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| 1 | GL_VENDOR: QNX Software Systems | |
| 2 | GL_RENDERER: PowerVR SGX 540 | |
| 3 | GL_VERSION: OpenGL ES 2.0 build 1.7@788837 | |
| 4 | GL_SHADING_LANGUAGE_VERSION: | |
| 5 | OpenGL ES GLSL ES 1.00 build 1.7@788837 | |
| 6 | GL_EXTENSIONS: GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float | |
| 7 | .. GL_OES_texture_float GL_OES_texture_half_float | |
| 8 | .. GL_OES_element_index_uint GL_OES_mapbuffer | |
| 9 | .. GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture | |
| 10 | .. GL_OES_EGL_image GL_OES_EGL_image_external | |
| 11 | .. GL_OES_required_internalformat GL_OES_depth_texture | |
| 12 | .. GL_OES_get_program_binary GL_OES_packed_depth_stencil | |
| 13 | .. GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync | |
| 14 | .. GL_EXT_multi_draw_arrays GL_EXT_texture_format_BGRA8888 | |
| 15 | .. GL_EXT_discard_framebuffer GL_EXT_shader_texture_lod | |
| 16 | .. GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc | |
| 17 | .. GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format | |
| 18 | - | .. GL_IMG_program_binary GL_IMG_multisampled_render_to_texture |
| 18 | + | .. GL_IMG_program_binary GL_IMG_multisampled_render_to_texture |
| 19 | ||
| 20 | EGL_CLIENT_APIS: OpenGL_ES | |
| 21 | EGL_VENDOR: QNX Software Systems | |
| 22 | EGL_VERSION: 1.4 build 1.7@788837 | |
| 23 | EGL_EXTENSIONS: EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image | |
| 24 | .. EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image | |
| 25 | .. EGL_KHR_vg_parent_image EGL_KHR_fence_sync EGL_KHR_reusable_sync | |
| 26 | .. EGL_EXT_swap_region EGL_ANDROID_image_native_buffer | |
| 27 | .. EGL_NV_post_sub_buffer | |
| 28 | ||
| 29 | The following were called with default configuration but a window size of 757x500. | |
| 30 | ||
| 31 | 0x84e0 GL_ACTIVE_TEXTURE: [33984] | |
| 32 | 0x846e GL_ALIASED_LINE_WIDTH_RANGE: [1.0, 16.0] | |
| 33 | 0x846d GL_ALIASED_POINT_SIZE_RANGE: [0.0, 511.0] | |
| 34 | 0x0d55 GL_ALPHA_BITS: [8] | |
| 35 | 0x8894 GL_ARRAY_BUFFER_BINDING: [0] | |
| 36 | 0x0be2 GL_BLEND: [0] | |
| 37 | 0x8005 GL_BLEND_COLOR: [0.0, 0.0, 0.0, 0.0] | |
| 38 | 0x80ca GL_BLEND_DST_ALPHA: [0] | |
| 39 | 0x80c8 GL_BLEND_DST_RGB: [0] | |
| 40 | 0x883d GL_BLEND_EQUATION_ALPHA: [32774] | |
| 41 | 0x8009 GL_BLEND_EQUATION_RGB: [32774] | |
| 42 | 0x80cb GL_BLEND_SRC_ALPHA: [1] | |
| 43 | 0x80c9 GL_BLEND_SRC_RGB: [1] | |
| 44 | 0x0d54 GL_BLUE_BITS: [8] | |
| 45 | 0x0c22 GL_COLOR_CLEAR_VALUE: [0.0, 0.0, 0.0, 0.0] | |
| 46 | 0x0c23 GL_COLOR_WRITEMASK: [1, 1, 1, 1] | |
| 47 | 0x0b44 GL_CULL_FACE: [0] | |
| 48 | 0x0b45 GL_CULL_FACE_MODE: [1029] | |
| 49 | 0x8b8d GL_CURRENT_PROGRAM: [0] | |
| 50 | 0x0d56 GL_DEPTH_BITS: [0] | |
| 51 | 0x0b73 GL_DEPTH_CLEAR_VALUE: [1.0] | |
| 52 | 0x0b74 GL_DEPTH_FUNC: [513] | |
| 53 | 0x0b70 GL_DEPTH_RANGE: [0.0, 1.0] | |
| 54 | 0x0b71 GL_DEPTH_TEST: [0] | |
