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1-
---IS THIS A JOJO SCRIPT?!?!!?!?
1+
---Yare Yare Daze..
2-
---Star Platinum Over Heaven
2+
3-
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
3+
4-
---Happy halloween
4+
5
-----KEYDOWNS------
6
--- E(Hold) - Ora Barrages
7
--- R - Strong Hit
8
--- T - Blast
9-
--- E(Hold) - OverHeaven Ora Barrages
9+
10-
--- R - OverHeaven Strong Hit
10+
11-
--- T - OverHeaven Blast
11+
12
------This is a Play Fair script(None of that one shot stuff)
13
14
--https://github.com/Mokiros/roblox-FE-compatibility
15
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
16
local Player,game,owner = owner,game
17
local RealPlayer = Player
18
do
19
	print("FE Compatibility code V2 by Mokiros")
20
	local RealPlayer = RealPlayer
21
	script.Parent = RealPlayer.Character
22
23
	--Fake event to make stuff like Mouse.KeyDown work
24
	local Disconnect_Function = function(this)
25
		this[1].Functions[this[2]] = nil
26
	end
27
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
28
	local FakeEvent_Metatable = {__index={
29
		Connect = function(this,f)
30
			local i = tostring(math.random(0,10000))
31
			while this.Functions[i] do
32
				i = tostring(math.random(0,10000))
33
			end
34
			this.Functions[i] = f
35
			return setmetatable({this,i},Disconnect_Metatable)
36
		end
37
	}}
38
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
39
	local function fakeEvent()
40
		return setmetatable({Functions={}},FakeEvent_Metatable)
41
	end
42
43
	--Creating fake input objects with fake variables
44
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
45
    FakeMouse.keyUp = FakeMouse.KeyUp
46
    FakeMouse.keyDown = FakeMouse.KeyDown
47
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
48
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
49
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
50
	end}
51
	--Merged 2 functions into one by checking amount of arguments
52
	CAS.UnbindAction = CAS.BindAction
53
54
	--This function will trigger the events that have been :Connect()'ed
55
	local function TriggerEvent(self,ev,...)
56
		for _,f in pairs(self[ev].Functions) do
57
			f(...)
58
		end
59
	end
60
	FakeMouse.TriggerEvent = TriggerEvent
61
	UIS.TriggerEvent = TriggerEvent
62
63
	--Client communication
64
	local Event = Instance.new("RemoteEvent")
65
	Event.Name = "UserInput_Event"
66
	Event.OnServerEvent:Connect(function(plr,io)
67
	    if plr~=RealPlayer then return end
68
		FakeMouse.Target = io.Target
69
		FakeMouse.Hit = io.Hit
70
		if not io.isMouse then
71
			local b = io.UserInputState == Enum.UserInputState.Begin
72
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
73
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
74
			end
75
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
76
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
77
			end
78
			for _,t in pairs(CAS.Actions) do
79
				for _,k in pairs(t.Keys) do
80
					if k==io.KeyCode then
81
						t.Function(t.Name,io.UserInputState,io)
82
					end
83
				end
84
			end
85
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
86
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
87
	    end
88
	end)
89
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
90
	local Mouse = owner:GetMouse()
91
	local UIS = game:GetService("UserInputService")
92
	local input = function(io,RobloxHandled)
93
		if RobloxHandled then return end
94
		--Since InputObject is a client-side instance, we create and pass table instead
95
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
96
	end
97
	UIS.InputBegan:Connect(input)
98
	UIS.InputEnded:Connect(input)
99
	local h,t
100
	--Give the server mouse data every second frame, but only if the values changed
101
	--If player is not moving their mouse, client won't fire events
102
	local HB = game:GetService("RunService").Heartbeat
103
	while true do
104
		if h~=Mouse.Hit or t~=Mouse.Target then
105
			h,t=Mouse.Hit,Mouse.Target
106
			Event:FireServer({isMouse=true,Target=t,Hit=h})
107
		end
108
		--Wait 2 frames
109
		for i=1,2 do
110
			HB:Wait()
111
		end
112
	end]==],script)
113
114
	----Sandboxed game object that allows the usage of client-side methods and services
115
	--Real game object
116
	local RealGame = game
117
118
	--Metatable for fake service
119
	local FakeService_Metatable = {
120
		__index = function(self,k)
121
			local s = rawget(self,"_RealService")
122
			if s then
123
				return typeof(s[k])=="function"
124
				and function(_,...)return s[k](s,...)end or s[k]
125
			end
126
		end,
127
		__newindex = function(self,k,v)
128
			local s = rawget(self,"_RealService")
129
			if s then s[k]=v end
130
		end
131
	}
132
	local function FakeService(t,RealService)
133
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
134
		return setmetatable(t,FakeService_Metatable)
135
	end
136
137
	--Fake game object
138
	local FakeGame = {
139
		GetService = function(self,s)
140
			return rawget(self,s) or RealGame:GetService(s)
141
		end,
142
		Players = FakeService({
143
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
144
		},"Players"),
145
		UserInputService = FakeService(UIS,"UserInputService"),
146
		ContextActionService = FakeService(CAS,"ContextActionService"),
147
		RunService = FakeService({
148
			_btrs = {},
149
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
150
			BindToRenderStep = function(self,name,_,fun)
151
				self._btrs[name] = self.Heartbeat:Connect(fun)
152
			end,
153
			UnbindFromRenderStep = function(self,name)
154
				self._btrs[name]:Disconnect()
155
			end,
156
		},"RunService")
157
	}
158
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
159
	FakeGame.service = FakeGame.GetService
160
	FakeService(FakeGame,game)
161
	--Changing owner to fake player object to support owner:GetMouse()
162
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
163
end
164
165
wait(0.1)
166
local Player = game.Players.LocalPlayer
167
local Character = Player.Character
168
local Humanoid = Character.Humanoid
169
local Mouse = Player:GetMouse()
170
local LeftArm = Character["Left Arm"]
171
local RightArm = Character["Right Arm"]
172
local LeftLeg = Character["Left Leg"]
173
local RightLeg = Character["Right Leg"]
174
local Head = Character.Head
175
local Torso = Character.Torso
176
local Camera = game.Workspace.CurrentCamera
177
local RootPart = Character.HumanoidRootPart
178
local RootJoint = RootPart.RootJoint
179
local Pause = false
180
local attack = false
181
local Change = false
182
local DDZ = false
183
local LOL = false
184
local Anim = 'Idle'
185
local attacktype = 1
186
local delays = false
187
local play = true
188
local Time = 7
189
local targetted = nil
190
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
191
local velocity = RootPart.Velocity.y
192
local sine = 0
193
local change = 1
194
local D = false
195
Loop = false
196
local DD = false
197
local doe = 0
198
local Create = LoadLibrary("RbxUtility").Create
199
local Stand = Instance.new("Model",Character)
200
Stand.Name = "Stand"
201
local ST = Instance.new("Part",Stand)
202
ST.Size = Vector3.new(2,2,1)
203
ST.BrickColor = BrickColor.new("Tr. Lg blue")
204
ST.CanCollide = false
205
local ST2 = Instance.new("SpecialMesh",ST)
206
ST2.MeshId = "rbxasset://fonts/torso.mesh"
207
ST2.Scale = Vector3.new(1,1,1)
208
local ST3 = Instance.new("Weld",ST)
209
ST3.Part0 = RootPart
210
ST3.Part1 = ST
211
ST3.C0 = CFrame.new(0,0,0)
212
local SH = Instance.new("Part",Stand)
213
SH.Size = Vector3.new(1.25,1.25,1.25)
214
SH.CanCollide = false
215
SH.BrickColor = BrickColor.new("Tr. Lg blue")
216
local SH2 = Instance.new("SpecialMesh",SH)
217
SH2.MeshType = "Head"
218
SH2.Scale = Vector3.new(1,1,1)
219
local SH2 = Instance.new("Weld",SH)
220
SH2.Part0 = ST
221
SH2.Part1 = SH
222
SH2.C0 = CFrame.new(0,1.5,0)
223
local SRA = Instance.new("Part",Stand)
224
SRA.Size = Vector3.new(1,2,1)
225
SRA.CanCollide = false
226
SRA.BrickColor = BrickColor.new("Tr. Lg blue")
227
local SRA2 = Instance.new("SpecialMesh",SRA)
228
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
229
SRA2.Scale = Vector3.new(1,1,1)
230
local SRA3 = Instance.new("Weld",SRA)
231
SRA3.Part0 = ST
232
SRA3.Part1 = SRA
233
SRA3.C0 = CFrame.new(1.5,0,0)
234
local SLA = Instance.new("Part",Stand)
235
SLA.Size = Vector3.new(1,2,1)
236
SLA.CanCollide = false
237
SLA.BrickColor = BrickColor.new("Tr. Lg blue")
238
local SLA2 = Instance.new("SpecialMesh",SLA)
239
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
240
SLA2.Scale = Vector3.new(1,1,1)
241
local SLA3 = Instance.new("Weld",SLA)
242
SLA3.Part0 = ST
243
SLA3.Part1 = SLA
244
SLA3.C0 = CFrame.new(-1.5,0,0)
245
local SRL = Instance.new("Part",Stand)
246
SRL.Size = Vector3.new(1,2,1)
247
SRL.CanCollide = false
248
SRL.BrickColor = BrickColor.new("Tr. Lg blue")
249
local SRL2 = Instance.new("SpecialMesh",SRL)
250
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
251
SRL2.Scale = Vector3.new(1,1,1)
252
local SRL3 = Instance.new("Weld",SRL)
253
SRL3.Part0 = ST
254
SRL3.Part1 = SRL
255
SRL3.C0 = CFrame.new(0.5,-2,0)
256
local SLL = Instance.new("Part",Stand)
257
SLL.Size = Vector3.new(1,2,1)
258
SLL.CanCollide = false
259
SLL.BrickColor = BrickColor.new("Tr. Lg blue")
260
local SLL2 = Instance.new("SpecialMesh",SLL)
261
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
262
SLL2.Scale = Vector3.new(1,1,1)
263
local SLL3 = Instance.new("Weld",SLL)
264
SLL3.Part0 = ST
265
SLL3.Part1 = SLL
266
SLL3.C0 = CFrame.new(-0.5,-2,0)
267
local FlA = Instance.new("ParticleEmitter",SRA)
268
FlA.Texture = "rbxassetid://254463178"
269
FlA.Size = NumberSequence.new(0.6)
270
FlA.Rotation = NumberRange.new(-100, 100)
271-
FlA.Texture = "rbxassetid://263837009"
271+
272
FlA.Transparency = NumberSequence.new(0,1)
273
FlA.Speed = NumberRange.new(0.1)
274
FlA.ZOffset = -0.1
275
FlA.Lifetime = NumberRange.new(1)
276
FlA.Rate = 1111
277
FlA.LockedToPart = true
278
FlA.LightEmission = 1
279
FlA.VelocitySpread = 12121
280
local ZZA = Instance.new("ParticleEmitter",SRA)
281
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
282
ZZA.Size = NumberSequence.new(0.005)
283
