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1 | --void Script bbuilder fe script converter V2 | |
2 | ||
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | ||
8 | wait(0) | |
9 | Player = game.Players.LocalPlayer | |
10 | ||
11 | local count = 0 | |
12 | local countspeed = 1 | |
13 | local sine = 0 | |
14 | local sinespeed = 1 | |
15 | local angle = nil | |
16 | local global_wait = 0 | |
17 | local showtag = false | |
18 | ||
19 | ||
20 | --dance booleans-- | |
21 | local jerk = false | |
22 | local party = false | |
23 | local canttouch = false | |
24 | local happy = false | |
25 | local spin = false | |
26 | local thriller = false | |
27 | local barrel = false | |
28 | local sax = false | |
29 | local spooky = false | |
30 | local stride = false | |
31 | local shuffle = false | |
32 | local rock = false | |
33 | local gagnam = false | |
34 | local snoop = false | |
35 | local darude = false | |
36 | local taco = false | |
37 | ------------------ | |
38 | --dance accessory-- | |
39 | local barrelbrick = nil | |
40 | local saxtool = nil | |
41 | ------------------- | |
42 | --custom animate-- | |
43 | local walk = false | |
44 | local jump = false | |
45 | local sit = false | |
46 | local run = false | |
47 | ------------------ | |
48 | --walk keys-- | |
49 | local W = false | |
50 | local A = false | |
51 | local S = false | |
52 | local D = false | |
53 | ------------- | |
54 | local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts" | |
55 | local miniweld = nil | |
56 | local rootpart = nil | |
57 | ||
58 | local Mouse = nil | |
59 | local Animate = nil | |
60 | local Music = nil | |
61 | local Asset = "http://www.roblox.com/asset/?id=" | |
62 | local Animating = nil | |
63 | local humanoid = nil | |
64 | local face = nil | |
65 | ||
66 | local head = nil | |
67 | local torso = nil | |
68 | local ra = nil | |
69 | local la = nil | |
70 | local rl = nil | |
71 | local ll = nil | |
72 | local rs = nil | |
73 | local ls = nil | |
74 | local rh = nil | |
75 | local lh = nil | |
76 | local neck = nil | |
77 | local rj = nil | |
78 | ||
79 | local char = nil | |
80 | local Hat1 = nil | |
81 | local Hat2 = nil | |
82 | local a,b = nil | |
83 | ||
84 | ----------musics----------------- | |
85 | local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil | |
86 | --------------------------------- | |
87 | ||
88 | local mesh,meshids,textureids,w | |
89 | ||
90 | function fm(parent,meshid,x,y,z,meshtexture) | |
91 | if meshid == "cylinder" then | |
92 | mesh = Instance.new("CylinderMesh",parent) | |
93 | mesh.Scale = Vector3.new(x,y,z) | |
94 | return mesh | |
95 | else | |
96 | mesh = Instance.new("SpecialMesh",parent) | |
97 | if meshid ~= "sphere" then | |
98 | if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else | |
99 | mesh.MeshId = "rbxassetid://"..meshids[meshid] | |
100 | end | |
101 | else mesh.MeshType = 3 end | |
102 | mesh.Scale = Vector3.new(x,y,z) | |
103 | if meshtexture ~= nil then | |
104 | if type(meshtexture) == "number" then | |
105 | mesh.TextureId = "rbxassetid://"..meshtexture | |
106 | else | |
107 | mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end | |
108 | end | |
109 | return mesh | |
110 | end | |
111 | end | |
112 | ||
113 | function P(x,y,z,color,transparency,cancollide,anchored,parent,typee) | |
114 | if typee ~= nil then | |
115 | c = Instance.new("WedgePart",m) | |
116 | else | |
117 | c = Instance.new("Part",m) | |
118 | end | |
119 | c.TopSurface,c.BottomSurface = 0,0 | |
120 | c.Locked = true | |
121 | c.formFactor = "Custom" | |
122 | c.Size = Vector3.new(x,y,z) | |
123 | if color ~= "random" then | |
124 | c.BrickColor = BrickColor.new(color) | |
125 | else | |
126 | c.BrickColor = BrickColor:random() | |
127 | end | |
128 | c.Transparency = transparency | |
129 | c.CanCollide = cancollide | |
130 | if anchored ~= nil then | |
131 | c.Anchored = anchored | |
132 | end | |
133 | if parent ~= nil then | |
134 | c.Parent = parent | |
135 | end | |
136 | return c | |
137 | end | |
138 | ||
139 | function We(part0,part1,x,y,z,rx,ry,rz,parent) | |
140 | w = Instance.new("Motor",m) | |
141 | if parent ~= nil then w.Parent = parent end | |
142 | w.Part0,w.Part1 = part0,part1 | |
143 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) | |
144 | return w | |
145 | end | |
146 | ||
147 | function SetAnimation(id,humanoid) | |
