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1
	-- This script has been converted to FE by Artkiller_exe
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by Arkiller_exe")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
88
--[[ Godspeed ]]--
89
-------------------------------------------------------
90
--[[
91
92
This script was created by WafflesAreVeryGood or Nobody#3907
93
94
--]]
95
-------------------------------------------------------
96-
	--[[ Reference ]]--
96+
97
-------------------------------------------------------
98-
	Burn Function
98+
99-
	hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}})
99+
100
warn("--------Global Message--------")
101-
	Freeze Function
101+
102-
	hurt(char.Head, 0, "Freeze", {char, 1})
102+
103
	--[[Changeable Variables]]--
104-
	Stun Function
104+
105-
	hurt(char.Head, 0, "Stun", {char, 0.2})
105+
106
settings.Damage = {
107
	Color = nil,
108
	StrokeColor = nil,
109
	Font = nil,
110
}
111
settings.ShowDamageEnabled = false
112
settings.CustomAnim = true
113
settings.Song = 1513216381
114
local soundlist = {
115
	HardHit1 = "rbxassetid://565207203",
116
	HardHit2 = "rbxassetid://541909913",
117
	HardHit3 = "rbxassetid://541909983",
118
	WeakHit1 = "rbxassetid://558642292",
119
	WeakHit2 = "rbxassetid://541907812",
120
	Slice1 = "rbxassetid://260429964",
121
	Slice2 = "rbxassetid://260430015",
122
	Explosion1 = "rbxassetid://138186576",
123
	Explosion2 = "rbxassetid://157878578",
124
	Woosh1 = "rbxassetid://541909867",
125
	Woosh2 = "rbxassetid://541909763",
126
	Freeze = "rbxassetid://268249319",
127
	Thaw = "rbxassetid://1578580965",
128
	Burn = "rbxassetid://298181829",
129
	
130
}
131
local attack_data = {
132
	{
133
		Name = "Godspeed",
134
		Description = "Enable the godspeed. [TOGGLE]",
135
		Key = "G",
136
	},
137
	{
138
		Name = "Left Punch",
139
		Description = "Punch.",
140
		Key = "Q",
141
	},
142
	{
143
		Name = "Right Punch",
144
		Description = "Punch again.",
145
		Key = "E",
146
	},
147
	{
148
		Name = "Slam",
149
		Description = "Slam downwards, good spike move.",
150
		Key = "R",
151
	},
152
	{
153
		Name = "Uppercut",
154
		Description = "Jump into the air and do an uppercut.",
155
		Key = "Y",
156
	},
157
	{
158
		Name = "Power Punch",
159
		Description = "Punch but stronger.",
160
		Key = "F",
161
	},
162
	{
163
		Name = "Run",
164
		Description = "Hold shift to gotta go fast.",
165
		Key = "Shift",
166
	},
167
	
168
}
169
170
	--[[Important Variables]]--
171
local plr = owner
172
local char = plr.Character
173
local input = game:GetService('UserInputService')
174
----
175
local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
176
local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
177
local rs = torso["Right Shoulder"]
178
local ls = torso["Left Shoulder"]
179
local rh = torso["Right Hip"]
180
local lh = torso["Left Hip"]
181
local neck = torso.Neck
182
local rj = rootpart["RootJoint"]
183
local humanoid = char:FindFirstChildOfClass("Humanoid")
184
----
185
local huge = Vector3.new(math.huge, math.huge, math.huge)
186
local attacking = false
187
local cananim = true
188
local animpose = "Idle"
189
local timestate = "None"
190
local lastpose = animpose
191
local movespeed = 0
192
local playermass = 0
193
for i,v in pairs(char:GetChildren()) do
194
	if v:IsA("BasePart") then
195
		playermass = playermass + v:GetMass()
196
	end
197
end
198
local timedata = {}
199
----
200
	--[[ Moves Gui ]]--
201
202
local mgui = Instance.new("ScreenGui")
203
mgui.Name = "MovesGui"
204
local bg = Instance.new("Frame")
205
bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
206
bg.Position = UDim2.new(0,504,0,164)
207
bg.Name = "Background"
208
bg.Size = UDim2.new(-0.035,379,0,225)
209
bg.Visible = false
210
bg.Parent = mgui
211
local container = Instance.new("ScrollingFrame")
212
container.Name = "Container"
213
container.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
214
container.BorderSizePixel = 0
215
container.Visible = true
216
container.Position = UDim2.new(0,16,0,46)
217
container.Size = UDim2.new(0,132,0,162)
218
container.CanvasSize = UDim2.new(0,0,0,10)
219
container.ScrollBarThickness = 4
220
container.Parent = bg
221
local copy = Instance.new("TextButton")
222
copy.Name = "Move"
223
copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
224
copy.BorderSizePixel = 0
225
copy.Position = UDim2.new(0,4,0,4)
226
copy.Size = UDim2.new(0,118,0,29)
227
copy.Font = "SourceSansLight"
228
copy.Text = "Move Name"
229
copy.TextColor3 = Color3.new(197/255,0,0)
230
copy.TextSize = 20
231
copy.Visible = false
232
copy.Parent = container
233
local atkinfo = container:Clone()
234
for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end
235
atkinfo.Name = "AtkInfo"
236
atkinfo.Visible = true
237
atkinfo.Position = UDim2.new(0,167,0,50)
238
atkinfo.Size = UDim2.new(0,159,0,165)
239
atkinfo.Parent = bg
240
local movename = Instance.new("TextLabel")
241
movename.Name = "MoveName"
242
movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
243
movename.BorderSizePixel = 0
244
movename.Position = UDim2.new(0,4,0,4)
245
movename.Size = UDim2.new(0,150,0,30)
246
movename.Font = "SourceSansLight"
247
movename.TextColor3 = Color3.new(197/255,0,0)
248
movename.TextSize = 20
249
movename.Text = "same"
250
movename.Parent = atkinfo
251
local movedesc = movename:Clone()
252
movedesc.Position = UDim2.new(0,4,0,47)
253
movedesc.Size = UDim2.new(0,150,0,133)
254
movedesc.Text = "Move Description"
255
movedesc.TextSize = 18
256
movedesc.Name = "MoveDesc"
257
movedesc.TextXAlignment = "Left"
258
movedesc.TextYAlignment = "Top"
259
movedesc.TextWrapped = true
260
movedesc.Parent = atkinfo
261
local title = movedesc:Clone()
262
title.Name = "Title"
263
title.Font = "SourceSansLight"
264
title.Text = "Moves List"
265
title.TextSize = 28
266
title.BackgroundColor3 = Color3.new(36/255,36/255,36/255)
267
title.Position = UDim2.new(0,0,0,0)
268
title.Size = UDim2.new(1,0,0,30)
269
title.TextXAlignment = "Center"
270
title.TextYAlignment = "Center"
271
title.Parent = bg
272
local toggle = copy:Clone()
273
toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
274
toggle.Position = UDim2.new(0,0,0,288)
275
toggle.Size = UDim2.new(0,70,0,20)
276
toggle.Visible = true
277
toggle.Font = "SourceSans"
278
toggle.Text = "Toggle Moves"
279
toggle.Name = "Toggle"
280
toggle.TextSize = 14
281
toggle.Parent = mgui
282
mgui.Parent = plr:FindFirstChildOfClass("PlayerGui")
283
toggle.MouseButton1Click:connect(function()
284
	bg.Visible = not bg.Visible
285
end)
286
local pos = copy.Position -UDim2.new(0,0,0,29)
287
for _,data in pairs(attack_data) do
288
	local new = copy:Clone()
289
	pos = pos +UDim2.new(0,0,0,29)
290
	container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29)
291
	new.Position = pos
292
	new.Text = data.Name.."["..data.Key.."]"
