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Aug 28th, 2014
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  1. scriptName "Functions\misc\fn_selfActions.sqf";
  2. /***********************************************************
  3. ADD ACTIONS FOR SELF
  4. - Function
  5. - [] call fnc_usec_selfActions;
  6. ************************************************************/
  7. private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached","_playerUID","_characterID"];
  8.  
  9. if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
  10.  
  11. _vehicle = vehicle player;
  12. _isPZombie = player isKindOf "PZombie_VB";
  13. _inVehicle = (_vehicle != player);
  14.  
  15. if((speed player <= 1) && cursorTarget isKindOf "CSJ_GyroC" && _canDo) then {
  16. if (s_player_deploybike6 < 0) then {
  17. s_player_deploybike6 = player addaction[("<t color=""#007ab7"">" + ("Re-Pack GyroCopter") +"</t>"),"spawnbike\bike6.sqf","",5,false,true,"", ""];
  18. };
  19. } else {
  20. player removeAction s_player_deploybike6;
  21. s_player_deploybike6 = -1;
  22. };
  23.  
  24. if((speed player <= 1) && cursorTarget isKindOf "TT650_Civ" && _canDo) then {
  25. if (s_player_deploybike5 < 0) then {
  26. s_player_deploybike5 = player addaction[("<t color=""#007ab7"">" + ("Upgrade to GyroCopter") +"</t>"),"spawnbike\bike5.sqf","",5,false,true,"", ""];
  27. };
  28. } else {
  29. player removeAction s_player_deploybike5;
  30. s_player_deploybike5 = -1;
  31. };
  32.  
  33. if((speed player <= 1) && cursorTarget isKindOf "TT650_Civ" && _canDo) then {
  34. if (s_player_deploybike4 < 0) then {
  35. s_player_deploybike4 = player addaction[("<t color=""#007ab7"">" + ("Re-Pack Motorcycle") +"</t>"),"spawnbike\bike4.sqf","",5,false,true,"", ""];
  36. };
  37. } else {
  38. player removeAction s_player_deploybike4;
  39. s_player_deploybike4 = -1;
  40. };
  41.  
  42. if((speed player <= 1) && cursorTarget isKindOf "Old_bike_TK_CIV_EP1" && _canDo) then {
  43. if (s_player_deploybike3 < 0) then {
  44. s_player_deploybike3 = player addaction[("<t color=""#007ab7"">" + ("Upgrade to Motorcycle") +"</t>"),"spawnbike\bike3.sqf","",5,false,true,"", ""];
  45. };
  46. } else {
  47. player removeAction s_player_deploybike3;
  48. s_player_deploybike3 = -1;
  49. };
  50.  
  51. if((speed player <= 1) && cursorTarget isKindOf "Old_bike_TK_CIV_EP1" && _canDo) then {
  52. if (s_player_deploybike2 < 0) then {
  53. s_player_deploybike2 = player addaction[("<t color=""#007ab7"">" + ("Re-Pack Bike") +"</t>"),"spawnbike\bike2.sqf","",5,false,true,"", ""];
  54. };
  55. } else {
  56. player removeAction s_player_deploybike2;
  57. s_player_deploybike2 = -1;
  58. };
  59.  
  60. if((speed player <= 1) && _hasToolbox && _canDo) then {
  61. if (s_player_deploybike < 0) then {
  62. s_player_deploybike = player addaction[("<t color=""#007ab7"">" + ("Deploy Bike (will loose Toolbox)") +"</t>"),"spawnbike\bike.sqf","",5,false,true,"", ""];
  63. };
  64. } else {
  65. player removeAction s_player_deploybike;
  66. s_player_deploybike = -1;
  67. };
  68. _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
  69. _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
  70.  
  71. // ---------------------------------------Krixes Self Bloodbag Start------------------------------------
  72. _mags = magazines player;
  73.  
  74. // Krixes Self Bloodbag
  75. if ("ItemBloodbag" in _mags) then {
  76. hasBagItem = true;
  77. } else { hasBagItem = false;};
  78. if((speed player <= 1) && hasBagItem && _canDo) then {
  79. if (s_player_selfBloodbag < 0) then {
  80. s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"scripts\player_selfbloodbag.sqf","",5,false,true,"", ""];
  81. };
  82. } else {
  83. player removeAction s_player_selfBloodbag;
  84. s_player_selfBloodbag = -1;
  85. };
  86. // ---------------------------------------Krixes Self Bloodbag End------------------------------------
  87.  