148 | if Animating ~= nil then | |
149 | Animating:Stop() | |
150 | end | |
151 | Animate.AnimationId = Asset .. id | |
152 | Animating = humanoid:LoadAnimation(Animate) | |
153 | Animating:Play() | |
154 | end | |
155 | ||
156 | function AnimationStop() | |
157 | jerk = false | |
158 | party = false | |
159 | canttouch = false | |
160 | happy = false | |
161 | spin = false | |
162 | thriller = false | |
163 | barrel = false | |
164 | sax = false | |
165 | spooky = false | |
166 | stride = false | |
167 | shuffle = false | |
168 | rock = false | |
169 | gagnam = false | |
170 | snoop = false | |
171 | darude = false | |
172 | taco = false | |
173 | if barrelbrick ~= nil then | |
174 | barrelbrick:Remove() | |
175 | barrelbrick = nil | |
176 | end | |
177 | if saxtool ~= nil then | |
178 | saxtool:Remove() | |
179 | saxtool = nil | |
180 | end | |
181 | if sandstorm ~= nil then | |
182 | sandstorm:Remove() | |
183 | sandstorm = nil | |
184 | end | |
185 | end | |
186 | ||
187 | local Musical | |
188 | function SetMusic(id,volume) | |
189 | Musical = Instance.new("Sound",char.Head) | |
190 | if volume == nil then | |
191 | Musical.Volume = 1 | |
192 | else | |
193 | Musical.Volume = volume | |
194 | end | |
195 | Musical.Looped = true | |
196 | Musical.SoundId = Asset .. id | |
197 | return Musical | |
198 | end | |
199 | ||
200 | function GenerateGui() | |
201 | a=Instance.new("ScreenGui") | |
202 | a.Name = "Memer" | |
203 | b=Instance.new("ImageLabel",a) | |
204 | b.BackgroundTransparency = 1 | |
205 | b.Size = UDim2.new(0,250,0,100) | |
206 | b.Position = UDim2.new(0,0,1,0) | |
207 | b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804" | |
208 | b.Name = "Logo" | |
209 | c=Instance.new("Sound",a) | |
210 | c.Name = "Intro" | |
211 | c.Volume = 1 | |
212 | c.SoundId = Asset .. "rbxassetid://533871935" | |
213 | c.Looped = false | |
214 | return a | |
215 | end | |
216 | ||
217 | function Generate(player) | |
218 | char = player.Character | |
219 | Hat1 = P(1,1,1,'Bright violet ',0,false,false) | |
220 | Hat2 = P(1,1,1,'Bright violet ',0,false,false) | |
221 | wait() | |
222 | a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1) | |
223 | b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1) | |
224 | wait() | |
225 | if char:FindFirstChild("Head") then | |
226 | We(Hat1,char.Head,0,0.25,-0.135,0,0,0) | |
227 | We(Hat2,char.Head,0,0.8,0,0,0,0) | |
228 | if char.Head:FindFirstChild("face") ~= nil then | |
229 | face = char.Head:FindFirstChild("face") | |
230 | face.Texture = "rbxasset://textures/face.png" | |
231 | end | |
232 | c=char.Head:clone() | |
233 | c.Name = "FalseHead" | |
234 | c.CanCollide = false | |
235 | c.Parent = char | |
236 | We(c,char.Head,0,0,0,0,0,0) | |
237 | char.Head.Transparency = 1 | |
238 | for i,v in pairs(char:GetChildren()) do | |
239 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then | |
240 | v:Remove() | |
241 | end | |
242 | if v.ClassName == "BodyColors" then | |
243 | v.HeadColor = BrickColor.new("Bright yellow") | |
244 | v.LeftArmColor = BrickColor.new("Bright yellow") | |
245 | v.LeftLegColor = BrickColor.new("Br. yellowish green") | |
246 | v.RightArmColor = BrickColor.new("Bright yellow") | |
247 | v.RightLegColor = BrickColor.new("Br. yellowish green") | |
248 | v.TorsoColor = BrickColor.new("Bright Blue") | |
249 | end | |
250 | if v.ClassName == "Part" then | |
251 | if v.Name == "Head" or v.Name == "FalseHead" then | |
252 | v.BrickColor = BrickColor.new("Bright yellow") | |
253 | else | |
254 | v.BrickColor = BrickColor.new("Bright yellow") | |
255 | end | |
256 | end | |
257 | end | |
258 | ----------musics--------------- | |
259 | M1=SetMusic(142524640) | |
260 | M1.Volume = 50 | |
261 | M2=SetMusic(663760008) | |
262 | M2.Volume = 50 | |
263 | M3=SetMusic(148047526) | |
264 | M3.Volume = 50 | |
265 | M4=SetMusic(518673637) | |
266 | M4.Volume = 50 | |
267 | M5=SetMusic(194380361) | |
268 | M5.Volume = 50 | |
269 | M6=SetMusic(540190383) | |
270 | M6.Volume = 50 | |
271 | M7=SetMusic(253827644) | |
272 | M7.Volume = 50 | |
273 | M8=SetMusic(534878097) | |
274 | M8.Volume = 50 | |
275 | M9=SetMusic(178297940) | |
276 | M9.Volume = 50 | |
277 | M10=SetMusic(241814102) | |
278 | M10.Volume = 50 | |
279 | M11=SetMusic(533874013) | |
280 | M11.Volume = 50 | |
281 | M12=SetMusic(316168561) | |
282 | M12.Volume = 50 | |