293
	new.Visible = true
294
	spawn(function()
295
		swait()
296
		if not new.TextFits then
297
			new.TextScaled = true
298
		end
299
	end)
300
	new.Parent = container
301
	new.MouseButton1Click:connect(function()
302
		movename.Text = data.Name
303
		movedesc.Text = data.Description
304
		spawn(function()
305
			swait()
306
			if not movename.TextFits then
307
				movename.TextScaled = true
308
			else
309
				movename.TextScaled = false
310
			end
311
			if not movedesc.TextFits then
312
				movename.TextScaled = true
313
			else
314
				movename.TextScaled = false
315
			end
316
		end)
317
	end)
318
end
319
	--[[ Functions ]]--
320
321
function addattack(keycode, func)
322
	if keycode ~= "MouseClick" then
323
		input.InputBegan:connect(function(inp)
324
			if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
325
				func()
326
			end
327
		end)
328
	else
329
		mouse.Button1Down:connect(function()
330
			func()
331
		end)
332
	end
333
end
334
function attackend(keycode, func)
335
	input.InputEnded:connect(function(inp)
336
		if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
337
			func()
338
		end
339
	end)
340
end
341
function swait(t)
342
	if t then
343
		for i = 0, t do
344
			game:GetService('RunService').Stepped:wait(0)
345
		end
346
	else
347
		game:GetService('RunService').Stepped:wait(0)
348
	end
349
	return true
350
end
351
function fade(obj, dest, grow)
352
	spawn(function()
353
		local oldcf = obj.CFrame
354
		for i = 0, 10 do
355
			if grow then
356
				obj.Size = obj.Size +Vector3.new(1,1,1)
357
				obj.CFrame = oldcf
358
			end
359
			obj.Transparency = obj.Transparency +0.1
360
			swait()
361
		end
362
		if dest then
363
		obj:Destroy()
364
		end
365
	end)
366
end
367
function replacejoint(name)
368
	local j = torso:FindFirstChild(name)
369
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
370
	if j then
371
		if true then
372
			local already = j.Parent:FindFirstChild(j.Name.." Replacement")
373
			local new = Instance.new("Weld")
374
			local c0 = j.C0
375
			local c1 = j.C1
376
			new.Part0 = j.Part0
377
			j.Part0 = nil
378
			new.Name = j.Name.." Replacement"
379
			if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
380
			new.Parent = j.Parent
381
			new.Part1 = j.Part1
382
			new.C0 = c0
383
			new.C1 = c1
384
			return new
385
		end
386
	end
387
end
388
function removejoint(name, fast)
389
	local j = torso:FindFirstChild(name.." Replacement")
390
	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
391
	if j then
392
		local p0 = j.Part0
393
		if p0 ~= nil then
394
		local c0 = j.C0
395
		local c1 = j.C1
396
		j:Destroy()
397
		local new = p0:FindFirstChild(name)
398
		local ac0 = new.C0
399
		local ac1 = new.C1
400
		new.Part0 = p0
401
		new.C0 = c0
402
		new.C1 = c1
403
		spawn(function()
404
			if name ~= "RootJoint" then
405
			if not fast then
406
			for i = 0, 0.6, 0.1 do
407
				new.C0 = new.C0:Lerp(ac0, 0.5)
408
				new.C1 = new.C1:lerp(ac1, 0.5)
409
				swait()
410
			end
411
			else
412
				new.C0 = new.C0:Lerp(ac0, 1)
413
				new.C1 = new.C1:lerp(ac1, 1)
414
			end
415
			end
416
		end)
417
		end
418
	end
419
end
420
function fixalljoints(fast)
421
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
422
		removejoint(v, fast)
423
	end
424
end
425
function getnewjoints()
426
	local rs = replacejoint("Right Shoulder")
427
	local ls = replacejoint("Left Shoulder")
428
	local rh = replacejoint("Right Hip")
429
	local lh = replacejoint("Left Hip")
430
	local neck = replacejoint("Neck")
431
	local rj = replacejoint("RootJoint")
432
	return rs,ls,rh,lh,neck,rj
433
end
434
function knockback(hit, dir, force)
435
	local bp = Instance.new("BodyPosition")
436
	bp.MaxForce = huge
437
	bp.D = 1000*(timestate == "Slow" and 0.9 or 1)
438
	bp.P = 20000*(force/5)
439
	bp.Position = (CFrame.new(hit.Position, hit.Position+dir)*CFrame.new(0,0,-force)).p
440
	bp.Parent = hit
441
	game:GetService('Debris'):AddItem(bp, force/5)
442
end
443
function soundeffect(id, volume, speed, parent, extra)
444
	extra = extra or {}
445
	local func = function()
446
		local s = LoadLibrary("RbxUtility").Create("Sound")()
447
		s.Name = "WSoundEffect"
448
		s.Volume = volume
449
		s.PlaybackSpeed = speed
450
		s.SoundId = id
451
		s.Looped = false
452
		if extra.Pitch then
453
			local ef = Instance.new("PitchShiftSoundEffect")
454
			ef.Octave = extra.Pitch or 1
455
			ef.Enabled = true
456
			ef.Priority = 0
457
			ef.Parent = s
458
		end
459
		s.Parent = parent
460
		if extra.Immune then
461
			Instance.new("StringValue", s).Name = "Immune"
462
		end
463
		s:Play()
464
		s.TimePosition = extra.Start or 0
465
		repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
466
		s:Destroy()
467
		return s
468
	end
469
	if extra.ForceWait then
470
		func()
471
	else
472
		return spawn(func)
473
	end
474
end
475
function getfunction(nm)
476
	if nm == "Burn" then
477
		return function(character, data)
478
			if character:FindFirstChild("Burn") then
479
				return
480
			end
481
			local val = Instance.new("StringValue")
482
			val.Name = "Burn"
483
			val.Parent = character
484
			for i = 1, data.Time*100 do
485
				if not character:FindFirstChild("Burn") then
486
					break
487
				end
488
				if i%data.Rate == 0 then
489
					local hum = character:FindFirstChildOfClass("Humanoid")
490
					if hum then
491
						hurt(torso, data.Damage)
492
					end
493
					soundeffect(soundlist.Burn, 1, 1, torso)
494
					spawn(function()
495
						for i = 1, 4 do
496
							spawn(function()
497
								local p = Instance.new("Part")
498
								p.Material = "Neon"
499
								p.CanCollide = false
500
								p.Anchored = true
501
								p.Size = Vector3.new(0.5,0.5,0.5)
502
								p.Name = "fireeffect"
503
								p.Color = data.Color or Color3.new(1,162/255,0)
504
								p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
505
								p.Parent = torso
506
								local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
507
								local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
508
								local opcf = p.CFrame
509
								local opsz = p.Size
510
								for i = 0, 1, 0.01 do
511
									p.Transparency = i/1
512
									local cf = p.CFrame
513
									p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
514
									p.CFrame = cf
515
									p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
516
									swait()
517
								end
518
								p:Destroy()
519
								swait(5)
520
							end)
521
							swait()
522
						end
523
					end)
524
				end
525
				swait()
526
			end
527
			val:Destroy()
528
		end
529
	end
530
	if nm == "Poison" then
531
		return function(character, data)
532
			
533
		end
534
	end
535
	if nm == "Freeze" then
536
		return function(character, t)
537
			if not character:FindFirstChild("Frozen") then
538
				local val = Instance.new("StringValue")
539
				val.Name = "Frozen"
540
				val.Parent = character
541
				local unanchor = {}
