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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER and uberified by VictoriaChristophe bakayaro konoyaro | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | ||
| 8 | ||
| 9 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 10 | local Player,game,owner = owner,game | |
| 11 | local RealPlayer = Player | |
| 12 | do | |
| 13 | print("FE Compatibility code by Mokiros")
| |
| 14 | local rp = RealPlayer | |
| 15 | script.Parent = rp.Character | |
| 16 | ||
| 17 | - | Humanoid.JumpPower = 1000 |
| 17 | + | --RemoteEvent for communicating |
| 18 | local Event = Instance.new("RemoteEvent")
| |
| 19 | Event.Name = "UserInput_Event" | |
| 20 | ||
| 21 | --Fake event to make stuff like Mouse.KeyDown work | |
| 22 | local function fakeEvent() | |
| 23 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 24 | t.connect = t.Connect | |
| 25 | return t | |
| 26 | end | |
| 27 | ||
| 28 | --Creating fake input objects with fake variables | |
| 29 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 30 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 31 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 32 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 33 | end} | |
| 34 | --Merged 2 functions into one by checking amount of arguments | |
| 35 | CAS.UnbindAction = CAS.BindAction | |
| 36 | ||
| 37 | --This function will trigger the events that have been :Connect()'ed | |
| 38 | local function te(self,ev,...) | |
| 39 | local t = m[ev] | |
| 40 | if t and t._fakeEvent then | |
| 41 | for _,f in pairs(t.Functions) do | |
| 42 | f(...) | |
| 43 | end | |
| 44 | end | |
| 45 | end | |
| 46 | m.TrigEvent = te | |
| 47 | UIS.TrigEvent = te | |
| 48 | ||
| 49 | Event.OnServerEvent:Connect(function(plr,io) | |
| 50 | if plr~=rp then return end | |
| 51 | m.Target = io.Target | |
| 52 | m.Hit = io.Hit | |
| 53 | if not io.isMouse then | |
| 54 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 55 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 56 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 57 | end | |
| 58 | for _,t in pairs(CAS.Actions) do | |
| 59 | for _,k in pairs(t.Keys) do | |
| 60 | if k==io.KeyCode then | |
| 61 | t.Function(t.Name,io.UserInputState,io) | |
| 62 | end | |
| 63 | end | |
| 64 | end | |
| 65 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 66 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 67 | end | |
| 68 | end) | |
| 69 | Event.Parent = NLS([==[ | |
| 70 | local Player = game:GetService("Players").LocalPlayer
| |
| 71 | local Event = script:WaitForChild("UserInput_Event")
| |
| 72 | ||
| 73 | local Mouse = Player:GetMouse() | |
| 74 | local UIS = game:GetService("UserInputService")
| |
| 75 | local input = function(io,a) | |
| 76 | if a then return end | |
| 77 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 78 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 79 | end | |
| 80 | UIS.InputBegan:Connect(input) | |
| 81 | UIS.InputEnded:Connect(input) | |
| 82 | ||
| 83 | local h,t | |
| 84 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 85 | --If player is not moving their mouse, client won't fire events | |
| 86 | while wait(1/30) do | |
| 87 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 88 | h,t=Mouse.Hit,Mouse.Target | |
| 89 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 90 | end | |
| 91 | end]==],Player.Character) | |
| 92 | ||
| 93 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 94 | --Real game object | |
| 95 | local _rg = game | |
| 96 | ||
| 97 | --Metatable for fake service | |
| 98 | local fsmt = {
| |
| 99 | __index = function(self,k) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s[k] end | |
| 102 | end, | |
| 103 | __newindex = function(self,k,v) | |
| 104 | local s = rawget(self,"_RealService") | |
| 105 | if s then s[k]=v end | |
| 106 | end, | |
| 107 | __call = function(self,...) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then return s(...) end | |
| 110 | end | |
| 111 | } | |
| 112 | local function FakeService(t,RealService) | |
| 113 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 114 | return setmetatable(t,fsmt) | |
| 115 | end | |
| 116 | ||
| 117 | --Fake game object | |
| 118 | local g = {
| |
| 119 | GetService = function(self,s) | |
| 120 | return self[s] | |
| 121 | end, | |
| 122 | Players = FakeService({
| |
| 123 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 124 | },"Players"), | |
| 125 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 126 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 127 | } | |
| 128 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 129 | g.service = g.GetService | |
| 130 | ||
| 131 | g.RunService = FakeService({
| |
| 132 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 133 | BindToRenderStep = function(self,name,_,fun) | |
| 134 | ||
| 135 | end, | |
| 136 | UnbindFromRenderStep = function(self,name) | |
| 137 | self._btrs[name]:Disconnect() | |
| 138 | end, | |
| 139 | },"RunService") | |
| 140 | ||
| 141 | setmetatable(g,{
| |
| 142 | __index=function(self,s) | |
| 143 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 144 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 145 | end, | |
| 146 | __newindex = fsmt.__newindex, | |
| 147 | __call = fsmt.__call | |
| 148 | }) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = g,g.Players.LocalPlayer | |
| 151 | end | |
| 152 | ||
| 153 | ||
| 154 | ||
| 155 | wait(0.2) | |
| 156 | ||
| 157 | ||
| 158 | ||
| 159 | Player = game:GetService("Players").LocalPlayer
| |
| 160 | PlayerGui = Player.PlayerGui | |
| 161 | Cam = workspace.CurrentCamera | |
| 162 | Backpack = Player.Backpack | |
| 163 | Character = Player.Character | |
| 164 | Humanoid = Character.Humanoid | |
| 165 | Humanoid.JumpPower = 125 | |
| 166 | Mouse = Player:GetMouse() | |
| 167 | RootPart = Character["HumanoidRootPart"] | |
| 168 | Torso = Character["Torso"] | |
| 169 | Head = Character["Head"] | |
| 170 | RightArm = Character["Right Arm"] | |
| 171 | LeftArm = Character["Left Arm"] | |
| 172 | RightLeg = Character["Right Leg"] | |
| 173 | LeftLeg = Character["Left Leg"] | |
| 174 | RootJoint = RootPart["RootJoint"] | |
| 175 | Neck = Torso["Neck"] | |
| 176 | RightShoulder = Torso["Right Shoulder"] | |
| 177 | LeftShoulder = Torso["Left Shoulder"] | |
