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Reala, gnoll sage 14

Nov 14th, 2026 (edited)
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  1. Reala, 14th-level gnoll shaman (Key Offensive Modifier: Charisma // Key Defensive Modifier: Constitution)
  2. [Small] [Humanoid]
  3. Move 55 ft., [Ghostwise sight] 45 ft.
  4.  
  5. Str +4 (attack damage +2), Con +6 ([Damage reduction] 3), Dex +0, Int +2, Wis +2, Cha +6
  6. HP 108/108 (8 base HP plus 4 KDM; x9)
  7. Fortitude +13 (+6 Con/Str, +7 poor), Reflex +13 (+2 Int/Dex, +11 Good), Will +16 (+5 Wis/Cha, +11 good)
  8. AC 30 (10, +14 level, +6 Con), Awareness 26
  9.  
  10. BAB: +10 (one additional attack at -5)
  11. Attack Bonus: +16 (+6 Cha, +10 BAB)
  12.  
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  14. Lesser item
  15. Mystic bow - Extradimensional: Reala may call or dismiss this weapon at any time for no action cost, be it after being disarmed, during an attack action, or at any other point. When called, the weapon appears immediately in Reala's hand, regardless of distance or planar boundaries. When dismissed, this weapon functionally ceases to exist until it is next called. As long as this weapon remains attuned to Reala, the Extradimensional enchantment functions as if she were wielding it.
  16.  
  17. Greater item
  18. Dark rod - Spiteful: Whenever Reala fails a save against any effect, she gains a +6 bonus (equal to her Key Offensive Modifier, Charisma) to damage with [[[spell attacks, spell-like ability attacks, and supernatural ability attacks made while wielding]]] this weapon against the opponent from whom the effect originated until the end of the [Encounter]. This bonus stacks with itself, to a maximum of +12 (twice Reala's KOM).
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  21. Ranged: Mystic bow +17/+12 - [Point-blank 3d4] [Brutal 1] [Distant 1] - range [Medium] - damage: 1d6+14 physical, +3d4 in [Close] range
  22. Melee: Dark rod +18/+13 - [Arcane] [Brutal 2] [Quick-draw] - range: [Melee] - damage: 1d6+8 physical - increases Reala's spell/SLA/SU attack damage by +6 (+2 +1/3 level) while wielded
  23. Melee: Unarmed Strike +16/+11 - range: [Melee] - damage: 1d6+8 physical
  24.  
  25. Ranges: [Melee] 15 ft., [Close] 60 ft., [Medium] 240 ft., [Long] 960 ft., [Extreme] 2400 ft.
  26.  
  27. [Ghostwise sight]: Whenever a creature or object moves any number of spaces within the range of Reala's [Ghostwise sight], it becomes visible to her as a trailing phantasm, allowing her to see where it moves, until the end of that movement, even if it moves via a [Teleport] effect. If they are [Invisible], Reala's perception is blurred, but not completely fooled, and she ignores the normal effects of [Invisible], but treat the target as [Concealed] for purposes of aiming and other interactions. Interestingly, this means that even if it would be hidden by a wall, Reala can see it as though it had no cover. Unfortunately, the wall will still stop an arrow. A successful Stealth check against Reala's Awareness defense reduces this to a general directional awareness of the creature which made the Stealth check.
  28.  
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  30. Gnoll bonus feat (Any): The Sun Grows Dim
  31. Benefit (level 10): As a swift action, Reala can draw together the shadows to form one of the following: a melee or ranged weapon with the [Hold-out] and [Quick-draw] weapon properties, and one other weapon property of her choice; or another small, mundane object no bigger than 1 cubic foot. This weapon or object manifests in her hand or on her person, and fades to dust at the end of the [Encounter].
  32. Once per [Scene], as a standard action, Reala may create little, shadowy servitors using this ability, allowing her to cast *prying eyes* as a spell-like ability. She can communicate through the shadowy eyes created by this spell-like ability, and gains a +2 bonus to all interaction skill checks made through them or in their presence.
  33.  
  34. Level 1 feat: Exit, Stage Left
  35. Prerequisites: 1st level only
  36. Benefit (level 9): Twice per [Encounter], Reala may trade a swift action for a move action.
  37.  
  38. Level 3 feat: By Will Sustained
  39. Benefit (level 10): Reala no longer needs food, water, or sleep, is not affected by Suffocation, and has [Immunity] to [Sickened] and [Nauseated].
  40.  
  41. Level 6 feat: Charm [Skill]
  42. Prerequisites: 6th level, Diplomacy as a trained skill
  43. Benefit: Once per [Encounter], as a standard action, Reala can cause target creature within [Close] range to become charmed. Whenever a charmed creature would use an offensive action against an ally, the charmed creature must make a Will save (DC 23; Charisma-based). A successful save allows the charmed creature to use that offensive action as normal and renders the creature no longer charmed; a failed save means the charmed creature cannot use an offensive action against Reala or her allies for one [Round]. A charmed creature remains charmed until the end of the [Encounter] or until Reala or an ally uses an offensive action against it (this ability and its effects are not considered offensive actions for this purpose).