  88. _nearLight = nearestObject [player,"LitObject"];
  89. _canPickLight = false;
  90. if (!isNull _nearLight) then {
  91. if (_nearLight distance player < 4) then {
  92. _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
  93. };
  94. };
  95.  
  96. //Grab Flare
  97. if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
  98. if (s_player_grabflare < 0) then {
  99. _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
  100. s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
  101. s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
  102. };
  103. } else {
  104. player removeAction s_player_grabflare;
  105. player removeAction s_player_removeflare;
  106. s_player_grabflare = -1;
  107. s_player_removeflare = -1;
  108. };
  109.  
  110. if (DZE_HeliLift) then {
  111. _hasAttached = _vehicle getVariable["hasAttached",false];
  112. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
  113. if (s_player_heli_detach < 0) then {
  114. dayz_myLiftVehicle = _vehicle;
  115. s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
  116. };
  117. } else {
  118. dayz_myLiftVehicle removeAction s_player_heli_detach;
  119. s_player_heli_detach = -1;
  120. };
  121. };
  122.  
  123. if(DZE_HaloJump) then {
  124. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
  125. if (s_halo_action < 0) then {
  126. DZE_myHaloVehicle = _vehicle;
  127. s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
  128. };
  129. } else {
  130. DZE_myHaloVehicle removeAction s_halo_action;
  131. s_halo_action = -1;
  132. };
  133. };
  134.  
  135. if (!DZE_ForceNameTagsOff) then {
  136. if (s_player_showname < 0 && !_isPZombie) then {
  137. if (DZE_ForceNameTags) then {
  138. s_player_showname = 1;
  139. player setVariable["DZE_display_name",true,true];
  140. } else {
  141. s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
  142. s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
  143. };
  144. };
  145. };
  146.  
  147. if(_isPZombie) then {
  148. if (s_player_callzombies < 0) then {
  149. s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
  150. };
  151. if (DZE_PZATTACK) then {
  152. call pz_attack;
  153. DZE_PZATTACK = false;
  154. };
  155. if (s_player_pzombiesvision < 0) then {
  156. s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
  157. };
  158. if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
  159. _isAnimal = cursorTarget isKindOf "Animal";
  160. _isZombie = cursorTarget isKindOf "zZombie_base";
  161. _isHarvested = cursorTarget getVariable["meatHarvested",false];
  162. _isMan = cursorTarget isKindOf "Man";
  163. // Pzombie Gut human corpse || animal
  164. if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
  165. if (s_player_pzombiesfeed < 0) then {
  166. s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
  167. };
  168. } else {
  169. player removeAction s_player_pzombiesfeed;
  170. s_player_pzombiesfeed = -1;
  171. };
  172. } else {
  173. player removeAction s_player_pzombiesfeed;
  174. s_player_pzombiesfeed = -1;
  175. };
  176. };
  177.  
  178. // Increase distance only if AIR || SHIP
  179. _allowedDistance = 4;
  180. _isAir = cursorTarget isKindOf "Air";
  181. _isShip = cursorTarget isKindOf "Ship";
  182. if(_isAir || _isShip) then {
  183. _allowedDistance = 8;
  184. };
  185.  
  186. if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
  187.  
  188. // set cursortarget to variable
  189. _cursorTarget = cursorTarget;
  190.  
  191. // get typeof cursortarget once
  192. _typeOfCursorTarget = typeOf _cursorTarget;
  193.  
  194. // hintsilent _typeOfCursorTarget;
  195.  
  196. _isVehicle = _cursorTarget isKindOf "AllVehicles";
  197. _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
  198. _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
  199.  
  200. // get items && magazines only once
  201. _magazinesPlayer = magazines player;
  202.  
  203. //boiled Water
  204. _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
  205. _hastinitem = false;
  206. {
  207. if (_x in _magazinesPlayer) then {
  208. _hastinitem = true;
  209. };
  210. } count boil_tin_cans;
  211. _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
  212. _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
  213. _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
  214.  
  215. _itemsPlayer = items player;
  216.  
  217. _temp_keys = [];
  218. _temp_keys_names = [];
  219. // find available keys
  220. _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
  221. {
  222. if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
  223. _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
  224. _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
  225. _temp_keys_names set [_ownerKeyId,_ownerKeyName];
  226. _temp_keys set [count _temp_keys,str(_ownerKeyId)];
  227. };
  228. } count _itemsPlayer;
  229.  
