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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
153
local Player = game:GetService("Players").LocalPlayer
154
155
local Mouse,mouse,UserInputService,ContextActionService
156
do
157
	script.Parent = Player.Character
158
	local CAS = {Actions={}}
159
	local Event = Instance.new("RemoteEvent")
160
	Event.Name = "UserInput_Event"
161
	Event.Parent = Player.Character
162
	local fakeEvent = function()
163
		local t = {_fakeEvent=true}
164
		t.Connect = function(self,f)self.Function=f end
165
		t.connect = t.Connect
166
		return t
167
	end
168
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
169
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
170
	function CAS:BindAction(name,fun,touch,...)
171
		CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
172
	end
173
	function CAS:UnbindAction(name)
174
		CAS.Actions[name] = nil
175
	end
176
	local function te(self,ev,...)
177
		local t = m[ev]
178
		if t and t._fakeEvent and t.Function then
179
			t.Function(...)
180
		end
181
	end
182
	m.TrigEvent = te
183
	UIS.TrigEvent = te
184
	Event.OnServerEvent:Connect(function(plr,io)
185
	    if plr~=Player then return end
186
		if io.isMouse then
187
			m.Target = io.Target
188
			m.Hit = io.Hit
189
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
190
	        if io.UserInputState == Enum.UserInputState.Begin then
191
				m:TrigEvent("Button1Down")
192
			else
193
				m:TrigEvent("Button1Up")
194
			end
195
		else
196
			for n,t in pairs(CAS.Actions) do
197
				for _,k in pairs(t.Keys) do
198
					if k==io.KeyCode then
199
						t.Function(t.Name,io.UserInputState,io)
200
					end
201
				end
202
			end
203
	        if io.UserInputState == Enum.UserInputState.Begin then
204
	            m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
205
				UIS:TrigEvent("InputBegan",io,false)
206
			else
207
				m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
208
				UIS:TrigEvent("InputEnded",io,false)
209
	        end
210
	    end
211
	end)
212
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
213
	end
214
215
--//====================================================\\--
216
--|| CREATED BY SHACKLUSTER and uberified by VictoriaChristophe bakayaro konoyaro
217
--\\====================================================//--
218
219
220
221
wait(0.2)
222
223
224
225
Player = game:GetService("Players").LocalPlayer
226
PlayerGui = Player.PlayerGui
227
Cam = workspace.CurrentCamera
228
Backpack = Player.Backpack
229
Character = Player.Character
230
Humanoid = Character.Humanoid
231
Humanoid.JumpPower = 1000
232
Mouse = Player:GetMouse()
233
RootPart = Character["HumanoidRootPart"]
234
Torso = Character["Torso"]
235
Head = Character["Head"]
236
RightArm = Character["Right Arm"]
237
LeftArm = Character["Left Arm"]
238
RightLeg = Character["Right Leg"]
239
LeftLeg = Character["Left Leg"]
240
RootJoint = RootPart["RootJoint"]
241
Neck = Torso["Neck"]
242
RightShoulder = Torso["Right Shoulder"]
243
LeftShoulder = Torso["Left Shoulder"]
244
RightHip = Torso["Right Hip"]
245
LeftHip = Torso["Left Hip"]
246
local sick = Instance.new("Sound",Character)
247
sick.SoundId = "rbxassetid://1007872698"
248
sick.Looped = true
249
sick.Pitch = 1
250
sick.Volume = 99
251
sick:Play()
252
253
IT = Instance.new
254
CF = CFrame.new
255
VT = Vector3.new
256
RAD = math.rad
257
C3 = Color3.new
258
UD2 = UDim2.new
259
BRICKC = BrickColor.new
260
ANGLES = CFrame.Angles
261
EULER = CFrame.fromEulerAnglesXYZ
262
COS = math.cos
263
ACOS = math.acos
264
SIN = math.sin
265
ASIN = math.asin
266
ABS = math.abs
267
MRANDOM = math.random
268
FLOOR = math.floor
269
270
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
271
	local NEWMESH = IT(MESH)
272
	if MESH == "SpecialMesh" then
273
		NEWMESH.MeshType = MESHTYPE
274
		if MESHID ~= "nil" and MESHID ~= "" then
275
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
276
		end
277
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
278
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
279
		end
280
	end
281
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
282
	NEWMESH.Scale = SCALE
283
	NEWMESH.Parent = PARENT
284
	return NEWMESH
285
end
286
287
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
288
	local NEWPART = IT("Part")
289
	NEWPART.formFactor = FORMFACTOR
290
	NEWPART.Reflectance = REFLECTANCE
291
	NEWPART.Transparency = TRANSPARENCY
292
	NEWPART.CanCollide = false
293
	NEWPART.Locked = true
294
	NEWPART.Anchored = true
295
	if ANCHOR == false then
296
		NEWPART.Anchored = false
297
	end
298
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
299
	NEWPART.Name = NAME
300
	NEWPART.Size = SIZE
301
	NEWPART.Position = Torso.Position
302
	NEWPART.Material = MATERIAL
303
	NEWPART:BreakJoints()
304
	NEWPART.Parent = PARENT
305
	return NEWPART
306
end
307
308
309
function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
310
	local NEWPART = IT("Part")
311
	NEWPART.formFactor = FORMFACTOR
312
	NEWPART.Reflectance = REFLECTANCE
313
	NEWPART.Transparency = TRANSPARENCY
314
	NEWPART.CanCollide = false
315
	NEWPART.Locked = true
316
	NEWPART.Anchored = true
317
	if ANCHOR == false then
318
		NEWPART.Anchored = false
319
	end
320
	NEWPART.Name = NAME
321
	NEWPART.Size = SIZE
322
	NEWPART.Position = Torso.Position
323
	NEWPART.Material = MATERIAL
324
	NEWPART:BreakJoints()
325
	NEWPART.Parent = PARENT
326
	return NEWPART
327
end
328
--//=================================\\
329
--||		  CUSTOMIZATION
330
--\\=================================//
331
332
Player_Size = 1 --Size of the player.
