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1 | --//====================================================\\-- | |
2 | --|| CREATED BY KARMARANGE | |
3 | --\\====================================================//-- | |
4 | wait(1 / 60) | |
5 | - | local e = script.Parent:FindFirstChild("Body Colors") |
5 | + | |
6 | - | if e then |
6 | + | --usage |
7 | - | e:Destroy() |
7 | + | |
8 | local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))() | |
9 | ||
10 | ||
11 | FEService:FullNetwork() | |
12 | ||
13 | print(game.Players.LocalPlayer.SimulationRadius) | |
14 | --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY | |
15 | local v3_net, v3_808 = Vector3.new(5000, 25.1, 0), Vector3.new(8, 0, 8) | |
16 | local function getNetlessVelocity(realPartVelocity) | |
17 | local mag = realPartVelocity.Magnitude | |
18 | if mag > 1 then | |
19 | local unit = realPartVelocity.Unit | |
20 | if (unit.Y > 0.25) or (unit.Y < -0.75) then | |
21 | return unit * (25.1 / unit.Y) | |
22 | end | |
23 | end | |
24 | return v3_net + realPartVelocity * v3_808 | |
25 | end | |
26 | local simradius = "shp" --simulation radius (net bypass) method | |
27 | --"shp" - sethiddenproperty | |
28 | --"ssr" - setsimulationradius | |
29 | --false - disable | |
30 | local simrad = 1000 --simulation radius value | |
31 | local healthHide = true --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only) | |
32 | local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4) | |
33 | local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only) | |
34 | local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part | |
35 | local noclipAllParts = false --set it to true if you want noclip | |
36 | local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character | |
37 | local newanimate = true --disables the animate script and enables after reanimation | |
38 | local discharscripts = true --disables all localScripts parented to your character before reanimation | |
39 | local R15toR6 = true --tries to convert your character to r6 if its r15 | |
40 | local hatcollide = false --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0) | |
41 | local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState) | |
42 | local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation | |
43 | local hedafterneck = true --disable aligns for head and enable after neck or torso is removed | |
44 | local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay | |
45 | local method = 3 --reanimation method | |
46 | --methods: | |
47 | --0 - breakJoints (takes [loadtime] seconds to load) | |
48 | --1 - limbs | |
49 | --2 - limbs + anti respawn | |
50 | --3 - limbs + breakJoints after [loadtime] seconds | |
51 | --4 - remove humanoid + breakJoints | |
52 | --5 - remove humanoid + limbst | |
53 | local alignmode = 3 --AlignPosition mode | |
54 | --modes: | |
55 | --1 - AlignPosition rigidity enabled true | |
56 | --2 - 2 AlignPositions rigidity enabled both true and false | |
57 | --3 - AlignPosition rigidity enabled false | |
58 | --4 - CFrame | |
59 | local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging | |
60 | --the fling function | |
61 | --usage: fling(target, duration, velocity) | |
62 | --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided)) | |
63 | --duration (fling time in seconds) can be set to a number or a string convertable to the number (0.5s if not provided), | |
64 | --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided) | |
65 | ||
66 | local lp = game:GetService("Players").LocalPlayer | |
67 | local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui") | |
68 | local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped | |
69 | local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp | |
70 | local cf, v3 = CFrame.new, Vector3.new | |
71 | local angles = CFrame.Angles | |
72 | local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0) | |
73 | ||
74 | local c = lp.Character | |
75 | if not (c and c.Parent) then | |
76 | return | |
77 | end | |
78 | ||
79 | c:GetPropertyChangedSignal("Parent"):Connect(function() | |
80 | if not (c and c.Parent) then | |
81 | c = nil | |
82 | end | |
83 | end) | |
84 | ||
85 | local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA | |
86 | ||
87 | local function gp(parent, name, className) | |
88 | if typeof(parent) == "Instance" then | |
89 | for i, v in pairs(getchildren(parent)) do | |
90 | if (v.Name == name) and isa(v, className) then | |
91 | return v | |
92 | end | |
93 | end | |
94 | end | |
95 | return nil | |
96 | end | |
97 | ||
98 | local fenv = getfenv() | |
99 | ||
100 | local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop | |
101 | local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad | |
102 | ||
103 | healthHide = healthHide and ((method == 0) or (method == 3)) and gp(c, "Head", "BasePart") | |
104 | ||
105 | local reclaim, lostpart = reclaim and c.PrimaryPart, nil | |
106 | ||
107 | local function align(Part0, Part1) | |
108 | ||
109 | local att0 = Instance.new("Attachment") | |
110 | att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name | |
111 | local att1 = Instance.new("Attachment") | |
112 | att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name | |
113 | ||
114 | if alignmode == 4 then | |
115 | ||
116 | local hide = false | |
117 | if Part0 == healthHide then | |
118 | healthHide = false | |
119 | tdelay(0, function() | |
120 | while twait(2.9) and Part0 and c do | |
121 | hide = #Part0:GetConnectedParts() == 1 | |
122 | twait(0.1) | |
123 | hide = false | |
124 | end | |
125 | end) | |
126 | end | |
127 | ||
128 | local rot = rad(0.05) | |
129 | local con0, con1 = nil, nil | |
130 | con0 = stepped:Connect(function() | |
131 | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end | |
132 | Part0.RotVelocity = Part1.RotVelocity | |
133 | end) | |
134 | local lastpos = Part0.Position | |
135 | con1 = heartbeat:Connect(function(delta) | |
136 | if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end | |
137 | if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then | |
138 | if lostpart == Part0 then | |
139 | lostpart = nil | |
140 | end | |
141 | rot = -rot | |
142 | local newcf = Part1.CFrame * att1.CFrame * angles(0, 0, rot) | |
143 | if Part1.Velocity.Magnitude > 0.01 then | |
144 | Part0.Velocity = getNetlessVelocity(Part1.Velocity) | |
145 | else | |
146 | Part0.Velocity = getNetlessVelocity((newcf.Position - lastpos) / delta) | |
147 | end | |
148 | lastpos = newcf.Position | |
149 | if lostpart and (Part0 == reclaim) then | |
150 | newcf = lostpart.CFrame | |
151 | elseif hide then | |
152 | newcf += v3(0, 3000, 0) | |
153 | end | |
154 | if novoid and (newcf.Y < ws.FallenPartsDestroyHeight + 0.1) then | |
155 | newcf += v3(0, ws.FallenPartsDestroyHeight + 0.1 - newcf.Y, 0) | |
156 | end | |
157 | Part0.CFrame = newcf | |
158 | elseif (not Part0.Anchored) and (abs(Part0.Velocity.X) < 45) and (abs(Part0.Velocity.Y) < 25) and (abs(Part0.Velocity.Z) < 45) then | |
159 | lostpart = Part0 | |
160 | end | |
161 | end) | |
162 | ||
163 | else | |
164 | ||
165 | Part0.CustomPhysicalProperties = physp | |
166 | if (alignmode == 1) or (alignmode == 2) then | |
167 | local ape = Instance.new("AlignPosition") | |
168 | ape.MaxForce, ape.MaxVelocity, ape.Responsiveness = inf, inf, inf | |
169 | ape.ReactionForceEnabled, ape.RigidityEnabled, ape.ApplyAtCenterOfMass = false, true, false | |
170 | ape.Attachment0, ape.Attachment1, ape.Name = att0, att1, "AlignPositionRtrue" | |
171 | ape.Parent = att0 | |
172 | end | |
173 | ||
174 | if (alignmode == 2) or (alignmode == 3) then | |
175 | local apd = Instance.new("AlignPosition") | |
176 | apd.MaxForce, apd.MaxVelocity, apd.Responsiveness = inf, inf, inf | |
177 | apd.ReactionForceEnabled, apd.RigidityEnabled, apd.ApplyAtCenterOfMass = false, false, false | |
178 | apd.Attachment0, apd.Attachment1, apd.Name = att0, att1, "AlignPositionRfalse" | |
179 | apd.Parent = att0 | |
180 | end | |
181 | ||
182 | local ao = Instance.new("AlignOrientation") | |
183 | ao.MaxAngularVelocity, ao.MaxTorque, ao.Responsiveness = inf, inf, inf | |
184 | ao.PrimaryAxisOnly, ao.ReactionTorqueEnabled, ao.RigidityEnabled = false, false, false | |
185 | ao.Attachment0, ao.Attachment1 = att0, att1 | |
186 | ao.Parent = att0 | |
187 | ||
188 | local con0, con1 = nil, nil | |
189 | local vel = Part0.Velocity | |
190 | con0 = renderstepped:Connect(function() | |
191 | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end | |
192 | Part0.Velocity = vel | |
193 | end) | |
194 | local lastpos = Part0.Position | |
195 | con1 = heartbeat:Connect(function(delta) | |
196 | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end | |
197 | vel = Part0.Velocity | |
198 | if Part1.Velocity.Magnitude > 0.01 then | |
199 | Part0.Velocity = getNetlessVelocity(Part1.Velocity) | |
200 | else | |
201 | Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta) | |
202 | end | |
203 | lastpos = Part0.Position | |
204 | end) | |
205 | ||
206 | end | |
207 | ||
208 | att0:GetPropertyChangedSignal("Parent"):Connect(function() | |
209 | Part0 = att0.Parent | |
210 | if not isa(Part0, "BasePart") then | |
211 | att0 = nil | |
212 | if lostpart == Part0 then | |
213 | lostpart = nil | |
214 | end | |
215 | Part0 = nil | |
216 | end | |
217 | end) | |
218 | att0.Parent = Part0 | |
219 | ||
220 | att1:GetPropertyChangedSignal("Parent"):Connect(function() | |
221 | Part1 = att1.Parent | |
222 | if not isa(Part1, "BasePart") then | |
223 | att1 = nil | |
224 | Part1 = nil | |
225 | end | |
226 | end) | |
227 | att1.Parent = Part1 | |
228 | end | |
229 | ||
230 | local function respawnrequest() | |
231 | local ccfr, c = ws.CurrentCamera.CFrame, lp.Character | |
232 | lp.Character = nil | |
233 | lp.Character = c | |
234 | local con = nil | |
235 | con = ws.CurrentCamera.Changed:Connect(function(prop) | |
236 | if (prop ~= "Parent") and (prop ~= "CFrame") then | |
237 | return | |
238 | end | |
239 | ws.CurrentCamera.CFrame = ccfr | |
240 | con:Disconnect() | |
241 | end) | |
242 | end | |
243 | ||
244 | local destroyhum = (method == 4) or (method == 5) | |
245 | local breakjoints = (method == 0) or (method == 4) | |
246 | local antirespawn = (method == 0) or (method == 2) or (method == 3) | |
247 | ||
248 | hatcollide = hatcollide and (method == 0) | |
249 | ||
250 | addtools = addtools and lp:FindFirstChildOfClass("Backpack") | |
251 | ||
252 | if type(simrad) ~= "number" then simrad = 1000 end | |
253 | if shp and (simradius == "shp") then | |
254 | tdelay(0, function() | |
255 | while c do | |
256 | shp(lp, "SimulationRadius", simrad) | |
257 | heartbeat:Wait() | |
258 | end | |
259 | end) | |
260 | elseif ssr and (simradius == "ssr") then | |
261 | tdelay(0, function() | |
262 | while c do | |
263 | ssr(simrad) | |
264 | heartbeat:Wait() | |
265 | end | |
266 | end) | |
267 | end | |
268 | ||
269 | if antiragdoll then | |
270 | antiragdoll = function(v) | |
271 | if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then | |
272 | v.Parent = nil | |
273 | end | |
274 | end | |
275 | for i, v in pairs(getdescendants(c)) do | |
276 | antiragdoll(v) | |
277 | end | |
278 | c.DescendantAdded:Connect(antiragdoll) | |
279 | end | |
280 | ||
281 | if antirespawn then | |
282 | respawnrequest() | |
283 | end | |
284 | ||
285 | if method == 0 then | |
286 | twait(loadtime) | |
287 | if not c then | |
288 | return | |
289 | end | |
290 | end | |
291 | ||
292 | if discharscripts then | |
293 | for i, v in pairs(getdescendants(c)) do | |
294 | if isa(v, "LocalScript") then | |
295 | v.Disabled = true | |
296 | end | |
297 | end | |
298 | elseif newanimate then | |
299 | local animate = gp(c, "Animate", "LocalScript") | |
300 | if animate and (not animate.Disabled) then | |
301 | animate.Disabled = true | |
302 | else | |
303 | newanimate = false | |
304 | end | |
305 | end | |
306 | ||
307 | if addtools then | |
308 | for i, v in pairs(getchildren(addtools)) do | |
309 | if isa(v, "Tool") then | |
310 | v.Parent = c | |
311 | end | |
312 | end | |
313 | end | |
314 | ||
315 | pcall(function() | |
316 | settings().Physics.AllowSleep = false | |
317 | settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled | |
318 | end) | |
319 | ||
320 | local OLDscripts = {} | |
321 | ||
322 | for i, v in pairs(getdescendants(c)) do | |
323 | if v.ClassName == "Script" then | |
324 | OLDscripts[v.Name] = true | |
325 | end | |
326 | end | |
327 | ||
328 | local scriptNames = {} | |
329 | ||
330 | for i, v in pairs(getdescendants(c)) do | |
331 | if isa(v, "BasePart") then | |
332 | local newName, exists = tostring(i), true | |
333 | while exists do | |
334 | exists = OLDscripts[newName] | |
335 | if exists then | |
336 | newName = newName .. "_" | |
337 | end | |
338 | end | |
339 | table.insert(scriptNames, newName) | |
340 | Instance.new("Script", v).Name = newName | |
341 | end | |
342 | end | |
343 | ||
344 | local hum = c:FindFirstChildOfClass("Humanoid") | |
345 | if hum then | |
346 | for i, v in pairs(hum:GetPlayingAnimationTracks()) do | |
347 | v:Stop() | |
348 | end | |
349 | end | |
350 | c.Archivable = true | |
351 | local cl = clone(c) | |
352 | if hum and humState16 then | |
353 | hum:ChangeState(Enum.HumanoidStateType.Physics) | |
354 | if destroyhum then | |
355 | twait(1.6) | |
356 | end | |
357 | end | |
358 | if destroyhum then | |
359 | pcall(destroy, hum) | |
360 | end | |
361 | ||
362 | if not c then | |
363 | return | |
364 | end | |
365 | ||
366 | local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart") | |
367 | if hatcollide then | |
368 | pcall(destroy, torso) | |
369 | pcall(destroy, root) | |
370 | pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")) | |
371 | end | |
372 | ||
373 | local model = Instance.new("Model", c) | |
374 | model:GetPropertyChangedSignal("Parent"):Connect(function() | |
375 | if not (model and model.Parent) then | |
376 | model = nil | |
377 | end | |
378 | end) | |
379 | ||
380 | for i, v in pairs(getchildren(c)) do | |
381 | if v ~= model then | |
382 | if addtools and isa(v, "Tool") then | |
383 | for i1, v1 in pairs(getdescendants(v)) do | |
384 | if v1 and v1.Parent and isa(v1, "BasePart") then | |
385 | local bv = Instance.new("BodyVelocity") | |
386 | bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name | |
387 | bv.Parent = v1 | |
388 | end | |
389 | end | |
390 | end | |
391 | v.Parent = model | |
392 | end | |
393 | end | |
394 | ||
395 | if breakjoints then | |
396 | model:BreakJoints() | |
397 | else | |
398 | if head and torso then | |
399 | for i, v in pairs(getdescendants(model)) do | |
400 | if isa(v, "JointInstance") then | |
401 | local save = false | |
402 | if (v.Part0 == torso) and (v.Part1 == head) then | |
403 | save = true | |
404 | end | |
405 | if (v.Part0 == head) and (v.Part1 == torso) then | |
406 | save = true | |
407 | end | |
408 | if save then | |
409 | if hedafterneck then | |
410 | hedafterneck = v | |
411 | end | |
412 | else | |
413 | pcall(destroy, v) | |
414 | end | |
415 | end | |
416 | end | |
417 | end | |
418 | if method == 3 then | |
419 | task.delay(loadtime, pcall, model.BreakJoints, model) | |
420 | end | |
421 | end | |
422 | ||
423 | cl.Parent = ws | |
424 | for i, v in pairs(getchildren(cl)) do | |
425 | v.Parent = c | |
426 | end | |
427 | pcall(destroy, cl) | |
428 | ||
429 | local uncollide, noclipcon = nil, nil | |
430 | if noclipAllParts then | |
431 | uncollide = function() | |
432 | if c then | |
433 | for i, v in pairs(getdescendants(c)) do | |
434 | if isa(v, "BasePart") then | |
435 | v.CanCollide = false | |
436 | end | |
437 | end | |
438 | else | |
439 | noclipcon:Disconnect() | |
440 | end | |
441 | end | |
442 | else | |
443 | uncollide = function() | |
444 | if model then | |
445 | for i, v in pairs(getdescendants(model)) do | |
446 | if isa(v, "BasePart") then | |
447 | v.CanCollide = false | |
448 | end | |
449 | end | |
450 | else | |
451 | noclipcon:Disconnect() | |
452 | end | |
453 | end | |
454 | end | |
455 | noclipcon = stepped:Connect(uncollide) | |
456 | uncollide() | |
457 | ||
458 | for i, scr in pairs(getdescendants(model)) do | |
459 | if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then | |
460 | local Part0 = scr.Parent | |
461 | if isa(Part0, "BasePart") then | |
462 | for i1, scr1 in pairs(getdescendants(c)) do | |
463 | if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then | |
464 | local Part1 = scr1.Parent | |
465 | if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then | |
466 | align(Part0, Part1) | |
467 | pcall(destroy, scr) | |
468 | pcall(destroy, scr1) | |
469 | break | |
470 | end | |
471 | end | |
472 | end | |
473 | end | |
474 | end | |
475 | end | |
476 | ||
477 | for i, v in pairs(getdescendants(c)) do | |
478 | if v and v.Parent and (not v:IsDescendantOf(model)) then | |
479 | if isa(v, "Decal") then | |
480 | v.Transparency = 1 | |
481 | elseif isa(v, "BasePart") then | |
482 | v.Transparency = 1 | |
483 | v.Anchored = false | |
484 | elseif isa(v, "ForceField") then | |
485 | v.Visible = false | |
486 | elseif isa(v, "Sound") then | |
487 | v.Playing = false | |
488 | elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then | |
489 | v.Enabled = false | |
490 | end | |
491 | end | |
492 | end | |
493 | ||
494 | if newanimate then | |
495 | local animate = gp(c, "Animate", "LocalScript") | |
496 | if animate then | |
497 | animate.Disabled = false | |
498 | end | |
499 | end | |
500 | ||
501 | if addtools then | |
502 | for i, v in pairs(getchildren(c)) do | |
503 | if isa(v, "Tool") then | |
504 | v.Parent = addtools | |
505 | end | |
506 | end | |
507 | end | |
508 | ||
509 | local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid") | |
510 | if hum0 then | |
511 | hum0:GetPropertyChangedSignal("Parent"):Connect(function() | |
512 | if not (hum0 and hum0.Parent) then | |
513 | hum0 = nil | |
514 | end | |
515 | end) | |
516 | end | |
517 | if hum1 then | |
518 | hum1:GetPropertyChangedSignal("Parent"):Connect(function() | |
519 | if not (hum1 and hum1.Parent) then | |
520 | hum1 = nil | |
521 | end | |
522 | end) | |
523 | ||
524 | ws.CurrentCamera.CameraSubject = hum1 | |
525 | local camSubCon = nil | |
526 | local function camSubFunc() | |
527 | camSubCon:Disconnect() | |
528 | if c and hum1 then | |
529 | ws.CurrentCamera.CameraSubject = hum1 | |
530 | end | |
531 | end | |
532 | camSubCon = renderstepped:Connect(camSubFunc) | |
533 | if hum0 then | |
534 | hum0:GetPropertyChangedSignal("Jump"):Connect(function() | |
535 | if hum1 then | |
536 | hum1.Jump = hum0.Jump | |
537 | end | |
538 | end) | |
539 | else | |
540 | respawnrequest() | |
541 | end | |
542 | end | |
543 | ||
544 | local rb = Instance.new("BindableEvent", c) | |
545 | rb.Event:Connect(function() | |
546 | pcall(destroy, rb) | |
547 | sg:SetCore("ResetButtonCallback", true) | |
548 | if destroyhum then | |
549 | if c then c:BreakJoints() end | |
550 | return | |
551 | end | |
552 | if model and hum0 and (hum0.Health > 0) then | |
553 | model:BreakJoints() | |
554 | hum0.Health = 0 | |
555 | end | |
556 | if antirespawn then | |
557 | respawnrequest() | |
558 | end | |
559 | end) | |
560 | sg:SetCore("ResetButtonCallback", rb) | |
