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1-
                                         <<Hythlodaeus>>
1+
                                         <<Gilgamesh>>
2-
                              The Veiled Master who Manipulates All
2+
                                The King of Heroes known as PRIDE
3-
                                     (also known as Brainy)
3+
4
Attributes:          Resistances:              Stats:
5-
                               Member of the Court of the Deep Sea
5+
STR: 14 [40] [x4]    Heat:         25%         Caster Level:                 0
6-
                                  https://pastebin.com/FZPTjyV4
6+
DEX: 23 [40] [x2]    Cold:         45%         Martial Level:              110 [130]
7
CON: 28 [40]         Acid:         20%         Vitality:                   182 [192]
8-
                                            DLC Used:
8+
INT: 10 [16]         Electricity:  45%         Stamina:                     94 [118]
9-
            Official Unofficial Addon Pack by Shitty Dev: https://imgur.com/a/2Ne9os8
9+
WIS: 27 [40]         Sonic:        25%         Melee Proficiency:          110 [130]
10-
                 Data Crystals: Lazy Bones edition: https://imgur.com/a/ZfrCncu
10+
CHA:  8 [16]         Light:        50%         Ranged Proficiency:         114 [130]
11-
                         Profession DLC: https://pastebin.com/RTwwAxS1
11+
                     Dark:        -50%         Natural Proficiency:        110 [130]
12-
                Heteromorph Complications And You: https://pastebin.com/fR6xSYYG
12+
                                               Unarmed Proficiency:        110 [130]
13
                                               Physical Action Commands:    50
14-
Attributes:          Resistances:
14+
                                               Physical Resistance:         90 [130]
15-
STR:  8 [18]         Heat:          0%              pRES:             0  [30]
15+
                                               Caster Spell List:            0
16-
DEX:  8 [22]         Cold:         50%              mRES:           115 [125]
16+
                                               Supernatural Resistance:     55 [80]
17-
CON:  8 [16]         Acid:          0%              Vit:            820 [984]
17+
18-
INT: 40              Electricity: -25%              Proficiency:      0  [26]
18+
Gatcha results: https://pastebin.com/UGh24a4S
19-
WIS: 20 [24]         Sonic:       -50%              Caster Level:   115 [125]
19+
20-
CHA: 26 [30]         Light:       -50% [Imm]        Mana Pool:      160 [175]
20+
21-
                     Dark:        125%              Martial Level:    0  [20]
21+
22
                    Lv      ML      CL     Vit     Requirements
23
Human                0       5       0       1
24
Ascendant Human      5       5       0       9     Pure-Blood Human, Level 85+
25-
					Lv      ML      CL      Vit     Requirements
25+
Weapon-Thrower      15      15       0      24     STR 11+, DEX 13+
26-
Brain Eater         15       0      20      150
26+
Athlete             15      15       0      27     DEX 11+, CON 13+
27-
Mind Flayer         10       0      10       80     Brain Eater
27+
Barbarian           15      15       0      33     STR 11+, CON 11+
28-
Deep One             5       0       5       30     Mind Flayer
28+
Triathlete          10      10       0      14     Athlete
29-
Wizard (Illusion)   15       0      15      120     INT 11+, Knowledge (Arcane) 15+
29+
Sacred Fist         10      10       0      16     Unarmed Strikes or Natural Weapons
30-
Illusionist         10       0      10       80     Illusion Specialization
30+
Gambler              5       0       0      10     Gambler Skill 15+
31-
Somamancer          10       0      10      100     Enchantment Specialization
31+
Porter               5       0       0       6     Porter 15+
32-
High Caster         10       0      10       60     Any Specialization
32+
Master Hauler       10      15       0      16     Porter, Porter 75+
33-
Clerk                5       0       0      100     Clerk Skill 15+
33+
Absolute Owner       5      10       0      13     Immunity to Steal
34-
Administrator       10       0      15       40     Clerk, Clerk Skill 75+
34+
Army Supplier        5      10       0      13     Master Hauler
35-
Aboleth              5       0      10       30     Deep One, Illusion Spec
35+
Total:             100     110       0     182
36-
Alghollthu           5       0      10       30     Aboleth, Enchantment Spec
36+
37-
Total:             100       0     115      820
37+
38
> Human
39
     • Pure-Blooded Human
40-
> Brain Eater
40+
