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VoidScriptPlayer

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May 21st, 2019
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  1. --void Script bbuilder fe script converter V2
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. wait(0)
  9. Player = game.Players.LocalPlayer
  10.  
  11. local count = 0
  12. local countspeed = 1
  13. local sine = 0
  14. local sinespeed = 1
  15. local angle = nil
  16. local global_wait = 0
  17. local showtag = false
  18.  
  19.  
  20. --dance booleans--
  21. local jerk = false
  22. local party = false
  23. local canttouch = false
  24. local happy = false
  25. local spin = false
  26. local thriller = false
  27. local barrel = false
  28. local sax = false
  29. local spooky = false
  30. local stride = false
  31. local shuffle = false
  32. local rock = false
  33. local gagnam = false
  34. local snoop = false
  35. local darude = false
  36. local taco = false
  37. ------------------
  38. --dance accessory--
  39. local barrelbrick = nil
  40. local saxtool = nil
  41. -------------------
  42. --custom animate--
  43. local walk = false
  44. local jump = false
  45. local sit = false
  46. local run = false
  47. ------------------
  48. --walk keys--
  49. local W = false
  50. local A = false
  51. local S = false
  52. local D = false
  53. -------------
  54. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  55. local miniweld = nil
  56. local rootpart = nil
  57.  
  58. local Mouse = nil
  59. local Animate = nil
  60. local Music = nil
  61. local Asset = "http://www.roblox.com/asset/?id="
  62. local Animating = nil
  63. local humanoid = nil
  64. local face = nil
  65.  
  66. local head = nil
  67. local torso = nil
  68. local ra = nil
  69. local la = nil
  70. local rl = nil
  71. local ll = nil
  72. local rs = nil
  73. local ls = nil
  74. local rh = nil
  75. local lh = nil
  76. local neck = nil
  77. local rj = nil
  78.  
  79. local char = nil
  80. local Hat1 = nil
  81. local Hat2 = nil
  82. local a,b = nil
  83.  
  84. ----------musics-----------------
  85. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  86. ---------------------------------
  87.  
  88. local mesh,meshids,textureids,w
  89.  
  90. function fm(parent,meshid,x,y,z,meshtexture)
  91. if meshid == "cylinder" then
  92. mesh = Instance.new("CylinderMesh",parent)
  93. mesh.Scale = Vector3.new(x,y,z)
  94. return mesh
  95. else
  96. mesh = Instance.new("SpecialMesh",parent)
  97. if meshid ~= "sphere" then
  98. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  99. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  100. end
  101. else mesh.MeshType = 3 end
  102. mesh.Scale = Vector3.new(x,y,z)
  103. if meshtexture ~= nil then
  104. if type(meshtexture) == "number" then
  105. mesh.TextureId = "rbxassetid://"..meshtexture
  106. else
  107. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  108. end
  109. return mesh
  110. end
  111. end
  112.  
  113. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  114. if typee ~= nil then
  115. c = Instance.new("WedgePart",m)
  116. else
  117. c = Instance.new("Part",m)
  118. end
  119. c.TopSurface,c.BottomSurface = 0,0
  120. c.Locked = true
  121. c.formFactor = "Custom"
  122. c.Size = Vector3.new(x,y,z)
  123. if color ~= "random" then
  124. c.BrickColor = BrickColor.new(color)
  125. else
  126. c.BrickColor = BrickColor:random()
  127. end
  128. c.Transparency = transparency
  129. c.CanCollide = cancollide
  130. if anchored ~= nil then
  131. c.Anchored = anchored
  132. end
  133. if parent ~= nil then
  134. c.Parent = parent
  135. end
  136. return c
  137. end
  138.  
  139. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  140. w = Instance.new("Motor",m)
  141. if parent ~= nil then w.Parent = parent end
  142. w.Part0,w.Part1 = part0,part1
  143. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  144. return w
  145. end
  146.  
  147. function SetAnimation(id,humanoid)
  148. if Animating ~= nil then
  149. Animating:Stop()
  150. end
  151. Animate.AnimationId = Asset .. id
  152. Animating = humanoid:LoadAnimation(Animate)
  153. Animating:Play()
  154. end
  155.  
  156. function AnimationStop()
  157. jerk = false
  158. party = false
  159. canttouch = false
  160. happy = false
  161. spin = false
  162. thriller = false
  163. barrel = false
  164. sax = false
  165. spooky = false
  166. stride = false
  167. shuffle = false
  168. rock = false
  169. gagnam = false
  170. snoop = false
  171. darude = false
  172. taco = false
  173. if barrelbrick ~= nil then
  174. barrelbrick:Remove()
  175. barrelbrick = nil
  176. end
  177. if saxtool ~= nil then
  178. saxtool:Remove()
  179. saxtool = nil
  180. end
  181. if sandstorm ~= nil then
  182. sandstorm:Remove()
  183. sandstorm = nil
  184. end
  185. end
  186.  