  44. Once per social encounter, instead of making a social skill check, Reala may Charm a member of an opposing party. That creature cannot use the Intimidate skill until the end of the social encounter. Additionally, until the end of social encounter, whenever that creature attempts to leave the social encounter, it must make a Will save (DC 23; Charisma-based). A successful save allows the creature to leave the social encounter. A failed save prevents the creature from attempting to leave the social encounter until Reala makes a skill check or a demand against it.
  45. All effects of this feat are [Mind-affecting].
  46.  
  47. Level 9 feat: Shadow Blink [Combat]
  48. Benefit: As a swift action, Reala can add the [Teleport] descriptor to her movements until the beginning of her next turn, choosing a target space within range of her movement whenever she would move.
  49.  
  50. Level 12 feat: This is a Knife [Style]
  51. Benefit: Whenever Reala score a critical hit against an opponent, that opponent suffers 28 [HP reduction] (equal to twice Reala's level). (This effectively reduces the maximum hit points of that creature. A creature can't normally have more [HP reduction] than half its maximum hit points, and [HP reduction] fades at the end of an [Encounter].)
  52.  
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  54. Fast Track (levels 0, 3, 6, 9, 12, 15, 18): Arcane Secrets
  55.  
  56. 1st Circle – Hungry Shadows (SLA): At will, as a standard action, Reala may place a 15-foot-radius spread originating from target space within [Medium] range, dealing 6 magical damage (equal to her Key Offensive Modifier, Charisma) to each opponent in the spread and inflicting on those opponents both a -1 penalty to attack rolls and Reflex and Fortitude saves and a penalty to their movement speeds equal to half that creature's movement speed for two [Rounds]. This is an Evocation effect.
  57.  
  58. 2nd Circle – Lungbreaker (SLA): At will, as a standard action, Reala may place three 5-foot-radius spreads originating from target space within [Close] range (one spread for every 4 levels she possesses, minimum one). Each spread lasts for 4 [Rounds]. (In short, the following text explains that it's incredibly thick smoke:) Line of effect is blocked between a creature or square and another creature or square if one or more spreads exist between the creature or square and the other creature or square. Creatures on opposite sides of a spread are [Concealed] in respect to one another. Creatures within a spread are [Concealed] to creatures outside of it, and vice versa. For each creature besides Reala, whenever that creature begins its turn inside a spread or the first time each [Round] that creature enters a spread, it becomes [Nauseated] for one [Round]. A successful Fortitude save (DC 23; KOM-based) negates the [Nauseated] condition. This is a Creation effect.
  59.  
  60. 3rd Circle – Spellbreaker (SLA): At will, as a standard action, Reala may end a single target effect created by a spell or spell-like ability of 4th circle or lower that has a duration, and that originates from a creature or square within [Medium] range or targeted a creature within [Medium] range. This is a [Dispelling] effect.
  61.  
  62. 3rd Circle – Reweave (SLA): At will, as a standard action, Reala may restore one effect ended by a [Dispelling] effect in the last two [Rounds] that affected a creature or object within [Medium] range.
  63.  
  64. 4th Circle – Revelation (SLA): At will, as a standard action, Reala may create a spread with a radius of 25 feet (5 feet per circle) originating from target space within [Close] range. This spread lasts for 2 [Rounds]. While they are within the spread, creatures are [Revealed], and if they are [Invisible], they are treated as not being [Invisible]. This is a Divination effect.
  65.  
  66. 4th Circle – Dark Tendrils (SLA): At will, as a standard action, Reala may use a *wall of thorns* Creation effect. (She creates a line 140 feet long and 10 feet wide originating from target space within [Close] range that lasts until the end of the [Encounter] and blocks line of sight. For each creature, the first time each [Round] that creature enters or exits a space in the line, *wall of thorns* deals 42 physical damage to that creature (equal to three times Reala's level). As a standard action, a creature may remove one space within its [Melee] range from the area of this effect.)
  67.  
  68. 5th Circle – Unbearable Lightness Of Casting (EX): Reala may activate any Arcane Secret she knows as a swift action.
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  72. Medium Track (levels 1, 4, 7, 10, 13, 16, 19): Arcane Lore
  73.  
  74. 1st Circle – Black Tidings (SU): Once per [Round], as a standard action, Reala can toss twisting gyres of energy through the air, dealing devastating damage. The actual blast wave takes one of the two following forms, which Reala may freely alternate between.