     • +15 to one Martial Arts, Knowledge, or Craft Skill
41-
     • Can Identify a target's Supernatural Action
41+
> Ascendant Human
42-
     • Gain Arcane Spellcasting [INT]
42+
     • Any Persuasion attempts made on Humanoid NPCs have a high success chance
43-
     • Immune to Mental Status Effects
43+
     • Limbs are considered Natural Weapons, and Immune to Poison DoT and Disease DoT
44-
     • Can See in Complete Darkness
44+
> Weapon-Thrower
45-
> Mind Flayer
45+
     • Know how to use Ranged Weaponry (notably Throwing Weapons)
46-
     • Can Perform an Action to Inflict a target with a Mental Status Effect
46+
     • Have double Critical hit chance when attacking with Thrown Weapons
47-
     • Can Issue Simple Commands to weak NPCs
47+
     • Can throw weapons and objects twice as far
48-
     • Specialized in Enchantment, can cast Enchantment spells at half cost
48+
     • Receive no accuracy penalty for movement when using Ranged Weaponry
49-
> Deep One
49+
> Athlete
50-
     • Dark/Light resistance becomes 100%/-75%
50+
     • Can Perform Physical Action Commands while Flying with No Penalties for Movement
51-
     • Can Breath Underwater Indefinatly
51+
     • Max Movement Speed is increased and Moving Quickly consumes less Stamina
52-
> Wizard
52+
     • While Moving Quickly you are 50% Harder to Knock Out or Stagger
53-
     • Gain Arcane Spellcasting [INT]
53+
     • Receive no Movement Penalty regardless of Environment or Local Terrain
54-
     • Specialized in Illusion, can cast Illusion spells at half cost
54+
> Barbarian
55-
     • Gain Special Ability: [Subtlety]
55+
     • Know how to use Martial Weaponry (notably Greatswords, Greataxes, and Greathammers) and Unarmed Strikes lethally
56-
     • Gain 1/day Special Spell: [Fragment of Ry'leh]
56+
     • Can enter a Rage state, increasing Martial Attributes by +6, once every 4 hours
57-
> Illusionist
57+
     • Movement speed scales with unused Carry Weight Limit
58-
     • Can Imbue equipment with Illusionary Effects
58+
     • Can Perform an attack Action to deal damage through a Target's block and sunder their armor
59-
     • Enemies target Illusions as if they were real
59+
> Triathlete
60-
     • Can Perform an Action to turn invisible or Create an Illusory Double, 1/8hr
60+
     • Can run on walls and the surface of water.
61-
> Somamancer
61+
     • Moving quickly, jumping, swimming and flying no longer consumes any stamina and maximum movement speed is further increased.
62-
     • Can Perform an Action to put a target to Sleep, 1/4hr
62+
     • Can Deal Damage and Knock Down targets in your way, without stopping
63-
     • Can Absorb Mana from Sleeping targets
63+
> Sacred Fist
64-
     • Can Briefly Edit the Combat Settings of sleeping NPCs
64+
     • Your Limbs and Natural Weapons are considered Magic Weapons
65-
> High Caster
65+
     • Can apply limited Attribute Enhancement to body worth 12 points in Total, but cannot activate while wearing Armor heavier than Cloth
66-
     • Gain an additonal spell per level, last 10 are Super Tier
66+
     • Attack Speed scales with Unused Equipment Weight Limit
67-
     • Cast Specialization Spells at Reduced Casting Time, scales with level
67+
> Gambler
68-
     • Mana regenerates 25% faster
68+
     • Once per day, when using an Ability that involves Random Chances, you may Double the probability of receiving a certain result.
69-
     • Immune to Sile
69+
     • Increased chance of dealing a Critical Hit, scaling with your [Gambler] skill.
70-
> Clerk
70+
> Porter
71-
     • Can Give and Receive items from Entities from a very large Distance. This distance Scales with your Level.
71+
     • Any Ability steals Items/Equipment has a 50% chance of not working when used on you.
72-
     • (In order to receive the item, you/the creature who is receiving must confirm the transference.)
72+
     • Your Carry Weight Limit is considered 2x higher.
73-
     • Can Perform an Action to Learn Information on a Creature you can see. The amount of information received scales with your Level.
73+
> Master Hauler
74-
     • (This Ability is treated as a Divination Spell for the purposes of resistances and interference.)
74+
     • Only Equipment and Consumables count towards your Carry Weight Limit. (Ingredients, Junk, Materials and etc do not count towards your Weight Limit)
75-
> Administrator
75+
     • You become Immune to any Item/Equipment stealing ability.
76-
     • You may select a number of Willing creatures equal to your level to Administrate. You always know the rough Position of these Creatures, with more Precision the closer they are to you, and can Telepathically Communicate with these Creatures.
