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Apr 30th, 2019
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  1. -- This script has been converted to FE by Artkiller_exe
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by Arkiller_exe")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --[[ Godspeed ]]--
  89. -------------------------------------------------------
  90. --[[
  91.  
  92. This script was created by WafflesAreVeryGood or Nobody#3907
  93.  
  94. --]]
  95. -------------------------------------------------------
  96.  
  97. -------------------------------------------------------
  98. math.randomseed(tick())
  99. print("You are using a script created by WafflesAreVeryGood!")
  100. warn("--------Global Message--------")
  101. warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description)
  102. warn("------------------------------")
  103. --[[Changeable Variables]]--
  104. local settings = {}
  105. --ShowDamage settings
  106. settings.Damage = {
  107. Color = nil,
  108. StrokeColor = nil,
  109. Font = nil,
  110. }
  111. settings.ShowDamageEnabled = false
  112. settings.CustomAnim = true
  113. settings.Song = 1513216381
  114. local soundlist = {
  115. HardHit1 = "rbxassetid://565207203",
  116. HardHit2 = "rbxassetid://541909913",
  117. HardHit3 = "rbxassetid://541909983",
  118. WeakHit1 = "rbxassetid://558642292",
  119. WeakHit2 = "rbxassetid://541907812",
  120. Slice1 = "rbxassetid://260429964",
  121. Slice2 = "rbxassetid://260430015",
  122. Explosion1 = "rbxassetid://138186576",
  123. Explosion2 = "rbxassetid://157878578",
  124. Woosh1 = "rbxassetid://541909867",
  125. Woosh2 = "rbxassetid://541909763",
  126. Freeze = "rbxassetid://268249319",
  127. Thaw = "rbxassetid://1578580965",
  128. Burn = "rbxassetid://298181829",
  129.  
  130. }
  131. local attack_data = {
  132. {
  133. Name = "Godspeed",
  134. Description = "Enable the godspeed. [TOGGLE]",
  135. Key = "G",
  136. },
  137. {
  138. Name = "Left Punch",
  139. Description = "Punch.",
  140. Key = "Q",
  141. },
  142. {
  143. Name = "Right Punch",
  144. Description = "Punch again.",
  145. Key = "E",
  146. },
  147. {
  148. Name = "Slam",
  149. Description = "Slam downwards, good spike move.",
  150. Key = "R",
  151. },
  152. {
  153. Name = "Uppercut",
  154. Description = "Jump into the air and do an uppercut.",
  155. Key = "Y",
  156. },
  157. {
  158. Name = "Power Punch",
  159. Description = "Punch but stronger.",
  160. Key = "F",
  161. },
  162. {
  163. Name = "Run",
  164. Description = "Hold shift to gotta go fast.",
  165. Key = "Shift",
  166. },
  167.  
  168. }
  169.  
  170. --[[Important Variables]]--
  171. local plr = owner
  172. local char = plr.Character
  173. local input = game:GetService('UserInputService')
  174. ----
  175. local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
  176. local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
  177. local rs = torso["Right Shoulder"]
  178. local ls = torso["Left Shoulder"]
  179. local rh = torso["Right Hip"]
  180. local lh = torso["Left Hip"]
  181. local neck = torso.Neck
  182. local rj = rootpart["RootJoint"]
  183. local humanoid = char:FindFirstChildOfClass("Humanoid")
  184. ----
  185. local huge = Vector3.new(math.huge, math.huge, math.huge)
  186. local attacking = false
  187. local cananim = true
  188. local animpose = "Idle"
  189. local timestate = "None"
  190. local lastpose = animpose
  191. local movespeed = 0
  192. local playermass = 0
  193. for i,v in pairs(char:GetChildren()) do
  194. if v:IsA("BasePart") then
  195. playermass = playermass + v:GetMass()
  196. end
  197. end
  198. local timedata = {}
  199. ----
  200. --[[ Moves Gui ]]--
  201.  
  202. local mgui = Instance.new("ScreenGui")
  203. mgui.Name = "MovesGui"
  204. local bg = Instance.new("Frame")
  205. bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
  206. bg.Position = UDim2.new(0,504,0,164)
  207. bg.Name = "Background"
  208. bg.Size = UDim2.new(-0.035,379,0,225)
  209. bg.Visible = false
  210. bg.Parent = mgui
  211. local container = Instance.new("ScrollingFrame")
  212. container.Name = "Container"
  213. container.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
  214. container.BorderSizePixel = 0
  215. container.Visible = true
  216. container.Position = UDim2.new(0,16,0,46)
  217. container.Size = UDim2.new(0,132,0,162)
  218. container.CanvasSize = UDim2.new(0,0,0,10)
  219. container.ScrollBarThickness = 4
  220. container.Parent = bg
  221. local copy = Instance.new("TextButton")
  222. copy.Name = "Move"
  223. copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
  224. copy.BorderSizePixel = 0
  225. copy.Position = UDim2.new(0,4,0,4)
  226. copy.Size = UDim2.new(0,118,0,29)
  227. copy.Font = "SourceSansLight"
  228. copy.Text = "Move Name"
  229. copy.TextColor3 = Color3.new(197/255,0,0)
  230. copy.TextSize = 20
  231. copy.Visible = false
  232. copy.Parent = container
  233. local atkinfo = container:Clone()
  234. for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end
  235. atkinfo.Name = "AtkInfo"
  236. atkinfo.Visible = true
  237. atkinfo.Position = UDim2.new(0,167,0,50)
  238. atkinfo.Size = UDim2.new(0,159,0,165)
  239. atkinfo.Parent = bg
  240. local movename = Instance.new("TextLabel")
  241. movename.Name = "MoveName"
  242. movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
  243. movename.BorderSizePixel = 0
  244. movename.Position = UDim2.new(0,4,0,4)
  245. movename.Size = UDim2.new(0,150,0,30)
  246. movename.Font = "SourceSansLight"
  247. movename.TextColor3 = Color3.new(197/255,0,0)
  248. movename.TextSize = 20
  249. movename.Text = "same"
  250. movename.Parent = atkinfo
  251. local movedesc = movename:Clone()
  252. movedesc.Position = UDim2.new(0,4,0,47)
  253. movedesc.Size = UDim2.new(0,150,0,133)
  254. movedesc.Text = "Move Description"
  255. movedesc.TextSize = 18
  256. movedesc.Name = "MoveDesc"
  257. movedesc.TextXAlignment = "Left"
  258. movedesc.TextYAlignment = "Top"
  259. movedesc.TextWrapped = true
  260. movedesc.Parent = atkinfo
  261. local title = movedesc:Clone()
  262. title.Name = "Title"
  263. title.Font = "SourceSansLight"
  264. title.Text = "Moves List"
  265. title.TextSize = 28
  266. title.BackgroundColor3 = Color3.new(36/255,36/255,36/255)
  267. title.Position = UDim2.new(0,0,0,0)
  268. title.Size = UDim2.new(1,0,0,30)
  269. title.TextXAlignment = "Center"
  270. title.TextYAlignment = "Center"
  271. title.Parent = bg
  272. local toggle = copy:Clone()
  273. toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
  274. toggle.Position = UDim2.new(0,0,0,288)
  275. toggle.Size = UDim2.new(0,70,0,20)
  276. toggle.Visible = true
  277. toggle.Font = "SourceSans"
  278. toggle.Text = "Toggle Moves"
  279. toggle.Name = "Toggle"
  280. toggle.TextSize = 14
  281. toggle.Parent = mgui
  282. mgui.Parent = plr:FindFirstChildOfClass("PlayerGui")
  283. toggle.MouseButton1Click:connect(function()
  284. bg.Visible = not bg.Visible
  285. end)
  286. local pos = copy.Position -UDim2.new(0,0,0,29)
  287. for _,data in pairs(attack_data) do
  288. local new = copy:Clone()
  289. pos = pos +UDim2.new(0,0,0,29)
  290. container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29)
  291. new.Position = pos
  292. new.Text = data.Name.."["..data.Key.."]"