561 | ||
562 | tdelay(0, function() | |
563 | while c do | |
564 | if hum0 and hum1 then | |
565 | hum1.Jump = hum0.Jump | |
566 | end | |
567 | wait() | |
568 | end | |
569 | sg:SetCore("ResetButtonCallback", true) | |
570 | end) | |
571 | ||
572 | R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15) | |
573 | if R15toR6 then | |
574 | local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart") | |
575 | if part then | |
576 | local cfr = part.CFrame | |
577 | local R6parts = { | |
578 | head = { | |
579 | Name = "Head", | |
580 | Size = v3(2, 1, 1), | |
581 | R15 = { | |
582 | Head = 0 | |
583 | } | |
584 | }, | |
585 | torso = { | |
586 | Name = "Torso", | |
587 | Size = v3(2, 2, 1), | |
588 | R15 = { | |
589 | UpperTorso = 0.2, | |
590 | LowerTorso = -0.8 | |
591 | } | |
592 | }, | |
593 | root = { | |
594 | Name = "HumanoidRootPart", | |
595 | Size = v3(2, 2, 1), | |
596 | R15 = { | |
597 | HumanoidRootPart = 0 | |
598 | } | |
599 | }, | |
600 | leftArm = { | |
601 | Name = "Left Arm", | |
602 | Size = v3(1, 2, 1), | |
603 | R15 = { | |
604 | LeftHand = -0.849, | |
605 | LeftLowerArm = -0.174, | |
606 | LeftUpperArm = 0.415 | |
607 | } | |
608 | }, | |
609 | rightArm = { | |
610 | Name = "Right Arm", | |
611 | Size = v3(1, 2, 1), | |
612 | R15 = { | |
613 | RightHand = -0.849, | |
614 | RightLowerArm = -0.174, | |
615 | RightUpperArm = 0.415 | |
616 | } | |
617 | }, | |
618 | leftLeg = { | |
619 | Name = "Left Leg", | |
620 | Size = v3(1, 2, 1), | |
621 | R15 = { | |
622 | LeftFoot = -0.85, | |
623 | LeftLowerLeg = -0.29, | |
624 | LeftUpperLeg = 0.49 | |
625 | } | |
626 | }, | |
627 | rightLeg = { | |
628 | Name = "Right Leg", | |
629 | Size = v3(1, 2, 1), | |
630 | R15 = { | |
631 | RightFoot = -0.85, | |
632 | RightLowerLeg = -0.29, | |
633 | RightUpperLeg = 0.49 | |
634 | } | |
635 | } | |
636 | } | |
637 | for i, v in pairs(getchildren(c)) do | |
638 | if isa(v, "BasePart") then | |
639 | for i1, v1 in pairs(getchildren(v)) do | |
640 | if isa(v1, "Motor6D") then | |
641 | v1.Part0 = nil | |
642 | end | |
643 | end | |
644 | end | |
645 | end | |
646 | part.Archivable = true | |
647 | for i, v in pairs(R6parts) do | |
648 | local part = clone(part) | |
649 | part:ClearAllChildren() | |
650 | part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false | |
651 | for i1, v1 in pairs(v.R15) do | |
652 | local R15part = gp(c, i1, "BasePart") | |
653 | local att = gp(R15part, "att1_" .. i1, "Attachment") | |
654 | if R15part then | |
655 | local weld = Instance.new("Weld") | |
656 | weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1 | |
657 | weld.Parent = R15part | |
658 | R15part.Massless, R15part.Name = true, "R15_" .. i1 | |
659 | R15part.Parent = part | |
660 | if att then | |
661 | att.Position = v3(0, v1, 0) | |
662 | att.Parent = part | |
663 | end | |
664 | end | |
665 | end | |
666 | part.Parent = c | |
667 | R6parts[i] = part | |
668 | end | |
669 | local R6joints = { | |
670 | neck = { | |
671 | Parent = R6parts.torso, | |
672 | Name = "Neck", | |
673 | Part0 = R6parts.torso, | |
674 | Part1 = R6parts.head, | |
675 | C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), | |
676 | C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
677 | }, | |
678 | rootJoint = { | |
679 | Parent = R6parts.root, | |
680 | Name = "RootJoint" , | |
681 | Part0 = R6parts.root, | |
682 | Part1 = R6parts.torso, | |
683 | C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), | |
684 | C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
685 | }, | |
686 | rightShoulder = { | |
687 | Parent = R6parts.torso, | |
688 | Name = "Right Shoulder", | |
689 | Part0 = R6parts.torso, | |
690 | Part1 = R6parts.rightArm, | |
691 | C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), | |
692 | C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
693 | }, | |
694 | leftShoulder = { | |
695 | Parent = R6parts.torso, | |
696 | Name = "Left Shoulder", | |
697 | Part0 = R6parts.torso, | |
698 | Part1 = R6parts.leftArm, | |
699 | C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), | |
700 | C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
701 | }, | |
702 | rightHip = { | |
703 | Parent = R6parts.torso, | |
704 | Name = "Right Hip", | |
705 | Part0 = R6parts.torso, | |
706 | Part1 = R6parts.rightLeg, | |
707 | C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), | |
708 | C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
709 | }, | |
710 | leftHip = { | |
711 | Parent = R6parts.torso, | |
712 | Name = "Left Hip" , | |
713 | Part0 = R6parts.torso, | |
714 | Part1 = R6parts.leftLeg, | |
715 | C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), | |
716 | C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
717 | } | |
718 | } | |
719 | for i, v in pairs(R6joints) do | |
720 | local joint = Instance.new("Motor6D") | |
721 | for prop, val in pairs(v) do | |
722 | joint[prop] = val | |
723 | end | |
724 | R6joints[i] = joint | |
725 | end | |
726 | if hum1 then | |
727 | hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0 | |
728 | end | |
729 | end | |
730 | end | |
731 | ||
732 | local torso1 = torso | |
733 | torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart")) | |
734 | if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then | |
735 | local conNeck, conTorso, conTorso1 = nil, nil, nil | |
736 | local aligns = {} | |
737 | local function enableAligns() | |
738 | conNeck:Disconnect() | |
739 | conTorso:Disconnect() | |
740 | conTorso1:Disconnect() | |
741 | for i, v in pairs(aligns) do | |
742 | v.Enabled = true | |
743 | end | |
744 | end | |
745 | conNeck = hedafterneck.Changed:Connect(function(prop) | |
746 | if table.find({"Part0", "Part1", "Parent"}, prop) then | |
747 | enableAligns() | |
748 | end | |
749 | end) | |
750 | conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns) | |
751 | conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns) | |
752 | for i, v in pairs(getdescendants(head)) do | |
753 | if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then | |
754 | i = tostring(i) | |
755 | aligns[i] = v | |
756 | v:GetPropertyChangedSignal("Parent"):Connect(function() | |
757 | aligns[i] = nil | |
758 | end) | |
759 | v.Enabled = false | |
760 | end | |
761 | end | |
762 | end | |
763 | ||
764 | local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart") | |
765 | local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart") | |
766 | ||
767 | local fling = function() end | |
768 | if flingpart0 and flingpart1 then | |
769 | flingpart0:GetPropertyChangedSignal("Parent"):Connect(function() | |
770 | if not (flingpart0 and flingpart0.Parent) then | |
771 | flingpart0 = nil | |
772 | fling = function() end | |
773 | end | |
774 | end) | |
775 | flingpart0.Archivable = true | |
776 | flingpart1:GetPropertyChangedSignal("Parent"):Connect(function() | |
777 | if not (flingpart1 and flingpart1.Parent) then | |
778 | flingpart1 = nil | |
779 | fling = function() end | |
780 | end | |
781 | end) | |
782 | local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment") | |
783 | local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment") | |
784 | if att0 and att1 then | |
785 | att0:GetPropertyChangedSignal("Parent"):Connect(function() | |
786 | if not (att0 and att0.Parent) then | |
787 | att0 = nil | |
788 | fling = function() end | |
789 | end | |
790 | end) | |
791 | att1:GetPropertyChangedSignal("Parent"):Connect(function() | |
792 | if not (att1 and att1.Parent) then | |
793 | att1 = nil | |
794 | fling = function() end | |
795 | end | |
796 | end) | |
797 | local lastfling = nil | |
798 | local mouse = lp:GetMouse() | |
799 | fling = function(target, duration, rotVelocity) | |
800 | if typeof(target) == "Instance" then | |
801 | if isa(target, "BasePart") then | |
802 | target = target.Position | |
803 | elseif isa(target, "Model") then | |
804 | target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart") | |
805 | if target then | |
806 | target = target.Position | |
807 | else | |
808 | return | |
809 | end | |
810 | elseif isa(target, "Humanoid") then | |
811 | target = target.Parent | |
812 | if not (target and isa(target, "Model")) then | |
813 | return | |
814 | end | |
815 | target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart") | |
816 | if target then | |
817 | target = target.Position | |
818 | else | |
819 | return | |
820 | end | |
821 | else | |
822 | return | |
823 | end | |
824 | elseif typeof(target) == "CFrame" then | |
825 | target = target.Position | |
826 | elseif typeof(target) ~= "Vector3" then | |
827 | target = mouse.Hit | |
828 | if target then | |
829 | target = target.Position | |
830 | else | |
831 | return | |
832 | end | |
833 | end | |
834 | if target.Y < ws.FallenPartsDestroyHeight + 5 then | |
835 | target = v3(target.X, ws.FallenPartsDestroyHeight + 5, target.Z) | |
836 | end | |
837 | lastfling = target | |
838 | if type(duration) ~= "number" then | |
839 | duration = tonumber(duration) or 0.5 | |
840 | end | |
841 | if typeof(rotVelocity) ~= "Vector3" then | |
842 | rotVelocity = v3(20000, 20000, 20000) | |
843 | end | |
844 | if not (target and flingpart0 and flingpart1 and att0 and att1) then | |
845 | return | |
846 | end | |
847 | flingpart0.Archivable = true | |
848 | local flingpart = clone(flingpart0) | |
849 | flingpart.Transparency = 1 | |
850 | flingpart.CanCollide = false | |
851 | flingpart.Name = "flingpart_" .. flingpart0.Name | |
852 | flingpart.Anchored = true | |
853 | flingpart.Velocity = v3_0 | |
854 | flingpart.RotVelocity = v3_0 | |
855 | flingpart.Position = target | |
856 | flingpart:GetPropertyChangedSignal("Parent"):Connect(function() | |
857 | if not (flingpart and flingpart.Parent) then | |
858 | flingpart = nil | |
859 | end | |
860 | end) | |
861 | flingpart.Parent = flingpart1 | |
862 | if flingpart0.Transparency > 0.5 then | |
863 | flingpart0.Transparency = 0.5 | |
864 | end | |
865 | att1.Parent = flingpart | |
866 | local con = nil | |
867 | local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0) | |
868 | con = heartbeat:Connect(function(delta) | |
869 | if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then | |
870 | flingpart.Orientation += rotchg * delta | |
871 | flingpart0.RotVelocity = rotVelocity | |
872 | else | |
873 | con:Disconnect() | |
874 | end | |
875 | end) | |
876 | if alignmode ~= 4 then | |
877 | local con = nil | |
878 | con = renderstepped:Connect(function() | |
879 | if flingpart0 and target then | |
880 | flingpart0.RotVelocity = v3_0 | |
881 | else | |
882 | con:Disconnect() | |
883 | end | |
884 | end) | |
885 | end | |
886 | twait(duration) | |
887 | if lastfling ~= target then | |
888 | if flingpart then | |
889 | if att1 and (att1.Parent == flingpart) then | |
890 | att1.Parent = flingpart1 | |
891 | end | |
892 | pcall(destroy, flingpart) | |
893 | end | |
894 | return | |
895 | end | |
896 | target = nil | |
897 | if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then | |
898 | return | |
899 | end | |
900 | flingpart0.RotVelocity = v3_0 | |
901 | att1.Parent = flingpart1 | |
902 | pcall(destroy, flingpart) | |
903 | end | |
904 | end | |
905 | end | |
906 | ||
907 | lp:GetMouse().Button1Down:Connect(fling) --click fling | |
908 | ||
909 | lol = getcustomasset or getsynasset | |
910 | getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end | |
911 | ||
912 | ||
913 | wait(1) | |
914 | HOLDBLIZZARD = false | |
915 | Player = game:GetService("Players").LocalPlayer | |
916 | PlayerGui = Player.PlayerGui | |
917 | Cam = workspace.CurrentCamera | |
918 | Backpack = Player.Backpack | |
919 | Character = Player.Character | |
920 | Humanoid = Character.Humanoid | |
921 | Mouse = Player:GetMouse() | |
922 | RootPart = Character["HumanoidRootPart"] | |
923 | Torso = Character["Torso"] | |
924 | Head = Character["Head"] | |
925 | RightArm = Character["Right Arm"] | |
926 | LeftArm = Character["Left Arm"] | |
927 | RightLeg = Character["Right Leg"] | |
928 | LeftLeg = Character["Left Leg"] | |
929 | RootJoint = RootPart["RootJoint"] | |
930 | Neck = Torso["Neck"] | |
931 | RightShoulder = Torso["Right Shoulder"] | |
932 | LeftShoulder = Torso["Left Shoulder"] | |
933 | RightHip = Torso["Right Hip"] | |
934 | LeftHip = Torso["Left Hip"] | |
935 | FREEZEHIT = 0 | |
936 | Head.BrickColor = BrickColor.new("Light stone grey") | |
937 | RightArm.BrickColor = BrickColor.new("Light stone grey") | |
938 | LeftArm.BrickColor = BrickColor.new("Light stone grey") | |
939 | LeftLeg.BrickColor = BrickColor.new("Light stone grey") | |
940 | RightLeg.BrickColor = BrickColor.new("Light stone grey") | |
941 | Torso.BrickColor = BrickColor.new("Light stone grey") | |
942 | wait(0.2) | |
943 | Head.face:Destroy() | |
944 | Humanoid.MaxHealth = "inf" | |
945 | Humanoid.Health = "inf" | |
946 | Humanoid.WalkSpeed = 45 | |
947 | Humanoid.JumpPower = 175 | |
948 | local eye1 = Instance.new("Hat") | |
949 | eye1.AttachmentPos = Vector3.new(0.15,2,0.6) | |
950 | eye1.AttachmentForward = Vector3.new(0,-1,0) | |
951 | eye1.AttachmentRight = Vector3.new(0,0,1) | |
952 | eye1.AttachmentUp = Vector3.new(1,0,0) | |
953 | pupil1 = Instance.new("Part") | |
954 | pupil1.Size = Vector3.new(1.15,1,1.5) | |
955 | pupil1.CanCollide = false | |
956 | local mesh = Instance.new("SpecialMesh") | |
957 | mesh.MeshType = "Sphere" | |
958 | mesh.Parent = pupil1 | |
959 | pupil1.Material = "Neon" | |
960 | pupil1.BrickColor = BrickColor.new("Steel blue") | |
961 | pupil1.Parent = eye1 | |
962 | pupil1.Name = "Handle" | |
963 | local eye2 = Instance.new("Hat") | |
964 | eye2.AttachmentPos = Vector3.new(0.15,2,-0.6) | |
965 | eye2.AttachmentForward = Vector3.new(0,-1,0) | |
966 | eye2.AttachmentRight = Vector3.new(0,0,1) | |
967 | eye2.AttachmentUp = Vector3.new(1,0,0) | |
968 | pupil2 = Instance.new("Part") | |
969 | pupil2.Size = Vector3.new(1.15,1,1.5) | |
970 | pupil2.CanCollide = false | |
971 | local mesh2 = Instance.new("SpecialMesh") | |
972 | mesh2.MeshType = "Sphere" | |
973 | mesh2.Parent = pupil2 | |
974 | pupil2.Material = "Neon" | |
975 | pupil2.BrickColor = BrickColor.new("Steel blue") | |
976 | pupil2.Parent = eye2 | |
977 | pupil2.Name = "Handle" | |
978 | k = Instance.new("Sound",Character) | |
979 | k.Volume = 0.35 | |
980 | k.Looped = true | |
981 | k.PlaybackSpeed = 1 | |
982 | k.Pitch = 1 | |
983 | k.SoundId = "rbxassetid://449048980" | |
984 | k:Play() | |
985 | k.Name = "BackgroundMusic" | |
986 | local horns = Instance.new("Hat") | |
987 | horns.AttachmentPos = Vector3.new(0, -1.7, 0.6) | |
988 | horns.AttachmentForward = Vector3.new(0, 0, -1) | |
989 | horns.AttachmentRight = Vector3.new(1, 0, 0) | |
990 | horns.AttachmentUp = Vector3.new(0, 1, 0) | |
991 | he = Instance.new("Part") | |
992 | he.Size = Vector3.new(0.5,0.5,0.5) | |
993 | he.CanCollide = false | |
994 | he.Name = "Handle" | |
995 | he.Parent = horns | |
996 | he.BrickColor = BrickColor.new("Really black") | |
997 | local mesh2 = Instance.new("SpecialMesh") | |
998 | mesh2.MeshType = "FileMesh" | |
999 | mesh2.Parent = he | |
1000 | mesh2.MeshId = "http://www.roblox.com/asset/?id=77352193" | |
1001 | mesh2.Scale = Vector3.new(4, 4, 4) | |
1002 | if Character:FindFirstChild("Shirt") then | |
1003 | Character.Shirt:Destroy() | |
1004 | end | |
1005 | if Character:FindFirstChild("Pants") then | |
1006 | Character.Pants:Destroy() | |
1007 | end | |
1008 | local top = Instance.new("Shirt") | |
1009 | top.ShirtTemplate = "rbxassetid://727336287" | |
1010 | top.Parent = Character | |
1011 | Head.BrickColor = BrickColor.new("Light stone grey") | |
1012 | RightArm.BrickColor = BrickColor.new("Light stone grey") | |
1013 | LeftArm.BrickColor = BrickColor.new("Light stone grey") | |
1014 | LeftLeg.BrickColor = BrickColor.new("Light stone grey") | |
1015 | RightLeg.BrickColor = BrickColor.new("Light stone grey") | |
1016 | Torso.BrickColor = BrickColor.new("Light stone grey") | |
1017 | it=Instance.new | |
1018 | vt=Vector3.new | |
1019 | cf=CFrame.new | |
1020 | euler=CFrame.fromEulerAnglesXYZ | |
1021 | angles=CFrame.Angles | |
1022 | Head.Mesh:Destroy() | |
1023 | newmesh = Instance.new("SpecialMesh") | |
1024 | newmesh.Scale = Vector3.new(4,4,4) | |
1025 | newmesh.MeshId = "http://www.roblox.com/asset/?id=74888095" | |
1026 | newmesh.TextureId = "http://www.roblox.com/asset/?id=916693712" | |
1027 | newmesh.Parent = Head | |
1028 | ||
1029 | ||
1030 | ||
1031 | IT = Instance.new | |
1032 | CF = CFrame.new | |
1033 | VT = Vector3.new | |
1034 | RAD = math.rad | |
1035 | C3 = Color3.new | |
1036 | UD2 = UDim2.new | |
1037 | BRICKC = BrickColor.new | |
1038 | ANGLES = CFrame.Angles | |
1039 | EULER = CFrame.fromEulerAnglesXYZ | |
1040 | COS = math.cos | |
1041 | ACOS = math.acos | |
1042 | SIN = math.sin | |
1043 | ASIN = math.asin | |
1044 | ABS = math.abs | |
1045 | MRANDOM = math.random | |
1046 | FLOOR = math.floor | |
1047 | ||
1048 | ||
1049 | local function weldBetween(a, b) | |
1050 | local weldd = Instance.new("ManualWeld") | |
1051 | weldd.Part0 = a | |
1052 | weldd.Part1 = b | |
1053 | weldd.C0 = CFrame.new() | |
1054 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1055 | weldd.Parent = a | |
1056 | return weldd | |
1057 | end | |
1058 | ||
1059 | ||
1060 | --//=================================\\ | |
1061 | --|| CUSTOMIZATION | |
1062 | --\\=================================// | |
1063 | ||
1064 | Class_Name = "Arlis" | |
1065 | Weapon_Name = "Arlis" | |
1066 | ||
1067 | Custom_Colors = { | |
1068 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
1069 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
1070 | ||
1071 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
1072 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
1073 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
1074 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
1075 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
1076 | ||
1077 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
1078 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
1079 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
1080 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
1081 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
1082 | } | |
1083 | ||
1084 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
1085 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
1086 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
1087 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
1088 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
1089 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
1090 | ||
1091 | Player_Size = 4 --Size of the player. | |
1092 | Animation_Speed = 8 | |
1093 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
1094 | ||
1095 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
1096 | Enable_Stats = false --Enables or disables stats. | |
1097 | Put_Stats_In_Character = false --Places stats in Character. | |
1098 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
1099 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
1100 | Enable_Stagger = false --Enables or disables staggering. | |
1101 | Enable_Stun = false --Enables or disables the stun mechanic. | |