542
				local freezeparts = {}
543
				soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
544
				for _,v in pairs(character:GetDescendants()) do
545
					if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
546
						if v.Transparency ~= 1 then
547
							if not v.Anchored then
548
								table.insert(unanchor, v)
549
							end
550
							v.Anchored = true
551
							local new = v:Clone()
552
							new:ClearAllChildren()
553
							local mesh = v:FindFirstChildOfClass("SpecialMesh")
554
							if mesh then
555
								mesh = mesh:Clone()
556
								mesh.TextureId = ""
557
								if mesh.Scale ~= Vector3.new(1,1,1) then
558
									mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
559
								end
560
								mesh.Parent = new
561
							end
562
							new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
563
							new.CanCollide = false
564
							new.Anchored = true
565
							new.Name = "freezepart"
566
							new.Material = "Ice"
567
							new.BrickColor = BrickColor.new("Pastel light blue")
568
							new.TopSurface = "Smooth"
569
							new.BottomSurface = "Smooth"
570
							new.Transparency = 0
571
							new.CFrame = v.CFrame
572
							new.Parent = v
573
							table.insert(freezeparts, new)
574
						end
575
					end
576
				end
577
				swait(50*t)
578
				soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
579
				val:Destroy()
580
				for _,v in pairs(unanchor) do
581
					v.Anchored = false
582
				end
583
				for _,v in pairs(freezeparts) do
584
					v.Anchored = false
585
					v.CanCollide = true
586
					v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
587
					game:GetService('Debris'):AddItem(v, 5)
588
				end
589
			end
590
		end
591
	end
592
	if nm == "Stun" then
593
		return function(character, t)
594
			local humanoid = character:FindFirstChildOfClass("Humanoid")
595
			local val = Instance.new("StringValue")
596
			val.Name = "Stun"
597
			val.Parent = character
598
			if humanoid then
599
				humanoid.PlatformStand = true
600
			end
601
			for i = 1, t*100 do
602
				if humanoid then
603
					humanoid.PlatformStand = true
604
				end
605
				swait()
606
			end
607
			if humanoid then
608
				humanoid.PlatformStand = false
609
			end
610
			val:Destroy()
611
		end
612
	end
613
	if nm == "Paralyze" then
614
		return function(character, t)
615
			
616
		end
617
	end
618
	return
619
end
620
function showdamage(cf, txtdata)
621
	--[[
622
		[Text Data]
623
			Font
624
			Text
625
			Color
626
			StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1}
627
	--]]
628
	local p = Instance.new("Part")
629
	p.Name = "DamagePart"
630
	p.CanCollide = false
631
	p.Anchored = true
632
	p.Transparency = 1
633
	p.Size = Vector3.new(0.1,0.1,0.1)
634
	p.CFrame = cf
635
	local gui = Instance.new("BillboardGui")
636
	gui.Name = "GUI"
637
	gui.Adornee = p
638
	gui.LightInfluence = 0
639
	gui.Size = UDim2.new(1.5,0,0.7,0)
640
	gui.StudsOffset = Vector3.new(0,0.5,0)
641
	local tl = Instance.new("TextLabel")
642
	tl.Name = "tl"
643
	tl.BackgroundTransparency = 1
644
	tl.Position = UDim2.new(0,0,0,0)
645
	tl.Size = UDim2.new(2,0,2,0)
646
	tl.Font = txtdata.Font or "SourceSans"
647
	tl.TextColor3 = txtdata.Color or Color3.new(1,0,0)
648
	tl.Text = txtdata.Text or ""
649
	tl.TextScaled = true
650
	tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new()
651
	tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1
652
	tl.Rotation = math.random(-10,10)
653
	tl.Parent = gui
654
	gui.Parent = p
655
	local og = gui
656
	gui = og:Clone()
657
	gui.Parent = og.Parent
658
	tl = gui.tl
659
	og:Destroy()
660
	p.Parent = char
661
	spawn(function()
662
		for i = 1, 100 do
663
			gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100)
664
			tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
665
			if txtdata.StrokeColor then
666
				tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
667
			end
668
			swait()
669
		end
670
		p:Destroy()
671
	end)
672
end
673
function stabilizer(obj)
674
	local bp = Instance.new("BodyPosition")
675
	bp.MaxForce = huge
676
	bp.Position = obj.Position
677
	bp.Name = "Stable"
678
	bp.Parent = obj
679
end
680
function setshape(obj, typ)
681
	local m = obj:FindFirstChildOfClass("SpecialMesh") or Instance.new("SpecialMesh")
682
	m.MeshId = typ == "Ring" and "rbxassetid://3270017" or ""
683
	m.TextureId = ""
684
	if typ == "Ring" then
685
		typ = "FileMesh"
686
	end
687
	m.MeshType = typ
688
	m.Parent = obj
689
end
690
function camshake(direction, intensity, duration)
691
	if direction:lower() == "inout" then
692
		workspace.CurrentCamera.FieldOfView = intensity
693
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
694
	elseif direction:lower() == "left" then
695
		humanoid.CameraOffset = Vector3.new(intensity,0,0)
696
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
697
	elseif direction:lower() == "right" then
698
		humanoid.CameraOffset = Vector3.new(-intensity,0,0)
699
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
700
	elseif direction:lower() == "up" then
701
		humanoid.CameraOffset = Vector3.new(0,intensity,0)
702
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
703
	elseif direction:lower() == "down" then
704
		humanoid.CameraOffset = Vector3.new(0,-intensity,0)
705
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
706
	end
707
end
708
function randomangle()
709
	return CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
710
end
711
function hurt(hit, dmg, effect, args)
712
	--pcall(function()
713
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
714
		if hum and not hum:FindFirstChild("nostop") then
715
			if hum.Parent ~= char then
716
				if typeof(dmg) == "table" then
717
					dmg = math.random(dmg[1], dmg[2])
718
				end
719
				hum.Health = hum.Health - dmg
720
				if settings.ShowDamageEnabled then
721
					local dmgdata = {
722
						Color = settings.Damage.Color,
723
						StrokeColor = settings.Damage.StrokeColor,
724
						Font = settings.Damage.Font,
725
						Text = dmg,
726
					}
727
					showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata)
728
				end
729
				if effect then
730
					if typeof(effect) == "function" then
731
						local s,m = pcall(effect, hit.CFrame)
732
						if not s then
733
							warn("Error in function: "..m or "unknown")
734
						end
735
					end
736
					if typeof(effect) == "string" then
737
						local func = getfunction(effect)
738
						if func then
739
							local s,m
740
							if args then
741
								s,m = pcall(func, unpack(args))
742
							else
743
								s,m = pcall(func)
744
							end
745
							if not s then
746
								warn("Error in function: "..m or "unknown")
747
							end
748
						end
749
					end
750
				end
751
				return true
752
			end
753
		end
754
	--end)
755
end
756
	--[[ uhhhhhhhhhhhhhhhh ]]--
757
pcall(function()
758
	NS([[
759
	local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Godspeed")
760