283 | M13=SetMusic(142300879) | |
284 | M13.Volume = 50 | |
285 | M14=SetMusic(684159363) | |
286 | M14.Volume = 50 | |
287 | M15=SetMusic(787297457) | |
288 | M15.Volume = 50 | |
289 | M16=SetMusic(597084853) | |
290 | M16.Volume = 50 | |
291 | boi=SetMusic(597084853) | |
292 | ------------------------------- | |
293 | ||
294 | if char:FindFirstChild("HumanoidRootPart") ~= nil then | |
295 | rootpart = char:FindFirstChild("HumanoidRootPart") | |
296 | end | |
297 | if showtag == true then | |
298 | local bbg = Instance.new("BillboardGui",c) | |
299 | bbg.Adornee = c | |
300 | bbg.Name = "satuttava" | |
301 | bbg.Size = UDim2.new(6,0,2,0) | |
302 | bbg.StudsOffset = Vector3.new(0,2,0) | |
303 | local box = Instance.new("TextLabel",bbg) | |
304 | box.Size = UDim2.new(1,0,1,0) | |
305 | box.BackgroundColor = BrickColor.new("White") | |
306 | box.TextColor3 = Color3.new(255,0,0) | |
307 | box.TextStrokeTransparency = 0.5 | |
308 | box.Font = "Arcade" | |
309 | box.Text = Player.Name | |
310 | box.BackgroundTransparency = 1 | |
311 | box.Position = UDim2.new(0,0,0,0) | |
312 | box.TextScaled = true | |
313 | end | |
314 | if char:FindFirstChild("Humanoid") ~= nil then | |
315 | char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100 | |
316 | wait() | |
317 | char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth | |
318 | --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name | |
319 | humanoid = char:FindFirstChild("Humanoid") | |
320 | if humanoid:FindFirstChild("Animator") ~= nil then | |
321 | humanoid:FindFirstChild("Animator"):Remove() | |
322 | --Instance.new("Animator",humanoid) | |
323 | end | |
324 | if char:FindFirstChild("Animate") ~= nil then | |
325 | char:FindFirstChild("Animate"):Remove() | |
326 | end | |
327 | end | |
328 | Mouse = player:GetMouse() | |
329 | Music = Instance.new("Sound",char.Head) | |
330 | Music.Volume = 1 | |
331 | Music.Looped = true | |
332 | Music.SoundId = Asset | |
333 | Animate = Instance.new("Animation",char.Head) | |
334 | Animate.AnimationId = Asset | |
335 | ||
336 | ||
337 | ||
338 | head = char:FindFirstChild("Head") | |
339 | torso = char:FindFirstChild("Torso") | |
340 | ra = char:findFirstChild("Right Arm") | |
341 | la = char:findFirstChild("Left Arm") | |
342 | rl = char:findFirstChild("Right Leg") | |
343 | ll = char:findFirstChild("Left Leg") | |
344 | rs = torso:findFirstChild("Right Shoulder") | |
345 | ls = torso:findFirstChild("Left Shoulder") | |
346 | rh = torso:findFirstChild("Right Hip") | |
347 | lh = torso:findFirstChild("Left Hip") | |
348 | neck = torso:findFirstChild("Neck") | |
349 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
350 | ||
351 | state = humanoid:GetState() | |
352 | local ca = nil | |
353 | ca=GenerateGui() | |
354 | ca.Parent = player.PlayerGui | |
355 | if ca:FindFirstChild("Logo") ~= nil then | |
356 | ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true) | |
357 | if ca:FindFirstChild("Intro") ~= nil then | |
358 | ca:FindFirstChild("Intro"):Play() | |
359 | coroutine.resume(coroutine.create(function() | |
360 | for i=0,30 do | |
361 | ca:FindFirstChild("Intro").Volume = 1/(i/2) | |
362 | wait(0.5) | |
363 | if i >= 30 then | |
364 | break | |
365 | end | |
366 | end | |
367 | end)) | |
368 | end | |
369 | end | |
370 | ||
371 | if humanoid ~= nil then | |
372 | humanoid.Changed:connect(function(pro) | |
373 | if pro == "MoveDirection" or pro == "Jump" then | |
374 | if Music.IsPlaying == true then | |
375 | AnimationStop() | |
376 | end | |
377 | end | |
378 | end) | |
379 | humanoid.Died:connect(function() | |
380 | AnimationStop() | |
381 | end) | |
382 | ||
383 | Mouse.KeyUp:connect(function(key) | |
384 | if key == "w" then | |
385 | W = false | |
386 | end | |
387 | if key == "a" then | |
388 | A = false | |
389 | end | |
390 | if key == "s" then | |
391 | S = false | |
392 | end | |
393 | if key == "d" then | |
394 | D = false | |
395 | end | |
396 | if string.byte(key) == 48 then | |
397 | run = false | |
398 | end | |
399 | end) | |
400 | ||
401 | Mouse.KeyDown:connect(function(key) | |
402 | if key == "w" then | |
403 | W = true | |
404 | AnimationStop() | |
405 | end | |
406 | if key == "a" then | |
407 | A = true | |
408 | AnimationStop() | |
409 | end | |
410 | if key == "s" then | |
411 | S = true | |
412 | AnimationStop() | |
413 | end | |
414 | if key == "d" then | |
