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Cream V1

Mar 6th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros, Edited by StarzoZero")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. script.Name = "Banisher Gun V3 / 1"
  137. --//====================================================\\--
  138. --|| CREATED BY SHACKLUSTER
  139. --\\====================================================//--
  140.  
  141. wait(0.2)
  142.  
  143. Player = owner
  144. PlayerGui = Player.PlayerGui
  145. Cam = workspace.CurrentCamera
  146. Backpack = Player.Backpack
  147. Character = Player.Character
  148. Humanoid = Character.Humanoid
  149. RootPart = Character["HumanoidRootPart"]
  150. Torso = Character["Torso"]
  151. Head = Character["Head"]
  152. RightArm = Character["Right Arm"]
  153. LeftArm = Character["Left Arm"]
  154. RightLeg = Character["Right Leg"]
  155. LeftLeg = Character["Left Leg"]
  156. RootJoint = RootPart["RootJoint"]
  157. Neck = Torso["Neck"]
  158. RightShoulder = Torso["Right Shoulder"]
  159. LeftShoulder = Torso["Left Shoulder"]
  160. RightHip = Torso["Right Hip"]
  161. LeftHip = Torso["Left Hip"]
  162. local sick = Instance.new("Sound",Torso)
  163. sick.SoundId = "rbxassetid://1138145518"
  164. sick.Looped = true
  165. sick.Pitch = 1
  166. sick.Volume = 2
  167. sick.TimePosition = 110
  168. Character.Archivable = true
  169. Humanoid.DisplayDistanceType = "None"
  170.  
  171. local naeeym2 = Instance.new("BillboardGui",Character)
  172. naeeym2.AlwaysOnTop = true
  173. naeeym2.Size = UDim2.new(5,35,2,35)
  174. naeeym2.StudsOffset = Vector3.new(0,3,0)
  175. naeeym2.Adornee = Character.Head
  176. naeeym2.Name = "Name"
  177. local tecks2 = Instance.new("TextLabel",naeeym2)
  178. tecks2.BackgroundTransparency = 1
  179. tecks2.TextScaled = true
  180. tecks2.BorderSizePixel = 0
  181. tecks2.Text = "CREAM"
  182. tecks2.Font = "Code"
  183. tecks2.TextSize = 30
  184. tecks2.TextTransparency = 1
  185. tecks2.TextStrokeTransparency = 1
  186. tecks2.TextColor3 = Color3.new(1/0,0/1,1/0)
  187. tecks2.Size = UDim2.new(1,0,0.5,0)
  188. tecks2.Parent = naeeym2
  189.  
  190. IT = Instance.new
  191. CF = CFrame.new
  192. VT = Vector3.new
  193. RAD = math.rad
  194. C3 = Color3.new
  195. UD2 = UDim2.new
  196. BRICKC = BrickColor.new
  197. ANGLES = CFrame.Angles
  198. EULER = CFrame.fromEulerAnglesXYZ
  199. COS = math.cos
  200. ACOS = math.acos
  201. SIN = math.sin
  202. ASIN = math.asin
  203. ABS = math.abs
  204. MRANDOM = math.random
  205. FLOOR = math.floor
  206.  
  207. --//=================================\\
  208. --|| USEFUL VALUES
  209. --\\=================================//
  210.  
  211. Animation_Speed = 3
  212. local FORCERESET = false
  213. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  214. local Speed = 16
  215. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  216. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  217. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  218. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  219. local DAMAGEMULTIPLIER = 1
  220. local ANIM = "Idle"
  221. local ATTACK = false
  222. local EQUIPPED = false
  223. local HOLD = false
  224. local COMBO = 1
  225. local Rooted = false
  226. local INTRO = false
  227. local Gun = IT("Model")
  228. Gun.Name = "Gun"
  229. local SINE = 0
  230. local KEYHOLD = false
  231. local CHANGE = 2 / Animation_Speed
  232. local WALKINGANIM = false
  233. local VALUE1 = false
  234. local VALUE2 = false
  235. local ROBLOXIDLEANIMATION = IT("Animation")
  236. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  237. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  238. --ROBLOXIDLEANIMATION.Parent = Humanoid
  239. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  240. WEAPONGUI.Name = "BanishV3Gui"
  241. local Weapon = IT("Model")
  242. Weapon.Name = "Adds"
  243. local Effects = IT("Folder", Weapon)
  244. Effects.Name = "Effects"
  245. local ANIMATOR = Humanoid.Animator
  246. local ANIMATE = Character:FindFirstChild("Animate")
  247. local UNANCHOR = true
  248. local TOBANISH = {}
  249. script.Parent = PlayerGui
  250.  
  251. --//=================================\\
  252. --\\=================================//
  253.  
  254.  
  255. --//=================================\\
  256. --|| CUSTOMIZATION
  257. --\\=================================//
  258.  
  259. Class_Name = "Sharpshooter"
  260. Weapon_Name = "Add-ons"
  261.  
  262. Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  263. Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  264.  
  265. Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  266. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  267. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  268. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  269. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  270.  
  271. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  272. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  273. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  274. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  275. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  276.  
  277.  
  278. Player_Size = 1 --Size of the player.
  279. Animation_Speed = 3
  280. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  281.  
  282. local Speed = 16
  283. local Effects2 = {}
  284.  
  285. --//=================================\\
  286. --|| END OF CUSTOMIZATION
  287. --\\=================================//
  288.  
  289.  
  290. --//=================================\\
  291. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  292. --\\=================================//
  293.  
  294. ArtificialHB = Instance.new("BindableEvent", script)
  295. ArtificialHB.Name = "ArtificialHB"
  296.  
  297. script:WaitForChild("ArtificialHB")
  298.  
  299. frame = Frame_Speed
  300. tf = 0
  301. allowframeloss = false
  302. tossremainder = false
  303. lastframe = tick()
  304. script.ArtificialHB:Fire()
  305.  
  306. game:GetService("RunService").Heartbeat:connect(function(s, p)
  307. tf = tf + s
  308. if tf >= frame then
  309. if allowframeloss then
  310. script.ArtificialHB:Fire()
  311. lastframe = tick()
  312. else
  313. for i = 1, math.floor(tf / frame) do
  314. script.ArtificialHB:Fire()
  315. end
  316. lastframe = tick()
  317. end
  318. if tossremainder then
  319. tf = 0
  320. else
  321. tf = tf - frame * math.floor(tf / frame)
  322. end
  323. end
  324. end)
  325.  
  326. --//=================================\\
  327. --\\=================================//
  328.  
  329. --//=================================\\
  330. --|| SOME FUNCTIONS
  331. --\\=================================//
  332.  
  333. function Clerp(a, b, t)
  334. local qa = {QuaternionFromCFrame(a)}
  335. local qb = {QuaternionFromCFrame(b)}
  336. local ax, ay, az = a.x, a.y, a.z
  337. local bx, by, bz = b.x, b.y, b.z
  338. local _t = 1 - t
  339. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  340. end
  341.  
  342. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  343. local frame = IT("Frame")
  344. frame.BackgroundTransparency = TRANSPARENCY
  345. frame.BorderSizePixel = BORDERSIZEPIXEL
  346. frame.Position = POSITION
  347. frame.Size = SIZE
  348. frame.BackgroundColor3 = COLOR
  349. frame.BorderColor3 = BORDERCOLOR
  350. frame.Name = NAME
  351. frame.Parent = PARENT
  352. return frame
  353. end
  354.  
  355. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  356. local label = IT("TextLabel")
  357. label.BackgroundTransparency = 1
  358. label.Size = UD2(1, 0, 1, 0)
  359. label.Position = UD2(0, 0, 0, 0)
  360. label.TextColor3 = TEXTCOLOR
  361. label.TextStrokeTransparency = STROKETRANSPARENCY
  362. label.TextTransparency = TRANSPARENCY
  363. label.FontSize = TEXTFONTSIZE
  364. label.Font = TEXTFONT
  365. label.BorderSizePixel = BORDERSIZEPIXEL
  366. label.TextScaled = false
  367. label.Text = TEXT
  368. label.Name = NAME
  369. label.Parent = PARENT
  370. return label
  371. end
  372.  
  373. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  374. if FLOOR ~= nil then
  375. coroutine.resume(coroutine.create(function()
  376. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  377. PART.CFrame = CF(POSITION)
  378. for i = 1, 45 do
  379. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  380. RingPiece.Material = FLOOR.Material
  381. RingPiece.Color = FLOOR.Color
  382. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  383. Debris:AddItem(RingPiece,SWAIT)
  384. end
  385. PART:remove()
  386. end))
  387. end
  388. end
  389.  
  390. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  391. if FLOOR ~= nil then
  392. for i = 1, AMOUNT do
  393. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  394. DEBREE.Material = FLOOR.Material
  395. DEBREE.Color = FLOOR.Color
  396. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  397. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  398. coroutine.resume(coroutine.create(function()
  399. Swait(15)
  400. DEBREE.Parent = workspace
  401. DEBREE.CanCollide = true
  402. Debris:AddItem(DEBREE,SWAIT)
  403. end))
  404. end
  405. end
  406. end
  407.  