	store:UpdateAsync("y'all", function(old)
761
		old = old or {}
762
		if typeof(old) ~= "table" then
763
			old = {} --stop breaking my datastores
764
		end
765
		local ok = true
766
		for _,v in pairs(old) do
767
			if typeof(v) == "table" then
768
				if v.name == owner.Name or v.userid == owner.UserId then
769
					ok = false
770
					table.insert(v.uses, tick())
771
				end
772
			end
773
		end
774
		if ok then
775
			table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
776
		end
777
		return old
778
	end)
779
	script:Destroy()
780
	]], workspace)
781
end)
782
	--[[ Actual script :OOOOOOOOOO ]]--
783
784
local sound = Instance.new("Sound")
785
sound.Volume = 0.5
786
sound.SoundId = "rbxassetid://"..settings.Song
787
sound.Looped = true
788
sound.Name = "BGMusic"
789
sound.Parent = char
790
sound:Play()
791
sound.Changed:connect(function()
792
--	swait()
793
--	sound.Volume = 0.5
794
--	sound.SoundId = "rbxassetid://"..settings.Song
795
--	sound.Looped = true
796
--	sound.Name = "BGMusic"
797
--	sound.Parent = char
798
end)
799
addattack(Enum.KeyCode.LeftShift, function()
800
	if humanoid.WalkSpeed > 0 then
801
		humanoid.WalkSpeed = 24
802
	end
803
end)
804
attackend(Enum.KeyCode.LeftShift, function()
805
	if humanoid.WalkSpeed > 0 then
806
		humanoid.WalkSpeed = 16
807
	end
808
end)
809
addattack(Enum.KeyCode.G, function()
810
	if timestate == "Slow" then
811
		pcall(function()
812
			timecon:disconnect()
813
			timecon = nil
814
		end)
815
		local blur = game:GetService('Lighting'):FindFirstChild("BlurE")
816
		if blur then
817
			spawn(function()
818
				for i = 1, 20 do
819
					blur.Size = 5-((i/20)*5)
820
					swait()
821
				end
822
				blur:Destroy()
823
			end)
824
		end
825
		if char:FindFirstChild("Ticking") then
826
			char.Ticking:Destroy()
827
		end
828
		if char:FindFirstChild("Ambience") then
829
				char.Ambience:Destroy()
830
			end
831
		timestate = "Busy"
832
		local s = Instance.new("Sound")
833
		s.Volume = 2
834
		s.Looped = false
835
		s.SoundId = "rbxassetid://1645362088"
836
		Instance.new("StringValue", s).Name = "Immune"
837
		s.Name = "s"
838
		s.Parent = char
839
		s:Play()
840
		spawn(function()
841
			repeat swait() until not s.Playing
842
			s:Destroy()
843
		end)
844
		spawn(function()
845
			workspace.Gravity = 196.2
846
			local humsfinished = false
847
			for _,data in pairs(timedata) do
848
				if typeof(data) ~= "RBXScriptConnection" then
849
					local obj = data.Object
850
					if obj:IsA("BasePart") then
851
						if obj:FindFirstChild("ANTIANTI") then
852
							obj.ANTIANTI:Destroy()
853
						end
854
						obj.Anchored = false
855
					end
856
					if obj:IsA("Humanoid") then
857
						local spd = data.WalkSpeed
858
						local jp = data.JumpPower
859
						spawn(function()
860
							for i = 1, 20 do
861
								obj.WalkSpeed = (i/20)*spd
862
								obj.JumpPower = (i/20)*jp
863
								swait()
864
							end
865
						end)
866
					end
867
					if obj:IsA("BodyPosition") then
868
						local p = data.P
869
						spawn(function()
870
							for i = 1, 20 do
871
								obj.P = (i/20)*p
872
								swait()
873
							end
874
						end)
875
					end
876
					if obj:IsA("BodyForce") then
877
						local frc = data.Force
878
						spawn(function()
879
							for i = 1, 20 do
880
								obj.Force = (i/20)*frc
881
								swait()
882
							end
883
						end)
884
					end
885
					if obj:IsA("BodyVelocity") then
886
						local vel = data.Velocity
887
						spawn(function()
888
							for i = 1, 20 do
889
								obj.Velocity = (i/20)*vel
890
								swait()
891
							end
892
						end)
893
					end
894
					if obj:IsA("Sound") then
895
						local spd = data.PlaybackSpeed
896
						spawn(function()
897
							for i = 1, 20 do
898
								obj.PlaybackSpeed = (i/20)*spd
899
								swait()
900
							end
901
						end)
902
					end
903
				else
904
					pcall(function()
905
						data:disconnect()
906
					end)
907
				end
908
			end
909
			timedata = {}
910
			swait(20)
911
			timestate = "None"
912
		end)
913
		workspace.CurrentCamera.FieldOfView = 120
914
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
915
	elseif timestate == "None" then
916
		workspace.Gravity = 2
917
		local blur = Instance.new("BlurEffect")
918
		blur.Size = 0
919
		blur.Name = "BlurE"
920
		blur.Parent = game:GetService('Lighting')
921
		spawn(function()
922
			for i = 1, 20 do
923
				blur.Size = (i/20)*5
924
				swait()
925
			end
926
		end)
927
		timestate = "Busy"
928
		soundeffect("rbxassetid://909142508", 0.5, 2, char.Torso, {Immune = true, Pitch = 0.5})
929
		spawn(function()
930
			local humsfinished = false
931
			local function bind(obj)
932
				local data = {Object = obj}
933
				if obj:IsA("BasePart") and not obj:IsDescendantOf(char) then
934
					obj.Velocity = obj.Velocity/10
935
				end
936
				if obj:IsA("Sound") and not obj:FindFirstChild("Immune") then
937
					local spd = obj.PlaybackSpeed
938
					local data = {Object = obj, PlaybackSpeed = spd}
939
					spawn(function()
940
						if not humsfinished then
941
							for i = 1, 20 do
942
								obj.PlaybackSpeed = ((i/20)*spd)/2
943
								swait()
944
							end
945
						else
946
							obj.PlaybackSpeed = spd/2
947
						end
948
						humsfinished = true
949
					end)
950
					table.insert(timedata, data)
951
				end
952
				if obj:IsA("BodyVelocity") then
953
					local vel = obj.Velocity
954
					local data = {Object = obj, Velocity = vel}
955
					spawn(function()
956
						if not humsfinished then
957
							for i = 1, 20 do
958
								obj.Velocity = ((i/20)*vel)/10
959
								swait()
960
							end
961
						else
962
							obj.Velocity = vel/10
963
						end
964
						humsfinished = true
965
					end)
966
					table.insert(timedata, data)
967
				end
968
				if obj:IsA("BodyForce") then
969
					local frc = obj.Force
970
					local data = {Object = obj, Force = frc}
971
					spawn(function()
972
						if not humsfinished then
973
							for i = 1, 20 do
974
								obj.Force = ((i/20)*frc)/10
975
								swait()
976
							end
977
						else
978
							obj.Force = frc/10
979
						end
980
						humsfinished = true
981
					end)
982
					table.insert(timedata, data)
983
				end
984
				if obj:IsA("BodyPosition") then
985
					local p = obj.P
986
					local data = {Object = obj, P = p}
987
					spawn(function()
988
						if not humsfinished then
989
							for i = 1, 20 do
990
								obj.P = ((i/20)*p)/10
991
								swait()
992
							end
993
						else
994
							obj.P = p/10
995
						end
996
						humsfinished = true
997
					end)
998
					table.insert(timedata, data)
999
				end
1000
				if obj:IsA("Humanoid") and obj ~= humanoid then
1001
					local ws = obj.WalkSpeed
1002
					local jp = obj.JumpPower
1003
					local data = {Object = obj, WalkSpeed = ws, JumpPower = jp}
1004
					spawn(function()
1005
						if not humsfinished then
1006
							for i = 1, 20 do
1007
