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- if game:GetService("RunService"):IsClient() then error("use h/ not hl/") end
- function giant(p, size)
- local pchar = p.Character
- if pchar then
- local function scale(chr,scl)
- local Head = chr['Head']
- local Torso = chr['Torso']
- local LA = chr['Left Arm']
- local RA = chr['Right Arm']
- local LL = chr['Left Leg']
- local RL = chr['Right Leg']
- local HRP = chr['HumanoidRootPart']
- wait(0.1)
- Head.formFactor = 3
- Torso.formFactor = 3
- LA.formFactor = 3
- RA.formFactor = 3
- LL.formFactor = 3
- RL.formFactor = 3
- HRP.formFactor = 3
- Head.Size = Vector3.new(scl * 2, scl, scl)
- Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
- LA.Size = Vector3.new(scl, scl * 2, scl)
- RA.Size = Vector3.new(scl, scl * 2, scl)
- LL.Size = Vector3.new(scl, scl * 2, scl)
- RL.Size = Vector3.new(scl, scl * 2, scl)
- HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
- local Motor1 = Instance.new('Motor6D', Torso)
- Motor1.Part0 = Torso
- Motor1.Part1 = Head
- Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
- Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
- Motor1.Name = "Neck"
- local Motor2 = Instance.new('Motor6D', Torso)
- Motor2.Part0 = Torso
- Motor2.Part1 = LA
- Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
- Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
- Motor2.Name = "Left Shoulder"
- local Motor3 = Instance.new('Motor6D', Torso)
- Motor3.Part0 = Torso
- Motor3.Part1 = RA
- Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
- Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
- Motor3.Name = "Right Shoulder"
- local Motor4 = Instance.new('Motor6D', Torso)
- Motor4.Part0 = Torso
- Motor4.Part1 = LL
- Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
- Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
- Motor4.Name = "Left Hip"
- local Motor5 = Instance.new('Motor6D', Torso)
- Motor5.Part0 = Torso
- Motor5.Part1 = RL
- Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
- Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
- Motor5.Name = "Right Hip"
- local Motor6 = Instance.new('Motor6D', HRP)
- Motor6.Part0 = HRP
- Motor6.Part1 = Torso
- Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
- Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
- end
- scale(pchar, size)
- for _,v in pairs(game.Lighting:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = pchar
- end
- end
- end
- end
- gc = owner.Character:GetChildren()
- for i=1, #gc do
- if gc[i].ClassName == "Hat" or gc[i].ClassName == "Accessory" or gc[i].ClassName == "Shirt" or gc[i].ClassName == "Pants" or gc[i].ClassName == "ShirtGraphic" then
- gc[i]:Destroy()
- end
- end
- local num = math.random(1,99999999)
- local plr = owner
- giant(plr, 3)
- for i, v in pairs(plr.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Touched:connect(function(p)
- if p.Size.X<699 then
- p.Parent = workspace
- p.Anchored = false
- p.CanCollide = true
- p.TopSurface = "Smooth"
- p.FrontSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.BackSurface = "Smooth"
- p.RightSurface = "Smooth"
- p.LeftSurface = "Smooth"
- p.Transparency = 0
- p:BreakJoints()
- p.Name = "..num.."
- p.Material = "SmoothPlastic"
- p:ClearAllChildren()
- end
- end)
- end
- end
- local csize = 3
- local sgui = Instance.new("ScreenGui", owner.PlayerGui)
- local base = Instance.new("Frame", sgui)
- base.BackgroundTransparency = 1
- base.Size = UDim2.new(0, 110, 0, 200)
- base.Position = UDim2.new(1, -120, 1, -180)
- local indicator = Instance.new("TextLabel", base)
- indicator.Size = UDim2.new(1, 0, 0, 25)
- indicator.TextColor3 = Color3.new(1, 1, 1)
- indicator.BackgroundTransparency = 0
- indicator.FontSize = Enum.FontSize.Size18
- indicator.Font = Enum.Font.SourceSans
- indicator.Text = "Current Size: 3"
- local PlusOne = Instance.new("TextButton", base)
- PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
- PlusOne.Position = UDim2.new(0, 0, 0, 40)
- PlusOne.Size = UDim2.new(1, 0, 0.5, -50)
- PlusOne.BorderSizePixel = 2
- PlusOne.Font = Enum.Font.SourceSansBold
- PlusOne.FontSize = Enum.FontSize.Size24
- PlusOne.Text = "+1 Size"
