Advertisement
KuroCatXIII

OP shits uberfied

Apr 16th, 2018
3,284
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 58.22 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER and uberified by VictoriaChristophe bakayaro konoyaro
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Humanoid.JumpPower = 1000
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound",Character)
  33. sick.SoundId = "rbxassetid://1007872698"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 99
  37. sick:Play()
  38.  
  39. IT = Instance.new
  40. CF = CFrame.new
  41. VT = Vector3.new
  42. RAD = math.rad
  43. C3 = Color3.new
  44. UD2 = UDim2.new
  45. BRICKC = BrickColor.new
  46. ANGLES = CFrame.Angles
  47. EULER = CFrame.fromEulerAnglesXYZ
  48. COS = math.cos
  49. ACOS = math.acos
  50. SIN = math.sin
  51. ASIN = math.asin
  52. ABS = math.abs
  53. MRANDOM = math.random
  54. FLOOR = math.floor
  55.  
  56. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  57. local NEWMESH = IT(MESH)
  58. if MESH == "SpecialMesh" then
  59. NEWMESH.MeshType = MESHTYPE
  60. if MESHID ~= "nil" and MESHID ~= "" then
  61. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  62. end
  63. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  64. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  65. end
  66. end
  67. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  68. NEWMESH.Scale = SCALE
  69. NEWMESH.Parent = PARENT
  70. return NEWMESH
  71. end
  72.  
  73. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  74. local NEWPART = IT("Part")
  75. NEWPART.formFactor = FORMFACTOR
  76. NEWPART.Reflectance = REFLECTANCE
  77. NEWPART.Transparency = TRANSPARENCY
  78. NEWPART.CanCollide = false
  79. NEWPART.Locked = true
  80. NEWPART.Anchored = true
  81. if ANCHOR == false then
  82. NEWPART.Anchored = false
  83. end
  84. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  85. NEWPART.Name = NAME
  86. NEWPART.Size = SIZE
  87. NEWPART.Position = Torso.Position
  88. NEWPART.Material = MATERIAL
  89. NEWPART:BreakJoints()
  90. NEWPART.Parent = PARENT
  91. return NEWPART
  92. end
  93.  
  94.  
  95. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  96. local NEWPART = IT("Part")
  97. NEWPART.formFactor = FORMFACTOR
  98. NEWPART.Reflectance = REFLECTANCE
  99. NEWPART.Transparency = TRANSPARENCY
  100. NEWPART.CanCollide = false
  101. NEWPART.Locked = true
  102. NEWPART.Anchored = true
  103. if ANCHOR == false then
  104. NEWPART.Anchored = false
  105. end
  106. NEWPART.Name = NAME
  107. NEWPART.Size = SIZE
  108. NEWPART.Position = Torso.Position
  109. NEWPART.Material = MATERIAL
  110. NEWPART:BreakJoints()
  111. NEWPART.Parent = PARENT
  112. return NEWPART
  113. end
  114. --//=================================\\
  115. --|| CUSTOMIZATION
  116. --\\=================================//
  117.  
  118. Player_Size = 1 --Size of the player.
  119. Animation_Speed = 7
  120. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  121.  
  122. local Speed = 15
  123. local Effects2 = {}
  124.  
  125. --//=================================\\
  126. --|| END OF CUSTOMIZATION
  127. --\\=================================//
  128.  
  129. local function weldBetween(a, b)
  130. local weldd = Instance.new("ManualWeld")
  131. weldd.Part0 = a
  132. weldd.Part1 = b
  133. weldd.C0 = CFrame.new()
  134. weldd.C1 = b.CFrame:inverse() * a.CFrame
  135. weldd.Parent = a
  136. return weldd
  137. end
  138.  
  139. --//=================================\\
  140. --|| USEFUL VALUES
  141. --\\=================================//
  142.  