  408. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  409. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  410. end
  411.  
  412. function PositiveAngle(NUMBER)
  413. if NUMBER >= 0 then
  414. NUMBER = 0
  415. end
  416. return NUMBER
  417. end
  418.  
  419. function NegativeAngle(NUMBER)
  420. if NUMBER <= 0 then
  421. NUMBER = 0
  422. end
  423. return NUMBER
  424. end
  425.  
  426. function Swait(NUMBER)
  427. if NUMBER == 0 or NUMBER == nil then
  428. ArtificialHB.Event:wait()
  429. else
  430. for i = 1, NUMBER do
  431. ArtificialHB.Event:wait()
  432. end
  433. end
  434. end
  435.  
  436. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  437. local NEWMESH = IT(MESH)
  438. if MESH == "SpecialMesh" then
  439. NEWMESH.MeshType = MESHTYPE
  440. if MESHID ~= "nil" and MESHID ~= "" then
  441. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  442. end
  443. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  444. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  445. end
  446. end
  447. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  448. NEWMESH.Scale = SCALE
  449. NEWMESH.Parent = PARENT
  450. return NEWMESH
  451. end
  452.  
  453. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  454. local NEWPART = IT("Part")
  455. NEWPART.formFactor = FORMFACTOR
  456. NEWPART.Reflectance = REFLECTANCE
  457. NEWPART.Transparency = TRANSPARENCY
  458. NEWPART.CanCollide = false
  459. NEWPART.Locked = true
  460. NEWPART.Anchored = true
  461. if ANCHOR == false then
  462. NEWPART.Anchored = false
  463. end
  464. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  465. NEWPART.Name = NAME
  466. NEWPART.Size = SIZE
  467. NEWPART.Position = Torso.Position
  468. NEWPART.Material = MATERIAL
  469. NEWPART:BreakJoints()
  470. NEWPART.Parent = PARENT
  471. return NEWPART
  472. end
  473.  
  474. local function weldBetween(a, b)
  475. local weldd = Instance.new("ManualWeld")
  476. weldd.Part0 = a
  477. weldd.Part1 = b
  478. weldd.C0 = CFrame.new()
  479. weldd.C1 = b.CFrame:inverse() * a.CFrame
  480. weldd.Parent = a
  481. return weldd
  482. end
  483.  
  484.  
  485. function QuaternionFromCFrame(cf)
  486. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  487. local trace = m00 + m11 + m22
  488. if trace > 0 then
  489. local s = math.sqrt(1 + trace)
  490. local recip = 0.5 / s
  491. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  492. else
  493. local i = 0
  494. if m11 > m00 then
  495. i = 1
  496. end
  497. if m22 > (i == 0 and m00 or m11) then
  498. i = 2
  499. end
  500. if i == 0 then
  501. local s = math.sqrt(m00 - m11 - m22 + 1)
  502. local recip = 0.5 / s
  503. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  504. elseif i == 1 then
  505. local s = math.sqrt(m11 - m22 - m00 + 1)
  506. local recip = 0.5 / s
  507. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  508. elseif i == 2 then
  509. local s = math.sqrt(m22 - m00 - m11 + 1)
  510. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  511. end
  512. end
  513. end
  514.  
  515. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  516. local xs, ys, zs = x + x, y + y, z + z
  517. local wx, wy, wz = w * xs, w * ys, w * zs
  518. local xx = x * xs
  519. local xy = x * ys
  520. local xz = x * zs
  521. local yy = y * ys
  522. local yz = y * zs
  523. local zz = z * zs
  524. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  525. end
  526.  
  527. function QuaternionSlerp(a, b, t)
  528. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  529. local startInterp, finishInterp;
  530. if cosTheta >= 0.0001 then
  531. if (1 - cosTheta) > 0.0001 then
  532. local theta = ACOS(cosTheta)
  533. local invSinTheta = 1 / SIN(theta)
  534. startInterp = SIN((1 - t) * theta) * invSinTheta
  535. finishInterp = SIN(t * theta) * invSinTheta
  536. else
  537. startInterp = 1 - t
  538. finishInterp = t
  539. end
  540. else
  541. if (1 + cosTheta) > 0.0001 then
  542. local theta = ACOS(-cosTheta)
  543. local invSinTheta = 1 / SIN(theta)
  544. startInterp = SIN((t - 1) * theta) * invSinTheta
  545. finishInterp = SIN(t * theta) * invSinTheta
  546. else
  547. startInterp = t - 1
  548. finishInterp = t
  549. end
  550. end
  551. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  552. end
  553.  
  554. function Clerp(a, b, t)
  555. local qa = {QuaternionFromCFrame(a)}
  556. local qb = {QuaternionFromCFrame(b)}
  557. local ax, ay, az = a.x, a.y, a.z
  558. local bx, by, bz = b.x, b.y, b.z
  559. local _t = 1 - t
  560. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  561. end
  562.  
  563. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  564. local frame = IT("Frame")
  565. frame.BackgroundTransparency = TRANSPARENCY
  566. frame.BorderSizePixel = BORDERSIZEPIXEL
  567. frame.Position = POSITION
  568. frame.Size = SIZE
  569. frame.BackgroundColor3 = COLOR
  570. frame.BorderColor3 = BORDERCOLOR
  571. frame.Name = NAME
  572. frame.Parent = PARENT
  573. return frame
  574. end
  575.  
  576. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  577. local label = IT("TextLabel")
  578. label.BackgroundTransparency = 1
  579. label.Size = UD2(1, 0, 1, 0)
  580. label.Position = UD2(0, 0, 0, 0)
  581. label.TextColor3 = TEXTCOLOR
  582. label.TextStrokeTransparency = STROKETRANSPARENCY
  583. label.TextTransparency = TRANSPARENCY
  584. label.FontSize = TEXTFONTSIZE
  585. label.Font = TEXTFONT
  586. label.BorderSizePixel = BORDERSIZEPIXEL
  587. label.TextScaled = false
  588. label.Text = TEXT
  589. label.Name = NAME
  590. label.Parent = PARENT
  591. return label
  592. end
  593.  
  594. function NoOutlines(PART)
  595. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  596. end
  597.  
  598. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  599. local NEWWELD = IT(TYPE)
  600. NEWWELD.Part0 = PART0
  601. NEWWELD.Part1 = PART1
  602. NEWWELD.C0 = C0
  603. NEWWELD.C1 = C1
  604. NEWWELD.Parent = PARENT
  605. return NEWWELD
  606. end
  607.  
  608. local S = IT("Sound")
  609. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  610. local NEWSOUND = nil
  611. coroutine.resume(coroutine.create(function()
  612. NEWSOUND = S:Clone()
  613. NEWSOUND.Parent = PARENT
  614. NEWSOUND.Volume = VOLUME
  615. NEWSOUND.Pitch = PITCH
  616. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  617. NEWSOUND:play()
  618. if DOESLOOP == true then
  619. NEWSOUND.Looped = true
  620. else
  621. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  622. NEWSOUND:remove()
  623. end
  624. end))
  625. return NEWSOUND
  626. end
  627.  
  628. function CFrameFromTopBack(at, top, back)
  629. local right = top:Cross(back)
  630. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  631. end
  632.  
  633. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  634. function WACKYEFFECT(Table)
  635. local TYPE = (Table.EffectType or "Sphere")
  636. local SIZE = (Table.Size or VT(1,1,1))
  637. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  638. local TRANSPARENCY = (Table.Transparency or 0)
  639. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  640. local CFRAME = (Table.CFrame or Torso.CFrame)
  641. local MOVEDIRECTION = (Table.MoveToPos or nil)
  642. local ROTATION1 = (Table.RotationX or 0)
  643. local ROTATION2 = (Table.RotationY or 0)
  644. local ROTATION3 = (Table.RotationZ or 0)
  645. local MATERIAL = (Table.Material or "Neon")
  646. local COLOR = (Table.Color or C3(1,1,1))
  647. local TIME = (Table.Time or 45)
  648. local SOUNDID = (Table.SoundID or nil)
  649. local SOUNDPITCH = (Table.SoundPitch or nil)
  650. local SOUNDVOLUME = (Table.SoundVolume or nil)
  651. coroutine.resume(coroutine.create(function()
  652. local PLAYSSOUND = false
  653. local SOUND = nil
  654. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  655. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  656. PLAYSSOUND = true
  657. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  658. end
  659. EFFECT.Color = COLOR
  660. local MSH = nil
  661. if TYPE == "Sphere" then
  662. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  663. elseif TYPE == "Block" then
  664. MSH = IT("BlockMesh",EFFECT)
  665. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  666. elseif TYPE == "Wave" then
  667. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  668. elseif TYPE == "Ring" then
  669. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  670. elseif TYPE == "Slash" then
  671. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  672. elseif TYPE == "Round Slash" then
  673. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  674. elseif TYPE == "Swirl" then
  675. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  676. elseif TYPE == "Skull" then
  677. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  678. elseif TYPE == "Crystal" then
  679. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  680. end
  681. if MSH ~= nil then
  682. local MOVESPEED = nil
  683. if MOVEDIRECTION ~= nil then
  684. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  685. end
  686. local GROWTH = SIZE - ENDSIZE
  687. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  688. if TYPE == "Block" then
  689. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  690. else
  691. EFFECT.CFrame = CFRAME
  692. end
  693. for LOOP = 1, TIME+1 do
  694. Swait()
  695. MSH.Scale = MSH.Scale - GROWTH/TIME
  696. if TYPE == "Wave" then
  697. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  698. end
  699. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  700. if TYPE == "Block" then
  701. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  702. else
  703. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  704. end
  705. if MOVEDIRECTION ~= nil then
  706. local ORI = EFFECT.Orientation
  707. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  708. EFFECT.Orientation = ORI
  709. end
  710. end
  711. if PLAYSSOUND == false then
  712. EFFECT:remove()
  713. else
  714. SOUND.Stopped:Connect(function()
  715. EFFECT:remove()
  716. end)
  717. end
  718. else
  719. if PLAYSSOUND == false then
  720. EFFECT:remove()
  721. else
  722. repeat Swait() until SOUND.Playing == false
  723. EFFECT:remove()
  724. end
  725. end
  726. end))
  727. end
  728.  