- local MinusOne = Instance.new("TextButton", base)
- MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
- MinusOne.Position = UDim2.new(0, 0, 0.5, 10)
- MinusOne.Size = UDim2.new(1, 0, 0.5, -50)
- MinusOne.Text = "-1 Size"
- MinusOne.BorderSizePixel = 2
- MinusOne.Font = Enum.Font.SourceSansBold
- MinusOne.FontSize = Enum.FontSize.Size24
- PlusOne.MouseButton1Down:connect(function()
- csize = csize + 1
- giant(plr, csize)
- indicator.Text = "Current Size: "..tostring(csize)
- end)
- MinusOne.MouseButton1Down:connect(function()
- csize = csize - 1
- giant(plr, csize)
- indicator.Text = "Current Size: "..tostring(csize)
- end)
- local face = Instance.new("Decal", owner.Character.Head)
- face.Texture = "rbxassetid://textures/face.png"
- local SpecialMesh1 = Instance.new("SpecialMesh")
- SpecialMesh1.MeshType = "Head"
- SpecialMesh1.Parent = owner.Character.Head
- SpecialMesh1.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh1.Scale = Vector3.new(1.25, 1.25, 1.25)
- owner.Character.Head.BrickColor = BrickColor.Yellow()
- owner.Character.Torso.BrickColor = BrickColor.Blue()
- owner.Character["Right Leg"].BrickColor = BrickColor.Green()
- owner.Character["Left Leg"].BrickColor = BrickColor.Green()
- owner.Character["Right Arm"].BrickColor = BrickColor.Yellow()
- owner.Character["Left Arm"].BrickColor = BrickColor.Yellow()
- owner.Character.Humanoid:Destroy()
- owner.Character.Head.Material = "SmoothPlastic"
- owner.Character.Torso.Material = "SmoothPlastic"
- owner.Character["Left Leg"].Material = "SmoothPlastic"
- owner.Character["Right Leg"].Material = "SmoothPlastic"
- owner.Character["Right Arm"].Material = "SmoothPlastic"
- owner.Character["Left Arm"].Material = "SmoothPlastic"
- owner.Character.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=145914523"
- Instance.new("ForceField",owner.Character).Visible = false
- -- anti death
- local ChangeIndex = function(Tab,Ind,IsPrinted)
- for a,b in pairs(Ind)do
- local _,c = pcall(function()
- Tab[a] = b;
- end);
- end;
- end;
- local Instance2 = function(CN,P)
- local a = Instance.new(CN);
- ChangeIndex(a,P,1);
- return a;
- end;
- local ochar=owner.Character
- Instance2('Folder',{Parent = ocgar;});
- --[[
- local a = ochar.Humanoid;
- a.Name = 'owo';
- a.MaxHealth = math.huge;
- a.Health = a.MaxHealth;
- ]]--
- local b = Instance2('Folder',{Parent=script;});-- risk: g.c
- ochar.Parent = b;
- -- removing humanoid
- local remote = NLS ([==[
- char = game:GetService("Players").LocalPlayer.Character
- Instance.new("Humanoid",char)
- game:GetService("Workspace").CurrentCamera.CameraSubject = char
- char.Animate.Disabled = true
- wait(0.01)
- char.Animate.Disabled = false
- gc = char:GetChildren()
- for i=1, #gc do
- if gc[i].ClassName == "CharacterMesh" then
- gc[i]:Destroy()
- end
- end
- mesh = Instance.new("SpecialMesh",char.Torso)
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Left Arm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Arm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Left Leg"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Leg"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Arm"])
- mesh.MeshType = "Brick"
- char.Humanoid.DisplayDistanceType = "None"
- char.Humanoid.Name = "0 ANTI-DAMAGE 0"
- char:FindFirstChildOfClass("Humanoid").WalkSpeed = 50
- char:FindFirstChildOfClass("Humanoid").JumpPower = 90
- char:FindFirstChildOfClass("Humanoid"):SetStateEnabled("Dead",false)
- char:FindFirstChildOfClass("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- char:FindFirstChildOfClass("Humanoid").BreakJointsOnDeath = false
- char:FindFirstChildOfClass("Humanoid").RequiresNeck = false
- tool = Instance.new("Tool",game:GetService("Players").LocalPlayer.Backpack)
- tool.RequiresHandle = false
- tool.Name = "Jump Tool"
- tool.CanBeDropped = false
- tool.Activated:connect(function()
- char:FindFirstChildOfClass("Humanoid").Jump = true
- end)
- while wait() do
- game:GetService("Workspace").CurrentCamera.CameraSubject = owner.Character.Head
- end
- ]==], owner.Character):WaitForChild 'ServerRemote';
- mouse = owner:GetMouse ();
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