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Reala, 14th-level gnoll shaman (Key Offensive Modifier: Charisma // Key Defensive Modifier: Constitution)
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Chit, 4-level gnoll rogue (Key Offensive Modifier: Dexterity // Key Defensive Modifier: Charisma)
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[Small] [Humanoid]
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[Medium] [Humanoid]
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Move 55 ft., [Ghostwise sight] 45 ft.
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Move 35 ft., [Ghostwise sight] 45 ft., [Tremorsense] 20 ft.
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Str +4 (attack damage +2), Con +6 ([Damage reduction] 3), Dex +0, Int +2, Wis +2, Cha +6
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Str +3 (attack damage +1), Con +1 (no [Damage reduction]), Dex +4, Int +0, Wis +0, Cha +2
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HP 108/108 (8 base HP plus 4 KDM; x9)
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HP 50/50 (8 base HP plus 2 KDM; x5)
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Fortitude +13 (+6 Con/Str, +7 poor), Reflex +13 (+2 Int/Dex, +11 Good), Will +16 (+5 Wis/Cha, +11 good)
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Fortitude +5 (+3 Con/Str, +2 poor), Reflex +8 (+4 Int/Dex, +4 good), Will +6 (+2 Wis/Cha, +4 good)
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AC 30 (10, +14 level, +6 Con), Awareness 26
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AC 16 (10, +4 level, +2 Cha), Awareness 14
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BAB: +10 (one additional attack at -5)
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BAB: +4
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Attack Bonus: +16 (+6 Cha, +10 BAB)
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Attack Bonus: +8 (+4 Dex, +4 BAB)
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Lesser item
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Ranged: Quickbow +8 - range: [Medium] - [Distant 1] [Point-blank] [Scything] - damage: 1d6+5 physical, +1d4 in [Close] range - As a [Volley] attack, use the result of an attack roll -5 and apply the effects of the attack to two eligible targets within 5 feet of each other
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Mystic bow - Extradimensional: Reala may call or dismiss this weapon at any time for no action cost, be it after being disarmed, during an attack action, or at any other point. When called, the weapon appears immediately in Reala's hand, regardless of distance or planar boundaries. When dismissed, this weapon functionally ceases to exist until it is next called. As long as this weapon remains attuned to Reala, the Extradimensional enchantment functions as if she were wielding it.
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Melee: Flindbar +8 - range: [Melee] - [Disarming] [Deft] [Reacting] - damage: 1d6+5 physical - Wielder gets +2 initiative and isn't prevented from taking a 5-foot step by using movement, and Disarm attempts get +1 save DC
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Melee: Unarmed Strike +8 - range: [Melee] - damage: 1d6+5 physical
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Greater item
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Dark rod - Spiteful: Whenever Reala fails a save against any effect, she gains a +6 bonus (equal to her Key Offensive Modifier, Charisma) to damage with [[[spell attacks, spell-like ability attacks, and supernatural ability attacks made while wielding]]] this weapon against the opponent from whom the effect originated until the end of the [Encounter]. This bonus stacks with itself, to a maximum of +12 (twice Reala's KOM).
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Ranges: [Melee] 10 ft., [Close] 35 ft., [Medium] 140 ft., [Long] 560 ft., [Extreme] 1400 ft.
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Gnoll [Ghostwise sight]: Whenever a creature or object moves any number of spaces within the range of Chit's [Ghostwise sight], that entity becomes visible to it as a trailing phantasm, allowing it to see where the entity moves, until the end of that movement, even if the movement is a [Teleport] effect. If they are [Invisible], Chit's perception is blurred, but not completely fooled, and it ignores the normal effects of [Invisible], but treat the target as [Concealed] for purposes of aiming and other interactions. Interestingly, this means that even if that entity would be hidden by a wall, Chit can see as though it had no cover. Unfortunately, the wall will still stop an arrow. A successful Stealth check against Chit's Awareness defense reduces this to a general directional awareness of the creature which made the Stealth check.
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Ranged: Mystic bow +17/+12 - [Point-blank 3d4] [Brutal 1] [Distant 1] - range [Medium] - damage: 1d6+14 physical, +3d4 in [Close] range
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Melee: Dark rod +18/+13 - [Arcane] [Brutal 2] [Quick-draw] - range: [Melee] - damage: 1d6+8 physical - increases Reala's spell/SLA/SU attack damage by +6 (+2 +1/3 level) while wielded
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Melee: Unarmed Strike +16/+11 - range: [Melee] - damage: 1d6+8 physical
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Gnoll bonus feat (Any): Exit, Stage Left
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Prerequisites: 1st level only
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Ranges: [Melee] 15 ft., [Close] 60 ft., [Medium] 240 ft., [Long] 960 ft., [Extreme] 2400 ft.
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Benefit (level 1-8): Once per [Encounter], Chit may trade a swift action for a move action.
