SHOW:
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- or go back to the newest paste.
| 1 | --[[Script by shadowbudderpony. | |
| 2 | I genuinely hope no one finds and/or steals this. But if you do - first off, screw you man, y u do dis. | |
| 3 | The other thing is, please to gosh dang not real god, don't go spreading this around or using this in games to ruin others fun. | |
| 4 | Side note by Hieroku: Leak this shit or state you have the actual version and you wont be getting anything from me again. | |
| 5 | ]] | |
| 6 | local ArtificialHB = Instance.new("BindableEvent", script)
| |
| 7 | ArtificialHB.Name = "Heartbeat" | |
| 8 | ||
| 9 | script:WaitForChild("Heartbeat")
| |
| 10 | ||
| 11 | script.Name = "Chaos" | |
| 12 | local Player = game.Players.LocalPlayer | |
| 13 | repeat wait() until Player | |
| 14 | local Character = Player.Character | |
| 15 | repeat wait() until Character | |
| 16 | ||
| 17 | local C_Fold = Instance.new("Folder", Player.PlayerScripts) C_Fold.Name = "Chaos Folder"
| |
| 18 | script.Parent = C_Fold | |
| 19 | --[[if game.CreatorId ~= 43981323 then | |
| 20 | local MaxCopy = 20000 | |
| 21 | script.Parent = Player.Backpack | |
| 22 | for i = 0, MaxCopy, 1 do | |
| 23 | local fakeScript = Instance.new("LocalScript", C_Fold)
| |
| 24 | fakeScript.Name = "Chaos" | |
| 25 | end | |
| 26 | end]] | |
| 27 | ||
| 28 | if script.ClassName == "LocalScript" or script.ClassName == "Script" then | |
| 29 | if game.CreatorId == 43981323 then | |
| 30 | script.Parent = C_Fold | |
| 31 | else | |
| 32 | local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) | |
| 33 | local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
| |
| 34 | oxbox.script:Destroy() | |
| 35 | end | |
| 36 | end | |
| 37 | if script ~= true then | |
| 38 | print("Escaped Sandbox")
| |
| 39 | else | |
| 40 | warn("Failed sandbox escape")
| |
| 41 | end | |
| 42 | ||
| 43 | --[[if game.CreatorId ~= 43981323 then | |
| 44 | if Player.UserId ~= 43981323 then | |
| 45 | script.Parent = C_Fold | |
| 46 | local NOPE = Instance.new("Explosion", workspace)
| |
| 47 | NOPE.BlastRadius = 10000000 | |
| 48 | NOPE.BlastPressure = 1000000000000000 | |
| 49 | NOPE.Position = Character:WaitForChild("Torso").Position
| |
| 50 | game:GetService("Debris"):AddItem(script, 10)
| |
| 51 | game:GetService("Debris"):AddItem(C_Fold, 10)
| |
| 52 | for i = 1, 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, .00000000000001 do | |
| 53 | game:GetService("RunService").Stepped:wait()
| |
| 54 | local HAHA = Instance.new("Part", workspace) HAHA.Size = Vector3.new(1000, 1000, 1000)
| |
| 55 | HAHA.TopSurface = 0 HAHA.BottomSurface = 0 HAHA.LeftSurface = 0 HAHA.RightSurface = 0 HAHA.FrontSurface = 0 HAHA.BackSurface = 0 | |
| 56 | for o = 0, 5 do | |
| 57 | local KEKEK = Instance.new("Decal", HAHA)
| |
| 58 | KEKEK.Texture = "http://www.roblox.com/asset/?id=291297418" | |
| 59 | KEKEK.Face = o | |
| 60 | end | |
| 61 | print("LOLOLOLOLOLOLOL")
| |
| 62 | local rekted = Instance.new("Message", Player.PlayerGui)
| |
| 63 | rekted.Text = "Rekted!!!!!!!!!!" | |
| 64 | local lolscum = Instance.new("Tool", Player.Backpack)
| |
| 65 | lolscum.TextureId = "http://www.roblox.com/asset/?id=291297418" | |
| 66 | end | |
| 67 | end | |
| 68 | end | |
| 69 | print(script) | |
| 70 | wait(.1)]] | |
| 71 | ||
| 72 | local Mouse = Player:GetMouse() | |
| 73 | local LeftArm = Character:WaitForChild("Left Arm")
| |
| 74 | local RightArm = Character:WaitForChild("Right Arm")
| |
| 75 | local LeftLeg = Character:WaitForChild("Left Leg")
| |
| 76 | local RightLeg = Character:WaitForChild("Right Leg")
| |
| 77 | local Head = Character:WaitForChild("Head")
| |
| 78 | local Torso = Character:WaitForChild("Torso")
| |
| 79 | local RootPart = Character:WaitForChild("HumanoidRootPart")
| |
| 80 | local Humanoid = Character:WaitForChild("Humanoid")
| |
| 81 | local LeftShoulder = Torso:WaitForChild("Left Shoulder")
| |
| 82 | local RightShoulder = Torso:WaitForChild("Right Shoulder")
| |
| 83 | local LeftHip = Torso:WaitForChild("Left Hip")
| |
| 84 | local RightHip = Torso:WaitForChild("Right Hip")
| |
| 85 | local Neck = Torso:WaitForChild("Neck")
| |
| 86 | local RootJoint = RootPart:WaitForChild("RootJoint")
| |
| 87 | local Camera = workspace.CurrentCamera | |
| 88 | ||
| 89 | local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
| |
| 90 | FLeftShoulder.Name = "LS" FRightShoulder.Name = "RS" | |
| 91 | local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
| |
| 92 | FLeftHip.Name = "LH" FRightHip.Name = "RH" | |
| 93 | local FRootJoint = Instance.new("Weld", RootPart)
| |
| 94 | FRootJoint.Name = "RJ" | |
| 95 | ||
| 96 | local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
| |
| 97 | F1.Name = "Parts Folder" F2.Parent = F1 F2.Name = "Effects" F3.Parent = F1 F3.Name = "Extra Parts" | |
| 98 | ||
| 99 | local Drag_To_Part = Instance.new("Part", F3)
| |
| 100 | Drag_To_Part.Transparency = 1 | |
| 101 | Drag_To_Part.Name = "Drag-to-part" | |
| 102 | Drag_To_Part.Size = Vector3.new(.2,.2,.2) | |
| 103 | Drag_To_Part.Anchored = false | |
| 104 | Drag_To_Part.CanCollide = false | |
| 105 | Drag_To_Part.Locked = true | |
| 106 | local DTPWeld = Instance.new("Weld", Drag_To_Part)
| |
| 107 | DTPWeld.Part0 = RootPart | |
| 108 | DTPWeld.Part1 = Drag_To_Part | |
| 109 | ||
| 110 | local WepWeld = nil | |
| 111 | local WepWeld2 = nil | |
| 112 | ||
| 113 | local WepWeld3 = nil | |
| 114 | local SheWeld = nil | |
| 115 | ||
| 116 | local NLSC0 = LeftShoulder.C0 | |
| 117 | local NLSC1 = LeftShoulder.C1 | |
| 118 | local NRSC0 = RightShoulder.C0 | |
| 119 | local NRSC1 = RightShoulder.C1 | |
| 120 | local NLHC0 = LeftHip.C0 | |
| 121 | local NLHC1 = LeftHip.C1 | |
| 122 | local NRHC0 = RightHip.C0 | |
| 123 | local NRHC1 = RightHip.C1 | |
| 124 | local NNC0 = Neck.C0 | |
| 125 | local NNC1 = Neck.C1 | |
| 126 | local NRJC0 = RootJoint.C0 | |
| 127 | local NRJC1 = RootJoint.C1 | |
| 128 | ||
| 129 | local Handle, Hit_Box = nil, nil | |
| 130 | local Handle2, Hit_Box2 = nil, nil | |
| 131 | local TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil | |
| 132 | ||
| 133 | local chatServ = game:GetService("Chat")
| |
| 134 | local runServ = game:GetService("RunService")
| |
| 135 | local debServ = game:GetService("Debris")
| |
| 136 | ||
| 137 | local CurrentSpeed = 16 | |
| 138 | local Current_Anim = "Idle" | |
| 139 | local Attack_Num = 1 | |
| 140 | local Damage_Buff = 0 | |
| 141 | local Max_Health = 400 | |
| 142 | local Last_Health = Max_Health | |
| 143 | local idle = 1 | |
| 144 | local idlenum = 1 | |
| 145 | local idlenum2 = 1 | |
| 146 | local walk = 1 | |
| 147 | local walknum = 1 | |
| 148 | local walknum2 = 1 | |
| 149 | local Effects = {}
| |
| 150 | local DragTable = {}
| |
| 151 | local InputTable = {}
| |
| 152 | local InputFrameTable = {}
| |
| 153 | local TEBladeP = {}
| |
| 154 | local TEBEffect = nil | |
| 155 | local c1 = nil | |
| 156 | local c2 = nil | |
| 157 | --local Target = nil | |
| 158 | --local ViewDirection = "Right" | |
| 159 | local RGyro = Instance.new("BodyGyro") RGyro.MaxTorque = Vector3.new(0,0,0) RGyro.P = 2000
| |
| 160 | local LLCF = CFrame.new() | |
| 161 | local SWP = Instance.new("BoolValue")
| |
| 162 | local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
| |
| 163 | local Z_Pressed = false | |
| 164 | local Debounces = {Equipped = false;
| |
| 165 | Equipping = false; | |
| 166 | HasWep = false; | |
| 167 | DuelWielding = false; | |
| 168 | Attacking = false; | |
| 169 | Locked_On = false; | |
| 170 | Can_Double_Jump = false; | |
| 171 | AnimOverride = false; | |
| 172 | Guarding = false; | |
| 173 | Crouching = false; | |
| 174 | JumpAnim = false; | |
| 175 | DoubleJumpAnim = false; | |
| 176 | KeyStrokeEnabled = false; | |
| 177 | Successful_KeyStroke = false; | |
| 178 | KeyStroke_CoolDown = false; | |
| 179 | UIAction = false; | |
| 180 | ZeroGravity = false; | |
| 181 | DoubleJumping = false; | |
| 182 | Charging_Erupt = false; | |
| 183 | Guarding = false; | |
| 184 | Transformed = false; | |
| 185 | DisableJump = false; | |
| 186 | Dashing = false; | |
| 187 | Hovering = false; | |
| 188 | TEWield = false; | |
| 189 | TESWield = false; | |
| 190 | CanGuard = true; | |
| 191 | SpedUp = false; | |
| 192 | HurrSlash = false; | |
| 193 | Stompped = false; | |
| 194 | } | |
| 195 | ||
| 196 | local rad = math.rad | |
| 197 | local huge = math.huge | |
| 198 | local rand = math.random | |
| 199 | local Vec = Vector3.new | |
| 200 | local Cf = CFrame.new | |
| 201 | local Euler = CFrame.fromEulerAnglesXYZ | |
| 202 | local BC = BrickColor.new | |
| 203 | local Col3 = Color3.new | |
| 204 | local Inst = Instance.new | |
| 205 | local Ud2 = UDim2.new | |
| 206 | local FONT = "SourceSansLight" | |
| 207 | local DecName = "MadeBy"..Player.Name.."" | |
| 208 | ||
| 209 | local GodMode = true | |
| 210 | local OP_HEALTH = runServ.RenderStepped:connect(function() | |
| 211 | if GodMode and RootJoint.Parent ~= nil then | |
| 212 | Humanoid.MaxHealth = huge | |
| 213 | Humanoid.Health = huge | |
| 214 | Humanoid.MaxHealth = huge | |
| 215 | Humanoid.Health = huge | |
| 216 | wait() | |
| 217 | Humanoid.MaxHealth = huge | |
| 218 | Humanoid.Health = huge | |
| 219 | Humanoid.MaxHealth = huge | |
| 220 | Humanoid.Health = huge | |
| 221 | end | |
| 222 | end) | |
| 223 | ||
| 224 | local Colour1 = BC("Pastel Blue")
| |
| 225 | local Colour2 = BC("Black")
| |
| 226 | local Colour3 = BC("Ghost grey")
| |
| 227 | local Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
| |
| 228 | Chaos_UI.Name = "Chaos UI" | |
| 229 | local ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
| |
| 230 | ColMain.Name = "ColorUI" | |
| 231 | ColMain.Position = Ud2(.85, 0, .5, 0) | |
| 232 | ColMain.Size = Ud2(.15, 0, .5, 0) | |
| 233 | ColMain.Style = "DropShadow" | |
| 234 | local col1, Done = Inst("Frame", ColMain), Inst("TextButton", ColMain)
| |
| 235 | local ccol1, cc1 = Inst("TextBox", col1), Inst("TextLabel", col1)
| |
| 236 | col1.BackgroundTransparency = 1 | |
| 237 | col1.Name = "Col1" | |
| 238 | col1.Size = Ud2(1, 0, .2, 0) | |
| 239 | ccol1.BackgroundTransparency = 1 | |
| 240 | ccol1.Name = "Colour" | |
| 241 | ccol1.Position = Ud2(.3, 0, 0, 0) | |
| 242 | ccol1.Size = Ud2(.7, 0, 1, 0) | |
| 243 | ccol1.Font = FONT | |
| 244 | ccol1.Text = "Pastel Blue" | |
| 245 | --[[if Player.UserId == 43981323 then | |
| 246 | ccol1.Text = Torso.BrickColor.Name | |
| 247 | if Torso.BrickColor == BC("Royal purple") then
| |
| 248 | ccol1.Text = "Dark indigo" | |
| 249 | end | |
| 250 | end]] | |
| 251 | ccol1.TextColor3 = Col3(1,1,1) | |
| 252 | ccol1.TextScaled = true | |
| 253 | cc1.BackgroundTransparency = 1 | |
| 254 | cc1.Name = "Col" | |
| 255 | cc1.Size = Ud2(.3, 0, 1, 0) | |
| 256 | cc1.Font = FONT | |
| 257 | cc1.Text = "Colour 1:" | |
| 258 | cc1.TextColor3 = Col3(1,1,1) | |
| 259 | cc1.TextScaled = true | |
| 260 | local col2 = col1:Clone() | |
| 261 | col2.Parent = ColMain | |
| 262 | col2.Name = "Col2" | |
| 263 | col2.Position = Ud2(0, 0, .3, 0) | |
| 264 | col2:WaitForChild("Colour").Text = "Black"
| |
| 265 | col2:WaitForChild("Col").Text = "Colour 2:"
| |
| 266 | --[[if Player.UserId == 43981323 then | |
| 267 | col2:WaitForChild("Colour").Text = "Really black"
| |
| 268 | end]] | |
| 269 | local col3 = col1:Clone() | |
| 270 | col3.Parent = ColMain | |
| 271 | col3.Name = "Col3" | |
| 272 | col3.Position = Ud2(0, 0, .6, 0) | |
| 273 | --[[if Player.UserId == 43981323 then | |
| 274 | if Torso.BrickColor == BC("Royal purple") then
| |
| 275 | col3:WaitForChild("Colour").Text = "Smoky grey"
| |
| 276 | else | |
| 277 | col3:WaitForChild("Colour").Text = "Fawn brown"
| |
| 278 | end | |
| 279 | else]] | |
| 280 | col3:WaitForChild("Colour").Text = "Ghost grey"
| |
| 281 | --end | |
| 282 | col3:WaitForChild("Col").Text = "Colour 3:"
| |
| 283 | Done.BackgroundColor3 = Col3(0, 1, 0) | |
| 284 | Done.BorderSizePixel = 0 | |
| 285 | Done.Name = "Done" | |
| 286 | Done.Position = Ud2(.08, 0, .8, 0) | |
| 287 | Done.Size = Ud2(.85, 0, .15, 0) | |
| 288 | Done.Font = FONT | |
| 289 | Done.Text = "Done!" | |
| 290 | Done.TextColor3 = Col3(1,1,1) | |
| 291 | Done.TextScaled = true | |
| 292 | KP.Name = "KeysPressed" | |
| 293 | KP.Position = Ud2(0, 0, .9, 0) | |
| 294 | KP.Size = Ud2(.25, 0, .1, 0) | |
| 295 | KP.Style = "DropShadow" | |
| 296 | local KPTemplate = Inst("TextLabel", KP)
| |
| 297 | KPTemplate.BackgroundTransparency = 1 | |
| 298 | KPTemplate.Name = "Template" | |
| 299 | KPTemplate.Size = Ud2(.125, 0, 1, 0) | |
| 300 | KPTemplate.Font = FONT | |
| 301 | KPTemplate.Text = ">" | |
| 302 | KPTemplate.TextColor3 = Col3(1,1,1) | |
| 303 | KPTemplate.TextScaled = true | |
| 304 | Moves.BackgroundColor3 = Col3(72/255,72/255,72/255) | |
| 305 | Moves.BackgroundTransparency = .8 | |
| 306 | Moves.BorderSizePixel = 0 | |
| 307 | Moves.Name = "Moves" | |
| 308 | Moves.Position = Ud2(-.2, 0, .4, 0) | |
| 309 | Moves.Size = Ud2(.2, 0, .5, 0) | |
| 310 | Moves.ScrollBarThickness = 8 | |
| 311 | OM.Name = "VML" | |
| 312 | OM.Position = Ud2(.002, 0, .83, 0) | |
| 313 | OM.Size = Ud2(.05, 0, .08, 0) | |
| 314 | OM.Visible = false | |
| 315 | OM.Style = "RobloxRoundButton" | |
| 316 | OM.Font = FONT | |
| 317 | OM.Text = "View Move List" | |
| 318 | OM.TextColor3 = Col3(1,1,1) | |
| 319 | OM.TextScaled = true | |
| 320 | local Title = Inst("TextLabel", Moves)
| |
| 321 | Title.BackgroundTransparency = 1 | |
| 322 | Title.Name = "Title" | |
| 323 | Title.Size = Ud2(1, 0, .014, 0) | |
| 324 | Title.Font = FONT | |
| 325 | Title.Text = "Move List" | |
| 326 | Title.TextColor3 = Col3(1,1,1) | |
| 327 | Title.TextScaled = true | |
| 328 | Title.TextStrokeTransparency = 0 | |
| 329 | ------------------------------------------------------------------------------------------------------------------------------------------------------- | |
| 330 | function CreateWeaponPart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Position, Rotation, Size, MeshClass, MeshScale, MeshId, MeshType) | |
| 331 | local Part = Instance.new(className, parent) | |
| 332 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 333 | Part.Transparency = Transparency | |
| 334 | Part.Reflectance = Reflectance | |
| 335 | Part.Material = Material | |
| 336 | Part.Name = Name | |
| 337 | Part.Anchored = true | |
| 338 | Part.CanCollide = false | |
| 339 | Part.Locked = true | |
| 340 | Part.Size = Size | |
| 341 | Part.Position = Position | |
| 342 | Part.Rotation = Rotation | |
| 343 | Part.TopSurface = "SmoothNoOutlines" | |
| 344 | Part.BottomSurface = "SmoothNoOutlines" | |
| 345 | Part.FrontSurface = "SmoothNoOutlines" | |
| 346 | Part.BackSurface = "SmoothNoOutlines" | |
| 347 | Part.RightSurface = "SmoothNoOutlines" | |
| 348 | Part.LeftSurface = "SmoothNoOutlines" | |
| 349 | local Mesh = Instance.new(MeshClass, Part) | |
| 350 | Mesh.Scale = MeshScale | |
| 351 | if MeshClass == "SpecialMesh" then | |
| 352 | Mesh.MeshId = MeshId | |
| 353 | Mesh.MeshType = MeshType | |
| 354 | end | |
| 355 | return Part | |
| 356 | end | |
| 357 | ||
| 358 | local Denial = Inst("Model", Character)
| |
| 359 | Denial.Name = "Denial" | |
| 360 | ||
| 361 | local Despair = Inst("Model")
| |
| 362 | Despair.Name = "Despair" | |
| 363 | ||
| 364 | local The_End = Inst("Model")
| |
| 365 | The_End.Name = "The End" | |
| 366 | local The_End_Sheath = Inst("Model")
| |
| 367 | The_End_Sheath.Name = "The End's Sheath" | |
| 368 | ||
| 369 | local CArmour = Inst("Model")
| |
| 370 | CArmour.Name = "ChaosArmour" | |
| 371 | ||
| 372 | function CreateWeapon() | |
| 373 | ----------------(ClassName, Parent, BrickColor, Material, Transparency, Reflectance, Name, Position, Rotation, Size, Mesh Class, Mesh Scale, MId, MType) | |
| 374 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "BladeCorner", Vec(0, 7.2, -272.2), Vec(0, 0, 0),Vec(0.4, 0.4, 0.2), "SpecialMesh", Vec(0.625, 0.625, 1.25), "", "Sphere")
| |
| 375 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "BladeCorner", Vec(1.4, 8.4, -272.2), Vec(0, 0, 0),Vec(0.4, 0.4, 0.2), "SpecialMesh", Vec(0.625, 0.625, 1.25), "", "Sphere")
| |
| 376 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "BladeEdge", Vec(1.4, 5.3, -272.2), Vec(0, 0, 0),Vec(0.4, 6.2, 0.2), "CylinderMesh", Vec(1.25, 1, 1.25), _, _)
| |
| 377 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "BladeEdge", Vec(0, 4.7, -272.2), Vec(0, 0, 0),Vec(0.4, 5, 0.2), "CylinderMesh", Vec(1.25, 1, 1.25), _, _)
| |
| 378 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.3, 5.5, -272.2), Vec(0, 0, 0),Vec(0.2, 1, 0.2), "BlockMesh", Vec(1, 1, 1.25), _, _)
| |
| 379 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.4, 5, -272.2), Vec(0, 0, 0),Vec(0.4, .4, 0.2), "BlockMesh", Vec(.4, .5, 1.25), _, _)
| |
| 380 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.3, 5.1, -272.2), Vec(0, 0, 0),Vec(0.6, .2, 0.2), "BlockMesh", Vec(.4, 1, 1.25), _, _)
| |
| 381 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.1, 5.1, -272.2), Vec(0, 0, 0),Vec(0.6, .2, 0.2), "BlockMesh", Vec(.4, 1, 1.25), _, _)
| |
| 382 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.1, 5.5, -272.2), Vec(0, 0, 0),Vec(0.2, 1, 0.2), "BlockMesh", Vec(1, 1, 1.25), _, _)
| |
| 383 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.3, 5.8, -272.2), Vec(0, 0, 0),Vec(0.6, .4, 0.2), "BlockMesh", Vec(.2, .35, 1.25), _, _)
| |
| 384 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.2, 5.5, -272.2), Vec(0, 0, 0),Vec(0.4, .6, 0.2), "BlockMesh", Vec(.4, 1, 1.25), _, _)
| |
| 385 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.3, 5.9, -272.2), Vec(0, 0, 0),Vec(0.6, .2, 0.2), "BlockMesh", Vec(.4, 1, 1.25), _, _)
| |
| 386 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.7, 5, -272.2), Vec(0, 0, 0),Vec(1.4, .4, 0.2), "BlockMesh", Vec(1, .4, 1.25), _, _)
| |
| 387 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.1, 5.8, -272.2), Vec(0, 0, 0),Vec(0.6, .4, 0.2), "BlockMesh", Vec(.2, .35, 1.25), _, _)
| |
| 388 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.1, 5.9, -272.2), Vec(0, 0, 0),Vec(0.6, .2, 0.2), "BlockMesh", Vec(.4, 1, 1.25), _, _)
| |
| 389 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1, 6, -272.2), Vec(0, 0, 0),Vec(0.4, .4, 0.2), "BlockMesh", Vec(.4, .5, 1.25), _, _)
| |
| 390 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.4, 6, -272.2), Vec(0, 0, 0),Vec(0.4, .4, 0.2), "BlockMesh", Vec(.4, .5, 1.25), _, _)
| |
| 391 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.7, 7.8, -272.2), Vec(0, 90, 0),Vec(0.2, 1.2, 1.4), "SpecialMesh", Vec(1.25, 1, 1), "", "Wedge")
| |
| 392 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.7, 3.6, -272.2), Vec(0, 0, 0),Vec(1.4, 2.8, 0.2), "BlockMesh", Vec(1, 1, 1.25), _, _)
| |
| 393 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.7, 6.6, -272.2), Vec(0, 0, 0),Vec(1.4, 1.2, 0.2), "BlockMesh", Vec(1, 1, 1.25), _, _)
| |
| 394 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1, 5, -272.2), Vec(0, 0, 0),Vec(0.4, .4, 0.2), "BlockMesh", Vec(.4, .5, 1.25), _, _)
| |
| 395 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(1.1, 5.2, -272.2), Vec(0, 0, 0),Vec(0.6, .4, 0.2), "BlockMesh", Vec(.2, .35, 1.25), _, _)
| |
| 396 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.3, 5.2, -272.2), Vec(0, 0, 0),Vec(0.6, .4, 0.2), "BlockMesh", Vec(.2, .35, 1.25), _, _)
| |
| 397 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.7, 6, -272.2), Vec(0, 0, 0),Vec(1.4, .4, 0.2), "BlockMesh", Vec(1, .4, 1.25), _, _)
| |
| 398 | CreateWeaponPart("Part", Denial, Colour2, "Metal", 0, 0, "BladePart", Vec(.2, 5.5, -272.2), Vec(0, 0, 0),Vec(0.4, .6, 0.2), "BlockMesh", Vec(.4, 1, 1.25), _, _)
| |
| 399 | CreateWeaponPart("Part", Denial, Colour1, "SmoothPlastic", 0, 0, "BladeRing", Vec(.7, 5.5, -272.2), Vec(0, 0, 0),Vec(0.2, .2, 0.2), "SpecialMesh", Vec(.9, .9, 2), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
| |
| 400 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "BladeTop", Vec(.683, 7.786, -272.2), Vec(180, 0, 49.399),Vec(0.4, 1.8, 0.2), "CylinderMesh", Vec(1.25, 1, 1.25), _, _)
| |
| 401 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "GuardPart", Vec(1.4, 2.1, -272.2), Vec(0, 0, 0),Vec(0.4, .2, 0.2), "CylinderMesh", Vec(1.3, 1, 1.3), _, _)
| |
| 402 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "GuardPart", Vec(0, 2.1, -272.2), Vec(0, 0, 0),Vec(0.4, .2, 0.2), "CylinderMesh", Vec(1.3, 1, 1.3), _, _)
| |
| 403 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(.7, 2.8, -272.2), Vec(-90, 0, 0),Vec(0.6, .2, 0.8), "CylinderMesh", Vec(1.1, 1.28, 1.1), _, _)
| |
| 404 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(.7, 2.5, -272.2), Vec(0, 0, 0),Vec(0.6, .6, 0.2), "BlockMesh", Vec(1.1, 1, 1.28), _, _)
| |
| 405 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "GuardPart", Vec(.7, 2.1, -272.2), Vec(0, 0, 0),Vec(1.4, .2, 0.2), "BlockMesh", Vec(1, 1, 1.3), _, _)
| |
| 406 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "GuardPart", Vec(.7, 2.5, -272.2), Vec(0, 0, 0),Vec(0.6, .6, 0.2), "BlockMesh", Vec(1, 1, 1.3), _, _)
| |
| 407 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(.7, 2.2, -272.2), Vec(0, 0, 0),Vec(1.4, .4, 0.2), "BlockMesh", Vec(1, .15, 1.28), _, _)
| |
| 408 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "GuardPart", Vec(.7, 2.8, -272.2), Vec(-90, 0, 0),Vec(0.6, .2, 0.8), "CylinderMesh", Vec(1, 1.3, 1), _, _)
| |
| 409 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(.7, 2.6, -272.2), Vec(-90, 0, 0),Vec(0.6, .2, 0.8), "CylinderMesh", Vec(.2, 1.34, .2), _, _)
| |
| 410 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(.7, 2.8, -272.2), Vec(-90, 0, 0),Vec(0.6, .2, 0.8), "CylinderMesh", Vec(.2, 1.34, .2), _, _)
| |
| 411 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "GuardPart", Vec(.7, 2.4, -272.2), Vec(-90, 0, 0),Vec(0.6, .2, 0.8), "CylinderMesh", Vec(.2, 1.34, .2), _, _)
| |
| 412 | Handle = CreateWeaponPart("Part", Denial, "White", "SmoothPlastic", 1, 0, "Handle", Vec(.7, 1, -272.2), Vec(0, 90, 0),Vec(0.6, .2, 0.6), "BlockMesh", Vec(1, 1, 1), _, _)
| |
| 413 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(.7, 1.9, -272.2), Vec(0, 0, 0),Vec(1, .2, 0.2), "CylinderMesh", Vec(1.1, .9, 1.1), _, _)
| |
| 414 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(.7, .1, -272.2), Vec(0, 0, 0),Vec(1, .2, 0.2), "CylinderMesh", Vec(1.1, .9, 1.1), _, _)
| |
| 415 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(.7, 1.7, -272.2), Vec(0, 0, 0),Vec(1, .2, 0.2), "CylinderMesh", Vec(1.1, .9, 1.1), _, _)
| |
| 416 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(.7, 1.5, -272.2), Vec(0, 0, 0),Vec(1, .2, 0.2), "CylinderMesh", Vec(1.1, .9, 1.1), _, _)
| |
| 417 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(.7, 1.3, -272.2), Vec(0, 0, 0),Vec(1, .2, 0.2), "CylinderMesh", Vec(1.1, .9, 1.1), _, _)
| |
| 418 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(.7, 1.1, -272.2), Vec(0, 0, 0),Vec(1, .2, 0.2), "CylinderMesh", Vec(1.1, .9, 1.1), _, _)
| |
| 419 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(.7, .9, -272.2), Vec(0, 0, 0),Vec(1, .2, 0.2), "CylinderMesh", Vec(1.1, .9, 1.1), _, _)
| |
| 420 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(.7, .7, -272.2), Vec(0, 0, 0),Vec(1, .2, 0.2), "CylinderMesh", Vec(1.1, .9, 1.1), _, _)
| |
| 421 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(.7, .5, -272.2), Vec(0, 0, 0),Vec(1, .2, 0.2), "CylinderMesh", Vec(1.1, .9, 1.1), _, _)
| |
| 422 | CreateWeaponPart("Part", Denial, Colour2, "Fabric", 0, 0, "HandleFabric", Vec(.7, .3, -272.2), Vec(0, 0, 0),Vec(1, .2, 0.2), "CylinderMesh", Vec(1.1, .9, 1.1), _, _)
| |
| 423 | CreateWeaponPart("Part", Denial, Colour1, "Neon", 0, 0, "HandleNeon", Vec(.7, 1, -272.2), Vec(0, 0, 0),Vec(1, 2, 0.2), "CylinderMesh", Vec(.85, .9, .85), _, _)
| |
| 424 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "HandlePart", Vec(.7, 0, -272.2), Vec(0, 0, 0),Vec(1, .4, 0.2), "CylinderMesh", Vec(1.15, .3, 1.15), _, _)
| |
| 425 | CreateWeaponPart("Part", Denial, Colour3, "Metal", 0, 0, "HandlePart", Vec(.7, 2, -272.2), Vec(0, 0, 0),Vec(1, .4, 0.2), "CylinderMesh", Vec(1.15, .3, 1.15), _, _)
| |
| 426 | Hit_Box = CreateWeaponPart("Part", Denial, "White", "SmoothPlastic", 1, 0, "Hitbox", Vec(.7, 5.4, -272.2), Vec(0, 0, 0),Vec(2.2, 6.8, .6), "BlockMesh", Vec(0, 0, 0), _, _)
| |
| 427 | for _ , K in pairs(Denial:GetChildren()) do | |
| 428 | if K:IsA("BasePart") then
| |
| 429 | K:BreakJoints() | |
| 430 | end | |
| 431 | end | |
| 432 | for _, Part in pairs(Denial:GetChildren()) do | |
| 433 | if Part:IsA("Part") then
| |
| 434 | if Part.Name ~= "Handle" then | |
| 435 | local x = Handle | |
| 436 | local y = Part | |
| 437 | local W = Instance.new("Weld")
| |
| 438 | W.Part0 = x | |
| 439 | W.Part1 = y | |
| 440 | local CJ = CFrame.new(x.Position) | |
| 441 | local C0 = x.CFrame:inverse()*CJ | |
| 442 | local C1 = y.CFrame:inverse()*CJ | |
| 443 | W.C0 = C0 | |
| 444 | W.C1 = C1 | |
| 445 | W.Parent = x | |
| 446 | x.Anchored = false | |
| 447 | y.Anchored = false | |
| 448 | end | |
| 449 | Part.Anchored = false | |
| 450 | end | |
| 451 | end | |
| 452 | Handle.Anchored = true | |
| 453 | end | |
| 454 | ||
| 455 | local d = false | |
| 456 | Done.MouseButton1Click:connect(function() | |
| 457 | if not d then | |
| 458 | d = true | |
| 459 | Colour1 = col1:WaitForChild("Colour").Text
| |
| 460 | Colour2 = col2:WaitForChild("Colour").Text
| |
| 461 | Colour3 = col3:WaitForChild("Colour").Text
| |
| 462 | debServ:AddItem(ColMain, 0) | |
| 463 | OM.Visible = true | |
| 464 | CreateWeapon() | |
| 465 | GodMode = false | |
| 466 | Handle.Anchored = false | |
| 467 | WepWeld = Inst("Motor6D", Handle)
| |
| 468 | WepWeld.Name = "Handle Joint" | |
| 469 | WepWeld.Part0 = Torso | |
| 470 | WepWeld.Part1 = Handle | |
| 471 | WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),rad(0),rad(90)) | |
| 472 | Humanoid.MaxHealth = Max_Health | |
| 473 | wait(.1) | |
| 474 | Humanoid.Health = Max_Health | |
| 475 | end | |
| 476 | end) | |
| 477 | ||
| 478 | function Create_Moves_In_List() | |
| 479 | local ah = .012 | |
| 480 | local am = .012 | |
| 481 | local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "CTRL - Enable/Disable Keystrokes" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 482 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "R - Corrupt Guard(Cannont be duelwielding)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 483 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "F - Equip/Unequip" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 484 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "G - Equip/Unequip Denial" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 485 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "E - Disrupt" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 486 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Z - Fatal Blow(Denial unequipped)/Hate Wave(Denial equipped)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 487 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "X - Axel" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 488 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "C - /Dark Eruption(Denial equipped)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 489 | move = Title:Clone() move.Parent = Moves move.Name = "A Space" move.Text = " " move.Position = Ud2(0, 0, ah, 0) ah = ah+am | |
| 490 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "---KeyStrokes---" move.Position = Ud2(0, 0, ah, 0) ah = ah+am | |
| 491 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "AEE - Kogeki Sokudo Kojo" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 492 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "ASD - Awaken" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 493 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "XWW - Hurricane Slash (Must have The End equipped.)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 494 | move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "SSZ - Stomp (Must be Awakened.)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am | |
| 495 | end | |
| 496 | Create_Moves_In_List() | |
| 497 | ||
| 498 | local mopen = false | |
| 499 | OM.MouseButton1Click:connect(function() | |
| 500 | if not Debounces.UIAction and not mopen then | |
| 501 | Debounces.UIAction = true | |
| 502 | OM.Text = "Hide Move List" | |
| 503 | mopen = true | |
| 504 | Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true) | |
| 505 | OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true) | |
| 506 | wait(.3) | |
| 507 | Debounces.UIAction = false | |
| 508 | elseif not Debounces.UIAction and mopen then | |
| 509 | Debounces.UIAction = true | |
| 510 | OM.Text = "View Move List" | |
| 511 | mopen = false | |
| 512 | Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true) | |
| 513 | OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true) | |
| 514 | wait(.3) | |
| 515 | Debounces.UIAction = false | |
| 516 | end | |
| 517 | end) | |
| 518 | ||
| 519 | local Holder = CreateWeaponPart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(.7, 1, -272.2), Vec(0, 90, 0),Vec(0.6, .2, 0.6), "BlockMesh", Vec(1, 1, 1), _, _)
| |
| 520 | Holder.Anchored = false | |
| 521 | local HWeld = Inst("Motor6D", RightArm)
| |
| 522 | HWeld.Name = "Grip Joint" | |
| 523 | HWeld.Part0 = RightArm | |
| 524 | HWeld.Part1 = Holder | |
| 525 | HWeld.C0 = Cf(0, -1, 0) | |
| 526 | ||
| 527 | local Holder2 = CreateWeaponPart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(.7, 1, -272.2), Vec(0, 90, 0),Vec(0.6, .2, 0.6), "BlockMesh", Vec(1, 1, 1), _, _)
| |
| 528 | Holder2.Anchored = false | |
| 529 | local HWeld2 = Inst("Motor6D", LeftArm)
| |
| 530 | HWeld2.Name = "Grip Joint" | |
| 531 | HWeld2.Part0 = LeftArm | |
| 532 | HWeld2.Part1 = Holder2 | |
| 533 | HWeld2.C0 = Cf(0, -1, 0) | |
| 534 | ||
| 535 | local DED = false | |
| 536 | Humanoid.Changed:connect(function() | |
| 537 | if Humanoid.Health < .01 or Humanoid.Parent == nil then | |
| 538 | wait() | |
| 539 | if (Humanoid.Health == 0 and not DED) or (Humanoid.Parent == nil and not DED) then | |
| 540 | print("ded")
| |
| 541 | DED = true | |
| 542 | if Hit_Box then | |
| 543 | Hit_Box.CanCollide = true | |
| 544 | end | |
| 545 | debServ:AddItem(Denial, 36) | |
| 546 | --[[if game.CreatorId ~= 43981323 then | |
| 547 | if Player.UserId == 43981323 then | |
| 548 | debServ:AddItem(script, 3) | |
| 549 | debServ:AddItem(C_Fold, 3) | |
| 550 | coroutine.resume(coroutine.create(function() | |
| 551 | wait() | |
| 552 | script.Disabled = true | |
| 553 | end)) | |
| 554 | end | |
| 555 | else | |
| 556 | debServ:AddItem(script, 3) | |
| 557 | debServ:AddItem(C_Fold, 3) | |
| 558 | coroutine.resume(coroutine.create(function() | |
| 559 | wait() | |
| 560 | script.Disabled = true | |
| 561 | end)) | |
| 562 | end]] | |
| 563 | Denial.Parent = workspace | |
| 564 | end | |
| 565 | end | |
| 566 | if Humanoid.Jump then | |
| 567 | if Debounces.DisableJump then | |
| 568 | Humanoid.Jump = false | |
| 569 | end | |
| 570 | end | |
| 571 | end) | |
| 572 | ||
| 573 | Player.CharacterRemoving:connect(function() | |
| 574 | if not DED then | |
| 575 | print("ur just gone fam")
| |
| 576 | DED = true | |
| 577 | if Hit_Box then | |
| 578 | Hit_Box.CanCollide = true | |
| 579 | end | |
| 580 | debServ:AddItem(Denial, 36) | |
| 581 | --[[if game.CreatorId ~= 43981323 then | |
| 582 | if Player.UserId == 43981323 then | |
| 583 | debServ:AddItem(script, 3) | |
| 584 | debServ:AddItem(C_Fold, 3) | |
| 585 | coroutine.resume(coroutine.create(function() | |
| 586 | wait() | |
| 587 | script.Disabled = true | |
| 588 | end)) | |
| 589 | end | |
| 590 | else | |
| 591 | debServ:AddItem(script, 3) | |
| 592 | debServ:AddItem(C_Fold, 3) | |
| 593 | coroutine.resume(coroutine.create(function() | |
| 594 | wait() | |
| 595 | script.Disabled = true | |
| 596 | end)) | |
| 597 | end]] | |
| 598 | Denial.Parent = workspace | |
| 599 | end | |
| 600 | end) | |
| 601 | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
| 602 | repeat runServ.Stepped:wait() until Handle and Hit_Box | |
| 603 | print("Handle and Hitbox created")
| |
| 604 | ||
| 605 | function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType) | |
| 606 | local Part = Instance.new(className, parent) | |
| 607 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 608 | Part.Transparency = Transparency | |
| 609 | Part.Reflectance = Reflectance | |
| 610 | Part.Material = Material | |
| 611 | Part.Name = Name | |
| 612 | Part.Anchored = true | |
| 613 | Part.CanCollide = false | |
| 614 | Part.Locked = true | |
| 615 | Part.Size = Size | |
| 616 | Part.Position = Position | |
| 617 | Part.Rotation = Rotation | |
| 618 | Part.TopSurface = "SmoothNoOutlines" | |
| 619 | Part.BottomSurface = "SmoothNoOutlines" | |
| 620 | Part.FrontSurface = "SmoothNoOutlines" | |
| 621 | Part.BackSurface = "SmoothNoOutlines" | |
| 622 | Part.RightSurface = "SmoothNoOutlines" | |
| 623 | Part.LeftSurface = "SmoothNoOutlines" | |
| 624 | local Mesh = Instance.new(MeshClass, Part) | |
| 625 | Mesh.Scale = MeshScale | |
| 626 | if MeshClass == "SpecialMesh" then | |
| 627 | Mesh.MeshId = MeshId | |
| 628 | Mesh.MeshType = MeshType | |
| 629 | end | |
| 630 | return Part | |
| 631 | end | |
| 632 | ||
| 633 | function Protector(object) | |
| 634 | if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then
| |
| 635 | game:GetService("RunService").Stepped:wait()
| |
| 636 | if object.Name ~= DecName then | |
| 637 | debServ:AddItem(object, 0) | |
| 638 | if object:IsA("BodyMover") then
| |
| 639 | RootPart.Velocity = Vec(0,0,0) | |
| 640 | --just in case m8 | |
| 641 | coroutine.resume(coroutine.create(function() | |
| 642 | wait() | |
| 643 | RootPart.Velocity = Vec(0,0,0) | |
| 644 | end)) | |
| 645 | --extra protection fam | |
| 646 | end | |
| 647 | end | |
| 648 | end | |
| 649 | end | |
| 650 | ||
| 651 | function Momentum_Cancel(partfam) | |
| 652 | if partfam ~= nil then | |
| 653 | local function MC() | |
| 654 | if partfam.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not Debounces.Attacking and not Debounces.DoubleJumping then | |
| 655 | local stopper = Inst("BodyVelocity", partfam)
| |
| 656 | stopper.Name = DecName | |
| 657 | stopper.MaxForce = Vec(huge, huge, huge) | |
| 658 | stopper.Velocity = Vec(1, 1, 1) | |
| 659 | debServ:AddItem(stopper, .05) | |
| 660 | end | |
| 661 | end | |
| 662 | partfam.Changed:connect(MC) | |
| 663 | end | |
| 664 | end | |
| 665 | ||
| 666 | for _, child in pairs(Character:GetChildren()) do | |
| 667 | if child:IsA("BasePart") then
| |
| 668 | child.ChildAdded:connect(Protector) | |
| 669 | child.DescendantAdded:connect(Protector) | |
| 670 | Momentum_Cancel(child) | |
| 671 | end | |
| 672 | end | |
| 673 | for _, child in pairs(Denial:GetChildren()) do | |
| 674 | if child:IsA("BasePart") then
| |
| 675 | child.ChildAdded:connect(Protector) | |
| 676 | child.DescendantAdded:connect(Protector) | |
| 677 | end | |
| 678 | end | |
| 679 | ||
| 680 | --[[Credits to SazErenos for his Artificial swait() function. Saz is a pretty k00l d00d]]-- | |
| 681 | ||
| 682 | local FrameRate = 1 / 30 | |
| 683 | local TimeFrame = 0 | |
| 684 | local allowframeloss = false | |
| 685 | local tossremainder = false | |
| 686 | local lastframe = tick() | |
| 687 | ArtificialHB:Fire() | |
| 688 | ||
| 689 | runServ.Heartbeat:connect(function(s, p) | |
| 690 | TimeFrame = TimeFrame + s | |
| 691 | if TimeFrame >= FrameRate then | |
| 692 | if allowframeloss then | |
| 693 | ArtificialHB:Fire() | |
| 694 | lastframe = tick() | |
| 695 | else | |
| 696 | for i = 1, math.floor(TimeFrame / FrameRate) do | |
| 697 | ArtificialHB:Fire() | |
| 698 | end | |
| 699 | lastframe = tick() | |
| 700 | end | |
| 701 | if tossremainder then | |
| 702 | TimeFrame = 0 | |
| 703 | else | |
| 704 | TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate) | |
| 705 | end | |
| 706 | end | |
| 707 | end) | |
| 708 | ||
| 709 | function swait(num) | |
| 710 | if num == 0 or num == nil then | |
| 711 | ArtificialHB.Event:wait() | |
| 712 | else | |
| 713 | for i = 0, num do | |
| 714 | ArtificialHB.Event:wait() | |
| 715 | end | |
| 716 | end | |
| 717 | end | |
| 718 | ||
| 719 | function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame) | |
| 720 | local tpart = Instance.new("Part")
| |
| 721 | tpart.Parent = F2 | |
| 722 | tpart.Transparency = 1 | |
| 723 | tpart.Name = "hoi hoi" | |
| 724 | tpart.Anchored = true | |
| 725 | tpart.CanCollide = false | |
| 726 | tpart.Locked = true | |
| 727 | tpart.Size = Vector3.new(.2,.2,.2) | |
| 728 | tpart.CFrame = cFrame*CFrame.new(math.random(-2,2),0,math.random(-2,2)) | |
| 729 | local bill = Instance.new("BillboardGui")
| |
| 730 | bill.Parent = tpart | |
| 731 | bill.AlwaysOnTop = true | |
| 732 | bill.Name = "HUHHHHHNAAAA" | |
| 733 | bill.Size = UDim2.new(4, 0, 4, 0) | |
| 734 | bill.StudsOffset = Vector3.new(0, 1, 0) | |
| 735 | local counter = 0 | |
| 736 | local textl = Instance.new("TextLabel")
| |
| 737 | textl.Parent = bill | |
| 738 | textl.Name = "WHYYYYYYYY" | |
| 739 | textl.BackgroundTransparency = 1 | |
| 740 | textl.Size = UDim2.new(1, 0, 1, 0) | |
| 741 | textl.Font = font | |
| 742 | textl.Text = text | |
| 743 | textl.TextColor3 = Color3.new(tcr/255, tcg/255, tcb/255) | |
| 744 | textl.TextScaled = true | |
| 745 | textl.TextStrokeColor3 = Color3.new(scr/255, scg/255, scb/255) | |
| 746 | textl.TextStrokeTransparency = 0 | |
| 747 | coroutine.resume(coroutine.create(function() | |
| 748 | while textl.TextTransparency < 1 do | |
| 749 | swait() | |
| 750 | if bill.StudsOffset.Y >= 5 then | |
| 751 | if counter >= duration then | |
| 752 | textl.TextTransparency = textl.TextTransparency+.15 | |
| 753 | textl.TextStrokeTransparency = textl.TextStrokeTransparency+.15 | |
| 754 | else | |
| 755 | counter = counter+.1 | |
| 756 | end | |
| 757 | else | |
| 758 | bill.StudsOffset = Vec(0, bill.StudsOffset.Y+.15, 0) | |
| 759 | end | |
| 760 | end | |
| 761 | debServ:AddItem(bill, 0) | |
| 762 | debServ:AddItem(textl, 0) | |
| 763 | debServ:AddItem(tpart, 0) | |
| 764 | end)) | |
| 765 | --table.insert(Text_Table, bill) | |
| 766 | end | |
| 767 | ||
| 768 | function Apply_Buff(amount, duration) | |
| 769 | coroutine.resume(coroutine.create(function() | |
| 770 | if amount > 0 and duration > 0 then | |
| 771 | Damage_Buff = Damage_Buff+amount | |
| 772 | MakeText("+"..amount.." Damage", FONT, .3, 255, 0, 0, 0, 0, 0, RootPart.CFrame)
| |
| 773 | wait(duration) | |
| 774 | Damage_Buff = Damage_Buff-amount | |
| 775 | MakeText("-"..amount.." Damage", FONT, .3, 255, 0, 0, 0, 0, 0, RootPart.CFrame)
| |
| 776 | end | |
| 777 | end)) | |
| 778 | end | |
| 779 | ||
| 780 | function Apply_Health_Buff(amount, duration) | |
| 781 | coroutine.resume(coroutine.create(function() | |
| 782 | if amount > 0 and duration > 0 then | |
| 783 | Max_Health = Max_Health+amount | |
| 784 | coroutine.resume(coroutine.create(function() | |
| 785 | wait() | |
| 786 | Humanoid.Health = Humanoid.Health+amount | |
| 787 | end)) | |
| 788 | MakeText("+"..amount.." Max Health", FONT, .3, 255, 170, 0, 0, 0, 0, RootPart.CFrame)
| |
| 789 | wait(duration) | |
| 790 | Max_Health = Max_Health-amount | |
| 791 | MakeText("-"..amount.." Max Health", FONT, .3, 255, 170, 0, 0, 0, 0, RootPart.CFrame)
| |
| 792 | end | |
| 793 | end)) | |
| 794 | end | |
| 795 | ||
| 796 | function clerp(a,b,t) | |
| 797 | local qa = {QuaternionFromCFrame(a)}
| |
| 798 | local qb = {QuaternionFromCFrame(b)}
| |
| 799 | local ax, ay, az = a.x, a.y, a.z | |
| 800 | local bx, by, bz = b.x, b.y, b.z | |
| 801 | local _t = 1-t | |
| 802 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 803 | end | |
| 804 | ||
| 805 | function QuaternionFromCFrame(cf) | |
| 806 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 807 | local trace = m00 + m11 + m22 | |
| 808 | if trace > 0 then | |
| 809 | local s = math.sqrt(1 + trace) | |
| 810 | local recip = 0.5/s | |
| 811 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 812 | else | |
| 813 | local i = 0 | |
| 814 | if m11 > m00 then | |
| 815 | i = 1 | |
| 816 | end | |
| 817 | if m22 > (i == 0 and m00 or m11) then | |
| 818 | i = 2 | |
| 819 | end | |
| 820 | if i == 0 then | |
| 821 | local s = math.sqrt(m00-m11-m22+1) | |
| 822 | local recip = 0.5/s | |
| 823 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 824 | elseif i == 1 then | |
| 825 | local s = math.sqrt(m11-m22-m00+1) | |
| 826 | local recip = 0.5/s | |
| 827 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 828 | elseif i == 2 then | |
| 829 | local s = math.sqrt(m22-m00-m11+1) | |
| 830 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 831 | end | |
| 832 | end | |
| 833 | end | |
| 834 | ||
| 835 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 836 | local xs, ys, zs = x + x, y + y, z + z | |
| 837 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 838 | local xx = x*xs | |
| 839 | local xy = x*ys | |
| 840 | local xz = x*zs | |
| 841 | local yy = y*ys | |
| 842 | local yz = y*zs | |
| 843 | local zz = z*zs | |
| 844 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 845 | end | |
| 846 | ||
| 847 | function QuaternionSlerp(a, b, t) | |
| 848 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 849 | local startInterp, finishInterp; | |
| 850 | if cosTheta >= 0.0001 then | |
| 851 | if (1 - cosTheta) > 0.0001 then | |
| 852 | local theta = math.acos(cosTheta) | |
| 853 | local invSinTheta = 1/math.sin(theta) | |
| 854 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 855 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 856 | else | |
| 857 | startInterp = 1-t | |
| 858 | finishInterp = t | |
| 859 | end | |
| 860 | else | |
| 861 | if (1+cosTheta) > 0.0001 then | |
| 862 | local theta = math.acos(-cosTheta) | |
| 863 | local invSinTheta = 1/math.sin(theta) | |
| 864 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 865 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 866 | else | |
| 867 | startInterp = t-1 | |
| 868 | finishInterp = t | |
| 869 | end | |
| 870 | end | |
| 871 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 872 | end | |
| 873 | ||
| 874 | function FindHum(parent) | |
| 875 | local hm = nil | |
| 876 | for _, HM in pairs(parent:GetChildren()) do | |
| 877 | if HM:IsA("Humanoid") then
| |
| 878 | hm = HM | |
| 879 | end | |
| 880 | end | |
| 881 | return hm | |
| 882 | end | |
| 883 | ||
| 884 | ||
| 885 | function Sound(parent, ID, Volume, Pitch, Looped) | |
| 886 | local sound = Inst("Sound", parent)
| |
| 887 | sound.SoundId = ID | |
| 888 | sound.Volume = Volume | |
| 889 | sound.Pitch = Pitch | |
| 890 | sound.Looped = Looped | |
| 891 | sound:Play() | |
| 892 | return sound | |
| 893 | end | |
| 894 | ||
| 895 | local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, DamType, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol) | |
| 896 | local humanoid = FindHum(Hit.Parent) | |
| 897 | if humanoid and humanoid ~= Humanoid then | |
| 898 | local IsSafe = true | |
| 899 | local Deb = humanoid:FindFirstChild("ChaosDebounce")
| |
| 900 | if Deb then | |
| 901 | local Cre = Deb:FindFirstChild("Creator")
| |
| 902 | if Cre then | |
| 903 | if Cre.Value == Player.UserId then | |
| 904 | IsSafe = false | |
| 905 | end | |
| 906 | end | |
| 907 | end | |
| 908 | if IsSafe then | |
| 909 | local deb = Inst("BoolValue", humanoid)
| |
| 910 | deb.Name = "ChaosDebounce" | |
| 911 | local cre = Inst("NumberValue", deb)
| |
| 912 | cre.Name = "Creator" | |
| 913 | cre.Value = Player.UserId | |
| 914 | debServ:AddItem(deb, Duration) | |
| 915 | debServ:AddItem(cre, Duration) | |
| 916 | local Damage = 1 | |
| 917 | if IsRan then | |
| 918 | Damage = rand(MinDam, MaxDam) | |
| 919 | else | |
| 920 | Damage = MaxDam | |
| 921 | end | |
| 922 | local this_nigga_had_op_health = false | |
| 923 | if SoEff then | |
| 924 | local HitSound = Sound(Hit, "http://roblox.com/asset/?id="..SoID.."", SoVol, SoPit, false) | |
| 925 | debServ:AddItem(HitSound, 6) | |
| 926 | end | |
| 927 | if DamType == "Compensate" or string.sub(DamType,1, 10) == "Compensate" then | |
| 928 | if humanoid.MaxHealth >= 100000 or humanoid.MaxHealth == 0 then | |
| 929 | if humanoid.MaxHealth >= 1e+009 or humanoid.MaxHealth == 0 then | |
| 930 | humanoid.MaxHealth = 100 | |
| 931 | this_nigga_had_op_health = true | |
| 932 | end | |
| 933 | Damage = Damage*(humanoid.MaxHealth/100) | |
| 934 | end | |
| 935 | else | |
| 936 | if humanoid.MaxHealth >= 100000000 or humanoid.MaxHealth == 0 then | |
| 937 | this_nigga_had_op_health = true | |
| 938 | humanoid.MaxHealth = 100 | |
| 939 | end | |
| 940 | end | |
| 941 | if Damage_Buff > 0 then | |
| 942 | Damage = Damage*Damage_Buff | |
| 943 | end | |
| 944 | humanoid.Health = humanoid.Health-Damage | |
| 945 | if Damage >= (humanoid.MaxHealth/4) then | |
| 946 | --Crit hit boi | |
| 947 | MakeText("-"..Damage.."", "SourceSansBold", .3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
| |
| 948 | else | |
| 949 | local mtc = BC(Colour1).Color | |
| 950 | MakeText("-"..Damage.."", FONT, .3, mtc.r*255, mtc.g*255, mtc.b*255, 0, 0, 0, Hit.CFrame)
| |
| 951 | end | |
| 952 | if HKB and (DamType ~= "SkyRocket" or DamType ~= "Compensate-SkyRocket") then | |
| 953 | if Property.Name ~= "Point" then | |
| 954 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 955 | local KBCF = Cf(Hit.Position, Property.Position) | |
| 956 | Hit.Velocity = KBCF.lookVector*-Knockback | |
| 957 | else | |
| 958 | Hit.Velocity = Property.CFrame.lookVector*Knockback | |
| 959 | end | |
| 960 | end | |
| 961 | if DamType == "Normal" then | |
| 962 | elseif DamType == "Stun" or DamType == "Compensate-Stun" then | |
| 963 | MakeText("Stunned", FONT, .3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
| |
| 964 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 965 | local pos = Inst("BodyPosition", Hit)
| |
| 966 | pos.MaxForce = Vec(huge,huge,huge) | |
| 967 | pos.Position = Hit.Position | |
| 968 | debServ:AddItem(pos, (Duration*10)) | |
| 969 | elseif DamType == "LifeSteal" or DamType == "Compensate-LifeSteal" then | |
| 970 | Humanoid.Health = Humanoid.Health+(Damage/2) | |
| 971 | MakeText("+"..(Damage/2), FONT, .4, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
| |
| 972 | elseif DamType == "MomentumStopper" or DamType == "Compensate-MomentumStopper" then | |
| 973 | local vel = Inst("BodyVelocity", Hit)
| |
| 974 | vel.Name = "MomentumStopper" | |
| 975 | vel.MaxForce = Vec(huge,huge,huge) | |
| 976 | vel.Velocity = Vec(0,0,0) | |
| 977 | debServ:AddItem(vel, 3) | |
| 978 | elseif DamType == "Knockdown" or DamType == "Compensate-Knockdown" then | |
| 979 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 980 | elseif DamType == "SkyRocket" or DamType == "Compensate-SkyRocket" then | |
| 981 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 982 | Hit.Velocity = Vec(0, Knockback, 0) | |
| 983 | if rand(1, 4) == 1 then | |
| 984 | local Twista = Inst("BodyAngularVelocity", Hit)
| |
| 985 | Twista.MaxTorque = Vec(1000000, 1000000, 1000000) | |
| 986 | Twista.AngularVelocity = Vec(rand(-2,2)*(Knockback/2), rand(-2,2)*(Knockback/2), rand(-2,2)*(Knockback/2)) | |
| 987 | debServ:AddItem(Twista, .01) | |
| 988 | end | |
| 989 | elseif DamType == "FreezeStun" or DamType == "Compensate-FreezeStun" then | |
| 990 | MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
| |
| 991 | coroutine.resume(coroutine.create(function() | |
| 992 | local ti = 0 | |
| 993 | local hHead = Hit.Parent:FindFirstChild("Head")
| |
| 994 | if hHead then else hHead = Hit end | |