1102 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
1103 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
1104 | ||
1105 | Start_Equipped = false --Starts the player equipped with their weapon. | |
1106 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
1107 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
1108 | Disable_Animator = true --Disables the Animator in the humanoid. | |
1109 | Disable_Animate = true --Disables the Animate script in the character. | |
1110 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
1111 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
1112 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
1113 | Disable_Jump = false --Disables jumping. | |
1114 | Use_HopperBin = true --Uses a hopperbin to do things. | |
1115 | ||
1116 | Cooldown_1 = 0 --Cooldowns for abilites. | |
1117 | Cooldown_2 = 0 | |
1118 | Cooldown_3 = 0 | |
1119 | Cooldown_4 = 0 | |
1120 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
1121 | Skill_2_Mana_Cost = 0 | |
1122 | Skill_3_Mana_Cost = 0 | |
1123 | Skill_4_Mana_Cost = 0 | |
1124 | Max_Mana = 0 --Maximum amount of mana you can have. | |
1125 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
1126 | Mana_Name = "Mana" --Name for the mana bar. | |
1127 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
1128 | Max_Stun = 1 --Maximum amount of stun you can have. | |
1129 | Recover_Mana = 0 --How much mana you gain. | |
1130 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
1131 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
1132 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
1133 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
1134 | Lose_Stun = 0 --How much stun you lose. | |
1135 | Stun_Wait = 0 --Delay between losing stun. | |
1136 | Mana_Wait = 0 --Delay between gaining mana. | |
1137 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
1138 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
1139 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
1140 | Show_Stats = false --Hides or shows stats. | |
1141 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78} | |
1142 | ||
1143 | --//=================================\\ | |
1144 | --|| END OF CUSTOMIZATION | |
1145 | --\\=================================// | |
1146 | ||
1147 | ||
1148 | function chatfunc(text) | |
1149 | local chat = coroutine.wrap(function() | |
1150 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1151 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1152 | end | |
1153 | local naeeym2 = Instance.new("BillboardGui",Character) | |
1154 | naeeym2.Size = UDim2.new(0,100,0,40) | |
1155 | naeeym2.StudsOffset = Vector3.new(0,7,0) | |
1156 | naeeym2.Adornee = Character.Head | |
1157 | naeeym2.Name = "TalkingBillBoard" | |
1158 | naeeym2.AlwaysOnTop = true | |
1159 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1160 | tecks2.BackgroundTransparency = 1 | |
1161 | tecks2.BorderSizePixel = 0 | |
1162 | tecks2.Text = "" | |
1163 | tecks2.Font = "Garamond" | |
1164 | tecks2.TextSize = 30 | |
1165 | tecks2.TextStrokeTransparency = 0 | |
1166 | tecks2.TextColor3 = Color3.new(0,0,1) | |
1167 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
1168 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1169 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
1170 | tecks3.BackgroundTransparency = 1 | |
1171 | tecks3.BorderSizePixel = 0 | |
1172 | tecks3.Text = "" | |
1173 | tecks3.Font = "Garamond" | |
1174 | tecks3.TextSize = 30 | |
1175 | tecks3.TextStrokeTransparency = 0 | |
1176 | tecks3.TextColor3 = Color3.new(0,0,1) | |
1177 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
1178 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
1179 | for i = 1,string.len(text),1 do | |
1180 | tecks2.Text = string.sub(text,1,i) | |
1181 | tecks3.Text = string.sub(text,1,i) | |
1182 | wait(0.01) | |
1183 | end | |
1184 | wait(2) | |
1185 | for i = 1, 50 do | |
1186 | wait() | |
1187 | tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1188 | tecks2.Rotation = tecks2.Rotation - .8 | |
1189 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
1190 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
1191 | tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1192 | tecks3.Rotation = tecks2.Rotation + .8 | |
1193 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
1194 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
1195 | end | |
1196 | naeeym2:Destroy() | |
1197 | end) | |
1198 | chat() | |
1199 | end | |
1200 | function onChatted(msg) | |
1201 | chatfunc(msg) | |
1202 | end | |
1203 | Player.Chatted:connect(onChatted) | |
1204 | ||
1205 | ||
1206 | --//=================================\\ | |
1207 | --|| USEFUL VALUES | |
1208 | --\\=================================// | |
1209 | ||
1210 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1211 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1212 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
1213 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
1214 | local CO1 = 0 | |
1215 | local CO2 = 0 | |
1216 | local CO3 = 0 | |
1217 | local CO4 = 0 | |
1218 | local CHANGEDEFENSE = 0 | |
1219 | local CHANGEDAMAGE = 0 | |
1220 | local CHANGEMOVEMENT = 0 | |
1221 | local ANIM = "Idle" | |
1222 | local ATTACK = false | |
1223 | local EQUIPPED = false | |
1224 | local HOLD = false | |
1225 | local COMBO = 1 | |
1226 | local LASTPOINT = nil | |
1227 | local BLCF = nil | |
1228 | local SCFR = nil | |
1229 | local STAGGERHITANIM = false | |
1230 | local STAGGERANIM = false | |
1231 | local STUNANIM = false | |
1232 | local CRITCHANCENUMBER = 0 | |
1233 | local IDLENUMBER = 0 | |
1234 | local DONUMBER = 0 | |
1235 | local HANDIDLE = false | |
1236 | local SINE = 0 | |
1237 | local CHANGE = 2 / Animation_Speed | |
1238 | local WALKINGANIM = false | |
1239 | local WALK = 0 | |
1240 | local DISABLEJUMPING = false | |
1241 | local HASBEENBLOCKED = false | |
1242 | local STUNDELAYNUMBER = 0 | |
1243 | local MANADELAYNUMBER = 0 | |
1244 | local SECONDARYMANADELAYNUMBER = 0 | |
1245 | local ROBLOXIDLEANIMATION = IT("Animation") | |
1246 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
1247 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1248 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
1249 | local WEAPONGUI = IT("ScreenGui", nil) | |
1250 | WEAPONGUI.Name = "Weapon GUI" | |
1251 | local WEAPONTOOL = IT("HopperBin", nil) | |
1252 | WEAPONTOOL.Name = Weapon_Name | |
1253 | local Weapon = IT("Model") | |
1254 | Weapon.Name = Weapon_Name | |
1255 | local Effects = IT("Folder", Weapon) | |
1256 | Effects.Name = "Effects" | |
1257 | local ANIMATOR = Humanoid.Animator | |
1258 | local ANIMATE = Character.Animate | |
1259 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
1260 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
1261 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
1262 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
1263 | ||
1264 | --//=================================\\ | |
1265 | --\\=================================// | |
1266 | ||
1267 | ||
1268 | ||
1269 | ||
1270 | ||
1271 | --//=================================\\ | |
1272 | --|| STATS | |
1273 | --\\=================================// | |
1274 | ||
1275 | if Character:FindFirstChild("Stats") ~= nil then | |
1276 | Character:FindFirstChild("Stats").Parent = nil | |
1277 | end | |
1278 | ||
1279 | local Stats = IT("Folder", nil) | |
1280 | Stats.Name = "Stats" | |
1281 | local ChangeStat = IT("Folder", Stats) | |
1282 | ChangeStat.Name = "ChangeStat" | |
1283 | local Defense = IT("NumberValue", Stats) | |
1284 | Defense.Name = "Defense" | |
1285 | Defense.Value = 1 | |
1286 | local Movement = IT("NumberValue", Stats) | |
1287 | Movement.Name = "Movement" | |
1288 | Movement.Value = 1 | |
1289 | local Damage = IT("NumberValue", Stats) | |
1290 | Damage.Name = "Damage" | |
1291 | Damage.Value = 1 | |
1292 | local Mana = IT("NumberValue", Stats) | |
1293 | Mana.Name = "Mana" | |
1294 | Mana.Value = 0 | |
1295 | local SecondaryMana = IT("NumberValue", Stats) | |
1296 | SecondaryMana.Name = "SecondaryMana" | |
1297 | SecondaryMana.Value = 0 | |
1298 | local CanCrit = IT("BoolValue", Stats) | |
1299 | CanCrit.Name = "CanCrit" | |
1300 | CanCrit.Value = false | |
1301 | local CritChance = IT("NumberValue", Stats) | |
1302 | CritChance.Name = "CritChance" | |
1303 | CritChance.Value = 20 | |
1304 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
1305 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
1306 | CanPenetrateArmor.Value = false | |
1307 | local AntiTeamKill = IT("BoolValue", Stats) | |
1308 | AntiTeamKill.Name = "AntiTeamKill" | |
1309 | AntiTeamKill.Value = false | |
1310 | local Rooted = IT("BoolValue", Stats) | |
1311 | Rooted.Name = "Rooted" | |
1312 | Rooted.Value = false | |
1313 | local Block = IT("BoolValue", Stats) | |
1314 | Block.Name = "Block" | |
1315 | Block.Value = false | |
1316 | local RecentEnemy = IT("ObjectValue", Stats) | |
1317 | RecentEnemy.Name = "RecentEnemy" | |
1318 | RecentEnemy.Value = nil | |
1319 | local StaggerHit = IT("BoolValue", Stats) | |
1320 | StaggerHit.Name = "StaggerHit" | |
1321 | StaggerHit.Value = false | |
1322 | local Stagger = IT("BoolValue", Stats) | |
1323 | Stagger.Name = "Stagger" | |
1324 | Stagger.Value = false | |
1325 | local Stun = IT("BoolValue", Stats) | |
1326 | Stun.Name = "Stun" | |
1327 | Stun.Value = false | |
1328 | local StunValue = IT("NumberValue", Stats) | |
1329 | StunValue.Name = "StunValue" | |
1330 | StunValue.Value = 0 | |
1331 | ||
1332 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
1333 | Stats.Parent = Character | |
1334 | end | |
1335 | ||
1336 | --//=================================\\ | |
1337 | --\\=================================// | |
1338 | ||
1339 | ||
1340 | ||
1341 | ||
1342 | ||
1343 | --//=================================\\ | |
1344 | --|| DEBUFFS / BUFFS | |
1345 | --\\=================================// | |
1346 | ||
1347 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
1348 | DEFENSECHANGE1.Name = "ChangeDefense" | |
1349 | DEFENSECHANGE1.Value = 0 | |
1350 | ||
1351 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
1352 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
1353 | MOVEMENTCHANGE1.Value = 0 | |
1354 | ||
1355 | --//=================================\\ | |
1356 | --\\=================================// | |
1357 | ||
1358 | ||
1359 | ||
1360 | ||
1361 | ||
1362 | --//=================================\\ | |
1363 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
1364 | --\\=================================// | |
1365 | ||
1366 | ArtificialHB = Instance.new("BindableEvent", script) | |
1367 | ArtificialHB.Name = "ArtificialHB" | |
1368 | ||
1369 | script:WaitForChild("ArtificialHB") | |
1370 | ||
1371 | frame = Frame_Speed | |
1372 | tf = 0 | |
1373 | allowframeloss = false | |
1374 | tossremainder = false | |
1375 | lastframe = tick() | |
1376 | script.ArtificialHB:Fire() | |
1377 | ||
1378 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1379 | tf = tf + s | |
1380 | if tf >= frame then | |
1381 | if allowframeloss then | |
1382 | script.ArtificialHB:Fire() | |
1383 | lastframe = tick() | |
1384 | else | |
1385 | for i = 1, math.floor(tf / frame) do | |
1386 | script.ArtificialHB:Fire() | |
1387 | end | |
1388 | lastframe = tick() | |
1389 | end | |
1390 | if tossremainder then | |
1391 | tf = 0 | |
1392 | else | |
1393 | tf = tf - frame * math.floor(tf / frame) | |
1394 | end | |
1395 | end | |
1396 | end) | |
1397 | ||
1398 | --//=================================\\ | |
1399 | --\\=================================// | |
1400 | ||
1401 | ||
1402 | ||
1403 | ||
1404 | ||
1405 | --//=================================\\ | |
1406 | --|| SOME FUNCTIONS | |
1407 | --\\=================================// | |
1408 | ||
1409 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1410 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1411 | end | |
1412 | ||
1413 | function PositiveAngle(NUMBER) | |
1414 | if NUMBER >= 0 then | |
1415 | NUMBER = 0 | |
1416 | end | |
1417 | return NUMBER | |
1418 | end | |
1419 | ||
1420 | function NegativeAngle(NUMBER) | |
1421 | if NUMBER <= 0 then | |
1422 | NUMBER = 0 | |
1423 | end | |
1424 | return NUMBER | |
1425 | end | |
1426 | ||
1427 | function Swait(NUMBER) | |
1428 | if NUMBER == 0 or NUMBER == nil then | |
1429 | ArtificialHB.Event:wait() | |
1430 | else | |
1431 | for i = 1, NUMBER do | |
1432 | ArtificialHB.Event:wait() | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | ||
1437 | function QuaternionFromCFrame(cf) | |
1438 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1439 | local trace = m00 + m11 + m22 | |
1440 | if trace > 0 then | |
1441 | local s = math.sqrt(1 + trace) | |
1442 | local recip = 0.5 / s | |
1443 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1444 | else | |
1445 | local i = 0 | |
1446 | if m11 > m00 then | |
1447 | i = 1 | |
1448 | end | |
1449 | if m22 > (i == 0 and m00 or m11) then | |
1450 | i = 2 | |
1451 | end | |
1452 | if i == 0 then | |
1453 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1454 | local recip = 0.5 / s | |
1455 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1456 | elseif i == 1 then | |
1457 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1458 | local recip = 0.5 / s | |
1459 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1460 | elseif i == 2 then | |
1461 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1462 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1463 | end | |
1464 | end | |
1465 | end | |
1466 | ||
1467 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1468 | local xs, ys, zs = x + x, y + y, z + z | |
1469 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1470 | local xx = x * xs | |
1471 | local xy = x * ys | |
1472 | local xz = x * zs | |
1473 | local yy = y * ys | |
1474 | local yz = y * zs | |
1475 | local zz = z * zs | |
1476 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1477 | end | |
1478 | ||
1479 | function QuaternionSlerp(a, b, t) | |
1480 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1481 | local startInterp, finishInterp; | |
1482 | if cosTheta >= 0.0001 then | |
1483 | if (1 - cosTheta) > 0.0001 then | |
1484 | local theta = ACOS(cosTheta) | |
1485 | local invSinTheta = 1 / SIN(theta) | |
1486 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1487 | finishInterp = SIN(t * theta) * invSinTheta | |
1488 | else | |
1489 | startInterp = 1 - t | |
1490 | finishInterp = t | |
1491 | end | |
1492 | else | |
1493 | if (1 + cosTheta) > 0.0001 then | |
1494 | local theta = ACOS(-cosTheta) | |
1495 | local invSinTheta = 1 / SIN(theta) | |
1496 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1497 | finishInterp = SIN(t * theta) * invSinTheta | |
1498 | else | |
1499 | startInterp = t - 1 | |
1500 | finishInterp = t | |
1501 | end | |
1502 | end | |
1503 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1504 | end | |
1505 | ||
1506 | function Clerp(a, b, t) | |
1507 | local qa = {QuaternionFromCFrame(a)} | |
1508 | local qb = {QuaternionFromCFrame(b)} | |
1509 | local ax, ay, az = a.x, a.y, a.z | |
1510 | local bx, by, bz = b.x, b.y, b.z | |
1511 | local _t = 1 - t | |
1512 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1513 | end | |
1514 | ||
1515 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1516 | local frame = IT("Frame") | |
1517 | frame.BackgroundTransparency = TRANSPARENCY | |
1518 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1519 | frame.Position = POSITION | |
1520 | frame.Size = SIZE | |
1521 | frame.BackgroundColor3 = COLOR | |
1522 | frame.BorderColor3 = BORDERCOLOR | |
1523 | frame.Name = NAME | |
1524 | frame.Parent = PARENT | |
1525 | return frame | |
1526 | end | |
1527 | ||
1528 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1529 | local label = IT("TextLabel") | |
1530 | label.BackgroundTransparency = 1 | |
1531 | label.Size = UD2(1, 0, 1, 0) | |
1532 | label.Position = UD2(0, 0, 0, 0) | |
1533 | label.TextColor3 = C3(255, 255, 255) | |
1534 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1535 | label.TextTransparency = TRANSPARENCY | |
1536 | label.FontSize = TEXTFONTSIZE | |
1537 | label.Font = TEXTFONT | |
1538 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1539 | label.TextScaled = true | |
1540 | label.Text = TEXT | |
1541 | label.Name = NAME | |
1542 | label.Parent = PARENT | |
1543 | return label | |
1544 | end | |
1545 | ||
1546 | function NoOutlines(PART) | |
1547 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1548 | end | |
1549 | ||
1550 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
1551 | local NEWPART = IT("Part") | |
1552 | NEWPART.formFactor = FORMFACTOR | |
1553 | NEWPART.Reflectance = REFLECTANCE | |
1554 | NEWPART.Transparency = TRANSPARENCY | |
1555 | NEWPART.CanCollide = false | |
1556 | NEWPART.Locked = true | |
1557 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1558 | NEWPART.Name = NAME | |
1559 | NEWPART.Size = SIZE | |
1560 | NEWPART.Position = Torso.Position | |
1561 | NoOutlines(NEWPART) | |
1562 | NEWPART.Material = MATERIAL | |
1563 | NEWPART:BreakJoints() | |
1564 | NEWPART.Parent = PARENT | |
1565 | return NEWPART | |
1566 | end | |
1567 | ||
1568 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1569 | local NEWMESH = IT(MESH) | |
1570 | if MESH == "SpecialMesh" then | |
1571 | NEWMESH.MeshType = MESHTYPE | |
1572 | if MESHID ~= "nil" and MESHID ~= "" then | |
1573 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1574 | end | |
1575 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1576 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=909271408" | |
1577 | end | |
1578 | end | |
1579 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1580 | NEWMESH.Scale = SCALE | |
1581 | NEWMESH.Parent = PARENT | |
1582 | PARENT.Transparency = 1 | |
1583 | return NEWMESH | |
1584 | end | |
1585 | ||
1586 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1587 | local NEWWELD = IT(TYPE) | |
1588 | NEWWELD.Part0 = PART0 | |
1589 | NEWWELD.Part1 = PART1 | |
1590 | NEWWELD.C0 = C0 | |
1591 | NEWWELD.C1 = C1 | |
1592 | NEWWELD.Parent = PARENT | |
1593 | return NEWWELD | |
1594 | end | |
1595 | ||
1596 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1597 | coroutine.resume(coroutine.create(function() | |
1598 | local NEWSOUND = IT("Sound", PARENT) | |
1599 | NEWSOUND.Volume = VOLUME | |
1600 | NEWSOUND.Pitch = PITCH | |
1601 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1602 | Swait() | |
1603 | NEWSOUND:play() | |
1604 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
1605 | end)) | |
1606 | end | |
1607 | ||
1608 | function CFrameFromTopBack(at, top, back) | |
1609 | local right = top:Cross(back) | |
1610 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1611 | end | |
1612 | ||
1613 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
1614 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
1615 | local CURRENTPOSITION = POSITION1 | |
1616 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
1617 | coroutine.resume(coroutine.create(function() | |
1618 | for i = 1, MULTIPLIERTIME do | |
1619 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
1620 | LIGHTNINGPART.Anchored = true | |
