View difference between Paste ID: SgZpGbj3 and AkZ9c4yD
SHOW: | | - or go back to the newest paste.
1
scriptName "Functions\misc\fn_selfActions.sqf";
2
/***********************************************************
3
	ADD ACTIONS FOR SELF
4
	- Function
5
	- [] call fnc_usec_selfActions;
6
************************************************************/
7
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached","_playerUID","_characterID"];
8
_canDo = false;
9
if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
10
11
_vehicle = vehicle player;
12
_isPZombie = player isKindOf "PZombie_VB";
13
_inVehicle = (_vehicle != player);
14
15
if((speed player <= 1) && cursorTarget isKindOf "CSJ_GyroC" && _canDo) then {
16
if (s_player_deploybike6 < 0) then {
17
                s_player_deploybike6 = player addaction[("<t color=""#007ab7"">" + ("Re-Pack GyroCopter") +"</t>"),"spawnbike\bike6.sqf","",5,false,true,"", ""];
18
        };
19
} else {
20
        player removeAction s_player_deploybike6;
21
        s_player_deploybike6 = -1;
22
};
23
 
24
if((speed player <= 1) && cursorTarget isKindOf "TT650_Civ" && _canDo) then {
25
if (s_player_deploybike5 < 0) then {
26
                s_player_deploybike5 = player addaction[("<t color=""#007ab7"">" + ("Upgrade to GyroCopter") +"</t>"),"spawnbike\bike5.sqf","",5,false,true,"", ""];
27
        };
28
} else {
29
        player removeAction s_player_deploybike5;
30
        s_player_deploybike5 = -1;
31
};
32
 
33
if((speed player <= 1) && cursorTarget isKindOf "TT650_Civ" && _canDo) then {
34
if (s_player_deploybike4 < 0) then {
35
                s_player_deploybike4 = player addaction[("<t color=""#007ab7"">" + ("Re-Pack Motorcycle") +"</t>"),"spawnbike\bike4.sqf","",5,false,true,"", ""];
36
        };
37
} else {
38
        player removeAction s_player_deploybike4;
39
        s_player_deploybike4 = -1;
40
};
41
 
42
if((speed player <= 1) && cursorTarget isKindOf "Old_bike_TK_CIV_EP1" && _canDo) then {
43
if (s_player_deploybike3 < 0) then {
44
                s_player_deploybike3 = player addaction[("<t color=""#007ab7"">" + ("Upgrade to Motorcycle") +"</t>"),"spawnbike\bike3.sqf","",5,false,true,"", ""];
45
        };
46
} else {
47
        player removeAction s_player_deploybike3;
48
        s_player_deploybike3 = -1;
49
};
50
 
51
if((speed player <= 1) && cursorTarget isKindOf "Old_bike_TK_CIV_EP1" && _canDo) then {
52
if (s_player_deploybike2 < 0) then {
53
                s_player_deploybike2 = player addaction[("<t color=""#007ab7"">" + ("Re-Pack Bike") +"</t>"),"spawnbike\bike2.sqf","",5,false,true,"", ""];
54
        };
55
} else {
56
        player removeAction s_player_deploybike2;
57
        s_player_deploybike2 = -1;
58
};
59
 
60
if((speed player <= 1) && _hasToolbox && _canDo) then {
61
        if (s_player_deploybike < 0) then {
62
                s_player_deploybike = player addaction[("<t color=""#007ab7"">" + ("Deploy Bike (will loose Toolbox)") +"</t>"),"spawnbike\bike.sqf","",5,false,true,"", ""];
63
        };
64
} else {
65
        player removeAction s_player_deploybike;
66
        s_player_deploybike = -1;
67
};
68
_onLadder =		(getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
69
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
70
71
// ---------------------------------------Krixes Self Bloodbag Start------------------------------------
72
    _mags = magazines player;
73
 
74
    // Krixes Self Bloodbag
75
    if ("ItemBloodbag" in _mags) then {
76
        hasBagItem = true;
77
    } else { hasBagItem = false;};
78
    if((speed player <= 1) && hasBagItem && _canDo) then {
79
        if (s_player_selfBloodbag < 0) then {
80
            s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"scripts\player_selfbloodbag.sqf","",5,false,true,"", ""];
81
        };
82
    } else {
83
        player removeAction s_player_selfBloodbag;
84
        s_player_selfBloodbag = -1;
85
    };
86
// ---------------------------------------Krixes Self Bloodbag End------------------------------------
87
 
