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Damienlunas

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Feb 7th, 2012
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  1. Combined: 26/21/28/28/40/26
  2.  
  3. HP: 460/460 168+112+65(Martial Endurance)+115(Nature Skin)
  4.  
  5. Strength: 26
  6. Dexterity: 21
  7. Constitution: 28
  8. Intelligence: 28
  9. Wisdom: 40
  10. Charisma: 26
  11.  
  12. Blunt Arms Attack: AC -3 2d12+21(base)+15(stat)+8+5(Improved Combat)+5(Strong Guy)+8(Weapon Dance)
  13. Doubled base damage on 1st fist arms attack
  14. Typing may be: Fire, Fighting, Water, Flying, Grass, Electric, Ground, Psychic, Ice, Dragon, Ghost or Steel
  15.  
  16. Damage Reduction: 31 (10 ICTAH+16 Toughest+5 Aegis)
  17. Improved Attacks: +1d10+23 to all damage
  18.  
  19. Features
  20.  
  21. Static
  22. *** Type Training (+30% exp to psychic types)
  23. *** Improved Type Attacks+ (+2 STAB on Psychic Moves)
  24. *** Sword of Body and Soul (Psychic, Fire, Fighting)
  25. *** Improved Combat (STR +8 and Dex +5 to trainer and vessel damage)
  26. *** Improved Endurance (+65 HP)
  27. *** Strong Guy (+5 to str checks and str based damage)
  28. *** Fist Mastery (2d12+21 ac 6)
  29. *** Aura Reading (See Auras)
  30. *** Telekinesis (90 Lbs at 54 Meters)
  31. *** Telepathy (Read Minds and Send Thoughts)
  32. *** Clairvoyance (See through illusions and -5 on AC)
  33. *** Thrown Weapon Master (2d12+21 ac 6)
  34. *** Trying on Shoes (Read Minds from past day with Telepathy)
  35. *** Bonds (Command while Unconscious)
  36. *** Multitasking (2 trainer actions)
  37. *** Dual Wielding (2 commands)
  38. *** Master's Aegis (+5 DR)
  39. *** Shadow Walker (Invisibility for 15 hp)
  40. *** Lie Detector (Detects lies)
  41. *** Blunt Weapons Master (2d12+21 AC 2)
  42. *** I Can Take A Hit+ (+10 DR)
  43. *** Toughest Skin (+16 DR 2x STR)
  44. *** Reckless (Use Reckless before declaring attack)
  45. *** Stronger (+1 Power)
  46. *** Faster (+8 Speed capability)
  47. *** Better (+1d10 Ranged)
  48. *** Harder (+1d10 Melee)
  49. *** More Than Ever (Double up one feature)
  50. *** Never Over (Pokemon below 0 may act but not attack until -100%)
  51. *** Quicker +5 Speed
  52. *** Tougher +5 Defense
  53. *** Smarter +5 Special Defense
  54. *** Concealed Weapon (Double Damage Dice on first arms attack)
  55. *** Smite Sign (Typing may be: Fire, Fighting, Water, Flying, Grass, Electric, Ground, Psychic, Ice, Dragon, Ghost or Steel)
  56.  
  57. Trainer Action
  58. *** Satoshi's Luck (1 Reroll)
  59. *** Voltorb Flip (Prevents Mind reading)
  60. *** Move Shift (Psychic)
  61. *** Probability Control (One allied reroll)
  62. *** Phasing (9 seconds)
  63. *** Mental Suggestion (Implants suggestion)
  64. *** Now to Act (forces suggestion)
  65. *** Mind Control (Durr.)
  66. *** Psychic Finder (finds psychic residue)
  67. *** Fumble (One enemy reroll)
  68. *** Calming Vibe (Cures confusion and calms target)
  69. *** Light Healing Power (1d12+6+18 Healing)
  70. *** Pain Share (Take half damage for any ally)
  71. *** Healing Power (2d12+12+18 Healing)
  72. *** Major Healing Power (3d12+18+18 Healing)
  73. *** Serious Healing power (4d12+24+18 Healing)
  74. *** Heal the Body (Cure Burn or Poison)
  75. *** Resilience (Cure any status effect on self)
  76. *** Mirage (4 Meter dimensions for 9 minutes)
  77. *** Pyrokinesis (Control fire 45 meters away)
  78. *** Photokinesis (Control light 243 meters away)
  79. *** Makes Us Stronger (Stats and capabilities +2 on kill)
  80. *** Daft Boost (increase Spe, Atk/Def, and Spa/Spd depending on boosts)
  81. *** Think Fast (-3 on acc if miss with arms feature)
  82. *** Guardian Sign (Take damage as per patron)
  83. *** Healing Sign (2d20+5 Healing)
  84. *** Divine Sign (Random Move from Patron's movelist)
  85. *** God Sign (Signature Move from Patron's Movelist)
  86. *** Righteous Sign (+2 CS for all allies)
  87. *** Restoring Sign (3d20+15 healing)
  88. *** Summoning Sign (Summon astral projection with 105 hp)
  89.  
  90. Pokemon Moves
  91. *** Kiai Focus (Use Focus Energy)
  92. *** Battle Chatter (Taunt Swagger or Flatter)
  93. *** Sucker Punch
  94. *** Below The Belt (Mega kick paralyzes on 13-20)
  95. *** Desperate Assault (Last resort if used 4 moves)
  96. *** Tax
  97. *** Jump Kick
  98. *** Focus Punch
  99. *** Close Combat
  100. *** Hi Jump Kick
  101. *** Quake Hammer
  102. *** Fire Blast
  103. *** Psychic
  104. *** Sunny Day
  105. *** Night Daze
  106. *** Teleport
  107. *** Shadow Ball
  108. *** Lava Plume
  109. *** Extrasensory
  110. *** Wish
  111. *** Pain Split
  112. *** Dream Eater
  113. *** Screech
  114. *** Glare
  115. *** Hypnosis
  116. *** Confuse Ray
  117. *** Featherdance
  118. *** Captivate
  119. *** Scary Face
  120. *** Vacuum Wave
  121. *** Dark Pulse
  122. *** Focus Blast
  123. *** Will o' Wisp
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