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#==============================================================================
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#  ** Window_Habilidades v 0.7
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#  Exibe uma janela que exibe as habilidades
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#------------------------------------------------------------------------------
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#  Autor: Pedro Matoso          19/01/2013
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#  Alterador: LeonMM            14/06/2013
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#------------------------------------------------------------------------------
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#  Chame a Janela com: $hab.visible = true
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#------------------------------------------------------------------------------
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#  Instruçoes:  Basta usar o código $hab.val_up(id, valor)
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# Sendo "id" o id da habilidade e "valor" o valor a ser adicionado a habilidade
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# ID das habilidades
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# Ataque:0
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# Combate a distância:1
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# Magia:2
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# Força:3
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# Defesa:4
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# Restauração:5
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# Corte a lenha:6
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# Arte do Fogo:7
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# Pontos vitais:8
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# Pesca:9
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# Culinaria:10
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# Metalugia:11
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# Mineração:12
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#==============================================================================
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class Game_Actor < Game_Battler
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   attr_reader   :hab
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   attr_reader   :hablvl
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   attr_reader   :habmax
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   alias set_leon setup
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   def setup(actor_id)
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     @hab = Array.new(13)
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     @hablvl = Array.new(13)
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     @habmax = Array.new(13)
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     set_leon(actor_id)
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   end
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end
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class Window_Habilidades < Window_Base
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  def initialize(x=183, y=115, width=275, height=230, fonts=20)
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    super(x, y, width, height)
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    self.contents = Bitmap.new(width -32, height -32)
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    self.windowskin = RPG::Cache.windowskin("B")
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    self.z = 9999999
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    self.back_opacity = 200
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    @actor = $game_party.actors[0]
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    @dragable = true
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    @closable = true
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    @habs = RPG::Cache.icon("Habs")
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    refresh
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    check
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  end
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  def val_up(id,valor)
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     @actor.hab[id] += valor
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     if @actor.hab[id] >= @actor.habmax[id] and @actor.hablvl[id] <= 10
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       @actor.hablvl[id] += 1
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       @actor.habmax[id] = check_max(@actor.hablvl[id])
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     end
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  end
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  def check_max(lvl)
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    return 72 if lvl == 0
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    return 72*lvl if lvl >= 1
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  end
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  def refresh
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    self.contents.clear
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    self.contents.font.color = normal_color
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   #============================================================================
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   # ** Script
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   #============================================================================
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    #Imagens
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    ###
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    habs_rect = Rect.new(0,0,@habs.width,@habs.height)
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    self.contents.blt(0,5,@habs,habs_rect)
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    #Ataque
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    #ataquee = "ICO1"
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    #ataque = RPG::Cache.icon("#{ataquee}")
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    #ataque_rect = Rect.new(0,0,349,68)
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    #self.contents.blt(0,30,ataque,ataque_rect)
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    self.contents.draw_text(135, 42,800, 24, @actor.hablvl[4].to_s)
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    self.contents.draw_text(135, 122,800, 24, @actor.hablvl[5].to_s)
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    self.contents.draw_text(135, 162,800, 24, @actor.hablvl[6].to_s)
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    self.contents.draw_text(55, 42,800, 24, @actor.hablvl[7].to_s)
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    #Combate a distância
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    #comdiss = "ICO2"
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    #comdis = RPG::Cache.icon("#{comdiss}")
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    #comdis_rect = Rect.new(0,0,349,68)
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    #self.contents.blt(80,30,comdis,comdis_rect)
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    self.contents.font.size = 11
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    self.contents.draw_text(27, 19, 800, 24, @actor.hab[0].to_s + "/" + @actor.habmax[0].to_s)
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    self.contents.draw_text(110, 19, 800, 24, @actor.hab[1].to_s + "/" + @actor.habmax[1].to_s)
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    self.contents.draw_text(193, 19, 800, 24, @actor.hab[2].to_s + "/" + @actor.habmax[2].to_s)
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    #Magia
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    #magiaa = "ICO3"
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    #magia = RPG::Cache.icon("#{magiaa}")
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    #magia_rect = Rect.new(0,0,349,68)
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    #self.contents.blt(160,30,magia,magia_rect)
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    self.contents.draw_text(28, 99, 800, 24, @actor.hab[8].to_s + "/" + @actor.habmax[8].to_s)
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    self.contents.draw_text(28, 139, 800, 24, @actor.hab[9].to_s + "/" + @actor.habmax[9].to_s)
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    self.contents.draw_text(29, 179, 800, 24, @actor.hab[10].to_s + "/" + @actor.habmax[10].to_s)
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    self.contents.draw_text(193, 59, 800, 24, @actor.hab[11].to_s + "/" + @actor.habmax[11].to_s)
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    #Pesca
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    #pescaa = "ICO8"
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  end 
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    #pesca = RPG::Cache.icon("#{pescaa}")
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    #pesca_rect = Rect.new(0,0,349,68)
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    #self.contents.blt(80,110,pesca,pesca_rect)
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        @actor.hablvl[id] = 1
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        @actor.habmax[id] = 72
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        @actor.hab[id] = 0
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      end
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    #Pontos vitais
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    #cff = "ICO5"
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    #cf = RPG::Cache.icon("#{cff}")
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    #cf_rect = Rect.new(0,0,349,68)
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    #self.contents.blt(80,70,cf,cf_rect)
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    self.visible = false
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    self.active = false
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    $habi.visible = false
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    $habi.active = false
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    #Culinária
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    #culii = "ICO10"
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    #culi = RPG::Cache.icon("#{culii}")
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