88
_nearLight = 	nearestObject [player,"LitObject"];
89
_canPickLight = false;
90
if (!isNull _nearLight) then {
91
	if (_nearLight distance player < 4) then {
92
		_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
93
	};
94
};
95
96
//Grab Flare
97
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
98
	if (s_player_grabflare < 0) then {
99
		_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
100
		s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
101
		s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
102
	};
103
} else {
104
	player removeAction s_player_grabflare;
105
	player removeAction s_player_removeflare;
106
	s_player_grabflare = -1;
107
	s_player_removeflare = -1;
108
};
109
110
if (DZE_HeliLift) then {
111
	_hasAttached = _vehicle getVariable["hasAttached",false];
112
	if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
113
		if (s_player_heli_detach < 0) then {
114
			dayz_myLiftVehicle = _vehicle;
115
			s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
116
		};
117
	} else {
118
		dayz_myLiftVehicle removeAction s_player_heli_detach;
119
		s_player_heli_detach = -1;
120
	};
121
};
122
123
if(DZE_HaloJump) then {
124
	if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
125
		if (s_halo_action < 0) then {
126
			DZE_myHaloVehicle = _vehicle;
127
			s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
128
		};
129
	} else {
130
		DZE_myHaloVehicle removeAction s_halo_action;
131
		s_halo_action = -1;
132
	};
133
};
134
135
if (!DZE_ForceNameTagsOff) then {
136
	if (s_player_showname < 0 && !_isPZombie) then {
137
		if (DZE_ForceNameTags) then {
138
			s_player_showname = 1;
139
			player setVariable["DZE_display_name",true,true];
140
		} else {
141
			s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
142
			s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
143
		};
144
	};
145
};
146
147
if(_isPZombie) then {
148
	if (s_player_callzombies < 0) then {
149
		s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
150
	};
151
	if (DZE_PZATTACK) then {
152
		call pz_attack;
153
		DZE_PZATTACK = false;
154
	};
155
	if (s_player_pzombiesvision < 0) then {
156
		s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
157
	};
158
	if (!isNull cursorTarget && (player distance cursorTarget < 3)) then {	//Has some kind of target
159
		_isAnimal = cursorTarget isKindOf "Animal";
160
		_isZombie = cursorTarget isKindOf "zZombie_base";
161
		_isHarvested = cursorTarget getVariable["meatHarvested",false];
162
		_isMan = cursorTarget isKindOf "Man";
163
		// Pzombie Gut human corpse || animal
164
		if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
165
			if (s_player_pzombiesfeed < 0) then {
166
				s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
167
			};
168
		} else {
169
			player removeAction s_player_pzombiesfeed;
170
			s_player_pzombiesfeed = -1;
171
		};
172
	} else {
173
		player removeAction s_player_pzombiesfeed;
174
		s_player_pzombiesfeed = -1;
175
	};
176
};
177
178
// Increase distance only if AIR || SHIP
179
_allowedDistance = 4;
180
_isAir = cursorTarget isKindOf "Air";
181
_isShip = cursorTarget isKindOf "Ship";
182
if(_isAir || _isShip) then {
183
	_allowedDistance = 8;
184
};
185
186
if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then {	//Has some kind of target
187
188
	// set cursortarget to variable
189
	_cursorTarget = cursorTarget;
190
191
	// get typeof cursortarget once
192
	_typeOfCursorTarget = typeOf _cursorTarget;
193
194
	// hintsilent _typeOfCursorTarget;
195
196
	_isVehicle = _cursorTarget isKindOf "AllVehicles";
197
	_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
198
	_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
199
	
200
	// get items && magazines only once
201
	_magazinesPlayer = magazines player;
202
203
	//boiled Water
204
	_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
205
	_hastinitem = false;
206
	{
207
		if (_x in _magazinesPlayer) then {
208
			_hastinitem = true;
209
		};
210
	} count boil_tin_cans;
211
	_hasFuelE = 	"ItemJerrycanEmpty" in _magazinesPlayer;
212
	_hasFuelBarrelE = 	"ItemFuelBarrelEmpty" in _magazinesPlayer;
213
	_hasHotwireKit = 	"ItemHotwireKit" in _magazinesPlayer;
214
215
	_itemsPlayer = items player;
216
	