  293. new.Visible = true
  294. spawn(function()
  295. swait()
  296. if not new.TextFits then
  297. new.TextScaled = true
  298. end
  299. end)
  300. new.Parent = container
  301. new.MouseButton1Click:connect(function()
  302. movename.Text = data.Name
  303. movedesc.Text = data.Description
  304. spawn(function()
  305. swait()
  306. if not movename.TextFits then
  307. movename.TextScaled = true
  308. else
  309. movename.TextScaled = false
  310. end
  311. if not movedesc.TextFits then
  312. movename.TextScaled = true
  313. else
  314. movename.TextScaled = false
  315. end
  316. end)
  317. end)
  318. end
  319. --[[ Functions ]]--
  320.  
  321. function addattack(keycode, func)
  322. if keycode ~= "MouseClick" then
  323. input.InputBegan:connect(function(inp)
  324. if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
  325. func()
  326. end
  327. end)
  328. else
  329. mouse.Button1Down:connect(function()
  330. func()
  331. end)
  332. end
  333. end
  334. function attackend(keycode, func)
  335. input.InputEnded:connect(function(inp)
  336. if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
  337. func()
  338. end
  339. end)
  340. end
  341. function swait(t)
  342. if t then
  343. for i = 0, t do
  344. game:GetService('RunService').Stepped:wait(0)
  345. end
  346. else
  347. game:GetService('RunService').Stepped:wait(0)
  348. end
  349. return true
  350. end
  351. function fade(obj, dest, grow)
  352. spawn(function()
  353. local oldcf = obj.CFrame
  354. for i = 0, 10 do
  355. if grow then
  356. obj.Size = obj.Size +Vector3.new(1,1,1)
  357. obj.CFrame = oldcf
  358. end
  359. obj.Transparency = obj.Transparency +0.1
  360. swait()
  361. end
  362. if dest then
  363. obj:Destroy()
  364. end
  365. end)
  366. end
  367. function replacejoint(name)
  368. local j = torso:FindFirstChild(name)
  369. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  370. if j then
  371. if true then
  372. local already = j.Parent:FindFirstChild(j.Name.." Replacement")
  373. local new = Instance.new("Weld")
  374. local c0 = j.C0
  375. local c1 = j.C1
  376. new.Part0 = j.Part0
  377. j.Part0 = nil
  378. new.Name = j.Name.." Replacement"
  379. if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
  380. new.Parent = j.Parent
  381. new.Part1 = j.Part1
  382. new.C0 = c0
  383. new.C1 = c1
  384. return new
  385. end
  386. end
  387. end
  388. function removejoint(name, fast)
  389. local j = torso:FindFirstChild(name.." Replacement")
  390. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  391. if j then
  392. local p0 = j.Part0
  393. if p0 ~= nil then
  394. local c0 = j.C0
  395. local c1 = j.C1
  396. j:Destroy()
  397. local new = p0:FindFirstChild(name)
  398. local ac0 = new.C0
  399. local ac1 = new.C1
  400. new.Part0 = p0
  401. new.C0 = c0
  402. new.C1 = c1
  403. spawn(function()
  404. if name ~= "RootJoint" then
  405. if not fast then
  406. for i = 0, 0.6, 0.1 do
  407. new.C0 = new.C0:Lerp(ac0, 0.5)
  408. new.C1 = new.C1:lerp(ac1, 0.5)
  409. swait()
  410. end
  411. else
  412. new.C0 = new.C0:Lerp(ac0, 1)
  413. new.C1 = new.C1:lerp(ac1, 1)
  414. end
  415. end
  416. end)
  417. end
  418. end
  419. end
  420. function fixalljoints(fast)
  421. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  422. removejoint(v, fast)
  423. end
  424. end
  425. function getnewjoints()
  426. local rs = replacejoint("Right Shoulder")
  427. local ls = replacejoint("Left Shoulder")
  428. local rh = replacejoint("Right Hip")
  429. local lh = replacejoint("Left Hip")
  430. local neck = replacejoint("Neck")
  431. local rj = replacejoint("RootJoint")
  432. return rs,ls,rh,lh,neck,rj
  433. end
  434. function knockback(hit, dir, force)
  435. local bp = Instance.new("BodyPosition")
  436. bp.MaxForce = huge
  437. bp.D = 1000*(timestate == "Slow" and 0.9 or 1)
  438. bp.P = 20000*(force/5)
  439. bp.Position = (CFrame.new(hit.Position, hit.Position+dir)*CFrame.new(0,0,-force)).p
  440. bp.Parent = hit
  441. game:GetService('Debris'):AddItem(bp, force/5)
  442. end
  443. function soundeffect(id, volume, speed, parent, extra)
  444. extra = extra or {}
  445. local func = function()
  446. local s = LoadLibrary("RbxUtility").Create("Sound")()
  447. s.Name = "WSoundEffect"
  448. s.Volume = volume
  449. s.PlaybackSpeed = speed
  450. s.SoundId = id
  451. s.Looped = false
  452. if extra.Pitch then
  453. local ef = Instance.new("PitchShiftSoundEffect")
  454. ef.Octave = extra.Pitch or 1
  455. ef.Enabled = true
  456. ef.Priority = 0
  457. ef.Parent = s
  458. end
  459. s.Parent = parent
  460. if extra.Immune then
  461. Instance.new("StringValue", s).Name = "Immune"
  462. end
  463. s:Play()
  464. s.TimePosition = extra.Start or 0
  465. repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
  466. s:Destroy()
  467. return s
  468. end
  469. if extra.ForceWait then
  470. func()
  471. else
  472. return spawn(func)
  473. end
  474. end
  475. function getfunction(nm)
  476. if nm == "Burn" then
  477. return function(character, data)
  478. if character:FindFirstChild("Burn") then
  479. return
  480. end
  481. local val = Instance.new("StringValue")
  482. val.Name = "Burn"
  483. val.Parent = character
  484. for i = 1, data.Time*100 do
  485. if not character:FindFirstChild("Burn") then
  486. break
  487. end
  488. if i%data.Rate == 0 then
  489. local hum = character:FindFirstChildOfClass("Humanoid")
  490. if hum then
  491. hurt(torso, data.Damage)
  492. end
  493. soundeffect(soundlist.Burn, 1, 1, torso)
  494. spawn(function()
  495. for i = 1, 4 do
  496. spawn(function()
  497. local p = Instance.new("Part")
  498. p.Material = "Neon"
  499. p.CanCollide = false
  500. p.Anchored = true
  501. p.Size = Vector3.new(0.5,0.5,0.5)
  502. p.Name = "fireeffect"
  503. p.Color = data.Color or Color3.new(1,162/255,0)
  504. p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  505. p.Parent = torso
  506. local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  507. local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
  508. local opcf = p.CFrame
  509. local opsz = p.Size
  510. for i = 0, 1, 0.01 do
  511. p.Transparency = i/1
  512. local cf = p.CFrame
  513. p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
  514. p.CFrame = cf
  515. p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
  516. swait()
  517. end
  518. p:Destroy()
  519. swait(5)
  520. end)
  521. swait()
  522. end
  523. end)
  524. end
  525. swait()
  526. end
  527. val:Destroy()
  528. end
  529. end
  530. if nm == "Poison" then
  531. return function(character, data)
  532.  