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
284
ZZA.RotSpeed = NumberRange.new(-200, 200)
285
ZZA.Transparency = NumberSequence.new(0.7)
286
ZZA.Lifetime = NumberRange.new(1)
287
ZZA.Speed = NumberRange.new(0.48)
288
ZZA.Rate = 1231231
289
ZZA.ZOffset = 0.1
290
ZZA.LockedToPart = true
291
ZZA.LightEmission = 1e9
292
ZZA.LightInfluence = 1e9
293
local FlA1 = Instance.new("ParticleEmitter",SLA)
294
FlA1.Texture = "rbxassetid://254463178"
295
FlA1.Size = NumberSequence.new(0.6)
296
FlA1.Rotation = NumberRange.new(-100, 100)
297-
FlA1.Texture = "rbxassetid://263837009"
297+
298
FlA1.Transparency = NumberSequence.new(0,1)
299
FlA1.Speed = NumberRange.new(0.1)
300
FlA1.ZOffset = -0.1
301
FlA1.Lifetime = NumberRange.new(1)
302
FlA1.Rate = 1111
303
FlA1.LockedToPart = true
304
FlA1.LightEmission = 1
305
FlA1.VelocitySpread = 12121
306
local ZZA1 = Instance.new("ParticleEmitter",SLA)
307
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
308
ZZA1.Size = NumberSequence.new(0.005)
309
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
310
ZZA1.RotSpeed = NumberRange.new(-200, 200)
311
ZZA1.Transparency = NumberSequence.new(0.7)
312
ZZA1.Lifetime = NumberRange.new(1)
313
ZZA1.Speed = NumberRange.new(0.48)
314
ZZA1.Rate = 1231231
315
ZZA1.ZOffset = 0.1
316
ZZA1.LockedToPart = true
317
ZZA1.LightEmission = 1e9
318
ZZA1.LightInfluence = 1e9
319
local FlA2 = Instance.new("ParticleEmitter",ST)
320
FlA2.Texture = "rbxassetid://254463178"
321
FlA2.Size = NumberSequence.new(0.6)
322
FlA2.Rotation = NumberRange.new(-100, 100)
323-
FlA2.Texture = "rbxassetid://263837009"
323+
324
FlA2.Transparency = NumberSequence.new(0,1)
325
FlA2.Speed = NumberRange.new(0.1)
326
FlA2.ZOffset = -0.1
327
FlA2.Lifetime = NumberRange.new(1)
328
FlA2.Rate = 1111
329
FlA2.LockedToPart = true
330
FlA2.LightEmission = 1
331
FlA2.VelocitySpread = 12121
332
local ZZA2 = Instance.new("ParticleEmitter",ST)
333
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
334
ZZA2.Size = NumberSequence.new(0.005)
335
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
336
ZZA2.RotSpeed = NumberRange.new(-200, 200)
337
ZZA2.Transparency = NumberSequence.new(0.7)
338
ZZA2.Lifetime = NumberRange.new(1)
339
ZZA2.Speed = NumberRange.new(0.48)
340
ZZA2.Rate = 1231231
341
ZZA2.ZOffset = 0.1
342
ZZA2.LockedToPart = true
343
ZZA2.LightEmission = 1e9
344
ZZA2.LightInfluence = 1e9
345
local FlA3 = Instance.new("ParticleEmitter",SRL)
346
FlA3.Texture = "rbxassetid://254463178"
347
FlA3.Size = NumberSequence.new(0.6)
348
FlA3.Rotation = NumberRange.new(-100, 100)
349-
FlA3.Texture = "rbxassetid://263837009"
349+
350
FlA3.Transparency = NumberSequence.new(0,1)
351
FlA3.Speed = NumberRange.new(0.1)
352
FlA3.ZOffset = -0.1
353
FlA3.Lifetime = NumberRange.new(1)
354
FlA3.Rate = 1111
355
FlA3.LockedToPart = true
356
FlA3.LightEmission = 1
357
FlA3.VelocitySpread = 12121
358
local ZZA3 = Instance.new("ParticleEmitter",SRL)
359
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
360
ZZA3.Size = NumberSequence.new(0.005)
361
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
362
ZZA3.RotSpeed = NumberRange.new(-200, 200)
363
ZZA3.Transparency = NumberSequence.new(0.7)
364
ZZA3.Lifetime = NumberRange.new(1)
365
ZZA3.Speed = NumberRange.new(0.48)
366
ZZA3.Rate = 1231231
367
ZZA3.ZOffset = 0.1
368
ZZA3.LockedToPart = true
369
ZZA3.LightEmission = 1e9
370
ZZA3.LightInfluence = 1e9
371
local FlA4 = Instance.new("ParticleEmitter",SLL)
372
FlA4.Texture = "rbxassetid://254463178"
373
FlA4.Size = NumberSequence.new(0.6)
374
FlA4.Rotation = NumberRange.new(-100, 100)
375-
FlA4.Texture = "rbxassetid://263837009"
375+
376
FlA4.Transparency = NumberSequence.new(0,1)
377
FlA4.Speed = NumberRange.new(0.1)
378
FlA4.ZOffset = -0.1
379
FlA4.Lifetime = NumberRange.new(1)
380
FlA4.Rate = 1111
381
FlA4.LockedToPart = true
382
FlA4.LightEmission = 1
383
FlA4.VelocitySpread = 12121
384
local ZZA4 = Instance.new("ParticleEmitter",SLL)
385
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
386
ZZA4.Size = NumberSequence.new(0.005)
387
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
388
ZZA4.RotSpeed = NumberRange.new(-200, 200)
389
ZZA4.Transparency = NumberSequence.new(0.7)
390
ZZA4.Lifetime = NumberRange.new(1)
391
ZZA4.Speed = NumberRange.new(0.48)
392
ZZA4.Rate = 1231231
393
ZZA4.ZOffset = 0.1
394
ZZA4.LockedToPart = true
395
ZZA4.LightEmission = 1e9
396
ZZA4.LightInfluence = 1e9
397
local FlA5 = Instance.new("ParticleEmitter",SH)
398
FlA5.Texture = "rbxassetid://254463178"
399
FlA5.Size = NumberSequence.new(0.6)
400
FlA5.Rotation = NumberRange.new(-100, 100)
401-
FlA5.Texture = "rbxassetid://263837009"
401+
402
FlA5.Transparency = NumberSequence.new(0,1)
403
FlA5.Speed = NumberRange.new(0.1)
404
FlA5.ZOffset = -0.1
405
FlA5.Lifetime = NumberRange.new(1)
406
FlA5.Rate = 20
407
FlA5.LockedToPart = true
408
FlA5.LightEmission = 1
409
FlA5.VelocitySpread = 12121
410
local ZZA5 = Instance.new("ParticleEmitter",SH)
411
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
412
ZZA5.Size = NumberSequence.new(0.005)
413
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
414
ZZA5.RotSpeed = NumberRange.new(-200, 200)
415
ZZA5.Transparency = NumberSequence.new(0.7)
416
ZZA5.Lifetime = NumberRange.new(1)
417
ZZA5.Speed = NumberRange.new(0.48)
418
ZZA5.Rate = 1231233
419
ZZA5.ZOffset = 0.1
420
ZZA5.LockedToPart = true
421
ZZA5.LightEmission = 1e9
422
ZZA5.LightInfluence = 1e9
423
FlA.Enabled = false
424
FlA1.Enabled = false
425
FlA2.Enabled = false
426
FlA3.Enabled = false
427
FlA4.Enabled = false
428
FlA5.Enabled = false
429
ZZA.Enabled= false
430
ZZA1.Enabled = false
431
ZZA2.Enabled = false
432
ZZA3.Enabled = false
433
ZZA4.Enabled = false
434
ZZA5.Enabled = false
435
local Face = Instance.new("Decal",SH)
436
Face.Face = "Front"
437
Face.Texture = "rbxassetid://0"
438
local StarH = Instance.new("Part",Stand)
439
StarH.BrickColor = BrickColor.new("Black")
440
StarH.CanCollide = false
441
local StarH2 = Instance.new("SpecialMesh",StarH)
442
StarH2.MeshId = "rbxassetid://874044556"
443
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
444
local StarH3 = Instance.new("Weld",StarH)
445
StarH3.Part0 = SH
446
StarH3.Part1 = StarH
447
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
448
local Scarf = Instance.new("Part",Stand)
449
Scarf.BrickColor = BrickColor.new("Cyan")
450
Scarf.CanCollide = false
451
local Scarf2 = Instance.new("SpecialMesh",Scarf)
452
Scarf2.MeshId = "rbxassetid://873798502"
453
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
454
local Scarf3 = Instance.new("Weld",Scarf)
455
Scarf3.Part0 = SH
456
Scarf3.Part1 = Scarf
457
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
458
local Clot = Instance.new("Part",Stand)
459
Clot.BrickColor = BrickColor.new("Bright red")
460
Clot.CanCollide = false
461
local Clot2 = Instance.new("SpecialMesh",Clot)
462
Clot2.MeshId = "rbxassetid://874045262"
463
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
464
local Clot3 = Instance.new("Weld",Clot)
465
Clot3.Part0 = ST
466
Clot3.Part1 = Clot
467
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
468
local BClot = Instance.new("Part",Stand)
469
BClot.BrickColor = BrickColor.new("Bright red")
470
BClot.CanCollide = false
471
local BClot2 = Instance.new("SpecialMesh",BClot)
472
BClot2.MeshId = "rbxassetid://874045262"
473
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
474
local BClot3 = Instance.new("Weld",BClot)
475
BClot3.Part0 = ST
476
BClot3.Part1 = BClot
477
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
478
local Shoulder = Instance.new("Part",Stand)
479
Shoulder.BrickColor = BrickColor.new("Gold")
480
Shoulder.CanCollide = false
481
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
482-
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
482+
483
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
484
local Shoulder3 = Instance.new("Weld",Shoulder)
485
Shoulder3.Part0 = SRA
486
Shoulder3.Part1 = Shoulder
487
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
488
local OtShoulder = Instance.new("Part",Stand)
489
OtShoulder.BrickColor = BrickColor.new("Gold")
490
OtShoulder.CanCollide = false
491
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
492-
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
492+
493
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
494
local OtShoulder3 = Instance.new("Weld",OtShoulder)
495
OtShoulder3.Part0 = SLA
496
OtShoulder3.Part1 = OtShoulder
497
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
498
local Abs = Instance.new("Part",Stand)
499
Abs.BrickColor = BrickColor.new("Tr. Lg blue")
500
Abs.CanCollide = false
501
local Abs2 = Instance.new("SpecialMesh",Abs)
502
Abs2.MeshId = "rbxassetid://958074736"
503
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
504
local Abs3 = Instance.new("Weld",Abs)
505
Abs3.Part0 = ST
506
Abs3.Part1 = Abs
507
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
508
Humanoid.Animator.Parent = nil
509
Character.Animate.Parent = nil
510
mas = Instance.new("Model",game:GetService("Lighting"))
511
WeldConstraint0 = Instance.new("WeldConstraint")
512
WeldConstraint1 = Instance.new("WeldConstraint")
513
WeldConstraint2 = Instance.new("WeldConstraint")
514
WeldConstraint3 = Instance.new("WeldConstraint")
515
WeldConstraint4 = Instance.new("WeldConstraint")
516
WeldConstraint5 = Instance.new("WeldConstraint")
517
WeldConstraint6 = Instance.new("WeldConstraint")
518
WeldConstraint7 = Instance.new("WeldConstraint")
519
WeldConstraint8 = Instance.new("WeldConstraint")
520
WeldConstraint9 = Instance.new("WeldConstraint")
521
WeldConstraint10 = Instance.new("WeldConstraint")
522
WeldConstraint11 = Instance.new("WeldConstraint")
523
WeldConstraint12 = Instance.new("WeldConstraint")
524
WeldConstraint13 = Instance.new("WeldConstraint")
525
Part14 = Instance.new("Part")
526
Part15 = Instance.new("Part")
527
WeldConstraint16 = Instance.new("WeldConstraint")
528
WeldConstraint17 = Instance.new("WeldConstraint")
529
WeldConstraint18 = Instance.new("WeldConstraint")
530
WeldConstraint19 = Instance.new("WeldConstraint")
531