  729. local DECAL = IT("Decal")
  730. function MakeRing()
  731. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  732. local MSH = IT("BlockMesh", RING)
  733. local TOP = DECAL:Clone()
  734. local BOTTOM = DECAL:Clone()
  735. TOP.Parent = RING
  736. BOTTOM.Parent = RING
  737. TOP.Face = "Top"
  738. BOTTOM.Face = "Bottom"
  739. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  740. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  741. local function REMOVE()
  742. coroutine.resume(coroutine.create(function()
  743. local SIZE = MSH.Scale.X
  744. for i = 1, 35 do
  745. Swait()
  746. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  747. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  748. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  749. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  750. end
  751. RING:remove()
  752. end))
  753. end
  754. return RING, MSH, REMOVE
  755. end
  756.  
  757. function MakeForm(PART,TYPE)
  758. if TYPE == "Cyl" then
  759. local MSH = IT("CylinderMesh",PART)
  760. elseif TYPE == "Ball" then
  761. local MSH = IT("SpecialMesh",PART)
  762. MSH.MeshType = "Sphere"
  763. elseif TYPE == "Wedge" then
  764. local MSH = IT("SpecialMesh",PART)
  765. MSH.MeshType = "Wedge"
  766. end
  767. end
  768.  
  769. function SpawnTrail(FROM,TO,BIG)
  770. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  771. MakeForm(TRAIL,"Cyl")
  772. local DIST = (FROM - TO).Magnitude
  773. if BIG == true then
  774. TRAIL.Size = VT(0.5,DIST,0.5)
  775. else
  776. TRAIL.Size = VT(0.25,DIST,0.25)
  777. end
  778. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  779. coroutine.resume(coroutine.create(function()
  780. for i = 1, 5 do
  781. Swait()
  782. TRAIL.Transparency = TRAIL.Transparency + 0.1
  783. end
  784. TRAIL:remove()
  785. end))
  786. end
  787. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  788. function WACKYEFFECT(Table)
  789. local TYPE = (Table.EffectType or "Sphere")
  790. local SIZE = (Table.Size or VT(1,1,1))
  791. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  792. local TRANSPARENCY = (Table.Transparency or 0)
  793. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  794. local CFRAME = (Table.CFrame or Torso.CFrame)
  795. local MOVEDIRECTION = (Table.MoveToPos or nil)
  796. local ROTATION1 = (Table.RotationX or 0)
  797. local ROTATION2 = (Table.RotationY or 0)
  798. local ROTATION3 = (Table.RotationZ or 0)
  799. local MATERIAL = (Table.Material or "Neon")
  800. local COLOR = (Table.Color or C3(1,1,1))
  801. local TIME = (Table.Time or 45)
  802. local SOUNDID = (Table.SoundID or nil)
  803. local SOUNDPITCH = (Table.SoundPitch or nil)
  804. local SOUNDVOLUME = (Table.SoundVolume or nil)
  805. coroutine.resume(coroutine.create(function()
  806. local PLAYSSOUND = false
  807. local SOUND = nil
  808. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  809. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  810. PLAYSSOUND = true
  811. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  812. end
  813. EFFECT.Color = COLOR
  814. local MSH = nil
  815. if TYPE == "Sphere" then
  816. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  817. elseif TYPE == "Block" then
  818. MSH = IT("BlockMesh",EFFECT)
  819. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  820. elseif TYPE == "Wave" then
  821. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  822. elseif TYPE == "Ring" then
  823. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  824. elseif TYPE == "Slash" then
  825. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  826. elseif TYPE == "Round Slash" then
  827. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  828. elseif TYPE == "Swirl" then
  829. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  830. elseif TYPE == "Skull" then
  831. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  832. elseif TYPE == "Crystal" then
  833. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  834. end
  835. if MSH ~= nil then
  836. local MOVESPEED = nil
  837. if MOVEDIRECTION ~= nil then
  838. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  839. end
  840. local GROWTH = SIZE - ENDSIZE
  841. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  842. if TYPE == "Block" then
  843. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  844. else
  845. EFFECT.CFrame = CFRAME
  846. end
  847. for LOOP = 1, TIME+1 do
  848. Swait()
  849. MSH.Scale = MSH.Scale - GROWTH/TIME
  850. if TYPE == "Wave" then
  851. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  852. end
  853. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  854. if TYPE == "Block" then
  855. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  856. else
  857. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  858. end
  859. if MOVEDIRECTION ~= nil then
  860. local ORI = EFFECT.Orientation
  861. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  862. EFFECT.Orientation = ORI
  863. end
  864. end
  865. if PLAYSSOUND == false then
  866. EFFECT:remove()
  867. else
  868. SOUND.Stopped:Connect(function()
  869. EFFECT:remove()
  870. end)
  871. end
  872. else
  873. if PLAYSSOUND == false then
  874. EFFECT:remove()
  875. else
  876. repeat Swait() until SOUND.Playing == false
  877. EFFECT:remove()
  878. end
  879. end
  880. end))
  881. end
  882.  
  883. function MakeForm(PART,TYPE)
  884. if TYPE == "Cyl" then
  885. local MSH = IT("CylinderMesh",PART)
  886. elseif TYPE == "Ball" then
  887. local MSH = IT("SpecialMesh",PART)
  888. MSH.MeshType = "Sphere"
  889. elseif TYPE == "Wedge" then
  890. local MSH = IT("SpecialMesh",PART)
  891. MSH.MeshType = "Wedge"
  892. end
  893. end
  894.  
  895. function SpawnTrail(FROM,TO,BIG)
  896. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  897. MakeForm(TRAIL,"Cyl")
  898. local DIST = (FROM - TO).Magnitude
  899. if BIG == true then
  900. TRAIL.Size = VT(0.5,DIST,0.5)
  901. else
  902. TRAIL.Size = VT(0.25,DIST,0.25)
  903. end
  904. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  905. coroutine.resume(coroutine.create(function()
  906. for i = 1, 5 do
  907. Swait()
  908. TRAIL.Transparency = TRAIL.Transparency + 0.1
  909. end
  910. TRAIL:remove()
  911. end))
  912. end
  913.  
  914. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  915. local TORSO = Torso
  916. local HUM = Humanoid
  917. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  918. coroutine.wrap(function()
  919. VT = Vector3.new
  920. MRANDOM = math.random
  921. local A = TIME
  922. local B = INTENSITY
  923. local C = true
  924. local HUMANOID = Humanoid
  925. local TIMER = A or 35
  926. local SHAKE = B or 5
  927. local FADE = C or true
  928. if HUMANOID then
  929. local FADER = SHAKE / TIMER
  930. for i = 1, TIMER do
  931. wait()
  932. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  933. end
  934. HUMANOID.CameraOffset = VT(0, 0, 0)
  935. end
  936.  
  937. end)()
  938. end
  939. end
  940.  
