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1 | - | function giant(p, size) |
1 | + | if game:GetService("RunService"):IsClient() then error("use h/ not hl/") end |
2 | - | local pchar = p.Character |
2 | + | function giant(p, size) |
3 | - | if pchar then |
3 | + | local pchar = p.Character |
4 | - | local function scale(chr,scl) |
4 | + | if pchar then |
5 | - | |
5 | + | local function scale(chr,scl) |
6 | - | for _,v in pairs(pchar:GetChildren()) do |
6 | + | |
7 | - | if v:IsA("Hat") then |
7 | + | local Head = chr['Head'] |
8 | - | v:Clone() |
8 | + | local Torso = chr['Torso'] |
9 | - | v.Parent = game.Lighting |
9 | + | local LA = chr['Left Arm'] |
10 | - | end |
10 | + | local RA = chr['Right Arm'] |
11 | local LL = chr['Left Leg'] | |
12 | - | |
12 | + | local RL = chr['Right Leg'] |
13 | - | local Head = chr['Head'] |
13 | + | local HRP = chr['HumanoidRootPart'] |
14 | - | local Torso = chr['Torso'] |
14 | + | |
15 | - | local LA = chr['Left Arm'] |
15 | + | wait(0.1) |
16 | - | local RA = chr['Right Arm'] |
16 | + | |
17 | - | local LL = chr['Left Leg'] |
17 | + | Head.formFactor = 3 |
18 | - | local RL = chr['Right Leg'] |
18 | + | Torso.formFactor = 3 |
19 | - | local HRP = chr['HumanoidRootPart'] |
19 | + | LA.formFactor = 3 |
20 | - | |
20 | + | RA.formFactor = 3 |
21 | - | wait(0.1) |
21 | + | LL.formFactor = 3 |
22 | - | |
22 | + | RL.formFactor = 3 |
23 | - | Head.formFactor = 3 |
23 | + | HRP.formFactor = 3 |
24 | - | Torso.formFactor = 3 |
24 | + | |
25 | - | LA.formFactor = 3 |
25 | + | Head.Size = Vector3.new(scl * 2, scl, scl) |
26 | - | RA.formFactor = 3 |
26 | + | Torso.Size = Vector3.new(scl * 2, scl * 2, scl) |
27 | - | LL.formFactor = 3 |
27 | + | LA.Size = Vector3.new(scl, scl * 2, scl) |
28 | - | RL.formFactor = 3 |
28 | + | RA.Size = Vector3.new(scl, scl * 2, scl) |
29 | - | HRP.formFactor = 3 |
29 | + | LL.Size = Vector3.new(scl, scl * 2, scl) |
30 | - | |
30 | + | RL.Size = Vector3.new(scl, scl * 2, scl) |
31 | - | Head.Size = Vector3.new(scl * 2, scl, scl) |
31 | + | HRP.Size = Vector3.new(scl * 2, scl * 2, scl) |
32 | - | Torso.Size = Vector3.new(scl * 2, scl * 2, scl) |
32 | + | |
33 | - | LA.Size = Vector3.new(scl, scl * 2, scl) |
33 | + | local Motor1 = Instance.new('Motor6D', Torso) |
34 | - | RA.Size = Vector3.new(scl, scl * 2, scl) |
34 | + | Motor1.Part0 = Torso |
35 | - | LL.Size = Vector3.new(scl, scl * 2, scl) |
35 | + | Motor1.Part1 = Head |
36 | - | RL.Size = Vector3.new(scl, scl * 2, scl) |
36 | + | Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) |
37 | - | HRP.Size = Vector3.new(scl * 2, scl * 2, scl) |
37 | + | Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) |
38 | - | |
38 | + | Motor1.Name = "Neck" |
39 | - | local Motor1 = Instance.new('Motor6D', Torso) |
39 | + | |
40 | - | Motor1.Part0 = Torso |
40 | + | local Motor2 = Instance.new('Motor6D', Torso) |
41 | - | Motor1.Part1 = Head |
41 | + | Motor2.Part0 = Torso |
42 | - | Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) |
42 | + | Motor2.Part1 = LA |
43 | - | Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) |
43 | + | Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) |
44 | - | Motor1.Name = "Neck" |
44 | + | Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) |
45 | - | |
45 | + | Motor2.Name = "Left Shoulder" |
46 | - | local Motor2 = Instance.new('Motor6D', Torso) |
46 | + | |
47 | - | Motor2.Part0 = Torso |
47 | + | local Motor3 = Instance.new('Motor6D', Torso) |