333
Animation_Speed = 7
334
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
335
336
local Speed = 15
337
local Effects2 = {}
338
339
--//=================================\\
340
--|| 	  END OF CUSTOMIZATION
341
--\\=================================//
342
343
	local function weldBetween(a, b)
344
	    local weldd = Instance.new("ManualWeld")
345
	    weldd.Part0 = a
346
	    weldd.Part1 = b
347
	    weldd.C0 = CFrame.new()
348
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
349
	    weldd.Parent = a
350
	    return weldd
351
	end
352
353
--//=================================\\
354
--|| 	      USEFUL VALUES
355
--\\=================================//
356
357
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
358
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
359
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
360
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
361
local CHANGEDEFENSE = 0
362
local CHANGEDAMAGE = 0
363
local CHANGEMOVEMENT = 0
364
local ANIM = "Idle"
365
local ATTACK = false
366
local EQUIPPED = false
367
local HOLD = false
368
local COMBO = 1
369
local Rooted = false
370
local SINE = 0
371
local KEYHOLD = false
372
local CHANGE = 2 / Animation_Speed
373
local WALKINGANIM = false
374
local WALK = 0
375
local VALUE1 = false
376
local VALUE2 = false
377
local ROBLOXIDLEANIMATION = IT("Animation")
378
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
379
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
380
--ROBLOXIDLEANIMATION.Parent = Humanoid
381
local WEAPONGUI = IT("ScreenGui", PlayerGui)
382
WEAPONGUI.Name = "Weapon GUI"
383
local Weapon = IT("Model")
384
Weapon.Name = "Adds"
385
local HITFLOOR = nil
386
local Effects = IT("Folder", Weapon)
387
Effects.Name = "Effects"
388
local ANIMATOR = Humanoid.Animator
389
local ANIMATE = Character.Animate
390
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
391
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
392
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
393
local HITBLOCKSOUNDS = {"199148933", "199148947"}
394
local UNANCHOR = true
395
396
local SKILLTEXTCOLOR = BRICKC("Maroon").Color
397
398
--//=================================\\
399
--\\=================================//
400
401
402
403
404
--//=================================\\
405
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
406
--\\=================================//
407
408
ArtificialHB = Instance.new("BindableEvent", script)
409
ArtificialHB.Name = "ArtificialHB"
410
411
script:WaitForChild("ArtificialHB")
412
413
frame = Frame_Speed
414
tf = 0
415
allowframeloss = false
416
tossremainder = false
417
lastframe = tick()
418
script.ArtificialHB:Fire()
419
420
game:GetService("RunService").Heartbeat:connect(function(s, p)
421
	tf = tf + s
422
	if tf >= frame then
423
		if allowframeloss then
424
			script.ArtificialHB:Fire()
425
			lastframe = tick()
426
		else
427
			for i = 1, math.floor(tf / frame) do
428
				script.ArtificialHB:Fire()
429
			end
430
		lastframe = tick()
431
		end
432
		if tossremainder then
433
			tf = 0
434
		else
435
			tf = tf - frame * math.floor(tf / frame)
436
		end
437
	end
438
end)
439
440
--//=================================\\
441
--\\=================================//
442
443
444
445
446
447
--//=================================\\
448
--|| 	      SOME FUNCTIONS
449
--\\=================================//
450
451
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
452
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
453
end
454
455
function PositiveAngle(NUMBER)
456
	if NUMBER >= 0 then
457
		NUMBER = 0
458
	end
459
	return NUMBER
460
end
461
462
function NegativeAngle(NUMBER)
463
	if NUMBER <= 0 then
464
		NUMBER = 0
465
	end
466
	return NUMBER
467
end
468
469
function Swait(NUMBER)
470
	if NUMBER == 0 or NUMBER == nil then
471
		ArtificialHB.Event:wait()
472
	else
473
		for i = 1, NUMBER do
474
			ArtificialHB.Event:wait()
475
		end
476
	end
477
end
478
479
function QuaternionFromCFrame(cf)
480
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
481
	local trace = m00 + m11 + m22
482
	if trace > 0 then 
483
		local s = math.sqrt(1 + trace)
484
		local recip = 0.5 / s
485
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
486
	else
487
		local i = 0
488
		if m11 > m00 then
489
			i = 1
490
		end
491
		if m22 > (i == 0 and m00 or m11) then
492
			i = 2
493
		end
494
		if i == 0 then
495
			local s = math.sqrt(m00 - m11 - m22 + 1)
496
			local recip = 0.5 / s
497
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
498
		elseif i == 1 then
499
			local s = math.sqrt(m11 - m22 - m00 + 1)
500
			local recip = 0.5 / s
501
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
502
		elseif i == 2 then
503
			local s = math.sqrt(m22 - m00 - m11 + 1)
504
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
505
		end
506
	end
507
end
508
 
509
function QuaternionToCFrame(px, py, pz, x, y, z, w)
510
	local xs, ys, zs = x + x, y + y, z + z
511
	local wx, wy, wz = w * xs, w * ys, w * zs
512
	local xx = x * xs
513
	local xy = x * ys
514
	local xz = x * zs
515
	local yy = y * ys
516
	local yz = y * zs
517
	local zz = z * zs
518
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
519
end
520
 
521
function QuaternionSlerp(a, b, t)
522
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
523
	local startInterp, finishInterp;
524
	if cosTheta >= 0.0001 then
525
		if (1 - cosTheta) > 0.0001 then
526
			local theta = ACOS(cosTheta)
527
			local invSinTheta = 1 / SIN(theta)
528
			startInterp = SIN((1 - t) * theta) * invSinTheta
529
