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1-
function giant(p, size)	
1+
if game:GetService("RunService"):IsClient() then error("use h/ not hl/") end
2-
	local pchar = p.Character
2+
function giant(p, size)
3-
	if pchar then
3+
    local pchar = p.Character
4-
		local function scale(chr,scl)
4+
    if pchar then
5-
		
5+
        local function scale(chr,scl)
6-
			for _,v in pairs(pchar:GetChildren()) do
6+
               
7-
				if v:IsA("Hat") then
7+
            local Head = chr['Head']
8-
					v:Clone()
8+
            local Torso = chr['Torso']
9-
					v.Parent = game.Lighting
9+
            local LA = chr['Left Arm']
10-
				end
10+
            local RA = chr['Right Arm']
11
            local LL = chr['Left Leg']
12-
				
12+
            local RL = chr['Right Leg']
13-
		    local Head = chr['Head']
13+
            local HRP = chr['HumanoidRootPart']
14-
		    local Torso = chr['Torso']
14+
       
15-
		    local LA = chr['Left Arm']
15+
            wait(0.1)
16-
		    local RA = chr['Right Arm']
16+
           
17-
		    local LL = chr['Left Leg']
17+
            Head.formFactor = 3
18-
		    local RL = chr['Right Leg']
18+
            Torso.formFactor = 3
19-
		    local HRP = chr['HumanoidRootPart']
19+
            LA.formFactor = 3
20-
		
20+
            RA.formFactor = 3
21-
		    wait(0.1)
21+
            LL.formFactor = 3
22-
		   
22+
            RL.formFactor = 3
23-
		    Head.formFactor = 3
23+
            HRP.formFactor = 3
24-
		    Torso.formFactor = 3
24+
           
25-
		    LA.formFactor = 3
25+
            Head.Size = Vector3.new(scl * 2, scl, scl)
26-
		    RA.formFactor = 3
26+
            Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
27-
		    LL.formFactor = 3
27+
            LA.Size = Vector3.new(scl, scl * 2, scl)
28-
		    RL.formFactor = 3
28+
            RA.Size = Vector3.new(scl, scl * 2, scl)
29-
		    HRP.formFactor = 3
29+
            LL.Size = Vector3.new(scl, scl * 2, scl)
30-
		    
30+
            RL.Size = Vector3.new(scl, scl * 2, scl)
31-
		    Head.Size = Vector3.new(scl * 2, scl, scl)
31+
            HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
32-
		    Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
32+
           
33-
		    LA.Size = Vector3.new(scl, scl * 2, scl)
33+
            local Motor1 = Instance.new('Motor6D', Torso)
34-
		    RA.Size = Vector3.new(scl, scl * 2, scl)
34+
            Motor1.Part0 = Torso
35-
		    LL.Size = Vector3.new(scl, scl * 2, scl)
35+
            Motor1.Part1 = Head
36-
		    RL.Size = Vector3.new(scl, scl * 2, scl)
36+
            Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
37-
		    HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
37+
            Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
38-
		    
38+
            Motor1.Name = "Neck"
39-
		    local Motor1 = Instance.new('Motor6D', Torso)
39+
                   
40-
		    Motor1.Part0 = Torso
40+
            local Motor2 = Instance.new('Motor6D', Torso)
41-
		    Motor1.Part1 = Head
41+
            Motor2.Part0 = Torso
42-
	    	Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
42+
            Motor2.Part1 = LA
43-
	    	Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
43+
            Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
44-
	    	Motor1.Name = "Neck"
44+
            Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
45-
				    
45+
            Motor2.Name = "Left Shoulder"
46-
	    	local Motor2 = Instance.new('Motor6D', Torso)
46+
           
47-
	    	Motor2.Part0 = Torso
47+
            local Motor3 = Instance.new('Motor6D', Torso)
48-
	    	Motor2.Part1 = LA
48+
            Motor3.Part0 = Torso
49-
	    	Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
49+
            Motor3.Part1 = RA
50-
	    	Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
50+
            Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
51-
	    	Motor2.Name = "Left Shoulder"
51+
            Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
52-
	    	
52+
            Motor3.Name = "Right Shoulder"
53-
	    	local Motor3 = Instance.new('Motor6D', Torso)
53+
           
54-
	   		Motor3.Part0 = Torso
54+
            local Motor4 = Instance.new('Motor6D', Torso)
55-
	    	Motor3.Part1 = RA
55+
            Motor4.Part0 = Torso
56-
	    	Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
56+
            Motor4.Part1 = LL
57-
	    	Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
57+
            Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
58-
	    	Motor3.Name = "Right Shoulder"
58+
            Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
59-
	    	
59+
            Motor4.Name = "Left Hip"
60-
	    	local Motor4 = Instance.new('Motor6D', Torso)
60+
           
61-
	    	Motor4.Part0 = Torso
61+
            local Motor5 = Instance.new('Motor6D', Torso)
62-
	    	Motor4.Part1 = LL
62+
            Motor5.Part0 = Torso
63-
	    	Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
63+
            Motor5.Part1 = RL
64-
	    	Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
64+
            Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
65-
	    	Motor4.Name = "Left Hip"
65+
            Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
66-
	    	