48 | - | Motor2.Part1 = LA |
48 | + | Motor3.Part0 = Torso |
49 | - | Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) |
49 | + | Motor3.Part1 = RA |
50 | - | Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) |
50 | + | Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) |
51 | - | Motor2.Name = "Left Shoulder" |
51 | + | Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) |
52 | - | |
52 | + | Motor3.Name = "Right Shoulder" |
53 | - | local Motor3 = Instance.new('Motor6D', Torso) |
53 | + | |
54 | - | Motor3.Part0 = Torso |
54 | + | local Motor4 = Instance.new('Motor6D', Torso) |
55 | - | Motor3.Part1 = RA |
55 | + | Motor4.Part0 = Torso |
56 | - | Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) |
56 | + | Motor4.Part1 = LL |
57 | - | Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) |
57 | + | Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) |
58 | - | Motor3.Name = "Right Shoulder" |
58 | + | Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) |
59 | - | |
59 | + | Motor4.Name = "Left Hip" |
60 | - | local Motor4 = Instance.new('Motor6D', Torso) |
60 | + | |
61 | - | Motor4.Part0 = Torso |
61 | + | local Motor5 = Instance.new('Motor6D', Torso) |
62 | - | Motor4.Part1 = LL |
62 | + | Motor5.Part0 = Torso |
63 | - | Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) |
63 | + | Motor5.Part1 = RL |
64 | - | Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) |
64 | + | Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) |
65 | - | Motor4.Name = "Left Hip" |
65 | + | Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) |
66 | - | |
66 | + | Motor5.Name = "Right Hip" |
67 | - | local Motor5 = Instance.new('Motor6D', Torso) |
67 | + | |
68 | - | Motor5.Part0 = Torso |
68 | + | local Motor6 = Instance.new('Motor6D', HRP) |
69 | - | Motor5.Part1 = RL |
69 | + | Motor6.Part0 = HRP |
70 | - | Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) |
70 | + | Motor6.Part1 = Torso |
71 | - | Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) |
71 | + | Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) |
72 | - | Motor5.Name = "Right Hip" |
72 | + | Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) |
73 | - | |
73 | + | |
74 | - | local Motor6 = Instance.new('Motor6D', HRP) |
74 | + | end |
75 | - | Motor6.Part0 = HRP |
75 | + | |
76 | - | Motor6.Part1 = Torso |
76 | + | scale(pchar, size) |
77 | - | Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) |
77 | + | |
78 | - | Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) |
78 | + | for _,v in pairs(game.Lighting:GetChildren()) do |
79 | - | |
79 | + | if v:IsA("Hat") then |
80 | - | end |
80 | + | v.Parent = pchar |
81 | - | |
81 | + | end |
82 | - | scale(pchar, size) |
82 | + | end |
83 | - | pchar.Humanoid.WalkSpeed = 15 * size |
83 | + | end |
84 | - | |
84 | + | |
85 | - | for _,v in pairs(game.Lighting:GetChildren()) do |
85 | + | gc = owner.Character:GetChildren() |
86 | - | if v:IsA("Hat") then |
86 | + | for i=1, #gc do |
87 | - | v.Parent = pchar |
87 | + | if gc[i].ClassName == "Hat" or gc[i].ClassName == "Accessory" or gc[i].ClassName == "Shirt" or gc[i].ClassName == "Pants" or gc[i].ClassName == "ShirtGraphic" then |
88 | gc[i]:Destroy() | |
89 | - | end |
89 | + | |
90 | end | |
91 | local num = math.random(1,99999999) | |
92 | local plr = owner | |
93 | - | local plr = game.Players.LocalPlayer |
93 | + | |
94 | for i, v in pairs(plr.Character:GetChildren()) do | |
95 | if v:IsA("BasePart") then | |
96 | v.Touched:connect(function(p) | |