415 | D = true | |
416 | AnimationStop() | |
417 | end | |
418 | end) | |
419 | ||
420 | ||
421 | ||
422 | Mouse.KeyDown:connect(function(key) | |
423 | KeyUsed(key) | |
424 | end) | |
425 | end | |
426 | end | |
427 | print'fuck you!' | |
428 | end | |
429 | ||
430 | function KeyUsed(key) | |
431 | if humanoid ~= nil then | |
432 | if humanoid.Health > 0 then | |
433 | if string.byte(key) == 32 then | |
434 | jump = true | |
435 | AnimationStop() | |
436 | --sit = false | |
437 | end | |
438 | if string.byte(key) == 50 then | |
439 | AnimationStop() | |
440 | if sit == true then | |
441 | sit = false | |
442 | else | |
443 | sit = true | |
444 | end | |
445 | end | |
446 | if string.byte(key) == 48 then | |
447 | run = true | |
448 | end | |
449 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
450 | if key == "Q" or key == "q" then | |
451 | AnimationStop() | |
452 | canttouch = true | |
453 | M1:Play() | |
454 | end | |
455 | if key == "E" or key == "e" then | |
456 | AnimationStop() | |
457 | party = true | |
458 | M2:Play() | |
459 | end | |
460 | if key == "R" or key == "r" then | |
461 | AnimationStop() | |
462 | jerk = true | |
463 | M3:Play() | |
464 | end | |
465 | if key == "T" or key == "t" then | |
466 | AnimationStop() | |
467 | happy = true | |
468 | M4:Play() | |
469 | end | |
470 | if key == "Y" or key == "y" then | |
471 | AnimationStop() | |
472 | spin = true | |
473 | M5:Play() | |
474 | end | |
475 | if key == "U" or key == "u" then | |
476 | AnimationStop() | |
477 | thriller = true | |
478 | M6:Play() | |
479 | end | |
480 | if key == "F" or key == "f" then | |
481 | AnimationStop() | |
482 | barrel = true | |
483 | M7:Play() | |
484 | if barrelbrick == nil and barrel == true then | |
485 | barrelbrick = P(2,2,1,'Black',0,false,false) | |
486 | a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1) | |
487 | We(barrelbrick,char.Torso,0,-0.2,0,0,0,0) | |
488 | end | |
489 | end | |
490 | if key == "P" or key == "p" then | |
491 | AnimationStop() | |
492 | sax = true | |
493 | M8:Play() | |
494 | if saxtool == nil and sax == true then | |
495 | saxtool = P(1,2,2,'Black',0,false,false) | |
496 | a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1) | |
497 | b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0) | |
498 | b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8) | |
499 | end | |
500 | end | |
501 | if key == "G" or key == "g" then | |
502 | AnimationStop() | |
503 | spooky = true | |
504 | M9:Play() | |
505 | end | |
506 | if key == "H" or key == "h" then | |
507 | AnimationStop() | |
508 | stride = true | |
509 | M10:Play() | |
510 | end | |
511 | if key == "J" or key == "j" then | |
512 | AnimationStop() | |
513 | shuffle = true | |
514 | M11:Play() | |
515 | end | |
516 | if key == "K" or key == "k" then | |
517 | AnimationStop() | |
518 | rock = true | |
519 | M12:Play() | |
520 | end | |
521 | if key == "L" or key == "l" then | |
522 | AnimationStop() | |
523 | gagnam = true | |
524 | M13:Play() | |
525 | end | |
526 | if key == "Z" or key == "z" then | |
527 | AnimationStop() | |
528 | snoop = true | |
529 | M14:Play() | |
530 | end | |
531 | if key == "X" or key == "x" then | |
532 | AnimationStop() | |
533 | darude = true | |
534 | M15:Play() | |
535 | if sandstorm == nil and darude == true then | |
536 | sandstorm = P(1,1,1,'Black',0,false,false) | |
537 | sandstorm.Transparency = 1 | |
538 | a=Instance.new("Smoke",sandstorm) | |
539 | a.Color = Color3.new(255/255,255/255,175/255) | |
540 | a.Size = 0.4 | |
541 | a.RiseVelocity = 3 | |
542 | a.Opacity = 0.75 | |
543 | b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0) | |
544 | b.C1 = CFrame.new(0, -2, 0) | |
545 | end | |
546 | end | |
547 | if key == "C" or key == "c" then | |
548 | AnimationStop() | |
549 | taco = true | |
550 | M16:Play() | |
551 | boi:Stop() | |
552 | end | |
553 | end | |
554 | end | |
555 | end | |
556 | end | |
557 | ||
558 | Generate(Player) | |
559 | ||
560 | game:service'RunService'.Stepped:connect(function() | |
561 | count = (count % 100) + countspeed | |
562 | angle = math.pi * math.sin(math.pi*2/100*count) | |
563 | countspeed = 1 | |
564 | ||
565 | state = humanoid:GetState() | |
566 | if state ~= Enum.HumanoidStateType.Freefall then | |
567 | jump = false | |
568 | else | |
569 | jump = true | |
570 | sit = false | |
571 | AnimationStop() | |