1621 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
1622 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
1623 | if MULTIPLIERTIME == i then | |
1624 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
1625 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
1626 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
1627 | else | |
1628 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
1629 | end | |
1630 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
1631 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
1632 | coroutine.resume(coroutine.create(function() | |
1633 | while LIGHTNINGPART.Transparency ~= 1 do | |
1634 | --local StartTransparency = tra | |
1635 | for i=0, 1, LASTINGTIME do | |
1636 | Swait() | |
1637 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
1638 | end | |
1639 | end | |
1640 | end)) | |
1641 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
1642 | end | |
1643 | end)) | |
1644 | end | |
1645 | ||
1646 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
1647 | local fp=it("Part") | |
1648 | fp.formFactor=formfactor | |
1649 | fp.Parent=parent | |
1650 | fp.Reflectance=reflectance | |
1651 | fp.Transparency=transparency | |
1652 | fp.CanCollide=false | |
1653 | fp.Locked=true | |
1654 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
1655 | fp.Name=name | |
1656 | fp.Size=size | |
1657 | fp.Position=Character.Torso.Position | |
1658 | fp.Material=material | |
1659 | fp:BreakJoints() | |
1660 | return fp | |
1661 | end | |
1662 | ||
1663 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1664 | local mesh=it(Mesh) | |
1665 | mesh.Parent=part | |
1666 | if Mesh=="SpecialMesh" then | |
1667 | mesh.MeshType=meshtype | |
1668 | mesh.MeshId=meshid | |
1669 | end | |
1670 | mesh.Offset=offset | |
1671 | mesh.Scale=scale | |
1672 | return mesh | |
1673 | end | |
1674 | ||
1675 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
1676 | local prt=part("Custom",workspace,"Ice",0,0,"Steel blue","Effect",vt(1.5,1.5,1.5)) | |
1677 | prt.Anchored = true | |
1678 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1679 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1680 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
1681 | CF=Part.CFrame | |
1682 | Numbb=0 | |
1683 | randnumb=math.random()-math.random() | |
1684 | for i=0,1,0.05 do | |
1685 | wait() | |
1686 | CF=CF*cf(0,1,0) | |
1687 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
1688 | Part.CFrame=CF*euler(Numbb,0,0) | |
1689 | Part.Transparency=i | |
1690 | Numbb=Numbb+randnumb | |
1691 | end | |
1692 | Part.Parent=nil | |
1693 | end),prt) | |
1694 | end | |
1695 | ||
1696 | function reap(t) | |
1697 | if t.Name ~= "Corpse" and t:FindFirstChild("Torso") then | |
1698 | local s = Instance.new("Model") | |
1699 | s.Name = t.Name | |
1700 | s.Parent = workspace | |
1701 | local tors = Instance.new("Part") | |
1702 | tors.Name = "Torso" | |
1703 | tors.Size = t.Torso.Size | |
1704 | tors.Parent = s | |
1705 | tors.CFrame = t.Torso.CFrame | |
1706 | tors.Transparency = 1 | |
1707 | tors.CanCollide = false | |
1708 | CreateSound("144884907", tors, 1, 1) | |
1709 | for i = 1, 25 do | |
1710 | BreakEffect(BrickColor.new("Black"),tors.CFrame,0.5,math.random(5,20),0.5) | |
1711 | end | |
1712 | t:Destroy() | |
1713 | end | |
1714 | end | |
1715 | ||
1716 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1717 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1718 | EFFECTPART.Anchored = true | |
1719 | EFFECTPART.CFrame = CFRAME | |
1720 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1721 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1722 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1723 | for i = 0, 1, delay do | |
1724 | Swait() | |
1725 | PART.CFrame = PART.CFrame * ROTATION | |
1726 | PART.Transparency = i | |
1727 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1728 | end | |
1729 | PART.Parent = nil | |
1730 | end), EFFECTPART, EFFECTMESH) | |
1731 | end | |
1732 | ||
1733 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1734 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1735 | EFFECTPART.Anchored = true | |
1736 | EFFECTPART.CFrame = CFRAME | |
1737 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1738 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1739 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1740 | for i = 0, 1, delay do | |
1741 | Swait() | |
1742 | PART.CFrame = PART.CFrame * ROTATION | |
1743 | PART.Transparency = i | |
1744 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1745 | end | |
1746 | PART.Parent = nil | |
1747 | end), EFFECTPART, EFFECTMESH) | |
1748 | end | |
1749 | ||
1750 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1751 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1752 | EFFECTPART.Anchored = true | |
1753 | EFFECTPART.CFrame = CFRAME | |
1754 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1755 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1756 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1757 | for i = 0, 1, delay do | |
1758 | Swait() | |
1759 | PART.CFrame = PART.CFrame * ROTATION | |
1760 | PART.Transparency = i | |
1761 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1762 | end | |
1763 | PART.Parent = nil | |
1764 | end), EFFECTPART, EFFECTMESH) | |
1765 | end | |
1766 | ||
1767 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1768 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1769 | EFFECTPART.Anchored = true | |
1770 | EFFECTPART.CFrame = CFRAME | |
1771 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1772 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1773 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1774 | for i = 0, 1, delay do | |
1775 | Swait() | |
1776 | PART.CFrame = PART.CFrame * ROTATION | |
1777 | PART.Transparency = i | |
1778 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1779 | end | |
1780 | PART.Parent = nil | |
1781 | end), EFFECTPART, EFFECTMESH) | |
1782 | end | |
1783 | ||
1784 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1785 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1786 | EFFECTPART.Anchored = true | |
1787 | EFFECTPART.CFrame = CFRAME | |
1788 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1789 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1790 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1791 | for i = 0, 1, delay do | |
1792 | Swait() | |
1793 | PART.CFrame = PART.CFrame * ROTATION | |
1794 | PART.Transparency = i | |
1795 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1796 | end | |
1797 | PART.Parent = nil | |
1798 | end), EFFECTPART, EFFECTMESH) | |
1799 | end | |
1800 | ||
1801 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1802 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1803 | EFFECTPART.Anchored = true | |
1804 | EFFECTPART.CFrame = CFRAME | |
1805 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
1806 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1807 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1808 | for i = 0, 1, delay do | |
1809 | Swait() | |
1810 | PART.CFrame = PART.CFrame * ROTATION | |
1811 | PART.Transparency = i | |
1812 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
1813 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1814 | end | |
1815 | PART.Parent = nil | |
1816 | end), EFFECTPART, EFFECTMESH) | |
1817 | end | |
1818 | ||
1819 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1820 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1821 | EFFECTPART.Anchored = true | |
1822 | EFFECTPART.CFrame = CFRAME | |
1823 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1824 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1825 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1826 | for i = 0, 1, delay do | |
1827 | Swait() | |
1828 | PART.CFrame = PART.CFrame * ROTATION | |
1829 | PART.Transparency = i | |
1830 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1831 | end | |
1832 | PART.Parent = nil | |
1833 | end), EFFECTPART, EFFECTMESH) | |
1834 | end | |
1835 | ||
1836 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1837 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1838 | EFFECTPART.Anchored = true | |
1839 | EFFECTPART.CFrame = CFRAME | |
1840 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1841 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1842 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1843 | for i = 0, 1, delay do | |
1844 | Swait() | |
1845 | PART.CFrame = PART.CFrame * ROTATION | |
1846 | PART.Transparency = i | |
1847 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1848 | end | |
1849 | PART.Parent = nil | |
1850 | end), EFFECTPART, EFFECTMESH) | |
1851 | end | |
1852 | ||
1853 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1854 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1855 | EFFECTPART.Anchored = true | |
1856 | EFFECTPART.CFrame = CFRAME | |
1857 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1858 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1859 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1860 | for i = 0, 1, delay do | |
1861 | Swait() | |
1862 | PART.CFrame = PART.CFrame * ROTATION | |
1863 | PART.Transparency = i | |
1864 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1865 | end | |
1866 | PART.Parent = nil | |
1867 | end), EFFECTPART, EFFECTMESH) | |
1868 | end | |
1869 | ||
1870 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1871 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1872 | EFFECTPART.Anchored = true | |
1873 | EFFECTPART.CFrame = CFRAME | |
1874 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1875 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1876 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1877 | for i = 0, 1, delay do | |
1878 | Swait() | |
1879 | PART.CFrame = PART.CFrame * ROTATION | |
1880 | PART.Transparency = i | |
1881 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1882 | end | |
1883 | PART.Parent = nil | |
1884 | end), EFFECTPART, EFFECTMESH) | |
1885 | end | |
1886 | ||
1887 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1888 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1889 | EFFECTPART.Anchored = true | |
1890 | EFFECTPART.CFrame = CFRAME | |
1891 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1892 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1893 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1894 | for i = 0, 1, delay do | |
1895 | Swait() | |
1896 | PART.CFrame = PART.CFrame * ROTATION | |
1897 | PART.Transparency = i | |
1898 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1899 | end | |
1900 | PART.Parent = nil | |
1901 | end), EFFECTPART, EFFECTMESH) | |
1902 | end | |
1903 | ||
1904 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1905 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1906 | EFFECTPART.Anchored = true | |
1907 | EFFECTPART.CFrame = CFRAME | |
1908 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1909 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1910 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1911 | for i = 0, 1, delay do | |
1912 | Swait() | |
1913 | PART.CFrame = PART.CFrame * ROTATION | |
1914 | PART.Transparency = i | |
1915 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1916 | end | |
1917 | PART.Parent = nil | |
1918 | end), EFFECTPART, EFFECTMESH) | |
1919 | end | |
1920 | ||
1921 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1922 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1923 | EFFECTPART.Anchored = true | |
1924 | EFFECTPART.CFrame = CFRAME | |
1925 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1926 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1927 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1928 | for i = 0, 1, delay do | |
1929 | Swait() | |
1930 | PART.CFrame = PART.CFrame * ROTATION | |
1931 | PART.Transparency = i | |
1932 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1933 | end | |
1934 | PART.Parent = nil | |
1935 | end), EFFECTPART, EFFECTMESH) | |
1936 | end | |
1937 | ||
1938 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
1939 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1940 | EFFECTPART.Anchored = true | |
1941 | EFFECTPART.CFrame = CFRAME | |
1942 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
1943 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1944 | local XVALUE = MRANDOM() | |
1945 | local YVALUE = MRANDOM() | |
1946 | local ZVALUE = MRANDOM() | |
1947 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
1948 | for i = 0, 1, delay do | |
1949 | Swait() | |
1950 | PART.CFrame = PART.CFrame * ROTATION | |
1951 | PART.Transparency = i | |
1952 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
1953 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
1954 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
1955 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
1956 | end | |
1957 | PART.Parent = nil | |
1958 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
1959 | end | |
1960 | ||
1961 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
1962 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
1963 | if MAGNITUDECFRAME > (1 / 100) then | |
1964 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
1965 | EFFECTPART.Anchored = true | |
1966 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
1967 | local THEMESHTYPE = "BlockMesh" | |
1968 | if MESHTYPE == "Cylinder" then | |
1969 | THEMESHTYPE = "CylinderMesh" | |
1970 | end | |
1971 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
1972 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1973 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1974 | for i = 0, 1, delay do | |
1975 | Swait() | |
1976 | PART.CFrame = PART.CFrame * ROTATION | |
1977 | PART.Transparency = i | |
1978 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
1979 | end | |
1980 | PART.Parent = nil | |
1981 | end), EFFECTPART, EFFECTMESH) | |
1982 | end | |
1983 | end | |
1984 | ||
1985 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
1986 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
1987 | EFFECTPART.Anchored = true | |
1988 | EFFECTPART.CFrame = CFRAME | |
1989 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
1990 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1991 | local THELASTPOINT = CFRAME | |
1992 | coroutine.resume(coroutine.create(function(PART) | |
1993 | for i = 1, DURATION do | |
1994 | Swait() | |
1995 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
1996 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
1997 | THELASTPOINT = PART.CFrame | |
1998 | end | |
1999 | PART.Parent = nil | |
2000 | end), EFFECTPART) | |
2001 | end | |
2002 | ||
2003 | --local list={} | |
2004 | function Triangle(Color, Material, a, b, c, delay) | |
2005 | local edge1 = (c - a):Dot((b - a).unit) | |
2006 | local edge2 = (a - b):Dot((c - b).unit) | |
2007 | local edge3 = (b - c):Dot((a - c).unit) | |
2008 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
2009 | a, b, c=a, b, c | |
2010 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
2011 | a, b, c=b, c, a | |
2012 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
2013 | a, b, c=c, a, b | |
2014 | else | |
2015 | assert(false, "unreachable") | |
2016 | end | |
2017 | local len1 = (c - a):Dot((b - a).unit) | |
2018 | local len2 = (b - a).magnitude - len1 | |
2019 | local width = (a + (b - a).unit * len1 - c).magnitude | |
2020 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
2021 | if len1 > 1 / 100 then | |
2022 | local sz = VT(0.2, width, len1) | |
2023 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
2024 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
2025 | w1.Anchored = true | |
2026 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
2027 | coroutine.resume(coroutine.create(function() | |
2028 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
2029 | Swait() | |
2030 | w1.Transparency = i | |
2031 | end | |
2032 | w1.Parent = nil | |
2033 | end)) | |
2034 | game:GetService("Debris"):AddItem(w1, 10) | |
2035 | --table.insert(list, w1) | |
2036 | end | |
2037 | if len2 > 1 / 100 then | |
2038 | local sz = VT(0.2, width, len2) | |
2039 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
2040 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
2041 | w2.Anchored = true | |
2042 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
2043 | coroutine.resume(coroutine.create(function() | |
2044 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
2045 | Swait() | |
2046 | w2.Transparency = i | |
2047 | end | |
2048 | w2.Parent = nil | |
2049 | end)) | |
2050 | game:GetService("Debris"):AddItem(w2, 10) | |
2051 | --table.insert(list, w2) | |
2052 | end | |
2053 | --return unpack(list) | |
2054 | end | |
2055 | ||
2056 | --[[Usage: | |
2057 | local Pos = Part | |
2058 | local Offset = Part.CFrame * CF(0, 0, 0) | |
2059 | local Color = "Institutional white" | |
2060 | local Material = "Neon" | |
2061 | local TheDelay = 0.01 | |
2062 | local Height = 4 | |
2063 | BLCF = Offset | |
2064 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2065 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2066 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2067 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2068 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2069 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2070 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2071 | SCFR = BLCF | |
2072 | elseif not SCFR then | |
2073 | SCFR = BLCF | |
2074 | end | |
2075 | -- | |
2076 | BLCF = nil | |
2077 | SCFR = nil | |
2078 | --]] | |
2079 | ||
2080 | --//=================================\\ | |
2081 | --\\=================================// | |
2082 | ||
2083 | ||
2084 | ||
2085 | ||
2086 | ||
2087 | --//=================================\\ | |
2088 | --|| RESIZE PLAYER | |
2089 | --\\=================================// | |
2090 | ||
2091 | if Player_Size ~= 1 then | |
2092 | RootPart.Size = RootPart.Size * Player_Size | |
2093 | Torso.Size = Torso.Size * Player_Size | |
2094 | Head.Size = Head.Size * Player_Size | |
2095 | RightArm.Size = RightArm.Size * Player_Size | |
2096 | LeftArm.Size = LeftArm.Size * Player_Size | |
2097 | RightLeg.Size = RightLeg.Size * Player_Size | |
2098 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
2099 | RootJoint.Parent = RootPart | |
2100 | Neck.Parent = Torso | |
2101 | RightShoulder.Parent = Torso | |
2102 | LeftShoulder.Parent = Torso | |
2103 | RightHip.Parent = Torso | |
2104 | LeftHip.Parent = Torso | |
2105 | ||
2106 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2107 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2108 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2109 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
2110 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
2111 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
2112 | if Disable_Moving_Arms == false then | |
2113 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
2114 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
2115 | else | |
2116 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2117 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2118 | end | |