66+
            Motor5.Name = "Right Hip"
67-
	    	local Motor5 = Instance.new('Motor6D', Torso)
67+
           
68-
	    	Motor5.Part0 = Torso
68+
            local Motor6 = Instance.new('Motor6D', HRP)
69-
	    	Motor5.Part1 = RL
69+
            Motor6.Part0 = HRP
70-
	    	Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
70+
            Motor6.Part1 = Torso
71-
	    	Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
71+
            Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
72-
	    	Motor5.Name = "Right Hip"
72+
            Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
73-
	    	
73+
               
74-
	    	local Motor6 = Instance.new('Motor6D', HRP)
74+
        end
75-
	    	Motor6.Part0 = HRP
75+
       
76-
	    	Motor6.Part1 = Torso
76+
        scale(pchar, size)
77-
	    	Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
77+
   
78-
	    	Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
78+
        for _,v in pairs(game.Lighting:GetChildren()) do
79-
	    	    
79+
            if v:IsA("Hat") then
80-
		end
80+
                v.Parent = pchar
81-
		
81+
            end
82-
		scale(pchar, size)
82+
        end
83-
		pchar.Humanoid.WalkSpeed = 15 * size
83+
    end
84-
	
84+
85-
		for _,v in pairs(game.Lighting:GetChildren()) do
85+
gc = owner.Character:GetChildren()
86-
			if v:IsA("Hat") then
86+
for i=1, #gc do
87-
				v.Parent = pchar
87+
if gc[i].ClassName == "Hat" or gc[i].ClassName == "Accessory" or gc[i].ClassName == "Shirt" or gc[i].ClassName == "Pants" or gc[i].ClassName == "ShirtGraphic" then
88
gc[i]:Destroy()
89-
		end
89+
90
end
91
local num = math.random(1,99999999)
92
local plr = owner
93-
local plr = game.Players.LocalPlayer
93+
94
for i, v in pairs(plr.Character:GetChildren()) do
95
	if v:IsA("BasePart") then
96
		v.Touched:connect(function(p)
97
			if p.Size.X<699 then
98-
			if p.Size.X<30 then
98+
                p.Parent = workspace
99
				p.Anchored = false
100
                p.CanCollide = true
101
                p.TopSurface = "Smooth"
102
                p.FrontSurface = "Smooth"
103
                p.BottomSurface = "Smooth"
104
                p.BackSurface = "Smooth"
105
                p.RightSurface = "Smooth"
106
                p.LeftSurface = "Smooth"
107
                p.Transparency = 0
108-
local sgui = Instance.new("ScreenGui", game.CoreGui)
108+
109
                p.Name = "..num.."
110
                p.Material = "SmoothPlastic"
111
                p:ClearAllChildren()
112
			end
113
		end)
114
	end
115
end
116
117
local csize = 3
118
 
119
local sgui = Instance.new("ScreenGui", owner.PlayerGui)
120
local base = Instance.new("Frame", sgui)
121
base.BackgroundTransparency = 1
122
base.Size = UDim2.new(0, 110, 0, 200)
123
base.Position = UDim2.new(1, -120, 1, -180)
124
local indicator = Instance.new("TextLabel", base)
125
indicator.Size = UDim2.new(1, 0, 0, 25)
126
indicator.TextColor3 = Color3.new(1, 1, 1)
127
indicator.BackgroundTransparency = 0
128
indicator.FontSize = Enum.FontSize.Size18
129
indicator.Font = Enum.Font.SourceSans
130
indicator.Text = "Current Size: 3"
131
local PlusOne = Instance.new("TextButton", base)
132
PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
133
PlusOne.Position = UDim2.new(0, 0, 0, 40)
134
PlusOne.Size = UDim2.new(1, 0, 0.5, -50)
135
PlusOne.BorderSizePixel = 2
136
PlusOne.Font = Enum.Font.SourceSansBold
137
PlusOne.FontSize = Enum.FontSize.Size24
138-
	csize = csize + 1
138+
139-
	giant(plr, csize)
139+
140-
	indicator.Text = "Current Size: "..tostring(csize)
140+
141
MinusOne.Position = UDim2.new(0, 0, 0.5, 10)
142
MinusOne.Size = UDim2.new(1, 0, 0.5, -50)
143
MinusOne.Text = "-1 Size"
144-
	csize = csize - 1
144+
145-
	giant(plr, csize)
145+
146-
	indicator.Text = "Current Size: "..tostring(csize)
146+
147-
end)
147+
 
148
PlusOne.MouseButton1Down:connect(function()
149
    csize = csize + 1
150
    giant(plr, csize)
151
    indicator.Text = "Current Size: "..tostring(csize)
152
end)
153
 