76+
     • Your movement speed scales with your total Carry Weight Limit.
77-
     • You are able to cast Spells and use Abilities on Administrated Creatures regardless of Range.
77+
> Absolute Owner
78-
     • Anti-Divination Spells and Abilities don't work against your Learn Information Ability
78+
     • Gain Special Skill: [Mark of Ownership]
79-
> Aboleth
79+
     • Gain Special Skill: [Inviolate Property]
80-
     • Your size is doubled, and as such your STR and CON are considered x2, but your movement speed is reduced.
80+
> Army Supplier
81-
           (From Maximus)
81+
     • Gain Special Skill: [Infinite Supplies]
82-
     • Enemy Targets that detect you are afflicted with fear, revulsion, or despair.
82+
     • Gain Special Skill: [Instant Provisions]
83-
           (From Old One, taken with permission from Shitty Dev)
83+
84-
     • Gain Special Skill: [Change Shape]
84+
85-
> Alghollthu
85+
> [Mark of Ownership]
86-
     • Can Perform an Action to Briefly Edit the Combat Settings of an NPC
86+
     • Can perform an action over 10 minutes to mark an item as belonging to you.
87-
           (From Enchanter)
87+
     • Such marked items can always be retrieved to your inventory, regardless of distance.
88-
     • Mana pool increased by 25%, Mana regenerates 25% faster
88+
> [Absolute Ownership]
89-
           (From Theurge)
89+
     • Marked items can be manipulated telekinetically at will.
90-
     • Gain Special Skill: [Enslavement]
90+
     • Using this offensively counts as "attacking" with the item, and thus uses ML, however it is limited to the user's movement speed and strength.
91
> [Infinite Supplies]
92
     • All Items no longer contribute to your Carry Weight as long as they are in your inventory.
93-
> [Subtlety]
93+
     • Worn or carried items still contribute as normal.
94-
     • Performing an Action and Spellcasting is now [Subtle] out of combat.
94+
> [Instant Provisions]
95-
     • [Subtle] means that there is little to no visible or audiable effects involed in the action. Onlookers must use Perception or Identify Supernatural Action to see that an ability is being used.
95+
     • Items can be retrieved from your inventory from any location within 20 ft.
96-
> [Fragment of Ry'leh]
96+
     • This results in an item hanging half out of an inventory portal until retrieved. If you move more than 20 ft away from this portal, the item returns to Inventory.
97-
     • Illusion (Figment) spell
97+
98-
     • This spell imprints an illusion of the Dead City of Ry'leh on the area around the caster. This area is 15 ft in radius at Tier 1, scaling to 500 ft in radius as a Super Tier Spell. This causes enemies in the area to be unable to move properly, as per the spell [Impossible Angles], but also has the effect of Dark damage over time. This damage is nonleathal, and if a creature is brought to 0 health by it, they are simply unconscious, unable to function mentally for 10 minutes after the spell ends. In addition, any creature who takes damage from this spell has a chance to be [Confused] until the next damage tick. This damage is a (Pattern) effect, and as such does not affect those who are Immune to Mental Status Effects.
98+
99-
> [Change Shape]
99+
100-
     • You can assume the form of any non-unique NPC. 
100+
Ki Control                  100
101-
     • Your stats do not change, but you gain any natural abilities of this form, such as Natural Weapons or Fly. This prevents Aboleth's on-detection effect. This changes size and associated stats as appropriate. While in this form, your stats are hidden from Divination Magic or Perception; you appear to be an NPC to any observers. This protection can be defeated by high-CL Diviners and Oracles.
101+
Athletics                   100
102-
> [Enslavement]
102+
Balance                      60
103-
     • You can Perform an Action to open a helpless NPC's settings menu. 
103+
Climb                        50 [55]
104-
     • This allows for a large variety of alterations, reading the information of the NPC, as well as permanent change of ownership subject to heavy restrictions. Most important restriction to change of ownership: Cannot own more than 180 levels of NPCs. This action becomes Lengthy if the target is Immune to Mental Status Effects, but is not prevented unless the immunity is inherent (i.e., from racial levels, not gear or spells).