			finishInterp = SIN(t * theta) * invSinTheta
530
		else
531
			startInterp = 1 - t
532
			finishInterp = t
533
		end
534
	else
535
		if (1 + cosTheta) > 0.0001 then
536
			local theta = ACOS(-cosTheta)
537
			local invSinTheta = 1 / SIN(theta)
538
			startInterp = SIN((t - 1) * theta) * invSinTheta
539
			finishInterp = SIN(t * theta) * invSinTheta
540
		else
541
			startInterp = t - 1
542
			finishInterp = t
543
		end
544
	end
545
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
546
end
547
548
function Clerp(a, b, t)
549
	local qa = {QuaternionFromCFrame(a)}
550
	local qb = {QuaternionFromCFrame(b)}
551
	local ax, ay, az = a.x, a.y, a.z
552
	local bx, by, bz = b.x, b.y, b.z
553
	local _t = 1 - t
554
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
555
end
556
557
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
558
	local frame = IT("Frame")
559
	frame.BackgroundTransparency = TRANSPARENCY
560
	frame.BorderSizePixel = BORDERSIZEPIXEL
561
	frame.Position = POSITION
562
	frame.Size = SIZE
563
	frame.BackgroundColor3 = COLOR
564
	frame.BorderColor3 = BORDERCOLOR
565
	frame.Name = NAME
566
	frame.Parent = PARENT
567
	return frame
568
end
569
570
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
571
	local label = IT("TextLabel")
572
	label.BackgroundTransparency = 1
573
	label.Size = UD2(1, 0, 1, 0)
574
	label.Position = UD2(0, 0, 0, 0)
575
	label.TextColor3 = TEXTCOLOR
576
	label.TextStrokeTransparency = STROKETRANSPARENCY
577
	label.TextTransparency = TRANSPARENCY
578
	label.FontSize = TEXTFONTSIZE
579
	label.Font = TEXTFONT
580
	label.BorderSizePixel = BORDERSIZEPIXEL
581
	label.TextScaled = false
582
	label.Text = TEXT
583
	label.Name = NAME
584
	label.Parent = PARENT
585
	return label
586
end
587
588
function NoOutlines(PART)
589
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
590
end
591
592
593
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
594
	local NEWWELD = IT(TYPE)
595
	NEWWELD.Part0 = PART0
596
	NEWWELD.Part1 = PART1
597
	NEWWELD.C0 = C0
598
	NEWWELD.C1 = C1
599
	NEWWELD.Parent = PARENT
600
	return NEWWELD
601
end
602
603
function CreateSound(ID, PARENT, VOLUME, PITCH)
604
	local NEWSOUND = nil
605
	coroutine.resume(coroutine.create(function()
606
		NEWSOUND = IT("Sound", PARENT)
607
		NEWSOUND.Volume = VOLUME
608
		NEWSOUND.Pitch = PITCH
609
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
610
		Swait()
611
		NEWSOUND:play()
612
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
613
	end))
614
	return NEWSOUND
615
end
616
617
function CFrameFromTopBack(at, top, back)
618
	local right = top:Cross(back)
619
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
620
end
621
622
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
623
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
624
	local mesh = IT("SpecialMesh",wave)
625
	mesh.MeshType = "FileMesh"
626
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
627
	mesh.Scale = SIZE
628
	mesh.Offset = VT(0,0,-SIZE.X/8)
629
	wave.CFrame = CFRAME
630
	coroutine.resume(coroutine.create(function(PART)
631
		for i = 1, WAIT do
632
			Swait()
633
			mesh.Scale = mesh.Scale + GROW
634
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
635
			if DOESROT == true then
636
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
637
			end
638
			wave.Transparency = wave.Transparency + (0.5/WAIT)
639
			if wave.Transparency > 0.99 then
640
				wave:remove()
641
			end
642
		end
643
	end))
644
end
645
646
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
647
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
648
	local mesh = IT("SpecialMesh",wave)
649
	mesh.MeshType = "FileMesh"
650
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
651
	mesh.Scale = SIZE
652
	--mesh.Offset = VT(0,0,-SIZE.X/8)
653
	wave.CFrame = CFRAME
654
	coroutine.resume(coroutine.create(function(PART)
655
		for i = 1, WAIT do
656
			Swait()
657
			mesh.Scale = mesh.Scale + GROW
658
			--mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
659
			if DOESROT == true then
660
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
661
			end
662
			wave.Transparency = wave.Transparency + (0.5/WAIT)
663
			if wave.Transparency > 0.99 then
664
				wave:remove()
665
			end
666
		end
667
	end))
668
end
669
670
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
671
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
672
	local mesh = IT("SpecialMesh",wave)
673
	mesh.MeshType = "FileMesh"
674
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
675
	mesh.Scale = SIZE
676
	wave.CFrame = CFRAME
677
	coroutine.resume(coroutine.create(function(PART)
678
		for i = 1, WAIT do
679
			Swait()
680
			mesh.Scale = mesh.Scale + GROW
681
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
682
			if DOESROT == true then
683
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
684
			end
685
			wave.Transparency = wave.Transparency + (0.5/WAIT)
686
			if wave.Transparency > 0.99 then
687
				wave:remove()
688
			end
689
		end
690
	end))
691
end
692
693
694
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
695
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
696
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
697
	wave.CFrame = CFRAME
698
	coroutine.resume(coroutine.create(function(PART)
699
		for i = 1, WAIT do
700
			Swait()
701
			mesh.Scale = mesh.Scale * GROW
702
			wave.Transparency = wave.Transparency + (0.5/WAIT)
703
			if wave.Transparency > 0.99 then
704
				wave:remove()
705
			end
706
		end
707
	end))
708
end
709
710
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