2119 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2120 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2121 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2122 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2123 | wait(0.1) | |
2124 | eye1.Parent = Character | |
2125 | eye2.Parent = Character | |
2126 | horns.Parent = Character | |
2127 | local cape = Instance.new("Part") | |
2128 | cape.CFrame = Torso.CFrame | |
2129 | cape.Parent = Character | |
2130 | cape.Name = "Cape" | |
2131 | local capemesh = Instance.new("SpecialMesh") | |
2132 | capemesh.MeshId = "http://www.roblox.com/asset/?id=215735235" | |
2133 | capemesh.TextureId = "http://www.roblox.com/asset/?id=215735282" | |
2134 | capemesh.Scale = Vector3.new(8,8.5,7.5) | |
2135 | capemesh.Offset = Vector3.new(0,-0.35,0.75) | |
2136 | capemesh.Parent = cape | |
2137 | weldBetween(Torso,cape) | |
2138 | local pen = Instance.new("Part") | |
2139 | pen.CFrame = Torso.CFrame | |
2140 | pen.Parent = Character | |
2141 | pen.Name = "Pendant" | |
2142 | local penmesh = Instance.new("SpecialMesh") | |
2143 | penmesh.MeshId = "rbxassetid://483743853" | |
2144 | penmesh.TextureId = "rbxassetid://482551659" | |
2145 | penmesh.Scale = Vector3.new(4,4,4) | |
2146 | penmesh.Offset = Vector3.new(0,2,0) | |
2147 | penmesh.Parent = pen | |
2148 | weldBetween(Torso,pen) | |
2149 | end | |
2150 | ||
2151 | ||
2152 | --//=================================\\ | |
2153 | --\\=================================// | |
2154 | ||
2155 | ||
2156 | ||
2157 | ||
2158 | ||
2159 | --//=================================\\ | |
2160 | --|| WEAPON CREATION | |
2161 | --\\=================================// | |
2162 | ||
2163 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
2164 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0)) | |
2165 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
2166 | ||
2167 | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
2168 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
2169 | ||
2170 | local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
2171 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
2172 | ||
2173 | if Player_Size ~= 1 then | |
2174 | for _, v in pairs (Weapon:GetChildren()) do | |
2175 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
2176 | local p1 = v.Part1 | |
2177 | v.Part1 = nil | |
2178 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
2179 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
2180 | v.Part1 = p1 | |
2181 | elseif v.ClassName == "Part" then | |
2182 | for _, b in pairs (v:GetChildren()) do | |
2183 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
2184 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
2185 | end | |
2186 | end | |
2187 | end | |
2188 | end | |
2189 | end | |
2190 | ||
2191 | for _, c in pairs(Weapon:GetChildren()) do | |
2192 | if c.ClassName == "Part" then | |
2193 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2194 | end | |
2195 | end | |
2196 | ||
2197 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
2198 | HandleWeld.Part0 = RightArm | |
2199 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2200 | end | |
2201 | ||
2202 | Weapon.Parent = Character | |
2203 | ||
2204 | Humanoid.Died:connect(function() | |
2205 | ATTACK = true | |
2206 | end) | |
2207 | ||
2208 | print(Class_Name.." loaded.") | |
2209 | ||
2210 | --//=================================\\ | |
2211 | --\\=================================// | |
2212 | ||
2213 | ||
2214 | ||
2215 | ||
2216 | ||
2217 | --//=================================\\ | |
2218 | --|| DAMAGE FUNCTIONS | |
2219 | --\\=================================// | |
2220 | ||
2221 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
2222 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2223 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
2224 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2225 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
2226 | BODYPOSITION.P = 2000 | |
2227 | BODYPOSITION.D = 100 | |
2228 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
2229 | if LABELTYPE == "Normal" then | |
2230 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
2231 | elseif LABELTYPE == "Debuff" then | |
2232 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
2233 | elseif LABELTYPE == "Interruption" then | |
2234 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
2235 | end | |
2236 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2237 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2238 | BILLBOARDGUI.Adornee = STATPART | |
2239 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2240 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2241 | BILLBOARDGUI.AlwaysOnTop = false | |
2242 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2243 | TEXTLABEL.BackgroundTransparency = 1 | |
2244 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2245 | TEXTLABEL.Text = TEXT | |
2246 | TEXTLABEL.Font = "SourceSans" | |
2247 | TEXTLABEL.FontSize="Size42" | |
2248 | TEXTLABEL.TextColor3 = COLOR | |
2249 | TEXTLABEL.TextStrokeTransparency = 0 | |
2250 | TEXTLABEL.TextScaled = true | |
2251 | TEXTLABEL.TextWrapped = true | |
2252 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2253 | wait(0.2) | |
2254 | for i=1, 5 do | |
2255 | wait() | |
2256 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
2257 | end | |
2258 | wait(1.2) | |
2259 | for i=1, 5 do | |
2260 | wait() | |
2261 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
2262 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
2263 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
2264 | end | |
2265 | THEPART.Parent = nil | |
2266 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
2267 | end | |
2268 | ||
2269 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
2270 | if LOCATION:FindFirstChild("Stats") ~= nil then | |
2271 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then | |
2272 | if LOCATION.Stats:FindFirstChild("Block").Value == true then | |
2273 | return | |
2274 | end | |
2275 | end | |
2276 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then | |
2277 | local NewStatChange = IT("NumberValue") | |
2278 | NewStatChange.Value = AMOUNT | |
2279 | if STAT == "Defense" then | |
2280 | NewStatChange.Name = "ChangeDefense" | |
2281 | elseif STAT == "Damage" then | |
2282 | NewStatChange.Name = "ChangeDamage" | |
2283 | elseif STAT == "Movement" then | |
2284 | NewStatChange.Name = "ChangeMovement" | |
2285 | end | |
2286 | if SHOWTHESTAT == true then | |
2287 | if AMOUNT < 0 then | |
2288 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1)) | |
2289 | elseif AMOUNT > 0 then | |
2290 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1)) | |
2291 | end | |
2292 | end | |
2293 | if DURATION ~= nil and DURATION ~= 0 then | |
2294 | local StatDuration = IT("NumberValue") | |
2295 | StatDuration.Name = "Duration" | |
2296 | StatDuration.Value = DURATION | |
2297 | StatDuration.Parent = NewStatChange | |
2298 | end | |
2299 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat") | |
2300 | end | |
2301 | end | |
2302 | end | |
2303 | ||
2304 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2305 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
2306 | if HIT.Parent == nil then | |
2307 | return | |
2308 | end | |
2309 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
2310 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
2311 | if v:IsA("Humanoid") then | |
2312 | HITHUMANOID = v | |
2313 | HITHUMANOID.MaxHealth = 100 | |
2314 | end | |
2315 | end | |
2316 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
2317 | StaggerHit.Value = true | |
2318 | if Play_Hitbox_Hit_Sound == true then | |
2319 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
2320 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
2321 | end | |
2322 | end | |
2323 | return | |
2324 | end | |
2325 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
2326 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
2327 | end | |
2328 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
2329 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
2330 | end | |
2331 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
2332 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
2333 | if HIT.Parent.DebounceHit.Value == true then | |
2334 | return | |
2335 | end | |
2336 | end | |
2337 | if AntiTeamKill.Value == true then | |
2338 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
2339 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
2340 | return | |
2341 | end | |
2342 | end | |
2343 | end | |
2344 | if HITEVENWHENDEAD == false then | |
2345 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
2346 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
2347 | return | |
2348 | end | |
2349 | end | |
2350 | end | |
2351 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2352 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
2353 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
2354 | end | |
2355 | end | |
2356 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2357 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
2358 | if STAGGER == true and Enable_Stagger == true then | |
2359 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
2360 | end | |
2361 | end | |
2362 | end | |
2363 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2364 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
2365 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
2366 | HASBEENBLOCKED = true | |
2367 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
2368 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
2369 | if RANGED ~= true then | |
2370 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
2371 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
2372 | end | |
2373 | end | |
2374 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
2375 | BlockDebounce.Name = "BlockDebounce" | |
2376 | BlockDebounce.Value = true | |
2377 | if RANGED ~= true then | |
2378 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
2379 | else | |
2380 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
2381 | end | |
2382 | end | |
2383 | if RANGED ~= true and Enable_Stagger == true then | |
2384 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
2385 | Stagger.Value = true | |
2386 | end | |
2387 | return | |
2388 | end | |
2389 | end | |
2390 | end | |
2391 | if DECREASETHESTAT ~= nil then | |
2392 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2393 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
2394 | end | |
2395 | end | |
2396 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
2397 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2398 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
2399 | if CanPenetrateArmor.Value == true then | |
2400 | DAMAGE = DAMAGE | |
2401 | else | |
2402 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
2403 | end | |
2404 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
2405 | DAMAGE = DAMAGE | |
2406 | end | |
2407 | end | |
2408 | if CanCrit.Value == true then | |
2409 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
2410 | if CRITCHANCENUMBER == 1 then | |
2411 | DAMAGE = DAMAGE * 2 | |
2412 | end | |
2413 | end | |
2414 | DAMAGE = math.floor(DAMAGE) | |
2415 | if HASBEENBLOCKED == false then | |
2416 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
2417 | end | |
2418 | if DAMAGE < 20 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then | |
2419 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2420 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
2421 | CreateSound("296102734", HIT, 1, 1) | |
2422 | else | |
2423 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0)) | |
2424 | end | |
2425 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then | |
2426 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2427 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
2428 | CreateSound("296102734", HIT, 1, 1) | |
2429 | else | |
2430 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0)) | |
2431 | end | |
2432 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then | |
2433 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2434 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
2435 | CreateSound("296102734", HIT, 1, 1) | |
2436 | else | |
2437 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255)) | |
2438 | end | |
2439 | elseif HITHUMANOID.Parent:FindFirstChild("IceCover") then | |
2440 | HITHUMANOID.Health = 0 | |
2441 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "SHATTERED", C3(225/255, 225/255, 225/255)) | |
2442 | reap(HITHUMANOID.Parent) | |
2443 | end | |
2444 | if TYPE == "Normal" then | |
2445 | local vp = IT("BodyVelocity") | |
2446 | vp.P=500 | |
2447 | vp.maxForce = VT(math.huge, 0, math.huge) | |
2448 | if KNOCKBACKTYPE == 1 then | |
2449 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
2450 | elseif KNOCKBACKTYPE == 2 then | |
2451 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
2452 | end | |
2453 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
2454 | vp.Parent = HIT--.Parent.Torso | |
2455 | end | |
2456 | game:GetService("Debris"):AddItem(vp, 0.5) | |
2457 | end | |
2458 | HASBEENBLOCKED = false | |
2459 | RecentEnemy.Value = HIT.Parent | |
2460 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
2461 | DebounceHit.Name = "DebounceHit" | |
2462 | DebounceHit.Value = true | |
2463 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
2464 | end | |
2465 | end | |
2466 | ||
2467 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2468 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
2469 | for _, c in pairs(workspace:GetChildren()) do | |
2470 | local HUMANOID = c:FindFirstChild("Humanoid") | |
2471 | local HEAD = nil | |
2472 | if HUMANOID ~= nil then | |
2473 | for _, d in pairs(c:GetChildren()) do | |
2474 | if d.ClassName == "Model" and RANGED ~= true then | |
2475 | HEAD = d:FindFirstChild("Hitbox") | |
2476 | if HEAD ~= nil then | |
2477 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
2478 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
2479 | if Play_Hitbox_Hit_Sound == true then | |
2480 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2481 | HitRefpart.Anchored = true | |
2482 | HitRefpart.CFrame = CF(HEAD.Position) | |
2483 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
2484 | end | |
2485 | if Enable_Stagger_Hit == true then | |
2486 | StaggerHit.Value = true | |
2487 | end | |
2488 | end | |
2489 | end | |
2490 | elseif d:IsA"BasePart" then | |
2491 | HEAD = d | |
2492 | if HEAD ~= nil then | |
2493 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
2494 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
2495 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
2496 | end | |
2497 | end | |
2498 | end | |
2499 | end | |
2500 | end | |
2501 | end | |
2502 | end | |
2503 | ||
2504 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
2505 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
2506 | if Player.Neutral == true then | |
2507 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
2508 | end | |
2509 | for _, c in pairs(workspace:GetChildren()) do | |
2510 | local HUMANOID = c:FindFirstChild("Humanoid") | |
2511 | local THEHEAD = nil | |
2512 | if HUMANOID ~= nil then | |
2513 | if c:FindFirstChild("Torso") ~= nil then | |
2514 | THEHEAD = c:FindFirstChild("Torso") | |
2515 | elseif c:FindFirstChild("UpperTorso") ~= nil then | |
2516 | THEHEAD = c:FindFirstChild("UpperTorso") | |
2517 | end | |
2518 | if THEHEAD ~= nil then | |
2519 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
2520 | print("yes 1") | |
2521 | if APPLYTOOTHERSINSTEAD == true then | |
2522 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
2523 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
2524 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
2525 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
2526 | end | |
2527 | end | |
2528 | end | |
2529 | elseif APPLYTOOTHERSINSTEAD == false then | |
2530 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
2531 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
2532 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
2533 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
2534 | end | |
2535 | end | |
2536 | end | |
2537 | end | |
2538 | end | |
2539 | end | |
2540 | end | |
2541 | end | |
2542 | ||
2543 | --//=================================\\ | |
2544 | --\\=================================// | |
2545 | ||
2546 | ||
2547 | ||
2548 | ||
2549 | ||
2550 | --//=================================\\ | |
2551 | --|| WEAPON GUI | |
2552 | --\\=================================// | |
2553 | ||
2554 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
2555 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
2556 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
2557 | ||
2558 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
2559 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
2560 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
2561 | ||
2562 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
2563 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
2564 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
2565 | ||
2566 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
2567 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
2568 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
2569 | ||
2570 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
2571 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
2572 | ||
2573 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
2574 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
2575 | ||
2576 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
2577 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
2578 | ||
2579 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
2580 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
2581 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
2582 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
2583 | ||
2584 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
2585 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
2586 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
2587 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
2588 | ||
2589 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
2590 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
2591 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
2592 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
2593 | ||
2594 | if Enable_Gui == true then | |
2595 | WEAPONGUI.Parent = PlayerGui | |
2596 | end | |
2597 | ||
2598 | if Enable_Stats == true and Show_Stats == true then | |
2599 | DEFENSEFRAME.Parent = WEAPONGUI | |
2600 | DAMAGEFRAME.Parent = WEAPONGUI | |
2601 | MOVEMENTFRAME.Parent = WEAPONGUI | |
2602 | end | |
2603 | ||
2604 | if Enable_Secondary_Bar == true then | |
2605 | SECONDARYMANABAR.Parent = WEAPONGUI | |
2606 | end | |
2607 | ||
2608 | if Enable_Abilities == true then | |
2609 | SKILL1FRAME.Parent = WEAPONGUI | |
2610 | SKILL2FRAME.Parent = WEAPONGUI | |
2611 | SKILL3FRAME.Parent = WEAPONGUI | |
2612 | SKILL4FRAME.Parent = WEAPONGUI | |