  143. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  146. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  147. local CHANGEDEFENSE = 0
  148. local CHANGEDAMAGE = 0
  149. local CHANGEMOVEMENT = 0
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local KEYHOLD = false
  158. local CHANGE = 2 / Animation_Speed
  159. local WALKINGANIM = false
  160. local WALK = 0
  161. local VALUE1 = false
  162. local VALUE2 = false
  163. local ROBLOXIDLEANIMATION = IT("Animation")
  164. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  165. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  166. --ROBLOXIDLEANIMATION.Parent = Humanoid
  167. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  168. WEAPONGUI.Name = "Weapon GUI"
  169. local Weapon = IT("Model")
  170. Weapon.Name = "Adds"
  171. local HITFLOOR = nil
  172. local Effects = IT("Folder", Weapon)
  173. Effects.Name = "Effects"
  174. local ANIMATOR = Humanoid.Animator
  175. local ANIMATE = Character.Animate
  176. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  177. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  178. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  179. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  180. local UNANCHOR = true
  181.  
  182. local SKILLTEXTCOLOR = BRICKC("Maroon").Color
  183.  
  184. --//=================================\\
  185. --\\=================================//
  186.  
  187.  
  188.  
  189.  
  190. --//=================================\\
  191. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  192. --\\=================================//
  193.  
  194. ArtificialHB = Instance.new("BindableEvent", script)
  195. ArtificialHB.Name = "ArtificialHB"
  196.  
  197. script:WaitForChild("ArtificialHB")
  198.  
  199. frame = Frame_Speed
  200. tf = 0
  201. allowframeloss = false
  202. tossremainder = false
  203. lastframe = tick()
  204. script.ArtificialHB:Fire()
  205.  
  206. game:GetService("RunService").Heartbeat:connect(function(s, p)
  207. tf = tf + s
  208. if tf >= frame then
  209. if allowframeloss then
  210. script.ArtificialHB:Fire()
  211. lastframe = tick()
  212. else
  213. for i = 1, math.floor(tf / frame) do
  214. script.ArtificialHB:Fire()
  215. end
  216. lastframe = tick()
  217. end
  218. if tossremainder then
  219. tf = 0
  220. else
  221. tf = tf - frame * math.floor(tf / frame)
  222. end
  223. end
  224. end)
  225.  
  226. --//=================================\\
  227. --\\=================================//
  228.  
  229.  
  230.  
  231.  
  232.  
  233. --//=================================\\
  234. --|| SOME FUNCTIONS
  235. --\\=================================//
  236.  
  237. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  238. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  239. end
  240.  
  241. function PositiveAngle(NUMBER)
  242. if NUMBER >= 0 then
  243. NUMBER = 0
  244. end
  245. return NUMBER
  246. end
  247.  
  248. function NegativeAngle(NUMBER)
  249. if NUMBER <= 0 then
  250. NUMBER = 0
  251. end
  252. return NUMBER
  253. end
  254.  
  255. function Swait(NUMBER)
  256. if NUMBER == 0 or NUMBER == nil then
  257. ArtificialHB.Event:wait()
  258. else
  259. for i = 1, NUMBER do
  260. ArtificialHB.Event:wait()
  261. end
  262. end
  263. end
  264.  
  265. function QuaternionFromCFrame(cf)
  266. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  267. local trace = m00 + m11 + m22
  268. if trace > 0 then
  269. local s = math.sqrt(1 + trace)
  270. local recip = 0.5 / s
  271. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  272. else
  273. local i = 0
  274. if m11 > m00 then
  275. i = 1
  276. end
  277. if m22 > (i == 0 and m00 or m11) then
  278. i = 2
  279. end
  280. if i == 0 then
  281. local s = math.sqrt(m00 - m11 - m22 + 1)
  282. local recip = 0.5 / s
  283. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  284. elseif i == 1 then
  285. local s = math.sqrt(m11 - m22 - m00 + 1)
  286. local recip = 0.5 / s
  287. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  288. elseif i == 2 then
  289. local s = math.sqrt(m22 - m00 - m11 + 1)
  290. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  291. end
  292. end
  293. end
  294.  
  295. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  296. local xs, ys, zs = x + x, y + y, z + z
  297. local wx, wy, wz = w * xs, w * ys, w * zs
  298. local xx = x * xs
  299. local xy = x * ys
  300. local xz = x * zs
  301. local yy = y * ys
  302. local yz = y * zs
  303. local zz = z * zs
  304. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  305. end
  306.  
