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Jul 19th, 2023 (edited)
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  1. --//====================================================\\--
  2. --|| CREATED BY KARMARANGE
  3. --\\====================================================//--
  4. wait(1 / 60)
  5.  
  6. --usage
  7.  
  8. local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))()
  9.  
  10.  
  11. FEService:FullNetwork()
  12.  
  13. print(game.Players.LocalPlayer.SimulationRadius)
  14. --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY
  15. local v3_net, v3_808 = Vector3.new(5000, 25.1, 0), Vector3.new(8, 0, 8)
  16. local function getNetlessVelocity(realPartVelocity)
  17. local mag = realPartVelocity.Magnitude
  18. if mag > 1 then
  19. local unit = realPartVelocity.Unit
  20. if (unit.Y > 0.25) or (unit.Y < -0.75) then
  21. return unit * (25.1 / unit.Y)
  22. end
  23. end
  24. return v3_net + realPartVelocity * v3_808
  25. end
  26. local simradius = "shp" --simulation radius (net bypass) method
  27. --"shp" - sethiddenproperty
  28. --"ssr" - setsimulationradius
  29. --false - disable
  30. local simrad = 1000 --simulation radius value
  31. local healthHide = true --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only)
  32. local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4)
  33. local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only)
  34. local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part
  35. local noclipAllParts = false --set it to true if you want noclip
  36. local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
  37. local newanimate = true --disables the animate script and enables after reanimation
  38. local discharscripts = true --disables all localScripts parented to your character before reanimation
  39. local R15toR6 = true --tries to convert your character to r6 if its r15
  40. local hatcollide = false --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
  41. local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
  42. local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
  43. local hedafterneck = true --disable aligns for head and enable after neck or torso is removed
  44. local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
  45. local method = 3 --reanimation method
  46. --methods:
  47. --0 - breakJoints (takes [loadtime] seconds to load)
  48. --1 - limbs
  49. --2 - limbs + anti respawn
  50. --3 - limbs + breakJoints after [loadtime] seconds
  51. --4 - remove humanoid + breakJoints
  52. --5 - remove humanoid + limbst
  53. local alignmode = 3 --AlignPosition mode
  54. --modes:
  55. --1 - AlignPosition rigidity enabled true
  56. --2 - 2 AlignPositions rigidity enabled both true and false
  57. --3 - AlignPosition rigidity enabled false
  58. --4 - CFrame
  59. local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging
  60. --the fling function
  61. --usage: fling(target, duration, velocity)
  62. --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided))
  63. --duration (fling time in seconds) can be set to a number or a string convertable to the number (0.5s if not provided),
  64. --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided)
  65.  
  66. local lp = game:GetService("Players").LocalPlayer
  67. local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui")
  68. local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped
  69. local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp
  70. local cf, v3 = CFrame.new, Vector3.new
  71. local angles = CFrame.Angles
  72. local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0)
  73.  
  74. local c = lp.Character
  75. if not (c and c.Parent) then
  76. return
  77. end
  78.  
  79. c:GetPropertyChangedSignal("Parent"):Connect(function()
  80. if not (c and c.Parent) then
  81. c = nil
  82. end
  83. end)
  84.  
  85. local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA
  86.  
  87. local function gp(parent, name, className)
  88. if typeof(parent) == "Instance" then
  89. for i, v in pairs(getchildren(parent)) do
  90. if (v.Name == name) and isa(v, className) then
  91. return v
  92. end
  93. end
  94. end
  95. return nil
  96. end
  97.  
  98. local fenv = getfenv()
  99.  
  100. local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
  101. local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad
  102.  
  103. healthHide = healthHide and ((method == 0) or (method == 3)) and gp(c, "Head", "BasePart")
  104.  
  105. local reclaim, lostpart = reclaim and c.PrimaryPart, nil
  106.  
  107. local function align(Part0, Part1)
  108.  
  109. local att0 = Instance.new("Attachment")
  110. att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name
  111. local att1 = Instance.new("Attachment")
  112. att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name
  113.  
  114. if alignmode == 4 then
  115.  
  116. local hide = false
  117. if Part0 == healthHide then
  118. healthHide = false
  119. tdelay(0, function()
  120. while twait(2.9) and Part0 and c do
  121. hide = #Part0:GetConnectedParts() == 1
  122. twait(0.1)
  123. hide = false
  124. end
  125. end)
  126. end
  127.  
  128. local rot = rad(0.05)
  129. local con0, con1 = nil, nil
  130. con0 = stepped:Connect(function()
  131. if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
  132. Part0.RotVelocity = Part1.RotVelocity
  133. end)
  134. local lastpos = Part0.Position
  135. con1 = heartbeat:Connect(function(delta)
  136. if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end
  137. if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then
  138. if lostpart == Part0 then
  139. lostpart = nil
  140. end
  141. rot = -rot
  142. local newcf = Part1.CFrame * att1.CFrame * angles(0, 0, rot)
  143. if Part1.Velocity.Magnitude > 0.01 then
  144. Part0.Velocity = getNetlessVelocity(Part1.Velocity)
  145. else
  146. Part0.Velocity = getNetlessVelocity((newcf.Position - lastpos) / delta)
  147. end
  148. lastpos = newcf.Position
  149. if lostpart and (Part0 == reclaim) then
  150. newcf = lostpart.CFrame
  151. elseif hide then
  152. newcf += v3(0, 3000, 0)
  153. end
  154. if novoid and (newcf.Y < ws.FallenPartsDestroyHeight + 0.1) then
  155. newcf += v3(0, ws.FallenPartsDestroyHeight + 0.1 - newcf.Y, 0)
  156. end
  157. Part0.CFrame = newcf
  158. elseif (not Part0.Anchored) and (abs(Part0.Velocity.X) < 45) and (abs(Part0.Velocity.Y) < 25) and (abs(Part0.Velocity.Z) < 45) then
  159. lostpart = Part0
  160. end
  161. end)
  162.  
  163. else
  164.  
  165. Part0.CustomPhysicalProperties = physp
  166. if (alignmode == 1) or (alignmode == 2) then
  167. local ape = Instance.new("AlignPosition")
  168. ape.MaxForce, ape.MaxVelocity, ape.Responsiveness = inf, inf, inf
  169. ape.ReactionForceEnabled, ape.RigidityEnabled, ape.ApplyAtCenterOfMass = false, true, false
  170. ape.Attachment0, ape.Attachment1, ape.Name = att0, att1, "AlignPositionRtrue"
  171. ape.Parent = att0
  172. end
  173.  
  174. if (alignmode == 2) or (alignmode == 3) then
  175. local apd = Instance.new("AlignPosition")
  176. apd.MaxForce, apd.MaxVelocity, apd.Responsiveness = inf, inf, inf
  177. apd.ReactionForceEnabled, apd.RigidityEnabled, apd.ApplyAtCenterOfMass = false, false, false
  178. apd.Attachment0, apd.Attachment1, apd.Name = att0, att1, "AlignPositionRfalse"
  179. apd.Parent = att0
  180. end
  181.  
  182. local ao = Instance.new("AlignOrientation")
  183. ao.MaxAngularVelocity, ao.MaxTorque, ao.Responsiveness = inf, inf, inf
  184. ao.PrimaryAxisOnly, ao.ReactionTorqueEnabled, ao.RigidityEnabled = false, false, false
  185. ao.Attachment0, ao.Attachment1 = att0, att1
  186. ao.Parent = att0
  187.  
  188. local con0, con1 = nil, nil
  189. local vel = Part0.Velocity
  190. con0 = renderstepped:Connect(function()
  191. if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
  192. Part0.Velocity = vel
  193. end)
  194. local lastpos = Part0.Position
  195. con1 = heartbeat:Connect(function(delta)
  196. if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
  197. vel = Part0.Velocity
  198. if Part1.Velocity.Magnitude > 0.01 then
  199. Part0.Velocity = getNetlessVelocity(Part1.Velocity)
  200. else
  201. Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta)
  202. end
  203. lastpos = Part0.Position
  204. end)
  205.  
  206. end
  207.  
  208. att0:GetPropertyChangedSignal("Parent"):Connect(function()
  209. Part0 = att0.Parent
  210. if not isa(Part0, "BasePart") then
  211. att0 = nil
  212. if lostpart == Part0 then
  213. lostpart = nil
  214. end
  215. Part0 = nil
  216. end
  217. end)
  218. att0.Parent = Part0
  219.  
  220. att1:GetPropertyChangedSignal("Parent"):Connect(function()
  221. Part1 = att1.Parent
  222. if not isa(Part1, "BasePart") then
  223. att1 = nil
  224. Part1 = nil
  225. end
  226. end)
  227. att1.Parent = Part1
  228. end
  229.  
  230. local function respawnrequest()
  231. local ccfr, c = ws.CurrentCamera.CFrame, lp.Character
  232. lp.Character = nil
  233. lp.Character = c
  234. local con = nil
  235. con = ws.CurrentCamera.Changed:Connect(function(prop)
  236. if (prop ~= "Parent") and (prop ~= "CFrame") then
  237. return
  238. end
  239. ws.CurrentCamera.CFrame = ccfr
  240. con:Disconnect()
  241. end)
  242. end
  243.  
  244. local destroyhum = (method == 4) or (method == 5)
  245. local breakjoints = (method == 0) or (method == 4)
  246. local antirespawn = (method == 0) or (method == 2) or (method == 3)
  247.  
  248. hatcollide = hatcollide and (method == 0)
  249.  
  250. addtools = addtools and lp:FindFirstChildOfClass("Backpack")
  251.  
  252. if type(simrad) ~= "number" then simrad = 1000 end
  253. if shp and (simradius == "shp") then
  254. tdelay(0, function()
  255. while c do
  256. shp(lp, "SimulationRadius", simrad)
  257. heartbeat:Wait()
  258. end
  259. end)
  260. elseif ssr and (simradius == "ssr") then
  261. tdelay(0, function()
  262. while c do
  263. ssr(simrad)
  264. heartbeat:Wait()
  265. end
  266. end)
  267. end
  268.  
  269. if antiragdoll then
  270. antiragdoll = function(v)
  271. if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then
  272. v.Parent = nil
  273. end
  274. end
  275. for i, v in pairs(getdescendants(c)) do
  276. antiragdoll(v)
  277. end
  278. c.DescendantAdded:Connect(antiragdoll)
  279. end
  280.  
  281. if antirespawn then
  282. respawnrequest()
  283. end
  284.  
  285. if method == 0 then
  286. twait(loadtime)
  287. if not c then
  288. return
  289. end
  290. end
  291.  
  292. if discharscripts then
  293. for i, v in pairs(getdescendants(c)) do
  294. if isa(v, "LocalScript") then
  295. v.Disabled = true
  296. end
  297. end
  298. elseif newanimate then
  299. local animate = gp(c, "Animate", "LocalScript")
  300. if animate and (not animate.Disabled) then
  301. animate.Disabled = true
  302. else
  303. newanimate = false
  304. end
  305. end
  306.  
  307. if addtools then
  308. for i, v in pairs(getchildren(addtools)) do
  309. if isa(v, "Tool") then
  310. v.Parent = c
  311. end
  312. end
  313. end
  314.  
  315. pcall(function()
  316. settings().Physics.AllowSleep = false
  317. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  318. end)
  319.  
  320. local OLDscripts = {}
  321.  
  322. for i, v in pairs(getdescendants(c)) do
  323. if v.ClassName == "Script" then
  324. OLDscripts[v.Name] = true
  325. end
  326. end
  327.  
  328. local scriptNames = {}
  329.  
  330. for i, v in pairs(getdescendants(c)) do
  331. if isa(v, "BasePart") then
  332. local newName, exists = tostring(i), true
  333. while exists do
  334. exists = OLDscripts[newName]
  335. if exists then
  336. newName = newName .. "_"
  337. end
  338. end
  339. table.insert(scriptNames, newName)
  340. Instance.new("Script", v).Name = newName
  341. end
  342. end
  343.  
  344. local hum = c:FindFirstChildOfClass("Humanoid")
  345. if hum then
  346. for i, v in pairs(hum:GetPlayingAnimationTracks()) do
  347. v:Stop()
  348. end
  349. end
  350. c.Archivable = true
  351. local cl = clone(c)
  352. if hum and humState16 then
  353. hum:ChangeState(Enum.HumanoidStateType.Physics)
  354. if destroyhum then
  355. twait(1.6)
  356. end
  357. end
  358. if destroyhum then
  359. pcall(destroy, hum)
  360. end
  361.  
  362. if not c then
  363. return
  364. end
  365.  
  366. local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart")
  367. if hatcollide then
  368. pcall(destroy, torso)
  369. pcall(destroy, root)
  370. pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script"))
  371. end
  372.  
  373. local model = Instance.new("Model", c)
  374. model:GetPropertyChangedSignal("Parent"):Connect(function()
  375. if not (model and model.Parent) then
  376. model = nil
  377. end
  378. end)
  379.  
  380. for i, v in pairs(getchildren(c)) do
  381. if v ~= model then
  382. if addtools and isa(v, "Tool") then
  383. for i1, v1 in pairs(getdescendants(v)) do
  384. if v1 and v1.Parent and isa(v1, "BasePart") then
  385. local bv = Instance.new("BodyVelocity")
  386. bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name
  387. bv.Parent = v1
  388. end
  389. end
  390. end
  391. v.Parent = model
  392. end
  393. end
  394.  
  395. if breakjoints then
  396. model:BreakJoints()
  397. else
  398. if head and torso then
  399. for i, v in pairs(getdescendants(model)) do
  400. if isa(v, "JointInstance") then
  401. local save = false
  402. if (v.Part0 == torso) and (v.Part1 == head) then
  403. save = true
  404. end
  405. if (v.Part0 == head) and (v.Part1 == torso) then
  406. save = true
  407. end
  408. if save then
  409. if hedafterneck then
  410. hedafterneck = v
  411. end
  412. else
  413. pcall(destroy, v)
  414. end
  415. end
  416. end
  417. end
  418. if method == 3 then
  419. task.delay(loadtime, pcall, model.BreakJoints, model)
  420. end
  421. end
  422.  
  423. cl.Parent = ws
  424. for i, v in pairs(getchildren(cl)) do
  425. v.Parent = c
  426. end
  427. pcall(destroy, cl)
  428.  
  429. local uncollide, noclipcon = nil, nil
  430. if noclipAllParts then
  431. uncollide = function()
  432. if c then
  433. for i, v in pairs(getdescendants(c)) do
  434. if isa(v, "BasePart") then
  435. v.CanCollide = false
  436. end
  437. end
  438. else
  439. noclipcon:Disconnect()
  440. end
  441. end
  442. else
  443. uncollide = function()
  444. if model then
  445. for i, v in pairs(getdescendants(model)) do
  446. if isa(v, "BasePart") then
  447. v.CanCollide = false
  448. end
  449. end
  450. else
  451. noclipcon:Disconnect()
  452. end
  453. end
  454. end
  455. noclipcon = stepped:Connect(uncollide)
  456. uncollide()
  457.  
  458. for i, scr in pairs(getdescendants(model)) do
  459. if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
  460. local Part0 = scr.Parent
  461. if isa(Part0, "BasePart") then
  462. for i1, scr1 in pairs(getdescendants(c)) do
  463. if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
  464. local Part1 = scr1.Parent
  465. if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
  466. align(Part0, Part1)
  467. pcall(destroy, scr)
  468. pcall(destroy, scr1)
  469. break
  470. end
  471. end
  472. end
  473. end
  474. end
  475. end
  476.  
  477. for i, v in pairs(getdescendants(c)) do
  478. if v and v.Parent and (not v:IsDescendantOf(model)) then
  479. if isa(v, "Decal") then
  480. v.Transparency = 1
  481. elseif isa(v, "BasePart") then
  482. v.Transparency = 1
  483. v.Anchored = false
  484. elseif isa(v, "ForceField") then
  485. v.Visible = false
  486. elseif isa(v, "Sound") then
  487. v.Playing = false
  488. elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then
  489. v.Enabled = false
  490. end
  491. end
  492. end
  493.  