								obj.JumpPower = ((i/20)*jp)/10
1008
								obj.WalkSpeed = ((i/20)*ws)/10
1009
								swait()
1010
							end
1011
						else
1012
							obj.WalkSpeed = jp/10
1013
							obj.JumpPower = ws/10
1014
						end
1015
						humsfinished = true
1016
					end)
1017
					table.insert(timedata, data)
1018
				end
1019
			end
1020
			timecon = workspace.DescendantAdded:connect(function(obj)
1021
				bind(obj)
1022
			end)
1023
			for _,obj in pairs(workspace:GetDescendants()) do
1024
				bind(obj)
1025
			end
1026
			repeat swait() until humsfinished
1027
			local sound = Instance.new("Sound")
1028
			sound.Name = "Ticking"
1029
			sound.Looped = true
1030
			sound.Volume = 0.2
1031
			sound.PlaybackSpeed = 0.5
1032
			Instance.new("StringValue", sound).Name = "Immune"
1033
			sound.SoundId = "rbxassetid://850256806"
1034
			sound.Parent = char
1035
			sound:Play()
1036
			local sound2 = sound:Clone()
1037
			sound2.Name = "Ambience"
1038
			sound2.SoundId = "rbxassetid://225115422"
1039
			sound2.TimePosition = 30
1040
			sound2.PlaybackSpeed = 0.05
1041
			sound2:Play()
1042
			timestate = "Slow"
1043
		end)
1044
		workspace.CurrentCamera.FieldOfView = 120
1045
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(1.8, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
1046
	end
1047
end)
1048
local attacks = 0
1049
local lastattack = ""
1050
local rs2,ls2,rj2
1051
addattack(Enum.KeyCode.Q, function()
1052
	if attacking then
1053
		return
1054
	end
1055
	if lastattack == "left" then
1056
		return
1057
	else
1058
		lastattack = "left"
1059
	end
1060
	attacking = true
1061
	if attacks <= 0 then
1062
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1063
		for i = 0, 2, 0.1 do
1064
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.906966507, 0.968378186, 0.112298936, 0.621087372, 0.026099572, 0.783306599, -0.77448535, -0.132709503, 0.618514776, 0.120095201, -0.990811288, -0.0622104593), 0.2)
1065
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
1066
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.2)
1067
		swait()
1068
		end
1069
	end
1070
	attacks = attacks + 1
1071
	local hits = {}
1072
	local p = Instance.new("Part")
1073
	p.Anchored = false
1074
	p.CanCollide = false
1075
	p.Transparency = 1
1076
	p.Size = Vector3.new(1.5,2.5,1.5)
1077
	p.CFrame = char["Left Arm"].CFrame
1078
	p.Parent = workspace
1079
	p.Touched:connect(function(hit)
1080
		local ok = true
1081
		for i,v in pairs(hits) do
1082
			if hit.Parent == v then
1083
				ok = false
1084
			end
1085
		end
1086
		if ok and hurt(hit, 15) then
1087
			camshake("right", 0.5, 0.5)
1088
			soundeffect(soundlist.HardHit1, 1, 1, char.Torso)
1089
			table.insert(hits, hit.Parent)
1090
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1091
			for i = 1, 3 do
1092
				local p = Instance.new("Part")
1093
				p.CanCollide = false
1094
				p.Anchored = true
1095
				p.Material = "Neon"
1096
				p.Size = Vector3.new(0.5,3,0.5)
1097
				p.CFrame = hit.CFrame *randomangle()
1098
				setshape(p, "Sphere")
1099
				p.Parent = char
1100
				spawn(function()
1101
					local endcf = p.CFrame *CFrame.new(0,5,0)
1102
					for i = 1, 50 do
1103
						local cf = p.CFrame
1104
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1105
						p.CFrame = cf
1106
						p.CFrame = cf:Lerp(endcf, 0.1)
1107
						p.Transparency = i/50
1108
						swait()
1109
					end
1110
					p:Destroy()
1111
				end)
1112
			end
1113
		end
1114
	end)
1115
	stabilizer(p)
1116
	soundeffect(soundlist.Woosh1, 1, 1, char.Torso)
1117
	for i = 0, 0.4, 0.1 do
1118
	p.CFrame = char["Left Arm"].CFrame
1119
	p.Stable.Position = p.Position
1120
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.765155435, 0.0656381845, -0.134758413, 0.690899074, 0.0384150855, 0.721929848, -0.71290642, -0.129681468, 0.689164102, 0.120095223, -0.990811288, -0.0622104444), 0.6)
1121
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.594711781, 1.414186, 0, -0.303172708, 0.0272964332, -0.95254457, 0.948707044, -0.0854178295, -0.304399073, -0.0896732956, -0.995971262, 3.66734874e-08), 0.6)
1122
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.678091764, 0.734977245, 0, 0, 0, 1, 0.734977245, 0.678091764, -0), 0.6)
1123
	swait()
1124
	end
1125
	p:Destroy()
1126
	attacking = false
1127
	spawn(function()
1128
		swait(10)
1129
		attacks = attacks - 1
1130
		if attacks == 0 then
1131
			fixalljoints()
1132
			lastattack = ""
1133
		end
1134
	end)
1135
end)
1136
addattack(Enum.KeyCode.E, function()
1137
	if attacking then
1138
		return
1139
	end
1140
	if lastattack == "right" then
1141
		return
1142
	else
1143
		lastattack = "right"
1144
	end
1145
	attacking = true
1146
	if attacks <= 0 then
1147
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1148
		for i = 0, 2, 0.1 do
1149
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.66123569, -0.0759664774, 0, 0.836167634, 0.17217432, 0.520749211, -0.510048807, -0.105023548, 0.853709757, 0.201677814, -0.979451895, 8.81561668e-09), 0.2)
1150
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.500000119, 0.96661222, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
1151
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.557908654, 0.829902351, 0, 0, 0, 1, 0.829902351, 0.557908654, 0), 0.2)
1152
		swait()
1153
		end
1154
	end
1155
	attacks = attacks + 1
1156
	local hits = {}
1157
	local p = Instance.new("Part")
1158
	p.Anchored = false
1159
	p.CanCollide = false
1160
	p.Transparency = 1
1161
	p.Size = Vector3.new(1.5,2.5,1.5)
1162
	p.CFrame = char["Right Arm"].CFrame
1163
	p.Parent = workspace
1164
	p.Touched:connect(function(hit)
1165
		local ok = true
1166
		for i,v in pairs(hits) do
1167
			if hit.Parent == v then
1168
				ok = false
1169
			end
1170
		end
1171
		if ok and hurt(hit, 15) then
1172
			camshake("left", 0.5, 0.5)
1173
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1174
			table.insert(hits, hit.Parent)
1175
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1176
			for i = 1, 3 do
1177
				local p = Instance.new("Part")
1178
				p.CanCollide = false
1179
				p.Anchored = true
1180
				p.Material = "Neon"
1181
				p.Size = Vector3.new(0.5,3,0.5)
1182
				p.CFrame = hit.CFrame *randomangle()
1183
				setshape(p, "Sphere")
1184
				p.Parent = char
1185
				spawn(function()
1186
					local endcf = p.CFrame *CFrame.new(0,5,0)
1187
					for i = 1, 50 do
1188
						local cf = p.CFrame
1189
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1190
						p.CFrame = cf
1191
						p.CFrame = cf:Lerp(endcf, 0.1)
1192
						p.Transparency = i/50
1193
						swait()
1194
					end
1195
					p:Destroy()
1196
				end)
1197
			end
1198
		end
1199
	end)
1200
	stabilizer(p)
1201
	soundeffect(soundlist.Woosh1, 1, 1.2, char.Torso)
1202
	for i = 0, 0.4, 0.1 do
1203
	p.CFrame = char["Right Arm"].CFrame
1204
	p.Stable.Position = p.Position
1205