  941. function chatfunc(text)
  942. local chat = coroutine.wrap(function()
  943. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  944. Character:FindFirstChild("TalkingBillBoard"):destroy()
  945. end
  946. local Bill = Instance.new("BillboardGui",Character)
  947. Bill.Size = UDim2.new(0,100,0,40)
  948. Bill.StudsOffset = Vector3.new(0,3,0)
  949. Bill.Adornee = Character.Head
  950. Bill.Name = "TalkingBillBoard"
  951. local Hehe = Instance.new("TextLabel",Bill)
  952. Hehe.BackgroundTransparency = 1
  953. Hehe.BorderSizePixel = 0
  954. Hehe.Text = ""
  955. Hehe.Font = "Bodoni"
  956. Hehe.TextSize = 40
  957. Hehe.TextStrokeTransparency = 0
  958. Hehe.Size = UDim2.new(1,0,0.5,0)
  959. coroutine.resume(coroutine.create(function()
  960. while Hehe ~= nil do
  961. Swait()
  962. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  963. Hehe.Rotation = math.random(-2.5,2.5)
  964. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  965. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  966. end
  967. end))
  968. for i = 1,string.len(text),1 do
  969. Swait()
  970. Hehe.Text = string.sub(text,1,i)
  971. end
  972. Swait(90)--Re[math.random(1, 93)]
  973. for i = 0, 1, .025 do
  974. Swait()
  975. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  976. Hehe.TextStrokeTransparency = i
  977. Hehe.TextTransparency = i
  978. end
  979. Bill:Destroy()
  980. end)
  981. chat()
  982. end
  983.  
  984. Debris = game:GetService("Debris")
  985.  
  986. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  987. local DIRECTION = CF(StartPos,EndPos).lookVector
  988. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  989. end
  990.  
  991. function turnto(position)
  992. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  993. end
  994.  
  995. --//=================================\\
  996. --|| RAGDOLL STUFF
  997. --\\=================================//
  998.  
  999. function recurse(root,callback,i)
  1000. i= i or 0
  1001. for _,v in pairs(root:GetChildren()) do
  1002. i = i + 1
  1003. callback(i,v)
  1004.  
  1005. if #v:GetChildren() > 0 then
  1006. i = recurse(v,callback,i)
  1007. end
  1008. end
  1009.  
  1010. return i
  1011. end
  1012.  
  1013. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1014. attachmentName = attachmentName.."RigAttachment"
  1015. local constraint = Instance.new(className.."Constraint")
  1016. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1017. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1018. constraint.Name = "RagdollConstraint"..part1.Name
  1019.  
  1020. for _,propertyData in next,properties or {} do
  1021. constraint[propertyData[1]] = propertyData[2]
  1022. end
  1023.  
  1024. constraint.Parent = character
  1025. end
  1026.  
  1027. function getAttachment0(character, attachmentName)
  1028. for _,child in next,character:GetChildren() do
  1029. local attachment = child:FindFirstChild(attachmentName)
  1030. if attachment then
  1031. return attachment
  1032. end
  1033. end
  1034. end
  1035.  
  1036. function ArtificialHitbox(Part)
  1037. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1038. HITBOX.CanCollide = true
  1039. HITBOX.CFrame = Part.CFrame
  1040. weldBetween(Part,HITBOX)
  1041. end
  1042.  
  1043. function R15Ragdoll(character,KeepArms)
  1044. character:BreakJoints()
  1045. coroutine.resume(coroutine.create(function()
  1046. recurse(character, function(_,v)
  1047. if v:IsA("Attachment") then
  1048. v.Axis = Vector3.new(0, 1, 0)
  1049. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1050. v.Rotation = Vector3.new(0, 0, 0)
  1051. end
  1052. end)
  1053. for _,child in next,character:GetChildren() do
  1054. if child:IsA("Accoutrement") then
  1055. for _,part in next,child:GetChildren() do
  1056. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1057. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1058. local attachment0 = getAttachment0(character,attachment1.Name)
  1059. if attachment0 and attachment1 then
  1060. local constraint = Instance.new("HingeConstraint")
  1061. constraint.Attachment0 = attachment0
  1062. constraint.Attachment1 = attachment1
  1063. constraint.LimitsEnabled = true
  1064. constraint.UpperAngle = 0
  1065. constraint.LowerAngle = 0
  1066. constraint.Parent = character
  1067. end
  1068. ArtificialHitbox(part)
  1069. elseif part.Name == "HumanoidRootPart" then
  1070. part:remove()
  1071. end
  1072. end
  1073. end
  1074. end
  1075.  
  1076. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1077. {"LimitsEnabled",true};
  1078. {"UpperAngle",5};
  1079. })
  1080. if character:FindFirstChild("Head") then
  1081. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1082. {"LimitsEnabled",true};
  1083. {"UpperAngle",15};
  1084. })
  1085. end
  1086.  
  1087. local handProperties = {
  1088. {"LimitsEnabled", true};
  1089. {"UpperAngle",0};
  1090. {"LowerAngle",0};
  1091. }
  1092. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1093. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1094.  
  1095. local shinProperties = {
  1096. {"LimitsEnabled", true};
  1097. {"UpperAngle", 0};
  1098. {"LowerAngle", -75};
  1099. }
  1100. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1101. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1102.  
  1103. local footProperties = {
  1104. {"LimitsEnabled", true};
  1105. {"UpperAngle", 15};
  1106. {"LowerAngle", -45};
  1107. }
  1108. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1109. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1110. if KeepArms == true then
  1111. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1112. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1113. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1114. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1115. end
  1116. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1117. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1118. Debris:AddItem(character,5)
  1119. end))
  1120. end
  1121.  
  1122. function Ragdoll(Character2,CharTorso,KeepArms)
  1123. coroutine.resume(coroutine.create(function()
  1124. Character2:BreakJoints()
  1125. local hum = Character2:findFirstChild("Humanoid")
  1126. hum:remove()
  1127. local function Scan(ch)
  1128. local e
  1129. for e = 1,#ch do
  1130. Scan(ch[e]:GetChildren())
  1131. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1132. ch[e]:remove()
  1133. end
  1134. end
  1135. end
  1136. local NEWHUM = IT("Humanoid")
  1137. NEWHUM.Name = "Corpse"
  1138. NEWHUM.Health = 0
  1139. NEWHUM.MaxHealth = 0
  1140. NEWHUM.PlatformStand = true
  1141. NEWHUM.Parent = Character2
  1142. NEWHUM.DisplayDistanceType = "None"
  1143.  
  1144. local ch = Character2:GetChildren()
  1145. local i
  1146. for i = 1,#ch do
  1147. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1148. ch[i]:remove()
  1149. end
  1150. end
  1151.  
  1152. local Torso2 = Character2.Torso
  1153. local movevector = Vector3.new()
  1154.  
  1155. if Torso2 then
  1156. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1157. local Head = Character2:FindFirstChild("Head")
  1158. if Head then
  1159. local Neck = Instance.new("Weld")
  1160. Neck.Name = "Neck"
  1161. Neck.Part0 = Torso2
  1162. Neck.Part1 = Head
  1163. Neck.C0 = CFrame.new(0, 1.5, 0)
  1164. Neck.C1 = CFrame.new()
  1165. Neck.Parent = Torso2
  1166.  
  1167. end
  1168. local Limb = Character2:FindFirstChild("Right Arm")
  1169. if Limb and KeepArms == true then
  1170.  
  1171. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1172. local Joint = Instance.new("Glue")
  1173. Joint.Name = "RightShoulder"
  1174. Joint.Part0 = Torso2
  1175. Joint.Part1 = Limb
  1176. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1177. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1178. Joint.Parent = Torso2
  1179.  
  1180. local B = Instance.new("Part")
  1181. B.TopSurface = 0
  1182. B.BottomSurface = 0
  1183. B.formFactor = "Symmetric"
  1184. B.Size = Vector3.new(1, 1, 1)
  1185. B.Transparency = 1
  1186. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1187. B.Parent = Character2
  1188. local W = Instance.new("Weld")
  1189. W.Part0 = Limb
  1190. W.Part1 = B
  1191. W.C0 = CFrame.new(0, -0.5, 0)
  1192. W.Parent = Limb
  1193.  
  1194. end
  1195. local Limb = Character2:FindFirstChild("Left Arm")
  1196. if Limb and KeepArms == true then
  1197.  
  1198. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1199. local Joint = Instance.new("Glue")
  1200. Joint.Name = "LeftShoulder"
  1201. Joint.Part0 = Torso2
  1202. Joint.Part1 = Limb
  1203. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1204. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1205. Joint.Parent = Torso2
  1206.  
  1207. local B = Instance.new("Part")
  1208. B.TopSurface = 0
  1209. B.BottomSurface = 0
  1210. B.formFactor = "Symmetric"
  1211. B.Size = Vector3.new(1, 1, 1)
  1212. B.Transparency = 1
  1213. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1214. B.Parent = Character2
  1215. local W = Instance.new("Weld")
  1216. W.Part0 = Limb
  1217. W.Part1 = B
  1218. W.C0 = CFrame.new(0, -0.5, 0)
  1219. W.Parent = Limb
  1220.  
  1221. end
  1222. local Limb = Character2:FindFirstChild("Right Leg")
  1223. if Limb then
  1224.  
  1225. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1226. local Joint = Instance.new("Glue")
  1227. Joint.Name = "RightHip"
  1228. Joint.Part0 = Torso2
  1229. Joint.Part1 = Limb
  1230. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1231. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1232. Joint.Parent = Torso2
  1233.  