217
	_temp_keys = [];
218
	_temp_keys_names = [];
219
	// find available keys
220
	_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
221
	{
222
		if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
223
			_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
224
			_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
225
			_temp_keys_names set [_ownerKeyId,_ownerKeyName];
226
			_temp_keys set [count _temp_keys,str(_ownerKeyId)];
227
		};
228
	} count _itemsPlayer;
229
230
	_hasKnife = 	"ItemKnife" in _itemsPlayer;
231
	_hasToolbox = 	"ItemToolbox" in _itemsPlayer;
232
	_playerUID = getPlayerUID player;
233
	_isMan = _cursorTarget isKindOf "Man";
234
	_traderType = _typeOfCursorTarget;
235
	_ownerID = _cursorTarget getVariable ["ownerPUID","0"];
236
	_characterID = _cursorTarget getVariable ["CharacterID","0"];
237
	_isAnimal = _cursorTarget isKindOf "Animal";
238
	_isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
239
	_isZombie = _cursorTarget isKindOf "zZombie_base";
240
	_isDestructable = _cursorTarget isKindOf "BuiltItems";
241
	_isWreck = _typeOfCursorTarget in DZE_isWreck;
242
	_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
243
	_isModular = _cursorTarget isKindOf "ModularItems";
244
	_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
245
246
	_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
247
	_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
248
249
	_isTent = _cursorTarget isKindOf "TentStorage";
250
	
251
	_isAlive = alive _cursorTarget;
252
	
253
	_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
254
	
255
	_rawmeat = meatraw;
256
	_hasRawMeat = false;
257
	{
258
		if (_x in _magazinesPlayer) then {
259
			_hasRawMeat = true;
260
		};
261
	} count _rawmeat; 
262
	
263
	_isFuel = false;
264
	if (_hasFuelE || _hasFuelBarrelE) then {
265
		{
266
			if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
267
		} count dayz_fuelsources;
268
	};
269
270
	// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
271
	
272
	// logic vars
273
	_player_flipveh = false;
274
	_player_deleteBuild = false;
275
	_player_lockUnlock_crtl = false;
276
277
	 if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
278
		 if (s_player_maintain_area < 0) then {
279
		  	s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
280
		 	s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
281
		 };
282
	 } else {
283
    		player removeAction s_player_maintain_area;
284
    		s_player_maintain_area = -1;
285
    		player removeAction s_player_maintain_area_preview;
286
    		s_player_maintain_area_preview = -1;
287
	 };
288
289
	// CURSOR TARGET ALIVE
290
	if(_isAlive) then {
291
		diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [_isModularDoor: %3] [typeOfCursorTarget: %4]",_playerUID, _ownerID, _isModularDoor, _typeOfCursorTarget];
292
		diag_log format["[_isDestructable:%1 ] [_isWreck: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",_isDestructable, _isWreck, _isRemovable, _isWreckBuilding];
293
		//Allow player to delete objects
294
		if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
295
			if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
296
				_player_deleteBuild = true;
297
			};
298
		};
299
		
300
		//Allow owners to delete modulars
301
                if(_isModular && (_playerUID == _ownerID)) then {
302
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
303
                                _player_deleteBuild = true;
304
                        };
305
                };
306
		//Allow owners to delete modular doors without locks
307
				if(_isModularDoor && (_playerUID == _ownerID)) then {
308
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
309
                                _player_deleteBuild = true;
310
                        };		
311
				};	
312
		// CURSOR TARGET VEHICLE
313
		if(_isVehicle) then {
314
			
315
			//flip vehicle small vehicles by your self && all other vehicles with help nearby
316
			if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
317
				_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
318
				if(_isVehicletype || (_playersNear >= 2)) then {
319
					_player_flipveh = true;	
320
				};
321
			};
322
323
324
			if(!_isMan && _characterID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
325
				_player_lockUnlock_crtl = true;
326
			};
327
328
		};
329
	
330
	};
331
332
	if(_player_deleteBuild) then {
333
		if (s_player_deleteBuild < 0) then {
334
			s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "scripts\remove.sqf",_cursorTarget, 1, true, true, "", ""];
335
		};
336
	} else {
337
		player removeAction s_player_deleteBuild;
338
		s_player_deleteBuild = -1;
339
	};
340
	
341
	if (DZE_HeliLift) then {
342
		_liftHeli = objNull;
343
		_found = false;
344
	