  533. end
  534. end
  535. if nm == "Freeze" then
  536. return function(character, t)
  537. if not character:FindFirstChild("Frozen") then
  538. local val = Instance.new("StringValue")
  539. val.Name = "Frozen"
  540. val.Parent = character
  541. local unanchor = {}
  542. local freezeparts = {}
  543. soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
  544. for _,v in pairs(character:GetDescendants()) do
  545. if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
  546. if v.Transparency ~= 1 then
  547. if not v.Anchored then
  548. table.insert(unanchor, v)
  549. end
  550. v.Anchored = true
  551. local new = v:Clone()
  552. new:ClearAllChildren()
  553. local mesh = v:FindFirstChildOfClass("SpecialMesh")
  554. if mesh then
  555. mesh = mesh:Clone()
  556. mesh.TextureId = ""
  557. if mesh.Scale ~= Vector3.new(1,1,1) then
  558. mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
  559. end
  560. mesh.Parent = new
  561. end
  562. new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
  563. new.CanCollide = false
  564. new.Anchored = true
  565. new.Name = "freezepart"
  566. new.Material = "Ice"
  567. new.BrickColor = BrickColor.new("Pastel light blue")
  568. new.TopSurface = "Smooth"
  569. new.BottomSurface = "Smooth"
  570. new.Transparency = 0
  571. new.CFrame = v.CFrame
  572. new.Parent = v
  573. table.insert(freezeparts, new)
  574. end
  575. end
  576. end
  577. swait(50*t)
  578. soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
  579. val:Destroy()
  580. for _,v in pairs(unanchor) do
  581. v.Anchored = false
  582. end
  583. for _,v in pairs(freezeparts) do
  584. v.Anchored = false
  585. v.CanCollide = true
  586. v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
  587. game:GetService('Debris'):AddItem(v, 5)
  588. end
  589. end
  590. end
  591. end
  592. if nm == "Stun" then
  593. return function(character, t)
  594. local humanoid = character:FindFirstChildOfClass("Humanoid")
  595. local val = Instance.new("StringValue")
  596. val.Name = "Stun"
  597. val.Parent = character
  598. if humanoid then
  599. humanoid.PlatformStand = true
  600. end
  601. for i = 1, t*100 do
  602. if humanoid then
  603. humanoid.PlatformStand = true
  604. end
  605. swait()
  606. end
  607. if humanoid then
  608. humanoid.PlatformStand = false
  609. end
  610. val:Destroy()
  611. end
  612. end
  613. if nm == "Paralyze" then
  614. return function(character, t)
  615.  
  616. end
  617. end
  618. return
  619. end
  620. function showdamage(cf, txtdata)
  621. --[[
  622. [Text Data]
  623. Font
  624. Text
  625. Color
  626. StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1}
  627. --]]
  628. local p = Instance.new("Part")
  629. p.Name = "DamagePart"
  630. p.CanCollide = false
  631. p.Anchored = true
  632. p.Transparency = 1
  633. p.Size = Vector3.new(0.1,0.1,0.1)
  634. p.CFrame = cf
  635. local gui = Instance.new("BillboardGui")
  636. gui.Name = "GUI"
  637. gui.Adornee = p
  638. gui.LightInfluence = 0
  639. gui.Size = UDim2.new(1.5,0,0.7,0)
  640. gui.StudsOffset = Vector3.new(0,0.5,0)
  641. local tl = Instance.new("TextLabel")
  642. tl.Name = "tl"
  643. tl.BackgroundTransparency = 1
  644. tl.Position = UDim2.new(0,0,0,0)
  645. tl.Size = UDim2.new(2,0,2,0)
  646. tl.Font = txtdata.Font or "SourceSans"
  647. tl.TextColor3 = txtdata.Color or Color3.new(1,0,0)
  648. tl.Text = txtdata.Text or ""
  649. tl.TextScaled = true
  650. tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new()
  651. tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1
  652. tl.Rotation = math.random(-10,10)
  653. tl.Parent = gui
  654. gui.Parent = p
  655. local og = gui
  656. gui = og:Clone()
  657. gui.Parent = og.Parent
  658. tl = gui.tl
  659. og:Destroy()
  660. p.Parent = char
  661. spawn(function()
  662. for i = 1, 100 do
  663. gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100)
  664. tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
  665. if txtdata.StrokeColor then
  666. tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
  667. end
  668. swait()
  669. end
  670. p:Destroy()
  671. end)
  672. end
  673. function stabilizer(obj)
  674. local bp = Instance.new("BodyPosition")
  675. bp.MaxForce = huge
  676. bp.Position = obj.Position
  677. bp.Name = "Stable"
  678. bp.Parent = obj
  679. end
  680. function setshape(obj, typ)
  681. local m = obj:FindFirstChildOfClass("SpecialMesh") or Instance.new("SpecialMesh")
  682. m.MeshId = typ == "Ring" and "rbxassetid://3270017" or ""
  683. m.TextureId = ""
  684. if typ == "Ring" then
  685. typ = "FileMesh"
  686. end
  687. m.MeshType = typ
  688. m.Parent = obj
  689. end
  690. function camshake(direction, intensity, duration)
  691. if direction:lower() == "inout" then
  692. workspace.CurrentCamera.FieldOfView = intensity
  693. game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
  694. elseif direction:lower() == "left" then
  695. humanoid.CameraOffset = Vector3.new(intensity,0,0)
  696. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  697. elseif direction:lower() == "right" then
  698. humanoid.CameraOffset = Vector3.new(-intensity,0,0)
  699. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  700. elseif direction:lower() == "up" then
  701. humanoid.CameraOffset = Vector3.new(0,intensity,0)
  702. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  703. elseif direction:lower() == "down" then
  704. humanoid.CameraOffset = Vector3.new(0,-intensity,0)
  705. game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
  706. end
  707. end
  708. function randomangle()
  709. return CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  710. end
  711. function hurt(hit, dmg, effect, args)
  712. --pcall(function()
  713. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  714. if hum and not hum:FindFirstChild("nostop") then
  715. if hum.Parent ~= char then
  716. if typeof(dmg) == "table" then
  717. dmg = math.random(dmg[1], dmg[2])
  718. end
  719. hum.Health = hum.Health - dmg
  720. if settings.ShowDamageEnabled then
  721. local dmgdata = {
  722. Color = settings.Damage.Color,
  723. StrokeColor = settings.Damage.StrokeColor,
  724. Font = settings.Damage.Font,
  725. Text = dmg,
  726. }
  727. showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata)
  728. end
  729. if effect then
  730. if typeof(effect) == "function" then
  731. local s,m = pcall(effect, hit.CFrame)
  732. if not s then
  733. warn("Error in function: "..m or "unknown")
  734. end
  735. end
  736. if typeof(effect) == "string" then
  737. local func = getfunction(effect)
  738. if func then
  739. local s,m
  740. if args then
  741. s,m = pcall(func, unpack(args))
  742. else
  743. s,m = pcall(func)
  744. end
  745. if not s then
  746. warn("Error in function: "..m or "unknown")
  747. end
  748. end
  749. end
  750. end
  751. return true
  752. end
  753. end
  754. --end)
  755. end
  756. --[[ uhhhhhhhhhhhhhhhh ]]--
  757. pcall(function()
  758. NS([[
  759. local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Godspeed")
  760. store:UpdateAsync("y'all", function(old)
  761. old = old or {}
  762. if typeof(old) ~= "table" then
  763. old = {} --stop breaking my datastores
  764. end
  765. local ok = true
  766. for _,v in pairs(old) do
  767. if typeof(v) == "table" then
  768. if v.name == owner.Name or v.userid == owner.UserId then
  769. ok = false
  770. table.insert(v.uses, tick())
  771. end
  772. end
  773. end
  774. if ok then
  775. table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
  776. end
  777. return old
  778. end)
  779. script:Destroy()
  780. ]], workspace)
  781. end)
  782. --[[ Actual script :OOOOOOOOOO ]]--
  783.  