  1234. local B = Instance.new("Part")
  1235. B.TopSurface = 0
  1236. B.BottomSurface = 0
  1237. B.formFactor = "Symmetric"
  1238. B.Size = Vector3.new(1, 1, 1)
  1239. B.Transparency = 1
  1240. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1241. B.Parent = Character2
  1242. local W = Instance.new("Weld")
  1243. W.Part0 = Limb
  1244. W.Part1 = B
  1245. W.C0 = CFrame.new(0, -0.5, 0)
  1246. W.Parent = Limb
  1247.  
  1248. end
  1249. local Limb = Character2:FindFirstChild("Left Leg")
  1250. if Limb then
  1251.  
  1252. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1253. local Joint = Instance.new("Glue")
  1254. Joint.Name = "LeftHip"
  1255. Joint.Part0 = Torso2
  1256. Joint.Part1 = Limb
  1257. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1258. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1259. Joint.Parent = Torso2
  1260.  
  1261. local B = Instance.new("Part")
  1262. B.TopSurface = 0
  1263. B.BottomSurface = 0
  1264. B.formFactor = "Symmetric"
  1265. B.Size = Vector3.new(1, 1, 1)
  1266. B.Transparency = 1
  1267. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1268. B.Parent = Character2
  1269. local W = Instance.new("Weld")
  1270. W.Part0 = Limb
  1271. W.Part1 = B
  1272. W.C0 = CFrame.new(0, -0.5, 0)
  1273. W.Parent = Limb
  1274.  
  1275. end
  1276. --[
  1277. local Bar = Instance.new("Part")
  1278. Bar.TopSurface = 0
  1279. Bar.BottomSurface = 0
  1280. Bar.formFactor = "Symmetric"
  1281. Bar.Size = Vector3.new(1, 1, 1)
  1282. Bar.Transparency = 1
  1283. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1284. Bar.Parent = Character2
  1285. local Weld = Instance.new("Weld")
  1286. Weld.Part0 = Torso2
  1287. Weld.Part1 = Bar
  1288. Weld.C0 = CFrame.new(0, 0.5, 0)
  1289. Weld.Parent = Torso2
  1290. --]]
  1291. end
  1292. Character2.Parent = workspace
  1293. Debris:AddItem(Character2,5)
  1294.  
  1295. return Character2,Torso2
  1296. end))
  1297. end
  1298.  
  1299. --//=================================\\
  1300. --|| WEAPON CREATION
  1301. --\\=================================//
  1302.  
  1303. local Particle = IT("ParticleEmitter",nil)
  1304. Particle.Enabled = false
  1305. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1306. Particle.LightEmission = 0.5
  1307. Particle.Rate = 150
  1308. Particle.ZOffset = 0.2
  1309. Particle.Rotation = NumberRange.new(-180, 180)
  1310. Particle.RotSpeed = NumberRange.new(-180, 180)
  1311. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1312. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1313.  
  1314. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1315. function ParticleEmitter(Table)
  1316. local PRTCL = Particle:Clone()
  1317. local Speed = Table.Speed or 5
  1318. local Drag = Table.Drag or 0
  1319. local Size1 = Table.Size1 or 1
  1320. local Size2 = Table.Size2 or 5
  1321. local Lifetime1 = Table.Lifetime1 or 1
  1322. local Lifetime2 = Table.Lifetime2 or 1.5
  1323. local Parent = Table.Parent or Torso
  1324. local Emit = Table.Emit or 100
  1325. local Offset = Table.Offset or 360
  1326. local Acel = Table.Acel or VT(0,0,0)
  1327. local Enabled = Table.Enabled or false
  1328. PRTCL.Parent = Parent
  1329. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1330. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1331. PRTCL.Speed = NumberRange.new(Speed)
  1332. PRTCL.VelocitySpread = Offset
  1333. PRTCL.Drag = Drag
  1334. PRTCL.Acceleration = Acel
  1335. if Enabled == false then
  1336. PRTCL:Emit(Emit)
  1337. Debris:AddItem(PRTCL,Lifetime2)
  1338. else
  1339. PRTCL.Enabled = true
  1340. end
  1341. return PRTCL
  1342. end
  1343.  
  1344. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1345. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1346. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1347. MakeForm(Part,"Wedge")
  1348. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1349. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1350. MakeForm(Part,"Wedge")
  1351. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1352. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1353. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1354. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1355. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1356. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1357. MakeForm(Part,"Cyl")
  1358. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1359. for i = 1, 8 do
  1360. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1361. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1362. end
  1363. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1364. MakeForm(Part,"Cyl")
  1365. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1366. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1367. MakeForm(Part,"Ball")
  1368. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1369. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1370. MakeForm(Part,"Wedge")
  1371. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1372. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1373. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1374. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1375. MakeForm(Part,"Cyl")
  1376. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1377. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1378. MakeForm(Part,"Cyl")
  1379. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1380. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1381. MakeForm(Part,"Cyl")
  1382. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1383. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1384. MakeForm(Part,"Wedge")
  1385. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1386. local LASTPART = Handle
  1387. for i = 1, 10 do
  1388. if LASTPART == Handle then
  1389. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1390. LASTPART = Part
  1391. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1392. else
  1393. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1394. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1395. LASTPART = Part
  1396. end
  1397. end
  1398.  
  1399. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  1400. MakeForm(Barrel,"Cyl")
  1401. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1402. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  1403. MakeForm(Part,"Cyl")
  1404. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  1405. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1406. MakeForm(Part,"Wedge")
  1407. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1408. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1409. MakeForm(Hole,"Cyl")
  1410. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  1411. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1412. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1413. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1414. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1415. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1416. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1417. coroutine.resume(coroutine.create(function()
  1418. while wait() do
  1419. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  1420. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  1421. end
  1422. end))
  1423.  
  1424. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1425. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1426.  
  1427. for _, c in pairs(Gun:GetDescendants()) do
  1428. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1429. c.Material = "Glass"
  1430. c.Color = C3(0,0,0)
  1431. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1432. c.Color = C3(1,0,0)
  1433. c.Material = "Neon"
  1434. end
  1435. end
  1436.  
  1437. Weapon.Parent = Character
  1438. for _, c in pairs(Weapon:GetChildren()) do
  1439. if c.ClassName == "Part" then
  1440. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1441. end
  1442. end
  1443.  
  1444. Weapon.Parent = Character
  1445. Gun.Parent = nil
  1446.  
  1447. for _, c in pairs(Gun:GetChildren()) do
  1448. if c.ClassName == "Part" then
  1449. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1450. end
  1451. end
  1452.  
  1453. for _, c in pairs(Weapon:GetChildren()) do
  1454. if c.ClassName == "Part" then
  1455. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1456. end
  1457. end
  1458.  
  1459. local SKILLTEXTCOLOR = C3(1,0,0)
  1460. local SKILLFONT = "Antique"
  1461. local SKILLTEXTSIZE = 7
  1462.  
  1463. Humanoid.Died:connect(function()
  1464. ATTACK = true
  1465. end)
  1466.  
  1467. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1468. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1469. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1470. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1471. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1472.  
  1473. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1474. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1475. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1476. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1477. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1478.  
  1479. function printbye(Name)
  1480. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1481. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1482. end
  1483. if INTRO == false and INSTANT == false then
  1484. INTRO = true
  1485. coroutine.resume(coroutine.create(function()
  1486. sick:Play()
  1487. Intro()
  1488. end))
  1489. end
  1490.  
  1491. workspace.ChildAdded:connect(function(instance)
  1492. for BANISH = 1, #TOBANISH do
  1493. if TOBANISH[BANISH] ~= nil then
  1494. if instance.Name == TOBANISH[BANISH] then
  1495. coroutine.resume(coroutine.create(function()
  1496. printbye(instance.Name)
  1497. instance:ClearAllChildren()
  1498. Debris:AddItem(instance,0.0005)
  1499. end))
  1500. end
  1501. end
  1502. end
  1503. end)
  1504.  
  1505. --//=================================\\
  1506. --|| DAMAGING
  1507. --\\=================================//
  1508.  
  1509. function ApplyDamage(Humanoid,Damage,OneShot)
  1510. Damage = Damage * DAMAGEMULTIPLIER
  1511. local DEAD = false
  1512. if Humanoid.Health < 2000 and OneShot == false then
  1513. if Humanoid.Health - Damage > 0 then
  1514. Humanoid.Health = Humanoid.Health - Damage
  1515. else
  1516. Humanoid.Parent:BreakJoints()
  1517. DEAD = true
  1518. end
  1519. else
  1520. DEAD = true
  1521. Humanoid.Parent:BreakJoints()
  1522. end
  1523. if DEAD == true then
  1524. local PARTS = {}
  1525. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1526. if CHILD:IsA("BasePart") then
  1527. table.insert(PARTS,CHILD)
  1528. end
  1529. end
  1530. coroutine.resume(coroutine.create(function()
  1531. wait(2)
  1532. repeat
  1533. Swait()
  1534. local PIECE = nil
  1535. if MRANDOM(1,5) == 1 then
  1536. for E = 1, #PARTS do
  1537. if MRANDOM(1,5) == 1 then
  1538. PIECE = PARTS[E]
  1539. table.remove(PARTS,E)
  1540. break
  1541. end
  1542. end
  1543. end
  1544. if PIECE ~= nil then
  1545. if PIECE.Name == "Head" then
  1546. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1547. else
  1548. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1549. end
  1550. PIECE:remove()
  1551. end
  1552. until #PARTS == 0
  1553. end))
  1554. end
  1555. end
  1556.  
