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						      							DooM Megapack 
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						   						     	26 April 2020
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						   						     	30 April 2020
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						   						       -=Description=-
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  This is a modpack I've made for my friend and decided to post on /vr/ to make it easier for people to get into some old megawads.
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   This is a modpack I've made for my friends and decided to post on /vr/ to make it easier for people to get into some old megawads. Most of WADS (except for Vinesauce wads) have been tested and have a detailed description, a few screenshots and in case of Cacowards winners a review from DoomWorld. Patches, if found, were applied if needed. In some cases wads have been fixed manually, for example to insert sprites that previously were being inserted using a tool from '94.
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  Most of WADS (except for Vinesauce wads) have been tested and have a detailed description, a few screenshots and in case of 
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   I didn't include multiplayer-only content, this pack is SP oriented. I did, however, include some outstanding DM maps that can be played with Supreme Invasion mod, that makes use of additional player spawnpoints to spawn enemies in waves.
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  Cacowards winners a review from DoomWorld. Patches, if found, were applied if needed.
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  I didn't include multiplayer-only content, this pack is SP oriented. I did, however, include some outstanding DM maps 
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  that can be played with Supreme Invasion mod, that makes use of additional player spawnpoints to spawn enemies in waves.
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	* All Cacowards winners and most of mentioned wads;
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	* Top 100 WADs of All time;
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	* Top 25 Missed Cacowards;
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	* Top 100 Memorable Maps;
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	* Wads recommended by DoomWorld community;
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	* 'Abysmal Speedmapping Sessions' series;
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	* 'Doomer Boards Project' series;
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	* Most of sequels\prequels to wads mentioned above;
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	* /pol/.wad, nuts.wad, wow.wad and many more;
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	* 'Vinesauce Doom Mapping Contest' entries;
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	* Pre-configured sourceports: GZDoom (latest build), Eternity, PrBoom+, ZDoom, Zandronum, Crispy Doom, So Doom, Skulltag;
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	* /pol/.wad, nuts.wad, wow.wad;
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	* 'Compendium - Classic Megawad Compilation', a wad that contains 54 megawads, fixed for modern ports;
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	* Pre-configured sourceports: GZDoom, Eternity, PrBoom+, 
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	  ZDoom, Zandronum, Crispy Doom, So Doom, Skulltag;
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	* 'Vanilla Essence 4.4rc2' is added to GZDoom autoload, toggled by pressing F2;
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	* Doom: Complete Edition:
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		Includes:
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		- Ultimate Doom
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			Restored Swastika Room to E1M4
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			Added E1M4B and E1M8B by John Romero in "Knee-Deep in the Dead (Romero Edition)"
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			Added "Sewers" secret level from XBOX (access through Secret Exit in E1M1)
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			Added "Hell Gate" level from PSX (after E3M1)
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			Added "Hell's Keep" level from PSX (after Hell Gate)
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			Added "Twilight Descends" level from PSX (after E4M8)
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			Added "The Marshes" secret level from PSX (access through Secret Exit in Twilight Descends)
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			Added "Threshold of Pain" level from PSX (after Twilight Descends)
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		- Doom II: Hell on Earth
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			Added "Betray" level from XBOX (access through Secret Exit in MAP02)
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			Added "The Mansion" secret level from PSX (access through Secret Exit in MAP16)
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			Added "Club Doom" super secret level from PSX (access through Secret Exit in "The Mansion")
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			Added "Redemption Denied" level from PSX (after MAP29)
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		- No Rest for the Living
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		- Master Levels
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		- Final Doom
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		- Sigil
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			Version 1.21
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			Can optionally enable Buckethead Music
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		- SIGIL Sprite Fixing Project (v1.21)
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		https://www.doomworld.com/forum/topic/103430-sigil-v12-new-romero-megawad-released/?page=100&tab=comments#comment-2030098
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		- TNT Music Tracks by Rengoku-Teien
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		https://forum.zdoom.org/viewtopic.php?f=46&t=63207
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		- Plutonia MIDI Pack Project
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		https://www.doomworld.com/vb/thread/63561
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														-=Downloads=-
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   Due to the sheer size of this pack, the fact that Launcher files change and I might need to fix Launcher files if needed, I had to split it into two parts:
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	- Launcher with a database and sourceports (99mB):
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  Due to the sheer size of this pack and the fact that Launcher files change, I had to split it into two parts:
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		https://drive.google.com/open?id=16LvuRAZcmAA1UdBXH2jiocSVRfE6ZkgE
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		https://mega.nz/file/ogJ0ka5b#xuFJNn8wF3t_kBAS30bAvDFWh8G1e4WdR27Nmtg9fv8
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		https://drive.google.com/open?id=1fMuVJtbRUQgK-yqbiysL9ZE61HRmeeV8
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	- Game files (12gB):
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		magnet:?xt=urn:btih:66ONC2PFNJ6TBYWPUSMV5J6Y3NWWCG3U
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		magnet:?xt=urn:btih:VJVSXXNPYSOSIYH23DAQ7L7YLPLZUTUW
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		or use .torrent file in the archive with launcher.