  307. function QuaternionSlerp(a, b, t)
  308. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  309. local startInterp, finishInterp;
  310. if cosTheta >= 0.0001 then
  311. if (1 - cosTheta) > 0.0001 then
  312. local theta = ACOS(cosTheta)
  313. local invSinTheta = 1 / SIN(theta)
  314. startInterp = SIN((1 - t) * theta) * invSinTheta
  315. finishInterp = SIN(t * theta) * invSinTheta
  316. else
  317. startInterp = 1 - t
  318. finishInterp = t
  319. end
  320. else
  321. if (1 + cosTheta) > 0.0001 then
  322. local theta = ACOS(-cosTheta)
  323. local invSinTheta = 1 / SIN(theta)
  324. startInterp = SIN((t - 1) * theta) * invSinTheta
  325. finishInterp = SIN(t * theta) * invSinTheta
  326. else
  327. startInterp = t - 1
  328. finishInterp = t
  329. end
  330. end
  331. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  332. end
  333.  
  334. function Clerp(a, b, t)
  335. local qa = {QuaternionFromCFrame(a)}
  336. local qb = {QuaternionFromCFrame(b)}
  337. local ax, ay, az = a.x, a.y, a.z
  338. local bx, by, bz = b.x, b.y, b.z
  339. local _t = 1 - t
  340. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  341. end
  342.  
  343. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  344. local frame = IT("Frame")
  345. frame.BackgroundTransparency = TRANSPARENCY
  346. frame.BorderSizePixel = BORDERSIZEPIXEL
  347. frame.Position = POSITION
  348. frame.Size = SIZE
  349. frame.BackgroundColor3 = COLOR
  350. frame.BorderColor3 = BORDERCOLOR
  351. frame.Name = NAME
  352. frame.Parent = PARENT
  353. return frame
  354. end
  355.  
  356. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  357. local label = IT("TextLabel")
  358. label.BackgroundTransparency = 1
  359. label.Size = UD2(1, 0, 1, 0)
  360. label.Position = UD2(0, 0, 0, 0)
  361. label.TextColor3 = TEXTCOLOR
  362. label.TextStrokeTransparency = STROKETRANSPARENCY
  363. label.TextTransparency = TRANSPARENCY
  364. label.FontSize = TEXTFONTSIZE
  365. label.Font = TEXTFONT
  366. label.BorderSizePixel = BORDERSIZEPIXEL
  367. label.TextScaled = false
  368. label.Text = TEXT
  369. label.Name = NAME
  370. label.Parent = PARENT
  371. return label
  372. end
  373.  
  374. function NoOutlines(PART)
  375. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  376. end
  377.  
  378.  
  379. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  380. local NEWWELD = IT(TYPE)
  381. NEWWELD.Part0 = PART0
  382. NEWWELD.Part1 = PART1
  383. NEWWELD.C0 = C0
  384. NEWWELD.C1 = C1
  385. NEWWELD.Parent = PARENT
  386. return NEWWELD
  387. end
  388.  
  389. function CreateSound(ID, PARENT, VOLUME, PITCH)
  390. local NEWSOUND = nil
  391. coroutine.resume(coroutine.create(function()
  392. NEWSOUND = IT("Sound", PARENT)
  393. NEWSOUND.Volume = VOLUME
  394. NEWSOUND.Pitch = PITCH
  395. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  396. Swait()
  397. NEWSOUND:play()
  398. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  399. end))
  400. return NEWSOUND
  401. end
  402.  
  403. function CFrameFromTopBack(at, top, back)
  404. local right = top:Cross(back)
  405. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  406. end
  407.  
  408. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  409. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  410. local mesh = IT("SpecialMesh",wave)
  411. mesh.MeshType = "FileMesh"
  412. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  413. mesh.Scale = SIZE
  414. mesh.Offset = VT(0,0,-SIZE.X/8)
  415. wave.CFrame = CFRAME
  416. coroutine.resume(coroutine.create(function(PART)
  417. for i = 1, WAIT do
  418. Swait()
  419. mesh.Scale = mesh.Scale + GROW
  420. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  421. if DOESROT == true then
  422. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  423. end
  424. wave.Transparency = wave.Transparency + (0.5/WAIT)
  425. if wave.Transparency > 0.99 then
  426. wave:remove()
  427. end
  428. end
  429. end))
  430. end
  431.  
