bdr498

Mob Arena Guide

Aug 18th, 2015 (edited)
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  1. bdr498's Mob Arena Full Guide:
  2.  
  3. Regular Rounds (Every round excluding other special waves):
  4. List of monsters (with 1-10 spawn chance/rate):
  5. - Zombies: 10
  6. - Skeletons: 10
  7. - Spider: 10
  8. - Creepers: 10
  9. - Angry Wolves: 10
  10. - Cave Spiders: 2
  11. - Powered Creepers: 1
  12.  
  13. Special Rounds (Every 4 rounds):
  14. List of monsters (with 1-10 spawn chance/rate):
  15. - Witch: 10
  16. - Wither Skeletons: 10
  17. - Huge Magma Cubes: 10
  18. - Powered Creepers: 10
  19. - Zombie Pigmen: 10
  20. - Blazes: 10
  21.  
  22. Swarm Rounds:
  23. Wave 6; small sized slimes:
  24. - A swarm of slimes, amount = low
  25. Wave 11; skeletons
  26. - A swarm of skeletons, amount = low
  27. Wave 15; small sized magma cubes:
  28. - A mob of magma cubes, amount = medium
  29. Wave 19; zombies
  30. - A swarm of zombies, amount = high
  31. Wave 30; wolves
  32. - A pack of angry wolves, amount = psycho
  33. Wave 43; creepers
  34. - A terrifying swarm of normal creepers, amount = psycho
  35.  
  36. Bosses (Abilities loop through a pattern in order, intervals in seconds):
  37. Wave 13; Zombie Villager Trickster Boss:
  38. Abilities;
  39. - Shuffle positions, pull distant, throw nearby, disorient nearby, disorient distant, throw distant, root target
  40. Ability Interval: 4
  41. Wave 17; Small Slime Throwing Boss:
  42. Abilities;
  43. - Pull distant, pull nearby, fetch nearby, pull nearby, throw nearby, throw nearby
  44. Ability Interval: 2
  45. Wave 23; Wither Skeleton Flaming Boss:
  46. Abilities;
  47. - Fire aura, fireballs
  48. Ability Interval: 2.5
  49. Wave 31; Death King (Strongest Boss Currently):
  50. Abilities;
  51. -----------
  52. Ability Interval: --------
  53. Wave 35; Sanic the Silverfish:
  54. Abilities;
  55. - Pull nearby, fireballs, disorient nearby
  56. Ability Interval: 1
  57. Wave 41; Flaming Skeleton:
  58. Abilities;
  59. - Fireballs
  60. Ability Interval: 2
  61. Wave 46; Baby Zombie:
  62. Abilities;
  63. - Fetch target, arrows, root target, fireballs
  64. Ability Interval: 3
  65.  
  66. Supply Rounds (Mules that drop healing I potions):
  67. - Each player in the arena adds another mule;
  68. - Round 14, Potions: 1
  69. - Round 18, Potions: 1
  70. - Round 25, Potions: 3
  71. - Round 33, Potions: 5
  72. - Round 37, Potions: 5
  73. - Round 42, Potions: 5
  74. - Round 47, Potions: 5
  75.  