2613 | end | |
2614 | ||
2615 | if Enable_Stun == true then | |
2616 | STUNFRAME.Parent = WEAPONGUI | |
2617 | end | |
2618 | ||
2619 | function UpdateGUI() | |
2620 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2621 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2622 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
2623 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2624 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2625 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
2626 | if Enable_Abilities == true then | |
2627 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2628 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2629 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2630 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2631 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2632 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2633 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2634 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2635 | end | |
2636 | if Enable_Stats == true and Show_Stats == true then | |
2637 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2638 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
2639 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2640 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
2641 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2642 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
2643 | end | |
2644 | if Enable_Stun == true then | |
2645 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2646 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2647 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
2648 | end | |
2649 | if Enable_Secondary_Bar == true then | |
2650 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2651 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
2652 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
2653 | end | |
2654 | end | |
2655 | ||
2656 | if Enable_Gui == true then | |
2657 | UpdateGUI() | |
2658 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
2659 | if v.ClassName == "Frame" then | |
2660 | for _, b in pairs (v:GetChildren()) do | |
2661 | if b.ClassName == "TextLabel" then | |
2662 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
2663 | wait(Menu_Update_Speed) | |
2664 | for i = 1, 0, -0.1 do | |
2665 | Swait() | |
2666 | THETEXTLABEL.TextTransparency = i | |
2667 | THETEXTLABEL.TextStrokeTransparency = i | |
2668 | end | |
2669 | THETEXTLABEL.TextTransparency = 0 | |
2670 | THETEXTLABEL.TextStrokeTransparency = 0 | |
2671 | end), b) | |
2672 | end | |
2673 | end | |
2674 | end | |
2675 | end | |
2676 | end | |
2677 | ||
2678 | --//=================================\\ | |
2679 | --\\=================================// | |
2680 | ||
2681 | ||
2682 | ||
2683 | ||
2684 | ||
2685 | --//=================================\\ | |
2686 | --|| SKILL FUNCTIONS | |
2687 | --\\=================================// | |
2688 | ||
2689 | function UpdateSkillsAndStuff() | |
2690 | if Mana_Regen_Mode == "1" then | |
2691 | if Mana.Value >= Max_Mana then | |
2692 | Mana.Value = Max_Mana | |
2693 | elseif Mana.Value < 0 then | |
2694 | Mana.Value = 0 | |
2695 | else | |
2696 | if MANADELAYNUMBER <= Mana_Wait then | |
2697 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
2698 | else | |
2699 | MANADELAYNUMBER = 0 | |
2700 | Mana.Value = Mana.Value + Recover_Mana | |
2701 | end | |
2702 | end | |
2703 | elseif Mana_Regen_Mode == "2" then | |
2704 | if Mana.Value <= Max_Mana then | |
2705 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
2706 | elseif Mana.Value >= Max_Mana then | |
2707 | Mana.Value = Max_Mana | |
2708 | elseif Mana.Value < 0 then | |
2709 | Mana.Value = 0 | |
2710 | end | |
2711 | end | |
2712 | if Enable_Secondary_Bar == true then | |
2713 | if Secondary_Mana_Regen_Mode == "1" then | |
2714 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
2715 | SecondaryMana.Value = Max_Secondary_Mana | |
2716 | elseif SecondaryMana.Value < 0 then | |
2717 | SecondaryMana.Value = 0 | |
2718 | else | |
2719 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
2720 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
2721 | else | |
2722 | SECONDARYMANADELAYNUMBER = 0 | |
2723 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
2724 | end | |
2725 | end | |
2726 | elseif Secondary_Mana_Regen_Mode == "2" then | |
2727 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
2728 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
2729 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
2730 | SecondaryMana.Value = Max_Secondary_Mana | |
2731 | elseif SecondaryMana.Value < 0 then | |
2732 | SecondaryMana.Value = 0 | |
2733 | end | |
2734 | end | |
2735 | else | |
2736 | SecondaryMana.Value = 0 | |
2737 | end | |
2738 | if Enable_Stun == true then | |
2739 | if Stun_Lose_Mode == "1" then | |
2740 | if StunValue.Value > Max_Stun then | |
2741 | StunValue.Value = Max_Stun | |
2742 | elseif StunValue.Value <= 0 then | |
2743 | StunValue.Value = 0 | |
2744 | else | |
2745 | if STUNDELAYNUMBER <= Stun_Wait then | |
2746 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
2747 | else | |
2748 | STUNDELAYNUMBER = 0 | |
2749 | StunValue.Value = StunValue.Value - Lose_Stun | |
2750 | end | |
2751 | end | |
2752 | elseif Stun_Lose_Mode == "2" then | |
2753 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
2754 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
2755 | elseif StunValue.Value > Max_Stun then | |
2756 | StunValue.Value = Max_Stun | |
2757 | elseif StunValue.Value <= 0 then | |
2758 | StunValue.Value = 0 | |
2759 | end | |
2760 | end | |
2761 | else | |
2762 | StunValue.Value = 0 | |
2763 | end | |
2764 | if Enable_Abilities == true then | |
2765 | if CO1 <= Cooldown_1 then | |
2766 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
2767 | elseif CO1 >= Cooldown_1 then | |
2768 | CO1 = Cooldown_1 | |
2769 | end | |
2770 | if CO2 <= Cooldown_2 then | |
2771 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
2772 | elseif CO2 >= Cooldown_2 then | |
2773 | CO2 = Cooldown_2 | |
2774 | end | |
2775 | if CO3 <= Cooldown_3 then | |
2776 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
2777 | elseif CO3 >= Cooldown_3 then | |
2778 | CO3 = Cooldown_3 | |
2779 | end | |
2780 | if CO4 <= Cooldown_4 then | |
2781 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
2782 | elseif CO4 >= Cooldown_4 then | |
2783 | CO4 = Cooldown_4 | |
2784 | end | |
2785 | end | |
2786 | end | |
2787 | ||
2788 | --//=================================\\ | |
2789 | --\\=================================// | |
2790 | ||
2791 | ||
2792 | ||
2793 | ||
2794 | ||
2795 | --//=================================\\ | |
2796 | --|| ATTACK FUNCTIONS AND STUFF | |
2797 | --\\=================================// | |
2798 | ||
2799 | function EquipWeapon() | |
2800 | --ATTACK = true | |
2801 | DEFENSECHANGE1.Parent = nil | |
2802 | MOVEMENTCHANGE1.Parent = ChangeStat | |
2803 | for i=0, 1, 0.5 / Animation_Speed do | |
2804 | Swait() | |
2805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
2806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2809 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
2810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
2811 | end | |
2812 | for i=0, 1, 0.08 / Animation_Speed do | |
2813 | Swait() | |
2814 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
2815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2817 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2818 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
2819 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
2820 | end | |
2821 | HandleWeld.Part0 = RightArm | |
2822 | HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)) | |
2823 | CreateSound("174884033", HitboxPart, 1, 1.5) | |
2824 | for i=0, 1, 0.5 / Animation_Speed do | |
2825 | Swait() | |
2826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
2827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2830 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
2831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
2832 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
2833 | end | |
2834 | LASTPOINT = EffectPart.CFrame | |
2835 | for i=0, 1, 0.08 / Animation_Speed do | |
2836 | Swait() | |
2837 | TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1) | |
2838 | LASTPOINT = EffectPart.CFrame | |
2839 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2843 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
2844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2845 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
2846 | end | |
2847 | LASTPOINT = nil | |
2848 | --ATTACK = false | |
2849 | end | |
2850 | ||
2851 | function UnequipWeapon() | |
2852 | --ATTACK = true | |
2853 | for i=0, 1, 0.5 / Animation_Speed do | |
2854 | Swait() | |
2855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
2856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2859 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
2860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
2861 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
2862 | end | |
2863 | CreateSound("245542809", HitboxPart, 1, 1.2) | |
2864 | for i=0, 1, 0.08 / Animation_Speed do | |
2865 | Swait() | |
2866 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
2867 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2868 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2869 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2870 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
2871 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
2872 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
2873 | end | |
2874 | HandleWeld.Part0 = Torso | |
2875 | HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)) | |
2876 | for i=0, 1, 0.5 / Animation_Speed do | |
2877 | Swait() | |
2878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
2879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2882 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
2883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
2884 | end | |
2885 | for i=0, 1, 0.08 / Animation_Speed do | |
2886 | Swait() | |
2887 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2888 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2890 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed) | |
2891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2893 | if Disable_Moving_Arms == false then | |
2894 | RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
2895 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
2896 | else | |
2897 | RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
2898 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
2899 | end | |
2900 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2901 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2902 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2903 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2904 | end | |
2905 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2906 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2907 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2908 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
2909 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
2910 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
2911 | if Disable_Moving_Arms == false then | |
2912 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
2913 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
2914 | else | |
2915 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2916 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2917 | end | |
2918 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2919 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2920 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2921 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2922 | --ATTACK = false | |
2923 | DEFENSECHANGE1.Parent = ChangeStat | |
2924 | MOVEMENTCHANGE1.Parent = nil | |
2925 | end | |
2926 | ||
2927 | function StaggerHitAnimation() | |
2928 | ATTACK = true | |
2929 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
2930 | for i = 1, MRANDOM(2, 4) do | |
2931 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2932 | end | |
2933 | end | |
2934 | for i = 0, 1, 0.1 / Animation_Speed do | |
2935 | Swait() | |
2936 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
2937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2940 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
2942 | if Stagger.Value == true or Stun.Value == true then | |
2943 | break | |
2944 | end | |
2945 | end | |
2946 | ATTACK = false | |
2947 | end | |
2948 | ||
2949 | function StaggerAnimation() | |
2950 | ATTACK = true | |
2951 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
2952 | for i = 1, MRANDOM(2, 4) do | |
2953 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2954 | end | |
2955 | end | |
2956 | DISABLEJUMPING = true | |
2957 | COMBO = 1 | |
2958 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0)) | |
2959 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso) | |
2960 | STAGGERVELOCITY.P = 500 | |
2961 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
2962 | if Rooted.Value == false then | |
2963 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
2964 | end | |
2965 | for i = 0, 1, 0.35 / Animation_Speed do | |
2966 | Swait() | |
2967 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2968 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2971 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2972 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
2973 | end | |
2974 | for i = 0, 1, 0.2 / Animation_Speed do | |
2975 | Swait() | |
2976 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2978 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2979 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2980 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
2981 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
2982 | end | |
2983 | STAGGERVELOCITY.Parent = nil | |
2984 | for i = 1, 50 * Animation_Speed do | |
2985 | Swait() | |
2986 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
2987 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
2988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2989 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2990 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
2991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
2992 | end | |
2993 | DISABLEJUMPING = false | |
2994 | ATTACK = false | |
2995 | end | |
2996 | ||
2997 | function StunAnimation() | |
2998 | ATTACK = true | |
2999 | DISABLEJUMPING = true | |
3000 | COMBO = 1 | |
3001 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0)) | |
3002 | for i = 0, 1, 0.3 / Animation_Speed do | |
3003 | Swait() | |
3004 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
3005 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
3006 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
3007 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3008 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
3009 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
3010 | end | |
3011 | for i = 0, 1, 0.3 / Animation_Speed do | |
3012 | Swait() | |
3013 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
3014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
3015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3017 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
3018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
3019 | end | |
3020 | for i = 0, 1, 0.3 / Animation_Speed do | |
3021 | Swait() | |
3022 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
3023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
3024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3026 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
3027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
3028 | end | |
3029 | for i = 1, 70 * Animation_Speed do | |
3030 | Swait() | |
3031 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
3032 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
3033 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
3034 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
3035 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3036 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
3037 | end | |
3038 | for i = 0, 1, 0.2 / Animation_Speed do | |
3039 | Swait() | |
3040 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
3041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
3042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3044 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
3045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
3046 | end | |
3047 | DISABLEJUMPING = false | |
3048 | ATTACK = false | |
3049 | end | |
3050 | ||
3051 | function EAbility() | |
3052 | ATTACK = true | |
3053 | ATTACK = false | |
3054 | end | |
3055 | ||
3056 | function Attack1() | |
3057 | ATTACK = true | |
3058 | for i=0, 1, 0.1 / Animation_Speed do | |
3059 | Swait() | |
3060 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
3061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
3062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3063 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
3064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
3065 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3066 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3067 | break | |
3068 | end | |
3069 | end | |
3070 | CreateSound("553461842", LeftArm, 1.2, MRANDOM(8, 9) / 10) | |
3071 | for i=0, 1, 0.1 / Animation_Speed*4 do | |
3072 | Swait() | |
3073 | local Pos = HitboxPart | |
3074 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
3075 | local Color = "Cyan" | |
3076 | local Material = "Neon" | |
3077 | local TheDelay = 0.01 | |
3078 | local Height = 6.2 * Player_Size | |
3079 | BLCF = Offset | |
3080 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
3081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
3082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
3083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*6) | |
3084 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
3085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
3086 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3087 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3088 | break | |
3089 | end | |
3090 | end | |
3091 | shockwaveright() | |
3092 | BLCF = nil | |
3093 | SCFR = nil | |
3094 | ATTACK = false | |
3095 | end | |
3096 | ||
3097 | function Attack2() | |
3098 | ATTACK = true | |
3099 | for i=0, 1, 0.1 / Animation_Speed do | |
3100 | Swait() | |
3101 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-50)), 0.4 / Animation_Speed) | |
3102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
3103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3105 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
3106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
3107 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3108 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3109 | break | |
3110 | end | |
3111 | end | |