| 178 | RightHip = Torso["Right Hip"] | |
| 179 | LeftHip = Torso["Left Hip"] | |
| 180 | local sick = Instance.new("Sound",Character)
| |
| 181 | sick.SoundId = "rbxassetid://1007872698" | |
| 182 | sick.Looped = true | |
| 183 | sick.Pitch = 1 | |
| 184 | sick.Volume = 99 | |
| 185 | sick:Play() | |
| 186 | ||
| 187 | IT = Instance.new | |
| 188 | CF = CFrame.new | |
| 189 | VT = Vector3.new | |
| 190 | RAD = math.rad | |
| 191 | C3 = Color3.new | |
| 192 | UD2 = UDim2.new | |
| 193 | BRICKC = BrickColor.new | |
| 194 | ANGLES = CFrame.Angles | |
| 195 | EULER = CFrame.fromEulerAnglesXYZ | |
| 196 | COS = math.cos | |
| 197 | ACOS = math.acos | |
| 198 | SIN = math.sin | |
| 199 | ASIN = math.asin | |
| 200 | ABS = math.abs | |
| 201 | MRANDOM = math.random | |
| 202 | FLOOR = math.floor | |
| 203 | ||
| 204 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 205 | local NEWMESH = IT(MESH) | |
| 206 | if MESH == "SpecialMesh" then | |
| 207 | NEWMESH.MeshType = MESHTYPE | |
| 208 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 209 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 210 | end | |
| 211 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 212 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 213 | end | |
| 214 | end | |
| 215 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 216 | NEWMESH.Scale = SCALE | |
| 217 | NEWMESH.Parent = PARENT | |
| 218 | return NEWMESH | |
| 219 | end | |
| 220 | ||
| 221 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 222 | local NEWPART = IT("Part")
| |
| 223 | NEWPART.formFactor = FORMFACTOR | |
| 224 | NEWPART.Reflectance = REFLECTANCE | |
| 225 | NEWPART.Transparency = TRANSPARENCY | |
| 226 | NEWPART.CanCollide = false | |
| 227 | NEWPART.Locked = true | |
| 228 | NEWPART.Anchored = true | |
| 229 | if ANCHOR == false then | |
| 230 | NEWPART.Anchored = false | |
| 231 | end | |
| 232 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 233 | NEWPART.Name = NAME | |
| 234 | NEWPART.Size = SIZE | |
| 235 | NEWPART.Position = Torso.Position | |
| 236 | NEWPART.Material = MATERIAL | |
| 237 | NEWPART:BreakJoints() | |
| 238 | NEWPART.Parent = PARENT | |
| 239 | return NEWPART | |
| 240 | end | |
| 241 | ||
| 242 | ||
| 243 | function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR) | |
| 244 | local NEWPART = IT("Part")
| |
| 245 | NEWPART.formFactor = FORMFACTOR | |
| 246 | NEWPART.Reflectance = REFLECTANCE | |
| 247 | NEWPART.Transparency = TRANSPARENCY | |
| 248 | NEWPART.CanCollide = false | |
| 249 | NEWPART.Locked = true | |
| 250 | NEWPART.Anchored = true | |
| 251 | if ANCHOR == false then | |
| 252 | NEWPART.Anchored = false | |
| 253 | end | |
| 254 | NEWPART.Name = NAME | |
| 255 | NEWPART.Size = SIZE | |
| 256 | NEWPART.Position = Torso.Position | |
| 257 | NEWPART.Material = MATERIAL | |
| 258 | NEWPART:BreakJoints() | |
| 259 | NEWPART.Parent = PARENT | |
| 260 | return NEWPART | |
| 261 | end | |
| 262 | --//=================================\\ | |
| 263 | --|| CUSTOMIZATION | |
| 264 | --\\=================================// | |
| 265 | ||
| 266 | Player_Size = 1 --Size of the player. | |
| 267 | Animation_Speed = 7 | |
| 268 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 269 | ||
| 270 | local Speed = 15 | |
| 271 | local Effects2 = {}
| |
| 272 | ||
| 273 | --//=================================\\ | |
| 274 | --|| END OF CUSTOMIZATION | |
| 275 | --\\=================================// | |
| 276 | ||
| 277 | local function weldBetween(a, b) | |
| 278 | local weldd = Instance.new("ManualWeld")
| |
| 279 | weldd.Part0 = a | |
| 280 | weldd.Part1 = b | |
| 281 | weldd.C0 = CFrame.new() | |
| 282 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 283 | weldd.Parent = a | |
| 284 | return weldd | |
| 285 | end | |
| 286 | ||
| 287 | --//=================================\\ | |
| 288 | --|| USEFUL VALUES | |
| 289 | --\\=================================// | |
| 290 | ||
| 291 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 292 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 293 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 294 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 295 | local CHANGEDEFENSE = 0 | |
| 296 | local CHANGEDAMAGE = 0 | |
| 297 | local CHANGEMOVEMENT = 0 | |
| 298 | local ANIM = "Idle" | |
| 299 | local ATTACK = false | |
| 300 | local EQUIPPED = false | |
| 301 | local HOLD = false | |
| 302 | local COMBO = 1 | |
| 303 | local Rooted = false | |
| 304 | local SINE = 0 | |
| 305 | local KEYHOLD = false | |
| 306 | local CHANGE = 2 / Animation_Speed | |
| 307 | local WALKINGANIM = false | |
| 308 | local WALK = 0 | |
| 309 | local VALUE1 = false | |
| 310 | local VALUE2 = false | |
| 311 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 312 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 313 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 314 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 315 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 316 | WEAPONGUI.Name = "Weapon GUI" | |
| 317 | local Weapon = IT("Model")
| |
| 318 | Weapon.Name = "Adds" | |
| 319 | local HITFLOOR = nil | |
| 320 | local Effects = IT("Folder", Weapon)
| |
| 321 | Effects.Name = "Effects" | |
| 322 | local ANIMATOR = Humanoid.Animator | |
| 323 | local ANIMATE = Character.Animate | |
| 324 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 325 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 326 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 327 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 328 | local UNANCHOR = true | |
| 329 | ||
| 330 | local SKILLTEXTCOLOR = BRICKC("Maroon").Color
| |
| 331 | ||
| 332 | --//=================================\\ | |
| 333 | --\\=================================// | |
| 334 | ||
| 335 | ||
| 336 | ||
| 337 | ||
| 338 | --//=================================\\ | |
| 339 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 340 | --\\=================================// | |
| 341 | ||
| 342 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 343 | ArtificialHB.Name = "ArtificialHB" | |
| 344 | ||
| 345 | script:WaitForChild("ArtificialHB")
| |
| 346 | ||
| 347 | frame = Frame_Speed | |
| 348 | tf = 0 | |
| 349 | allowframeloss = false | |
| 350 | tossremainder = false | |
| 351 | lastframe = tick() | |
| 352 | script.ArtificialHB:Fire() | |
| 353 | ||
