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| 1 | *************************************************************************** | |
| 2 | ********************* RISE OF THE EAST 2.1 CHANGELOG ********************** | |
| 3 | *************************************************************************** | |
| 4 | ||
| 5 | ********************** | |
| 6 | - | ****** 2.1.0 r24 ***** |
| 6 | + | ****** 2.1.0 r25 ***** |
| 7 | - | ***** 04/06/2020 ***** |
| 7 | + | ***** 17/06/2020 ***** |
| 8 | ********************** | |
| 9 | ||
| 10 | - | 1. Fixed Helix not being available |
| 10 | + | 1. Revamped client with new buttons, backgrounds and main menu |
| 11 | - | 2. Fixed North Korean flag not showing in spectator mode (sidebar stats box) |
| 11 | + | 3. Updated loading screens for all factions with 2.1 changes |
| 12 | - | 3. Enabled 2 additional command bar actions: Attack-Move & Cheer |
| 12 | + | 4. Further optimized the game to improve performance. Reduced particle use and adjusted some animations |
| 13 | - | 4. Fixed East Asia's beacon command bar button using incorrect palette |
| 13 | + | 5. Added a new CNC-DDRAW renderer to the client |
| 14 | - | 5. Custom Map Transfers - no longer work due to using the mod's own channels |
| 14 | + | 6. Updated client binary files to the latest version (Kerbiter's fork). |
| 15 | - | Will be looked into in the future but no guarantee if/when it will work again |
| 15 | + | 6.1 Fixed XNA version files |
| 16 | - | 6. Fixed Tech Armory using incorrect palette when destroyed (rubble) |
| 16 | + | 7. Added various new cursor sprites |
| 17 | - | 7. Updated 3 maps: |
| 17 | + | 8. Rearranged mixes to facilitate future updates |
| 18 | - | Tournament Dune |
| 18 | + | 8.1 Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension |
| 19 | - | Tournament Rift |
| 19 | + | |
| 20 | - | Tournament Ridge |
| 20 | + | |
| 21 | - | 8. Fixed a few elite HP bonuses being incorrect |
| 21 | + | |
| 22 | - | 9. Moved all "pro" and popular maps up to the top of the list, most under [RE] |
| 22 | + | |
| 23 | - | 10. Fixed Peacekeers turning into Grenadiers when elite |
| 23 | + | |
| 24 | - | 11. Stealth detection range reduced by 3 stages |
| 24 | + | 1. Added new 2-8 multiplayer maps, and a few RotE exclusives |
| 25 | - | 12. Reduced spawned missile speed by 20% |
| 25 | + | 2. Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions |
| 26 | - | 13. Pip Indicators |
| 26 | + | 3. Civilian color is now Grey, as such White has become a playable MP color |
| 27 | - | Garrisoned and transported infantry pips have been changed to the following: |
| 27 | + | |
| 28 | - | Green - Anti Infantry |
| 28 | + | |
| 29 | - | Blue - Anti Armor |
| 29 | + | |
| 30 | - | Yellow - Anti Structure |
| 30 | + | |
| 31 | - | White - Support (e.g. Engineer) |
| 31 | + | |
| 32 | - | Red - Hero Units |
| 32 | + | 1. Comanche |
| 33 | - | 14. Opentopped Vehicles |
| 33 | + | Increased HP by 10% |
| 34 | - | Reduced carried infantry damage by 20% |
| 34 | + | 1.1 Laser Comanche |
| 35 | - | 15. AA Bullet projectiles no longer miss their target |
| 35 | + | Reduced damage against structures by 100% |
| 36 | - | 16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc |
| 36 | + | Increased damage against vehicles by 100% |
| 37 | Increased armor to medium from light | |
| 38 | 2. Galewing | |
| 39 | New T3 support bomber aircraft | |
| 40 | Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds | |
| 41 | Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely) | |
| 42 | - | 1. Self Heal/Repair |
| 42 | + | Initial bomb also slows targets by 25% for 15 seconds |
| 43 | - | Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry) |
| 43 | + | 3. B2 Shard Bomber |
| 44 | - | 1.1 Self Heal gained via Veterancy: |
| 44 | + | Cost reduced to 1400 from 1750 |
| 45 | - | Veteran - 50% Max |
| 45 | + | 4. Prism Tank |
| 46 | - | Elite - 75% Max |
| 46 | + | Increased damage against structures by 15% |
| 47 | - | Heroic - 100% Max |
| 47 | + | Reduced damage against infantry by 10% |
| 48 | - | 2. Infantry Rockets |
| 48 | + | 5. Tomahawk |
| 49 | Increased damage against structures by 10% | |
| 50 | - | 3. Ammo Crates |
| 50 | + | 6. Tanya |