  75. » Dread Wave: The Dread Wave manifests as a wedge with a length of 50 feet (20 feet plus 10 feet per circle of Arcane Lore) originating from Reala. The Dread Wave deals 14d4+6 energy damage with the [Cold] descriptor or magical damage with the [Negative] descriptor (equal to Reala's Key Offensive Modifier plus 1d4 per level) to all creatures in the wedge, and renders them [Shaken] for one [Round]. A successful Will save (DC 23) negates the [Shaken] condition.
  76. » Hammerfall: Hammerfall deals 14d6 energy damage with the [Fire] descriptor or physical damage, chosen with each use, to each creature in a target space within 310 feet (100 feet plus 15 feet per level) or any space with line of effect from that square that is within 15 feet of that square. A successful Reflex save (DC 23) halves the damage. At 7th circle, this increases to within 20 feet of that square.
  77.  
  78. 3rd Circle – With A Word (SU): Whenever Reala uses her Black Tidings ability, immediately after using it, she may [Teleport] up to 15 feet in any direction.
  79.  
  80. 4th Circle – Verso (SU): Sometimes the few must suffer in the name of one's own personal and completely opaque agenda. Whenever Reala uses Black Tidings, select one opponent who failed the associated save. This opponent is [Battered] for one [Round]. (A creature cannot be healed by any means for as long as it's [Battered], and a creature ceases to be [Battered] if it's [Unconscious], [Dead], [Dying], or [Stable].)
  81.  
  82. 5th Circle – Recto - Crimson Hymn (SU): For every four points of damage dealt to an opponent by her Black Tidings, an ally of Reala's choice within 100 ft is healed for 2 HP. Abilities or effects that would increase this ability's healing apply only once per ally she has healed with this ability per [Round]. (This is a strict upgrade to the Red Hymn granted by the 2nd circle, Canto.)
  83.  
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  85. Slow Track (levels 2, 5, 8, 11, 14, 17, 20): Multiclass - Mechanist Savant
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  88. 1st Circle – Front-Line Wards (EX): Reala has a makeshift defense network called the Assemblage. She is surrounded by a Hub spread with a radius of 80 feet (10 feet per level) that moves with her. The area of her Assemblage includes each space within her Hub spread and each space within any active Growth spreads she has.
  89. The Assemblage begins each [Encounter] with a number of barrier points equal to three times Reala's Charisma. At the end of each [Encounter], the Assemblage loses all barrier points. As long as the Assemblage has any barrier points, whenever an ally within its area, or the area of an Assemblage of one of Reala's allies present in the [Encounter], takes damage, if that ally has not delegated damage to another Assemblage this [Round], they may have an amount of that damage less than or equal to the barrier points in the Assemblage be dealt to the Assemblage itself instead. Whenever the Assemblage is dealt damage, it loses barrier points equal to the damage dealt.
  90.  
  91. 2nd Circle – The Littlest Beacons (EX): Reala has the ability to extend and repair her Assemblage by summoning tiny beacons. She begins each [Encounter] with 3 beacons (equal to one plus one-sixth her level). As a free action, Reala may end one Generator or Hunger spread she has; if she does, she gains one beacon.
  92. As a swift action or a partial move action, if she has any remaining, Reala may expend a beacon. If she does, she may create a spread she can weave originating from target space within [Medium] range, which lasts until the end of the [Encounter].
  93. Reala can weave a 10-foot-radius Growth spread when she deploys a beacon. Each Growth spread Reala has is active as long as the space it originates from is within the area of Reala's Hub, or the area of Hub of any ally present in the [Encounter]. At the end of Reala's turn, for each active Growth spread she has, her Assemblage gains a number of barrier points equal to her Charisma plus the number of other active Growth spreads she has (for instance, with two beacons emanating Growth spreads and both Growth spreads within her Hub, each generates 6 barrier points, while only one active Growth spread would generate 5 barrier points).
  94.  
  95. 3rd Circle – Trust in Mana (EX): Reala's beacons grant her a special detection network. Reala has [Tremorsense] that covers each space within her Assemblage.
  96.  
  97. 4th Circle – The Teeth Grind Faster (EX): Reala can weave a 35-foot-radius Hunger spread when she deploys a beacon. Each Hunger spread Reala creates is active as long as the space it originates from is within the area of Reala's Assemblage or the area of an Assemblage of any ally present in the [Encounter].
  98.  
  99. 4th Circle – The FeedSU: At the end of Reala's turn, each active Hunger spread she created deals 12 magical damage (equal to twice her Charisma - remember conditional bonuses) to each opponent within its area. If one or more opponents were dealt damage this way, Reala's Assemblage gains 6 barrier points (equal to her Charisma).
