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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros, Edited by StarzoZero")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 51 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
| 52 | end | |
| 53 | for _,t in pairs(CAS.Actions) do | |
| 54 | for _,k in pairs(t.Keys) do | |
| 55 | if k==io.KeyCode then | |
| 56 | t.Function(t.Name,io.UserInputState,io) | |
| 57 | end | |
| 58 | end | |
| 59 | end | |
| 60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 62 | end | |
| 63 | end) | |
| 64 | Event.Parent = NLS([==[ | |
| 65 | local Player = game:GetService("Players").LocalPlayer
| |
| 66 | local Event = script:WaitForChild("UserInput_Event")
| |
| 67 | local Mouse = Player:GetMouse() | |
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | --Real game object | |
| 88 | local _rg = game | |
| 89 | ||
| 90 | --Metatable for fake service | |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | local s = rawget(self,"_RealService") | |
| 94 | if s then | |
| 95 | return typeof(s[k])=="function" | |
| 96 | and function(_,...)return s[k](s,...)end or s[k] | |
| 97 | end | |
| 98 | end, | |
| 99 | __newindex = function(self,k,v) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then s[k]=v end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return rawget(self,s) or _rg:GetService(s) | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | RunService = FakeService({
| |
| 120 | _btrs = {},
| |
| 121 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 122 | BindToRenderStep = function(self,name,_,fun) | |
| 123 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 124 | end, | |
| 125 | UnbindFromRenderStep = function(self,name) | |
| 126 | self._btrs[name]:Disconnect() | |
| 127 | end, | |
| 128 | },"RunService") | |
| 129 | } | |
| 130 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 131 | g.service = g.GetService | |
| 132 | FakeService(g,game) | |
| 133 | --Changing owner to fake player object to support owner:GetMouse() | |
| 134 | game,owner = g,g.Players.LocalPlayer | |
| 135 | end | |
| 136 | script.Name = "Banisher Gun V3 / 1" | |
| 137 | --//====================================================\\-- | |
| 138 | --|| CREATED BY SHACKLUSTER | |
| 139 | --\\====================================================//-- | |
| 140 | ||
| 141 | wait(0.2) | |
| 142 | ||
| 143 | Player = owner | |
| 144 | PlayerGui = Player.PlayerGui | |
| 145 | Cam = workspace.CurrentCamera | |
| 146 | Backpack = Player.Backpack | |
| 147 | Character = Player.Character | |
| 148 | Humanoid = Character.Humanoid | |
| 149 | RootPart = Character["HumanoidRootPart"] | |
| 150 | Torso = Character["Torso"] | |
| 151 | Head = Character["Head"] | |
| 152 | RightArm = Character["Right Arm"] | |
| 153 | LeftArm = Character["Left Arm"] | |
| 154 | RightLeg = Character["Right Leg"] | |
| 155 | LeftLeg = Character["Left Leg"] | |
| 156 | RootJoint = RootPart["RootJoint"] | |
| 157 | Neck = Torso["Neck"] | |
| 158 | RightShoulder = Torso["Right Shoulder"] | |
| 159 | LeftShoulder = Torso["Left Shoulder"] | |
| 160 | RightHip = Torso["Right Hip"] | |
| 161 | LeftHip = Torso["Left Hip"] | |
| 162 | local sick = Instance.new("Sound",Torso)
| |
| 163 | sick.SoundId = "rbxassetid://1138145518" | |
| 164 | sick.Looped = true | |
| 165 | sick.Pitch = 1 | |
| 166 | sick.Volume = 2 | |
| 167 | sick.TimePosition = 110 | |
| 168 | Character.Archivable = true | |
| 169 | Humanoid.DisplayDistanceType = "None" | |
| 170 | ||
| 171 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 172 | naeeym2.AlwaysOnTop = true | |
| 173 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 174 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 175 | naeeym2.Adornee = Character.Head | |
| 176 | naeeym2.Name = "Name" | |
| 177 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 178 | tecks2.BackgroundTransparency = 1 | |
| 179 | tecks2.TextScaled = true | |
| 180 | tecks2.BorderSizePixel = 0 | |
| 181 | tecks2.Text = "CREAM" | |
| 182 | tecks2.Font = "Code" | |
| 183 | tecks2.TextSize = 30 | |
| 184 | tecks2.TextTransparency = 1 | |
| 185 | tecks2.TextStrokeTransparency = 1 | |
| 186 | tecks2.TextColor3 = Color3.new(1/0,0/1,1/0) | |
| 187 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 188 | tecks2.Parent = naeeym2 | |
| 189 | ||
| 190 | IT = Instance.new | |
| 191 | CF = CFrame.new | |
| 192 | VT = Vector3.new | |
| 193 | RAD = math.rad | |
| 194 | C3 = Color3.new | |
| 195 | UD2 = UDim2.new | |
| 196 | BRICKC = BrickColor.new | |
| 197 | ANGLES = CFrame.Angles | |
| 198 | EULER = CFrame.fromEulerAnglesXYZ | |
| 199 | COS = math.cos | |
| 200 | ACOS = math.acos | |
| 201 | SIN = math.sin | |
| 202 | ASIN = math.asin | |
| 203 | ABS = math.abs | |
| 204 | MRANDOM = math.random | |
| 205 | FLOOR = math.floor | |
| 206 | ||
| 207 | --//=================================\\ | |
| 208 | --|| USEFUL VALUES | |
| 209 | --\\=================================// | |
| 210 | ||
| 211 | Animation_Speed = 3 | |
| 212 | local FORCERESET = false | |
| 213 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 214 | local Speed = 16 | |
| 215 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 216 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 217 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 218 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 219 | local DAMAGEMULTIPLIER = 1 | |
| 220 | local ANIM = "Idle" | |
| 221 | local ATTACK = false | |
| 222 | local EQUIPPED = false | |
| 223 | local HOLD = false | |
| 224 | local COMBO = 1 | |
| 225 | local Rooted = false | |
| 226 | local INTRO = false | |
| 227 | local Gun = IT("Model")
| |
| 228 | Gun.Name = "Gun" | |
| 229 | local SINE = 0 | |
| 230 | local KEYHOLD = false | |
| 231 | local CHANGE = 2 / Animation_Speed | |
| 232 | local WALKINGANIM = false | |
| 233 | local VALUE1 = false | |
| 234 | local VALUE2 = false | |
| 235 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 236 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 237 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 238 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 239 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 240 | WEAPONGUI.Name = "BanishV3Gui" | |
| 241 | local Weapon = IT("Model")
| |
| 242 | Weapon.Name = "Adds" | |
| 243 | local Effects = IT("Folder", Weapon)
| |
| 244 | Effects.Name = "Effects" | |
| 245 | local ANIMATOR = Humanoid.Animator | |
| 246 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 247 | local UNANCHOR = true | |
| 248 | local TOBANISH = {}
| |
| 249 | script.Parent = PlayerGui | |
| 250 | ||
| 251 | --//=================================\\ | |
| 252 | --\\=================================// | |
| 253 | ||
| 254 | ||
| 255 | --//=================================\\ | |
| 256 | --|| CUSTOMIZATION | |
| 257 | --\\=================================// | |
| 258 | ||
| 259 | Class_Name = "Sharpshooter" | |
| 260 | Weapon_Name = "Add-ons" | |
| 261 | ||
| 262 | Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
| |
| 263 | Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
| |
| 264 | ||
| 265 | Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
| |
| 266 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 267 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 268 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 269 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 270 | ||
| 271 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 272 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 273 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 274 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 275 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 276 | ||
| 277 | ||
| 278 | Player_Size = 1 --Size of the player. | |
| 279 | Animation_Speed = 3 | |
| 280 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 281 | ||
| 282 | local Speed = 16 | |
| 283 | local Effects2 = {}
| |
| 284 | ||
| 285 | --//=================================\\ | |
| 286 | --|| END OF CUSTOMIZATION | |
| 287 | --\\=================================// | |
| 288 | ||
| 289 | ||
| 290 | --//=================================\\ | |
| 291 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 292 | --\\=================================// | |
| 293 | ||
| 294 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 295 | ArtificialHB.Name = "ArtificialHB" | |
| 296 | ||
| 297 | script:WaitForChild("ArtificialHB")
| |
| 298 | ||
| 299 | frame = Frame_Speed | |
| 300 | tf = 0 | |
| 301 | allowframeloss = false | |
| 302 | tossremainder = false | |
| 303 | lastframe = tick() | |
| 304 | script.ArtificialHB:Fire() | |
| 305 | ||
| 306 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 307 | tf = tf + s | |
| 308 | if tf >= frame then | |
| 309 | if allowframeloss then | |
| 310 | script.ArtificialHB:Fire() | |
| 311 | lastframe = tick() | |
| 312 | else | |
| 313 | for i = 1, math.floor(tf / frame) do | |
| 314 | script.ArtificialHB:Fire() | |
| 315 | end | |
| 316 | lastframe = tick() | |
| 317 | end | |
| 318 | if tossremainder then | |
| 319 | tf = 0 | |
| 320 | else | |
| 321 | tf = tf - frame * math.floor(tf / frame) | |
| 322 | end | |
| 323 | end | |
| 324 | end) | |
| 325 | ||
| 326 | --//=================================\\ | |
| 327 | --\\=================================// | |
| 328 | ||
| 329 | --//=================================\\ | |
| 330 | --|| SOME FUNCTIONS | |
| 331 | --\\=================================// | |
| 332 | ||
| 333 | function Clerp(a, b, t) | |
| 334 | local qa = {QuaternionFromCFrame(a)}
| |
| 335 | local qb = {QuaternionFromCFrame(b)}
| |
| 336 | local ax, ay, az = a.x, a.y, a.z | |
| 337 | local bx, by, bz = b.x, b.y, b.z | |
| 338 | local _t = 1 - t | |
| 339 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 340 | end | |
| 341 | ||
| 342 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 343 | local frame = IT("Frame")
| |
| 344 | frame.BackgroundTransparency = TRANSPARENCY | |
| 345 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 346 | frame.Position = POSITION | |
| 347 | frame.Size = SIZE | |
| 348 | frame.BackgroundColor3 = COLOR | |
| 349 | frame.BorderColor3 = BORDERCOLOR | |
| 350 | frame.Name = NAME | |
| 351 | frame.Parent = PARENT | |
| 352 | return frame | |
| 353 | end | |
| 354 | ||
| 355 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 356 | local label = IT("TextLabel")
| |
| 357 | label.BackgroundTransparency = 1 | |
| 358 | label.Size = UD2(1, 0, 1, 0) | |
| 359 | label.Position = UD2(0, 0, 0, 0) | |
| 360 | label.TextColor3 = TEXTCOLOR | |
| 361 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 362 | label.TextTransparency = TRANSPARENCY | |
| 363 | label.FontSize = TEXTFONTSIZE | |
| 364 | label.Font = TEXTFONT | |
| 365 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 366 | label.TextScaled = false | |
| 367 | label.Text = TEXT | |
| 368 | label.Name = NAME | |
| 369 | label.Parent = PARENT | |
| 370 | return label | |
| 371 | end | |
| 372 | ||
| 373 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 374 | if FLOOR ~= nil then | |
| 375 | coroutine.resume(coroutine.create(function() | |
| 376 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 377 | PART.CFrame = CF(POSITION) | |
| 378 | for i = 1, 45 do | |
| 379 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 380 | RingPiece.Material = FLOOR.Material | |
| 381 | RingPiece.Color = FLOOR.Color | |
| 382 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 383 | Debris:AddItem(RingPiece,SWAIT) | |
| 384 | end | |
| 385 | PART:remove() | |
| 386 | end)) | |
| 387 | end | |
| 388 | end | |
| 389 | ||
| 390 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 391 | if FLOOR ~= nil then | |
| 392 | for i = 1, AMOUNT do | |