| 995 | local h = Inst("Part", F2) h.Size = Vec(.2, .2, .2) h.CanCollide = false h.Transparency = 1 h.Position = hHead.Position
| |
| 996 | local hWELD = Inst("Weld", h) hWELD.Part0 = hHead hWELD.Part1 = h hWELD.C0 = Cf(0, -4, 0)
| |
| 997 | repeat | |
| 998 | ti = ti+.1 | |
| 999 | for _, p in pairs(humanoid.Parent:GetChildren()) do | |
| 1000 | if p:IsA("BasePart") then
| |
| 1001 | p.Anchored = true | |
| 1002 | end | |
| 1003 | end | |
| 1004 | swait() | |
| 1005 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 1006 | local p1 = hHead.Position+Vec(rand(-200, 200)/100,-(hHead.Size.y*1.5),rand(-200, 200)/100) | |
| 1007 | local p0 = h.Position | |
| 1008 | Lightning(p0, p1, 5, 3, Colour1, "Neon", .1, .2, .2) | |
| 1009 | until ti >= (Duration*12) | |
| 1010 | for _, p in pairs(humanoid.Parent:GetChildren()) do | |
| 1011 | if p:IsA("BasePart") then
| |
| 1012 | p.Anchored = false | |
| 1013 | end | |
| 1014 | end | |
| 1015 | debServ:AddItem(h, 0) | |
| 1016 | end)) | |
| 1017 | elseif DamType == "KnockDownFreezeStun" or DamType == "Compensate-KnockDownFreezeStun" then | |
| 1018 | --local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 40), IL, true, true) | |
| 1019 | MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
| |
| 1020 | coroutine.resume(coroutine.create(function() | |
| 1021 | local ti = 0 | |
| 1022 | local scf = nil | |
| 1023 | local h = Inst("Part", F2) h.Size = Vec(.2, .2, .2) h.CanCollide = false h.Anchored = true h.Transparency = 1 h.Position = Hit.Position
| |
| 1024 | h.CFrame = h.CFrame * Euler(rad(-90), 0, 0) | |
| 1025 | local IL = {Character, Hit.Parent}
| |
| 1026 | local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, (h.CFrame.lookVector.Unit * 999)), IL, true, true) | |
| 1027 | if Ground then | |
| 1028 | Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0) | |
| 1029 | scf = Cf(Pos) * Euler(rad(-90), 0, 0) | |
| 1030 | end | |
| 1031 | repeat | |
| 1032 | ti = ti+.1 | |
| 1033 | for _, p in pairs(humanoid.Parent:GetChildren()) do | |
| 1034 | if p:IsA("BasePart") then
| |
| 1035 | p.Anchored = true | |
| 1036 | end | |
| 1037 | end | |
| 1038 | Hit.CFrame = scf | |
| 1039 | swait() | |
| 1040 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 1041 | until ti >= (Duration*7) | |
| 1042 | for _, p in pairs(humanoid.Parent:GetChildren()) do | |
| 1043 | if p:IsA("BasePart") then
| |
| 1044 | p.Anchored = false | |
| 1045 | end | |
| 1046 | end | |
| 1047 | debServ:AddItem(h, 0) | |
| 1048 | end)) | |
| 1049 | end | |
| 1050 | if HDrag then | |
| 1051 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 1052 | local pos = Inst("BodyPosition", Hit)
| |
| 1053 | pos.MaxForce = Vec(huge, huge, huge) | |
| 1054 | pos.Position = Drag_To_Part.Position | |
| 1055 | local d = Inst("NumberValue", pos)
| |
| 1056 | d.Name = "Duration" | |
| 1057 | d.Value = DragDuration | |
| 1058 | table.insert(DragTable, pos) | |
| 1059 | end | |
| 1060 | if this_nigga_had_op_health then | |
| 1061 | coroutine.resume(coroutine.create(function() | |
| 1062 | swait() | |
| 1063 | Damage = Damage*2 | |
| 1064 | humanoid.Health = humanoid.Health-Damage | |
| 1065 | MakeText("-"..Damage.."", FONT, .4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
| |
| 1066 | end)) | |
| 1067 | end | |
| 1068 | end | |
| 1069 | end | |
| 1070 | end | |
| 1071 | ||
| 1072 | function MagniDamage(Part, range, isRan, mindam, maxdam, hkb, knock, DType, dur, hd, dd, soe, soid, sopit, sovol) | |
| 1073 | for _, c in pairs(workspace:GetChildren()) do | |
| 1074 | local hum = FindHum(c) | |
| 1075 | if hum and hum ~= Humanoid then | |
| 1076 | local head = c:FindFirstChild("Head")
| |
| 1077 | local tor = c:FindFirstChild("Torso")
| |
| 1078 | local larm = c:FindFirstChild("Left Arm")
| |
| 1079 | local rarm = c:FindFirstChild("Right Arm")
| |
| 1080 | local lleg = c:FindFirstChild("Left Leg")
| |
| 1081 | local rleg = c:FindFirstChild("Right Leg")
| |
| 1082 | local Dis = range | |
| 1083 | local Par = nil | |
| 1084 | if head then | |
| 1085 | local Mag = (head.Position - Part.Position).magnitude | |
| 1086 | if Mag <= Dis then | |
| 1087 | Dis = Mag | |
| 1088 | Par = head | |
| 1089 | end | |
| 1090 | end | |
| 1091 | if tor then | |
| 1092 | local Mag = (tor.Position - Part.Position).magnitude | |
| 1093 | if Mag <= Dis then | |
| 1094 | Dis = Mag | |
| 1095 | Par = tor | |
| 1096 | end | |
| 1097 | end | |
| 1098 | if rarm then | |
| 1099 | local Mag = (rarm.Position - Part.Position).magnitude | |
| 1100 | if Mag <= Dis then | |
| 1101 | Dis = Mag | |
| 1102 | Par = rarm | |
| 1103 | end | |
| 1104 | end | |
| 1105 | if larm then | |
| 1106 | local Mag = (larm.Position - Part.Position).magnitude | |
| 1107 | if Mag <= Dis then | |
| 1108 | Dis = Mag | |
| 1109 | Par = larm | |
| 1110 | end | |
| 1111 | end | |
| 1112 | if rleg then | |
| 1113 | local Mag = (rleg.Position - Part.Position).magnitude | |
| 1114 | if Mag <= Dis then | |
| 1115 | Dis = Mag | |
| 1116 | Par = rleg | |
| 1117 | end | |
| 1118 | end | |
| 1119 | if lleg then | |
| 1120 | local Mag = (lleg.Position - Part.Position).magnitude | |
| 1121 | if Mag <= Dis then | |
| 1122 | Dis = Mag | |
| 1123 | Par = lleg | |
| 1124 | end | |
| 1125 | end | |
| 1126 | if Par then | |
| 1127 | DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, DType, Part, dur, hd, dd, soe, soid, sopit, sovol) | |
| 1128 | end | |
| 1129 | end | |
| 1130 | end | |
| 1131 | end | |
| 1132 | ||
| 1133 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 1134 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 1135 | end | |
| 1136 | ||
| 1137 | local Point=Torso.CFrame*Cf(0,Torso.Size.Y,0) | |
| 1138 | LastPoint=Point | |
| 1139 | function effect(Color,Ref,LP,P1,returnn) | |
| 1140 | local effectsmsh=Instance.new("CylinderMesh")
| |
| 1141 | effectsmsh.Scale=Vector3.new(0.2,1,0.2) | |
| 1142 | effectsmsh.Name="Mesh" | |
| 1143 | local effectsg=Instance.new("Part")
| |
| 1144 | effectsg.formFactor=3 | |
| 1145 | effectsg.CanCollide=false | |
| 1146 | effectsg.Name="Eff" | |
| 1147 | effectsg.Locked=true | |
| 1148 | effectsg.Anchored=true | |
| 1149 | effectsg.Size=Vector3.new(0.5,1,0.5) | |
| 1150 | effectsg.Parent=F2 | |
| 1151 | effectsmsh.Parent=effectsg | |
| 1152 | effectsg.BrickColor=BrickColor.new(Color) | |
| 1153 | effectsg.Reflectance=Ref | |
| 1154 | local point1=P1 | |
| 1155 | local mg=(LP.p - point1.p).magnitude | |
| 1156 | effectsg.Size=Vector3.new(0.5,mg,0.5) | |
| 1157 | effectsg.CFrame=Cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 1158 | effectsmsh.Scale=Vector3.new(0.2,1,0.2) | |
| 1159 | game:GetService("Debris"):AddItem(effectsg,2)
| |
| 1160 | if returnn then return effectsg end | |
| 1161 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1162 | if not returnn then | |
| 1163 | for i=0,1,0.05 do | |
| 1164 | swait() | |
| 1165 | Part.Transparency=1*i | |
| 1166 | Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i) | |
| 1167 | end | |
| 1168 | Part.Parent=nil | |
| 1169 | end | |
| 1170 | end),effectsg,effectsmsh) | |
| 1171 | end | |
| 1172 | ||
| 1173 | local function CFrameFromTopBack(at, top, back) | |
| 1174 | local right = top:Cross(back) | |
| 1175 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1176 | end | |
| 1177 | ||
| 1178 | function NoOutline(Part) | |
| 1179 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 1180 | end | |
| 1181 | ||
| 1182 | function part(parent,reflectance,transparency,brickcolor,name,size,material) | |
| 1183 | local fp=Inst("Part")
| |
| 1184 | fp.Parent=parent | |
| 1185 | fp.Reflectance=reflectance | |
| 1186 | fp.Transparency=transparency | |
| 1187 | fp.CanCollide=false | |
| 1188 | fp.Locked=true | |
| 1189 | fp.BrickColor=brickcolor | |
| 1190 | fp.Name=name | |
| 1191 | fp.Size=size | |
| 1192 | fp.Position=Torso.Position | |
| 1193 | NoOutline(fp) | |
| 1194 | fp.Material=material | |
| 1195 | fp:BreakJoints() | |
| 1196 | return fp | |
| 1197 | end | |
| 1198 | ||
| 1199 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 1200 | local mesh=Inst(Mesh) | |
| 1201 | mesh.Parent=part | |
| 1202 | if Mesh=="SpecialMesh" then | |
| 1203 | mesh.MeshType=meshtype | |
| 1204 | mesh.MeshId=meshid | |
| 1205 | end | |
| 1206 | mesh.Offset=offset | |
| 1207 | mesh.Scale=scale | |
| 1208 | return mesh | |
| 1209 | end | |
| 1210 | ||
| 1211 | function MagicBlock(brickcolor, material,cframe,x1,y1,z1,x3,y3,z3,Delay) | |
| 1212 | local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material) | |
| 1213 | prt.Anchored=true | |
| 1214 | prt.CFrame=cframe | |
| 1215 | local msh= mesh("BlockMesh",prt,"","",Vec(0,0,0),Vec(x1,y1,z1))
| |
| 1216 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1217 | table.insert(Effects,{prt,"Block1",Delay,x3,y3,z3}) --part, type, delay
| |
| 1218 | end | |
| 1219 | ||
| 1220 | function MagicBlock2(brickcolor, material,cframe,x1,y1,z1,x3,y3,z3,Delay) | |
| 1221 | local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material) | |
| 1222 | prt.Anchored=true | |
| 1223 | prt.CFrame=cframe | |
| 1224 | local msh= mesh("BlockMesh",prt,"","",Vec(0,0,0),Vec(x1,y1,z1))
| |
| 1225 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1226 | table.insert(Effects,{prt,"Disappear",Delay,x3,y3,z3}) --part, type, delay
| |
| 1227 | end | |
| 1228 | ||
| 1229 | function MagicSpikeBall(brickcolor, material,cframe,x1,y1,z1,x3,y3,z3,Delay) | |
| 1230 | local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material) | |
| 1231 | prt.Anchored=true | |
| 1232 | prt.CFrame=cframe | |
| 1233 | local msh= mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/Asset/?id=9982590",Vec(0,0,0),Vec(x1,y1,z1))
| |
| 1234 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1235 | table.insert(Effects,{prt,"Block1",Delay,x3,y3,z3}) --part, type, delay
| |
| 1236 | end | |
| 1237 | ||
| 1238 | function MagicCircle(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay) | |
| 1239 | local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material) | |
| 1240 | prt.Anchored=true | |
| 1241 | prt.CFrame=cframe | |
| 1242 | local msh=mesh("SpecialMesh",prt,"Sphere","",Vec(0,0,0),Vec(x1,y1,z1))
| |
| 1243 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1244 | table.insert(Effects,{prt,"Cylinder",Delay,x3,y3,z3})
| |
| 1245 | end | |
| 1246 | ||
| 1247 | function MagicWave(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay) | |
| 1248 | local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material) | |
| 1249 | prt.Anchored=true | |
| 1250 | prt.CFrame=cframe | |
| 1251 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",Vec(0,0,0),Vec(x1,y1,z1))
| |
| 1252 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1253 | table.insert(Effects,{prt,"Cylinder",Delay,x3,y3,z3})
| |
| 1254 | end | |
| 1255 | ||
| 1256 | function MagicWave2(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay) | |
| 1257 | local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material) | |
| 1258 | prt.Anchored=true | |
| 1259 | prt.CFrame=cframe | |
| 1260 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",Vec(0,0,0),Vec(x1,y1,z1))
| |
| 1261 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1262 | table.insert(Effects,{prt,"Wave",Delay,x3,y3,z3})
| |
| 1263 | end | |
| 1264 | ||
| 1265 | function MagicCylinder(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay) | |
| 1266 | local prt=part(F2,0,0,brickcolor,"Effect",Vec(0.2,0.2,0.2), material) | |
| 1267 | prt.Anchored=true | |
| 1268 | prt.CFrame=cframe | |
| 1269 | local msh=mesh("SpecialMesh",prt,"Head","",Vec(0,0,0),Vec(x1,y1,z1))
| |
| 1270 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1271 | --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
| |
| 1272 | Effects[#Effects+1]={prt,"Cylinder",Delay,x3,y3,z3} --part, type, delay
| |
| 1273 | end | |
| 1274 | ||
| 1275 | function MagicCylinder2(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay) | |
| 1276 | local prt=part(F2,0,0,brickcolor,"Effect",Vec(0.2,0.2,0.2), material) | |
| 1277 | prt.Anchored=true | |
| 1278 | prt.CFrame=cframe | |
| 1279 | local msh=mesh("CylinderMesh",prt,"","",Vec(0,0,0),Vec(x1,y1,z1))
| |
| 1280 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1281 | --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
| |
| 1282 | Effects[#Effects+1]={prt,"Cylinder",Delay,x3,y3,z3} --part, type, delay
| |
| 1283 | end | |
| 1284 | ||
| 1285 | function MagicBlood(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay) | |
| 1286 | local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material) | |
| 1287 | prt.Anchored=true | |
| 1288 | prt.CFrame=cframe | |
| 1289 | local msh=mesh("SpecialMesh",prt,"Sphere","",Vec(0,0,0),Vec(x1,y1,z1))
| |
| 1290 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1291 | table.insert(Effects,{prt,"Blood",Delay,x3,y3,z3})
| |
| 1292 | end | |
| 1293 | ||
| 1294 | function MagicRing(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay) | |
| 1295 | local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material) | |
| 1296 | prt.Anchored=true | |
| 1297 | prt.CFrame=cframe | |
| 1298 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vec(0,0,0),Vec(x1,y1,z1))
| |
| 1299 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1300 | table.insert(Effects,{prt,"Cylinder",Delay,x3,y3,z3})
| |
| 1301 | --Effects[#Effects+1]={prt,"Block",Delay,x3,y3,z3}
| |
| 1302 | end | |
| 1303 | ||
| 1304 | function MagicRing2(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay) | |
| 1305 | local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material) | |
| 1306 | prt.Anchored=true | |
| 1307 | prt.CFrame=cframe | |
| 1308 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vec(0,0,0),Vec(x1,y1,z1))
| |
| 1309 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1310 | table.insert(Effects,{prt,"Blood",Delay,x3,y3,z3})
| |
| 1311 | --Effects[#Effects+1]={prt,"Blood",Delay,x3,y3,z3}
| |
| 1312 | end | |
| 1313 | ||
| 1314 | function ElecEffect(brickCol, Mat, cff, x, y, z) | |
| 1315 | local prt=part(F2,0,0,brickCol,"Part",Vec(1,1,1), Mat) | |
| 1316 | prt.Anchored=true | |
| 1317 | prt.CFrame=cff*Cf(rand(-x,x),rand(-y,y),rand(-z,z)) | |
| 1318 | prt.CFrame=Cf(prt.Position) | |
| 1319 | --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
| 1320 | debServ:AddItem(prt,2) | |
| 1321 | local xval=math.random()/2 | |
| 1322 | local yval=math.random()/2 | |
| 1323 | local zval=math.random()/2 | |
| 1324 | local msh=mesh("BlockMesh",prt,"","",Vec(0,0,0),Vec(xval,yval,zval))
| |
| 1325 | Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
| |
| 1326 | end | |
| 1327 | ||
| 1328 | function Lightning(p0, p1, tym, ofs, col, mat, th, tra, last) | |
| 1329 | --[[p0=pos1 | |
| 1330 | p1=pos2 | |
| 1331 | tym=times | |
| 1332 | ofs=offset | |
| 1333 | col=color | |
| 1334 | th=size | |
| 1335 | tra=transparency | |
| 1336 | last=lastingtime]] | |
| 1337 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
| |
| 1338 | for i=1,tym do | |
| 1339 | local li = Instance.new("Part",F2) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) li.Material = mat
| |
| 1340 | li.Material = "Neon" | |
| 1341 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| 1342 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
| 1343 | if tym == i then | |
| 1344 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
| 1345 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
| 1346 | else | |
| 1347 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
| 1348 | end | |
| 1349 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game:GetService("Debris"):AddItem(li,last)
| |
| 1350 | end | |
| 1351 | end | |
| 1352 | ||
| 1353 | function Triangle(a, b, c, tcol, tmat) | |
| 1354 | local edg1 = (c-a):Dot((b-a).unit) | |
| 1355 | local edg2 = (a-b):Dot((c-b).unit) | |
| 1356 | local edg3 = (b-c):Dot((a-c).unit) | |
| 1357 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 1358 | a, b, c = a, b, c | |
| 1359 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 1360 | a, b, c = b, c, a | |
| 1361 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 1362 | a, b, c = c, a, b | |
| 1363 | else | |
| 1364 | return | |
| 1365 | end | |
| 1366 | ||
| 1367 | local len1 = (c-a):Dot((b-a).unit) | |
| 1368 | local len2 = (b-a).magnitude - len1 | |
| 1369 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 1370 | ||
| 1371 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 1372 | ||
| 1373 | local list = {}
| |
| 1374 | ||
| 1375 | if len1 > 0.01 then | |
| 1376 | local w1 = Inst('WedgePart', F2)
| |
| 1377 | w1.Material = tmat | |
| 1378 | w1.BrickColor = BC(tcol) | |
| 1379 | w1.Transparency = 0 | |
| 1380 | w1.Reflectance = 0 | |
| 1381 | w1.CanCollide = false | |
| 1382 | NoOutline(w1) | |
| 1383 | local sz = Vec(0.2, width, len1) | |
| 1384 | w1.Size = sz | |
| 1385 | local sp = Inst("SpecialMesh",w1)
| |
| 1386 | sp.MeshType = "Wedge" | |
| 1387 | sp.Scale = Vec(0,1,1) * sz/w1.Size | |
| 1388 | w1:BreakJoints() | |
| 1389 | w1.Anchored = true | |
| 1390 | w1.Transparency = 0.7 | |
| 1391 | debServ:AddItem(w1,25) | |
| 1392 | table.insert(Effects,{w1,"Disappear",.045})
| |
| 1393 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 1394 | table.insert(list,w1) | |
| 1395 | end | |
| 1396 | ||
| 1397 | if len2 > 0.01 then | |
| 1398 | local w2 = Inst('WedgePart', F2)
| |
| 1399 | w2.Material = tmat | |
| 1400 | w2.BrickColor = BC(tcol) | |
| 1401 | w2.Transparency = 0 | |
| 1402 | w2.Reflectance = 0 | |
| 1403 | w2.CanCollide = false | |
| 1404 | NoOutline(w2) | |
| 1405 | local sz = Vec(0.2, width, len2) | |
| 1406 | w2.Size = sz | |
| 1407 | local sp = Inst("SpecialMesh",w2)
| |
| 1408 | sp.MeshType = "Wedge" | |
| 1409 | sp.Scale = Vec(0,1,1) * sz/w2.Size | |
| 1410 | w2:BreakJoints() | |
| 1411 | w2.Anchored = true | |
| 1412 | w2.Transparency = 0.7 | |
| 1413 | debServ:AddItem(w2,25) | |
| 1414 | table.insert(Effects,{w2,"Disappear",.045})
| |
| 1415 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 1416 | table.insert(list,w2) | |
| 1417 | end | |
| 1418 | return unpack(list) | |
| 1419 | end | |
| 1420 | ||
| 1421 | function Bringer() | |
| 1422 | for i, d in pairs(DragTable) do | |
| 1423 | if d then | |
| 1424 | if d:IsA("BodyPosition") then
| |
| 1425 | local tem = d:FindFirstChild("Time")
| |
| 1426 | if not tem then | |
| 1427 | tem = Inst("NumberValue", d)
| |
| 1428 | tem.Name = "Time" | |
| 1429 | tem.Value = 0 | |
| 1430 | end | |
| 1431 | local Dur = d:FindFirstChild("Duration")
| |
| 1432 | if not Dur then | |
| 1433 | Dur = Inst("NumberValue", d)
| |
| 1434 | Dur.Name = "Duration" | |
| 1435 | Dur.Value = 1.5 | |
| 1436 | end | |
| 1437 | if tem.Value < Dur.Value then | |
| 1438 | tem.Value = tem.Value+.1 | |
| 1439 | d.P = 20000 | |
| 1440 | d.Position = Drag_To_Part.Position | |
| 1441 | else | |
| 1442 | debServ:AddItem(tem, 0) | |
| 1443 | debServ:AddItem(Dur, 0) | |
| 1444 | debServ:AddItem(d, 0) | |
| 1445 | table.remove(DragTable, i) | |
| 1446 | end | |
| 1447 | end | |
| 1448 | end | |
| 1449 | end | |
| 1450 | end | |
| 1451 | ||
| 1452 | function MakeHitBox(size, part, customcf, c0, c1) | |
| 1453 | local hbox = Inst("Part", F2)
| |
| 1454 | hbox.Transparency = 1 | |
| 1455 | hbox.Anchored = false | |
| 1456 | hbox.CanCollide = false | |
| 1457 | hbox.Locked = true | |
| 1458 | hbox.CFrame = part.CFrame | |
| 1459 | hbox.Size = size | |
| 1460 | hbox:BreakJoints() | |
| 1461 | local hbw = Inst("Weld", hbox)
| |
| 1462 | hbw.Part0 = part | |
| 1463 | hbw.Part1 = hbox | |
| 1464 | if customcf then | |
| 1465 | hbw.C0 = c0 | |
| 1466 | hbw.C1 = c1 | |
| 1467 | else | |
| 1468 | hbw.C0 = Cf(0, -((part.Size.y/4)+(size.y/4)), 0) | |
| 1469 | end | |
| 1470 | return hbox | |
| 1471 | end | |
| 1472 | ------------------------------------------------------------------------------------------------------------------------------------------------------- | |
| 1473 | function HTEB() | |
| 1474 | coroutine.resume(coroutine.create(function() | |
| 1475 | if #TEBladeP > 0 and TEBEffect ~= nil then | |
| 1476 | TEBEffect.Enabled = false | |
| 1477 | for _, b in pairs(TEBladeP) do | |
| 1478 | if b:IsA("BasePart") then
| |
| 1479 | b.Transparency = 1 | |
| 1480 | end | |
| 1481 | end | |
| 1482 | end | |
| 1483 | end)) | |
| 1484 | end | |
| 1485 | ||
| 1486 | function FITEB(Rate) | |
| 1487 | coroutine.resume(coroutine.create(function() | |
| 1488 | if #TEBladeP > 0 and TEBEffect ~= nil then | |
| 1489 | TEBEffect.Enabled = true | |
| 1490 | for _, b in pairs(TEBladeP) do | |
| 1491 | if b:IsA("BasePart") then
| |
| 1492 | b.Transparency = 1 | |
| 1493 | end | |
| 1494 | end | |
| 1495 | for i = 1, 0, -(.1*(Rate/100)) do | |
| 1496 | swait() | |
| 1497 | for _, b in pairs(TEBladeP) do | |
| 1498 | if b:IsA("BasePart") then
| |
| 1499 | b.Transparency = i | |
| 1500 | end | |
| 1501 | end | |
| 1502 | end | |
| 1503 | for _, b in pairs(TEBladeP) do | |
| 1504 | if b:IsA("BasePart") then
| |
| 1505 | b.Transparency = 0 | |
| 1506 | end | |
| 1507 | end | |
| 1508 | TEBEffect.Enabled = false | |
| 1509 | end | |
| 1510 | end)) | |
| 1511 | end | |
| 1512 | ||
| 1513 | function AssumeNormalJoints() | |
| 1514 | for i = 0, 1, .1 do | |
| 1515 | swait() | |
| 1516 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,rad(90),0),.3) | |
| 1517 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(90),0),.3) | |
| 1518 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,rad(-90),0),.3) | |
| 1519 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0),.3) | |
| 1520 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0),.3) | |
| 1521 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3) | |
| 1522 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-90),0,0),.3) | |
| 1523 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(rad(-90),0,0),.3) | |
| 1524 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.3) | |
| 1525 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3) | |
| 1526 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.3) | |
| 1527 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3) | |
| 1528 | end | |
| 1529 | LeftShoulder.Part0 = Torso | |
| 1530 | LeftShoulder.Part1 = LeftArm | |
| 1531 | RightShoulder.Part0 = Torso | |
| 1532 | RightShoulder.Part1 = RightArm | |
| 1533 | FLeftShoulder.Part0 = nil | |
| 1534 | FLeftShoulder.Part1 = nil | |
| 1535 | FRightShoulder.Part0 = nil | |
| 1536 | FRightShoulder.Part1 = nil | |
| 1537 | LeftHip.Part0 = Torso | |
| 1538 | LeftHip.Part1 = LeftLeg | |
| 1539 | RightHip.Part0 = Torso | |
| 1540 | RightHip.Part1 = RightLeg | |
| 1541 | FLeftHip.Part0 = nil | |
| 1542 | FLeftHip.Part1 = nil | |
| 1543 | FRightHip.Part0 = nil | |
| 1544 | FRightHip.Part1 = nil | |
| 1545 | RootJoint.Part0 = RootPart | |
| 1546 | RootJoint.Part1 = Torso | |
| 1547 | FRootJoint.Part0 = nil | |
| 1548 | FRootJoint.Part1 = nil | |
| 1549 | end | |
| 1550 | ||
| 1551 | function ClickCombo() | |
| 1552 | Debounces.Attacking = true | |
| 1553 | if not Debounces.HasWep and Debounces.Transformed and Debounces.TEWield and not Debounces.TESWield then | |
| 1554 | if Attack_Num == 1 then | |
| 1555 | Attack_Num = 2 | |
| 1556 | for i = 0, 1, .1 do | |
| 1557 | swait() | |
| 1558 | local SwingSpeed = .4 | |
| 1559 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(160),0,0), SwingSpeed) | |
| 1560 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1561 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 1562 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 1563 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.6,0.5,-1)*Euler(0,0,rad(90)), SwingSpeed) | |
| 1564 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-150),rad(-50),0), SwingSpeed) | |
| 1565 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-25)), SwingSpeed) | |
| 1566 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1567 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 1568 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 1569 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 1570 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1571 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 1572 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 1573 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 1574 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 1575 | end | |
| 1576 | LeftHip.Part0 = nil | |
| 1577 | LeftHip.Part1 = nil | |
| 1578 | RightHip.Part0 = nil | |
| 1579 | RightHip.Part1 = nil | |
| 1580 | FLeftHip.Part0 = Torso | |
| 1581 | FLeftHip.Part1 = LeftLeg | |
| 1582 | FLeftHip.C0 = LeftHip.C0 | |
| 1583 | FLeftHip.C1 = LeftHip.C1 | |
| 1584 | FRightHip.Part0 = Torso | |
| 1585 | FRightHip.Part1 = RightLeg | |
| 1586 | FRightHip.C0 = RightHip.C0 | |
| 1587 | FRightHip.C1 = RightHip.C1 | |
| 1588 | RootPart.Velocity = RootPart.CFrame.lookVector*52 | |
| 1589 | local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445073", 1, 1.8, false) | |
| 1590 | debServ:AddItem(SlashS, 2) | |
| 1591 | c1 = nil | |
| 1592 | c2 = nil | |
| 1593 | local hit = TEHit_Box.Touched:connect(function(part) DamageFunction(part, false, 0, 600, true, 30, "Compensate", RootPart, .2, false, _, true, 153092227, 1.4, .4) end) | |
| 1594 | for i = 0, .6, .1 do | |
| 1595 | swait() | |
| 1596 | local x = TEHit_Box | |
| 1597 | c2 = x.CFrame*Cf(0, .5, 0) | |
| 1598 | if c1 and (x.Position-c1.p).magnitude > .1 then | |
| 1599 | local h = 6 | |
| 1600 | local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon") | |
| 1601 | if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end | |
| 1602 | local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon") | |
| 1603 | if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end | |
| 1604 | c1 = c2 | |
| 1605 | elseif not c1 then | |
| 1606 | c1 = c2 | |
| 1607 | end | |
| 1608 | local SwingSpeed = .5 | |
| 1609 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.96,.5)*Euler(rad(-10),0,0), SwingSpeed) | |
| 1610 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1611 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 1612 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 1613 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(60)), SwingSpeed) | |
| 1614 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1615 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-30)), SwingSpeed) | |
| 1616 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1617 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed) | |
| 1618 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-30),0), SwingSpeed) | |
| 1619 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.5,0)*Euler(0,rad(-3),0), SwingSpeed) | |
| 1620 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1621 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.1)*Euler(rad(-20),0,0), SwingSpeed) | |
| 1622 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 1623 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(-5),0,0), SwingSpeed) | |
| 1624 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 1625 | end | |
| 1626 | hit:disconnect() | |
| 1627 | LeftHip.Part0 = Torso | |
| 1628 | LeftHip.Part1 = LeftLeg | |
| 1629 | RightHip.Part0 = Torso | |
| 1630 | RightHip.Part1 = RightLeg | |
| 1631 | FLeftHip.Part0 = nil | |
| 1632 | FLeftHip.Part1 = nil | |
| 1633 | LeftHip.C0 = FLeftHip.C0 | |
| 1634 | LeftHip.C1 = FLeftHip.C1 | |
| 1635 | FRightHip.Part0 = nil | |
| 1636 | FRightHip.Part1 = nil | |
| 1637 | RightHip.C0 = FRightHip.C0 | |
| 1638 | RightHip.C1 = FRightHip.C1 | |
| 1639 | elseif Attack_Num == 2 then | |
| 1640 | Attack_Num = 3 | |
| 1641 | for i = 0, 1, .1 do | |
| 1642 | swait() | |
| 1643 | local SwingSpeed = .4 | |
| 1644 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.95,.5)*Euler(rad(180),0,0), SwingSpeed) | |
| 1645 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1646 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 1647 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1648 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(170),0,0), SwingSpeed) | |
| 1649 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 1650 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.45,0.8,-.95)*Euler(rad(150),0,rad(40)), SwingSpeed) | |
| 1651 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1652 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 1653 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 1654 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 1655 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1656 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 1657 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 1658 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 1659 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 1660 | end | |
| 1661 | LeftHip.Part0 = nil | |
| 1662 | LeftHip.Part1 = nil | |
| 1663 | RightHip.Part0 = nil | |
| 1664 | RightHip.Part1 = nil | |
| 1665 | FLeftHip.Part0 = Torso | |
| 1666 | FLeftHip.Part1 = LeftLeg | |
| 1667 | FLeftHip.C0 = LeftHip.C0 | |
| 1668 | FLeftHip.C1 = LeftHip.C1 | |
| 1669 | FRightHip.Part0 = Torso | |
| 1670 | FRightHip.Part1 = RightLeg | |
| 1671 | FRightHip.C0 = RightHip.C0 | |
| 1672 | FRightHip.C1 = RightHip.C1 | |
| 1673 | local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445092", 1, 1, false) | |
| 1674 | debServ:AddItem(SlashS, 2) | |
| 1675 | c1 = nil | |
| 1676 | c2 = nil | |
| 1677 | local hit = TEHit_Box.Touched:connect(function(part) DamageFunction(part, false, 0, 1000, true, 30, "Compensate", RootPart, .2, false, _, true, 153092227, 1.4, .4) end) | |
| 1678 | for i = 0, .9, .1 do | |
| 1679 | swait() | |
| 1680 | local x = TEHit_Box | |
| 1681 | c2 = x.CFrame*Cf(0, .5, 0) | |
| 1682 | if c1 and (x.Position-c1.p).magnitude > .1 then | |
| 1683 | local h = 6 | |
| 1684 | local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon") | |
| 1685 | if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end | |
| 1686 | local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon") | |
| 1687 | if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end | |
| 1688 | c1 = c2 | |
| 1689 | elseif not c1 then | |
| 1690 | c1 = c2 | |
| 1691 | end | |
| 1692 | local SwingSpeed = .5 | |
| 1693 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(146),0,rad(-40)), SwingSpeed) | |
| 1694 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), SwingSpeed) | |
| 1695 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 1696 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 1697 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), SwingSpeed) | |
| 1698 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), SwingSpeed) | |
| 1699 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), SwingSpeed) | |
| 1700 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed) | |
| 1701 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 1702 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(60),0), SwingSpeed) | |
| 1703 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-2.2,0)*Euler(0,rad(60),0), SwingSpeed) | |
| 1704 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1705 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.3,.1)*Euler(rad(-80),0,0), SwingSpeed) | |
| 1706 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 1707 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.1,-.6)*Euler(rad(-10),0,0), SwingSpeed) | |
| 1708 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 1709 | end | |
| 1710 | hit:disconnect() | |
| 1711 | LeftHip.Part0 = Torso | |
| 1712 | LeftHip.Part1 = LeftLeg | |
| 1713 | RightHip.Part0 = Torso | |
| 1714 | RightHip.Part1 = RightLeg | |
| 1715 | FLeftHip.Part0 = nil | |
| 1716 | FLeftHip.Part1 = nil | |
| 1717 | LeftHip.C0 = FLeftHip.C0 | |
| 1718 | LeftHip.C1 = FLeftHip.C1 | |
| 1719 | FRightHip.Part0 = nil | |
| 1720 | FRightHip.Part1 = nil | |
| 1721 | RightHip.C0 = FRightHip.C0 | |
| 1722 | RightHip.C1 = FRightHip.C1 | |
| 1723 | elseif Attack_Num == 3 then | |
| 1724 | Attack_Num = 1 | |
| 1725 | for i = 0, 1, .1 do | |
| 1726 | swait() | |
| 1727 | local SwingSpeed = .2 | |
| 1728 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(90),rad(180),0), SwingSpeed) | |
| 1729 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1730 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1731 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1732 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(90)), SwingSpeed) | |
| 1733 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1734 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-60)), SwingSpeed) | |
| 1735 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1736 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed) | |
| 1737 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-60),0), SwingSpeed) | |
| 1738 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.4,0)*Euler(0,rad(-60),0), SwingSpeed) | |
| 1739 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1740 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.6,0)*Euler(rad(-4),rad(80),0), SwingSpeed) | |
| 1741 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 1742 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.6,.14)*Euler(rad(-6),rad(-75),0), SwingSpeed) | |
| 1743 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 1744 | end | |
| 1745 | RootPart.Velocity = RootPart.CFrame.lookVector*50 | |
| 1746 | local hit = TEHit_Box.Touched:connect(function(part) DamageFunction(part, false, 0, 500, true, 50, "Compensate", RootPart, .2, false, _, true, 153092227, 1.4, .4) end) | |
| 1747 | local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445073", 1, 1, false) | |
| 1748 | debServ:AddItem(SlashS, 2) | |
| 1749 | c1 = nil | |
| 1750 | c2 = nil | |
| 1751 | for i = 0, .9, .1 do | |
| 1752 | swait() | |
| 1753 | local x = TEHit_Box | |
| 1754 | c2 = x.CFrame*Cf(0, .5, 0) | |
| 1755 | if c1 and (x.Position-c1.p).magnitude > .1 then | |
| 1756 | local h = 6 | |
| 1757 | local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon") | |
| 1758 | if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end | |
| 1759 | local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon") | |
| 1760 | if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end | |
| 1761 | c1 = c2 | |
| 1762 | elseif not c1 then | |
| 1763 | c1 = c2 | |
| 1764 | end | |
| 1765 | local SwingSpeed = .5 | |
| 1766 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(90),rad(180),0), SwingSpeed) | |
| 1767 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1768 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1769 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1770 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1,0.5,-.7)*Euler(0,rad(150),rad(90)), SwingSpeed) | |
| 1771 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1772 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-5),0, rad(-10)), SwingSpeed) | |
| 1773 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1774 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed) | |
| 1775 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 1776 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.4,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 1777 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1778 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.6,0)*Euler(rad(-4),rad(80),0), SwingSpeed) | |
| 1779 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 1780 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.6,.14)*Euler(rad(-6),rad(-75),0), SwingSpeed) | |
| 1781 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 1782 | end | |
| 1783 | hit:disconnect() | |
| 1784 | end | |
| 1785 | end | |
| 1786 | if Debounces.Transformed and not Debounces.TEWield and Debounces.TESWield then | |
| 1787 | if Attack_Num == 1 then | |
| 1788 | for i = 0, .3, .1 do | |
| 1789 | swait() | |
| 1790 | local SwingSpeed = .6 | |
| 1791 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1) | |
| 1792 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1) | |
| 1793 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 1794 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1795 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1796 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1797 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(6)), SwingSpeed) | |
| 1798 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1799 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-8),0,rad(-60)), SwingSpeed) | |
| 1800 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1801 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(25),0), SwingSpeed) | |
| 1802 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1803 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-30),0), SwingSpeed) | |
| 1804 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1805 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 1806 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 1807 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 1808 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 1809 | end | |
| 1810 | RootPart.Velocity = RootPart.CFrame.lookVector*60 | |
| 1811 | for i = 0, .2, .1 do | |
| 1812 | swait() | |
| 1813 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1) | |
| 1814 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1) | |
| 1815 | MagniDamage(Holder, 7, false, 0, 8, true, rand(-1,1)*60, "Compensate-SkyRocket", .1, false, 0, true, "386946017", rand(.8, 1.2), .4) | |
| 1816 | local SwingSpeed = .7 | |
| 1817 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 1818 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1819 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1820 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1821 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), SwingSpeed) | |
| 1822 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1823 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-8),0,rad(-10)), SwingSpeed) | |
| 1824 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1825 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(-55),0), SwingSpeed) | |
| 1826 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1827 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(60),0), SwingSpeed) | |
| 1828 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1829 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 1830 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 1831 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 1832 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 1833 | end | |
| 1834 | Attack_Num = 2 | |
| 1835 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, .07) | |
| 1836 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, .07) | |
| 1837 | elseif Attack_Num == 2 then | |
| 1838 | Attack_Num = 3 | |
| 1839 | LeftHip.Part0 = nil | |
| 1840 | LeftHip.Part1 = nil | |
| 1841 | RightHip.Part0 = nil | |
| 1842 | RightHip.Part1 = nil | |
| 1843 | FLeftHip.Part0 = Torso | |
| 1844 | FLeftHip.Part1 = LeftLeg | |
| 1845 | FLeftHip.C0 = LeftHip.C0 | |
| 1846 | FLeftHip.C1 = LeftHip.C1 | |
| 1847 | FRightHip.Part0 = Torso | |
| 1848 | FRightHip.Part1 = RightLeg | |
| 1849 | FRightHip.C0 = RightHip.C0 | |
| 1850 | FRightHip.C1 = RightHip.C1 | |
| 1851 | for i = 0, .3, .1 do | |
| 1852 | swait() | |
| 1853 | local SwingSpeed = .6 | |
| 1854 | MagicCircle(BC(Colour2), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, .1) | |
| 1855 | MagicBlock(BC(Colour1), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, .1) | |
| 1856 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 1857 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1858 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1859 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1860 | MagniDamage(LeftLeg, 10, false, 0, 2, true, -20, "Compensate", .1, false, 0, false, _, _, _) | |
| 1861 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-10),0,rad(6)), SwingSpeed) | |
| 1862 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1863 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-10)), SwingSpeed) | |
| 1864 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1865 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1866 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1867 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-30),0,0),SwingSpeed) | |
| 1868 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),SwingSpeed) | |
| 1869 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(30),rad(90),0),SwingSpeed) | |
| 1870 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),SwingSpeed) | |
| 1871 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-40),rad(-90),0),SwingSpeed) | |
| 1872 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),SwingSpeed) | |
| 1873 | end | |
| 1874 | RootPart.Velocity = RootPart.CFrame.lookVector*60 | |
| 1875 | for i = 0, .4, .1 do | |
| 1876 | swait() | |
| 1877 | local SwingSpeed = .5 | |
| 1878 | MagicCircle(BC(Colour2), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, .1) | |
| 1879 | MagicBlock(BC(Colour1), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, .1) | |
| 1880 | MagniDamage(LeftLeg, 7, false, 0, 8, true, 90, "Compensate-SkyRocket", .1, false, 0, false, _, _, _) | |
| 1881 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(96),0,0), SwingSpeed) | |
| 1882 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1883 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1884 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1885 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-10),0,rad(6)), SwingSpeed) | |
| 1886 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1887 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-20),0,rad(-12)), SwingSpeed) | |
| 1888 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1889 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1890 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1891 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0),SwingSpeed) | |
| 1892 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),SwingSpeed) | |
| 1893 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(90),0),SwingSpeed) | |
| 1894 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),SwingSpeed) | |
| 1895 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(80),rad(-90),0),SwingSpeed) | |
| 1896 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),SwingSpeed) | |
| 1897 | end | |
| 1898 | MagicCircle(BC(Colour2), "Neon", LeftLeg.CFrame, 0, 0, 0, 7, 7, 7, .1) | |
| 1899 | MagicBlock(BC(Colour1), "Neon", LeftLeg.CFrame, 0, 0, 0, 7, 7, 7, .1) | |
| 1900 | MagniDamage(LeftLeg, 12, false, 0, 12, true, 30, "Compensate", .1, false, 0, false, _, _, _) | |
| 1901 | LeftHip.Part0 = Torso | |
| 1902 | LeftHip.Part1 = LeftLeg | |
| 1903 | RightHip.Part0 = Torso | |
| 1904 | RightHip.Part1 = RightLeg | |
| 1905 | FLeftHip.Part0 = nil | |
| 1906 | FLeftHip.Part1 = nil | |
| 1907 | LeftHip.C0 = FLeftHip.C0 | |
| 1908 | LeftHip.C1 = FLeftHip.C1 | |
| 1909 | FRightHip.Part0 = nil | |
| 1910 | FRightHip.Part1 = nil | |
| 1911 | RightHip.C0 = FRightHip.C0 | |
| 1912 | RightHip.C1 = FRightHip.C1 | |
| 1913 | elseif Attack_Num == 3 then | |
| 1914 | Attack_Num = 1 | |
| 1915 | LeftHip.Part0 = nil | |
| 1916 | LeftHip.Part1 = nil | |
| 1917 | RightHip.Part0 = nil | |
| 1918 | RightHip.Part1 = nil | |
| 1919 | FLeftHip.Part0 = Torso | |
| 1920 | FLeftHip.Part1 = LeftLeg | |
| 1921 | FLeftHip.C0 = LeftHip.C0 | |
| 1922 | FLeftHip.C1 = LeftHip.C1 | |
| 1923 | FRightHip.Part0 = Torso | |
| 1924 | FRightHip.Part1 = RightLeg | |
| 1925 | FRightHip.C0 = RightHip.C0 | |
| 1926 | FRightHip.C1 = RightHip.C1 | |
| 1927 | Humanoid.WalkSpeed = 3 | |
| 1928 | for i = 0, 1.2, .1 do | |
| 1929 | swait() | |
| 1930 | local SwingSpeed = .2 | |
| 1931 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed) | |
| 1932 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1933 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1934 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1935 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.325,-1.27)*Euler(rad(60),0,rad(-25)), SwingSpeed) | |
| 1936 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 1937 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.5,-.4)*Euler(rad(8),rad(-50),0), SwingSpeed) | |
| 1938 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1939 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(13),rad(-60),0), SwingSpeed) | |
| 1940 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1941 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-17),rad(70),0), SwingSpeed) | |
| 1942 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1943 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,0,-.4)*Euler(rad(-6),0,rad(17)), SwingSpeed) | |
| 1944 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 1945 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.95,.1)*Euler(rad(-40),0,rad(14)), SwingSpeed) | |
| 1946 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 1947 | end | |
| 1948 | WepWeld3.Parent = nil | |
| 1949 | WepWeld3.Part0 = Holder | |
| 1950 | WepWeld3.Part1 = TEHandle | |
| 1951 | WepWeld3.C0 = Holder.CFrame:inverse() * Cf(Holder.Position) | |
| 1952 | WepWeld3.C1 = TEHandle.CFrame:inverse() * Cf(Holder.Position) | |
| 1953 | WepWeld3.Parent = TEHandle | |
| 1954 | FITEB(800) | |
| 1955 | Debounces.DisableJump = true | |
| 1956 | local SlashS = Sound(TEHandle, "http://www.roblox.com/asset/?id=161006195", 1, 1.5, false) | |
| 1957 | debServ:AddItem(SlashS, 6) | |
| 1958 | local hit = TEHit_Box.Touched:connect(function(part) DamageFunction(part, false, 0, 333, true, 10, "Compensate-FreezeStun", RootPart, .4, false, _, false, _, _, _) end) | |
| 1959 | c1 = nil | |
| 1960 | c2 = nil | |
| 1961 | for i = 0, 1.5, .1 do | |
| 1962 | swait() | |
| 1963 | local x = TEHit_Box | |
| 1964 | c2 = x.CFrame*Cf(0, .5, 0) | |
| 1965 | if c1 and (x.Position-c1.p).magnitude > .1 then | |
| 1966 | local h = 6 | |
| 1967 | local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon") | |
| 1968 | if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end | |
| 1969 | local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon") | |
| 1970 | if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end | |
| 1971 | c1 = c2 | |
| 1972 | elseif not c1 then | |
| 1973 | c1 = c2 | |
| 1974 | end | |
| 1975 | local SwingSpeed = .5 | |
| 1976 | if i < .5 then | |
| 1977 | RootPart.Velocity = RootPart.CFrame.lookVector*220 | |
| 1978 | else | |
| 1979 | RootPart.Velocity = Vec(0, 0, 0) | |
| 1980 | Humanoid.WalkSpeed = 0 | |
| 1981 | end | |
| 1982 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,0,0)*Euler(rad(-90),0,0), SwingSpeed) | |
| 1983 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1984 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed) | |
| 1985 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1986 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1987 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 1988 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(90)), SwingSpeed) | |
| 1989 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(40), rad(12), 0), SwingSpeed) | |
| 1990 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.6,0)*Euler(rad(-10),0,rad(-15)), SwingSpeed) | |
| 1991 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 1992 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(30),0), SwingSpeed) | |
| 1993 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 1994 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.3,0)*Euler(rad(-15),rad(-30),0), SwingSpeed) | |
| 1995 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 1996 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,0)*Euler(rad(-20),rad(-10),0), SwingSpeed) | |
