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| 1 | *************************************************************************** | |
| 2 | ********************* RISE OF THE EAST 2.1 CHANGELOG ********************** | |
| 3 | *************************************************************************** | |
| 4 | ||
| 5 | ********************** | |
| 6 | - | ****** 2.1.0 r23 ***** |
| 6 | + | ****** 2.1.0 r24 ***** |
| 7 | - | ***** 02/06/2020 ***** |
| 7 | + | ***** 04/06/2020 ***** |
| 8 | ********************** | |
| 9 | ||
| 10 | - | 1. Fixed Tech Armory using incorrect palette when destroyed (rubble) |
| 10 | + | 1. Fixed Helix not being available |
| 11 | - | 2. Updated 3 maps: |
| 11 | + | 2. Fixed North Korean flag not showing in spectator mode (sidebar stats box) |
| 12 | - | Tournament Dune |
| 12 | + | 3. Enabled 2 additional command bar actions: Attack-Move & Cheer |
| 13 | - | Tournament Rift |
| 13 | + | 4. Fixed East Asia's beacon command bar button using incorrect palette |
| 14 | - | Tournament Ridge |
| 14 | + | 5. Custom Map Transfers - no longer work due to using the mod's own channels |
| 15 | - | 3. Fixed a few elite HP bonuses being incorrect |
| 15 | + | Will be looked into in the future but no guarantee if/when it will work again |
| 16 | 6. Fixed Tech Armory using incorrect palette when destroyed (rubble) | |
| 17 | 7. Updated 3 maps: | |
| 18 | Tournament Dune | |
| 19 | Tournament Rift | |
| 20 | Tournament Ridge | |
| 21 | - | 1. Self Heal/Repair |
| 21 | + | 8. Fixed a few elite HP bonuses being incorrect |
| 22 | - | Reworked - units will now self heal every 1.75 seconds for 1% of their max HP (1.5s for infantry) |
| 22 | + | 9. Moved all "pro" and popular maps up to the top of the list, most under [RE] |
| 23 | - | 1.1 Self Heal gained via Veterancy: |
| 23 | + | 10. Fixed Peacekeers turning into Grenadiers when elite |
| 24 | - | Veteran - 50% Max |
| 24 | + | 11. Stealth detection range reduced by 3 stages |
| 25 | - | Elite - 75% Max |
| 25 | + | 12. Reduced spawned missile speed by 20% |
| 26 | - | Heroic - 100% Max |
| 26 | + | 13. Pip Indicators |
| 27 | Garrisoned and transported infantry pips have been changed to the following: | |
| 28 | Green - Anti Infantry | |
| 29 | Blue - Anti Armor | |
| 30 | Yellow - Anti Structure | |
| 31 | White - Support (e.g. Engineer) | |
| 32 | - | 1. Grenadier |
| 32 | + | Red - Hero Units |
| 33 | - | Moved to East Asia |
| 33 | + | 14. Opentopped Vehicles |
| 34 | - | 2. SEAL |
| 34 | + | Reduced carried infantry damage by 20% |
| 35 | - | New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. |
| 35 | + | 15. AA Bullet projectiles no longer miss their target |
| 36 | - | As the unit he replaces, the SEAL can detect stealth. |
| 36 | + | 16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc |
| 37 | - | 3. Prism Tank |
| 37 | + | |
| 38 | - | Reduced damage against structures by 15% |
| 38 | + | |
| 39 | - | 4. Prism Raider |
| 39 | + | |
| 40 | - | Can now self heal |
| 40 | + | |
| 41 | ||
| 42 | 1. Self Heal/Repair | |
| 43 | Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry) | |
| 44 | 1.1 Self Heal gained via Veterancy: | |
| 45 | Veteran - 50% Max | |
| 46 | - | 1. Incinerator |
| 46 | + | Elite - 75% Max |
| 47 | - | Now available to all East Asian factions. Reworked to be mostly anti structure |
| 47 | + | Heroic - 100% Max |
| 48 | - | 2. Grenadier |
| 48 | + | 2. Infantry Rockets |
| 49 | - | New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry |
| 49 | + | Increased damage against vehicles by 15% |
| 50 | - | 3. Nuke Cannon |
| 50 | + | 3. Ammo Crates |
| 51 | - | New T3 long range siege unit. Must be deployed to attack |
| 51 | + | Added new art and placed it on a few maps |
| 52 | - | 4. Railgun Tank |
| 52 | + | Now has its own warhead which is useful at taking out nearby walls |
| 53 | - | Reduced damage against structures to keep the Nuke Cannon relevant |
| 53 | + | 4. Forest Fires |
| 54 | - | 5. Railgunner |