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[Ghostwise sight]: Whenever a creature or object moves any number of spaces within the range of Reala's [Ghostwise sight], it becomes visible to her as a trailing phantasm, allowing her to see where it moves, until the end of that movement, even if it moves via a [Teleport] effect. If they are [Invisible], Reala's perception is blurred, but not completely fooled, and she ignores the normal effects of [Invisible], but treat the target as [Concealed] for purposes of aiming and other interactions. Interestingly, this means that even if it would be hidden by a wall, Reala can see it as though it had no cover. Unfortunately, the wall will still stop an arrow. A successful Stealth check against Reala's Awareness defense reduces this to a general directional awareness of the creature which made the Stealth check.
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Level 1 feat: And My Axe! [Style]
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Benefit (level 1-9): Chit's attacks against a given opponent deal 1 additional damage for each time it's hit that opponent this [Encounter]. This damage resets to 0 when Chit stops using this feat. (A character with [Style] feats chooses exactly one to use each time they use a new weapon, or as a swift action or a partial move action.)
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Gnoll bonus feat (Any): The Sun Grows Dim
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Level 3 feat: The Earth Cracks
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Benefit (level 10): As a swift action, Reala can draw together the shadows to form one of the following: a melee or ranged weapon with the [Hold-out] and [Quick-draw] weapon properties, and one other weapon property of her choice; or another small, mundane object no bigger than 1 cubic foot. This weapon or object manifests in her hand or on her person, and fades to dust at the end of the [Encounter].
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Benefit (level 1-4): Chit has [Tremorsense] out to 20 feet. (Tremorsense functions like [Ghostwise sight], but it ignores the [Invisible] condition entirely. Further, as a swift action, Chit can image the area, locating stationary objects and creatures. This allows it to make a Perception check to detect each creature in the area using the Stealth skill (DC 10 + the creature's total Stealth modifier), and also allows it to automatically detect any creatures in the area to which it does not have line of sight and which are not using Stealth, and discern the features of terrain in the area that it could not otherwise perceive with other senses.)
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Once per [Scene], as a standard action, Reala may create little, shadowy servitors using this ability, allowing her to cast *prying eyes* as a spell-like ability. She can communicate through the shadowy eyes created by this spell-like ability, and gains a +2 bonus to all interaction skill checks made through them or in their presence.
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Level 1 feat: Exit, Stage Left
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Fast Track (levels 0, 3, 6, 9, 12, 15, 18): Esoterica Radica II
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Benefit (level 9): Twice per [Encounter], Reala may trade a swift action for a move action.
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1st Circle – Playing it Right (EX): Any rogue learns to use a few key skills without pausing to think about them. Chit can take 10 on Acrobatics and Perception skill checks regardless of circumstances.
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Level 3 feat: By Will Sustained
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Benefit (level 10): Reala no longer needs food, water, or sleep, is not affected by Suffocation, and has [Immunity] to [Sickened] and [Nauseated].
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2nd Circle – When to Hold (EX): When it’s time to stand its ground, Chit trusts in its uncanny luck to protect it. Twice per [Encounter] (once per circle), as an immediate action, Chit may gain a +2 bonus to its Armor Class, Fortitude, Reflex, and Will saves until the beginning of its next turn.
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Level 6 feat: Charm [Skill]
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Prerequisites: 6th level, Diplomacy as a trained skill
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Medium Track (levels 1, 4, 7, 10, 13, 16, 19): Offensive Track II - Swashbuckler (Chit's Key Offensive Modifier is Dexterity)
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Benefit: Once per [Encounter], as a standard action, Reala can cause target creature within [Close] range to become charmed. Whenever a charmed creature would use an offensive action against an ally, the charmed creature must make a Will save (DC 23; Charisma-based). A successful save allows the charmed creature to use that offensive action as normal and renders the creature no longer charmed; a failed save means the charmed creature cannot use an offensive action against Reala or her allies for one [Round]. A charmed creature remains charmed until the end of the [Encounter] or until Reala or an ally uses an offensive action against it (this ability and its effects are not considered offensive actions for this purpose).
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Once per social encounter, instead of making a social skill check, Reala may Charm a member of an opposing party. That creature cannot use the Intimidate skill until the end of the social encounter. Additionally, until the end of social encounter, whenever that creature attempts to leave the social encounter, it must make a Will save (DC 23; Charisma-based). A successful save allows the creature to leave the social encounter. A failed save prevents the creature from attempting to leave the social encounter until Reala makes a skill check or a demand against it.
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1st Circle – Skirmish (EX): Whenever Chit moves at least 10 feet, its next attack this [Round] deals 7 additional [Precision] damage (equal to its level plus its Key Defensive Modifier, Strength; [Precision] damage can't be dealt while benefiting from a fury bonus to attack rolls, damage rolls, or save DCs, but these fury bonuses can be suppressed -- Chit can choose at the start of its turn whether it benefits from fury bonuses or not, and the choice persists until it chooses again).
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All effects of this feat are [Mind-affecting].
