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- ***************************************************************************
- ********************* RISE OF THE EAST 2.1 CHANGELOG **********************
- ***************************************************************************
- **********************
- ****** 2.1.0 r24 *****
- ***** 04/06/2020 *****
- **********************
- 1. Fixed Helix not being available
- 2. Fixed North Korean flag not showing in spectator mode (sidebar stats box)
- 3. Enabled 2 additional command bar actions: Attack-Move & Cheer
- 4. Fixed East Asia's beacon command bar button using incorrect palette
- 5. Custom Map Transfers - no longer work due to using the mod's own channels
- Will be looked into in the future but no guarantee if/when it will work again
- 6. Fixed Tech Armory using incorrect palette when destroyed (rubble)
- 7. Updated 3 maps:
- Tournament Dune
- Tournament Rift
- Tournament Ridge
- 8. Fixed a few elite HP bonuses being incorrect
- 9. Moved all "pro" and popular maps up to the top of the list, most under [RE]
- 10. Fixed Peacekeers turning into Grenadiers when elite
- 11. Stealth detection range reduced by 3 stages
- 12. Reduced spawned missile speed by 20%
- 13. Pip Indicators
- Garrisoned and transported infantry pips have been changed to the following:
- Green - Anti Infantry
- Blue - Anti Armor
- Yellow - Anti Structure
- White - Support (e.g. Engineer)
- Red - Hero Units
- 14. Opentopped Vehicles
- Reduced carried infantry damage by 20%
- 15. AA Bullet projectiles no longer miss their target
- 16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
- ************
- * General *
- ************
- 1. Self Heal/Repair
- Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry)
- 1.1 Self Heal gained via Veterancy:
- Veteran - 50% Max
- Elite - 75% Max
- Heroic - 100% Max
- 2. Infantry Rockets
- Increased damage against vehicles by 15%
- 3. Ammo Crates
- Added new art and placed it on a few maps
- Now has its own warhead which is useful at taking out nearby walls
- 4. Forest Fires
- Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees
- Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed
- 5. T1 MBTs
- Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.)
- 6. Moderately increased siege unit damage (T2 and T3) against structures
- 7. Increased repair range (IFV, Repair Tank) by 200% (2 stages)
- ************
- ** Allies **
- ************
- 1. Avenger
- Reduced armor to light from medium
- 2. Tanya
- Cryo weapons now reduce the target's attack speed
- Attack speed is reduced by 33%, same as speed reduction
- 3. Grenadier
- Moved to East Asia
- 4. SEAL
- New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
- As the unit he replaces, the SEAL can detect stealth.
- 5. Prism Tank
- Reduced damage against structures by 15%
- 6. Prism Raider
- Can now self heal
- 7. Rocketeer
- Reworked role into anti structure, secondary anti infantry
- 8. Chronosphere
- No longer kills infantry
- 9. Prism Defender
- Greatly increased efficiency against structures
- 10. Comanche
- New Upgrade - Rocket Pods
- Enables their Rocket Barrage ability
- German Comanches get Laser Guns instead
- Reduced cost to 900 from 1200 to compensate
- 11. Spectrum Shield Upgrade
- Cost increased to 2000 from 1500
- 12. Radar Structures
- Reduced HP by 25%
- ************
- *** Asia ***
- ************
- 1. Nuke Cannon
- Reduced cost to 2100 from 2275
- Increased damage against ground targets (other than structures) by 30%
- Reduced deploy speed by 17%
- 2. Sniper Paradrop
- Removed until further notice
- 3. Troop & Support Crawlers
- Increased build time by 20%
- 3.1 Support Crawler
- Increased heal interval by 100%
- 4. Flame & Dragon Tanks
- Increased damage against structures by 20%
- 5. Black Napalm Support Power
- Reduced duration to 30 seconds from 53
- 6. Incinerator
- Now available to all East Asian factions. Reworked to be mostly anti structure
- 7. Grenadier
- New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
- 8. Nuke Cannon
- New T3 long range siege unit. Must be deployed to attack
- 9. Railgun Tank
- Reduced damage against structures to keep the Nuke Cannon relevant
- 10. Railgunner
- Reduced damage against structures by 30%
- New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
- heals will damage and damage will heal
- Increased cost to 775 from 700
- Can now self heal
- 11. MLRS 270
- Moved down to T2 from T3. Replaces the Howitzer for North Korea
- 12. Helix
- This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
- 13. Howitzer
- No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
- 14. Dragon Tank
- Increased HP by 10%
- 15. Yumi
- Increased range by 15%
- 16. Sniper
- Reduced damage against T3 infantry by 20%
- 17. Iron Dragon
- Reduced armor to medium from heavy
- 18. Emperor Battleship
- Projectile is no longer subject to cliffs
- 19. Saboteur
- Can now self heal up to 66%
- 20. Flame Weapons
- Reworked flame weapons, attacks are now burst instead of continuous
- 21. Emperor Battleship
- No longer ammo based, now fires all 3 shells simultaneously
- 22. Officer
- Now grants a 20% attack speed buff to nearby allies upon death
- ************
- * Soviets *
- ************
- 1. Rhino Tank
- Increased cost to 975 from 900
- 2. Tesla Raider
- Can now self heal
- 3. Desolator
- Can now self heal
- 4. Krylov Dropship
- New support power, calls in a carryall support aircraft to the airfield
- 5. Demo Truck
- Increased damage by 20%
- 6. Spetsnaz
- Can no longer cull hero units or Brutes
- 7. Hammerhead
- Changed model, no longer has a turret which means it must be stationary to attack
- 8. Overcharge Support Power
- Reduced duration to 30 seconds from 53
- ************
- *** Yuri ***
- ************
- 1. Tsunami Tank
- Will no longer be crushed by the Battle Fortress
- 2. Disruptor
- Increased damage against vehicles by 20%
- 3. Obelisk of Life
- First instance of the support power is now available straight away
- 4. Militant
- Will now correctly gain bonus HP when elite
- 5. Boomer
- Reduced HP by 20%
- 6. Genetic Mutator
- Now deals less damage to higher Tiered infantry
- 7. Magnetron
- Greatly improved its siege efficiency
- Reduced attack speed by 15%
- 8. Ravager
- Reworked to an anti infantry role
- Can now be attacked by dogs
- 9. Mantis
- No longer a support mind controller. It now spawns 3 small aircraft to attack its target
- 10. Disruptor
- Increased range by 10%
- Greatly increased efficiency vs structures
- 11. Mindsweeper
- New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
- Heals nearby allied units upon death and applies a small HOT. Also able to self heal
- 12. Brute
- Changed to anti infantry role.
- New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position
- 13. Miner Drone
- Increased damage by 60%
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