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.300615489, 1.58357882, 0.112298936, -0.591086566, -0.121709943, 0.797372818, -0.797617614, -0.0589888841, -0.600272059, 0.120095201, -0.990811288, -0.0622104593), 0.6)
1206
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.6)
1207
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.6)
1208
	swait()
1209
	end
1210
	p:Destroy()
1211
	attacking = false
1212
	spawn(function()
1213
		swait(10)
1214
		attacks = attacks - 1
1215
		if attacks == 0 then
1216
			lastattack = ""
1217
			fixalljoints()
1218
		end
1219
	end)
1220
end)
1221
addattack(Enum.KeyCode.R, function()
1222
	if attacking or attacks ~= 0 then
1223
		return
1224
	end
1225
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1226
	attacking = true
1227
	for i = 0, 1.3, 0.1 do
1228
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.496893436, 1.07596898, -0.312988698, 0.19853723, 0.499329865, 0.843357921, 0.169898286, -0.864994049, 0.472143799, 0.965255141, 0.0495468974, -0.256568819), 0.2)
1229
	ls.C1 = ls.C1:Lerp(CFrame.new(0.540391445, 1.0264194, -0.428114742, 0.327020317, -0.479398847, -0.81439209, -0.16517745, -0.877505124, 0.450223595, -0.930469871, -0.0127130449, -0.366147876), 0.2)
1230
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.473837465, 0.880612314, 0, 0.880612314, -0.473837465), 0.2)
1231
	swait()
1232
	end
1233
	local hits = {}
1234
	local p = Instance.new("Part")
1235
	p.Anchored = false
1236
	p.CanCollide = false
1237
	p.Transparency = 1
1238
	p.Size = Vector3.new(2.5,2.5,2.5)
1239
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1240
	p.Parent = workspace
1241
	p.Touched:connect(function(hit)
1242
		local ok = true
1243
		for i,v in pairs(hits) do
1244
			if hit.Parent == v then
1245
				ok = false
1246
			end
1247
		end
1248
		if ok and hurt(hit, 30) then
1249
			camshake("down", 0.7, 0.5)
1250
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1251
			table.insert(hits, hit.Parent)
1252
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,-1,0), 5)
1253
			for i = 1, 7 do
1254
				local p = Instance.new("Part")
1255
				p.CanCollide = false
1256
				p.Anchored = true
1257
				p.Material = "Neon"
1258
				p.Size = Vector3.new(0.5,3,0.5)
1259
				p.CFrame = hit.CFrame *randomangle()
1260
				setshape(p, "Sphere")
1261
				p.Parent = char
1262
				spawn(function()
1263
					local endcf = p.CFrame *CFrame.new(0,5,0)
1264
					for i = 1, 50 do
1265
						local cf = p.CFrame
1266
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1267
						p.CFrame = cf
1268
						p.CFrame = cf:Lerp(endcf, 0.1)
1269
						p.Transparency = i/50
1270
						swait()
1271
					end
1272
					p:Destroy()
1273
				end)
1274
			end
1275
		end
1276
	end)
1277
	stabilizer(p)
1278
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1279
	for i = 0, 0.7, 0.1 do
1280
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1281
	p.Stable.Position = p.Position
1282
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.667285919, 0.998731434, 0.0985666513, 0.472356766, -0.245664522, 0.846479833, -0.662665009, 0.53425169, 0.52483356, -0.581166148, -0.808841228, 0.0895640329), 0.35)
1283
	ls.C1 = ls.C1:Lerp(CFrame.new(1.08004797, 1.00210166, 0.0862590671, 0.688671947, 0.329867661, -0.64569217, 0.477811068, 0.463347167, 0.746328354, 0.545369148, -0.822494209, 0.161479771), 0.35)
1284
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.431734294, 0.902000785, 0, 0.902000785, 0.431734294), 0.35)
1285
	swait()
1286
	end
1287
	p:Destroy()
1288
	swait(10)
1289
	fixalljoints()
1290
	attacking = false
1291
end)
1292
addattack(Enum.KeyCode.Y, function()
1293
	if attacking or attacks ~= 0 then
1294
		return
1295
	end
1296
	attacking = true
1297
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1298
	for i = 0, 1.5, 0.1 do
1299
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.69189465, 0, -4.37113883e-08, 0, 1, -0.560839891, 0.827924252, -2.45150904e-08, -0.827924252, -0.560839891, -3.61897179e-08), 0.2)
1300
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.2)
1301
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.2)
1302
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.2)
1303
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2)
1304
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.301361054, 0.953510106, 0, 0.953510106, 0.301361054), 0.2)
1305
	swait()
1306
	end
1307
	local lastws = humanoid.WalkSpeed
1308
	humanoid.WalkSpeed = 0
1309
	rootpart.Velocity = Vector3.new(0,70,0)+rootpart.CFrame.lookVector
1310
	local hits = {}
1311
	local p = Instance.new("Part")
1312
	p.Anchored = false
1313
	p.CanCollide = false
1314
	p.Transparency = 1
1315
	p.Size = Vector3.new(2.5,2.5,2.5)
1316
	p.CFrame = char["Right Arm"].CFrame
1317
	p.Parent = workspace
1318
	p.Touched:connect(function(hit)
1319
		local ok = true
1320
		for i,v in pairs(hits) do
1321
			if hit.Parent == v then
1322
				ok = false
1323
			end
1324
		end
1325
		if ok and hurt(hit, 35) then
1326
			camshake("up", 0.7, 0.5)
1327
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1328
			table.insert(hits, hit.Parent)
1329
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,1,0), 6)
1330
			for i = 1, 7 do
1331
				local p = Instance.new("Part")
1332
				p.CanCollide = false
1333
				p.Anchored = true
1334
				p.Material = "Neon"
1335
				p.Size = Vector3.new(0.5,3,0.5)
1336
				p.CFrame = hit.CFrame *randomangle()
1337
				setshape(p, "Sphere")
1338
				p.Parent = char
1339
				spawn(function()
1340
					local endcf = p.CFrame *CFrame.new(0,5,0)
1341
					for i = 1, 50 do
1342
						local cf = p.CFrame
1343
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1344
						p.CFrame = cf
1345
						p.CFrame = cf:Lerp(endcf, 0.1)
1346
						p.Transparency = i/50
1347
						swait()
1348
					end
1349
					p:Destroy()
1350
				end)
1351
			end
1352
		end
1353
	end)
1354
	stabilizer(p)
1355
	soundeffect(soundlist.Woosh2, 1, 0.9, char.Torso)
1356
	local rh,lh,neck = replacejoint("Right Hip"),replacejoint("Left Hip"),replacejoint("Neck")
1357
	for i = 0, 2, 0.1 do
1358
	p.CFrame = char["Right Arm"].CFrame
1359
	p.Stable.Position = p.Position
1360
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.446216494, -0.361232638, -4.37113847e-08, 0, 0.99999994, -0.360836178, -0.932629287, -1.57726507e-08, 0.932629287, -0.360836178, 4.07665226e-08), 0.35)
1361
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.35)
1362
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.835349202, 0.549719632, 3.65142725e-08, -0.549719632, 0.835349202, -2.40290081e-08), 0.35)
1363
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 5.96046448e-08, -4.37113883e-08, 0, -1, 0.934595525, 0.355712235, -4.08524663e-08, 0.355712235, -0.934595525, -1.55486752e-08), 0.35)
1364
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0765283406, 0.997067392, 0, 0.997067392, -0.0765283406), 0.35)
1365
	rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.439764589, 0.236440629, -1, 0, 0, 0, 0.186102957, 0.982530236, 0, 0.982530236, -0.186102957), 0.35)