345
		_allowTow = false;
346
		if ((count (crew _cursorTarget)) == 0) then {
347
			{
348
				if(!_allowTow) then {
349
					_allowTow = _cursorTarget isKindOf _x;
350
				};
351
			} count DZE_HeliAllowToTow;
352
		};
353
354
		//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
355
356
		if (_allowTow) then {
357
			_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
358
			{
359
				if(!_found) then {
360
					_posL = [_x] call FNC_getPos;
361
					_posC = [_cursorTarget] call FNC_getPos;
362
					_height = (_posL select 2) - (_posC select 2);
363
					_hasAttached = _x getVariable["hasAttached",false];
364
					if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
365
						if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
366
							_liftHeli = _x;
367
							_found = true;
368
						};
369
					};
370
				};
371
			} count _liftHelis;
372
		};
373
374
		//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
375
376
		_attached = _cursorTarget getVariable["attached",false];
377
		if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
378
			if (s_player_heli_lift < 0) then {
379
				s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
380
			};
381
		} else {
382
			player removeAction s_player_heli_lift;
383
			s_player_heli_lift = -1;
384
		};
385
	};
386
	
387
	// Allow Owner to lock && unlock vehicle  
388
	if(_player_lockUnlock_crtl) then {
389
		if (s_player_lockUnlock_crtl < 0) then {
390
			_hasKey = _characterID in _temp_keys;
391
			_oldOwner = (_characterID == dayz_playerUID);
392
			if(locked _cursorTarget) then {
393
				if(_hasKey || _oldOwner) then {
394
					_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true, "", ""];
395
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
396
					s_player_lockUnlock_crtl = 1;
397
				} else {
398
					if(_hasHotwireKit) then {
399
						_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
400
					} else {
401
						_Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
402
					};
403
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
404
					s_player_lockUnlock_crtl = 1;
405
				};
406
			} else {
407
				if(_hasKey || _oldOwner) then {
408
					_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
409
					s_player_lockunlock set [count s_player_lockunlock,_lock];
410
					s_player_lockUnlock_crtl = 1;
411
				};
412
			};
413
		};
414
		 
415
	} else {
416
		{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
417
		s_player_lockUnlock_crtl = -1;
418
	};
419
420
	if(DZE_AllowForceSave) then {
421
		//Allow player to force save
422
		if((_isVehicle || _isTent) && !_isMan) then {
423
			if (s_player_forceSave < 0) then {
424
				s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
425
			};
426
		} else {
427
			player removeAction s_player_forceSave;
428
			s_player_forceSave = -1;
429
		};
430
	};
431
432
	
433
	
434
	If(DZE_AllowCargoCheck) then {
435
		if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
436
			if (s_player_checkGear < 0) then {
437
				s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
438
			};
439
		} else {
440
			player removeAction s_player_checkGear;
441
			s_player_checkGear = -1;
442
		};
443
	};
444
	
445
	
446
	//flip vehicle small vehicles by your self && all other vehicles with help nearby
447
	if(_player_flipveh) then {
448
		if (s_player_flipveh  < 0) then {
449
			s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];		
450
		};
451
	} else {
452
		player removeAction s_player_flipveh;
453
		s_player_flipveh = -1;
454
	}; 
455
	
456
	//Allow player to fill jerrycan
457
	if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
458
		if (s_player_fillfuel < 0) then {
459
			s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
460
		};
461
	} else {
462
		player removeAction s_player_fillfuel;
463
		s_player_fillfuel = -1;
464
	};
465
	
466
	// logic vars for addactions
467
	_player_butcher = false;
468
	_player_studybody = false;
469
	_player_SurrenderedGear = false;
470
471
	// CURSOR TARGET NOT ALIVE
472
	if (!_isAlive) then {
473
474
		// Gut animal/zed
475
		if((_isAnimal || _isZombie) && _hasKnife) then {
476
			_isHarvested = _cursorTarget getVariable["meatHarvested",false];
477
			if (!_isHarvested) then {
478
				_player_butcher = true;
479
			};
480
		};
481
482
		// Study body
483
		if (_isMan && !_isZombie && !_isAnimal) then {
484
			_player_studybody = true;
485
		}
486
	} else {
487
		// unit alive
488
489
		// gear access on surrendered player
490
		if(_isMan && !_isZombie && !_isAnimal) then {
491
			_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
492
			if (_isSurrendered) then {
493
				_player_SurrenderedGear = true;
494
			};
495
		};
496
	};
497
498
499
	// Human Gut animal || zombie
500
	if (_player_butcher) then {
501
		if (s_player_butcher < 0) then {
502
			if(_isZombie) then {
503
				s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
504
			} else {
505
				s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
506
			};
507
		};
508
	} else {
509
		player removeAction s_player_butcher;
510
		s_player_butcher = -1;
511
	};
512
513
	// Study Body
514
	if (_player_studybody) then {
515
		if (s_player_studybody < 0) then {
516
			s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
517
		};
518
	} else {
519
		player removeAction s_player_studybody;
520
		s_player_studybody = -1;
521
	};
522
523
	// logic vars
524
	_player_cook = false;
525
	_player_boil = false;
526
527
	// CURSOR TARGET IS FIRE
528
	if (inflamed _cursorTarget) then {
529
		