| 354 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 355 | tf = tf + s | |
| 356 | if tf >= frame then | |
| 357 | if allowframeloss then | |
| 358 | script.ArtificialHB:Fire() | |
| 359 | lastframe = tick() | |
| 360 | else | |
| 361 | for i = 1, math.floor(tf / frame) do | |
| 362 | script.ArtificialHB:Fire() | |
| 363 | end | |
| 364 | lastframe = tick() | |
| 365 | end | |
| 366 | if tossremainder then | |
| 367 | tf = 0 | |
| 368 | else | |
| 369 | tf = tf - frame * math.floor(tf / frame) | |
| 370 | end | |
| 371 | end | |
| 372 | end) | |
| 373 | ||
| 374 | --//=================================\\ | |
| 375 | --\\=================================// | |
| 376 | ||
| 377 | ||
| 378 | ||
| 379 | ||
| 380 | ||
| 381 | --//=================================\\ | |
| 382 | --|| SOME FUNCTIONS | |
| 383 | --\\=================================// | |
| 384 | ||
| 385 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 386 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 387 | end | |
| 388 | ||
| 389 | function PositiveAngle(NUMBER) | |
| 390 | if NUMBER >= 0 then | |
| 391 | NUMBER = 0 | |
| 392 | end | |
| 393 | return NUMBER | |
| 394 | end | |
| 395 | ||
| 396 | function NegativeAngle(NUMBER) | |
| 397 | if NUMBER <= 0 then | |
| 398 | NUMBER = 0 | |
| 399 | end | |
| 400 | return NUMBER | |
| 401 | end | |
| 402 | ||
| 403 | function Swait(NUMBER) | |
| 404 | if NUMBER == 0 or NUMBER == nil then | |
| 405 | ArtificialHB.Event:wait() | |
| 406 | else | |
| 407 | for i = 1, NUMBER do | |
| 408 | ArtificialHB.Event:wait() | |
| 409 | end | |
| 410 | end | |
| 411 | end | |
| 412 | ||
| 413 | function QuaternionFromCFrame(cf) | |
| 414 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 415 | local trace = m00 + m11 + m22 | |
| 416 | if trace > 0 then | |
| 417 | local s = math.sqrt(1 + trace) | |
| 418 | local recip = 0.5 / s | |
| 419 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 420 | else | |
| 421 | local i = 0 | |
| 422 | if m11 > m00 then | |
| 423 | i = 1 | |
| 424 | end | |
| 425 | if m22 > (i == 0 and m00 or m11) then | |
| 426 | i = 2 | |
| 427 | end | |
| 428 | if i == 0 then | |
| 429 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 430 | local recip = 0.5 / s | |
| 431 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 432 | elseif i == 1 then | |
| 433 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 434 | local recip = 0.5 / s | |
| 435 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 436 | elseif i == 2 then | |
| 437 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 438 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 439 | end | |
| 440 | end | |
| 441 | end | |
| 442 | ||
| 443 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 444 | local xs, ys, zs = x + x, y + y, z + z | |
| 445 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 446 | local xx = x * xs | |
| 447 | local xy = x * ys | |
| 448 | local xz = x * zs | |
| 449 | local yy = y * ys | |
| 450 | local yz = y * zs | |
| 451 | local zz = z * zs | |
| 452 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 453 | end | |
| 454 | ||
| 455 | function QuaternionSlerp(a, b, t) | |
| 456 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 457 | local startInterp, finishInterp; | |
| 458 | if cosTheta >= 0.0001 then | |
| 459 | if (1 - cosTheta) > 0.0001 then | |
| 460 | local theta = ACOS(cosTheta) | |
| 461 | local invSinTheta = 1 / SIN(theta) | |
| 462 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 463 | finishInterp = SIN(t * theta) * invSinTheta | |
| 464 | else | |
| 465 | startInterp = 1 - t | |
| 466 | finishInterp = t | |
| 467 | end | |
| 468 | else | |
| 469 | if (1 + cosTheta) > 0.0001 then | |
| 470 | local theta = ACOS(-cosTheta) | |
| 471 | local invSinTheta = 1 / SIN(theta) | |
| 472 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 473 | finishInterp = SIN(t * theta) * invSinTheta | |
| 474 | else | |
| 475 | startInterp = t - 1 | |
| 476 | finishInterp = t | |
| 477 | end | |
| 478 | end | |
| 479 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 480 | end | |
| 481 | ||
| 482 | function Clerp(a, b, t) | |
| 483 | local qa = {QuaternionFromCFrame(a)}
| |
| 484 | local qb = {QuaternionFromCFrame(b)}
| |
| 485 | local ax, ay, az = a.x, a.y, a.z | |
| 486 | local bx, by, bz = b.x, b.y, b.z | |
| 487 | local _t = 1 - t | |
| 488 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 489 | end | |
| 490 | ||
| 491 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 492 | local frame = IT("Frame")
| |
| 493 | frame.BackgroundTransparency = TRANSPARENCY | |
| 494 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 495 | frame.Position = POSITION | |
| 496 | frame.Size = SIZE | |
| 497 | frame.BackgroundColor3 = COLOR | |
| 498 | frame.BorderColor3 = BORDERCOLOR | |
| 499 | frame.Name = NAME | |
| 500 | frame.Parent = PARENT | |
| 501 | return frame | |
| 502 | end | |
| 503 | ||
| 504 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 505 | local label = IT("TextLabel")
| |
| 506 | label.BackgroundTransparency = 1 | |
| 507 | label.Size = UD2(1, 0, 1, 0) | |
| 508 | label.Position = UD2(0, 0, 0, 0) | |
| 509 | label.TextColor3 = TEXTCOLOR | |
| 510 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 511 | label.TextTransparency = TRANSPARENCY | |
| 512 | label.FontSize = TEXTFONTSIZE | |
| 513 | label.Font = TEXTFONT | |
| 514 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 515 | label.TextScaled = false | |
| 516 | label.Text = TEXT | |
| 517 | label.Name = NAME | |
| 518 | label.Parent = PARENT | |
| 519 | return label | |
| 520 | end | |
| 521 | ||
| 522 | function NoOutlines(PART) | |
| 523 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 524 | end | |
| 525 | ||
| 526 | ||
| 527 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 528 | local NEWWELD = IT(TYPE) | |
| 529 | NEWWELD.Part0 = PART0 | |
| 530 | NEWWELD.Part1 = PART1 | |
| 531 | NEWWELD.C0 = C0 | |
| 532 | NEWWELD.C1 = C1 | |
| 533 | NEWWELD.Parent = PARENT | |
| 534 | return NEWWELD | |
| 535 | end | |
| 536 | ||
| 537 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 538 | local NEWSOUND = nil | |
| 539 | coroutine.resume(coroutine.create(function() | |
| 540 | NEWSOUND = IT("Sound", PARENT)
| |
| 541 | NEWSOUND.Volume = VOLUME | |
| 542 | NEWSOUND.Pitch = PITCH | |