  784. local sound = Instance.new("Sound")
  785. sound.Volume = 0.5
  786. sound.SoundId = "rbxassetid://"..settings.Song
  787. sound.Looped = true
  788. sound.Name = "BGMusic"
  789. sound.Parent = char
  790. sound:Play()
  791. sound.Changed:connect(function()
  792. -- swait()
  793. -- sound.Volume = 0.5
  794. -- sound.SoundId = "rbxassetid://"..settings.Song
  795. -- sound.Looped = true
  796. -- sound.Name = "BGMusic"
  797. -- sound.Parent = char
  798. end)
  799. addattack(Enum.KeyCode.LeftShift, function()
  800. if humanoid.WalkSpeed > 0 then
  801. humanoid.WalkSpeed = 24
  802. end
  803. end)
  804. attackend(Enum.KeyCode.LeftShift, function()
  805. if humanoid.WalkSpeed > 0 then
  806. humanoid.WalkSpeed = 16
  807. end
  808. end)
  809. addattack(Enum.KeyCode.G, function()
  810. if timestate == "Slow" then
  811. pcall(function()
  812. timecon:disconnect()
  813. timecon = nil
  814. end)
  815. local blur = game:GetService('Lighting'):FindFirstChild("BlurE")
  816. if blur then
  817. spawn(function()
  818. for i = 1, 20 do
  819. blur.Size = 5-((i/20)*5)
  820. swait()
  821. end
  822. blur:Destroy()
  823. end)
  824. end
  825. if char:FindFirstChild("Ticking") then
  826. char.Ticking:Destroy()
  827. end
  828. if char:FindFirstChild("Ambience") then
  829. char.Ambience:Destroy()
  830. end
  831. timestate = "Busy"
  832. local s = Instance.new("Sound")
  833. s.Volume = 2
  834. s.Looped = false
  835. s.SoundId = "rbxassetid://1645362088"
  836. Instance.new("StringValue", s).Name = "Immune"
  837. s.Name = "s"
  838. s.Parent = char
  839. s:Play()
  840. spawn(function()
  841. repeat swait() until not s.Playing
  842. s:Destroy()
  843. end)
  844. spawn(function()
  845. workspace.Gravity = 196.2
  846. local humsfinished = false
  847. for _,data in pairs(timedata) do
  848. if typeof(data) ~= "RBXScriptConnection" then
  849. local obj = data.Object
  850. if obj:IsA("BasePart") then
  851. if obj:FindFirstChild("ANTIANTI") then
  852. obj.ANTIANTI:Destroy()
  853. end
  854. obj.Anchored = false
  855. end
  856. if obj:IsA("Humanoid") then
  857. local spd = data.WalkSpeed
  858. local jp = data.JumpPower
  859. spawn(function()
  860. for i = 1, 20 do
  861. obj.WalkSpeed = (i/20)*spd
  862. obj.JumpPower = (i/20)*jp
  863. swait()
  864. end
  865. end)
  866. end
  867. if obj:IsA("BodyPosition") then
  868. local p = data.P
  869. spawn(function()
  870. for i = 1, 20 do
  871. obj.P = (i/20)*p
  872. swait()
  873. end
  874. end)
  875. end
  876. if obj:IsA("BodyForce") then
  877. local frc = data.Force
  878. spawn(function()
  879. for i = 1, 20 do
  880. obj.Force = (i/20)*frc
  881. swait()
  882. end
  883. end)
  884. end
  885. if obj:IsA("BodyVelocity") then
  886. local vel = data.Velocity
  887. spawn(function()
  888. for i = 1, 20 do
  889. obj.Velocity = (i/20)*vel
  890. swait()
  891. end
  892. end)
  893. end
  894. if obj:IsA("Sound") then
  895. local spd = data.PlaybackSpeed
  896. spawn(function()
  897. for i = 1, 20 do
  898. obj.PlaybackSpeed = (i/20)*spd
  899. swait()
  900. end
  901. end)
  902. end
  903. else
  904. pcall(function()
  905. data:disconnect()
  906. end)
  907. end
  908. end
  909. timedata = {}
  910. swait(20)
  911. timestate = "None"
  912. end)
  913. workspace.CurrentCamera.FieldOfView = 120
  914. game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
  915. elseif timestate == "None" then
  916. workspace.Gravity = 2
  917. local blur = Instance.new("BlurEffect")
  918. blur.Size = 0
  919. blur.Name = "BlurE"
  920. blur.Parent = game:GetService('Lighting')
  921. spawn(function()
  922. for i = 1, 20 do
  923. blur.Size = (i/20)*5
  924. swait()
  925. end
  926. end)
  927. timestate = "Busy"
  928. soundeffect("rbxassetid://909142508", 0.5, 2, char.Torso, {Immune = true, Pitch = 0.5})
  929. spawn(function()
  930. local humsfinished = false
  931. local function bind(obj)
  932. local data = {Object = obj}
  933. if obj:IsA("BasePart") and not obj:IsDescendantOf(char) then
  934. obj.Velocity = obj.Velocity/10
  935. end
  936. if obj:IsA("Sound") and not obj:FindFirstChild("Immune") then
  937. local spd = obj.PlaybackSpeed
  938. local data = {Object = obj, PlaybackSpeed = spd}
  939. spawn(function()
  940. if not humsfinished then
  941. for i = 1, 20 do
  942. obj.PlaybackSpeed = ((i/20)*spd)/2
  943. swait()
  944. end
  945. else
  946. obj.PlaybackSpeed = spd/2
  947. end
  948. humsfinished = true
  949. end)
  950. table.insert(timedata, data)
  951. end
  952. if obj:IsA("BodyVelocity") then
  953. local vel = obj.Velocity
  954. local data = {Object = obj, Velocity = vel}
  955. spawn(function()
  956. if not humsfinished then
  957. for i = 1, 20 do
  958. obj.Velocity = ((i/20)*vel)/10
  959. swait()
  960. end
  961. else
  962. obj.Velocity = vel/10
  963. end
  964. humsfinished = true
  965. end)
  966. table.insert(timedata, data)
  967. end
  968. if obj:IsA("BodyForce") then
  969. local frc = obj.Force
  970. local data = {Object = obj, Force = frc}
  971. spawn(function()
  972. if not humsfinished then
  973. for i = 1, 20 do
  974. obj.Force = ((i/20)*frc)/10
  975. swait()
  976. end
  977. else
  978. obj.Force = frc/10
  979. end
  980. humsfinished = true
  981. end)
  982. table.insert(timedata, data)
  983. end
  984. if obj:IsA("BodyPosition") then
  985. local p = obj.P
  986. local data = {Object = obj, P = p}
  987. spawn(function()
  988. if not humsfinished then
  989. for i = 1, 20 do
  990. obj.P = ((i/20)*p)/10
  991. swait()
  992. end
  993. else
  994. obj.P = p/10
  995. end
  996. humsfinished = true
  997. end)
  998. table.insert(timedata, data)
  999. end
  1000. if obj:IsA("Humanoid") and obj ~= humanoid then
  1001. local ws = obj.WalkSpeed
  1002. local jp = obj.JumpPower
  1003. local data = {Object = obj, WalkSpeed = ws, JumpPower = jp}
  1004. spawn(function()
  1005. if not humsfinished then
  1006. for i = 1, 20 do
  1007. obj.JumpPower = ((i/20)*jp)/10
  1008. obj.WalkSpeed = ((i/20)*ws)/10
  1009. swait()
  1010. end
  1011. else
  1012. obj.WalkSpeed = jp/10
  1013. obj.JumpPower = ws/10
  1014. end
  1015. humsfinished = true
  1016. end)
  1017. table.insert(timedata, data)
  1018. end
  1019. end
  1020. timecon = workspace.DescendantAdded:connect(function(obj)
  1021. bind(obj)
  1022. end)
  1023. for _,obj in pairs(workspace:GetDescendants()) do
  1024. bind(obj)
  1025. end
  1026. repeat swait() until humsfinished
  1027. local sound = Instance.new("Sound")
  1028. sound.Name = "Ticking"
  1029. sound.Looped = true
  1030. sound.Volume = 0.2
  1031. sound.PlaybackSpeed = 0.5
  1032. Instance.new("StringValue", sound).Name = "Immune"
  1033. sound.SoundId = "rbxassetid://850256806"
  1034. sound.Parent = char