530
		//Fireplace Actions check
531
		if (_hasRawMeat) then {
532
			_player_cook = true;	
533
		};
534
		
535
		// Boil water
536
		if (_hasbottleitem && _hastinitem) then {
537
			_player_boil = true;
538
		};
539
	};
540
541
	if (_player_SurrenderedGear) then {
542
		if (s_player_SurrenderedGear < 0) then {
543
			s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
544
		};
545
	} else {
546
		player removeAction s_player_SurrenderedGear;
547
		s_player_SurrenderedGear = -1;
548
	};
549
550
	//Fireplace Actions check
551
	if (_player_cook) then {
552
		if (s_player_cook < 0) then {
553
			s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
554
		};
555
	} else {
556
		player removeAction s_player_cook;
557
		s_player_cook = -1;
558
	};
559
	
560
	// Boil water
561
	if (_player_boil) then {
562
		if (s_player_boil < 0) then {
563
			s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
564
		};
565
	} else {
566
		player removeAction s_player_boil;
567
		s_player_boil = -1;
568
	};
569
	
570
	if(_cursorTarget == dayz_hasFire) then {
571
		if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
572
			s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
573
		};
574
	} else {
575
		player removeAction s_player_fireout;
576
		s_player_fireout = -1;
577
	};
578
	
579
	//Packing my tent
580
	if(_isTent && (player distance _cursorTarget < 3)) then {
581
		if (_ownerID == _playerUID) then {
582
			if (s_player_packtent < 0) then {
583
				s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
584
			};
585
		} else {
586
			if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
587
				if (s_player_packtent < 0) then {
588
					s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "scripts\remove.sqf",_cursorTarget, 1, true, true, "", ""];
589
				};
590
			};
591
		};
592
	} else {
593
		player removeAction s_player_packtent;
594
		s_player_packtent = -1;
595
	};
596
597
	//Allow owner to unlock vault
598
	if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
599
		if (s_player_unlockvault < 0) then {
600
			if(_typeOfCursorTarget in DZE_LockedStorage) then {
601
				if(_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
602
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
603
					s_player_combi set [count s_player_combi,_combi];
604
				} else {
605
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
606
					s_player_combi set [count s_player_combi,_combi];
607
				};
608
				s_player_unlockvault = 1;
609
			} else {
610
				if(_characterID != dayz_combination && _ownerID != _playerUID) then {
611
					_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
612
					s_player_combi set [count s_player_combi,_combi];
613
					s_player_unlockvault = 1;
614
				};
615
			};
616
		};
617
	} else {
618
		{player removeAction _x} count s_player_combi;s_player_combi = [];
619
		s_player_unlockvault = -1;
620
	};
621
622
	//Allow owner to pack vault
623
	if(_typeOfCursorTarget in DZE_UnLockedStorage && _characterID != "0" && (player distance _cursorTarget < 3)) then {
624
625
		if (s_player_lockvault < 0) then {
626
			if(_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
627
				s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
628
			};
629
		};
630
		if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == dayz_playerUID)) then {
631
			s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
632
		};
633
	} else {
634
		player removeAction s_player_packvault;
635
		s_player_packvault = -1;
636
		player removeAction s_player_lockvault;
637
		s_player_lockvault = -1;
638
	};
639
640
	
641
642
    //Player Deaths
643
	if(_typeOfCursorTarget == "Info_Board_EP1") then {
644
		if (s_player_information < 0) then {
645
			s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
646
		};
647
	} else {
648
		player removeAction s_player_information;
649
		s_player_information = -1;
650
	};
651
	
652
	//Fuel Pump
653
	if(_typeOfCursorTarget in dayz_fuelpumparray) then {	
654
		if (s_player_fuelauto < 0) then {
655
			
656
			// check if Generator_DZ is running within 30 meters
657
			_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
658
			_findNearestGen = [];
659
			{
660
				if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
661
					_findNearestGen set [(count _findNearestGen),_x];
662
				};
663
			} count _findNearestGens;
664
			_IsNearRunningGen = count (_findNearestGen);
665
			