| 393 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 394 | DEBREE.Material = FLOOR.Material | |
| 395 | DEBREE.Color = FLOOR.Color | |
| 396 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 397 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 398 | coroutine.resume(coroutine.create(function() | |
| 399 | Swait(15) | |
| 400 | DEBREE.Parent = workspace | |
| 401 | DEBREE.CanCollide = true | |
| 402 | Debris:AddItem(DEBREE,SWAIT) | |
| 403 | end)) | |
| 404 | end | |
| 405 | end | |
| 406 | end | |
| 407 | ||
| 408 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 409 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 410 | end | |
| 411 | ||
| 412 | function PositiveAngle(NUMBER) | |
| 413 | if NUMBER >= 0 then | |
| 414 | NUMBER = 0 | |
| 415 | end | |
| 416 | return NUMBER | |
| 417 | end | |
| 418 | ||
| 419 | function NegativeAngle(NUMBER) | |
| 420 | if NUMBER <= 0 then | |
| 421 | NUMBER = 0 | |
| 422 | end | |
| 423 | return NUMBER | |
| 424 | end | |
| 425 | ||
| 426 | function Swait(NUMBER) | |
| 427 | if NUMBER == 0 or NUMBER == nil then | |
| 428 | ArtificialHB.Event:wait() | |
| 429 | else | |
| 430 | for i = 1, NUMBER do | |
| 431 | ArtificialHB.Event:wait() | |
| 432 | end | |
| 433 | end | |
| 434 | end | |
| 435 | ||
| 436 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 437 | local NEWMESH = IT(MESH) | |
| 438 | if MESH == "SpecialMesh" then | |
| 439 | NEWMESH.MeshType = MESHTYPE | |
| 440 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 441 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 442 | end | |
| 443 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 444 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 445 | end | |
| 446 | end | |
| 447 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 448 | NEWMESH.Scale = SCALE | |
| 449 | NEWMESH.Parent = PARENT | |
| 450 | return NEWMESH | |
| 451 | end | |
| 452 | ||
| 453 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 454 | local NEWPART = IT("Part")
| |
| 455 | NEWPART.formFactor = FORMFACTOR | |
| 456 | NEWPART.Reflectance = REFLECTANCE | |
| 457 | NEWPART.Transparency = TRANSPARENCY | |
| 458 | NEWPART.CanCollide = false | |
| 459 | NEWPART.Locked = true | |
| 460 | NEWPART.Anchored = true | |
| 461 | if ANCHOR == false then | |
| 462 | NEWPART.Anchored = false | |
| 463 | end | |
| 464 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 465 | NEWPART.Name = NAME | |
| 466 | NEWPART.Size = SIZE | |
| 467 | NEWPART.Position = Torso.Position | |
| 468 | NEWPART.Material = MATERIAL | |
| 469 | NEWPART:BreakJoints() | |
| 470 | NEWPART.Parent = PARENT | |
| 471 | return NEWPART | |
| 472 | end | |
| 473 | ||
| 474 | local function weldBetween(a, b) | |
| 475 | local weldd = Instance.new("ManualWeld")
| |
| 476 | weldd.Part0 = a | |
| 477 | weldd.Part1 = b | |
| 478 | weldd.C0 = CFrame.new() | |
| 479 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 480 | weldd.Parent = a | |
| 481 | return weldd | |
| 482 | end | |
| 483 | ||
| 484 | ||
| 485 | function QuaternionFromCFrame(cf) | |
| 486 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 487 | local trace = m00 + m11 + m22 | |
| 488 | if trace > 0 then | |
| 489 | local s = math.sqrt(1 + trace) | |
| 490 | local recip = 0.5 / s | |
| 491 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 492 | else | |
| 493 | local i = 0 | |
| 494 | if m11 > m00 then | |
| 495 | i = 1 | |
| 496 | end | |
| 497 | if m22 > (i == 0 and m00 or m11) then | |
| 498 | i = 2 | |
| 499 | end | |
| 500 | if i == 0 then | |
| 501 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 502 | local recip = 0.5 / s | |
| 503 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 504 | elseif i == 1 then | |
| 505 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 506 | local recip = 0.5 / s | |
| 507 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 508 | elseif i == 2 then | |
| 509 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 510 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 511 | end | |
| 512 | end | |
| 513 | end | |
| 514 | ||
| 515 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 516 | local xs, ys, zs = x + x, y + y, z + z | |
| 517 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 518 | local xx = x * xs | |
| 519 | local xy = x * ys | |
| 520 | local xz = x * zs | |
| 521 | local yy = y * ys | |
| 522 | local yz = y * zs | |
| 523 | local zz = z * zs | |
| 524 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 525 | end | |
| 526 | ||
| 527 | function QuaternionSlerp(a, b, t) | |
| 528 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 529 | local startInterp, finishInterp; | |
| 530 | if cosTheta >= 0.0001 then | |
| 531 | if (1 - cosTheta) > 0.0001 then | |
| 532 | local theta = ACOS(cosTheta) | |
| 533 | local invSinTheta = 1 / SIN(theta) | |
| 534 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 535 | finishInterp = SIN(t * theta) * invSinTheta | |
| 536 | else | |
| 537 | startInterp = 1 - t | |
| 538 | finishInterp = t | |
| 539 | end | |
| 540 | else | |
| 541 | if (1 + cosTheta) > 0.0001 then | |
| 542 | local theta = ACOS(-cosTheta) | |
| 543 | local invSinTheta = 1 / SIN(theta) | |
| 544 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 545 | finishInterp = SIN(t * theta) * invSinTheta | |
| 546 | else | |
| 547 | startInterp = t - 1 | |
| 548 | finishInterp = t | |
| 549 | end | |
| 550 | end | |
| 551 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 552 | end | |
| 553 | ||
| 554 | function Clerp(a, b, t) | |
| 555 | local qa = {QuaternionFromCFrame(a)}
| |
| 556 | local qb = {QuaternionFromCFrame(b)}
| |
| 557 | local ax, ay, az = a.x, a.y, a.z | |
| 558 | local bx, by, bz = b.x, b.y, b.z | |
| 559 | local _t = 1 - t | |
| 560 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 561 | end | |
| 562 | ||
| 563 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 564 | local frame = IT("Frame")
| |
| 565 | frame.BackgroundTransparency = TRANSPARENCY | |
| 566 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 567 | frame.Position = POSITION | |
| 568 | frame.Size = SIZE | |
| 569 | frame.BackgroundColor3 = COLOR | |
| 570 | frame.BorderColor3 = BORDERCOLOR | |
| 571 | frame.Name = NAME | |
| 572 | frame.Parent = PARENT | |
| 573 | return frame | |
| 574 | end | |
| 575 | ||
| 576 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 577 | local label = IT("TextLabel")
| |
| 578 | label.BackgroundTransparency = 1 | |
| 579 | label.Size = UD2(1, 0, 1, 0) | |
| 580 | label.Position = UD2(0, 0, 0, 0) | |
| 581 | label.TextColor3 = TEXTCOLOR | |
| 582 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 583 | label.TextTransparency = TRANSPARENCY | |
| 584 | label.FontSize = TEXTFONTSIZE | |
| 585 | label.Font = TEXTFONT | |
| 586 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 587 | label.TextScaled = false | |
| 588 | label.Text = TEXT | |
| 589 | label.Name = NAME | |
| 590 | label.Parent = PARENT | |
| 591 | return label | |
| 592 | end | |
| 593 | ||
| 594 | function NoOutlines(PART) | |
| 595 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 596 | end | |
| 597 | ||
| 598 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 599 | local NEWWELD = IT(TYPE) | |
| 600 | NEWWELD.Part0 = PART0 | |
| 601 | NEWWELD.Part1 = PART1 | |
| 602 | NEWWELD.C0 = C0 | |
| 603 | NEWWELD.C1 = C1 | |
| 604 | NEWWELD.Parent = PARENT | |
| 605 | return NEWWELD | |
| 606 | end | |
| 607 | ||
| 608 | local S = IT("Sound")
| |
| 609 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 610 | local NEWSOUND = nil | |
| 611 | coroutine.resume(coroutine.create(function() | |
| 612 | NEWSOUND = S:Clone() | |
| 613 | NEWSOUND.Parent = PARENT | |
| 614 | NEWSOUND.Volume = VOLUME | |
| 615 | NEWSOUND.Pitch = PITCH | |
| 616 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 617 | NEWSOUND:play() | |
| 618 | if DOESLOOP == true then | |
| 619 | NEWSOUND.Looped = true | |
| 620 | else | |
| 621 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 622 | NEWSOUND:remove() | |
| 623 | end | |
| 624 | end)) | |
| 625 | return NEWSOUND | |
| 626 | end | |
| 627 | ||
| 628 | function CFrameFromTopBack(at, top, back) | |
| 629 | local right = top:Cross(back) | |
| 630 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 631 | end | |
| 632 | ||
| 633 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 634 | function WACKYEFFECT(Table) | |
| 635 | local TYPE = (Table.EffectType or "Sphere") | |
| 636 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 637 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 638 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 639 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 640 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 641 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 642 | local ROTATION1 = (Table.RotationX or 0) | |
| 643 | local ROTATION2 = (Table.RotationY or 0) | |
| 644 | local ROTATION3 = (Table.RotationZ or 0) | |
| 645 | local MATERIAL = (Table.Material or "Neon") | |
| 646 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 647 | local TIME = (Table.Time or 45) | |
| 648 | local SOUNDID = (Table.SoundID or nil) | |
| 649 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 650 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 651 | coroutine.resume(coroutine.create(function() | |
| 652 | local PLAYSSOUND = false | |
| 653 | local SOUND = nil | |
| 654 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 655 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 656 | PLAYSSOUND = true | |
| 657 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 658 | end | |
| 659 | EFFECT.Color = COLOR | |
| 660 | local MSH = nil | |
| 661 | if TYPE == "Sphere" then | |
| 662 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 663 | elseif TYPE == "Block" then | |
| 664 | MSH = IT("BlockMesh",EFFECT)
| |
| 665 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 666 | elseif TYPE == "Wave" then | |
| 667 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 668 | elseif TYPE == "Ring" then | |
| 669 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 670 | elseif TYPE == "Slash" then | |
| 671 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 672 | elseif TYPE == "Round Slash" then | |
| 673 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 674 | elseif TYPE == "Swirl" then | |
| 675 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 676 | elseif TYPE == "Skull" then | |
| 677 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 678 | elseif TYPE == "Crystal" then | |
| 679 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 680 | end | |
| 681 | if MSH ~= nil then | |
| 682 | local MOVESPEED = nil | |
| 683 | if MOVEDIRECTION ~= nil then | |
| 684 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 685 | end | |
| 686 | local GROWTH = SIZE - ENDSIZE | |
| 687 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 688 | if TYPE == "Block" then | |
| 689 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 690 | else | |
| 691 | EFFECT.CFrame = CFRAME | |
| 692 | end | |
| 693 | for LOOP = 1, TIME+1 do | |
| 694 | Swait() | |
| 695 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 696 | if TYPE == "Wave" then | |
| 697 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 698 | end | |
| 699 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 700 | if TYPE == "Block" then | |
| 701 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 702 | else | |
| 703 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 704 | end | |
| 705 | if MOVEDIRECTION ~= nil then | |
| 706 | local ORI = EFFECT.Orientation | |
| 707 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 708 | EFFECT.Orientation = ORI | |
| 709 | end | |
| 710 | end | |
| 711 | if PLAYSSOUND == false then | |