| 54 | + | Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees |
| 55 | - | Reduced damage against structures by 30% |
| 55 | + | Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed |
| 56 | - | New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g. |
| 56 | + | 5. T1 MBTs |
| 57 | - | heals will damage and damage will heal |
| 57 | + | Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.) |
| 58 | - | Increased cost to 775 from 700 |
| 58 | + | 6. Moderately increased siege unit damage (T2 and T3) against structures |
| 59 | - | Can now self heal |
| 59 | + | 7. Increased repair range (IFV, Repair Tank) by 200% (2 stages) |
| 60 | - | 6. MLRS 270 |
| 60 | + | |
| 61 | - | Moved down to T2 from T3. Replaces the Howitzer for North Korea |
| 61 | + | |
| 62 | - | 7. Helix |
| 62 | + | |
| 63 | - | This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo |
| 63 | + | |
| 64 | - | 8. Howitzer |
| 64 | + | |
| 65 | - | No longer available to North Korea - still in the East Asian unit roster but only usable by other factions |
| 65 | + | 1. Avenger |
| 66 | - | 9. Dragon Tank |
| 66 | + | Reduced armor to light from medium |
| 67 | - | Increased HP by 10% |
| 67 | + | 2. Tanya |
| 68 | - | 10. Yumi |
| 68 | + | Cryo weapons now reduce the target's attack speed |
| 69 | - | Increased range by 15% |
| 69 | + | Attack speed is reduced by 33%, same as speed reduction |
| 70 | - | 11. Sniper |
| 70 | + | 3. Grenadier |
| 71 | - | Reduced damage against T3 infantry by 20% |
| 71 | + | Moved to East Asia |
| 72 | - | 12. Iron Dragon |
| 72 | + | 4. SEAL |
| 73 | - | Reduced armor to medium from heavy |
| 73 | + | New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. |
| 74 | - | 13. Emperor Battleship |
| 74 | + | As the unit he replaces, the SEAL can detect stealth. |
| 75 | - | Projectile is no longer subject to cliffs |
| 75 | + | 5. Prism Tank |
| 76 | - | 14. Saboteur |
| 76 | + | Reduced damage against structures by 15% |
| 77 | - | Can now self heal up to 66% |
| 77 | + | 6. Prism Raider |
| 78 | Can now self heal | |
| 79 | 7. Rocketeer | |
| 80 | Reworked role into anti structure, secondary anti infantry | |
| 81 | 8. Chronosphere | |
| 82 | No longer kills infantry | |
| 83 | - | 1. Rhino Tank |
| 83 | + | 9. Prism Defender |
| 84 | - | Increased cost to 975 from 900 |
| 84 | + | Greatly increased efficiency against structures |
| 85 | - | 2. Tesla Raider |
| 85 | + | 10. Comanche |
| 86 | - | Can now self heal |
| 86 | + | New Upgrade - Rocket Pods |
| 87 | - | 3. Desolator |
| 87 | + | Enables their Rocket Barrage ability |
| 88 | - | Can now self heal |
| 88 | + | German Comanches get Laser Guns instead |
| 89 | Reduced cost to 900 from 1200 to compensate | |
| 90 | 11. Spectrum Shield Upgrade | |
| 91 | Cost increased to 2000 from 1500 | |
| 92 | 12. Radar Structures | |
| 93 | Reduced HP by 25% | |
| 94 | - | 1. Tsunami Tank |
| 94 | + | |
| 95 | - | Will no longer be crushed by the Battle Fortress |
| 95 | + | |
| 96 | - | 2. Disruptor |
| 96 | + | |
| 97 | - | Increased damage against vehicles by 20% |
| 97 | + | |
| 98 | - | 3. Obelisk of Life |
| 98 | + | |
| 99 | - | First instance of the support power is now available straight away |
| 99 | + | 1. Nuke Cannon |
| 100 | - | 4. Militant |
| 100 | + | Reduced cost to 2100 from 2275 |
| 101 | - | Will now correctly gain bonus HP when elite |
| 101 | + | Increased damage against ground targets (other than structures) by 30% |
| 102 | - | 5. Mindsweeper |
| 102 | + | Reduced deploy speed by 17% |
| 103 | - | Can now self heal |
| 103 | + | 2. Sniper Paradrop |
| 104 | - | Increased phase two explosion speed by 50% |
| 104 | + | Removed until further notice |
| 105 | 3. Troop & Support Crawlers | |
| 106 | Increased build time by 20% | |
| 107 | 3.1 Support Crawler | |
| 108 | Increased heal interval by 100% | |
| 109 | 4. Flame & Dragon Tanks | |
| 110 | Increased damage against structures by 20% | |
| 111 | 5. Black Napalm Support Power | |