  494. if newanimate then
  495. local animate = gp(c, "Animate", "LocalScript")
  496. if animate then
  497. animate.Disabled = false
  498. end
  499. end
  500.  
  501. if addtools then
  502. for i, v in pairs(getchildren(c)) do
  503. if isa(v, "Tool") then
  504. v.Parent = addtools
  505. end
  506. end
  507. end
  508.  
  509. local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid")
  510. if hum0 then
  511. hum0:GetPropertyChangedSignal("Parent"):Connect(function()
  512. if not (hum0 and hum0.Parent) then
  513. hum0 = nil
  514. end
  515. end)
  516. end
  517. if hum1 then
  518. hum1:GetPropertyChangedSignal("Parent"):Connect(function()
  519. if not (hum1 and hum1.Parent) then
  520. hum1 = nil
  521. end
  522. end)
  523.  
  524. ws.CurrentCamera.CameraSubject = hum1
  525. local camSubCon = nil
  526. local function camSubFunc()
  527. camSubCon:Disconnect()
  528. if c and hum1 then
  529. ws.CurrentCamera.CameraSubject = hum1
  530. end
  531. end
  532. camSubCon = renderstepped:Connect(camSubFunc)
  533. if hum0 then
  534. hum0:GetPropertyChangedSignal("Jump"):Connect(function()
  535. if hum1 then
  536. hum1.Jump = hum0.Jump
  537. end
  538. end)
  539. else
  540. respawnrequest()
  541. end
  542. end
  543.  
  544. local rb = Instance.new("BindableEvent", c)
  545. rb.Event:Connect(function()
  546. pcall(destroy, rb)
  547. sg:SetCore("ResetButtonCallback", true)
  548. if destroyhum then
  549. if c then c:BreakJoints() end
  550. return
  551. end
  552. if model and hum0 and (hum0.Health > 0) then
  553. model:BreakJoints()
  554. hum0.Health = 0
  555. end
  556. if antirespawn then
  557. respawnrequest()
  558. end
  559. end)
  560. sg:SetCore("ResetButtonCallback", rb)
  561.  
  562. tdelay(0, function()
  563. while c do
  564. if hum0 and hum1 then
  565. hum1.Jump = hum0.Jump
  566. end
  567. wait()
  568. end
  569. sg:SetCore("ResetButtonCallback", true)
  570. end)
  571.  
  572. R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
  573. if R15toR6 then
  574. local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
  575. if part then
  576. local cfr = part.CFrame
  577. local R6parts = {
  578. head = {
  579. Name = "Head",
  580. Size = v3(2, 1, 1),
  581. R15 = {
  582. Head = 0
  583. }
  584. },
  585. torso = {
  586. Name = "Torso",
  587. Size = v3(2, 2, 1),
  588. R15 = {
  589. UpperTorso = 0.2,
  590. LowerTorso = -0.8
  591. }
  592. },
  593. root = {
  594. Name = "HumanoidRootPart",
  595. Size = v3(2, 2, 1),
  596. R15 = {
  597. HumanoidRootPart = 0
  598. }
  599. },
  600. leftArm = {
  601. Name = "Left Arm",
  602. Size = v3(1, 2, 1),
  603. R15 = {
  604. LeftHand = -0.849,
  605. LeftLowerArm = -0.174,
  606. LeftUpperArm = 0.415
  607. }
  608. },
  609. rightArm = {
  610. Name = "Right Arm",
  611. Size = v3(1, 2, 1),
  612. R15 = {
  613. RightHand = -0.849,
  614. RightLowerArm = -0.174,
  615. RightUpperArm = 0.415
  616. }
  617. },
  618. leftLeg = {
  619. Name = "Left Leg",
  620. Size = v3(1, 2, 1),
  621. R15 = {
  622. LeftFoot = -0.85,
  623. LeftLowerLeg = -0.29,
  624. LeftUpperLeg = 0.49
  625. }
  626. },
  627. rightLeg = {
  628. Name = "Right Leg",
  629. Size = v3(1, 2, 1),
  630. R15 = {
  631. RightFoot = -0.85,
  632. RightLowerLeg = -0.29,
  633. RightUpperLeg = 0.49
  634. }
  635. }
  636. }
  637. for i, v in pairs(getchildren(c)) do
  638. if isa(v, "BasePart") then
  639. for i1, v1 in pairs(getchildren(v)) do
  640. if isa(v1, "Motor6D") then
  641. v1.Part0 = nil
  642. end
  643. end
  644. end
  645. end
  646. part.Archivable = true
  647. for i, v in pairs(R6parts) do
  648. local part = clone(part)
  649. part:ClearAllChildren()
  650. part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false
  651. for i1, v1 in pairs(v.R15) do
  652. local R15part = gp(c, i1, "BasePart")
  653. local att = gp(R15part, "att1_" .. i1, "Attachment")
  654. if R15part then
  655. local weld = Instance.new("Weld")
  656. weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1
  657. weld.Parent = R15part
  658. R15part.Massless, R15part.Name = true, "R15_" .. i1
  659. R15part.Parent = part
  660. if att then
  661. att.Position = v3(0, v1, 0)
  662. att.Parent = part
  663. end
  664. end
  665. end
  666. part.Parent = c
  667. R6parts[i] = part
  668. end
  669. local R6joints = {
  670. neck = {
  671. Parent = R6parts.torso,
  672. Name = "Neck",
  673. Part0 = R6parts.torso,
  674. Part1 = R6parts.head,
  675. C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  676. C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  677. },
  678. rootJoint = {
  679. Parent = R6parts.root,
  680. Name = "RootJoint" ,
  681. Part0 = R6parts.root,
  682. Part1 = R6parts.torso,
  683. C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  684. C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  685. },
  686. rightShoulder = {
  687. Parent = R6parts.torso,
  688. Name = "Right Shoulder",
  689. Part0 = R6parts.torso,
  690. Part1 = R6parts.rightArm,
  691. C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  692. C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  693. },
  694. leftShoulder = {
  695. Parent = R6parts.torso,
  696. Name = "Left Shoulder",
  697. Part0 = R6parts.torso,
  698. Part1 = R6parts.leftArm,
  699. C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  700. C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  701. },
  702. rightHip = {
  703. Parent = R6parts.torso,
  704. Name = "Right Hip",
  705. Part0 = R6parts.torso,
  706. Part1 = R6parts.rightLeg,
  707. C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  708. C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  709. },
  710. leftHip = {
  711. Parent = R6parts.torso,
  712. Name = "Left Hip" ,
  713. Part0 = R6parts.torso,
  714. Part1 = R6parts.leftLeg,
  715. C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  716. C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  717. }
  718. }
  719. for i, v in pairs(R6joints) do
  720. local joint = Instance.new("Motor6D")
  721. for prop, val in pairs(v) do
  722. joint[prop] = val
  723. end
  724. R6joints[i] = joint
  725. end
  726. if hum1 then
  727. hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0
  728. end
  729. end
  730. end
  731.  
  732. local torso1 = torso
  733. torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart"))
  734. if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then
  735. local conNeck, conTorso, conTorso1 = nil, nil, nil
  736. local aligns = {}
  737. local function enableAligns()
  738. conNeck:Disconnect()
  739. conTorso:Disconnect()
  740. conTorso1:Disconnect()
  741. for i, v in pairs(aligns) do
  742. v.Enabled = true
  743. end
  744. end
  745. conNeck = hedafterneck.Changed:Connect(function(prop)
  746. if table.find({"Part0", "Part1", "Parent"}, prop) then
  747. enableAligns()
  748. end
  749. end)
  750. conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
  751. conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
  752. for i, v in pairs(getdescendants(head)) do
  753. if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then
  754. i = tostring(i)
  755. aligns[i] = v
  756. v:GetPropertyChangedSignal("Parent"):Connect(function()
  757. aligns[i] = nil
  758. end)
  759. v.Enabled = false
  760. end
  761. end
  762. end
  763.  
  764. local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart")
  765. local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart")
  766.  
  767. local fling = function() end
  768. if flingpart0 and flingpart1 then
  769. flingpart0:GetPropertyChangedSignal("Parent"):Connect(function()
  770. if not (flingpart0 and flingpart0.Parent) then
  771. flingpart0 = nil
  772. fling = function() end
  773. end
  774. end)
  775. flingpart0.Archivable = true
  776. flingpart1:GetPropertyChangedSignal("Parent"):Connect(function()
  777. if not (flingpart1 and flingpart1.Parent) then
  778. flingpart1 = nil
  779. fling = function() end
  780. end
  781. end)
  782. local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
  783. local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
  784. if att0 and att1 then
  785. att0:GetPropertyChangedSignal("Parent"):Connect(function()
  786. if not (att0 and att0.Parent) then
  787. att0 = nil
  788. fling = function() end
  789. end
  790. end)
  791. att1:GetPropertyChangedSignal("Parent"):Connect(function()
  792. if not (att1 and att1.Parent) then
  793. att1 = nil
  794. fling = function() end
  795. end
  796. end)
  797. local lastfling = nil
  798. local mouse = lp:GetMouse()
  799. fling = function(target, duration, rotVelocity)
  800. if typeof(target) == "Instance" then
  801. if isa(target, "BasePart") then
  802. target = target.Position
  803. elseif isa(target, "Model") then
  804. target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
  805. if target then
  806. target = target.Position
  807. else
  808. return
  809. end
  810. elseif isa(target, "Humanoid") then
  811. target = target.Parent
  812. if not (target and isa(target, "Model")) then
  813. return
  814. end
  815. target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
  816. if target then
  817. target = target.Position
  818. else
  819. return
  820. end
  821. else
  822. return
  823. end
  824. elseif typeof(target) == "CFrame" then
  825. target = target.Position
  826. elseif typeof(target) ~= "Vector3" then
  827. target = mouse.Hit
  828. if target then
  829. target = target.Position
  830. else
  831. return
  832. end
  833. end
  834. if target.Y < ws.FallenPartsDestroyHeight + 5 then
  835. target = v3(target.X, ws.FallenPartsDestroyHeight + 5, target.Z)
  836. end
  837. lastfling = target
  838. if type(duration) ~= "number" then
  839. duration = tonumber(duration) or 0.5
  840. end
  841. if typeof(rotVelocity) ~= "Vector3" then
  842. rotVelocity = v3(20000, 20000, 20000)
  843. end
  844. if not (target and flingpart0 and flingpart1 and att0 and att1) then
  845. return
  846. end
  847. flingpart0.Archivable = true
  848. local flingpart = clone(flingpart0)
  849. flingpart.Transparency = 1
  850. flingpart.CanCollide = false
  851. flingpart.Name = "flingpart_" .. flingpart0.Name
  852. flingpart.Anchored = true
  853. flingpart.Velocity = v3_0
  854. flingpart.RotVelocity = v3_0
  855. flingpart.Position = target
  856. flingpart:GetPropertyChangedSignal("Parent"):Connect(function()
  857. if not (flingpart and flingpart.Parent) then
  858. flingpart = nil
  859. end
  860. end)
  861. flingpart.Parent = flingpart1
  862. if flingpart0.Transparency > 0.5 then
  863. flingpart0.Transparency = 0.5
  864. end
  865. att1.Parent = flingpart
  866. local con = nil
  867. local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0)
  868. con = heartbeat:Connect(function(delta)
  869. if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then
  870. flingpart.Orientation += rotchg * delta
  871. flingpart0.RotVelocity = rotVelocity
  872. else
  873. con:Disconnect()
  874. end
  875. end)
  876. if alignmode ~= 4 then
  877. local con = nil
  878. con = renderstepped:Connect(function()
  879. if flingpart0 and target then
  880. flingpart0.RotVelocity = v3_0
  881. else
  882. con:Disconnect()
  883. end
  884. end)
  885. end
  886. twait(duration)
  887. if lastfling ~= target then
  888. if flingpart then
  889. if att1 and (att1.Parent == flingpart) then
  890. att1.Parent = flingpart1
  891. end
  892. pcall(destroy, flingpart)
  893. end
  894. return
  895. end
  896. target = nil
  897. if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then
  898. return
  899. end
  900. flingpart0.RotVelocity = v3_0
  901. att1.Parent = flingpart1
  902. pcall(destroy, flingpart)
  903. end
  904. end
  905. end
  906.  
  907. lp:GetMouse().Button1Down:Connect(fling) --click fling
  908.  
  909. lol = getcustomasset or getsynasset
  910. getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
  911.  
  912.  
  913. wait(1)
  914. HOLDBLIZZARD = false
  915. Player = game:GetService("Players").LocalPlayer
  916. PlayerGui = Player.PlayerGui
  917. Cam = workspace.CurrentCamera
  918. Backpack = Player.Backpack
  919. Character = Player.Character
  920. Humanoid = Character.Humanoid
  921. Mouse = Player:GetMouse()
  922. RootPart = Character["HumanoidRootPart"]
  923. Torso = Character["Torso"]
  924. Head = Character["Head"]
  925. RightArm = Character["Right Arm"]
  926. LeftArm = Character["Left Arm"]
  927. RightLeg = Character["Right Leg"]
  928. LeftLeg = Character["Left Leg"]
  929. RootJoint = RootPart["RootJoint"]
  930. Neck = Torso["Neck"]
  931. RightShoulder = Torso["Right Shoulder"]
  932. LeftShoulder = Torso["Left Shoulder"]
  933. RightHip = Torso["Right Hip"]
  934. LeftHip = Torso["Left Hip"]
  935. FREEZEHIT = 0
  936. Head.BrickColor = BrickColor.new("Light stone grey")
  937. RightArm.BrickColor = BrickColor.new("Light stone grey")
  938. LeftArm.BrickColor = BrickColor.new("Light stone grey")
  939. LeftLeg.BrickColor = BrickColor.new("Light stone grey")
  940. RightLeg.BrickColor = BrickColor.new("Light stone grey")
  941. Torso.BrickColor = BrickColor.new("Light stone grey")
  942. wait(0.2)
  943. Head.face:Destroy()
  944. Humanoid.MaxHealth = "inf"
  945. Humanoid.Health = "inf"
  946. Humanoid.WalkSpeed = 45
  947. Humanoid.JumpPower = 175
  948. local eye1 = Instance.new("Hat")
  949. eye1.AttachmentPos = Vector3.new(0.15,2,0.6)
  950. eye1.AttachmentForward = Vector3.new(0,-1,0)
  951. eye1.AttachmentRight = Vector3.new(0,0,1)
  952. eye1.AttachmentUp = Vector3.new(1,0,0)
  953. pupil1 = Instance.new("Part")
  954. pupil1.Size = Vector3.new(1.15,1,1.5)
  955. pupil1.CanCollide = false
  956. local mesh = Instance.new("SpecialMesh")
  957. mesh.MeshType = "Sphere"
  958. mesh.Parent = pupil1
  959. pupil1.Material = "Neon"
  960. pupil1.BrickColor = BrickColor.new("Steel blue")
  961. pupil1.Parent = eye1
  962. pupil1.Name = "Handle"
  963. local eye2 = Instance.new("Hat")
  964. eye2.AttachmentPos = Vector3.new(0.15,2,-0.6)
  965. eye2.AttachmentForward = Vector3.new(0,-1,0)
  966. eye2.AttachmentRight = Vector3.new(0,0,1)
  967. eye2.AttachmentUp = Vector3.new(1,0,0)
  968. pupil2 = Instance.new("Part")
  969. pupil2.Size = Vector3.new(1.15,1,1.5)
  970. pupil2.CanCollide = false
  971. local mesh2 = Instance.new("SpecialMesh")
  972. mesh2.MeshType = "Sphere"
  973. mesh2.Parent = pupil2
  974. pupil2.Material = "Neon"
  975. pupil2.BrickColor = BrickColor.new("Steel blue")
  976. pupil2.Parent = eye2
  977. pupil2.Name = "Handle"
  978. k = Instance.new("Sound",Character)
  979. k.Volume = 0.35
  980. k.Looped = true
  981. k.PlaybackSpeed = 1
  982. k.Pitch = 1
  983. k.SoundId = "rbxassetid://449048980"
  984. k:Play()
  985. k.Name = "BackgroundMusic"
  986. local horns = Instance.new("Hat")
  987. horns.AttachmentPos = Vector3.new(0, -1.7, 0.6)
  988. horns.AttachmentForward = Vector3.new(0, 0, -1)
  989. horns.AttachmentRight = Vector3.new(1, 0, 0)
  990. horns.AttachmentUp = Vector3.new(0, 1, 0)
  991. he = Instance.new("Part")
  992. he.Size = Vector3.new(0.5,0.5,0.5)
  993. he.CanCollide = false
  994. he.Name = "Handle"
  995. he.Parent = horns
  996. he.BrickColor = BrickColor.new("Really black")
  997. local mesh2 = Instance.new("SpecialMesh")
  998. mesh2.MeshType = "FileMesh"
  999. mesh2.Parent = he
  1000. mesh2.MeshId = "http://www.roblox.com/asset/?id=77352193"
  1001. mesh2.Scale = Vector3.new(4, 4, 4)
  1002. if Character:FindFirstChild("Shirt") then
  1003. Character.Shirt:Destroy()
  1004. end
  1005. if Character:FindFirstChild("Pants") then
  1006. Character.Pants:Destroy()
  1007. end
  1008. local top = Instance.new("Shirt")
  1009. top.ShirtTemplate = "rbxassetid://727336287"
  1010. top.Parent = Character
  1011. Head.BrickColor = BrickColor.new("Light stone grey")
  1012. RightArm.BrickColor = BrickColor.new("Light stone grey")
  1013. LeftArm.BrickColor = BrickColor.new("Light stone grey")
  1014. LeftLeg.BrickColor = BrickColor.new("Light stone grey")
  1015. RightLeg.BrickColor = BrickColor.new("Light stone grey")
  1016. Torso.BrickColor = BrickColor.new("Light stone grey")
  1017. it=Instance.new
  1018. vt=Vector3.new
  1019. cf=CFrame.new
  1020. euler=CFrame.fromEulerAnglesXYZ
  1021. angles=CFrame.Angles
  1022. Head.Mesh:Destroy()
  1023. newmesh = Instance.new("SpecialMesh")
  1024. newmesh.Scale = Vector3.new(4,4,4)
  1025. newmesh.MeshId = "http://www.roblox.com/asset/?id=74888095"
  1026. newmesh.TextureId = "http://www.roblox.com/asset/?id=916693712"
  1027. newmesh.Parent = Head
  1028.  