| 712 | EFFECT:remove() | |
| 713 | else | |
| 714 | SOUND.Stopped:Connect(function() | |
| 715 | EFFECT:remove() | |
| 716 | end) | |
| 717 | end | |
| 718 | else | |
| 719 | if PLAYSSOUND == false then | |
| 720 | EFFECT:remove() | |
| 721 | else | |
| 722 | repeat Swait() until SOUND.Playing == false | |
| 723 | EFFECT:remove() | |
| 724 | end | |
| 725 | end | |
| 726 | end)) | |
| 727 | end | |
| 728 | ||
| 729 | local DECAL = IT("Decal")
| |
| 730 | function MakeRing() | |
| 731 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
| |
| 732 | local MSH = IT("BlockMesh", RING)
| |
| 733 | local TOP = DECAL:Clone() | |
| 734 | local BOTTOM = DECAL:Clone() | |
| 735 | TOP.Parent = RING | |
| 736 | BOTTOM.Parent = RING | |
| 737 | TOP.Face = "Top" | |
| 738 | BOTTOM.Face = "Bottom" | |
| 739 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 740 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 741 | local function REMOVE() | |
| 742 | coroutine.resume(coroutine.create(function() | |
| 743 | local SIZE = MSH.Scale.X | |
| 744 | for i = 1, 35 do | |
| 745 | Swait() | |
| 746 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 747 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 748 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 749 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 750 | end | |
| 751 | RING:remove() | |
| 752 | end)) | |
| 753 | end | |
| 754 | return RING, MSH, REMOVE | |
| 755 | end | |
| 756 | ||
| 757 | function MakeForm(PART,TYPE) | |
| 758 | if TYPE == "Cyl" then | |
| 759 | local MSH = IT("CylinderMesh",PART)
| |
| 760 | elseif TYPE == "Ball" then | |
| 761 | local MSH = IT("SpecialMesh",PART)
| |
| 762 | MSH.MeshType = "Sphere" | |
| 763 | elseif TYPE == "Wedge" then | |
| 764 | local MSH = IT("SpecialMesh",PART)
| |
| 765 | MSH.MeshType = "Wedge" | |
| 766 | end | |
| 767 | end | |
| 768 | ||
| 769 | function SpawnTrail(FROM,TO,BIG) | |
| 770 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 771 | MakeForm(TRAIL,"Cyl") | |
| 772 | local DIST = (FROM - TO).Magnitude | |
| 773 | if BIG == true then | |
| 774 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 775 | else | |
| 776 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 777 | end | |
| 778 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 779 | coroutine.resume(coroutine.create(function() | |
| 780 | for i = 1, 5 do | |
| 781 | Swait() | |
| 782 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 783 | end | |
| 784 | TRAIL:remove() | |
| 785 | end)) | |
| 786 | end | |
| 787 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 788 | function WACKYEFFECT(Table) | |
| 789 | local TYPE = (Table.EffectType or "Sphere") | |
| 790 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 791 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 792 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 793 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 794 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 795 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 796 | local ROTATION1 = (Table.RotationX or 0) | |
| 797 | local ROTATION2 = (Table.RotationY or 0) | |
| 798 | local ROTATION3 = (Table.RotationZ or 0) | |
| 799 | local MATERIAL = (Table.Material or "Neon") | |
| 800 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 801 | local TIME = (Table.Time or 45) | |
| 802 | local SOUNDID = (Table.SoundID or nil) | |
| 803 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 804 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 805 | coroutine.resume(coroutine.create(function() | |
| 806 | local PLAYSSOUND = false | |
| 807 | local SOUND = nil | |
| 808 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 809 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 810 | PLAYSSOUND = true | |
| 811 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 812 | end | |
| 813 | EFFECT.Color = COLOR | |
| 814 | local MSH = nil | |
| 815 | if TYPE == "Sphere" then | |
| 816 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 817 | elseif TYPE == "Block" then | |
| 818 | MSH = IT("BlockMesh",EFFECT)
| |
| 819 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 820 | elseif TYPE == "Wave" then | |
| 821 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 822 | elseif TYPE == "Ring" then | |
| 823 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 824 | elseif TYPE == "Slash" then | |
| 825 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 826 | elseif TYPE == "Round Slash" then | |
| 827 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 828 | elseif TYPE == "Swirl" then | |
| 829 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 830 | elseif TYPE == "Skull" then | |
| 831 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 832 | elseif TYPE == "Crystal" then | |
| 833 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 834 | end | |
| 835 | if MSH ~= nil then | |
| 836 | local MOVESPEED = nil | |
| 837 | if MOVEDIRECTION ~= nil then | |
| 838 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 839 | end | |
| 840 | local GROWTH = SIZE - ENDSIZE | |
| 841 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 842 | if TYPE == "Block" then | |
| 843 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 844 | else | |
| 845 | EFFECT.CFrame = CFRAME | |
| 846 | end | |
| 847 | for LOOP = 1, TIME+1 do | |
| 848 | Swait() | |
| 849 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 850 | if TYPE == "Wave" then | |
| 851 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 852 | end | |
| 853 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 854 | if TYPE == "Block" then | |
| 855 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 856 | else | |
| 857 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 858 | end | |
| 859 | if MOVEDIRECTION ~= nil then | |
| 860 | local ORI = EFFECT.Orientation | |
| 861 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 862 | EFFECT.Orientation = ORI | |
| 863 | end | |
| 864 | end | |
| 865 | if PLAYSSOUND == false then | |
| 866 | EFFECT:remove() | |
| 867 | else | |
| 868 | SOUND.Stopped:Connect(function() | |
| 869 | EFFECT:remove() | |
| 870 | end) | |
| 871 | end | |
| 872 | else | |
| 873 | if PLAYSSOUND == false then | |
| 874 | EFFECT:remove() | |
| 875 | else | |
| 876 | repeat Swait() until SOUND.Playing == false | |
| 877 | EFFECT:remove() | |
| 878 | end | |
| 879 | end | |
| 880 | end)) | |
| 881 | end | |
| 882 | ||
| 883 | function MakeForm(PART,TYPE) | |
| 884 | if TYPE == "Cyl" then | |
| 885 | local MSH = IT("CylinderMesh",PART)
| |
| 886 | elseif TYPE == "Ball" then | |
| 887 | local MSH = IT("SpecialMesh",PART)
| |
| 888 | MSH.MeshType = "Sphere" | |
| 889 | elseif TYPE == "Wedge" then | |
| 890 | local MSH = IT("SpecialMesh",PART)
| |
| 891 | MSH.MeshType = "Wedge" | |
| 892 | end | |
| 893 | end | |
| 894 | ||
| 895 | function SpawnTrail(FROM,TO,BIG) | |
| 896 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 897 | MakeForm(TRAIL,"Cyl") | |
| 898 | local DIST = (FROM - TO).Magnitude | |
| 899 | if BIG == true then | |
| 900 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 901 | else | |
| 902 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 903 | end | |
| 904 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 905 | coroutine.resume(coroutine.create(function() | |
| 906 | for i = 1, 5 do | |
| 907 | Swait() | |
| 908 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 909 | end | |
| 910 | TRAIL:remove() | |
| 911 | end)) | |
| 912 | end | |
| 913 | ||
| 914 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 915 | local TORSO = Torso | |
| 916 | local HUM = Humanoid | |
| 917 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 918 | coroutine.wrap(function() | |
| 919 | VT = Vector3.new | |
| 920 | MRANDOM = math.random | |
| 921 | local A = TIME | |
| 922 | local B = INTENSITY | |
| 923 | local C = true | |
| 924 | local HUMANOID = Humanoid | |
| 925 | local TIMER = A or 35 | |
| 926 | local SHAKE = B or 5 | |
| 927 | local FADE = C or true | |
| 928 | if HUMANOID then | |
| 929 | local FADER = SHAKE / TIMER | |
| 930 | for i = 1, TIMER do | |
| 931 | wait() | |
| 932 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 933 | end | |
| 934 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 935 | end | |
| 936 | ||
| 937 | end)() | |
| 938 | end | |
| 939 | end | |
| 940 | ||
| 941 | function chatfunc(text) | |
| 942 | local chat = coroutine.wrap(function() | |
| 943 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 944 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 945 | end | |
| 946 | local Bill = Instance.new("BillboardGui",Character)
| |
| 947 | Bill.Size = UDim2.new(0,100,0,40) | |
| 948 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 949 | Bill.Adornee = Character.Head | |
| 950 | Bill.Name = "TalkingBillBoard" | |
| 951 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 952 | Hehe.BackgroundTransparency = 1 | |
| 953 | Hehe.BorderSizePixel = 0 | |
| 954 | Hehe.Text = "" | |
| 955 | Hehe.Font = "Bodoni" | |
| 956 | Hehe.TextSize = 40 | |
| 957 | Hehe.TextStrokeTransparency = 0 | |
| 958 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 959 | coroutine.resume(coroutine.create(function() | |
| 960 | while Hehe ~= nil do | |
| 961 | Swait() | |
| 962 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 963 | Hehe.Rotation = math.random(-2.5,2.5) | |
| 964 | Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0) | |
| 965 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 966 | end | |
| 967 | end)) | |
| 968 | for i = 1,string.len(text),1 do | |
| 969 | Swait() | |
| 970 | Hehe.Text = string.sub(text,1,i) | |
| 971 | end | |
| 972 | Swait(90)--Re[math.random(1, 93)] | |
| 973 | for i = 0, 1, .025 do | |
| 974 | Swait() | |
| 975 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 976 | Hehe.TextStrokeTransparency = i | |
| 977 | Hehe.TextTransparency = i | |
| 978 | end | |
| 979 | Bill:Destroy() | |
| 980 | end) | |
| 981 | chat() | |
| 982 | end | |
| 983 | ||
| 984 | Debris = game:GetService("Debris")
| |
| 985 | ||
| 986 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 987 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 988 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 989 | end | |
| 990 | ||
| 991 | function turnto(position) | |
| 992 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 993 | end | |
| 994 | ||
| 995 | --//=================================\\ | |
| 996 | --|| RAGDOLL STUFF | |
| 997 | --\\=================================// | |
| 998 | ||
| 999 | function recurse(root,callback,i) | |
| 1000 | i= i or 0 | |
| 1001 | for _,v in pairs(root:GetChildren()) do | |
| 1002 | i = i + 1 | |
| 1003 | callback(i,v) | |
| 1004 | ||
| 1005 | if #v:GetChildren() > 0 then | |
| 1006 | i = recurse(v,callback,i) | |
| 1007 | end | |
| 1008 | end | |
| 1009 | ||
| 1010 | return i | |
| 1011 | end | |
| 1012 | ||
| 1013 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 1014 | attachmentName = attachmentName.."RigAttachment" | |
| 1015 | local constraint = Instance.new(className.."Constraint") | |
| 1016 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 1017 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 1018 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 1019 | ||
| 1020 | for _,propertyData in next,properties or {} do
| |
| 1021 | constraint[propertyData[1]] = propertyData[2] | |
| 1022 | end | |
| 1023 | ||
| 1024 | constraint.Parent = character | |
| 1025 | end | |
| 1026 | ||
| 1027 | function getAttachment0(character, attachmentName) | |
| 1028 | for _,child in next,character:GetChildren() do | |
| 1029 | local attachment = child:FindFirstChild(attachmentName) | |
| 1030 | if attachment then | |
| 1031 | return attachment | |