  187. local Musical
  188. function SetMusic(id,volume)
  189. Musical = Instance.new("Sound",char.Head)
  190. if volume == nil then
  191. Musical.Volume = 1
  192. else
  193. Musical.Volume = volume
  194. end
  195. Musical.Looped = true
  196. Musical.SoundId = Asset .. id
  197. return Musical
  198. end
  199.  
  200. function GenerateGui()
  201. a=Instance.new("ScreenGui")
  202. a.Name = "Memer"
  203. b=Instance.new("ImageLabel",a)
  204. b.BackgroundTransparency = 1
  205. b.Size = UDim2.new(0,250,0,100)
  206. b.Position = UDim2.new(0,0,1,0)
  207. b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
  208. b.Name = "Logo"
  209. c=Instance.new("Sound",a)
  210. c.Name = "Intro"
  211. c.Volume = 1
  212. c.SoundId = Asset .. "rbxassetid://533871935"
  213. c.Looped = false
  214. return a
  215. end
  216.  
  217. function Generate(player)
  218. char = player.Character
  219. Hat1 = P(1,1,1,'Bright violet ',0,false,false)
  220. Hat2 = P(1,1,1,'Bright violet ',0,false,false)
  221. wait()
  222. a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  223. b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  224. wait()
  225. if char:FindFirstChild("Head") then
  226. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  227. We(Hat2,char.Head,0,0.8,0,0,0,0)
  228. if char.Head:FindFirstChild("face") ~= nil then
  229. face = char.Head:FindFirstChild("face")
  230. face.Texture = "rbxasset://textures/face.png"
  231. end
  232. c=char.Head:clone()
  233. c.Name = "FalseHead"
  234. c.CanCollide = false
  235. c.Parent = char
  236. We(c,char.Head,0,0,0,0,0,0)
  237. char.Head.Transparency = 1
  238. for i,v in pairs(char:GetChildren()) do
  239. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  240. v:Remove()
  241. end
  242. if v.ClassName == "BodyColors" then
  243. v.HeadColor = BrickColor.new("Bright yellow")
  244. v.LeftArmColor = BrickColor.new("Bright yellow")
  245. v.LeftLegColor = BrickColor.new("Br. yellowish green")
  246. v.RightArmColor = BrickColor.new("Bright yellow")
  247. v.RightLegColor = BrickColor.new("Br. yellowish green")
  248. v.TorsoColor = BrickColor.new("Bright Blue")
  249. end
  250. if v.ClassName == "Part" then
  251. if v.Name == "Head" or v.Name == "FalseHead" then
  252. v.BrickColor = BrickColor.new("Bright yellow")
  253. else
  254. v.BrickColor = BrickColor.new("Bright yellow")
  255. end
  256. end
  257. end
  258. ----------musics---------------
  259. M1=SetMusic(142524640)
  260. M1.Volume = 50
  261. M2=SetMusic(663760008)
  262. M2.Volume = 50
  263. M3=SetMusic(148047526)
  264. M3.Volume = 50
  265. M4=SetMusic(518673637)
  266. M4.Volume = 50
  267. M5=SetMusic(194380361)
  268. M5.Volume = 50
  269. M6=SetMusic(540190383)
  270. M6.Volume = 50
  271. M7=SetMusic(253827644)
  272. M7.Volume = 50
  273. M8=SetMusic(534878097)
  274. M8.Volume = 50
  275. M9=SetMusic(178297940)
  276. M9.Volume = 50
  277. M10=SetMusic(241814102)
  278. M10.Volume = 50
  279. M11=SetMusic(533874013)
  280. M11.Volume = 50
  281. M12=SetMusic(316168561)
  282. M12.Volume = 50
  283. M13=SetMusic(142300879)
  284. M13.Volume = 50
  285. M14=SetMusic(684159363)
  286. M14.Volume = 50
  287. M15=SetMusic(787297457)
  288. M15.Volume = 50
  289. M16=SetMusic(597084853)
  290. M16.Volume = 50
  291. boi=SetMusic(597084853)
  292. -------------------------------
  293.  