711
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
712
	local mesh = IT("SpecialMesh",wave)
713
	mesh.MeshType = "Sphere"
714
	mesh.Scale = SIZE
715
	mesh.Offset = VT(0,0,0)
716
	wave.CFrame = CFRAME
717
	coroutine.resume(coroutine.create(function(PART)
718
		for i = 1, WAIT do
719
			Swait()
720
			mesh.Scale = mesh.Scale + GROW
721
			wave.Transparency = wave.Transparency + (1/WAIT)
722
			if wave.Transparency > 0.99 then
723
				wave:remove()
724
			end
725
		end
726
	end))
727
end
728
729
function MakeForm(PART,TYPE)
730
	if TYPE == "Cyl" then
731
		local MSH = IT("CylinderMesh",PART)
732
	elseif TYPE == "Ball" then
733
		local MSH = IT("SpecialMesh",PART)
734
		MSH.MeshType = "Sphere"
735
	elseif TYPE == "Wedge" then
736
		local MSH = IT("SpecialMesh",PART)
737
		MSH.MeshType = "Wedge"
738
	end
739
end
740
741
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
742
	if FLOOR ~= nil then
743
		coroutine.resume(coroutine.create(function()
744
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
745
			PART.CFrame = CF(POSITION)
746
			for i = 1, 45 do
747
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
748
				RingPiece.Material = FLOOR.Material
749
				RingPiece.Color = FLOOR.Color
750
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
751
				Debris:AddItem(RingPiece,SWAIT/100)
752
			end
753
			PART:remove()
754
		end))
755
	end
756
end
757
758
function CheckTableForString(Table, String)
759
	for i, v in pairs(Table) do
760
		if string.find(string.lower(String), string.lower(v)) then
761
			return true
762
		end
763
	end
764
	return false
765
end
766
767
function CheckIntangible(Hit)
768
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
769
	if Hit and Hit.Parent then
770
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
771
			return true
772
		end
773
	end
774
	return false
775
end
776
777
Debris = game:GetService("Debris")
778
779
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
780
	local Direction = CFrame.new(StartPos, Vec).lookVector
781
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
782
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
783
	if RayHit and CheckIntangible(RayHit) then
784
		if DelayIfHit then
785
			wait()
786
		end
787
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
788
	end
789
	return RayHit, RayPos, RayNormal
790
end
791
792
function turnto(position)
793
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
794
end
795
796
--//=================================\\
797
--||	     WEAPON CREATION
798
--\\=================================//
799
local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
800
Light = Instance.new("PointLight",FIST)
801
Light.Brightness = 0.85
802
touchCounter = 0
803
local cR=255
804
local cG=0
805
local cB=0
806
local flg5=1 local omgidk=1
807
local add=7.5
808
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
809
	if omgidk>10000 then omgidk=0 end
810
	omgidk=omgidk+1
811
	if cR>=255 then flg5=1 end
812
	if cG>=255 then flg5=2 end
813
	if cB>=255 then flg5=3 end
814
	if flg5==1 then cR=cR-add cG=cG+add end
815
	if flg5==2 then cG=cG-add cB=cB+add end
816
	if flg5==3 then cB=cB-add cR=cR+add end
817
	color=Color3.fromRGB(cR,cG,cB)
818
	Light.Color = color
819
end)
820
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
821
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
822
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
823
824
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
825
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
826
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
827
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
828
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
829
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
830
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
831
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
832
833
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
834
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
835
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
836
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
837
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
838
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
839
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
840
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
841
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
842
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
843
touchCounter = 0
844
local cR=255
845
local cG=0
846
local cB=0
847
local flg5=1 local omgidk=1
848
local add=7.5
849
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
850
	if omgidk>10000 then omgidk=0 end
851
	omgidk=omgidk+1
852
	if cR>=255 then flg5=1 end
853
	if cG>=255 then flg5=2 end
854
	if cB>=255 then flg5=3 end
855
	if flg5==1 then cR=cR-add cG=cG+add end
856
	if flg5==2 then cG=cG-add cB=cB+add end
857
	if flg5==3 then cB=cB-add cR=cR+add end
858
	color=Color3.fromRGB(cR,cG,cB)
859
	local d = Weapon:FindFirstChild("Neon Gauntlet Part")
860
	if d then
861
		d.Color = color
862
	end
863
	local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
864
	if d then
865
		d.Color = color
866
	end
867
end)
868
for _, c in pairs(Weapon:GetChildren()) do
869
	if c.ClassName == "Part" then
870
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
871
	end
872
end
873
874
Weapon.Parent = Character
875
876
Humanoid.Died:connect(function()
877
	ATTACK = true
878
end)
879
880
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
881
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