WeldConstraint20 = Instance.new("WeldConstraint")
532
WeldConstraint21 = Instance.new("WeldConstraint")
533
WeldConstraint22 = Instance.new("WeldConstraint")
534
WeldConstraint23 = Instance.new("WeldConstraint")
535
WeldConstraint24 = Instance.new("WeldConstraint")
536
WeldConstraint25 = Instance.new("WeldConstraint")
537
WeldConstraint26 = Instance.new("WeldConstraint")
538
WeldConstraint27 = Instance.new("WeldConstraint")
539
WeldConstraint28 = Instance.new("WeldConstraint")
540
WeldConstraint29 = Instance.new("WeldConstraint")
541
Part30 = Instance.new("Part")
542
Part31 = Instance.new("Part")
543
Part32 = Instance.new("Part")
544
Part33 = Instance.new("Part")
545
Part34 = Instance.new("Part")
546
Part35 = Instance.new("Part")
547
Part36 = Instance.new("Part")
548
Part37 = Instance.new("Part")
549
Part38 = Instance.new("Part")
550
Part39 = Instance.new("Part")
551
Part40 = Instance.new("Part")
552
Part41 = Instance.new("Part")
553
Part42 = Instance.new("Part")
554
WeldConstraint20.Parent = Part15
555
WeldConstraint20.Part0 = Part15
556
WeldConstraint20.Part1 = Part33
557
WeldConstraint22.Parent = Part15
558
WeldConstraint22.Part0 = Part15
559
WeldConstraint22.Part1 = Part35
560
WeldConstraint21.Parent = Part15
561
WeldConstraint21.Part0 = Part15
562
WeldConstraint21.Part1 = Part34
563
WeldConstraint23.Parent = Part15
564
WeldConstraint23.Part0 = Part15
565
WeldConstraint23.Part1 = Part36
566
WeldConstraint24.Parent = Part15
567
WeldConstraint24.Part0 = Part15
568
WeldConstraint24.Part1 = Part37
569
WeldConstraint25.Parent = Part15
570
WeldConstraint25.Part0 = Part15
571
WeldConstraint25.Part1 = Part38
572
WeldConstraint26.Parent = Part15
573
WeldConstraint26.Part0 = Part15
574
WeldConstraint26.Part1 = Part39
575
WeldConstraint27.Parent = Part15
576
WeldConstraint27.Part0 = Part15
577
WeldConstraint27.Part1 = Part40
578
WeldConstraint29.Parent = Part15
579
WeldConstraint29.Part0 = Part15
580
WeldConstraint29.Part1 = Part42
581
WeldConstraint28.Parent = Part15
582
WeldConstraint28.Part0 = Part15
583
WeldConstraint28.Part1 = Part41
584
WeldConstraint16.Parent = Part15
585
WeldConstraint16.Part0 = Part15
586
WeldConstraint16.Part1 = Part14
587
WeldConstraint17.Parent = Part15
588
WeldConstraint17.Part0 = Part15
589
WeldConstraint17.Part1 = Part30
590
WeldConstraint18.Parent = Part15
591
WeldConstraint18.Part0 = Part15
592
WeldConstraint18.Part1 = Part31
593
WeldConstraint19.Parent = Part15
594
WeldConstraint19.Part0 = Part15
595
WeldConstraint19.Part1 = Part32
596
Part14.Name = "Glove"
597
Part14.Parent = mas
598
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
599
Part14.Orientation = Vector3.new(0, 178.389999, 0)
600
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
601
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
602
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
603
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
604
Part14.BottomSurface = Enum.SurfaceType.Smooth
605
Part14.BrickColor = BrickColor.new("Pastel yellow")
606
Part14.CanCollide = false
607
Part14.Material = Enum.Material.SmoothPlastic
608
Part14.TopSurface = Enum.SurfaceType.Smooth
609
Part14.brickColor = BrickColor.new("Pastel yellow")
610
Part15.Name = "LeftHandle"
611
Part15.Parent = mas
612
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
613
Part15.Orientation = Vector3.new(0, 179.73999, 0)
614
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
615
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
616
Part15.Color = Color3.new(1, 1, 0)
617
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
618
Part15.BottomSurface = Enum.SurfaceType.Smooth
619
Part15.BrickColor = BrickColor.new("New Yeller")
620
Part15.CanCollide = false
621
Part15.Material = Enum.Material.SmoothPlastic
622
Part15.TopSurface = Enum.SurfaceType.Smooth
623
Part15.brickColor = BrickColor.new("New Yeller")
624
Part15.Shape = Enum.PartType.Ball
625
WeldConstraint16.Parent = Part15
626
WeldConstraint16.Part0 = Part15
627
WeldConstraint16.Part1 = Part14
628
WeldConstraint17.Parent = Part15
629
WeldConstraint17.Part0 = Part15
630
WeldConstraint17.Part1 = Part30
631
WeldConstraint18.Parent = Part15
632
WeldConstraint18.Part0 = Part15
633
WeldConstraint18.Part1 = Part31
634
WeldConstraint19.Parent = Part15
635
WeldConstraint19.Part0 = Part15
636
WeldConstraint19.Part1 = Part32
637
WeldConstraint20.Parent = Part15
638
WeldConstraint20.Part0 = Part15
639
WeldConstraint20.Part1 = Part33
640
WeldConstraint21.Parent = Part15
641
WeldConstraint21.Part0 = Part15
642
WeldConstraint21.Part1 = Part34
643
WeldConstraint22.Parent = Part15
644
WeldConstraint22.Part0 = Part15
645
WeldConstraint22.Part1 = Part35
646
WeldConstraint23.Parent = Part15
647
WeldConstraint23.Part0 = Part15
648
WeldConstraint23.Part1 = Part36
649
WeldConstraint24.Parent = Part15
650
WeldConstraint24.Part0 = Part15
651
WeldConstraint24.Part1 = Part37
652
WeldConstraint25.Parent = Part15
653
WeldConstraint25.Part0 = Part15
654
WeldConstraint25.Part1 = Part38
655
WeldConstraint26.Parent = Part15
656
WeldConstraint26.Part0 = Part15
657
WeldConstraint26.Part1 = Part39
658
WeldConstraint27.Parent = Part15
659
WeldConstraint27.Part0 = Part15
660
WeldConstraint27.Part1 = Part40
661
WeldConstraint28.Parent = Part15
662
WeldConstraint28.Part0 = Part15
663
WeldConstraint28.Part1 = Part41
664
WeldConstraint29.Parent = Part15
665
WeldConstraint29.Part0 = Part15
666
WeldConstraint29.Part1 = Part42
667
Part30.Parent = mas
668
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
669
Part30.Orientation = Vector3.new(0, 178.389999, 0)
670
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
671
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
672
Part30.Color = Color3.new(1, 1, 0)
673
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
674
Part30.BottomSurface = Enum.SurfaceType.Smooth
675
Part30.BrickColor = BrickColor.new("New Yeller")
676
Part30.CanCollide = false
677
Part30.Material = Enum.Material.SmoothPlastic
678
Part30.TopSurface = Enum.SurfaceType.Smooth
679
Part30.brickColor = BrickColor.new("New Yeller")
680
Part30.Shape = Enum.PartType.Ball
681
Part31.Parent = mas
682
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
683
Part31.Orientation = Vector3.new(0, 178.389999, 0)
684
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
685
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
686
Part31.Color = Color3.new(1, 1, 0)
687
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
688
Part31.BottomSurface = Enum.SurfaceType.Smooth
689
Part31.BrickColor = BrickColor.new("New Yeller")
690
Part31.CanCollide = false
691
Part31.Material = Enum.Material.SmoothPlastic
692
Part31.TopSurface = Enum.SurfaceType.Smooth
693
Part31.brickColor = BrickColor.new("New Yeller")
694
Part31.Shape = Enum.PartType.Ball
695
Part32.Parent = mas
696
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
697
Part32.Orientation = Vector3.new(0, 178.389999, 0)
698
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
699
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
700
Part32.Color = Color3.new(1, 1, 0)
701
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
702
Part32.BottomSurface = Enum.SurfaceType.Smooth
703
Part32.BrickColor = BrickColor.new("New Yeller")
704
Part32.CanCollide = false
705
Part32.Material = Enum.Material.SmoothPlastic
706
Part32.TopSurface = Enum.SurfaceType.Smooth
707
Part32.brickColor = BrickColor.new("New Yeller")
708
Part32.Shape = Enum.PartType.Ball
709
Part33.Parent = mas
710
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
711
Part33.Orientation = Vector3.new(0, 178.389999, 0)
712
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
713
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
714
Part33.Color = Color3.new(1, 1, 0)
715
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
716
Part33.BottomSurface = Enum.SurfaceType.Smooth
717
Part33.BrickColor = BrickColor.new("New Yeller")
718
Part33.CanCollide = false
719
Part33.Material = Enum.Material.SmoothPlastic
720
Part33.TopSurface = Enum.SurfaceType.Smooth
721
Part33.brickColor = BrickColor.new("New Yeller")
722
Part33.Shape = Enum.PartType.Ball
723
Part34.Parent = mas
724
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
725
Part34.Orientation = Vector3.new(0, 178.389999, 0)
726
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
727
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
728
Part34.Color = Color3.new(1, 1, 0)
729
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
730
Part34.BottomSurface = Enum.SurfaceType.Smooth
731
Part34.BrickColor = BrickColor.new("New Yeller")
732
Part34.CanCollide = false
733
Part34.Material = Enum.Material.SmoothPlastic
734
Part34.TopSurface = Enum.SurfaceType.Smooth
735
Part34.brickColor = BrickColor.new("New Yeller")
736
Part34.Shape = Enum.PartType.Ball
737
Part35.Parent = mas
738
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
739
Part35.Orientation = Vector3.new(0, 178.389999, 0)
740
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
741
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
742
Part35.Color = Color3.new(1, 1, 0)
743
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
744
Part35.BottomSurface = Enum.SurfaceType.Smooth
745
Part35.BrickColor = BrickColor.new("New Yeller")
746
Part35.CanCollide = false
747
Part35.Material = Enum.Material.SmoothPlastic
748
Part35.TopSurface = Enum.SurfaceType.Smooth
749
Part35.brickColor = BrickColor.new("New Yeller")
750
Part35.Shape = Enum.PartType.Ball
751
Part36.Parent = mas
752
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
753
Part36.Orientation = Vector3.new(0, 178.389999, 0)
754
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
755
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
756
Part36.Color = Color3.new(1, 1, 0)
757
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
758
Part36.BottomSurface = Enum.SurfaceType.Smooth
759
Part36.BrickColor = BrickColor.new("New Yeller")
760
Part36.CanCollide = false
761
Part36.Material = Enum.Material.SmoothPlastic
762
Part36.TopSurface = Enum.SurfaceType.Smooth
763
Part36.brickColor = BrickColor.new("New Yeller")