| 51 | - | Added new art and placed it on a few maps |
| 51 | + | Reduced C4 damage against vehicles and infantry by 30% |
| 52 | - | Now has its own warhead which is useful at taking out nearby walls |
| 52 | + | 7. Nighthawk |
| 53 | - | 4. Forest Fires |
| 53 | + | |
| 54 | - | Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees |
| 54 | + | Moved down to T2 from T3 |
| 55 | - | Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed |
| 55 | + | 8. Tempest Pike |
| 56 | - | 5. T1 MBTs |
| 56 | + | Increased damage against vehicles by 20% |
| 57 | - | Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.) |
| 57 | + | 9. Prism Raider |
| 58 | - | 6. Moderately increased siege unit damage (T2 and T3) against structures |
| 58 | + | Reduced damage by 10% |
| 59 | - | 7. Increased repair range (IFV, Repair Tank) by 200% (2 stages) |
| 59 | + | Reduced damage against vehicles and infantry by 10% |
| 60 | ||
| 61 | ************ | |
| 62 | *** Asia *** | |
| 63 | ************ | |
| 64 | ||
| 65 | - | 1. Avenger |
| 65 | + | 1. MLRS 270 |
| 66 | - | Reduced armor to light from medium |
| 66 | + | Increased missile count to 6 from 4 |
| 67 | - | 2. Tanya |
| 67 | + | 2. Tank Buster |
| 68 | - | Cryo weapons now reduce the target's attack speed |
| 68 | + | New ability: Lock On - used via the deploy command |
| 69 | - | Attack speed is reduced by 33%, same as speed reduction |
| 69 | + | Increases attack speed by 20% for 15 seconds, 2 minute cooldown |
| 70 | - | 3. Grenadier |
| 70 | + | 3. Flame & Dragon Tank |
| 71 | - | Moved to East Asia |
| 71 | + | Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2 |
| 72 | - | 4. SEAL |
| 72 | + | 4. Carpet Bomb |
| 73 | - | New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. |
| 73 | + | Removed. Tech Airport now grants the normal Paradrop to North Korea |
| 74 | - | As the unit he replaces, the SEAL can detect stealth. |
| 74 | + | 5. Hacker |
| 75 | - | 5. Prism Tank |
| 75 | + | Added a target indicator |
| 76 | - | Reduced damage against structures by 15% |
| 76 | + | Increased HP by 20% |
| 77 | - | 6. Prism Raider |
| 77 | + | 6. Propaganda Tower |
| 78 | - | Can now self heal |
| 78 | + | Moved to Tier 3 up from Tier 2 |
| 79 | - | 7. Rocketeer |
| 79 | + | 7. SSM Launcher |
| 80 | - | Reworked role into anti structure, secondary anti infantry |
| 80 | + | New Tier 2 defense structure |
| 81 | - | 8. Chronosphere |
| 81 | + | 8. Bunker |
| 82 | - | No longer kills infantry |
| 82 | + | Reduced cost to 800 from 1100 |
| 83 | - | 9. Prism Defender |
| 83 | + | Now available from Con Yard |
| 84 | - | Greatly increased efficiency against structures |
| 84 | + | Comes with 2 Red Guard, or 2 Minigunners if North Korea |
| 85 | - | 10. Comanche |
| 85 | + | 9. Emperor Battleship |
| 86 | - | New Upgrade - Rocket Pods |
| 86 | + | No longer subject to cliffs and walls |
| 87 | - | Enables their Rocket Barrage ability |
| 87 | + | 10. Yumi |
| 88 | - | German Comanches get Laser Guns instead |
| 88 | + | Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield.. |
| 89 | - | Reduced cost to 900 from 1200 to compensate |
| 89 | + | 11. Minigunner |
| 90 | - | 11. Spectrum Shield Upgrade |
| 90 | + | Increased damage against aircraft by 20% |
| 91 | - | Cost increased to 2000 from 1500 |
| 91 | + | |
| 92 | - | 12. Radar Structures |
| 92 | + | |
| 93 | - | Reduced HP by 25% |
| 93 | + | |
| 94 | ************ | |
| 95 | ||
| 96 | 1. Power Trip | |
| 97 | New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them | |
| 98 | Does not affect heavy T3 infantry or Brutes | |
| 99 | - | 1. Nuke Cannon |
| 99 | + | 2. Tesla Weapons |
| 100 | - | Reduced cost to 2100 from 2275 |
| 100 | + | No longer bounce to nearby targets (excl. Boris) |
| 101 | - | Increased damage against ground targets (other than structures) by 30% |
| 101 | + | 3. Short Circuit & Coilguns |
| 102 | - | Reduced deploy speed by 17% |
| 102 | + | New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully |
| 103 | - | 2. Sniper Paradrop |
| 103 | + | 2.1 Short Circuit |
| 104 | - | Removed until further notice |
| 104 | + | Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets |
| 105 | - | 3. Troop & Support Crawlers |
| 105 | + | 2.2 Coilguns |