  1035. sound:Play()
  1036. local sound2 = sound:Clone()
  1037. sound2.Name = "Ambience"
  1038. sound2.SoundId = "rbxassetid://225115422"
  1039. sound2.TimePosition = 30
  1040. sound2.PlaybackSpeed = 0.05
  1041. sound2:Play()
  1042. timestate = "Slow"
  1043. end)
  1044. workspace.CurrentCamera.FieldOfView = 120
  1045. game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(1.8, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
  1046. end
  1047. end)
  1048. local attacks = 0
  1049. local lastattack = ""
  1050. local rs2,ls2,rj2
  1051. addattack(Enum.KeyCode.Q, function()
  1052. if attacking then
  1053. return
  1054. end
  1055. if lastattack == "left" then
  1056. return
  1057. else
  1058. lastattack = "left"
  1059. end
  1060. attacking = true
  1061. if attacks <= 0 then
  1062. rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1063. for i = 0, 2, 0.1 do
  1064. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.906966507, 0.968378186, 0.112298936, 0.621087372, 0.026099572, 0.783306599, -0.77448535, -0.132709503, 0.618514776, 0.120095201, -0.990811288, -0.0622104593), 0.2)
  1065. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
  1066. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.2)
  1067. swait()
  1068. end
  1069. end
  1070. attacks = attacks + 1
  1071. local hits = {}
  1072. local p = Instance.new("Part")
  1073. p.Anchored = false
  1074. p.CanCollide = false
  1075. p.Transparency = 1
  1076. p.Size = Vector3.new(1.5,2.5,1.5)
  1077. p.CFrame = char["Left Arm"].CFrame
  1078. p.Parent = workspace
  1079. p.Touched:connect(function(hit)
  1080. local ok = true
  1081. for i,v in pairs(hits) do
  1082. if hit.Parent == v then
  1083. ok = false
  1084. end
  1085. end
  1086. if ok and hurt(hit, 15) then
  1087. camshake("right", 0.5, 0.5)
  1088. soundeffect(soundlist.HardHit1, 1, 1, char.Torso)
  1089. table.insert(hits, hit.Parent)
  1090. knockback(hit, rootpart.CFrame.lookVector, 0.5)
  1091. for i = 1, 3 do
  1092. local p = Instance.new("Part")
  1093. p.CanCollide = false
  1094. p.Anchored = true
  1095. p.Material = "Neon"
  1096. p.Size = Vector3.new(0.5,3,0.5)
  1097. p.CFrame = hit.CFrame *randomangle()
  1098. setshape(p, "Sphere")
  1099. p.Parent = char
  1100. spawn(function()
  1101. local endcf = p.CFrame *CFrame.new(0,5,0)
  1102. for i = 1, 50 do
  1103. local cf = p.CFrame
  1104. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1105. p.CFrame = cf
  1106. p.CFrame = cf:Lerp(endcf, 0.1)
  1107. p.Transparency = i/50
  1108. swait()
  1109. end
  1110. p:Destroy()
  1111. end)
  1112. end
  1113. end
  1114. end)
  1115. stabilizer(p)
  1116. soundeffect(soundlist.Woosh1, 1, 1, char.Torso)
  1117. for i = 0, 0.4, 0.1 do
  1118. p.CFrame = char["Left Arm"].CFrame
  1119. p.Stable.Position = p.Position
  1120. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.765155435, 0.0656381845, -0.134758413, 0.690899074, 0.0384150855, 0.721929848, -0.71290642, -0.129681468, 0.689164102, 0.120095223, -0.990811288, -0.0622104444), 0.6)
  1121. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.594711781, 1.414186, 0, -0.303172708, 0.0272964332, -0.95254457, 0.948707044, -0.0854178295, -0.304399073, -0.0896732956, -0.995971262, 3.66734874e-08), 0.6)
  1122. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.678091764, 0.734977245, 0, 0, 0, 1, 0.734977245, 0.678091764, -0), 0.6)
  1123. swait()
  1124. end
  1125. p:Destroy()
  1126. attacking = false
  1127. spawn(function()
  1128. swait(10)
  1129. attacks = attacks - 1
  1130. if attacks == 0 then
  1131. fixalljoints()
  1132. lastattack = ""
  1133. end
  1134. end)
  1135. end)
  1136. addattack(Enum.KeyCode.E, function()
  1137. if attacking then
  1138. return
  1139. end
  1140. if lastattack == "right" then
  1141. return
  1142. else
  1143. lastattack = "right"
  1144. end
  1145. attacking = true
  1146. if attacks <= 0 then
  1147. rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1148. for i = 0, 2, 0.1 do
  1149. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.66123569, -0.0759664774, 0, 0.836167634, 0.17217432, 0.520749211, -0.510048807, -0.105023548, 0.853709757, 0.201677814, -0.979451895, 8.81561668e-09), 0.2)
  1150. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.500000119, 0.96661222, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
  1151. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.557908654, 0.829902351, 0, 0, 0, 1, 0.829902351, 0.557908654, 0), 0.2)
  1152. swait()
  1153. end
  1154. end
  1155. attacks = attacks + 1
  1156. local hits = {}
  1157. local p = Instance.new("Part")
  1158. p.Anchored = false
  1159. p.CanCollide = false
  1160. p.Transparency = 1
  1161. p.Size = Vector3.new(1.5,2.5,1.5)
  1162. p.CFrame = char["Right Arm"].CFrame
  1163. p.Parent = workspace
  1164. p.Touched:connect(function(hit)
  1165. local ok = true
  1166. for i,v in pairs(hits) do
  1167. if hit.Parent == v then
  1168. ok = false
  1169. end
  1170. end
  1171. if ok and hurt(hit, 15) then
  1172. camshake("left", 0.5, 0.5)
  1173. soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
  1174. table.insert(hits, hit.Parent)
  1175. knockback(hit, rootpart.CFrame.lookVector, 0.5)
  1176. for i = 1, 3 do
  1177. local p = Instance.new("Part")
  1178. p.CanCollide = false
  1179. p.Anchored = true
  1180. p.Material = "Neon"
  1181. p.Size = Vector3.new(0.5,3,0.5)
  1182. p.CFrame = hit.CFrame *randomangle()
  1183. setshape(p, "Sphere")
  1184. p.Parent = char
  1185. spawn(function()
  1186. local endcf = p.CFrame *CFrame.new(0,5,0)
  1187. for i = 1, 50 do
  1188. local cf = p.CFrame
  1189. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1190. p.CFrame = cf
  1191. p.CFrame = cf:Lerp(endcf, 0.1)
  1192. p.Transparency = i/50
  1193. swait()
  1194. end
  1195. p:Destroy()
  1196. end)
  1197. end
  1198. end
  1199. end)
  1200. stabilizer(p)
  1201. soundeffect(soundlist.Woosh1, 1, 1.2, char.Torso)
  1202. for i = 0, 0.4, 0.1 do
  1203. p.CFrame = char["Right Arm"].CFrame
  1204. p.Stable.Position = p.Position
  1205. rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.300615489, 1.58357882, 0.112298936, -0.591086566, -0.121709943, 0.797372818, -0.797617614, -0.0589888841, -0.600272059, 0.120095201, -0.990811288, -0.0622104593), 0.6)
  1206. ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.6)
  1207. rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.6)
  1208. swait()
  1209. end
  1210. p:Destroy()
  1211. attacking = false
  1212. spawn(function()
  1213. swait(10)
  1214. attacks = attacks - 1
  1215. if attacks == 0 then
  1216. lastattack = ""
  1217. fixalljoints()
  1218. end
  1219. end)
  1220. end)
  1221. addattack(Enum.KeyCode.R, function()
  1222. if attacking or attacks ~= 0 then
  1223. return
  1224. end