| 1032 | end | |
| 1033 | end | |
| 1034 | end | |
| 1035 | ||
| 1036 | function ArtificialHitbox(Part) | |
| 1037 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 1038 | HITBOX.CanCollide = true | |
| 1039 | HITBOX.CFrame = Part.CFrame | |
| 1040 | weldBetween(Part,HITBOX) | |
| 1041 | end | |
| 1042 | ||
| 1043 | function R15Ragdoll(character,KeepArms) | |
| 1044 | character:BreakJoints() | |
| 1045 | coroutine.resume(coroutine.create(function() | |
| 1046 | recurse(character, function(_,v) | |
| 1047 | if v:IsA("Attachment") then
| |
| 1048 | v.Axis = Vector3.new(0, 1, 0) | |
| 1049 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 1050 | v.Rotation = Vector3.new(0, 0, 0) | |
| 1051 | end | |
| 1052 | end) | |
| 1053 | for _,child in next,character:GetChildren() do | |
| 1054 | if child:IsA("Accoutrement") then
| |
| 1055 | for _,part in next,child:GetChildren() do | |
| 1056 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 1057 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 1058 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 1059 | if attachment0 and attachment1 then | |
| 1060 | local constraint = Instance.new("HingeConstraint")
| |
| 1061 | constraint.Attachment0 = attachment0 | |
| 1062 | constraint.Attachment1 = attachment1 | |
| 1063 | constraint.LimitsEnabled = true | |
| 1064 | constraint.UpperAngle = 0 | |
| 1065 | constraint.LowerAngle = 0 | |
| 1066 | constraint.Parent = character | |
| 1067 | end | |
| 1068 | ArtificialHitbox(part) | |
| 1069 | elseif part.Name == "HumanoidRootPart" then | |
| 1070 | part:remove() | |
| 1071 | end | |
| 1072 | end | |
| 1073 | end | |
| 1074 | end | |
| 1075 | ||
| 1076 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 1077 | {"LimitsEnabled",true};
| |
| 1078 | {"UpperAngle",5};
| |
| 1079 | }) | |
| 1080 | if character:FindFirstChild("Head") then
| |
| 1081 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 1082 | {"LimitsEnabled",true};
| |
| 1083 | {"UpperAngle",15};
| |
| 1084 | }) | |
| 1085 | end | |
| 1086 | ||
| 1087 | local handProperties = {
| |
| 1088 | {"LimitsEnabled", true};
| |
| 1089 | {"UpperAngle",0};
| |
| 1090 | {"LowerAngle",0};
| |
| 1091 | } | |
| 1092 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 1093 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 1094 | ||
| 1095 | local shinProperties = {
| |
| 1096 | {"LimitsEnabled", true};
| |
| 1097 | {"UpperAngle", 0};
| |
| 1098 | {"LowerAngle", -75};
| |
| 1099 | } | |
| 1100 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 1101 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 1102 | ||
| 1103 | local footProperties = {
| |
| 1104 | {"LimitsEnabled", true};
| |
| 1105 | {"UpperAngle", 15};
| |
| 1106 | {"LowerAngle", -45};
| |
| 1107 | } | |
| 1108 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 1109 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 1110 | if KeepArms == true then | |
| 1111 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 1112 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 1113 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 1114 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 1115 | end | |
| 1116 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 1117 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 1118 | Debris:AddItem(character,5) | |
| 1119 | end)) | |
| 1120 | end | |
| 1121 | ||
| 1122 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 1123 | coroutine.resume(coroutine.create(function() | |
| 1124 | Character2:BreakJoints() | |
| 1125 | local hum = Character2:findFirstChild("Humanoid")
| |
| 1126 | hum:remove() | |
| 1127 | local function Scan(ch) | |
| 1128 | local e | |
| 1129 | for e = 1,#ch do | |
| 1130 | Scan(ch[e]:GetChildren()) | |
| 1131 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 1132 | ch[e]:remove() | |
| 1133 | end | |
| 1134 | end | |
| 1135 | end | |
| 1136 | local NEWHUM = IT("Humanoid")
| |
| 1137 | NEWHUM.Name = "Corpse" | |
| 1138 | NEWHUM.Health = 0 | |
| 1139 | NEWHUM.MaxHealth = 0 | |
| 1140 | NEWHUM.PlatformStand = true | |
| 1141 | NEWHUM.Parent = Character2 | |
| 1142 | NEWHUM.DisplayDistanceType = "None" | |
| 1143 | ||
| 1144 | local ch = Character2:GetChildren() | |
| 1145 | local i | |
| 1146 | for i = 1,#ch do | |
| 1147 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1148 | ch[i]:remove() | |
| 1149 | end | |
| 1150 | end | |
| 1151 | ||
| 1152 | local Torso2 = Character2.Torso | |
| 1153 | local movevector = Vector3.new() | |
| 1154 | ||
| 1155 | if Torso2 then | |
| 1156 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 1157 | local Head = Character2:FindFirstChild("Head")
| |
| 1158 | if Head then | |
| 1159 | local Neck = Instance.new("Weld")
| |
| 1160 | Neck.Name = "Neck" | |
| 1161 | Neck.Part0 = Torso2 | |
| 1162 | Neck.Part1 = Head | |
| 1163 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1164 | Neck.C1 = CFrame.new() | |
| 1165 | Neck.Parent = Torso2 | |
| 1166 | ||
| 1167 | end | |
| 1168 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1169 | if Limb and KeepArms == true then | |
| 1170 | ||
| 1171 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1172 | local Joint = Instance.new("Glue")
| |
| 1173 | Joint.Name = "RightShoulder" | |
| 1174 | Joint.Part0 = Torso2 | |
| 1175 | Joint.Part1 = Limb | |
| 1176 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1177 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1178 | Joint.Parent = Torso2 | |
| 1179 | ||
| 1180 | local B = Instance.new("Part")
| |
| 1181 | B.TopSurface = 0 | |
| 1182 | B.BottomSurface = 0 | |
| 1183 | B.formFactor = "Symmetric" | |
| 1184 | B.Size = Vector3.new(1, 1, 1) | |
| 1185 | B.Transparency = 1 | |
| 1186 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1187 | B.Parent = Character2 | |
| 1188 | local W = Instance.new("Weld")
| |
| 1189 | W.Part0 = Limb | |
| 1190 | W.Part1 = B | |
| 1191 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1192 | W.Parent = Limb | |
| 1193 | ||
| 1194 | end | |
| 1195 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1196 | if Limb and KeepArms == true then | |
| 1197 | ||
| 1198 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1199 | local Joint = Instance.new("Glue")
| |
| 1200 | Joint.Name = "LeftShoulder" | |
| 1201 | Joint.Part0 = Torso2 | |
| 1202 | Joint.Part1 = Limb | |
| 1203 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1204 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1205 | Joint.Parent = Torso2 | |
| 1206 | ||
| 1207 | local B = Instance.new("Part")
| |
| 1208 | B.TopSurface = 0 | |
| 1209 | B.BottomSurface = 0 | |
| 1210 | B.formFactor = "Symmetric" | |
| 1211 | B.Size = Vector3.new(1, 1, 1) | |
| 1212 | B.Transparency = 1 | |
| 1213 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1214 | B.Parent = Character2 | |
| 1215 | local W = Instance.new("Weld")
| |
| 1216 | W.Part0 = Limb | |
| 1217 | W.Part1 = B | |
| 1218 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1219 | W.Parent = Limb | |
| 1220 | ||
| 1221 | end | |
| 1222 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1223 | if Limb then | |
| 1224 | ||
| 1225 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1226 | local Joint = Instance.new("Glue")
| |
| 1227 | Joint.Name = "RightHip" | |
| 1228 | Joint.Part0 = Torso2 | |
| 1229 | Joint.Part1 = Limb | |
| 1230 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1231 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1232 | Joint.Parent = Torso2 | |
| 1233 | ||
| 1234 | local B = Instance.new("Part")
| |
| 1235 | B.TopSurface = 0 | |
| 1236 | B.BottomSurface = 0 | |
| 1237 | B.formFactor = "Symmetric" | |
| 1238 | B.Size = Vector3.new(1, 1, 1) | |
| 1239 | B.Transparency = 1 | |
| 1240 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1241 | B.Parent = Character2 | |
| 1242 | local W = Instance.new("Weld")
| |
| 1243 | W.Part0 = Limb | |
| 1244 | W.Part1 = B | |
| 1245 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1246 | W.Parent = Limb | |
| 1247 | ||
| 1248 | end | |
| 1249 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1250 | if Limb then | |
| 1251 | ||
| 1252 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1253 | local Joint = Instance.new("Glue")
| |
| 1254 | Joint.Name = "LeftHip" | |
| 1255 | Joint.Part0 = Torso2 | |
| 1256 | Joint.Part1 = Limb | |
| 1257 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1258 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1259 | Joint.Parent = Torso2 | |
| 1260 | ||
| 1261 | local B = Instance.new("Part")
| |
| 1262 | B.TopSurface = 0 | |
| 1263 | B.BottomSurface = 0 | |
| 1264 | B.formFactor = "Symmetric" | |
| 1265 | B.Size = Vector3.new(1, 1, 1) | |
| 1266 | B.Transparency = 1 | |
| 1267 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1268 | B.Parent = Character2 | |
| 1269 | local W = Instance.new("Weld")
| |
| 1270 | W.Part0 = Limb | |
| 1271 | W.Part1 = B | |
| 1272 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1273 | W.Parent = Limb | |
| 1274 | ||
| 1275 | end | |
| 1276 | --[ | |
| 1277 | local Bar = Instance.new("Part")
| |
| 1278 | Bar.TopSurface = 0 | |
| 1279 | Bar.BottomSurface = 0 | |
| 1280 | Bar.formFactor = "Symmetric" | |
| 1281 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1282 | Bar.Transparency = 1 | |
| 1283 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1284 | Bar.Parent = Character2 | |
| 1285 | local Weld = Instance.new("Weld")
| |
| 1286 | Weld.Part0 = Torso2 | |
| 1287 | Weld.Part1 = Bar | |
| 1288 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1289 | Weld.Parent = Torso2 | |
| 1290 | --]] | |
| 1291 | end | |
| 1292 | Character2.Parent = workspace | |
| 1293 | Debris:AddItem(Character2,5) | |
| 1294 | ||
| 1295 | return Character2,Torso2 | |
| 1296 | end)) | |
| 1297 | end | |
| 1298 | ||
| 1299 | --//=================================\\ | |
| 1300 | --|| WEAPON CREATION | |
| 1301 | --\\=================================// | |
| 1302 | ||
| 1303 | local Particle = IT("ParticleEmitter",nil)
| |
| 1304 | Particle.Enabled = false | |
| 1305 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1306 | Particle.LightEmission = 0.5 | |
| 1307 | Particle.Rate = 150 | |
| 1308 | Particle.ZOffset = 0.2 | |
| 1309 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1310 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1311 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1312 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 1313 | ||
| 1314 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1315 | function ParticleEmitter(Table) | |
| 1316 | local PRTCL = Particle:Clone() | |
| 1317 | local Speed = Table.Speed or 5 | |
| 1318 | local Drag = Table.Drag or 0 | |
| 1319 | local Size1 = Table.Size1 or 1 | |
| 1320 | local Size2 = Table.Size2 or 5 | |
| 1321 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1322 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1323 | local Parent = Table.Parent or Torso | |
| 1324 | local Emit = Table.Emit or 100 | |
| 1325 | local Offset = Table.Offset or 360 | |
| 1326 | local Acel = Table.Acel or VT(0,0,0) | |
| 1327 | local Enabled = Table.Enabled or false | |
| 1328 | PRTCL.Parent = Parent | |
| 1329 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1330 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1331 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1332 | PRTCL.VelocitySpread = Offset | |
| 1333 | PRTCL.Drag = Drag | |
| 1334 | PRTCL.Acceleration = Acel | |
| 1335 | if Enabled == false then | |
| 1336 | PRTCL:Emit(Emit) | |
| 1337 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1338 | else | |
| 1339 | PRTCL.Enabled = true | |
| 1340 | end | |
| 1341 | return PRTCL | |
| 1342 | end | |
| 1343 | ||