| 1997 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 1998 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7,.2)*Euler(rad(10),rad(30),rad(-3)), SwingSpeed) | |
| 1999 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 2000 | end | |
| 2001 | HTEB() | |
| 2002 | for i = 0, .3, .1 do | |
| 2003 | swait() | |
| 2004 | local SwingSpeed = .6 | |
| 2005 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 2006 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 2007 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed) | |
| 2008 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 2009 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 2010 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 2011 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.325,-1.27)*Euler(rad(60),0,rad(-25)), SwingSpeed) | |
| 2012 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2013 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.5,-.4)*Euler(rad(8),rad(-50),0), SwingSpeed) | |
| 2014 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2015 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(13),rad(-60),0), SwingSpeed) | |
| 2016 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 2017 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-17),rad(70),0), SwingSpeed) | |
| 2018 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 2019 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,0,-.4)*Euler(rad(-6),0,rad(17)), SwingSpeed) | |
| 2020 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 2021 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.95,.1)*Euler(rad(-40),0,rad(14)), SwingSpeed) | |
| 2022 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 2023 | end | |
| 2024 | local Sheath = Sound(TESHandle, "rbxasset://sounds\\unsheath.wav", 1, 1, false) | |
| 2025 | debServ:AddItem(Sheath, 6) | |
| 2026 | hit:disconnect() | |
| 2027 | Debounces.DisableJump = false | |
| 2028 | Humanoid.WalkSpeed = CurrentSpeed | |
| 2029 | WepWeld3.Part0 = TESHandle | |
| 2030 | WepWeld3.Part1 = TEHandle | |
| 2031 | WepWeld3.C0 = Cf(0, 0, 0) | |
| 2032 | WepWeld3.C1 = Cf(0, 3, 0) * Euler(0, rad(180), 0) | |
| 2033 | LeftHip.Part0 = Torso | |
| 2034 | LeftHip.Part1 = LeftLeg | |
| 2035 | RightHip.Part0 = Torso | |
| 2036 | RightHip.Part1 = RightLeg | |
| 2037 | FLeftHip.Part0 = nil | |
| 2038 | FLeftHip.Part1 = nil | |
| 2039 | LeftHip.C0 = FLeftHip.C0 | |
| 2040 | LeftHip.C1 = FLeftHip.C1 | |
| 2041 | FRightHip.Part0 = nil | |
| 2042 | FRightHip.Part1 = nil | |
| 2043 | RightHip.C0 = FRightHip.C0 | |
| 2044 | RightHip.C1 = FRightHip.C1 | |
| 2045 | end | |
| 2046 | end | |
| 2047 | if Debounces.Transformed and not Debounces.TEWield and not Debounces.TESWield then | |
| 2048 | for i = 0, .15, .1 do | |
| 2049 | swait() | |
| 2050 | local SwingSpeed = .8 | |
| 2051 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1) | |
| 2052 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1) | |
| 2053 | MagniDamage(Holder, 3, false, 0, 3, false, 0, "Compensate", 0, false, 0, false, _, _, _) | |
| 2054 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(6)), SwingSpeed) | |
| 2055 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2056 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-8),0,rad(-60)), SwingSpeed) | |
| 2057 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2058 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(25),0), SwingSpeed) | |
| 2059 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 2060 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-30),0), SwingSpeed) | |
| 2061 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 2062 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2063 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2064 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2065 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2066 | end | |
| 2067 | RootPart.Velocity = RootPart.CFrame.lookVector*60 | |
| 2068 | for i = 0, .15, .1 do | |
| 2069 | swait() | |
| 2070 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1) | |
| 2071 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1) | |
| 2072 | MagniDamage(Holder, 8, false, 0, 10, true, rand(-1,1)*30, "Compensate-SkyRocket", .1, false, 0, true, "153092296", 1, 1) | |
| 2073 | local SwingSpeed = .8 | |
| 2074 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), SwingSpeed) | |
| 2075 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2076 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-8),0,rad(-10)), SwingSpeed) | |
| 2077 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2078 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(-55),0), SwingSpeed) | |
| 2079 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 2080 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(60),0), SwingSpeed) | |
| 2081 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 2082 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2083 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2084 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2085 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2086 | end | |
| 2087 | MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, .07) | |
| 2088 | MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, .07) | |
| 2089 | end | |
| 2090 | if not Debounces.HasWep and not Debounces.Transformed then | |
| 2091 | if Attack_Num == 1 then | |
| 2092 | Attack_Num = 2 | |
| 2093 | local HBox = MakeHitBox(Vec(1.6,1.6,1.6), RightArm, false, _, _) | |
| 2094 | local hit = HBox.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 5, "Normal", RootPart, .8, false, _, false, _, _, _) end) | |
| 2095 | for i = 0, .4, .1 do | |
| 2096 | swait() | |
| 2097 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.85,0.45,-1)*Euler(rad(60),0,rad(-80)),.3) | |
| 2098 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0),.3) | |
| 2099 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.3,-.3)*Euler(rad(90),0,rad(-80)),.3) | |
| 2100 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0),.3) | |
| 2101 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),rad(80),0),.3) | |
| 2102 | Neck.C1=clerp(Neck.C1,Cf(0,0,.1)*Euler(0,0,0),.3) | |
| 2103 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-80),0),.3) | |
| 2104 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3) | |
| 2105 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.3) | |
| 2106 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3) | |
| 2107 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.3) | |
| 2108 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3) | |
| 2109 | end | |
| 2110 | for i = 0, .7, .1 do | |
| 2111 | swait() | |
| 2112 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(80)),.5) | |
| 2113 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0),.5) | |
| 2114 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.5,0.3,-.8)*Euler(rad(90),0,rad(80)),.5) | |
| 2115 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0),.5) | |
| 2116 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(0),rad(-80),0),.5) | |
| 2117 | Neck.C1=clerp(Neck.C1,Cf(0,0,.1)*Euler(0,0,0),.5) | |
| 2118 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(80),0),.5) | |
| 2119 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.5) | |
| 2120 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.5) | |
| 2121 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.5) | |
| 2122 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.5) | |
| 2123 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.5) | |
| 2124 | end | |
| 2125 | debServ:AddItem(HBox, 0) | |
| 2126 | hit:disconnect() | |
| 2127 | elseif Attack_Num == 2 then | |
| 2128 | Attack_Num = 3 | |
| 2129 | local HBox = MakeHitBox(Vec(1.6,1.6,1.6), LeftArm, false, _, _) | |
| 2130 | local hit = HBox.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 5, "Normal", RootPart, .8, false, _, false, _, _, _) end) | |
| 2131 | for i = 0, .4, .1 do | |
| 2132 | swait() | |
| 2133 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(80)),.3) | |
| 2134 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0),.3) | |
| 2135 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.5,0.3,-.8)*Euler(rad(90),0,rad(80)),.3) | |
| 2136 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0),.3) | |
| 2137 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(0),rad(-80),0),.3) | |
| 2138 | Neck.C1=clerp(Neck.C1,Cf(0,0,.1)*Euler(0,0,0),.3) | |
| 2139 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(80),0),.3) | |
| 2140 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3) | |
| 2141 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.3) | |
| 2142 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3) | |
| 2143 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.3) | |
| 2144 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3) | |
| 2145 | end | |
| 2146 | for i = 0, .7, .1 do | |
| 2147 | swait() | |
| 2148 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.85,0.45,-1)*Euler(rad(60),0,rad(-80)),.5) | |
| 2149 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0),.5) | |
| 2150 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.3,-.3)*Euler(rad(90),0,rad(-80)),.5) | |
| 2151 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0),.5) | |
| 2152 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),rad(80),0),.5) | |
| 2153 | Neck.C1=clerp(Neck.C1,Cf(0,0,.1)*Euler(0,0,0),.5) | |
| 2154 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-80),0),.5) | |
| 2155 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.5) | |
| 2156 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.5) | |
| 2157 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.5) | |
| 2158 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.5) | |
| 2159 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.5) | |
| 2160 | end | |
| 2161 | debServ:AddItem(HBox, 0) | |
| 2162 | hit:disconnect() | |
| 2163 | elseif Attack_Num == 3 then | |
| 2164 | Attack_Num = 4 | |
| 2165 | local HBox = MakeHitBox(Vec(2,2,2), LeftLeg, false, _, _) | |
| 2166 | local hit = HBox.Touched:connect(function(part) DamageFunction(part, true, 9, 10, false, 70, "SkyRocket", RootPart, .8, false, _, false, _, _, _) end) | |
| 2167 | LeftHip.Part0 = nil | |
| 2168 | LeftHip.Part1 = nil | |
| 2169 | RightHip.Part0 = nil | |
| 2170 | RightHip.Part1 = nil | |
| 2171 | FLeftHip.Part0 = Torso | |
| 2172 | FLeftHip.Part1 = LeftLeg | |
| 2173 | FLeftHip.C0 = LeftHip.C0 | |
| 2174 | FLeftHip.C1 = LeftHip.C1 | |
| 2175 | FRightHip.Part0 = Torso | |
| 2176 | FRightHip.Part1 = RightLeg | |
| 2177 | FRightHip.C0 = RightHip.C0 | |
| 2178 | FRightHip.C1 = RightHip.C1 | |
| 2179 | for i = 0, .8, .1 do | |
| 2180 | swait() | |
| 2181 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-60),0,rad(8)),.3) | |
| 2182 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3) | |
| 2183 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-60),0,rad(-8)),.3) | |
| 2184 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3) | |
| 2185 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0),.3) | |
| 2186 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3) | |
| 2187 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-30),0,0),.3) | |
| 2188 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3) | |
| 2189 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(30),rad(90),0),.3) | |
| 2190 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3) | |
| 2191 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-40),rad(-90),0),.3) | |
| 2192 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3) | |
| 2193 | end | |
| 2194 | RootPart.Velocity = RootPart.CFrame.lookVector*60 | |
| 2195 | for i = 0, 1.4, .1 do | |
| 2196 | swait() | |
| 2197 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(0),0,rad(14)),.3) | |
| 2198 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3) | |
| 2199 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)),.4) | |
| 2200 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3) | |
| 2201 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),0,0),.3) | |
| 2202 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3) | |
| 2203 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0),.3) | |
| 2204 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3) | |
| 2205 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(90),0),.3) | |
| 2206 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3) | |
| 2207 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(80),rad(-90),0),.3) | |
| 2208 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3) | |
| 2209 | end | |
| 2210 | LeftHip.Part0 = Torso | |
| 2211 | LeftHip.Part1 = LeftLeg | |
| 2212 | RightHip.Part0 = Torso | |
| 2213 | RightHip.Part1 = RightLeg | |
| 2214 | FLeftHip.Part0 = nil | |
| 2215 | FLeftHip.Part1 = nil | |
| 2216 | LeftHip.C0 = FLeftHip.C0 | |
| 2217 | LeftHip.C1 = FLeftHip.C1 | |
| 2218 | FRightHip.Part0 = nil | |
| 2219 | FRightHip.Part1 = nil | |
| 2220 | RightHip.C0 = FRightHip.C0 | |
| 2221 | RightHip.C1 = FRightHip.C1 | |
| 2222 | debServ:AddItem(HBox, 0) | |
| 2223 | hit:disconnect() | |
| 2224 | elseif Attack_Num == 4 then | |
| 2225 | Attack_Num = 1 | |
| 2226 | local HBox = MakeHitBox(Vec(2.4,2.4,2.4), RightLeg, false, _, _) | |
| 2227 | local hit = HBox.Touched:connect(function(part) DamageFunction(part, true, 11, 12, true, 50, "Knockdown", RootPart, 1.5, false, _, false, _, _, _) end) | |
| 2228 | LeftHip.Part0 = nil | |
| 2229 | LeftHip.Part1 = nil | |
| 2230 | RightHip.Part0 = nil | |
| 2231 | RightHip.Part1 = nil | |
| 2232 | FLeftHip.Part0 = Torso | |
| 2233 | FLeftHip.Part1 = LeftLeg | |
| 2234 | FLeftHip.C0 = LeftHip.C0 | |
| 2235 | FLeftHip.C1 = LeftHip.C1 | |
| 2236 | FRightHip.Part0 = Torso | |
| 2237 | FRightHip.Part1 = RightLeg | |
| 2238 | FRightHip.C0 = RightHip.C0 | |
| 2239 | FRightHip.C1 = RightHip.C1 | |
| 2240 | for i = 0, .5, .1 do | |
| 2241 | swait() | |
| 2242 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.85,0.45,-1)*Euler(rad(60),0,rad(-80)),.3) | |
| 2243 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0),.3) | |
| 2244 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.3,-.2)*Euler(rad(120),0,rad(-80)),.3) | |
| 2245 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0),.3) | |
| 2246 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),rad(60),0),.3) | |
| 2247 | Neck.C1=clerp(Neck.C1,Cf(0,0,.1)*Euler(0,0,0),.3) | |
| 2248 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-80),0),.3) | |
| 2249 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3) | |
| 2250 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,-.6)*Euler(0,rad(120),0),.3) | |
| 2251 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(10),rad(90),0),.3) | |
| 2252 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.4)*Euler(0,rad(-50),0),.3) | |
| 2253 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(10),rad(-90),0),.3) | |
| 2254 | end | |
| 2255 | Humanoid.WalkSpeed = 0 | |
| 2256 | RootPart.Velocity = RootPart.CFrame.lookVector*100 | |
| 2257 | for i = 0, 1.6, .1 do | |
| 2258 | swait() | |
| 2259 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(60),0,rad(16)),.3) | |
| 2260 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3) | |
| 2261 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(30),0,rad(-60)),.4) | |
| 2262 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0),.3) | |
| 2263 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(-60),0),.3) | |
| 2264 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3) | |
| 2265 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.6,0)*Euler(rad(60),rad(-250),0),.3) | |
| 2266 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3) | |
| 2267 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.6,0)*Euler(rad(10),rad(0),rad(30)),.3) | |
| 2268 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(0),0),.3) | |
| 2269 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1,-.4,0)*Euler(rad(30),0,rad(-60)),.3) | |
| 2270 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(20),0),.3) | |
| 2271 | end | |
| 2272 | Humanoid.WalkSpeed = CurrentSpeed | |
| 2273 | LeftHip.Part0 = Torso | |
| 2274 | LeftHip.Part1 = LeftLeg | |
| 2275 | RightHip.Part0 = Torso | |
| 2276 | RightHip.Part1 = RightLeg | |
| 2277 | FLeftHip.Part0 = nil | |
| 2278 | FLeftHip.Part1 = nil | |
| 2279 | LeftHip.C0 = FLeftHip.C0 | |
| 2280 | LeftHip.C1 = FLeftHip.C1 | |
| 2281 | FRightHip.Part0 = nil | |
| 2282 | FRightHip.Part1 = nil | |
| 2283 | RightHip.C0 = FRightHip.C0 | |
| 2284 | RightHip.C1 = FRightHip.C1 | |
| 2285 | debServ:AddItem(HBox, 0) | |
| 2286 | hit:disconnect() | |
| 2287 | end | |
| 2288 | end | |
| 2289 | if Debounces.HasWep and not Debounces.Transformed then | |
| 2290 | if not Debounces.DuelWielding then | |
| 2291 | if Attack_Num == 1 then | |
| 2292 | Attack_Num = 2 | |
| 2293 | for i = 0, .2, .1 do | |
| 2294 | swait() | |
| 2295 | local SwingSpeed = .6 | |
| 2296 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.96,.5)*Euler(rad(-10),0,0), SwingSpeed) | |
| 2297 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 2298 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 2299 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed) | |
| 2300 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), SwingSpeed) | |
| 2301 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2302 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), SwingSpeed) | |
| 2303 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2304 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed) | |
| 2305 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 2306 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 2307 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 2308 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2309 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2310 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2311 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2312 | end | |
| 2313 | local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 10, "Compensate", RootPart, .12, false, _, false, _, _, _) end) | |
| 2314 | c1 = nil | |
| 2315 | c2 = nil | |
| 2316 | for i = 0, .5, .1 do | |
| 2317 | swait() | |
| 2318 | local x = Hit_Box | |
| 2319 | c2 = x.CFrame*Cf(0, .5, 0) | |
| 2320 | if c1 and (x.Position-c1.p).magnitude > .1 then | |
| 2321 | local h = 5 | |
| 2322 | local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon") | |
| 2323 | if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end | |
| 2324 | local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon") | |
| 2325 | if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end | |
| 2326 | c1 = c2 | |
| 2327 | elseif not c1 then | |
| 2328 | c1 = c2 | |
| 2329 | end | |
| 2330 | local SwingSpeed = .4 | |
| 2331 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.98,-.4)*Euler(rad(20),0,0), SwingSpeed) | |
| 2332 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 2333 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 2334 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed) | |
| 2335 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.6,0.5,-1)*Euler(0,0,rad(90)), SwingSpeed) | |
| 2336 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-160),0,0), SwingSpeed) | |
| 2337 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-25)), SwingSpeed) | |
| 2338 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2339 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-17),0,0), SwingSpeed) | |
| 2340 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(30),0), SwingSpeed) | |
| 2341 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(30),0), SwingSpeed) | |
| 2342 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 2343 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2344 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2345 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2346 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2347 | end | |
| 2348 | hit:disconnect() | |
| 2349 | elseif Attack_Num == 2 then | |
| 2350 | Attack_Num = 3 | |
| 2351 | for i = 0, .6, .1 do | |
| 2352 | swait() | |
| 2353 | local SwingSpeed = .5 | |
| 2354 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(160),0,0), SwingSpeed) | |
| 2355 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 2356 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 2357 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 2358 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.6,0.5,-1)*Euler(0,0,rad(90)), SwingSpeed) | |
| 2359 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-150),rad(-50),0), SwingSpeed) | |
| 2360 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-25)), SwingSpeed) | |
| 2361 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2362 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 2363 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 2364 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 2365 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 2366 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2367 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2368 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2369 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2370 | end | |
| 2371 | local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 10, 11, true, 10, "Compensate", RootPart, .12, false, _, false, _, _, _) end) | |
| 2372 | c1 = nil | |
| 2373 | c2 = nil | |
| 2374 | for i = 0, .5, .1 do | |
| 2375 | swait() | |
| 2376 | local x = Hit_Box | |
| 2377 | c2 = x.CFrame*Cf(0, .5, 0) | |
| 2378 | if c1 and (x.Position-c1.p).magnitude > .1 then | |
| 2379 | local h = 5 | |
| 2380 | local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon") | |
| 2381 | if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end | |
| 2382 | local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon") | |
| 2383 | if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end | |
| 2384 | c1 = c2 | |
| 2385 | elseif not c1 then | |
| 2386 | c1 = c2 | |
| 2387 | end | |
| 2388 | local SwingSpeed = .4 | |
| 2389 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.96,.5)*Euler(rad(-10),0,0), SwingSpeed) | |
| 2390 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 2391 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 2392 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 2393 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(60)), SwingSpeed) | |
| 2394 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2395 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-30)), SwingSpeed) | |
| 2396 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2397 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed) | |
| 2398 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-30),0), SwingSpeed) | |
| 2399 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-30),0), SwingSpeed) | |
| 2400 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 2401 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2402 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2403 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2404 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2405 | end | |
| 2406 | hit:disconnect() | |
| 2407 | elseif Attack_Num == 3 then | |
| 2408 | Attack_Num = 1 | |
| 2409 | for i = 0, .7, .1 do | |
| 2410 | swait() | |
| 2411 | local SwingSpeed = .5 | |
| 2412 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.9,.6)*Euler(rad(160),0,0), SwingSpeed) | |
| 2413 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 2414 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 2415 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 2416 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(160),0,0), SwingSpeed) | |
| 2417 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 2418 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.6,0.8,-.95)*Euler(rad(120),0,rad(60)), SwingSpeed) | |
| 2419 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2420 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 2421 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 2422 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 2423 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 2424 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2425 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2426 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2427 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2428 | end | |
| 2429 | c1 = nil | |
| 2430 | c2 = nil | |
| 2431 | local hit2 = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 11, 12, true, 10, "Compensate", RootPart, .2, false, _, false, _, _, _) end) | |
| 2432 | for i = 0, 1, .1 do | |
| 2433 | swait() | |
| 2434 | local x = Hit_Box | |
| 2435 | c2 = x.CFrame*Cf(0, .5, 0) | |
| 2436 | if c1 and (x.Position-c1.p).magnitude > .1 then | |
| 2437 | local h = 5 | |
| 2438 | local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon") | |
| 2439 | if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end | |
| 2440 | local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon") | |
| 2441 | if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end | |
| 2442 | c1 = c2 | |
| 2443 | elseif not c1 then | |
| 2444 | c1 = c2 | |
| 2445 | end | |
| 2446 | local SwingSpeed = .5 | |
| 2447 | Humanoid.WalkSpeed = 5 | |
| 2448 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(146),0,rad(-40)), SwingSpeed) | |
| 2449 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), SwingSpeed) | |
| 2450 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 2451 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 2452 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), SwingSpeed) | |
| 2453 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), SwingSpeed) | |
| 2454 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), SwingSpeed) | |
| 2455 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed) | |
| 2456 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 2457 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(60),0), SwingSpeed) | |
| 2458 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(60),0), SwingSpeed) | |
| 2459 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 2460 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2461 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2462 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2463 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2464 | end | |
| 2465 | Humanoid.WalkSpeed = CurrentSpeed | |
| 2466 | hit2:disconnect() | |
| 2467 | end | |
| 2468 | end | |
| 2469 | --[[if not Debounces.DuelWielding then | |
| 2470 | local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 4, 6, true, 10, "Compensate", RootPart, .05, true, 1.5, false, _, _, _) end) | |
| 2471 | local Rotate = 0 | |
| 2472 | local Vel = Inst("BodyVelocity", RootPart)
| |
| 2473 | Vel.Name = DecName | |
| 2474 | Vel.MaxForce = Vec(huge,huge,huge) | |
| 2475 | local sped = 50 | |
| 2476 | Vel.Velocity = RootPart.CFrame.lookVector*sped | |
| 2477 | DTPWeld.Part0 = Hit_Box | |
| 2478 | DTPWeld.Part1 = Drag_To_Part | |
| 2479 | DTPWeld.C0 = Cf(0, 3, 0) | |
| 2480 | for i = 0, 1.5, .1 do | |
| 2481 | swait() | |
| 2482 | Rotate = Rotate+80 | |
| 2483 | Vel.Velocity = RootPart.CFrame.lookVector*sped | |
| 2484 | local SwingSpeed = .5 | |
| 2485 | Humanoid.WalkSpeed = 5 | |
| 2486 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 2487 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 2488 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 2489 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed) | |
| 2490 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(90)), SwingSpeed) | |
| 2491 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2492 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-90)), SwingSpeed) | |
| 2493 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2494 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed) | |
| 2495 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(10),0), SwingSpeed) | |
| 2496 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.5,0)*Euler(0,0,rad(90)), SwingSpeed) | |
| 2497 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,rad(-(10+Rotate)),0), SwingSpeed) | |
| 2498 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2499 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 2500 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2501 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 2502 | end | |
| 2503 | DTPWeld.Part0 = RootPart | |
| 2504 | DTPWeld.Part1 = Drag_To_Part | |
| 2505 | DTPWeld.C0 = Cf(0, 0, 0) | |
| 2506 | debServ:AddItem(Vel, 0) | |
| 2507 | hit:disconnect() | |
| 2508 | end--]] | |
| 2509 | end | |
| 2510 | Debounces.Attacking = false | |
| 2511 | end | |
| 2512 | ||
| 2513 | function Disrupt() | |
| 2514 | Debounces.Attacking = true | |
| 2515 | LeftHip.Part0 = nil | |
| 2516 | LeftHip.Part1 = nil | |
| 2517 | RightHip.Part0 = nil | |
| 2518 | RightHip.Part1 = nil | |
| 2519 | FLeftHip.Part0 = Torso | |
| 2520 | FLeftHip.Part1 = LeftLeg | |
| 2521 | FLeftHip.C0 = LeftHip.C0 | |
| 2522 | FLeftHip.C1 = LeftHip.C1 | |
| 2523 | FRightHip.Part0 = Torso | |
| 2524 | FRightHip.Part1 = RightLeg | |
| 2525 | FRightHip.C0 = RightHip.C0 | |
| 2526 | FRightHip.C1 = RightHip.C1 | |
| 2527 | local BV = Inst("BodyVelocity", RootPart)
| |
| 2528 | BV.Name = DecName | |
| 2529 | BV.MaxForce = Vec(huge,huge,huge) | |
| 2530 | BV.Velocity = RootPart.CFrame.lookVector*150 | |
| 2531 | local hbox = MakeHitBox(Vec(8,8,16), RootPart, true, Cf(0,0, 4), Cf()) | |
| 2532 | DTPWeld.C0 = Cf(0,0,-2)*Euler(rad(90),0,0) | |
| 2533 | Humanoid.WalkSpeed = 0 | |
| 2534 | local hit = hbox.Touched:connect(function(part) DamageFunction(part, true, 29, 30, false, 0, "LifeSteal", RootPart, .1, true, 2, false, _, _, _) end) | |
| 2535 | for i = 0, 1, .1 do | |
| 2536 | swait() | |
| 2537 | if Debounces.HasWep then | |
| 2538 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), .3) | |
| 2539 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), .3) | |
| 2540 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), .3) | |
| 2541 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), .3) | |
| 2542 | end | |
| 2543 | MagicBlock(BrickColor.new(Colour2),"Neon",Drag_To_Part:GetRenderCFrame()*Cf(0,0,0), 8, 8, 8, 16, 16, 16, .1) | |
| 2544 | MagicCircle(BrickColor.new(Colour1),"Neon",Drag_To_Part:GetRenderCFrame()*Cf(0,0,0), 5, .1, 5, 15, .2, 15, 0.1) | |
| 2545 | MagicWave2(BrickColor.new(Colour1),"Neon",Drag_To_Part:GetRenderCFrame()*Cf(0,0,0), 1, 3, 1, 3, 6, 3, 0.1) | |
| 2546 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-40),0,rad(10)),.3) | |
| 2547 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3) | |
| 2548 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-40),0,rad(-10)),.3) | |
| 2549 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3) | |
| 2550 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,.2)*Euler(rad(50),0,0),.3) | |
| 2551 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3) | |
| 2552 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-60),0,0),.3) | |
| 2553 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3) | |
| 2554 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-12),rad(90),0),.3) | |
| 2555 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3) | |
| 2556 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-30),rad(-90),0),.3) | |
| 2557 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3) | |
| 2558 | end | |
| 2559 | Humanoid.WalkSpeed = CurrentSpeed | |
| 2560 | debServ:AddItem(hbox, 0) | |
| 2561 | debServ:AddItem(BV, 0) | |
| 2562 | LeftHip.Part0 = Torso | |
| 2563 | LeftHip.Part1 = LeftLeg | |
| 2564 | RightHip.Part0 = Torso | |
| 2565 | RightHip.Part1 = RightLeg | |
| 2566 | FLeftHip.Part0 = nil | |
| 2567 | FLeftHip.Part1 = nil | |
| 2568 | LeftHip.C0 = FLeftHip.C0 | |
| 2569 | LeftHip.C1 = FLeftHip.C1 | |
| 2570 | FRightHip.Part0 = nil | |
| 2571 | FRightHip.Part1 = nil | |
| 2572 | RightHip.C0 = FRightHip.C0 | |
| 2573 | RightHip.C1 = FRightHip.C1 | |
| 2574 | Debounces.Attacking = false | |
| 2575 | DTPWeld.C0 = Cf(0,0,0) | |
| 2576 | hit:disconnect() | |
| 2577 | end | |
| 2578 | ||
| 2579 | local GH = 5000 | |
| 2580 | local VHealth = Inst("DoubleConstrainedValue")
| |
| 2581 | VHealth.MaxValue = GH*4 | |
| 2582 | VHealth.MinValue = 0 | |
| 2583 | VHealth.Value = GH*4 | |
| 2584 | ||
| 2585 | function Corrupt_Guard() | |
| 2586 | Debounces.Attacking = true | |
| 2587 | Debounces.CanGuard = false | |
| 2588 | --print("Guard up")
| |
| 2589 | Humanoid.WalkSpeed = 0 | |
| 2590 | local LHealth = Humanoid.Health | |
| 2591 | GodMode = true | |
| 2592 | local function MakeGuard() | |
| 2593 | local guard = Inst("Part", workspace)
| |
| 2594 | guard.BrickColor = BC(Colour1) | |
| 2595 | guard.Material = "SmoothPlastic" | |
| 2596 | guard.Transparency = .3 | |
| 2597 | guard.Anchored = true | |
| 2598 | guard.Name = "Guard" | |
| 2599 | guard.Anchored = true | |
| 2600 | guard.CanCollide = false | |
| 2601 | guard.Locked = true | |
| 2602 | guard.Size = Vec(5.6, 5.6, 1.6) | |
| 2603 | local gm = Inst("SpecialMesh", guard)
| |
| 2604 | gm.MeshId = "http://www.roblox.com/asset/?id=1185246" | |
| 2605 | gm.Scale = Vec(12, 12, 5) | |
| 2606 | gm.TextureId = "http://www.roblox.com/asset/?id=74697410" | |
| 2607 | local vc = BC(Colour1).Color | |
| 2608 | gm.VertexColor = Vec(vc.r, vc.g, vc.b) | |
| 2609 | guard.CFrame = RootPart.CFrame * Cf(0, 0, -2.2) | |
| 2610 | local DBModel = Inst("Model", workspace)
| |
| 2611 | DBModel.Name = "DamageBox" | |
| 2612 | local gdb = Inst("Part", DBModel)
| |
| 2613 | gdb.Transparency = 1 | |
| 2614 | gdb.Anchored = true | |
| 2615 | gdb.CanCollide = true | |
| 2616 | gdb.Locked = true | |
| 2617 | gdb.Size = Vec(8, 8, 6) | |
| 2618 | gdb.CFrame = guard.CFrame * Cf(0, 0, -3.2) | |
| 2619 | gdb.Name = "Head" | |
| 2620 | local gdt = Inst("Part", DBModel)
| |
| 2621 | gdt.Transparency = 1 | |
| 2622 | gdt.Anchored = true | |
| 2623 | gdt.CanCollide = true | |
| 2624 | gdt.Locked = true | |
| 2625 | gdt.Size = Vec(8, 8, 6) | |
| 2626 | gdt.CFrame = guard.CFrame * Cf(0, 0, -3.2) | |
| 2627 | gdt.Name = "Torso" | |
| 2628 | local kthen = Inst("Weld", gdb)
| |
| 2629 | kthen.Part0 = gdb | |
| 2630 | kthen.Part1 = gdt | |
| 2631 | local GHealth = Inst("Humanoid", DBModel)
| |
| 2632 | GHealth.MaxHealth = GH | |
| 2633 | coroutine.resume(coroutine.create(function() runServ.Stepped:wait() GHealth.Health = GHealth.MaxHealth end)) | |
| 2634 | return guard, GHealth, gdb, gdt, DBModel | |
| 2635 | end | |
| 2636 | local Guard, GuardHealth, GDB, GDT, DBM = MakeGuard() | |
| 2637 | local Projectiles = {}
| |
| 2638 | local Ignore = {Character}
| |
| 2639 | local DontHeal = false | |
| 2640 | local function Check(pro) | |
| 2641 | local isSafe = false | |
| 2642 | for _, g in pairs(Projectiles) do | |
| 2643 | if g[1] ~= pro then | |
| 2644 | isSafe = true | |
| 2645 | end | |
| 2646 | end | |
| 2647 | return isSafe | |
| 2648 | end | |
| 2649 | runServ.Stepped:wait() | |
| 2650 | repeat | |
| 2651 | Humanoid.WalkSpeed = 0 | |
| 2652 | Humanoid.MaxHealth = huge | |
| 2653 | runServ.Stepped:wait() | |
| 2654 | Humanoid.Health = huge | |
| 2655 | RootPart.Velocity = Vec(0, 0, 0) | |
| 2656 | if Guard and GuardHealth and GDB and GDT and DBM and not DontHeal and Guard.Parent ~= nil and GuardHealth.Parent ~= nil and GDB.Parent ~= nil and GDT.Parent ~= nil and DBM.Parent ~= nil and GuardHealth.Health ~= 0 then | |
| 2657 | GuardHealth.MaxHealth = GH | |
| 2658 | Guard.CFrame = RootPart:GetRenderCFrame() * Cf(0, 0, -2.2) | |
| 2659 | GDB.CFrame = Guard:GetRenderCFrame() * Cf(0, 0, -3.2) | |
| 2660 | GDT.CFrame = Guard:GetRenderCFrame() * Cf(0, 0, -3.2) | |
| 2661 | if GuardHealth.Health ~= GuardHealth.MaxHealth then | |
| 2662 | local HealthLost = (GuardHealth.MaxHealth-GuardHealth.Health) | |
| 2663 | LHealth = LHealth+(HealthLost/2) | |
| 2664 | VHealth.Value = VHealth.Value-HealthLost | |
| 2665 | Apply_Buff(HealthLost/(GH/(GH/160)), 25) | |
| 2666 | MakeText("+"..(HealthLost/2).."", FONT, .4, 0, 170, 0, 0, 255, 0, RootPart.CFrame)
| |
| 2667 | GuardHealth.Health = GuardHealth.MaxHealth | |
| 2668 | RootPart.Velocity = RootPart.CFrame.lookVector* -(30+(HealthLost/(GH/50))) | |
| 2669 | end | |
| 2670 | --[[local Pro, PPos = workspace:FindPartOnRayWithIgnoreList(Ray.new(GDB.CFrame.p, GDB.CFrame.lookVector.Unit * 50), Ignore, false, true) | |
| 2671 | if Pro and Pro:IsA("BasePart") then
| |
| 2672 | if Pro.Velocity.Magnitude > 100 then | |
| 2673 | local hum = FindHum(Pro.Parent) | |
| 2674 | if not hum then | |
| 2675 | local Safe = Check(Pro) | |
| 2676 | if Safe then | |
| 2677 | print("Projectile found")
| |
| 2678 | local CloneP = Pro:Clone() | |
| 2679 | CloneP.Anchored = true | |
| 2680 | table.insert(Projectiles, {Pro, CloneP, Pro.Velocity.Magnitude})
| |
| 2681 | else | |
| 2682 | print("Projectile Return Attempt")
| |
| 2683 | if (Pro.Position - GDB.Position).magnitude < 2 then | |
| 2684 | coroutine.resume(coroutine.create(function() | |
| 2685 | runServ.Stepped:wait() | |
| 2686 | if GuardHealth.Health ~= GuardHealth.MaxHealth then | |
| 2687 | DontHeal = true | |
| 2688 | local Dam = (GuardHealth.MaxHealth - GuardHealth.Health)*2 | |
| 2689 | for n, p in pairs(Projectiles) do | |
| 2690 | if p[1] == Pro then | |
| 2691 | coroutine.resume(coroutine.create(function() | |
| 2692 | print("Projectile being return")
| |
| 2693 | local cp = p[2] | |
| 2694 | local ve = p[3] | |
| 2695 | debServ:AddItem(p[1], 0) | |
| 2696 | cp.Parent = F2 | |
| 2697 | for _, h in pairs(cp:GetChildren()) do | |
| 2698 | if h:IsA("BodyMover") then
| |
| 2699 | debServ:AddItem(h, 0) | |
| 2700 | end | |
| 2701 | end | |
| 2702 | cp.CFrame = cp.CFrame * Euler(0, rad(180), 0) | |
| 2703 | local vel = Inst("BodyVelocity", cp)
| |
| 2704 | vel.MaxForce = Vec(huge, huge, huge) | |
| 2705 | vel.Velocity = Cf(PPos - cp.Position).lookVector * (ve*2) | |
| 2706 | local t = cp.Touched:connect(function() DamageFunction(part, false, 0, Dam, false, 0, "LifeSteal", RootPart, .2, false, _, false, _, _, _) end) | |
| 2707 | debServ:AddItem(cp, 40) | |
| 2708 | repeat wait() until cp.Parent == nil | |
| 2709 | debServ:AddItem(cp, 0) | |
| 2710 | end)) | |
| 2711 | end | |
| 2712 | end | |
| 2713 | DontHeal = false | |
| 2714 | end | |
| 2715 | end)) | |
| 2716 | end | |
| 2717 | end | |
| 2718 | end | |
| 2719 | end | |
| 2720 | end--]] | |
| 2721 | else | |
| 2722 | debServ:AddItem(Guard, 0) | |
| 2723 | debServ:AddItem(GuardHealth, 0) | |
| 2724 | debServ:AddItem(GDB, 0) | |
| 2725 | debServ:AddItem(DBM, 0) | |
| 2726 | Guard, GuardHealth, GDB, GDT, DBM = MakeGuard() | |
| 2727 | local s1 = Sound(RootPart,"http://roblox.com/asset/?id=233091161", 1, 1.4, false) | |
| 2728 | debServ:AddItem(s1, 3) | |
| 2729 | MagicRing(BrickColor.new(Colour1),"Neon",RootPart:GetRenderCFrame()*Cf(0,0,0)*Euler(rad(90),0,0), 2, 2, 4, 8, 8, 16, .05) | |
| 2730 | DBM.Parent = F2 | |
| 2731 | Apply_Buff(10, 120) | |
| 2732 | MagniDamage(RootPart, 40, false, 0, 9999999999999999999, true, 9000000000000000, "Compensate", .01, false, 0, false, _, _, _) | |
| 2733 | DBM.Parent = workspace | |
| 2734 | repeat runServ.Stepped:wait() until Guard and GuardHealth and GDB and DBM | |
| 2735 | end | |
| 2736 | local GuardSpeed = .5 | |
| 2737 | if Debounces.HasWep then | |
| 2738 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), GuardSpeed) | |
| 2739 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), GuardSpeed) | |
| 2740 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), GuardSpeed) | |
| 2741 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), GuardSpeed) | |
| 2742 | end | |
| 2743 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12)), GuardSpeed) | |
| 2744 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), GuardSpeed) | |
| 2745 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.4,-.5)*Euler(rad(-210),0,0), GuardSpeed) | |
| 2746 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-50),0), GuardSpeed) | |
| 2747 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-12),0,0), GuardSpeed) | |
| 2748 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-50),0), GuardSpeed) | |
| 2749 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(.5,-1,0)*Euler(0,rad(-50),0), GuardSpeed) | |
| 2750 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), GuardSpeed) | |
| 2751 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,.15)*Euler(0,rad(90),0), GuardSpeed) | |
| 2752 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(105),0), GuardSpeed) | |
| 2753 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,.3)*Euler(0,rad(-90),0), GuardSpeed) | |
| 2754 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-120),0), GuardSpeed) | |
| 2755 | until not Debounces.Guarding or Humanoid.Health < 0.01 or VHealth.Value == VHealth.MinValue | |
| 2756 | debServ:AddItem(Guard, 0) | |
| 2757 | debServ:AddItem(GuardHealth, 0) | |
| 2758 | debServ:AddItem(GDB, 0) | |
| 2759 | debServ:AddItem(DBM, 0) | |
| 2760 | --print("Guard down")
| |
| 2761 | GodMode = false | |
| 2762 | Humanoid.MaxHealth = Max_Health | |
| 2763 | Humanoid.WalkSpeed = CurrentSpeed | |
| 2764 | Debounces.Attacking = false | |
| 2765 | wait(.15) | |
| 2766 | Humanoid.Health = LHealth | |
| 2767 | coroutine.resume(coroutine.create(function() | |
| 2768 | wait(1) | |
| 2769 | Debounces.CanGuard = true | |
| 2770 | end)) | |
| 2771 | end | |
| 2772 | ||
| 2773 | function Fatal_Blow() | |
| 2774 | Debounces.Attacking = true | |
| 2775 | local PlusSize = 0 | |
| 2776 | local Del = 0 | |
| 2777 | local Continue = false | |
| 2778 | local K = Mouse.KeyUp:connect(function(key) | |
| 2779 | if key == "z" and Z_Pressed then | |
| 2780 | Continue = true | |
| 2781 | Z_Pressed = false | |
| 2782 | end | |
| 2783 | end) | |
| 2784 | local psm = 1 | |
| 2785 | local gy = Inst("BodyGyro", RootPart)
| |
| 2786 | gy.Name = DecName | |
| 2787 | gy.MaxTorque = Vec(0, 3000, 0) | |
| 2788 | --local chargeS = Sound(LeftArm, "http://roblox.com/asset/?id=0", 1, 1, true) | |
| 2789 | repeat | |
| 2790 | gy.CFrame = Cf(RootPart.Position, Mouse.Hit.p) | |
| 2791 | if Del >= 3 then PlusSize = PlusSize+(.15*psm) else Del = Del+.1 end | |
| 2792 | if PlusSize >= ((15*psm)-.15) then psm = psm+.1 end | |
| 2793 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,rad(4)), .4) | |
| 2794 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4) | |
| 2795 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), .4) | |
| 2796 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4) | |
| 2797 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(60),0), .4) | |
| 2798 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), .4) | |
| 2799 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), .4) | |
| 2800 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), .4) | |
| 2801 | RightHip.C0=clerp(RightHip.C0,Cf(.5,-1,0)*Euler(0,rad(90),0), .4) | |
| 2802 | RightHip.C1=clerp(RightHip.C1,Cf(0,1,0)*Euler(0,rad(90),0), .4) | |
| 2803 | LeftHip.C0=clerp(LeftHip.C0,Cf(-.5,-1,0)*Euler(0,rad(-90),0), .4) | |
| 2804 | LeftHip.C1=clerp(LeftHip.C1,Cf(0,1,0)*Euler(0,rad(-90),0), .4) | |
| 2805 | MagicBlood(BrickColor.new(Colour1),"Neon",LeftArm:GetRenderCFrame()*Cf(0,-.5,0)*Euler(rad(rand(-360, 360)),rad(rand(-360, 360)),rad(rand(-360, 360))), .1, 2, .1, .1, 2, .1, .05) | |
| 2806 | swait() | |
| 2807 | until Continue or PlusSize >= 5000 | |
| 2808 | debServ:AddItem(gy, 0) | |
| 2809 | --debServ:AddItem(chargeS, 0) | |
| 2810 | K:disconnect() | |
| 2811 | local FB = coroutine.create(function() | |
| 2812 | MagicRing(BrickColor.new(Colour2), "Neon" ,LeftArm:GetRenderCFrame()*Cf(0,-.5,0)*Euler(rad(90), 0, 0), .1, .1, .1, 1, 1, .1, .05) | |
| 2813 | MagicRing(BrickColor.new(Colour1), "Neon" ,LeftArm:GetRenderCFrame()*Cf(0,-.5,0)*Euler(rad(90), 0, 0), .1, .1, .1, .6, .6, .1, .05) | |
| 2814 | MagicRing(BrickColor.new(Colour1), "Neon" ,LeftArm:GetRenderCFrame()*Cf(0,-.5,0)*Euler(rad(90), 0, 0), .1, .1, .1, .3, .3, .1, .05) | |
| 2815 | RootPart.Velocity = RootPart.CFrame.lookVector*-60 | |
| 2816 | local s = Sound(LeftArm,"http://roblox.com/asset/?id=231917750", 1, 1.6, false) | |
| 2817 | debServ:AddItem(s, 2) | |
| 2818 | local Orb = Inst("Part", F2)
| |
| 2819 | Orb.Material = "Neon" | |
| 2820 | Orb.BrickColor = BC(Colour1) | |
| 2821 | Orb.Transparency = .5 | |
| 2822 | Orb.Name = "Orb" | |
| 2823 | Orb.Anchored = false | |
| 2824 | Orb.CanCollide = false | |
| 2825 | Orb.Locked = true | |
| 2826 | Orb.Size = Vec(1.4,1.4,1.4) | |
| 2827 | local OrbM = Inst("SpecialMesh", Orb) OrbM.MeshType = "Sphere"
| |
| 2828 | local Ring1 = Inst("Part", F2)
| |
| 2829 | Ring1.Transparency = .5 | |
| 2830 | Ring1.BrickColor = BC(Colour1) | |
| 2831 | Ring1.Name = "Ring" | |
| 2832 | Ring1.Anchored = false | |
| 2833 | Ring1.CanCollide = false | |
| 2834 | Ring1.Locked = true | |
| 2835 | Ring1.Size = Vec(.2,.2,.2) | |
| 2836 | local Ring1M = Inst("SpecialMesh", Ring1)
| |
| 2837 | Ring1M.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2838 | Ring1M.Scale = Vec(2, 2, 2) | |
| 2839 | local Ring2 = Inst("Part", F2)
| |
| 2840 | Ring2.Transparency = .5 | |
| 2841 | Ring2.BrickColor = BC(Colour1) | |
| 2842 | Ring2.Name = "Ring" | |
| 2843 | Ring2.Anchored = false | |
| 2844 | Ring2.CanCollide = false | |
| 2845 | Ring2.Locked = true | |
| 2846 | Ring2.Size = Vec(.2,.2,.2) | |
| 2847 | local Ring2M = Inst("SpecialMesh", Ring2)
| |
| 2848 | Ring2M.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2849 | Ring2M.Scale = Vec(2, 2, 2) | |
| 2850 | local Rm1 = Inst("Motor", Ring1)
| |
| 2851 | Rm1.Part0 = Orb | |
| 2852 | Rm1.Part1 = Ring1 | |
| 2853 | Rm1.DesiredAngle = 9999999999999999999999999999 | |
| 2854 | Rm1.MaxVelocity = rad(6) | |
| 2855 | Rm1.C0 = Cf() * Euler(rad(rand(-360, 360)),rad(rand(-360, 360)),rad(rand(-360, 360))) | |
| 2856 | Rm1.C1 = Cf() * Euler(rad(rand(-360, 360)),rad(rand(-360, 360)),rad(rand(-360, 360))) | |
| 2857 | local Rm2 = Inst("Motor", Ring2)
| |
| 2858 | Rm2.Part0 = Orb | |
| 2859 | Rm2.Part1 = Ring2 | |
| 2860 | Rm2.DesiredAngle = 9999999999999999999999999999 | |
| 2861 | Rm2.MaxVelocity = rad(6) | |
| 2862 | Rm2.C0 = Cf() * Euler(rad(rand(-360, 360)),rad(rand(-360, 360)),rad(rand(-360, 360))) | |
| 2863 | Rm2.C1 = Cf() * Euler(rad(rand(-360, 360)),rad(rand(-360, 360)),rad(rand(-360, 360))) | |
| 2864 | Orb.CFrame = LeftArm.CFrame*Cf(0,-(.5+(Orb.Size.Y/2)), 0) | |
| 2865 | local dir = CFrame.new(LeftArm.Position, Mouse.Hit.p) | |
| 2866 | local Vel = Inst("BodyVelocity", Orb)
| |
| 2867 | Vel.MaxForce = Vec(huge, huge, huge) | |
| 2868 | Vel.Velocity = dir.lookVector*(190+(PlusSize/12)) | |
| 2869 | debServ:AddItem(Orb, 40+(PlusSize/2)) | |
| 2870 | debServ:AddItem(Ring1, 40+(PlusSize/2)) | |
| 2871 | debServ:AddItem(Ring2, 40+(PlusSize/2)) | |
| 2872 | local hit = Orb.Touched:connect(function(part) | |
| 2873 | local hum = FindHum(part.Parent) | |
| 2874 | if (hum and hum ~= Humanoid and Orb.Anchored == false) or (part.Anchored == true and Orb.Anchored == false and part.Name ~= "OrbBlast" and part.Name ~= "hoi hoi" and part.Name ~= "Effect") then | |
| 2875 | Orb.Anchored = true | |
| 2876 | Orb.Transparency = 1 | |
| 2877 | --print(PlusSize) | |
| 2878 | local s = Sound(Orb,"http://roblox.com/asset/?id=233856079", 1, 1, false) | |
| 2879 | debServ:AddItem(s, 2) | |
| 2880 | debServ:AddItem(Ring1, 0) | |
| 2881 | debServ:AddItem(Vel, 0) | |
| 2882 | debServ:AddItem(Ring2, 0) | |