  1029.  
  1030.  
  1031. IT = Instance.new
  1032. CF = CFrame.new
  1033. VT = Vector3.new
  1034. RAD = math.rad
  1035. C3 = Color3.new
  1036. UD2 = UDim2.new
  1037. BRICKC = BrickColor.new
  1038. ANGLES = CFrame.Angles
  1039. EULER = CFrame.fromEulerAnglesXYZ
  1040. COS = math.cos
  1041. ACOS = math.acos
  1042. SIN = math.sin
  1043. ASIN = math.asin
  1044. ABS = math.abs
  1045. MRANDOM = math.random
  1046. FLOOR = math.floor
  1047.  
  1048.  
  1049. local function weldBetween(a, b)
  1050. local weldd = Instance.new("ManualWeld")
  1051. weldd.Part0 = a
  1052. weldd.Part1 = b
  1053. weldd.C0 = CFrame.new()
  1054. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1055. weldd.Parent = a
  1056. return weldd
  1057. end
  1058.  
  1059.  
  1060. --//=================================\\
  1061. --|| CUSTOMIZATION
  1062. --\\=================================//
  1063.  
  1064. Class_Name = "Arlis"
  1065. Weapon_Name = "Arlis"
  1066.  
  1067. Custom_Colors = {
  1068. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  1069. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  1070.  
  1071. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  1072. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  1073. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  1074. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  1075. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  1076.  
  1077. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  1078. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  1079. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  1080. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  1081. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  1082. }
  1083.  
  1084. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  1085. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  1086. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  1087. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  1088. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  1089. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  1090.  
  1091. Player_Size = 4 --Size of the player.
  1092. Animation_Speed = 8
  1093. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1094.  
  1095. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  1096. Enable_Stats = false --Enables or disables stats.
  1097. Put_Stats_In_Character = false --Places stats in Character.
  1098. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  1099. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  1100. Enable_Stagger = false --Enables or disables staggering.
  1101. Enable_Stun = false --Enables or disables the stun mechanic.
  1102. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  1103. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  1104.  
  1105. Start_Equipped = false --Starts the player equipped with their weapon.
  1106. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  1107. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  1108. Disable_Animator = true --Disables the Animator in the humanoid.
  1109. Disable_Animate = true --Disables the Animate script in the character.
  1110. Disable_Moving_Arms = false --Keeps the arms from moving around.
  1111. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  1112. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  1113. Disable_Jump = false --Disables jumping.
  1114. Use_HopperBin = true --Uses a hopperbin to do things.
  1115.  
  1116. Cooldown_1 = 0 --Cooldowns for abilites.
  1117. Cooldown_2 = 0
  1118. Cooldown_3 = 0
  1119. Cooldown_4 = 0
  1120. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  1121. Skill_2_Mana_Cost = 0
  1122. Skill_3_Mana_Cost = 0
  1123. Skill_4_Mana_Cost = 0
  1124. Max_Mana = 0 --Maximum amount of mana you can have.
  1125. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  1126. Mana_Name = "Mana" --Name for the mana bar.
  1127. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  1128. Max_Stun = 1 --Maximum amount of stun you can have.
  1129. Recover_Mana = 0 --How much mana you gain.
  1130. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  1131. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  1132. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  1133. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  1134. Lose_Stun = 0 --How much stun you lose.
  1135. Stun_Wait = 0 --Delay between losing stun.
  1136. Mana_Wait = 0 --Delay between gaining mana.
  1137. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  1138. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  1139. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  1140. Show_Stats = false --Hides or shows stats.
  1141. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  1142.  
  1143. --//=================================\\
  1144. --|| END OF CUSTOMIZATION
  1145. --\\=================================//
  1146.  
  1147.  
  1148. function chatfunc(text)
  1149. local chat = coroutine.wrap(function()
  1150. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1151. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1152. end
  1153. local naeeym2 = Instance.new("BillboardGui",Character)
  1154. naeeym2.Size = UDim2.new(0,100,0,40)
  1155. naeeym2.StudsOffset = Vector3.new(0,7,0)
  1156. naeeym2.Adornee = Character.Head
  1157. naeeym2.Name = "TalkingBillBoard"
  1158. naeeym2.AlwaysOnTop = true
  1159. local tecks2 = Instance.new("TextLabel",naeeym2)
  1160. tecks2.BackgroundTransparency = 1
  1161. tecks2.BorderSizePixel = 0
  1162. tecks2.Text = ""
  1163. tecks2.Font = "Garamond"
  1164. tecks2.TextSize = 30
  1165. tecks2.TextStrokeTransparency = 0
  1166. tecks2.TextColor3 = Color3.new(0,0,1)
  1167. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1168. tecks2.Size = UDim2.new(1,0,0.5,0)
  1169. local tecks3 = Instance.new("TextLabel",naeeym2)
  1170. tecks3.BackgroundTransparency = 1
  1171. tecks3.BorderSizePixel = 0
  1172. tecks3.Text = ""
  1173. tecks3.Font = "Garamond"
  1174. tecks3.TextSize = 30
  1175. tecks3.TextStrokeTransparency = 0
  1176. tecks3.TextColor3 = Color3.new(0,0,1)
  1177. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1178. tecks3.Size = UDim2.new(1,0,0.5,0)
  1179. for i = 1,string.len(text),1 do
  1180. tecks2.Text = string.sub(text,1,i)
  1181. tecks3.Text = string.sub(text,1,i)
  1182. wait(0.01)
  1183. end
  1184. wait(2)
  1185. for i = 1, 50 do
  1186. wait()
  1187. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1188. tecks2.Rotation = tecks2.Rotation - .8
  1189. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1190. tecks2.TextTransparency = tecks2.TextTransparency + .04
  1191. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1192. tecks3.Rotation = tecks2.Rotation + .8
  1193. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1194. tecks3.TextTransparency = tecks2.TextTransparency + .04
  1195. end
  1196. naeeym2:Destroy()
  1197. end)
  1198. chat()
  1199. end
  1200. function onChatted(msg)
  1201. chatfunc(msg)
  1202. end
  1203. Player.Chatted:connect(onChatted)
  1204.  
  1205.  
  1206. --//=================================\\
  1207. --|| USEFUL VALUES
  1208. --\\=================================//
  1209.  
  1210. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1211. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1212. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1213. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1214. local CO1 = 0
  1215. local CO2 = 0
  1216. local CO3 = 0
  1217. local CO4 = 0
  1218. local CHANGEDEFENSE = 0
  1219. local CHANGEDAMAGE = 0
  1220. local CHANGEMOVEMENT = 0
  1221. local ANIM = "Idle"
  1222. local ATTACK = false
  1223. local EQUIPPED = false
  1224. local HOLD = false
  1225. local COMBO = 1
  1226. local LASTPOINT = nil
  1227. local BLCF = nil
  1228. local SCFR = nil
  1229. local STAGGERHITANIM = false
  1230. local STAGGERANIM = false
  1231. local STUNANIM = false
  1232. local CRITCHANCENUMBER = 0
  1233. local IDLENUMBER = 0
  1234. local DONUMBER = 0
  1235. local HANDIDLE = false
  1236. local SINE = 0
  1237. local CHANGE = 2 / Animation_Speed
  1238. local WALKINGANIM = false
  1239. local WALK = 0
  1240. local DISABLEJUMPING = false
  1241. local HASBEENBLOCKED = false
  1242. local STUNDELAYNUMBER = 0
  1243. local MANADELAYNUMBER = 0
  1244. local SECONDARYMANADELAYNUMBER = 0
  1245. local ROBLOXIDLEANIMATION = IT("Animation")
  1246. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1247. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1248. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1249. local WEAPONGUI = IT("ScreenGui", nil)
  1250. WEAPONGUI.Name = "Weapon GUI"
  1251. local WEAPONTOOL = IT("HopperBin", nil)
  1252. WEAPONTOOL.Name = Weapon_Name
  1253. local Weapon = IT("Model")
  1254. Weapon.Name = Weapon_Name
  1255. local Effects = IT("Folder", Weapon)
  1256. Effects.Name = "Effects"
  1257. local ANIMATOR = Humanoid.Animator
  1258. local ANIMATE = Character.Animate
  1259. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1260. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  1261. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  1262. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  1263.  
  1264. --//=================================\\
  1265. --\\=================================//
  1266.  
  1267.  
  1268.  
  1269.  
  1270.  
  1271. --//=================================\\
  1272. --|| STATS
  1273. --\\=================================//
  1274.  
  1275. if Character:FindFirstChild("Stats") ~= nil then
  1276. Character:FindFirstChild("Stats").Parent = nil
  1277. end
  1278.  
  1279. local Stats = IT("Folder", nil)
  1280. Stats.Name = "Stats"
  1281. local ChangeStat = IT("Folder", Stats)
  1282. ChangeStat.Name = "ChangeStat"
  1283. local Defense = IT("NumberValue", Stats)
  1284. Defense.Name = "Defense"
  1285. Defense.Value = 1
  1286. local Movement = IT("NumberValue", Stats)
  1287. Movement.Name = "Movement"
  1288. Movement.Value = 1
  1289. local Damage = IT("NumberValue", Stats)
  1290. Damage.Name = "Damage"
  1291. Damage.Value = 1
  1292. local Mana = IT("NumberValue", Stats)
  1293. Mana.Name = "Mana"
  1294. Mana.Value = 0
  1295. local SecondaryMana = IT("NumberValue", Stats)
  1296. SecondaryMana.Name = "SecondaryMana"
  1297. SecondaryMana.Value = 0
  1298. local CanCrit = IT("BoolValue", Stats)
  1299. CanCrit.Name = "CanCrit"
  1300. CanCrit.Value = false
  1301. local CritChance = IT("NumberValue", Stats)
  1302. CritChance.Name = "CritChance"
  1303. CritChance.Value = 20
  1304. local CanPenetrateArmor = IT("BoolValue", Stats)
  1305. CanPenetrateArmor.Name = "CanPenetrateArmor"
  1306. CanPenetrateArmor.Value = false
  1307. local AntiTeamKill = IT("BoolValue", Stats)
  1308. AntiTeamKill.Name = "AntiTeamKill"
  1309. AntiTeamKill.Value = false
  1310. local Rooted = IT("BoolValue", Stats)
  1311. Rooted.Name = "Rooted"
  1312. Rooted.Value = false
  1313. local Block = IT("BoolValue", Stats)
  1314. Block.Name = "Block"
  1315. Block.Value = false
  1316. local RecentEnemy = IT("ObjectValue", Stats)
  1317. RecentEnemy.Name = "RecentEnemy"
  1318. RecentEnemy.Value = nil
  1319. local StaggerHit = IT("BoolValue", Stats)
  1320. StaggerHit.Name = "StaggerHit"
  1321. StaggerHit.Value = false
  1322. local Stagger = IT("BoolValue", Stats)
  1323. Stagger.Name = "Stagger"
  1324. Stagger.Value = false
  1325. local Stun = IT("BoolValue", Stats)
  1326. Stun.Name = "Stun"
  1327. Stun.Value = false
  1328. local StunValue = IT("NumberValue", Stats)
  1329. StunValue.Name = "StunValue"
  1330. StunValue.Value = 0
  1331.  
  1332. if Enable_Stats == true and Put_Stats_In_Character == true then
  1333. Stats.Parent = Character
  1334. end
  1335.  
  1336. --//=================================\\
  1337. --\\=================================//
  1338.  
  1339.  
  1340.  
  1341.  
  1342.  
  1343. --//=================================\\
  1344. --|| DEBUFFS / BUFFS
  1345. --\\=================================//
  1346.  
  1347. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  1348. DEFENSECHANGE1.Name = "ChangeDefense"
  1349. DEFENSECHANGE1.Value = 0
  1350.  
  1351. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  1352. MOVEMENTCHANGE1.Name = "ChangeMovement"
  1353. MOVEMENTCHANGE1.Value = 0
  1354.  
  1355. --//=================================\\
  1356. --\\=================================//
  1357.  
  1358.  
  1359.  
  1360.  
  1361.  
  1362. --//=================================\\
  1363. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1364. --\\=================================//
  1365.  
  1366. ArtificialHB = Instance.new("BindableEvent", script)
  1367. ArtificialHB.Name = "ArtificialHB"
  1368.  
  1369. script:WaitForChild("ArtificialHB")
  1370.  
  1371. frame = Frame_Speed
  1372. tf = 0
  1373. allowframeloss = false
  1374. tossremainder = false
  1375. lastframe = tick()
  1376. script.ArtificialHB:Fire()
  1377.  
  1378. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1379. tf = tf + s
  1380. if tf >= frame then
  1381. if allowframeloss then
  1382. script.ArtificialHB:Fire()
  1383. lastframe = tick()
  1384. else
  1385. for i = 1, math.floor(tf / frame) do
  1386. script.ArtificialHB:Fire()
  1387. end
  1388. lastframe = tick()
  1389. end
  1390. if tossremainder then
  1391. tf = 0
  1392. else
  1393. tf = tf - frame * math.floor(tf / frame)
  1394. end
  1395. end
  1396. end)
  1397.  
  1398. --//=================================\\
  1399. --\\=================================//
  1400.  