| 1344 | local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1345 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1346 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1347 | MakeForm(Part,"Wedge") | |
| 1348 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1349 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1350 | MakeForm(Part,"Wedge") | |
| 1351 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1352 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1353 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1354 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1355 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1356 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1357 | MakeForm(Part,"Cyl") | |
| 1358 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1359 | for i = 1, 8 do | |
| 1360 | local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1361 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1362 | end | |
| 1363 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1364 | MakeForm(Part,"Cyl") | |
| 1365 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1366 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1367 | MakeForm(Part,"Ball") | |
| 1368 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1369 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1370 | MakeForm(Part,"Wedge") | |
| 1371 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1372 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1373 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1374 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1375 | MakeForm(Part,"Cyl") | |
| 1376 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1377 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1378 | MakeForm(Part,"Cyl") | |
| 1379 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1380 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1381 | MakeForm(Part,"Cyl") | |
| 1382 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1383 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1384 | MakeForm(Part,"Wedge") | |
| 1385 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1386 | local LASTPART = Handle | |
| 1387 | for i = 1, 10 do | |
| 1388 | if LASTPART == Handle then | |
| 1389 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1390 | LASTPART = Part | |
| 1391 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1392 | else | |
| 1393 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1394 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1395 | LASTPART = Part | |
| 1396 | end | |
| 1397 | end | |
| 1398 | ||
| 1399 | local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false) | |
| 1400 | MakeForm(Barrel,"Cyl") | |
| 1401 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1402 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false) | |
| 1403 | MakeForm(Part,"Cyl") | |
| 1404 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
| |
| 1405 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1406 | MakeForm(Part,"Wedge") | |
| 1407 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1408 | local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1409 | MakeForm(Hole,"Cyl") | |
| 1410 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
| |
| 1411 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1412 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1413 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1414 | local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1415 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1416 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1417 | coroutine.resume(coroutine.create(function() | |
| 1418 | while wait() do | |
| 1419 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05)) | |
| 1420 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05)) | |
| 1421 | end | |
| 1422 | end)) | |
| 1423 | ||
| 1424 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1425 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1426 | ||
| 1427 | for _, c in pairs(Gun:GetDescendants()) do | |
| 1428 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1429 | c.Material = "Glass" | |
| 1430 | c.Color = C3(0,0,0) | |
| 1431 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1432 | c.Color = C3(1,0,0) | |
| 1433 | c.Material = "Neon" | |
| 1434 | end | |
| 1435 | end | |
| 1436 | ||
| 1437 | Weapon.Parent = Character | |
| 1438 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1439 | if c.ClassName == "Part" then | |
| 1440 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1441 | end | |
| 1442 | end | |
| 1443 | ||
| 1444 | Weapon.Parent = Character | |
| 1445 | Gun.Parent = nil | |
| 1446 | ||
| 1447 | for _, c in pairs(Gun:GetChildren()) do | |
| 1448 | if c.ClassName == "Part" then | |
| 1449 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1450 | end | |
| 1451 | end | |
| 1452 | ||
| 1453 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1454 | if c.ClassName == "Part" then | |
| 1455 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1456 | end | |
| 1457 | end | |
| 1458 | ||
| 1459 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 1460 | local SKILLFONT = "Antique" | |
| 1461 | local SKILLTEXTSIZE = 7 | |
| 1462 | ||
| 1463 | Humanoid.Died:connect(function() | |
| 1464 | ATTACK = true | |
| 1465 | end) | |
| 1466 | ||
| 1467 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1468 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1469 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1470 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1471 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1472 | ||
| 1473 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1474 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1475 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1476 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1477 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1478 | ||
| 1479 | function printbye(Name) | |
| 1480 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1481 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1482 | end | |
| 1483 | if INTRO == false and INSTANT == false then | |
| 1484 | INTRO = true | |
| 1485 | coroutine.resume(coroutine.create(function() | |
| 1486 | sick:Play() | |
| 1487 | Intro() | |
| 1488 | end)) | |
| 1489 | end | |
| 1490 | ||
| 1491 | workspace.ChildAdded:connect(function(instance) | |
| 1492 | for BANISH = 1, #TOBANISH do | |
| 1493 | if TOBANISH[BANISH] ~= nil then | |
| 1494 | if instance.Name == TOBANISH[BANISH] then | |
| 1495 | coroutine.resume(coroutine.create(function() | |
| 1496 | printbye(instance.Name) | |
| 1497 | instance:ClearAllChildren() | |
| 1498 | Debris:AddItem(instance,0.0005) | |
| 1499 | end)) | |
| 1500 | end | |
| 1501 | end | |
| 1502 | end | |
| 1503 | end) | |
| 1504 | ||
| 1505 | --//=================================\\ | |
| 1506 | --|| DAMAGING | |
| 1507 | --\\=================================// | |
| 1508 | ||
| 1509 | function ApplyDamage(Humanoid,Damage,OneShot) | |
| 1510 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1511 | local DEAD = false | |
| 1512 | if Humanoid.Health < 2000 and OneShot == false then | |
| 1513 | if Humanoid.Health - Damage > 0 then | |
| 1514 | Humanoid.Health = Humanoid.Health - Damage | |
| 1515 | else | |
| 1516 | Humanoid.Parent:BreakJoints() | |
| 1517 | DEAD = true | |
| 1518 | end | |
| 1519 | else | |
| 1520 | DEAD = true | |
| 1521 | Humanoid.Parent:BreakJoints() | |
| 1522 | end | |
| 1523 | if DEAD == true then | |
| 1524 | local PARTS = {}
| |
| 1525 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
| 1526 | if CHILD:IsA("BasePart") then
| |
| 1527 | table.insert(PARTS,CHILD) | |
| 1528 | end | |
| 1529 | end | |
| 1530 | coroutine.resume(coroutine.create(function() | |
| 1531 | wait(2) | |
| 1532 | repeat | |
| 1533 | Swait() | |
| 1534 | local PIECE = nil | |
| 1535 | if MRANDOM(1,5) == 1 then | |
| 1536 | for E = 1, #PARTS do | |
| 1537 | if MRANDOM(1,5) == 1 then | |
| 1538 | PIECE = PARTS[E] | |
| 1539 | table.remove(PARTS,E) | |
| 1540 | break | |
| 1541 | end | |
| 1542 | end | |
| 1543 | end | |
| 1544 | if PIECE ~= nil then | |
| 1545 | if PIECE.Name == "Head" then | |
| 1546 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 1547 | else | |
| 1548 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 1549 | end | |
| 1550 | PIECE:remove() | |
| 1551 | end | |
| 1552 | until #PARTS == 0 | |
| 1553 | end)) | |
| 1554 | end | |
| 1555 | end | |
| 1556 | ||
| 1557 | ||
| 1558 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
| 1559 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1560 | defence.Name = ("HitBy"..Player.Name)
| |
| 1561 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1562 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1563 | if Humanoid.Health ~= 0 then | |
| 1564 | local CritChance = MRANDOM(1,100) | |
| 1565 | if Damage > Humanoid.Health then | |
| 1566 | Damage = math.ceil(Humanoid.Health) | |
| 1567 | if Damage == 0 then | |
| 1568 | Damage = 0.1 | |
| 1569 | end | |
| 1570 | end | |
| 1571 | Humanoid.Health = Humanoid.Health - Damage | |
| 1572 | end | |
| 1573 | end | |
| 1574 | ||
| 1575 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
| 1576 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1577 | defence.Name = ("HitBy"..Player.Name)
| |
| 1578 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1579 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1580 | if Humanoid.Health ~= 0 then | |
| 1581 | local CritChance = MRANDOM(1,100) | |
| 1582 | if Damage > Humanoid.Health then | |
| 1583 | Damage = math.ceil(Humanoid.Health) | |
| 1584 | if Damage == 0 then | |
| 1585 | Damage = 0.1 | |
| 1586 | end | |
| 1587 | end | |
| 1588 | Humanoid.Health = Humanoid.Health - Damage | |
| 1589 | end | |
| 1590 | end | |
| 1591 | ||
| 1592 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1593 | local CHILDREN = workspace:GetDescendants() | |
| 1594 | for index, CHILD in pairs(CHILDREN) do | |
| 1595 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1596 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1597 | if HUM then | |
| 1598 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1599 | if TORSO then | |
| 1600 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1601 | if INSTAKILL == true then | |
| 1602 | CHILD:BreakJoints() | |
| 1603 | else | |
| 1604 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1605 | ApplyDamage(HUM,DMG,TORSO) | |
| 1606 | end | |
| 1607 | if FLING > 0 then | |
| 1608 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1609 | if c:IsA("BasePart") then
| |
| 1610 | local bv = Instance.new("BodyVelocity")
| |
| 1611 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1612 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1613 | bv.Parent = c | |
| 1614 | Debris:AddItem(bv,0.05) | |
| 1615 | end | |
| 1616 | end | |
| 1617 | end | |
| 1618 | end | |
| 1619 | end | |
| 1620 | end | |
| 1621 | end | |
| 1622 | end | |
| 1623 | end | |
| 1624 | ||
| 1625 | function CameraEnshaking(Length, Intensity) | |
| 1626 | coroutine.resume(coroutine.create(function() | |
| 1627 | local intensity = 1 * Intensity | |
| 1628 | local rotM = 0.01 * Intensity | |
| 1629 | for i = 0, Length, 0.1 do | |
| 1630 | Swait() | |
| 1631 | intensity = intensity - 0.05 * Intensity / Length | |
| 1632 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1633 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
| 1634 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
| 1635 | end | |
| 1636 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 1637 | end)) | |
| 1638 | end | |
| 1639 | ||
| 1640 | function KillChildren(v) | |
| 1641 | v:BreakJoints() | |
| 1642 | for _, c in pairs(v:GetChildren()) do | |
| 1643 | if c:IsA("BasePart") then