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	It takes a moment for torrent client to locate seeders.
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						      						 -=Installation=-
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  Unpack DoomMegaPack-Launcher.7z and download torrent into the GameFiles folder.
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  .zip files should be placed right into 'GameFiles' folder with no additional subfolders.
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   Unpack DoomPack.7z and download torrent into the GameFiles folder. 
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   zip files from torrent should be placed right into 'GameFiles' folder with no additional subfolders.
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														-=Notes=-
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- Some wads may still have mentions of my saves and stats that I've created during testing;
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- GZDoom was used as a default engine, other engines used only if necessary, but you can launch wads however you want, it's just a default value;
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   - Some wads may still have mentions of my saves and stats that I've created during testing;
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- Due to bug in Doom Launcher adding new wads into load order causes it to remove all flags from "individual files", doublecheck before running. 
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   - GZDoom was used as a default engine, other engines used only if necessary, but you can launch wads however you want, it's just a default value;
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  Similarly, when editing list of mods that runs by default with a sourceport, newly added files appear unchecked in old wads. This has been reported to dev.
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   - Due to bug in Doom Launcher adding new wads into load order causes it to remove all flags from "individual files", doublecheck before running. Similarly, when editing list of mods that runs by default with a sourceport, newly added files appear unchecked in old wads. This has been reported to dev.
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- Default resolution is 1366x768 because it's a resolution of my friend I've made this pack for;
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   - Default resolution is windowed 1280x720;
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- "Favorites" tab is not complete, just a list of wads I recommended my friend to play;
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   - "Favorites" tab is not complete, just a list of wads I recommended my friend to play;
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- Don't be afraid to add new mods, obviously, just a shame that after update to the pack you'll have to do it again;
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   - Don't be afraid to add new mods, obviously, just a shame that after update to the pack you'll have to do it again;
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- I'll update it after next Cacowards;
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   - I'll update it after next Cacowards;
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- Some wads have been updated to fix old DEHACKED scripts, but if some shit is still broken - play them in 'Compendium' terawad;
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   - Some wads have been updated to fix old DEHACKED scripts, but if some shit is still broken - play them in 'Compendium' terawad;
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- MIDI packs included for some wads if I managed to stumble upon them;
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   - MIDI packs included for some wads if I managed to stumble upon them;
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- Multiple version of some wads are included, pay attention to 'Profile' list when launching some wads;
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   - Multiple versions of some wads are included, pay attention to 'Profile' list when launching some wads;
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- Some of packs were made for TNT\Plutonia, I've tried my best to set IWAD properly for them, but I might've missed some;
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   - In case GZDoom fucks up your config I've made a backup config file gzdoom_backup.ini;
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- Some mods, namely Phobia and Phobia: The Age, weren't included because new Doom Legacy port doesn't support mp3 and converting music into wav 
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   - Some of packs were made for TNT\Plutonia, I've tried my best to set IWAD properly for them, but I might've missed some;
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  made wad 400mB, too much if you ask me. Old versions of DL didn't work for me at all and in other ports scripts are broken;
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   - Some mods, namely Phobia and Phobia: The Age, weren't included because new Doom Legacy port doesn't support mp3 and converting music into wav made wad 400mB, too much if you ask me. Old versions of DL didn't work for me at all and in other ports scripts are broken;
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- Play more DooM.
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   - Play more DooM.
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