  1557.  
  1558. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1559. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1560. defence.Name = ("HitBy"..Player.Name)
  1561. game:GetService("Debris"):AddItem(defence, 0.001)
  1562. Damage = Damage * DAMAGEMULTIPLIER
  1563. if Humanoid.Health ~= 0 then
  1564. local CritChance = MRANDOM(1,100)
  1565. if Damage > Humanoid.Health then
  1566. Damage = math.ceil(Humanoid.Health)
  1567. if Damage == 0 then
  1568. Damage = 0.1
  1569. end
  1570. end
  1571. Humanoid.Health = Humanoid.Health - Damage
  1572. end
  1573. end
  1574.  
  1575. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1576. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1577. defence.Name = ("HitBy"..Player.Name)
  1578. game:GetService("Debris"):AddItem(defence, 0.001)
  1579. Damage = Damage * DAMAGEMULTIPLIER
  1580. if Humanoid.Health ~= 0 then
  1581. local CritChance = MRANDOM(1,100)
  1582. if Damage > Humanoid.Health then
  1583. Damage = math.ceil(Humanoid.Health)
  1584. if Damage == 0 then
  1585. Damage = 0.1
  1586. end
  1587. end
  1588. Humanoid.Health = Humanoid.Health - Damage
  1589. end
  1590. end
  1591.  
  1592. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1593. local CHILDREN = workspace:GetDescendants()
  1594. for index, CHILD in pairs(CHILDREN) do
  1595. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1596. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1597. if HUM then
  1598. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1599. if TORSO then
  1600. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1601. if INSTAKILL == true then
  1602. CHILD:BreakJoints()
  1603. else
  1604. local DMG = MRANDOM(MINDMG,MAXDMG)
  1605. ApplyDamage(HUM,DMG,TORSO)
  1606. end
  1607. if FLING > 0 then
  1608. for _, c in pairs(CHILD:GetChildren()) do
  1609. if c:IsA("BasePart") then
  1610. local bv = Instance.new("BodyVelocity")
  1611. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1612. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1613. bv.Parent = c
  1614. Debris:AddItem(bv,0.05)
  1615. end
  1616. end
  1617. end
  1618. end
  1619. end
  1620. end
  1621. end
  1622. end
  1623. end
  1624.  
  1625. function CameraEnshaking(Length, Intensity)
  1626. coroutine.resume(coroutine.create(function()
  1627. local intensity = 1 * Intensity
  1628. local rotM = 0.01 * Intensity
  1629. for i = 0, Length, 0.1 do
  1630. Swait()
  1631. intensity = intensity - 0.05 * Intensity / Length
  1632. rotM = rotM - 5.0E-4 * Intensity / Length
  1633. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1634. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1635. end
  1636. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1637. end))
  1638. end
  1639.  
  1640. function KillChildren(v)
  1641. v:BreakJoints()
  1642. for _, c in pairs(v:GetChildren()) do
  1643. if c:IsA("BasePart") then
  1644. if c.Transparency < 1 then
  1645. if c:FindFirstChildOfClass("Decal") then
  1646. c:FindFirstChildOfClass("Decal"):remove()
  1647. end
  1648. particles(c)
  1649. c.PE.Enabled = true
  1650. c.Parent = Effects
  1651. c.CanCollide = false
  1652. c.Material = "Neon"
  1653. c.Color = C3(1,0,0)
  1654. c.Transparency = 1
  1655. local grav = Instance.new("BodyPosition",c)
  1656. grav.P = 20000
  1657. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1658. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1659. grav.Name = "GravityForce"
  1660. coroutine.resume(coroutine.create(function()
  1661. for i = 1, 20 do
  1662. Swait()
  1663. c.Transparency = c.Transparency + 1/20
  1664. end
  1665. c.PE.Enabled = false
  1666. Debris:AddItem(c,2)
  1667. end))
  1668. end
  1669. end
  1670. end
  1671. end
  1672.  
  1673. function ApplyAoE(POSITION,RANGE)
  1674. local CHILDREN = workspace:GetDescendants()
  1675. for index, CHILD in pairs(CHILDREN) do
  1676. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1677. local LISTED = false
  1678. for LIST = 1, #WHITELIST do
  1679. if WHITELIST[LIST] ~= nil then
  1680. if CHILD.Name == WHITELIST[LIST] then
  1681. LISTED = true
  1682. end
  1683. end
  1684. end
  1685. if LISTED == false then
  1686. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1687. if HUM then
  1688. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1689. if TORSO then
  1690. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1691. KillChildren(CHILD)
  1692. end
  1693. end
  1694. end
  1695. end
  1696. end
  1697. end
  1698. end
  1699.  
  1700. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1701. coroutine.resume(coroutine.create(function()
  1702. local METEOR = IT("Model",Effects)
  1703. METEOR.Name = "Meteorite"
  1704. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1705. METEOR.PrimaryPart = CENTER
  1706. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1707. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1708. for i = 1, 15 do
  1709. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1710. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1711. end
  1712. if ISDEBREE ~= true then
  1713. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1714. else
  1715. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1716. end
  1717. local IMPACT = false
  1718. CreateSound(463593339, CENTER, 10, 0.6)
  1719. if SIZE >= 3.5 then
  1720. for i = 1, MRANDOM(3,7) do
  1721. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1722. end
  1723. end
  1724. for i = 1, 200 do
  1725. Swait()
  1726. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1727. if HITFLOOR == nil then
  1728. local ORI = CENTER.Orientation
  1729. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1730. else
  1731. if HITFLOOR.Anchored == true then
  1732. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1733. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1734. end
  1735. IMPACT = true
  1736. break
  1737. end
  1738. end
  1739. if IMPACT == true then
  1740. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1741. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1742. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1743. ApplyAoE(CENTER.Position,30*SIZE)
  1744. end
  1745. METEOR:remove()
  1746. end))
  1747. end
  1748.  
  1749. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1750. local CHILDREN = workspace:GetDescendants()
  1751. for index, CHILD in pairs(CHILDREN) do
  1752. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1753. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1754. if HUM then
  1755. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1756. if TORSO then
  1757. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1758. if BRUTAL == true then
  1759. Kill(CHILD)
  1760. else
  1761. CHILD:BreakJoints()
  1762. end
  1763. end
  1764. end
  1765. end
  1766. end
  1767. end
  1768. end
  1769.  
  1770. function Kill(Char)
  1771. local NewCharacter = IT("Model",Effects)
  1772. NewCharacter.Name = "Ow im ded ;-;"
  1773. for _, c in pairs(Char:GetDescendants()) do
  1774. if c:IsA("BasePart") and c.Transparency == 0 then
  1775. c:BreakJoints()
  1776. c.Material = "Glass"
  1777. c.Color = C3(1,0,0)
  1778. c.CanCollide = true
  1779. c.Transparency = 0.3
  1780. if c:FindFirstChildOfClass("SpecialMesh") then
  1781. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1782. end
  1783. if c.Name == "Head" then
  1784. c:ClearAllChildren()
  1785. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1786. end
  1787. if c.ClassName == "MeshPart" then
  1788. c.TextureID = ""
  1789. end
  1790. if c:FindFirstChildOfClass("BodyPosition") then
  1791. c:FindFirstChildOfClass("BodyPosition"):remove()
  1792. end
  1793. if c:FindFirstChildOfClass("ParticleEmitter") then
  1794. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1795. end
  1796. c.Parent = NewCharacter
  1797. c.Name = "DeadPart"
  1798. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1799. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1800. end
  1801. end
  1802. Char:remove()
  1803. Debris:AddItem(NewCharacter,5)
  1804. end
  1805.  
  1806. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1807. local CHILDREN = workspace:GetDescendants()
  1808. for index, CHILD in pairs(CHILDREN) do
  1809. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1810. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1811. if HUM then
  1812. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1813. if TORSO then
  1814. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1815. if BRUTAL == true then
  1816. Kill(CHILD)
  1817. else
  1818. CHILD:BreakJoints()
  1819. end
  1820. end
  1821. end
  1822. end
  1823. end
  1824. end
  1825. end
  1826.  
  1827. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1828. local CHILDREN = workspace:GetDescendants()
  1829. for index, CHILD in pairs(CHILDREN) do
  1830. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1831. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1832. if HUM then
  1833. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1834. if TORSO then
  1835. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1836. if BRUTAL == true then
  1837. Kill(CHILD)
  1838. else
  1839. CHILD:BreakJoints()
  1840. end
  1841. end
  1842. end
  1843. end
  1844. end
  1845. end
  1846. end
  1847.  