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2nd Circle – Once More! (EX): When Chit spends a standard action to make a single attack that is not part of a spell or a spell-like ability, and then moves at least 10 feet during the same [Round], it may make a single melee attack at the end of its movement. This attack, called a Once More! attack, can be made another time at the end of each additional instance of movement after moving at least 10 more feet (as many times per [Round] as half Chit's highest Swashbuckler circle). The required distance may comprise a single movement or multiple movements (such as a pair of 5-foot steps), but a Once More! attack can only be made when a movement and its associated action ends. (Once More! attacks pointedly don't count toward the global [Bonus attack] limit of one per [Round].)
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Level 9 feat: Shadow Blink [Combat]
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Benefit: As a swift action, Reala can add the [Teleport] descriptor to her movements until the beginning of her next turn, choosing a target space within range of her movement whenever she would move.
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Slow Track (levels 2, 5, 8, 11, 14, 17, 20): Multiclass - Battle's Tempering I (Chit's Key Defensive Modifier is Strength)
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Level 12 feat: This is a Knife [Style]
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Benefit: Whenever Reala score a critical hit against an opponent, that opponent suffers 28 [HP reduction] (equal to twice Reala's level). (This effectively reduces the maximum hit points of that creature. A creature can't normally have more [HP reduction] than half its maximum hit points, and [HP reduction] fades at the end of an [Encounter].)
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1st Circle – Rather Quick than Dead (EX): Moving through and out of difficult terrain does not cost Chit extra movement.
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Fast Track (levels 0, 3, 6, 9, 12, 15, 18): Arcane Secrets
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1st Circle – Gain Ground (EX): Chit can take an additional 5-foot step each [Round].
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1st Circle – Hungry Shadows (SLA): At will, as a standard action, Reala may place a 15-foot-radius spread originating from target space within [Medium] range, dealing 6 magical damage (equal to her Key Offensive Modifier, Charisma) to each opponent in the spread and inflicting on those opponents both a -1 penalty to attack rolls and Reflex and Fortitude saves and a penalty to their movement speeds equal to half that creature's movement speed for two [Rounds]. This is an Evocation effect.
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Full Buy-In Track: Iron Magi II (same speed as Medium Track, at cost of item bindings; at level 4, Chit can't bind magic items, only gaining the ability to bind a Lesser item at level 6, a Greater item at level 11, and a Relic at level 17; other 4th-level characters can already bind two Lesser items and will eventually be able to bind five Lesser items, four Greater items, two Relics and an Artifact)
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2nd Circle – Lungbreaker (SLA): At will, as a standard action, Reala may place three 5-foot-radius spreads originating from target space within [Close] range (one spread for every 4 levels she possesses, minimum one). Each spread lasts for 4 [Rounds]. (In short, the following text explains that it's incredibly thick smoke:) Line of effect is blocked between a creature or square and another creature or square if one or more spreads exist between the creature or square and the other creature or square. Creatures on opposite sides of a spread are [Concealed] in respect to one another. Creatures within a spread are [Concealed] to creatures outside of it, and vice versa. For each creature besides Reala, whenever that creature begins its turn inside a spread or the first time each [Round] that creature enters a spread, it becomes [Nauseated] for one [Round]. A successful Fortitude save (DC 23; KOM-based) negates the [Nauseated] condition. This is a Creation effect.
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1st Circle – A Cadence of Blows (EX): From the Tempo comes the simplest Chain finisher, which trades immediate opportunities for a long-term advantage by throwing an opponent off balance. Chit builds a Chain that has 0 Links at the start of each [Encounter], and it adds a link with each successful melee attack it makes. As a swift action, Chit can consume all of the Links in its Chain (minimum 1) to safely [Teleport] up to 5 feet per Link consumed and gain a +1 bonus to attack rolls against a single opponent within [Melee] range and a +1 bonus to AC. Alternately, Chit can use this ability as a Chain Component once per [Round], replacing one basic melee attack in its attack action to add a Link to its Chain, as well as gaining the bonus on attack rolls and to AC described above. These bonuses stack twice at 1st circle. They stack three times at 3rd circle, four times at 5th circle, and five times at 7th circle.
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3rd Circle – Spellbreaker (SLA): At will, as a standard action, Reala may end a single target effect created by a spell or spell-like ability of 4th circle or lower that has a duration, and that originates from a creature or square within [Medium] range or targeted a creature within [Medium] range. This is a [Dispelling] effect.
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2nd Circle – Howl of the North Wind (SU): This explosion of the biting and arctic first wind can be activated as a Chain finisher that requires at least one Link in Chit's Chain. As a swift action, Chit can consume all of the Links in its Chain (minimum 1) to safely [Teleport] up to 5 feet per Link consumed and create a 30-foot-radius spread originating from itself, which deals 4 magical damage (equal to its level) to all opponents in the area and renders them [Blown away] or [Prone], at its choice. A successful Reflex save (DC 16; KOM-based) negates the [Blown away] or [Prone] conditions.