  294. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  295. rootpart = char:FindFirstChild("HumanoidRootPart")
  296. end
  297. if showtag == true then
  298. local bbg = Instance.new("BillboardGui",c)
  299. bbg.Adornee = c
  300. bbg.Name = "satuttava"
  301. bbg.Size = UDim2.new(6,0,2,0)
  302. bbg.StudsOffset = Vector3.new(0,2,0)
  303. local box = Instance.new("TextLabel",bbg)
  304. box.Size = UDim2.new(1,0,1,0)
  305. box.BackgroundColor = BrickColor.new("White")
  306. box.TextColor3 = Color3.new(255,0,0)
  307. box.TextStrokeTransparency = 0.5
  308. box.Font = "Arcade"
  309. box.Text = Player.Name
  310. box.BackgroundTransparency = 1
  311. box.Position = UDim2.new(0,0,0,0)
  312. box.TextScaled = true
  313. end
  314. if char:FindFirstChild("Humanoid") ~= nil then
  315. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  316. wait()
  317. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  318. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  319. humanoid = char:FindFirstChild("Humanoid")
  320. if humanoid:FindFirstChild("Animator") ~= nil then
  321. humanoid:FindFirstChild("Animator"):Remove()
  322. --Instance.new("Animator",humanoid)
  323. end
  324. if char:FindFirstChild("Animate") ~= nil then
  325. char:FindFirstChild("Animate"):Remove()
  326. end
  327. end
  328. Mouse = player:GetMouse()
  329. Music = Instance.new("Sound",char.Head)
  330. Music.Volume = 1
  331. Music.Looped = true
  332. Music.SoundId = Asset
  333. Animate = Instance.new("Animation",char.Head)
  334. Animate.AnimationId = Asset
  335.  
  336.  
  337.  
  338. head = char:FindFirstChild("Head")
  339. torso = char:FindFirstChild("Torso")
  340. ra = char:findFirstChild("Right Arm")
  341. la = char:findFirstChild("Left Arm")
  342. rl = char:findFirstChild("Right Leg")
  343. ll = char:findFirstChild("Left Leg")
  344. rs = torso:findFirstChild("Right Shoulder")
  345. ls = torso:findFirstChild("Left Shoulder")
  346. rh = torso:findFirstChild("Right Hip")
  347. lh = torso:findFirstChild("Left Hip")
  348. neck = torso:findFirstChild("Neck")
  349. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  350.  
  351. state = humanoid:GetState()
  352. local ca = nil
  353. ca=GenerateGui()
  354. ca.Parent = player.PlayerGui
  355. if ca:FindFirstChild("Logo") ~= nil then
  356. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  357. if ca:FindFirstChild("Intro") ~= nil then
  358. ca:FindFirstChild("Intro"):Play()
  359. coroutine.resume(coroutine.create(function()
  360. for i=0,30 do
  361. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  362. wait(0.5)
  363. if i >= 30 then
  364. break
  365. end
  366. end
  367. end))
  368. end
  369. end
  370.  
  371. if humanoid ~= nil then
  372. humanoid.Changed:connect(function(pro)
  373. if pro == "MoveDirection" or pro == "Jump" then
  374. if Music.IsPlaying == true then
  375. AnimationStop()
  376. end
  377. end
  378. end)
  379. humanoid.Died:connect(function()
  380. AnimationStop()
  381. end)
  382.  
  383. Mouse.KeyUp:connect(function(key)
  384. if key == "w" then
  385. W = false
  386. end
  387. if key == "a" then
  388. A = false
  389. end
  390. if key == "s" then
  391. S = false
  392. end
  393. if key == "d" then
  394. D = false
  395. end
  396. if string.byte(key) == 48 then
  397. run = false
  398. end
  399. end)
  400.  
  401. Mouse.KeyDown:connect(function(key)
  402. if key == "w" then
  403. W = true
  404. AnimationStop()
  405. end
  406. if key == "a" then
  407. A = true
  408. AnimationStop()
  409. end
  410. if key == "s" then
  411. S = true
  412. AnimationStop()
  413. end
  414. if key == "d" then
  415. D = true
  416. AnimationStop()
  417. end
  418. end)
  419.  
  420.  
  421.  
  422. Mouse.KeyDown:connect(function(key)
  423. KeyUsed(key)
  424. end)
  425. end
  426. end
  427. print'fuck you!'
  428. end
  429.  
