RiseoftheEast

Rise of the East 2.1 r24 Changelog

Jun 2nd, 2020
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  1. ***************************************************************************
  2. ********************* RISE OF THE EAST 2.1 CHANGELOG **********************
  3. ***************************************************************************
  4.  
  5. **********************
  6. ****** 2.1.0 r24 *****
  7. ***** 04/06/2020 *****
  8. **********************
  9.  
  10. 1. Fixed Helix not being available
  11. 2. Fixed North Korean flag not showing in spectator mode (sidebar stats box)
  12. 3. Enabled 2 additional command bar actions: Attack-Move & Cheer
  13. 4. Fixed East Asia's beacon command bar button using incorrect palette
  14. 5. Custom Map Transfers - no longer work due to using the mod's own channels
  15. Will be looked into in the future but no guarantee if/when it will work again
  16. 6. Fixed Tech Armory using incorrect palette when destroyed (rubble)
  17. 7. Updated 3 maps:
  18. Tournament Dune
  19. Tournament Rift
  20. Tournament Ridge
  21. 8. Fixed a few elite HP bonuses being incorrect
  22. 9. Moved all "pro" and popular maps up to the top of the list, most under [RE]
  23. 10. Fixed Peacekeers turning into Grenadiers when elite
  24. 11. Stealth detection range reduced by 3 stages
  25. 12. Reduced spawned missile speed by 20%
  26. 13. Pip Indicators
  27. Garrisoned and transported infantry pips have been changed to the following:
  28. Green - Anti Infantry
  29. Blue - Anti Armor
  30. Yellow - Anti Structure
  31. White - Support (e.g. Engineer)
  32. Red - Hero Units
  33. 14. Opentopped Vehicles
  34. Reduced carried infantry damage by 20%
  35. 15. AA Bullet projectiles no longer miss their target
  36. 16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
  37.  
  38. ************
  39. * General *
  40. ************
  41.  
  42. 1. Self Heal/Repair
  43. Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry)
  44. 1.1 Self Heal gained via Veterancy:
  45. Veteran - 50% Max
  46. Elite - 75% Max
  47. Heroic - 100% Max
  48. 2. Infantry Rockets
  49. Increased damage against vehicles by 15%
  50. 3. Ammo Crates
  51. Added new art and placed it on a few maps
  52. Now has its own warhead which is useful at taking out nearby walls
  53. 4. Forest Fires
  54. Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees
  55. Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed
  56. 5. T1 MBTs
  57. Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.)
  58. 6. Moderately increased siege unit damage (T2 and T3) against structures
  59. 7. Increased repair range (IFV, Repair Tank) by 200% (2 stages)
  60.  
  61. ************
  62. ** Allies **
  63. ************
  64.  
  65. 1. Avenger
  66. Reduced armor to light from medium
  67. 2. Tanya
  68. Cryo weapons now reduce the target's attack speed
  69. Attack speed is reduced by 33%, same as speed reduction
  70. 3. Grenadier
  71. Moved to East Asia
  72. 4. SEAL
  73. New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
  74. As the unit he replaces, the SEAL can detect stealth.
  75. 5. Prism Tank
  76. Reduced damage against structures by 15%
  77. 6. Prism Raider
  78. Can now self heal
  79. 7. Rocketeer
  80. Reworked role into anti structure, secondary anti infantry
  81. 8. Chronosphere
  82. No longer kills infantry
  83. 9. Prism Defender
  84. Greatly increased efficiency against structures
  85. 10. Comanche
  86. New Upgrade - Rocket Pods
  87. Enables their Rocket Barrage ability
  88. German Comanches get Laser Guns instead
  89. Reduced cost to 900 from 1200 to compensate
  90. 11. Spectrum Shield Upgrade
  91. Cost increased to 2000 from 1500
  92. 12. Radar Structures
  93. Reduced HP by 25%
  94.  
  95. ************
  96. *** Asia ***
  97. ************
  98.  