  230. _hasKnife = "ItemKnife" in _itemsPlayer;
  231. _hasToolbox = "ItemToolbox" in _itemsPlayer;
  232. _playerUID = getPlayerUID player;
  233. _isMan = _cursorTarget isKindOf "Man";
  234. _traderType = _typeOfCursorTarget;
  235. _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
  236. _characterID = _cursorTarget getVariable ["CharacterID","0"];
  237. _isAnimal = _cursorTarget isKindOf "Animal";
  238. _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
  239. _isZombie = _cursorTarget isKindOf "zZombie_base";
  240. _isDestructable = _cursorTarget isKindOf "BuiltItems";
  241. _isWreck = _typeOfCursorTarget in DZE_isWreck;
  242. _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
  243. _isModular = _cursorTarget isKindOf "ModularItems";
  244. _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
  245.  
  246. _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
  247. _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
  248.  
  249. _isTent = _cursorTarget isKindOf "TentStorage";
  250.  
  251. _isAlive = alive _cursorTarget;
  252.  
  253. _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
  254.  
  255. _rawmeat = meatraw;
  256. _hasRawMeat = false;
  257. {
  258. if (_x in _magazinesPlayer) then {
  259. _hasRawMeat = true;
  260. };
  261. } count _rawmeat;
  262.  
  263. _isFuel = false;
  264. if (_hasFuelE || _hasFuelBarrelE) then {
  265. {
  266. if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
  267. } count dayz_fuelsources;
  268. };
  269.  
  270. // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
  271.  
  272. // logic vars
  273. _player_flipveh = false;
  274. _player_deleteBuild = false;
  275. _player_lockUnlock_crtl = false;
  276.  
  277. if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
  278. if (s_player_maintain_area < 0) then {
  279. s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
  280. s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
  281. };
  282. } else {
  283. player removeAction s_player_maintain_area;
  284. s_player_maintain_area = -1;
  285. player removeAction s_player_maintain_area_preview;
  286. s_player_maintain_area_preview = -1;
  287. };
  288.  
  289. // CURSOR TARGET ALIVE
  290. if(_isAlive) then {
  291. diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [_isModularDoor: %3] [typeOfCursorTarget: %4]",_playerUID, _ownerID, _isModularDoor, _typeOfCursorTarget];
  292. diag_log format["[_isDestructable:%1 ] [_isWreck: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",_isDestructable, _isWreck, _isRemovable, _isWreckBuilding];
  293. //Allow player to delete objects
  294. if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
  295. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  296. _player_deleteBuild = true;
  297. };
  298. };
  299.  
  300. //Allow owners to delete modulars
  301. if(_isModular && (_playerUID == _ownerID)) then {
  302. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  303. _player_deleteBuild = true;
  304. };
  305. };
  306. //Allow owners to delete modular doors without locks
  307. if(_isModularDoor && (_playerUID == _ownerID)) then {
  308. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  309. _player_deleteBuild = true;
  310. };
  311. };
  312. // CURSOR TARGET VEHICLE
  313. if(_isVehicle) then {
  314.  
  315. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  316. if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
  317. _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
  318. if(_isVehicletype || (_playersNear >= 2)) then {
  319. _player_flipveh = true;
  320. };
  321. };
  322.  
  323.  
  324. if(!_isMan && _characterID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
  325. _player_lockUnlock_crtl = true;
  326. };
  327.  
  328. };
  329.  
  330. };
  331.  
  332. if(_player_deleteBuild) then {
  333. if (s_player_deleteBuild < 0) then {
  334. s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "scripts\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  335. };
  336. } else {
  337. player removeAction s_player_deleteBuild;
  338. s_player_deleteBuild = -1;
  339. };
  340.  
  341. if (DZE_HeliLift) then {
  342. _liftHeli = objNull;
  343. _found = false;
  344.  
  345. _allowTow = false;
  346. if ((count (crew _cursorTarget)) == 0) then {
  347. {
  348. if(!_allowTow) then {
  349. _allowTow = _cursorTarget isKindOf _x;
  350. };
  351. } count DZE_HeliAllowToTow;
  352. };
  353.  
  354. //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
  355.  
  356. if (_allowTow) then {
  357. _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
  358. {
  359. if(!_found) then {
  360. _posL = [_x] call FNC_getPos;
  361. _posC = [_cursorTarget] call FNC_getPos;
  362. _height = (_posL select 2) - (_posC select 2);
  363. _hasAttached = _x getVariable["hasAttached",false];
  364. if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
  365. if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
  366. _liftHeli = _x;
  367. _found = true;
  368. };
  369. };
  370. };
  371. } count _liftHelis;
  372. };
  373.  