  430. function KeyUsed(key)
  431. if humanoid ~= nil then
  432. if humanoid.Health > 0 then
  433. if string.byte(key) == 32 then
  434. jump = true
  435. AnimationStop()
  436. --sit = false
  437. end
  438. if string.byte(key) == 50 then
  439. AnimationStop()
  440. if sit == true then
  441. sit = false
  442. else
  443. sit = true
  444. end
  445. end
  446. if string.byte(key) == 48 then
  447. run = true
  448. end
  449. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  450. if key == "Q" or key == "q" then
  451. AnimationStop()
  452. canttouch = true
  453. M1:Play()
  454. end
  455. if key == "E" or key == "e" then
  456. AnimationStop()
  457. party = true
  458. M2:Play()
  459. end
  460. if key == "R" or key == "r" then
  461. AnimationStop()
  462. jerk = true
  463. M3:Play()
  464. end
  465. if key == "T" or key == "t" then
  466. AnimationStop()
  467. happy = true
  468. M4:Play()
  469. end
  470. if key == "Y" or key == "y" then
  471. AnimationStop()
  472. spin = true
  473. M5:Play()
  474. end
  475. if key == "U" or key == "u" then
  476. AnimationStop()
  477. thriller = true
  478. M6:Play()
  479. end
  480. if key == "F" or key == "f" then
  481. AnimationStop()
  482. barrel = true
  483. M7:Play()
  484. if barrelbrick == nil and barrel == true then
  485. barrelbrick = P(2,2,1,'Black',0,false,false)
  486. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  487. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  488. end
  489. end
  490. if key == "P" or key == "p" then
  491. AnimationStop()
  492. sax = true
  493. M8:Play()
  494. if saxtool == nil and sax == true then
  495. saxtool = P(1,2,2,'Black',0,false,false)
  496. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  497. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  498. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  499. end
  500. end
  501. if key == "G" or key == "g" then
  502. AnimationStop()
  503. spooky = true
  504. M9:Play()
  505. end
  506. if key == "H" or key == "h" then
  507. AnimationStop()
  508. stride = true
  509. M10:Play()
  510. end
  511. if key == "J" or key == "j" then
  512. AnimationStop()
  513. shuffle = true
  514. M11:Play()
  515. end
  516. if key == "K" or key == "k" then
  517. AnimationStop()
  518. rock = true
  519. M12:Play()
  520. end
  521. if key == "L" or key == "l" then
  522. AnimationStop()
  523. gagnam = true
  524. M13:Play()
  525. end
  526. if key == "Z" or key == "z" then
  527. AnimationStop()
  528. snoop = true
  529. M14:Play()
  530. end
  531. if key == "X" or key == "x" then
  532. AnimationStop()
  533. darude = true
  534. M15:Play()
  535. if sandstorm == nil and darude == true then
  536. sandstorm = P(1,1,1,'Black',0,false,false)
  537. sandstorm.Transparency = 1
  538. a=Instance.new("Smoke",sandstorm)
  539. a.Color = Color3.new(255/255,255/255,175/255)
  540. a.Size = 0.4
  541. a.RiseVelocity = 3
  542. a.Opacity = 0.75
  543. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  544. b.C1 = CFrame.new(0, -2, 0)
  545. end
  546. end
  547. if key == "C" or key == "c" then
  548. AnimationStop()
  549. taco = true
  550. M16:Play()
  551. boi:Stop()
  552. end
  553. end
  554. end
  555. end
  556. end
  557.  
  558. Generate(Player)
  559.  
  560. game:service'RunService'.Stepped:connect(function()
  561. count = (count % 100) + countspeed
  562. angle = math.pi * math.sin(math.pi*2/100*count)
  563. countspeed = 1
  564.  
  565. state = humanoid:GetState()
  566. if state ~= Enum.HumanoidStateType.Freefall then
  567. jump = false
  568. else
  569. jump = true
  570. sit = false
  571. AnimationStop()
  572. end
  573.  
  574. local mesh1anan = Instance.new("SpecialMesh")
  575. mesh1anan.MeshType = Enum.MeshType.FileMesh
  576. mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
  577. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
  578. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
  579. mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
  580.  
  581. if taco == true then
  582. if char ~= nil then
  583. local locationanan = char:GetModelCFrame()
  584. local tacoa = Instance.new("Part")
  585. tacoa.CanCollide = false
  586. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  587. local meshanananan = mesh1anan:clone()
  588. meshanananan.Parent = tacoa
  589. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  590. tacoa.Parent = workspace
  591. game:GetService("Debris"):AddItem(tacoa,4)
  592. end
  593. end
  594.  
  595.  
  596.  
  597.  