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  102. 5th Circle – Overclock (SU): Whenever an ally creates a Decimation spread, if that spread did not end, undergo the following process: That spread deals 14 magical damage (equal to Reala's level - remember conditional bonuses) to each opponent within its area. For each opponent in that spread, as a [Dispelling] effect, the ally that created the spread ends up to one effect of their choice created by a spell or spell-like ability that has a duration, and that originates from that opponent or targeted that opponent. End that spread. (You are your own ally.)
  103.  
  104. 5th Circle – Ruin (EX): As an immediate action, any ally within Reala's Assemblage can choose an active Growth or Hunger spread she created. If they do, that ally may create a 45-foot-radius Decimation spread originating from a target space of that ally’s choice within Reala's [Medium] range of the space from which the chosen spread originates, then Reala ends the chosen spread and reclaims the beacon.
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  108. Full Buy-In Track: Necromancer (same speed as Medium Track, at cost of item bindings; at level 14, Reala can bind only one Lesser item and one Greater item, instead of a reasonable two Relics, three Greater items and four Lesser items, and she only gains the ability to bind a Relic at 17th level)
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  112. 1st Circle – Undying Magecraft (SU): Reala draws strength from ambient magical energy. Whenever she casts a spell or spell-like ability, or an effect created by a spell or spell-like ability is ended by a [Dispelling] effect within [Close] range, Reala heals 7 hit points (half her level, minimum 1). At will, as a standard action, Reala may use a *magic missile* spell-like ability. (Reala fires 5 missiles, equal to her highest circle in the track. She fires each missile at a target creature within [Medium] range. These missiles may be fired at the same creature or different creatures. Each missile deals 6 magic damage with the [Force] descriptor (equal to her Key Offensive Modifier, Charisma) to the creature at which she fired it and causes that creature to be [Revealed] for one [Round]. Abilities or effects that would increase this damage (Reala's conditional bonuses) apply only to a single missile of Reala's choice. [Resistance] and similar effects cannot reduce the damage from *magic missile* to a creature to below 3 damage per missile fired at that creature.)
  113.  
  114. 2nd Circle – Sorcerous Endurance (EX): Reala has [Resistance] to [Cold]. At 6th circle, this improves to [Resistance] to energy damage. (She takes 14 less damage from applicable sources.)
  115.  
  116. 3rd Circle – The Flesh is Strong (EX): Reala has [Immunity] to [Fear], [Bleeding], and the in-combat use of Intimidate.
  117.  
  118. 4th Circle – Hellfire Empowerment (SU): Reala has a +2 bonus to the DCs of her spells, spell-like abilities, and supernatural abilities. Her spells, spell-like abilities, and supernatural abilities that have one or more targets within a range category may be used as if the range category within which she can choose her targets is one range category higher, to a maximum of [Extreme] range. Whenever an opponent is dealt damage by or fails a save against one of Reala's spells, spell-like abilities, or supernatural abilities, she may cause that opponent to become [Burning].
  119.  
  120. 5th Circle – Necrotic Aura (SU): Each opponent takes a penalty to all d20 rolls based on how close it is to you: a -3 penalty within your [Melee] range, a -2 penalty within your [Close] range, and a -1 penalty within your [Medium] range. These penalties do not stack and expire as soon as the opponent leaves the area of effect.
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  124. 1st Circle – Apprentice of Darkness (SU): Reala can choose to damage [Undead] creatures with [Negative] effects as if they were not [Undead], and whenever one of her abilities would affect a creature with [Immunity] to [Negative] effects, she may choose to treat their [Immunity] as if it were [Greater resistance] to damage with the [Negative] descriptor (reducing the damage by twice its level).
  125.  
  126. 1st Circle – Chill Touch (SLA): At will, as a standard action or as part of using any Necromancer spell-like ability (such as this one), Reala may make a melee attack roll against an opponent within [Melee] range, dealing 8d4+5 magic damage on a hit (equal to 1d4 per level plus her Key Offensive Modifier, Wisdom). This does not provoke attacks of opportunity. This is a [Negative] ability.
  127.  
  128. 2nd Circle – False Life (SU): At will, as a swift action, Reala can give herself 8 temporary HP (1 per level). These temporary HP disappear at the end of the [Scene].
  129.  
  130. 3rd Circle – Blindness (SLA): At will, as a standard action, Reala may cause target creature within [Close] range to become [Blinded] for 2 [Rounds].
  131.  
  132. 4th Circle – Enervation (SLA): Once per [Encounter], Reala may make a ranged attack roll against an opponent within [Medium] range, inflicting the [Energy drained] condition 1d4 times on a hit. This is a [Negative] ability.
  133.  
  134. 5th Circle – Slay Living (SLA): Once per [Encounter], Reala can deal 84 magical damage to a target within [Close] range and apply the [Battered] condition to that target for the remainder of the [Encounter]. A successful Fortitude save halves the damage and prevents the damage from reducing the target below 1 hit point. This is a [Negative] [Death] ability.
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