| 543 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 544 | Swait() | |
| 545 | NEWSOUND:play() | |
| 546 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 547 | end)) | |
| 548 | return NEWSOUND | |
| 549 | end | |
| 550 | ||
| 551 | function CFrameFromTopBack(at, top, back) | |
| 552 | local right = top:Cross(back) | |
| 553 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 554 | end | |
| 555 | ||
| 556 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 557 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
| |
| 558 | local mesh = IT("SpecialMesh",wave)
| |
| 559 | mesh.MeshType = "FileMesh" | |
| 560 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 561 | mesh.Scale = SIZE | |
| 562 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 563 | wave.CFrame = CFRAME | |
| 564 | coroutine.resume(coroutine.create(function(PART) | |
| 565 | for i = 1, WAIT do | |
| 566 | Swait() | |
| 567 | mesh.Scale = mesh.Scale + GROW | |
| 568 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 569 | if DOESROT == true then | |
| 570 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 571 | end | |
| 572 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 573 | if wave.Transparency > 0.99 then | |
| 574 | wave:remove() | |
| 575 | end | |
| 576 | end | |
| 577 | end)) | |
| 578 | end | |
| 579 | ||
| 580 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 581 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
| |
| 582 | local mesh = IT("SpecialMesh",wave)
| |
| 583 | mesh.MeshType = "FileMesh" | |
| 584 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 585 | mesh.Scale = SIZE | |
| 586 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 587 | wave.CFrame = CFRAME | |
| 588 | coroutine.resume(coroutine.create(function(PART) | |
| 589 | for i = 1, WAIT do | |
| 590 | Swait() | |
| 591 | mesh.Scale = mesh.Scale + GROW | |
| 592 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 593 | if DOESROT == true then | |
| 594 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 595 | end | |
| 596 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 597 | if wave.Transparency > 0.99 then | |
| 598 | wave:remove() | |
| 599 | end | |
| 600 | end | |
| 601 | end)) | |
| 602 | end | |
| 603 | ||
| 604 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 605 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
| |
| 606 | local mesh = IT("SpecialMesh",wave)
| |
| 607 | mesh.MeshType = "FileMesh" | |
| 608 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 609 | mesh.Scale = SIZE | |
| 610 | wave.CFrame = CFRAME | |
| 611 | coroutine.resume(coroutine.create(function(PART) | |
| 612 | for i = 1, WAIT do | |
| 613 | Swait() | |
| 614 | mesh.Scale = mesh.Scale + GROW | |
| 615 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 616 | if DOESROT == true then | |
| 617 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 618 | end | |
| 619 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 620 | if wave.Transparency > 0.99 then | |
| 621 | wave:remove() | |
| 622 | end | |
| 623 | end | |
| 624 | end)) | |
| 625 | end | |
| 626 | ||
| 627 | ||
| 628 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 629 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
| |
| 630 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 631 | wave.CFrame = CFRAME | |
| 632 | coroutine.resume(coroutine.create(function(PART) | |
| 633 | for i = 1, WAIT do | |
| 634 | Swait() | |
| 635 | mesh.Scale = mesh.Scale * GROW | |
| 636 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 637 | if wave.Transparency > 0.99 then | |
| 638 | wave:remove() | |
| 639 | end | |
| 640 | end | |
| 641 | end)) | |
| 642 | end | |
| 643 | ||
| 644 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 645 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
| |
| 646 | local mesh = IT("SpecialMesh",wave)
| |
| 647 | mesh.MeshType = "Sphere" | |
| 648 | mesh.Scale = SIZE | |
| 649 | mesh.Offset = VT(0,0,0) | |
| 650 | wave.CFrame = CFRAME | |
| 651 | coroutine.resume(coroutine.create(function(PART) | |
| 652 | for i = 1, WAIT do | |
| 653 | Swait() | |
| 654 | mesh.Scale = mesh.Scale + GROW | |
| 655 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 656 | if wave.Transparency > 0.99 then | |
| 657 | wave:remove() | |
| 658 | end | |
| 659 | end | |
| 660 | end)) | |
| 661 | end | |
| 662 | ||
| 663 | function MakeForm(PART,TYPE) | |
| 664 | if TYPE == "Cyl" then | |
| 665 | local MSH = IT("CylinderMesh",PART)
| |
| 666 | elseif TYPE == "Ball" then | |
| 667 | local MSH = IT("SpecialMesh",PART)
| |
| 668 | MSH.MeshType = "Sphere" | |
| 669 | elseif TYPE == "Wedge" then | |
| 670 | local MSH = IT("SpecialMesh",PART)
| |
| 671 | MSH.MeshType = "Wedge" | |
| 672 | end | |
| 673 | end | |
| 674 | ||
| 675 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 676 | if FLOOR ~= nil then | |
| 677 | coroutine.resume(coroutine.create(function() | |
| 678 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 679 | PART.CFrame = CF(POSITION) | |
| 680 | for i = 1, 45 do | |
| 681 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 682 | RingPiece.Material = FLOOR.Material | |
| 683 | RingPiece.Color = FLOOR.Color | |
| 684 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 685 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 686 | end | |
| 687 | PART:remove() | |
| 688 | end)) | |
| 689 | end | |
| 690 | end | |
| 691 | ||
| 692 | function CheckTableForString(Table, String) | |
| 693 | for i, v in pairs(Table) do | |
| 694 | if string.find(string.lower(String), string.lower(v)) then | |
| 695 | return true | |
| 696 | end | |
| 697 | end | |
| 698 | return false | |
| 699 | end | |
| 700 | ||
| 701 | function CheckIntangible(Hit) | |
| 702 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 703 | if Hit and Hit.Parent then | |
| 704 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 705 | return true | |
| 706 | end | |
| 707 | end | |
| 708 | return false | |
| 709 | end | |
| 710 | ||
| 711 | Debris = game:GetService("Debris")
| |
| 712 | ||
| 713 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 714 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 715 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 716 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 717 | if RayHit and CheckIntangible(RayHit) then | |
| 718 | if DelayIfHit then | |
| 719 | wait() | |