764
Part36.Shape = Enum.PartType.Ball
765
Part37.Parent = mas
766
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
767
Part37.Orientation = Vector3.new(0, 178.389999, 0)
768
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
769
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
770
Part37.Color = Color3.new(1, 1, 0)
771
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
772
Part37.BottomSurface = Enum.SurfaceType.Smooth
773
Part37.BrickColor = BrickColor.new("New Yeller")
774
Part37.CanCollide = false
775
Part37.Material = Enum.Material.SmoothPlastic
776
Part37.TopSurface = Enum.SurfaceType.Smooth
777
Part37.brickColor = BrickColor.new("New Yeller")
778
Part37.Shape = Enum.PartType.Ball
779
Part38.Parent = mas
780
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
781
Part38.Orientation = Vector3.new(0, 178.389999, 0)
782
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
783
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
784
Part38.Color = Color3.new(1, 1, 0)
785
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
786
Part38.BottomSurface = Enum.SurfaceType.Smooth
787
Part38.BrickColor = BrickColor.new("New Yeller")
788
Part38.CanCollide = false
789
Part38.Material = Enum.Material.SmoothPlastic
790
Part38.TopSurface = Enum.SurfaceType.Smooth
791
Part38.brickColor = BrickColor.new("New Yeller")
792
Part38.Shape = Enum.PartType.Ball
793
Part39.Parent = mas
794
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
795
Part39.Orientation = Vector3.new(0, 178.389999, 0)
796
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
797
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
798
Part39.Color = Color3.new(1, 1, 0)
799
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
800
Part39.BottomSurface = Enum.SurfaceType.Smooth
801
Part39.BrickColor = BrickColor.new("New Yeller")
802
Part39.CanCollide = false
803
Part39.Material = Enum.Material.SmoothPlastic
804
Part39.TopSurface = Enum.SurfaceType.Smooth
805
Part39.brickColor = BrickColor.new("New Yeller")
806
Part39.Shape = Enum.PartType.Ball
807
Part40.Parent = mas
808
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
809
Part40.Orientation = Vector3.new(0, 178.389999, 0)
810
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
811
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
812
Part40.Color = Color3.new(1, 1, 0)
813
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
814
Part40.BottomSurface = Enum.SurfaceType.Smooth
815
Part40.BrickColor = BrickColor.new("New Yeller")
816
Part40.CanCollide = false
817
Part40.Material = Enum.Material.SmoothPlastic
818
Part40.TopSurface = Enum.SurfaceType.Smooth
819
Part40.brickColor = BrickColor.new("New Yeller")
820
Part41.Parent = mas
821
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
822
Part41.Orientation = Vector3.new(0, 178.389999, 0)
823
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
824
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
825
Part41.Color = Color3.new(1, 1, 0)
826
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
827
Part41.BottomSurface = Enum.SurfaceType.Smooth
828
Part41.BrickColor = BrickColor.new("New Yeller")
829
Part41.CanCollide = false
830
Part41.Material = Enum.Material.SmoothPlastic
831
Part41.TopSurface = Enum.SurfaceType.Smooth
832
Part41.brickColor = BrickColor.new("New Yeller")
833
Part42.Parent = mas
834
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
835
Part42.Orientation = Vector3.new(0, 179.73999, 0)
836
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
837
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
838
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
839
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
840
Part42.BottomSurface = Enum.SurfaceType.Smooth
841
Part42.BrickColor = BrickColor.new("Tr. Lg blue")
842
Part42.CanCollide = false
843
Part42.Material = Enum.Material.SmoothPlastic
844
Part42.TopSurface = Enum.SurfaceType.Smooth
845
Part42.brickColor = BrickColor.new("Tr. Lg blue")
846
for i,v in pairs(mas:GetChildren()) do
847
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
848
	pcall(function() v:MakeJoints() end)
849
end
850
local Wld = Instance.new("Weld",Part15)
851
Wld.Part0 = SLA
852
Wld.Part1 = Part15
853
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
854
mas2 = Instance.new("Model",game:GetService("Lighting"))
855
WeldConstraint0 = Instance.new("WeldConstraint")
856
WeldConstraint1 = Instance.new("WeldConstraint")
857
WeldConstraint2 = Instance.new("WeldConstraint")
858
WeldConstraint3 = Instance.new("WeldConstraint")
859
WeldConstraint4 = Instance.new("WeldConstraint")
860
WeldConstraint5 = Instance.new("WeldConstraint")
861
WeldConstraint6 = Instance.new("WeldConstraint")
862
WeldConstraint7 = Instance.new("WeldConstraint")
863
WeldConstraint8 = Instance.new("WeldConstraint")
864
WeldConstraint9 = Instance.new("WeldConstraint")
865
WeldConstraint10 = Instance.new("WeldConstraint")
866
WeldConstraint11 = Instance.new("WeldConstraint")
867
WeldConstraint12 = Instance.new("WeldConstraint")
868
WeldConstraint13 = Instance.new("WeldConstraint")
869
Part14 = Instance.new("Part")
870
Part15 = Instance.new("Part")
871
WeldConstraint16 = Instance.new("WeldConstraint")
872
WeldConstraint17 = Instance.new("WeldConstraint")
873
WeldConstraint18 = Instance.new("WeldConstraint")
874
WeldConstraint19 = Instance.new("WeldConstraint")
875
WeldConstraint20 = Instance.new("WeldConstraint")
876
WeldConstraint21 = Instance.new("WeldConstraint")
877
WeldConstraint22 = Instance.new("WeldConstraint")
878
WeldConstraint23 = Instance.new("WeldConstraint")
879
WeldConstraint24 = Instance.new("WeldConstraint")
880
WeldConstraint25 = Instance.new("WeldConstraint")
881
WeldConstraint26 = Instance.new("WeldConstraint")
882
WeldConstraint27 = Instance.new("WeldConstraint")
883
WeldConstraint28 = Instance.new("WeldConstraint")
884
WeldConstraint29 = Instance.new("WeldConstraint")
885
Part30 = Instance.new("Part")
886
Part31 = Instance.new("Part")
887
Part32 = Instance.new("Part")
888
Part33 = Instance.new("Part")
889
Part34 = Instance.new("Part")
890
Part35 = Instance.new("Part")
891
Part36 = Instance.new("Part")
892
Part37 = Instance.new("Part")
893
Part38 = Instance.new("Part")
894
Part39 = Instance.new("Part")
895
Part40 = Instance.new("Part")
896
Part41 = Instance.new("Part")
897
Part42 = Instance.new("Part")
898
WeldConstraint20.Parent = Part15
899
WeldConstraint20.Part0 = Part15
900
WeldConstraint20.Part1 = Part33
901
WeldConstraint22.Parent = Part15
902
WeldConstraint22.Part0 = Part15
903
WeldConstraint22.Part1 = Part35
904
WeldConstraint21.Parent = Part15
905
WeldConstraint21.Part0 = Part15
906
WeldConstraint21.Part1 = Part34
907
WeldConstraint23.Parent = Part15
908
WeldConstraint23.Part0 = Part15
909
WeldConstraint23.Part1 = Part36
910
WeldConstraint24.Parent = Part15
911
WeldConstraint24.Part0 = Part15
912
WeldConstraint24.Part1 = Part37
913
WeldConstraint25.Parent = Part15
914
WeldConstraint25.Part0 = Part15
915
WeldConstraint25.Part1 = Part38
916
WeldConstraint26.Parent = Part15
917
WeldConstraint26.Part0 = Part15
918
WeldConstraint26.Part1 = Part39
919
WeldConstraint27.Parent = Part15
920
WeldConstraint27.Part0 = Part15
921
WeldConstraint27.Part1 = Part40
922
WeldConstraint29.Parent = Part15
923
WeldConstraint29.Part0 = Part15
924
WeldConstraint29.Part1 = Part42
925
WeldConstraint28.Parent = Part15
926
WeldConstraint28.Part0 = Part15
927
WeldConstraint28.Part1 = Part41
928
WeldConstraint16.Parent = Part15
929
WeldConstraint16.Part0 = Part15
930
WeldConstraint16.Part1 = Part14
931
WeldConstraint17.Parent = Part15
932
WeldConstraint17.Part0 = Part15
933
WeldConstraint17.Part1 = Part30
934
WeldConstraint18.Parent = Part15
935
WeldConstraint18.Part0 = Part15
936
WeldConstraint18.Part1 = Part31
937
WeldConstraint19.Parent = Part15
938
WeldConstraint19.Part0 = Part15
939
WeldConstraint19.Part1 = Part32
940
Part14.Name = "Glove"
941
Part14.Parent = mas2
942
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
943
Part14.Orientation = Vector3.new(0, 178.389999, 0)
944
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
945
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
946
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
947
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
948
Part14.BottomSurface = Enum.SurfaceType.Smooth
949
Part14.BrickColor = BrickColor.new("Light stone grey")
950
Part14.CanCollide = false
951
Part14.Material = Enum.Material.SmoothPlastic
952
Part14.TopSurface = Enum.SurfaceType.Smooth
953
Part14.brickColor = BrickColor.new("Light stone grey")
954
Part15.Name = "LeftHandle"
955
Part15.Parent = mas2
956
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
957
Part15.Orientation = Vector3.new(0, 179.73999, 0)
958
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
959
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
960
Part15.Color = Color3.new(1, 1, 0)
961
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
962
Part15.BottomSurface = Enum.SurfaceType.Smooth
963
Part15.BrickColor = BrickColor.new("New Yeller")
964
Part15.CanCollide = false
965
Part15.Material = Enum.Material.SmoothPlastic
966
Part15.TopSurface = Enum.SurfaceType.Smooth
967
Part15.brickColor = BrickColor.new("New Yeller")
968
Part15.Shape = Enum.PartType.Ball
969
WeldConstraint16.Parent = Part15
970
WeldConstraint16.Part0 = Part15
971
WeldConstraint16.Part1 = Part14
972
WeldConstraint17.Parent = Part15
973
WeldConstraint17.Part0 = Part15
974
WeldConstraint17.Part1 = Part30
975
WeldConstraint18.Parent = Part15
976
WeldConstraint18.Part0 = Part15
977
WeldConstraint18.Part1 = Part31
978
WeldConstraint19.Parent = Part15
979
WeldConstraint19.Part0 = Part15
980
WeldConstraint19.Part1 = Part32
981
WeldConstraint20.Parent = Part15
982
WeldConstraint20.Part0 = Part15
983
WeldConstraint20.Part1 = Part33
984
WeldConstraint21.Parent = Part15
985
WeldConstraint21.Part0 = Part15
986
WeldConstraint21.Part1 = Part34
987
WeldConstraint22.Parent = Part15
988
WeldConstraint22.Part0 = Part15
989
WeldConstraint22.Part1 = Part35
990
