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********************* RISE OF THE EAST 2.1 CHANGELOG **********************
3
***************************************************************************
4
5
**********************
6-
****** 2.1.0 r24 *****
6+
****** 2.1.0 r25 *****
7-
***** 04/06/2020 *****
7+
***** 17/06/2020 *****
8
**********************
9
10-
1.	Fixed Helix not being available
10+
1.	Revamped client with new buttons, backgrounds and main menu
11-
2.	Fixed North Korean flag not showing in spectator mode (sidebar stats box)
11+
3.	Updated loading screens for all factions with 2.1 changes
12-
3.	Enabled 2 additional command bar actions: Attack-Move & Cheer
12+
4.	Further optimized the game to improve performance. Reduced particle use and adjusted some animations
13-
4.	Fixed East Asia's beacon command bar button using incorrect palette
13+
5.	Added a new CNC-DDRAW renderer to the client
14-
5.	Custom Map Transfers - no longer work due to using the mod's own channels
14+
6.	Updated client binary files to the latest version (Kerbiter's fork).
15-
	Will be looked into in the future but no guarantee if/when it will work again
15+
	6.1		Fixed XNA version files
16-
6.  Fixed Tech Armory using incorrect palette when destroyed (rubble)
16+
7.	Added various new cursor sprites
17-
7.  Updated 3 maps:
17+
8.	Rearranged mixes to facilitate future updates
18-
    	Tournament Dune
18+
	8.1		Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension
19-
    	Tournament Rift
19+
20-
    	Tournament Ridge
20+
21-
8.  Fixed a few elite HP bonuses being incorrect
21+
22-
9.  Moved all "pro" and popular maps up to the top of the list, most under [RE]
22+
23-
10. Fixed Peacekeers turning into Grenadiers when elite
23+
24-
11. Stealth detection range reduced by 3 stages
24+
1.	Added new 2-8 multiplayer maps, and a few RotE exclusives
25-
12. Reduced spawned missile speed by 20%
25+
2.	Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions
26-
13. Pip Indicators
26+
3.	Civilian color is now Grey, as such White has become a playable MP color
27-
    	Garrisoned and transported infantry pips have been changed to the following:
27+
28-
    	Green - Anti Infantry
28+
29-
    	Blue - Anti Armor
29+
30-
    	Yellow - Anti Structure
30+
31-
    	White - Support (e.g. Engineer)
31+
32-
    	Red - Hero Units
32+
1.	Comanche
33-
14. Opentopped Vehicles
33+
	Increased HP by 10%
34-
    Reduced carried infantry damage by 20%
34+
		1.1	Laser Comanche
35-
15. AA Bullet projectiles no longer miss their target
35+
			Reduced damage against structures by 100%
36-
16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
36+
			Increased damage against vehicles by 100%
37
	Increased armor to medium from light
38
2.	Galewing
39
	New T3 support bomber aircraft
40
	Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds
41
	Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely)
42-
1.  Self Heal/Repair
42+
	Initial bomb also slows targets by 25% for 15 seconds
43-
    Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry)
43+
3.	B2 Shard Bomber
44-
    1.1     Self Heal gained via Veterancy:
44+
	Cost reduced to 1400 from 1750
45-
            Veteran - 50% Max
45+
4.	Prism Tank
46-
            Elite - 75% Max
46+
	Increased damage against structures by 15%
47-
            Heroic - 100% Max
47+
	Reduced damage against infantry by 10%
48-
2.	Infantry Rockets
48+
5.	Tomahawk
49
	Increased damage against structures by 10%
50-
3.	Ammo Crates
50+
6.	Tanya
51-
	Added new art and placed it on a few maps
51+
	Reduced C4 damage against vehicles and infantry by 30%
52-
	Now has its own warhead which is useful at taking out nearby walls
52+
7.	Nighthawk
53-
4.	Forest Fires
53+
54-
	Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees
54+
	Moved down to T2 from T3
55-
	Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed
55+
8.	Tempest Pike
56-
5.	T1 MBTs
56+
	Increased damage against vehicles by 20%
57-
	Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.)
57+
9.	Prism Raider
58-
6.	Moderately increased siege unit damage (T2 and T3) against structures
58+
	Reduced damage by 10%
59-
7.	Increased repair range (IFV, Repair Tank) by 200% (2 stages)
59+
	Reduced damage against vehicles and infantry by 10%
60
61
************
62
*** Asia ***
63
************
64
65-
1.	Avenger
65+
1.	MLRS 270
66-
	Reduced armor to light from medium
66+
	Increased missile count to 6 from 4
67-
2.	Tanya
67+
2.	Tank Buster
68-
	Cryo weapons now reduce the target's attack speed
68+
	New ability: Lock On - used via the deploy command
69-
	Attack speed is reduced by 33%, same as speed reduction
69+
	Increases attack speed by 20% for 15 seconds, 2 minute cooldown
70-
3.  Grenadier
70+
3.	Flame & Dragon Tank
71-
    Moved to East Asia
71+
	Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2
72-
4.  SEAL
72+
4.	Carpet Bomb
73-
    New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
73+
	Removed. Tech Airport now grants the normal Paradrop to North Korea
74-
    As the unit he replaces, the SEAL can detect stealth.
