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- <<Gilgamesh>>
- The King of Heroes known as PRIDE
- Attributes: Resistances: Stats:
- STR: 14 [40] [x4] Heat: 25% Caster Level: 0
- DEX: 23 [40] [x2] Cold: 45% Martial Level: 110 [130]
- CON: 28 [40] Acid: 20% Vitality: 182 [192]
- INT: 10 [16] Electricity: 45% Stamina: 94 [118]
- WIS: 27 [40] Sonic: 25% Melee Proficiency: 110 [130]
- CHA: 8 [16] Light: 50% Ranged Proficiency: 114 [130]
- Dark: -50% Natural Proficiency: 110 [130]
- Unarmed Proficiency: 110 [130]
- Physical Action Commands: 50
- Physical Resistance: 90 [130]
- Caster Spell List: 0
- Supernatural Resistance: 55 [80]
- Gatcha results: https://pastebin.com/UGh24a4S
- Class Breakdown
- ===============================================================================================
- Lv ML CL Vit Requirements
- Human 0 5 0 1
- Ascendant Human 5 5 0 9 Pure-Blood Human, Level 85+
- Weapon-Thrower 15 15 0 24 STR 11+, DEX 13+
- Athlete 15 15 0 27 DEX 11+, CON 13+
- Barbarian 15 15 0 33 STR 11+, CON 11+
- Triathlete 10 10 0 14 Athlete
- Sacred Fist 10 10 0 16 Unarmed Strikes or Natural Weapons
- Gambler 5 0 0 10 Gambler Skill 15+
- Porter 5 0 0 6 Porter 15+
- Master Hauler 10 15 0 16 Porter, Porter 75+
- Absolute Owner 5 10 0 13 Immunity to Steal
- Army Supplier 5 10 0 13 Master Hauler
- Total: 100 110 0 182
- <<Class Abilities>>
- > Human
- • Pure-Blooded Human
- • +15 to one Martial Arts, Knowledge, or Craft Skill
- > Ascendant Human
- • Any Persuasion attempts made on Humanoid NPCs have a high success chance
- • Limbs are considered Natural Weapons, and Immune to Poison DoT and Disease DoT
- > Weapon-Thrower
- • Know how to use Ranged Weaponry (notably Throwing Weapons)
- • Have double Critical hit chance when attacking with Thrown Weapons
- • Can throw weapons and objects twice as far
- • Receive no accuracy penalty for movement when using Ranged Weaponry
- > Athlete
- • Can Perform Physical Action Commands while Flying with No Penalties for Movement
- • Max Movement Speed is increased and Moving Quickly consumes less Stamina
- • While Moving Quickly you are 50% Harder to Knock Out or Stagger
- • Receive no Movement Penalty regardless of Environment or Local Terrain
- > Barbarian
- • Know how to use Martial Weaponry (notably Greatswords, Greataxes, and Greathammers) and Unarmed Strikes lethally
- • Can enter a Rage state, increasing Martial Attributes by +6, once every 4 hours
- • Movement speed scales with unused Carry Weight Limit
- • Can Perform an attack Action to deal damage through a Target's block and sunder their armor
- > Triathlete
- • Can run on walls and the surface of water.
- • Moving quickly, jumping, swimming and flying no longer consumes any stamina and maximum movement speed is further increased.
- • Can Deal Damage and Knock Down targets in your way, without stopping
- > Sacred Fist
- • Your Limbs and Natural Weapons are considered Magic Weapons
- • Can apply limited Attribute Enhancement to body worth 12 points in Total, but cannot activate while wearing Armor heavier than Cloth
- • Attack Speed scales with Unused Equipment Weight Limit
- > Gambler
- • Once per day, when using an Ability that involves Random Chances, you may Double the probability of receiving a certain result.
- • Increased chance of dealing a Critical Hit, scaling with your [Gambler] skill.
- > Porter
- • Any Ability steals Items/Equipment has a 50% chance of not working when used on you.
- • Your Carry Weight Limit is considered 2x higher.
- > Master Hauler
- • Only Equipment and Consumables count towards your Carry Weight Limit. (Ingredients, Junk, Materials and etc do not count towards your Weight Limit)
- • You become Immune to any Item/Equipment stealing ability.