572 | end | |
573 | ||
574 | local mesh1anan = Instance.new("SpecialMesh") | |
575 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
576 | mesh1anan.Scale = Vector3.new(0.3,0.3,0.3) | |
577 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147" | |
578 | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159" | |
579 | mesh1anan.Scale = Vector3.new(0.1,0.1,0.1) | |
580 | ||
581 | if taco == true then | |
582 | if char ~= nil then | |
583 | local locationanan = char:GetModelCFrame() | |
584 | local tacoa = Instance.new("Part") | |
585 | tacoa.CanCollide = false | |
586 | tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) | |
587 | local meshanananan = mesh1anan:clone() | |
588 | meshanananan.Parent = tacoa | |
589 | tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250) | |
590 | tacoa.Parent = workspace | |
591 | game:GetService("Debris"):AddItem(tacoa,4) | |
592 | end | |
593 | end | |
594 | ||
595 | ||
596 | ||
597 | ||
598 | if canttouch == false then | |
599 | M1:Stop() | |
600 | end | |
601 | if party == false then | |
602 | M2:Stop() | |
603 | end | |
604 | if jerk == false then | |
605 | M3:Stop() | |
606 | end | |
607 | if happy == false then | |
608 | M4:Stop() | |
609 | end | |
610 | if spin == false then | |
611 | M5:Stop() | |
612 | end | |
613 | if thriller == false then | |
614 | M6:Stop() | |
615 | end | |
616 | if barrel == false then | |
617 | M7:Stop() | |
618 | end | |
619 | if sax == false then | |
620 | M8:Stop() | |
621 | end | |
622 | if spooky == false then | |
623 | M9:Stop() | |
624 | end | |
625 | if stride == false then | |
626 | M10:Stop() | |
627 | end | |
628 | if shuffle == false then | |
629 | M11:Stop() | |
630 | end | |
631 | if rock == false then | |
632 | M12:Stop() | |
633 | end | |
634 | if gagnam == false then | |
635 | M13:Stop() | |
636 | end | |
637 | if snoop == false then | |
638 | M14:Stop() | |
639 | end | |
640 | if darude == false then | |
641 | M15:Stop() | |
642 | end | |
643 | if taco == false then | |
644 | M16:Stop() | |
645 | boi:Stop() | |
646 | end | |
647 | ||
648 | if run == true and sit == false then | |
649 | humanoid.WalkSpeed = 25 | |
650 | elseif sit == true then | |
651 | humanoid.WalkSpeed = 0 | |
652 | else | |
653 | humanoid.WalkSpeed = 16 | |
654 | end | |
655 | ||
656 | if global_wait == 380 then global_wait = 0 end | |
657 | ||
658 | if (W == false or A == false or S == false or D == false) and jump == false and sit == false then | |
659 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
660 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
661 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
662 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
663 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0) | |
664 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
665 | end | |
666 | ||
667 | ||
668 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
669 | local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0)) | |
670 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
671 | if hitz then | |
672 | if rootpart:FindFirstChild("Weld") == nil then | |
673 | miniweld = Instance.new("Weld", rootpart) | |
674 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
675 | miniweld.Part0 = hitz | |
676 | miniweld.Part1 = rootpart | |
677 | humanoid.PlatformStand = true | |
678 | end | |
679 | end | |
680 | else | |
681 | if rootpart:FindFirstChild("Weld") ~= nil then | |
682 | rootpart:FindFirstChild("Weld"):Destroy() | |
683 | humanoid.PlatformStand = false | |
684 | end | |
685 | end | |
686 | ||
687 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
688 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15) | |
689 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15) | |
690 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15) | |
691 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15) | |
692 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
693 | rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
694 | end | |
695 | ||
696 | if jump == true and sit == false then | |
697 | countspeed = 2 | |
698 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
699 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
700 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
701 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
702 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