| 2883 | DamageFunction(part, false, 0, 8+(PlusSize*2), false, 0, "Compensate-Stun", RootPart, .2, true, 2, false, _, _, _) | |
| 2884 | local Blast = Inst("Part", F2)
| |
| 2885 | Blast.BrickColor = BC(Colour2) | |
| 2886 | Blast.Material = "Neon" | |
| 2887 | Blast.Transparency = 1 | |
| 2888 | Blast.Name = "OrbBlast" | |
| 2889 | Blast.Anchored = true | |
| 2890 | Blast.CanCollide = false | |
| 2891 | Blast.Locked = true | |
| 2892 | Blast.Size = Vec(.2,.2,.2) | |
| 2893 | Blast.CFrame = Orb.CFrame | |
| 2894 | local Bm = Inst("SpecialMesh", Blast)
| |
| 2895 | Bm.MeshType = "Sphere" | |
| 2896 | Bm.Scale = Vec(0,0,0) | |
| 2897 | local Range = 0 | |
| 2898 | MagicCircle(BrickColor.new(Colour1), "Neon" ,Blast:GetRenderCFrame(), 0, 0, 0, 20+(PlusSize*2.5), 20+(PlusSize*2.5), 20+(PlusSize*2.5), .05) | |
| 2899 | MagicRing(BrickColor.new(Colour1), "Neon" ,Blast:GetRenderCFrame()*Euler(rad(90), rad(90), 0), 0, 0, 0, 5+(PlusSize*2.5), 5+(PlusSize*2.5), 4+(PlusSize*2.5), .05) | |
| 2900 | MagicRing(BrickColor.new(Colour1), "Neon" ,Blast:GetRenderCFrame()*Euler(rad(22.5), 0, 0), 0, 0, 0, 10+(PlusSize*2.5), 10+(PlusSize*2.5), 4+(PlusSize*2.5), .05) | |
| 2901 | MagicRing(BrickColor.new(Colour1), "Neon" ,Blast:GetRenderCFrame()*Euler(rad(-22.5), 0, 0), 0, 0, 0, 15+(PlusSize*2.5), 15+(PlusSize*2.5), 4+(PlusSize*2.5), .05) | |
| 2902 | for t = 0, 1, .18 do | |
| 2903 | swait() | |
| 2904 | Range = t*(10+(PlusSize*1.5)) | |
| 2905 | Blast.Transparency = ((-2+t)*-1)/2 | |
| 2906 | Bm.Scale = Vec(t*(120+(PlusSize*6)), t*(120+(PlusSize*6)), t*(120+(PlusSize*6))) | |
| 2907 | MagniDamage(Blast, Range, true, 6+(PlusSize/10), 7+(PlusSize/10), false, 0, "Compensate-Normal", .01, false, 0, false, _, _, _) | |
| 2908 | end | |
| 2909 | for t = 0, 2, .08 do | |
| 2910 | swait() | |
| 2911 | MagniDamage(Blast, Range, true, 4+(PlusSize/10), 5+(PlusSize/10), false, 0, "Compensate-LifeSteal", .2, false, 0, false, _, _, _) | |
| 2912 | end | |
| 2913 | for t = 1, 0, -.22 do | |
| 2914 | swait() | |
| 2915 | Range = t*(10+(PlusSize*1.5)) | |
| 2916 | Blast.Transparency = ((-2+t)*-1)/2 | |
| 2917 | Bm.Scale = Vec(t*(120+(PlusSize*6)), t*(120+(PlusSize*6)), t*(120+(PlusSize*6))) | |
| 2918 | MagniDamage(Blast, Range, true, 6+(PlusSize/10), 7+(PlusSize/10), false, 0, "Compensate-Normal", .01, false, 0, false, _, _, _) | |
| 2919 | end | |
| 2920 | debServ:AddItem(Blast, 0) | |
| 2921 | debServ:AddItem(Orb, 0) | |
| 2922 | end | |
| 2923 | end) | |
| 2924 | repeat swait() until Orb.Parent == nil | |
| 2925 | debServ:AddItem(Orb, 0) | |
| 2926 | hit:disconnect() | |
| 2927 | end) | |
| 2928 | for i = 0, .4, .1 do | |
| 2929 | swait() | |
| 2930 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,rad(8)), .4) | |
| 2931 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4) | |
| 2932 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(90),0,rad(-70)), .4) | |
| 2933 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4) | |
| 2934 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(60),0), .4) | |
| 2935 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), .4) | |
| 2936 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-70),0), .4) | |
| 2937 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), .4) | |
| 2938 | RightHip.C0=clerp(RightHip.C0,Cf(.5,-1,0)*Euler(0,rad(90),0), .4) | |
| 2939 | RightHip.C1=clerp(RightHip.C1,Cf(0,1,0)*Euler(0,rad(90),0), .4) | |
| 2940 | LeftHip.C0=clerp(LeftHip.C0,Cf(-.5,-1,0)*Euler(0,rad(-90),0), .4) | |
| 2941 | LeftHip.C1=clerp(LeftHip.C1,Cf(0,1,0)*Euler(0,rad(-90),0), .4) | |
| 2942 | end | |
| 2943 | coroutine.resume(FB) | |
| 2944 | Debounces.Attacking = false | |
| 2945 | end | |
| 2946 | ||
| 2947 | local WaveNum = 1 | |
| 2948 | function Hate_Wave() | |
| 2949 | Debounces.Attacking = true | |
| 2950 | local function MakeWave() | |
| 2951 | local Wave = Inst("Model", F2)
| |
| 2952 | Wave.Name = "Wave" | |
| 2953 | local WM = Inst("Part", Wave)
| |
| 2954 | WM.BrickColor = BC(Colour1) | |
| 2955 | WM.Material = "Neon" | |
| 2956 | WM.Name = "WavePart" | |
| 2957 | WM.Position = Vec(10.3, 7.6, -239.4) | |
| 2958 | WM.Rotation = Vec(-180, 0, -180) | |
| 2959 | WM.Anchored = true | |
| 2960 | WM.CanCollide = false | |
| 2961 | WM.Locked = true | |
| 2962 | WM.Size = Vec(1, 2.4, 1) | |
| 2963 | local W1 = Inst("Part", Wave)
| |
| 2964 | W1.BrickColor = BC(Colour1) | |
| 2965 | W1.Material = "Neon" | |
| 2966 | W1.Name = "WavePart" | |
| 2967 | W1.Position = Vec(10.3, 9.648, -239.664) | |
| 2968 | W1.Rotation = Vec(165, 0, -180) | |
| 2969 | W1.Anchored = true | |
| 2970 | W1.CanCollide = false | |
| 2971 | W1.Locked = true | |
| 2972 | W1.Size = Vec(1, 2.1, 1) | |
| 2973 | local W2 = Inst("Part", Wave)
| |
| 2974 | W2.BrickColor = BC(Colour1) | |
| 2975 | W2.Material = "Neon" | |
| 2976 | W2.Name = "WavePart" | |
| 2977 | W2.Position = Vec(10.3, 11.4, -240.4) | |
| 2978 | W2.Rotation = Vec(150, 0, -180) | |
| 2979 | W2.Anchored = true | |
| 2980 | W2.CanCollide = false | |
| 2981 | W2.Locked = true | |
| 2982 | W2.Size = Vec(1, 2, 1) | |
| 2983 | local W3 = Inst("Part", Wave)
| |
| 2984 | W3.BrickColor = BC(Colour1) | |
| 2985 | W3.Material = "Neon" | |
| 2986 | W3.Name = "WavePart" | |
| 2987 | W3.Position = Vec(10.3, 5.552, -239.663) | |
| 2988 | W3.Rotation = Vec(-165, 0, -180) | |
| 2989 | W3.Anchored = true | |
| 2990 | W3.CanCollide = false | |
| 2991 | W3.Locked = true | |
| 2992 | W3.Size = Vec(1, 2.1, 1) | |
| 2993 | local W4 = Inst("Part", Wave)
| |
| 2994 | W4.BrickColor = BC(Colour1) | |
| 2995 | W4.Material = "Neon" | |
| 2996 | W4.Name = "WavePart" | |
| 2997 | W4.Position = Vec(10.3, 3.8, -240.4) | |
| 2998 | W4.Rotation = Vec(-150, 0, -180) | |
| 2999 | W4.Anchored = true | |
| 3000 | W4.CanCollide = false | |
| 3001 | W4.Locked = true | |
| 3002 | W4.Size = Vec(1, 2, 1) | |
| 3003 | local WH = Inst("Part", Wave)
| |
| 3004 | WH.Transparency = 1 | |
| 3005 | WH.Name = "WaveHitbox" | |
| 3006 | WH.Position = Vec(10.3, 7.6, -240.2) | |
| 3007 | WH.Rotation = Vec(-180, 0, -180) | |
| 3008 | WH.Anchored = true | |
| 3009 | WH.CanCollide = false | |
| 3010 | WH.Locked = true | |
| 3011 | WH.Size = Vec(5, 12, 8) | |
| 3012 | for _, w in pairs(Wave:GetChildren()) do | |
| 3013 | if w:IsA("BasePart") and w ~= WH then
| |
| 3014 | local W = Inst("Weld", WH)
| |
| 3015 | W.Part0 = WH | |
| 3016 | W.Part1 = w | |
| 3017 | W.C0 = WH.CFrame:inverse() * Cf(WH.Position) | |
| 3018 | W.C1 = w.CFrame:inverse() * Cf(WH.Position) | |
| 3019 | local M = Inst("BlockMesh", w)
| |
| 3020 | M.Scale = Vec(0, 1, 1) | |
| 3021 | end | |
| 3022 | end | |
| 3023 | local SiP = {NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, .188, 0)}
| |
| 3024 | local TrP = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)}
| |
| 3025 | local PE = Inst("ParticleEmitter", WH)
| |
| 3026 | PE.Color = ColorSequence.new(BC(Colour1).Color) | |
| 3027 | PE.LightEmission = 1 | |
| 3028 | PE.Size = NumberSequence.new(SiP) | |
| 3029 | PE.Transparency = NumberSequence.new(TrP) | |
| 3030 | PE.EmissionDirection = "Back" | |
| 3031 | PE.Lifetime = NumberRange.new(.2, .8) | |
| 3032 | PE.Rate = 500 | |
| 3033 | PE.Rotation = NumberRange.new(60, 120) | |
| 3034 | PE.RotSpeed = NumberRange.new(120, 360) | |
| 3035 | PE.Speed = NumberRange.new(30) | |
| 3036 | return Wave, WH | |
| 3037 | end | |
| 3038 | if WaveNum == 1 then | |
| 3039 | WaveNum = 2 | |
| 3040 | for i = 0, .3, .1 do | |
| 3041 | swait() | |
| 3042 | local SwingSpeed = .7 | |
| 3043 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.96,.5)*Euler(rad(-10),0,0), SwingSpeed) | |
| 3044 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3045 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 3046 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed) | |
| 3047 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), SwingSpeed) | |
| 3048 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 3049 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), SwingSpeed) | |
| 3050 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 3051 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed) | |
| 3052 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 3053 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 3054 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3055 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3056 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3057 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3058 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3059 | end | |
| 3060 | for i = 0, .2, .1 do | |
| 3061 | swait() | |
| 3062 | local SwingSpeed = .7 | |
| 3063 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.98,-.4)*Euler(rad(20),0,0), SwingSpeed) | |
| 3064 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3065 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 3066 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed) | |
| 3067 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.6,0.5,-1)*Euler(0,0,rad(90)), SwingSpeed) | |
| 3068 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-160),0,0), SwingSpeed) | |
| 3069 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-25)), SwingSpeed) | |
| 3070 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 3071 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-17),0,0), SwingSpeed) | |
| 3072 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(30),0), SwingSpeed) | |
| 3073 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(30),0), SwingSpeed) | |
| 3074 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3075 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3076 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3077 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3078 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3079 | end | |
| 3080 | local Wave, WHB = MakeWave() | |
| 3081 | for _, p in pairs(Wave:GetChildren()) do | |
| 3082 | if p:IsA("BasePart") then
| |
| 3083 | p.Anchored = false | |
| 3084 | end | |
| 3085 | end | |
| 3086 | WHB.CFrame = RootPart.CFrame * Euler(0, 0, rad(90)) | |
| 3087 | local Vel = Inst("BodyVelocity", WHB)
| |
| 3088 | Vel.MaxForce = Vec(huge, huge, huge) | |
| 3089 | Vel.Velocity = WHB.CFrame.lookVector * 220 | |
| 3090 | local Gyr = Inst("BodyGyro", WHB)
| |
| 3091 | Gyr.CFrame = WHB.CFrame | |
| 3092 | Gyr.MaxTorque = Vec(huge, huge, huge) | |
| 3093 | local s = Sound(WHB,"http://roblox.com/asset/?id=233091183", 1, 1.6, false) | |
| 3094 | debServ:AddItem(s, 2) | |
| 3095 | coroutine.resume(coroutine.create(function() | |
| 3096 | debServ:AddItem(Wave, 2) | |
| 3097 | local hit = WHB.Touched:connect(function(part) DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, .2, false, 0, false, _, _, _) end) | |
| 3098 | repeat swait() until Wave.Parent == nil | |
| 3099 | hit:disconnect() | |
| 3100 | end)) | |
| 3101 | elseif WaveNum == 2 then | |
| 3102 | WaveNum = 3 | |
| 3103 | for i = 0, .3, .1 do | |
| 3104 | swait() | |
| 3105 | local SwingSpeed = .7 | |
| 3106 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(160),0,0), SwingSpeed) | |
| 3107 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3108 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 3109 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 3110 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.6,0.5,-1)*Euler(0,0,rad(45)), SwingSpeed) | |
| 3111 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-150),rad(0),0), SwingSpeed) | |
| 3112 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-25)), SwingSpeed) | |
| 3113 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 3114 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 3115 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 3116 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 3117 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3118 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3119 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3120 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3121 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3122 | end | |
| 3123 | for i = 0, .2, .1 do | |
| 3124 | swait() | |
| 3125 | local SwingSpeed = .7 | |
| 3126 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.96,.5)*Euler(rad(-10),0,0), SwingSpeed) | |
| 3127 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3128 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 3129 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 3130 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(45)), SwingSpeed) | |
| 3131 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 3132 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-30)), SwingSpeed) | |
| 3133 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 3134 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed) | |
| 3135 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-30),0), SwingSpeed) | |
| 3136 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-30),0), SwingSpeed) | |
| 3137 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3138 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3139 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3140 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3141 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3142 | end | |
| 3143 | local Wave, WHB = MakeWave() | |
| 3144 | for _, p in pairs(Wave:GetChildren()) do | |
| 3145 | if p:IsA("BasePart") then
| |
| 3146 | p.Anchored = false | |
| 3147 | end | |
| 3148 | end | |
| 3149 | WHB.CFrame = RootPart.CFrame * Euler(0, 0, rad(45)) | |
| 3150 | local Vel = Inst("BodyVelocity", WHB)
| |
| 3151 | Vel.MaxForce = Vec(huge, huge, huge) | |
| 3152 | Vel.Velocity = WHB.CFrame.lookVector * 220 | |
| 3153 | local Gyr = Inst("BodyGyro", WHB)
| |
| 3154 | Gyr.CFrame = WHB.CFrame | |
| 3155 | Gyr.MaxTorque = Vec(huge, huge, huge) | |
| 3156 | local s = Sound(WHB,"http://roblox.com/asset/?id=233091183", 1, 1.6, false) | |
| 3157 | debServ:AddItem(s, 2) | |
| 3158 | coroutine.resume(coroutine.create(function() | |
| 3159 | debServ:AddItem(Wave, 2) | |
| 3160 | local hit = WHB.Touched:connect(function(part) DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, .2, false, 0, false, _, _, _) end) | |
| 3161 | repeat swait() until Wave.Parent == nil | |
| 3162 | hit:disconnect() | |
| 3163 | end)) | |
| 3164 | elseif WaveNum == 3 then | |
| 3165 | WaveNum = 4 | |
| 3166 | for i = 0, .3, .1 do | |
| 3167 | swait() | |
| 3168 | local SwingSpeed = .7 | |
| 3169 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), SwingSpeed) | |
| 3170 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3171 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), SwingSpeed) | |
| 3172 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 3173 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(135),0,0), SwingSpeed) | |
| 3174 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(45),rad(-45)), SwingSpeed) | |
| 3175 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-40)), SwingSpeed) | |
| 3176 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 3177 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed) | |
| 3178 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 3179 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 3180 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3181 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3182 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3183 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3184 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3185 | end | |
| 3186 | for i = 0, .2, .1 do | |
| 3187 | swait() | |
| 3188 | local SwingSpeed = .7 | |
| 3189 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), SwingSpeed) | |
| 3190 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3191 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), SwingSpeed) | |
| 3192 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 3193 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-25),0,rad(0)), SwingSpeed) | |
| 3194 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(60),rad(-10)), SwingSpeed) | |
| 3195 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-20),0,rad(-25)), SwingSpeed) | |
| 3196 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 3197 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 3198 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(82),0), SwingSpeed) | |
| 3199 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(100),0), SwingSpeed) | |
| 3200 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3201 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3202 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3203 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3204 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3205 | end | |
| 3206 | local Wave, WHB = MakeWave() | |
| 3207 | for _, p in pairs(Wave:GetChildren()) do | |
| 3208 | if p:IsA("BasePart") then
| |
| 3209 | p.Anchored = false | |
| 3210 | end | |
| 3211 | end | |
| 3212 | WHB.CFrame = RootPart.CFrame * Euler(0, 0, rad(-45)) | |
| 3213 | local Vel = Inst("BodyVelocity", WHB)
| |
| 3214 | Vel.MaxForce = Vec(huge, huge, huge) | |
| 3215 | Vel.Velocity = WHB.CFrame.lookVector * 220 | |
| 3216 | local Gyr = Inst("BodyGyro", WHB)
| |
| 3217 | Gyr.CFrame = WHB.CFrame | |
| 3218 | Gyr.MaxTorque = Vec(huge, huge, huge) | |
| 3219 | local s = Sound(WHB,"http://roblox.com/asset/?id=233091183", 1, 1.6, false) | |
| 3220 | debServ:AddItem(s, 2) | |
| 3221 | coroutine.resume(coroutine.create(function() | |
| 3222 | debServ:AddItem(Wave, 2) | |
| 3223 | local hit = WHB.Touched:connect(function(part) DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, .2, false, 0, false, _, _, _) end) | |
| 3224 | repeat swait() until Wave.Parent == nil | |
| 3225 | hit:disconnect() | |
| 3226 | end)) | |
| 3227 | elseif WaveNum == 4 then | |
| 3228 | WaveNum = 1 | |
| 3229 | for i = 0, .3, .1 do | |
| 3230 | swait() | |
| 3231 | local SwingSpeed = .7 | |
| 3232 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.9,.6)*Euler(rad(160),0,0), SwingSpeed) | |
| 3233 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3234 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 3235 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 3236 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(160),0,0), SwingSpeed) | |
| 3237 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 3238 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.6,0.8,-.95)*Euler(rad(120),0,rad(60)), SwingSpeed) | |
| 3239 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 3240 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 3241 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 3242 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 3243 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3244 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3245 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3246 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3247 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3248 | end | |
| 3249 | for i = 0, .2, .1 do | |
| 3250 | swait() | |
| 3251 | local SwingSpeed = .7 | |
| 3252 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(146),0,rad(-40)), SwingSpeed) | |
| 3253 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), SwingSpeed) | |
| 3254 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 3255 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 3256 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), SwingSpeed) | |
| 3257 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), SwingSpeed) | |
| 3258 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), SwingSpeed) | |
| 3259 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed) | |
| 3260 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 3261 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(60),0), SwingSpeed) | |
| 3262 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(60),0), SwingSpeed) | |
| 3263 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3264 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3265 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3266 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3267 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3268 | end | |
| 3269 | local Wave, WHB = MakeWave() | |
| 3270 | for _, p in pairs(Wave:GetChildren()) do | |
| 3271 | if p:IsA("BasePart") then
| |
| 3272 | p.Anchored = false | |
| 3273 | end | |
| 3274 | end | |
| 3275 | WHB.CFrame = RootPart.CFrame | |
| 3276 | local Vel = Inst("BodyVelocity", WHB)
| |
| 3277 | Vel.MaxForce = Vec(huge, huge, huge) | |
| 3278 | Vel.Velocity = WHB.CFrame.lookVector * 220 | |
| 3279 | local Gyr = Inst("BodyGyro", WHB)
| |
| 3280 | Gyr.CFrame = WHB.CFrame | |
| 3281 | Gyr.MaxTorque = Vec(huge, huge, huge) | |
| 3282 | local s = Sound(WHB,"http://roblox.com/asset/?id=233091183", 1, 1.6, false) | |
| 3283 | debServ:AddItem(s, 2) | |
| 3284 | coroutine.resume(coroutine.create(function() | |
| 3285 | debServ:AddItem(Wave, 2) | |
| 3286 | local hit = WHB.Touched:connect(function(part) DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, .2, false, 0, false, _, _, _) end) | |
| 3287 | repeat swait() until Wave.Parent == nil | |
| 3288 | hit:disconnect() | |
| 3289 | end)) | |
| 3290 | end | |
| 3291 | Debounces.Attacking = false | |
| 3292 | end | |
| 3293 | ||
| 3294 | function Dark_Eruption() | |
| 3295 | Debounces.Attacking = true | |
| 3296 | local EPower = 0 | |
| 3297 | local BuffDelay = 0 | |
| 3298 | repeat | |
| 3299 | if BuffDelay < 3.9 then | |
| 3300 | BuffDelay = BuffDelay+.1 | |
| 3301 | else | |
| 3302 | EPower = EPower+.25 | |
| 3303 | end | |
| 3304 | MagicBlock(BrickColor.new(Colour1),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05) | |
| 3305 | MagicBlock(BrickColor.new(Colour1),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05) | |
| 3306 | MagicBlock(BrickColor.new(Colour2),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05) | |
| 3307 | MagicBlock(BrickColor.new(Colour2),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05) | |
| 3308 | Humanoid.WalkSpeed = 5 | |
| 3309 | local SwingSpeed = .5 | |
| 3310 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.95,.5)*Euler(rad(180),0,0), SwingSpeed) | |
| 3311 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3312 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 3313 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 3314 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(170),0,0), SwingSpeed) | |
| 3315 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 3316 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.45,0.8,-.95)*Euler(rad(150),0,rad(40)), SwingSpeed) | |
| 3317 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 3318 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 3319 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 3320 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed) | |
| 3321 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3322 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3323 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 3324 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3325 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 3326 | wait() | |
| 3327 | until not Debounces.Charging_Erupt | |
| 3328 | Debounces.DisableJump = true | |
| 3329 | LeftHip.Part0 = nil | |
| 3330 | LeftHip.Part1 = nil | |
| 3331 | RightHip.Part0 = nil | |
| 3332 | RightHip.Part1 = nil | |
| 3333 | FLeftHip.Part0 = Torso | |
| 3334 | FLeftHip.Part1 = LeftLeg | |
| 3335 | FLeftHip.C0 = LeftHip.C0 | |
| 3336 | FLeftHip.C1 = LeftHip.C1 | |
| 3337 | FRightHip.Part0 = Torso | |
| 3338 | FRightHip.Part1 = RightLeg | |
| 3339 | FRightHip.C0 = RightHip.C0 | |
| 3340 | FRightHip.C1 = RightHip.C1 | |
| 3341 | local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, false, 0, 20+(EPower/4), true, 40, "Compensate-Knockdown", Hit_Box, .2, false, 0, false, _, _, _) end) | |
| 3342 | for i = 0, .4, .1 do | |
| 3343 | swait() | |
| 3344 | local SwingSpeed = .55 | |
| 3345 | Humanoid.WalkSpeed = 0 | |
| 3346 | MagicBlock(BrickColor.new(Colour1),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05) | |
| 3347 | MagicBlock(BrickColor.new(Colour1),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05) | |
| 3348 | MagicBlock(BrickColor.new(Colour2),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05) | |
| 3349 | MagicBlock(BrickColor.new(Colour2),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05) | |
| 3350 | HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(146),0,rad(-40)), SwingSpeed) | |
| 3351 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), SwingSpeed) | |
| 3352 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 3353 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 3354 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), SwingSpeed) | |
| 3355 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), SwingSpeed) | |
| 3356 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), SwingSpeed) | |
| 3357 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed) | |
| 3358 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 3359 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(60),0), SwingSpeed) | |
| 3360 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-2.2,0)*Euler(0,rad(60),0), SwingSpeed) | |
| 3361 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3362 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.3,.1)*Euler(rad(-80),0,0), SwingSpeed) | |
| 3363 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 3364 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.1,-.6)*Euler(rad(-10),0,0), SwingSpeed) | |
| 3365 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 3366 | end | |
| 3367 | coroutine.resume(coroutine.create(function() | |
| 3368 | for i = 1, 10, 1 do | |
| 3369 | swait() | |
| 3370 | local Point = Inst("Part", F2)
| |
| 3371 | Point.Anchored = true | |
| 3372 | Point.Name = "Point" | |
| 3373 | Point.CanCollide = false | |
| 3374 | Point.Transparency = 1 | |
| 3375 | Point.Locked = true | |
| 3376 | Point.Size = Vec(.2, .2, .2) | |
| 3377 | Point.CFrame = RootPart.CFrame * Cf(0, -3, -(11*i)) | |
| 3378 | local P2 = Inst("Part", Point)
| |
| 3379 | P2.Anchored = true | |
| 3380 | P2.CanCollide = false | |
| 3381 | P2.Name = "Point" | |
| 3382 | P2.Transparency = 1 | |
| 3383 | P2.Locked = true | |
| 3384 | P2.Size = Vec(.2, .2, .2) | |
| 3385 | P2.CFrame = Point.CFrame * Cf(0, 10, 0) | |
| 3386 | local P3 = Inst("Part", Point)
| |
| 3387 | P3.Anchored = true | |
| 3388 | P3.Name = "Point" | |
| 3389 | P3.CanCollide = false | |
| 3390 | P3.Transparency = 1 | |
| 3391 | P3.Locked = true | |
| 3392 | P3.Size = Vec(.2, .2, .2) | |
| 3393 | P3.CFrame = Point.CFrame * Cf(0, -10, 0) | |
| 3394 | local s1 = Sound(Point,"http://roblox.com/asset/?id=233091161", .4, 3, false) | |
| 3395 | debServ:AddItem(s1, 3) | |
| 3396 | local s2 = Sound(Point,"http://roblox.com/asset/?id=231917744", 1, 2, false) | |
| 3397 | debServ:AddItem(s2, 3) | |
| 3398 | MagicCircle(BrickColor.new(Colour1),"SmoothPlastic",Point:GetRenderCFrame(), .1, 0, .1, 5, .5, 5, .08) | |
| 3399 | MagicCircle(BrickColor.new(Colour1),"SmoothPlastic",Point:GetRenderCFrame(), .1, 0, .1, 1, 50, 1, .08) | |
| 3400 | MagicCircle(BrickColor.new(Colour2),"Neon",Point:GetRenderCFrame(), .06, 0, .06, 4.6, .46, 4.6, .06) | |
| 3401 | MagicCircle(BrickColor.new(Colour2),"Neon",Point:GetRenderCFrame(), .06, 0, .06, .6, 46, .6, .06) | |
| 3402 | MagicBlock(BrickColor.new(Colour1),"SmoothPlastic",Point:GetRenderCFrame(), .1, .1, .1, 2, 2, 2, .08) | |
| 3403 | MagicBlock(BrickColor.new(Colour2),"Neon",Point:GetRenderCFrame(), .1, .1, .1, 2, 2, 2, .06) | |
| 3404 | coroutine.resume(coroutine.create(function() | |
| 3405 | for i = 0, .4, .1 do | |
| 3406 | swait() | |
| 3407 | MagniDamage(Point, 12, true, 8+EPower, 9+EPower, true, 90, "Compensate-LifeSteal", .01, false, 0, false, _, _, _) | |
| 3408 | MagniDamage(P2, 12, true, 8+EPower, 9+EPower, true, 90, "Compensate-LifeSteal", .01, false, 0, false, _, _, _) | |
| 3409 | MagniDamage(P3, 12, true, 8+EPower, 9+EPower, true, 90, "Compensate-LifeSteal", .01, false, 0, false, _, _, _) | |
| 3410 | end | |
| 3411 | debServ:AddItem(Point, 0) | |
| 3412 | end)) | |
| 3413 | end | |
| 3414 | end)) | |
| 3415 | wait(.55) | |
| 3416 | hit:disconnect() | |
| 3417 | FLeftHip.Part0 = nil | |
| 3418 | FLeftHip.Part1 = nil | |
| 3419 | FRightHip.Part0 = nil | |
| 3420 | FRightHip.Part1 = nil | |
| 3421 | LeftHip.Part0 = Torso | |
| 3422 | LeftHip.Part1 = LeftLeg | |
| 3423 | LeftHip.C0 = FLeftHip.C0 | |
| 3424 | LeftHip.C1 = FLeftHip.C1 | |
| 3425 | RightHip.Part0 = Torso | |
| 3426 | RightHip.Part1 = RightLeg | |
| 3427 | RightHip.C0 = FRightHip.C0 | |
| 3428 | RightHip.C1 = FRightHip.C1 | |
| 3429 | Humanoid.WalkSpeed = CurrentSpeed | |
| 3430 | Debounces.DisableJump = false | |
| 3431 | Debounces.Attacking = false | |
| 3432 | end | |
| 3433 | ||
| 3434 | function Axel(Upward) | |
| 3435 | Debounces.Attacking = true | |
| 3436 | if not Debounces.HasWep then | |
| 3437 | if Current_Anim == "Idle" or Current_Anim == "Walking" then | |
| 3438 | LeftHip.Part0 = nil | |
| 3439 | LeftHip.Part1 = nil | |
| 3440 | RightHip.Part0 = nil | |
| 3441 | RightHip.Part1 = nil | |
| 3442 | FLeftHip.Part0 = Torso | |
| 3443 | FLeftHip.Part1 = LeftLeg | |
| 3444 | FLeftHip.C0 = LeftHip.C0 | |
| 3445 | FLeftHip.C1 = LeftHip.C1 | |
| 3446 | FRightHip.Part0 = Torso | |
| 3447 | FRightHip.Part1 = RightLeg | |
| 3448 | FRightHip.C0 = RightHip.C0 | |
| 3449 | FRightHip.C1 = RightHip.C1 | |
| 3450 | local t = .6 | |
| 3451 | local VelPart = RootPart | |
| 3452 | local tim = 1 | |
| 3453 | local Speed = 100 | |
| 3454 | local HBSize = Vec(3, 5, 3) | |
| 3455 | local Vel = Inst("BodyVelocity", RootPart)
| |
| 3456 | Vel.Name = DecName | |
| 3457 | Vel.MaxForce = Vec(huge, huge, huge) | |
| 3458 | Vel.Velocity = VelPart.CFrame.lookVector*0 | |
| 3459 | if Upward then | |
| 3460 | tim = 1.4 | |
| 3461 | HBSize = Vec(5, 7, 5) | |
| 3462 | Speed = 250 | |
| 3463 | local LVec = Inst("Part", F2)
| |
| 3464 | LVec.Transparency = 1 | |
| 3465 | LVec.Anchored = false | |
| 3466 | LVec.CanCollide = false | |
| 3467 | LVec.Locked = true | |
| 3468 | LVec.Size = Vec(1,1,1) | |
| 3469 | LVec.FrontSurface = "Hinge" | |
| 3470 | local LVW = Inst("Weld", LVec)
| |
| 3471 | LVW.Part0 = LeftLeg | |
| 3472 | LVW.Part1 = LVec | |
| 3473 | LVW.Name = DecName | |
| 3474 | LVW.C0 = Cf(0, -.5, 0) * Euler(rad(-90), 0, 0) | |
| 3475 | LVW.C1 = Cf(0,0,0) * Euler(0,0,rad(-20)) | |
| 3476 | VelPart = LVec | |
| 3477 | Vel.Velocity = (RootPart.CFrame.lookVector*-15) + Vec(0, 25, 0) | |
| 3478 | local noscope = 0 | |
| 3479 | local j = Sound(RootPart,"http://roblox.com/asset/?id=158149887", .5, 1, false) | |
| 3480 | debServ:AddItem(j, 2) | |
| 3481 | for i = 0, 1.4, .1 do | |
| 3482 | swait() | |
| 3483 | if noscope ~= 360 then | |
| 3484 | noscope = noscope+30 | |
| 3485 | end | |
| 3486 | local JumpSpeed = .4 | |
| 3487 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-60),0,rad(10)), JumpSpeed) | |
| 3488 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed) | |
| 3489 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-60),0,rad(-10)), JumpSpeed) | |
| 3490 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed) | |
| 3491 | Neck.C0=clerp(Neck.C0,Cf(0,1.4,.2)*Euler(rad(30),0,0), JumpSpeed) | |
| 3492 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed) | |
| 3493 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(noscope),0,0), JumpSpeed) | |
| 3494 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed) | |
| 3495 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-18),rad(90),0), JumpSpeed) | |
| 3496 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed) | |
| 3497 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-30),rad(-90),0), JumpSpeed) | |
| 3498 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed) | |
| 3499 | end | |
| 3500 | end | |
| 3501 | local HBox = MakeHitBox(HBSize, LeftLeg, true, Cf(0,-(HBSize.Y/4),0), Cf()) | |
| 3502 | local T = 0 | |
| 3503 | local hit = HBox.Touched:connect(function(part) | |
| 3504 | local hum = FindHum(part.Parent) | |
| 3505 | local Axeld = part.Parent:FindFirstChild("Axeld")
| |
| 3506 | if hum and hum ~= Humanoid and not Axeld then | |
| 3507 | tim = tim+1.2 | |
| 3508 | local ax = Inst("BoolValue", part.Parent) ax.Name = "Axeld"
| |
| 3509 | local QuickDelay = Inst("BodyPosition", RootPart)
| |
| 3510 | QuickDelay.Name = DecName | |
| 3511 | QuickDelay.MaxForce = Vec(huge, huge, huge) | |
| 3512 | QuickDelay.Position = RootPart.Position | |
| 3513 | debServ:AddItem(QuickDelay, .3) | |
| 3514 | debServ:AddItem(ax, .4) | |
| 3515 | DamageFunction(part, true, 20, 21, false, 150, "SkyRocket", RootPart, .1, false, 0, false, _, _, _) | |
| 3516 | end | |
| 3517 | end) | |
| 3518 | repeat | |
| 3519 | Vel.Velocity = VelPart.CFrame.lookVector*Speed | |
| 3520 | MagicBlock(BrickColor.new(Colour1),"Neon",LeftLeg:GetRenderCFrame()*Cf(0,-5,-1), 3, 3, 3, 7, 7, 7, .1) | |
| 3521 | MagicBlock(BrickColor.new(Colour2),"Neon",LeftLeg:GetRenderCFrame()*Cf(0,-4,-1), 2, 2, 2, 6, 6, 6, .1) | |
| 3522 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,rad(15),rad(70)),t) | |
| 3523 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),t) | |
| 3524 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.9)*Euler(rad(90),0,0),t) | |
| 3525 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(-70)),t) | |
| 3526 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.3)*Euler(rad(-35),rad(60),0),t) | |
| 3527 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),t) | |
| 3528 | if not Upward then | |
| 3529 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(40),rad(-80),0),t) | |
| 3530 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),t) | |
| 3531 | else | |
| 3532 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(100),rad(-80),0),t) | |
| 3533 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),t) | |
| 3534 | end | |
| 3535 | FRightHip.C0=clerp(FRightHip.C0,Cf(.8,-.5,-.7)*Euler(rad(-30),0,0),t) | |
| 3536 | FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(0,0,rad(25)),t) | |
| 3537 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.8,-1,-.15)*Euler(rad(-20),rad(60),0),t) | |
| 3538 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(rad(-40),0,0),t) | |
| 3539 | T = T+.1 | |
| 3540 | swait() | |
| 3541 | until T >= tim | |
| 3542 | debServ:AddItem(HBox, 0) | |
| 3543 | hit:disconnect() | |
| 3544 | debServ:AddItem(Vel, 0) | |
| 3545 | if Upward then | |
| 3546 | debServ:AddItem(VelPart, 0) | |
| 3547 | end | |
| 3548 | if not Upward then | |
| 3549 | for i = 0, 1.4, .1 do | |
| 3550 | swait() | |
| 3551 | Humanoid.WalkSpeed = 0 | |
| 3552 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(70)), .3) | |
| 3553 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .3) | |
| 3554 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(70),0,rad(60)), .3) | |
| 3555 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(60),0), .3) | |
| 3556 | Neck.C0=clerp(Neck.C0,Cf(0,1.35,-.5)*Euler(rad(-45),0,0), .3) | |
| 3557 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-30),0), .3) | |
| 3558 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.4,0)*Euler(rad(-20),rad(-60),0), .3) | |
| 3559 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), .3) | |
| 3560 | FRightHip.C0=clerp(FRightHip.C0,Cf(.5,-1.8,-.7)*Euler(0,rad(20),0), .3) | |
| 3561 | FRightHip.C1=clerp(FRightHip.C1,Cf(0,0,0)*Euler(rad(-15),0,0), .3) | |
| 3562 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1,-1.4,-.6)*Euler(0,rad(60),0), .3) | |
| 3563 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,0,0)*Euler(rad(-15),0,0), .3) | |
| 3564 | end | |
| 3565 | end | |
| 3566 | Humanoid.WalkSpeed = CurrentSpeed | |
| 3567 | LeftHip.Part0 = Torso | |
| 3568 | LeftHip.Part1 = LeftLeg | |
| 3569 | RightHip.Part0 = Torso | |
| 3570 | RightHip.Part1 = RightLeg | |
| 3571 | FLeftHip.Part0 = nil | |
| 3572 | FLeftHip.Part1 = nil | |
| 3573 | LeftHip.C0 = FLeftHip.C0 | |
| 3574 | LeftHip.C1 = FLeftHip.C1 | |
| 3575 | FRightHip.Part0 = nil | |
| 3576 | FRightHip.Part1 = nil | |
| 3577 | RightHip.C0 = FRightHip.C0 | |
| 3578 | RightHip.C1 = FRightHip.C1--]] | |
| 3579 | elseif Current_Anim == "Falling" or Current_Anim == "Jumping" then | |
| 3580 | LeftHip.Part0 = nil | |
| 3581 | LeftHip.Part1 = nil | |
| 3582 | RightHip.Part0 = nil | |
| 3583 | RightHip.Part1 = nil | |
| 3584 | FLeftHip.Part0 = Torso | |
| 3585 | FLeftHip.Part1 = LeftLeg | |
| 3586 | FLeftHip.C0 = LeftHip.C0 | |
| 3587 | FLeftHip.C1 = LeftHip.C1 | |
| 3588 | FRightHip.Part0 = Torso | |
| 3589 | FRightHip.Part1 = RightLeg | |
| 3590 | FRightHip.C0 = RightHip.C0 | |
| 3591 | FRightHip.C1 = RightHip.C1 | |
| 3592 | local t = .6 | |
| 3593 | local HBox = MakeHitBox(Vec(3,5,3), LeftLeg, true, Cf(0,-1.25,0), Cf()) | |
| 3594 | local LVec = Inst("Part", F2)
| |
| 3595 | LVec.Transparency = 1 | |
| 3596 | LVec.Anchored = false | |
| 3597 | LVec.CanCollide = false | |
| 3598 | LVec.Locked = true | |
| 3599 | LVec.Size = Vec(1,1,1) | |
| 3600 | LVec.FrontSurface = "Hinge" | |
| 3601 | local LVW = Inst("Weld", LVec)
| |
| 3602 | LVW.Part0 = LeftLeg | |
| 3603 | LVW.Part1 = LVec | |
| 3604 | LVW.Name = DecName | |
| 3605 | LVW.C0 = Cf(0, -.5, 0) * Euler(rad(-90), 0, 0) | |
| 3606 | LVW.C1 = Cf(0,0,0) * Euler(0,0,rad(-20)) | |
| 3607 | local Vel = Inst("BodyVelocity", RootPart)
| |
| 3608 | Vel.Name = DecName | |
| 3609 | Vel.MaxForce = Vec(huge, huge, huge) | |
| 3610 | Vel.Velocity = LVec.CFrame.lookVector*0 | |
| 3611 | local FallDamage = 0 | |
| 3612 | local CanDiveKick = true | |
| 3613 | local TouchedGround = false | |
| 3614 | local BuffN = 3 | |
| 3615 | local ground, pos = rayCast(LVec.Position, LVec.CFrame.lookVector, 5, Character) | |
| 3616 | local hit = HBox.Touched:connect(function(part) | |
| 3617 | local hum = FindHum(part.Parent) | |
| 3618 | if hum and hum ~= Humanoid and CanDiveKick then | |
| 3619 | CanDiveKick = false | |
| 3620 | FallDamage = FallDamage+4 | |
| 3621 | Vel.Velocity = (RootPart.CFrame.lookVector*-8) + Vec(0, 20, 0) | |
| 3622 | local noscope = 0 | |
| 3623 | local s = Sound(part,"http://roblox.com/asset/?id=401057895", 1, 1, false) | |
| 3624 | debServ:AddItem(s, 2) | |
| 3625 | local j = Sound(RootPart,"http://roblox.com/asset/?id=158149887", .5, 1, false) | |
| 3626 | debServ:AddItem(j, 2) | |
| 3627 | DamageFunction(part, false, 0, 45, false, 0, "LifeSteal", RootPart, .1, false, 0, false, _, _, _) | |
| 3628 | Apply_Buff(BuffN, 15) | |
| 3629 | if BuffN > 0 then | |
| 3630 | BuffN = BuffN-.1 | |
| 3631 | end | |
| 3632 | for i = 0, 1.4, .1 do | |
| 3633 | swait() | |
| 3634 | Vel.Velocity = (RootPart.CFrame.lookVector*-8) + Vec(0, 22, 0) | |
| 3635 | if noscope ~= 360 then | |
| 3636 | noscope = noscope+30 | |
| 3637 | end | |
| 3638 | local JumpSpeed = .4 | |
| 3639 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-60),0,rad(10)), JumpSpeed) | |
| 3640 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed) | |
| 3641 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-60),0,rad(-10)), JumpSpeed) | |
| 3642 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed) | |
| 3643 | Neck.C0=clerp(Neck.C0,Cf(0,1.4,.2)*Euler(rad(30),0,0), JumpSpeed) | |
| 3644 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed) | |
| 3645 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(noscope),0,0), JumpSpeed) | |
| 3646 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed) | |
| 3647 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-18),rad(90),0), JumpSpeed) | |
| 3648 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed) | |
| 3649 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-30),rad(-90),0), JumpSpeed) | |
| 3650 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed) | |
| 3651 | end | |
| 3652 | CanDiveKick = true | |
| 3653 | end | |
| 3654 | end) | |
| 3655 | repeat | |
| 3656 | swait() | |
| 3657 | if CanDiveKick then | |
| 3658 | FallDamage = FallDamage+1 | |
| 3659 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,rad(15),rad(70)),t) | |
| 3660 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),t) | |
| 3661 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.9)*Euler(rad(90),0,0),t) | |
| 3662 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(-70)),t) | |
| 3663 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.3)*Euler(rad(-35),rad(60),0),t) | |
| 3664 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),t) | |
| 3665 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-5),rad(-80),0),t) | |
| 3666 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),t) | |
| 3667 | FRightHip.C0=clerp(FRightHip.C0,Cf(.8,-.5,-.7)*Euler(rad(-30),0,0),t) | |
| 3668 | FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(0,0,rad(25)),t) | |
| 3669 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.8,-1,-.15)*Euler(rad(-20),rad(60),0),t) | |
| 3670 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(rad(-40),0,0),t) | |
| 3671 | Vel.Velocity = LVec.CFrame.lookVector*150 | |
| 3672 | MagicBlock(BrickColor.new(Colour1),"Neon",LeftLeg:GetRenderCFrame()*Cf(0,-5,-1), 3, 3, 3, 7, 7, 7, .1) | |
| 3673 | MagicBlock(BrickColor.new(Colour2),"Neon",LeftLeg:GetRenderCFrame()*Cf(0,-4,-1), 2, 2, 2, 6, 6, 6, .1) | |
| 3674 | ground, pos = rayCast(LVec.Position, LVec.CFrame.lookVector, 15, Character) | |
| 3675 | if ground then | |
| 3676 | if ground.Anchored == true then | |
| 3677 | TouchedGround = true | |
| 3678 | end | |
| 3679 | end | |
| 3680 | end | |
| 3681 | until TouchedGround | |
| 3682 | MagicWave(ground.BrickColor,ground.Material,Cf(pos), 0, 0, 0, 3, 1, 3, .1) | |
| 3683 | local WaveP = Inst("Part", F2)
| |
| 3684 | WaveP.Transparency = 1 | |
| 3685 | WaveP.Anchored = true | |
| 3686 | WaveP.CanCollide = false | |
| 3687 | WaveP.Locked = true | |
| 3688 | WaveP.CFrame = Cf(pos) | |
| 3689 | MagniDamage(WaveP, 25, true, 4+FallDamage, 5+FallDamage, false, 0, "Stun", .06+(FallDamage/100), false, 0, false, _, _, _) | |
| 3690 | debServ:AddItem(WaveP, 3) | |
| 3691 | local boo = Sound(WaveP,"http://roblox.com/asset/?id=157878578", 1, 1, false) | |
| 3692 | debServ:AddItem(boo, .4) | |
| 3693 | debServ:AddItem(HBox, 0) | |
| 3694 | debServ:AddItem(LVec, 0) | |
| 3695 | hit:disconnect() | |
| 3696 | debServ:AddItem(Vel, 0) | |
| 3697 | for i = 0, 1.8, .1 do | |
| 3698 | swait() | |
| 3699 | Humanoid.WalkSpeed = 0 | |
| 3700 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(70)), .3) | |
| 3701 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .3) | |
| 3702 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(70),0,rad(60)), .3) | |
| 3703 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(60),0), .3) | |
| 3704 | Neck.C0=clerp(Neck.C0,Cf(0,1.35,-.5)*Euler(rad(-45),0,0), .3) | |
| 3705 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-30),0), .3) | |
| 3706 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.4,0)*Euler(rad(-20),rad(-60),0), .3) | |
| 3707 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), .3) | |
| 3708 | FRightHip.C0=clerp(FRightHip.C0,Cf(.5,-1.8,-.7)*Euler(0,rad(20),0), .3) | |
| 3709 | FRightHip.C1=clerp(FRightHip.C1,Cf(0,0,0)*Euler(rad(-15),0,0), .3) | |
| 3710 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1,-1.4,-.6)*Euler(0,rad(60),0), .3) | |
| 3711 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,0,0)*Euler(rad(-15),0,0), .3) | |
| 3712 | end | |
| 3713 | Humanoid.WalkSpeed = CurrentSpeed | |
| 3714 | LeftHip.Part0 = Torso | |
| 3715 | LeftHip.Part1 = LeftLeg | |
| 3716 | RightHip.Part0 = Torso | |
| 3717 | RightHip.Part1 = RightLeg | |
| 3718 | FLeftHip.Part0 = nil | |
| 3719 | FLeftHip.Part1 = nil | |
| 3720 | LeftHip.C0 = FLeftHip.C0 | |
| 3721 | LeftHip.C1 = FLeftHip.C1 | |
| 3722 | FRightHip.Part0 = nil | |
| 3723 | FRightHip.Part1 = nil | |
| 3724 | RightHip.C0 = FRightHip.C0 | |
| 3725 | RightHip.C1 = FRightHip.C1--]] | |
| 3726 | end | |
| 3727 | elseif Debounces.HasWep and not Debounces.DuelWielding then | |
| 3728 | if Current_Anim == "Idle" or Current_Anim == "Walking" then | |
| 3729 | LeftHip.Part0 = nil | |
| 3730 | LeftHip.Part1 = nil | |
| 3731 | RightHip.Part0 = nil | |
| 3732 | RightHip.Part1 = nil | |
| 3733 | FLeftHip.Part0 = Torso | |
| 3734 | FLeftHip.Part1 = LeftLeg | |
| 3735 | FLeftHip.C0 = LeftHip.C0 | |
| 3736 | FLeftHip.C1 = LeftHip.C1 | |
| 3737 | FRightHip.Part0 = Torso | |
| 3738 | FRightHip.Part1 = RightLeg | |
| 3739 | FRightHip.C0 = RightHip.C0 | |
| 3740 | FRightHip.C1 = RightHip.C1 | |
| 3741 | local t = .6 | |
| 3742 | local VelPart = RootPart | |
| 3743 | local tim = 1 | |
| 3744 | local Speed = 150 | |
| 3745 | local HBSize = Vec(4, 8, 3) | |
| 3746 | local Vel = Inst("BodyVelocity", RootPart)
| |
| 3747 | Vel.Name = DecName | |
| 3748 | Vel.MaxForce = Vec(huge, huge, huge) | |
| 3749 | Vel.Velocity = VelPart.CFrame.lookVector*0 | |
| 3750 | if Upward then | |
| 3751 | tim = 1.4 | |
| 3752 | Speed = 300 | |
| 3753 | local LVec = Inst("Part", F2)
| |
| 3754 | LVec.Transparency = 1 | |
| 3755 | LVec.Anchored = false | |
| 3756 | LVec.CanCollide = false | |
| 3757 | LVec.Locked = true | |
| 3758 | LVec.Size = Vec(2,2,1) | |
| 3759 | LVec.FrontSurface = "Hinge" | |
| 3760 | local LVW = Inst("Weld", LVec)
| |
| 3761 | LVW.Part0 = RootPart | |
| 3762 | LVW.Part1 = LVec | |
| 3763 | LVW.Name = DecName | |
| 3764 | LVW.C0 = Cf(0, 0, 0) * Euler(rad(50), 0, 0) | |
| 3765 | VelPart = LVec | |
| 3766 | Vel.Velocity = (RootPart.CFrame.lookVector*-15) + Vec(0, 25, 0) | |
| 3767 | local noscope = 0 | |
| 3768 | local j = Sound(RootPart,"http://roblox.com/asset/?id=158149887", .5, 1, false) | |
| 3769 | debServ:AddItem(j, 2) | |
| 3770 | for i = 0, 1.4, .1 do | |
| 3771 | swait() | |
| 3772 | if noscope ~= 360 then | |
| 3773 | noscope = noscope+30 | |
| 3774 | end | |
| 3775 | local JumpSpeed = .4 | |
| 3776 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed) | |
| 3777 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed) | |
| 3778 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), JumpSpeed) | |
| 3779 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), JumpSpeed) | |
| 3780 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-60),0,rad(10)), JumpSpeed) | |
| 3781 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed) | |
| 3782 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-60),0,rad(-10)), JumpSpeed) | |
| 3783 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed) | |
| 3784 | Neck.C0=clerp(Neck.C0,Cf(0,1.4,.2)*Euler(rad(30),0,0), JumpSpeed) | |
| 3785 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed) | |
| 3786 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(noscope),0,0), JumpSpeed) | |
| 3787 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed) | |
| 3788 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-18),rad(90),0), JumpSpeed) | |
| 3789 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed) | |
| 3790 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-30),rad(-90),0), JumpSpeed) | |
| 3791 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed) | |
| 3792 | end | |
| 3793 | end | |
| 3794 | local HBox = MakeHitBox(HBSize, Hit_Box, true, Cf(), Cf()) | |
| 3795 | local T = 0 | |
| 3796 | local Penetrates = 0 | |
| 3797 | local hit = HBox.Touched:connect(function(part) | |
| 3798 | local hum = FindHum(part.Parent) | |
| 3799 | local p = part.Parent:FindFirstChild("Penetrated")
| |
| 3800 | local tor = part.Parent:FindFirstChild("Torso")
| |
| 3801 | if hum and hum ~= Humanoid and not p and tor then | |