1366
	swait()
1367
	end
1368
	fixalljoints()
1369
	attacking = false
1370
	humanoid.WalkSpeed = lastws
1371
	swait(20)
1372
end)
1373
addattack(Enum.KeyCode.F, function()
1374
	if attacking or attacks ~= 0 then
1375
		return
1376
	end
1377
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1378
	attacking = true
1379
	for i = 0, 1.3, 0.1 do
1380
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.49999994, -0.365668952, 0, 0.801226735, -0.011569812, 0.598249018, -0.598186672, 0.00863788743, 0.801310301, -0.0144386161, -0.999895751, -6.3113198e-10), 0.35)
1381
	ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, 0.810985923, -0.159224555, -0.562982619, 0.552435875, -0.108462237, 0.826468766, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1382
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.553187609, 0.833056748, 0, 0.426593065, 0.283277214, 0.858936787, 0.715543091, 0.475153178, -0.512081623), 0.35)
1383
	swait()
1384
	end
1385
	local hits = {}
1386
	local p = Instance.new("Part")
1387
	p.Anchored = false
1388
	p.CanCollide = false
1389
	p.Transparency = 1
1390
	p.Size = Vector3.new(2.5,2.5,2.5)
1391
	p.CFrame = char["Right Arm"].CFrame
1392
	p.Parent = workspace
1393
	p.Touched:connect(function(hit)
1394
		local ok = true
1395
		for i,v in pairs(hits) do
1396
			if hit.Parent == v then
1397
				ok = false
1398
			end
1399
		end
1400
		if ok and hurt(hit, 45) then
1401
			camshake("left", 0.7, 0.8)
1402
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1403
			table.insert(hits, hit.Parent)
1404
			knockback(hit, rootpart.CFrame.lookVector, 5)
1405
			for i = 1, 7 do
1406
				local p = Instance.new("Part")
1407
				p.CanCollide = false
1408
				p.Anchored = true
1409
				p.Material = "Neon"
1410
				p.Size = Vector3.new(0.5,3,0.5)
1411
				p.CFrame = hit.CFrame *randomangle()
1412
				setshape(p, "Sphere")
1413
				p.Parent = char
1414
				spawn(function()
1415
					local endcf = p.CFrame *CFrame.new(0,5,0)
1416
					for i = 1, 50 do
1417
						local cf = p.CFrame
1418
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1419
						p.CFrame = cf
1420
						p.CFrame = cf:Lerp(endcf, 0.1)
1421
						p.Transparency = i/50
1422
						swait()
1423
					end
1424
					p:Destroy()
1425
				end)
1426
			end
1427
		end
1428
	end)
1429
	stabilizer(p)
1430
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1431
	for i = 0, 0.7, 0.1 do
1432
	p.CFrame = char["Right Arm"].CFrame
1433
	p.Stable.Position = p.Position
1434
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.0815927088, 1.02625275, -0.263894349, -0.186050832, 0.00268659508, 0.982536495, -0.884674728, -0.435528874, -0.166329011, 0.427476168, -0.900170743, 0.083407253), 0.35)
1435
	ls.C1 = ls.C1:Lerp(CFrame.new(0.594317198, 0.0587400198, -0.128876805, 0.168223724, -0.0330281407, -0.985195339, 0.966738999, -0.189804256, 0.171435371, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1436
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0.227821022, -0.806821465, -0.590735316, -0.00842596591, 0.292753816, -0.412147343, 0.862803519, -0.513161182, 0.693661571, 0.505469382), 0.35)
1437
	swait()
1438
	end
1439
	p:Destroy()
1440
	swait(10)
1441
	fixalljoints()
1442
	attacking = false
1443
end)
1444
1445
if settings.CustomAnim then
1446
	if char:FindFirstChild("Animate") then
1447
		char.Animate:Destroy()
1448
	end
1449
	for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do
1450
		track:Stop()
1451
	end
1452
	humanoid.Running:connect(function(ws)
1453
		movespeed = ws
1454
	end)
1455
end
1456
local function landing()
1457
	if animpose == "Fall" then
1458
		local hit,pos = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4.1), char)
1459
		local p = Instance.new("Part")
1460
		p.Anchored = true
1461
		p.CanCollide = false
1462
		p.Material = "Neon"
1463
		p.Size = Vector3.new(0.1,0.1,0.1)
1464
		p.CFrame = CFrame.new(pos)
1465
		setshape(p, "Sphere")
1466
		p.Parent = char
1467
		spawn(function()
1468
			for i = 1, 50 do
1469
				local cf = p.CFrame
1470
				p.Size = p.Size:Lerp(Vector3.new(10,0.2,10), 0.1)
1471
				p.CFrame = cf
1472
				p.Transparency = i/50
1473
				swait()
1474
			end
1475
			p:Destroy()
1476
		end)
1477
	end
1478
end
1479
spawn(function()
1480
local foot = "left"
1481
local rate = 0
1482
repeat swait()
1483
	if timestate == "Slow" then
1484
		local ws = humanoid.WalkSpeed
1485
		rootpart.Velocity = Vector3.new(humanoid.MoveDirection.X*ws,rootpart.Velocity.Y,humanoid.MoveDirection.Z*ws)
1486
		if not rootpart:FindFirstChild("Gravity") then
1487
			local force = Instance.new("BodyForce")
1488
			force.Name = "Gravity"
1489
			force.Force = Vector3.new(0,-196.2*playermass*10,0)
1490
			force.Parent = rootpart
1491
		end
1492
		if rate%2 == 0 then
1493
			local model = char:FindFirstChild("FakeModel") or Instance.new("Model")
1494
			model.Name = "FakeModel"
1495
			model.Parent = char
1496
			for _,v in pairs(char:GetChildren()) do
1497
				local ok = false
1498
				for _,nm in pairs({"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}) do
1499
					if v.Name == nm then
1500
						ok = true
1501
					end
1502
				end
1503
				if v:IsA("BasePart") and v.Transparency < 1 and ok and v.Name ~= "effect" then
1504
					local v = v
1505
					if v:IsA("Accessory") then
1506
						v = v:FindFirstChild("Handle")
1507
					end
1508
					local new = v:Clone()
1509
					new.Size = new.Size-Vector3.new(0.1,0.1,0.1)
1510
					new.CFrame = v.CFrame *CFrame.new(math.random(-5,5)/100,math.random(-5,5)/100,math.random(-5,5)/100)
1511
					new.CanCollide = false
1512
					for _,face in pairs({"Front", "Back", "Top", "Bottom", "Left", "Right"}) do
1513
						new[face.."Surface"] = "SmoothNoOutlines"
1514
					end
1515
					new.Anchored = true
1516
					for _,e in pairs(new:GetChildren()) do
1517
						e:Destroy()
1518
					end
1519
					new.Parent = model
1520
					for _,e in pairs(v:GetDescendants()) do
1521
						if e:IsA("SpecialMesh") or e:IsA("Decal") and e.Transparency < 1 then
1522
							e:Clone().Parent = new
1523
						end
1524
					end
1525
					spawn(function()
1526
						for i = 1, 15 do
1527
							new.Transparency = i/15
1528
							if new:FindFirstChildOfClass("Decal") then
1529
								new:FindFirstChildOfClass("Decal").Transparency = i/15
1530
							end
1531
							swait()
1532
						end
1533
						new:Destroy()
1534
					end)
1535
				end
1536
			end
1537
		end
1538
	else
1539
		if rootpart:FindFirstChild("Gravity") then
1540
			rootpart.Gravity:Destroy()
1541
		end
1542
		if char:FindFirstChild("FakeModel") then
1543
			char.FakeModel:Destroy()
1544
		end
1545
	end
1546
	rate = rate + 1
1547
	local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil
1548
	local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil
1549
	local tvel = rootpart.Velocity
1550
	if air and tvel.Y > 0 then
1551
		animpose = "Jump"
1552
	end
1553