  1401.  
  1402.  
  1403.  
  1404.  
  1405. --//=================================\\
  1406. --|| SOME FUNCTIONS
  1407. --\\=================================//
  1408.  
  1409. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1410. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1411. end
  1412.  
  1413. function PositiveAngle(NUMBER)
  1414. if NUMBER >= 0 then
  1415. NUMBER = 0
  1416. end
  1417. return NUMBER
  1418. end
  1419.  
  1420. function NegativeAngle(NUMBER)
  1421. if NUMBER <= 0 then
  1422. NUMBER = 0
  1423. end
  1424. return NUMBER
  1425. end
  1426.  
  1427. function Swait(NUMBER)
  1428. if NUMBER == 0 or NUMBER == nil then
  1429. ArtificialHB.Event:wait()
  1430. else
  1431. for i = 1, NUMBER do
  1432. ArtificialHB.Event:wait()
  1433. end
  1434. end
  1435. end
  1436.  
  1437. function QuaternionFromCFrame(cf)
  1438. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1439. local trace = m00 + m11 + m22
  1440. if trace > 0 then
  1441. local s = math.sqrt(1 + trace)
  1442. local recip = 0.5 / s
  1443. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1444. else
  1445. local i = 0
  1446. if m11 > m00 then
  1447. i = 1
  1448. end
  1449. if m22 > (i == 0 and m00 or m11) then
  1450. i = 2
  1451. end
  1452. if i == 0 then
  1453. local s = math.sqrt(m00 - m11 - m22 + 1)
  1454. local recip = 0.5 / s
  1455. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1456. elseif i == 1 then
  1457. local s = math.sqrt(m11 - m22 - m00 + 1)
  1458. local recip = 0.5 / s
  1459. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1460. elseif i == 2 then
  1461. local s = math.sqrt(m22 - m00 - m11 + 1)
  1462. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1463. end
  1464. end
  1465. end
  1466.  
  1467. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1468. local xs, ys, zs = x + x, y + y, z + z
  1469. local wx, wy, wz = w * xs, w * ys, w * zs
  1470. local xx = x * xs
  1471. local xy = x * ys
  1472. local xz = x * zs
  1473. local yy = y * ys
  1474. local yz = y * zs
  1475. local zz = z * zs
  1476. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1477. end
  1478.  
  1479. function QuaternionSlerp(a, b, t)
  1480. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1481. local startInterp, finishInterp;
  1482. if cosTheta >= 0.0001 then
  1483. if (1 - cosTheta) > 0.0001 then
  1484. local theta = ACOS(cosTheta)
  1485. local invSinTheta = 1 / SIN(theta)
  1486. startInterp = SIN((1 - t) * theta) * invSinTheta
  1487. finishInterp = SIN(t * theta) * invSinTheta
  1488. else
  1489. startInterp = 1 - t
  1490. finishInterp = t
  1491. end
  1492. else
  1493. if (1 + cosTheta) > 0.0001 then
  1494. local theta = ACOS(-cosTheta)
  1495. local invSinTheta = 1 / SIN(theta)
  1496. startInterp = SIN((t - 1) * theta) * invSinTheta
  1497. finishInterp = SIN(t * theta) * invSinTheta
  1498. else
  1499. startInterp = t - 1
  1500. finishInterp = t
  1501. end
  1502. end
  1503. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1504. end
  1505.  
  1506. function Clerp(a, b, t)
  1507. local qa = {QuaternionFromCFrame(a)}
  1508. local qb = {QuaternionFromCFrame(b)}
  1509. local ax, ay, az = a.x, a.y, a.z
  1510. local bx, by, bz = b.x, b.y, b.z
  1511. local _t = 1 - t
  1512. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1513. end
  1514.  
  1515. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1516. local frame = IT("Frame")
  1517. frame.BackgroundTransparency = TRANSPARENCY
  1518. frame.BorderSizePixel = BORDERSIZEPIXEL
  1519. frame.Position = POSITION
  1520. frame.Size = SIZE
  1521. frame.BackgroundColor3 = COLOR
  1522. frame.BorderColor3 = BORDERCOLOR
  1523. frame.Name = NAME
  1524. frame.Parent = PARENT
  1525. return frame
  1526. end
  1527.  
  1528. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1529. local label = IT("TextLabel")
  1530. label.BackgroundTransparency = 1
  1531. label.Size = UD2(1, 0, 1, 0)
  1532. label.Position = UD2(0, 0, 0, 0)
  1533. label.TextColor3 = C3(255, 255, 255)
  1534. label.TextStrokeTransparency = STROKETRANSPARENCY
  1535. label.TextTransparency = TRANSPARENCY
  1536. label.FontSize = TEXTFONTSIZE
  1537. label.Font = TEXTFONT
  1538. label.BorderSizePixel = BORDERSIZEPIXEL
  1539. label.TextScaled = true
  1540. label.Text = TEXT
  1541. label.Name = NAME
  1542. label.Parent = PARENT
  1543. return label
  1544. end
  1545.  
  1546. function NoOutlines(PART)
  1547. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1548. end
  1549.  
  1550. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  1551. local NEWPART = IT("Part")
  1552. NEWPART.formFactor = FORMFACTOR
  1553. NEWPART.Reflectance = REFLECTANCE
  1554. NEWPART.Transparency = TRANSPARENCY
  1555. NEWPART.CanCollide = false
  1556. NEWPART.Locked = true
  1557. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1558. NEWPART.Name = NAME
  1559. NEWPART.Size = SIZE
  1560. NEWPART.Position = Torso.Position
  1561. NoOutlines(NEWPART)
  1562. NEWPART.Material = MATERIAL
  1563. NEWPART:BreakJoints()
  1564. NEWPART.Parent = PARENT
  1565. return NEWPART
  1566. end
  1567.  
  1568. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1569. local NEWMESH = IT(MESH)
  1570. if MESH == "SpecialMesh" then
  1571. NEWMESH.MeshType = MESHTYPE
  1572. if MESHID ~= "nil" and MESHID ~= "" then
  1573. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1574. end
  1575. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1576. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=909271408"
  1577. end
  1578. end
  1579. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1580. NEWMESH.Scale = SCALE
  1581. NEWMESH.Parent = PARENT
  1582. PARENT.Transparency = 1
  1583. return NEWMESH
  1584. end
  1585.  
  1586. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1587. local NEWWELD = IT(TYPE)
  1588. NEWWELD.Part0 = PART0
  1589. NEWWELD.Part1 = PART1
  1590. NEWWELD.C0 = C0
  1591. NEWWELD.C1 = C1
  1592. NEWWELD.Parent = PARENT
  1593. return NEWWELD
  1594. end
  1595.  
  1596. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1597. coroutine.resume(coroutine.create(function()
  1598. local NEWSOUND = IT("Sound", PARENT)
  1599. NEWSOUND.Volume = VOLUME
  1600. NEWSOUND.Pitch = PITCH
  1601. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1602. Swait()
  1603. NEWSOUND:play()
  1604. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1605. end))
  1606. end
  1607.  
  1608. function CFrameFromTopBack(at, top, back)
  1609. local right = top:Cross(back)
  1610. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1611. end
  1612.  
  1613. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  1614. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  1615. local CURRENTPOSITION = POSITION1
  1616. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  1617. coroutine.resume(coroutine.create(function()
  1618. for i = 1, MULTIPLIERTIME do
  1619. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  1620. LIGHTNINGPART.Anchored = true
  1621. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  1622. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  1623. if MULTIPLIERTIME == i then
  1624. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  1625. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  1626. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  1627. else
  1628. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  1629. end
  1630. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  1631. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  1632. coroutine.resume(coroutine.create(function()
  1633. while LIGHTNINGPART.Transparency ~= 1 do
  1634. --local StartTransparency = tra
  1635. for i=0, 1, LASTINGTIME do
  1636. Swait()
  1637. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  1638. end
  1639. end
  1640. end))
  1641. Swait(LIGHTNINGDELAY / Animation_Speed)
  1642. end
  1643. end))
  1644. end
  1645.  
  1646. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1647. local fp=it("Part")
  1648. fp.formFactor=formfactor
  1649. fp.Parent=parent
  1650. fp.Reflectance=reflectance
  1651. fp.Transparency=transparency
  1652. fp.CanCollide=false
  1653. fp.Locked=true
  1654. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1655. fp.Name=name
  1656. fp.Size=size
  1657. fp.Position=Character.Torso.Position
  1658. fp.Material=material
  1659. fp:BreakJoints()
  1660. return fp
  1661. end
  1662.  
  1663. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1664. local mesh=it(Mesh)
  1665. mesh.Parent=part
  1666. if Mesh=="SpecialMesh" then
  1667. mesh.MeshType=meshtype
  1668. mesh.MeshId=meshid
  1669. end
  1670. mesh.Offset=offset
  1671. mesh.Scale=scale
  1672. return mesh
  1673. end
  1674.  
  1675. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1676. local prt=part("Custom",workspace,"Ice",0,0,"Steel blue","Effect",vt(1.5,1.5,1.5))
  1677. prt.Anchored = true
  1678. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1679. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1680. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1681. CF=Part.CFrame
  1682. Numbb=0
  1683. randnumb=math.random()-math.random()
  1684. for i=0,1,0.05 do
  1685. wait()
  1686. CF=CF*cf(0,1,0)
  1687. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1688. Part.CFrame=CF*euler(Numbb,0,0)
  1689. Part.Transparency=i
  1690. Numbb=Numbb+randnumb
  1691. end
  1692. Part.Parent=nil
  1693. end),prt)
  1694. end
  1695.  
  1696. function reap(t)
  1697. if t.Name ~= "Corpse" and t:FindFirstChild("Torso") then
  1698. local s = Instance.new("Model")
  1699. s.Name = t.Name
  1700. s.Parent = workspace
  1701. local tors = Instance.new("Part")
  1702. tors.Name = "Torso"
  1703. tors.Size = t.Torso.Size
  1704. tors.Parent = s
  1705. tors.CFrame = t.Torso.CFrame
  1706. tors.Transparency = 1
  1707. tors.CanCollide = false
  1708. CreateSound("144884907", tors, 1, 1)
  1709. for i = 1, 25 do
  1710. BreakEffect(BrickColor.new("Black"),tors.CFrame,0.5,math.random(5,20),0.5)
  1711. end
  1712. t:Destroy()
  1713. end
  1714. end
  1715.  
  1716. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1717. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1718. EFFECTPART.Anchored = true
  1719. EFFECTPART.CFrame = CFRAME
  1720. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1721. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1722. coroutine.resume(coroutine.create(function(PART, MESH)
  1723. for i = 0, 1, delay do
  1724. Swait()
  1725. PART.CFrame = PART.CFrame * ROTATION
  1726. PART.Transparency = i
  1727. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1728. end
  1729. PART.Parent = nil
  1730. end), EFFECTPART, EFFECTMESH)
  1731. end
  1732.  
  1733. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1734. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1735. EFFECTPART.Anchored = true
  1736. EFFECTPART.CFrame = CFRAME
  1737. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1738. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1739. coroutine.resume(coroutine.create(function(PART, MESH)
  1740. for i = 0, 1, delay do
  1741. Swait()
  1742. PART.CFrame = PART.CFrame * ROTATION
  1743. PART.Transparency = i
  1744. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1745. end
  1746. PART.Parent = nil
  1747. end), EFFECTPART, EFFECTMESH)
  1748. end
  1749.  
  1750. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1751. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1752. EFFECTPART.Anchored = true
  1753. EFFECTPART.CFrame = CFRAME
  1754. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1755. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1756. coroutine.resume(coroutine.create(function(PART, MESH)
  1757. for i = 0, 1, delay do
  1758. Swait()
  1759. PART.CFrame = PART.CFrame * ROTATION
  1760. PART.Transparency = i
  1761. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1762. end
  1763. PART.Parent = nil
  1764. end), EFFECTPART, EFFECTMESH)
  1765. end
  1766.  
  1767. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1768. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1769. EFFECTPART.Anchored = true
  1770. EFFECTPART.CFrame = CFRAME
  1771. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1772. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1773. coroutine.resume(coroutine.create(function(PART, MESH)
  1774. for i = 0, 1, delay do
  1775. Swait()
  1776. PART.CFrame = PART.CFrame * ROTATION
  1777. PART.Transparency = i
  1778. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1779. end
  1780. PART.Parent = nil
  1781. end), EFFECTPART, EFFECTMESH)
  1782. end
  1783.  
  1784. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1785. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1786. EFFECTPART.Anchored = true
  1787. EFFECTPART.CFrame = CFRAME
  1788. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1789. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1790. coroutine.resume(coroutine.create(function(PART, MESH)
  1791. for i = 0, 1, delay do
  1792. Swait()
  1793. PART.CFrame = PART.CFrame * ROTATION
  1794. PART.Transparency = i
  1795. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1796. end
  1797. PART.Parent = nil
  1798. end), EFFECTPART, EFFECTMESH)
  1799. end
  1800.  
  1801. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1802. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1803. EFFECTPART.Anchored = true
  1804. EFFECTPART.CFrame = CFRAME
  1805. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  1806. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1807. coroutine.resume(coroutine.create(function(PART, MESH)
  1808. for i = 0, 1, delay do
  1809. Swait()
  1810. PART.CFrame = PART.CFrame * ROTATION
  1811. PART.Transparency = i
  1812. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  1813. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1814. end
  1815. PART.Parent = nil
  1816. end), EFFECTPART, EFFECTMESH)
  1817. end
  1818.  
  1819. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1820. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1821. EFFECTPART.Anchored = true
  1822. EFFECTPART.CFrame = CFRAME
  1823. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1824. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1825. coroutine.resume(coroutine.create(function(PART, MESH)
  1826. for i = 0, 1, delay do
  1827. Swait()
  1828. PART.CFrame = PART.CFrame * ROTATION
  1829. PART.Transparency = i
  1830. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1831. end
  1832. PART.Parent = nil
  1833. end), EFFECTPART, EFFECTMESH)
  1834. end
  1835.  
  1836. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1837. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1838. EFFECTPART.Anchored = true
  1839. EFFECTPART.CFrame = CFRAME
  1840. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1841. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1842. coroutine.resume(coroutine.create(function(PART, MESH)
  1843. for i = 0, 1, delay do
  1844. Swait()
  1845. PART.CFrame = PART.CFrame * ROTATION
  1846. PART.Transparency = i
  1847. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1848. end
  1849. PART.Parent = nil
  1850. end), EFFECTPART, EFFECTMESH)
  1851. end
  1852.  
  1853. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1854. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1855. EFFECTPART.Anchored = true
  1856. EFFECTPART.CFrame = CFRAME
  1857. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1858. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1859. coroutine.resume(coroutine.create(function(PART, MESH)
  1860. for i = 0, 1, delay do
  1861. Swait()
  1862. PART.CFrame = PART.CFrame * ROTATION
  1863. PART.Transparency = i
  1864. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1865. end
  1866. PART.Parent = nil
  1867. end), EFFECTPART, EFFECTMESH)
  1868. end
  1869.  
  1870. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1871. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1872. EFFECTPART.Anchored = true
  1873. EFFECTPART.CFrame = CFRAME
  1874. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1875. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1876. coroutine.resume(coroutine.create(function(PART, MESH)
  1877. for i = 0, 1, delay do
  1878. Swait()
  1879. PART.CFrame = PART.CFrame * ROTATION
  1880. PART.Transparency = i
  1881. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1882. end
  1883. PART.Parent = nil
  1884. end), EFFECTPART, EFFECTMESH)
  1885. end
  1886.  
  1887. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1888. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1889. EFFECTPART.Anchored = true
  1890. EFFECTPART.CFrame = CFRAME
  1891. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1892. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1893. coroutine.resume(coroutine.create(function(PART, MESH)
  1894. for i = 0, 1, delay do
  1895. Swait()
  1896. PART.CFrame = PART.CFrame * ROTATION
  1897. PART.Transparency = i
  1898. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1899. end
  1900. PART.Parent = nil
  1901. end), EFFECTPART, EFFECTMESH)
  1902. end
  1903.  