| 720 | end | |
| 721 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 722 | end | |
| 723 | return RayHit, RayPos, RayNormal | |
| 724 | end | |
| 725 | ||
| 726 | function turnto(position) | |
| 727 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 728 | end | |
| 729 | ||
| 730 | --//=================================\\ | |
| 731 | --|| WEAPON CREATION | |
| 732 | --\\=================================// | |
| 733 | local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
| 734 | Light = Instance.new("PointLight",FIST)
| |
| 735 | Light.Brightness = 0.85 | |
| 736 | touchCounter = 0 | |
| 737 | local cR=255 | |
| 738 | local cG=0 | |
| 739 | local cB=0 | |
| 740 | local flg5=1 local omgidk=1 | |
| 741 | local add=7.5 | |
| 742 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 743 | if omgidk>10000 then omgidk=0 end | |
| 744 | omgidk=omgidk+1 | |
| 745 | if cR>=255 then flg5=1 end | |
| 746 | if cG>=255 then flg5=2 end | |
| 747 | if cB>=255 then flg5=3 end | |
| 748 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 749 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 750 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 751 | color=Color3.fromRGB(cR,cG,cB) | |
| 752 | Light.Color = color | |
| 753 | end) | |
| 754 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 755 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
| 756 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 757 | ||
| 758 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 759 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 760 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 761 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 762 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 763 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 764 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 765 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 766 | ||
| 767 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
| 768 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 769 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
| 770 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 771 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 772 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 773 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 774 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 775 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 776 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 777 | touchCounter = 0 | |
| 778 | local cR=255 | |
| 779 | local cG=0 | |
| 780 | local cB=0 | |
| 781 | local flg5=1 local omgidk=1 | |
| 782 | local add=7.5 | |
| 783 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 784 | if omgidk>10000 then omgidk=0 end | |
| 785 | omgidk=omgidk+1 | |
| 786 | if cR>=255 then flg5=1 end | |
| 787 | if cG>=255 then flg5=2 end | |
| 788 | if cB>=255 then flg5=3 end | |
| 789 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 790 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 791 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 792 | color=Color3.fromRGB(cR,cG,cB) | |
| 793 | local d = Weapon:FindFirstChild("Neon Gauntlet Part")
| |
| 794 | if d then | |
| 795 | d.Color = color | |
| 796 | end | |
| 797 | local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
| |
| 798 | if d then | |
| 799 | d.Color = color | |
| 800 | end | |
| 801 | end) | |
| 802 | for _, c in pairs(Weapon:GetChildren()) do | |
| 803 | if c.ClassName == "Part" then | |
| 804 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 805 | end | |
| 806 | end | |
| 807 | ||
| 808 | Weapon.Parent = Character | |
| 809 | ||
| 810 | Humanoid.Died:connect(function() | |
| 811 | ATTACK = true | |
| 812 | end) | |
| 813 | ||
| 814 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 815 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 816 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 817 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 818 | ||
| 819 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
| 820 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
| 821 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
| 822 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
| 823 | ||
| 824 | --//=================================\\ | |
| 825 | --|| DAMAGE FUNCTIONS | |
| 826 | --\\=================================// | |
| 827 | ||
| 828 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 829 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 830 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 831 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 832 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 833 | BODYPOSITION.P = 2000 | |
| 834 | BODYPOSITION.D = 100 | |
| 835 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 836 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 837 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 838 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 839 | BILLBOARDGUI.Adornee = STATPART | |
| 840 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 841 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 842 | BILLBOARDGUI.AlwaysOnTop = false | |
| 843 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 844 | TEXTLABEL.BackgroundTransparency = 1 | |
| 845 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 846 | TEXTLABEL.Text = TEXT | |
| 847 | TEXTLABEL.Font = "SciFi" | |
| 848 | TEXTLABEL.FontSize="Size42" | |
| 849 | TEXTLABEL.TextColor3 = COLOR | |
| 850 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 851 | TEXTLABEL.TextScaled = true | |
| 852 | TEXTLABEL.TextWrapped = true | |
| 853 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 854 | if LABELTYPE == "Normal" then | |
| 855 | for i = 1, 30 do | |
| 856 | Swait() | |
| 857 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 858 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 859 | end | |
| 860 | elseif LABELTYPE == "Debuff" then | |
| 861 | for i = 1, 30 do | |
| 862 | Swait() | |
| 863 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 864 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 865 | end | |
| 866 | elseif LABELTYPE == "Shock" then | |
| 867 | local ORIGIN = STATPART.Position | |
| 868 | for i = 1, 30 do | |
| 869 | Swait() | |