| 3802 | if not Upward then | |
| 3803 | tim = tim+1.2 | |
| 3804 | else | |
| 3805 | tim = tim+1.6 | |
| 3806 | end | |
| 3807 | DamageFunction(part, false, 0, 30, false, 0, "Compensate", RootPart, .1, false, _, false, _, _, _) | |
| 3808 | local Penetrate = Inst("Part")
| |
| 3809 | if hum.Health > (hum.MaxHealth/12) then | |
| 3810 | debServ:AddItem(Penetrate, 0) | |
| 3811 | Penetrate = Inst("Weld", HBox)
| |
| 3812 | Penetrate.Part0 = HBox | |
| 3813 | Penetrate.Part1 = tor | |
| 3814 | Penetrate.C0 = Cf(0, 2.6-Penetrates, 0) * Euler(rad(90), 0, rad(-90)) | |
| 3815 | end | |
| 3816 | local P = Inst("BoolValue", part.Parent)
| |
| 3817 | P.Name = "Penetrated" | |
| 3818 | debServ:AddItem(P, 4) | |
| 3819 | debServ:AddItem(Penetrate, 2) | |
| 3820 | if Penetrates ~= 6 then | |
| 3821 | Penetrates = Penetrates+1 | |
| 3822 | end | |
| 3823 | local rip = runServ.RenderStepped:connect(function() | |
| 3824 | hum.PlatformStand = true | |
| 3825 | DamageFunction(part, false, 0, 0+Penetrates, false, 0, "Compensate", RootPart, .02, false, _, false, _, _, _) | |
| 3826 | end) | |
| 3827 | repeat swait() until Penetrate.Parent == nil or T == tim or hum.Health <= (hum.MaxHealth/12) | |
| 3828 | hum.PlatformStand = false | |
| 3829 | if Penetrates ~= 6 then | |
| 3830 | Penetrates = Penetrates-1 | |
| 3831 | end | |
| 3832 | debServ:AddItem(P, 0) | |
| 3833 | debServ:AddItem(Penetrate, 0) | |
| 3834 | rip:disconnect() | |
| 3835 | end | |
| 3836 | end) | |
| 3837 | repeat | |
| 3838 | Vel.Velocity = VelPart.CFrame.lookVector*Speed | |
| 3839 | MagicBlock(BrickColor.new(Colour1),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 5, 5, 5, 7, 7, 7, .1) | |
| 3840 | MagicBlock(BrickColor.new(Colour2),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 4, 4, 4, 6, 6, 6, .1) | |
| 3841 | MagicBlock(BrickColor.new(Colour1),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 5, 5, 5, 7, 7, 7, .1) | |
| 3842 | MagicBlock(BrickColor.new(Colour2),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 4, 4, 4, 6, 6, 6, .1) | |
| 3843 | local SwingSpeed = .5 | |
| 3844 | HWeld.C0=clerp(HWeld.C0,Cf(-.7,-.15,0)*Euler(0,0,0), SwingSpeed) | |
| 3845 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3846 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(180),0,rad(-20)), SwingSpeed) | |
| 3847 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 3848 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-50),0), SwingSpeed) | |
| 3849 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-90),0,0), SwingSpeed) | |
| 3850 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(60),0,rad(80)), SwingSpeed) | |
| 3851 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed) | |
| 3852 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 3853 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(70),0), SwingSpeed) | |
| 3854 | if not Upward then | |
| 3855 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(.65,-1,0)*Euler(0,rad(70),0), SwingSpeed) | |
| 3856 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3857 | else | |
| 3858 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(.65,-1,0)*Euler(rad(50),0,0), SwingSpeed) | |
| 3859 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-70),0), SwingSpeed) | |
| 3860 | end | |
| 3861 | FRightHip.C0=clerp(FRightHip.C0,Cf(.8,-1,0)*Euler(0,rad(-70),0), SwingSpeed) | |
| 3862 | FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(rad(50),0,0), SwingSpeed) | |
| 3863 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.5,-1,0)*Euler(0,rad(-60),0), SwingSpeed) | |
| 3864 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(rad(50),0,0), SwingSpeed) | |
| 3865 | T = T+.1 | |
| 3866 | swait() | |
| 3867 | until T >= tim | |
| 3868 | debServ:AddItem(HBox, 0) | |
| 3869 | hit:disconnect() | |
| 3870 | debServ:AddItem(Vel, 0) | |
| 3871 | if Upward then | |
| 3872 | debServ:AddItem(VelPart, 0) | |
| 3873 | end | |
| 3874 | if not Upward then | |
| 3875 | for i = 0, 1.4, .1 do | |
| 3876 | swait() | |
| 3877 | Humanoid.WalkSpeed = 0 | |
| 3878 | local SwingSpeed = .5 | |
| 3879 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3880 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3881 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 3882 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed) | |
| 3883 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(60)), SwingSpeed) | |
| 3884 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), SwingSpeed) | |
| 3885 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-60)), SwingSpeed) | |
| 3886 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-30),0), SwingSpeed) | |
| 3887 | Neck.C0=clerp(Neck.C0,Cf(0,1.52,.2)*Euler(rad(30),0,0), SwingSpeed) | |
| 3888 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3889 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-40),0,0), SwingSpeed) | |
| 3890 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 3891 | FRightHip.C0=clerp(FRightHip.C0,Cf(.5,-1,-.4)*Euler(rad(-12),0,0), SwingSpeed) | |
| 3892 | FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(0,0,0), SwingSpeed) | |
| 3893 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.5,-.6,-.5)*Euler(rad(40),0,0), SwingSpeed) | |
| 3894 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(0,0,0), SwingSpeed) | |
| 3895 | end | |
| 3896 | end | |
| 3897 | Humanoid.WalkSpeed = CurrentSpeed | |
| 3898 | LeftHip.Part0 = Torso | |
| 3899 | LeftHip.Part1 = LeftLeg | |
| 3900 | RightHip.Part0 = Torso | |
| 3901 | RightHip.Part1 = RightLeg | |
| 3902 | FLeftHip.Part0 = nil | |
| 3903 | FLeftHip.Part1 = nil | |
| 3904 | LeftHip.C0 = FLeftHip.C0 | |
| 3905 | LeftHip.C1 = FLeftHip.C1 | |
| 3906 | FRightHip.Part0 = nil | |
| 3907 | FRightHip.Part1 = nil | |
| 3908 | RightHip.C0 = FRightHip.C0 | |
| 3909 | RightHip.C1 = FRightHip.C1--]] | |
| 3910 | elseif Current_Anim == "Falling" or Current_Anim == "Jumping" then | |
| 3911 | LeftHip.Part0 = nil | |
| 3912 | LeftHip.Part1 = nil | |
| 3913 | RightHip.Part0 = nil | |
| 3914 | RightHip.Part1 = nil | |
| 3915 | FLeftHip.Part0 = Torso | |
| 3916 | FLeftHip.Part1 = LeftLeg | |
| 3917 | FLeftHip.C0 = LeftHip.C0 | |
| 3918 | FLeftHip.C1 = LeftHip.C1 | |
| 3919 | FRightHip.Part0 = Torso | |
| 3920 | FRightHip.Part1 = RightLeg | |
| 3921 | FRightHip.C0 = RightHip.C0 | |
| 3922 | FRightHip.C1 = RightHip.C1 | |
| 3923 | local Speed = 150 | |
| 3924 | local HBSize = Vec(4, 8, 3) | |
| 3925 | local Vel = Inst("BodyVelocity", RootPart)
| |
| 3926 | Vel.Name = DecName | |
| 3927 | Vel.MaxForce = Vec(huge, huge, huge) | |
| 3928 | Vel.Velocity = RootPart.CFrame.lookVector*0 | |
| 3929 | local LVec = Inst("Part", F2)
| |
| 3930 | LVec.Transparency = 1 | |
| 3931 | LVec.Anchored = false | |
| 3932 | LVec.CanCollide = false | |
| 3933 | LVec.Locked = true | |
| 3934 | LVec.Size = Vec(2,2,1) | |
| 3935 | LVec.FrontSurface = "Hinge" | |
| 3936 | local LVW = Inst("Weld", LVec)
| |
| 3937 | LVW.Part0 = RootPart | |
| 3938 | LVW.Part1 = LVec | |
| 3939 | LVW.Name = DecName | |
| 3940 | LVW.C0 = Cf(0, 0, 0) * Euler(rad(-60), 0, 0) | |
| 3941 | local HBox = MakeHitBox(HBSize, Hit_Box, true, Cf(), Cf()) | |
| 3942 | local FallDamage = 0 | |
| 3943 | local Penetrates = 0 | |
| 3944 | local ground, pos = rayCast(LVec.Position, LVec.CFrame.lookVector, 30, Character) | |
| 3945 | local TouchedGround = false | |
| 3946 | local hit = HBox.Touched:connect(function(part) | |
| 3947 | local hum = FindHum(part.Parent) | |
| 3948 | local p = part.Parent:FindFirstChild("Penetrated")
| |
| 3949 | local tor = part.Parent:FindFirstChild("Torso")
| |
| 3950 | if hum and hum ~= Humanoid and not p and tor then | |
| 3951 | DamageFunction(part, false, 0, 25, false, 0, "Compensate", RootPart, .1, false, _, false, _, _, _) | |
| 3952 | local Penetrate = Inst("Part")
| |
| 3953 | if hum.Health > (hum.MaxHealth/12) then | |
| 3954 | debServ:AddItem(Penetrate, 0) | |
| 3955 | Penetrate = Inst("Weld", HBox)
| |
| 3956 | Penetrate.Part0 = HBox | |
| 3957 | Penetrate.Part1 = tor | |
| 3958 | Penetrate.C0 = Cf(0, 2.6-Penetrates, 0) * Euler(rad(90), 0, rad(-90)) | |
| 3959 | end | |
| 3960 | local P = Inst("BoolValue", part.Parent)
| |
| 3961 | P.Name = "Penetrated" | |
| 3962 | debServ:AddItem(P, 4) | |
| 3963 | debServ:AddItem(Penetrate, 2) | |
| 3964 | if Penetrates ~= 6 then | |
| 3965 | Penetrates = Penetrates+1 | |
| 3966 | end | |
| 3967 | local rip = runServ.RenderStepped:connect(function() | |
| 3968 | hum.PlatformStand = true | |
| 3969 | DamageFunction(part, false, 0, (0+(Penetrates*2))+FallDamage, false, 0, "Compensate", RootPart, .01, false, _, false, _, _, _) | |
| 3970 | end) | |
| 3971 | repeat swait() until Penetrate.Parent == nil or hum.Health <= (hum.MaxHealth/12) or TouchedGround | |
| 3972 | hum.PlatformStand = false | |
| 3973 | if Penetrates ~= 6 then | |
| 3974 | Penetrates = Penetrates-1 | |
| 3975 | end | |
| 3976 | debServ:AddItem(P, 0) | |
| 3977 | debServ:AddItem(Penetrate, 0) | |
| 3978 | rip:disconnect() | |
| 3979 | end | |
| 3980 | end) | |
| 3981 | repeat | |
| 3982 | Vel.Velocity = LVec.CFrame.lookVector*Speed | |
| 3983 | FallDamage = FallDamage+1 | |
| 3984 | MagicBlock(BrickColor.new(Colour1),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 5, 5, 5, 7, 7, 7, .1) | |
| 3985 | MagicBlock(BrickColor.new(Colour2),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 4, 4, 4, 6, 6, 6, .1) | |
| 3986 | MagicBlock(BrickColor.new(Colour1),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 5, 5, 5, 7, 7, 7, .1) | |
| 3987 | MagicBlock(BrickColor.new(Colour2),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 4, 4, 4, 6, 6, 6, .1) | |
| 3988 | local SwingSpeed = .5 | |
| 3989 | HWeld.C0=clerp(HWeld.C0,Cf(-.7,-.15,0)*Euler(0,0,0), SwingSpeed) | |
| 3990 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 3991 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(180),0,rad(-20)), SwingSpeed) | |
| 3992 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 3993 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-50),0), SwingSpeed) | |
| 3994 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-90),0,0), SwingSpeed) | |
| 3995 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(60),0,rad(80)), SwingSpeed) | |
| 3996 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed) | |
| 3997 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed) | |
| 3998 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(70),0), SwingSpeed) | |
| 3999 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(.65,-1,0)*Euler(rad(-60),0,0), SwingSpeed) | |
| 4000 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-70),0), SwingSpeed) | |
| 4001 | FRightHip.C0=clerp(FRightHip.C0,Cf(.8,-1,0)*Euler(0,rad(-70),0), SwingSpeed) | |
| 4002 | FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(rad(50),0,0), SwingSpeed) | |
| 4003 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.5,-1,0)*Euler(0,rad(-60),0), SwingSpeed) | |
| 4004 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(rad(50),0,0), SwingSpeed) | |
| 4005 | ground, pos = rayCast(LVec.Position, LVec.CFrame.lookVector, 30, Character) | |
| 4006 | if ground then | |
| 4007 | if ground.Anchored == true then | |
| 4008 | TouchedGround = true | |
| 4009 | end | |
| 4010 | end | |
| 4011 | swait() | |
| 4012 | until TouchedGround | |
| 4013 | MagicWave(ground.BrickColor,ground.Material,Cf(pos), 0, 0, 0, 8, 1, 8, .1) | |
| 4014 | local WaveP = Inst("Part", F2)
| |
| 4015 | WaveP.Transparency = 1 | |
| 4016 | WaveP.Anchored = true | |
| 4017 | WaveP.CanCollide = false | |
| 4018 | WaveP.Locked = true | |
| 4019 | WaveP.CFrame = Cf(pos) | |
| 4020 | MagniDamage(WaveP, 40, true, 2+FallDamage, 6+FallDamage, false, 0, "Compensate-Stun", .1+(FallDamage/100), false, 0, false, _, _, _) | |
| 4021 | debServ:AddItem(WaveP, 3) | |
| 4022 | local boo = Sound(WaveP,"http://roblox.com/asset/?id=157878578", 1, 1, false) | |
| 4023 | debServ:AddItem(boo, .4) | |
| 4024 | debServ:AddItem(HBox, 0) | |
| 4025 | debServ:AddItem(LVec, 0) | |
| 4026 | hit:disconnect() | |
| 4027 | debServ:AddItem(Vel, 0) | |
| 4028 | if not Upward then | |
| 4029 | for i = 0, 1.8, .1 do | |
| 4030 | swait() | |
| 4031 | Humanoid.WalkSpeed = 0 | |
| 4032 | local SwingSpeed = .5 | |
| 4033 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4034 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4035 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 4036 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed) | |
| 4037 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(60)), SwingSpeed) | |
| 4038 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), SwingSpeed) | |
| 4039 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-60)), SwingSpeed) | |
| 4040 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-30),0), SwingSpeed) | |
| 4041 | Neck.C0=clerp(Neck.C0,Cf(0,1.52,.2)*Euler(rad(30),0,0), SwingSpeed) | |
| 4042 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4043 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-40),0,0), SwingSpeed) | |
| 4044 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4045 | FRightHip.C0=clerp(FRightHip.C0,Cf(.5,-1,-.4)*Euler(rad(-12),0,0), SwingSpeed) | |
| 4046 | FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(0,0,0), SwingSpeed) | |
| 4047 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.5,-.6,-.5)*Euler(rad(40),0,0), SwingSpeed) | |
| 4048 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(0,0,0), SwingSpeed) | |
| 4049 | end | |
| 4050 | end | |
| 4051 | Humanoid.WalkSpeed = CurrentSpeed | |
| 4052 | LeftHip.Part0 = Torso | |
| 4053 | LeftHip.Part1 = LeftLeg | |
| 4054 | RightHip.Part0 = Torso | |
| 4055 | RightHip.Part1 = RightLeg | |
| 4056 | FLeftHip.Part0 = nil | |
| 4057 | FLeftHip.Part1 = nil | |
| 4058 | LeftHip.C0 = FLeftHip.C0 | |
| 4059 | LeftHip.C1 = FLeftHip.C1 | |
| 4060 | FRightHip.Part0 = nil | |
| 4061 | FRightHip.Part1 = nil | |
| 4062 | RightHip.C0 = FRightHip.C0 | |
| 4063 | RightHip.C1 = FRightHip.C1 | |
| 4064 | end | |
| 4065 | end | |
| 4066 | Debounces.Attacking = false | |
| 4067 | end | |
| 4068 | ||
| 4069 | function Equip_Denial() | |
| 4070 | Debounces.Equipping = true | |
| 4071 | Attack_Num = 1 | |
| 4072 | for i = 0, .5, .1 do | |
| 4073 | swait() | |
| 4074 | local equips = .5 | |
| 4075 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(25),0,0), equips) | |
| 4076 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), equips) | |
| 4077 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,0), equips) | |
| 4078 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), equips) | |
| 4079 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,0), equips) | |
| 4080 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), equips) | |
| 4081 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.2)*Euler(-rad(10),0,0), equips) | |
| 4082 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(20),0), equips) | |
| 4083 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,0,0), equips) | |
| 4084 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), equips) | |
| 4085 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), equips) | |
| 4086 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), equips) | |
| 4087 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), equips) | |
| 4088 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), equips) | |
| 4089 | end | |
| 4090 | WepWeld.Part0 = Holder | |
| 4091 | WepWeld.Part1 = Handle | |
| 4092 | WepWeld.C0 = Cf() * Euler(rad(90),0,rad(90)) | |
| 4093 | WepWeld.C1 = Cf() * Euler(0,rad(180),0) | |
| 4094 | CurrentSpeed = 12 | |
| 4095 | Humanoid.WalkSpeed = CurrentSpeed | |
| 4096 | Debounces.HasWep = true | |
| 4097 | Debounces.Equipping = false | |
| 4098 | end | |
| 4099 | ||
| 4100 | function Unequip_Denial() | |
| 4101 | Debounces.Equipping = true | |
| 4102 | Attack_Num = 1 | |
| 4103 | LeftShoulder.Part0 = nil | |
| 4104 | LeftShoulder.Part1 = nil | |
| 4105 | FLeftShoulder.Part0 = Torso | |
| 4106 | FLeftShoulder.Part1 = LeftArm | |
| 4107 | FLeftShoulder.C0 = LeftShoulder.C0 | |
| 4108 | FLeftShoulder.C1 = LeftShoulder.C1 | |
| 4109 | for i = 0, .5, .1 do | |
| 4110 | swait() | |
| 4111 | local equips = .5 | |
| 4112 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(25),0,0), equips) | |
| 4113 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), equips) | |
| 4114 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,rad(90)), equips) | |
| 4115 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), equips) | |
| 4116 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,0), equips) | |
| 4117 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), equips) | |
| 4118 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,0), equips) | |
| 4119 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), equips) | |
| 4120 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.2)*Euler(-rad(10),0,0), equips) | |
| 4121 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(20),0), equips) | |
| 4122 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,0,0), equips) | |
| 4123 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), equips) | |
| 4124 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), equips) | |
| 4125 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), equips) | |
| 4126 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), equips) | |
| 4127 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), equips) | |
| 4128 | end | |
| 4129 | WepWeld.Part0 = Torso | |
| 4130 | WepWeld.Part1 = Handle | |
| 4131 | WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),0,rad(90)) | |
| 4132 | WepWeld.C1 = Cf() * Euler(0,0,0) | |
| 4133 | CurrentSpeed = 20 | |
| 4134 | Humanoid.WalkSpeed = CurrentSpeed | |
| 4135 | Debounces.HasWep = false | |
| 4136 | Debounces.Equipping = false | |
| 4137 | end | |
| 4138 | ||
| 4139 | function EquipTES() | |
| 4140 | if not Debounces.TESWield then | |
| 4141 | Debounces.Equipping = true | |
| 4142 | for i = 0, .5, .1 do | |
| 4143 | swait() | |
| 4144 | local SwingSpeed = .5 | |
| 4145 | --SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed) | |
| 4146 | --SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4147 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(3)), SwingSpeed) | |
| 4148 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4149 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), SwingSpeed) | |
| 4150 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4151 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4152 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4153 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed) | |
| 4154 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4155 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4156 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4157 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4158 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4159 | end | |
| 4160 | SheWeld.Parent = nil | |
| 4161 | SheWeld.Part0 = Holder2 | |
| 4162 | SheWeld.Part1 = TESHandle | |
| 4163 | SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position) | |
| 4164 | SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position) | |
| 4165 | SheWeld.Parent = TESHandle | |
| 4166 | Debounces.Equipping = false | |
| 4167 | Debounces.TESWield = true | |
| 4168 | CurrentSpeed = 16 | |
| 4169 | Humanoid.WalkSpeed = CurrentSpeed | |
| 4170 | else | |
| 4171 | Debounces.Equipping = true | |
| 4172 | for i = 0, .5, .1 do | |
| 4173 | swait() | |
| 4174 | local SwingSpeed = .5 | |
| 4175 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed) | |
| 4176 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4177 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 4178 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 4179 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(3)), SwingSpeed) | |
| 4180 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4181 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), SwingSpeed) | |
| 4182 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4183 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4184 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4185 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed) | |
| 4186 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4187 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4188 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4189 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4190 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4191 | end | |
| 4192 | CurrentSpeed = 6 | |
| 4193 | Humanoid.WalkSpeed = CurrentSpeed | |
| 4194 | SheWeld.Part0 = Torso | |
| 4195 | SheWeld.Part1 = TESHandle | |
| 4196 | SheWeld.C0 = Cf(-1.1, -1.1, -.2) * Euler(rad(100), 0, 0) | |
| 4197 | Debounces.Equipping = false | |
| 4198 | Debounces.TESWield = false | |
| 4199 | end | |
| 4200 | end | |
| 4201 | ||
| 4202 | function EquipTE() | |
| 4203 | if not Debounces.TEWield then | |
| 4204 | Debounces.Equipping = true | |
| 4205 | Humanoid.WalkSpeed = 0 | |
| 4206 | Debounces.DisableJump = true | |
| 4207 | LeftHip.Part0 = nil | |
| 4208 | LeftHip.Part1 = nil | |
| 4209 | RightHip.Part0 = nil | |
| 4210 | RightHip.Part1 = nil | |
| 4211 | FLeftHip.Part0 = Torso | |
| 4212 | FLeftHip.Part1 = LeftLeg | |
| 4213 | FLeftHip.C0 = LeftHip.C0 | |
| 4214 | FLeftHip.C1 = LeftHip.C1 | |
| 4215 | FRightHip.Part0 = Torso | |
| 4216 | FRightHip.Part1 = RightLeg | |
| 4217 | FRightHip.C0 = RightHip.C0 | |
| 4218 | FRightHip.C1 = RightHip.C1 | |
| 4219 | for i = 0, .7, .1 do | |
| 4220 | swait() | |
| 4221 | local SwingSpeed = .3 | |
| 4222 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(3)), SwingSpeed) | |
| 4223 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4224 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), SwingSpeed) | |
| 4225 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4226 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4227 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4228 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed) | |
| 4229 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4230 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4231 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4232 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4233 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4234 | end | |
| 4235 | SheWeld.Parent = nil | |
| 4236 | SheWeld.Part0 = Holder2 | |
| 4237 | SheWeld.Part1 = TESHandle | |
| 4238 | SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position) | |
| 4239 | SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position) | |
| 4240 | SheWeld.Parent = TESHandle | |
| 4241 | for i = 0, .7, .1 do | |
| 4242 | swait() | |
| 4243 | local SwingSpeed = .3 | |
| 4244 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed) | |
| 4245 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4246 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 4247 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 4248 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.325,-1.27)*Euler(rad(60),0,rad(-25)), SwingSpeed) | |
| 4249 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4250 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.5,-.4)*Euler(rad(8),rad(-50),0), SwingSpeed) | |
| 4251 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4252 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-8),rad(-15),0), SwingSpeed) | |
| 4253 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4254 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(15),0), SwingSpeed) | |
| 4255 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4256 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4257 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(9),0), SwingSpeed) | |
| 4258 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(6),0), SwingSpeed) | |
| 4259 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 4260 | end | |
| 4261 | WepWeld3.Parent = nil | |
| 4262 | WepWeld3.Part0 = Holder | |
| 4263 | WepWeld3.Part1 = TEHandle | |
| 4264 | WepWeld3.C0 = Holder.CFrame:inverse() * Cf(Holder.Position) | |
| 4265 | WepWeld3.C1 = TEHandle.CFrame:inverse() * Cf(Holder.Position) | |
| 4266 | WepWeld3.Parent = TEHandle | |
| 4267 | FITEB(11) | |
| 4268 | for i = 0, .5, .1 do | |
| 4269 | swait() | |
| 4270 | local SwingSpeed = .08 | |
| 4271 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(-90),0,0), SwingSpeed) | |
| 4272 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4273 | HWeld.C0=clerp(HWeld.C0,Cf(.4,-.92,0)*Euler(0,0,rad(-20)), SwingSpeed) | |
| 4274 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4275 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed) | |
| 4276 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4277 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.3,0.5,-.4)*Euler(rad(90), 0, rad(20)), SwingSpeed) | |
| 4278 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed) | |
| 4279 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.6,0)*Euler(0,0,rad(-15)), SwingSpeed) | |
| 4280 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4281 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(-20), 0), SwingSpeed) | |
| 4282 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4283 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(20), 0), SwingSpeed) | |
| 4284 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 4285 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4286 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(9),0), SwingSpeed) | |
| 4287 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(6),0), SwingSpeed) | |
| 4288 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 4289 | end | |
| 4290 | local rotatebecauseitscool = 0 | |
| 4291 | local swing = Sound(TEHandle,"http://roblox.com/asset/?id=161006212", 1, 2.5, true) | |
| 4292 | for i = 0, .5, .1 do | |
| 4293 | swait() | |
| 4294 | if rotatebecauseitscool < (90*22) then | |
| 4295 | rotatebecauseitscool = rotatebecauseitscool+60 | |
| 4296 | end | |
| 4297 | local SwingSpeed = .05 | |
| 4298 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(rotatebecauseitscool),0,0), .7) | |
| 4299 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), .7) | |
| 4300 | HWeld.C0=clerp(HWeld.C0,Cf(.4,-.92,0)*Euler(0,0,rad(-20)), .7) | |
| 4301 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), .7) | |
| 4302 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.3,0.5,-.4)*Euler(rad(90), 0, rad(20)), SwingSpeed) | |
| 4303 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed) | |
| 4304 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), .4) | |
| 4305 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4) | |
| 4306 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(-20), 0), SwingSpeed) | |
| 4307 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4308 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(20), 0), SwingSpeed) | |
| 4309 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 4310 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4311 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(9),0), SwingSpeed) | |
| 4312 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(6),0), SwingSpeed) | |
| 4313 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 4314 | end | |
| 4315 | SheWeld.Part0 = Torso | |
| 4316 | SheWeld.Part1 = TESHandle | |
| 4317 | SheWeld.C0 = Cf(-1.1, -1.1, -.2) * Euler(rad(100), 0, 0) | |
| 4318 | for i = 0, 2, .1 do | |
| 4319 | swait() | |
| 4320 | if rotatebecauseitscool < (90*22) then | |
| 4321 | rotatebecauseitscool = rotatebecauseitscool+60 | |
| 4322 | end | |
| 4323 | local SwingSpeed = .05 | |
| 4324 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(rotatebecauseitscool),0,0), .7) | |
| 4325 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), .7) | |
| 4326 | HWeld.C0=clerp(HWeld.C0,Cf(.4,-.92,0)*Euler(0,0,rad(-20)), .7) | |
| 4327 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), .7) | |
| 4328 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.3,0.5,-.4)*Euler(rad(90), 0, rad(20)), SwingSpeed) | |
| 4329 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed) | |
| 4330 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-15)), .4) | |
| 4331 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4) | |
| 4332 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(-20), 0), SwingSpeed) | |
| 4333 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4334 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(20), 0), SwingSpeed) | |
| 4335 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 4336 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4337 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(9),0), SwingSpeed) | |
| 4338 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(6),0), SwingSpeed) | |
| 4339 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 4340 | end | |
| 4341 | swing:Stop() | |
| 4342 | debServ:AddItem(swing, 1) | |
| 4343 | local leash = Sound(TEHandle,"rbxasset://sounds\\unsheath.wav", 1, .7, false) | |
| 4344 | debServ:AddItem(leash, 1) | |
| 4345 | for i = 0, 2, .1 do | |
| 4346 | swait() | |
| 4347 | local SwingSpeed = .08 | |
| 4348 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(-100),0,0), .5) | |
| 4349 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4350 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4351 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4352 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.6,0.4,-.4)*Euler(rad(30), 0, rad(20)), SwingSpeed) | |
| 4353 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(20), 0), SwingSpeed) | |
| 4354 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-15)), .4) | |
| 4355 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-15),0), .4) | |
| 4356 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-11), rad(-40), 0), SwingSpeed) | |
| 4357 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4358 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(40), 0), SwingSpeed) | |
| 4359 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 4360 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4361 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(13),0), SwingSpeed) | |
| 4362 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(3),0), SwingSpeed) | |
| 4363 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 4364 | end | |
| 4365 | chatServ:Chat(Head, "It's time to end this fairy tale.", 2) | |
| 4366 | for i = 0, 7.5, .1 do | |
| 4367 | swait() | |
| 4368 | local SwingSpeed = .08 | |
| 4369 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(-100),0,0), .5) | |
| 4370 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4371 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4372 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4373 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.6,0.4,-.4)*Euler(rad(30), 0, rad(20)), SwingSpeed) | |
| 4374 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(20), 0), SwingSpeed) | |
| 4375 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-15)), .4) | |
| 4376 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-15),0), .4) | |
| 4377 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-11), rad(-40), 0), SwingSpeed) | |
| 4378 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4379 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(40), 0), SwingSpeed) | |
| 4380 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 4381 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4382 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(13),0), SwingSpeed) | |
| 4383 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(3),0), SwingSpeed) | |
| 4384 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 4385 | end | |
| 4386 | LeftHip.Part0 = Torso | |
| 4387 | LeftHip.Part1 = LeftLeg | |
| 4388 | RightHip.Part0 = Torso | |
| 4389 | RightHip.Part1 = RightLeg | |
| 4390 | FLeftHip.Part0 = nil | |
| 4391 | FLeftHip.Part1 = nil | |
| 4392 | LeftHip.C0 = FLeftHip.C0 | |
| 4393 | LeftHip.C1 = FLeftHip.C1 | |
| 4394 | FRightHip.Part0 = nil | |
| 4395 | FRightHip.Part1 = nil | |
| 4396 | RightHip.C0 = FRightHip.C0 | |
| 4397 | RightHip.C1 = FRightHip.C1 | |
| 4398 | Debounces.Equipping = false | |
| 4399 | Debounces.DisableJump = false | |
| 4400 | Debounces.TEWield = true | |
| 4401 | Attack_Num = 1 | |
| 4402 | CurrentSpeed = 14 | |
| 4403 | Humanoid.WalkSpeed = CurrentSpeed | |
| 4404 | else | |
| 4405 | Debounces.Equipping = true | |
| 4406 | Debounces.DisableJump = true | |
| 4407 | Humanoid.WalkSpeed = 0 | |
| 4408 | LeftHip.Part0 = nil | |
| 4409 | LeftHip.Part1 = nil | |
| 4410 | RightHip.Part0 = nil | |
| 4411 | RightHip.Part1 = nil | |
| 4412 | FLeftHip.Part0 = Torso | |
| 4413 | FLeftHip.Part1 = LeftLeg | |
| 4414 | FLeftHip.C0 = LeftHip.C0 | |
| 4415 | FLeftHip.C1 = LeftHip.C1 | |
| 4416 | FRightHip.Part0 = Torso | |
| 4417 | FRightHip.Part1 = RightLeg | |
| 4418 | FRightHip.C0 = RightHip.C0 | |
| 4419 | FRightHip.C1 = RightHip.C1 | |
| 4420 | for i = 0, .5, .1 do | |
| 4421 | swait() | |
| 4422 | local SwingSpeed = .5 | |
| 4423 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(3)), SwingSpeed) | |
| 4424 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4425 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), SwingSpeed) | |
| 4426 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4427 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4428 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4429 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed) | |
| 4430 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4431 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4432 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4433 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4434 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4435 | end | |
| 4436 | SheWeld.Parent = nil | |
| 4437 | SheWeld.Part0 = Holder2 | |
| 4438 | SheWeld.Part1 = TESHandle | |
| 4439 | SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position) | |
| 4440 | SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position) | |
| 4441 | SheWeld.Parent = TESHandle | |
| 4442 | HTEB() | |
| 4443 | for i = 0, .5, .1 do | |
| 4444 | swait() | |
| 4445 | local SwingSpeed = .5 | |
| 4446 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed) | |
| 4447 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4448 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.325,-1.27)*Euler(rad(60),0,rad(-25)), SwingSpeed) | |
| 4449 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4450 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.5,-.4)*Euler(rad(8),rad(-50),0), SwingSpeed) | |
| 4451 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4452 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-8),rad(-15),0), SwingSpeed) | |
| 4453 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4454 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(15),0), SwingSpeed) | |
| 4455 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4456 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4457 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(9),0), SwingSpeed) | |
| 4458 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(6),0), SwingSpeed) | |
| 4459 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 4460 | end | |
| 4461 | local Sheath = Sound(TESHandle, "rbxasset://sounds\\unsheath.wav", 1, 1, false) | |
| 4462 | for i = 0, .5, .1 do | |
| 4463 | swait() | |
| 4464 | local SwingSpeed = .5 | |
| 4465 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(3)), SwingSpeed) | |
| 4466 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4467 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), SwingSpeed) | |
| 4468 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4469 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4470 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4471 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed) | |
| 4472 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4473 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4474 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4475 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4476 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4477 | end | |
| 4478 | Attack_Num = 1 | |
| 4479 | SheWeld.Part0 = Torso | |
| 4480 | SheWeld.Part1 = TESHandle | |
| 4481 | SheWeld.C0 = Cf(-1.1, -1.1, -.2) * Euler(rad(100), 0, 0) | |
| 4482 | LeftHip.Part0 = Torso | |
| 4483 | LeftHip.Part1 = LeftLeg | |
| 4484 | RightHip.Part0 = Torso | |
| 4485 | RightHip.Part1 = RightLeg | |
| 4486 | FLeftHip.Part0 = nil | |
| 4487 | FLeftHip.Part1 = nil | |
| 4488 | LeftHip.C0 = FLeftHip.C0 | |
| 4489 | LeftHip.C1 = FLeftHip.C1 | |
| 4490 | FRightHip.Part0 = nil | |
| 4491 | FRightHip.Part1 = nil | |
| 4492 | RightHip.C0 = FRightHip.C0 | |
| 4493 | RightHip.C1 = FRightHip.C1 | |
| 4494 | WepWeld3.Part0 = TESHandle | |
| 4495 | WepWeld3.Part1 = TEHandle | |
| 4496 | WepWeld3.C0 = Cf(0, 0, 0) | |
| 4497 | WepWeld3.C1 = Cf(0, 3, 0) * Euler(0, rad(180), 0) | |
| 4498 | Debounces.Equipping = false | |
| 4499 | Debounces.DisableJump = false | |
| 4500 | Debounces.TEWield = false | |
| 4501 | CurrentSpeed = 6 | |
| 4502 | Humanoid.WalkSpeed = CurrentSpeed | |
| 4503 | end | |
| 4504 | end | |
| 4505 | ||
| 4506 | function Awaken() | |
| 4507 | Debounces.Successful_KeyStroke = true | |
| 4508 | Debounces.Attacking = true | |
| 4509 | Debounces.DisableJump = true | |
| 4510 | GodMode = true | |
| 4511 | Humanoid.WalkSpeed = 0 | |
| 4512 | WepWeld.Part0 = RootPart | |
| 4513 | WepWeld.Part1 = Handle | |
| 4514 | WepWeld.C0 = RootPart.CFrame:inverse() * Cf(RootPart.Position) | |
| 4515 | WepWeld.C1 = Handle.CFrame:inverse() * Cf(RootPart.Position) | |
| 4516 | local BP = Inst("BodyPosition", RootPart)
| |
| 4517 | local StopEffects = false | |
| 4518 | if not runServ:IsStudio() then | |
| 4519 | local RingP = Inst("Part", F2)
| |
| 4520 | RingP.Anchored = true | |
| 4521 | RingP.CanCollide = false | |
| 4522 | RingP.Transparency = 1 | |
| 4523 | RingP.CFrame = RootPart.CFrame * CFrame.new(0, -3, 0) | |
| 4524 | BP.Parent = RootPart | |
| 4525 | BP.Name = DecName | |
| 4526 | BP.Position = RootPart.Position | |
| 4527 | local OGPos = RootPart.Position | |
| 4528 | BP.MaxForce = Vec(huge, huge, huge) | |
| 4529 | local StopRings = false | |
| 4530 | coroutine.resume(coroutine.create(function() | |
| 4531 | repeat | |
| 4532 | wait(.3) | |
| 4533 | local boo = Sound(RingP,"http://roblox.com/asset/?id=228343249", .1, .5, false) | |
| 4534 | debServ:AddItem(boo, .3) | |
| 4535 | MagniDamage(RingP, 38, true, 4, 8, true, 200, "Compensate-Knockdown", .01, false, 0, false, _, _, _) | |
| 4536 | MagniDamage(RootPart, 38, true, 4, 8, true, 200, "Compensate-Knockdown", .01, false, 0, false, _, _, _) | |
| 4537 | MagicRing(BrickColor.new(Colour1),"Neon",RingP:GetRenderCFrame()*Cf(0,0,0)*Euler(rad(90),0,0), 0, 0, 1, 3, 3, 1.2, .05) | |
| 4538 | until StopRings | |
| 4539 | end)) | |
| 4540 | chatServ:Chat(Head, "Seal 6, disable.", 2) | |
| 4541 | for i = 0, 5, .1 do | |
| 4542 | swait() | |
| 4543 | local SwingSpeed = .5 | |
| 4544 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4545 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4546 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,13,-1.7)*Euler(rad(180),0,0), SwingSpeed) | |
| 4547 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 4548 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(140),0,rad(20)), SwingSpeed) | |
| 4549 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4550 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(140),0,rad(-20)), SwingSpeed) | |
| 4551 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4552 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(10),0,0), SwingSpeed) | |
| 4553 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4554 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(15),0,0), SwingSpeed) | |
| 4555 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4556 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(rad(-15),rad(90),0), SwingSpeed) | |
| 4557 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4558 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-15),rad(-90),0), SwingSpeed) | |
| 4559 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4560 | end | |
| 4561 | chatServ:Chat(Head, "This world and I are irreconcilable.", 2) | |
| 4562 | wait(2) | |
| 4563 | for i = 0, 16, .2 do | |
| 4564 | swait() | |
| 4565 | BP.Position = Vec(OGPos.x, OGPos.y+i, OGPos.z) | |
| 4566 | local SwingSpeed = .5 | |
| 4567 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4568 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4569 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,13,-1.7)*Euler(rad(180),0,0), SwingSpeed) | |
| 4570 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 4571 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(140),0,rad(20)), SwingSpeed) | |
| 4572 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4573 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(140),0,rad(-20)), SwingSpeed) | |
| 4574 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4575 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(15),0,0), SwingSpeed) | |
| 4576 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4577 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), SwingSpeed) | |
| 4578 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4579 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(rad(-30),rad(90),0), SwingSpeed) | |
| 4580 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4581 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-30),rad(-90),0), SwingSpeed) | |
| 4582 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4583 | end | |
| 4584 | chatServ:Chat(Head, "I deny this world its existence,", 2) | |
| 4585 | wait(2) | |
| 4586 | debServ:AddItem(RingP, 0) | |
| 4587 | local s = Sound(Hit_Box,"http://roblox.com/asset/?id=178452217", .6, .5, false) | |
| 4588 | debServ:AddItem(s, 5) | |
| 4589 | for i = 0, 5, .1 do | |
| 4590 | local SwingSpeed = .5 | |
| 4591 | for _, p in pairs(Denial:GetChildren()) do | |
| 4592 | if p.Transparency ~= 1 then | |
| 4593 | p.Transparency = i/4.5 | |
| 4594 | end | |
| 4595 | end | |
| 4596 | MagicBlock(BC(Colour1), "Neon", Hit_Box:GetRenderCFrame()*Cf(rand(-1, 1), rand(-5, 5), rand(-1, 1)),.1, .1, .1, 1.2, 1.2, 1.2, .05) | |
| 4597 | MagicBlock(BC(Colour2), "Neon", Hit_Box:GetRenderCFrame()*Cf(rand(-1, 1), rand(-5, 5), rand(-1, 1)),.1, .1, .1, 1.2, 1.2, 1.2, .05) | |
| 4598 | MagicBlock(BC(Colour1), "Neon", Hit_Box:GetRenderCFrame()*Cf(rand(-1, 1), rand(-5, 5), rand(-1, 1)),.1, .1, .1, 1.2, 1.2, 1.2, .05) | |
| 4599 | MagicBlock(BC(Colour2), "Neon", Hit_Box:GetRenderCFrame()*Cf(rand(-1, 1), rand(-5, 5), rand(-1, 1)),.1, .1, .1, 1.2, 1.2, 1.2, .05) | |
| 4600 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4601 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4602 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,13,-1.7)*Euler(rad(180),0,0), SwingSpeed) | |
| 4603 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 4604 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(140),0,rad(60)), SwingSpeed) | |
| 4605 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4606 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(140),0,rad(-60)), SwingSpeed) | |
| 4607 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4608 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(10),0,0), SwingSpeed) | |
| 4609 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4610 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(15),0,0), SwingSpeed) | |
| 4611 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4612 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(rad(-15),rad(90),0), SwingSpeed) | |
| 4613 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 4614 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-15),rad(-90),0), SwingSpeed) | |
| 4615 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 4616 | swait() | |
| 4617 | end | |
| 4618 | chatServ:Chat(Head, "and I shall erase it!", 2) | |
| 4619 | FRightHip.Part0 = Torso | |
| 4620 | FRightHip.Part1 = RightLeg | |
| 4621 | RightHip.Part0 = nil | |
| 4622 | RightHip.Part1 = nil | |
| 4623 | FRightHip.C0 = RightHip.C0 | |
| 4624 | FRightHip.C1 = RightHip.C1 | |
| 4625 | FLeftHip.Part0 = Torso | |
| 4626 | FLeftHip.Part1 = LeftLeg | |
| 4627 | LeftHip.Part0 = nil | |
| 4628 | LeftHip.Part1 = nil | |
| 4629 | FLeftHip.C0 = LeftHip.C0 | |
| 4630 | FLeftHip.C1 = LeftHip.C1 | |
| 4631 | StopRings = true | |
| 4632 | for i = 0, .6, .1 do | |
| 4633 | local SwingSpeed = .3 | |
| 4634 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4635 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4636 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,13,-1.7)*Euler(rad(180),0,0), SwingSpeed) | |
| 4637 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed) | |
| 4638 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.8,0.5,-.6)*Euler(rad(70),0,rad(-60)), SwingSpeed) | |
| 4639 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4640 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.8,0.5,-.6)*Euler(rad(66),0,rad(60)), SwingSpeed) | |
| 4641 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 4642 | Neck.C0=clerp(Neck.C0,Cf(0,1.2,-.4)*Euler(rad(-60),0,0), SwingSpeed) | |
| 4643 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 4644 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-30),0,0), SwingSpeed) | |
| 4645 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 4646 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.15,-1.2)*Euler(rad(-25),0,0), SwingSpeed) | |
| 4647 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 4648 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.15,-1.2)*Euler(rad(-25),0,0), SwingSpeed) | |
| 4649 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 4650 | swait() | |
| 4651 | end | |
| 4652 | coroutine.resume(coroutine.create(function() | |
| 4653 | coroutine.resume(coroutine.create(function() | |
| 4654 | repeat | |
| 4655 | wait() | |
| 4656 | MagniDamage(RootPart, 18, true, 60, 90, true, 666, "Compensate-Knockdown", .5, false, 0, false, _, _, _) | |
| 4657 | MagniDamage(RootPart, 52, false, 0, 2, true, -20, "Compensate", .1, false, 0, false, _, _, _) | |
| 4658 | local rnum = 40 | |
| 4659 | local Rand1, Rand2, Rand3, Rand4 = {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)}, {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)}, {rand(-360, 360), rand(-360, 360), rand(-360, 360)}, {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)}
| |
| 4660 | MagicBlood(BC(Colour1), "Neon", RootPart:GetRenderCFrame() * Cf(Rand1[1], Rand1[2], Rand1[3]), 14, 14, 14, .1, .1, .1, .05) | |
| 4661 | MagicBlood(BC(Colour2), "Neon", RootPart:GetRenderCFrame() * Cf(Rand1[1], Rand1[2], Rand1[3]), 8, 8, 8, .1, .1, .1, .05) | |
| 4662 | MagicBlood(BC(Colour2), "Neon", RootPart:GetRenderCFrame() * Cf(Rand2[1], Rand2[2], Rand2[3]), 14, 14, 14, .1, .1, .1, .05) | |
| 4663 | MagicBlood(BC(Colour1), "Neon", RootPart:GetRenderCFrame() * Cf(Rand2[1], Rand2[2], Rand2[3]), 8, 8, 8, .1, .1, .1, .05) | |
| 4664 | MagicBlock(BC(Colour1), "Neon", RootPart:GetRenderCFrame() * Cf(Rand4[1], Rand4[2], Rand4[3]), 14, 14, 14, .1, .1, .1, .05) | |
| 4665 | MagicBlock(BC(Colour2), "Neon", RootPart:GetRenderCFrame() * Cf(Rand4[1], Rand4[2], Rand4[3]), 8, 8, 8, .1, .1, .1, .05) | |
| 4666 | until StopEffects | |
| 4667 | end)) | |
| 4668 | repeat | |