666
			// show that pump needs power if no generator nearby.
667
			if(_IsNearRunningGen > 0) then {
668
				s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
669
			} else {
670
				s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
671
			};
672
		};
673
	} else {
674
		player removeAction s_player_fuelauto;
675
		s_player_fuelauto = -1;
676
	};
677
678
	//Fuel Pump on truck
679
	if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {	
680
		if (s_player_fuelauto2 < 0) then {
681
			// show that fuel truck pump needs power.
682
			if(isEngineOn _cursorTarget) then {
683
				s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
684
			} else {
685
				s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
686
			};
687
		};
688
	} else {
689
		player removeAction s_player_fuelauto2;
690
		s_player_fuelauto2 = -1;
691
	};
692
693
	// inplace upgrade tool
694
	if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
695
		if ((s_player_lastTarget select 0) != _cursorTarget) then {
696
			if (s_player_upgrade_build > 0) then {
697
				player removeAction s_player_upgrade_build;
698
				s_player_upgrade_build = -1;
699
			};
700
		};
701
		if (s_player_upgrade_build < 0) then {
702
			// s_player_lastTarget = _cursorTarget;
703
			s_player_lastTarget set [0,_cursorTarget];
704
			s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "scripts\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
705
		};
706
		} else {
707
		player removeAction s_player_upgrade_build;
708
		s_player_upgrade_build = -1;
709
	};
710
		diag_log text "============================================";
711
	
712
	diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [DZE_Lock_Door: %3] [_characterID: %4] [typeOfCursorTarget: %5]",_playerUID, _ownerID, DZE_Lock_Door, _characterID, _typeOfCursorTarget];
713
	diag_log format["[s_player_downgrade_build:%1 ] [s_player_lastTarget: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",s_player_downgrade_build, s_player_lastTarget, _isRemovable, _isWreckBuilding];
714
	
715
	// downgrade system
716
	if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _characterID)) then {
717
		if ((s_player_lastTarget select 1) != _cursorTarget) then {
718
			if (s_player_downgrade_build > 0) then {	
719
				player removeAction s_player_downgrade_build;
720
				s_player_downgrade_build = -1;
721
			};
722
		};
723
724
		if (s_player_downgrade_build < 0) then {
725
			s_player_lastTarget set [1,_cursorTarget];
726
			s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "scripts\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
727
		};
728
	} else {
729
		player removeAction s_player_downgrade_build;
730
		s_player_downgrade_build = -1;
731
	};
732
733
	// inplace maintenance tool
734
	if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
735
		if ((s_player_lastTarget select 2) != _cursorTarget) then {
736
			if (s_player_maint_build > 0) then {	
737
				player removeAction s_player_maint_build;
738
				s_player_maint_build = -1;
739
			};
740
		};
741
742
		if (s_player_maint_build < 0) then {
743
			s_player_lastTarget set [2,_cursorTarget];
744
			s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
745
		};
746
	} else {
747
		player removeAction s_player_maint_build;
748
		s_player_maint_build = -1;
749
	};
750
751
752
	//Start Generator
753
	if(_cursorTarget isKindOf "Generator_DZ") then {
754
		if (s_player_fillgen < 0) then {
755
			
756
			// check if not running 
757
			if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
758
				s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];				
759
			} else {
760
			// check if not filled && player has jerry.
761
				if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
762
					s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
763
				} else {
764
					if("ItemJerrycan" in _magazinesPlayer) then {
765
						s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
766
					};
767
				};
768
			};
769
		};
770
	} else {
771
		player removeAction s_player_fillgen;
772
		s_player_fillgen = -1;
773
	};
774
775
	//Towing with tow truck
776
	/*
777
	if(_typeOfCursorTarget == "TOW_DZE") then {
778
		if (s_player_towing < 0) then {
779
			if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
780
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
781
			} else {
782
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
783
			};
784
		};
785
	} else {
786
		player removeAction s_player_towing;
787
		s_player_towing = -1;
788
	};
789
	*/
790
791
792
    //Sleep
793
	if(_isTent && _ownerID == _playerUID) then {
794
		if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
795
			s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
796
		};
797
	} else {
798
		player removeAction s_player_sleep;
799
		s_player_sleep = -1;
800
	};
801
	
802
	  _clothesTaken = _cursorTarget getVariable["clothesTaken",false];
803
804
    // Take clothes by Zabn
805
    if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
806
        if (s_player_clothes < 0) then {
807
            s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "scripts\player_takeClothes_v2.sqf",[_cursorTarget], -10, false, true, "",""];
808
        };
809
    } else {
810
        player removeAction s_player_clothes;
811
        s_player_clothes = -1;
812
        };
813
	