  432. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  433. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  434. local mesh = IT("SpecialMesh",wave)
  435. mesh.MeshType = "FileMesh"
  436. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  437. mesh.Scale = SIZE
  438. --mesh.Offset = VT(0,0,-SIZE.X/8)
  439. wave.CFrame = CFRAME
  440. coroutine.resume(coroutine.create(function(PART)
  441. for i = 1, WAIT do
  442. Swait()
  443. mesh.Scale = mesh.Scale + GROW
  444. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  445. if DOESROT == true then
  446. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  447. end
  448. wave.Transparency = wave.Transparency + (0.5/WAIT)
  449. if wave.Transparency > 0.99 then
  450. wave:remove()
  451. end
  452. end
  453. end))
  454. end
  455.  
  456. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  457. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  458. local mesh = IT("SpecialMesh",wave)
  459. mesh.MeshType = "FileMesh"
  460. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  461. mesh.Scale = SIZE
  462. wave.CFrame = CFRAME
  463. coroutine.resume(coroutine.create(function(PART)
  464. for i = 1, WAIT do
  465. Swait()
  466. mesh.Scale = mesh.Scale + GROW
  467. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  468. if DOESROT == true then
  469. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  470. end
  471. wave.Transparency = wave.Transparency + (0.5/WAIT)
  472. if wave.Transparency > 0.99 then
  473. wave:remove()
  474. end
  475. end
  476. end))
  477. end
  478.  
  479.  
  480. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  481. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  482. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  483. wave.CFrame = CFRAME
  484. coroutine.resume(coroutine.create(function(PART)
  485. for i = 1, WAIT do
  486. Swait()
  487. mesh.Scale = mesh.Scale * GROW
  488. wave.Transparency = wave.Transparency + (0.5/WAIT)
  489. if wave.Transparency > 0.99 then
  490. wave:remove()
  491. end
  492. end
  493. end))
  494. end
  495.  
  496. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  497. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  498. local mesh = IT("SpecialMesh",wave)
  499. mesh.MeshType = "Sphere"
  500. mesh.Scale = SIZE
  501. mesh.Offset = VT(0,0,0)
  502. wave.CFrame = CFRAME
  503. coroutine.resume(coroutine.create(function(PART)
  504. for i = 1, WAIT do
  505. Swait()
  506. mesh.Scale = mesh.Scale + GROW
  507. wave.Transparency = wave.Transparency + (1/WAIT)
  508. if wave.Transparency > 0.99 then
  509. wave:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. function MakeForm(PART,TYPE)
  516. if TYPE == "Cyl" then
  517. local MSH = IT("CylinderMesh",PART)
  518. elseif TYPE == "Ball" then
  519. local MSH = IT("SpecialMesh",PART)
  520. MSH.MeshType = "Sphere"
  521. elseif TYPE == "Wedge" then
  522. local MSH = IT("SpecialMesh",PART)
  523. MSH.MeshType = "Wedge"
  524. end
  525. end
  526.  
  527. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  528. if FLOOR ~= nil then
  529. coroutine.resume(coroutine.create(function()
  530. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  531. PART.CFrame = CF(POSITION)
  532. for i = 1, 45 do
  533. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  534. RingPiece.Material = FLOOR.Material
  535. RingPiece.Color = FLOOR.Color
  536. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  537. Debris:AddItem(RingPiece,SWAIT/100)
  538. end
  539. PART:remove()
  540. end))
  541. end
  542. end
  543.  
  544. function CheckTableForString(Table, String)
  545. for i, v in pairs(Table) do
  546. if string.find(string.lower(String), string.lower(v)) then
  547. return true
  548. end
  549. end
  550. return false
  551. end
  552.  
  553. function CheckIntangible(Hit)
  554. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  555. if Hit and Hit.Parent then
  556. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  557. return true
  558. end
  559. end
  560. return false
  561. end
  562.  
  563. Debris = game:GetService("Debris")
  564.  
  565. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  566. local Direction = CFrame.new(StartPos, Vec).lookVector
  567. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  568. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  569. if RayHit and CheckIntangible(RayHit) then
  570. if DelayIfHit then
  571. wait()
  572. end
  573. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  574. end
  575. return RayHit, RayPos, RayNormal
  576. end
  577.  