| |
| 1644 | if c.Transparency < 1 then | |
| 1645 | if c:FindFirstChildOfClass("Decal") then
| |
| 1646 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1647 | end | |
| 1648 | particles(c) | |
| 1649 | c.PE.Enabled = true | |
| 1650 | c.Parent = Effects | |
| 1651 | c.CanCollide = false | |
| 1652 | c.Material = "Neon" | |
| 1653 | c.Color = C3(1,0,0) | |
| 1654 | c.Transparency = 1 | |
| 1655 | local grav = Instance.new("BodyPosition",c)
| |
| 1656 | grav.P = 20000 | |
| 1657 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1658 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1659 | grav.Name = "GravityForce" | |
| 1660 | coroutine.resume(coroutine.create(function() | |
| 1661 | for i = 1, 20 do | |
| 1662 | Swait() | |
| 1663 | c.Transparency = c.Transparency + 1/20 | |
| 1664 | end | |
| 1665 | c.PE.Enabled = false | |
| 1666 | Debris:AddItem(c,2) | |
| 1667 | end)) | |
| 1668 | end | |
| 1669 | end | |
| 1670 | end | |
| 1671 | end | |
| 1672 | ||
| 1673 | function ApplyAoE(POSITION,RANGE) | |
| 1674 | local CHILDREN = workspace:GetDescendants() | |
| 1675 | for index, CHILD in pairs(CHILDREN) do | |
| 1676 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1677 | local LISTED = false | |
| 1678 | for LIST = 1, #WHITELIST do | |
| 1679 | if WHITELIST[LIST] ~= nil then | |
| 1680 | if CHILD.Name == WHITELIST[LIST] then | |
| 1681 | LISTED = true | |
| 1682 | end | |
| 1683 | end | |
| 1684 | end | |
| 1685 | if LISTED == false then | |
| 1686 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1687 | if HUM then | |
| 1688 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1689 | if TORSO then | |
| 1690 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
| 1691 | KillChildren(CHILD) | |
| 1692 | end | |
| 1693 | end | |
| 1694 | end | |
| 1695 | end | |
| 1696 | end | |
| 1697 | end | |
| 1698 | end | |
| 1699 | ||
| 1700 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
| 1701 | coroutine.resume(coroutine.create(function() | |
| 1702 | local METEOR = IT("Model",Effects)
| |
| 1703 | METEOR.Name = "Meteorite" | |
| 1704 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 1705 | METEOR.PrimaryPart = CENTER | |
| 1706 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 1707 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1708 | for i = 1, 15 do | |
| 1709 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 1710 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1711 | end | |
| 1712 | if ISDEBREE ~= true then | |
| 1713 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1714 | else | |
| 1715 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1716 | end | |
| 1717 | local IMPACT = false | |
| 1718 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 1719 | if SIZE >= 3.5 then | |
| 1720 | for i = 1, MRANDOM(3,7) do | |
| 1721 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 1722 | end | |
| 1723 | end | |
| 1724 | for i = 1, 200 do | |
| 1725 | Swait() | |
| 1726 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 1727 | if HITFLOOR == nil then | |
| 1728 | local ORI = CENTER.Orientation | |
| 1729 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1730 | else | |
| 1731 | if HITFLOOR.Anchored == true then | |
| 1732 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 1733 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
| 1734 | end | |
| 1735 | IMPACT = true | |
| 1736 | break | |
| 1737 | end | |
| 1738 | end | |
| 1739 | if IMPACT == true then | |
| 1740 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 1741 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 1742 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 1743 | ApplyAoE(CENTER.Position,30*SIZE) | |
| 1744 | end | |
| 1745 | METEOR:remove() | |
| 1746 | end)) | |
| 1747 | end | |
| 1748 | ||
| 1749 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
| 1750 | local CHILDREN = workspace:GetDescendants() | |
| 1751 | for index, CHILD in pairs(CHILDREN) do | |
| 1752 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1753 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1754 | if HUM then | |
| 1755 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1756 | if TORSO then | |
| 1757 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1758 | if BRUTAL == true then | |
| 1759 | Kill(CHILD) | |
| 1760 | else | |
| 1761 | CHILD:BreakJoints() | |
| 1762 | end | |
| 1763 | end | |
| 1764 | end | |
| 1765 | end | |
| 1766 | end | |
| 1767 | end | |
| 1768 | end | |
| 1769 | ||
| 1770 | function Kill(Char) | |
| 1771 | local NewCharacter = IT("Model",Effects)
| |
| 1772 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1773 | for _, c in pairs(Char:GetDescendants()) do | |
| 1774 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1775 | c:BreakJoints() | |
| 1776 | c.Material = "Glass" | |
| 1777 | c.Color = C3(1,0,0) | |
| 1778 | c.CanCollide = true | |
| 1779 | c.Transparency = 0.3 | |
| 1780 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1781 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1782 | end | |
| 1783 | if c.Name == "Head" then | |
| 1784 | c:ClearAllChildren() | |
| 1785 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1786 | end | |
| 1787 | if c.ClassName == "MeshPart" then | |
| 1788 | c.TextureID = "" | |
| 1789 | end | |
| 1790 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1791 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1792 | end | |
| 1793 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1794 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1795 | end | |
| 1796 | c.Parent = NewCharacter | |
| 1797 | c.Name = "DeadPart" | |
| 1798 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1799 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1800 | end | |
| 1801 | end | |
| 1802 | Char:remove() | |
| 1803 | Debris:AddItem(NewCharacter,5) | |
| 1804 | end | |
| 1805 | ||
| 1806 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1807 | local CHILDREN = workspace:GetDescendants() | |
| 1808 | for index, CHILD in pairs(CHILDREN) do | |
| 1809 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1810 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1811 | if HUM then | |
| 1812 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1813 | if TORSO then | |
| 1814 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1815 | if BRUTAL == true then | |
| 1816 | Kill(CHILD) | |
| 1817 | else | |
| 1818 | CHILD:BreakJoints() | |
| 1819 | end | |
| 1820 | end | |
| 1821 | end | |
| 1822 | end | |
| 1823 | end | |
| 1824 | end | |
| 1825 | end | |
| 1826 | ||
| 1827 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1828 | local CHILDREN = workspace:GetDescendants() | |
| 1829 | for index, CHILD in pairs(CHILDREN) do | |
| 1830 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1831 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1832 | if HUM then | |
| 1833 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1834 | if TORSO then | |
| 1835 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1836 | if BRUTAL == true then | |
| 1837 | Kill(CHILD) | |
| 1838 | else | |
| 1839 | CHILD:BreakJoints() | |
| 1840 | end | |
| 1841 | end | |
| 1842 | end | |
| 1843 | end | |
| 1844 | end | |
| 1845 | end | |
| 1846 | end | |
| 1847 | ||
| 1848 | function Banish(Foe) | |
| 1849 | if Foe then | |
| 1850 | coroutine.resume(coroutine.create(function() | |
| 1851 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1852 | table.insert(TOBANISH,Foe.Name) | |
| 1853 | printbye(Foe.Name) | |
| 1854 | --end | |
| 1855 | Foe.Archivable = true | |
| 1856 | local CLONE = Foe:Clone() | |
| 1857 | Foe:Destroy() | |
| 1858 | CLONE.Parent = Effects | |
| 1859 | CLONE:BreakJoints() | |
| 1860 | local MATERIALS = {"Glass","Neon"}
| |
| 1861 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1862 | if c:IsA("BasePart") then
| |
| 1863 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1864 | CreateSound(138271815, c, 10, 1, false) | |
| 1865 | end | |
| 1866 | c.Anchored = true | |
| 1867 | c.Transparency = c.Transparency + 0.2 | |
| 1868 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1869 | c.Color = C3(1,0,0) | |
| 1870 | if c.ClassName == "MeshPart" then | |
| 1871 | c.TextureID = "" | |
| 1872 | end | |
| 1873 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1874 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1875 | end | |
| 1876 | if c:FindFirstChildOfClass("Decal") then
| |
| 1877 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1878 | end | |
| 1879 | c.Name = "Banished" | |
| 1880 | c.CanCollide = false | |
| 1881 | else | |
| 1882 | c:remove() | |
| 1883 | end | |
| 1884 | end | |
| 1885 | local A = false | |
| 1886 | for i = 1, 35 do | |
| 1887 | if A == false then | |
| 1888 | A = true | |
| 1889 | elseif A == true then | |
| 1890 | A = false | |
| 1891 | end | |
| 1892 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1893 | if c:IsA("BasePart") then
| |
| 1894 | c.Anchored = true | |
| 1895 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1896 | c.Transparency = c.Transparency + 0.8/35 | |
| 1897 | if A == false then | |
| 1898 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1899 | elseif A == true then | |
| 1900 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1901 | end | |
| 1902 | end | |
| 1903 | end | |
| 1904 | Swait() | |
| 1905 | end | |
| 1906 | CLONE:remove() | |
| 1907 | end)) | |
| 1908 | end | |
| 1909 | end | |
| 1910 | ||
| 1911 | ||
| 1912 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1913 | local CHILDREN = workspace:GetDescendants() | |
| 1914 | for index, CHILD in pairs(CHILDREN) do | |
| 1915 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1916 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1917 | if HUM then | |
| 1918 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1919 | if TORSO then | |
| 1920 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1921 | if ISBANISH == true then | |
| 1922 | Banish(CHILD) | |
| 1923 | else | |
| 1924 | if ISBANISH == "Gravity" then | |
| 1925 | HUM.PlatformStand = true | |
| 1926 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1927 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1928 | grav.D = 15 | |
| 1929 | grav.P = 20000 | |
| 1930 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1931 | grav.position = TORSO.Position | |
| 1932 | grav.Name = "V3BanishForce"..Player.Name | |
| 1933 | else | |
| 1934 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1935 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1936 | end | |
| 1937 | else | |
| 1938 | HUM.PlatformStand = false | |
| 1939 | end | |
| 1940 | end | |
| 1941 | elseif ISBANISH == "Gravity" then | |
| 1942 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1943 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1944 | HUM.PlatformStand = false | |
| 1945 | end | |
| 1946 | end | |
| 1947 | end | |
| 1948 | end | |
| 1949 | end | |
| 1950 | end | |
| 1951 | end | |
| 1952 | ||
| 1953 | function SpawnSmite(POS) | |
| 1954 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 1955 | local EMITPOS = HITPOS | |
| 1956 | if HITFLOOR ~= nil then | |
| 1957 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1958 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 1959 | EMITPOS = HITPOS | |
| 1960 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1961 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 1962 | EMITPOS = HITPOS | |
| 1963 | end | |
| 1964 | end | |
| 1965 | if HITFLOOR ~= nil then | |
| 1966 | ApplyAoE(EMITPOS,10) | |
| 1967 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 1968 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1969 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1970 | for i = 1, 5 do | |