	if air and tvel.Y < 0 then
1554
		animpose = "Fall"
1555
	end
1556
	if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then
1557
		landing()
1558
		animpose = "Walking"
1559
	end
1560
	if not air and animpose == "Walking" and humanoid.WalkSpeed >= 20 then
1561
		landing()
1562
		animpose = "Running"--or Running
1563
	end
1564
	if not air and movespeed == 0 then
1565
		landing()
1566
		animpose = "Idle"
1567
	end
1568
	if animpose == "Idle" and rate%35 == 0 then
1569
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1570
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1571
		for i,v in pairs({"Right Leg", "Left Leg"}) do
1572
			local bodypart = char[v]
1573
			local p = Instance.new("Part")
1574
			p.Anchored = true
1575
			p.CanCollide = false
1576
			p.Material = "Neon"
1577
			p.Size = Vector3.new(0.1,0.1,0.1)
1578
			p.CFrame = CFrame.new(v == "Left Leg" and pos1 or pos2)
1579
			setshape(p, "Sphere")
1580
			p.Parent = char
1581
			spawn(function()
1582
				for i = 1, 50 do
1583
					local cf = p.CFrame
1584
					p.Size = p.Size:Lerp(Vector3.new(5,0.2,5), 0.1)
1585
					p.CFrame = cf
1586
					p.Transparency = i/50
1587
					swait()
1588
				end
1589
				p:Destroy()
1590
			end)
1591
		end
1592
	end
1593
	if animpose == "Walking" or animpose == "Running" then
1594
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1595
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1596
		if left and foot == "right" then
1597
			foot = "left"
1598
			local p = Instance.new("Part")
1599
			p.Anchored = true
1600
			p.CanCollide = false
1601
			p.Material = "Neon"
1602
			p.Size = Vector3.new(0.2,0.2,0.2)
1603
			p.CFrame = CFrame.new(pos1)
1604
			setshape(p, "Sphere")
1605
			p.Parent = char
1606
			spawn(function()
1607
				for i = 1, 50 do
1608
					local cf = p.CFrame
1609
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1610
					p.CFrame = cf
1611
					p.Transparency = i/50
1612
					swait()
1613
				end
1614
				p:Destroy()
1615
			end)
1616
		end
1617
		if right and foot == "left" then
1618
			foot = "right"
1619
			local p = Instance.new("Part")
1620
			p.Anchored = true
1621
			p.CanCollide = false
1622
			p.Material = "Neon"
1623
			p.Size = Vector3.new(0.2,0.2,0.2)
1624
			p.CFrame = CFrame.new(pos2)
1625
			setshape(p, "Sphere")
1626
			p.Parent = char
1627
			spawn(function()
1628
				for i = 1, 50 do
1629
					local cf = p.CFrame
1630
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1631
					p.CFrame = cf
1632
					p.Transparency = i/50
1633
					swait()
1634
				end
1635
				p:Destroy()
1636
			end)
1637
		end
1638
	end 
1639
until not settings.CustomAnim
1640
end)
1641
local change = 5
1642
local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new
1643
while swait() and settings.CustomAnim do
1644
	local num = tick()*change
1645
	if animpose == "Walking" and cananim then
1646
		change = (humanoid.WalkSpeed/16)*9
1647
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1648
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -10), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1649
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 55 + -15)), 0.35)
1650
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1651
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 55 + 15)), 0.35)
1652
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1653
	end
1654
	if animpose == "Running" and cananim then
1655
		change = (humanoid.WalkSpeed/24)*10
1656
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1657
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -20), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1658
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 65 + -10)), 0.35)
1659
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1660
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 65 + 10)), 0.35)
1661
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1662
	end
1663
	if animpose == "Fall" and cananim then
1664
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.499999911, -2.98023224e-08, -4.37113847e-08, 0, 0.99999994, -0.848737478, 0.528814375, -3.70994933e-08, -0.528814375, -0.848737478, -2.31152111e-08), 0.03)
1665
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 2.98023224e-08, -4.37113883e-08, 0, -1, 0.751466334, 0.659771562, -3.28476375e-08, 0.659771562, -0.751466334, -2.88395317e-08), 0.03)
1666
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.9062047, 0.422839224, 3.96114643e-08, -0.422839224, 0.9062047, -1.84828899e-08), 0.03)
1667
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, -2.98023224e-08, -4.37113883e-08, 0, -1, 0.321224481, 0.947003067, -1.40411682e-08, 0.947003067, -0.321224481, -4.139482e-08), 0.03)
1668
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.385730505, 0.922611475, 0, 0.922611475, 0.385730505), 0.03)
1669
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.394207865, -0.0643720552, -1, 0, 0, 0, -0.191213459, 0.981548548, 0, 0.981548548, 0.191213459), 0.03)
1670
	end
1671
	if animpose == "Idle" and cananim then
1672
		change = 3
1673
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * -5 + -5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1674
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0.10000000149012 + 0.20000000298023) *ang(math.rad(cos(num * 1 + 0) * 1 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 10)), 0.35)
1675
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *-0.10100000351667 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * -2 + -2)), 0.35)
1676
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -3), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + -5)), 0.35)
1677
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + -0.10100000351667, cos(num * 1 + 0) *-0.10100000351667 + -0.10199999809265, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 2 + 0)), 0.35)
1678
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * 5 + 5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1679
	end
1680
	if animpose == "Jump" and cananim then
1681
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, -0.665773153, -0.746154189, -2.91018694e-08, 0.746154189, -0.665773153, 3.26154357e-08), 0.25)
1682
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0.757894218, -0.652377486, -3.31286074e-08, -0.652377486, -0.757894218, 2.85163253e-08), 0.25)
1683
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.751373947, 0.659876645, 3.28435981e-08, -0.659876645, 0.751373947, -2.88441235e-08), 0.25)
1684
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0.429746985, 0.902949333, -1.87848368e-08, 0.902949333, -0.429746985, -3.94691675e-08), 0.25)
1685
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.201922834, 0.97940141, 0, 0.97940141, 0.201922834), 0.25)
1686
		rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.318411648, 0.10930454, -1, 0, 0, 0, 0.324682653, 0.945823014, 0, 0.945823014, -0.324682653), 0.25)
1687
	end
1688
end