703 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
704 | end | |
705 | ||
706 | if (W == true or A == true or S == true or D == true) and jump == false and sit == false then | |
707 | if run == true then | |
708 | countspeed = 4 | |
709 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
710 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
711 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
712 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
713 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
714 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0) | |
715 | else | |
716 | countspeed = 2 | |
717 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
718 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
719 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
720 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
721 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
722 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
723 | end | |
724 | end | |
725 | ||
726 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
727 | if jerk == true and jump == false and sit == false then | |
728 | countspeed = 2 | |
729 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4) | |
730 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4) | |
731 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15)) | |
732 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15)) | |
733 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
734 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
735 | elseif party == true and jump == false and sit == false then | |
736 | countspeed = 4 | |
737 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
738 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
739 | ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
740 | rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
741 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0) | |
742 | rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
743 | elseif canttouch == true and jump == false and sit == false then | |
744 | countspeed = 2 | |
745 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12) | |
746 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12) | |
747 | lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8) | |
748 | rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8) | |
749 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
750 | rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
751 | elseif happy == true and jump == false and sit == false then | |
752 | countspeed = 4 | |
753 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8) | |
754 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8) | |
755 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
756 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
757 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15) | |
758 | rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
759 | elseif spin == true and jump == false and sit == false then | |
760 | global_wait = (global_wait % 360) + 4 | |
761 | countspeed = 4 | |
762 | ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10) | |
763 | rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10) | |
764 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
765 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
766 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
767 | rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
768 | elseif thriller == true and jump == false and sit == false then | |
769 | countspeed = 2 | |
770 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15) | |
771 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15) | |
772 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15) | |
773 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15) | |
774 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0) | |
775 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50) | |
776 | elseif barrel == true and jump == false and sit == false then | |
777 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
778 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
779 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
780 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
781 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
782 | rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle) | |
