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- #==============================================================================
- # ** Window_Habilidades v 0.7
- # Exibe uma janela que exibe as habilidades
- #------------------------------------------------------------------------------
- # Autor: Pedro Matoso 19/01/2013
- # Alterador: LeonMM 14/06/2013
- #------------------------------------------------------------------------------
- # Chame a Janela com: $hab.visible = true
- #------------------------------------------------------------------------------
- # Instruçoes: Basta usar o código $hab.val_up(id, valor)
- # Sendo "id" o id da habilidade e "valor" o valor a ser adicionado a habilidade
- # ID das habilidades
- # Ataque:0
- # Combate a distância:1
- # Magia:2
- # Força:3
- # Defesa:4
- # Restauração:5
- # Corte a lenha:6
- # Arte do Fogo:7
- # Pontos vitais:8
- # Pesca:9
- # Culinaria:10
- # Metalugia:11
- # Mineração:12
- #==============================================================================
- class Game_Actor < Game_Battler
- attr_reader :hab
- attr_reader :hablvl
- attr_reader :habmax
- alias set_leon setup
- def setup(actor_id)
- @hab = Array.new(13)
- @hablvl = Array.new(13)
- @habmax = Array.new(13)
- set_leon(actor_id)
- end
- end
- class Window_Habilidades < Window_Base
- def initialize(x=183, y=115, width=275, height=230, fonts=20)
- super(x, y, width, height)
- self.contents = Bitmap.new(width -32, height -32)
- self.windowskin = RPG::Cache.windowskin("B")
- self.z = 9999999
- self.back_opacity = 200
- @actor = $game_party.actors[0]
- @dragable = true
- @closable = true
- @habs = RPG::Cache.icon("Habs")
- refresh
- check
- end
- def val_up(id,valor)
- @actor.hab[id] += valor
- if @actor.hab[id] >= @actor.habmax[id] and @actor.hablvl[id] <= 10
- @actor.hablvl[id] += 1
- @actor.habmax[id] = check_max(@actor.hablvl[id])
- end
- end
- def check_max(lvl)
- return 72 if lvl == 0
- return 72*lvl if lvl >= 1
- end
- def refresh
- self.contents.clear
- self.contents.font.color = normal_color
- #============================================================================
- # ** Script
- #============================================================================
- #Imagens
- ###
- habs_rect = Rect.new(0,0,@habs.width,@habs.height)
- self.contents.blt(0,5,@habs,habs_rect)
- #Ataque
- #ataquee = "ICO1"
- #ataque = RPG::Cache.icon("#{ataquee}")
- #ataque_rect = Rect.new(0,0,349,68)
- #self.contents.blt(0,30,ataque,ataque_rect)
- self.contents.font.size = 12
- self.contents.draw_text(55, 2,800, 24, @actor.hablvl[0].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(27, 19, 800, 24, @actor.hab[0].to_s + "/" + @actor.habmax[0].to_s)
- #Combate a distância
- #comdiss = "ICO2"
- #comdis = RPG::Cache.icon("#{comdiss}")
- #comdis_rect = Rect.new(0,0,349,68)
- #self.contents.blt(80,30,comdis,comdis_rect)
- self.contents.font.size = 12
- self.contents.draw_text(135, 2,800, 24, @actor.hablvl[1].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(110, 19, 800, 24, @actor.hab[1].to_s + "/" + @actor.habmax[1].to_s)
- #Magia
- #magiaa = "ICO3"
- #magia = RPG::Cache.icon("#{magiaa}")
- #magia_rect = Rect.new(0,0,349,68)
- #self.contents.blt(160,30,magia,magia_rect)
- self.contents.font.size = 12
- self.contents.draw_text(215, 2,800, 24, @actor.hablvl[2].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(193, 19, 800, 24, @actor.hab[2].to_s + "/" + @actor.habmax[2].to_s)
- #Pesca
- #pescaa = "ICO8"
- #pesca = RPG::Cache.icon("#{pescaa}")
- #pesca_rect = Rect.new(0,0,349,68)
- #self.contents.blt(80,110,pesca,pesca_rect)
- self.contents.font.size = 12
- self.contents.draw_text(135, 82,800, 24, @actor.hablvl[3].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(110, 99, 800, 24,@actor.hab[3].to_s + "/" + @actor.habmax[3].to_s)