  374. //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
  375.  
  376. _attached = _cursorTarget getVariable["attached",false];
  377. if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
  378. if (s_player_heli_lift < 0) then {
  379. s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
  380. };
  381. } else {
  382. player removeAction s_player_heli_lift;
  383. s_player_heli_lift = -1;
  384. };
  385. };
  386.  
  387. // Allow Owner to lock && unlock vehicle
  388. if(_player_lockUnlock_crtl) then {
  389. if (s_player_lockUnlock_crtl < 0) then {
  390. _hasKey = _characterID in _temp_keys;
  391. _oldOwner = (_characterID == dayz_playerUID);
  392. if(locked _cursorTarget) then {
  393. if(_hasKey || _oldOwner) then {
  394. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true, "", ""];
  395. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  396. s_player_lockUnlock_crtl = 1;
  397. } else {
  398. if(_hasHotwireKit) then {
  399. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
  400. } else {
  401. _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
  402. };
  403. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  404. s_player_lockUnlock_crtl = 1;
  405. };
  406. } else {
  407. if(_hasKey || _oldOwner) then {
  408. _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
  409. s_player_lockunlock set [count s_player_lockunlock,_lock];
  410. s_player_lockUnlock_crtl = 1;
  411. };
  412. };
  413. };
  414.  
  415. } else {
  416. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  417. s_player_lockUnlock_crtl = -1;
  418. };
  419.  
  420. if(DZE_AllowForceSave) then {
  421. //Allow player to force save
  422. if((_isVehicle || _isTent) && !_isMan) then {
  423. if (s_player_forceSave < 0) then {
  424. s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
  425. };
  426. } else {
  427. player removeAction s_player_forceSave;
  428. s_player_forceSave = -1;
  429. };
  430. };
  431.  
  432.  
  433.  
  434. If(DZE_AllowCargoCheck) then {
  435. if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
  436. if (s_player_checkGear < 0) then {
  437. s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
  438. };
  439. } else {
  440. player removeAction s_player_checkGear;
  441. s_player_checkGear = -1;
  442. };
  443. };
  444.  
  445.  
  446. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  447. if(_player_flipveh) then {
  448. if (s_player_flipveh < 0) then {
  449. s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
  450. };
  451. } else {
  452. player removeAction s_player_flipveh;
  453. s_player_flipveh = -1;
  454. };
  455.  
  456. //Allow player to fill jerrycan
  457. if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
  458. if (s_player_fillfuel < 0) then {
  459. s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
  460. };
  461. } else {
  462. player removeAction s_player_fillfuel;
  463. s_player_fillfuel = -1;
  464. };
  465.  
  466. // logic vars for addactions
  467. _player_butcher = false;
  468. _player_studybody = false;
  469. _player_SurrenderedGear = false;
  470.  
  471. // CURSOR TARGET NOT ALIVE
  472. if (!_isAlive) then {
  473.  
  474. // Gut animal/zed
  475. if((_isAnimal || _isZombie) && _hasKnife) then {
  476. _isHarvested = _cursorTarget getVariable["meatHarvested",false];
  477. if (!_isHarvested) then {
  478. _player_butcher = true;
  479. };
  480. };
  481.  
  482. // Study body
  483. if (_isMan && !_isZombie && !_isAnimal) then {
  484. _player_studybody = true;
  485. }
  486. } else {
  487. // unit alive
  488.  
  489. // gear access on surrendered player
  490. if(_isMan && !_isZombie && !_isAnimal) then {
  491. _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
  492. if (_isSurrendered) then {
  493. _player_SurrenderedGear = true;
  494. };
  495. };
  496. };
  497.  
  498.  
  499. // Human Gut animal || zombie
  500. if (_player_butcher) then {
  501. if (s_player_butcher < 0) then {
  502. if(_isZombie) then {
  503. s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
  504. } else {
  505. s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
  506. };
  507. };
  508. } else {
  509. player removeAction s_player_butcher;
  510. s_player_butcher = -1;
  511. };
  512.  
  513. // Study Body
  514. if (_player_studybody) then {
  515. if (s_player_studybody < 0) then {
  516. s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
  517. };
  518. } else {
  519. player removeAction s_player_studybody;
  520. s_player_studybody = -1;
  521. };
  522.  
  523. // logic vars
  524. _player_cook = false;
  525. _player_boil = false;
  526.  
  527. // CURSOR TARGET IS FIRE
  528. if (inflamed _cursorTarget) then {
  529.  