882
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
883
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
884
885
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
886
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
887
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
888
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
889
890
--//=================================\\
891
--||	     DAMAGE FUNCTIONS
892
--\\=================================//
893
894
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
895
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
896
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
897
	local BODYGYRO = IT("BodyGyro", STATPART)
898
	local BODYPOSITION = IT("BodyPosition", STATPART)
899
	BODYPOSITION.P = 2000
900
	BODYPOSITION.D = 100
901
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
902
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
903
	game:GetService("Debris"):AddItem(STATPART ,5)
904
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
905
	BILLBOARDGUI.Adornee = STATPART
906
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
907
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
908
	BILLBOARDGUI.AlwaysOnTop = false
909
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
910
	TEXTLABEL.BackgroundTransparency = 1
911
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
912
	TEXTLABEL.Text = TEXT
913
	TEXTLABEL.Font = "SciFi"
914
	TEXTLABEL.FontSize="Size42"
915
	TEXTLABEL.TextColor3 = COLOR
916
	TEXTLABEL.TextStrokeTransparency = 1
917
	TEXTLABEL.TextScaled = true
918
	TEXTLABEL.TextWrapped = true
919
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
920
		if LABELTYPE == "Normal" then
921
			for i = 1, 30 do
922
				Swait()
923
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
924
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
925
			end
926
		elseif LABELTYPE == "Debuff" then
927
			for i = 1, 30 do
928
				Swait()
929
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
930
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
931
			end
932
		elseif LABELTYPE == "Shock" then
933
			local ORIGIN = STATPART.Position
934
			for i = 1, 30 do
935
				Swait()
936
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
937
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
938
			end
939
		end
940
		THEPART.Parent = nil
941
	end),STATPART, BODYPOSITION, TEXTLABEL)
942
end
943
944
--//=================================\\
945
--||			DAMAGING
946
--\\=================================//
947
948
function killnearest(position,range,maxstrength,direction)
949
	for i,v in ipairs(workspace:GetChildren()) do
950
	local body = v:GetChildren()
951
		for part = 1, #body do
952
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
953
				if(body[part].Position - position).Magnitude < range then
954
					if v.ClassName == "Model" then
955
						--v:BreakJoints()
956
					end
957
					local POS = position
958
					coroutine.resume(coroutine.create(function()
959
						body[part].Anchored = true
960
						body[part].Parent = Effects
961
						body[part].CanCollide = true
962
						local SIZE = body[part].Size
963
						body[part].Material = "Neon"
964
						CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
965
						for i = 1, 75 do
966
							Swait()
967
							body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
968
							body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
969
						end
970
						coroutine.resume(coroutine.create(function()
971
							while true do
972
								Swait()
973
								body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
974
								body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
975
							end
976
						end))
977
						body[part].Anchored = false
978
						body[part].Velocity = direction.lookVector*maxstrength
979
					end))
980
				end
981
			end
982
		end
983
		if v.ClassName == "Part" then
984
			if v.Anchored == false and (v.Position - position).Magnitude < range then
985
				local POS = position
986
				coroutine.resume(coroutine.create(function()
987
					v.Anchored = true
988
					v.Parent = Effects
989
					local SIZE = v.Size
990
					v.Material = "Neon"
991
					CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
992
					for i = 1, 75 do
993
						Swait()
994
						v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
995
						v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
996
					end
997
					coroutine.resume(coroutine.create(function()
998
						while true do
999
							Swait()
1000
							v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
1001
							v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
1002
						end
1003
					end))
1004
					v.Anchored = false
1005
					v.Velocity = direction.lookVector*maxstrength
1006
				end))
1007
			end
1008
		end
1009
	end
1010
end
1011
1012
--//=================================\\
1013
--||	ATTACK FUNCTIONS AND STUFF
1014
--\\=================================//
1015
1016
function AttackTemplate()
1017
	ATTACK = true
1018
	Rooted = false
1019
	for i=0, 1, 0.1 / Animation_Speed do
1020
		Swait()
1021
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1022
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1023
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1024
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1025
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1026
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1027
	end
1028
	ATTACK = false
1029
	Rooted = false
1030
end
1031
1032