  99. 1. Nuke Cannon
  100. Reduced cost to 2100 from 2275
  101. Increased damage against ground targets (other than structures) by 30%
  102. Reduced deploy speed by 17%
  103. 2. Sniper Paradrop
  104. Removed until further notice
  105. 3. Troop & Support Crawlers
  106. Increased build time by 20%
  107. 3.1 Support Crawler
  108. Increased heal interval by 100%
  109. 4. Flame & Dragon Tanks
  110. Increased damage against structures by 20%
  111. 5. Black Napalm Support Power
  112. Reduced duration to 30 seconds from 53
  113. 6. Incinerator
  114. Now available to all East Asian factions. Reworked to be mostly anti structure
  115. 7. Grenadier
  116. New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
  117. 8. Nuke Cannon
  118. New T3 long range siege unit. Must be deployed to attack
  119. 9. Railgun Tank
  120. Reduced damage against structures to keep the Nuke Cannon relevant
  121. 10. Railgunner
  122. Reduced damage against structures by 30%
  123. New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
  124. heals will damage and damage will heal
  125. Increased cost to 775 from 700
  126. Can now self heal
  127. 11. MLRS 270
  128. Moved down to T2 from T3. Replaces the Howitzer for North Korea
  129. 12. Helix
  130. This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
  131. 13. Howitzer
  132. No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
  133. 14. Dragon Tank
  134. Increased HP by 10%
  135. 15. Yumi
  136. Increased range by 15%
  137. 16. Sniper
  138. Reduced damage against T3 infantry by 20%
  139. 17. Iron Dragon
  140. Reduced armor to medium from heavy
  141. 18. Emperor Battleship
  142. Projectile is no longer subject to cliffs
  143. 19. Saboteur
  144. Can now self heal up to 66%
  145. 20. Flame Weapons
  146. Reworked flame weapons, attacks are now burst instead of continuous
  147. 21. Emperor Battleship
  148. No longer ammo based, now fires all 3 shells simultaneously
  149. 22. Officer
  150. Now grants a 20% attack speed buff to nearby allies upon death
  151.  
  152. ************
  153. * Soviets *
  154. ************
  155.  
  156. 1. Rhino Tank
  157. Increased cost to 975 from 900
  158. 2. Tesla Raider
  159. Can now self heal
  160. 3. Desolator
  161. Can now self heal
  162. 4. Krylov Dropship
  163. New support power, calls in a carryall support aircraft to the airfield
  164. 5. Demo Truck
  165. Increased damage by 20%
  166. 6. Spetsnaz
  167. Can no longer cull hero units or Brutes
  168. 7. Hammerhead
  169. Changed model, no longer has a turret which means it must be stationary to attack
  170. 8. Overcharge Support Power
  171. Reduced duration to 30 seconds from 53
  172.  
  173. ************
  174. *** Yuri ***
  175. ************
  176.  
  177. 1. Tsunami Tank
  178. Will no longer be crushed by the Battle Fortress
  179. 2. Disruptor
  180. Increased damage against vehicles by 20%
  181. 3. Obelisk of Life
  182. First instance of the support power is now available straight away
  183. 4. Militant
  184. Will now correctly gain bonus HP when elite
  185. 5. Boomer
  186. Reduced HP by 20%
  187. 6. Genetic Mutator
  188. Now deals less damage to higher Tiered infantry
  189. 7. Magnetron
  190. Greatly improved its siege efficiency
  191. Reduced attack speed by 15%
  192. 8. Ravager
  193. Reworked to an anti infantry role
  194. Can now be attacked by dogs
  195. 9. Mantis
  196. No longer a support mind controller. It now spawns 3 small aircraft to attack its target
  197. 10. Disruptor
  198. Increased range by 10%
  199. Greatly increased efficiency vs structures
  200. 11. Mindsweeper
  201. New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
  202. Heals nearby allied units upon death and applies a small HOT. Also able to self heal
  203. 12. Brute
  204. Changed to anti infantry role.
  205. New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position
  206. 13. Miner Drone
  207. Increased damage by 60%
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