154
MinusOne.MouseButton1Down:connect(function()
155
    csize = csize - 1
156
    giant(plr, csize)
157
    indicator.Text = "Current Size: "..tostring(csize)
158
end)
159
160
local face = Instance.new("Decal", owner.Character.Head)
161
face.Texture = "rbxassetid://textures/face.png"
162
local SpecialMesh1 = Instance.new("SpecialMesh")
163
SpecialMesh1.MeshType = "Head"
164
SpecialMesh1.Parent = owner.Character.Head
165
SpecialMesh1.Scale = Vector3.new(1.25, 1.25, 1.25)
166
SpecialMesh1.Scale = Vector3.new(1.25, 1.25, 1.25)
167
168
owner.Character.Head.BrickColor = BrickColor.Yellow()
169
owner.Character.Torso.BrickColor = BrickColor.Blue()
170
owner.Character["Right Leg"].BrickColor = BrickColor.Green()
171
owner.Character["Left Leg"].BrickColor = BrickColor.Green()
172
owner.Character["Right Arm"].BrickColor = BrickColor.Yellow()
173
owner.Character["Left Arm"].BrickColor = BrickColor.Yellow()
174
owner.Character.Humanoid:Destroy()
175
176
owner.Character.Head.Material = "SmoothPlastic"
177
owner.Character.Torso.Material = "SmoothPlastic"
178
owner.Character["Left Leg"].Material = "SmoothPlastic"
179
owner.Character["Right Leg"].Material = "SmoothPlastic"
180
owner.Character["Right Arm"].Material = "SmoothPlastic"
181
owner.Character["Left Arm"].Material = "SmoothPlastic"
182
183
owner.Character.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=145914523"
184
185
Instance.new("ForceField",owner.Character).Visible = false
186
-- anti death
187
local ChangeIndex = function(Tab,Ind,IsPrinted)
188
    for a,b in pairs(Ind)do
189
        local _,c = pcall(function()
190
            Tab[a] = b;
191
        end);
192
    end;
193
end;
194
local Instance2 = function(CN,P)
195
    local a = Instance.new(CN);
196
    ChangeIndex(a,P,1);
197
    return a;
198
end;
199
local ochar=owner.Character
200
Instance2('Folder',{Parent = ocgar;});
201
--[[
202
local a = ochar.Humanoid;
203
a.Name = 'owo';
204
a.MaxHealth = math.huge;
205
a.Health = a.MaxHealth;
206
]]--
207
local b = Instance2('Folder',{Parent=script;});-- risk: g.c
208
ochar.Parent = b;
209
-- removing humanoid
210
local remote = NLS ([==[
211
char = game:GetService("Players").LocalPlayer.Character
212
Instance.new("Humanoid",char)
213
game:GetService("Workspace").CurrentCamera.CameraSubject = char
214
215
char.Animate.Disabled = true
216
wait(0.01)
217
char.Animate.Disabled = false
218
219
 
220
gc = char:GetChildren()
221
for i=1, #gc do
222
if gc[i].ClassName == "CharacterMesh" then
223
gc[i]:Destroy()
224
end
225
end
226
227
mesh = Instance.new("SpecialMesh",char.Torso)
228
mesh.MeshType = "Brick"
229
 
230
mesh = Instance.new("SpecialMesh",char["Left Arm"])
231
mesh.MeshType = "Brick"
232
 
233
mesh = Instance.new("SpecialMesh",char["Right Arm"])
234
mesh.MeshType = "Brick"
235
 
236
mesh = Instance.new("SpecialMesh",char["Left Leg"])
237
mesh.MeshType = "Brick"
238
 
239
mesh = Instance.new("SpecialMesh",char["Right Leg"])
240
mesh.MeshType = "Brick"
241
 
242
mesh = Instance.new("SpecialMesh",char["Right Arm"])
243
mesh.MeshType = "Brick"
244
 
245
char.Humanoid.DisplayDistanceType = "None"
246
char.Humanoid.Name = "0 ANTI-DAMAGE 0"
247
248
char:FindFirstChildOfClass("Humanoid").WalkSpeed = 50
249
char:FindFirstChildOfClass("Humanoid").JumpPower = 90
250
char:FindFirstChildOfClass("Humanoid"):SetStateEnabled("Dead",false)
251
char:FindFirstChildOfClass("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead, false)
252
char:FindFirstChildOfClass("Humanoid").BreakJointsOnDeath = false
253
char:FindFirstChildOfClass("Humanoid").RequiresNeck = false
254
tool = Instance.new("Tool",game:GetService("Players").LocalPlayer.Backpack)
255
tool.RequiresHandle = false
256
tool.Name = "Jump Tool"
257
tool.CanBeDropped = false
258
tool.Activated:connect(function()
259
char:FindFirstChildOfClass("Humanoid").Jump = true
260
end)
261
while wait() do
262
game:GetService("Workspace").CurrentCamera.CameraSubject = owner.Character.Head
263
end
264
]==], owner.Character):WaitForChild 'ServerRemote';
265
mouse = owner:GetMouse ();