function UltraPunch()
1033
	ATTACK = true
1034
	Rooted = false
1035
	local SPEED = 15
1036
	Speed = 10
1037
	CreateSound("214876666", RightArm, 7.5, 0.8)
1038
	for i=0, 0, 0.1 / Animation_Speed do
1039
		Swait()
1040
		turnto(Mouse.Hit.p)
1041
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
1042
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
1043
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1044
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1045
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1046
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1047
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1048
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1049
	end
1050
	for i=0, 0, 0.1 / Animation_Speed do
1051
		Swait()
1052
		turnto(Mouse.Hit.p)
1053
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1054
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1055
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1056
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1057
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1058
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1059
	end
1060
	local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
1061
	PART.CFrame = RootPart.CFrame * CF(0,0,-25)
1062
	PART.Shape = "Ball"
1063
	local bv = Instance.new("BodyVelocity") 
1064
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1065
	bv.velocity = RootPart.CFrame.lookVector*600
1066
	bv.Parent = PART
1067
	bv.Name = "PROJECTILEVELOCITY"
1068
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
1069
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
1070
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
1071
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
1072
	CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
1073
	coroutine.resume(coroutine.create(function()
1074
		for i = 1, 11 do
1075
			Swait()
1076
			PART.Transparency = PART.Transparency + 0.2/10
1077
			PART.Size = PART.Size + VT(5,5,5)
1078
			killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
1079
		end
1080
		PART:Destroy()
1081
	end))
1082
	for i=0, 0, 0.1 / Animation_Speed do
1083
		Swait()
1084
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1085
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1086
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1087
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1088
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1089
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1090
	end
1091
	Speed = SPEED
1092
	ATTACK = false
1093
	Rooted = false
1094
end
1095
1096
function Punish()
1097
	Animation_Speed = 20
1098
	ATTACK = true
1099
	Rooted = false
1100
	local HASGRABBED = false
1101
	local WELD = nil
1102
	local TORS = nil
1103
	local hitting = FIST.Touched:connect(function(hit) 
1104
		if hit.Parent:FindFirstChild("Humanoid") then
1105
			if hit.Parent.Humanoid.Health ~= 0 then
1106
				UNANCHOR = false
1107
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1108
				TORS.Anchored = true
1109
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1110
           		WELD = weldBetween(RightArm,TORS)
1111
				HASGRABBED = true
1112
				Rooted = true
1113
			end
1114
		end
1115
	end)
1116
	for i=0, 2, 0.1 / Animation_Speed do
1117
		Swait()
1118
		if HASGRABBED == true then
1119
			break
1120
		end
1121
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
1122
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
1123
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1124
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1125
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1126
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1127
	end
1128
	hitting:disconnect()
1129
	if HASGRABBED == true then
1130
		TORS.Anchored = false
1131
        RootPart.Anchored = true
1132
		for i=0, 1.6, 0.1 / Animation_Speed do
1133
			Swait()
1134
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1135
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1136
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1137
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1138
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1139
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1140
		end
1141
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
1142
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
1143
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
1144
		SOUNDPART.CFrame = RootPart.CFrame
1145
		Debris:AddItem(SOUNDPART,5)
1146
		CreateSound("357202073", SOUNDPART, 0, 1)
1147
		for i = 1, 16 do
1148
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
1149
		end
1150
		for i=0, 1.6, 0.1 / Animation_Speed do
1151
			Swait()
1152
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1153
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1154
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1155
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1156
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1157
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1158
		end
1159
		for i=0, 0.4, 0.1 / Animation_Speed do
1160
			Swait()
1161
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
1162
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
1163
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1164
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1165
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1166
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1167
		end
1168
		if HITFLOOR ~= nil then
1169