  1904. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1905. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1906. EFFECTPART.Anchored = true
  1907. EFFECTPART.CFrame = CFRAME
  1908. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1909. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1910. coroutine.resume(coroutine.create(function(PART, MESH)
  1911. for i = 0, 1, delay do
  1912. Swait()
  1913. PART.CFrame = PART.CFrame * ROTATION
  1914. PART.Transparency = i
  1915. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1916. end
  1917. PART.Parent = nil
  1918. end), EFFECTPART, EFFECTMESH)
  1919. end
  1920.  
  1921. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1922. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1923. EFFECTPART.Anchored = true
  1924. EFFECTPART.CFrame = CFRAME
  1925. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1926. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1927. coroutine.resume(coroutine.create(function(PART, MESH)
  1928. for i = 0, 1, delay do
  1929. Swait()
  1930. PART.CFrame = PART.CFrame * ROTATION
  1931. PART.Transparency = i
  1932. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1933. end
  1934. PART.Parent = nil
  1935. end), EFFECTPART, EFFECTMESH)
  1936. end
  1937.  
  1938. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  1939. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1940. EFFECTPART.Anchored = true
  1941. EFFECTPART.CFrame = CFRAME
  1942. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  1943. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1944. local XVALUE = MRANDOM()
  1945. local YVALUE = MRANDOM()
  1946. local ZVALUE = MRANDOM()
  1947. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  1948. for i = 0, 1, delay do
  1949. Swait()
  1950. PART.CFrame = PART.CFrame * ROTATION
  1951. PART.Transparency = i
  1952. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1953. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1954. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1955. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1956. end
  1957. PART.Parent = nil
  1958. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1959. end
  1960.  
  1961. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1962. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1963. if MAGNITUDECFRAME > (1 / 100) then
  1964. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1965. EFFECTPART.Anchored = true
  1966. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1967. local THEMESHTYPE = "BlockMesh"
  1968. if MESHTYPE == "Cylinder" then
  1969. THEMESHTYPE = "CylinderMesh"
  1970. end
  1971. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1972. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1973. coroutine.resume(coroutine.create(function(PART, MESH)
  1974. for i = 0, 1, delay do
  1975. Swait()
  1976. PART.CFrame = PART.CFrame * ROTATION
  1977. PART.Transparency = i
  1978. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1979. end
  1980. PART.Parent = nil
  1981. end), EFFECTPART, EFFECTMESH)
  1982. end
  1983. end
  1984.  
  1985. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1986. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1987. EFFECTPART.Anchored = true
  1988. EFFECTPART.CFrame = CFRAME
  1989. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1990. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1991. local THELASTPOINT = CFRAME
  1992. coroutine.resume(coroutine.create(function(PART)
  1993. for i = 1, DURATION do
  1994. Swait()
  1995. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1996. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1997. THELASTPOINT = PART.CFrame
  1998. end
  1999. PART.Parent = nil
  2000. end), EFFECTPART)
  2001. end
  2002.  
  2003. --local list={}
  2004. function Triangle(Color, Material, a, b, c, delay)
  2005. local edge1 = (c - a):Dot((b - a).unit)
  2006. local edge2 = (a - b):Dot((c - b).unit)
  2007. local edge3 = (b - c):Dot((a - c).unit)
  2008. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  2009. a, b, c=a, b, c
  2010. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  2011. a, b, c=b, c, a
  2012. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  2013. a, b, c=c, a, b
  2014. else
  2015. assert(false, "unreachable")
  2016. end
  2017. local len1 = (c - a):Dot((b - a).unit)
  2018. local len2 = (b - a).magnitude - len1
  2019. local width = (a + (b - a).unit * len1 - c).magnitude
  2020. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  2021. if len1 > 1 / 100 then
  2022. local sz = VT(0.2, width, len1)
  2023. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  2024. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  2025. w1.Anchored = true
  2026. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  2027. coroutine.resume(coroutine.create(function()
  2028. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  2029. Swait()
  2030. w1.Transparency = i
  2031. end
  2032. w1.Parent = nil
  2033. end))
  2034. game:GetService("Debris"):AddItem(w1, 10)
  2035. --table.insert(list, w1)
  2036. end
  2037. if len2 > 1 / 100 then
  2038. local sz = VT(0.2, width, len2)
  2039. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  2040. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  2041. w2.Anchored = true
  2042. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  2043. coroutine.resume(coroutine.create(function()
  2044. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  2045. Swait()
  2046. w2.Transparency = i
  2047. end
  2048. w2.Parent = nil
  2049. end))
  2050. game:GetService("Debris"):AddItem(w2, 10)
  2051. --table.insert(list, w2)
  2052. end
  2053. --return unpack(list)
  2054. end
  2055.  
  2056. --[[Usage:
  2057. local Pos = Part
  2058. local Offset = Part.CFrame * CF(0, 0, 0)
  2059. local Color = "Institutional white"
  2060. local Material = "Neon"
  2061. local TheDelay = 0.01
  2062. local Height = 4
  2063. BLCF = Offset
  2064. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2065. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2066. if a then game:GetService("Debris"):AddItem(a, 1) end
  2067. if b then game:GetService("Debris"):AddItem(b, 1) end
  2068. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2069. if a then game:GetService("Debris"):AddItem(a, 1) end
  2070. if b then game:GetService("Debris"):AddItem(b, 1) end
  2071. SCFR = BLCF
  2072. elseif not SCFR then
  2073. SCFR = BLCF
  2074. end
  2075. --
  2076. BLCF = nil
  2077. SCFR = nil
  2078. --]]
  2079.  
  2080. --//=================================\\
  2081. --\\=================================//
  2082.  
  2083.  
  2084.  
  2085.  
  2086.  
  2087. --//=================================\\
  2088. --|| RESIZE PLAYER
  2089. --\\=================================//
  2090.  
  2091. if Player_Size ~= 1 then
  2092. RootPart.Size = RootPart.Size * Player_Size
  2093. Torso.Size = Torso.Size * Player_Size
  2094. Head.Size = Head.Size * Player_Size
  2095. RightArm.Size = RightArm.Size * Player_Size
  2096. LeftArm.Size = LeftArm.Size * Player_Size
  2097. RightLeg.Size = RightLeg.Size * Player_Size
  2098. LeftLeg.Size = LeftLeg.Size * Player_Size
  2099. RootJoint.Parent = RootPart
  2100. Neck.Parent = Torso
  2101. RightShoulder.Parent = Torso
  2102. LeftShoulder.Parent = Torso
  2103. RightHip.Parent = Torso
  2104. LeftHip.Parent = Torso
  2105.  
  2106. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  2107. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  2108. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2109. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  2110. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  2111. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  2112. if Disable_Moving_Arms == false then
  2113. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  2114. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  2115. else
  2116. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2117. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2118. end
  2119. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2120. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2121. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2122. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2123. wait(0.1)
  2124. eye1.Parent = Character
  2125. eye2.Parent = Character
  2126. horns.Parent = Character
  2127. local cape = Instance.new("Part")
  2128. cape.CFrame = Torso.CFrame
  2129. cape.Parent = Character
  2130. cape.Name = "Cape"
  2131. local capemesh = Instance.new("SpecialMesh")
  2132. capemesh.MeshId = "http://www.roblox.com/asset/?id=215735235"
  2133. capemesh.TextureId = "http://www.roblox.com/asset/?id=215735282"
  2134. capemesh.Scale = Vector3.new(8,8.5,7.5)
  2135. capemesh.Offset = Vector3.new(0,-0.35,0.75)
  2136. capemesh.Parent = cape
  2137. weldBetween(Torso,cape)
  2138. local pen = Instance.new("Part")
  2139. pen.CFrame = Torso.CFrame
  2140. pen.Parent = Character
  2141. pen.Name = "Pendant"
  2142. local penmesh = Instance.new("SpecialMesh")
  2143. penmesh.MeshId = "rbxassetid://483743853"
  2144. penmesh.TextureId = "rbxassetid://482551659"
  2145. penmesh.Scale = Vector3.new(4,4,4)
  2146. penmesh.Offset = Vector3.new(0,2,0)
  2147. penmesh.Parent = pen
  2148. weldBetween(Torso,pen)
  2149. end
  2150.  
  2151.  
  2152. --//=================================\\
  2153. --\\=================================//
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159. --//=================================\\
  2160. --|| WEAPON CREATION
  2161. --\\=================================//
  2162.  
  2163. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0))
  2164. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  2165. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  2166.  
  2167. local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0))
  2168. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  2169.  
  2170. local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0))
  2171. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  2172.  
  2173. if Player_Size ~= 1 then
  2174. for _, v in pairs (Weapon:GetChildren()) do
  2175. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  2176. local p1 = v.Part1
  2177. v.Part1 = nil
  2178. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  2179. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  2180. v.Part1 = p1
  2181. elseif v.ClassName == "Part" then
  2182. for _, b in pairs (v:GetChildren()) do
  2183. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  2184. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  2185. end
  2186. end
  2187. end
  2188. end
  2189. end
  2190.  
  2191. for _, c in pairs(Weapon:GetChildren()) do
  2192. if c.ClassName == "Part" then
  2193. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2194. end
  2195. end
  2196.  
  2197. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  2198. HandleWeld.Part0 = RightArm
  2199. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  2200. end
  2201.  
  2202. Weapon.Parent = Character
  2203.  
  2204. Humanoid.Died:connect(function()
  2205. ATTACK = true
  2206. end)
  2207.  
  2208. print(Class_Name.." loaded.")
  2209.  
  2210. --//=================================\\
  2211. --\\=================================//
  2212.  
  2213.  
  2214.  
  2215.  
  2216.  
  2217. --//=================================\\
  2218. --|| DAMAGE FUNCTIONS
  2219. --\\=================================//
  2220.  
  2221. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  2222. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2223. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  2224. local BODYGYRO = IT("BodyGyro", STATPART)
  2225. local BODYPOSITION = IT("BodyPosition", STATPART)
  2226. BODYPOSITION.P = 2000
  2227. BODYPOSITION.D = 100
  2228. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  2229. if LABELTYPE == "Normal" then
  2230. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  2231. elseif LABELTYPE == "Debuff" then
  2232. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  2233. elseif LABELTYPE == "Interruption" then
  2234. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  2235. end
  2236. game:GetService("Debris"):AddItem(STATPART ,5)
  2237. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2238. BILLBOARDGUI.Adornee = STATPART
  2239. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2240. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2241. BILLBOARDGUI.AlwaysOnTop = false
  2242. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2243. TEXTLABEL.BackgroundTransparency = 1
  2244. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2245. TEXTLABEL.Text = TEXT
  2246. TEXTLABEL.Font = "SourceSans"
  2247. TEXTLABEL.FontSize="Size42"
  2248. TEXTLABEL.TextColor3 = COLOR
  2249. TEXTLABEL.TextStrokeTransparency = 0
  2250. TEXTLABEL.TextScaled = true
  2251. TEXTLABEL.TextWrapped = true
  2252. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2253. wait(0.2)
  2254. for i=1, 5 do
  2255. wait()
  2256. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  2257. end
  2258. wait(1.2)
  2259. for i=1, 5 do
  2260. wait()
  2261. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  2262. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  2263. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  2264. end
  2265. THEPART.Parent = nil
  2266. end),STATPART, BODYPOSITION, TEXTLABEL)
  2267. end
  2268.  
  2269. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  2270. if LOCATION:FindFirstChild("Stats") ~= nil then
  2271. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  2272. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  2273. return
  2274. end
  2275. end
  2276. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  2277. local NewStatChange = IT("NumberValue")
  2278. NewStatChange.Value = AMOUNT
  2279. if STAT == "Defense" then
  2280. NewStatChange.Name = "ChangeDefense"
  2281. elseif STAT == "Damage" then
  2282. NewStatChange.Name = "ChangeDamage"
  2283. elseif STAT == "Movement" then
  2284. NewStatChange.Name = "ChangeMovement"
  2285. end
  2286. if SHOWTHESTAT == true then
  2287. if AMOUNT < 0 then
  2288. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  2289. elseif AMOUNT > 0 then
  2290. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  2291. end
  2292. end
  2293. if DURATION ~= nil and DURATION ~= 0 then
  2294. local StatDuration = IT("NumberValue")
  2295. StatDuration.Name = "Duration"
  2296. StatDuration.Value = DURATION
  2297. StatDuration.Parent = NewStatChange
  2298. end
  2299. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  2300. end
  2301. end
  2302. end
  2303.  
  2304. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2305. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  2306. if HIT.Parent == nil then
  2307. return
  2308. end
  2309. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  2310. for _, v in pairs(HIT.Parent:GetChildren()) do
  2311. if v:IsA("Humanoid") then
  2312. HITHUMANOID = v
  2313. HITHUMANOID.MaxHealth = 100
  2314. end
  2315. end
  2316. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  2317. StaggerHit.Value = true
  2318. if Play_Hitbox_Hit_Sound == true then
  2319. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  2320. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  2321. end
  2322. end
  2323. return
  2324. end
  2325. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  2326. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  2327. end
  2328. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  2329. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  2330. end
  2331. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  2332. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  2333. if HIT.Parent.DebounceHit.Value == true then
  2334. return
  2335. end
  2336. end
  2337. if AntiTeamKill.Value == true then
  2338. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  2339. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  2340. return
  2341. end
  2342. end
  2343. end
  2344. if HITEVENWHENDEAD == false then
  2345. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  2346. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  2347. return
  2348. end
  2349. end
  2350. end
  2351. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2352. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  2353. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  2354. end
  2355. end
  2356. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2357. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  2358. if STAGGER == true and Enable_Stagger == true then
  2359. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  2360. end
  2361. end
  2362. end
  2363. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2364. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  2365. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  2366. HASBEENBLOCKED = true
  2367. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  2368. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  2369. if RANGED ~= true then
  2370. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  2371. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  2372. end
  2373. end
  2374. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  2375. BlockDebounce.Name = "BlockDebounce"
  2376. BlockDebounce.Value = true
  2377. if RANGED ~= true then
  2378. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  2379. else
  2380. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  2381. end
  2382. end
  2383. if RANGED ~= true and Enable_Stagger == true then
  2384. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  2385. Stagger.Value = true
  2386. end
  2387. return
  2388. end
  2389. end
  2390. end
  2391. if DECREASETHESTAT ~= nil then
  2392. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2393. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  2394. end
  2395. end
  2396. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  2397. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2398. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  2399. if CanPenetrateArmor.Value == true then
  2400. DAMAGE = DAMAGE
  2401. else
  2402. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  2403. end
  2404. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  2405. DAMAGE = DAMAGE
  2406. end
  2407. end
  2408. if CanCrit.Value == true then
  2409. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  2410. if CRITCHANCENUMBER == 1 then
  2411. DAMAGE = DAMAGE * 2
  2412. end
  2413. end
  2414. DAMAGE = math.floor(DAMAGE)
  2415. if HASBEENBLOCKED == false then
  2416. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  2417. end
  2418. if DAMAGE < 20 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then
  2419. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2420. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  2421. CreateSound("296102734", HIT, 1, 1)
  2422. else
  2423. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  2424. end
  2425. elseif DAMAGE >= 20 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then
  2426. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2427. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  2428. CreateSound("296102734", HIT, 1, 1)
  2429. else
  2430. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  2431. end
  2432. elseif DAMAGE <= 3 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then
  2433. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2434. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  2435. CreateSound("296102734", HIT, 1, 1)
  2436. else
  2437. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
  2438. end
  2439. elseif HITHUMANOID.Parent:FindFirstChild("IceCover") then
  2440. HITHUMANOID.Health = 0
  2441. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "SHATTERED", C3(225/255, 225/255, 225/255))
  2442. reap(HITHUMANOID.Parent)
  2443. end
  2444. if TYPE == "Normal" then
  2445. local vp = IT("BodyVelocity")
  2446. vp.P=500
  2447. vp.maxForce = VT(math.huge, 0, math.huge)
  2448. if KNOCKBACKTYPE == 1 then
  2449. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  2450. elseif KNOCKBACKTYPE == 2 then
  2451. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  2452. end
  2453. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  2454. vp.Parent = HIT--.Parent.Torso
  2455. end
  2456. game:GetService("Debris"):AddItem(vp, 0.5)
  2457. end
  2458. HASBEENBLOCKED = false
  2459. RecentEnemy.Value = HIT.Parent
  2460. local DebounceHit = IT("BoolValue", HIT.Parent)
  2461. DebounceHit.Name = "DebounceHit"
  2462. DebounceHit.Value = true
  2463. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  2464. end
  2465. end
  2466.  