97 | if p.Size.X<699 then | |
98 | - | if p.Size.X<30 then |
98 | + | p.Parent = workspace |
99 | p.Anchored = false | |
100 | p.CanCollide = true | |
101 | p.TopSurface = "Smooth" | |
102 | p.FrontSurface = "Smooth" | |
103 | p.BottomSurface = "Smooth" | |
104 | p.BackSurface = "Smooth" | |
105 | p.RightSurface = "Smooth" | |
106 | p.LeftSurface = "Smooth" | |
107 | p.Transparency = 0 | |
108 | - | local sgui = Instance.new("ScreenGui", game.CoreGui) |
108 | + | |
109 | p.Name = "..num.." | |
110 | p.Material = "SmoothPlastic" | |
111 | p:ClearAllChildren() | |
112 | end | |
113 | end) | |
114 | end | |
115 | end | |
116 | ||
117 | local csize = 3 | |
118 | ||
119 | local sgui = Instance.new("ScreenGui", owner.PlayerGui) | |
120 | local base = Instance.new("Frame", sgui) | |
121 | base.BackgroundTransparency = 1 | |
122 | base.Size = UDim2.new(0, 110, 0, 200) | |
123 | base.Position = UDim2.new(1, -120, 1, -180) | |
124 | local indicator = Instance.new("TextLabel", base) | |
125 | indicator.Size = UDim2.new(1, 0, 0, 25) | |
126 | indicator.TextColor3 = Color3.new(1, 1, 1) | |
127 | indicator.BackgroundTransparency = 0 | |
128 | indicator.FontSize = Enum.FontSize.Size18 | |
129 | indicator.Font = Enum.Font.SourceSans | |
130 | indicator.Text = "Current Size: 3" | |
131 | local PlusOne = Instance.new("TextButton", base) | |
132 | PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255) | |
133 | PlusOne.Position = UDim2.new(0, 0, 0, 40) | |
134 | PlusOne.Size = UDim2.new(1, 0, 0.5, -50) | |
135 | PlusOne.BorderSizePixel = 2 | |
136 | PlusOne.Font = Enum.Font.SourceSansBold | |
137 | PlusOne.FontSize = Enum.FontSize.Size24 | |
138 | - | csize = csize + 1 |
138 | + | |
139 | - | giant(plr, csize) |
139 | + | |
140 | - | indicator.Text = "Current Size: "..tostring(csize) |
140 | + | |
141 | MinusOne.Position = UDim2.new(0, 0, 0.5, 10) | |
142 | MinusOne.Size = UDim2.new(1, 0, 0.5, -50) | |
143 | MinusOne.Text = "-1 Size" | |
144 | - | csize = csize - 1 |
144 | + | |
145 | - | giant(plr, csize) |
145 | + | |
146 | - | indicator.Text = "Current Size: "..tostring(csize) |
146 | + | |
147 | - | end) |
147 | + | |
148 | PlusOne.MouseButton1Down:connect(function() | |
149 | csize = csize + 1 | |
150 | giant(plr, csize) | |
151 | indicator.Text = "Current Size: "..tostring(csize) | |
152 | end) | |
153 | ||
154 | MinusOne.MouseButton1Down:connect(function() | |
155 | csize = csize - 1 | |
156 | giant(plr, csize) | |
157 | indicator.Text = "Current Size: "..tostring(csize) | |
158 | end) | |
159 | ||
160 | local face = Instance.new("Decal", owner.Character.Head) | |
161 | face.Texture = "rbxassetid://textures/face.png" | |
162 | local SpecialMesh1 = Instance.new("SpecialMesh") | |
163 | SpecialMesh1.MeshType = "Head" | |
164 | SpecialMesh1.Parent = owner.Character.Head | |
165 | SpecialMesh1.Scale = Vector3.new(1.25, 1.25, 1.25) | |
166 | SpecialMesh1.Scale = Vector3.new(1.25, 1.25, 1.25) | |
167 | ||
168 | owner.Character.Head.BrickColor = BrickColor.Yellow() | |
169 | owner.Character.Torso.BrickColor = BrickColor.Blue() | |
170 | owner.Character["Right Leg"].BrickColor = BrickColor.Green() | |
171 | owner.Character["Left Leg"].BrickColor = BrickColor.Green() | |
172 | owner.Character["Right Arm"].BrickColor = BrickColor.Yellow() | |
173 | owner.Character["Left Arm"].BrickColor = BrickColor.Yellow() | |
174 | owner.Character.Humanoid:Destroy() | |
175 | ||
176 | owner.Character.Head.Material = "SmoothPlastic" | |