783 | elseif sax == true and jump == false and sit == false then | |
784 | countspeed = 2 | |
785 | ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30)) | |
786 | rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30)) | |
787 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30)) | |
788 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30)) | |
789 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
790 | rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0) | |
791 | elseif spooky == true and jump == false and sit == false then | |
792 | countspeed = 3 | |
793 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5) | |
794 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5) | |
795 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16) | |
796 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16) | |
797 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0) | |
798 | rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
799 | elseif stride == true and jump == false and sit == false then | |
800 | countspeed = 2.5 | |
801 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8) | |
802 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8) | |
803 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
804 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
805 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
806 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0) | |
807 | elseif shuffle == true and jump == false and sit == false then | |
808 | countspeed = 2 | |
809 | ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5) | |
810 | rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5) | |
811 | lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
812 | rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
813 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
814 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0) | |
815 | elseif rock == true and jump == false and sit == false then | |
816 | countspeed = 4 | |
817 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2) | |
818 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2) | |
819 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32) | |
820 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32) | |
821 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
822 | rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
823 | elseif gagnam == true and jump == false and sit == false then | |
824 | countspeed = 5 | |
825 | ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20) | |
826 | rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20) | |
827 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
828 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
829 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
830 | rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
831 | elseif snoop == true and jump == false and sit == false then | |
832 | countspeed = 2 | |
833 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4) | |
834 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4) | |
835 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
836 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
837 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0) | |
838 | rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0) | |
839 | elseif darude == true and jump == false and sit == false then | |
840 | countspeed = 3 | |
841 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5) | |
842 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3) | |
843 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
844 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5) | |
845 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
846 | rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0) | |
847 | elseif taco == true and jump == false and sit == false then | |
848 | countspeed = 20 | |
849 | global_wait = (global_wait % 360) + 4 | |
850 | ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
851 | rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
852 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
853 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
854 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0) | |
855 | rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
856 | end | |
857 | end | |
858 | end) |