| 55 | 0x0b72 GL_DEPTH_WRITEMASK: [1] | |
| 56 | 0x0bd0 GL_DITHER: [1] | |
| 57 | 0x8895 GL_ELEMENT_ARRAY_BUFFER_BINDING: [0] | |
| 58 | 0x8ca6 GL_FRAMEBUFFER_BINDING: [0] | |
| 59 | 0x0b46 GL_FRONT_FACE: [2305] | |
| 60 | 0x8192 GL_GENERATE_MIPMAP_HINT: [4352] | |
| 61 | 0x0d53 GL_GREEN_BITS: [8] | |
| 62 | 0x8b9b GL_IMPLEMENTATION_COLOR_READ_FORMAT: [32993] | |
| 63 | 0x8b9a GL_IMPLEMENTATION_COLOR_READ_TYPE: [5121] | |
| 64 | 0x0b21 GL_LINE_WIDTH: [1.0] | |
| 65 | 0x8b4d GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: [8] | |
| 66 | 0x851c GL_MAX_CUBE_MAP_TEXTURE_SIZE: [2048] | |
| 67 | 0x8dfd GL_MAX_FRAGMENT_UNIFORM_VECTORS: [64] | |
| 68 | 0x84e8 GL_MAX_RENDERBUFFER_SIZE: [2048] | |
| 69 | 0x8872 GL_MAX_TEXTURE_IMAGE_UNITS: [8] | |
| 70 | 0x0d33 GL_MAX_TEXTURE_SIZE: [2048] | |
| 71 | 0x8dfc GL_MAX_VARYING_VECTORS: [8] | |
| 72 | 0x8869 GL_MAX_VERTEX_ATTRIBS: [16] | |
| 73 | 0x8b4c GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: [8] | |
| 74 | 0x8dfb GL_MAX_VERTEX_UNIFORM_VECTORS: [128] | |
| 75 | 0x0d3a GL_MAX_VIEWPORT_DIMS: [2048, 2048] | |
| 76 | 0x86a2 GL_NUM_COMPRESSED_TEXTURE_FORMATS: [5] | |
| 77 | 0x8df9 GL_NUM_SHADER_BINARY_FORMATS: [1] | |
| 78 | 0x0d05 GL_PACK_ALIGNMENT: [4] | |
| 79 | 0x8038 GL_POLYGON_OFFSET_FACTOR: [0.0] | |
| 80 | 0x8037 GL_POLYGON_OFFSET_FILL: [0] | |
| 81 | 0x2a00 GL_POLYGON_OFFSET_UNITS: [0.0] | |
| 82 | 0x0d52 GL_RED_BITS: [8] | |
| 83 | 0x8ca7 GL_RENDERBUFFER_BINDING: [0] | |
| 84 | 0x809e GL_SAMPLE_ALPHA_TO_COVERAGE: [0] | |
| 85 | 0x80a8 GL_SAMPLE_BUFFERS: [0] | |
| 86 | 0x80a0 GL_SAMPLE_COVERAGE: [0] | |
| 87 | 0x80ab GL_SAMPLE_COVERAGE_INVERT: [0] | |
| 88 | 0x80aa GL_SAMPLE_COVERAGE_VALUE: [1.0] | |
| 89 | 0x80a9 GL_SAMPLES: [0] | |
| 90 | 0x0c10 GL_SCISSOR_BOX: [0.0, 0.0, 757.0, 500.0] | |
| 91 | 0x0c11 GL_SCISSOR_TEST: [0] | |
| 92 | 0x8dfa GL_SHADER_COMPILER: [1] | |
| 93 | 0x8801 GL_STENCIL_BACK_FAIL: [7680] | |
| 94 | 0x8800 GL_STENCIL_BACK_FUNC: [519] | |
| 95 | 0x8802 GL_STENCIL_BACK_PASS_DEPTH_FAIL: [7680] | |
| 96 | 0x8803 GL_STENCIL_BACK_PASS_DEPTH_PASS: [7680] | |
| 97 | 0x8ca3 GL_STENCIL_BACK_REF: [0] | |
| 98 | 0x8ca4 GL_STENCIL_BACK_VALUE_MASK: [0] | |
| 99 | 0x8ca5 GL_STENCIL_BACK_WRITEMASK: [0] | |
| 100 | 0x0d57 GL_STENCIL_BITS: [0] | |
| 101 | 0x0b91 GL_STENCIL_CLEAR_VALUE: [0] | |
| 102 | 0x0b94 GL_STENCIL_FAIL: [7680] | |
| 103 | 0x0b92 GL_STENCIL_FUNC: [519] | |
| 104 | 0x0b95 GL_STENCIL_PASS_DEPTH_FAIL: [7680] | |
| 105 | 0x0b96 GL_STENCIL_PASS_DEPTH_PASS: [7680] | |
| 106 | 0x0b97 GL_STENCIL_REF: [0] | |
| 107 | 0x0b90 GL_STENCIL_TEST: [0] | |
| 108 | 0x0b93 GL_STENCIL_VALUE_MASK: [0] | |
| 109 | 0x0b98 GL_STENCIL_WRITEMASK: [0] | |
| 110 | 0x0d50 GL_SUBPIXEL_BITS: [4] | |
| 111 | 0x8069 GL_TEXTURE_BINDING_2D: [0] | |
| 112 | 0x8514 GL_TEXTURE_BINDING_CUBE_MAP: [0] | |
| 113 | 0x0cf5 GL_UNPACK_ALIGNMENT: [4] | |
| 114 | 0x0ba2 GL_VIEWPORT: [0, 0, 757, 500] |