104+
Jump                         50 [55]
105
Tumble                       59
106
Flight                       50 [Cap50]
107
Ride                         50 [Cap50]
108-
Martial Pool:                 215 [Max 32]
108+
Swim                         45 [Cap50] [50]
109-
  Athletics:                   20
109+
Grapple                      50 [Cap50]
110-
  Balance:                     15
110+
Thievery                     43 [Cap50]
111-
  Climb:                       15
111+
Stealth                      49 [Cap50]
112-
  Flight:                      30
112+
113-
  Jump:                        10
113+
Investigation                10
114-
  Ride:                        15
114+
Insight                      44 [49]
115-
  Swim:                        30
115+
Perception                   80
116-
  Tumble:                      25
116+
Medicine                     62
117-
  Slight of Hand:              25
117+
Survival                     62 [67]
118-
  Stealth:                     30
118+
Deception                    27
119-
INT Pool:                    1005 [Max 100]
119+
Intimidation                100
120-
  Investigation:              100
120+
Leadership                   10
121-
  Knowledge (Arcana):         100
121+
Persuasion                   10
122-
  Knowledge (Dungeoneering):   50
122+
123-
  Knowledge (Engineering)      50
123+
Craft (Artifice)             28
124-
  Knowledge (Geography):       50
124+
Craft (Cooking)              28
125-
  Knowledge (History):         55
125+
Craft (Mechanisms)           28
126-
  Knowledge (Local):          100
126+
Craft (Sculpting)            28
127-
  Knowledge (Monster Lore):   100
127+
Craft (Painting)             28
128-
  Knowledge (Nature):          50
128+
Craft (Caligraphy)           28
129-
  Knowledge (Nobility):       100
129+
Craft (Others)               28 [Cap38]
130-
  Knowledge (Religion):        50
130+
Knowledge (Monster Lore):    27
131-
  Mana Control:               100
131+
Knowledge (Nobility):        27
132-
  Spellcraft:                 100
132+
Knowledge (Religion):        27
133-
WIS Pool:                     505 [Max 80]
133+
Knowledge (Others):          20 [Cap20]
134-
  Insight:                     80
134+
Profession (Porter)         100
135-
  Medicine:                    30
135+
Profession (Gambler)        100
136-
  Perception:                  70 [100]
136+
Profession (Soldier)         44
137-
  Profession (Barrister):      25
137+
Profession (Merchant)        44
138-
  Profession (Clerk):          80
138+
Profession (Butcher)         44
139-
  Profession (Courtesan):      25
139+
Profession (Barrister)       44
140-
  Profession (Farmer):         25
140+
Profession (Others)          37 [Cap37]
141-
  Profession (Herbalist):      25
141+
Performance (Oratory):       10
142-
  Profession (Merchant):       25
142+
Performance (Sing):          10
143-
  Profession (Porter):         25
143+
Performance (Percussion):    10
144-
  Profession (Sailor):         25
144+
Performance (Others):        10 [Cap20]
145-
  Profession (Shepard):        25
145+
146-
  Profession (Soldier):        25
146+
Current Loadout
147-
  Survival:                    20
147+
148-
CHA Pool:                     655 [Max 100]
148+
149-
  Deception:                  100
149+
[Backup WCI Weapon]
150-
  Intimidation:                80
150+
>Ea
151-
  Leadership:                  30
151+
[Weapons]
152-
  Perform                      20
152+
>4 TBD Divine-Class weapons, probably more lower-class weapons as well.
153-
  Performance (Act):          100
153+
154-
  Performance (Comedy):        25
154+
>Warrior-King's Sash
155-
  Performance (Dance):         10
155+
[Accessories]
156-
  Performance (Keyboard):      10
156+
>Mind's-Eye ring
157-
  Performance (Percussion):    10
157+
>Anti-bullshit ring
158-
  Performance (String):        10
158+
>Primal Hunter's Necklace
159-
  Performance (Wind):          10
159+
>Flasks of Divinity
160-
  Performance (Oratory):      100
160+
>Inscribed Perfection
161-
  Performance (Sing):          50
161+
162-
  Persuasion:                 100
162+
163
 
164-
                                         Complications
164+
<<Ea>> (World Class Weapon)
165
  - TBD
166
 
167-
---------------------------------------------------------------------------------------------------
167+
<<Warrior-King's Sash>> (Divine-Class Garment)
168-
Brain Eater:
168+
169-
---------------------------------------------------------------------------------------------------
169+
170-
> Complication: [Peculiar Tastes]
170+
[Enlarge Person x2]
171-
     • You have a satiety counter that slowly drains over time and is recharged by consuming brains. The stronger the mental attributes of the victim, the more you add to this counter. If this counter ever drops to 0, every creature with at least Int 1, Wis 1, and Cha 1 becomes marked as an enemy (making it easy to misclick). You also gain the [Slowed] and [Dazzled] status effects, which are recast the moment they are removed until your meter is positive. Everyone has come across a poor newbie Brain Eater who forgot about the counter and got stuck in a raid with nothing viable to eat.