- • Your movement speed scales with your total Carry Weight Limit.
- > Absolute Owner
- • Gain Special Skill: [Mark of Ownership]
- • Gain Special Skill: [Inviolate Property]
- > Army Supplier
- • Gain Special Skill: [Infinite Supplies]
- • Gain Special Skill: [Instant Provisions]
- <<Special Skills and Spells>>
- > [Mark of Ownership]
- • Can perform an action over 10 minutes to mark an item as belonging to you.
- • Such marked items can always be retrieved to your inventory, regardless of distance.
- > [Absolute Ownership]
- • Marked items can be manipulated telekinetically at will.
- • Using this offensively counts as "attacking" with the item, and thus uses ML, however it is limited to the user's movement speed and strength.
- > [Infinite Supplies]
- • All Items no longer contribute to your Carry Weight as long as they are in your inventory.
- • Worn or carried items still contribute as normal.
- > [Instant Provisions]
- • Items can be retrieved from your inventory from any location within 20 ft.
- • This results in an item hanging half out of an inventory portal until retrieved. If you move more than 20 ft away from this portal, the item returns to Inventory.
- Skill Breakdown
- ===================================================================================================
- Ki Control 100
- Athletics 100
- Balance 60
- Climb 50 [55]
- Jump 50 [55]
- Tumble 59
- Flight 50 [Cap50]
- Ride 50 [Cap50]
- Swim 45 [Cap50] [50]
- Grapple 50 [Cap50]
- Thievery 43 [Cap50]
- Stealth 49 [Cap50]
- Investigation 10
- Insight 44 [49]
- Perception 80
- Medicine 62
- Survival 62 [67]
- Deception 27
- Intimidation 100
- Leadership 10
- Persuasion 10
- Craft (Artifice) 28
- Craft (Cooking) 28
- Craft (Mechanisms) 28
- Craft (Sculpting) 28
- Craft (Painting) 28
- Craft (Caligraphy) 28
- Craft (Others) 28 [Cap38]
- Knowledge (Monster Lore): 27
- Knowledge (Nobility): 27
- Knowledge (Religion): 27
- Knowledge (Others): 20 [Cap20]
- Profession (Porter) 100
- Profession (Gambler) 100
- Profession (Soldier) 44
- Profession (Merchant) 44
- Profession (Butcher) 44
- Profession (Barrister) 44
- Profession (Others) 37 [Cap37]
- Performance (Oratory): 10
- Performance (Sing): 10
- Performance (Percussion): 10
- Performance (Others): 10 [Cap20]
- Current Loadout
- ===================================================================================================
- [Backup WCI Weapon]
- >Ea
- [Weapons]
- >4 TBD Divine-Class weapons, probably more lower-class weapons as well.
- [Armor]
- >Warrior-King's Sash
- [Accessories]
- >Mind's-Eye ring
- >Anti-bullshit ring
- >Primal Hunter's Necklace
- >Flasks of Divinity
- >Inscribed Perfection
- Item Breakdown
- ===================================================================================================
- <<Ea>> (World Class Weapon)
- - TBD
- <<Warrior-King's Sash>> (Divine-Class Garment)
- [Fly]
- [Greater Mage Armor]
- [Enlarge Person x2]
- [Make Whole]
- <<Mind's-Eye ring>> (Divine-Class Jewlery)
- [Chasing Perfection]
- [Righteous Might]
- [Ant Haul]
- <<Anti-bullshit ring>> (Divine-Class Jewlery)
- [Freedom]
- [Death Ward]
- - Your standard anti-bullshit ring.
- <<Primal Hunter's Necklace>> (Divine-Class Jewlery)
- [Primal Hunter]
- [Primal Instinct]
- [Primal Speed]
- [Primal Senses]
- - Pretty standard item with standard primal effects
- <<Flasks of Divinity>> (Divine-Class Jewlery)
- [Divine Agility]
- [Divine Power]
- [Haste]
- - Two Flask shaped earrings that enhance speed and power.
- <<Inscribed Perfection>> (Mythic-Class Jewlery)
- [Sublime Revelry]
- [Greater Visage of the Deity]
- Wishes
- ===================================================================================================
- I wish to be [Perfect]
- I wish to be [Gifted] (DEX)
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