  2467. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2468. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  2469. for _, c in pairs(workspace:GetChildren()) do
  2470. local HUMANOID = c:FindFirstChild("Humanoid")
  2471. local HEAD = nil
  2472. if HUMANOID ~= nil then
  2473. for _, d in pairs(c:GetChildren()) do
  2474. if d.ClassName == "Model" and RANGED ~= true then
  2475. HEAD = d:FindFirstChild("Hitbox")
  2476. if HEAD ~= nil then
  2477. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2478. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2479. if Play_Hitbox_Hit_Sound == true then
  2480. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2481. HitRefpart.Anchored = true
  2482. HitRefpart.CFrame = CF(HEAD.Position)
  2483. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  2484. end
  2485. if Enable_Stagger_Hit == true then
  2486. StaggerHit.Value = true
  2487. end
  2488. end
  2489. end
  2490. elseif d:IsA"BasePart" then
  2491. HEAD = d
  2492. if HEAD ~= nil then
  2493. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2494. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2495. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  2496. end
  2497. end
  2498. end
  2499. end
  2500. end
  2501. end
  2502. end
  2503.  
  2504. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  2505. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  2506. if Player.Neutral == true then
  2507. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  2508. end
  2509. for _, c in pairs(workspace:GetChildren()) do
  2510. local HUMANOID = c:FindFirstChild("Humanoid")
  2511. local THEHEAD = nil
  2512. if HUMANOID ~= nil then
  2513. if c:FindFirstChild("Torso") ~= nil then
  2514. THEHEAD = c:FindFirstChild("Torso")
  2515. elseif c:FindFirstChild("UpperTorso") ~= nil then
  2516. THEHEAD = c:FindFirstChild("UpperTorso")
  2517. end
  2518. if THEHEAD ~= nil then
  2519. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  2520. print("yes 1")
  2521. if APPLYTOOTHERSINSTEAD == true then
  2522. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2523. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  2524. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  2525. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  2526. end
  2527. end
  2528. end
  2529. elseif APPLYTOOTHERSINSTEAD == false then
  2530. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  2531. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  2532. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  2533. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  2534. end
  2535. end
  2536. end
  2537. end
  2538. end
  2539. end
  2540. end
  2541. end
  2542.  
  2543. --//=================================\\
  2544. --\\=================================//
  2545.  
  2546.  
  2547.  
  2548.  
  2549.  
  2550. --//=================================\\
  2551. --|| WEAPON GUI
  2552. --\\=================================//
  2553.  
  2554. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  2555. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  2556. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  2557.  
  2558. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  2559. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  2560. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  2561.  
  2562. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  2563. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  2564. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  2565.  
  2566. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  2567. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  2568. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  2569.  
  2570. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  2571. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  2572.  
  2573. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  2574. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  2575.  
  2576. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  2577. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  2578.  
  2579. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  2580. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  2581. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  2582. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  2583.  
  2584. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  2585. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  2586. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  2587. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  2588.  
  2589. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  2590. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  2591. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  2592. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  2593.  
  2594. if Enable_Gui == true then
  2595. WEAPONGUI.Parent = PlayerGui
  2596. end
  2597.  
  2598. if Enable_Stats == true and Show_Stats == true then
  2599. DEFENSEFRAME.Parent = WEAPONGUI
  2600. DAMAGEFRAME.Parent = WEAPONGUI
  2601. MOVEMENTFRAME.Parent = WEAPONGUI
  2602. end
  2603.  
  2604. if Enable_Secondary_Bar == true then
  2605. SECONDARYMANABAR.Parent = WEAPONGUI
  2606. end
  2607.  
  2608. if Enable_Abilities == true then
  2609. SKILL1FRAME.Parent = WEAPONGUI
  2610. SKILL2FRAME.Parent = WEAPONGUI
  2611. SKILL3FRAME.Parent = WEAPONGUI
  2612. SKILL4FRAME.Parent = WEAPONGUI
  2613. end
  2614.  
  2615. if Enable_Stun == true then
  2616. STUNFRAME.Parent = WEAPONGUI
  2617. end
  2618.  
  2619. function UpdateGUI()
  2620. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2621. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2622. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  2623. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2624. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2625. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  2626. if Enable_Abilities == true then
  2627. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2628. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2629. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2630. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2631. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2632. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2633. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2634. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2635. end
  2636. if Enable_Stats == true and Show_Stats == true then
  2637. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2638. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  2639. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2640. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  2641. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2642. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  2643. end
  2644. if Enable_Stun == true then
  2645. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2646. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2647. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  2648. end
  2649. if Enable_Secondary_Bar == true then
  2650. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2651. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  2652. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  2653. end
  2654. end
  2655.  
  2656. if Enable_Gui == true then
  2657. UpdateGUI()
  2658. for _, v in pairs (WEAPONGUI:GetChildren()) do
  2659. if v.ClassName == "Frame" then
  2660. for _, b in pairs (v:GetChildren()) do
  2661. if b.ClassName == "TextLabel" then
  2662. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  2663. wait(Menu_Update_Speed)
  2664. for i = 1, 0, -0.1 do
  2665. Swait()
  2666. THETEXTLABEL.TextTransparency = i
  2667. THETEXTLABEL.TextStrokeTransparency = i
  2668. end
  2669. THETEXTLABEL.TextTransparency = 0
  2670. THETEXTLABEL.TextStrokeTransparency = 0
  2671. end), b)
  2672. end
  2673. end
  2674. end
  2675. end
  2676. end
  2677.  
  2678. --//=================================\\
  2679. --\\=================================//
  2680.  
  2681.  
  2682.  
  2683.  
  2684.  
  2685. --//=================================\\
  2686. --|| SKILL FUNCTIONS
  2687. --\\=================================//
  2688.  
  2689. function UpdateSkillsAndStuff()
  2690. if Mana_Regen_Mode == "1" then
  2691. if Mana.Value >= Max_Mana then
  2692. Mana.Value = Max_Mana
  2693. elseif Mana.Value < 0 then
  2694. Mana.Value = 0
  2695. else
  2696. if MANADELAYNUMBER <= Mana_Wait then
  2697. MANADELAYNUMBER = MANADELAYNUMBER + 1
  2698. else
  2699. MANADELAYNUMBER = 0
  2700. Mana.Value = Mana.Value + Recover_Mana
  2701. end
  2702. end
  2703. elseif Mana_Regen_Mode == "2" then
  2704. if Mana.Value <= Max_Mana then
  2705. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  2706. elseif Mana.Value >= Max_Mana then
  2707. Mana.Value = Max_Mana
  2708. elseif Mana.Value < 0 then
  2709. Mana.Value = 0
  2710. end
  2711. end
  2712. if Enable_Secondary_Bar == true then
  2713. if Secondary_Mana_Regen_Mode == "1" then
  2714. if SecondaryMana.Value >= Max_Secondary_Mana then
  2715. SecondaryMana.Value = Max_Secondary_Mana
  2716. elseif SecondaryMana.Value < 0 then
  2717. SecondaryMana.Value = 0
  2718. else
  2719. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  2720. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  2721. else
  2722. SECONDARYMANADELAYNUMBER = 0
  2723. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  2724. end
  2725. end
  2726. elseif Secondary_Mana_Regen_Mode == "2" then
  2727. if SecondaryMana.Value <= Max_Secondary_Mana then
  2728. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  2729. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  2730. SecondaryMana.Value = Max_Secondary_Mana
  2731. elseif SecondaryMana.Value < 0 then
  2732. SecondaryMana.Value = 0
  2733. end
  2734. end
  2735. else
  2736. SecondaryMana.Value = 0
  2737. end
  2738. if Enable_Stun == true then
  2739. if Stun_Lose_Mode == "1" then
  2740. if StunValue.Value > Max_Stun then
  2741. StunValue.Value = Max_Stun
  2742. elseif StunValue.Value <= 0 then
  2743. StunValue.Value = 0
  2744. else
  2745. if STUNDELAYNUMBER <= Stun_Wait then
  2746. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  2747. else
  2748. STUNDELAYNUMBER = 0
  2749. StunValue.Value = StunValue.Value - Lose_Stun
  2750. end
  2751. end
  2752. elseif Stun_Lose_Mode == "2" then
  2753. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  2754. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  2755. elseif StunValue.Value > Max_Stun then
  2756. StunValue.Value = Max_Stun
  2757. elseif StunValue.Value <= 0 then
  2758. StunValue.Value = 0
  2759. end
  2760. end
  2761. else
  2762. StunValue.Value = 0
  2763. end
  2764. if Enable_Abilities == true then
  2765. if CO1 <= Cooldown_1 then
  2766. CO1 = CO1 + (1 / 30) / Animation_Speed
  2767. elseif CO1 >= Cooldown_1 then
  2768. CO1 = Cooldown_1
  2769. end
  2770. if CO2 <= Cooldown_2 then
  2771. CO2 = CO2 + (1 / 30) / Animation_Speed
  2772. elseif CO2 >= Cooldown_2 then
  2773. CO2 = Cooldown_2
  2774. end
  2775. if CO3 <= Cooldown_3 then
  2776. CO3 = CO3 + (1 / 30) / Animation_Speed
  2777. elseif CO3 >= Cooldown_3 then
  2778. CO3 = Cooldown_3
  2779. end
  2780. if CO4 <= Cooldown_4 then
  2781. CO4 = CO4 + (1 / 30) / Animation_Speed
  2782. elseif CO4 >= Cooldown_4 then
  2783. CO4 = Cooldown_4
  2784. end
  2785. end
  2786. end
  2787.  
  2788. --//=================================\\
  2789. --\\=================================//
  2790.  
  2791.  
  2792.  
  2793.  
  2794.  
  2795. --//=================================\\
  2796. --|| ATTACK FUNCTIONS AND STUFF
  2797. --\\=================================//
  2798.  
  2799. function EquipWeapon()
  2800. --ATTACK = true
  2801. DEFENSECHANGE1.Parent = nil
  2802. MOVEMENTCHANGE1.Parent = ChangeStat
  2803. for i=0, 1, 0.5 / Animation_Speed do
  2804. Swait()
  2805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2809. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2811. end
  2812. for i=0, 1, 0.08 / Animation_Speed do
  2813. Swait()
  2814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2818. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2820. end
  2821. HandleWeld.Part0 = RightArm
  2822. HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0))
  2823. CreateSound("174884033", HitboxPart, 1, 1.5)
  2824. for i=0, 1, 0.5 / Animation_Speed do
  2825. Swait()
  2826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2830. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2832. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  2833. end
  2834. LASTPOINT = EffectPart.CFrame
  2835. for i=0, 1, 0.08 / Animation_Speed do
  2836. Swait()
  2837. TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
  2838. LASTPOINT = EffectPart.CFrame
  2839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2843. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2845. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  2846. end
  2847. LASTPOINT = nil
  2848. --ATTACK = false
  2849. end
  2850.  
  2851. function UnequipWeapon()
  2852. --ATTACK = true
  2853. for i=0, 1, 0.5 / Animation_Speed do
  2854. Swait()
  2855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2859. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2861. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  2862. end
  2863. CreateSound("245542809", HitboxPart, 1, 1.2)
  2864. for i=0, 1, 0.08 / Animation_Speed do
  2865. Swait()
  2866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2870. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2872. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  2873. end
  2874. HandleWeld.Part0 = Torso
  2875. HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135))
  2876. for i=0, 1, 0.5 / Animation_Speed do
  2877. Swait()
  2878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2882. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  2883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  2884. end
  2885. for i=0, 1, 0.08 / Animation_Speed do
  2886. Swait()
  2887. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2888. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2890. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed)
  2891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2893. if Disable_Moving_Arms == false then
  2894. RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  2895. LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  2896. else
  2897. RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  2898. LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  2899. end
  2900. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2902. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2903. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2904. end
  2905. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  2906. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  2907. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2908. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  2909. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  2910. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  2911. if Disable_Moving_Arms == false then
  2912. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  2913. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  2914. else
  2915. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2916. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2917. end
  2918. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2919. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2920. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2921. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2922. --ATTACK = false
  2923. DEFENSECHANGE1.Parent = ChangeStat
  2924. MOVEMENTCHANGE1.Parent = nil
  2925. end
  2926.  
  2927. function StaggerHitAnimation()
  2928. ATTACK = true
  2929. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2930. for i = 1, MRANDOM(2, 4) do
  2931. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2932. end
  2933. end
  2934. for i = 0, 1, 0.1 / Animation_Speed do
  2935. Swait()
  2936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2940. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2942. if Stagger.Value == true or Stun.Value == true then
  2943. break
  2944. end
  2945. end
  2946. ATTACK = false
  2947. end
  2948.  
  2949. function StaggerAnimation()
  2950. ATTACK = true
  2951. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2952. for i = 1, MRANDOM(2, 4) do
  2953. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2954. end
  2955. end
  2956. DISABLEJUMPING = true
  2957. COMBO = 1
  2958. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  2959. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  2960. STAGGERVELOCITY.P = 500
  2961. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  2962. if Rooted.Value == false then
  2963. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  2964. end
  2965. for i = 0, 1, 0.35 / Animation_Speed do
  2966. Swait()
  2967. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2971. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  2973. end
  2974. for i = 0, 1, 0.2 / Animation_Speed do
  2975. Swait()
  2976. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2980. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  2982. end
  2983. STAGGERVELOCITY.Parent = nil
  2984. for i = 1, 50 * Animation_Speed do
  2985. Swait()
  2986. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  2987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  2988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2990. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  2991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  2992. end
  2993. DISABLEJUMPING = false
  2994. ATTACK = false
  2995. end
  2996.  
  2997. function StunAnimation()
  2998. ATTACK = true
  2999. DISABLEJUMPING = true
  3000. COMBO = 1
  3001. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  3002. for i = 0, 1, 0.3 / Animation_Speed do
  3003. Swait()
  3004. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  3005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  3006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  3007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  3008. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  3009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  3010. end
  3011. for i = 0, 1, 0.3 / Animation_Speed do
  3012. Swait()
  3013. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  3014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  3015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3017. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  3018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  3019. end
  3020. for i = 0, 1, 0.3 / Animation_Speed do
  3021. Swait()
  3022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  3023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  3024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3026. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  3027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  3028. end
  3029. for i = 1, 70 * Animation_Speed do
  3030. Swait()
  3031. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  3032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  3033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  3034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  3035. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3037. end
  3038. for i = 0, 1, 0.2 / Animation_Speed do
  3039. Swait()
  3040. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  3041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  3042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3044. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  3045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  3046. end
  3047. DISABLEJUMPING = false
  3048. ATTACK = false
  3049. end
  3050.  
  3051. function EAbility()
  3052. ATTACK = true
  3053. ATTACK = false
  3054. end
  3055.  
