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- DooM Megapack
- 26 April 2020
- -=Description=-
- This is a modpack I've made for my friend and decided to post on /vr/ to make it easier for people to get into some old megawads.
- Most of WADS (except for Vinesauce wads) have been tested and have a detailed description, a few screenshots and in case of
- Cacowards winners a review from DoomWorld. Patches, if found, were applied if needed.
- I didn't include multiplayer-only content, this pack is SP oriented. I did, however, include some outstanding DM maps
- that can be played with Supreme Invasion mod, that makes use of additional player spawnpoints to spawn enemies in waves.
- -=Contents=-
- * All Cacowards winners and most of mentioned wads;
- * Top 100 WADs of All time;
- * Top 25 Missed Cacowards;
- * Top 100 Memorable Maps;
- * Wads recommended by DoomWorld community;
- * 'Abysmal Speedmapping Sessions' series;
- * 'Doomer Boards Project' series;
- * Most of sequels\prequels to wads mentioned above;
- * /pol/.wad, nuts.wad, wow.wad;
- * 'Vinesauce Doom Mapping Contest' entries;
- * Pre-configured sourceports: GZDoom, Eternity, PrBoom+,
- ZDoom, Zandronum, Crispy Doom, So Doom, Skulltag;
- * Wads with console levels;
- * 'Compendium - Classic Megawad Compilation', a wad that contains 54 megawads, fixed for modern ports;
- * A bunch of other cosmetic\gameplay mods;
- * Slightly customized version of Doom Launcher 2.7.0 that respects your load order;
- * Doom: Complete Edition:
- Includes:
- - Ultimate Doom
- Restored Swastika Room to E1M4
- Added E1M4B and E1M8B by John Romero in "Knee-Deep in the Dead (Romero Edition)"
- Added "Sewers" secret level from XBOX (access through Secret Exit in E1M1)
- Added "Hell Gate" level from PSX (after E3M1)
- Added "Hell's Keep" level from PSX (after Hell Gate)
- Added "Twilight Descends" level from PSX (after E4M8)
- Added "The Marshes" secret level from PSX (access through Secret Exit in Twilight Descends)
- Added "Threshold of Pain" level from PSX (after Twilight Descends)
- - Doom II: Hell on Earth
- Added "Betray" level from XBOX (access through Secret Exit in MAP02)
- Added "The Mansion" secret level from PSX (access through Secret Exit in MAP16)
- Added "Club Doom" super secret level from PSX (access through Secret Exit in "The Mansion")
- Added "Redemption Denied" level from PSX (after MAP29)
- - No Rest for the Living
- - Master Levels
- - Final Doom
- - Sigil
- Version 1.21
- Can optionally enable Buckethead Music
- - SIGIL Sprite Fixing Project (v1.21)
- https://www.doomworld.com/forum/topic/103430-sigil-v12-new-romero-megawad-released/?page=100&tab=comments#comment-2030098
- - TNT Music Tracks by Rengoku-Teien
- https://forum.zdoom.org/viewtopic.php?f=46&t=63207
- - Plutonia MIDI Pack Project
- https://www.doomworld.com/vb/thread/63561
- -=Downloads=-
- Due to the sheer size of this pack and the fact that Launcher files change, I had to split it into two parts:
- - Launcher with a database and sourceports (99mB):
- https://drive.google.com/open?id=1fMuVJtbRUQgK-yqbiysL9ZE61HRmeeV8
- - Game files (12gB):
- magnet:?xt=urn:btih:66ONC2PFNJ6TBYWPUSMV5J6Y3NWWCG3U
- or use .torrent file in the archive with launcher.
- -=Installation=-
- Unpack DoomMegaPack-Launcher.7z and download torrent into the GameFiles folder.
- .zip files should be placed right into 'GameFiles' folder with no additional subfolders.
- -=Notes=-
- - Some wads may still have mentions of my saves and stats that I've created during testing;
- - GZDoom was used as a default engine, other engines used only if necessary, but you can launch wads however you want, it's just a default value;
- - Due to bug in Doom Launcher adding new wads into load order causes it to remove all flags from "individual files", doublecheck before running.
- Similarly, when editing list of mods that runs by default with a sourceport, newly added files appear unchecked in old wads. This has been reported to dev.
- - Default resolution is 1366x768 because it's a resolution of my friend I've made this pack for;
- - "Favorites" tab is not complete, just a list of wads I recommended my friend to play;
- - Don't be afraid to add new mods, obviously, just a shame that after update to the pack you'll have to do it again;
- - I'll update it after next Cacowards;
- - Some wads have been updated to fix old DEHACKED scripts, but if some shit is still broken - play them in 'Compendium' terawad;
- - MIDI packs included for some wads if I managed to stumble upon them;
- - Multiple version of some wads are included, pay attention to 'Profile' list when launching some wads;
- - Some of packs were made for TNT\Plutonia, I've tried my best to set IWAD properly for them, but I might've missed some;
- - Some mods, namely Phobia and Phobia: The Age, weren't included because new Doom Legacy port doesn't support mp3 and converting music into wav
- made wad 400mB, too much if you ask me. Old versions of DL didn't work for me at all and in other ports scripts are broken;
- - Play more DooM.
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