  578. function turnto(position)
  579. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  580. end
  581.  
  582. --//=================================\\
  583. --|| WEAPON CREATION
  584. --\\=================================//
  585. local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  586. Light = Instance.new("PointLight",FIST)
  587. Light.Brightness = 0.85
  588. touchCounter = 0
  589. local cR=255
  590. local cG=0
  591. local cB=0
  592. local flg5=1 local omgidk=1
  593. local add=7.5
  594. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  595. if omgidk>10000 then omgidk=0 end
  596. omgidk=omgidk+1
  597. if cR>=255 then flg5=1 end
  598. if cG>=255 then flg5=2 end
  599. if cB>=255 then flg5=3 end
  600. if flg5==1 then cR=cR-add cG=cG+add end
  601. if flg5==2 then cG=cG-add cB=cB+add end
  602. if flg5==3 then cB=cB-add cR=cR+add end
  603. color=Color3.fromRGB(cR,cG,cB)
  604. Light.Color = color
  605. end)
  606. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  607. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  608. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  609.  
  610. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  611. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  612. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  613. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  614. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  615. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  617. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  618.  
  619. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  620. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  622. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  623. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  624. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  625. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  626. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  627. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  628. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  629. touchCounter = 0
  630. local cR=255
  631. local cG=0
  632. local cB=0
  633. local flg5=1 local omgidk=1
  634. local add=7.5
  635. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  636. if omgidk>10000 then omgidk=0 end
  637. omgidk=omgidk+1
  638. if cR>=255 then flg5=1 end
  639. if cG>=255 then flg5=2 end
  640. if cB>=255 then flg5=3 end
  641. if flg5==1 then cR=cR-add cG=cG+add end
  642. if flg5==2 then cG=cG-add cB=cB+add end
  643. if flg5==3 then cB=cB-add cR=cR+add end
  644. color=Color3.fromRGB(cR,cG,cB)
  645. local d = Weapon:FindFirstChild("Neon Gauntlet Part")
  646. if d then
  647. d.Color = color
  648. end
  649. local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
  650. if d then
  651. d.Color = color
  652. end
  653. end)
  654. for _, c in pairs(Weapon:GetChildren()) do
  655. if c.ClassName == "Part" then
  656. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  657. end
  658. end
  659.  
  660. Weapon.Parent = Character
  661.  
  662. Humanoid.Died:connect(function()
  663. ATTACK = true
  664. end)
  665.  
  666. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  667. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  668. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  669. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  670.  
  671. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  672. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  673. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  674. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  675.  
  676. --//=================================\\
  677. --|| DAMAGE FUNCTIONS
  678. --\\=================================//
  679.  
  680. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  681. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  682. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  683. local BODYGYRO = IT("BodyGyro", STATPART)
  684. local BODYPOSITION = IT("BodyPosition", STATPART)
  685. BODYPOSITION.P = 2000
  686. BODYPOSITION.D = 100
  687. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  688. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  689. game:GetService("Debris"):AddItem(STATPART ,5)
  690. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  691. BILLBOARDGUI.Adornee = STATPART
  692. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  693. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  694. BILLBOARDGUI.AlwaysOnTop = false
  695. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  696. TEXTLABEL.BackgroundTransparency = 1
  697. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  698. TEXTLABEL.Text = TEXT
  699. TEXTLABEL.Font = "SciFi"
  700. TEXTLABEL.FontSize="Size42"
  701. TEXTLABEL.TextColor3 = COLOR
  702. TEXTLABEL.TextStrokeTransparency = 1
  703. TEXTLABEL.TextScaled = true
  704. TEXTLABEL.TextWrapped = true
  705. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  706. if LABELTYPE == "Normal" then
  707. for i = 1, 30 do
  708. Swait()
  709. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  710. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  711. end
  712. elseif LABELTYPE == "Debuff" then
  713. for i = 1, 30 do
  714. Swait()
  715. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  716. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  717. end
  718. elseif LABELTYPE == "Shock" then
  719. local ORIGIN = STATPART.Position
  720. for i = 1, 30 do
  721. Swait()
  722. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  723. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  724. end
  725. end
  726. THEPART.Parent = nil
  727. end),STATPART, BODYPOSITION, TEXTLABEL)
  728. end
  729.  