| 1971 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 1972 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 1973 | end | |
| 1974 | end | |
| 1975 | end | |
| 1976 | ||
| 1977 | --//=================================\\ | |
| 1978 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1979 | --\\=================================// | |
| 1980 | ||
| 1981 | function eh() | |
| 1982 | ATTACK = true | |
| 1983 | Rooted = false | |
| 1984 | Speed = 20 | |
| 1985 | Swait() | |
| 1986 | local CHILDREN = workspace:GetDescendants() | |
| 1987 | for index, CHILD in pairs(CHILDREN) do | |
| 1988 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1989 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1990 | if HUM then | |
| 1991 | local TORSO = CHILD:FindFirstChild("Head")
| |
| 1992 | if TORSO then | |
| 1993 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
| 1994 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1995 | TORSO:remove() | |
| 1996 | if CHILD:FindFirstChild("Torso") then
| |
| 1997 | Ragdoll(CHILD,Torso,true) | |
| 1998 | elseif CHILD:FindFirstChild("UpperTorso") then
| |
| 1999 | R15Ragdoll(CHILD,true) | |
| 2000 | end | |
| 2001 | end | |
| 2002 | end | |
| 2003 | end | |
| 2004 | end | |
| 2005 | end | |
| 2006 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2007 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
| |
| 2008 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2009 | Swait() | |
| 2010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2011 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2016 | end | |
| 2017 | Speed = 20 | |
| 2018 | ATTACK = false | |
| 2019 | Rooted = false | |
| 2020 | end | |
| 2021 | ||
| 2022 | function Taunt() | |
| 2023 | ATTACK = true | |
| 2024 | Rooted = true | |
| 2025 | CreateSound("1238240145", Torso, 6, 0.9)
| |
| 2026 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2027 | Swait() | |
| 2028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2034 | end | |
| 2035 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2036 | Swait() | |
| 2037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2041 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2043 | end | |
| 2044 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2045 | Swait() | |
| 2046 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2047 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2048 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2049 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2050 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2051 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2052 | end | |
| 2053 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2054 | Swait() | |
| 2055 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2059 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2061 | end | |
| 2062 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2063 | Swait() | |
| 2064 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2068 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2070 | end | |
| 2071 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2072 | Swait() | |
| 2073 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2077 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2079 | end | |
| 2080 | ATTACK = false | |
| 2081 | Rooted = false | |
| 2082 | end | |
| 2083 | ||
| 2084 | function TakeOnMe() | |
| 2085 | Speed = 16 | |
| 2086 | local MEME = CreateSound(1171341451, Effects, 2, 1, false) | |
| 2087 | ATTACK = true | |
| 2088 | Rooted = false | |
| 2089 | local DANCE = true | |
| 2090 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 2091 | if NEWKEY == "p" then | |
| 2092 | DANCE = false | |
| 2093 | end | |
| 2094 | end) | |
| 2095 | PLAYSONG = false | |
| 2096 | while true do | |
| 2097 | for i = 1, 15 do | |
| 2098 | Swait() | |
| 2099 | MEME.Parent = Effects | |
| 2100 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2104 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2106 | end | |
| 2107 | if DANCE == false then | |
| 2108 | break | |
| 2109 | end | |
| 2110 | for i = 1, 15 do | |
| 2111 | Swait() | |
| 2112 | MEME.Parent = Effects | |
| 2113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2115 | if MRANDOM(1,7) == 1 then | |
| 2116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2117 | end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2121 | end | |
| 2122 | end | |
| 2123 | PLAYSONG = true | |
| 2124 | KEY:Disconnect() | |
| 2125 | MEME:remove() | |
| 2126 | Speed = 25 | |
| 2127 | ATTACK = false | |
| 2128 | Rooted = false | |
| 2129 | end | |
| 2130 | ||
| 2131 | function Intro() | |
| 2132 | ATTACK = true | |
| 2133 | Rooted = true | |
| 2134 | repeat | |
| 2135 | Swait() | |
| 2136 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 2137 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2138 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2140 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2141 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 2142 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 2143 | until sick.TimePosition > 114 | |
| 2144 | repeat | |
| 2145 | Swait() | |
| 2146 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2147 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2148 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2149 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2150 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2152 | until sick.TimePosition > 116 | |
| 2153 | repeat | |
| 2154 | Swait() | |
| 2155 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0.2,0.2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 2156 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2157 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2158 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2159 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2160 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2161 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2162 | until sick.TimePosition >119 | |
| 2163 | Gun.Parent = Character | |
| 2164 | tecks2.TextTransparency = 0 | |
| 2165 | for i = 1, 100 do | |
| 2166 | Swait() | |
| 2167 | for _, c in pairs(Character:GetChildren()) do | |
| 2168 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 2169 | c.Transparency = 0 | |
| 2170 | end | |
| 2171 | end | |
| 2172 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2173 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 2174 | c.Transparency = 0 | |
| 2175 | end | |
| 2176 | end | |
| 2177 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 2178 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2179 | c.Material = "Glass" | |
| 2180 | c.Color = C3(0,0,0) | |
| 2181 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2182 | c.Color = C3(1,0,0) | |
| 2183 | c.Material = "Neon" | |
| 2184 | end | |
| 2185 | end | |
| 2186 | end | |
| 2187 | TRANSFORMED = true | |
| 2188 | ATTACK = false | |
| 2189 | Rooted = false | |
| 2190 | end | |
| 2191 | ||
| 2192 | function Shot() | |
| 2193 | ATTACK = true | |
| 2194 | Rooted = false | |
| 2195 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 2196 | Swait() | |
| 2197 | turnto(Mouse.Hit.p) | |
| 2198 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2199 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2200 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2201 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2202 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2203 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2204 | end | |
| 2205 | repeat | |
| 2206 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 2207 | Swait() | |
| 2208 | turnto(Mouse.Hit.p) | |
| 2209 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2210 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2213 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2215 | end | |
| 2216 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2217 | SpawnTrail(Hole.Position,POS) | |
| 2218 | if HIT ~= nil then | |
| 2219 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2220 | Banish(HIT.Parent) | |
| 2221 | end | |
| 2222 | end | |
| 2223 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2224 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2225 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2226 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2227 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 2228 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 2229 | Swait() | |
| 2230 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 2232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2233 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2234 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2235 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2236 | end | |
| 2237 | until KEYHOLD == false | |
| 2238 | ATTACK = false | |
| 2239 | Rooted = false | |
| 2240 | end | |
| 2241 | ||
| 2242 | function Shot2() | |
| 2243 | ATTACK = true | |
| 2244 | Rooted = false | |
| 2245 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 2246 | Swait() | |
| 2247 | turnto(Mouse.Hit.p) | |
| 2248 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2252 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2254 | end | |
| 2255 | repeat | |
| 2256 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 2257 | Swait() | |
| 2258 | turnto(Mouse.Hit.p) | |
| 2259 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2260 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2261 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2262 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2263 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2264 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2265 | end | |
| 2266 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2267 | SpawnTrail(Hole.Position,POS) | |
| 2268 | if HIT ~= nil then | |
| 2269 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2270 | Kill(HIT.Parent) | |
| 2271 | end | |
| 2272 | end | |
| 2273 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2274 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2275 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2276 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2277 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 2278 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 2279 | Swait() | |
| 2280 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2281 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 2282 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2283 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2284 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2285 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2286 | end | |
| 2287 | until KEYHOLD == false | |
| 2288 | ATTACK = false | |
| 2289 | Rooted = false | |
| 2290 | end | |
| 2291 | ||
| 2292 | function AttackTemplate() | |
| 2293 | ATTACK = true | |
| 2294 | Rooted = false | |
| 2295 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2296 | Swait() | |
| 2297 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2303 | end | |
| 2304 | ATTACK = false | |
| 2305 | Rooted = false | |
| 2306 | end | |
| 2307 | ||
| 2308 | function Finisher() | |
| 2309 | local TARGET = Mouse.Target | |
| 2310 | if TARGET ~= nil then | |
| 2311 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2312 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2313 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2314 | if ROOT and HUM.Health > 0 then | |
| 2315 | local FOE = Mouse.Target.Parent | |
| 2316 | ATTACK = true | |
| 2317 | Rooted = true | |
| 2318 | RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4) | |
| 2319 | ROOT.Anchored = true | |
| 2320 | CreateSound(670796769, Torso, 9999, 0.6, false) | |