  530. //Fireplace Actions check
  531. if (_hasRawMeat) then {
  532. _player_cook = true;
  533. };
  534.  
  535. // Boil water
  536. if (_hasbottleitem && _hastinitem) then {
  537. _player_boil = true;
  538. };
  539. };
  540.  
  541. if (_player_SurrenderedGear) then {
  542. if (s_player_SurrenderedGear < 0) then {
  543. s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
  544. };
  545. } else {
  546. player removeAction s_player_SurrenderedGear;
  547. s_player_SurrenderedGear = -1;
  548. };
  549.  
  550. //Fireplace Actions check
  551. if (_player_cook) then {
  552. if (s_player_cook < 0) then {
  553. s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
  554. };
  555. } else {
  556. player removeAction s_player_cook;
  557. s_player_cook = -1;
  558. };
  559.  
  560. // Boil water
  561. if (_player_boil) then {
  562. if (s_player_boil < 0) then {
  563. s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
  564. };
  565. } else {
  566. player removeAction s_player_boil;
  567. s_player_boil = -1;
  568. };
  569.  
  570. if(_cursorTarget == dayz_hasFire) then {
  571. if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
  572. s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
  573. };
  574. } else {
  575. player removeAction s_player_fireout;
  576. s_player_fireout = -1;
  577. };
  578.  
  579. //Packing my tent
  580. if(_isTent && (player distance _cursorTarget < 3)) then {
  581. if (_ownerID == _playerUID) then {
  582. if (s_player_packtent < 0) then {
  583. s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
  584. };
  585. } else {
  586. if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
  587. if (s_player_packtent < 0) then {
  588. s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "scripts\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  589. };
  590. };
  591. };
  592. } else {
  593. player removeAction s_player_packtent;
  594. s_player_packtent = -1;
  595. };
  596.  
  597. //Allow owner to unlock vault
  598. if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  599. if (s_player_unlockvault < 0) then {
  600. if(_typeOfCursorTarget in DZE_LockedStorage) then {
  601. if(_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
  602. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
  603. s_player_combi set [count s_player_combi,_combi];
  604. } else {
  605. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  606. s_player_combi set [count s_player_combi,_combi];
  607. };
  608. s_player_unlockvault = 1;
  609. } else {
  610. if(_characterID != dayz_combination && _ownerID != _playerUID) then {
  611. _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  612. s_player_combi set [count s_player_combi,_combi];
  613. s_player_unlockvault = 1;
  614. };
  615. };
  616. };
  617. } else {
  618. {player removeAction _x} count s_player_combi;s_player_combi = [];
  619. s_player_unlockvault = -1;
  620. };
  621.  
  622. //Allow owner to pack vault
  623. if(_typeOfCursorTarget in DZE_UnLockedStorage && _characterID != "0" && (player distance _cursorTarget < 3)) then {
  624.  
  625. if (s_player_lockvault < 0) then {
  626. if(_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
  627. s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
  628. };
  629. };
  630. if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == dayz_playerUID)) then {
  631. s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
  632. };
  633. } else {
  634. player removeAction s_player_packvault;
  635. s_player_packvault = -1;
  636. player removeAction s_player_lockvault;
  637. s_player_lockvault = -1;
  638. };
  639.  
  640.  
  641.  
  642. //Player Deaths
  643. if(_typeOfCursorTarget == "Info_Board_EP1") then {
  644. if (s_player_information < 0) then {
  645. s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
  646. };
  647. } else {
  648. player removeAction s_player_information;
  649. s_player_information = -1;
  650. };
  651.  
  652. //Fuel Pump
  653. if(_typeOfCursorTarget in dayz_fuelpumparray) then {
  654. if (s_player_fuelauto < 0) then {
  655.  
  656. // check if Generator_DZ is running within 30 meters
  657. _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
  658. _findNearestGen = [];
  659. {
  660. if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
  661. _findNearestGen set [(count _findNearestGen),_x];
  662. };
  663. } count _findNearestGens;
  664. _IsNearRunningGen = count (_findNearestGen);
  665.  
  666. // show that pump needs power if no generator nearby.
  667. if(_IsNearRunningGen > 0) then {
  668. s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
  669. } else {
  670. s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  671. };
  672. };
  673. } else {
  674. player removeAction s_player_fuelauto;
  675. s_player_fuelauto = -1;
  676. };
  677.  
  678. //Fuel Pump on truck
  679. if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
  680. if (s_player_fuelauto2 < 0) then {
  681. // show that fuel truck pump needs power.