  730. --//=================================\\
  731. --|| DAMAGING
  732. --\\=================================//
  733.  
  734. function killnearest(position,range,maxstrength,direction)
  735. for i,v in ipairs(workspace:GetChildren()) do
  736. local body = v:GetChildren()
  737. for part = 1, #body do
  738. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  739. if(body[part].Position - position).Magnitude < range then
  740. if v.ClassName == "Model" then
  741. --v:BreakJoints()
  742. end
  743. local POS = position
  744. coroutine.resume(coroutine.create(function()
  745. body[part].Anchored = true
  746. body[part].Parent = Effects
  747. body[part].CanCollide = true
  748. local SIZE = body[part].Size
  749. body[part].Material = "Neon"
  750. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  751. for i = 1, 75 do
  752. Swait()
  753. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  754. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  755. end
  756. coroutine.resume(coroutine.create(function()
  757. while true do
  758. Swait()
  759. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  760. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  761. end
  762. end))
  763. body[part].Anchored = false
  764. body[part].Velocity = direction.lookVector*maxstrength
  765. end))
  766. end
  767. end
  768. end
  769. if v.ClassName == "Part" then
  770. if v.Anchored == false and (v.Position - position).Magnitude < range then
  771. local POS = position
  772. coroutine.resume(coroutine.create(function()
  773. v.Anchored = true
  774. v.Parent = Effects
  775. local SIZE = v.Size
  776. v.Material = "Neon"
  777. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  778. for i = 1, 75 do
  779. Swait()
  780. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  781. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  782. end
  783. coroutine.resume(coroutine.create(function()
  784. while true do
  785. Swait()
  786. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  787. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  788. end
  789. end))
  790. v.Anchored = false
  791. v.Velocity = direction.lookVector*maxstrength
  792. end))
  793. end
  794. end
  795. end
  796. end
  797.  
  798. --//=================================\\
  799. --|| ATTACK FUNCTIONS AND STUFF
  800. --\\=================================//
  801.  
  802. function AttackTemplate()
  803. ATTACK = true
  804. Rooted = false
  805. for i=0, 1, 0.1 / Animation_Speed do
  806. Swait()
  807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  813. end
  814. ATTACK = false
  815. Rooted = false
  816. end
  817.  
  818. function UltraPunch()
  819. ATTACK = true
  820. Rooted = false
  821. local SPEED = 15
  822. Speed = 10
  823. CreateSound("214876666", RightArm, 7.5, 0.8)
  824. for i=0, 0, 0.1 / Animation_Speed do
  825. Swait()
  826. turnto(Mouse.Hit.p)
  827. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  828. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  833. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  835. end
  836. for i=0, 0, 0.1 / Animation_Speed do
  837. Swait()
  838. turnto(Mouse.Hit.p)
  839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  843. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. end
  846. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
  847. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  848. PART.Shape = "Ball"
  849. local bv = Instance.new("BodyVelocity")
  850. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  851. bv.velocity = RootPart.CFrame.lookVector*600
  852. bv.Parent = PART
  853. bv.Name = "PROJECTILEVELOCITY"
  854. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
  855. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
  856. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
  857. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
  858. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  859. coroutine.resume(coroutine.create(function()
  860. for i = 1, 11 do
  861. Swait()
  862. PART.Transparency = PART.Transparency + 0.2/10
  863. PART.Size = PART.Size + VT(5,5,5)
  864. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  865. end
  866. PART:Destroy()
  867. end))
  868. for i=0, 0, 0.1 / Animation_Speed do
  869. Swait()
  870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  876. end
  877. Speed = SPEED
  878. ATTACK = false
  879. Rooted = false
  880. end
  881.  
