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********************* RISE OF THE EAST 2.1 CHANGELOG **********************
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***************************************************************************
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5
**********************
6-
****** 2.1.0 r23 *****
6+
****** 2.1.0 r24 *****
7-
***** 02/06/2020 *****
7+
***** 04/06/2020 *****
8
**********************
9
10-
1.	Fixed Tech Armory using incorrect palette when destroyed (rubble)
10+
1.	Fixed Helix not being available
11-
2.	Updated 3 maps:
11+
2.	Fixed North Korean flag not showing in spectator mode (sidebar stats box)
12-
	Tournament Dune
12+
3.	Enabled 2 additional command bar actions: Attack-Move & Cheer
13-
	Tournament Rift
13+
4.	Fixed East Asia's beacon command bar button using incorrect palette
14-
	Tournament Ridge
14+
5.	Custom Map Transfers - no longer work due to using the mod's own channels
15-
3.	Fixed a few elite HP bonuses being incorrect
15+
	Will be looked into in the future but no guarantee if/when it will work again
16
6.  Fixed Tech Armory using incorrect palette when destroyed (rubble)
17
7.  Updated 3 maps:
18
    	Tournament Dune
19
    	Tournament Rift
20
    	Tournament Ridge
21-
1.	Self Heal/Repair
21+
8.  Fixed a few elite HP bonuses being incorrect
22-
	Reworked - units will now self heal every 1.75 seconds for 1% of their max HP (1.5s for infantry)
22+
9.  Moved all "pro" and popular maps up to the top of the list, most under [RE]
23-
	1.1		Self Heal gained via Veterancy:
23+
10. Fixed Peacekeers turning into Grenadiers when elite
24-
			Veteran - 50% Max
24+
11. Stealth detection range reduced by 3 stages
25-
			Elite - 75% Max
25+
12. Reduced spawned missile speed by 20%
26-
			Heroic - 100% Max
26+
13. Pip Indicators
27
    	Garrisoned and transported infantry pips have been changed to the following:
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    	Green - Anti Infantry
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    	Blue - Anti Armor
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    	Yellow - Anti Structure
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    	White - Support (e.g. Engineer)
32-
1.	Grenadier
32+
    	Red - Hero Units
33-
	Moved to East Asia
33+
14. Opentopped Vehicles
34-
2.	SEAL
34+
    Reduced carried infantry damage by 20%
35-
	New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. 
35+
15. AA Bullet projectiles no longer miss their target
36-
	As the unit he replaces, the SEAL can detect stealth.
36+
16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
37-
3.	Prism  Tank
37+
38-
	Reduced damage against structures by 15%
38+
39-
4.	Prism Raider
39+
40-
	Can now self heal
40+
41
42
1.  Self Heal/Repair
43
    Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry)
44
    1.1     Self Heal gained via Veterancy:
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            Veteran - 50% Max
46-
1.	Incinerator
46+
            Elite - 75% Max
47-
	Now available to all East Asian factions. Reworked to be mostly anti structure
47+
            Heroic - 100% Max
48-
2.	Grenadier
48+
2.	Infantry Rockets
49-
	New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
49+
	Increased damage against vehicles by 15%
50-
3.	Nuke Cannon
50+
3.	Ammo Crates
51-
	New T3 long range siege unit. Must be deployed to attack
51+
	Added new art and placed it on a few maps
52-
4.	Railgun Tank
52+
	Now has its own warhead which is useful at taking out nearby walls
53-
	Reduced damage against structures to keep the Nuke Cannon relevant
53+
4.	Forest Fires
54-
5.	Railgunner
54+
	Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees
55-
	Reduced damage against structures by 30%
55+
	Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed
56-
	New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g. 
56+
5.	T1 MBTs
57-
	heals will damage and damage will heal
57+
	Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.)
58-
	Increased cost to 775 from 700
58+
6.	Moderately increased siege unit damage (T2 and T3) against structures
59-
	Can now self heal
59+
7.	Increased repair range (IFV, Repair Tank) by 200% (2 stages)
60-
6.	MLRS 270
60+
61-
	Moved down to T2 from T3. Replaces the Howitzer for North Korea
61+
62-
7.	Helix
62+
63-
	This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
63+
64-
8.	Howitzer
64+
65-
	No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
65+
1.	Avenger
66-
9.	Dragon Tank
66+
	Reduced armor to light from medium
67-
	Increased HP by 10%
67+
2.	Tanya
68-
10.	Yumi
68+
	Cryo weapons now reduce the target's attack speed
69-
	Increased range by 15%
69+
	Attack speed is reduced by 33%, same as speed reduction
70-
11.	Sniper
70+
3.  Grenadier
71-
	Reduced damage against T3 infantry by 20%
71+
    Moved to East Asia
72-
12.	Iron Dragon
72+
4.  SEAL
73-
	Reduced armor to medium from heavy
73+
    New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
74-
13.	Emperor Battleship
74+
    As the unit he replaces, the SEAL can detect stealth.