| 4669 | MagicSpikeBall(BC(Colour1), "Neon", RootPart:GetRenderCFrame(), 0, 0, 0, .7, .7, .7, .05) | |
| 4670 | MagicSpikeBall(BC(Colour2), "Neon", RootPart:GetRenderCFrame(), 0, 0, 0, .5, .5, .5, .05) | |
| 4671 | MagicCircle(BC(Colour1), "Neon", RootPart:GetRenderCFrame(), 0, 0, 0, .4, .4, .4, .05) | |
| 4672 | MagicCircle(BC(Colour2), "Neon", RootPart:GetRenderCFrame(), 0, 0, 0, .3, .3, .3, .05) | |
| 4673 | wait(.3) | |
| 4674 | until StopEffects | |
| 4675 | end)) | |
| 4676 | wait(10)--]] | |
| 4677 | end | |
| 4678 | CArmour.Parent = Character | |
| 4679 | local WeldBase = Inst("Model", CArmour)
| |
| 4680 | WeldBase.Name = "WeldBase" | |
| 4681 | local aHead = Inst("Part", WeldBase)
| |
| 4682 | aHead.Transparency = 1 | |
| 4683 | aHead.Name = "FakeHead" | |
| 4684 | aHead.Anchored = true | |
| 4685 | aHead.CanCollide = false | |
| 4686 | aHead.Locked = true | |
| 4687 | aHead.Size = Vec(.2, .2, .2) | |
| 4688 | aHead.Position = Vec(60.2, 5.3, -275) | |
| 4689 | aHead.Rotation = Vec(-180, 0, -180) | |
| 4690 | local aLarm = Inst("Part", WeldBase)
| |
| 4691 | aLarm.Transparency = 1 | |
| 4692 | aLarm.Name = "FakeLeftArm" | |
| 4693 | aLarm.Anchored = true | |
| 4694 | aLarm.CanCollide = false | |
| 4695 | aLarm.Locked = true | |
| 4696 | aLarm.Size = Vec(.2, .2, .2) | |
| 4697 | aLarm.Position = Vec(58.7, 3.8, -275) | |
| 4698 | aLarm.Rotation = Vec(-180, 0, -180) | |
| 4699 | local aLleg = Inst("Part", WeldBase)
| |
| 4700 | aLleg.Transparency = 1 | |
| 4701 | aLleg.Name = "FakeLeftLeg" | |
| 4702 | aLleg.Anchored = true | |
| 4703 | aLleg.CanCollide = false | |
| 4704 | aLleg.Locked = true | |
| 4705 | aLleg.Size = Vec(.2, .2, .2) | |
| 4706 | aLleg.Position = Vec(59.7, 1.8, -275) | |
| 4707 | aLleg.Rotation = Vec(-180, 0, -180) | |
| 4708 | local aRarm = Inst("Part", WeldBase)
| |
| 4709 | aRarm.Transparency = 1 | |
| 4710 | aRarm.Name = "FakeRightArm" | |
| 4711 | aRarm.Anchored = true | |
| 4712 | aRarm.CanCollide = false | |
| 4713 | aRarm.Locked = true | |
| 4714 | aRarm.Size = Vec(.2, .2, .2) | |
| 4715 | aRarm.Position = Vec(58.7, 3.8, -275) | |
| 4716 | aRarm.Rotation = Vec(-180, 0, -180) | |
| 4717 | local aRleg = Inst("Part", WeldBase)
| |
| 4718 | aRleg.Transparency = 1 | |
| 4719 | aRleg.Name = "FakeRightLeg" | |
| 4720 | aRleg.Anchored = true | |
| 4721 | aRleg.CanCollide = false | |
| 4722 | aRleg.Locked = true | |
| 4723 | aRleg.Size = Vec(.2, .2, .2) | |
| 4724 | aRleg.Position = Vec(59.7, 1.8, -275) | |
| 4725 | aRleg.Rotation = Vec(-180, 0, -180) | |
| 4726 | local aTor = Inst("Part", WeldBase)
| |
| 4727 | aTor.Transparency = 1 | |
| 4728 | aTor.Name = "FakeTorso" | |
| 4729 | aTor.Anchored = true | |
| 4730 | aTor.CanCollide = false | |
| 4731 | aTor.Locked = true | |
| 4732 | aTor.Size = Vec(.2, .2, .2) | |
| 4733 | aTor.Position = Vec(60.2, 3.8, -275) | |
| 4734 | aTor.Rotation = Vec(-180, 0, -180) | |
| 4735 | for _ , k in pairs(WeldBase:GetChildren()) do | |
| 4736 | if k:IsA("BasePart") then
| |
| 4737 | k:BreakJoints() | |
| 4738 | end | |
| 4739 | end | |
| 4740 | local function MakeHelmet() | |
| 4741 | local Parent = Inst("Model", CArmour)
| |
| 4742 | Parent.Name = "Helmet" | |
| 4743 | ----------------(ClassName, , BrickColor, Material , Trans, Refl, Name, Size, Position, Rotation, Mesh Class, Mesh Scale , MId, MType) | |
| 4744 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "HelmetBack", Vector3.new(.2, .2, .2), Vector3.new(60.2, 5.4, -275.73), Vector3.new(90, 0, 0), "SpecialMesh", Vector3.new(1.2, 2, 1.6), "http://www.roblox.com/asset/?id=20637493", "FileMesh")
| |
| 4745 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "HelmetBase", Vector3.new(.2, .2, .2), Vector3.new(60.2, 5.4, -275), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(1, 1, 1), "http://www.roblox.com/asset/?id=87249889", "FileMesh")
| |
| 4746 | local HEpart = CreatePart("Part", Parent, Colour1, "Neon", 1, 0, "HelmetEffect", Vector3.new(.2, .2, .2), Vector3.new(60.2, 5.5, -275.7), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(0, 0, 0), _, _)
| |
| 4747 | local peSize = {NumberSequenceKeypoint.new(0, 1.31, 0), NumberSequenceKeypoint.new(1, 0, 0)}
| |
| 4748 | local peTrans = {NumberSequenceKeypoint.new(0, .137, 0), NumberSequenceKeypoint.new(1, 1, 0)}
| |
| 4749 | local pe = Inst("ParticleEmitter", HEpart)
| |
| 4750 | pe.LightEmission = .5 | |
| 4751 | pe.Color = ColorSequence.new(HEpart.BrickColor.Color) | |
| 4752 | pe.Size = NumberSequence.new(peSize) | |
| 4753 | pe.Transparency = NumberSequence.new(peTrans) | |
| 4754 | pe.Texture = "rbxassetid://37332909" | |
| 4755 | pe.Acceleration = Vec(0, -100, 0) | |
| 4756 | pe.EmissionDirection = "Front" | |
| 4757 | pe.Lifetime = NumberRange.new(0.35) | |
| 4758 | pe.Rate = 800000 | |
| 4759 | pe.Speed = NumberRange.new(15) | |
| 4760 | CEP = HEpart | |
| 4761 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "HelmetPart", Vector3.new(.2, .2, .2), Vector3.new(60.2, 5.8, -275), Vector3.new(-150, 0, -180), "SpecialMesh", Vector3.new(1, 1, 1), "http://www.roblox.com/asset/?id=189962102", "FileMesh")
| |
| 4762 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "MouthGuard", Vector3.new(.2, .2, .2), Vector3.new(60.2, 5, -274.6), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(1, 1.2, 1.1), "http://www.roblox.com/asset/?id=19380683", "FileMesh")
| |
| 4763 | for _ , K in pairs(Parent:GetChildren()) do | |
| 4764 | if K:IsA("BasePart") then
| |
| 4765 | K:BreakJoints() | |
| 4766 | end | |
| 4767 | end | |
| 4768 | for _, z in pairs(Parent:GetChildren()) do | |
| 4769 | if z:IsA("BasePart") then
| |
| 4770 | local Weld = Inst("Weld", aHead)
| |
| 4771 | Weld.Part0 = aHead | |
| 4772 | Weld.Part1 = z | |
| 4773 | Weld.Name = z.Name.."-to-"..aHead.Name | |
| 4774 | Weld.C0 = aHead.CFrame:inverse() * Cf(aHead.Position) | |
| 4775 | Weld.C1 = z.CFrame:inverse() * Cf(aHead.Position) | |
| 4776 | z.Anchored = false | |
| 4777 | z.CanCollide = false | |
| 4778 | end | |
| 4779 | end | |
| 4780 | end | |
| 4781 | local Cape = nil | |
| 4782 | local function MakeTorsoArmour() | |
| 4783 | local Parent = Inst("Model", CArmour)
| |
| 4784 | Parent.Name = "TorsoArmour" | |
| 4785 | ----------------(ClassName, , BrickColor, Material , Trans, Refl, Name, Size, Position, Rotation, Mesh Class, Mesh Scale , MId, MType) | |
| 4786 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourBody", Vector3.new(2, 2, 1), Vector3.new(60.2, 3.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.01), _, _)
| |
| 4787 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge1", Vector3.new(.2, 1, .2), Vector3.new(59.7, 3.7, -275.4), Vector3.new(90, 0, 90), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge")
| |
| 4788 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart1", Vector3.new(2, .2, .2), Vector3.new(60.2, 3.5, -275.4), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.1), _, _)
| |
| 4789 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail1", Vector3.new(.2, .2, .2), Vector3.new(61.1, 4.7, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4790 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart2", Vector3.new(2, .6, 1), Vector3.new(60.2, 3.1, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.02), _, _)
| |
| 4791 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge2", Vector3.new(1, .8, .2), Vector3.new(60.8, 3.5, -275), Vector3.new(90, 0, 90), "SpecialMesh", Vector3.new(1.02, 1.025, 1), "", "Wedge")
| |
| 4792 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart3", Vector3.new(.4, 1, .4), Vector3.new(60.2, 4.3, -275.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.4, 1, .5), "", "Sphere")
| |
| 4793 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail2", Vector3.new(.2, .2, .2), Vector3.new(59.3, 2.9, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4794 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail3", Vector3.new(.2, .2, .2), Vector3.new(61.1, 2.9, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4795 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge3", Vector3.new(1, .8, .2), Vector3.new(59.6, 3.5, -275), Vector3.new(90, 0, -90), "SpecialMesh", Vector3.new(1.02, 1.025, 1), "", "Wedge")
| |
| 4796 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge4", Vector3.new(.2, 1, .2), Vector3.new(60.7, 3.7, -275.4), Vector3.new(90, 0, -90), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge")
| |
| 4797 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail4", Vector3.new(.2, .2, .2), Vector3.new(59.3, 4.7, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4798 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail5", Vector3.new(.2, .2, .2), Vector3.new(59.3, 4.7, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4799 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail6", Vector3.new(.2, .2, .2), Vector3.new(59.3, 3.5, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4800 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart4", Vector3.new(.4, .4, .2), Vector3.new(60.2, 3.6, -274.6), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(1, 1, 1.1), "", "Torso")
| |
| 4801 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail7", Vector3.new(.2, .2, .2), Vector3.new(61.1, 2.9, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4802 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail8", Vector3.new(.2, .2, .2), Vector3.new(61.1, 3.5, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4803 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail9", Vector3.new(.2, .2, .2), Vector3.new(59.3, 3.5, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4804 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail10", Vector3.new(.2, .2, .2), Vector3.new(59.3, 2.9, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4805 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail11", Vector3.new(.2, .2, .2), Vector3.new(61.1, 4.7, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4806 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart5", Vector3.new(.4, .2, .4), Vector3.new(60.2, 3.8, -274.6), Vector3.new(-90, 0, 0), "CylinderMesh", Vector3.new(.68, 1.1, .68), _, _)
| |
| 4807 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPart6", Vector3.new(.4, .2, .4), Vector3.new(60.2, 3.8, -274.6), Vector3.new(-90, 0, 0), "CylinderMesh", Vector3.new(.45, 1.15, .45), _, _)
| |
| 4808 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPart7", Vector3.new(.2, .2, .2), Vector3.new(61.1, 3.5, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
| |
| 4809 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon1", Vector3.new(.2, .2, .4), Vector3.new(61.1, 4.7, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4810 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon2", Vector3.new(.2, .2, .4), Vector3.new(61.1, 2.9, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4811 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon3", Vector3.new(.2, .2, .4), Vector3.new(59.3, 2.9, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4812 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon4", Vector3.new(.2, .2, .4), Vector3.new(61.1, 3.5, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4813 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon5", Vector3.new(.2, .2, .4), Vector3.new(59.3, 2.9, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4814 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon6", Vector3.new(.2, .2, .4), Vector3.new(61.1, 2.9, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4815 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon7", Vector3.new(.4, .4, .4), Vector3.new(60.2, 3.8, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.4, .4, .2), "", "Sphere")
| |
| 4816 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon8", Vector3.new(.2, .2, .4), Vector3.new(59.3, 3.5, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4817 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon9", Vector3.new(.2, .2, .4), Vector3.new(59.3, 4.7, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4818 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon10", Vector3.new(.2, .2, .4), Vector3.new(61.1, 4.7, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4819 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon11", Vector3.new(.2, .2, .4), Vector3.new(59.3, 3.5, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4820 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon12", Vector3.new(.2, .2, .4), Vector3.new(61.1, 3.5, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4821 | local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon13", Vector3.new(.2, .2, .4), Vector3.new(59.3, 4.7, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4822 | Cape = CreatePart("Part", Parent, "White", "SmoothPlastic", 1, 0, "Mini-CapeSpot", Vector3.new(2, .2, .2), Vector3.new(60.2, 3.49, -275.47), Vector3.new(120, 0, -180), "BlockMesh", Vector3.new(0, 0, 0), _, _)
| |
| 4823 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour1", Vector3.new(1, .4, .4), Vector3.new(59.4, 4.4, -275), Vector3.new(-90, 0, -90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") kk.Mesh.Offset = Vec(0, -.01, 0)
| |
| 4824 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour2", Vector3.new(1, .4, .4), Vector3.new(61, 4.4, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") kk.Mesh.Offset = Vec(0, -.01, 0)
| |
| 4825 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour3", Vector3.new(1, .4, .2), Vector3.new(59.8, 4.7, -275), Vector3.new(-90, 0, -90), "SpecialMesh", Vector3.new(1.03, 1, 1.01), "", "Wedge") kk.Mesh.Offset = Vec(0, -.01, .001)
| |
| 4826 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour4", Vector3.new(.4, .2, 1), Vector3.new(59.4, 4.7, -275), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(1, 1.01, 1.03), _, _) kk.Mesh.Offset = Vec(-.01, .001, 0)
| |
| 4827 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour5", Vector3.new(1, .4, .2), Vector3.new(60.6, 4.7, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1.01), "", "Wedge") kk.Mesh.Offset = Vec(0, -.01, .001)
| |
| 4828 | local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour6", Vector3.new(.4, .2, 1), Vector3.new(61, 4.7, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1.01, 1.03), _, _) kk.Mesh.Offset = Vec(-.01, .001, 0)
| |
| 4829 | for _ , K in pairs(Parent:GetChildren()) do | |
| 4830 | if K:IsA("BasePart") then
| |
| 4831 | K:BreakJoints() | |
| 4832 | end | |
| 4833 | end | |
| 4834 | for _, z in pairs(Parent:GetChildren()) do | |
| 4835 | if z:IsA("BasePart") then
| |
| 4836 | local Weld = Inst("Weld", aTor)
| |
| 4837 | Weld.Part0 = aTor | |
| 4838 | Weld.Part1 = z | |
| 4839 | Weld.Name = z.Name.."-to-"..aTor.Name | |
| 4840 | Weld.C0 = aTor.CFrame:inverse() * Cf(aTor.Position) | |
| 4841 | Weld.C1 = z.CFrame:inverse() * Cf(aTor.Position) | |
| 4842 | z.Anchored = false | |
| 4843 | z.CanCollide = false | |
| 4844 | end | |
| 4845 | end | |
| 4846 | end | |
| 4847 | local function MakeArmArmour(limb, limbname) | |
| 4848 | local Parent = Inst("Model", CArmour)
| |
| 4849 | Parent.Name = limbname.."Armour" | |
| 4850 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourBody", Vector3.new(1, 2, 1), Vector3.new(58.7, 3.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.01), _, _)
| |
| 4851 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "Glove", Vector3.new(1, .4, 1), Vector3.new(58.7, 2.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.02, .1, 1.02), _, _)
| |
| 4852 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour1", Vector3.new(.2, .2, .6), Vector3.new(58.3, 4.5, -274.6), Vector3.new(-90, 0, -180), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, 0, .001)
| |
| 4853 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour2", Vector3.new(1, .6, .2), Vector3.new(58.5, 4.7, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1.01), "", "Wedge") y.Mesh.Offset = Vec(0, -.01, .001)
| |
| 4854 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour3", Vector3.new(1, .2, .4), Vector3.new(59.1, 4.2, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, -.01, 0)
| |
| 4855 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour4", Vector3.new(.2, .2, 1), Vector3.new(59.1, 4.5, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.03), _, _) y.Mesh.Offset = Vec(-.01, 0, 0)
| |
| 4856 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour5", Vector3.new(.4, .2, 1), Vector3.new(59, 4.7, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.03), _, _) y.Mesh.Offset = Vec(-.01, .001, 0)
| |
| 4857 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour6", Vector3.new(1, .2, .2), Vector3.new(58.9, 4.5, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, -.01, 0)
| |
| 4858 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour7", Vector3.new(.2, 2, .6), Vector3.new(58.3, 3.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.1, 1.001, 1), _, _)
| |
| 4859 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour8", Vector3.new(.2, .2, .4), Vector3.new(58.3, 3, -274.6), Vector3.new(90, 0, 0), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, 0, .001)
| |
| 4860 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour9", Vector3.new(.2, .2, .4), Vector3.new(58.3, 3, -275.4), Vector3.new(90, 0, -180), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, 0, .001)
| |
| 4861 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour10", Vector3.new(.2, .2, .6), Vector3.new(58.3, 4.5, -275.4), Vector3.new(-90, 0, 0), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, 0, .001)
| |
| 4862 | local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmourDesign1", Vector3.new(1, 1, .4), Vector3.new(58.7, 4.6, -275), Vector3.new(-90, 30, 90), "SpecialMesh", Vector3.new(.5, 1, 1), "http://www.roblox.com/asset/?id=189962102", "FileMesh") y.Mesh.Offset = Vec(0, 0.4, 0)
| |
| 4863 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "SideArmourDesign2", Vector3.new(.4, .6, .2), Vector3.new(58.2, 3.1, -275.2), Vector3.new(-165, 0, -180), "SpecialMesh", Vector3.new(.08, 1, .6), "", "Sphere")
| |
| 4864 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "SideArmourDesign3", Vector3.new(.4, .6, .2), Vector3.new(58.2, 3.1, -274.8), Vector3.new(165, 0, -180), "SpecialMesh", Vector3.new(.08, 1, .6), "", "Sphere")
| |
| 4865 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "SideArmourNeonDesign1", Vector3.new(.4, .6, .2), Vector3.new(58.2, 3.1, -275.2), Vector3.new(-165, 0, -180), "SpecialMesh", Vector3.new(.1, .8, .4), "", "Sphere")
| |
| 4866 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "SideArmourNeonDesign2", Vector3.new(.4, .6, .2), Vector3.new(58.2, 3.1, -274.8), Vector3.new(165, 0, -180), "SpecialMesh", Vector3.new(.1, .8, .4), "", "Sphere")
| |
| 4867 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "SideArmourNeonDesign3", Vector3.new(.6, .2, .2), Vector3.new(58.3, 4.1, -275), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, 1.5, 2), "", "Sphere")
| |
| 4868 | for _ , K in pairs(Parent:GetChildren()) do | |
| 4869 | if K:IsA("BasePart") then
| |
| 4870 | K:BreakJoints() | |
| 4871 | end | |
| 4872 | end | |
| 4873 | for _, z in pairs(Parent:GetChildren()) do | |
| 4874 | if z:IsA("BasePart") then
| |
| 4875 | local Weld = Inst("Weld", limb)
| |
| 4876 | Weld.Part0 = limb | |
| 4877 | Weld.Part1 = z | |
| 4878 | Weld.Name = z.Name.."-to-"..limb.Name | |
| 4879 | Weld.C0 = limb.CFrame:inverse() * Cf(limb.Position) | |
| 4880 | Weld.C1 = z.CFrame:inverse() * Cf(limb.Position) | |
| 4881 | z.Anchored = false | |
| 4882 | z.CanCollide = false | |
| 4883 | end | |
| 4884 | end | |
| 4885 | end | |
| 4886 | local function MakeLegArmour(limb, limbname) | |
| 4887 | local Parent = Inst("Model", CArmour)
| |
| 4888 | Parent.Name = limbname.."Armour" | |
| 4889 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourBody", Vector3.new(1, 2, 1), Vector3.new(59.7, 1.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.01), _, _)
| |
| 4890 | local cri = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart1", Vector3.new(.4, .4, .4), Vector3.new(60, 2.2, -274.7), Vector3.new(-180, -90, 0), "SpecialMesh", Vector3.new(1.1, 1, 1.05), "", "Wedge") cri.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4891 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart2", Vector3.new(.2, .4, .2), Vector3.new(59.7, 2.2, -274.6), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.2), _, _)
| |
| 4892 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "KneeGuardPart3", Vector3.new(.4, .2, .6), Vector3.new(59.7, 2.2, -274.6), Vector3.new(-180, 0, 90), "SpecialMesh", Vector3.new(1, .8, .47), "", "Sphere")
| |
| 4893 | local cri = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart4", Vector3.new(.4, .4, .4), Vector3.new(59.4, 2.2, -274.7), Vector3.new(180, 90, 0), "SpecialMesh", Vector3.new(1.1, 1, 1.05), "", "Wedge") cri.Mesh.Offset = Vec(0, 0, -.01)
| |
| 4894 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart5", Vector3.new(1, .4, .4), Vector3.new(59.7, 2.6, -274.7), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.04, 1, 1.1), _, _)
| |
| 4895 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "KneeGuardPartNeon", Vector3.new(.4, .2, .6), Vector3.new(59.7, 2.2, -274.6), Vector3.new(-180, 0, 90), "SpecialMesh", Vector3.new(.8, .5, .5), "", "Sphere")
| |
| 4896 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShinGuard1", Vector3.new(.6, .2, .6), Vector3.new(59.7, 1.7, -274.6), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(1, 1, .4), "", "Torso")
| |
| 4897 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShinGuard2", Vector3.new(.6, .4, .6), Vector3.new(59.7, 1.4, -274.6), Vector3.new(-180, 0, 0), "SpecialMesh", Vector3.new(1, 1, .4), "", "Torso")
| |
| 4898 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon1", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.5, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
| |
| 4899 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon2", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.7, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
| |
| 4900 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon3", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.5, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
| |
| 4901 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon4", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.3, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
| |
| 4902 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon5", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.7, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
| |
| 4903 | CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon6", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.3, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
| |
| 4904 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart1", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.5, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
| |
| 4905 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart2", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.7, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
| |
| 4906 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart3", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.5, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
| |
| 4907 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart4", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.3, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
| |
| 4908 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart5", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.7, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
| |
| 4909 | CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart6", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.3, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
| |
| 4910 | CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "Shoe", Vector3.new(1, .2, 1), Vector3.new(59.7, 0.9, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.02, 1.2, 1.02), _, _)
| |
| 4911 | for _ , K in pairs(Parent:GetChildren()) do | |
| 4912 | if K:IsA("BasePart") then
| |
| 4913 | K:BreakJoints() | |
| 4914 | end | |
| 4915 | end | |
| 4916 | for _, z in pairs(Parent:GetChildren()) do | |
| 4917 | if z:IsA("BasePart") then
| |
| 4918 | local Weld = Inst("Weld", limb)
| |
| 4919 | Weld.Part0 = limb | |
| 4920 | Weld.Part1 = z | |
| 4921 | Weld.Name = z.Name.."-to-"..limb.Name | |
| 4922 | Weld.C0 = limb.CFrame:inverse() * Cf(limb.Position) | |
| 4923 | Weld.C1 = z.CFrame:inverse() * Cf(limb.Position) | |
| 4924 | z.Anchored = false | |
| 4925 | z.CanCollide = false | |
| 4926 | end | |
| 4927 | end | |
| 4928 | end | |
| 4929 | local function MakeTeeWeapon() | |
| 4930 | The_End.Parent = Character | |
| 4931 | The_End_Sheath.Parent = Character | |
| 4932 | local BL1 = CreatePart("Part", The_End, Colour2, "SmoothPlastic", 0, .2, "Blade", Vector3.new(.2, .4, 6.4), Vector3.new(42.5, 3.8, -252.5), Vector3.new(90, 0, -180), "SpecialMesh", Vector3.new(1, .5, 1), "", "Torso")
| |
| 4933 | local BL2 = CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, .2, "BladeDesign", Vector3.new(.2, 6.4, .2), Vector3.new(42.5, 3.8, -252.4), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(.1, 1.001, 1.05), _, _)
| |
| 4934 | local BL3 = CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "BladeNeon", Vector3.new(.2, .4, 6.4), Vector3.new(42.5, 3.8, -252.3), Vector3.new(90, 0, 0), "SpecialMesh", Vector3.new(1, .5, 1), "", "Torso")
| |
| 4935 | CreatePart("Part", The_End, Colour2, "SmoothPlastic", 0, 0, "GuardDesign1", Vector3.new(.2, .2, .2), Vector3.new(42.5, 7.1, -252.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.4, 1.84, .4), _, _)
| |
| 4936 | CreatePart("Part", The_End, Colour2, "SmoothPlastic", 0, 0, "GuardDesign2", Vector3.new(.2, .2, .2), Vector3.new(42.5, 7.1, -252.4), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.4, 1.84, .4), _, _)
| |
| 4937 | CreatePart("Part", The_End, Colour2, "SmoothPlastic", 0, 0, "GuardDesign3", Vector3.new(.2, 1, .2), Vector3.new(42.5, 7.1, -252.4), Vector3.new(90, 0, -180), "CylinderMesh", Vector3.new(.4, 1.005, .4), _, _)
| |
| 4938 | CreatePart("Part", The_End, Colour2, "SmoothPlastic", 0, 0, "GuardDesign4", Vector3.new(.2, .2, .2), Vector3.new(42.5, 7.1, -252.2), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.4, 1.84, .4), _, _)
| |
| 4939 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "GuardNeonDesign1", Vector3.new(.2, .2, .2), Vector3.new(42.5, 7.1, -252.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.85, .3), _, _)
| |
| 4940 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "GuardNeonDesign2", Vector3.new(.2, .2, .2), Vector3.new(42.5, 7.1, -252.4), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.85, .3), _, _)
| |
| 4941 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "GuardNeonDesign3", Vector3.new(.2, 1, .2), Vector3.new(42.5, 7.1, -252.4), Vector3.new(90, 0, -180), "CylinderMesh", Vector3.new(.3, 1.01, .3), _, _)
| |
| 4942 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "GuardNeonDesign4", Vector3.new(.2, .2, .2), Vector3.new(42.5, 7.1, -252.2), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.85, .3), _, _)
| |
| 4943 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "GuardPart1", Vector3.new(.6, .2, .2), Vector3.new(42.5, 7.1, -252.4), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1, 1, 1.8), _, _)
| |
| 4944 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "GuardPart2", Vector3.new(.2, .2, .2), Vector3.new(42.5, 7.1, -252.8), Vector3.new(-90, 0, 0), "SpecialMesh", Vector3.new(1.8, 1, 1), "", "Torso")
| |
| 4945 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "GuardPart2", Vector3.new(.2, .2, .2), Vector3.new(42.5, 7.1, -252), Vector3.new(-90, 0, -180), "SpecialMesh", Vector3.new(1.8, 1, 1), "", "Torso")
| |
| 4946 | TEHandle = CreatePart("Part", The_End, "White", "SmoothPlastic", 1, 0, "Handle", Vector3.new(.6, .2, .6), Vector3.new(42.5, 8.5, -252.4), Vector3.new(-180, 0, 0), "BlockMesh", Vector3.new(1, 1, 1), _, _)
| |
| 4947 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "HiltDesign1", Vector3.new(.2, .2, .2), Vector3.new(42.5, 9.9, -252.4), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1.1, 1, 1.1), _, _)
| |
| 4948 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "HiltDesign2", Vector3.new(.2, .4, .2), Vector3.new(42.5, 9.6, -252.4), Vector3.new(-180, 0, 0), "SpecialMesh", Vector3.new(1.1, 1, 1.1), "", "Wedge")
| |
| 4949 | CreatePart("Part", The_End, Colour3, "SmoothPlastic", 0, 0, "HiltDesign3", Vector3.new(.2, .2, .2), Vector3.new(42.5, 7.3, -252.4), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1.1, 1, 1.1), _, _)
| |
| 4950 | CreatePart("Part", The_End, Colour2, "Fabric", 0, 0, "HiltFabric", Vector3.new(.2, 2.4, .2), Vector3.new(42.5, 8.6, -252.4), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1, 1, 1), _, _)
| |
| 4951 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "HiltNeonDesign1", Vector3.new(.2, .2, .2), Vector3.new(42.5, 9.7, -252.4), Vector3.new(90, 0,-90), "CylinderMesh", Vector3.new(.2, 1.14, .2), _, _)
| |
| 4952 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "HiltNeonDesign2", Vector3.new(.2, .2, .4), Vector3.new(42.5, 9.8, -252.4), Vector3.new(90, 0,-90), "CylinderMesh", Vector3.new(.2, 1.14, .2), _, _)
| |
| 4953 | CreatePart("Part", The_End, Colour1, "Neon", 0, 0, "HiltNeonDesign3", Vector3.new(.2, .2, .2), Vector3.new(42.5, 9.9, -252.4), Vector3.new(90, 0,-90), "CylinderMesh", Vector3.new(.2, 1.14, .2), _, _)
| |
| 4954 | TEHit_Box = CreatePart("Part", The_End, "White", "SmoothPlastic", 1, 0, "HitBox", Vector3.new(1.4, 7, .6), Vector3.new(42.5, 3.5, -252.4), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(.2, 1.14, .2), _, _)
| |
| 4955 | ||
| 4956 | TESHandle = CreatePart("Part", The_End_Sheath, "White", "Neon", 1, 0, "Handle", Vector3.new(.6, .2, .6), Vector3.new(42.5, 5.5, -253.6), Vector3.new(0, 0,-180), "BlockMesh", Vector3.new(1, 1, 1), _, _)
| |
| 4957 | CreatePart("Part", The_End_Sheath, Colour2, "SmoothPlastic", 0, 0, "SheathBody", Vector3.new(.4, 6, .2), Vector3.new(42.5, 3.8, -253.6), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1, 1, 1.1), _, _)
| |
| 4958 | CreatePart("Part", The_End_Sheath, Colour2, "SmoothPlastic", 0, 0, "SheathBodyCylinder1", Vector3.new(.4, 6, .2), Vector3.new(42.5, 3.8, -253.4), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.1, 1, 1.1), _, _)
| |
| 4959 | CreatePart("Part", The_End_Sheath, Colour2, "SmoothPlastic", 0, 0, "SheathBody", Vector3.new(.4, 6, .2), Vector3.new(42.5, 3.8, -253.8), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.1, 1, 1.1), _, _)
| |
| 4960 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign1", Vector3.new(.4, .2, .2), Vector3.new(42.5, 6.9 --[[ :^) ]], -253.4), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.2, 1.1, 1.2), _, _)
| |
| 4961 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign2", Vector3.new(.4, .2, .2), Vector3.new(42.5, 6.9 --[[ :^) ]], -253.8), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.2, 1.1, 1.2), _, _)
| |
| 4962 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign3", Vector3.new(.4, .2, .2), Vector3.new(42.5, 6.9 --[[ :^) ]], -253.6), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1, 1.1, 1.2), _, _)
| |
| 4963 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign4", Vector3.new(.4, .2, .2), Vector3.new(42.5, .7, -253.4), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.2, 1.1, 1.2), _, _)
| |
| 4964 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign5", Vector3.new(.4, .2, .2), Vector3.new(42.5, .7, -253.8), Vector3.new(-180, -90, 0), "CylinderMesh", Vector3.new(1.2, 1.1, 1.2), _, _)
| |
| 4965 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesign6", Vector3.new(.4, .2, .2), Vector3.new(42.5, .7, -253.6), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(1, 1.1, 1.2), _, _)
| |
| 4966 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing1", Vector3.new(.4, .2, .4), Vector3.new(42.5, 5.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4967 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing2", Vector3.new(.4, .2, .4), Vector3.new(42.5, 6.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4968 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing3", Vector3.new(.4, .2, .4), Vector3.new(42.5, 2.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4969 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing4", Vector3.new(.4, .2, .4), Vector3.new(42.5, 6.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4970 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing5", Vector3.new(.4, .2, .4), Vector3.new(42.5, 1.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4971 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing6", Vector3.new(.4, .2, .4), Vector3.new(42.5, 1.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4972 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing7", Vector3.new(.4, .2, .4), Vector3.new(42.5, 1, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4973 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing8", Vector3.new(.4, .2, .4), Vector3.new(42.5, 3, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4974 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing9", Vector3.new(.4, .2, .4), Vector3.new(42.5, 2.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4975 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing10", Vector3.new(.4, .2, .4), Vector3.new(42.5, 4.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4976 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing11", Vector3.new(.4, .2, .4), Vector3.new(42.5, 5, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4977 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing12", Vector3.new(.4, .2, .4), Vector3.new(42.5, 3.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4978 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing13", Vector3.new(.4, .2, .4), Vector3.new(42.5, 5.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4979 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing14", Vector3.new(.4, .2, .4), Vector3.new(42.5, 3.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4980 | CreatePart("Part", The_End_Sheath, Colour3, "SmoothPlastic", 0, 0, "SheathDesignRing15", Vector3.new(.4, .2, .4), Vector3.new(42.5, 4.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.3, 1.14, .3), _, _)
| |
| 4981 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing1", Vector3.new(.4, .2, .4), Vector3.new(42.5, 5.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4982 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing2", Vector3.new(.4, .2, .4), Vector3.new(42.5, 6.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4983 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing3", Vector3.new(.4, .2, .4), Vector3.new(42.5, 2.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4984 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing4", Vector3.new(.4, .2, .4), Vector3.new(42.5, 6.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4985 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing5", Vector3.new(.4, .2, .4), Vector3.new(42.5, 1.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4986 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing6", Vector3.new(.4, .2, .4), Vector3.new(42.5, 1.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4987 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing7", Vector3.new(.4, .2, .4), Vector3.new(42.5, 1, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4988 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing8", Vector3.new(.4, .2, .4), Vector3.new(42.5, 3, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4989 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing9", Vector3.new(.4, .2, .4), Vector3.new(42.5, 2.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4990 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing10", Vector3.new(.4, .2, .4), Vector3.new(42.5, 4.2, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4991 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing11", Vector3.new(.4, .2, .4), Vector3.new(42.5, 5, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4992 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing12", Vector3.new(.4, .2, .4), Vector3.new(42.5, 3.8, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4993 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing13", Vector3.new(.4, .2, .4), Vector3.new(42.5, 5.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4994 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing14", Vector3.new(.4, .2, .4), Vector3.new(42.5, 3.4, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4995 | CreatePart("Part", The_End_Sheath, Colour1, "Neon", 0, 0, "SheathDesignNeonRing15", Vector3.new(.4, .2, .4), Vector3.new(42.5, 4.6, -253.6), Vector3.new(90, 0, -90), "CylinderMesh", Vector3.new(.2, 1.16, .2), _, _)
| |
| 4996 | CreatePart("Part", The_End_Sheath, "Really black", "SmoothPlastic", 0, 0, "SheathHole", Vector3.new(.8, .4, .2), Vector3.new(42.5, 7, -253.6), Vector3.new(-180, -90, 0), "BlockMesh", Vector3.new(.6, .06, .6), _, _)
| |
| 4997 | for _ , K in pairs(The_End:GetChildren()) do | |
| 4998 | if K:IsA("BasePart") then
| |
| 4999 | K:BreakJoints() | |
| 5000 | end | |
| 5001 | end | |
| 5002 | for _ , K in pairs(The_End_Sheath:GetChildren()) do | |
| 5003 | if K:IsA("BasePart") then
| |
| 5004 | K:BreakJoints() | |
| 5005 | end | |
| 5006 | end | |
| 5007 | for _, p in pairs(The_End:GetChildren()) do | |
| 5008 | if p:IsA("BasePart") and p ~= TEHandle then
| |
| 5009 | local Weld = Inst("Weld", TEHandle)
| |
| 5010 | Weld.Part0 = TEHandle | |
| 5011 | Weld.Part1 = p | |
| 5012 | Weld.C0 = TEHandle.CFrame:inverse() * Cf(TEHandle.Position) | |
| 5013 | Weld.C1 = p.CFrame:inverse() * Cf(TEHandle.Position) | |
| 5014 | p.Anchored = false | |
| 5015 | p.CanCollide = false | |
| 5016 | end | |
| 5017 | end | |
| 5018 | for _, p in pairs(The_End_Sheath:GetChildren()) do | |
| 5019 | if p:IsA("BasePart") and p ~= TESHandle then
| |
| 5020 | local Weld = Inst("Weld", TESHandle)
| |
| 5021 | Weld.Part0 = TESHandle | |
| 5022 | Weld.Part1 = p | |
| 5023 | Weld.C0 = TESHandle.CFrame:inverse() * Cf(TESHandle.Position) | |
| 5024 | Weld.C1 = p.CFrame:inverse() * Cf(TESHandle.Position) | |
| 5025 | p.Anchored = false | |
| 5026 | p.CanCollide = false | |
| 5027 | end | |
| 5028 | end | |
| 5029 | table.insert(TEBladeP, BL1) | |
| 5030 | table.insert(TEBladeP, BL2) | |
| 5031 | table.insert(TEBladeP, BL3) | |
| 5032 | TEBEffect = Inst("ParticleEmitter", BL2)
| |
| 5033 | local colSeq = {ColorSequenceKeypoint.new(0, BC(Colour1).Color), ColorSequenceKeypoint.new(.25, BC(Colour2).Color), ColorSequenceKeypoint.new(.5, BC(Colour1).Color), ColorSequenceKeypoint.new(.7, BC(Colour2).Color), ColorSequenceKeypoint.new(1, BC(Colour2).Color)}
| |
| 5034 | local sizSeq = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(.5, .6, 0), NumberSequenceKeypoint.new(1, 0, 0)}
| |
| 5035 | local traSeq = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)}
| |
| 5036 | TEBEffect.Color = ColorSequence.new(colSeq) | |
| 5037 | TEBEffect.LightEmission = .2 | |
| 5038 | TEBEffect.Size = NumberSequence.new(sizSeq) | |
| 5039 | TEBEffect.Texture = "rbxassetid://37332909" | |
| 5040 | TEBEffect.Transparency = NumberSequence.new(traSeq) | |
| 5041 | TEBEffect.Enabled = false | |
| 5042 | TEBEffect.Lifetime = NumberRange.new(.7) | |
| 5043 | TEBEffect.Rate = 9e+007 | |
| 5044 | TEBEffect.Speed = NumberRange.new(0) | |
| 5045 | end | |
| 5046 | MakeHelmet() | |
| 5047 | MakeTorsoArmour() | |
| 5048 | MakeArmArmour(aRarm, "RightArm") | |
| 5049 | MakeArmArmour(aLarm, "LeftArm") | |
| 5050 | MakeLegArmour(aRleg, "RightLeg") | |
| 5051 | MakeLegArmour(aLleg, "LeftLeg") | |
| 5052 | MakeTeeWeapon() | |
| 5053 | Denial.Parent = nil | |
| 5054 | if not runServ:IsStudio() then | |
| 5055 | StopEffects = true | |
| 5056 | coroutine.resume(coroutine.create(function() | |
| 5057 | repeat | |
| 5058 | runServ.Stepped:wait() | |
| 5059 | MagniDamage(RootPart, 25, false, 0, 1, true, 200, "Compensate-Knockdown", 0, false, 0, false, _, _, _) | |
| 5060 | until Debounces.Transformed | |
| 5061 | end))--]] | |
| 5062 | end | |
| 5063 | local Weld1 = Inst("Weld", Head)
| |
| 5064 | Weld1.Name = DecName | |
| 5065 | Weld1.Part0 = Head | |
| 5066 | Weld1.Part1 = aHead | |
| 5067 | local Weld2 = Inst("Weld", Torso)
| |
| 5068 | Weld2.Name = DecName | |
| 5069 | Weld2.Part0 = Torso | |
| 5070 | Weld2.Part1 = aTor | |
| 5071 | local Weld3 = Inst("Weld", LeftArm)
| |
| 5072 | Weld3.Name = DecName | |
| 5073 | Weld3.Part0 = LeftArm | |
| 5074 | Weld3.Part1 = aLarm | |
| 5075 | Weld3.C0 = Cf() * Euler(0, rad(180), 0) | |
| 5076 | local Weld4 = Inst("Weld", RightArm)
| |
| 5077 | Weld4.Name = DecName | |
| 5078 | Weld4.Part0 = RightArm | |
| 5079 | Weld4.Part1 = aRarm | |
| 5080 | local Weld5 = Inst("Weld", LeftLeg)
| |
| 5081 | Weld5.Name = DecName | |
| 5082 | Weld5.Part0 = LeftLeg | |
| 5083 | Weld5.Part1 = aLleg | |
| 5084 | local Weld6 = Inst("Weld", RightLeg)
| |
| 5085 | Weld6.Name = DecName | |
| 5086 | Weld6.Part0 = RightLeg | |
| 5087 | Weld6.Part1 = aRleg | |
| 5088 | WepWeld3 = Inst("Weld", TEHandle)
| |
| 5089 | WepWeld3.Part0 = TESHandle | |
| 5090 | WepWeld3.Part1 = TEHandle | |
| 5091 | WepWeld3.C0 = Cf(0, 0, 0) | |
| 5092 | WepWeld3.C1 = Cf(0, 3, 0) * Euler(0, rad(180), 0) | |
| 5093 | SheWeld = Inst("Weld", TESHandle)
| |
| 5094 | SheWeld.Part0 = RootPart | |
| 5095 | SheWeld.Part1 = TESHandle | |
| 5096 | SheWeld.C0 = Cf(0, 1.5, -1.8) * Euler(rad(180), 0, 0) | |
| 5097 | TEHandle.Anchored = false | |
| 5098 | TESHandle.Anchored = false | |
| 5099 | for _, p in pairs(WeldBase:GetChildren()) do | |
| 5100 | if p:IsA("BasePart") then
| |
| 5101 | p.Anchored = false | |
| 5102 | end | |
| 5103 | end | |
| 5104 | for _, p in pairs(Character:GetChildren()) do | |
| 5105 | if p:IsA("BasePart") and p.Name ~= "Head" then
| |
| 5106 | p.Transparency = 1 | |
| 5107 | for _, d in pairs(p:GetChildren()) do | |
| 5108 | if d:IsA("Decal") then
| |
| 5109 | d.Transparency = 1 | |
| 5110 | end | |
| 5111 | end | |
| 5112 | elseif p.Name == "Head" then | |
| 5113 | p.Transparency = 0 | |
| 5114 | for _, d in pairs(p:GetChildren()) do | |
| 5115 | if d:IsA("Decal") then
| |
| 5116 | d.Transparency = 1 | |
| 5117 | end | |
| 5118 | end | |
| 5119 | end | |
| 5120 | if p:IsA("Hat") then
| |
| 5121 | for _, P in pairs(p:GetChildren()) do | |
| 5122 | if P:IsA("BasePart") then
| |
| 5123 | P.Transparency = 1 | |
| 5124 | end | |
| 5125 | end | |
| 5126 | end | |
| 5127 | if p:IsA("Accessory") then
| |
| 5128 | for _, P in pairs(p:GetChildren()) do | |
| 5129 | if P:IsA("BasePart") then
| |
| 5130 | P.Transparency = 1 | |
| 5131 | end | |
| 5132 | end | |
| 5133 | end | |
| 5134 | end | |
| 5135 | if not runServ:IsStudio() then | |
| 5136 | MagicCircle(BC(Colour1), "Neon", RootPart:GetRenderCFrame(), 2, 2, 2, 6, 6, 6, .1) | |
| 5137 | local boo = Sound(RootPart,"http://roblox.com/asset/?id=168586621", 1, .5, false) | |
| 5138 | debServ:AddItem(boo, 4) | |
| 5139 | for i = 0, 5, .2 do | |
| 5140 | swait() | |
| 5141 | local SwingSpeed = .5 | |
| 5142 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(140),0,rad(20)), SwingSpeed) | |
| 5143 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5144 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(140),0,rad(-20)), SwingSpeed) | |
| 5145 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5146 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(15),0,0), SwingSpeed) | |
| 5147 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5148 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), SwingSpeed) | |
| 5149 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5150 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,0)*Euler(rad(-30),0,0), SwingSpeed) | |
| 5151 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,rad(-15)), SwingSpeed) | |
| 5152 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,0)*Euler(rad(-30),0,0), SwingSpeed) | |
| 5153 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,rad(15)), SwingSpeed) | |
| 5154 | end | |
| 5155 | for i = 0, .8, .1 do | |
| 5156 | swait() | |
| 5157 | local SwingSpeed = .5 | |
| 5158 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(10)), SwingSpeed) | |
| 5159 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5160 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-10)), SwingSpeed) | |
| 5161 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5162 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-13),0,0), SwingSpeed) | |
| 5163 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5164 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5165 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5166 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5167 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,rad(-3)), SwingSpeed) | |
| 5168 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5169 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,rad(3)), SwingSpeed) | |
| 5170 | end | |
| 5171 | for i = 0, .6, .1 do | |
| 5172 | swait() | |
| 5173 | local SwingSpeed = .5 | |
| 5174 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-8),0,rad(15)), SwingSpeed) | |
| 5175 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5176 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(90),0,rad(-50)), SwingSpeed) | |
| 5177 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5178 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-13),0,0), SwingSpeed) | |
| 5179 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(20),0), SwingSpeed) | |
| 5180 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(20),0), SwingSpeed) | |
| 5181 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5182 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.55,-1,0)*Euler(0,rad(-20),0), SwingSpeed) | |
| 5183 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,rad(-3)), SwingSpeed) | |
| 5184 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.55,-1,-.4)*Euler(rad(-7),rad(-20),0), SwingSpeed) | |
| 5185 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,rad(3)), SwingSpeed) | |
| 5186 | end | |
| 5187 | for i = 0, 1, .1 do | |
| 5188 | swait() | |
| 5189 | local SwingSpeed = .5 | |
| 5190 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5191 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5192 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-13),0,rad(15)), SwingSpeed) | |
| 5193 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5194 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.15,0.5,-.6)*Euler(rad(90),0,rad(50)), SwingSpeed) | |
| 5195 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5196 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-13),0,0), SwingSpeed) | |
| 5197 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-28),0), SwingSpeed) | |
| 5198 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-20),0), SwingSpeed) | |
| 5199 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5200 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.55,-1,-.4)*Euler(rad(-7),rad(20),0), SwingSpeed) | |
| 5201 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,rad(-3)), SwingSpeed) | |
| 5202 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.55,-1,0)*Euler(0,rad(20),0), SwingSpeed) | |
| 5203 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,rad(3)), SwingSpeed) | |
| 5204 | if i == .4 then | |
| 5205 | local boo = Sound(LeftArm,"http://roblox.com/asset/?id=227194112", 1, 1, false) | |
| 5206 | debServ:AddItem(boo, 4) | |