814
	//Repairing Vehicles
815
	if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
816
		if (s_player_repair_crtl < 0) then {
817
			dayz_myCursorTarget = _cursorTarget;
818
			_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
819
			_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
820
			s_player_repairActions set [count s_player_repairActions,_menu];
821
			s_player_repairActions set [count s_player_repairActions,_menu1];
822
			s_player_repair_crtl = 1;
823
		} else {
824
			{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
825
			s_player_repair_crtl = -1;
826
		};
827
	};
828
	//Pack Vehicles
829
	if (_typeOfCursorTarget in EVDVehicleArray and _hasToolbox and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then {
830
		if (s_player_packvehicle < 0) then {
831
			s_player_packvehicle = player addAction ["Pack Vehicle", "scripts\EVD\EVD_pack.sqf",_cursorTarget, 0, false, true, "",""];
832
		};
833
	} else {
834
		player removeAction s_player_packvehicle;
835
		s_player_packvehicle = -1;
836
	};
837
	// All Traders
838
	if (_isMan && !_isPZombie && _traderType in serverTraders) then {
839
		
840
		if (s_player_parts_crtl < 0) then {
841
842
			// get humanity
843
			_humanity = player getVariable ["humanity",0];
844
			_traderMenu = call compile format["menu_%1;",_traderType];
845
846
			// diag_log ("TRADER = " + str(_traderMenu));
847
			
848
			_low_high = "low";
849
			_humanity_logic = false;
850
			if((_traderMenu select 2) == "friendly") then {
851
				_humanity_logic = (_humanity < -5000);
852
			};
853
			if((_traderMenu select 2) == "hostile") then {
854
				_low_high = "high";
855
				_humanity_logic = (_humanity > -5000);
856
			};
857
			if((_traderMenu select 2) == "hero") then {
858
				_humanity_logic = (_humanity < 5000);
859
			};
860
			if(_humanity_logic) then {
861
				_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
862
				s_player_parts set [count s_player_parts,_cancel];
863
			} else {
864
				
865
				// Static Menu
866
				{
867
					//diag_log format["DEBUG TRADER: %1", _x];
868
					_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
869
					s_player_parts set [count s_player_parts,_buy];
870
				
871
				} count (_traderMenu select 1);
872
				// Database menu
873
				_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
874
				s_player_parts set [count s_player_parts,_buy];
875
876
			};
877
			s_player_parts_crtl = 1;
878
			
879
		};
880
	} else {
881
		{player removeAction _x} count s_player_parts;s_player_parts = [];
882
		s_player_parts_crtl = -1;
883
	};
884
885
	
886
	if(dayz_tameDogs) then {
887
		
888
		//Dog
889
		if (_isDog && _isAlive && (_hasRawMeat) && _characterID == "0" && player getVariable ["dogID", 0] == 0) then {
890
			if (s_player_tamedog < 0) then {
891
				s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
892
			};
893
		} else {
894
			player removeAction s_player_tamedog;
895
			s_player_tamedog = -1;
896
		};
897
		if (_isDog && _characterID == dayz_characterID && _isAlive) then {
898
			_dogHandle = player getVariable ["dogID", 0];
899
			if (s_player_feeddog < 0 && _hasRawMeat) then {
900
				s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
901
			};
902
			if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
903
				s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
904
			};
905
			if (s_player_staydog < 0) then {
906
				_lieDown = _dogHandle getFSMVariable "_actionLieDown";
907
				if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
908
				s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
909
			};
910
			if (s_player_trackdog < 0) then {
911
				s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
912
			};
913
			if (s_player_barkdog < 0) then {
914
				s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
915
			};
916
			if (s_player_warndog < 0) then {
917
				_warn = _dogHandle getFSMVariable "_watchDog";
918
				if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
919
				s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];		
920
			};
921
			if (s_player_followdog < 0) then {
922
				s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
923
			};
924
		} else {
925
			player removeAction s_player_feeddog;
926
			s_player_feeddog = -1;
927
			player removeAction s_player_waterdog;
928
			s_player_waterdog = -1;
929
			player removeAction s_player_staydog;
930
			s_player_staydog = -1;
931
			player removeAction s_player_trackdog;
932
			s_player_trackdog = -1;
933
			player removeAction s_player_barkdog;
934
			s_player_barkdog = -1;
935
			player removeAction s_player_warndog;
936
			s_player_warndog = -1;
937
			player removeAction s_player_followdog;
938
			s_player_followdog = -1;
939
		};
940
	};
941
942
} else {
943
	//Engineering
944
	{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
945
	s_player_repair_crtl = -1;
946
947
	{player removeAction _x} count s_player_combi;s_player_combi = [];
948
		