  76. Classes (Dye is for leather armor):
  77. Knight;
  78. Items: Diamond sword, 10 potions of healing, horse mount
  79. Armor: Full iron armor
  80. Tank;
  81. Items: Iron sword, 5 potions of healing II
  82. Armor: Full diamond armor
  83. Archer;
  84. Items: Wooden sword, power II bow, 256 arrows, 10 potions of healing, 2 dogs
  85. Armor: Full leather armor
  86. Chemist(Max 1 per game);
  87. Items: Stone sword, 30 splash potions of harming II, 8 splash potions of poison, 20 splash potions of healing, 10 potions of healing, potion of speed II
  88. Armor: Full gold armor
  89. Rusher (Max 1 per game);
  90. Items: Iron sword knockback II, 2 potions of healing, bow, 16 arrows, 24 speed II potions, 24 strength II potions
  91. Armor [Breakable]: Full chainmail armor
  92. Skeleton Slayer;
  93. Items: Wooden sword smite III knockback I, 3 potions of healing, bow punch II, 128 arrows
  94. Armor: Wither skull, iron chestplate projectile protection III, iron leggings projectile protection III, iron boots projectile protection III
  95. Alchemist (Max 1 per game);
  96. Items: Wooden sword fire aspect I, 20 splash potions of healing, 15 splash potions of harming II, 3 splash fire resistance potions, 2 splash potions of regeneration, 2 splash potions of night vision, splash potion of strength II, bow flame I, 64 arrows
  97. Armor: Gold helmet, gold chestplate, gold leggings, leather boots
  98. Carrot Tank;
  99. Items: Carrot on a stick sharpness I, 2 splash potions of healing II
  100. Armor: Wool, diamond chestplate protection IV thorns III, diamond leggings protection IV thorns III, diamond boots protection IV thorns III
  101. Wizard (Max 1 per game);
  102. Items: Stone sword, 10 splash potions of healing, 2 splash potions of fire resistance, 2 splash potions of night vision, 2 splash potions of strength, 2 splash potions of invisibility, 2 splash potions of speed II, 5 splash potions of healing II
  103. Armor: NONE
  104. Berserker;
  105. Items: Diamond axe sharpness I knockback I, 10 potions of healing
  106. Armor: Iron helmet, diamond chestplate, iron leggings, iron boots
  107. Pyro;
  108. Items: Iron sword fire aspect II, bow flame I, 64 arrows, flint and steel, 10 potions of healing
  109. Armor: Full iron armor
  110. Spider Hunter;
  111. Items: Iron sword knockback I bane of arthropods IV, 10 potions of healing
  112. Armor: Full chainmail armor
  113. Fire Imp;
  114. Items: Golden sword sharpness II fire aspect II, 5 potions of instant health II, bow flame I punch I power I fire aspect II, 96 arrows fire aspect II, 5 potions of fire resistance fire aspect II, 3 orange dye fire aspect II
  115. Armor: Nether quartz ore fire protection IV, leather chestplate protection II fire protection IV, leather leggings protection II fire protection IV, leather boots protection II fire protection IV
  116. Snow Golem;
  117. Items: Bow punch II infinity I, arrow, 5 potions of healing II, 3 bone meal
  118. Armor: Pumpkin protection II
  119. Bird;
  120. Items [Breakable]: Feather sharpness IV, bow infinity I, arrow, 5 potions of healing, 20 potions of speed II
  121. Armor [Breakable]: Leather helmet, leather chestplate, leather leggings, gold boots protection IV
  122. Buff Archer;
  123. Items: Wooden sword knockback II, 4 potions of healing II, potion of regeneration II, bow, 256 arrows, horse mount
  124. Armor: Leather helmet, diamond chestplate, diamond leggings, gold boots
  125. Astronaut;
  126. Items: Iron sword smite I sharpness I knockback II bane of arthropods I, 10 potions of healing II
  127. Armor: Beacon, iron chestplate blast protection I, iron leggings blast protection I, iron boots blast protection I
  128. The Ender;
  129. Items: Diamond sword sharpness III, 10 potions of healing II, 8 potions of night vision, 8 potions of speed II
  130. Armor: Leather cap projectile protection IV, leather chestplate projectile protection IV, leather leggings projectile protection IV, leather boots projectile protection IV
  131. Rambo;
  132. Items: Diamond sword sharpness III, bow power I, 256 arrows, 10 potions of healing, 2 dogs
  133. Armor: Leather chestplate
  134. Zombie Slayer;
  135. Items: Golden sword smite IV, 4 splash potions of healing, potion of night vision, horse mount
  136. Armor: Zombie head, gold chestplate, gold leggings, gold boots
  137. Milkman;
  138. Items: Bucket sharpness III, 16 buckets of milk (for witch poison), 2 splash potions of healing II, splash potion of regeneration II, splash potion of strength, 4 dogs
  139.  
  140. How Rewards Work:
  141. - Different rewards every 3, 5, and 10 rounds
  142. - Specific rewards after wave 7, 13, 16, 27, 31, 35, 41, and 46
  143.  
  144. General:
  145. - Mob Arena bosses will be added as people get further in the arena, current record is wave 43
  146. - Classes will be added/buffed/nerfed when I feel there is a problem or need for a change.
  147. - Rounds or rewards follow the same guidelines depending on how my experience as well as what suggestions/complains I get
  148.  
  149. For details on mob arena in general and how the config works:
  150. https://github.com/garbagemule/MobArena/wiki/Setting-up-the-config-file
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