  682. if(isEngineOn _cursorTarget) then {
  683. s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
  684. } else {
  685. s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  686. };
  687. };
  688. } else {
  689. player removeAction s_player_fuelauto2;
  690. s_player_fuelauto2 = -1;
  691. };
  692.  
  693. // inplace upgrade tool
  694. if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
  695. if ((s_player_lastTarget select 0) != _cursorTarget) then {
  696. if (s_player_upgrade_build > 0) then {
  697. player removeAction s_player_upgrade_build;
  698. s_player_upgrade_build = -1;
  699. };
  700. };
  701. if (s_player_upgrade_build < 0) then {
  702. // s_player_lastTarget = _cursorTarget;
  703. s_player_lastTarget set [0,_cursorTarget];
  704. s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "scripts\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
  705. };
  706. } else {
  707. player removeAction s_player_upgrade_build;
  708. s_player_upgrade_build = -1;
  709. };
  710. diag_log text "============================================";
  711.  
  712. diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [DZE_Lock_Door: %3] [_characterID: %4] [typeOfCursorTarget: %5]",_playerUID, _ownerID, DZE_Lock_Door, _characterID, _typeOfCursorTarget];
  713. diag_log format["[s_player_downgrade_build:%1 ] [s_player_lastTarget: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",s_player_downgrade_build, s_player_lastTarget, _isRemovable, _isWreckBuilding];
  714.  
  715. // downgrade system
  716. if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _characterID)) then {
  717. if ((s_player_lastTarget select 1) != _cursorTarget) then {
  718. if (s_player_downgrade_build > 0) then {
  719. player removeAction s_player_downgrade_build;
  720. s_player_downgrade_build = -1;
  721. };
  722. };
  723.  
  724. if (s_player_downgrade_build < 0) then {
  725. s_player_lastTarget set [1,_cursorTarget];
  726. s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "scripts\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
  727. };
  728. } else {
  729. player removeAction s_player_downgrade_build;
  730. s_player_downgrade_build = -1;
  731. };
  732.  
  733. // inplace maintenance tool
  734. if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
  735. if ((s_player_lastTarget select 2) != _cursorTarget) then {
  736. if (s_player_maint_build > 0) then {
  737. player removeAction s_player_maint_build;
  738. s_player_maint_build = -1;
  739. };
  740. };
  741.  
  742. if (s_player_maint_build < 0) then {
  743. s_player_lastTarget set [2,_cursorTarget];
  744. s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
  745. };
  746. } else {
  747. player removeAction s_player_maint_build;
  748. s_player_maint_build = -1;
  749. };
  750.  
  751.  
  752. //Start Generator
  753. if(_cursorTarget isKindOf "Generator_DZ") then {
  754. if (s_player_fillgen < 0) then {
  755.  
  756. // check if not running
  757. if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
  758. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  759. } else {
  760. // check if not filled && player has jerry.
  761. if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
  762. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  763. } else {
  764. if("ItemJerrycan" in _magazinesPlayer) then {
  765. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  766. };
  767. };
  768. };
  769. };
  770. } else {
  771. player removeAction s_player_fillgen;
  772. s_player_fillgen = -1;
  773. };
  774.  
  775. //Towing with tow truck
  776. /*
  777. if(_typeOfCursorTarget == "TOW_DZE") then {
  778. if (s_player_towing < 0) then {
  779. if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
  780. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  781. } else {
  782. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  783. };
  784. };
  785. } else {
  786. player removeAction s_player_towing;
  787. s_player_towing = -1;
  788. };
  789. */
  790.  
  791.  
  792. //Sleep
  793. if(_isTent && _ownerID == _playerUID) then {
  794. if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
  795. s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
  796. };
  797. } else {
  798. player removeAction s_player_sleep;
  799. s_player_sleep = -1;
  800. };
  801.  
  802. _clothesTaken = _cursorTarget getVariable["clothesTaken",false];
  803.  
  804. // Take clothes by Zabn
  805. if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
  806. if (s_player_clothes < 0) then {
  807. s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "scripts\player_takeClothes_v2.sqf",[_cursorTarget], -10, false, true, "",""];
  808. };
  809. } else {
  810. player removeAction s_player_clothes;
  811. s_player_clothes = -1;
  812. };
  813.  