  1848. function Banish(Foe)
  1849. if Foe then
  1850. coroutine.resume(coroutine.create(function()
  1851. --if game.Players:FindFirstChild(Foe.Name) then
  1852. table.insert(TOBANISH,Foe.Name)
  1853. printbye(Foe.Name)
  1854. --end
  1855. Foe.Archivable = true
  1856. local CLONE = Foe:Clone()
  1857. Foe:Destroy()
  1858. CLONE.Parent = Effects
  1859. CLONE:BreakJoints()
  1860. local MATERIALS = {"Glass","Neon"}
  1861. for _, c in pairs(CLONE:GetDescendants()) do
  1862. if c:IsA("BasePart") then
  1863. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1864. CreateSound(138271815, c, 10, 1, false)
  1865. end
  1866. c.Anchored = true
  1867. c.Transparency = c.Transparency + 0.2
  1868. c.Material = MATERIALS[MRANDOM(1,2)]
  1869. c.Color = C3(1,0,0)
  1870. if c.ClassName == "MeshPart" then
  1871. c.TextureID = ""
  1872. end
  1873. if c:FindFirstChildOfClass("SpecialMesh") then
  1874. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1875. end
  1876. if c:FindFirstChildOfClass("Decal") then
  1877. c:FindFirstChildOfClass("Decal"):remove()
  1878. end
  1879. c.Name = "Banished"
  1880. c.CanCollide = false
  1881. else
  1882. c:remove()
  1883. end
  1884. end
  1885. local A = false
  1886. for i = 1, 35 do
  1887. if A == false then
  1888. A = true
  1889. elseif A == true then
  1890. A = false
  1891. end
  1892. for _, c in pairs(CLONE:GetDescendants()) do
  1893. if c:IsA("BasePart") then
  1894. c.Anchored = true
  1895. c.Material = MATERIALS[MRANDOM(1,2)]
  1896. c.Transparency = c.Transparency + 0.8/35
  1897. if A == false then
  1898. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1899. elseif A == true then
  1900. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1901. end
  1902. end
  1903. end
  1904. Swait()
  1905. end
  1906. CLONE:remove()
  1907. end))
  1908. end
  1909. end
  1910.  
  1911.  
  1912. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1913. local CHILDREN = workspace:GetDescendants()
  1914. for index, CHILD in pairs(CHILDREN) do
  1915. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1916. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1917. if HUM then
  1918. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1919. if TORSO then
  1920. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1921. if ISBANISH == true then
  1922. Banish(CHILD)
  1923. else
  1924. if ISBANISH == "Gravity" then
  1925. HUM.PlatformStand = true
  1926. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1927. local grav = Instance.new("BodyPosition",TORSO)
  1928. grav.D = 15
  1929. grav.P = 20000
  1930. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1931. grav.position = TORSO.Position
  1932. grav.Name = "V3BanishForce"..Player.Name
  1933. else
  1934. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1935. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1936. end
  1937. else
  1938. HUM.PlatformStand = false
  1939. end
  1940. end
  1941. elseif ISBANISH == "Gravity" then
  1942. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1943. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1944. HUM.PlatformStand = false
  1945. end
  1946. end
  1947. end
  1948. end
  1949. end
  1950. end
  1951. end
  1952.  
  1953. function SpawnSmite(POS)
  1954. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1955. local EMITPOS = HITPOS
  1956. if HITFLOOR ~= nil then
  1957. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1958. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1959. EMITPOS = HITPOS
  1960. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1961. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1962. EMITPOS = HITPOS
  1963. end
  1964. end
  1965. if HITFLOOR ~= nil then
  1966. ApplyAoE(EMITPOS,10)
  1967. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1968. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1969. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1970. for i = 1, 5 do
  1971. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1972. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1973. end
  1974. end
  1975. end
  1976.  
  1977. --//=================================\\
  1978. --|| ATTACK FUNCTIONS AND STUFF
  1979. --\\=================================//
  1980.  
  1981. function eh()
  1982. ATTACK = true
  1983. Rooted = false
  1984. Speed = 20
  1985. Swait()
  1986. local CHILDREN = workspace:GetDescendants()
  1987. for index, CHILD in pairs(CHILDREN) do
  1988. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1989. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1990. if HUM then
  1991. local TORSO = CHILD:FindFirstChild("Head")
  1992. if TORSO then
  1993. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1994. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1995. TORSO:remove()
  1996. if CHILD:FindFirstChild("Torso") then
  1997. Ragdoll(CHILD,Torso,true)
  1998. elseif CHILD:FindFirstChild("UpperTorso") then
  1999. R15Ragdoll(CHILD,true)
  2000. end
  2001. end
  2002. end
  2003. end
  2004. end
  2005. end
  2006. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2007. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2008. for i=0, 0.3, 0.1 / Animation_Speed do
  2009. Swait()
  2010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2011. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2016. end
  2017. Speed = 20
  2018. ATTACK = false
  2019. Rooted = false
  2020. end
  2021.  
  2022. function Taunt()
  2023. ATTACK = true
  2024. Rooted = true
  2025. CreateSound("1238240145", Torso, 6, 0.9)
  2026. for i=0, 0.6, 0.1 / Animation_Speed do
  2027. Swait()
  2028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2034. end
  2035. for i=0, 0.6, 0.1 / Animation_Speed do
  2036. Swait()
  2037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2043. end
  2044. for i=0, 0.6, 0.1 / Animation_Speed do
  2045. Swait()
  2046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2052. end
  2053. for i=0, 0.6, 0.1 / Animation_Speed do
  2054. Swait()
  2055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2061. end
  2062. for i=0, 0.6, 0.1 / Animation_Speed do
  2063. Swait()
  2064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2070. end
  2071. for i=0, 0.6, 0.1 / Animation_Speed do
  2072. Swait()
  2073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2079. end
  2080. ATTACK = false
  2081. Rooted = false
  2082. end
  2083.  
  2084. function TakeOnMe()
  2085. Speed = 16
  2086. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  2087. ATTACK = true
  2088. Rooted = false
  2089. local DANCE = true
  2090. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2091. if NEWKEY == "p" then
  2092. DANCE = false
  2093. end
  2094. end)
  2095. PLAYSONG = false
  2096. while true do
  2097. for i = 1, 15 do
  2098. Swait()
  2099. MEME.Parent = Effects
  2100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2106. end
  2107. if DANCE == false then
  2108. break
  2109. end
  2110. for i = 1, 15 do
  2111. Swait()
  2112. MEME.Parent = Effects
  2113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2115. if MRANDOM(1,7) == 1 then
  2116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2117. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2121. end
  2122. end
  2123. PLAYSONG = true
  2124. KEY:Disconnect()
  2125. MEME:remove()
  2126. Speed = 25
  2127. ATTACK = false
  2128. Rooted = false
  2129. end
  2130.  
  2131. function Intro()
  2132. ATTACK = true
  2133. Rooted = true
  2134. repeat
  2135. Swait()
  2136. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2143. until sick.TimePosition > 114
  2144. repeat
  2145. Swait()
  2146. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2152. until sick.TimePosition > 116
  2153. repeat
  2154. Swait()
  2155. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0.2,0.2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2156. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2162. until sick.TimePosition >119
  2163. Gun.Parent = Character
  2164. tecks2.TextTransparency = 0
  2165. for i = 1, 100 do
  2166. Swait()
  2167. for _, c in pairs(Character:GetChildren()) do
  2168. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2169. c.Transparency = 0
  2170. end
  2171. end
  2172. for _, c in pairs(Weapon:GetChildren()) do
  2173. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2174. c.Transparency = 0
  2175. end
  2176. end
  2177. for _, c in pairs(Weapon:GetDescendants()) do
  2178. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2179. c.Material = "Glass"
  2180. c.Color = C3(0,0,0)
  2181. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2182. c.Color = C3(1,0,0)
  2183. c.Material = "Neon"
  2184. end
  2185. end
  2186. end
  2187. TRANSFORMED = true
  2188. ATTACK = false
  2189. Rooted = false
  2190. end
  2191.  
  2192. function Shot()
  2193. ATTACK = true
  2194. Rooted = false
  2195. for i=0, 0.2, 0.05 / Animation_Speed do
  2196. Swait()
  2197. turnto(Mouse.Hit.p)
  2198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2204. end
  2205. repeat
  2206. for i=0, 0.2, 0.05 / Animation_Speed do
  2207. Swait()
  2208. turnto(Mouse.Hit.p)
  2209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2215. end
  2216. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2217. SpawnTrail(Hole.Position,POS)
  2218. if HIT ~= nil then
  2219. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2220. Banish(HIT.Parent)
  2221. end
  2222. end
  2223. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2224. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2225. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2226. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2227. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2228. for i=0, 0.2, 0.05 / Animation_Speed do
  2229. Swait()
  2230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2236. end
  2237. until KEYHOLD == false
  2238. ATTACK = false
  2239. Rooted = false
  2240. end
  2241.  