| 5207 | SheWeld.Part0 = Holder2 | |
| 5208 | SheWeld.Part1 = TESHandle | |
| 5209 | SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position) | |
| 5210 | SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position) | |
| 5211 | end | |
| 5212 | if i >= .4 then | |
| 5213 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 5214 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5215 | end | |
| 5216 | end | |
| 5217 | debServ:AddItem(BP, 0) | |
| 5218 | for i = 0, 1.5, .1 do | |
| 5219 | swait() | |
| 5220 | local SwingSpeed = .5 | |
| 5221 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(80),0,0), SwingSpeed) | |
| 5222 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5223 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5224 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5225 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.4)*Euler(rad(80),0,rad(-50)), SwingSpeed) | |
| 5226 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5227 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-11)), SwingSpeed) | |
| 5228 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5229 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-30),0,0), SwingSpeed) | |
| 5230 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5231 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.4,0)*Euler(rad(-40),0,0), SwingSpeed) | |
| 5232 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5233 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.2,-.3)*Euler(rad(-50),0,0), SwingSpeed) | |
| 5234 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5235 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.8)*Euler(rad(10),0,0), SwingSpeed) | |
| 5236 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5237 | end | |
| 5238 | coroutine.resume(coroutine.create(function() | |
| 5239 | chatServ:Chat(Head, "I am the ominous dusk.", 2) | |
| 5240 | wait(2.6) | |
| 5241 | chatServ:Chat(Head, "I am the aching pressence.", 2) | |
| 5242 | wait(2.6) | |
| 5243 | chatServ:Chat(Head, "I am the adversary of just.", 2) | |
| 5244 | wait(2.6) | |
| 5245 | chatServ:Chat(Head, "Wielding this blade I shall eradicate every being in this world and purge it in the clouds of chaos!", 2) | |
| 5246 | wait(5) | |
| 5247 | chatServ:Chat(Head, "I am Shiminuki! The end is near!", 2) | |
| 5248 | end)) | |
| 5249 | for i = 0, 37, .1 do | |
| 5250 | swait() | |
| 5251 | local SwingSpeed = .007 | |
| 5252 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 5253 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5254 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5255 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5256 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(10)), SwingSpeed) | |
| 5257 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5258 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-10)), SwingSpeed) | |
| 5259 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5260 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(-20),0), SwingSpeed) | |
| 5261 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5262 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(20),0), SwingSpeed) | |
| 5263 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5264 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.2)*Euler(0,rad(-20),0), SwingSpeed) | |
| 5265 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5266 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.1)*Euler(0,rad(10),0), SwingSpeed) | |
| 5267 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5268 | end | |
| 5269 | for i = 0, .7, .1 do | |
| 5270 | swait() | |
| 5271 | local SwingSpeed = .5 | |
| 5272 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed) | |
| 5273 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5274 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5275 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5276 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(10)), SwingSpeed) | |
| 5277 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5278 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-10)), SwingSpeed) | |
| 5279 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5280 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(-20),0), SwingSpeed) | |
| 5281 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5282 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed) | |
| 5283 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5284 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 5285 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 5286 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 5287 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 5288 | end | |
| 5289 | for i = 0, .5, .1 do | |
| 5290 | swait() | |
| 5291 | local SwingSpeed = .5 | |
| 5292 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed) | |
| 5293 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5294 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(10)), SwingSpeed) | |
| 5295 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5296 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), SwingSpeed) | |
| 5297 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5298 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5299 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5300 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed) | |
| 5301 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5302 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 5303 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 5304 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 5305 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 5306 | end--]] | |
| 5307 | end | |
| 5308 | FRightHip.Part0 = nil | |
| 5309 | FRightHip.Part1 = nil | |
| 5310 | RightHip.Part0 = Torso | |
| 5311 | RightHip.Part1 = RightLeg | |
| 5312 | RightHip.C0 = FRightHip.C0 | |
| 5313 | RightHip.C1 = FRightHip.C1 | |
| 5314 | ||
| 5315 | FLeftHip.Part0 = nil | |
| 5316 | FLeftHip.Part1 = nil | |
| 5317 | LeftHip.Part0 = Torso | |
| 5318 | LeftHip.Part1 = LeftLeg | |
| 5319 | LeftHip.C0 = FLeftHip.C0 | |
| 5320 | LeftHip.C1 = FLeftHip.C1--]] | |
| 5321 | GodMode = false | |
| 5322 | Max_Health = 80000 | |
| 5323 | coroutine.resume(coroutine.create(function()swait()Humanoid.Health = Max_Health end)) | |
| 5324 | SheWeld.Part0 = Torso | |
| 5325 | SheWeld.Part1 = TESHandle | |
| 5326 | SheWeld.C0 = Cf(-1.1, -1.1, -.2) * Euler(rad(100), 0, 0) | |
| 5327 | CurrentSpeed = 6 | |
| 5328 | Debounces.HasWep = false | |
| 5329 | Debounces.Transformed = true | |
| 5330 | Debounces.Attacking = false | |
| 5331 | Debounces.DisableJump = false | |
| 5332 | Humanoid.WalkSpeed = CurrentSpeed | |
| 5333 | Humanoid.JumpPower = 120 | |
| 5334 | end | |
| 5335 | ||
| 5336 | function ActivateDash() | |
| 5337 | Debounces.Successful_KeyStroke = true | |
| 5338 | swait() | |
| 5339 | Debounces.Dashing = true | |
| 5340 | RightHip.Part0 = nil | |
| 5341 | RightHip.Part1 = nil | |
| 5342 | FRightHip.Part0 = Torso | |
| 5343 | FRightHip.Part1 = RightLeg | |
| 5344 | FRightHip.C0 = RightHip.C0 | |
| 5345 | FRightHip.C1 = RightHip.C1 | |
| 5346 | LeftHip.Part0 = nil | |
| 5347 | LeftHip.Part1 = nil | |
| 5348 | FLeftHip.Part0 = Torso | |
| 5349 | FLeftHip.Part1 = LeftLeg | |
| 5350 | FLeftHip.C0 = LeftHip.C0 | |
| 5351 | FLeftHip.C1 = LeftHip.C1 | |
| 5352 | Humanoid.WalkSpeed = (CurrentSpeed*30) | |
| 5353 | repeat runServ.Stepped:wait() until not Debounces.Dashing or Debounces.Equipping or Debounces.Attacking or Debounces.Hovering | |
| 5354 | FRightHip.Part0 = nil | |
| 5355 | FRightHip.Part1 = nil | |
| 5356 | RootPart.Velocity = Vec(0, 0, 0) | |
| 5357 | Current_Anim = "Idle" | |
| 5358 | Debounces.Dashing = false | |
| 5359 | RightHip.Part0 = Torso | |
| 5360 | RightHip.Part1 = RightLeg | |
| 5361 | RightHip.C0 = FRightHip.C0 | |
| 5362 | RightHip.C1 = FRightHip.C1 | |
| 5363 | FLeftHip.Part0 = nil | |
| 5364 | FLeftHip.Part1 = nil | |
| 5365 | LeftHip.Part0 = Torso | |
| 5366 | LeftHip.Part1 = LeftLeg | |
| 5367 | LeftHip.C0 = FLeftHip.C0 | |
| 5368 | LeftHip.C1 = FLeftHip.C1 | |
| 5369 | Humanoid.WalkSpeed = CurrentSpeed | |
| 5370 | end | |
| 5371 | ||
| 5372 | function Kogeki_Sokudo_Kojo() | |
| 5373 | Debounces.Attacking = true | |
| 5374 | Debounces.Successful_KeyStroke = true | |
| 5375 | Debounces.SpedUp = true | |
| 5376 | Debounces.DisableJump = true | |
| 5377 | Humanoid.WalkSpeed = 0 | |
| 5378 | RightHip.Part0 = nil | |
| 5379 | RightHip.Part1 = nil | |
| 5380 | FRightHip.Part0 = Torso | |
| 5381 | FRightHip.Part1 = RightLeg | |
| 5382 | FRightHip.C0 = RightHip.C0 | |
| 5383 | FRightHip.C1 = RightHip.C1 | |
| 5384 | LeftHip.Part0 = nil | |
| 5385 | LeftHip.Part1 = nil | |
| 5386 | FLeftHip.Part0 = Torso | |
| 5387 | FLeftHip.Part1 = LeftLeg | |
| 5388 | FLeftHip.C0 = LeftHip.C0 | |
| 5389 | FLeftHip.C1 = LeftHip.C1 | |
| 5390 | for i = 0, 2, .1 do | |
| 5391 | swait() | |
| 5392 | local SwingSpeed = .15 | |
| 5393 | if Debounces.Transformed and Debounces.TEWield and not Debounces.TESWield then | |
| 5394 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(90),rad(180),0), SwingSpeed) | |
| 5395 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5396 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(5),0,0), SwingSpeed) | |
| 5397 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5398 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(5), 0, rad(10)), SwingSpeed) | |
| 5399 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(10), 0), SwingSpeed) | |
| 5400 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(90),0,rad(-30)), SwingSpeed) | |
| 5401 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5402 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(30), 0), SwingSpeed) | |
| 5403 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5404 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-30), 0), SwingSpeed) | |
| 5405 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5406 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5407 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(5),0), SwingSpeed) | |
| 5408 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(16),0), SwingSpeed) | |
| 5409 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5410 | elseif Debounces.Transformed and Debounces.TESWield and not Debounces.TEWield then | |
| 5411 | HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 5412 | HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5413 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.05,-1.5)*Euler(rad(90),rad(90),0), SwingSpeed) | |
| 5414 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5415 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(84), 0, 0), SwingSpeed) | |
| 5416 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5417 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(84), 0, 0), SwingSpeed) | |
| 5418 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5419 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10), 0, 0), SwingSpeed) | |
| 5420 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5421 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(6), 0, 0), SwingSpeed) | |
| 5422 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5423 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-6),rad(-8),0), SwingSpeed) | |
| 5424 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5425 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-6),rad(8),0), SwingSpeed) | |
| 5426 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5427 | elseif Debounces.Transformed and not Debounces.TESWield and not Debounces.TEWield then | |
| 5428 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(5), 0, rad(10)), SwingSpeed) | |
| 5429 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(10), 0), SwingSpeed) | |
| 5430 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(90),0,rad(-30)), SwingSpeed) | |
| 5431 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5432 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(30), 0), SwingSpeed) | |
| 5433 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5434 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-30), 0), SwingSpeed) | |
| 5435 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5436 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5437 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(5),0), SwingSpeed) | |
| 5438 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(16),0), SwingSpeed) | |
| 5439 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5440 | elseif not Debounces.Transformed and not Debounces.HasWep and not Debounces.DuelWielding then | |
| 5441 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(5), 0, rad(10)), SwingSpeed) | |
| 5442 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(10), 0), SwingSpeed) | |
| 5443 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(90),0,rad(-30)), SwingSpeed) | |
| 5444 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5445 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(30), 0), SwingSpeed) | |
| 5446 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5447 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-30), 0), SwingSpeed) | |
| 5448 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5449 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5450 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(5),0), SwingSpeed) | |
| 5451 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(16),0), SwingSpeed) | |
| 5452 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5453 | elseif not Debounces.Transformed and Debounces.HasWep and not Debounces.DuelWielding then | |
| 5454 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5455 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5456 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 5457 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed) | |
| 5458 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(5), 0, rad(10)), SwingSpeed) | |
| 5459 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(10), 0), SwingSpeed) | |
| 5460 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(90),0,rad(-30)), SwingSpeed) | |
| 5461 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5462 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(30), 0), SwingSpeed) | |
| 5463 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5464 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-30), 0), SwingSpeed) | |
| 5465 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5466 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5467 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(5),0), SwingSpeed) | |
| 5468 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(16),0), SwingSpeed) | |
| 5469 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5470 | elseif not Debounces.Transformed and Debounces.HasWep and Debounces.DuelWielding then | |
| 5471 | ||
| 5472 | end | |
| 5473 | end | |
| 5474 | chatServ:Chat(Head, "Seal 3, disable...", 2) | |
| 5475 | local SPP = Inst("Part", F2) SPP.Anchored = true SPP.CanCollide = false SPP.Transparency = 1 SPP.Size = Vec(20, 1, 20)
| |
| 5476 | local SPart = Inst("Part", F2) SPart.Anchored = false SPart.CanCollide = false SPart.Transparency = 1
| |
| 5477 | SPart.Size = Vec(20, .2, 20) | |
| 5478 | local SPW = Inst("Motor", SPart)
| |
| 5479 | SPW.Part0 = SPP | |
| 5480 | SPW.Part1 = SPart | |
| 5481 | SPW.C0 = Cf() * Euler(rad(90), 0, 0) | |
| 5482 | SPW.C1 = Cf() * Euler(rad(90), 0, 0) | |
| 5483 | SPW.DesiredAngle = 999999999999999999999999999999999999999999999999 | |
| 5484 | SPW.MaxVelocity = rad(8) | |
| 5485 | --local SPLight = Inst("PointLight", SPart) SPLight.Brightness = 5 SPLight = Col3(BC(Colour1).Color) --SPLight.Shadows = true
| |
| 5486 | --SPLight.Range = 8 | |
| 5487 | local SPSGui = Inst("SurfaceGui", SPart) SPSGui.Face = "Top"
| |
| 5488 | local SPSCOL = BC(Colour1) | |
| 5489 | local SPS = Inst("ImageLabel", SPSGui) SPS.BackgroundTransparency = 1 SPS.Image = "rbxassetid://144076055" SPS.ImageColor3 = Col3(SPSCOL.r, SPSCOL.g, SPSCOL.b) SPS.ImageTransparency = .5
| |
| 5490 | SPS.Position = Ud2(.45, 0, .45, 0) | |
| 5491 | SPS.Size = Ud2(.1, 0, .1, 0) | |
| 5492 | local SPSGui2 = Inst("SurfaceGui", SPart) SPSGui2.Face = "Bottom"
| |
| 5493 | local SPS2 = Inst("ImageLabel", SPSGui2) SPS2.BackgroundTransparency = 1 SPS2.Image = "rbxassetid://144076055" SPS2.ImageColor3 = Col3(SPSCOL.r, SPSCOL.g, SPSCOL.b) SPS2.ImageTransparency = .5
| |
| 5494 | SPS2.Position = Ud2(.45, 0, .45, 0) | |
| 5495 | SPS2.Size = Ud2(.1, 0, .1, 0) | |
| 5496 | local cre = Sound(SPart,"http://roblox.com/asset/?id=231917894", .7, 1, false) | |
| 5497 | debServ:AddItem(cre, 5) | |
| 5498 | for i = 0, 1, .3 do | |
| 5499 | swait() | |
| 5500 | SPP.CFrame = RootPart:GetRenderCFrame() * Cf(0, -3.1, 0) | |
| 5501 | SPS:TweenSize(Ud2(i, 0, i, 0), _, "Linear", .2, true) | |
| 5502 | SPS:TweenPosition(Ud2(((-1+i)*-1)/2.22222, 0, ((-1+i)*-1)/2.22222, 0), _, "Linear", .2, true) | |
| 5503 | SPS2:TweenSize(Ud2(i, 0, i, 0), _, "Linear", .2, true) | |
| 5504 | SPS2:TweenPosition(Ud2(((-1+i)*-1)/2.22222, 0, ((-1+i)*-1)/2.22222, 0), _, "Linear", .2, true) | |
| 5505 | end | |
| 5506 | local num = 0 | |
| 5507 | local nmax = 5 | |
| 5508 | local stopwave = false | |
| 5509 | coroutine.resume(coroutine.create(function() | |
| 5510 | while not stopwave do | |
| 5511 | wait(.45) | |
| 5512 | --local wo = Sound(SPart,"http://roblox.com/asset/?id=206083107", .8, 1, false) | |
| 5513 | --debServ:AddItem(wo, 5) | |
| 5514 | MagniDamage(RootPart, 20, false, 0, 10, true, 100, "Compensate-Knockdown", 0, false, 0, false, _, _, _) | |
| 5515 | MagicRing(BC(Colour1), "SmoothPlastic", SPart.CFrame * Cf(0, .1, 0) * Euler(rad(90), 0, 0), 1, 1, .1, 2, 2, .1, .05) | |
| 5516 | end | |
| 5517 | end)) | |
| 5518 | while num <= nmax do | |
| 5519 | swait() | |
| 5520 | num = num+.1 | |
| 5521 | SPP.CFrame = RootPart:GetRenderCFrame() * Cf(0, -3.1, 0) | |
| 5522 | end | |
| 5523 | for i = -3.1, 5, .4 do | |
| 5524 | swait() | |
| 5525 | SPP.CFrame = RootPart:GetRenderCFrame() * Cf(0, i, 0) | |
| 5526 | local SwingSpeed = .3 | |
| 5527 | if Debounces.Transformed and Debounces.TEWield and not Debounces.TESWield then | |
| 5528 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(90),rad(180),0), SwingSpeed) | |
| 5529 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5530 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(5),0,0), SwingSpeed) | |
| 5531 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5532 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-5), 0, rad(5)), SwingSpeed) | |
| 5533 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5534 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(150),0,rad(30)), SwingSpeed) | |
| 5535 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5536 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-15), rad(50), 0), SwingSpeed) | |
| 5537 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5538 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-20), 0), SwingSpeed) | |
| 5539 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5540 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5541 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(2),0), SwingSpeed) | |
| 5542 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(8),0), SwingSpeed) | |
| 5543 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5544 | elseif Debounces.Transformed and Debounces.TESWield and not Debounces.TEWield then | |
| 5545 | HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 5546 | HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5547 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.05,-1.5)*Euler(rad(90),rad(90),0), SwingSpeed) | |
| 5548 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5549 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(84), 0, 0), SwingSpeed) | |
| 5550 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5551 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(84), 0, 0), SwingSpeed) | |
| 5552 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5553 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(10), 0, 0), SwingSpeed) | |
| 5554 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5555 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.5,0)*Euler(rad(6), 0, 0), SwingSpeed) | |
| 5556 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5557 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-6),rad(-8),0), SwingSpeed) | |
| 5558 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5559 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-6),rad(8),0), SwingSpeed) | |
| 5560 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5561 | elseif Debounces.Transformed and not Debounces.TESWield and not Debounces.TEWield then | |
| 5562 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-5), 0, rad(5)), SwingSpeed) | |
| 5563 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5564 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(150),0,rad(30)), SwingSpeed) | |
| 5565 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5566 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-15), rad(50), 0), SwingSpeed) | |
| 5567 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5568 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-20), 0), SwingSpeed) | |
| 5569 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5570 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5571 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(2),0), SwingSpeed) | |
| 5572 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(8),0), SwingSpeed) | |
| 5573 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5574 | elseif not Debounces.Transformed and not Debounces.HasWep and not Debounces.DuelWielding then | |
| 5575 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-5), 0, rad(5)), SwingSpeed) | |
| 5576 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5577 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(150),0,rad(30)), SwingSpeed) | |
| 5578 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5579 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-15), rad(50), 0), SwingSpeed) | |
| 5580 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5581 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-20), 0), SwingSpeed) | |
| 5582 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5583 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5584 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(2),0), SwingSpeed) | |
| 5585 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(8),0), SwingSpeed) | |
| 5586 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5587 | elseif not Debounces.Transformed and Debounces.HasWep and not Debounces.DuelWielding then | |
| 5588 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5589 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5590 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 5591 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed) | |
| 5592 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-5), 0, rad(5)), SwingSpeed) | |
| 5593 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5594 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(150),0,rad(30)), SwingSpeed) | |
| 5595 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5596 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-15), rad(50), 0), SwingSpeed) | |
| 5597 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5598 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-20), 0), SwingSpeed) | |
| 5599 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5600 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5601 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(2),0), SwingSpeed) | |
| 5602 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(8),0), SwingSpeed) | |
| 5603 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5604 | elseif not Debounces.Transformed and Debounces.HasWep and Debounces.DuelWielding then | |
| 5605 | ||
| 5606 | end | |
| 5607 | end | |
| 5608 | chatServ:Chat(Head, "Kogeki sokudo kojo!", 2) | |
| 5609 | debServ:AddItem(SPart, 0) | |
| 5610 | debServ:AddItem(SPP, 0) | |
| 5611 | stopwave = true | |
| 5612 | MagicCircle(BC(Colour1), "Neon", RootPart.CFrame, 2, 2, 2, 5, 5, 5, .02) | |
| 5613 | MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(0, 0, 0), 1, 1, 1, 4, 4, 1, .02) | |
| 5614 | MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(rad(45), rad(-45), 0), 2, 2, 1, 5, 5, 1, .02) | |
| 5615 | MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(rad(-45), rad(45), 0), 3, 3, 1, 6, 6, 1, .02) | |
| 5616 | MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(rad(90), 0, 0), 4, 4, 1, 7, 7, 1, .02) | |
| 5617 | MagniDamage(RootPart, 25, false, 0, 20, true, 100, "Compensate-Knockdown", 0, false, 0, false, _, _, _) | |
| 5618 | local boo = Sound(RootPart,"http://roblox.com/asset/?id=233091136", 1, 1, false) | |
| 5619 | debServ:AddItem(boo, 5) | |
| 5620 | wait(.5) | |
| 5621 | FRightHip.Part0 = nil | |
| 5622 | FRightHip.Part1 = nil | |
| 5623 | RightHip.Part0 = Torso | |
| 5624 | RightHip.Part1 = RightLeg | |
| 5625 | RightHip.C0 = FRightHip.C0 | |
| 5626 | RightHip.C1 = FRightHip.C1 | |
| 5627 | FLeftHip.Part0 = nil | |
| 5628 | FLeftHip.Part1 = nil | |
| 5629 | LeftHip.Part0 = Torso | |
| 5630 | LeftHip.Part1 = LeftLeg | |
| 5631 | LeftHip.C0 = FLeftHip.C0 | |
| 5632 | LeftHip.C1 = FLeftHip.C1 | |
| 5633 | local LFR = FrameRate | |
| 5634 | FrameRate = 1/80 | |
| 5635 | Apply_Buff(6, 60) | |
| 5636 | Humanoid.WalkSpeed = CurrentSpeed | |
| 5637 | Debounces.Attacking = false | |
| 5638 | Debounces.DisableJump = false | |
| 5639 | coroutine.resume(coroutine.create(function() | |
| 5640 | wait(60) | |
| 5641 | FrameRate = LFR | |
| 5642 | wait(80) | |
| 5643 | Debounces.SpedUp = false | |
| 5644 | end)) | |
| 5645 | end | |
| 5646 | ||
| 5647 | function HurricaneSlash() | |
| 5648 | Debounces.Attacking = true | |
| 5649 | Debounces.Successful_KeyStroke = true | |
| 5650 | Debounces.HurrSlash = true | |
| 5651 | Debounces.DisableJump = true | |
| 5652 | Humanoid.WalkSpeed = 0 | |
| 5653 | for i = 0, 1.4, .1 do | |
| 5654 | swait() | |
| 5655 | local SwingSpeed = .2 | |
| 5656 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(90),rad(180),0), SwingSpeed) | |
| 5657 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5658 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5659 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5660 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(90)), SwingSpeed) | |
| 5661 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5662 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-60)), SwingSpeed) | |
| 5663 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5664 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed) | |
| 5665 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-60),0), SwingSpeed) | |
| 5666 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.4,0)*Euler(0,rad(-60),0), SwingSpeed) | |
| 5667 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5668 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.6,0)*Euler(rad(-4),rad(80),0), SwingSpeed) | |
| 5669 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 5670 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.6,.14)*Euler(rad(-6),rad(-75),0), SwingSpeed) | |
| 5671 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 5672 | end | |
| 5673 | local hit = TEHit_Box.Touched:connect(function(part) DamageFunction(part, false, 0, 500, true, 50, "Compensate", RootPart, .05, false, _, true, 153092227, 1.4, .4) end) | |
| 5674 | local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445073", 1, 1, false) | |
| 5675 | debServ:AddItem(SlashS, 2) | |
| 5676 | c1 = nil | |
| 5677 | c2 = nil | |
| 5678 | coroutine.resume(coroutine.create(function() | |
| 5679 | wait(.1) | |
| 5680 | local Hur = Inst("Part", F2)
| |
| 5681 | Hur.BrickColor = BC(Colour1) | |
| 5682 | Hur.Material = "SmoothPlastic" | |
| 5683 | Hur.Transparency = .8 | |
| 5684 | Hur.Name = "Hurricane" | |
| 5685 | Hur.Anchored = false | |
| 5686 | Hur.CanCollide = false | |
| 5687 | Hur.Locked = true | |
| 5688 | Hur.Size = Vec(.2,.2,.2) | |
| 5689 | local HM = Inst("SpecialMesh", Hur)
| |
| 5690 | HM.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 5691 | HM.Scale = Vec(15, 10, 15) | |
| 5692 | Hur.CFrame = RootPart.CFrame * Cf(0, 12, -3) * Euler(0, 0, rad(-10)) | |
| 5693 | local Hmo = Inst("BodyVelocity", Hur)
| |
| 5694 | Hmo.MaxForce = Vec(huge, huge, huge) | |
| 5695 | Hmo.Velocity = RootPart.CFrame.lookVector * 110 | |
| 5696 | local Hpo = Inst("BodyPosition", Hur)
| |
| 5697 | Hpo.MaxForce = Vec(0, huge, 0) | |
| 5698 | Hpo.Position = Hur.Position | |
| 5699 | local Hro = Inst("BodyGyro", Hur)
| |
| 5700 | Hro.MaxTorque = Vec(0, huge, 0) | |
| 5701 | Hro.CFrame = Hur.CFrame | |
| 5702 | Hro.P = 30000 | |
| 5703 | local howl = Sound(Hur, "http://roblox.com/asset/?id=138161364", 1, .5, true) | |
| 5704 | coroutine.resume(coroutine.create(function() | |
| 5705 | while Hur.Parent do | |
| 5706 | swait() | |
| 5707 | Hro.CFrame = Hur.CFrame * CFrame.Angles(0, 600, 0) | |
| 5708 | MagniDamage(Hur, 18, false, 0, 111, true, -110, "Compensate-Knockdown", .01, false, 0, true, "233856140", 2, .3) | |
| 5709 | local IL = {Character}
| |
| 5710 | local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 20), IL, true, true) | |
| 5711 | if Ground then | |
| 5712 | MagicBlock(BC(Colour1), "Neon", Cf(Pos) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 16, 16, 16, -3, -3, -3, .06) | |
| 5713 | end | |
| 5714 | end | |
| 5715 | end)) | |
| 5716 | wait(1.5) | |
| 5717 | for i = .8, 1, .04 do | |
| 5718 | swait() | |
| 5719 | Hur.Transparency = i | |
| 5720 | end | |
| 5721 | debServ:AddItem(Hur, 0) | |
| 5722 | debServ:AddItem(howl, 0) | |
| 5723 | end)) | |
| 5724 | for i = 0, 1.4, .1 do | |
| 5725 | swait() | |
| 5726 | local x = TEHit_Box | |
| 5727 | c2 = x.CFrame*Cf(0, .5, 0) | |
| 5728 | if c1 and (x.Position-c1.p).magnitude > .1 then | |
| 5729 | local h = 6 | |
| 5730 | local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon") | |
| 5731 | if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end | |
| 5732 | local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon") | |
| 5733 | if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end | |
| 5734 | c1 = c2 | |
| 5735 | elseif not c1 then | |
| 5736 | c1 = c2 | |
| 5737 | end | |
| 5738 | local SwingSpeed = .7 | |
| 5739 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(90),rad(180),0), SwingSpeed) | |
| 5740 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5741 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5742 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5743 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1,0.5,-.7)*Euler(0,rad(150),rad(90)), SwingSpeed) | |
| 5744 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5745 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-5),0, rad(-10)), SwingSpeed) | |
| 5746 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5747 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed) | |
| 5748 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 5749 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.4,0)*Euler(0,rad(40),0), SwingSpeed) | |
| 5750 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5751 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.6,0)*Euler(rad(-4),rad(80),0), SwingSpeed) | |
| 5752 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed) | |
| 5753 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.6,.14)*Euler(rad(-6),rad(-75),0), SwingSpeed) | |
| 5754 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed) | |
| 5755 | end | |
| 5756 | hit:disconnect() | |
| 5757 | Debounces.Attacking = false | |
| 5758 | coroutine.resume(coroutine.create(function() | |
| 5759 | wait(4) | |
| 5760 | Debounces.HurrSlash = false | |
| 5761 | end)) | |
| 5762 | Debounces.DisableJump = false | |
| 5763 | Humanoid.WalkSpeed = CurrentSpeed | |
| 5764 | end | |
| 5765 | ||
| 5766 | function Stomp() | |
| 5767 | Debounces.Attacking = true | |
| 5768 | Debounces.Successful_KeyStroke = true | |
| 5769 | Debounces.Stompped = true | |
| 5770 | Debounces.DisableJump = true | |
| 5771 | Humanoid.WalkSpeed = 5 | |
| 5772 | RightHip.Part0 = nil | |
| 5773 | RightHip.Part1 = nil | |
| 5774 | FRightHip.Part0 = Torso | |
| 5775 | FRightHip.Part1 = RightLeg | |
| 5776 | FRightHip.C0 = RightHip.C0 | |
| 5777 | FRightHip.C1 = RightHip.C1 | |
| 5778 | LeftHip.Part0 = nil | |
| 5779 | LeftHip.Part1 = nil | |
| 5780 | FLeftHip.Part0 = Torso | |
| 5781 | FLeftHip.Part1 = LeftLeg | |
| 5782 | FLeftHip.C0 = LeftHip.C0 | |
| 5783 | FLeftHip.C1 = LeftHip.C1 | |
| 5784 | local hit = LeftLeg.Touched:connect(function(part) DamageFunction(part, false, 0, 100, false, 25, "Compensate-SkyRocket", RootPart, .2, false, _, true, 153092296, 1.4, .4) end) | |
| 5785 | for i = 0, 1.6, .1 do | |
| 5786 | swait() | |
| 5787 | local SwingSpeed = .25 | |
| 5788 | if Debounces.TEWield and not Debounces.TESWield then | |
| 5789 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(90),rad(180),0), SwingSpeed) | |
| 5790 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5791 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5792 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5793 | elseif Debounces.TESWield and not Debounces.TEWield then | |
| 5794 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 5795 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5796 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5797 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5798 | end | |
| 5799 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-12), 0, rad(10)), SwingSpeed) | |
| 5800 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5801 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.3,0)*Euler(rad(120),0,0), SwingSpeed) | |
| 5802 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5803 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20), 0, 0), SwingSpeed) | |
| 5804 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5805 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10), 0, 0), SwingSpeed) | |
| 5806 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5807 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-10),0,0), SwingSpeed) | |
| 5808 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5809 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(60),0,0), SwingSpeed) | |
| 5810 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5811 | end | |
| 5812 | hit:disconnect() | |
| 5813 | Humanoid.WalkSpeed = 0 | |
| 5814 | for i = 0, .8, .1 do | |
| 5815 | swait() | |
| 5816 | local SwingSpeed = .3 | |
| 5817 | MagniDamage(LeftLeg, 8, false, 0, 5, false, -50, "Compensate-SkyRocket", .1, false, 0, true, "153092285", .75, .4) | |
| 5818 | if Debounces.TEWield and not Debounces.TESWield then | |
| 5819 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(90),rad(180),0), SwingSpeed) | |
| 5820 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5821 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed) | |
| 5822 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5823 | elseif Debounces.TESWield and not Debounces.TEWield then | |
| 5824 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed) | |
| 5825 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5826 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5827 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed) | |
| 5828 | end | |
| 5829 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-20), 0, rad(10)), SwingSpeed) | |
| 5830 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5831 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-20),0,0), SwingSpeed) | |
| 5832 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed) | |
| 5833 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-22), 0, 0), SwingSpeed) | |
| 5834 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed) | |
| 5835 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10), 0, 0), SwingSpeed) | |
| 5836 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed) | |
| 5837 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(10),0,0), SwingSpeed) | |
| 5838 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5839 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,-.8)*Euler(rad(10),0,0), SwingSpeed) | |
| 5840 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed) | |
| 5841 | end | |
| 5842 | coroutine.resume(coroutine.create(function() | |
| 5843 | for i = 0, .6, .1 do | |
| 5844 | swait() | |
| 5845 | MagniDamage(LeftLeg, 22, false, 0, 50, false, 0, "Compensate-FreezeStun", .6, false, 0, true, "153092213", 1.4, .4) | |
| 5846 | end | |
| 5847 | end)) | |
| 5848 | MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Cf(.3, -3, -.3) * Euler(rad(90), 0, 0), 3, 3, 1, 7, 7, 1, .1) | |
| 5849 | MagicWave2(BC(Colour1), "Neon", RootPart.CFrame * Cf(0, -3, 0), 3, .3, 3, 7, .3, 7, .1) | |
| 5850 | local boo = Sound(RootPart,"http://roblox.com/asset/?id=231917806", 1, 1, false) | |
| 5851 | debServ:AddItem(boo, 5) | |
| 5852 | wait(.6) | |
| 5853 | FRightHip.Part0 = nil | |
| 5854 | FRightHip.Part1 = nil | |
| 5855 | RightHip.Part0 = Torso | |
| 5856 | RightHip.Part1 = RightLeg | |
| 5857 | RightHip.C0 = FRightHip.C0 | |
| 5858 | RightHip.C1 = FRightHip.C1 | |
| 5859 | FLeftHip.Part0 = nil | |
| 5860 | FLeftHip.Part1 = nil | |
| 5861 | LeftHip.Part0 = Torso | |
| 5862 | LeftHip.Part1 = LeftLeg | |
| 5863 | LeftHip.C0 = FLeftHip.C0 | |
| 5864 | LeftHip.C1 = FLeftHip.C1 | |
| 5865 | Debounces.Attacking = false | |
| 5866 | coroutine.resume(coroutine.create(function() | |
| 5867 | wait(5) | |
| 5868 | Debounces.Stompped = false | |
| 5869 | end)) | |
| 5870 | Debounces.DisableJump = false | |
| 5871 | Humanoid.WalkSpeed = CurrentSpeed | |
| 5872 | end | |
| 5873 | ||
| 5874 | function KeyStrokesAttacks() | |
| 5875 | if InputTable[1] == "a" and InputTable[2] == "s" and InputTable[3] == "d" then | |
| 5876 | if not Debounces.Transformed and not Debounces.DuelWielding then | |
| 5877 | Awaken() | |
| 5878 | end | |
| 5879 | elseif InputTable[1] == "w" and InputTable[2] == "w" then | |
| 5880 | if Debounces.Transformed and not Debounces.Dashing and not Debounces.Hovering then | |
| 5881 | ActivateDash() | |
| 5882 | end | |
| 5883 | elseif InputTable[1] == "a" and InputTable[2] == "e" and InputTable[3] == "e" then | |
| 5884 | if not Debounces.SpedUp then | |
| 5885 | Kogeki_Sokudo_Kojo() | |
| 5886 | else | |
| 5887 | Debounces.KeyStroke_CoolDown = true | |
| 5888 | end | |
| 5889 | elseif InputTable[1] == "x" and InputTable[2] == "w" and InputTable[3] == "w" then | |
| 5890 | if Debounces.Transformed and Debounces.TEWield then | |
| 5891 | if not Debounces.HurrSlash then | |
| 5892 | HurricaneSlash() | |
| 5893 | else | |
| 5894 | Debounces.KeyStroke_CoolDown = true | |
| 5895 | end | |
| 5896 | end | |
| 5897 | elseif InputTable[1] == "s" and InputTable[2] == "s" and InputTable[3] == "z" then | |
| 5898 | if Debounces.Transformed then | |
| 5899 | if not Debounces.Stompped then | |
| 5900 | Stomp() | |
| 5901 | else | |
| 5902 | Debounces.KeyStroke_CoolDown = true | |
| 5903 | end | |
| 5904 | end | |
| 5905 | end | |
| 5906 | end | |
| 5907 | ||
| 5908 | local Input_Time = 0 | |
| 5909 | local Input_MaxTime = .5 | |
| 5910 | local Input_Addition = .16 | |
| 5911 | local Max_Input = 7 | |
| 5912 | local Running_Timer = false | |
| 5913 | ||
| 5914 | function Input_Timer() | |
| 5915 | if not Running_Timer then | |
| 5916 | --print("Timer Started")
| |
| 5917 | Running_Timer = true | |
| 5918 | repeat wait() Input_Time = Input_Time-.1 until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or #InputTable == Max_Input or Debounces.KeyStroke_CoolDown | |
| 5919 | local function TweenTransCol(p, newCol, i) | |
| 5920 | p.TextColor3 = newCol | |
| 5921 | p:TweenPosition(Ud2(.125*i, 0, 2, 0),_, "Linear", .5, true) | |
| 5922 | debServ:AddItem(p, 1) | |
| 5923 | coroutine.resume(coroutine.create(function() | |
| 5924 | for i = 0, 1, .1 do | |
| 5925 | swait() | |
| 5926 | p.TextTransparency = i | |
| 5927 | p.TextStrokeTransparency = i | |
| 5928 | end | |
| 5929 | end)) | |
| 5930 | end | |
| 5931 | if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then | |
| 5932 | for i, p in pairs(InputFrameTable) do | |
| 5933 | if p:IsA("TextLabel") then
| |
| 5934 | TweenTransCol(p, Col3(170/255, 0, 0), i) | |
| 5935 | end | |
| 5936 | end | |
| 5937 | InputFrameTable = {}
| |
| 5938 | InputTable = {}
| |
| 5939 | end | |
| 5940 | if #InputTable == Max_Input then | |
| 5941 | wait() | |
| 5942 | if not Debounces.Successful_KeyStroke then | |
| 5943 | for i, p in pairs(InputFrameTable) do | |
| 5944 | if p:IsA("TextLabel") then
| |
| 5945 | TweenTransCol(p, Col3(170/255, 0, 0), i) | |
| 5946 | end | |
| 5947 | end | |
| 5948 | InputFrameTable = {}
| |
| 5949 | InputTable = {}
| |
| 5950 | end | |
| 5951 | end | |
| 5952 | if Debounces.Successful_KeyStroke then | |
| 5953 | for i, p in pairs(InputFrameTable) do | |
| 5954 | if p:IsA("TextLabel") then
| |
| 5955 | TweenTransCol(p, Col3(0, 1, 0), i) | |
| 5956 | end | |
| 5957 | end | |
| 5958 | InputFrameTable = {}
| |
| 5959 | InputTable = {}
| |
| 5960 | end | |
| 5961 | if Debounces.KeyStroke_CoolDown then | |
| 5962 | for i, p in pairs(InputFrameTable) do | |
| 5963 | if p:IsA("TextLabel") then
| |
| 5964 | TweenTransCol(p, Col3(1, 170/255, 0), i) | |
| 5965 | end | |
| 5966 | end | |
| 5967 | InputFrameTable = {}
| |
| 5968 | InputTable = {}
| |
| 5969 | end | |
| 5970 | Debounces.Successful_KeyStroke = false | |
| 5971 | Debounces.KeyStroke_CoolDown = false | |
| 5972 | Input_Time = Input_MaxTime | |
| 5973 | Running_Timer = false | |
| 5974 | end | |
| 5975 | end | |
| 5976 | ||
| 5977 | Mouse.KeyDown:connect(function(key) | |
| 5978 | if Debounces.KeyStrokeEnabled and not Debounces.Attacking and #InputTable ~= Max_Input then | |
| 5979 | if key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" or key == "z" then | |
| 5980 | table.insert(InputTable, key) | |
| 5981 | local newKP = KPTemplate:Clone() | |
| 5982 | newKP.Parent = KP | |
| 5983 | newKP.Text = string.upper(key) | |
| 5984 | if Input_Time < Input_MaxTime then | |
| 5985 | Input_Time = Input_Time+Input_Addition | |
| 5986 | end | |
| 5987 | table.insert(InputFrameTable, newKP) | |
| 5988 | for i, p in pairs(InputFrameTable) do | |
| 5989 | if p == newKP then | |
| 5990 | newKP:TweenPosition(Ud2(.125*i, 0, 0, 0),_, "Linear", .03, true) | |
| 5991 | end | |
| 5992 | end | |
| 5993 | coroutine.resume(coroutine.create(function() | |
| 5994 | KeyStrokesAttacks() | |
| 5995 | end)) | |
| 5996 | Input_Timer() | |
| 5997 | end | |
| 5998 | end | |
| 5999 | end) | |
| 6000 | ||
| 6001 | Mouse.KeyDown:connect(function(key) | |
| 6002 | --print("Key:", key)
| |
| 6003 | if key == "f" and not Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
| 6004 | Debounces.Equipping = true | |
| 6005 | LeftShoulder.Part0 = nil | |
| 6006 | LeftShoulder.Part1 = nil | |
| 6007 | RightShoulder.Part0 = nil | |
| 6008 | RightShoulder.Part1 = nil | |
| 6009 | FLeftShoulder.Part0 = Torso | |
| 6010 | FLeftShoulder.Part1 = LeftArm | |
| 6011 | FLeftShoulder.C0 = NLSC0 | |
| 6012 | FLeftShoulder.C1 = NLSC1 | |
| 6013 | FRightShoulder.Part0 = Torso | |
| 6014 | FRightShoulder.Part1 = RightArm | |
| 6015 | FRightShoulder.C0 = NRSC0 | |
| 6016 | FRightShoulder.C1 = NRSC1 | |
| 6017 | RootJoint.Part0 = nil | |
| 6018 | RootJoint.Part1 = nil | |
| 6019 | FRootJoint.Part0 = RootPart | |
| 6020 | FRootJoint.Part1 = Torso | |
| 6021 | FRootJoint.C0 = NRJC0 | |
| 6022 | FRootJoint.C1 = NRJC1 | |
| 6023 | swait() | |
| 6024 | CurrentSpeed = 20 | |
| 6025 | Humanoid.JumpPower = 90 | |
| 6026 | Humanoid.WalkSpeed = CurrentSpeed | |
| 6027 | Debounces.Equipped = true | |
| 6028 | Debounces.Equipping = false | |
| 6029 | elseif key == "f" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.HasWep and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
| 6030 | Debounces.Equipping = true | |
| 6031 | AssumeNormalJoints() | |
| 6032 | swait() | |
| 6033 | CurrentSpeed = 16 | |
| 6034 | Humanoid.JumpPower = 50 | |
| 6035 | Humanoid.WalkSpeed = CurrentSpeed | |
| 6036 | Debounces.Equipped = false | |
| 6037 | Debounces.Equipping = false | |
| 6038 | end | |
| 6039 | if key == "f" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.Transformed and not Debounces.TESWield then | |
| 6040 | EquipTE() | |
| 6041 | end | |
| 6042 | if key == "g" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.Transformed and not Debounces.TEWield then | |
| 6043 | EquipTES() | |
| 6044 | end | |
| 6045 | if key == " " and Debounces.Equipped and not Debounces.Equipping and (Current_Anim == "Falling" or Current_Anim == "Jumping") and not Debounces.DisableJump and not Debounces.Attack and Debounces.Transformed and not Debounces.Hovering and not Debounces.TEWield then | |
| 6046 | Debounces.Hovering = true | |
| 6047 | Debounces.AnimOverride = true | |
| 6048 | Humanoid.WalkSpeed = CurrentSpeed*8 | |
| 6049 | local holdk = Mouse.KeyUp:connect(function(Key) | |
| 6050 | if Key == " " and Debounces.Hovering then | |
| 6051 | Debounces.Hovering = false | |
| 6052 | end | |
| 6053 | end) | |
| 6054 | local hover = Inst("BodyPosition", RootPart)
| |
| 6055 | hover.Name = DecName | |
| 6056 | hover.MaxForce = Vec(0, huge, 0) | |
| 6057 | hover.Position = RootPart.Position | |
| 6058 | hover.P = 25000 | |
| 6059 | local moving = false | |
| 6060 | local go_up = Mouse.KeyDown:connect(function(k) | |
| 6061 | if k == "n" and not moving then | |
| 6062 | moving = true | |
| 6063 | local kek = Mouse.KeyUp:connect(function(K) | |
| 6064 | if K == "n" and moving then | |
| 6065 | moving = false | |
| 6066 | end | |
| 6067 | end) | |
| 6068 | repeat | |
| 6069 | hover.Position = Vec(0, RootPart.Position.Y+6, 0) | |
| 6070 | if not Debounces.Attacking then | |
| 6071 | local WalkSpeed = .5 | |
| 6072 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-10),0,rad(8)), WalkSpeed) | |
| 6073 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6074 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-8)), WalkSpeed) | |
| 6075 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6076 | Neck.C0=clerp(Neck.C0,Cf(0,1.4,0)*Euler(rad(20),0,0), WalkSpeed) | |
| 6077 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6078 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), WalkSpeed) | |
| 6079 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed) | |
| 6080 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,-.3)*Euler(rad(-10),rad(90),0), WalkSpeed) | |
| 6081 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed) | |
| 6082 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,-.1)*Euler(rad(-6),rad(-90),0), WalkSpeed) | |
| 6083 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed) | |
| 6084 | end | |
| 6085 | swait() | |
| 6086 | until not moving | |
| 6087 | end | |
| 6088 | end) | |
| 6089 | local go_down = Mouse.KeyDown:connect(function(k) | |
| 6090 | if k == "m" and not moving then | |
| 6091 | moving = true | |
| 6092 | local kek = Mouse.KeyUp:connect(function(K) | |
| 6093 | if K == "m" and moving then | |
| 6094 | moving = false | |
| 6095 | end | |
| 6096 | end) | |
| 6097 | repeat | |
| 6098 | hover.Position = Vec(0, RootPart.Position.Y-6, 0) | |
| 6099 | if not Debounces.Attacking then | |
| 6100 | local WalkSpeed = .5 | |
| 6101 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-5),0,rad(50)), WalkSpeed) | |