  1225. local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1226. attacking = true
  1227. for i = 0, 1.3, 0.1 do
  1228. rs.C1 = rs.C1:Lerp(CFrame.new(-0.496893436, 1.07596898, -0.312988698, 0.19853723, 0.499329865, 0.843357921, 0.169898286, -0.864994049, 0.472143799, 0.965255141, 0.0495468974, -0.256568819), 0.2)
  1229. ls.C1 = ls.C1:Lerp(CFrame.new(0.540391445, 1.0264194, -0.428114742, 0.327020317, -0.479398847, -0.81439209, -0.16517745, -0.877505124, 0.450223595, -0.930469871, -0.0127130449, -0.366147876), 0.2)
  1230. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.473837465, 0.880612314, 0, 0.880612314, -0.473837465), 0.2)
  1231. swait()
  1232. end
  1233. local hits = {}
  1234. local p = Instance.new("Part")
  1235. p.Anchored = false
  1236. p.CanCollide = false
  1237. p.Transparency = 1
  1238. p.Size = Vector3.new(2.5,2.5,2.5)
  1239. p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
  1240. p.Parent = workspace
  1241. p.Touched:connect(function(hit)
  1242. local ok = true
  1243. for i,v in pairs(hits) do
  1244. if hit.Parent == v then
  1245. ok = false
  1246. end
  1247. end
  1248. if ok and hurt(hit, 30) then
  1249. camshake("down", 0.7, 0.5)
  1250. soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
  1251. table.insert(hits, hit.Parent)
  1252. knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,-1,0), 5)
  1253. for i = 1, 7 do
  1254. local p = Instance.new("Part")
  1255. p.CanCollide = false
  1256. p.Anchored = true
  1257. p.Material = "Neon"
  1258. p.Size = Vector3.new(0.5,3,0.5)
  1259. p.CFrame = hit.CFrame *randomangle()
  1260. setshape(p, "Sphere")
  1261. p.Parent = char
  1262. spawn(function()
  1263. local endcf = p.CFrame *CFrame.new(0,5,0)
  1264. for i = 1, 50 do
  1265. local cf = p.CFrame
  1266. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1267. p.CFrame = cf
  1268. p.CFrame = cf:Lerp(endcf, 0.1)
  1269. p.Transparency = i/50
  1270. swait()
  1271. end
  1272. p:Destroy()
  1273. end)
  1274. end
  1275. end
  1276. end)
  1277. stabilizer(p)
  1278. soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
  1279. for i = 0, 0.7, 0.1 do
  1280. p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
  1281. p.Stable.Position = p.Position
  1282. rs.C1 = rs.C1:Lerp(CFrame.new(-0.667285919, 0.998731434, 0.0985666513, 0.472356766, -0.245664522, 0.846479833, -0.662665009, 0.53425169, 0.52483356, -0.581166148, -0.808841228, 0.0895640329), 0.35)
  1283. ls.C1 = ls.C1:Lerp(CFrame.new(1.08004797, 1.00210166, 0.0862590671, 0.688671947, 0.329867661, -0.64569217, 0.477811068, 0.463347167, 0.746328354, 0.545369148, -0.822494209, 0.161479771), 0.35)
  1284. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.431734294, 0.902000785, 0, 0.902000785, 0.431734294), 0.35)
  1285. swait()
  1286. end
  1287. p:Destroy()
  1288. swait(10)
  1289. fixalljoints()
  1290. attacking = false
  1291. end)
  1292. addattack(Enum.KeyCode.Y, function()
  1293. if attacking or attacks ~= 0 then
  1294. return
  1295. end
  1296. attacking = true
  1297. local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1298. for i = 0, 1.5, 0.1 do
  1299. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.69189465, 0, -4.37113883e-08, 0, 1, -0.560839891, 0.827924252, -2.45150904e-08, -0.827924252, -0.560839891, -3.61897179e-08), 0.2)
  1300. ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.2)
  1301. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.2)
  1302. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.2)
  1303. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2)
  1304. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.301361054, 0.953510106, 0, 0.953510106, 0.301361054), 0.2)
  1305. swait()
  1306. end
  1307. local lastws = humanoid.WalkSpeed
  1308. humanoid.WalkSpeed = 0
  1309. rootpart.Velocity = Vector3.new(0,70,0)+rootpart.CFrame.lookVector
  1310. local hits = {}
  1311. local p = Instance.new("Part")
  1312. p.Anchored = false
  1313. p.CanCollide = false
  1314. p.Transparency = 1
  1315. p.Size = Vector3.new(2.5,2.5,2.5)
  1316. p.CFrame = char["Right Arm"].CFrame
  1317. p.Parent = workspace
  1318. p.Touched:connect(function(hit)
  1319. local ok = true
  1320. for i,v in pairs(hits) do
  1321. if hit.Parent == v then
  1322. ok = false
  1323. end
  1324. end
  1325. if ok and hurt(hit, 35) then
  1326. camshake("up", 0.7, 0.5)
  1327. soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
  1328. table.insert(hits, hit.Parent)
  1329. knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,1,0), 6)
  1330. for i = 1, 7 do
  1331. local p = Instance.new("Part")
  1332. p.CanCollide = false
  1333. p.Anchored = true
  1334. p.Material = "Neon"
  1335. p.Size = Vector3.new(0.5,3,0.5)
  1336. p.CFrame = hit.CFrame *randomangle()
  1337. setshape(p, "Sphere")
  1338. p.Parent = char
  1339. spawn(function()
  1340. local endcf = p.CFrame *CFrame.new(0,5,0)
  1341. for i = 1, 50 do
  1342. local cf = p.CFrame
  1343. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1344. p.CFrame = cf
  1345. p.CFrame = cf:Lerp(endcf, 0.1)
  1346. p.Transparency = i/50
  1347. swait()
  1348. end
  1349. p:Destroy()
  1350. end)
  1351. end
  1352. end
  1353. end)
  1354. stabilizer(p)
  1355. soundeffect(soundlist.Woosh2, 1, 0.9, char.Torso)
  1356. local rh,lh,neck = replacejoint("Right Hip"),replacejoint("Left Hip"),replacejoint("Neck")
  1357. for i = 0, 2, 0.1 do
  1358. p.CFrame = char["Right Arm"].CFrame
  1359. p.Stable.Position = p.Position
  1360. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.446216494, -0.361232638, -4.37113847e-08, 0, 0.99999994, -0.360836178, -0.932629287, -1.57726507e-08, 0.932629287, -0.360836178, 4.07665226e-08), 0.35)
  1361. ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.35)
  1362. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.835349202, 0.549719632, 3.65142725e-08, -0.549719632, 0.835349202, -2.40290081e-08), 0.35)
  1363. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 5.96046448e-08, -4.37113883e-08, 0, -1, 0.934595525, 0.355712235, -4.08524663e-08, 0.355712235, -0.934595525, -1.55486752e-08), 0.35)
  1364. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0765283406, 0.997067392, 0, 0.997067392, -0.0765283406), 0.35)
  1365. rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.439764589, 0.236440629, -1, 0, 0, 0, 0.186102957, 0.982530236, 0, 0.982530236, -0.186102957), 0.35)
  1366. swait()
  1367. end
  1368. fixalljoints()
  1369. attacking = false
  1370. humanoid.WalkSpeed = lastws
  1371. swait(20)
  1372. end)
  1373. addattack(Enum.KeyCode.F, function()
  1374. if attacking or attacks ~= 0 then
  1375. return
  1376. end
  1377. local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
  1378. attacking = true
  1379. for i = 0, 1.3, 0.1 do
  1380. rs.C1 = rs.C1:Lerp(CFrame.new(-0.49999994, -0.365668952, 0, 0.801226735, -0.011569812, 0.598249018, -0.598186672, 0.00863788743, 0.801310301, -0.0144386161, -0.999895751, -6.3113198e-10), 0.35)
  1381. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, 0.810985923, -0.159224555, -0.562982619, 0.552435875, -0.108462237, 0.826468766, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
  1382. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.553187609, 0.833056748, 0, 0.426593065, 0.283277214, 0.858936787, 0.715543091, 0.475153178, -0.512081623), 0.35)
  1383. swait()
  1384. end
  1385. local hits = {}
  1386. local p = Instance.new("Part")
  1387. p.Anchored = false
  1388. p.CanCollide = false
  1389. p.Transparency = 1
  1390. p.Size = Vector3.new(2.5,2.5,2.5)
  1391. p.CFrame = char["Right Arm"].CFrame
  1392. p.Parent = workspace
  1393. p.Touched:connect(function(hit)
  1394. local ok = true
  1395. for i,v in pairs(hits) do
  1396. if hit.Parent == v then
  1397. ok = false
  1398. end
  1399. end
  1400. if ok and hurt(hit, 45) then
  1401. camshake("left", 0.7, 0.8)
  1402. soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
  1403. table.insert(hits, hit.Parent)
  1404. knockback(hit, rootpart.CFrame.lookVector, 5)
  1405. for i = 1, 7 do
  1406. local p = Instance.new("Part")
  1407. p.CanCollide = false
  1408. p.Anchored = true
  1409. p.Material = "Neon"
  1410. p.Size = Vector3.new(0.5,3,0.5)
  1411. p.CFrame = hit.CFrame *randomangle()
  1412. setshape(p, "Sphere")
  1413. p.Parent = char
  1414. spawn(function()
  1415. local endcf = p.CFrame *CFrame.new(0,5,0)
  1416. for i = 1, 50 do
  1417. local cf = p.CFrame
  1418. p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
  1419. p.CFrame = cf
  1420. p.CFrame = cf:Lerp(endcf, 0.1)
  1421. p.Transparency = i/50
  1422. swait()
  1423. end
  1424. p:Destroy()
  1425. end)
  1426. end
  1427. end
  1428. end)
  1429. stabilizer(p)
  1430. soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
  1431. for i = 0, 0.7, 0.1 do
  1432. p.CFrame = char["Right Arm"].CFrame
  1433. p.Stable.Position = p.Position
  1434. rs.C1 = rs.C1:Lerp(CFrame.new(-0.0815927088, 1.02625275, -0.263894349, -0.186050832, 0.00268659508, 0.982536495, -0.884674728, -0.435528874, -0.166329011, 0.427476168, -0.900170743, 0.083407253), 0.35)
  1435. ls.C1 = ls.C1:Lerp(CFrame.new(0.594317198, 0.0587400198, -0.128876805, 0.168223724, -0.0330281407, -0.985195339, 0.966738999, -0.189804256, 0.171435371, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
  1436. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0.227821022, -0.806821465, -0.590735316, -0.00842596591, 0.292753816, -0.412147343, 0.862803519, -0.513161182, 0.693661571, 0.505469382), 0.35)
  1437. swait()
  1438. end
  1439. p:Destroy()
  1440. swait(10)
  1441. fixalljoints()
  1442. attacking = false
  1443. end)
  1444.  
  1445. if settings.CustomAnim then
  1446. if char:FindFirstChild("Animate") then
  1447. char.Animate:Destroy()
  1448. end
  1449. for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do
  1450. track:Stop()
  1451. end
  1452. humanoid.Running:connect(function(ws)
  1453. movespeed = ws
  1454. end)
  1455. end
  1456. local function landing()
  1457. if animpose == "Fall" then
  1458. local hit,pos = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4.1), char)
  1459. local p = Instance.new("Part")
  1460. p.Anchored = true
  1461. p.CanCollide = false
  1462. p.Material = "Neon"
  1463. p.Size = Vector3.new(0.1,0.1,0.1)
  1464. p.CFrame = CFrame.new(pos)
  1465. setshape(p, "Sphere")
  1466. p.Parent = char
  1467. spawn(function()
  1468. for i = 1, 50 do
  1469. local cf = p.CFrame
  1470. p.Size = p.Size:Lerp(Vector3.new(10,0.2,10), 0.1)
  1471. p.CFrame = cf
  1472. p.Transparency = i/50
  1473. swait()
  1474. end
  1475. p:Destroy()
  1476. end)
  1477. end
  1478. end
  1479. spawn(function()
  1480. local foot = "left"
  1481. local rate = 0
  1482. repeat swait()
  1483. if timestate == "Slow" then
  1484. local ws = humanoid.WalkSpeed
  1485. rootpart.Velocity = Vector3.new(humanoid.MoveDirection.X*ws,rootpart.Velocity.Y,humanoid.MoveDirection.Z*ws)
  1486. if not rootpart:FindFirstChild("Gravity") then
  1487. local force = Instance.new("BodyForce")
  1488. force.Name = "Gravity"
  1489. force.Force = Vector3.new(0,-196.2*playermass*10,0)
  1490. force.Parent = rootpart
  1491. end
  1492. if rate%2 == 0 then
  1493. local model = char:FindFirstChild("FakeModel") or Instance.new("Model")
  1494. model.Name = "FakeModel"
  1495. model.Parent = char
  1496. for _,v in pairs(char:GetChildren()) do
  1497. local ok = false
  1498. for _,nm in pairs({"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}) do
  1499. if v.Name == nm then
  1500. ok = true
  1501. end
  1502. end
  1503. if v:IsA("BasePart") and v.Transparency < 1 and ok and v.Name ~= "effect" then
  1504. local v = v
  1505. if v:IsA("Accessory") then
  1506. v = v:FindFirstChild("Handle")
  1507. end
  1508. local new = v:Clone()
  1509. new.Size = new.Size-Vector3.new(0.1,0.1,0.1)
  1510. new.CFrame = v.CFrame *CFrame.new(math.random(-5,5)/100,math.random(-5,5)/100,math.random(-5,5)/100)
  1511. new.CanCollide = false
  1512. for _,face in pairs({"Front", "Back", "Top", "Bottom", "Left", "Right"}) do
  1513. new[face.."Surface"] = "SmoothNoOutlines"
  1514. end
  1515. new.Anchored = true
  1516. for _,e in pairs(new:GetChildren()) do
  1517. e:Destroy()
  1518. end
  1519. new.Parent = model
  1520. for _,e in pairs(v:GetDescendants()) do
  1521. if e:IsA("SpecialMesh") or e:IsA("Decal") and e.Transparency < 1 then
  1522. e:Clone().Parent = new
  1523. end
  1524. end
  1525. spawn(function()
  1526. for i = 1, 15 do
  1527. new.Transparency = i/15
  1528. if new:FindFirstChildOfClass("Decal") then
  1529. new:FindFirstChildOfClass("Decal").Transparency = i/15
  1530. end
  1531. swait()
  1532. end
  1533. new:Destroy()
  1534. end)
  1535. end
  1536. end
  1537. end
  1538. else
  1539. if rootpart:FindFirstChild("Gravity") then
  1540. rootpart.Gravity:Destroy()
  1541. end
  1542. if char:FindFirstChild("FakeModel") then
  1543. char.FakeModel:Destroy()
  1544. end
  1545. end
  1546. rate = rate + 1
  1547. local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil
  1548. local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil
  1549. local tvel = rootpart.Velocity
  1550. if air and tvel.Y > 0 then
  1551. animpose = "Jump"
  1552. end
  1553. if air and tvel.Y < 0 then
  1554. animpose = "Fall"
  1555. end
  1556. if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then
  1557. landing()
  1558. animpose = "Walking"
  1559. end
  1560. if not air and animpose == "Walking" and humanoid.WalkSpeed >= 20 then
  1561. landing()
  1562. animpose = "Running"--or Running
  1563. end
  1564. if not air and movespeed == 0 then
  1565. landing()
  1566. animpose = "Idle"
  1567. end
  1568. if animpose == "Idle" and rate%35 == 0 then
  1569. local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
  1570. local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
  1571. for i,v in pairs({"Right Leg", "Left Leg"}) do
  1572. local bodypart = char[v]
  1573. local p = Instance.new("Part")
  1574. p.Anchored = true
  1575. p.CanCollide = false
  1576. p.Material = "Neon"
  1577. p.Size = Vector3.new(0.1,0.1,0.1)
  1578. p.CFrame = CFrame.new(v == "Left Leg" and pos1 or pos2)
  1579. setshape(p, "Sphere")
  1580. p.Parent = char
  1581. spawn(function()
  1582. for i = 1, 50 do
  1583. local cf = p.CFrame
  1584. p.Size = p.Size:Lerp(Vector3.new(5,0.2,5), 0.1)
  1585. p.CFrame = cf
  1586. p.Transparency = i/50
  1587. swait()
  1588. end
  1589. p:Destroy()
  1590. end)
  1591. end
  1592. end
  1593. if animpose == "Walking" or animpose == "Running" then
  1594. local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
  1595. local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
  1596. if left and foot == "right" then
  1597. foot = "left"
  1598. local p = Instance.new("Part")
  1599. p.Anchored = true
  1600. p.CanCollide = false
  1601. p.Material = "Neon"
  1602. p.Size = Vector3.new(0.2,0.2,0.2)
  1603. p.CFrame = CFrame.new(pos1)
  1604. setshape(p, "Sphere")
  1605. p.Parent = char
  1606. spawn(function()
  1607. for i = 1, 50 do
  1608. local cf = p.CFrame
  1609. p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
  1610. p.CFrame = cf
  1611. p.Transparency = i/50
  1612. swait()
  1613. end
  1614. p:Destroy()
  1615. end)
  1616. end
  1617. if right and foot == "left" then
  1618. foot = "right"
  1619. local p = Instance.new("Part")
  1620. p.Anchored = true
  1621. p.CanCollide = false
  1622. p.Material = "Neon"
  1623. p.Size = Vector3.new(0.2,0.2,0.2)
  1624. p.CFrame = CFrame.new(pos2)
  1625. setshape(p, "Sphere")
  1626. p.Parent = char
  1627. spawn(function()
  1628. for i = 1, 50 do
  1629. local cf = p.CFrame
  1630. p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
  1631. p.CFrame = cf
  1632. p.Transparency = i/50
  1633. swait()
  1634. end
  1635. p:Destroy()
  1636. end)
  1637. end
  1638. end
  1639. until not settings.CustomAnim
  1640. end)
  1641. local change = 5
  1642. local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new
  1643. while swait() and settings.CustomAnim do
  1644. local num = tick()*change
  1645. if animpose == "Walking" and cananim then
  1646. change = (humanoid.WalkSpeed/16)*9
  1647. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
  1648. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -10), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
  1649. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 55 + -15)), 0.35)
  1650. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1651. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 55 + 15)), 0.35)
  1652. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
  1653. end
  1654. if animpose == "Running" and cananim then
  1655. change = (humanoid.WalkSpeed/24)*10
  1656. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
  1657. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -20), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
  1658. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 65 + -10)), 0.35)
  1659. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1660. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 65 + 10)), 0.35)
  1661. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
  1662. end
  1663. if animpose == "Fall" and cananim then
  1664. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.499999911, -2.98023224e-08, -4.37113847e-08, 0, 0.99999994, -0.848737478, 0.528814375, -3.70994933e-08, -0.528814375, -0.848737478, -2.31152111e-08), 0.03)
  1665. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 2.98023224e-08, -4.37113883e-08, 0, -1, 0.751466334, 0.659771562, -3.28476375e-08, 0.659771562, -0.751466334, -2.88395317e-08), 0.03)
  1666. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.9062047, 0.422839224, 3.96114643e-08, -0.422839224, 0.9062047, -1.84828899e-08), 0.03)
  1667. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, -2.98023224e-08, -4.37113883e-08, 0, -1, 0.321224481, 0.947003067, -1.40411682e-08, 0.947003067, -0.321224481, -4.139482e-08), 0.03)
  1668. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.385730505, 0.922611475, 0, 0.922611475, 0.385730505), 0.03)
  1669. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.394207865, -0.0643720552, -1, 0, 0, 0, -0.191213459, 0.981548548, 0, 0.981548548, 0.191213459), 0.03)
  1670. end
  1671. if animpose == "Idle" and cananim then
  1672. change = 3
  1673. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * -5 + -5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1674. rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0.10000000149012 + 0.20000000298023) *ang(math.rad(cos(num * 1 + 0) * 1 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 10)), 0.35)
  1675. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *-0.10100000351667 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * -2 + -2)), 0.35)
  1676. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -3), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + -5)), 0.35)
  1677. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + -0.10100000351667, cos(num * 1 + 0) *-0.10100000351667 + -0.10199999809265, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 2 + 0)), 0.35)
  1678. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * 5 + 5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
  1679. end
  1680. if animpose == "Jump" and cananim then
  1681. rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, -0.665773153, -0.746154189, -2.91018694e-08, 0.746154189, -0.665773153, 3.26154357e-08), 0.25)
  1682. ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0.757894218, -0.652377486, -3.31286074e-08, -0.652377486, -0.757894218, 2.85163253e-08), 0.25)
  1683. rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.751373947, 0.659876645, 3.28435981e-08, -0.659876645, 0.751373947, -2.88441235e-08), 0.25)
  1684. lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0.429746985, 0.902949333, -1.87848368e-08, 0.902949333, -0.429746985, -3.94691675e-08), 0.25)
  1685. neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.201922834, 0.97940141, 0, 0.97940141, 0.201922834), 0.25)
  1686. rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.318411648, 0.10930454, -1, 0, 0, 0, 0.324682653, 0.945823014, 0, 0.945823014, -0.324682653), 0.25)
  1687. end
  1688. end
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