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1-
Bandages + Spiderwebs = Treasure
1+
Alchemy Table - Herbs - Loot
2-
2+
Altar of Light - Holy Water - +30 dmg
3-
Herbs + Alchemy Table = Treasure
3+
Ancient Coffin - Good chance of loot or good quirk
4-
Herbs + Carcass = Meat
4+
Barnacle Crusted Chest - Shovel - Loot
5-
Herbs + Casks = Healing
5+
Bas Relief - Leave alone
6-
Herbs + Iron Maiden = Treasure
6+
Beast Carcass - Herbs - Food
7-
7+
Bone Altar - no item - +15 dmg, +10 ACC, +5 CRT, Cure
8-
Holy Water + Confessional Booth = Stress Healing, possible Positive Trait!
8+
Books - Nothing - Leave Alone
9-
Holy Water + Decorative Urn = Treasure
9+
Brackish Tide Pool - Antivenom - -10 stress, +5 hp
10-
Holy Water + Fountain with Ashes = Healing
10+
Decorative Fountain - Holy Water - -30 stress
11-
Holy Water + Holy Statue = Buff DMG
11+
Dinner Cart - Herbs - Loot
12-
Holy Water + Skeletal Remains = Treasure
12+
Eerie Coral - Herbs - Remove negative disease or quirk
13-
Holy Water + Weald Totem = Positive Trait!
13+
Eerie spiderweb - Bandages - Loot
14-
14+
Eldritch Altar - Holy Water - Remove -quirk
15-
Key + Chest = Treasure (small chance of trap)
15+
Fish Carcass - Herbs - Food
16-
Key + Locked Cabinet = Treasure
16+
Fish Idol - Holy Water - 50% +18 dmg
17-
17+
Foreign Idol - Holy Water - +Quirk (Clotter)
18-
Shovel + Shallow Grave = Treasure
18+
Giant Oyster - Shovel - Loot
19-
Shovel + Locket Cabinet = Treasure
19+
Healing Coral - 60% cure, 20% -6 stress, 20% remove -quirk
20-
20+
Heirloom Chest - Key - Loot
21-
Torch + Books = MASSIVE Stress Damage
21+
Holy Fountain - Holy Water - -20 stress, +12 hp
22-
Torch + Scrolls = Removes one Negative Trait!
22+
Iron Maiden - Herbs - Loot
23-
Torch + Alchemy Table = 100 Torch/Light
23+
Left Luggage - Key - Loot
24-
24+
Locked Display Cabinet - Key - Loot x2.5 or Shovel - Loot x2
25-
Books + No Item just click = Stress,possible Positive or Negative Trait
25+
Locked Sarcophagus - Key - Loot x1.5 or Shovel - Loot
26
Locked Strongbox - Key - Loot
27
Moonshine Barrel - Herbs - +30 dmg
28
Mummified Remains - Bandages - Loot
29
Occult Scrawlings - LEAVE ALONE
30
Old Tree - Antivenom - Loot
31
Pile of Bones - Holy Water - Loot
32
Pile of Scrolls - Torch - Remove -quirk
33
Pile of Tablets - Leave alone
34
Pristine Fountain - Holy Water - -30 stress
35
Rack of Blades - Bandages - Loot
36
Sarcophagus - Nothing - 60% loot, 20% Thanatophobia
37
Shallow Grave - Shovel - Loot
38
Shambler's Altar - Torch - Summon Shambler
39
Ship's Figurehead- no item - 66% +20% DMG, 33% +30 stress
40
Sleeping Pod - No Item - 50% loot
41
Suit of Armor - Nothing - buff or good quirk
42
Traveler's Tent - Good chance of loot or scout.  Small chance of +25 stress.
43
Treasure Chest - Key or Shovel - Loot
44
Troubling Effigy - Holy Water - Random +quirk
45
Whale Carcass - Bandages - Loot
46
Wrecked Lifeboat - no item - 40% loot, 20% +25 stress