate, gold leggings, gold boots
- Milkman;
- Items: Bucket sharpness III, 16 buckets of milk (for witch poison), 2 splash potions of healing II, splash potion of regeneration II, splash potion of strength, 4 dogs
- How Rewards Work:
- - Different rewards every 3, 5, and 10 rounds
- - Specific rewards after wave 7, 13, 16, 27, 31, 35, 41, and 46
- General:
- - Mob Arena bosses will be added as people get further in the arena, current record is wave 43
- - Classes will be added/buffed/nerfed when I feel there is a problem or need for a change.
- - Rounds or rewards follow the same guidelines depending on how my experience as well as what suggestions/complains I get
- For details on mob arena in general and how the config works:
- https://github.com/garbagemule/MobArena/wiki/Setting-up-the-config-file
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