  3056. function Attack1()
  3057. ATTACK = true
  3058. for i=0, 1, 0.1 / Animation_Speed do
  3059. Swait()
  3060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  3061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  3062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3063. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  3064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  3065. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  3066. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3067. break
  3068. end
  3069. end
  3070. CreateSound("553461842", LeftArm, 1.2, MRANDOM(8, 9) / 10)
  3071. for i=0, 1, 0.1 / Animation_Speed*4 do
  3072. Swait()
  3073. local Pos = HitboxPart
  3074. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  3075. local Color = "Cyan"
  3076. local Material = "Neon"
  3077. local TheDelay = 0.01
  3078. local Height = 6.2 * Player_Size
  3079. BLCF = Offset
  3080. local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
  3081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  3082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  3083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*6)
  3084. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  3085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  3086. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  3087. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3088. break
  3089. end
  3090. end
  3091. shockwaveright()
  3092. BLCF = nil
  3093. SCFR = nil
  3094. ATTACK = false
  3095. end
  3096.  
  3097. function Attack2()
  3098. ATTACK = true
  3099. for i=0, 1, 0.1 / Animation_Speed do
  3100. Swait()
  3101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
  3102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  3103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3105. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  3106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  3107. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  3108. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3109. break
  3110. end
  3111. end
  3112. CreateSound("553461718", LeftArm, 1.2, MRANDOM(7, 9) / 10)
  3113. for i=0, 1, 0.1 / Animation_Speed*5 do
  3114. Swait()
  3115. local Pos = HitboxPart
  3116. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  3117. local Color = "Cyan"
  3118. local Material = "Neon"
  3119. local TheDelay = 0.01
  3120. local Height = 6.2 * Player_Size
  3121. BLCF = Offset
  3122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  3123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  3124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1.25 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*4)
  3125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3126. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  3127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  3128. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  3129. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3130. break
  3131. end
  3132. end
  3133. shockwaveright()
  3134. BLCF = nil
  3135. SCFR = nil
  3136. ATTACK = false
  3137. end
  3138.  
  3139. function Freeze()
  3140. pupil1.BrickColor = BrickColor.new("Black")
  3141. pupil2.BrickColor = BrickColor.new("Black")
  3142. Humanoid.JumpPower = 0
  3143. Humanoid.WalkSpeed = 0
  3144. ATTACK = true
  3145. CreateSound("357558023",Torso, 15, MRANDOM(11, 13) / 10)
  3146. for i=0, 1, 0.1 / Animation_Speed do
  3147. Swait()
  3148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(25)), 0.15 / Animation_Speed)
  3150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3152. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  3153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3154. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  3155. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3156. break
  3157. end
  3158. end
  3159. SilenceRoar2()
  3160. UniqueMove1()
  3161. end
  3162.  
  3163. function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME)
  3164. local POS1 = POSITION1
  3165. local POS2 = POSITION2
  3166. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  3167. local FIREPILLARHITSOUNDS = {"260433557", --[["646619365",--]] "260433522"--[[, "144140670"--]]}
  3168. local FIREPILLARCOLORS = {"Toothpaste", "Cyan", "Tael"}
  3169. local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character)
  3170. local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  3171. FirePillarRefpart1.Anchored = true
  3172. FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0)
  3173. game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
  3174. local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character)
  3175. if FIREPILLAR2HIT ~= nil then
  3176. FirePillarRefpart1.Parent = nil
  3177. local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  3178. FirePillarRefpart2.Anchored = true
  3179. FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS)
  3180. game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
  3181. CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10)
  3182. for i = 1, MRANDOM(5, 10) do
  3183. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100)
  3184. end
  3185. for i = 1, MRANDOM(15, 20) do
  3186. local FIREEFFECTSIZE = MRANDOM(1, 2)
  3187. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100)
  3188. end
  3189. MagicCylinder("Cyan", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
  3190. MagicSphere("White", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
  3191. MagicSphere("Tael", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
  3192. MagicSphere("Lapis", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
  3193. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 25, 35, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
  3194. end
  3195. end
  3196.  
  3197. function Attack3()
  3198. ATTACK = true
  3199. local FIREEFFECTCOLORS = {"Tael", "Cyan", "Toohpaste"}
  3200. for i=0, 1, 0.1 / Animation_Speed do
  3201. Swait()
  3202. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  3203. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  3204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  3205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3208. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  3209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  3210. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  3211. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3212. break
  3213. end
  3214. end
  3215. CreateSound("549224856", LeftArm, 1, MRANDOM(11, 13) / 10)
  3216. FirePillar(RootPart.Position, Mouse.hit.p, 125, 3.5, 0, 5, 10, 0.025)
  3217. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  3218. MagicBlock("Cyan", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  3219. MagicBlock("Toothpaste", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  3220. for i=0, 1, 0.1 / Animation_Speed do
  3221. Swait()
  3222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  3223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3226. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  3227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  3228. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  3229. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  3230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3233. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  3234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  3235. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]--
  3236. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3237. break
  3238. end
  3239. end
  3240. ATTACK = false
  3241. end
  3242.  
  3243. function Move1()
  3244. ATTACK = true
  3245. ATTACK = false
  3246. end
  3247.  
  3248. function Move2()
  3249. ATTACK = true
  3250. ATTACK = false
  3251. end
  3252.  
  3253. function Move3()
  3254. ATTACK = true
  3255. ATTACK = false
  3256. end
  3257.  
  3258. function Move4()
  3259. ATTACK = true
  3260. ATTACK = false
  3261. end
  3262.  
  3263. function blizzard()
  3264. ATTACK = true
  3265. Humanoid.JumpPower = 0
  3266. Humanoid.WalkSpeed = 0
  3267. while true do
  3268. if HOLDBLIZZARD == true then
  3269. CreateSound("357558023", Torso, 15, MRANDOM(15, 18) / 10)
  3270. local ice = Instance.new("Part")
  3271. local mesh = Instance.new("SpecialMesh")
  3272. mesh.MeshId = "rbxassetid://168892432"
  3273. mesh.Scale = Vector3.new(18,18,18)
  3274. mesh.Parent = ice
  3275. ice.Parent = Character
  3276. ice.CanCollide = false
  3277. ice.Anchored = true
  3278. ice.Transparency = 1
  3279. ice.BrickColor = BrickColor.new("White")
  3280. ice.CFrame = RootPart.CFrame
  3281. local ice2 = Instance.new("Part")
  3282. local mesh2 = Instance.new("SpecialMesh")
  3283. mesh2.MeshId = "rbxassetid://168892432"
  3284. mesh2.Scale = Vector3.new(24,24,24)
  3285. mesh2.Parent = ice2
  3286. ice2.Parent = Character
  3287. ice2.CanCollide = false
  3288. ice2.Anchored = true
  3289. ice2.Transparency = 1
  3290. ice2.BrickColor = BrickColor.new("White")
  3291. ice2.CFrame = RootPart.CFrame
  3292. for spin = 1,20 do
  3293. spin = ice.CFrame
  3294. spin2 = ice2.CFrame
  3295. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, ice, 18, false, 5, 8, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3296. ice.CFrame = spin * CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
  3297. ice.Transparency = ice.Transparency - 0.025
  3298. ice2.CFrame = spin2 * CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
  3299. ice2.Transparency = ice2.Transparency - 0.025
  3300. wait(0.025)
  3301. end
  3302. for spin = 1,20 do
  3303. spin = ice.CFrame
  3304. spin2 = ice2.CFrame
  3305. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, ice, 18, false, 15, 18, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3306. ice.CFrame = spin * CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
  3307. ice.Transparency = ice.Transparency + 0.025
  3308. ice2.CFrame = spin2 * CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
  3309. ice2.Transparency = ice2.Transparency + 0.025
  3310. wait(0.025)
  3311. end
  3312. ice:Destroy()
  3313. else
  3314. ATTACK = false
  3315. Humanoid.JumpPower = 175
  3316. Humanoid.WalkSpeed = 45
  3317. break
  3318. end
  3319. end
  3320. end
  3321.  
  3322. function shockwaverightleg()
  3323. local shockwave = Instance.new("Part")
  3324. CreateSound("438666141", RightLeg, 5, 1)
  3325. shockwave.CanCollide = false
  3326. shockwave.Anchored = true
  3327. shockwave.Parent = Character
  3328. shockwave.BrickColor = BrickColor.new("Really black")
  3329. local meshg = Instance.new("SpecialMesh")
  3330. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3331. meshg.Parent = shockwave
  3332. meshg.Scale = Vector3.new(3, 12, 3)
  3333. shockwave.CFrame = RightLeg.CFrame
  3334. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, RightLeg, 12, false, 15, 20, MRANDOM(15, 25), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3335. for i = 1,20 do
  3336. meshg.Scale = meshg.Scale + Vector3.new(5,0,5)
  3337. wait(0.025)
  3338. end
  3339. for i = 1,20 do
  3340. shockwave.Transparency = shockwave.Transparency + 0.05
  3341. wait(0.015)
  3342. end
  3343. shockwave:Destroy()
  3344. end
  3345.  
  3346. function shockwaveright()
  3347. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  3348. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  3349. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  3350. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  3351. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  3352. local shockwave = Instance.new("Part")
  3353. CreateSound("260430189", RightArm, 4, MRANDOM(3, 4) / 10)
  3354. shockwave.CanCollide = false
  3355. shockwave.Anchored = true
  3356. shockwave.Parent = Character
  3357. shockwave.BrickColor = BrickColor.new("Really black")
  3358. local meshg = Instance.new("SpecialMesh")
  3359. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3360. meshg.Parent = shockwave
  3361. meshg.Scale = Vector3.new(3, 12, 3)
  3362. shockwave.CFrame = RightArm.CFrame
  3363. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, RightArm, 5, false, 35, 45, MRANDOM(35, 45), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3364. for i = 1,10 do
  3365. shockwave.Transparency = shockwave.Transparency + 0.1
  3366. meshg.Scale = meshg.Scale + Vector3.new(1,0,1)
  3367. wait(0.05)
  3368. end
  3369. shockwave:Destroy()
  3370. end
  3371.  
  3372. --//=================================\\
  3373. --\\=================================//
  3374.  
  3375.  
  3376.  
  3377. --//=================================\\
  3378. --|| SET THINGS UP
  3379. --\\=================================//
  3380.  
  3381.  
  3382. --//=================================\\
  3383. --\\=================================//
  3384.  
  3385. function SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  3386. Humanoid.MaxHealth = "inf"
  3387. Humanoid.Health = "inf"
  3388. if HIT.Parent == nil then
  3389. return
  3390. end
  3391. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  3392. for _, v in pairs(HIT.Parent:GetChildren()) do
  3393. if v:IsA("Humanoid") then
  3394. HITHUMANOID = v
  3395. end
  3396. end
  3397. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  3398. StaggerHit.Value = true
  3399. if Play_Hitbox_Hit_Sound == true then
  3400. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  3401. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  3402. end
  3403. end
  3404. return
  3405. end
  3406. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  3407. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  3408. end
  3409. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  3410. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  3411. end
  3412. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  3413. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  3414. if HIT.Parent.DebounceHit.Value == true then
  3415. return
  3416. end
  3417. end
  3418. if AntiTeamKill.Value == true then
  3419. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  3420. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  3421. return
  3422. end
  3423. end
  3424. end
  3425. if HITEVENWHENDEAD == false then
  3426. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  3427. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  3428. return
  3429. end
  3430. end
  3431. end
  3432. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  3433. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  3434. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  3435. end
  3436. end
  3437. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  3438. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  3439. if STAGGER == true and Enable_Stagger == true then
  3440. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  3441. end
  3442. end
  3443. end
  3444. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  3445. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  3446. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  3447. HASBEENBLOCKED = true
  3448. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  3449. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  3450. if RANGED ~= true then
  3451. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  3452. CreateSound("260433487", HIT, 1, HITBLOCKSOUNDPITCH)
  3453. end
  3454. end
  3455. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  3456. BlockDebounce.Name = "BlockDebounce"
  3457. BlockDebounce.Value = true
  3458. if RANGED ~= true then
  3459. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  3460. else
  3461. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  3462. end
  3463. end
  3464. if RANGED ~= true and Enable_Stagger == true then
  3465. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  3466. Stagger.Value = true
  3467. end
  3468. return
  3469. end
  3470. end
  3471. end
  3472. if DECREASETHESTAT ~= nil then
  3473. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  3474. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  3475. end
  3476. end
  3477. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  3478. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  3479. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  3480. if CanPenetrateArmor.Value == true then
  3481. DAMAGE = DAMAGE
  3482. else
  3483. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  3484. end
  3485. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  3486. DAMAGE = DAMAGE
  3487. end
  3488. end
  3489. if CanCrit.Value == true then
  3490. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  3491. if CRITCHANCENUMBER == 1 then
  3492. end
  3493. end
  3494. DAMAGE = math.floor(DAMAGE)
  3495. if HASBEENBLOCKED == false then
  3496. end
  3497. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  3498. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  3499. StaggerHit.Value = true
  3500. end
  3501. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  3502. CreateSound("260433487", HIT, 1, HITARMORSOUNDPITCH)
  3503. end
  3504. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  3505. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  3506. CreateSound("260433487", HIT, 1, HITPLAYERSOUNDPITCH)
  3507. end
  3508. end
  3509. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  3510. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  3511. CreateSound("260433487", HIT, 1, 1)
  3512. else
  3513. end
  3514. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  3515. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  3516. else
  3517. end
  3518. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  3519. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  3520. CreateSound("260433487", HIT, 1, 1)
  3521. else
  3522. end
  3523. end
  3524. if TYPE == "Normal" then
  3525. local vp = IT("BodyVelocity")
  3526. vp.P=500
  3527. vp.maxForce = VT(math.huge, 0, math.huge)
  3528. if KNOCKBACKTYPE == 1 then
  3529. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  3530. elseif KNOCKBACKTYPE == 2 then
  3531. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  3532. end
  3533. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  3534. vp.Parent = HIT--.Parent.Torso
  3535. end
  3536. game:GetService("Debris"):AddItem(vp, 0.5)
  3537. end
  3538. HASBEENBLOCKED = false
  3539. RecentEnemy.Value = HIT.Parent
  3540. local DebounceHit = IT("BoolValue", HIT.Parent)
  3541. DebounceHit.Name = "DebounceHit"
  3542. DebounceHit.Value = true
  3543. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  3544. end
  3545. c = HITHUMANOID.Parent:GetChildren()
  3546. for g = 1, #c do
  3547. if c[g].ClassName == "Script" then
  3548. c[g]:Destroy()
  3549. elseif c[g].ClassName == "Part" and c[g].Name ~= "HumanoidRootPart" then
  3550. FREEZEHIT = FREEZEHIT + 1
  3551. local ice = c[g]:Clone()
  3552. ice.Size = c[g].Size + Vector3.new(0.2,0.2,0.2)
  3553. ice.Name = "Ice"
  3554. ice.CFrame = c[g].CFrame
  3555. ice.Anchored = true
  3556. ice.CanCollide = false
  3557. ice.Parent = HITHUMANOID.Parent
  3558. ice.Transparency = 0.5
  3559. ice.Material = "Ice"
  3560. ice.BrickColor = BrickColor.new("Steel blue")
  3561. h = ice:GetChildren()
  3562. for j = 1, #h do
  3563. if h[j].ClassName ~= "SpecialMesh" then
  3564. h[j]:Destroy()
  3565. end
  3566. end
  3567. c[g].Anchored = true
  3568. elseif c[g].ClassName == "Accessory" then
  3569. c[g].Handle.Anchored = true
  3570. end
  3571. end
  3572. local f = Instance.new("Folder")
  3573. f.Name = "IceCover"
  3574. f.Parent = HITHUMANOID.Parent
  3575. end
  3576.  