| 870 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 871 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 872 | end | |
| 873 | end | |
| 874 | THEPART.Parent = nil | |
| 875 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 876 | end | |
| 877 | ||
| 878 | --//=================================\\ | |
| 879 | --|| DAMAGING | |
| 880 | --\\=================================// | |
| 881 | ||
| 882 | function killnearest(position,range,maxstrength,direction) | |
| 883 | for i,v in ipairs(workspace:GetChildren()) do | |
| 884 | local body = v:GetChildren() | |
| 885 | for part = 1, #body do | |
| 886 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 887 | if(body[part].Position - position).Magnitude < range then | |
| 888 | if v.ClassName == "Model" then | |
| 889 | --v:BreakJoints() | |
| 890 | end | |
| 891 | local POS = position | |
| 892 | coroutine.resume(coroutine.create(function() | |
| 893 | body[part].Anchored = true | |
| 894 | body[part].Parent = Effects | |
| 895 | body[part].CanCollide = true | |
| 896 | local SIZE = body[part].Size | |
| 897 | body[part].Material = "Neon" | |
| 898 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 899 | for i = 1, 75 do | |
| 900 | Swait() | |
| 901 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 902 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 903 | end | |
| 904 | coroutine.resume(coroutine.create(function() | |
| 905 | while true do | |
| 906 | Swait() | |
| 907 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 908 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 909 | end | |
| 910 | end)) | |
| 911 | body[part].Anchored = false | |
| 912 | body[part].Velocity = direction.lookVector*maxstrength | |
| 913 | end)) | |
| 914 | end | |
| 915 | end | |
| 916 | end | |
| 917 | if v.ClassName == "Part" then | |
| 918 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 919 | local POS = position | |
| 920 | coroutine.resume(coroutine.create(function() | |
| 921 | v.Anchored = true | |
| 922 | v.Parent = Effects | |
| 923 | local SIZE = v.Size | |
| 924 | v.Material = "Neon" | |
| 925 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 926 | for i = 1, 75 do | |
| 927 | Swait() | |
| 928 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 929 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 930 | end | |
| 931 | coroutine.resume(coroutine.create(function() | |
| 932 | while true do | |
| 933 | Swait() | |
| 934 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 935 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 936 | end | |
| 937 | end)) | |
| 938 | v.Anchored = false | |
| 939 | v.Velocity = direction.lookVector*maxstrength | |
| 940 | end)) | |
| 941 | end | |
| 942 | end | |
| 943 | end | |
| 944 | end | |
| 945 | ||
| 946 | --//=================================\\ | |
| 947 | --|| ATTACK FUNCTIONS AND STUFF | |
| 948 | --\\=================================// | |
| 949 | ||
| 950 | function AttackTemplate() | |
| 951 | ATTACK = true | |
| 952 | Rooted = false | |
| 953 | for i=0, 1, 0.1 / Animation_Speed do | |
| 954 | Swait() | |
| 955 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 956 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 957 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 958 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 959 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 960 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 961 | end | |
| 962 | ATTACK = false | |
| 963 | Rooted = false | |
| 964 | end | |
| 965 | ||
| 966 | function UltraPunch() | |
| 967 | ATTACK = true | |
| 968 | Rooted = false | |
| 969 | local SPEED = 15 | |
| 970 | Speed = 10 | |
| 971 | CreateSound("214876666", RightArm, 7.5, 0.8)
| |
| 972 | for i=0, 0, 0.1 / Animation_Speed do | |
| 973 | Swait() | |
| 974 | turnto(Mouse.Hit.p) | |
| 975 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15)) | |
| 976 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15)) | |
| 977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 981 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 983 | end | |
| 984 | for i=0, 0, 0.1 / Animation_Speed do | |
| 985 | Swait() | |
| 986 | turnto(Mouse.Hit.p) | |
| 987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 991 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 993 | end | |
| 994 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false) | |
| 995 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 996 | PART.Shape = "Ball" | |
| 997 | local bv = Instance.new("BodyVelocity")
| |
| 998 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 999 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 1000 | bv.Parent = PART | |
| 1001 | bv.Name = "PROJECTILEVELOCITY" | |
| 1002 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5)) | |
| 1003 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3)) | |
| 1004 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2)) | |
| 1005 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2)) | |
| 1006 | CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
| |
| 1007 | coroutine.resume(coroutine.create(function() | |
| 1008 | for i = 1, 11 do | |
| 1009 | Swait() | |
| 1010 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 1011 | PART.Size = PART.Size + VT(5,5,5) | |
| 1012 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
| 1013 | end | |
| 1014 | PART:Destroy() | |
| 1015 | end)) | |
| 1016 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1017 | Swait() | |
| 1018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1022 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1024 | end | |
| 1025 | Speed = SPEED | |
| 1026 | ATTACK = false | |
| 1027 | Rooted = false | |
| 1028 | end | |
| 1029 | ||
| 1030 | function Punish() | |
| 1031 | Animation_Speed = 20 | |
| 1032 | ATTACK = true | |
| 1033 | Rooted = false | |
| 1034 | local HASGRABBED = false | |
| 1035 | local WELD = nil | |
| 1036 | local TORS = nil | |
| 1037 | local hitting = FIST.Touched:connect(function(hit) | |
| 1038 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1039 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 1040 | UNANCHOR = false | |
| 1041 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1042 | TORS.Anchored = true | |
| 1043 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1044 | WELD = weldBetween(RightArm,TORS) | |
| 1045 | HASGRABBED = true | |
| 1046 | Rooted = true | |