| 106 | - | Increased build time by 20% |
| 106 | + | Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider |
| 107 | - | 3.1 Support Crawler |
| 107 | + | Increases single target damage by 20% |
| 108 | - | Increased heal interval by 100% |
| 108 | + | These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose |
| 109 | - | 4. Flame & Dragon Tanks |
| 109 | + | 4. Tesla Tank |
| 110 | - | Increased damage against structures by 20% |
| 110 | + | Reduced damage against infantry by 10% |
| 111 | - | 5. Black Napalm Support Power |
| 111 | + | 5. Demolisher |
| 112 | - | Reduced duration to 30 seconds from 53 |
| 112 | + | Increased range by 10% |
| 113 | - | 6. Incinerator |
| 113 | + | Increased HP by 10% |
| 114 | - | Now available to all East Asian factions. Reworked to be mostly anti structure |
| 114 | + | 6. AA Flak Weapons |
| 115 | - | 7. Grenadier |
| 115 | + | Reduced attack speed by 20% |
| 116 | - | New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry |
| 116 | + | Reduced AOE by 10% |
| 117 | - | 8. Nuke Cannon |
| 117 | + | |
| 118 | - | New T3 long range siege unit. Must be deployed to attack |
| 118 | + | |
| 119 | - | 9. Railgun Tank |
| 119 | + | |
| 120 | - | Reduced damage against structures to keep the Nuke Cannon relevant |
| 120 | + | |
| 121 | - | 10. Railgunner |
| 121 | + | |
| 122 | - | Reduced damage against structures by 30% |
| 122 | + | 1. Arachnophobia |
| 123 | - | New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g. |
| 123 | + | New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns |
| 124 | - | heals will damage and damage will heal |
| 124 | + | 2. Free the Mind |
| 125 | - | Increased cost to 775 from 700 |
| 125 | + | New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles: |
| 126 | - | Can now self heal |
| 126 | + | 2.1 Roles |
| 127 | - | 11. MLRS 270 |
| 127 | + | Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack |
| 128 | - | Moved down to T2 from T3. Replaces the Howitzer for North Korea |
| 128 | + | Strong against infantry and decent against structures |
| 129 | - | 12. Helix |
| 129 | + | Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control |
| 130 | - | This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo |
| 130 | + | 3. Vertigo Bomber |
| 131 | - | 13. Howitzer |
| 131 | + | Now has its chaos effect on impact (upon crashing) |
| 132 | - | No longer available to North Korea - still in the East Asian unit roster but only usable by other factions |
| 132 | + | 4. Mindsweeper |
| 133 | - | 14. Dragon Tank |
| 133 | + | Increased damage against vehicles by 200% |
| 134 | - | Increased HP by 10% |
| 134 | + | Increased attack speed by 20% |
| 135 | - | 15. Yumi |
| 135 | + | 5. Disruptor |
| 136 | - | Increased range by 15% |
| 136 | + | Increased damage against infantry by 50% |
| 137 | - | 16. Sniper |
| 137 | + | No longer damages friendlies |
| 138 | - | Reduced damage against T3 infantry by 20% |
| 138 | + | 6. Mantis |
| 139 | - | 17. Iron Dragon |
| 139 | + | Now spawns 4 Vultures up from 3 |
| 140 | - | Reduced armor to medium from heavy |
| 140 | + | Damage reduced slightly per Vulture to compensate but increased 10% overall |
| 141 | - | 18. Emperor Battleship |
| 141 | + | 7. Cyborg Reaper |
| 142 | - | Projectile is no longer subject to cliffs |
| 142 | + | Reduced cost to 500 from 600 |
| 143 | - | 19. Saboteur |
| 143 | + | 8. Fleur |
| 144 | - | Can now self heal up to 66% |
| 144 | + | Increased structure disable to 2 minutes from 1.2 |
| 145 | - | 20. Flame Weapons |
| 145 | + | 9. Stinger |
| 146 | - | Reworked flame weapons, attacks are now burst instead of continuous |
| 146 | + | Increased build time by 10% |
| 147 | - | 21. Emperor Battleship |
| 147 | + | 10. Psychic Tower |
| 148 | - | No longer ammo based, now fires all 3 shells simultaneously |
| 148 | + | Now Exclusive to Psicorps |
| 149 | - | 22. Officer |
| 149 | + | Moved up to T3 from T2 |
| 150 | - | Now grants a 20% attack speed buff to nearby allies upon death |
| 150 | + | 11. Gene Splitter |
| 151 | New anti ground T2 base defense | |
| 152 | 12. Assault Bike | |
| 153 | Removed | |
| 154 | 13. Chaos Drone is now available to all Yuri factions at Tier 1 | |
| 155 | Reduced HP by 10% |