  814. //Repairing Vehicles
  815. if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
  816. if (s_player_repair_crtl < 0) then {
  817. dayz_myCursorTarget = _cursorTarget;
  818. _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  819. _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  820. s_player_repairActions set [count s_player_repairActions,_menu];
  821. s_player_repairActions set [count s_player_repairActions,_menu1];
  822. s_player_repair_crtl = 1;
  823. } else {
  824. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  825. s_player_repair_crtl = -1;
  826. };
  827. };
  828. //Pack Vehicles
  829. if (_typeOfCursorTarget in EVDVehicleArray and _hasToolbox and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then {
  830. if (s_player_packvehicle < 0) then {
  831. s_player_packvehicle = player addAction ["Pack Vehicle", "scripts\EVD\EVD_pack.sqf",_cursorTarget, 0, false, true, "",""];
  832. };
  833. } else {
  834. player removeAction s_player_packvehicle;
  835. s_player_packvehicle = -1;
  836. };
  837. // All Traders
  838. if (_isMan && !_isPZombie && _traderType in serverTraders) then {
  839.  
  840. if (s_player_parts_crtl < 0) then {
  841.  
  842. // get humanity
  843. _humanity = player getVariable ["humanity",0];
  844. _traderMenu = call compile format["menu_%1;",_traderType];
  845.  
  846. // diag_log ("TRADER = " + str(_traderMenu));
  847.  
  848. _low_high = "low";
  849. _humanity_logic = false;
  850. if((_traderMenu select 2) == "friendly") then {
  851. _humanity_logic = (_humanity < -5000);
  852. };
  853. if((_traderMenu select 2) == "hostile") then {
  854. _low_high = "high";
  855. _humanity_logic = (_humanity > -5000);
  856. };
  857. if((_traderMenu select 2) == "hero") then {
  858. _humanity_logic = (_humanity < 5000);
  859. };
  860. if(_humanity_logic) then {
  861. _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
  862. s_player_parts set [count s_player_parts,_cancel];
  863. } else {
  864.  
  865. // Static Menu
  866. {
  867. //diag_log format["DEBUG TRADER: %1", _x];
  868. _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
  869. s_player_parts set [count s_player_parts,_buy];
  870.  
  871. } count (_traderMenu select 1);
  872. // Database menu
  873. _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
  874. s_player_parts set [count s_player_parts,_buy];
  875.  
  876. };
  877. s_player_parts_crtl = 1;
  878.  
  879. };
  880. } else {
  881. {player removeAction _x} count s_player_parts;s_player_parts = [];
  882. s_player_parts_crtl = -1;
  883. };
  884.  
  885.  
  886. if(dayz_tameDogs) then {
  887.  
  888. //Dog
  889. if (_isDog && _isAlive && (_hasRawMeat) && _characterID == "0" && player getVariable ["dogID", 0] == 0) then {
  890. if (s_player_tamedog < 0) then {
  891. s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
  892. };
  893. } else {
  894. player removeAction s_player_tamedog;
  895. s_player_tamedog = -1;
  896. };
  897. if (_isDog && _characterID == dayz_characterID && _isAlive) then {
  898. _dogHandle = player getVariable ["dogID", 0];
  899. if (s_player_feeddog < 0 && _hasRawMeat) then {
  900. s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
  901. };
  902. if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
  903. s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
  904. };
  905. if (s_player_staydog < 0) then {
  906. _lieDown = _dogHandle getFSMVariable "_actionLieDown";
  907. if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
  908. s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
  909. };
  910. if (s_player_trackdog < 0) then {
  911. s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
  912. };
  913. if (s_player_barkdog < 0) then {
  914. s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
  915. };
  916. if (s_player_warndog < 0) then {
  917. _warn = _dogHandle getFSMVariable "_watchDog";
  918. if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
  919. s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
  920. };
  921. if (s_player_followdog < 0) then {
  922. s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
  923. };
  924. } else {
  925. player removeAction s_player_feeddog;
  926. s_player_feeddog = -1;
  927. player removeAction s_player_waterdog;
  928. s_player_waterdog = -1;
  929. player removeAction s_player_staydog;
  930. s_player_staydog = -1;
  931. player removeAction s_player_trackdog;
  932. s_player_trackdog = -1;
  933. player removeAction s_player_barkdog;
  934. s_player_barkdog = -1;
  935. player removeAction s_player_warndog;
  936. s_player_warndog = -1;
  937. player removeAction s_player_followdog;
  938. s_player_followdog = -1;
  939. };
  940. };
  941.  
  942. } else {
  943. //Engineering
  944. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  945. s_player_repair_crtl = -1;
  946.  
  947. {player removeAction _x} count s_player_combi;s_player_combi = [];
  948.  