949
	dayz_myCursorTarget = objNull;
950
	s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
951
952
	{player removeAction _x} count s_player_parts;s_player_parts = [];
953
	s_player_parts_crtl = -1;
954
955
	{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
956
	s_player_lockUnlock_crtl = -1;
957
958
	player removeAction s_player_checkGear;
959
	s_player_checkGear = -1;
960
961
	player removeAction s_player_SurrenderedGear;
962
	s_player_SurrenderedGear = -1;
963
964
	//Others
965
	player removeAction s_player_forceSave;
966
	s_player_forceSave = -1;
967
	player removeAction s_player_flipveh;
968
	s_player_flipveh = -1;
969
	player removeAction s_player_sleep;
970
	s_player_sleep = -1;
971
	player removeAction s_player_deleteBuild;
972
	s_player_deleteBuild = -1;
973
	player removeAction s_player_butcher;
974
	s_player_butcher = -1;
975
	player removeAction s_player_cook;
976
	s_player_cook = -1;
977
	player removeAction s_player_boil;
978
	s_player_boil = -1;
979
	player removeAction s_player_fireout;
980
	s_player_fireout = -1;
981
	player removeAction s_player_packtent;
982
	s_player_packtent = -1;
983
	player removeAction s_player_fillfuel;
984
	s_player_fillfuel = -1;
985
	player removeAction s_player_studybody;
986
	s_player_studybody = -1;
987
	// Take Clothes by Zabn
988
    player removeAction s_player_clothes;
989
    s_player_clothes = -1;
990
	//Dog
991
	player removeAction s_player_tamedog;
992
	s_player_tamedog = -1;
993
	player removeAction s_player_feeddog;
994
	s_player_feeddog = -1;
995
	player removeAction s_player_waterdog;
996
	s_player_waterdog = -1;
997
	player removeAction s_player_staydog;
998
	s_player_staydog = -1;
999
	player removeAction s_player_trackdog;
1000
	s_player_trackdog = -1;
1001
	player removeAction s_player_barkdog;
1002
	s_player_barkdog = -1;
1003
	player removeAction s_player_warndog;
1004
	s_player_warndog = -1;
1005
	player removeAction s_player_followdog;
1006
	s_player_followdog = -1;
1007
    
1008
    // vault
1009
	player removeAction s_player_unlockvault;
1010
	s_player_unlockvault = -1;
1011
	player removeAction s_player_packvault;
1012
	s_player_packvault = -1;
1013
	player removeAction s_player_lockvault;
1014
	s_player_lockvault = -1;
1015
1016
	player removeAction s_player_information;
1017
	s_player_information = -1;
1018
	player removeAction s_player_fillgen;
1019
	s_player_fillgen = -1;
1020
	player removeAction s_player_upgrade_build;
1021
	s_player_upgrade_build = -1;
1022
	player removeAction s_player_maint_build;
1023
	s_player_maint_build = -1;
1024
	player removeAction s_player_downgrade_build;
1025
	s_player_downgrade_build = -1;
1026
	player removeAction s_player_towing;
1027
	s_player_towing = -1;
1028
	player removeAction s_player_fuelauto;
1029
	s_player_fuelauto = -1;
1030
	player removeAction s_player_fuelauto2;
1031
	s_player_fuelauto2 = -1;
1032
};
1033
1034
1035
1036
//Dog actions on player self
1037
_dogHandle = player getVariable ["dogID", 0];
1038
if (_dogHandle > 0) then {
1039
	_dog = _dogHandle getFSMVariable "_dog";
1040
	_characterID = "0";
1041
	if (!isNull cursorTarget) then { _characterID = cursorTarget getVariable ["CharacterID","0"]; };
1042
	if (_canDo && !_inVehicle && alive _dog && _characterID != dayz_characterID) then {
1043
		if (s_player_movedog < 0) then {
1044
			s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
1045
		};
1046
		if (s_player_speeddog < 0) then {
1047
			_text = (localize "str_epoch_player_249");
1048
			_speed = 0;
1049
			if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
1050
			s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
1051
		};
1052
		if (s_player_calldog < 0) then {
1053
			s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
1054
		};
1055
	};
1056
} else {
1057
	player removeAction s_player_movedog;		
1058
	s_player_movedog =		-1;
1059
	player removeAction s_player_speeddog;
1060
	s_player_speeddog =		-1;
1061
	player removeAction s_player_calldog;
1062
	s_player_calldog = 		-1;
1063
};