| 1047 | end | |
| 1048 | end | |
| 1049 | end) | |
| 1050 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1051 | Swait() | |
| 1052 | if HASGRABBED == true then | |
| 1053 | break | |
| 1054 | end | |
| 1055 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1059 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1061 | end | |
| 1062 | hitting:disconnect() | |
| 1063 | if HASGRABBED == true then | |
| 1064 | TORS.Anchored = false | |
| 1065 | RootPart.Anchored = true | |
| 1066 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 1067 | Swait() | |
| 1068 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1069 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1072 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1073 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1074 | end | |
| 1075 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
| 1076 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
| 1077 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
| 1078 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1079 | Debris:AddItem(SOUNDPART,5) | |
| 1080 | CreateSound("357202073", SOUNDPART, 0, 1)
| |
| 1081 | for i = 1, 16 do | |
| 1082 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
| 1083 | end | |
| 1084 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 1085 | Swait() | |
| 1086 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1092 | end | |
| 1093 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1094 | Swait() | |
| 1095 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1101 | end | |
| 1102 | if HITFLOOR ~= nil then | |
| 1103 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
| 1104 | end | |
| 1105 | CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
| |
| 1106 | WELD:remove() | |
| 1107 | for i = 1, 26 do | |
| 1108 | Swait() | |
| 1109 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
| 1110 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
| 1111 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1)) | |
| 1112 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3)) | |
| 1113 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 1114 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15) | |
| 1115 | end | |
| 1116 | end | |
| 1117 | UNANCHOR = true | |
| 1118 | ATTACK = false | |
| 1119 | Rooted = false | |
| 1120 | Animation_Speed = 20 | |
| 1121 | end | |
| 1122 | ||
| 1123 | function Dash() | |
| 1124 | local ORIGIN = RootPart.Position | |
| 1125 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 1126 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 1127 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
| 1128 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1129 | Debris:AddItem(SOUNDPART,5) | |
| 1130 | CreateSound("357202032", SOUNDPART, 0, 1)
| |
| 1131 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
| 1132 | Swait() | |
| 1133 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 1134 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 1135 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
| 1136 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1137 | Debris:AddItem(SOUNDPART,5) | |
| 1138 | CreateSound("1295446488", SOUNDPART, 2.5, 1)
| |
| 1139 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1140 | Swait() | |
| 1141 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1145 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1147 | end | |
| 1148 | ATTACK = false | |
| 1149 | Rooted = false | |
| 1150 | end | |
| 1151 | function Begoner9000() | |
| 1152 | ATTACK = true | |
| 1153 | Rooted = true | |
| 1154 | CreateSound("255679384", RightArm, 8, 1)
| |
| 1155 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1156 | Swait() | |
| 1157 | turnto(Mouse.Hit.p) | |
| 1158 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2)) | |
| 1159 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1) | |
| 1160 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) | |
| 1161 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0) | |
| 1162 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15)) | |
| 1163 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15)) | |
| 1164 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 1165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 1166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1168 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1170 | end | |
| 1171 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1172 | Swait() | |
| 1173 | turnto(Mouse.Hit.p) | |
| 1174 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1178 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1180 | end | |
| 1181 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04)) | |
| 1182 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
| 1183 | coroutine.resume(coroutine.create(function() | |
| 1184 | Swait(0.01) | |
| 1185 | for i = 1, 2 do | |
| 1186 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
| 1187 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i)) | |
| 1188 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i)) | |
| 1189 | end | |
| 1190 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
| 1191 | for i = 1, 3 do | |
| 1192 | CreateSound("414517163", Effects, 3.5, 0.8)
| |
| 1193 | CreateSound("414517163", Effects, 3.5, 0.8)
| |
| 1194 | end | |
| 1195 | coroutine.resume(coroutine.create(function() | |
| 1196 | for i = 1, 3 do | |
| 1197 | Swait() | |
| 1198 | for i = 1, 1 do | |
| 1199 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 1200 | end | |
| 1201 | for i = 1, 2 do | |
| 1202 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3) | |
| 1203 | end | |
| 1204 | end | |
| 1205 | end)) | |
| 1206 | end)) | |
| 1207 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1208 | Swait() | |
| 1209 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1210 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1213 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1215 | end | |
| 1216 | ATTACK = false | |
| 1217 | Rooted = false | |
| 1218 | end | |
| 1219 | ||
| 1220 | --//=================================\\ | |
| 1221 | --|| ASSIGN THINGS TO KEYS | |
| 1222 | --\\=================================// | |
| 1223 | ||
| 1224 | function MouseDown(Mouse) | |
| 1225 | if ATTACK == false then | |
| 1226 | end | |
| 1227 | end | |
| 1228 | ||