- #Pontos vitais
- #cff = "ICO5"
- #cf = RPG::Cache.icon("#{cff}")
- #cf_rect = Rect.new(0,0,349,68)
- #self.contents.blt(80,70,cf,cf_rect)
- self.contents.font.size = 12
- self.contents.draw_text(135, 42,800, 24, @actor.hablvl[4].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(110, 59, 800, 24, @actor.hab[4].to_s + "/" + @actor.habmax[4].to_s)
- #Culinária
- #culii = "ICO10"
- #culi = RPG::Cache.icon("#{culii}")
- #culi_rect = Rect.new(0,0,444349,68)
- #self.contents.blt(80,150,culi,culi_rect)
- self.contents.font.size = 12
- self.contents.draw_text(135, 122,800, 24, @actor.hablvl[5].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(110, 139, 800, 24, @actor.hab[5].to_s + "/" + @actor.habmax[5].to_s)
- #Metalurgia
- #metaa = "ICO12"
- #meta = RPG::Cache.icon("#{metaa}")
- #meta_rect = Rect.new(0,0,349,68)
- #self.contents.blt(80,190,meta,meta_rect)
- self.contents.font.size = 12
- self.contents.draw_text(135, 162,800, 24, @actor.hablvl[6].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(110, 179, 800, 24, @actor.hab[6].to_s + "/" + @actor.habmax[6].to_s)
- #Força
- #fforçaa = "ICO4"
- #fforça = RPG::Cache.icon("#{fforçaa}")
- #fforça_rect = Rect.new(0,0,249,68)
- #self.contents.blt(0,70,fforça,fforça_rect)
- self.contents.font.size = 12
- self.contents.draw_text(55, 42,800, 24, @actor.hablvl[7].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(28, 59, 800, 24, @actor.hab[7].to_s + "/" + @actor.habmax[7].to_s)
- #Defesa
- #defesaa = "ICO7"
- #defesa = RPG::Cache.icon("#{defesaa}")
- #defesa_rect = Rect.new(0,0,249,68)
- #self.contents.blt(0,110,defesa,defesa_rect)
- self.contents.font.size = 12
- self.contents.draw_text(55, 82,800, 24, @actor.hablvl[8].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(28, 99, 800, 24, @actor.hab[8].to_s + "/" + @actor.habmax[8].to_s)
- #Corte a Lenha
- #corlee = "ICO9"
- #corle = RPG::Cache.icon("#{corlee}")
- #corle_rect = Rect.new(0,0,249,68)
- #self.contents.blt(0,150,corle,corle_rect)
- self.contents.font.size = 12
- self.contents.draw_text(55, 122,800, 24, @actor.hablvl[9].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(28, 139, 800, 24, @actor.hab[9].to_s + "/" + @actor.habmax[9].to_s)
- #Arte do Fogo
- #artfoo = "ICO11"
- #artfo = RPG::Cache.icon("#{artfoo}")
- #artfo_rect = Rect.new(0,0,249,68)
- #self.contents.blt(0,190,artfo,artfo_rect)
- self.contents.font.size = 12
- self.contents.draw_text(55, 162,800, 24, @actor.hablvl[10].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(29, 179, 800, 24, @actor.hab[10].to_s + "/" + @actor.habmax[10].to_s)
- #Mineração
- #minee = "ICO6"
- #mine = RPG::Cache.icon("#{minee}")
- #mine_rect = Rect.new(0,0,349,68)
- #self.contents.blt(160,70,mine,mine_rect)
- self.contents.font.size = 12
- self.contents.draw_text(215, 42, 800, 24, @actor.hablvl[11].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(193, 59, 800, 24, @actor.hab[11].to_s + "/" + @actor.habmax[11].to_s)
- #Restauração
- #ress = "ICO13"
- #res = RPG::Cache.icon("#{ress}")
- #res_rect = Rect.new(0,0,349,68)
- #self.contents.blt(160,110,res,res_rect)
- self.contents.font.size = 12
- self.contents.draw_text(215, 82, 800, 24, @actor.hablvl[12].to_s)
- self.contents.font.size = 11
- self.contents.draw_text(193, 99, 800, 24, @actor.hab[12].to_s + "/" + @actor.habmax[12].to_s)
- end
- def check
- for id in 0..12
- if @actor.hablvl[id] == 0 or @actor.hablvl[id] == nil
- @actor.hablvl[id] = 1
- @actor.habmax[id] = 72
- @actor.hab[id] = 0
- end
- end
- refresh
- end
- def on_close
- self.visible = false
- self.active = false
- $habi.visible = false
- $habi.active = false
- $fechando_ativar = true
- end
- end
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