WeldConstraint23.Parent = Part15
991
WeldConstraint23.Part0 = Part15
992
WeldConstraint23.Part1 = Part36
993
WeldConstraint24.Parent = Part15
994
WeldConstraint24.Part0 = Part15
995
WeldConstraint24.Part1 = Part37
996
WeldConstraint25.Parent = Part15
997
WeldConstraint25.Part0 = Part15
998
WeldConstraint25.Part1 = Part38
999
WeldConstraint26.Parent = Part15
1000
WeldConstraint26.Part0 = Part15
1001
WeldConstraint26.Part1 = Part39
1002
WeldConstraint27.Parent = Part15
1003
WeldConstraint27.Part0 = Part15
1004
WeldConstraint27.Part1 = Part40
1005
WeldConstraint28.Parent = Part15
1006
WeldConstraint28.Part0 = Part15
1007
WeldConstraint28.Part1 = Part41
1008
WeldConstraint29.Parent = Part15
1009
WeldConstraint29.Part0 = Part15
1010
WeldConstraint29.Part1 = Part42
1011
Part30.Parent = mas2
1012
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1013
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1014
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1015
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1016
Part30.Color = Color3.new(1, 1, 0)
1017
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1018
Part30.BottomSurface = Enum.SurfaceType.Smooth
1019
Part30.BrickColor = BrickColor.new("New Yeller")
1020
Part30.CanCollide = false
1021
Part30.Material = Enum.Material.SmoothPlastic
1022
Part30.TopSurface = Enum.SurfaceType.Smooth
1023
Part30.brickColor = BrickColor.new("New Yeller")
1024
Part30.Shape = Enum.PartType.Ball
1025
Part31.Parent = mas2
1026
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1027
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1028
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1029
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1030
Part31.Color = Color3.new(1, 1, 0)
1031
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1032
Part31.BottomSurface = Enum.SurfaceType.Smooth
1033
Part31.BrickColor = BrickColor.new("New Yeller")
1034
Part31.CanCollide = false
1035
Part31.Material = Enum.Material.SmoothPlastic
1036
Part31.TopSurface = Enum.SurfaceType.Smooth
1037
Part31.brickColor = BrickColor.new("New Yeller")
1038
Part31.Shape = Enum.PartType.Ball
1039
Part32.Parent = mas2
1040
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1041
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1042
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1043
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1044
Part32.Color = Color3.new(1, 1, 0)
1045
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1046
Part32.BottomSurface = Enum.SurfaceType.Smooth
1047
Part32.BrickColor = BrickColor.new("New Yeller")
1048
Part32.CanCollide = false
1049
Part32.Material = Enum.Material.SmoothPlastic
1050
Part32.TopSurface = Enum.SurfaceType.Smooth
1051
Part32.brickColor = BrickColor.new("New Yeller")
1052
Part32.Shape = Enum.PartType.Ball
1053
Part33.Parent = mas2
1054
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1055
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1056
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1057
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1058
Part33.Color = Color3.new(1, 1, 0)
1059
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1060
Part33.BottomSurface = Enum.SurfaceType.Smooth
1061
Part33.BrickColor = BrickColor.new("New Yeller")
1062
Part33.CanCollide = false
1063
Part33.Material = Enum.Material.SmoothPlastic
1064
Part33.TopSurface = Enum.SurfaceType.Smooth
1065
Part33.brickColor = BrickColor.new("New Yeller")
1066
Part33.Shape = Enum.PartType.Ball
1067
Part34.Parent = mas2
1068
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1069
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1070
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1071
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1072
Part34.Color = Color3.new(1, 1, 0)
1073
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1074
Part34.BottomSurface = Enum.SurfaceType.Smooth
1075
Part34.BrickColor = BrickColor.new("New Yeller")
1076
Part34.CanCollide = false
1077
Part34.Material = Enum.Material.SmoothPlastic
1078
Part34.TopSurface = Enum.SurfaceType.Smooth
1079
Part34.brickColor = BrickColor.new("New Yeller")
1080
Part34.Shape = Enum.PartType.Ball
1081
Part35.Parent = mas2
1082
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1083
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1084
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1085
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1086
Part35.Color = Color3.new(1, 1, 0)
1087
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1088
Part35.BottomSurface = Enum.SurfaceType.Smooth
1089
Part35.BrickColor = BrickColor.new("New Yeller")
1090
Part35.CanCollide = false
1091
Part35.Material = Enum.Material.SmoothPlastic
1092
Part35.TopSurface = Enum.SurfaceType.Smooth
1093
Part35.brickColor = BrickColor.new("New Yeller")
1094
Part35.Shape = Enum.PartType.Ball
1095
Part36.Parent = mas2
1096
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1097
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1098
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1099
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1100
Part36.Color = Color3.new(1, 1, 0)
1101
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1102
Part36.BottomSurface = Enum.SurfaceType.Smooth
1103
Part36.BrickColor = BrickColor.new("New Yeller")
1104
Part36.CanCollide = false
1105
Part36.Material = Enum.Material.SmoothPlastic
1106
Part36.TopSurface = Enum.SurfaceType.Smooth
1107
Part36.brickColor = BrickColor.new("New Yeller")
1108
Part36.Shape = Enum.PartType.Ball
1109
Part37.Parent = mas2
1110
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1111
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1112
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1113
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1114
Part37.Color = Color3.new(1, 1, 0)
1115
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1116
Part37.BottomSurface = Enum.SurfaceType.Smooth
1117
Part37.BrickColor = BrickColor.new("New Yeller")
1118
Part37.CanCollide = false
1119
Part37.Material = Enum.Material.SmoothPlastic
1120
Part37.TopSurface = Enum.SurfaceType.Smooth
1121
Part37.brickColor = BrickColor.new("New Yeller")
1122
Part37.Shape = Enum.PartType.Ball
1123
Part38.Parent = mas2
1124
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1125
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1126
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1127
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1128
Part38.Color = Color3.new(1, 1, 0)
1129
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1130
Part38.BottomSurface = Enum.SurfaceType.Smooth
1131
Part38.BrickColor = BrickColor.new("New Yeller")
1132
Part38.CanCollide = false
1133
Part38.Material = Enum.Material.SmoothPlastic
1134
Part38.TopSurface = Enum.SurfaceType.Smooth
1135
Part38.brickColor = BrickColor.new("New Yeller")
1136
Part38.Shape = Enum.PartType.Ball
1137
Part39.Parent = mas2
1138
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1139
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1140
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1141
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1142
Part39.Color = Color3.new(1, 1, 0)
1143
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1144
Part39.BottomSurface = Enum.SurfaceType.Smooth
1145
Part39.BrickColor = BrickColor.new("New Yeller")
1146
Part39.CanCollide = false
1147
Part39.Material = Enum.Material.SmoothPlastic
1148
Part39.TopSurface = Enum.SurfaceType.Smooth
1149
Part39.brickColor = BrickColor.new("New Yeller")
1150
Part39.Shape = Enum.PartType.Ball
1151
Part40.Parent = mas2
1152
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1153
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1154
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1155
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1156
Part40.Color = Color3.new(1, 1, 0)
1157
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1158
Part40.BottomSurface = Enum.SurfaceType.Smooth
1159
Part40.BrickColor = BrickColor.new("New Yeller")
1160
Part40.CanCollide = false
1161
Part40.Material = Enum.Material.SmoothPlastic
1162
Part40.TopSurface = Enum.SurfaceType.Smooth
1163
Part40.brickColor = BrickColor.new("New Yeller")
1164
Part41.Parent = mas2
1165
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1166
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1167
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1168
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1169
Part41.Color = Color3.new(1, 1, 0)
1170
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1171
Part41.BottomSurface = Enum.SurfaceType.Smooth
1172
Part41.BrickColor = BrickColor.new("New Yeller")
1173
Part41.CanCollide = false
1174
Part41.Material = Enum.Material.SmoothPlastic
1175
Part41.TopSurface = Enum.SurfaceType.Smooth
1176
Part41.brickColor = BrickColor.new("New Yeller")
1177
Part42.Parent = mas2
1178
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1179
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1180
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1181
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1182
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1183
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1184
Part42.BottomSurface = Enum.SurfaceType.Smooth
1185
Part42.BrickColor = BrickColor.new("Tr. Lg blue")
1186
Part42.CanCollide = false
1187
Part42.Material = Enum.Material.SmoothPlastic
1188
Part42.TopSurface = Enum.SurfaceType.Smooth
1189
Part42.brickColor = BrickColor.new("Tr. Lg blue")
1190
for i,v in pairs(mas2:GetChildren()) do
1191
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1192
	pcall(function() v:MakeJoints() end)
1193
end
1194
local Wld = Instance.new("Weld",Part15)
1195
Wld.Part0 = SRA
1196
Wld.Part1 = Part15
1197
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1198
for i,v in pairs(mas:children()) do
1199
    if v:IsA("Part") then
1200
        v.Transparency = 1
1201
    end
1202
end
1203
for i,v in pairs(Character.Stand:children()) do
1204