3112 | CreateSound("553461718", LeftArm, 1.2, MRANDOM(7, 9) / 10) | |
3113 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
3114 | Swait() | |
3115 | local Pos = HitboxPart | |
3116 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
3117 | local Color = "Cyan" | |
3118 | local Material = "Neon" | |
3119 | local TheDelay = 0.01 | |
3120 | local Height = 6.2 * Player_Size | |
3121 | BLCF = Offset | |
3122 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
3123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
3124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1.25 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*4) | |
3125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3126 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
3127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
3128 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3129 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3130 | break | |
3131 | end | |
3132 | end | |
3133 | shockwaveright() | |
3134 | BLCF = nil | |
3135 | SCFR = nil | |
3136 | ATTACK = false | |
3137 | end | |
3138 | ||
3139 | function Freeze() | |
3140 | pupil1.BrickColor = BrickColor.new("Black") | |
3141 | pupil2.BrickColor = BrickColor.new("Black") | |
3142 | Humanoid.JumpPower = 0 | |
3143 | Humanoid.WalkSpeed = 0 | |
3144 | ATTACK = true | |
3145 | CreateSound("357558023",Torso, 15, MRANDOM(11, 13) / 10) | |
3146 | for i=0, 1, 0.1 / Animation_Speed do | |
3147 | Swait() | |
3148 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
3149 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(25)), 0.15 / Animation_Speed) | |
3150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3151 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3152 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
3153 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
3154 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
3155 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3156 | break | |
3157 | end | |
3158 | end | |
3159 | SilenceRoar2() | |
3160 | UniqueMove1() | |
3161 | end | |
3162 | ||
3163 | function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME) | |
3164 | local POS1 = POSITION1 | |
3165 | local POS2 = POSITION2 | |
3166 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
3167 | local FIREPILLARHITSOUNDS = {"260433557", --[["646619365",--]] "260433522"--[[, "144140670"--]]} | |
3168 | local FIREPILLARCOLORS = {"Toothpaste", "Cyan", "Tael"} | |
3169 | local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character) | |
3170 | local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
3171 | FirePillarRefpart1.Anchored = true | |
3172 | FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0) | |
3173 | game:GetService("Debris"):AddItem(FirePillarRefpart1, 5) | |
3174 | local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character) | |
3175 | if FIREPILLAR2HIT ~= nil then | |
3176 | FirePillarRefpart1.Parent = nil | |
3177 | local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
3178 | FirePillarRefpart2.Anchored = true | |
3179 | FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS) | |
3180 | game:GetService("Debris"):AddItem(FirePillarRefpart2, 5) | |
3181 | CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10) | |
3182 | for i = 1, MRANDOM(5, 10) do | |
3183 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100) | |
3184 | end | |
3185 | for i = 1, MRANDOM(15, 20) do | |
3186 | local FIREEFFECTSIZE = MRANDOM(1, 2) | |
3187 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100) | |
3188 | end | |
3189 | MagicCylinder("Cyan", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME) | |
3190 | MagicSphere("White", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME) | |
3191 | MagicSphere("Tael", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME) | |
3192 | MagicSphere("Lapis", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME) | |
3193 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 25, 35, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true) | |
3194 | end | |
3195 | end | |
3196 | ||
3197 | function Attack3() | |
3198 | ATTACK = true | |
3199 | local FIREEFFECTCOLORS = {"Tael", "Cyan", "Toohpaste"} | |
3200 | for i=0, 1, 0.1 / Animation_Speed do | |
3201 | Swait() | |
3202 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
3203 | --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
3204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
3205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3208 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
3209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
3210 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3211 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3212 | break | |
3213 | end | |
3214 | end | |
3215 | CreateSound("549224856", LeftArm, 1, MRANDOM(11, 13) / 10) | |
3216 | FirePillar(RootPart.Position, Mouse.hit.p, 125, 3.5, 0, 5, 10, 0.025) | |
3217 | MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
3218 | MagicBlock("Cyan", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05) | |
3219 | MagicBlock("Toothpaste", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05) | |
3220 | for i=0, 1, 0.1 / Animation_Speed do | |
3221 | Swait() | |
3222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
3223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3226 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
3227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
3228 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3229 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed) | |
3230 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3231 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3232 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3233 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
3234 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
3235 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]-- | |
3236 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3237 | break | |
3238 | end | |
3239 | end | |
3240 | ATTACK = false | |
3241 | end | |
3242 | ||
3243 | function Move1() | |
3244 | ATTACK = true | |
3245 | ATTACK = false | |
3246 | end | |
3247 | ||
3248 | function Move2() | |
3249 | ATTACK = true | |
3250 | ATTACK = false | |
3251 | end | |
3252 | ||
3253 | function Move3() | |
3254 | ATTACK = true | |
3255 | ATTACK = false | |
3256 | end | |
3257 | ||
3258 | function Move4() | |
3259 | ATTACK = true | |
3260 | ATTACK = false | |
3261 | end | |
3262 | ||
3263 | function blizzard() | |
3264 | ATTACK = true | |
3265 | Humanoid.JumpPower = 0 | |
3266 | Humanoid.WalkSpeed = 0 | |
3267 | while true do | |
3268 | if HOLDBLIZZARD == true then | |
3269 | CreateSound("357558023", Torso, 15, MRANDOM(15, 18) / 10) | |
3270 | local ice = Instance.new("Part") | |
3271 | local mesh = Instance.new("SpecialMesh") | |
3272 | mesh.MeshId = "rbxassetid://168892432" | |
3273 | mesh.Scale = Vector3.new(18,18,18) | |
3274 | mesh.Parent = ice | |
3275 | ice.Parent = Character | |
3276 | ice.CanCollide = false | |
3277 | ice.Anchored = true | |
3278 | ice.Transparency = 1 | |
3279 | ice.BrickColor = BrickColor.new("White") | |
3280 | ice.CFrame = RootPart.CFrame | |
3281 | local ice2 = Instance.new("Part") | |
3282 | local mesh2 = Instance.new("SpecialMesh") | |
3283 | mesh2.MeshId = "rbxassetid://168892432" | |
3284 | mesh2.Scale = Vector3.new(24,24,24) | |
3285 | mesh2.Parent = ice2 | |
3286 | ice2.Parent = Character | |
3287 | ice2.CanCollide = false | |
3288 | ice2.Anchored = true | |
3289 | ice2.Transparency = 1 | |
3290 | ice2.BrickColor = BrickColor.new("White") | |
3291 | ice2.CFrame = RootPart.CFrame | |
3292 | for spin = 1,20 do | |
3293 | spin = ice.CFrame | |
3294 | spin2 = ice2.CFrame | |
3295 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, ice, 18, false, 5, 8, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3296 | ice.CFrame = spin * CFrame.fromEulerAnglesXYZ(0, 0.25, 0) | |
3297 | ice.Transparency = ice.Transparency - 0.025 | |
3298 | ice2.CFrame = spin2 * CFrame.fromEulerAnglesXYZ(0, -0.25, 0) | |
3299 | ice2.Transparency = ice2.Transparency - 0.025 | |
3300 | wait(0.025) | |
3301 | end | |
3302 | for spin = 1,20 do | |
3303 | spin = ice.CFrame | |
3304 | spin2 = ice2.CFrame | |
3305 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, ice, 18, false, 15, 18, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3306 | ice.CFrame = spin * CFrame.fromEulerAnglesXYZ(0, 0.25, 0) | |
3307 | ice.Transparency = ice.Transparency + 0.025 | |
3308 | ice2.CFrame = spin2 * CFrame.fromEulerAnglesXYZ(0, -0.25, 0) | |
3309 | ice2.Transparency = ice2.Transparency + 0.025 | |
3310 | wait(0.025) | |
3311 | end | |
3312 | ice:Destroy() | |
3313 | else | |
3314 | ATTACK = false | |
3315 | Humanoid.JumpPower = 175 | |
3316 | Humanoid.WalkSpeed = 45 | |
3317 | break | |
3318 | end | |
3319 | end | |
3320 | end | |
3321 | ||
3322 | function shockwaverightleg() | |
3323 | local shockwave = Instance.new("Part") | |
3324 | CreateSound("438666141", RightLeg, 5, 1) | |
3325 | shockwave.CanCollide = false | |
3326 | shockwave.Anchored = true | |
3327 | shockwave.Parent = Character | |
3328 | shockwave.BrickColor = BrickColor.new("Really black") | |
3329 | local meshg = Instance.new("SpecialMesh") | |
3330 | meshg.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
3331 | meshg.Parent = shockwave | |
3332 | meshg.Scale = Vector3.new(3, 12, 3) | |
3333 | shockwave.CFrame = RightLeg.CFrame | |
3334 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, RightLeg, 12, false, 15, 20, MRANDOM(15, 25), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3335 | for i = 1,20 do | |
3336 | meshg.Scale = meshg.Scale + Vector3.new(5,0,5) | |
3337 | wait(0.025) | |
3338 | end | |
3339 | for i = 1,20 do | |
3340 | shockwave.Transparency = shockwave.Transparency + 0.05 | |
3341 | wait(0.015) | |
3342 | end | |
3343 | shockwave:Destroy() | |
3344 | end | |
3345 | ||
3346 | function shockwaveright() | |
3347 | BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5) | |
3348 | BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5) | |
3349 | BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5) | |
3350 | BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5) | |
3351 | BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5) | |
3352 | local shockwave = Instance.new("Part") | |
3353 | CreateSound("260430189", RightArm, 4, MRANDOM(3, 4) / 10) | |
3354 | shockwave.CanCollide = false | |
3355 | shockwave.Anchored = true | |
3356 | shockwave.Parent = Character | |
3357 | shockwave.BrickColor = BrickColor.new("Really black") | |
3358 | local meshg = Instance.new("SpecialMesh") | |
3359 | meshg.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
3360 | meshg.Parent = shockwave | |
3361 | meshg.Scale = Vector3.new(3, 12, 3) | |
3362 | shockwave.CFrame = RightArm.CFrame | |
3363 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, RightArm, 5, false, 35, 45, MRANDOM(35, 45), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3364 | for i = 1,10 do | |
3365 | shockwave.Transparency = shockwave.Transparency + 0.1 | |
3366 | meshg.Scale = meshg.Scale + Vector3.new(1,0,1) | |
3367 | wait(0.05) | |
3368 | end | |
3369 | shockwave:Destroy() | |
3370 | end | |
3371 | ||
3372 | --//=================================\\ | |
3373 | --\\=================================// | |
3374 | ||
3375 | ||
3376 | ||
3377 | --//=================================\\ | |
3378 | --|| SET THINGS UP | |
3379 | --\\=================================// | |
3380 | ||
3381 | ||
3382 | --//=================================\\ | |
3383 | --\\=================================// | |
3384 | ||
3385 | function SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
3386 | Humanoid.MaxHealth = "inf" | |
3387 | Humanoid.Health = "inf" | |
3388 | if HIT.Parent == nil then | |
3389 | return | |
3390 | end | |
3391 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
3392 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
3393 | if v:IsA("Humanoid") then | |
3394 | HITHUMANOID = v | |
3395 | end | |
3396 | end | |
3397 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
3398 | StaggerHit.Value = true | |
3399 | if Play_Hitbox_Hit_Sound == true then | |
3400 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
3401 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
3402 | end | |
3403 | end | |
3404 | return | |
3405 | end | |
3406 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
3407 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
3408 | end | |
3409 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
3410 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
3411 | end | |
3412 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
3413 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
3414 | if HIT.Parent.DebounceHit.Value == true then | |
3415 | return | |
3416 | end | |
3417 | end | |
3418 | if AntiTeamKill.Value == true then | |
3419 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
3420 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
3421 | return | |
3422 | end | |
3423 | end | |
3424 | end | |
3425 | if HITEVENWHENDEAD == false then | |
3426 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
3427 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
3428 | return | |
3429 | end | |
3430 | end | |
3431 | end | |
3432 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
3433 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
3434 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
3435 | end | |
3436 | end | |
3437 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
3438 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
3439 | if STAGGER == true and Enable_Stagger == true then | |
3440 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
3441 | end | |
3442 | end | |
3443 | end | |
3444 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
3445 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
3446 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
3447 | HASBEENBLOCKED = true | |
3448 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
3449 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
3450 | if RANGED ~= true then | |
3451 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
3452 | CreateSound("260433487", HIT, 1, HITBLOCKSOUNDPITCH) | |
3453 | end | |
3454 | end | |
3455 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
3456 | BlockDebounce.Name = "BlockDebounce" | |
3457 | BlockDebounce.Value = true | |
3458 | if RANGED ~= true then | |
3459 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
3460 | else | |
3461 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
3462 | end | |
3463 | end | |
3464 | if RANGED ~= true and Enable_Stagger == true then | |
3465 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
3466 | Stagger.Value = true | |
3467 | end | |
3468 | return | |
3469 | end | |
3470 | end | |
3471 | end | |
3472 | if DECREASETHESTAT ~= nil then | |
3473 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
3474 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
3475 | end | |
3476 | end | |
3477 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
3478 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
3479 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
3480 | if CanPenetrateArmor.Value == true then | |
3481 | DAMAGE = DAMAGE | |
3482 | else | |
3483 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
3484 | end | |
3485 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
3486 | DAMAGE = DAMAGE | |
3487 | end | |
3488 | end | |
3489 | if CanCrit.Value == true then | |
3490 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
3491 | if CRITCHANCENUMBER == 1 then | |
3492 | end | |
3493 | end | |
3494 | DAMAGE = math.floor(DAMAGE) | |
3495 | if HASBEENBLOCKED == false then | |
3496 | end | |
3497 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
3498 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
3499 | StaggerHit.Value = true | |
3500 | end | |
3501 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
3502 | CreateSound("260433487", HIT, 1, HITARMORSOUNDPITCH) | |
3503 | end | |
3504 | elseif DAMAGE > 3 and HASBEENBLOCKED == false then | |
3505 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
3506 | CreateSound("260433487", HIT, 1, HITPLAYERSOUNDPITCH) | |
3507 | end | |
3508 | end | |
3509 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
3510 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
3511 | CreateSound("260433487", HIT, 1, 1) | |
3512 | else | |
3513 | end | |
3514 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false then | |
3515 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
3516 | else | |
3517 | end | |
3518 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
3519 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
3520 | CreateSound("260433487", HIT, 1, 1) | |
3521 | else | |
3522 | end | |
3523 | end | |
3524 | if TYPE == "Normal" then | |
3525 | local vp = IT("BodyVelocity") | |
3526 | vp.P=500 | |
3527 | vp.maxForce = VT(math.huge, 0, math.huge) | |
3528 | if KNOCKBACKTYPE == 1 then | |
3529 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
3530 | elseif KNOCKBACKTYPE == 2 then | |
3531 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
3532 | end | |
3533 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
3534 | vp.Parent = HIT--.Parent.Torso | |
3535 | end | |
3536 | game:GetService("Debris"):AddItem(vp, 0.5) | |
3537 | end | |
3538 | HASBEENBLOCKED = false | |
3539 | RecentEnemy.Value = HIT.Parent | |
3540 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
3541 | DebounceHit.Name = "DebounceHit" | |
3542 | DebounceHit.Value = true | |
3543 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
3544 | end | |
3545 | c = HITHUMANOID.Parent:GetChildren() | |
3546 | for g = 1, #c do | |
3547 | if c[g].ClassName == "Script" then | |
3548 | c[g]:Destroy() | |
3549 | elseif c[g].ClassName == "Part" and c[g].Name ~= "HumanoidRootPart" then | |
3550 | FREEZEHIT = FREEZEHIT + 1 | |
3551 | local ice = c[g]:Clone() | |
3552 | ice.Size = c[g].Size + Vector3.new(0.2,0.2,0.2) | |
3553 | ice.Name = "Ice" | |
3554 | ice.CFrame = c[g].CFrame | |
3555 | ice.Anchored = true | |
3556 | ice.CanCollide = false | |
3557 | ice.Parent = HITHUMANOID.Parent | |
3558 | ice.Transparency = 0.5 | |
3559 | ice.Material = "Ice" | |
3560 | ice.BrickColor = BrickColor.new("Steel blue") | |
3561 | h = ice:GetChildren() | |
3562 | for j = 1, #h do | |
3563 | if h[j].ClassName ~= "SpecialMesh" then | |
3564 | h[j]:Destroy() | |
3565 | end | |
3566 | end | |
3567 | c[g].Anchored = true | |
3568 | elseif c[g].ClassName == "Accessory" then | |
3569 | c[g].Handle.Anchored = true | |
3570 | end | |
3571 | end | |
3572 | local f = Instance.new("Folder") | |
3573 | f.Name = "IceCover" | |
3574 | f.Parent = HITHUMANOID.Parent | |
3575 | end | |
3576 | ||
3577 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3578 | function Silence(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
3579 | for _, c in pairs(workspace:GetChildren()) do | |
3580 | local HUMANOID = c:FindFirstChild("Humanoid") | |
3581 | local HEAD = nil | |