177 | owner.Character.Torso.Material = "SmoothPlastic" | |
178 | owner.Character["Left Leg"].Material = "SmoothPlastic" | |
179 | owner.Character["Right Leg"].Material = "SmoothPlastic" | |
180 | owner.Character["Right Arm"].Material = "SmoothPlastic" | |
181 | owner.Character["Left Arm"].Material = "SmoothPlastic" | |
182 | ||
183 | owner.Character.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=145914523" | |
184 | ||
185 | Instance.new("ForceField",owner.Character).Visible = false | |
186 | -- anti death | |
187 | local ChangeIndex = function(Tab,Ind,IsPrinted) | |
188 | for a,b in pairs(Ind)do | |
189 | local _,c = pcall(function() | |
190 | Tab[a] = b; | |
191 | end); | |
192 | end; | |
193 | end; | |
194 | local Instance2 = function(CN,P) | |
195 | local a = Instance.new(CN); | |
196 | ChangeIndex(a,P,1); | |
197 | return a; | |
198 | end; | |
199 | local ochar=owner.Character | |
200 | Instance2('Folder',{Parent = ocgar;}); | |
201 | --[[ | |
202 | local a = ochar.Humanoid; | |
203 | a.Name = 'owo'; | |
204 | a.MaxHealth = math.huge; | |
205 | a.Health = a.MaxHealth; | |
206 | ]]-- | |
207 | local b = Instance2('Folder',{Parent=script;});-- risk: g.c | |
208 | ochar.Parent = b; | |
209 | -- removing humanoid | |
210 | local remote = NLS ([==[ | |
211 | char = game:GetService("Players").LocalPlayer.Character | |
212 | Instance.new("Humanoid",char) | |
213 | game:GetService("Workspace").CurrentCamera.CameraSubject = char | |
214 | ||
215 | char.Animate.Disabled = true | |
216 | wait(0.01) | |
217 | char.Animate.Disabled = false | |
218 | ||
219 | ||
220 | gc = char:GetChildren() | |
221 | for i=1, #gc do | |
222 | if gc[i].ClassName == "CharacterMesh" then | |
223 | gc[i]:Destroy() | |
224 | end | |
225 | end | |
226 | ||
227 | mesh = Instance.new("SpecialMesh",char.Torso) | |
228 | mesh.MeshType = "Brick" | |
229 | ||
230 | mesh = Instance.new("SpecialMesh",char["Left Arm"]) | |
231 | mesh.MeshType = "Brick" | |
232 | ||
233 | mesh = Instance.new("SpecialMesh",char["Right Arm"]) | |
234 | mesh.MeshType = "Brick" | |
235 | ||
236 | mesh = Instance.new("SpecialMesh",char["Left Leg"]) | |
237 | mesh.MeshType = "Brick" | |
238 | ||
239 | mesh = Instance.new("SpecialMesh",char["Right Leg"]) | |
240 | mesh.MeshType = "Brick" | |
241 | ||
242 | mesh = Instance.new("SpecialMesh",char["Right Arm"]) | |
243 | mesh.MeshType = "Brick" | |
244 | ||
245 | char.Humanoid.DisplayDistanceType = "None" | |
246 | char.Humanoid.Name = "0 ANTI-DAMAGE 0" | |
247 | ||
248 | char:FindFirstChildOfClass("Humanoid").WalkSpeed = 50 | |
249 | char:FindFirstChildOfClass("Humanoid").JumpPower = 90 | |
250 | char:FindFirstChildOfClass("Humanoid"):SetStateEnabled("Dead",false) | |
251 | char:FindFirstChildOfClass("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead, false) | |
252 | char:FindFirstChildOfClass("Humanoid").BreakJointsOnDeath = false | |
253 | char:FindFirstChildOfClass("Humanoid").RequiresNeck = false | |
254 | tool = Instance.new("Tool",game:GetService("Players").LocalPlayer.Backpack) | |
255 | tool.RequiresHandle = false | |
256 | tool.Name = "Jump Tool" | |
257 | tool.CanBeDropped = false | |
258 | tool.Activated:connect(function() | |
259 | char:FindFirstChildOfClass("Humanoid").Jump = true | |
260 | end) | |
261 | while wait() do | |
262 | game:GetService("Workspace").CurrentCamera.CameraSubject = owner.Character.Head | |
263 | end | |
264 | ]==], owner.Character):WaitForChild 'ServerRemote'; | |
265 | mouse = owner:GetMouse (); |