    if v:IsA("Part") then
1205
        v.Transparency = 1
1206
		Face.Transparency = 1
1207
    end
1208
end
1209
local newMotor = function(part0, part1, c0, c1)
1210
	local w = Create('Motor'){
1211
		Parent = part0,
1212
		Part0 = part0,
1213
		Part1 = part1,
1214
		C0 = c0,
1215
		C1 = c1,
1216
	}
1217
	return w
1218
end
1219
function clerp(a, b, t)
1220
	return a:lerp(b, t)
1221
end
1222
1223
coroutine.resume(coroutine.create(function()
1224
while true do
1225
	Humanoid.Health = Humanoid.Health + 1.7
1226
	game:GetService("RunService").RenderStepped:wait()
1227
end
1228
end))
1229
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1230
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1231
1232
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1233
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1234
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1235
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1236
RootJoint.C1 = CFrame.new(0, 0, 0)
1237
RootJoint.C0 = CFrame.new(0, 0, 0)
1238
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1239
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1240
1241
local rarmc1 = RW.C1
1242
local larmc1 = LW.C1
1243
local rlegc1 = RH.C1
1244
local llegc1 = LH.C1
1245
1246
local resetc1 = false
1247
1248
function PlayAnimationFromTable(table, speed, bool)
1249
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1250
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1251
	RW.C0 = clerp(RW.C0, table[3], speed) 
1252
	LW.C0 = clerp(LW.C0, table[4], speed) 
1253
	RH.C0 = clerp(RH.C0, table[5], speed) 
1254
	LH.C0 = clerp(LH.C0, table[6], speed) 
1255
	if bool == true then
1256
		if resetc1 == false then
1257
			resetc1 = true
1258
			RootJoint.C1 = RootJoint.C1
1259
			Torso.Neck.C1 = Torso.Neck.C1
1260
			RW.C1 = rarmc1
1261
			LW.C1 = larmc1
1262
			RH.C1 = rlegc1
1263
			LH.C1 = llegc1
1264
		end
1265
	end
1266
end
1267
1268
ArtificialHB = Create("BindableEvent", script){
1269
	Parent = script,
1270
	Name = "Heartbeat",
1271
}
1272
1273
script:WaitForChild("Heartbeat")
1274
1275
frame = 1 / 30
1276
tf = 0
1277
allowframeloss = false
1278
tossremainder = false
1279
lastframe = tick()
1280
script.Heartbeat:Fire()
1281
1282
game:GetService("RunService").Heartbeat:connect(function(s, p)
1283
	tf = tf + s
1284
	if tf >= frame then
1285
		if allowframeloss then
1286
			script.Heartbeat:Fire()
1287
			lastframe = tick()
1288
		else
1289
			for i = 1, math.floor(tf / frame) do
1290
				script.Heartbeat:Fire()
1291
			end
1292
			lastframe = tick()
1293
		end
1294
		if tossremainder then
1295
			tf = 0
1296
		else
1297
			tf = tf - frame * math.floor(tf / frame)
1298
		end
1299
	end
1300
end)
1301
1302
function swait(num)
1303
	if num == 0 or num == nil then
1304
		ArtificialHB.Event:wait()
1305
	else
1306
		for i = 0, num do
1307
			ArtificialHB.Event:wait()
1308
		end
1309
	end
1310
end
1311
1312
1313
1314
Mouse.KeyDown:connect(function(key)
1315
	if key == "q" then
1316
		if Change == false then
1317
			Stand()
1318
			Change = true
1319
		elseif Change == true then
1320
			UnStand()
1321
			Change = false 
1322
		end
1323
	end
1324
end)
1325
1326
1327
function Stand()
1328
	if D == false then
1329
		D = true
1330
		Pause = true
1331
		for i = 0,0.1,0.1 do
1332
		swait()
1333
		PlayAnimationFromTable({
1334
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1335
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1336
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1337
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1338
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1339
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1340
		}, .5, false)
1341
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1342
		end
1343
		coroutine.resume(coroutine.create(function()
1344
		for i = 0,1.2,0.1 do
1345
		swait()
1346
		PlayAnimationFromTable({
1347
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1348
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1349
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1350
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1351
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1352
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1353
		}, .5, false)
1354
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1355
		end
1356
		Pause = false
1357
		end))
1358
		local Sound = Instance.new("Sound",ST)
1359
		Sound.Pitch = 1
1360
		Sound.Volume = 121
1361
		Sound.Looped = false
1362
		Sound.SoundId = "rbxassetid://463010917"
1363
		Sound:play()
1364
		coroutine.resume(coroutine.create(function()
1365
		for i,v in pairs(mas:children()) do
1366
		    if v:IsA("Part") then
1367
				coroutine.resume(coroutine.create(function()
1368
				v.Transparency = v.Transparency - 0.1
1369
				game:GetService("RunService").RenderStepped:wait()	
1370
				end))
1371
		        v.Transparency = 1
1372
		    end
1373
		end
1374
		end))
1375
		for i,v in pairs(Character.Stand:children()) do
1376
		    if v:IsA("Part") then
1377
				coroutine.resume(coroutine.create(function()
1378
				for i = 1,11 do
1379
		        v.Transparency = v.Transparency - 0.1
1380
				Face.Transparency = Face.Transparency - 0.1
1381
				game:GetService("RunService").RenderStepped:wait()
1382
				end
1383
				FlA.Enabled = true
1384
				FlA1.Enabled = true
1385
				FlA2.Enabled = true
1386
				FlA3.Enabled = true
1387
				FlA4.Enabled = true
1388
				FlA5.Enabled = true
1389
				ZZA.Enabled = true
1390
				ZZA1.Enabled = true
1391
				ZZA2.Enabled = true
1392
				ZZA3.Enabled = true
1393
				ZZA4.Enabled = true
1394
				ZZA5.Enabled = true
1395
				end))
1396
		    end
1397
		end
1398
		ZZZ = Mouse.KeyDown:connect(function(key)
1399
			if key == "t" then
1400
				Blast()
1401
			end
1402
			if key == "r" then
1403
				StrongOra()
1404
			end
1405
			if key == "e" then 
1406
				OHOra()
1407
			end
1408
			if key == "f" then
1409
				TimeStop()
1410
			end
1411
			if key == "z" then
1412
				Jump()
1413
			end
1414
		end)
1415
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1416
			if key == "e" then
1417
				Stop()
1418
			end
1419
		end)
1420
		wait(0.5)
1421
		D = false
1422
	end
1423
end
1424
1425
function Blast()
1426
	if D == false then 
1427
		D = true
1428
		Pause = true
1429
		for i = 0,1.2,0.1 do
1430
		swait()
1431
		PlayAnimationFromTable({
1432
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1433
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1434
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1435
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1436
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1437
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1438
		}, .5, false)
1439
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1440
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1441
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1442
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1443
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1444
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1445
		end
1446
		coroutine.resume(coroutine.create(function()
1447
		wait(0.7)
1448
		Pause = false
1449
		end))
1450
		local Bl = Instance.new("Part",workspace)
1451
		Bl.CanCollide = false
1452
		Bl.Material = "Neon"
1453
		Bl.Shape = "Ball"
1454
		Bl.Size = Vector3.new(20,20,20)
1455
		Bl.BrickColor = BrickColor.new("New Yeller")
1456
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1457
		local Fl = Instance.new("BodyVelocity",Bl)
1458
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1459
		Fl.Velocity = RootPart.CFrame.lookVector*160
1460
		local Ring = Instance.new("Part",RootPart)
1461
		Ring.Size = Vector3.new(1,1,1)
1462
		Ring.CanCollide = false
1463
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1464
		Ring.Anchored = true
1465
		Ring.BrickColor = BrickColor.new("Institutional white")
1466
		Ring.Transparency = 0
1467
		local Ring2 = Instance.new("SpecialMesh",Ring)
1468
		Ring2.MeshId = "rbxassetid://3270017"
1469
		Ring2.Scale = Vector3.new(1,1,0.1)
1470
		coroutine.resume(coroutine.create(function()
1471
		for i = 1,50 do
1472
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1473
			Ring.Transparency = Ring.Transparency + 0.07
1474
			game:GetService("RunService").RenderStepped:wait()
1475
		end
1476
		Ring:remove()
1477
		end))
1478
		Bl.Touched:connect(function(hit)
1479
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1480
				Bl:remove()
1481
				local S = Instance.new("Sound",hit.Parent.Head)
1482
				S.SoundId = "rbxassetid://539294959" 
1483
				S.Volume = 1
1484
				S.Looped = false
1485
				S:play()
1486
				hit.Parent.Humanoid:TakeDamage(60)
1487
				hit.Parent.Humanoid.WalkSpeed = 2
1488
				local Ef = Instance.new("Part",workspace)
1489
				Ef.Size = Vector3.new(1,1,1)
1490
				Ef.CanCollide = false
1491
				Ef.Shape = "Ball"
1492
				Ef.Material = "Neon"
1493
				Ef.BrickColor = BrickColor.new("New Yeller")
1494
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1495
				Ef.Anchored = true
1496
				local Ef2 = Instance.new("SpecialMesh",Ef)
1497
				Ef2.MeshType = "Sphere"
1498
				Ef2.Scale = Vector3.new(1,1,1)
1499
				coroutine.resume(coroutine.create(function()
1500
				for i = 1,6 do
1501
				local random = math.random(-4,4)
1502
				local random2 = math.random(-4,4)
1503
				local random3 = math.random(-4,4)
1504
				local Ring = Instance.new("Part",Ef)
1505
				Ring.Size = Vector3.new(1,1,1)
1506
				Ring.CanCollide = false
1507
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1508
				Ring.Anchored = true
1509
				Ring.BrickColor = BrickColor.new("Institutional white")
1510
				Ring.Transparency = 0
1511
				local Ring2 = Instance.new("SpecialMesh",Ring)
1512
				Ring2.MeshId = "rbxassetid://3270017"
1513
				Ring2.Scale = Vector3.new(1,1,0.1)
1514
				coroutine.resume(coroutine.create(function()
1515
				for i = 1,170 do
1516
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1517
					Ring.Transparency = Ring.Transparency + 0.01
1518
					game:GetService("RunService").RenderStepped:wait()