3582 | if HUMANOID ~= nil then | |
3583 | for _, d in pairs(c:GetChildren()) do | |
3584 | if d.ClassName == "Model" and RANGED ~= true then | |
3585 | HEAD = d:FindFirstChild("Hitbox") | |
3586 | if HEAD ~= nil then | |
3587 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
3588 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
3589 | if Play_Hitbox_Hit_Sound == true then | |
3590 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
3591 | HitRefpart.Anchored = true | |
3592 | HitRefpart.CFrame = CF(HEAD.Position) | |
3593 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
3594 | end | |
3595 | if Enable_Stagger_Hit == true then | |
3596 | StaggerHit.Value = true | |
3597 | end | |
3598 | end | |
3599 | end | |
3600 | elseif d:IsA"BasePart" then | |
3601 | HEAD = d | |
3602 | if HEAD ~= nil then | |
3603 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
3604 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
3605 | SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
3606 | end | |
3607 | end | |
3608 | end | |
3609 | end | |
3610 | end | |
3611 | end | |
3612 | end | |
3613 | ||
3614 | function UniqueMove1() | |
3615 | Humanoid.JumpPower = 0 | |
3616 | Humanoid.WalkSpeed = 0 | |
3617 | ATTACK = true | |
3618 | for i=0, 1, 0.1 do | |
3619 | Swait() | |
3620 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
3621 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
3622 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*8) | |
3623 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed*8) | |
3624 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
3625 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
3626 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
3627 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3628 | break | |
3629 | end | |
3630 | end | |
3631 | chatfunc("Freeze up!") | |
3632 | Silence(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 13, false, 250, 300, MRANDOM(25, 30), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3633 | SilenceRoar() | |
3634 | if FREEZEHIT > 0 then | |
3635 | Thaw() | |
3636 | FREEZEHIT = 0 | |
3637 | else | |
3638 | Humanoid.JumpPower = 175 | |
3639 | Humanoid.WalkSpeed = 45 | |
3640 | pupil1.BrickColor = BrickColor.new("Steel blue") | |
3641 | pupil2.BrickColor = BrickColor.new("Steel blue") | |
3642 | end | |
3643 | ATTACK = false | |
3644 | end | |
3645 | ||
3646 | function Thaw() | |
3647 | Humanoid.JumpPower = 0 | |
3648 | Humanoid.WalkSpeed = 0 | |
3649 | ATTACK = true | |
3650 | for i=0, 1, 0.1 / Animation_Speed do | |
3651 | Swait() | |
3652 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3653 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3654 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3655 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3656 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3657 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3658 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3659 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3660 | break | |
3661 | end | |
3662 | end | |
3663 | chatfunc("Break to pieces!") | |
3664 | CreateSound("553461718", LeftArm, 1.2, MRANDOM(7, 9) / 10) | |
3665 | for i=0, 1, 0.1 / Animation_Speed*7 do | |
3666 | Swait() | |
3667 | local Pos = HitboxPart | |
3668 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
3669 | local Color = "Cyan" | |
3670 | local Material = "Neon" | |
3671 | local TheDelay = 0.01 | |
3672 | local Height = 6.2 * Player_Size | |
3673 | BLCF = Offset | |
3674 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3677 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3678 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -4.7 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(45), RAD(45), RAD(0)), 0.2 / Animation_Speed) | |
3679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed*5) | |
3680 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3681 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3682 | break | |
3683 | end | |
3684 | end | |
3685 | shockwaverightleg() | |
3686 | BLCF = nil | |
3687 | SCFR = nil | |
3688 | ATTACK = false | |
3689 | Humanoid.JumpPower = 175 | |
3690 | Humanoid.WalkSpeed = 45 | |
3691 | pupil1.BrickColor = BrickColor.new("Steel blue") | |
3692 | pupil2.BrickColor = BrickColor.new("Steel blue") | |
3693 | end | |
3694 | ||
3695 | function SilenceRoar2() | |
3696 | local exp = Instance.new("Part") | |
3697 | exp.Parent = Character | |
3698 | exp.Size = Vector3.new(1,1,1) | |
3699 | exp.Anchored = true | |
3700 | exp.Transparency = 1 | |
3701 | exp.CanCollide = false | |
3702 | exp.CFrame = Torso.CFrame | |
3703 | exp.BrickColor = BrickColor.new("White") | |
3704 | exp.Material = "Sand" | |
3705 | local meshe = Instance.new("SpecialMesh") | |
3706 | meshe.MeshType = "Sphere" | |
3707 | meshe.Parent = exp | |
3708 | meshe.Scale = Vector3.new(3*24,3*24,3*24) | |
3709 | for size = 1, 12 do | |
3710 | meshe.Scale = meshe.Scale - Vector3.new(3,3,3) | |
3711 | exp.Transparency = exp.Transparency - (1/24) | |
3712 | wait(0.055) | |
3713 | end | |
3714 | for size = 1, 12 do | |
3715 | meshe.Scale = meshe.Scale - Vector3.new(3,3,3) | |
3716 | exp.Transparency = exp.Transparency + (1/34) | |
3717 | wait(0.055) | |
3718 | end | |
3719 | exp:Destroy() | |
3720 | end | |
3721 | ||
3722 | function SilenceRoar() | |
3723 | for i = 1, 5 do | |
3724 | BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5) | |
3725 | end | |
3726 | local exp = Instance.new("Part") | |
3727 | exp.Parent = Character | |
3728 | exp.Size = Vector3.new(1,1,1) | |
3729 | exp.Anchored = true | |
3730 | exp.Transparency = 0.25 | |
3731 | exp.CanCollide = false | |
3732 | exp.CFrame = Torso.CFrame | |
3733 | exp.BrickColor = BrickColor.new("White") | |
3734 | exp.Material = "Sand" | |
3735 | local meshe = Instance.new("SpecialMesh") | |
3736 | meshe.MeshType = "Sphere" | |
3737 | meshe.Parent = exp | |
3738 | for size = 1, 24 do | |
3739 | BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5) | |
3740 | BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5) | |
3741 | BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5) | |
3742 | meshe.Scale = meshe.Scale + Vector3.new(5,5,5) | |
3743 | exp.Transparency = exp.Transparency + (1/25) | |
3744 | wait(0.025) | |
3745 | end | |
3746 | exp:Destroy() | |
3747 | end | |
3748 | ||
3749 | -- taunts -- | |
3750 | ||
3751 | function taunt1() | |
3752 | CreateSound("861942173", Head, 35, MRANDOM(9, 10) / 10) | |
3753 | end | |
3754 | ||
3755 | function taunt2() | |
3756 | ATTACK = true | |
3757 | Humanoid.JumpPower = 0 | |
3758 | Humanoid.WalkSpeed = 0 | |
3759 | CreateSound("785301837", Head, 12, MRANDOM(9, 10) / 10) | |
3760 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
3761 | Swait() | |
3762 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed*5) | |
3765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed*5) | |
3766 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3768 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3769 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
3770 | break | |
3771 | end | |
3772 | end | |
3773 | for rawr = 1, 100 do | |
3774 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 5, false, 2, 5, 300, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
3775 | wait(0.05) | |
3776 | end | |
3777 | Humanoid.JumpPower = 175 | |
3778 | Humanoid.WalkSpeed = 45 | |
3779 | ATTACK = false | |
3780 | end | |
3781 | ||
3782 | --//=================================\\ | |
3783 | --|| ASSIGN THINGS TO KEYS | |
3784 | --\\=================================// | |
3785 | ||
3786 | Humanoid.Changed:connect(function(Jump) | |
3787 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
3788 | Humanoid.Jump = false | |
3789 | end | |
3790 | end) | |
3791 | ||
3792 | function MouseDown(Mouse) | |
3793 | if ATTACK == true or EQUIPPED == false then | |
3794 | return | |
3795 | end | |
3796 | HOLD = true | |
3797 | if COMBO == 1 then | |
3798 | COMBO = 2 | |
3799 | Attack2() | |
3800 | elseif COMBO == 2 then | |
3801 | COMBO = 1 | |
3802 | Attack1() | |
3803 | end | |
3804 | coroutine.resume(coroutine.create(function() | |
3805 | for i=1, 50 do | |
3806 | if ATTACK == false then | |
3807 | Swait() | |
3808 | end | |
3809 | end | |
3810 | if ATTACK == false then | |
3811 | COMBO = 1 | |
3812 | end | |
3813 | end)) | |
3814 | end | |
3815 | ||
3816 | function MouseUp(Mouse) | |
3817 | HOLD = false | |
3818 | end | |
3819 | ||
3820 | function KeyDown(Key) | |
3821 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
3822 | ATTACK = true | |
3823 | COMBO = 1 | |
3824 | if EQUIPPED == false then | |
3825 | EQUIPPED = true | |
3826 | if Disable_Animate == true then | |
3827 | ANIMATE.Parent = nil | |
3828 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
3829 | IDLEANIMATION:Play() | |
3830 | end | |
3831 | if Disable_Animator == true then | |
3832 | ANIMATOR.Parent = nil | |
3833 | end | |
3834 | Swait() | |
3835 | elseif EQUIPPED == true then | |
3836 | end | |
3837 | ATTACK = false | |
3838 | end | |
3839 | if Key == "e" and EQUIPPED == true and ATTACK == false then | |
3840 | Thaw() | |
3841 | end | |
3842 | if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then | |
3843 | Mana.Value = Mana.Value - Skill_1_Mana_Cost | |
3844 | CO1 = 0 | |
3845 | Move1() | |
3846 | end | |
3847 | if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then | |
3848 | HOLDBLIZZARD = true | |
3849 | blizzard() | |
3850 | end | |
3851 | if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then | |
3852 | Freeze() | |
3853 | end | |
3854 | if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then | |
3855 | Attack3() | |
3856 | end | |
3857 | if Key == "q" then | |
3858 | Mana.Value = Max_Mana | |
3859 | SecondaryMana.Value = Max_Secondary_Mana | |
3860 | CO1 = Cooldown_1 | |
3861 | CO2 = Cooldown_2 | |
3862 | CO3 = Cooldown_3 | |
3863 | CO4 = Cooldown_4 | |
3864 | end | |
3865 | if Key == "p" then | |
3866 | end | |
3867 | if Key == "[" then | |
3868 | taunt1() | |
3869 | end | |
3870 | if Key == "]" then | |
3871 | taunt2() | |
3872 | end | |
3873 | end | |
3874 | ||
3875 | function KeyUp(Key) | |
3876 | HOLDBLIZZARD = false | |
3877 | end | |
3878 | ||
3879 | if Use_HopperBin == false then | |
3880 | ||
3881 | Mouse.Button1Down:connect(function(NEWKEY) | |
3882 | MouseDown(NEWKEY) | |
3883 | end) | |
3884 | Mouse.Button1Up:connect(function(NEWKEY) | |
3885 | MouseUp(NEWKEY) | |
3886 | end) | |
3887 | Mouse.KeyDown:connect(function(NEWKEY) | |
3888 | KeyDown(NEWKEY) | |
3889 | end) | |
3890 | Mouse.KeyUp:connect(function(NEWKEY) | |
3891 | KeyUp(NEWKEY) | |
3892 | end) | |
3893 | ||
3894 | elseif Use_HopperBin == true then | |
3895 | WEAPONTOOL.Parent = Backpack | |
3896 | script.Parent = WEAPONTOOL | |
3897 | function SelectTool(Mouse) | |
3898 | Mouse.Button1Down:connect(function() | |
3899 | MouseDown(Mouse) | |
3900 | end) | |
3901 | Mouse.Button1Up:connect(function() | |
3902 | MouseUp(Mouse) | |
3903 | end) | |
3904 | Mouse.KeyDown:connect(KeyDown) | |
3905 | Mouse.KeyUp:connect(KeyUp) | |
3906 | end | |
3907 | function DeselectTool(Mouse) | |
3908 | end | |
3909 | WEAPONTOOL.Selected:connect(SelectTool) | |
3910 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
3911 | end | |
3912 | ||
3913 | --//=================================\\ | |
3914 | --\\=================================// | |
3915 | ||
3916 | ||
3917 | ||
3918 | ||
3919 | ||
3920 | --//=================================\\ | |
3921 | --|| WRAP THE WHOLE SCRIPT UP | |
3922 | --\\=================================// | |
3923 | ||
3924 | while true do | |
3925 | Swait() | |
3926 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
3927 | HitboxPart.Name = "NilHitbox" | |
3928 | else | |
3929 | HitboxPart.Name = "Hitbox" | |
3930 | end | |
3931 | if Enable_Gui == true then | |
3932 | UpdateGUI() | |
3933 | end | |
3934 | UpdateSkillsAndStuff() | |
3935 | if Walkspeed_Depends_On_Movement_Value == true then | |
3936 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
3937 | Humanoid.WalkSpeed = 0 | |
3938 | else | |
3939 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
3940 | end | |
3941 | end | |
3942 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
3943 | StunValue.Value = 0 | |
3944 | Stun.Value = true | |
3945 | end | |
3946 | if Enable_Stagger_Hit == true then | |
3947 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
3948 | coroutine.resume(coroutine.create(function() | |
3949 | STAGGERHITANIM = true | |
3950 | while ATTACK == true do | |
3951 | Swait() | |
3952 | end | |
3953 | StaggerHitAnimation() | |
3954 | StaggerHit.Value = false | |
3955 | STAGGERHITANIM = false | |
3956 | end)) | |
3957 | end | |
3958 | else | |
3959 | StaggerHit.Value = false | |
3960 | end | |
3961 | if Enable_Stagger == true then | |
3962 | if Stagger.Value == true and STAGGERANIM == false then | |
3963 | coroutine.resume(coroutine.create(function() | |
3964 | STAGGERANIM = true | |
3965 | while ATTACK == true do | |
3966 | Swait() | |
3967 | end | |
3968 | StaggerAnimation() | |
3969 | Stagger.Value = false | |
3970 | STAGGERANIM = false | |
3971 | end)) | |
3972 | end | |
3973 | else | |
3974 | Stagger.Value = false | |
3975 | end | |
3976 | if Enable_Stun == true then | |
3977 | if Stun.Value == true and STUNANIM == false then | |
3978 | coroutine.resume(coroutine.create(function() | |
3979 | StunValue.Value = 0 | |
3980 | STUNANIM = true | |
3981 | while ATTACK == true do | |
3982 | Swait() | |
3983 | end | |
3984 | StunAnimation() | |
3985 | Stun.Value = false | |
3986 | STUNANIM = false | |
3987 | end)) | |
3988 | end | |
3989 | else | |
3990 | StunValue.Value = 0 | |
3991 | Stun.Value = false | |
3992 | end | |
3993 | if DONUMBER >= .5 then | |
3994 | HANDIDLE = true | |
3995 | elseif DONUMBER <= 0 then | |
3996 | HANDIDLE = false | |
3997 | end | |
3998 | if HANDIDLE == false then | |
3999 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
4000 | else | |
4001 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
4002 | end | |
4003 | if ATTACK == false then | |
4004 | IDLENUMBER = IDLENUMBER + 1 | |
4005 | else | |
4006 | IDLENUMBER = 0 | |
4007 | end | |
4008 | if Enable_Stats == true then | |
4009 | for _, v in pairs (ChangeStat:GetChildren()) do | |
4010 | if v:FindFirstChild("Duration") ~= nil then | |
4011 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed | |
4012 | if v:FindFirstChild("Duration").Value <= 0 then | |
4013 | v.Parent = nil | |
4014 | end | |
4015 | end | |
4016 | if v.Name == "ChangeDefense" then | |
4017 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
4018 | elseif v.Name == "ChangeDamage" then | |
4019 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
4020 | elseif v.Name == "ChangeMovement" then | |
4021 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
4022 | end | |
4023 | end | |
4024 | Defense.Value = 1 + (CHANGEDEFENSE) | |
4025 | if Defense.Value <= 0.01 then | |
4026 | Defense.Value = 0.01 | |
4027 | end | |
4028 | Damage.Value = 1 + (CHANGEDAMAGE) | |
4029 | if Damage.Value <= 0 then | |
4030 | Damage.Value = 0 | |
4031 | end | |
4032 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
4033 | if Movement.Value <= 0 then | |
4034 | Movement.Value = 0 | |
4035 | end | |
4036 | CHANGEDEFENSE = 0 | |
4037 | CHANGEDAMAGE = 0 | |
4038 | CHANGEMOVEMENT = 0 | |
4039 | end | |
4040 | SINE = SINE + CHANGE | |
4041 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
4042 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
4043 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
4044 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
4045 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
4046 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
4047 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4048 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4049 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4050 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4051 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
4052 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4053 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4054 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4055 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4056 | end | |
4057 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
4058 | ANIM = "Jump" | |
4059 | if EQUIPPED == true and ATTACK == false then | |
4060 | Humanoid.WalkSpeed = 75 | |
4061 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4062 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4063 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4064 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4065 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
4066 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4067 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
4068 | end | |
4069 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
4070 | ANIM = "Fall" | |
4071 | if EQUIPPED == true and ATTACK == false then | |
4072 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4073 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4074 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4075 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4076 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4077 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
4078 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
4079 | end | |
4080 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
4081 | ANIM = "Idle" | |
4082 | if EQUIPPED == true and ATTACK == false then | |
4083 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
4084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
4085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4087 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
4088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
4089 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
4090 | end | |
4091 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
4092 | ANIM = "Walk" | |
4093 | WALK = WALK + 1 / Animation_Speed | |
4094 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
4095 | WALK = 0 | |
4096 | if WALKINGANIM == true then | |
4097 | WALKINGANIM = false | |
4098 | elseif WALKINGANIM == false then | |
4099 | WALKINGANIM = true | |
4100 | end | |
4101 | end | |
4102 | if EQUIPPED == true and ATTACK == false then | |
4103 | Humanoid.WalkSpeed = 45 | |
4104 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4105 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4106 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4107 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4108 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4109 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4110 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4111 | end | |
4112 | end | |
4113 | ||
4114 | end | |
4115 | ||
4116 | --//=================================\\ | |
4117 | --\\=================================// | |
4118 | ||
4119 | ||
4120 | ||
4121 | ||
4122 | ||
4123 | --//====================================================\\-- | |
4124 | --|| END OF SCRIPT | |
4125 | --\\====================================================// |