74+
5.	Hacker
75-
5.  Prism  Tank
75+
	Added a target indicator
76-
    Reduced damage against structures by 15%
76+
	Increased HP by 20%
77-
6.  Prism Raider
77+
6.	Propaganda Tower
78-
    Can now self heal
78+
	Moved to Tier 3 up from Tier 2
79-
7.  Rocketeer
79+
7.	SSM Launcher
80-
    Reworked role into anti structure, secondary anti infantry
80+
	New Tier 2 defense structure
81-
8.  Chronosphere
81+
8.	Bunker
82-
    No longer kills infantry
82+
	Reduced cost to 800 from 1100
83-
9.  Prism Defender
83+
	Now available from Con Yard
84-
    Greatly increased efficiency against structures
84+
	Comes with 2 Red Guard, or 2 Minigunners if North Korea
85-
10. Comanche
85+
9.	Emperor Battleship
86-
    New Upgrade - Rocket Pods
86+
	No longer subject to cliffs and walls
87-
    Enables their Rocket Barrage ability
87+
10.	Yumi
88-
    German Comanches get Laser Guns instead
88+
	Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield..
89-
    Reduced cost to 900 from 1200 to compensate
89+
11.	Minigunner
90-
11. Spectrum Shield Upgrade
90+
	Increased damage against aircraft by 20%
91-
 	Cost increased to 2000 from 1500
91+
92-
12. Radar Structures
92+
93-
   	Reduced HP by 25%
93+
94
************
95
96
1.	Power Trip
97
	New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them
98
	Does not affect heavy T3 infantry or Brutes
99-
1.	Nuke Cannon
99+
2.	Tesla Weapons
100-
	Reduced cost to 2100 from 2275
100+
	No longer bounce to nearby targets (excl. Boris)
101-
	Increased damage against ground targets (other than structures) by 30%
101+
3.	Short Circuit & Coilguns
102-
	Reduced deploy speed by 17%
102+
	New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully
103-
2.	Sniper Paradrop
103+
		2.1		Short Circuit
104-
	Removed until further notice
104+
				Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets
105-
3.	Troop & Support Crawlers
105+
		2.2		Coilguns
106-
	Increased build time by 20%
106+
				Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider
107-
	3.1		Support Crawler
107+
				Increases single target damage by 20%
108-
			Increased heal interval by 100%
108+
	These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose
109-
4.	Flame & Dragon Tanks
109+
4.	Tesla Tank
110-
	Increased damage against structures by 20%
110+
	Reduced damage against infantry by 10%
111-
5.	Black Napalm Support Power
111+
5.	Demolisher
112-
	Reduced duration to 30 seconds from 53
112+
	Increased range by 10%
113-
6.  Incinerator
113+
	Increased HP by 10%
114-
    Now available to all East Asian factions. Reworked to be mostly anti structure
114+
6.	AA Flak Weapons
115-
7.  Grenadier
115+
	Reduced attack speed by 20%
116-
    New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
116+
	Reduced AOE by 10%
117-
8.  Nuke Cannon
117+
118-
    New T3 long range siege unit. Must be deployed to attack
118+
119-
9.  Railgun Tank
119+
120-
    Reduced damage against structures to keep the Nuke Cannon relevant
120+
121-
10. Railgunner
121+
122-
    Reduced damage against structures by 30%
122+
1.	Arachnophobia
123-
    New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
123+
	New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns
124-
    heals will damage and damage will heal
124+
2.	Free the Mind
125-
    Increased cost to 775 from 700
125+
	New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles:
126-
    Can now self heal
126+
		2.1		Roles
127-
11. MLRS 270
127+
				Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack
128-
    Moved down to T2 from T3. Replaces the Howitzer for North Korea
128+
				Strong against infantry and decent against structures
129-
12. Helix
129+
				Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control
130-
    This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
130+
3.	Vertigo Bomber
131-
13. Howitzer
131+
	Now has its chaos effect on impact (upon crashing)
132-
    No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
132+
4.	Mindsweeper
133-
14. Dragon Tank
133+
	Increased damage against vehicles by 200%
134-
    Increased HP by 10%
134+
	Increased attack speed by 20%
135-
15. Yumi
135+
5.	Disruptor	
136-
    Increased range by 15%
136+
	Increased damage against infantry by 50%
137-
16. Sniper
137+
	No longer damages friendlies
138-
    Reduced damage against T3 infantry by 20%
138+
6.	Mantis
139-
17. Iron Dragon
139+
	Now spawns 4 Vultures up from 3
140-
    Reduced armor to medium from heavy
140+
	Damage reduced slightly per Vulture to compensate but increased 10% overall
141-
18. Emperor Battleship
141+
7.	Cyborg Reaper
142-
    Projectile is no longer subject to cliffs
142+
	Reduced cost to 500 from 600
143-
19. Saboteur
143+
8.	Fleur
144-
    Can now self heal up to 66%
144+
	Increased structure disable to 2 minutes from 1.2
145-
20. Flame Weapons
145+
9.	Stinger
146-
    Reworked flame weapons, attacks are now burst instead of continuous
146+
	Increased build time by 10%
147-
21. Emperor Battleship
147+
10.	Psychic Tower
148-
    No longer ammo based, now fires all 3 shells simultaneously
148+
	Now Exclusive to Psicorps
149-
22. Officer
149+
	Moved up to T3 from T2
150-
    Now grants a 20% attack speed buff to nearby allies upon death
150+
11.	Gene Splitter
151
	New anti ground T2 base defense
152
12.	Assault Bike
153
	Removed
154
13.	Chaos Drone is now available to all Yuri factions at Tier 1
155
	Reduced HP by 10%