  598. if canttouch == false then
  599. M1:Stop()
  600. end
  601. if party == false then
  602. M2:Stop()
  603. end
  604. if jerk == false then
  605. M3:Stop()
  606. end
  607. if happy == false then
  608. M4:Stop()
  609. end
  610. if spin == false then
  611. M5:Stop()
  612. end
  613. if thriller == false then
  614. M6:Stop()
  615. end
  616. if barrel == false then
  617. M7:Stop()
  618. end
  619. if sax == false then
  620. M8:Stop()
  621. end
  622. if spooky == false then
  623. M9:Stop()
  624. end
  625. if stride == false then
  626. M10:Stop()
  627. end
  628. if shuffle == false then
  629. M11:Stop()
  630. end
  631. if rock == false then
  632. M12:Stop()
  633. end
  634. if gagnam == false then
  635. M13:Stop()
  636. end
  637. if snoop == false then
  638. M14:Stop()
  639. end
  640. if darude == false then
  641. M15:Stop()
  642. end
  643. if taco == false then
  644. M16:Stop()
  645. boi:Stop()
  646. end
  647.  
  648. if run == true and sit == false then
  649. humanoid.WalkSpeed = 25
  650. elseif sit == true then
  651. humanoid.WalkSpeed = 0
  652. else
  653. humanoid.WalkSpeed = 16
  654. end
  655.  
  656. if global_wait == 380 then global_wait = 0 end
  657.  
  658. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  659. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  660. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  661. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  662. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  663. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  664. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  665. end
  666.  
  667.  
  668. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  669. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  670. local hitz,enz = workspace:FindPartOnRay(ray, char)
  671. if hitz then
  672. if rootpart:FindFirstChild("Weld") == nil then
  673. miniweld = Instance.new("Weld", rootpart)
  674. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  675. miniweld.Part0 = hitz
  676. miniweld.Part1 = rootpart
  677. humanoid.PlatformStand = true
  678. end
  679. end
  680. else
  681. if rootpart:FindFirstChild("Weld") ~= nil then
  682. rootpart:FindFirstChild("Weld"):Destroy()
  683. humanoid.PlatformStand = false
  684. end
  685. end
  686.  
  687. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  688. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  689. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  690. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  691. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  692. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  693. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  694. end
  695.  
  696. if jump == true and sit == false then
  697. countspeed = 2
  698. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  699. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  700. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  701. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  702. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  703. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  704. end
  705.  
  706. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  707. if run == true then
  708. countspeed = 4
  709. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  710. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  711. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  712. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  713. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  714. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  715. else
  716. countspeed = 2
  717. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  718. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  719. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  720. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  721. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  722. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  723. end
  724. end
  725.  
  726. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  727. if jerk == true and jump == false and sit == false then
  728. countspeed = 2
  729. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  730. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  731. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  732. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  733. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  734. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  735. elseif party == true and jump == false and sit == false then
  736. countspeed = 4
  737. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  738. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  739. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  740. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  741. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  742. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  743. elseif canttouch == true and jump == false and sit == false then
  744. countspeed = 2
  745. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  746. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  747. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  748. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  749. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  750. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  751. elseif happy == true and jump == false and sit == false then
  752. countspeed = 4
  753. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  754. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  755. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  756. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  757. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  758. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  759. elseif spin == true and jump == false and sit == false then
  760. global_wait = (global_wait % 360) + 4
  761. countspeed = 4
  762. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  763. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  764. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  765. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  766. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  767. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  768. elseif thriller == true and jump == false and sit == false then
  769. countspeed = 2
  770. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  771. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  772. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  773. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  774. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  775. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  776. elseif barrel == true and jump == false and sit == false then
  777. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  778. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  779. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  780. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  781. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  782. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  783. elseif sax == true and jump == false and sit == false then
  784. countspeed = 2
  785. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  786. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  787. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  788. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  789. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  790. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  791. elseif spooky == true and jump == false and sit == false then
  792. countspeed = 3
  793. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  794. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  795. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  796. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  797. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  798. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  799. elseif stride == true and jump == false and sit == false then
  800. countspeed = 2.5
  801. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  802. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  803. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  804. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  805. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  806. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  807. elseif shuffle == true and jump == false and sit == false then
  808. countspeed = 2
  809. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  810. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  811. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  812. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  813. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  814. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  815. elseif rock == true and jump == false and sit == false then
  816. countspeed = 4
  817. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  818. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  819. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  820. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  821. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  822. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  823. elseif gagnam == true and jump == false and sit == false then
  824. countspeed = 5
  825. ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  826. rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  827. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  828. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  829. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  830. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  831. elseif snoop == true and jump == false and sit == false then
  832. countspeed = 2
  833. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  834. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  835. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  836. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  837. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  838. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  839. elseif darude == true and jump == false and sit == false then
  840. countspeed = 3
  841. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  842. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  843. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  844. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  845. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  846. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  847. elseif taco == true and jump == false and sit == false then
  848. countspeed = 20
  849. global_wait = (global_wait % 360) + 4
  850. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  851. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  852. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  853. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  854. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  855. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  856. end
  857. end
  858. end)
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