  2242. function Shot2()
  2243. ATTACK = true
  2244. Rooted = false
  2245. for i=0, 0.2, 0.05 / Animation_Speed do
  2246. Swait()
  2247. turnto(Mouse.Hit.p)
  2248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2254. end
  2255. repeat
  2256. for i=0, 0.2, 0.05 / Animation_Speed do
  2257. Swait()
  2258. turnto(Mouse.Hit.p)
  2259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2265. end
  2266. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2267. SpawnTrail(Hole.Position,POS)
  2268. if HIT ~= nil then
  2269. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2270. Kill(HIT.Parent)
  2271. end
  2272. end
  2273. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2274. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2275. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2276. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2277. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2278. for i=0, 0.2, 0.05 / Animation_Speed do
  2279. Swait()
  2280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2286. end
  2287. until KEYHOLD == false
  2288. ATTACK = false
  2289. Rooted = false
  2290. end
  2291.  
  2292. function AttackTemplate()
  2293. ATTACK = true
  2294. Rooted = false
  2295. for i=0, 1, 0.1 / Animation_Speed do
  2296. Swait()
  2297. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2303. end
  2304. ATTACK = false
  2305. Rooted = false
  2306. end
  2307.  
  2308. function Finisher()
  2309. local TARGET = Mouse.Target
  2310. if TARGET ~= nil then
  2311. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  2312. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  2313. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2314. if ROOT and HUM.Health > 0 then
  2315. local FOE = Mouse.Target.Parent
  2316. ATTACK = true
  2317. Rooted = true
  2318. RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  2319. ROOT.Anchored = true
  2320. CreateSound(670796769, Torso, 9999, 0.6, false)
  2321. CreateSound(159882598, Torso, 5, 0.9, false)
  2322. for i=0, 0.4, 0.1 / Animation_Speed do
  2323. Swait()
  2324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2330. end
  2331. HUM.PlatformStand = true
  2332. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  2333. coroutine.resume(coroutine.create(function()
  2334. Swait()
  2335. ROOT.Anchored = true
  2336. end))
  2337. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  2338. for i=0, 0.2, 0.1 / Animation_Speed do
  2339. Swait()
  2340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2346. end
  2347. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2348. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2349. for i=0, 0.2, 0.1 / Animation_Speed do
  2350. Swait()
  2351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2357. end
  2358. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2359. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2360. local AMMO = 6
  2361. local FIRING = true
  2362. local SHOOTING = false
  2363. local TIMER = 70
  2364. CreateSound(147722227, GunPoint, 6, 1.3, false)
  2365. for i=0, 0.2, 0.1 / Animation_Speed do
  2366. Swait()
  2367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. end
  2374. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2375. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2376. for i = 1, 6 do
  2377. local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  2378. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  2379. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2380. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2381. HUM.Health = HUM.Health/1.5
  2382. for i=0, 0.2, 0.1 / Animation_Speed do
  2383. Swait()
  2384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. end
  2391. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2392. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2393. for i=0, 0.2, 0.1 / Animation_Speed do
  2394. Swait()
  2395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. end
  2402. end
  2403. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2404. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2405. ApplyDamage(HUM,0,true)
  2406. FOE:BreakJoints()
  2407. ROOT.Anchored = false
  2408. for i=0, 0.3, 0.1 / Animation_Speed do
  2409. Swait()
  2410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. end
  2417. ATTACK = false
  2418. Rooted = false
  2419. end
  2420. end
  2421. end
  2422. end
  2423.  
  2424.  
  2425. --//=================================\\
  2426. --|| ASSIGN THINGS TO KEYS
  2427. --\\=================================//
  2428.  
  2429. function MouseDown(Mouse)
  2430. if ATTACK == false then
  2431. end
  2432. end
  2433.  
  2434. function MouseUp(Mouse)
  2435. HOLD = false
  2436. end
  2437.  
  2438. function KeyDown(Key)
  2439. KEYHOLD = true
  2440. if Key == "z" and ATTACK == false then
  2441. Shot()
  2442. end
  2443.  
  2444. if Key == "v" and ATTACK == false then
  2445. Shot2()
  2446. end
  2447.  
  2448. if Key == "x" and ATTACK == false then
  2449. Finisher()
  2450. end
  2451.  
  2452. if Key == "t" and ATTACK == false then
  2453. Taunt()
  2454. end
  2455.  
  2456. if Key == "c" and ATTACK == false then
  2457. eh()
  2458. end
  2459. end
  2460.  
  2461. function KeyUp(Key)
  2462. KEYHOLD = false
  2463. end
  2464.  
  2465. Mouse.Button1Down:connect(function(NEWKEY)
  2466. MouseDown(NEWKEY)
  2467. end)
  2468. Mouse.Button1Up:connect(function(NEWKEY)
  2469. MouseUp(NEWKEY)
  2470. end)
  2471. Mouse.KeyDown:connect(function(NEWKEY)
  2472. KeyDown(NEWKEY)
  2473. end)
  2474. Mouse.KeyUp:connect(function(NEWKEY)
  2475. KeyUp(NEWKEY)
  2476. end)
  2477.  
  2478. --//=================================\\
  2479. --\\=================================//
  2480.  
  2481.  
  2482. function unanchor()
  2483. if UNANCHOR == true then
  2484. g = Character:GetChildren()
  2485. for i = 1, #g do
  2486. if g[i].ClassName == "Part" then
  2487. g[i].Anchored = false
  2488. end
  2489. end
  2490. end
  2491. end
  2492.  
  2493.  
  2494. --//=================================\\
  2495. --|| WRAP THE WHOLE SCRIPT UP
  2496. --\\=================================//
  2497.  
  2498. Humanoid.Changed:connect(function(Jump)
  2499. if Jump == "Jump" and (Disable_Jump == true) then
  2500. Humanoid.Jump = false
  2501. end
  2502. end)
  2503.  
  2504. local FF = IT("ForceField",Character)
  2505. FF.Visible = false
  2506.  
  2507. INSTANT = false
  2508. Speed = 20
  2509.  
  2510. while true do
  2511. Swait()
  2512. SINE = SINE + CHANGE
  2513. ANIMATE.Parent = nil
  2514. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2515. IDLEANIMATION:Play()
  2516. if TRANSFORMED == true then
  2517. tecks2.TextTransparency = 0
  2518. for _, c in pairs(Character:GetChildren()) do
  2519. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2520. c.Anchored = false
  2521. c.Transparency = 0
  2522. end
  2523. end
  2524. for _, c in pairs(Weapon:GetChildren()) do
  2525. if c.ClassName == "Part" then
  2526. c.Transparency = 0
  2527. end
  2528. end
  2529. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2530. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2531. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2532. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2533. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2534. if ATTACK == false and VALUE2 == false then
  2535. end
  2536. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2537. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2538. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2539. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2540. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2541. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2542. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2543. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2544. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2545. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2546. end
  2547. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2548. ANIM = "Jump"
  2549. if ATTACK == false then
  2550. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2556. end
  2557. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2558. ANIM = "Fall"
  2559. if ATTACK == false then
  2560. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2566. end
  2567. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2568. ANIM = "Idle"
  2569. if ATTACK == false then
  2570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2571. if MRANDOM(1,7) == 1 then
  2572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2573. end
  2574. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2579. end
  2580. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2581. ANIM = "Walk"
  2582. if ATTACK == false then
  2583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2585. if MRANDOM(1,7) == 1 then
  2586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2587. end
  2588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2590. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2592. end
  2593. end
  2594. end
  2595. --end
  2596. Humanoid.DisplayDistanceType = "None"
  2597. unanchor()
  2598. tecks2.TextColor3 = BrickColor.Random().Color
  2599. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2600. Humanoid.MaxHealth = "inf"
  2601. Humanoid.Health = "inf"
  2602. if Rooted == false then
  2603. Disable_Jump = false
  2604. Humanoid.WalkSpeed = Speed
  2605. elseif Rooted == true then
  2606. Disable_Jump = true
  2607. Humanoid.WalkSpeed = 0
  2608. end
  2609. if Head:FindFirstChild("face") then
  2610. Head.face.Texture = "rbxassetid://403870689"
  2611. end
  2612. local MATHS = {"0","1"}
  2613. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2614. Humanoid.PlatformStand = false
  2615. if INTRO == false and INSTANT == false then
  2616. INTRO = true
  2617. coroutine.resume(coroutine.create(function()
  2618. sick:Play()
  2619. Intro()
  2620. end))
  2621. end
  2622. if INSTANT == true then
  2623. if TRANSFORMED == false then
  2624. sick.TimePosition = 60
  2625. sick:Play()
  2626. end
  2627. TRANSFORMED = true
  2628. end
  2629. script.Parent = PlayerGui
  2630. Character.Parent = workspace
  2631. Humanoid.Parent = Character
  2632. end
  2633. --//=================================\\
  2634. --\\=================================//
  2635.  
  2636.  
  2637.  
  2638.  
  2639.  
  2640. --//====================================================\\--
  2641. --|| END OF SCRIPT
  2642. --\\====================================================//--
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