  882. function Punish()
  883. Animation_Speed = 20
  884. ATTACK = true
  885. Rooted = false
  886. local HASGRABBED = false
  887. local WELD = nil
  888. local TORS = nil
  889. local hitting = FIST.Touched:connect(function(hit)
  890. if hit.Parent:FindFirstChild("Humanoid") then
  891. if hit.Parent.Humanoid.Health ~= 0 then
  892. UNANCHOR = false
  893. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  894. TORS.Anchored = true
  895. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  896. WELD = weldBetween(RightArm,TORS)
  897. HASGRABBED = true
  898. Rooted = true
  899. end
  900. end
  901. end)
  902. for i=0, 2, 0.1 / Animation_Speed do
  903. Swait()
  904. if HASGRABBED == true then
  905. break
  906. end
  907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  913. end
  914. hitting:disconnect()
  915. if HASGRABBED == true then
  916. TORS.Anchored = false
  917. RootPart.Anchored = true
  918. for i=0, 1.6, 0.1 / Animation_Speed do
  919. Swait()
  920. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  926. end
  927. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  928. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  929. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  930. SOUNDPART.CFrame = RootPart.CFrame
  931. Debris:AddItem(SOUNDPART,5)
  932. CreateSound("357202073", SOUNDPART, 0, 1)
  933. for i = 1, 16 do
  934. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  935. end
  936. for i=0, 1.6, 0.1 / Animation_Speed do
  937. Swait()
  938. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  944. end
  945. for i=0, 0.4, 0.1 / Animation_Speed do
  946. Swait()
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  953. end
  954. if HITFLOOR ~= nil then
  955. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  956. end
  957. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  958. WELD:remove()
  959. for i = 1, 26 do
  960. Swait()
  961. killnearest(RootPart.Position,45,100,Torso.CFrame)
  962. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  963. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
  964. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
  965. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  966. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  967. end
  968. end
  969. UNANCHOR = true
  970. ATTACK = false
  971. Rooted = false
  972. Animation_Speed = 20
  973. end
  974.  
  975. function Dash()
  976. local ORIGIN = RootPart.Position
  977. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  978. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  979. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  980. SOUNDPART.CFrame = RootPart.CFrame
  981. Debris:AddItem(SOUNDPART,5)
  982. CreateSound("357202032", SOUNDPART, 0, 1)
  983. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  984. Swait()
  985. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  986. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  987. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  988. SOUNDPART.CFrame = RootPart.CFrame
  989. Debris:AddItem(SOUNDPART,5)
  990. CreateSound("1295446488", SOUNDPART, 2.5, 1)
  991. for i=0, 0.5, 0.1 / Animation_Speed do
  992. Swait()
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  999. end
  1000. ATTACK = false
  1001. Rooted = false
  1002. end
  1003. function Begoner9000()
  1004. ATTACK = true
  1005. Rooted = true
  1006. CreateSound("255679384", RightArm, 8, 1)
  1007. for i=0, 0, 0.1 / Animation_Speed do
  1008. Swait()
  1009. turnto(Mouse.Hit.p)
  1010. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
  1011. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
  1012. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1013. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
  1014. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1015. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1022. end
  1023. for i=0, 0, 0.1 / Animation_Speed do
  1024. Swait()
  1025. turnto(Mouse.Hit.p)
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. end
  1033. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
  1034. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1035. coroutine.resume(coroutine.create(function()
  1036. Swait(0.01)
  1037. for i = 1, 2 do
  1038. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1039. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
  1040. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
  1041. end
  1042. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1043. for i = 1, 3 do
  1044. CreateSound("414517163", Effects, 3.5, 0.8)
  1045. CreateSound("414517163", Effects, 3.5, 0.8)
  1046. end
  1047. coroutine.resume(coroutine.create(function()
  1048. for i = 1, 3 do
  1049. Swait()
  1050. for i = 1, 1 do
  1051. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1052. end
  1053. for i = 1, 2 do
  1054. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
  1055. end
  1056. end
  1057. end))
  1058. end))
  1059. for i=0, 0, 0.1 / Animation_Speed do
  1060. Swait()
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1067. end
  1068. ATTACK = false
  1069. Rooted = false
  1070. end
  1071.  
  1072. --//=================================\\
  1073. --|| ASSIGN THINGS TO KEYS
  1074. --\\=================================//
  1075.  
  1076. function MouseDown(Mouse)
  1077. if ATTACK == false then
  1078. end
  1079. end
  1080.  
  1081. function MouseUp(Mouse)
  1082. HOLD = false
  1083. end
  1084.  
  1085. function KeyDown(Key)
  1086. KEYHOLD = true
  1087. if Key == "e" and ATTACK == false then
  1088. UltraPunch()
  1089. end
  1090.  