171+
[Make Whole]
172-
> Implication: [Primed Olfaction]
172+
173-
     • You can now smell the thoughts of others, and they smell delicious. The stronger the cognition, the stronger the scent, and the faster you become hungry. You can suppress this the same way you would suppress hunger, with all of the maladies that come with that. Remember that men are conquered by their stomachs.
173+
<<Mind's-Eye ring>> (Divine-Class Jewlery)
174-
     • Bonus: You can identify a target's supernatural action through scent alone, which lingers for a while after it has been produced.
174+
[Chasing Perfection]
175-
---------------------------------------------------------------------------------------------------
175+
[Righteous Might]
176-
Mind Flayer:
176+
[Ant Haul]
177-
---------------------------------------------------------------------------------------------------
177+
178-
> Complication: [Mind Breaker]
178+
<<Anti-bullshit ring>> (Divine-Class Jewlery)
179-
     • Your satiety counter now recharges only a little bit if you directly consume a brain. Instead, you can recharge more by playing the [Mind Break] minigame. Every NPC in the world has a set of Mental Status Effects that, if experienced in sequence within a set period of time, results in the [Broken Mind] status effect which is both a permanent [Feeblemind] effect and sets the ownership of the NPC to you. If the target is aware of the source, they may experience Mental Status Effects that aren't in the sequence so most NPCs require subtlety for much of the process. The level of the NPC determines how much the counter is increased. Furthermore if your counter reaches 0, you now also gain the [Berserk] status effect, which behaves in the same manner as the other hunger-related effects.
179+
180-
> Implication: [Outside Influencer]
180+
181-
     • You find it rewarding to influence and command the dealings of others. The intensity of this feeling increases the more people you are simultaneously influencing. Resisting this involves cognition that shuts down your sense of reward, but you will never forget your first taste. Fondness grows with distance, of course.
181+
  - Your standard anti-bullshit ring.
182-
     • Bonus: You can issue commands to all weak NPCs within a short range at once.
182+
183-
---------------------------------------------------------------------------------------------------
183+
<<Primal Hunter's Necklace>> (Divine-Class Jewlery)
184-
Deep One:
184+
[Primal Hunter]
185-
---------------------------------------------------------------------------------------------------
185+
[Primal Instinct]
186-
> Implication: [Abyssal Nature]
186+
[Primal Speed]
187-
     • Darkness is where you thrive; you find light, especially daylight, to be discomforting. The more intense the light, the more intense the feeling. You can resist this the same way you'd resist an itch, but eventually one taste of relief and the feeling comes back with a vengeance. The sun, it seems, is one giant mosquito to you.
187+
[Primal Senses]
188-
     • Bonus: Increase your Dark resistance and Light weakness by 25% respectively. This will likely cause you to absorb Dark energy.
188+
  - Pretty standard item with standard primal effects
189-
---------------------------------------------------------------------------------------------------
189+
190-
Aboleth:
190+
<<Flasks of Divinity>> (Divine-Class Jewlery)
191-
--------------------------------------------------------------------------------------------------- 
191+
192-
> Implication: [Naked without the Mask]
192+
[Divine Power]
193-
     • You feel a sense of fear when being seen by others in your true form, unless those watching are under your direct mental control. The fear scales with the number of viewers outside your control. You can resist this feeling by preoccupying yourself to force it out of your mind, but doing so always leaves a sense of paranoia about those around you.
193+
[Haste]
194-
     • Bonus: Your protection from Divination under [Change Shape] is harder to pierce.
194+
  - Two Flask shaped earrings that enhance speed and power.
195-
---------------------------------------------------------------------------------------------------
195+
196-
Alghollthu:
196+
<<Inscribed Perfection>> (Mythic-Class Jewlery)
197-
---------------------------------------------------------------------------------------------------
197+
[Sublime Revelry]
198-
> Implication: [Dominator]
198+
[Greater Visage of the Deity]
199-
     • You enjoy manipulating the outcomes of violence both physical and social. The intensity scales with the number of controlled participants. You can resist this urge by preoccupying yourself with matters that are more important to you, but doing so feels like you are working too hard. You deserve a break after all.
199+
  
200-
     • Bonus: Your ability to edit NPC combat settings is now short ranged.
200+
                                               Wishes
201
===================================================================================================
202-
                                          Current Loadout
202+
I wish to be [Perfect]
203
I wish to be [Gifted] (DEX)