1519
				end
1520
				Ring:remove()
1521
				end))
1522
				end
1523
				end))
1524
				for i = 1,170 do
1525
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1526
					Ef.Transparency = Ef.Transparency + 0.01
1527
					game:GetService("RunService").RenderStepped:wait()
1528
				end
1529
				Ef:remove()
1530
			end
1531
		end)
1532
		wait(1.5)
1533
		D = false
1534
	end
1535
end
1536
1537
function Jump()
1538
	if DD == false then
1539
		DD = true
1540
		print("ASD")
1541
		local Bod = Instance.new("BodyPosition",RootPart)
1542
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1543
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1544
		local Ef = Instance.new("Part",workspace)
1545
		Ef.Size = Vector3.new(1,1,1)
1546
		Ef.CanCollide = false
1547
		Ef.Anchored = true
1548
		Ef.BrickColor = BrickColor.new("New Yeller")
1549
		Ef.Material = "Neon"
1550
		Ef.Shape = "Ball"
1551
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1552
		coroutine.resume(coroutine.create(function()
1553
		for i = 1,30 do
1554
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1555
			Ef.Transparency = Ef.Transparency + 0.07
1556
			game:GetService("RunService").RenderStepped:wait()
1557
		end
1558
		Ef:remove()
1559
		end))
1560
		wait(0.1)
1561
		Bod:remove()
1562
		wait(1)
1563
		DD = false
1564
	end
1565
end
1566
1567
function TimeStop()
1568
	if DDZ == false then
1569
		DDZ = true
1570
		local S = Instance.new("Sound",ST)
1571
		S.SoundId = "rbxassetid://1631612542"
1572
		S.Pitch = 1.2
1573
		S.Volume = 12312
1574
		S.Looped = false
1575
		S:play()
1576
		local Ef = Instance.new("Part",workspace)
1577
		Ef.Size = Vector3.new(1,1,1)
1578
		Ef.Material = "Neon"
1579
		Ef.BrickColor = BrickColor.new("White")
1580
		Ef.Transparency = 0.4
1581
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1582
		Ef.Anchored = true
1583
		Ef.CanCollide = false
1584
		Ef.Shape = "Ball"
1585
		local Ef2 = Instance.new("SpecialMesh",Ef)
1586
		Ef2.MeshType = "Sphere"
1587
		Ef2.Scale = Vector3.new(1,1,1)
1588
		coroutine.resume(coroutine.create(function()
1589
		for i = 1,70 do
1590
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1591
			game:GetService("RunService").RenderStepped:wait()
1592
		end
1593
		for i = 1,70 do
1594
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1595
			game:GetService("RunService").RenderStepped:wait()
1596
		end
1597
		Ef:remove()
1598
		end))
1599
		local HB = Instance.new("Part",workspace)
1600
		HB.CanCollide = false
1601
		HB.Anchored = true
1602
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1603
		HB.Size = Vector3.new(300,300,300)
1604
		HB.Transparency = 1
1605
		HB.Touched:connect(function(hit)
1606
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1607
				hit.Parent.Torso.Anchored = true
1608
				hit.Parent.Head.Anchored = true
1609
				hit.Parent["Right Arm"].Anchored = true
1610
				hit.Parent["Left Arm"].Anchored = true
1611
				hit.Parent["Right Leg"].Anchored = true
1612
				hit.Parent["Left Leg"].Anchored = true
1613
				wait(Time)
1614
				hit.Parent.Torso.Anchored = false
1615
				hit.Parent.Head.Anchored = false
1616
				hit.Parent["Right Arm"].Anchored = false
1617
				hit.Parent["Left Arm"].Anchored = false
1618
				hit.Parent["Right Leg"].Anchored = false
1619
				hit.Parent["Left Leg"].Anchored = false
1620
			end
1621
		end)
1622
		wait(32)
1623
		HB:remove()
1624
		DDZ = false
1625
	end
1626
end
1627
1628
function StrongOra()
1629
	if D == false then 
1630
		D = true
1631
		Pause = true
1632
		local HB = Instance.new("Part",SRA)
1633
		HB.CanCollide = false
1634
		HB.Transparency = 1
1635
		HB.Size = Vector3.new(1,1,1)
1636
		local HB2 = Instance.new("Weld",HB)
1637
		HB2.Part0 = SRA
1638
		HB2.Part1 = HB
1639
		HB2.C0 = CFrame.new(0,0,0)
1640
		HB.Touched:connect(function(hit)
1641
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1642
				HB:remove()
1643
				hit.Parent.Humanoid:TakeDamage(30)
1644
				hit.Parent.Humanoid.PlatformStand = true
1645
				local Ef = Instance.new("Part",workspace)
1646
				Ef.Size = Vector3.new(1,1,1)
1647
				Ef.CanCollide = false
1648
				Ef.Anchored = true
1649
				Ef.Shape = "Ball"
1650
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1651
				Ef.Material = "Neon"
1652
				Ef.BrickColor = BrickColor.new("White")
1653
				local Ef2 = Instance.new("SpecialMesh",Ef)
1654
				Ef2.MeshType = "Sphere"
1655
				Ef2.Scale = Vector3.new(1,1,1)
1656
				coroutine.resume(coroutine.create(function()
1657
				for i = 1,5 do
1658
				local random = math.random(-3,3)
1659
				local random2 = math.random(-3,3)
1660
				local random3 = math.random(-3,3)
1661
				local ZC = Instance.new("Part",workspace)
1662
				ZC.Size = Vector3.new(1,1,1)
1663
				ZC.CanCollide = false
1664
				ZC.Anchored = true
1665
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1666
				ZC.Shape = "Ball"
1667
				ZC.Material = "Neon"
1668
				ZC.BrickColor = BrickColor.new("New Yeller")
1669
				local ZC2 = Instance.new("SpecialMesh",ZC)
1670
				ZC2.MeshType = "Sphere"
1671
				ZC2.Scale = Vector3.new(1,1,1)
1672
				coroutine.resume(coroutine.create(function()
1673
				for i = 1,100 do
1674
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1675
					ZC.Transparency = ZC.Transparency + 0.03
1676
					game:GetService("RunService").RenderStepped:wait()
1677
				end
1678
				ZC:remove()
1679
				end))
1680
				end
1681
				end))
1682
				coroutine.resume(coroutine.create(function()
1683
				for i = 1,100 do
1684
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1685
					Ef.Transparency = Ef.Transparency + 0.03
1686
					game:GetService("RunService").RenderStepped:wait()
1687
				end
1688
				Ef:remove()
1689
				end))
1690
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1691
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1692
				Fl.velocity = RootPart.CFrame.lookVector*190
1693
				wait(0.3)
1694
				Fl:remove()
1695
				wait(0.5)
1696
				hit.Parent.Humanoid.PlatformStand = false
1697
			end
1698
		end)
1699
		for i = 0,0.5,0.1 do
1700
		swait()
1701
		PlayAnimationFromTable({
1702
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1703
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1704
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1705
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1706
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1707
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1708
		}, .5, false)
1709
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1710
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1711
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1712
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1713
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1714
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1715
		end
1716
		local Ora = Instance.new("Sound",ST)
1717
		Ora.SoundId = "rbxassetid://271120244"
1718
		Ora.Pitch = 1
1719
		Ora.Looped = false
1720
		Ora.Volume = 12312
1721
		Ora:play()
1722
		for i = 0,0.6,0.1 do
1723
		swait()
1724
		PlayAnimationFromTable({
1725
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1726
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1727
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1728
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1729
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1730
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1731
		}, .5, false)
1732
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1733
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1734
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1735
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1736
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1737
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1738
		end
1739
		coroutine.resume(coroutine.create(function()
1740
		wait(0.4)
1741
		HB:remove()
1742
		end))
1743
		Pause = false
1744
		wait(0.5)
1745
		D = false
1746
	end
1747
end
1748
function OHOra()
1749
	if D == false then
1750
		D = true
1751
		Pause = true
1752
		Loop = true
1753
		SoundZ = Instance.new("Sound",ST)
1754
		SoundZ.SoundId = "rbxassetid://161823027"
1755
		SoundZ.Volume = 2
1756
		SoundZ.Looped = true
1757
		SoundZ.Pitch = 0.95
1758
		SoundZ:play()
1759
		while Loop do
1760
			local HB = Instance.new("Part",SRA)
1761
			HB.CanCollide = false
1762
			HB.Transparency = 1
1763
			local HB2 = Instance.new("Weld",HB)
1764
			HB2.Part0 = SRA
1765
			HB2.Part1 = HB
1766
			HB2.C0 = CFrame.new(0,-1.1,0)
1767
			HB.Touched:connect(function(hit)
1768
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1769
					HB:remove()
1770
					hit.Parent.Humanoid:TakeDamage(1.5)
1771
					hit.Parent.Humanoid.WalkSpeed = 2
1772
					local random = math.random(-3,3)
1773
					local random2 = math.random(-3,3)
1774
					local random3 = math.random(-3,3)
1775
					local Ef = Instance.new("Part",workspace)
1776
					Ef.Size = Vector3.new(1,1,1)
1777
					Ef.CanCollide = false
1778
					Ef.Material = "Neon"
1779
					Ef.BrickColor = BrickColor.new("White")
1780
					Ef.Anchored = true
1781
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1782
					local Ef2 = Instance.new("SpecialMesh",Ef)
1783
					Ef2.MeshType = "Sphere"
1784
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1785
					local Part = Instance.new("Part",workspace)
1786
					Part.Size = Vector3.new(1,1,1)
1787
					Part.CanCollide = false
1788
					Part.BrickColor = BrickColor.new("New Yeller")
1789
					Part.Material = "Neon"
1790
					Part.Anchored = true
1791
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1792
					local Part2 = Instance.new("SpecialMesh",Part)
1793
					Part2.MeshType = "Sphere"
1794
					Part2.Scale = Vector3.new(1,1,1)
1795
					for i = 1,50 do
1796
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1797
						Part.Transparency = Part.Transparency + 0.07
1798
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1799
						Ef.Transparency = Ef.Transparency + 0.07
1800
						game:GetService("RunService").RenderStepped:wait()
1801
					end
1802