75-
	Projectile is no longer subject to cliffs
75+
5.  Prism  Tank
76-
14.	Saboteur
76+
    Reduced damage against structures by 15%
77-
	Can now self heal up to 66%
77+
6.  Prism Raider
78
    Can now self heal
79
7.  Rocketeer
80
    Reworked role into anti structure, secondary anti infantry
81
8.  Chronosphere
82
    No longer kills infantry
83-
1.	Rhino Tank
83+
9.  Prism Defender
84-
	Increased cost to 975 from 900
84+
    Greatly increased efficiency against structures
85-
2.	Tesla Raider
85+
10. Comanche
86-
	Can now self heal
86+
    New Upgrade - Rocket Pods
87-
3.	Desolator
87+
    Enables their Rocket Barrage ability
88-
	Can now self heal
88+
    German Comanches get Laser Guns instead
89
    Reduced cost to 900 from 1200 to compensate
90
11. Spectrum Shield Upgrade
91
 	Cost increased to 2000 from 1500
92
12. Radar Structures
93
   	Reduced HP by 25%
94-
1.	Tsunami Tank
94+
95-
	Will no longer be crushed by the Battle Fortress
95+
96-
2.	Disruptor
96+
97-
	Increased damage against vehicles by 20%
97+
98-
3.	Obelisk of Life
98+
99-
	First instance of the support power is now available straight away
99+
1.	Nuke Cannon
100-
4.	Militant
100+
	Reduced cost to 2100 from 2275
101-
	Will now correctly gain bonus HP when elite
101+
	Increased damage against ground targets (other than structures) by 30%
102-
5.	Mindsweeper
102+
	Reduced deploy speed by 17%
103-
	Can now self heal
103+
2.	Sniper Paradrop
104-
	Increased phase two explosion speed by 50%
104+
	Removed until further notice
105
3.	Troop & Support Crawlers
106
	Increased build time by 20%
107
	3.1		Support Crawler
108
			Increased heal interval by 100%
109
4.	Flame & Dragon Tanks
110
	Increased damage against structures by 20%
111
5.	Black Napalm Support Power
112
	Reduced duration to 30 seconds from 53
113
6.  Incinerator
114
    Now available to all East Asian factions. Reworked to be mostly anti structure
115
7.  Grenadier
116
    New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
117
8.  Nuke Cannon
118
    New T3 long range siege unit. Must be deployed to attack
119
9.  Railgun Tank
120
    Reduced damage against structures to keep the Nuke Cannon relevant
121
10. Railgunner
122
    Reduced damage against structures by 30%
123
    New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
124
    heals will damage and damage will heal
125
    Increased cost to 775 from 700
126
    Can now self heal
127
11. MLRS 270
128
    Moved down to T2 from T3. Replaces the Howitzer for North Korea
129
12. Helix
130
    This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
131
13. Howitzer
132
    No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
133
14. Dragon Tank
134
    Increased HP by 10%
135
15. Yumi
136
    Increased range by 15%
137
16. Sniper
138
    Reduced damage against T3 infantry by 20%
139
17. Iron Dragon
140
    Reduced armor to medium from heavy
141
18. Emperor Battleship
142
    Projectile is no longer subject to cliffs
143
19. Saboteur
144
    Can now self heal up to 66%
145
20. Flame Weapons
146
    Reworked flame weapons, attacks are now burst instead of continuous
147
21. Emperor Battleship
148
    No longer ammo based, now fires all 3 shells simultaneously
149
22. Officer
150
    Now grants a 20% attack speed buff to nearby allies upon death
151
152
************
153
* Soviets  *
154
************
155
156
1.  Rhino Tank
157
    Increased cost to 975 from 900
158
2.  Tesla Raider
159
    Can now self heal
160
3.  Desolator
161
    Can now self heal
162
4.  Krylov Dropship
163
    New support power, calls in a carryall support aircraft to the airfield
164
5.  Demo Truck
165
    Increased damage by 20%
166
6.  Spetsnaz
167
    Can no longer cull hero units or Brutes
168
7.  Hammerhead
169
    Changed model, no longer has a turret which means it must be stationary to attack
170
8.	Overcharge Support Power
171
	Reduced duration to 30 seconds from 53
172
173
************
174
*** Yuri ***
175
************
176
177
1.  Tsunami Tank
178
    Will no longer be crushed by the Battle Fortress
179
2.  Disruptor
180
    Increased damage against vehicles by 20%
181
3.  Obelisk of Life
182
    First instance of the support power is now available straight away
183
4.  Militant
184
    Will now correctly gain bonus HP when elite
185
5.  Boomer
186
    Reduced HP by 20%
187
6.  Genetic Mutator
188
    Now deals less damage to higher Tiered infantry
189
7.  Magnetron
190
    Greatly improved its siege efficiency
191
    Reduced attack speed by 15%
192
8.  Ravager
193
    Reworked to an anti infantry role
194
    Can now be attacked by dogs
195
9.  Mantis
196
    No longer a support mind controller. It now spawns 3 small aircraft to attack its target
197
10.  Disruptor
198
    Increased range by 10%
199
    Greatly increased efficiency vs structures
200
11.  Mindsweeper
201
    New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
202
    Heals nearby allied units upon death and applies a small HOT. Also able to self heal
203
12.  Brute
204
    Changed to anti infantry role.
205
    New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position
206
13.	Miner Drone
207
	Increased damage by 60%