  1091. if Key == "f" and ATTACK == false then
  1092. Punish()
  1093. end
  1094.  
  1095. if Key == "c" and ATTACK == false then
  1096. Dash()
  1097. end
  1098.  
  1099. if Key == "q" and ATTACK == false then
  1100. Begoner9000()()
  1101. end
  1102.  
  1103. if Key == "p" and ATTACK == false then
  1104. if Speed == 16 then
  1105. Speed = 150
  1106. elseif Speed == 150 then
  1107. Speed = 16
  1108. end
  1109. end
  1110. end
  1111.  
  1112. function KeyUp(Key)
  1113. KEYHOLD = false
  1114. end
  1115.  
  1116. Mouse.Button1Down:connect(function(NEWKEY)
  1117. MouseDown(NEWKEY)
  1118. end)
  1119. Mouse.Button1Up:connect(function(NEWKEY)
  1120. MouseUp(NEWKEY)
  1121. end)
  1122. Mouse.KeyDown:connect(function(NEWKEY)
  1123. KeyDown(NEWKEY)
  1124. end)
  1125. Mouse.KeyUp:connect(function(NEWKEY)
  1126. KeyUp(NEWKEY)
  1127. end)
  1128.  
  1129. --//=================================\\
  1130. --\\=================================//
  1131.  
  1132.  
  1133. function unanchor()
  1134. if UNANCHOR == true then
  1135. g = Character:GetChildren()
  1136. for i = 1, #g do
  1137. if g[i].ClassName == "Part" then
  1138. g[i].Anchored = false
  1139. end
  1140. end
  1141. end
  1142. end
  1143.  
  1144.  
  1145. --//=================================\\
  1146. --|| WRAP THE WHOLE SCRIPT UP
  1147. --\\=================================//
  1148.  
  1149. Humanoid.Changed:connect(function(Jump)
  1150. if Jump == "Jump" and (Disable_Jump == true) then
  1151. Humanoid.Jump = false
  1152. end
  1153. end)
  1154.  
  1155. while true do
  1156. Swait()
  1157. ANIMATE.Parent = nil
  1158. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1159. IDLEANIMATION:Play()
  1160. SINE = SINE + CHANGE
  1161. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1162. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1163. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1164. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1165. local WALKSPEEDVALUE = 0
  1166. if Speed < 35 then
  1167. WALKSPEEDVALUE = 48
  1168. else
  1169. WALKSPEEDVALUE = 48
  1170. end
  1171. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1172. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1173. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1174. if Speed < 35 then
  1175. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1176. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1177. else
  1178. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1179. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1180. end
  1181. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1182. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1183. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1184. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1185. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1186. end
  1187. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1188. ANIM = "Jump"
  1189. if ATTACK == false then
  1190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1196. end
  1197. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1198. ANIM = "Fall"
  1199. if ATTACK == false then
  1200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1206. end
  1207. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1208. ANIM = "Idle"
  1209. if ATTACK == false then
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1216. end
  1217. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1218. ANIM = "Walk"
  1219. WALK = WALK + 1 / Animation_Speed
  1220. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1221. WALK = 0
  1222. if WALKINGANIM == true then
  1223. WALKINGANIM = false
  1224. elseif WALKINGANIM == false then
  1225. WALKINGANIM = true
  1226. end
  1227. end
  1228. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1229. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1230. if ATTACK == false then
  1231. if Speed < 35 then
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1238. else
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1245. end
  1246. end
  1247. end
  1248. unanchor()
  1249. Humanoid.MaxHealth = "inf"
  1250. Humanoid.Health = "inf"
  1251. if Rooted == false then
  1252. Disable_Jump = false
  1253. Humanoid.WalkSpeed = Speed
  1254. elseif Rooted == true then
  1255. Disable_Jump = true
  1256. Humanoid.WalkSpeed = 0
  1257. end
  1258. local MATHS = {"0","1"}
  1259. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1260. Humanoid.PlatformStand = false
  1261. end
  1262.  
  1263. --//=================================\\
  1264. --\\=================================//
  1265.  
  1266.  
  1267. --//====================================================\\--
  1268. --|| END OF SCRIPT
  1269. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement