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1-
Cleff: 17/10/18/6/40/6
1+
2-
Andromeda: 28/22/26/22/9/28
2+
3-
Nerea: 4/8/30/30/11/19
3+
HP: 460/460 168+112+65(Martial Endurance)+115(Nature Skin)
4-
Hailey: 22/23/22/22/12/27
4+
5-
Ford: 24/20/16/12/24/12
5+
Strength: 26
6
Dexterity: 21
7
Constitution: 28
8
Intelligence: 28
9
Wisdom: 40
10-
Ford
10+
Charisma: 26
11
12
Blunt Arms Attack: AC -3 2d12+21(base)+15(stat)+8+5(Improved Combat)+5(Strong Guy)+8(Weapon Dance)
13-
***	Type Training
13+
Doubled base damage on 1st fist arms attack
14-
***	Improved Type Attacks+
14+
Typing may be: Fire, Fighting, Water, Flying, Grass, Electric, Ground, Psychic, Ice, Dragon, Ghost or Steel
15-
***	Improved Combat
15+
16-
***	Improved Endurance
16+
Damage Reduction: 31 (10 ICTAH+16 Toughest+5 Aegis)
17-
***	Strong Guy
17+
Improved Attacks: +1d10+23 to all damage
18-
***	Tough Skin
18+
19-
***	Fist Mastery
19+
20-
***	Aura Reading
20+
21
Static
22
***	Type Training (+30% exp to psychic types)
23
***	Improved Type Attacks+ (+2 STAB on Psychic Moves)
24
***	Sword of Body and Soul (Psychic, Fire, Fighting)
25-
***	Sword of Body and Soul (Psychic, Fire)
25+
***	Improved Combat (STR +8 and Dex +5 to trainer and vessel damage)
26
***	Improved Endurance (+65 HP)
27-
***	Satoshi's Luck
27+
***	Strong Guy (+5 to str checks and str based damage)
28-
***	Voltorb Flip
28+
***	Fist Mastery (2d12+21 ac 6)
29-
***	Move Shift(Psychic)
29+
***	Aura Reading (See Auras)
30
***	Telekinesis (90 Lbs at 54 Meters)
31
***	Telepathy (Read Minds and Send Thoughts)
32-
Nerea
32+
***	Clairvoyance (See through illusions and -5 on AC)
33
***	Thrown Weapon Master (2d12+21 ac 6)
34
***	Trying on Shoes (Read Minds from past day with Telepathy)
35
***	Bonds (Command while Unconscious)
36-
***	Telekinesis
36+
***	Multitasking (2 trainer actions)
37-
***	Telepathy
37+
***	Dual Wielding (2 commands)
38-
***	Clairvoyance
38+
***	Master's Aegis (+5 DR)
39-
***	Thrown Weapon Master
39+
***	Shadow Walker (Invisibility for 15 hp)
40-
***	Trying on Shoes
40+
***	Lie Detector (Detects lies)
41-
***	Bonds
41+
***	Blunt Weapons Master (2d12+21 AC 2)
42
***	I Can Take A Hit+ (+10 DR)
43
***	Toughest Skin (+16 DR 2x STR)
44
***	Reckless (Use Reckless before declaring attack)
45-
***	Probability Control
45+
***	Stronger (+1 Power)
46-
***	Phasing
46+
***	Faster (+8 Speed capability)
47
***	Better (+1d10 Ranged)
48
***	Harder (+1d10 Melee)
49
***	More Than Ever (Double up one feature)
50
***	Never Over (Pokemon below 0 may act but not attack until -100%)
51
***	Quicker +5 Speed
52
***	Tougher +5 Defense
53-
***	Will o' Wisp
53+
54-
***	Mental Suggestion
54+
***	Concealed Weapon (Double Damage Dice on first arms attack)
55-
***	Now to Act
55+
***	Smite Sign (Typing may be: Fire, Fighting, Water, Flying, Grass, Electric, Ground, Psychic, Ice, Dragon, Ghost or Steel)
56
57-
***	Mind Control
57+
58-
***	Psychic Finder
58+
***	Satoshi's Luck (1 Reroll)
59-
***	Fumble
59+
***	Voltorb Flip (Prevents Mind reading)
60-
***	Calming Vibe
60+
***	Move Shift (Psychic)
61-
***	Light Healing Power
61+
***	Probability Control (One allied reroll)
62
***	Phasing (9 seconds)
63-
***	Pain Share
63+
***	Mental Suggestion (Implants suggestion)
64
***	Now to Act (forces suggestion)
65
***	Mind Control (Durr.)
66-
Hailey
66+
***	Psychic Finder (finds psychic residue)
67
***	Fumble (One enemy reroll)
68
***	Calming Vibe (Cures confusion and calms target)
69
***	Light Healing Power (1d12+6+18 Healing)
70-
***	Multitasking
70+
***	Pain Share (Take half damage for any ally)
71-
***	Dual Wielding
71+
***	Healing Power (2d12+12+18 Healing)
72-
***	Shadow Walker
72+
***	Major Healing Power (3d12+18+18 Healing)
73-
***	Lie Detector
73+
***	Serious Healing power (4d12+24+18 Healing)
74-
***	Tough Skin
74+
***	Heal the Body (Cure Burn or Poison)
75-
***	Blunt Weapons Master
75+
***	Resilience (Cure any status effect on self)
76
***	Mirage (4 Meter dimensions for 9 minutes)
77
***	Pyrokinesis (Control fire 45 meters away)
78
***	Photokinesis (Control light 243 meters away)
79-
The Movers and the Shakers
79+
***	Makes Us Stronger (Stats and capabilities +2 on kill)
80-
***	Light Healing Power
80+
***	Daft Boost (increase Spe, Atk/Def, and Spa/Spd depending on boosts)
81-
***	Healing Power
81+
***	Think Fast (-3 on acc if miss with arms feature)
82-
***	Major Healing Power
82+
***	Guardian Sign (Take damage as per patron)
83-
***	Serious Healing power
83+
***	Healing Sign (2d20+5 Healing)
84-
***	Heal the Body
84+
***	Divine Sign (Random Move from Patron's movelist)
85
***	God Sign (Signature Move from Patron's Movelist)
86-
***	Resilience
86+
***	Righteous Sign (+2 CS for all allies)
87-
***	Kiai Focus
87+
***	Restoring Sign (3d20+15 healing)
88
***	Summoning Sign (Summon astral projection with 105 hp)
89
90
Pokemon Moves
91
***	Kiai Focus (Use Focus Energy)
92
***	Battle Chatter (Taunt Swagger or Flatter)
93
***	Sucker Punch
94
***	Below The Belt (Mega kick paralyzes on 13-20)
95
***	Desperate Assault (Last resort if used 4 moves)
96
***	Tax
97-
***	Mirage
97+
98-
***	Pyrokinesis
98+
99-
***	Photokinesis
99+
100
***	Hi Jump Kick
101
***	Quake Hammer
102-
Andromeda
102+
103
***	Psychic
104
***	Sunny Day
105
***	Night Daze
106-
***	I Can Take A Hit+
106+
107-
***	Toughest Skin
107+
108-
***	Reckless
108+
109-
***	Stronger +1 Power
109+
110-
***	Faster +8 Speed
110+
111-
***	Better +1d10 Ranged
111+
112-
***	Harder +1d10 Melee
112+
113-
***	More Than Ever Double up one feature
113+
114-
***	Never Over
114+
115
***	Hypnosis
116
***	Confuse Ray
117
***	Featherdance
118-
***	Concealed Weapon
118+
119-
***	Smite Sign
119+
120
***	Vacuum Wave
121
***	Dark Pulse
122
***	Focus Blast
123
***	Will o' Wisp