| 112 | Reduced duration to 30 seconds from 53 | |
| 113 | 6. Incinerator | |
| 114 | Now available to all East Asian factions. Reworked to be mostly anti structure | |
| 115 | 7. Grenadier | |
| 116 | New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry | |
| 117 | 8. Nuke Cannon | |
| 118 | New T3 long range siege unit. Must be deployed to attack | |
| 119 | 9. Railgun Tank | |
| 120 | Reduced damage against structures to keep the Nuke Cannon relevant | |
| 121 | 10. Railgunner | |
| 122 | Reduced damage against structures by 30% | |
| 123 | New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g. | |
| 124 | heals will damage and damage will heal | |
| 125 | Increased cost to 775 from 700 | |
| 126 | Can now self heal | |
| 127 | 11. MLRS 270 | |
| 128 | Moved down to T2 from T3. Replaces the Howitzer for North Korea | |
| 129 | 12. Helix | |
| 130 | This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo | |
| 131 | 13. Howitzer | |
| 132 | No longer available to North Korea - still in the East Asian unit roster but only usable by other factions | |
| 133 | 14. Dragon Tank | |
| 134 | Increased HP by 10% | |
| 135 | 15. Yumi | |
| 136 | Increased range by 15% | |
| 137 | 16. Sniper | |
| 138 | Reduced damage against T3 infantry by 20% | |
| 139 | 17. Iron Dragon | |
| 140 | Reduced armor to medium from heavy | |
| 141 | 18. Emperor Battleship | |
| 142 | Projectile is no longer subject to cliffs | |
| 143 | 19. Saboteur | |
| 144 | Can now self heal up to 66% | |
| 145 | 20. Flame Weapons | |
| 146 | Reworked flame weapons, attacks are now burst instead of continuous | |
| 147 | 21. Emperor Battleship | |
| 148 | No longer ammo based, now fires all 3 shells simultaneously | |
| 149 | 22. Officer | |
| 150 | Now grants a 20% attack speed buff to nearby allies upon death | |
| 151 | ||
| 152 | ************ | |
| 153 | * Soviets * | |
| 154 | ************ | |
| 155 | ||
| 156 | 1. Rhino Tank | |
| 157 | Increased cost to 975 from 900 | |
| 158 | 2. Tesla Raider | |
| 159 | Can now self heal | |
| 160 | 3. Desolator | |
| 161 | Can now self heal | |
| 162 | 4. Krylov Dropship | |
| 163 | New support power, calls in a carryall support aircraft to the airfield | |
| 164 | 5. Demo Truck | |
| 165 | Increased damage by 20% | |
| 166 | 6. Spetsnaz | |
| 167 | Can no longer cull hero units or Brutes | |
| 168 | 7. Hammerhead | |
| 169 | Changed model, no longer has a turret which means it must be stationary to attack | |
| 170 | 8. Overcharge Support Power | |
| 171 | Reduced duration to 30 seconds from 53 | |
| 172 | ||
| 173 | ************ | |
| 174 | *** Yuri *** | |
| 175 | ************ | |
| 176 | ||
| 177 | 1. Tsunami Tank | |
| 178 | Will no longer be crushed by the Battle Fortress | |
| 179 | 2. Disruptor | |
| 180 | Increased damage against vehicles by 20% | |
| 181 | 3. Obelisk of Life | |
| 182 | First instance of the support power is now available straight away | |
| 183 | 4. Militant | |
| 184 | Will now correctly gain bonus HP when elite | |
| 185 | 5. Boomer | |
| 186 | Reduced HP by 20% | |
| 187 | 6. Genetic Mutator | |
| 188 | Now deals less damage to higher Tiered infantry | |
| 189 | 7. Magnetron | |
| 190 | Greatly improved its siege efficiency | |
| 191 | Reduced attack speed by 15% | |
| 192 | 8. Ravager | |
| 193 | Reworked to an anti infantry role | |
| 194 | Can now be attacked by dogs | |
| 195 | 9. Mantis | |
| 196 | No longer a support mind controller. It now spawns 3 small aircraft to attack its target | |
| 197 | 10. Disruptor | |
| 198 | Increased range by 10% | |
| 199 | Greatly increased efficiency vs structures | |
| 200 | 11. Mindsweeper | |
| 201 | New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates. | |
| 202 | Heals nearby allied units upon death and applies a small HOT. Also able to self heal | |
| 203 | 12. Brute | |
| 204 | Changed to anti infantry role. | |
| 205 | New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position | |
| 206 | 13. Miner Drone | |
| 207 | Increased damage by 60% |