| 2321 | CreateSound(159882598, Torso, 5, 0.9, false) | |
| 2322 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2323 | Swait() | |
| 2324 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2328 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2330 | end | |
| 2331 | HUM.PlatformStand = true | |
| 2332 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
| 2333 | coroutine.resume(coroutine.create(function() | |
| 2334 | Swait() | |
| 2335 | ROOT.Anchored = true | |
| 2336 | end)) | |
| 2337 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
| 2338 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2339 | Swait() | |
| 2340 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2342 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2344 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2346 | end | |
| 2347 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2348 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2349 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2350 | Swait() | |
| 2351 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2352 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2355 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2356 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2357 | end | |
| 2358 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2359 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2360 | local AMMO = 6 | |
| 2361 | local FIRING = true | |
| 2362 | local SHOOTING = false | |
| 2363 | local TIMER = 70 | |
| 2364 | CreateSound(147722227, GunPoint, 6, 1.3, false) | |
| 2365 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2366 | Swait() | |
| 2367 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2368 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2369 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2370 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2371 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2372 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2373 | end | |
| 2374 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2375 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2376 | for i = 1, 6 do | |
| 2377 | local GUNPOS = Hole.CFrame*CF(0, 0, 0).p | |
| 2378 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
| 2379 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2380 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2381 | HUM.Health = HUM.Health/1.5 | |
| 2382 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2383 | Swait() | |
| 2384 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2385 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2386 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2387 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2388 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2389 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2390 | end | |
| 2391 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2392 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2393 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2394 | Swait() | |
| 2395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2397 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2398 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2401 | end | |
| 2402 | end | |
| 2403 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2404 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2405 | ApplyDamage(HUM,0,true) | |
| 2406 | FOE:BreakJoints() | |
| 2407 | ROOT.Anchored = false | |
| 2408 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2409 | Swait() | |
| 2410 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2413 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2416 | end | |
| 2417 | ATTACK = false | |
| 2418 | Rooted = false | |
| 2419 | end | |
| 2420 | end | |
| 2421 | end | |
| 2422 | end | |
| 2423 | ||
| 2424 | ||
| 2425 | --//=================================\\ | |
| 2426 | --|| ASSIGN THINGS TO KEYS | |
| 2427 | --\\=================================// | |
| 2428 | ||
| 2429 | function MouseDown(Mouse) | |
| 2430 | if ATTACK == false then | |
| 2431 | end | |
| 2432 | end | |
| 2433 | ||
| 2434 | function MouseUp(Mouse) | |
| 2435 | HOLD = false | |
| 2436 | end | |
| 2437 | ||
| 2438 | function KeyDown(Key) | |
| 2439 | KEYHOLD = true | |
| 2440 | if Key == "z" and ATTACK == false then | |
| 2441 | Shot() | |
| 2442 | end | |
| 2443 | ||
| 2444 | if Key == "v" and ATTACK == false then | |
| 2445 | Shot2() | |
| 2446 | end | |
| 2447 | ||
| 2448 | if Key == "x" and ATTACK == false then | |
| 2449 | Finisher() | |
| 2450 | end | |
| 2451 | ||
| 2452 | if Key == "t" and ATTACK == false then | |
| 2453 | Taunt() | |
| 2454 | end | |
| 2455 | ||
| 2456 | if Key == "c" and ATTACK == false then | |
| 2457 | eh() | |
| 2458 | end | |
| 2459 | end | |
| 2460 | ||
| 2461 | function KeyUp(Key) | |
| 2462 | KEYHOLD = false | |
| 2463 | end | |
| 2464 | ||
| 2465 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2466 | MouseDown(NEWKEY) | |
| 2467 | end) | |
| 2468 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2469 | MouseUp(NEWKEY) | |
| 2470 | end) | |
| 2471 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2472 | KeyDown(NEWKEY) | |
| 2473 | end) | |
| 2474 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2475 | KeyUp(NEWKEY) | |
| 2476 | end) | |
| 2477 | ||
| 2478 | --//=================================\\ | |
| 2479 | --\\=================================// | |
| 2480 | ||
| 2481 | ||
| 2482 | function unanchor() | |
| 2483 | if UNANCHOR == true then | |
| 2484 | g = Character:GetChildren() | |
| 2485 | for i = 1, #g do | |
| 2486 | if g[i].ClassName == "Part" then | |
| 2487 | g[i].Anchored = false | |
| 2488 | end | |
| 2489 | end | |
| 2490 | end | |
| 2491 | end | |
| 2492 | ||
| 2493 | ||
| 2494 | --//=================================\\ | |
| 2495 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2496 | --\\=================================// | |
| 2497 | ||
| 2498 | Humanoid.Changed:connect(function(Jump) | |
| 2499 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2500 | Humanoid.Jump = false | |
| 2501 | end | |
| 2502 | end) | |
| 2503 | ||
| 2504 | local FF = IT("ForceField",Character)
| |
| 2505 | FF.Visible = false | |
| 2506 | ||
| 2507 | INSTANT = false | |
| 2508 | Speed = 20 | |
| 2509 | ||
| 2510 | while true do | |
| 2511 | Swait() | |
| 2512 | SINE = SINE + CHANGE | |
| 2513 | ANIMATE.Parent = nil | |
| 2514 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2515 | IDLEANIMATION:Play() | |
| 2516 | if TRANSFORMED == true then | |
| 2517 | tecks2.TextTransparency = 0 | |
| 2518 | for _, c in pairs(Character:GetChildren()) do | |
| 2519 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 2520 | c.Anchored = false | |
| 2521 | c.Transparency = 0 | |
| 2522 | end | |
| 2523 | end | |
| 2524 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2525 | if c.ClassName == "Part" then | |
| 2526 | c.Transparency = 0 | |
| 2527 | end | |
| 2528 | end | |
| 2529 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2530 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2531 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2532 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2533 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2534 | if ATTACK == false and VALUE2 == false then | |
| 2535 | end | |
| 2536 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2537 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2538 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2539 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2540 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2541 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2542 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2543 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2544 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2545 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2546 | end | |
| 2547 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2548 | ANIM = "Jump" | |
| 2549 | if ATTACK == false then | |
| 2550 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2551 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2552 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2553 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2554 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2555 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2556 | end | |
| 2557 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2558 | ANIM = "Fall" | |
| 2559 | if ATTACK == false then | |
| 2560 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2561 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2562 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2563 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2564 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2565 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2566 | end | |
| 2567 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2568 | ANIM = "Idle" | |
| 2569 | if ATTACK == false then | |
| 2570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2571 | if MRANDOM(1,7) == 1 then | |
| 2572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2573 | end | |
| 2574 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2575 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2576 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2577 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2578 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2579 | end | |
| 2580 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2581 | ANIM = "Walk" | |
| 2582 | if ATTACK == false then | |
| 2583 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2584 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2585 | if MRANDOM(1,7) == 1 then | |
| 2586 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2587 | end | |
| 2588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2590 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2592 | end | |
| 2593 | end | |
| 2594 | end | |
| 2595 | --end | |
| 2596 | Humanoid.DisplayDistanceType = "None" | |
| 2597 | unanchor() | |
| 2598 | tecks2.TextColor3 = BrickColor.Random().Color | |
| 2599 | tecks2.TextStrokeColor3 = BrickColor.Random().Color | |
| 2600 | Humanoid.MaxHealth = "inf" | |
| 2601 | Humanoid.Health = "inf" | |
| 2602 | if Rooted == false then | |
| 2603 | Disable_Jump = false | |
| 2604 | Humanoid.WalkSpeed = Speed | |
| 2605 | elseif Rooted == true then | |
| 2606 | Disable_Jump = true | |
| 2607 | Humanoid.WalkSpeed = 0 | |
| 2608 | end | |
| 2609 | if Head:FindFirstChild("face") then
| |
| 2610 | Head.face.Texture = "rbxassetid://403870689" | |
| 2611 | end | |
| 2612 | local MATHS = {"0","1"}
| |
| 2613 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 2614 | Humanoid.PlatformStand = false | |
| 2615 | if INTRO == false and INSTANT == false then | |
| 2616 | INTRO = true | |
| 2617 | coroutine.resume(coroutine.create(function() | |
| 2618 | sick:Play() | |
| 2619 | Intro() | |
| 2620 | end)) | |
| 2621 | end | |
| 2622 | if INSTANT == true then | |
| 2623 | if TRANSFORMED == false then | |
| 2624 | sick.TimePosition = 60 | |
| 2625 | sick:Play() | |
| 2626 | end | |
| 2627 | TRANSFORMED = true | |
| 2628 | end | |
| 2629 | script.Parent = PlayerGui | |
| 2630 | Character.Parent = workspace | |
| 2631 | Humanoid.Parent = Character | |
| 2632 | end | |
| 2633 | --//=================================\\ | |
| 2634 | --\\=================================// | |
| 2635 | ||
| 2636 | ||
| 2637 | ||
| 2638 | ||
| 2639 | ||
| 2640 | --//====================================================\\-- | |
| 2641 | --|| END OF SCRIPT | |
| 2642 | --\\====================================================//-- |