  949. dayz_myCursorTarget = objNull;
  950. s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
  951.  
  952. {player removeAction _x} count s_player_parts;s_player_parts = [];
  953. s_player_parts_crtl = -1;
  954.  
  955. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  956. s_player_lockUnlock_crtl = -1;
  957.  
  958. player removeAction s_player_checkGear;
  959. s_player_checkGear = -1;
  960.  
  961. player removeAction s_player_SurrenderedGear;
  962. s_player_SurrenderedGear = -1;
  963.  
  964. //Others
  965. player removeAction s_player_forceSave;
  966. s_player_forceSave = -1;
  967. player removeAction s_player_flipveh;
  968. s_player_flipveh = -1;
  969. player removeAction s_player_sleep;
  970. s_player_sleep = -1;
  971. player removeAction s_player_deleteBuild;
  972. s_player_deleteBuild = -1;
  973. player removeAction s_player_butcher;
  974. s_player_butcher = -1;
  975. player removeAction s_player_cook;
  976. s_player_cook = -1;
  977. player removeAction s_player_boil;
  978. s_player_boil = -1;
  979. player removeAction s_player_fireout;
  980. s_player_fireout = -1;
  981. player removeAction s_player_packtent;
  982. s_player_packtent = -1;
  983. player removeAction s_player_fillfuel;
  984. s_player_fillfuel = -1;
  985. player removeAction s_player_studybody;
  986. s_player_studybody = -1;
  987. // Take Clothes by Zabn
  988. player removeAction s_player_clothes;
  989. s_player_clothes = -1;
  990. //Dog
  991. player removeAction s_player_tamedog;
  992. s_player_tamedog = -1;
  993. player removeAction s_player_feeddog;
  994. s_player_feeddog = -1;
  995. player removeAction s_player_waterdog;
  996. s_player_waterdog = -1;
  997. player removeAction s_player_staydog;
  998. s_player_staydog = -1;
  999. player removeAction s_player_trackdog;
  1000. s_player_trackdog = -1;
  1001. player removeAction s_player_barkdog;
  1002. s_player_barkdog = -1;
  1003. player removeAction s_player_warndog;
  1004. s_player_warndog = -1;
  1005. player removeAction s_player_followdog;
  1006. s_player_followdog = -1;
  1007.  
  1008. // vault
  1009. player removeAction s_player_unlockvault;
  1010. s_player_unlockvault = -1;
  1011. player removeAction s_player_packvault;
  1012. s_player_packvault = -1;
  1013. player removeAction s_player_lockvault;
  1014. s_player_lockvault = -1;
  1015.  
  1016. player removeAction s_player_information;
  1017. s_player_information = -1;
  1018. player removeAction s_player_fillgen;
  1019. s_player_fillgen = -1;
  1020. player removeAction s_player_upgrade_build;
  1021. s_player_upgrade_build = -1;
  1022. player removeAction s_player_maint_build;
  1023. s_player_maint_build = -1;
  1024. player removeAction s_player_downgrade_build;
  1025. s_player_downgrade_build = -1;
  1026. player removeAction s_player_towing;
  1027. s_player_towing = -1;
  1028. player removeAction s_player_fuelauto;
  1029. s_player_fuelauto = -1;
  1030. player removeAction s_player_fuelauto2;
  1031. s_player_fuelauto2 = -1;
  1032. };
  1033.  
  1034.  
  1035.  
  1036. //Dog actions on player self
  1037. _dogHandle = player getVariable ["dogID", 0];
  1038. if (_dogHandle > 0) then {
  1039. _dog = _dogHandle getFSMVariable "_dog";
  1040. _characterID = "0";
  1041. if (!isNull cursorTarget) then { _characterID = cursorTarget getVariable ["CharacterID","0"]; };
  1042. if (_canDo && !_inVehicle && alive _dog && _characterID != dayz_characterID) then {
  1043. if (s_player_movedog < 0) then {
  1044. s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
  1045. };
  1046. if (s_player_speeddog < 0) then {
  1047. _text = (localize "str_epoch_player_249");
  1048. _speed = 0;
  1049. if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
  1050. s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
  1051. };
  1052. if (s_player_calldog < 0) then {
  1053. s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
  1054. };
  1055. };
  1056. } else {
  1057. player removeAction s_player_movedog;
  1058. s_player_movedog = -1;
  1059. player removeAction s_player_speeddog;
  1060. s_player_speeddog = -1;
  1061. player removeAction s_player_calldog;
  1062. s_player_calldog = -1;
  1063. };
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