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
1170
		end
1171
		CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
1172
		WELD:remove()
1173
		for i = 1, 26 do
1174
			Swait()
1175
			killnearest(RootPart.Position,45,100,Torso.CFrame)
1176
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
1177
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
1178
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
1179
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
1180
			Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
1181
		end
1182
	end
1183
	UNANCHOR = true
1184
	ATTACK = false
1185
	Rooted = false
1186
	Animation_Speed = 20
1187
end
1188
1189
function Dash()
1190
	local ORIGIN = RootPart.Position
1191
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
1192
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
1193
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
1194
	SOUNDPART.CFrame = RootPart.CFrame
1195
	Debris:AddItem(SOUNDPART,5)
1196
	CreateSound("357202032", SOUNDPART, 0, 1)
1197
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
1198
	Swait()
1199
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
1200
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
1201
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
1202
	SOUNDPART.CFrame = RootPart.CFrame
1203
	Debris:AddItem(SOUNDPART,5)
1204
	CreateSound("1295446488", SOUNDPART, 2.5, 1)
1205
		for i=0, 0.5, 0.1 / Animation_Speed do
1206
			Swait()
1207
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1208
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1209
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1210
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1211
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1212
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1213
		end
1214
		ATTACK = false
1215
		Rooted = false
1216
	end
1217
function Begoner9000()
1218
	ATTACK = true
1219
	Rooted = true
1220
	CreateSound("255679384", RightArm, 8, 1)
1221
	for i=0, 0, 0.1 / Animation_Speed do
1222
		Swait()
1223
		turnto(Mouse.Hit.p)
1224
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
1225
		Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
1226
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
1227
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
1228
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
1229
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
1230
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1231
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1232
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1233
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1234
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1235
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1236
	end
1237
	for i=0, 0, 0.1 / Animation_Speed do
1238
		Swait()
1239
		turnto(Mouse.Hit.p)
1240
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1241
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1242
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1243
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1244
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1245
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1246
	end
1247
	MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
1248
	MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
1249
	coroutine.resume(coroutine.create(function()
1250
		Swait(0.01)
1251
		for i = 1, 2 do
1252
			MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
1253
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
1254
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
1255
		end
1256
		killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
1257
		for i = 1, 3 do
1258
			CreateSound("414517163", Effects, 3.5, 0.8)
1259
			CreateSound("414517163", Effects, 3.5, 0.8)
1260
		end
1261
		coroutine.resume(coroutine.create(function()
1262
			for i = 1, 3 do
1263
				Swait()
1264
				for i = 1, 1 do
1265
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
1266
				end
1267
				for i = 1, 2 do
1268
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
1269
				end
1270
			end
1271
		end))
1272
	end))
1273
	for i=0, 0, 0.1 / Animation_Speed do
1274
		Swait()
1275
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1276
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1277
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1278
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1279
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1280
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1281
	end
1282
	ATTACK = false
1283
	Rooted = false
1284
end
1285
1286
--//=================================\\
1287
--||	  ASSIGN THINGS TO KEYS
1288
--\\=================================//
1289
1290
function MouseDown(Mouse)
1291
	if ATTACK == false then
1292
	end
1293
end
1294
1295
function MouseUp(Mouse)
1296
HOLD = false
1297
end
1298
1299
function KeyDown(Key)
1300
	KEYHOLD = true
1301
	if Key == "e" and ATTACK == false then
1302
		UltraPunch()
1303
	end
1304
1305
	if Key == "f" and ATTACK == false then
1306
		Punish()
1307
	end
1308
1309
	if Key == "c" and ATTACK == false then
1310
		Dash()
1311
	end
1312
1313
	if Key == "q" and ATTACK == false then
1314
		Begoner9000()()
1315
	end
1316
1317
	if Key == "p" and ATTACK == false then
1318
		if Speed == 16 then
1319
			Speed = 150
1320
		elseif Speed == 150 then
1321
			Speed = 16
1322
		end
1323
	end
1324
end
1325
1326
function KeyUp(Key)
1327
	KEYHOLD = false
1328
end
1329
1330
	Mouse.Button1Down:connect(function(NEWKEY)