| 6102 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6103 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-5),0,rad(-50)), WalkSpeed) | |
| 6104 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6105 | Neck.C0=clerp(Neck.C0,Cf(0,1.4,-.4)*Euler(rad(-30),0,0), WalkSpeed) | |
| 6106 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6107 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), WalkSpeed) | |
| 6108 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed) | |
| 6109 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.6,-.3)*Euler(rad(-5),rad(80),0), WalkSpeed) | |
| 6110 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed) | |
| 6111 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.1)*Euler(rad(-2),rad(-85),0), WalkSpeed) | |
| 6112 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed) | |
| 6113 | end | |
| 6114 | swait() | |
| 6115 | until not moving | |
| 6116 | end | |
| 6117 | end) | |
| 6118 | LeftHip.Part0 = nil | |
| 6119 | LeftHip.Part1 = nil | |
| 6120 | FLeftHip.Part0 = Torso | |
| 6121 | FLeftHip.Part1 = LeftLeg | |
| 6122 | FLeftHip.C0 = LeftHip.C0 | |
| 6123 | FLeftHip.C1 = LeftHip.C1 | |
| 6124 | RightHip.Part0 = nil | |
| 6125 | RightHip.Part1 = nil | |
| 6126 | FRightHip.Part0 = Torso | |
| 6127 | FRightHip.Part1 = RightLeg | |
| 6128 | FRightHip.C0 = RightHip.C0 | |
| 6129 | FRightHip.C1 = RightHip.C1 | |
| 6130 | repeat | |
| 6131 | wait() | |
| 6132 | Humanoid.WalkSpeed = CurrentSpeed*4 | |
| 6133 | Debounces.AnimOverride = true | |
| 6134 | MagniDamage(LeftLeg, 6, true, 2, 6, true, 1, "Compensate-LifeSteal", .1, false, 0, false, _, _, _) | |
| 6135 | MagniDamage(RightLeg, 6, true, 2, 6, true, 1, "Compensate-LifeSteal", .1, false, 0, false, _, _, _) | |
| 6136 | MagicBlock(BC(Colour1), "Neon", LeftLeg:GetRenderCFrame()*Cf(0, -1.15, 0),.3, .3, .3, 1.3, 1.3, 1.3, .12) | |
| 6137 | MagicBlock(BC(Colour2), "Neon", LeftLeg:GetRenderCFrame()*Cf(0, -1.15, 0),.3, .3, .3, 1.3, 1.3, 1.3, .12) | |
| 6138 | MagicBlock(BC(Colour1), "Neon", RightLeg:GetRenderCFrame()*Cf(0, -1.15, 0),.3, .3, .3, 1.3, 1.3, 1.3, .12) | |
| 6139 | MagicBlock(BC(Colour2), "Neon", RightLeg:GetRenderCFrame()*Cf(0, -1.15, 0),.3, .3, .3, 1.3, 1.3, 1.3, .12) | |
| 6140 | if not moving and not Debounces.Attacking and not Debounces.Equipping then | |
| 6141 | LeftHip.Part0 = nil | |
| 6142 | LeftHip.Part1 = nil | |
| 6143 | FLeftHip.Part0 = Torso | |
| 6144 | FLeftHip.Part1 = LeftLeg | |
| 6145 | RightHip.Part0 = nil | |
| 6146 | RightHip.Part1 = nil | |
| 6147 | FRightHip.Part0 = Torso | |
| 6148 | FRightHip.Part1 = RightLeg | |
| 6149 | if RootPart.Velocity.Magnitude > 5 then | |
| 6150 | local WalkSpeed = .5 | |
| 6151 | if Debounces.TESWield then | |
| 6152 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), WalkSpeed) | |
| 6153 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6154 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed) | |
| 6155 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed) | |
| 6156 | end | |
| 6157 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-15),0,rad(17)), WalkSpeed) | |
| 6158 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6159 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-15),0,rad(-17)), WalkSpeed) | |
| 6160 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6161 | Neck.C0=clerp(Neck.C0,Cf(0,1.4,0)*Euler(rad(8),0,0), WalkSpeed) | |
| 6162 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6163 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), WalkSpeed) | |
| 6164 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed) | |
| 6165 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.3)*Euler(rad(-12),rad(90),0), WalkSpeed) | |
| 6166 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed) | |
| 6167 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,-.1)*Euler(rad(-8),rad(-90),0), WalkSpeed) | |
| 6168 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed) | |
| 6169 | else | |
| 6170 | idlenum = .3 | |
| 6171 | if idlenum2 < 9.999 and idle == 1 then | |
| 6172 | idlenum2 = idlenum2+idlenum | |
| 6173 | elseif idlenum2 > 9.999 and idle == 1 then | |
| 6174 | idle = -1 | |
| 6175 | elseif idlenum2 > 0.999 and idle == -1 then | |
| 6176 | idlenum2 = idlenum2-idlenum | |
| 6177 | elseif idlenum2 < 0.999 and idle == -1 then | |
| 6178 | idle = 1 | |
| 6179 | end | |
| 6180 | local IdleSpeed = .4 | |
| 6181 | if Debounces.TESWield then | |
| 6182 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), IdleSpeed) | |
| 6183 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed) | |
| 6184 | HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), IdleSpeed) | |
| 6185 | HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), IdleSpeed) | |
| 6186 | end | |
| 6187 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.6,.2)*Euler(0,0,rad(6+(idlenum2/1.5))), IdleSpeed) | |
| 6188 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), IdleSpeed) | |
| 6189 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-6-(idlenum2/1.5))), IdleSpeed) | |
| 6190 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), IdleSpeed) | |
| 6191 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-10-(idlenum2/1.25)),0,0), IdleSpeed) | |
| 6192 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(16),0), IdleSpeed) | |
| 6193 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-(idlenum2/60),0)*Euler(0,rad(16),0), IdleSpeed) | |
| 6194 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed) | |
| 6195 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8+(idlenum2/60),.08)*Euler(rad(-4),rad(-10),0), IdleSpeed) | |
| 6196 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), IdleSpeed) | |
| 6197 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1+(idlenum2/60),.02)*Euler(rad(-4),rad(8),0), IdleSpeed) | |
| 6198 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), IdleSpeed) | |
| 6199 | end | |
| 6200 | end | |
| 6201 | until not Debounces.Hovering or Debounces.Guarding or Debounces.Successful_KeyStroke | |
| 6202 | FLeftHip.Part0 = nil | |
| 6203 | FLeftHip.Part1 = nil | |
| 6204 | LeftHip.Part0 = Torso | |
| 6205 | LeftHip.Part1 = LeftLeg | |
| 6206 | LeftHip.C0 = FLeftHip.C0 | |
| 6207 | LeftHip.C1 = FLeftHip.C1 | |
| 6208 | FRightHip.Part0 = nil | |
| 6209 | FRightHip.Part1 = nil | |
| 6210 | RightHip.Part0 = Torso | |
| 6211 | RightHip.Part1 = RightLeg | |
| 6212 | RightHip.C0 = FRightHip.C0 | |
| 6213 | RightHip.C1 = FRightHip.C1 | |
| 6214 | debServ:AddItem(hover, 0) | |
| 6215 | Humanoid.WalkSpeed = CurrentSpeed | |
| 6216 | Debounces.AnimOverride = false | |
| 6217 | Debounces.Hovering = false | |
| 6218 | end | |
| 6219 | if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump and not Debounces.Transformed then | |
| 6220 | Debounces.Can_Double_Jump = false | |
| 6221 | Debounces.DoubleJumping = true | |
| 6222 | RootPart.Velocity = Vec(0, 180, 0) | |
| 6223 | local noscope = 0 | |
| 6224 | if not Debounces.DoubleJumpAnim then | |
| 6225 | Debounces.AnimOverride = true | |
| 6226 | Debounces.DoubleJumpAnim = true | |
| 6227 | Current_Anim = "Jumping" | |
| 6228 | for i = 0, 1.6, .1 do | |
| 6229 | swait() | |
| 6230 | if noscope ~= 360 then | |
| 6231 | noscope = noscope+30 | |
| 6232 | end | |
| 6233 | if not Debounces.Attacking then | |
| 6234 | local JumpSpeed = .4 | |
| 6235 | if Debounces.HasWep then | |
| 6236 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed) | |
| 6237 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed) | |
| 6238 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), JumpSpeed) | |
| 6239 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), JumpSpeed) | |
| 6240 | end | |
| 6241 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(10)), JumpSpeed) | |
| 6242 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed) | |
| 6243 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-30),0,rad(-10)), JumpSpeed) | |
| 6244 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed) | |
| 6245 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(15),0,0), JumpSpeed) | |
| 6246 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed) | |
| 6247 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), JumpSpeed) | |
| 6248 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(noscope),0), JumpSpeed) | |
| 6249 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(rad(-8),rad(90),0), JumpSpeed) | |
| 6250 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed) | |
| 6251 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),rad(-90),0), JumpSpeed) | |
| 6252 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed) | |
| 6253 | end | |
| 6254 | end | |
| 6255 | Current_Anim = "Falling" | |
| 6256 | Debounces.DoubleJumpAnim = false | |
| 6257 | Debounces.AnimOverride = false | |
| 6258 | end | |
| 6259 | Debounces.DoubleJumping = false | |
| 6260 | end | |
| 6261 | if key == "e" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
| 6262 | Disrupt() | |
| 6263 | end | |
| 6264 | if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.HasWep and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
| 6265 | Z_Pressed = true | |
| 6266 | Fatal_Blow() | |
| 6267 | Z_Pressed = false | |
| 6268 | end | |
| 6269 | if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.HasWep and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
| 6270 | Hate_Wave() | |
| 6271 | end | |
| 6272 | if key == "c" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.HasWep and not Debounces.DuelWielding and not Debounces.Transformed and not Debounces.KeyStrokeEnabled and not Debounces.Charging_Erupt then | |
| 6273 | Debounces.Charging_Erupt = true | |
| 6274 | releasez = Mouse.KeyUp:connect(function(Key) | |
| 6275 | if Key == "c" and Debounces.Charging_Erupt then | |
| 6276 | Debounces.Charging_Erupt = false | |
| 6277 | releasez:disconnect() | |
| 6278 | end | |
| 6279 | end) | |
| 6280 | Dark_Eruption() | |
| 6281 | end | |
| 6282 | if key == "r" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.DuelWielding and not Debounces.TEWield and not Debounces.TESWield and not Debounces.Guarding and Debounces.CanGuard then | |
| 6283 | Debounces.Guarding = true | |
| 6284 | greal = Mouse.KeyUp:connect(function(Key) | |
| 6285 | if Key == "r" and Debounces.Guarding then | |
| 6286 | Debounces.Guarding = false | |
| 6287 | greal:disconnect() | |
| 6288 | end | |
| 6289 | end) | |
| 6290 | Corrupt_Guard() | |
| 6291 | end | |
| 6292 | if key == "x" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
| 6293 | game:GetService("RunService").Stepped:wait()
| |
| 6294 | Axel(SWP.Value) | |
| 6295 | end | |
| 6296 | if key == "s" and not SWP.Value and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then | |
| 6297 | SWP.Value = true | |
| 6298 | swait(.08) | |
| 6299 | SWP.Value = false | |
| 6300 | end | |
| 6301 | if key == "g" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed then | |
| 6302 | if not Debounces.DuelWielding and not Debounces.HasWep then | |
| 6303 | Equip_Denial() | |
| 6304 | elseif not Debounces.DuelWielding and Debounces.HasWep then | |
| 6305 | Unequip_Denial() | |
| 6306 | end | |
| 6307 | end | |
| 6308 | if key == "2" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed then | |
| 6309 | swait() | |
| 6310 | Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled | |
| 6311 | end | |
| 6312 | if key == "]" then | |
| 6313 | if not Debounces.ZeroGravity then | |
| 6314 | Debounces.ZeroGravity = true | |
| 6315 | chatServ:Chat(Head, "Zero gravity!", 2) | |
| 6316 | repeat workspace.Gravity = 1 runServ.Stepped:wait() until not Debounces.ZeroGravity | |
| 6317 | else | |
| 6318 | Debounces.ZeroGravity = false | |
| 6319 | workspace.Gravity = 196.2 | |
| 6320 | chatServ:Chat(Head, "Revert gravity.", 0) | |
| 6321 | end | |
| 6322 | end | |
| 6323 | end) | |
| 6324 | ||
| 6325 | Mouse.Button1Down:connect(function() | |
| 6326 | if Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then | |
| 6327 | ClickCombo() | |
| 6328 | end | |
| 6329 | end) | |
| 6330 | ||
| 6331 | local SSS = 1 | |
| 6332 | Humanoid.Running:connect(function(speed) | |
| 6333 | if speed > SSS then | |
| 6334 | if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed then | |
| 6335 | Current_Anim = "Walking" | |
| 6336 | else | |
| 6337 | Current_Anim = "Dashing" | |
| 6338 | end | |
| 6339 | Debounces.Can_Double_Jump = false | |
| 6340 | elseif speed < SSS or speed == 0 then | |
| 6341 | Current_Anim = "Idle" | |
| 6342 | Debounces.Dashing = false | |
| 6343 | Debounces.Can_Double_Jump = false | |
| 6344 | end | |
| 6345 | end) | |
| 6346 | Humanoid.FreeFalling:connect(function() | |
| 6347 | if Current_Anim ~= "Falling" then | |
| 6348 | Current_Anim = "Falling" | |
| 6349 | Debounces.Can_Double_Jump = true | |
| 6350 | end | |
| 6351 | end) | |
| 6352 | Humanoid.Jumping:connect(function() | |
| 6353 | Current_Anim = "Jumping" | |
| 6354 | if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then | |
| 6355 | Debounces.Can_Double_Jump = true | |
| 6356 | Debounces.AnimOverride = true | |
| 6357 | Debounces.JumpAnim = true | |
| 6358 | for i = 0, .8, .1 do | |
| 6359 | swait() | |
| 6360 | if not Debounces.Attacking then | |
| 6361 | local JumpSpeed = .4 | |
| 6362 | if Debounces.HasWep then | |
| 6363 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed) | |
| 6364 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed) | |
| 6365 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), JumpSpeed) | |
| 6366 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), JumpSpeed) | |
| 6367 | end | |
| 6368 | if Debounces.TEWield then | |
| 6369 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,-.6)*Euler(rad(90),rad(180),0), JumpSpeed) | |
| 6370 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed) | |
| 6371 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),rad(18),0), JumpSpeed) | |
| 6372 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed) | |
| 6373 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(30), 0, rad(-10)), JumpSpeed) | |
| 6374 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(-20), 0), JumpSpeed) | |
| 6375 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.4,-.96)*Euler(rad(52),0,rad(34)), JumpSpeed) | |
| 6376 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(60),0), JumpSpeed) | |
| 6377 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(4),rad(-12),0), JumpSpeed) | |
| 6378 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed) | |
| 6379 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(7),rad(12),0), JumpSpeed) | |
| 6380 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed) | |
| 6381 | if not Debounces.Dashing then | |
| 6382 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(rad(-16),rad(80),0), JumpSpeed) | |
| 6383 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed) | |
| 6384 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-8),rad(-86),0), JumpSpeed) | |
| 6385 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed) | |
| 6386 | else | |
| 6387 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-16),rad(80),0), JumpSpeed) | |
| 6388 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed) | |
| 6389 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-8),rad(-86),0), JumpSpeed) | |
| 6390 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed) | |
| 6391 | end | |
| 6392 | else | |
| 6393 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(10)), JumpSpeed) | |
| 6394 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed) | |
| 6395 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-30),0,rad(-10)), JumpSpeed) | |
| 6396 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed) | |
| 6397 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(15),0,0), JumpSpeed) | |
| 6398 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed) | |
| 6399 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), JumpSpeed) | |
| 6400 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed) | |
| 6401 | if not Debounces.Dashing then | |
| 6402 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(rad(-8),rad(90),0), JumpSpeed) | |
| 6403 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed) | |
| 6404 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),rad(-90),0), JumpSpeed) | |
| 6405 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed) | |
| 6406 | else | |
| 6407 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-8),rad(90),0), JumpSpeed) | |
| 6408 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed) | |
| 6409 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),rad(-90),0), JumpSpeed) | |
| 6410 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed) | |
| 6411 | end | |
| 6412 | end | |
| 6413 | end | |
| 6414 | end | |
| 6415 | Debounces.JumpAnim = false | |
| 6416 | Debounces.AnimOverride = false | |
| 6417 | end | |
| 6418 | end) | |
| 6419 | Humanoid.Swimming:connect(function() | |
| 6420 | Current_Anim = "Walking" | |
| 6421 | Debounces.Can_Double_Jump = true | |
| 6422 | end) | |
| 6423 | ||
| 6424 | Humanoid.Changed:connect(function() | |
| 6425 | if Humanoid.PlatformStand then | |
| 6426 | Humanoid.PlatformStand = false | |
| 6427 | end | |
| 6428 | end) | |
| 6429 | ||
| 6430 | runServ.RenderStepped:connect(function() | |
| 6431 | Bringer() | |
| 6432 | --print("Current Animation:", Current_Anim)
| |
| 6433 | if Debounces.KeyStrokeEnabled then | |
| 6434 | KPTemplate.Text = ">>>" | |
| 6435 | KPTemplate.TextColor3 = Col3(1, 1, 1) | |
| 6436 | else | |
| 6437 | KPTemplate.Text = "-X-" | |
| 6438 | KPTemplate.TextColor3 = Col3(170/255, 0, 0) | |
| 6439 | end | |
| 6440 | if not GodMode then | |
| 6441 | Humanoid.MaxHealth = Max_Health | |
| 6442 | end | |
| 6443 | --[[if Debounces.KeyStrokeEnabled and not Debounces.Attacking and not Debounces.Equipping and Current_Anim ~= "Jumping" and Current_Anim ~= "Falling" then | |
| 6444 | RGyro.MaxTorque = Vec(0, 1500, 0) | |
| 6445 | SSS = 3 | |
| 6446 | print(RootPart.Velocity.magnitude) | |
| 6447 | RGyro.P = 15000 | |
| 6448 | RGyro.D = 750 | |
| 6449 | RGyro.CFrame = (Cf(RootPart.Position,Vec(Camera.CoordinateFrame.X,RootPart.Position.Y,Camera.CoordinateFrame.Z))*Euler(0,math.pi,0)) | |
| 6450 | --CamGyro.CFrame = Cf(Vec(Camera.CoordinateFrame.p.x, RootPart.CFrame.p.y, Camera.CoordinateFrame.p.z)) | |
| 6451 | else | |
| 6452 | SSS = 1 | |
| 6453 | if Debounces.KeyStrokeEnabled then | |
| 6454 | RGyro.MaxTorque = Vec(0, 1500, 0) | |
| 6455 | else | |
| 6456 | RGyro.MaxTorque = Vec(0, 0, 0) | |
| 6457 | end | |
| 6458 | end]] | |
| 6459 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) | |
| 6460 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false) | |
| 6461 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) | |
| 6462 | if #Effects>0 then | |
| 6463 | --table.insert(Effects,{prt,"Block1",delay})
| |
| 6464 | for e=1,#Effects do | |
| 6465 | if Effects[e]~=nil then | |
| 6466 | --for j=1,#Effects[e] do | |
| 6467 | local Thing=Effects[e] | |
| 6468 | if Thing~=nil then | |
| 6469 | local Part=Thing[1] | |
| 6470 | local Mode=Thing[2] | |
| 6471 | local Delay=Thing[3] | |
| 6472 | local IncX=Thing[4] | |
| 6473 | local IncY=Thing[5] | |
| 6474 | local IncZ=Thing[6] | |
| 6475 | if Thing[1].Transparency<=1 then | |
| 6476 | if Thing[2]=="Block1" then | |
| 6477 | Thing[1].CFrame=Thing[1].CFrame*Euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 6478 | Mesh=Thing[1]:FindFirstChild("Mesh")
| |
| 6479 | if not Mesh then | |
| 6480 | Mesh = Instance.new("BlockMesh")
| |
| 6481 | end | |
| 6482 | Mesh.Scale=Mesh.Scale+Vec(Thing[4],Thing[5],Thing[6]) | |
| 6483 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 6484 | elseif Thing[2]=="Wave" then | |
| 6485 | Thing[1].CFrame=Thing[1].CFrame*CFrame.Angles(0, rad(10), 0) | |
| 6486 | Mesh=Thing[1]:FindFirstChild("Mesh")
| |
| 6487 | if not Mesh then | |
| 6488 | Mesh = Instance.new("BlockMesh")
| |
| 6489 | end | |
| 6490 | Mesh.Scale=Mesh.Scale+Vec(Thing[4],Thing[5],Thing[6]) | |
| 6491 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 6492 | elseif Thing[2]=="Cylinder" then | |
| 6493 | Mesh=Thing[1]:FindFirstChild("Mesh")
| |
| 6494 | if not Mesh then | |
| 6495 | Mesh = Instance.new("BlockMesh")
| |
| 6496 | end | |
| 6497 | Mesh.Scale=Mesh.Scale+Vec(Thing[4],Thing[5],Thing[6]) | |
| 6498 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 6499 | elseif Thing[2]=="Blood" then | |
| 6500 | Mesh=Thing[1]:FindFirstChild("Mesh")
| |
| 6501 | if not Mesh then | |
| 6502 | Mesh = Instance.new("BlockMesh")
| |
| 6503 | end | |
| 6504 | Thing[1].CFrame=Thing[1].CFrame*Cf(0,.5,0) | |
| 6505 | Mesh.Scale=Mesh.Scale+Vec(Thing[4],Thing[5],Thing[6]) | |
| 6506 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 6507 | elseif Thing[2]=="Elec" then | |
| 6508 | Mesh=Thing[1]:FindFirstChild("Mesh")
| |
| 6509 | if not Mesh then | |
| 6510 | Mesh = Instance.new("BlockMesh")
| |
| 6511 | end | |
| 6512 | Mesh.Scale=Mesh.Scale+Vec(Thing[7],Thing[8],Thing[9]) | |
| 6513 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 6514 | elseif Thing[2]=="Disappear" then | |
| 6515 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 6516 | end | |
| 6517 | else | |
| 6518 | Part.Parent=nil | |
| 6519 | debServ:AddItem(Part, 0) | |
| 6520 | table.remove(Effects,e) | |
| 6521 | end | |
| 6522 | end | |
| 6523 | end | |
| 6524 | end | |
| 6525 | end | |
| 6526 | end) | |
| 6527 | ||
| 6528 | --[[FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,rad(-90),0),.3) | |
| 6529 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0),.3) | |
| 6530 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,rad(90),0),.3) | |
| 6531 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(90),0),.3) | |
| 6532 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0),.3) | |
| 6533 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3) | |
| 6534 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,0,0),.3) | |
| 6535 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3) | |
| 6536 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.3) | |
| 6537 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3) | |
| 6538 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.3) | |
| 6539 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3)--]] | |
| 6540 | ||
| 6541 | while true do | |
| 6542 | swait() | |
| 6543 | if not Debounces.Guarding and Debounces.CanGuard then | |
| 6544 | VHealth.Value = VHealth.Value+(GH/6000) | |
| 6545 | end | |
| 6546 | --[[if game.CreatorId ~= 43981323 then | |
| 6547 | local fakeScript = Instance.new("LocalScript", C_Fold)
| |
| 6548 | fakeScript.Name = "Chaos" | |
| 6549 | end]] | |
| 6550 | if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping and Debounces.Transformed then | |
| 6551 | if Current_Anim == "Idle" and not Debounces.TEWield and not Debounces.TESWield then | |
| 6552 | idlenum = .3 | |
| 6553 | if idlenum2 < 9.999 and idle == 1 then | |
| 6554 | idlenum2 = idlenum2+idlenum | |
| 6555 | elseif idlenum2 > 9.999 and idle == 1 then | |
| 6556 | idle = -1 | |
| 6557 | elseif idlenum2 > 0.999 and idle == -1 then | |
| 6558 | idlenum2 = idlenum2-idlenum | |
| 6559 | elseif idlenum2 < 0.999 and idle == -1 then | |
| 6560 | idle = 1 | |
| 6561 | end | |
| 6562 | local IdleSpeed = .4 | |
| 6563 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed) | |
| 6564 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed) | |
| 6565 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.6,.2)*Euler(0,0,rad(6+(idlenum2/1.5))), IdleSpeed) | |
| 6566 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), IdleSpeed) | |
| 6567 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-6-(idlenum2/1.5))), IdleSpeed) | |
| 6568 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), IdleSpeed) | |
| 6569 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-20-(idlenum2/1.25)),0,0), IdleSpeed) | |
| 6570 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(10),0), IdleSpeed) | |
| 6571 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-(idlenum2/60),0)*Euler(0,rad(10),0), IdleSpeed) | |
| 6572 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed) | |
| 6573 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1+(idlenum2/60),.08)*Euler(0,rad(90),0), IdleSpeed) | |
| 6574 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(100),0), IdleSpeed) | |
| 6575 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1+(idlenum2/60),.02)*Euler(0,rad(-90),0), IdleSpeed) | |
| 6576 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-96),0), IdleSpeed) | |
| 6577 | elseif Current_Anim == "Idle" and not Debounces.TEWield and Debounces.TESWield then | |
| 6578 | idlenum = .3 | |
| 6579 | if idlenum2 < 9.999 and idle == 1 then | |
| 6580 | idlenum2 = idlenum2+idlenum | |
| 6581 | elseif idlenum2 > 9.999 and idle == 1 then | |
| 6582 | idle = -1 | |
| 6583 | elseif idlenum2 > 0.999 and idle == -1 then | |
| 6584 | idlenum2 = idlenum2-idlenum | |
| 6585 | elseif idlenum2 < 0.999 and idle == -1 then | |
| 6586 | idle = 1 | |
| 6587 | end | |
| 6588 | local IdleSpeed = .4 | |
| 6589 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), IdleSpeed) | |
| 6590 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed) | |
| 6591 | HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed) | |
| 6592 | HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed) | |
| 6593 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.6,.2)*Euler(0,0,rad(6+(idlenum2/1.5))), IdleSpeed) | |
| 6594 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), IdleSpeed) | |
| 6595 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-6-(idlenum2/1.5))), IdleSpeed) | |
| 6596 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), IdleSpeed) | |
| 6597 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-20-(idlenum2/1.25)),0,0), IdleSpeed) | |
| 6598 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-10),0), IdleSpeed) | |
| 6599 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-(idlenum2/60),0)*Euler(0,rad(-10),0), IdleSpeed) | |
| 6600 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed) | |
| 6601 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1+(idlenum2/60),.08)*Euler(0,rad(90),0), IdleSpeed) | |
| 6602 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(100),0), IdleSpeed) | |
| 6603 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1+(idlenum2/60),.02)*Euler(0,rad(-90),0), IdleSpeed) | |
| 6604 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-96),0), IdleSpeed) | |
| 6605 | elseif Current_Anim == "Idle" and Debounces.TEWield and not Debounces.TESWield then | |
| 6606 | idlenum = .2 | |
| 6607 | if idlenum2 < 9.999 and idle == 1 then | |
| 6608 | idlenum2 = idlenum2+idlenum | |
| 6609 | elseif idlenum2 > 9.999 and idle == 1 then | |
| 6610 | idle = -1 | |
| 6611 | elseif idlenum2 > 0.999 and idle == -1 then | |
| 6612 | idlenum2 = idlenum2-idlenum | |
| 6613 | elseif idlenum2 < 0.999 and idle == -1 then | |
| 6614 | idle = 1 | |
| 6615 | end | |
| 6616 | local IdleSpeed = .4 | |
| 6617 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,-.7)*Euler(rad(90),0,0), IdleSpeed) | |
| 6618 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed) | |
| 6619 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-120),rad(70),0), IdleSpeed) | |
| 6620 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed) | |
| 6621 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0-(idlenum2/65),0)*Euler(rad(120), rad(0), rad(10)), IdleSpeed) | |
| 6622 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.45,0)*Euler(0, 0, 0), IdleSpeed) | |
| 6623 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.86,0.4-(idlenum2/65),-1.2)*Euler(rad(110),0,rad(40)), IdleSpeed) | |
| 6624 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(60),0), IdleSpeed) | |
| 6625 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(60), 0), IdleSpeed) | |
| 6626 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(5+(idlenum2/2)),0,0), IdleSpeed) | |
| 6627 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-(idlenum2/50),0)*Euler(rad(-7), rad(-70), 0), IdleSpeed) | |
| 6628 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), IdleSpeed) | |
| 6629 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1+(idlenum2/50),0)*Euler(0,rad(80),0), IdleSpeed) | |
| 6630 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), IdleSpeed) | |
| 6631 | LeftHip.C0=clerp(LeftHip.C0,Cf(-.8,-1+(idlenum2/50),-.36)*Euler(rad(-7),rad(-27),0), IdleSpeed) | |
| 6632 | LeftHip.C1=clerp(LeftHip.C1,Cf(0,1,0)*Euler(rad(-15),rad(-90),0), IdleSpeed) | |
| 6633 | end | |
| 6634 | if Current_Anim == "Walking" and not Debounces.TEWield then | |
| 6635 | local WalkSpeed = .5 | |
| 6636 | RightHip.MaxVelocity = .1/2.5 | |
| 6637 | LeftHip.MaxVelocity = .1/2.5 | |
| 6638 | if Debounces.TESWield then | |
| 6639 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(95),0,0), WalkSpeed) | |
| 6640 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6641 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-5)), .8) | |
| 6642 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6643 | else | |
| 6644 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(math.deg(LeftHip.CurrentAngle)/1.5),0,rad(-5)), .8) | |
| 6645 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6646 | end | |
| 6647 | HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed) | |
| 6648 | HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6649 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(-rad(math.deg(LeftHip.CurrentAngle)/1.5),0,rad(5)), .8) | |
| 6650 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6651 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-16),0,0), WalkSpeed) | |
| 6652 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6653 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-12),0,0), WalkSpeed) | |
| 6654 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed) | |
| 6655 | RightHip.C0=clerp(RightHip.C0,Cf(.5,-1,.2)*Euler(0,rad(90),0), WalkSpeed) | |
| 6656 | RightHip.C1=clerp(RightHip.C1,Cf(0,1,.2)*Euler(0,rad(90),0), WalkSpeed) | |
| 6657 | LeftHip.C0=clerp(LeftHip.C0,Cf(-.5,-1,.2)*Euler(0,rad(-90),0), WalkSpeed) | |
| 6658 | LeftHip.C1=clerp(LeftHip.C1,Cf(0,1,.2)*Euler(0,rad(-90),0), WalkSpeed) | |
| 6659 | elseif Current_Anim == "Walking" and Debounces.TEWield then | |
| 6660 | local WalkSpeed = .5 | |
| 6661 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,-.6)*Euler(rad(90),rad(180),0), WalkSpeed) | |
| 6662 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6663 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),rad(18),0), WalkSpeed) | |
| 6664 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6665 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(30), 0, rad(-10)), WalkSpeed) | |
| 6666 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(-20), 0), WalkSpeed) | |
| 6667 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.4,-.96)*Euler(rad(52),0,rad(34)), WalkSpeed) | |
| 6668 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(60),0), WalkSpeed) | |
| 6669 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(20), 0), WalkSpeed) | |
| 6670 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(5),0,0), WalkSpeed) | |
| 6671 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-11), rad(-20), 0), WalkSpeed) | |
| 6672 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), WalkSpeed) | |
| 6673 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(82),0), WalkSpeed) | |
| 6674 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed) | |
| 6675 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,-.1)*Euler(rad(-7),rad(-80),0), WalkSpeed) | |
| 6676 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(rad(-15),rad(-90),0), WalkSpeed) | |
| 6677 | end | |
| 6678 | if Current_Anim == "Dashing" and not Debounces.TEWield then | |
| 6679 | local WalkSpeed = .5 | |
| 6680 | if Debounces.TESWield then | |
| 6681 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(130),0,0), WalkSpeed) | |
| 6682 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6683 | end | |
| 6684 | HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed) | |
| 6685 | HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6686 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-50),0,rad(15)), .8) | |
| 6687 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6688 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-50),0,rad(-15)), .8) | |
| 6689 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6690 | Neck.C0=clerp(Neck.C0,Cf(0,1.4,0)*Euler(rad(30),0,0), WalkSpeed) | |
| 6691 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6692 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-60),0,0), WalkSpeed) | |
| 6693 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed) | |
| 6694 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), WalkSpeed) | |
| 6695 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed) | |
| 6696 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,-.1)*Euler(rad(-8),rad(-90),0), WalkSpeed) | |
| 6697 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed) | |
| 6698 | elseif Current_Anim == "Dashing" and Debounces.TEWield then | |
| 6699 | local WalkSpeed = .5 | |
| 6700 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(60),rad(180),0), WalkSpeed) | |
| 6701 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6702 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed) | |
| 6703 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6704 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(95),0,rad(15)), .8) | |
| 6705 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6706 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10),0,rad(-15)), .8) | |
| 6707 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6708 | Neck.C0=clerp(Neck.C0,Cf(0,1.4,0)*Euler(rad(30),0,0), WalkSpeed) | |
| 6709 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6710 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-60),0,0), WalkSpeed) | |
| 6711 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed) | |
| 6712 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.6)*Euler(rad(-20),rad(90),0), WalkSpeed) | |
| 6713 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed) | |
| 6714 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,-.1)*Euler(rad(-8),rad(-90),0), WalkSpeed) | |
| 6715 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed) | |
| 6716 | end | |
| 6717 | if Current_Anim == "Falling" and not Debounces.TEWield and not Debounces.TESWield then | |
| 6718 | local FallSpeed = .5 | |
| 6719 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), FallSpeed) | |
| 6720 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed) | |
| 6721 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,rad(8)), FallSpeed) | |
| 6722 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), FallSpeed) | |
| 6723 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), FallSpeed) | |
| 6724 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), FallSpeed) | |
| 6725 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),0,0), FallSpeed) | |
| 6726 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed) | |
| 6727 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), FallSpeed) | |
| 6728 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), FallSpeed) | |
| 6729 | if not Debounces.Dashing then | |
| 6730 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), FallSpeed) | |
| 6731 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed) | |
| 6732 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8),rad(-90),0), FallSpeed) | |
| 6733 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed) | |
| 6734 | else | |
| 6735 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), FallSpeed) | |
| 6736 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed) | |
| 6737 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8),rad(-90),0), FallSpeed) | |
| 6738 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed) | |
| 6739 | end | |
| 6740 | elseif Current_Anim == "Falling" and not Debounces.TEWield and Debounces.TESWield then | |
| 6741 | local FallSpeed = .5 | |
| 6742 | HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,0,0), FallSpeed) | |
| 6743 | HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed) | |
| 6744 | SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), FallSpeed) | |
| 6745 | SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed) | |
| 6746 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,1,0)*Euler(rad(160),0,0), FallSpeed) | |
| 6747 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(-15)), FallSpeed) | |
| 6748 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,1,0)*Euler(rad(160),0,0), FallSpeed) | |
| 6749 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(15)), FallSpeed) | |
| 6750 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),0,0), FallSpeed) | |
| 6751 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed) | |
| 6752 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), FallSpeed) | |
| 6753 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), FallSpeed) | |
| 6754 | if not Debounces.Dashing then | |
| 6755 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), FallSpeed) | |
| 6756 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed) | |
| 6757 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8),rad(-90),0), FallSpeed) | |
| 6758 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed) | |
| 6759 | else | |
| 6760 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), FallSpeed) | |
| 6761 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed) | |
| 6762 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8),rad(-90),0), FallSpeed) | |
| 6763 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed) | |
| 6764 | end | |
| 6765 | elseif Current_Anim == "Falling" and Debounces.TEWield and not Debounces.TESWield then | |
| 6766 | local FallSpeed = .5 | |
| 6767 | WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(90),rad(180),0), FallSpeed) | |
| 6768 | WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed) | |
| 6769 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-12),0,0), FallSpeed) | |
| 6770 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed) | |
| 6771 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(30), 0, rad(10)), FallSpeed) | |
| 6772 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(10), 0), FallSpeed) | |
| 6773 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), FallSpeed) | |
| 6774 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), FallSpeed) | |
| 6775 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),rad(-12),0), FallSpeed) | |
| 6776 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), FallSpeed) | |
| 6777 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-16),rad(12),0), FallSpeed) | |
| 6778 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed) | |
| 6779 | if not Debounces.Dashing then | |
| 6780 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.7,0)*Euler(rad(20),rad(80),0), FallSpeed) | |
| 6781 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed) | |
| 6782 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.3,-.5)*Euler(rad(7),rad(-86),0), FallSpeed) | |
| 6783 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed) | |
| 6784 | else | |
| 6785 | FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,0)*Euler(rad(20),rad(80),0), FallSpeed) | |
| 6786 | FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed) | |
| 6787 | FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.5)*Euler(rad(7),rad(-86),0), FallSpeed) | |
| 6788 | FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed) | |
| 6789 | end | |
| 6790 | end | |
| 6791 | end | |
| 6792 | if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping and not Debounces.Transformed then | |
| 6793 | if Current_Anim == "Idle" and not Debounces.HasWep then | |
| 6794 | idlenum = .3 | |
| 6795 | if idlenum2 < 9.999 and idle == 1 then | |
| 6796 | idlenum2 = idlenum2+idlenum | |
| 6797 | elseif idlenum2 > 9.999 and idle == 1 then | |
| 6798 | idle = -1 | |
| 6799 | elseif idlenum2 > 0.999 and idle == -1 then | |
| 6800 | idlenum2 = idlenum2-idlenum | |
| 6801 | elseif idlenum2 < 0.999 and idle == -1 then | |
| 6802 | idle = 1 | |
| 6803 | end | |
| 6804 | local IdleSpeed = .4 | |
| 6805 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.85,0.45-(idlenum2/70),-1)*Euler(rad(60),0,rad(-40)), IdleSpeed) | |
| 6806 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(1-(idlenum2*2)),rad(-20),0), IdleSpeed) | |
| 6807 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.3-(idlenum2/70),-.3)*Euler(rad(120),0,rad(-40)), IdleSpeed) | |
| 6808 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(rad(1-(idlenum2*2)),rad(20),0), IdleSpeed) | |
| 6809 | Neck.C0=clerp(Neck.C0,Cf(0,1.5+(idlenum2/50),0)*Euler(rad(-20),rad(40),0), IdleSpeed) | |
| 6810 | Neck.C1=clerp(Neck.C1,Cf(0,0,.1+(idlenum2/50))*Euler(rad(1+(idlenum2*1.5)),0,0), IdleSpeed) | |
| 6811 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-(idlenum2/40),0)*Euler(0,rad(-40),0), IdleSpeed) | |
| 6812 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed) | |
| 6813 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1+(idlenum2/38),-.6)*Euler(0,rad(120),0), IdleSpeed) | |
| 6814 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(rad(10),rad(90),0), IdleSpeed) | |
| 6815 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1+(idlenum2/38),.4)*Euler(0,rad(-50),0), IdleSpeed) | |
| 6816 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(rad(10),rad(-90),0), IdleSpeed) | |
| 6817 | elseif Current_Anim == "Idle" and Debounces.HasWep then | |
| 6818 | if not Debounces.DuelWielding then | |
| 6819 | idlenum = .3 | |
| 6820 | if idlenum2 < 9.999 and idle == 1 then | |
| 6821 | idlenum2 = idlenum2+idlenum | |
| 6822 | elseif idlenum2 > 9.999 and idle == 1 then | |
| 6823 | idle = -1 | |
| 6824 | elseif idlenum2 > 0.999 and idle == -1 then | |
| 6825 | idlenum2 = idlenum2-idlenum | |
| 6826 | elseif idlenum2 < 0.999 and idle == -1 then | |
| 6827 | idle = 1 | |
| 6828 | end | |
| 6829 | local IdleSpeed = .4 | |
| 6830 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad((6.5-(idlenum2/2))),0,0), IdleSpeed) | |
| 6831 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed) | |
| 6832 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), IdleSpeed) | |
| 6833 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), IdleSpeed) | |
| 6834 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+(idlenum2/2))), IdleSpeed) | |
| 6835 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), IdleSpeed) | |
| 6836 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-(idlenum2/2))), IdleSpeed) | |
| 6837 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), IdleSpeed) | |
| 6838 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-10-(idlenum2/2)),0,0), IdleSpeed) | |
| 6839 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-20),0), IdleSpeed) | |
| 6840 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-(1+(idlenum2/50)),0)*Euler(0,rad(-20),0), IdleSpeed) | |
| 6841 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed) | |
| 6842 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-(1-(idlenum2/50)),.15)*Euler(0,rad(90),0), IdleSpeed) | |
| 6843 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(105),0), IdleSpeed) | |
| 6844 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-(1-(idlenum2/50)),.3)*Euler(0,rad(-90),0), IdleSpeed) | |
| 6845 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-115),0), IdleSpeed) | |
| 6846 | end | |
| 6847 | end | |
| 6848 | if Current_Anim == "Walking" and not Debounces.HasWep then | |
| 6849 | local WalkSpeed = .4 | |
| 6850 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,rad(8)), WalkSpeed) | |
| 6851 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6852 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), WalkSpeed) | |
| 6853 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6854 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(3),0,0), WalkSpeed) | |
| 6855 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6856 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), WalkSpeed) | |
| 6857 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed) | |
| 6858 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), WalkSpeed) | |
| 6859 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed) | |
| 6860 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), WalkSpeed) | |
| 6861 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed) | |
| 6862 | elseif Current_Anim == "Walking" and Debounces.HasWep then | |
| 6863 | if not Debounces.DuelWielding then | |
| 6864 | local WalkSpeed = .4 | |
| 6865 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1.3,.3)*Euler(rad(24),0,0), WalkSpeed) | |
| 6866 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6867 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), WalkSpeed) | |
| 6868 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), WalkSpeed) | |
| 6869 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.65,0)*Euler(0,0,rad(12)), WalkSpeed) | |
| 6870 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6871 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(85),0,rad(70)), WalkSpeed) | |
| 6872 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed) | |
| 6873 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(7),0,0), WalkSpeed) | |
| 6874 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed) | |
| 6875 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-13),0,0), WalkSpeed) | |
| 6876 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed) | |
| 6877 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), WalkSpeed) | |
| 6878 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed) | |
| 6879 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), WalkSpeed) | |
| 6880 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed) | |
| 6881 | end | |
| 6882 | end | |
| 6883 | if Current_Anim == "Falling" then | |
| 6884 | local FallSpeed = .5 | |
| 6885 | if Debounces.HasWep then | |
| 6886 | if not Debounces.DuelWielding then | |
| 6887 | HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(90),0,0), FallSpeed) | |
| 6888 | HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed) | |
| 6889 | WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), FallSpeed) | |
| 6890 | WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), FallSpeed) | |
| 6891 | else | |
| 6892 | end | |
| 6893 | end | |
| 6894 | FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,1,0)*Euler(rad(160),0,0), FallSpeed) | |
| 6895 | FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(-15)), FallSpeed) | |
| 6896 | FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,1,0)*Euler(rad(160),0,0), FallSpeed) | |
| 6897 | FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(15)), FallSpeed) | |
| 6898 | Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),0,0), FallSpeed) | |
| 6899 | Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed) | |
| 6900 | FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), FallSpeed) | |
| 6901 | FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), FallSpeed) | |
| 6902 | RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), FallSpeed) | |
| 6903 | RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed) | |
| 6904 | LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8),rad(-90),0), FallSpeed) | |
| 6905 | LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed) | |
| 6906 | end | |
| 6907 | end | |
| 6908 | end |