  3577. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3578. function Silence(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  3579. for _, c in pairs(workspace:GetChildren()) do
  3580. local HUMANOID = c:FindFirstChild("Humanoid")
  3581. local HEAD = nil
  3582. if HUMANOID ~= nil then
  3583. for _, d in pairs(c:GetChildren()) do
  3584. if d.ClassName == "Model" and RANGED ~= true then
  3585. HEAD = d:FindFirstChild("Hitbox")
  3586. if HEAD ~= nil then
  3587. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  3588. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  3589. if Play_Hitbox_Hit_Sound == true then
  3590. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  3591. HitRefpart.Anchored = true
  3592. HitRefpart.CFrame = CF(HEAD.Position)
  3593. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  3594. end
  3595. if Enable_Stagger_Hit == true then
  3596. StaggerHit.Value = true
  3597. end
  3598. end
  3599. end
  3600. elseif d:IsA"BasePart" then
  3601. HEAD = d
  3602. if HEAD ~= nil then
  3603. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  3604. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  3605. SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  3606. end
  3607. end
  3608. end
  3609. end
  3610. end
  3611. end
  3612. end
  3613.  
  3614. function UniqueMove1()
  3615. Humanoid.JumpPower = 0
  3616. Humanoid.WalkSpeed = 0
  3617. ATTACK = true
  3618. for i=0, 1, 0.1 do
  3619. Swait()
  3620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  3621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  3622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*8)
  3623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed*8)
  3624. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  3625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  3626. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  3627. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3628. break
  3629. end
  3630. end
  3631. chatfunc("Freeze up!")
  3632. Silence(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 13, false, 250, 300, MRANDOM(25, 30), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3633. SilenceRoar()
  3634. if FREEZEHIT > 0 then
  3635. Thaw()
  3636. FREEZEHIT = 0
  3637. else
  3638. Humanoid.JumpPower = 175
  3639. Humanoid.WalkSpeed = 45
  3640. pupil1.BrickColor = BrickColor.new("Steel blue")
  3641. pupil2.BrickColor = BrickColor.new("Steel blue")
  3642. end
  3643. ATTACK = false
  3644. end
  3645.  
  3646. function Thaw()
  3647. Humanoid.JumpPower = 0
  3648. Humanoid.WalkSpeed = 0
  3649. ATTACK = true
  3650. for i=0, 1, 0.1 / Animation_Speed do
  3651. Swait()
  3652. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3656. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3658. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3659. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3660. break
  3661. end
  3662. end
  3663. chatfunc("Break to pieces!")
  3664. CreateSound("553461718", LeftArm, 1.2, MRANDOM(7, 9) / 10)
  3665. for i=0, 1, 0.1 / Animation_Speed*7 do
  3666. Swait()
  3667. local Pos = HitboxPart
  3668. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  3669. local Color = "Cyan"
  3670. local Material = "Neon"
  3671. local TheDelay = 0.01
  3672. local Height = 6.2 * Player_Size
  3673. BLCF = Offset
  3674. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3678. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -4.7 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(45), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  3679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  3680. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3681. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3682. break
  3683. end
  3684. end
  3685. shockwaverightleg()
  3686. BLCF = nil
  3687. SCFR = nil
  3688. ATTACK = false
  3689. Humanoid.JumpPower = 175
  3690. Humanoid.WalkSpeed = 45
  3691. pupil1.BrickColor = BrickColor.new("Steel blue")
  3692. pupil2.BrickColor = BrickColor.new("Steel blue")
  3693. end
  3694.  
  3695. function SilenceRoar2()
  3696. local exp = Instance.new("Part")
  3697. exp.Parent = Character
  3698. exp.Size = Vector3.new(1,1,1)
  3699. exp.Anchored = true
  3700. exp.Transparency = 1
  3701. exp.CanCollide = false
  3702. exp.CFrame = Torso.CFrame
  3703. exp.BrickColor = BrickColor.new("White")
  3704. exp.Material = "Sand"
  3705. local meshe = Instance.new("SpecialMesh")
  3706. meshe.MeshType = "Sphere"
  3707. meshe.Parent = exp
  3708. meshe.Scale = Vector3.new(3*24,3*24,3*24)
  3709. for size = 1, 12 do
  3710. meshe.Scale = meshe.Scale - Vector3.new(3,3,3)
  3711. exp.Transparency = exp.Transparency - (1/24)
  3712. wait(0.055)
  3713. end
  3714. for size = 1, 12 do
  3715. meshe.Scale = meshe.Scale - Vector3.new(3,3,3)
  3716. exp.Transparency = exp.Transparency + (1/34)
  3717. wait(0.055)
  3718. end
  3719. exp:Destroy()
  3720. end
  3721.  
  3722. function SilenceRoar()
  3723. for i = 1, 5 do
  3724. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  3725. end
  3726. local exp = Instance.new("Part")
  3727. exp.Parent = Character
  3728. exp.Size = Vector3.new(1,1,1)
  3729. exp.Anchored = true
  3730. exp.Transparency = 0.25
  3731. exp.CanCollide = false
  3732. exp.CFrame = Torso.CFrame
  3733. exp.BrickColor = BrickColor.new("White")
  3734. exp.Material = "Sand"
  3735. local meshe = Instance.new("SpecialMesh")
  3736. meshe.MeshType = "Sphere"
  3737. meshe.Parent = exp
  3738. for size = 1, 24 do
  3739. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  3740. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  3741. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  3742. meshe.Scale = meshe.Scale + Vector3.new(5,5,5)
  3743. exp.Transparency = exp.Transparency + (1/25)
  3744. wait(0.025)
  3745. end
  3746. exp:Destroy()
  3747. end
  3748.  
  3749. -- taunts --
  3750.  
  3751. function taunt1()
  3752. CreateSound("861942173", Head, 35, MRANDOM(9, 10) / 10)
  3753. end
  3754.  
  3755. function taunt2()
  3756. ATTACK = true
  3757. Humanoid.JumpPower = 0
  3758. Humanoid.WalkSpeed = 0
  3759. CreateSound("785301837", Head, 12, MRANDOM(9, 10) / 10)
  3760. for i=0, 1, 0.1 / Animation_Speed*5 do
  3761. Swait()
  3762. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed*5)
  3765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(130), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed*5)
  3766. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3768. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3769. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  3770. break
  3771. end
  3772. end
  3773. for rawr = 1, 100 do
  3774. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 5, false, 2, 5, 300, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  3775. wait(0.05)
  3776. end
  3777. Humanoid.JumpPower = 175
  3778. Humanoid.WalkSpeed = 45
  3779. ATTACK = false
  3780. end
  3781.  
  3782. --//=================================\\
  3783. --|| ASSIGN THINGS TO KEYS
  3784. --\\=================================//
  3785.  
  3786. Humanoid.Changed:connect(function(Jump)
  3787. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  3788. Humanoid.Jump = false
  3789. end
  3790. end)
  3791.  
  3792. function MouseDown(Mouse)
  3793. if ATTACK == true or EQUIPPED == false then
  3794. return
  3795. end
  3796. HOLD = true
  3797. if COMBO == 1 then
  3798. COMBO = 2
  3799. Attack2()
  3800. elseif COMBO == 2 then
  3801. COMBO = 1
  3802. Attack1()
  3803. end
  3804. coroutine.resume(coroutine.create(function()
  3805. for i=1, 50 do
  3806. if ATTACK == false then
  3807. Swait()
  3808. end
  3809. end
  3810. if ATTACK == false then
  3811. COMBO = 1
  3812. end
  3813. end))
  3814. end
  3815.  
  3816. function MouseUp(Mouse)
  3817. HOLD = false
  3818. end
  3819.  
  3820. function KeyDown(Key)
  3821. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  3822. ATTACK = true
  3823. COMBO = 1
  3824. if EQUIPPED == false then
  3825. EQUIPPED = true
  3826. if Disable_Animate == true then
  3827. ANIMATE.Parent = nil
  3828. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3829. IDLEANIMATION:Play()
  3830. end
  3831. if Disable_Animator == true then
  3832. ANIMATOR.Parent = nil
  3833. end
  3834. Swait()
  3835. elseif EQUIPPED == true then
  3836. end
  3837. ATTACK = false
  3838. end
  3839. if Key == "e" and EQUIPPED == true and ATTACK == false then
  3840. Thaw()
  3841. end
  3842. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then
  3843. Mana.Value = Mana.Value - Skill_1_Mana_Cost
  3844. CO1 = 0
  3845. Move1()
  3846. end
  3847. if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
  3848. HOLDBLIZZARD = true
  3849. blizzard()
  3850. end
  3851. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  3852. Freeze()
  3853. end
  3854. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  3855. Attack3()
  3856. end
  3857. if Key == "q" then
  3858. Mana.Value = Max_Mana
  3859. SecondaryMana.Value = Max_Secondary_Mana
  3860. CO1 = Cooldown_1
  3861. CO2 = Cooldown_2
  3862. CO3 = Cooldown_3
  3863. CO4 = Cooldown_4
  3864. end
  3865. if Key == "p" then
  3866. end
  3867. if Key == "[" then
  3868. taunt1()
  3869. end
  3870. if Key == "]" then
  3871. taunt2()
  3872. end
  3873. end
  3874.  
  3875. function KeyUp(Key)
  3876. HOLDBLIZZARD = false
  3877. end
  3878.  
  3879. if Use_HopperBin == false then
  3880.  
  3881. Mouse.Button1Down:connect(function(NEWKEY)
  3882. MouseDown(NEWKEY)
  3883. end)
  3884. Mouse.Button1Up:connect(function(NEWKEY)
  3885. MouseUp(NEWKEY)
  3886. end)
  3887. Mouse.KeyDown:connect(function(NEWKEY)
  3888. KeyDown(NEWKEY)
  3889. end)
  3890. Mouse.KeyUp:connect(function(NEWKEY)
  3891. KeyUp(NEWKEY)
  3892. end)
  3893.  
  3894. elseif Use_HopperBin == true then
  3895. WEAPONTOOL.Parent = Backpack
  3896. script.Parent = WEAPONTOOL
  3897. function SelectTool(Mouse)
  3898. Mouse.Button1Down:connect(function()
  3899. MouseDown(Mouse)
  3900. end)
  3901. Mouse.Button1Up:connect(function()
  3902. MouseUp(Mouse)
  3903. end)
  3904. Mouse.KeyDown:connect(KeyDown)
  3905. Mouse.KeyUp:connect(KeyUp)
  3906. end
  3907. function DeselectTool(Mouse)
  3908. end
  3909. WEAPONTOOL.Selected:connect(SelectTool)
  3910. WEAPONTOOL.Deselected:connect(DeselectTool)
  3911. end
  3912.  
  3913. --//=================================\\
  3914. --\\=================================//
  3915.  
  3916.  
  3917.  
  3918.  
  3919.  
  3920. --//=================================\\
  3921. --|| WRAP THE WHOLE SCRIPT UP
  3922. --\\=================================//
  3923.  
  3924. while true do
  3925. Swait()
  3926. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  3927. HitboxPart.Name = "NilHitbox"
  3928. else
  3929. HitboxPart.Name = "Hitbox"
  3930. end
  3931. if Enable_Gui == true then
  3932. UpdateGUI()
  3933. end
  3934. UpdateSkillsAndStuff()
  3935. if Walkspeed_Depends_On_Movement_Value == true then
  3936. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  3937. Humanoid.WalkSpeed = 0
  3938. else
  3939. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  3940. end
  3941. end
  3942. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  3943. StunValue.Value = 0
  3944. Stun.Value = true
  3945. end
  3946. if Enable_Stagger_Hit == true then
  3947. if StaggerHit.Value == true and STAGGERHITANIM == false then
  3948. coroutine.resume(coroutine.create(function()
  3949. STAGGERHITANIM = true
  3950. while ATTACK == true do
  3951. Swait()
  3952. end
  3953. StaggerHitAnimation()
  3954. StaggerHit.Value = false
  3955. STAGGERHITANIM = false
  3956. end))
  3957. end
  3958. else
  3959. StaggerHit.Value = false
  3960. end
  3961. if Enable_Stagger == true then
  3962. if Stagger.Value == true and STAGGERANIM == false then
  3963. coroutine.resume(coroutine.create(function()
  3964. STAGGERANIM = true
  3965. while ATTACK == true do
  3966. Swait()
  3967. end
  3968. StaggerAnimation()
  3969. Stagger.Value = false
  3970. STAGGERANIM = false
  3971. end))
  3972. end
  3973. else
  3974. Stagger.Value = false
  3975. end
  3976. if Enable_Stun == true then
  3977. if Stun.Value == true and STUNANIM == false then
  3978. coroutine.resume(coroutine.create(function()
  3979. StunValue.Value = 0
  3980. STUNANIM = true
  3981. while ATTACK == true do
  3982. Swait()
  3983. end
  3984. StunAnimation()
  3985. Stun.Value = false
  3986. STUNANIM = false
  3987. end))
  3988. end
  3989. else
  3990. StunValue.Value = 0
  3991. Stun.Value = false
  3992. end
  3993. if DONUMBER >= .5 then
  3994. HANDIDLE = true
  3995. elseif DONUMBER <= 0 then
  3996. HANDIDLE = false
  3997. end
  3998. if HANDIDLE == false then
  3999. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  4000. else
  4001. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  4002. end
  4003. if ATTACK == false then
  4004. IDLENUMBER = IDLENUMBER + 1
  4005. else
  4006. IDLENUMBER = 0
  4007. end
  4008. if Enable_Stats == true then
  4009. for _, v in pairs (ChangeStat:GetChildren()) do
  4010. if v:FindFirstChild("Duration") ~= nil then
  4011. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  4012. if v:FindFirstChild("Duration").Value <= 0 then
  4013. v.Parent = nil
  4014. end
  4015. end
  4016. if v.Name == "ChangeDefense" then
  4017. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  4018. elseif v.Name == "ChangeDamage" then
  4019. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  4020. elseif v.Name == "ChangeMovement" then
  4021. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  4022. end
  4023. end
  4024. Defense.Value = 1 + (CHANGEDEFENSE)
  4025. if Defense.Value <= 0.01 then
  4026. Defense.Value = 0.01
  4027. end
  4028. Damage.Value = 1 + (CHANGEDAMAGE)
  4029. if Damage.Value <= 0 then
  4030. Damage.Value = 0
  4031. end
  4032. Movement.Value = 1 + (CHANGEMOVEMENT)
  4033. if Movement.Value <= 0 then
  4034. Movement.Value = 0
  4035. end
  4036. CHANGEDEFENSE = 0
  4037. CHANGEDAMAGE = 0
  4038. CHANGEMOVEMENT = 0
  4039. end
  4040. SINE = SINE + CHANGE
  4041. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4042. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4043. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  4044. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  4045. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  4046. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  4047. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4048. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4049. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4050. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4051. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  4052. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4053. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4054. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4055. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4056. end
  4057. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4058. ANIM = "Jump"
  4059. if EQUIPPED == true and ATTACK == false then
  4060. Humanoid.WalkSpeed = 75
  4061. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4065. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  4066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4067. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  4068. end
  4069. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4070. ANIM = "Fall"
  4071. if EQUIPPED == true and ATTACK == false then
  4072. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4076. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  4078. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  4079. end
  4080. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4081. ANIM = "Idle"
  4082. if EQUIPPED == true and ATTACK == false then
  4083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  4084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  4085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4087. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  4088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  4089. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  4090. end
  4091. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4092. ANIM = "Walk"
  4093. WALK = WALK + 1 / Animation_Speed
  4094. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  4095. WALK = 0
  4096. if WALKINGANIM == true then
  4097. WALKINGANIM = false
  4098. elseif WALKINGANIM == false then
  4099. WALKINGANIM = true
  4100. end
  4101. end
  4102. if EQUIPPED == true and ATTACK == false then
  4103. Humanoid.WalkSpeed = 45
  4104. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4108. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4110. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4111. end
  4112. end
  4113.  
  4114. end
  4115.  
  4116. --//=================================\\
  4117. --\\=================================//
  4118.  
  4119.  
  4120.  
  4121.  
  4122.  
  4123. --//====================================================\\--
  4124. --|| END OF SCRIPT
  4125. --\\====================================================//
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