					Part:remove()
1803
					Ef:remove()
1804
					end
1805
			end)
1806
			for i = 0,0.15,0.1 do
1807
			swait()
1808
			PlayAnimationFromTable({
1809
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1810
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1811
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1812
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1813
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1814
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1815
			}, .5, false)
1816
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1817
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1818
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1819
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1820
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1821
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1822
			end
1823
			coroutine.resume(coroutine.create(function()
1824
				wait(1)
1825
				HB:remove()
1826
			end))
1827
			local CCB = Instance.new("Part",SRA)
1828
			CCB.CanCollide = false
1829
			CCB.Transparency = 1
1830
			local CCB2 = Instance.new("Weld",CCB)
1831
			CCB2.Part0 = SRA
1832
			CCB2.Part1 = CCB
1833
			CCB2.C0 = CFrame.new(0,-1.1,0)
1834
			CCB.Touched:connect(function(hit)
1835
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1836
					CCB:remove()
1837
					hit.Parent.Humanoid:TakeDamage(1.5)
1838
					hit.Parent.Humanoid.WalkSpeed = 2
1839
					local random = math.random(-3,3)
1840
					local random2 = math.random(-3,3)
1841
					local random3 = math.random(-3,3)
1842
					local Ef = Instance.new("Part",workspace)
1843
					Ef.Size = Vector3.new(1,1,1)
1844
					Ef.CanCollide = false
1845
					Ef.Material = "Neon"
1846
					Ef.BrickColor = BrickColor.new("White")
1847
					Ef.Anchored = true
1848
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1849
					local Ef2 = Instance.new("SpecialMesh",Ef)
1850
					Ef2.MeshType = "Sphere"
1851
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1852
					local Part = Instance.new("Part",workspace)
1853
					Part.Size = Vector3.new(1,1,1)
1854
					Part.CanCollide = false
1855
					Part.BrickColor = BrickColor.new("New Yeller")
1856
					Part.Material = "Neon"
1857
					Part.Anchored = true
1858
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1859
					local Part2 = Instance.new("SpecialMesh",Part)
1860
					Part2.MeshType = "Sphere"
1861
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1862
					for i = 1,50 do
1863
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1864
						Part.Transparency = Part.Transparency + 0.07
1865
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1866
						Ef.Transparency = Ef.Transparency + 0.07
1867
						game:GetService("RunService").RenderStepped:wait()
1868
					end
1869
					Part:remove()
1870
					Ef:remove()
1871
				end
1872
			end)
1873
			for i = 0,0.15,0.1 do
1874
			swait()
1875
			PlayAnimationFromTable({
1876
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1877
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1878
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1879
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1880
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1881
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1882
			}, .5, false)
1883
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1884
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1885
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1886
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1887
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1888
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1889
			end
1890
			coroutine.resume(coroutine.create(function()
1891
				wait(1)
1892
				CCB:remove()
1893
			end))
1894
			game:GetService("RunService").RenderStepped:wait()
1895
		end
1896
		wait(0.2)
1897
		D = false
1898
	end
1899
end
1900
1901
function Stop()
1902
	Pause = false
1903
	SoundZ:remove()
1904
	Loop = false
1905
end
1906
1907
function UnStand()
1908
	if D == false then
1909
		D = true
1910
		FlA.Enabled = false
1911
		FlA1.Enabled = false
1912
		FlA2.Enabled = false
1913
		FlA3.Enabled = false
1914
		FlA4.Enabled = false
1915
		FlA5.Enabled = false
1916
		ZZA.Enabled= false
1917
		ZZA1.Enabled = false
1918
		ZZA2.Enabled = false
1919
		ZZA3.Enabled = false
1920
		ZZA4.Enabled = false
1921
		ZZA5.Enabled = false
1922
		Pause = true
1923
		coroutine.resume(coroutine.create(function()
1924
		for i = 0,1.2,0.1 do
1925
		swait()
1926
		PlayAnimationFromTable({
1927
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1928
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1929
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1930
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1931
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1932
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1933
		}, .5, false)
1934
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1935
		end
1936
		Pause = false
1937
		ZZZ:disconnect()
1938
		ZZZ1:disconnect()
1939
		end))
1940
		for i,v in pairs(Character.Stand:children()) do
1941
		    if v:IsA("Part") then
1942
				coroutine.resume(coroutine.create(function()
1943
				for i = 1,11 do
1944
		        v.Transparency = v.Transparency + 0.1
1945
				Face.Transparency = Face.Transparency + 0.1
1946
				game:GetService("RunService").RenderStepped:wait()
1947
				end
1948
				end))
1949
		    end
1950
		end
1951
		wait(0.5)
1952
		D = false
1953
		
1954
	end
1955
end
1956
1957
1958
New = function(Object, Parent, Name, Data)
1959
	local Object = Instance.new(Object)
1960
	for Index, Value in pairs(Data or {}) do
1961
		Object[Index] = Value
1962
	end
1963
	Object.Parent = Parent
1964
	Object.Name = Name
1965
	return Object
1966
end
1967
function rayCast(Position, Direction, Range, Ignore)
1968
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1969
end 
1970
1971
1972
1973
1974
coroutine.wrap(function()
1975
while 1 do
1976
swait()
1977
if doe <= 360 then
1978
	doe = doe + 2
1979
else
1980
	doe = 0
1981
end
1982
end
1983
end)()
1984
while true do
1985
	swait()
1986
	for i, v in pairs(Character:GetChildren()) do
1987
		if v:IsA("Part") then
1988
			v.Material = "SmoothPlastic"
1989
		elseif v:IsA("Accessory") then
1990
			v:WaitForChild("Handle").Material = "SmoothPlastic"
1991
		end
1992
	end
1993
1994
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1995
	velocity = RootPart.Velocity.y
1996
	sine = sine + change
1997
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1998
		if RootPart.Velocity.y > 1 and hit == nil then 
1999
			Anim = "Jump"
2000
			if Pause == false then
2001
		PlayAnimationFromTable({
2002
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
2003
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2004
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2005
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
2006
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2007
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2008
		}, .3, false)
2009
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2010
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2011
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2012
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2013
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2014
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2015
					end
2016
		elseif RootPart.Velocity.y < -1 and hit == nil then 
2017
			Anim = "Fall"
2018
			if Pause == false then
2019
		PlayAnimationFromTable({
2020
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
2021
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2022
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2023
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
2024
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2025
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2026
		}, .3, false)
2027
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2028
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2029
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2030
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2031
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2032
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2033
					end
2034
		elseif Torsovelocity < 1 and hit ~= nil then
2035
			Anim = "Idle"
2036
			if Pause == false then
2037
				change = 1
2038
		PlayAnimationFromTable({
2039
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
2040
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
2041
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
2042
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
2043
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
2044
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2045
		}, .3, false)
2046
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2047
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2048
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2049
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2050
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2051
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2052
			end
2053
		elseif Torsovelocity > 2 and hit ~= nil then
2054
			Anim = "Walk"
2055
			if Pause == false then
2056
		PlayAnimationFromTable({		
2057
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
2058
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
2059
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
2060
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
2061
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
2062
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2063
		}, .3, false)
2064
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2065
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2066
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2067
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2068
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2069
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2070
			end
2071
		end
2072
end