| 1229 | function MouseUp(Mouse) | |
| 1230 | HOLD = false | |
| 1231 | end | |
| 1232 | ||
| 1233 | function KeyDown(Key) | |
| 1234 | KEYHOLD = true | |
| 1235 | if Key == "e" and ATTACK == false then | |
| 1236 | UltraPunch() | |
| 1237 | end | |
| 1238 | ||
| 1239 | if Key == "f" and ATTACK == false then | |
| 1240 | Punish() | |
| 1241 | end | |
| 1242 | ||
| 1243 | if Key == "c" and ATTACK == false then | |
| 1244 | Dash() | |
| 1245 | end | |
| 1246 | ||
| 1247 | if Key == "q" and ATTACK == false then | |
| 1248 | Begoner9000()() | |
| 1249 | end | |
| 1250 | ||
| 1251 | if Key == "p" and ATTACK == false then | |
| 1252 | if Speed == 16 then | |
| 1253 | Speed = 150 | |
| 1254 | elseif Speed == 150 then | |
| 1255 | Speed = 16 | |
| 1256 | end | |
| 1257 | end | |
| 1258 | end | |
| 1259 | ||
| 1260 | function KeyUp(Key) | |
| 1261 | KEYHOLD = false | |
| 1262 | end | |
| 1263 | ||
| 1264 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1265 | MouseDown(NEWKEY) | |
| 1266 | end) | |
| 1267 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1268 | MouseUp(NEWKEY) | |
| 1269 | end) | |
| 1270 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1271 | KeyDown(NEWKEY) | |
| 1272 | end) | |
| 1273 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1274 | KeyUp(NEWKEY) | |
| 1275 | end) | |
| 1276 | ||
| 1277 | --//=================================\\ | |
| 1278 | --\\=================================// | |
| 1279 | ||
| 1280 | ||
| 1281 | function unanchor() | |
| 1282 | if UNANCHOR == true then | |
| 1283 | g = Character:GetChildren() | |
| 1284 | for i = 1, #g do | |
| 1285 | if g[i].ClassName == "Part" then | |
| 1286 | g[i].Anchored = false | |
| 1287 | end | |
| 1288 | end | |
| 1289 | end | |
| 1290 | end | |
| 1291 | ||
| 1292 | ||
| 1293 | --//=================================\\ | |
| 1294 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1295 | --\\=================================// | |
| 1296 | ||
| 1297 | Humanoid.Changed:connect(function(Jump) | |
| 1298 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1299 | Humanoid.Jump = false | |
| 1300 | end | |
| 1301 | end) | |
| 1302 | ||
| 1303 | while true do | |
| 1304 | Swait() | |
| 1305 | ANIMATE.Parent = nil | |
| 1306 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1307 | IDLEANIMATION:Play() | |
| 1308 | SINE = SINE + CHANGE | |
| 1309 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1310 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1311 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1312 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1313 | local WALKSPEEDVALUE = 0 | |
| 1314 | if Speed < 35 then | |
| 1315 | WALKSPEEDVALUE = 48 | |
| 1316 | else | |
| 1317 | WALKSPEEDVALUE = 48 | |
| 1318 | end | |
| 1319 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
| 1320 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
| 1321 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1322 | if Speed < 35 then | |
| 1323 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1324 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1325 | else | |
| 1326 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1327 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1328 | end | |
| 1329 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
| 1330 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1331 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1332 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1333 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1334 | end | |
| 1335 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1336 | ANIM = "Jump" | |
| 1337 | if ATTACK == false then | |
| 1338 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1344 | end | |
| 1345 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1346 | ANIM = "Fall" | |
| 1347 | if ATTACK == false then | |
| 1348 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1354 | end | |
| 1355 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1356 | ANIM = "Idle" | |
| 1357 | if ATTACK == false then | |
| 1358 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1359 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1360 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1361 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1362 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1363 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1364 | end | |
| 1365 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
| 1366 | ANIM = "Walk" | |
| 1367 | WALK = WALK + 1 / Animation_Speed | |
| 1368 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1369 | WALK = 0 | |
| 1370 | if WALKINGANIM == true then | |
| 1371 | WALKINGANIM = false | |
| 1372 | elseif WALKINGANIM == false then | |
| 1373 | WALKINGANIM = true | |
| 1374 | end | |
| 1375 | end | |
| 1376 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1377 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1378 | if ATTACK == false then | |
| 1379 | if Speed < 35 then | |
| 1380 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1381 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1382 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1383 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1384 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1385 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1386 | else | |
| 1387 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1391 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1393 | end | |
| 1394 | end | |
| 1395 | end | |
| 1396 | unanchor() | |
| 1397 | Humanoid.MaxHealth = "inf" | |
| 1398 | Humanoid.Health = "inf" | |
| 1399 | if Rooted == false then | |
| 1400 | Disable_Jump = false | |
| 1401 | Humanoid.WalkSpeed = Speed | |
| 1402 | elseif Rooted == true then | |
| 1403 | Disable_Jump = true | |
| 1404 | Humanoid.WalkSpeed = 0 | |
| 1405 | end | |
| 1406 | local MATHS = {"0","1"}
| |
| 1407 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1408 | Humanoid.PlatformStand = false | |
| 1409 | end | |
| 1410 | ||
| 1411 | --//=================================\\ | |
| 1412 | --\\=================================// | |
| 1413 | ||
| 1414 | ||
| 1415 | --//====================================================\\-- | |
| 1416 | --|| END OF SCRIPT | |
| 1417 | --\\====================================================//-- |