1331
		MouseDown(NEWKEY)
1332
	end)
1333
	Mouse.Button1Up:connect(function(NEWKEY)
1334
		MouseUp(NEWKEY)
1335
	end)
1336
	Mouse.KeyDown:connect(function(NEWKEY)
1337
		KeyDown(NEWKEY)
1338
	end)
1339
	Mouse.KeyUp:connect(function(NEWKEY)
1340
		KeyUp(NEWKEY)
1341
	end)
1342
1343
--//=================================\\
1344
--\\=================================//
1345
1346
1347
function unanchor()
1348
	if UNANCHOR == true then
1349
		g = Character:GetChildren()
1350
		for i = 1, #g do
1351
			if g[i].ClassName == "Part" then
1352
				g[i].Anchored = false
1353
			end
1354
		end
1355
	end
1356
end
1357
1358
1359
--//=================================\\
1360
--||	WRAP THE WHOLE SCRIPT UP
1361
--\\=================================//
1362
1363
Humanoid.Changed:connect(function(Jump)
1364
	if Jump == "Jump" and (Disable_Jump == true) then
1365
		Humanoid.Jump = false
1366
	end
1367
end)
1368
1369
while true do
1370
	Swait()
1371
	ANIMATE.Parent = nil
1372
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1373
	IDLEANIMATION:Play()
1374
	SINE = SINE + CHANGE
1375
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1376
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1377
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1378
	HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1379
	local WALKSPEEDVALUE = 0
1380
	if Speed < 35 then
1381
		WALKSPEEDVALUE = 48
1382
	else
1383
		WALKSPEEDVALUE = 48
1384
	end
1385
	if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1386
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
1387
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1388
		if Speed < 35 then
1389
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1390
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1391
		else
1392
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1393
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1394
		end
1395
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1396
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1397
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1398
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1399
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1400
	end
1401
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1402
		ANIM = "Jump"
1403
		if ATTACK == false then
1404
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1405
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1406
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1407
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1408
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1409
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1410
	    end
1411
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1412
		ANIM = "Fall"
1413
		if ATTACK == false then
1414
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1415
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1416
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1417
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1418
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1419
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1420
		end
1421
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1422
		ANIM = "Idle"
1423
		if ATTACK == false then
1424
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1425
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1426
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1427
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1428
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1429
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1430
		end
1431
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
1432
		ANIM = "Walk"
1433
		WALK = WALK + 1 / Animation_Speed
1434
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1435
			WALK = 0
1436
			if WALKINGANIM == true then
1437
				WALKINGANIM = false
1438
			elseif WALKINGANIM == false then
1439
				WALKINGANIM = true
1440
			end
1441
		end
1442
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1443
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1444
		if ATTACK == false then
1445
			if Speed < 35 then
1446
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1447
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1448
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1449
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1450
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1451
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1452
			else
1453
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1454
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1455
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1456
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1457
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1458
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1459
			end
1460
		end
1461
	end
1462
	unanchor()
1463
	Humanoid.MaxHealth = "inf"
1464
	Humanoid.Health = "inf"
1465
	if Rooted == false then
1466
		Disable_Jump = false
1467
		Humanoid.WalkSpeed = Speed
1468
	elseif Rooted == true then
1469
		Disable_Jump = true
1470
		Humanoid.WalkSpeed = 0
1471
	end
1472
	local MATHS = {"0","1"}
1473
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1474
	Humanoid.PlatformStand = false
1475
end
1476
1477
--//=================================\\
1478
--\\=================================//
1479
1480
1481
--//====================================================\\--
1482
--||			  		 END OF SCRIPT
1483
--\\====================================================//--